From: BobDaMunky@aol.com Date: Sun, 6 Jun 1999 19:33:58 EDT ______ _____ _ _ / _____| |_ _| | (_) | | ____ ____| | | | ___ __ __ ____ _____ _ ____ | | / __ \/ ___| | | | / _ \\ \/ // __ \| __ | / __ \ | |_____| |\__ \| | | |___ __/ \ / | || | | | | | \_______|_||_||___/|_| |_____|\___| \/ |_||_||_| |_|_|_||_| __ _ _ / /| | | | / / | |_| |_ / /_ |___ _| _ \ | | \___/ |_| -------------------------------------------------------------- Introduction -------------------------------------------------------------- Well, I rented Castlevania with high hopes, and I must say I was rather let down. I thought it would be as good as the previous ones, but no chance in that. It's an alright game, but it doesn't have that same feel. Also, it's rather simplistic, with all these save points. Anyways, I beat it within the 5-day rental, 3 days, and spent the other two getting the Walkthrough started. I have most of the rest of it saved somewhere, but it isn't complete. It'll be here soon, just chill. -------------------------------------------------------------- Update History -------------------------------------------------------------- Version 1.3: Um...June maybe? That's what the weather indicates- Added the Tower Of Science and Duel Tower Walkthroughs. Version 1.2: I don't really know- Added the dreaded Castle Center Walkthrough. Version 1.1: March 10, 1999- I added the Waterway and Tunnels Walkthroughs. I hate the Castle Center. I wonder if anyone would notice if I skipped it. Version 1.0: March 8, 1999- I added everything just about. DUH! -------------------------------------------------------------- Table Of Contents -------------------------------------------------------------- 1. Introduction 3. Table Of Contents 4. Characters 5. Items 6. Sub-Weapons 7. Enemies 8. Walkthrough i. Forest Of Silence ii. Castle Wall iii. Villa iv. Tunnels v. Waterway vi. Castle Center vii. Duel Tower vii. Tower Of Science 9. Special Thanks -------------------------------------------------------------- Characters -------------------------------------------------------------- In Castlevania 64, like in most Castlevanias, there are two characters which you can play as. Reinhardt Schneider, the latest in the Belmont Family, and Carrie Fernandez fills the "other character" gap for this Castlevania. Reinhardt Schneider- Because of his blood, he is forced to go and square off against the all powerful Count Dracula. He has been preparing for this day for a while. His main weapon is the holy whip, which has been used by all Belmonts. His short-range attack is the dagger, which is moderately poweful. His main advantages are the fact that he can take more hits than Carrie, and his whip is faster than Carrie's energy balls are. Carrie Fernandez- Carrie's parent's were burnt in her village due to the fact that they were witches. She came to the castle because she sensed the return of Dracula was near. She has magical powers which allow her to shoot homing energy balls which can be powered up to take out several enemies at a time. For close combat, she has the ring smash, which isn't very powerful, but is the weapon of choice if fighting in a small area. Her main advantage is being faster and more agile than Reinhardt, which helps in the Garden Maze. -------------------------------------------------------------- Items -------------------------------------------------------------- There are quite a few items in this game, and here is where I discuss all of them. Read on. Sun Card: Use this item to make it six in the morning. All enemies are weaker during the morning hours, especially vampires. Also, you need it to be day to open a door with a sun on it. Moon Card: Well, this is the exact opposite of the Sun Card. It fast forwards to six at night. I would suggest only using this if faced with a door that has a moon on it. But, if you wanna be adventurous... Roast Chicken: This can be found in many places, or bought at Renon's Shop for a modest 1500 gold. It gives you back half of your HP, and is suprisingly more useful than you would probably think. Roast Beef: With a little searching, and a little buying, you should have 10 of these by the time you finish the Villa. Very easy to find if you take the time to look. 2000 if bought from Renon, it restores 80% of your HP. Healing Kit: Yes, the ultimate Healing Item. Restores 99% of your health (it can't restore 100%, right?) and returns your status to good if you are in POISON or VAMP, or even the dreaded V+P. 3000 gold from Renon, and this is sadly almost the only way to get these. There's only 1 or 2 scattered in the game. Purifying Crystal: Often found by reaching into furniture or items that appear useless. This will cure you if you have been bitten by a Vampire of any type and your status now reads VAMP. Poison Cure Ampoule: None are found before the fourth level, where you will probably be poisoned at least one, regardless of which character you use. Only 200 gold from Renon though. This cures you of an acid breath attack from the Lizard Men or Spider Women. Contract: Cannot be "picked up" if you try to pick it up, you will be brought to Renon's Shop, where you can purchase many useful things. Beware, purchasing over 30000 gold total in the game results in a fight with Renon near the end. Red Lewel: Gives you jewels to use to fire sub-weapons. Found in either small jewel packages (5) or large jewel packages (10). Picked up almost everywhere. White Jewel: If you have a Controller Pak, you can pick these up to save your game at that point. If you do not have a Controller Pak, learn how to play the game REALLY FAST if you want to see the ending, LoL. Gold: Used to purchase items from Renon's Contract Shop. Found in red packages worth 100 gold apiece, green packages worth 300 gold each, or the not so elusive brownish-yellow packages worth 500 gold for every one. Special 1: Found in the Forest of Silence, this allows you to access the Hard difficulty setting once you've beaten the game and saved data. When jumping across one of those gaps (the third one?), look to your left. There's the torch. Walk to it, there's an invisible path. You can use Holy Water to temporarily see it. Special 2: Found in the Tower of Execution, this allows you to access Reinhardt's second costume by pressing up on the analog stick when selecting him as a character. Of course, you must have beaten the game and saved it. Get this by getting the Execution Key and using it. Look right and leap on the casket. Jump up enough and you'll grab an invisible bridge. Walk to the torch. Special 3: Found in the Tower of Sorcery, this allows you to get Carrie's Second Costume by the same way you get Reinhardt's second. Get towards the end, and look around for a crystal just sorta sitting on a platform. walk across the invisible bridge to get to it, Holy Water is again useful. -------------------------------------------------------------- Sub-Weapons -------------------------------------------------------------- Ah yes, the old Castlevania sub-weapons. Unfortunately, the third dimension spoiled the Axe and Holy Water. We don't get to see the traditional Axe throw, and the Holy Water is very avoidable. Knife- The knife costs only one jewel per throw, but that's probably just because it's so weak. Useful against skeletons, and the two-headed dragon in the Castle Wall though. Goes in a straight line towards its target. Axe- The axe cost two jewels per throw, and is of average power. However, it takes out most early enemies in one hit. Great early weapon, useless later. Holy Water- Used to be the best Castlevania weapon, now it's not much use. Still costs three jewels. Obviously, you break a bottle of Holy Water on the ground, which hits enemies who step into the blue flame. Man, this weapon was cool. Cross- Cost 5 lewels, but you probably won't need to use it much. If it doesn't kill an enemy, it'll spin around and hit them again. Very effective. -------------------------------------------------------------- Enemies -------------------------------------------------------------- Here is a brief key, so you know what I'm doing here. Enemy Name Enemy Appearance Enemy Attacks Way to Kill It With Reinhardt Way to Kill It With Carrie Death Scene Difficulty (1-5) Normal Skeleton A skeleton that comes up out of the ground. Charges at you, and proceeds to hit club you with a bone. When it first rises, whip it a few times. If it gets up close, simply slash it up with the dagger. Always keep a powered up energy ball. Fire when you see it pop up. If they close in, a ring smash works. They sort of rip apart, and disintegrate 1 Exploding Skeleton Blue skeletons with fuses on their head. Charge at you. If they hit you, KABOOM! Hit them with the whip, or just run until they explode. Use an energy ball on them, or subweapon, or run. They explode, how pretty 1.5 Bone-Throwing Skeletons Normal Skeletons that stay in one spot Uh, they throw bones, duh! Use a subweapon besides Holy Water, or charge and slash Use a powered-up energy ball Same as normal skeletons 1.5 Motorcycle Skeletons Skeletons that are cruisin' around on their cycles They run into you, obviously Whip, run. Whip, run. Or use sub-weapons Big, powered-up homing energy ball They fall off and the bikes go away. If they hit a wall, they crash better. 2 with Schneider, 1.5 with Carrie Blood Skeleton Skeletons that rise out of puddles of blood. They're red. They toss like automatic bone guns. Just hit a few times until it goes down, then run. They don't die, ever. Same as Reinhardt. They don't die, HELLO! 1.5 Vampire Bats Bats that have vampire teeth(they can't change status though) They fly down from high spots and bite you Whip them with reckless abandon Run, while powering up an energy ball. Then turn and release. Nothing really, they just fall to the ground 1 with Schneider, 1.5 with Carrie Werewolf It's a werewolf, need I say more. He's got a bandana on. Many different air-to-surface combo attacks Attack, and avoid the counter. Repeat. Charge up that energy ball and keep releasing, while running circles around him. He burns up into a purple fire, cool! 2.5 with Schneider, 2 with Carrie Pillar O' Bones Three skulls stacked on top of each other, that shoot out or breath large amounts of fire Use sub-weapons, or get close and slash/whip, avoiding flames Once again, rely on a powered-up energy ball Turns deep red and burns up 1.5 Glass Knights Found in the Villa, they are stealthy, see-through knights. They charge you and smack with, I believe that's a sword Just turn around and whip it, or slash it, or use sub-weapons Use whatever you feel like using, alright? Shatters into tiny bits and pieces 1 Ghosts I Normal bluish ghosts that float around No real attack, unless you run into them Use the whip to kill Use the energy ball to kill Fades on away 0.5 Ghosts II Like ghosts I, but different Again, harmless for the most part, these do try to swoop down on you and attack. They also disappear. Use the whip to smash it Use that powered-up energy ball AGAIN Also fades on away 1 Ceberus Guard Dogs The three-headed dogs from greek mythology They spit fireballs from afar, and they bite and slash up close. Keep it at bay with Holy Water and whip it to death. Keep on using Holy Water and power up an energy ball when you have the chance. Heh heh heh, it plays dead, just like a good doggie. 2.5 as Schneider, 3 as Carrie Hellhounds/Stone Hounds They appear as statues at the beginning of the Garden Maze, but soon you'll see them in their true form, They charge you and grab your leg, turning it to stone. Not much pain, but Chainsaw Franky is near!!!!! Run, while tossing Holy Water. If caught, use the dagger. Just run and keep jumping, you're almost as fast as them. If caught, use the Ring Smash. THEY JUST WON'T DIE DAMMIT!! 3 Chainsaw Franky A psychopathic, chainsaw-weilding, invulnerable Frankenstein! He uses his monstrously big chainsaw slash, and he blocks up the whole passage way in the Garden Maze, RUN MAN, RUN LIKE HELL! If cornered, throw a subweapon and jump him, then RUN MAN, RUN LIKE HELL! Just run. Schneider can't stand up to him, and neither can Carrie. Jump him when needed. YOU THINK YOU CAN KILL HIM???? MY GOD MAN, FACE REALITY! 4 Medusa Heads Um... they're Medusa heads, floating in the air. Geez. They don't attack, just take up room over gaps you have to jump. Very hard to avoid once you've jumped :) Ignore, since they keep reappearing. If you must, whip it. Ignore, like I said before (rhyme) or use an energy ball. Disappears. Not much of a death, is it 1 Lizard Men Lizards with sword and shields. They use their swords up close, and spit acid from afar. Have a swordfight with it Use (suprise) homing energy balls on it, while strafing to avoid the acid blasts. Falls on back, kicking and screaming. 2.5 Spiderwomen The body of a spider, the head of a woman! They spit acid if you're not in their face. If you are, they knock you away. Run. No award is ever given. If they hunt you down, or have you cornered, use a sub-weapon while strafing Carrie never encounters the Spiderwomen Choke on own acidic breath, and turn red and die 2.5 Guardian Knight BIG knights that carry large swords. Come in many colors. They swing and you, and boy does it hurt. Get up and slash it, since it's sword is ineffective that close up. Homing energy balls, or go in close and use the Ring Smash They get decapitated. Finally, a good decapitation death! 2.5 Blood Monster Appears only once, when the Virgin Mary statue in the Castle Center begins crying blood. It's all red. It shoots out acidic blood. Beware of that, why don'tcha. Hit it a few times. VERY EASY. Hit it, like described above. Sinks back down, like a blood skeleton. But this one doesn't get back up. 1 Vampires They look like humans, sort of. You've seen these things before, so I don't need to explain them to you! 4 TYPES OF VAMPIRES Basic Vampire- Jumps around and flails his limbs all about. Sometimes flips near you, giving him an easy bite. You should use homing energy balls as Carrie, and subweapons or even the whip as Reinhardt. Female Vampire- Crawls around on the floor. When she stands up, she releases bats. Also, she occasionally turns into a mist, at which you can't hit her. Just use the long-range attacks. Butler Vampire- Fires energy bolts and flips around alot. Just strafe and use sub-weapons, or homing energy balls if Carrie. Maid Vampire- Sort of like the butler, except with moer energy bolts and less acrobatics. She also charges in for the bite. Gains and takes a lot of energy from said bite. Fight like you would the butler. -------------------------------------------------------------- Walkthrough -------------------------------------------------------------- -------------------------------------------------------------- Stage One- The Forest of Silence -------------------------------------------------------------- Ah, your long mission starts off in the forest just outside of the castle gates. Step forward a few steps after listening to Reinhardt or Carrie's words, and lightning will strike a tree. Walk around it, and another tree is struck by lightning. Walk around this one and keep going forward. You'll see three torches. Get the bottm two, then get the top one. To get the top one, jump on the right platform, then cross over to the left. Easier with Carrie. It contains a Roast Beef, which you will probably need sometime in the game. Now, go back to where the second tree fell and take a left. Keep going until you are stopped by a cut-scene. After examining the dead villager's body, you face off against three skeletons. Kill them, and head off towards the big gate. If you try to open it, a message tells you that it is firmly sealed by the central crest. Jump and hit the crest three times and it pops off. The gate automatically opens, revealing... Sub-Boss: Giant Ape Skeleton of Doom!!! Heh, this guy has a bullet hole through his head. If you wanna kill him quickly, follow him where he runs. Let him spawn his skeletons, and when he starts to swing his club at you, nail him with the whip or an energy ball. Kill his little skeletons and then follow him to where he ran off to. Continue this process, and he will jump into the poisonous river. Now, jump across the platforms revealed. If you look down while on them, you can see Mr. Skeleton staring back up at you. Hehe! OK, now go forward and take out the skeletons that are rising from the ground. This is easier with Carrie, since she can take out up to 5 at once with a powered-up homing missile. Follow the arrow you will soon run into, and you'll find a white crystal and a gate. Save at the white crystal, and go backwards. Follow the other path and go under the little arch. Head straight and to the left and switch to action view. Look for a tiny platform. In front of it is a big building structure with a lantern on top. Jump to it and get the lewel in the lantern. Jump to the next structure and get the Roast Chicken. Jump down, and inside these structures you can find a Sun Card and a Moon Card. Now, go past the second structure until you find a big gap with platforms across. Jump them and dispatch of the bats on the other side. 500 gold inside that lantern. Pull the switch, which opens that last gate you saw. It also lowers the platforms that you came here on and causes a sub-boss to appear. Sub-Boss: The Weretiger of Mild Irritation! Man, this guy is EASY. When he first jumps down, run up and blast him with a long range attack. Now, run circles while he chases you. When you have the opportunity, turn around and smack him. It should only take about four hits if your weapon is powered up. Holy Water works wonders against this guy. Oh, and if he catches you, he grabs and tosses you, hurting rather badly. Now that your platforms have come back of, dispose of the skeletons that came with the Weretiger and cross back. Go back through the area where you got the Sun and Moon Cards, and back to where the locked gate was. It's open, but there's a bone-throwing skeleton there. Use sub-weapons or an energy ball on him, and then save your game. Go forward towards the torch on the pillar. If Carrie, charge up an energy bolt and let it fly, it'll take out a few of the exploding skeletons around. Reach into the pillar to pick up a Roast Chicken.A Cross is in the torch on top. Go into the biulding you see, which is a crypt. Destroy the coffins and pick up their contents. Now, exit the crypt, and look around for an arrow. When you find it, go where it points and save your game at the white crystal you find there. Unfortunately, there is another locked gate. Now go back to the arrow and take the opposite path. It leads to a cliff. Bust open the torch near the ledge. Jump across both of the platforms like usual, then break open the torch on the other side. Roast Beef, anyone? Operate the mechanism. Whip up on the Normal Skeletons that attack. Now, steps up to the edge until the camera angle changes. Walk down on those platforms until you reach the bottom. I suggest going real slow, tiptoing and never, EVER jumping. Anyways, don't fear death if you saved at that last white crystal. When you get to the bottom, jump onto the big platform there. If Carrie, you may over jump, so stop yourself near the end. Hop on over to the other platform, and make a HARD jump from the corner of this platform to the corner of the tiny white one. VERY hard as Reinhardt. Go up, jumping and grabbing the edges. Not nearly as difficult as going down. Now, go back to where we saw that last gate. Dispose of the bone-throwing skeleton who's gotten in your way just like I taught ya. Oh, and it couldn't hurt to SAVE YOUR GAME!!!!! You'll probably notice the three crypt areas. One of these contains a Roast Chicken. In case you don't wanna search, the layout of the one containing the Chicken is like so. ----------- |O | | | |O | | X| -----E------ Key: O- Empty Coffin, on top shelf X- Coffin with Roast Chicken, on bottom shelf E- Entrance Now, run on over to the cliff area, fending off Skeletons all the while. See the Bone-Throwing Skeleton up there? Use the Cross, if you have it. Now, jump across the platforms. Wait, On the first one, look left! See that platform with the torch? Walk to it, there is an invisible floor. Holy Water will make it briefly visible if you need to see it. Now, continue on to the other side of the gap. You'll see yourself going through a structure. 4 bats come down. If you run away as Carrie, then turn and release a powered-up energy ball, they will all die at once, hehehe. Keep on going straight, and take a right. Follow the arrow to yet another save point. Use it wisely, grasshopper. Now, get back on the main path and keep going. You'll run into a Werewolf, who is pretty tough for Reinhardt. Carrie can just run around, using energy balls, run Reinhardt has a harder time. Refer to my Enemies Section for the details. Go towards that statue and reach into it. Once again, you come up with a Roast Chicken. Go you! Now, head down the rest of the path. Many torches are here, but so are a lot of Skeletons, including a Bone-Thrower, so look out. When you get to the end, you have to do that slow, walk down the platforms thing. Well, when you're at the bottom, jump onto the island. Activate the switch, then stay there for a minute. A skeleton will jump from above. He usually lands in the poisonous river and dies. Sometimes he lands on the island and dies. Once he even landed on ME and died. Go back up, and you can rest easy knowing you never have to go through that pain again. Well, except for maybe Level 4, but it's not as bad. OK, now go save your game at the gate. Hey, it's STILL locked! No worry, go backwards to where you got Special One on the floating torch. Jump across the platforms, and look arond in that area. An open gate leads to a small area with the last gate-opening device of the level. Also in here, a torch with a Roast Beef. OK, now go back to that locked gate that you whined about earlier. Save your game there. It's now open, for anyone who didn't notice. Walk forward, and HOLY CRAP! Boss of Level 1- The Giant Ape Skeleton Who's Back and Pissed Off and Looking For Revenge!!!!! Um... First of all, I would suggest taking out those stupid Motorcycle Skeletons. Hey, how did they get motorcycles way back then? Oh well, this is tough with Reinhardt, but he can take more damage anyways. After they are dead, just fight him like you did the last time. He can take more though. Body parts will start falling off, and when he's almost dead his lower torso comes off. He on the ground crawling. All little skeletons can now be dispatched of in one shot. Do so, then use whatever sub-weapon you have repeatedly to kill him. It hurts most when he's raising his club, but I don't suggest that in case he swings first. Well, go towards the far end and you'll see a sequence. Is there anyone else who thinks that Reinhardt has the ugliest boots known to man? Well, this sets up... -------------------------------------------------------------- Level 2- The Castle Wall -------------------------------------------------------------- Well, first of all, I'd advise you to save your game. Next, you see there are strong iron fences on two sides of you, and a locked door on another side. Go through the unlocked door and find yourself in a large room. Go to the right and you'll see a staircase. Go up it and you'll find a gap once you reach the top of the first flight. Jump it and keep moving. Going up the second flight of stairs, kill the Pillar O' Bones you find at the top. Watch out, that fire can knock you off to your death. Jump off the edge of this, making sure to MISS the moving green platform. You should hit a ledge with a torch on it. Inside the torch in the coveted (well, not really) Sun Card. Good, now make your way back up there. This time, jump on the moving platform when it's near the first ledge, and off again when it gets near the second ledge. Use the jump and grab when necessary. Going up the third flight of stairs is another Pillar O' Bones (I'm sticking with that name). Take it out as is customary in these parts, and walk up to the ledge. Don't go too far, or the guillotine will cut you up. See the green platform? Well, it doesn't come very close, so you're in for a toughie. Also, Medusa Heads come out of the wall every couple of seconds. Try and time it so that the blade starts going up, you kill a Medusa Head, and the green platform is at its closest all at the same time. Or, you could always just make a leap of faith like I do ;). Make another jump over to theother side, and be happy that you're almost done with this side. Odds are you're sick of pulling yourself up, but remember: It only gets worse. Go up the fourth flight of stairs, and step onto the moving platform when it touches your side. Now, jump to the other side, but watch out, there's a falling blade. As Reinhardt, just jump and grab the ledge, and wait for the blade to up before pulling yourself. As Carrie, you can try Reinhardt's style, but that requires a short jump. Or, you can just do this at full speed and hope for success. OK, continue up flight #5, and avoid the blade at the end. Jump across this gap with the moving platform like you always have and always will. Now, go up flight #6, but stop near the end. If Carrie, deliver some powered-up energy balls. The three bats die. If Reinhardt, use the whip when they come down, then go in through the door, and the bad leads to worse my friends... Sub-Boss: The Two Headed White Dragon of Death and Despair! No, not really! There are a few tactics to facing this guy, but I prefer this one. Just run around, whipping the one closest to you while avoiding his blue flame shots. Also, during his first form, you can avoid damage by hiding behind the door you came in, but that won't help much in his second form. When he goes into his second form, stand right in front of him and use the long- range to destroy him. You'll lose about 1/3 to 1/2 of your life doing this, but it doesn't matter. Repeat the process with number two. They leave TONS of goodies, be sure to collect, and revive yourself with a Roast Chicken if necessary. Note: Don't use a Roast Beef, the only hits you'll take is if you fall, and life doesn't matter then. Now, operate the mechanism, and enjoy the cinema if you wish. On top of the door you came in is a Roast Chicken torch and a save point. Get both, eh? Now, go through the newly opened gate and drop down. Drop down again, and collect the powerup in the room you're now in. Reach in the sandbags to collect 500 Gold. Drop in the tiny hole in the corner, and you're in the main room now. Go through one of the gates, which is open, and crack open the middle torch, right in front of the door. You got the Left Tower Key! Go in the door that was once locked, and you'll see that it looks suprisingly like the OTHER door that you went in. Go the where the staricase was last time, and jump the small gap. Press on, and make a jump to the next area. Keep going and you'll soon enough be on the first flight of stairs. Look out once you get off the stairs, because the floor will crumble. It's best to run at full speed, and jump right when the floor starts to crumble. Any way you choose, you'll end up at the other side sooner or later. Now, mush I say! MUSH! Oh, but slow down at the top because of that durned guillotine. Go past it and you'll see a gap, and a small gray area are at the other side. Jump onto the small gray area. This is hard, so I suggest jumping when the green platform's spikes are up, since they'll be down by the time you make it there, and a miss won't be fatal. Anyway, get on the green platform and jump to the other side. Again, watch out for the guillotine, it's at the start of the stairs. Going up the third flight, you'll see a Pillar O' Bones. You'll probably kill it as well. Now, there's four rotating green platforms. Wait until the second and fourth ones closest to you turn to spikes, then turn back. Run across, and jump if you want to. Turn while on the platforms and you can jump to a Roast Beef. I don't recommend this, unless you have the game saved and found the jumping relatively easy up to this point. Run up the next flight of stairs, again watching out for Mr. Guillotine. Make a BIG running jump up the gap in the stairs. Tough as Reinhardt. Quickly get in the face of the Pillar O' Bone and maneuver around it while slashing close range. A hit CAN knock you off. Alright, there is a guillotine right in front of a gap. In the gap are two spinning green platforms. One of them goes fast, one goes slow. There is a moment hwere they both turn to there good side at the same time. If the guillotine blade is up, jump acroos the gap. You can jump from the first one to the other side, without using the second one. This is no easy task for Reinhardt though. See the green staircase, don't stop while you're on it. It's really those spinning green platforms is disguise. They flip to their spike side when touched. I don't know why I feel the need to point this out to you, but THEY DO NOT FALL. OK, that's better. A LOOOOOOOOONG ways away, at the right side of your screen, a Pillar O' Bones take the attack. If you're Carrie, use the powered-up energy bolts (the small ones collide with the fire, causing double-knockout). If Reinhardt, use sub-weapons. If you're Reinhardt with the Holy Water, you're screwed. Try jumping into position to whip him, while moving horizontally (well, it looks vertical on the screen, but it's Reinhardt's left and right). Anyway, jump onto the first small platform, then the second, and get to the other side. YEAH, no more insane jumps! Look, up in the sky, it's a bird, it's a plane, no, it's... a moon door? If it's night, open it, if it's day, wait until night or use a Moon Card. This leads to... Boss of Level 2- The Amazing Cut-Scene!!!!! Battle your way through the cut-scene ferociously. I suggest pushing start to make this battle go a lot faster. Well, during this TOUGH fight, you operate a level, opening a fence, and speak to Dracula. He says if you proceed, you will meet some guy named Your Doom. Who is he, and what does he want? Well, regardless, hop on the door you came in for another Roast Chicken and save point. Go outside, and drop down like you did before. Drop down the little hole in that one room, and you're back in the main room. Just go through both opened gates to complete the level. Wahoo! -------------------------------------------------------------- Stage Three- Villa -------------------------------------------------------------- Now you get a cut scene of your character coming out of the castle and into the Villa. This is a tough level. How tough is it, you ask? Man, this level even STARTS OUT tough. Immdeiately after the cut scene, two Cereberus dogs jump the fence and charge at you. I might as well just say it right now, turn right, and look at the unreachable torch. Underneath it is a hidden platform. If you're feeling lucky, get on that platform and destroy the dogs from there. If not, just start whipping away as Reinhardt. As Carrie. Throw sub-weapons while running backwards, and toss an energy bolt every now and then. Probably before they are destroyed, out pops a third one. Destroy all of them, and soon a gate opens. Stand at the entrance, while preparing some sort of powerful long-distance weapon. Kill the Cereberus that jumps out at you. Now, the sky darkens, and you had better stay in place. The last Cereberus comes out, and it's REAL late right now, so he's tough. Once this guy's been polished off, run and grab the Roast Chicken near the next gate, which just opened. Inside this next area, you can save your game, and break opne one of the headstones for a Roast somethingorother Go to the fountain, and wait there, fending off ghosts until midnight. At midnight, a platform raises in the fountain, allowing you access to the items up top. This is a Roast Beef (wouldn't it get spoiled, all that water?), 1000 gold, a purifying crystal, and probably something else too. Look around the area for a save crystal, and then proceed to walk into the house past the fountain. Alright, now you're in an area with red carpet and a bunch of candles. If you need jewels, all of the candles contain large ones. Now, make your way up the stair, and the game cuts to a scene of a vampire jumping down. Agile little guy, isn't he? Man, if I could run on the wall like that, I'd like to be a vampire too. Double backflip, and he sticks the landing! 9.5, subtraction of .5 for the blood. Oh yeah, I forgot, I'm not funny. Kill him. I already described HOW to kill him in the enemies section, so just go there. The purifying crystal you HOPEFULLY picked up helps a great deal here as well. After he dies, try and nail the bat he turns into. This is hard, since it's a large room, and the sucker flies straight up. After you do what you can, go up the stairs and take a right. Crack open the vase, and then reach into the sofa for a purifying crystal. Once you do that, go the other way and bust the other vase. Now, go through the door. You're in a tiny, enclosed hallway. Now this is tricky. Walk to the other door and open it. I know it sounds tough, but hold the analog stick forward and you should make it. Maybe. If you open the next door between 3:00 and 4:00 in the morning, when you walk to the center you'll meet Rosa. God, doesn't she have anything better to do than water the roses at 3 AM? Heh, they're white roses, get it? Get it!?! Jeez. She talks about the Archives Key, and other various topics, like monkeys and pink lemonade. You'll get control back soon. Hey wait a second, isn't she a VAMPIRE? Oh boy,something tells me we'll have to put up with her for the rest of the game, and I'm not usually wrong about this kind of stuff. Now, just keep on going. There's a torch right before the stairs in the next room. Break it, obviously, and get your extras. Now, head into the first door on your left. Do a little of this, a little of that. Search for a while in this room, you'll get a purifying crystal, and a jewel near some couches. Now, walk through the next door, and you get a rather musically bad cinematic. Apparently, this Vincent dude wants to go after Dracula by himself. Heh, Carrie backtalks, but Reinhardt just stands there like a loser. He also thinks you're a visitor. Yeah, ALL the villagers carry around daggers, whips, and razor-sharp rings, don't they Charlie? My god, everyone in this game is retarded. When you get back control, talk to Charlie Vincent again, and if you've already talked to Rosa, he gives you the Archives Key. His "intuition" tells him that it is worthless, thus furthering my theory that Vincent is indeed a retard. OK, enough babbling, head on into the room he was in, and grab the Cross in the corner. Also, searching the desk earns you a handy reward. Now, go back out into the main hallway, and go into the door after the next door. Shatter the glass Knights in the hallway if necessary. In this room, you may not see them, but there are about 5 Ghosts floating around. Kill them somehow, since you have to do a little jumping in this room. Go to where the paintings and boar head are (at least, I think that's a boar head) and get a Roast from the boar, and Purifying Crystal from the painting. Yippee? Now, bust the pots inbetween the couches, and you should get the Storage Room Key. Any time you want to, go back into the main hallway, and enter the door you skipped. Inside, there's a Roast Beef, and Roast Chicken, and a White Crystal. In case you haven't figured it out by now, you've used up the Storage Room Key (and why don't you have them anymore? It's not like you just leave the key in the door or anything!). OK, go back into the big hallway, and go all the way down. There's a pair of Glass Knights which should only be killed if you need Jewels. Now, go into the far door. Alright, now you get another cut scene. Man, I wish these were either shorter, better, or less frequent. Yeah, anyway, a "villager" opens the door behind your player, who damn near has a heart attack, I'm willing to bet. The villager wants help, and warns you that this is the castle of hell, and you should leave if you value your life. Is there ANYONE who hasn't figured it out by now? Well, your player doesn't, until looking into the mirror and noticing the Vampire's lack of reflection. The Vampire notices your smell (did they have deodorant back then? Eeeew!) and attacks you. Sweet moves by your player to avoid the lunge, and you get back control. I suggest killing him, but maybe you don't feel like it. The bat he turns into can't go anywhere, so whip it if you're Reinhardt. Flog it with sub-weapons if Carrie, because it'll disappear too fast for enough energy balls to hit it. It drops mucho gold. Now, enter the other door, and you're in a small hallway. The door at the end requires the Archives Key, which you have (right?). Walk through the Archives, making sure to get the Holy Water (save this!) and I think I see a White Crystal. Get the Garden Maze Key at the end, and then retrace your steps. Don't worry, the Vampire doesn't reappear, but wouldn't that be COOL? Now, you're back in the main hallway again, and I'd suggest killing the Glass Knights and making a run for the room you got the Storage Room Key in. Now, you can at last go through the orange double doors (well, they were never locked, but you haven't been there if you followed this exactly). Man, this room looks like a comic book in the sketch stage. Going near the Contract triggers a cut scene with some weird demon named Renon. Apparently, he's a salesman, and ashamed to be working, since he's a demon. Geez, shouldn't the Drac kick this guy's ass for selling items to travelers? Yet another example in Bob The Monkey's Everybody In Castlevania Is A Retard Theory. I'm beginning to think I have a point here. Oh yeah, he tells you just to pick up the Contract if you need to summon him. Damn, can't we keep it? Oh well. Before buying anything, go to the knight statue in this room and get a Purifying Crystal. Now, pick up the Contract to enter Renon's shop. Now, here's my strategy for Renon's shop. If you have anywhere from 6000 to 6999 gold, but Poison Cure Ampoules until you're down to 6000, then buy 4 Roast Chickens. If you've got about 7000 to 7199 gold, buy 3 Roast Chickens, and 2 Roast Beef, then buy some Ampoules. If you've got 7200 to 7699 gold, but the Ampoules until you're down to 7000, then get 5 Roast Chickens, and spend the extra 1000 only if you really need Purifying Crystals. If you're over 7700, just buy 5 Ampoules, and all Roast Chickens. One time, I was at 10 Ampoules, and at 10 Chicken, so I bought Purifyings. And never waste money on healing kits, because they're 3000. A Roast Beef and an Ampoule and Purifying (2500 gold altogether)can get you full health and good status. Man, that strategy was hella good. Oh, one last thing, if you're out of Cards, get one of each, maybe. Um... head to the nearest White Crystal (Storage Room?) if you're into that sort of thing. Then, come back here, and head out the door. See those statues of dogs? Oh, they aren't gonna be there for long. Use the Garden Maze Key to open the door up, and take the first available left. If you keep on heading straight on this path, you meet Malus. Boring cinematic, just because this kid looks like a girl. Oh yeah, here's Chiansaw Freddy and the Hell Hounds (is that a band or something?). They're not happy, so jump the dogs, and slide under the chainsaw slice. Oh, I almost forgot. Malus's parents are dead, if anyone gives a rat's ass. Sorry about being so cynical, but good God people! Well, now you're stuck following him. Get out of that dead end, and toss some Holy Water at the point where you turn left. That would be the first left. Well, you now get to open the door that Malus somehow unlock. If anyone checked earlier, it was locked from the INSIDE. This game just keeps on getting stupider, doesn't it? There's Malus again. "Help me!" my a$$. Now, take a right, and keep running. I bet you run into Frankenstein and the hounds agan, so do something to momentarily dispatch of them. Take the next four available rights, regardless of the fact that Malus took a left. When the Hell Hounds catch you, and I do mean when, use the secondary weapon on them. I always seem to knock out the one NOT biting me when I do that, even if he's five feet away. One more right, and hey there's a torch. Snag it if your life meter is full, then keep moving. Hey, it's Malus, and with him comes the first left in a while. One more left, and then a right. Oh hallaleuia (not spelled right, I'm sure), it's the end of this hellish maze. Well, you show the little booger the exit, but don't leave yourself. Man, just RUN! Well, OK. The Hell Hounds growling can still be hard, but don't worry. They're on the other side of the bush. Go through this long hallway type thing, and you'll see an empty aclove on your right. Keep going, and the one on your left has a torch. Inside is the Copper Key. Good, now open this next gate ahead of you, and reenter the Castle Of Heck. Get the Roast Chicken (use one if you already have 10, which is likely) and save your game using the White Crystal. Now, go back to where you found Renon's Contract, and on the off chance that you got any new gold since you last saw him, buy some crap from him. Now, go back into the Garden. Take one step forward, toss Holy Water, and run straight ahead. When you get to the lookout tower, take a right and use your Copper Key on the door. At last, no more Hell Hounds, and no more Frankenstein. Follow the stream you see to the right end to get a Roast Beef (I usually have 8 or 9 right about now) and then backtrack. To the left you will eventually make it to a door, with a torch in front of it. Inside the torch is a Purifying Crystal. Now enter the door and collect 500 gold and a Roast Chicken from the candles. Walk forward towards the coffin and prepare for a fight. Sub-Boss of The Villa: Angry Vampire Who Was Just Enjoying A Nice, Peacful Meal, And Minding His Own Business Until You Had To Come Along And Try To Kill Him For No Good Reason! That name sounded SO good in my head, but I can't bear to delete it now. Anyways, he screams at you for ruining his dinner, then thinks of you as the main course. Well, if it's night, pop a Sun Card in. Just fight him like you would a normal Vampire. His only different attacks are jumping up to the ceiling, hanging, and pouncing on you, and throwing bolts. Both of these attacks are easily avoided by running around. Just whip him or use energy bolts until he's dead. Now, the not-so hard part begins. Boss of The Villa: Victim of The Sub-Boss Who's Now A Female Vampire Well, what odd timing, eh? Anyways, she crawls around on the floor alot, which means you should use sub-weapons or energy bolts. When you've got her a little over halfway beat, she throws bats and turns into mist. When this happens, kill the bats, and smack her a few times when she reappears. How easy was that? Now, the coffin opens, and I suggest dropping into it. Strange, the same coffin, in the same place, leads to two totally different areas, depending on who you are. Carrie gets the Waterway, and ol' Reinhardt gets the spider-infested Tunnels. -------------------------------------------------------------- Reinhardt's Level Four- The Tunnels -------------------------------------------------------------- Starting the level off, I believe there is a save point near the start. A word to the wise: USE IT! Now, when you go forward you will pass through an overpass, and some bats will fly down. This is pretty easy to deal with. Walk near the blades and they come down. Jump over them while they're down, or run over them while they're up, whatever you wanna do. Now, keep on going forward and you see a little orange platform on the ground. That, my friends, is an elevator. Get on it and ride it down. Once you step off of it and forward a few steps, you'll see a cut scene. Bascially, there is a woman in that poisonous water. WTF? Oh wait, it's really a Spiderwoman, and there's another. Dispatch of these two nuisances like a good little demon killer. Now, continue on your way, and jump onto some platforms, making your way across the poisonous water. Left is the proper way to go, but there is also another path, which leads to a Roast Beef. Mmmm...BEEFY! Now, when you finally take the correct path, you'll get to the other side (hopefully) and there's a save crystal there. Save of course. Now, continue on going straight, and keeping the Spiderwomen at bay. I suggest just running by them, since fighting leaves no reward and will result in repeated poisoning. NOTE:The Spiderwomen's poisoning is stonger than the Lizardmen's poison. Spiderwomen's poison continues to suck life away, no matter what. Now, you'll come to a fork in the road. If you need something (ie. You're poisoned and lack a CuremAmpoule) then just head left to Renon's Contract Shop. It's guarded by a Moon Door, so a card would be helpful. Anyways, just take the right when you're ready to proceed. Damn, these Spiderwomen are FAST! Another right leads you to a platform-jumping area over some poison water. Man, you're in TROUBLE if there are Spiderwomen behind you. Don't bother killing them, just try to run fast. Get down the vertical platforms and land on the rocks below. Make your way up the other side, and you're now safe from any Spiderwomen on the other side. Now, there is a left turn here. If you wanna just get the hell outta here, use that. However, going straight gets you two (yes, TWO) Roast Beefs. Of course, there's a tricky Sun Door blocking the way. When making the left, you'll meet up with some Spiderwomen no doubt. There are some bats and blades on the way over there, so be on your heels. Jump onto the moving (well, stationary at the time) platform. Ride it around the passageway, fending off the Ghosts that come along. See the things on the other side of the tracK? Ignore them, they'll only get you killed. There was a save point before you got on this, I hope you used it. Now, when you get to a suitable area, jump off. You can board the second moving platform, but sometimes it won't be there. If that's the case, wait for it, making sure to jump over the, uh, yellow things coming at you. What the hell are those? Ah well, use sub-weapons while riding the second platform, since it's a little trickier than the first one. When you get off, you'll be near an elevator. If Spiderwomen land, you basically have to fight, since they'll nail you while you ride the elevator up. Anyway, when you get up it, you have to make some HARD jumps. You know the kind. Medium-sized jumps onto tiny platforms. Oh, you might want to know about the bats overhead. Just inch across the platforms until they drop, then let 'em have it. Now, take a right and you have the choice of going rihgt or left. I suggest going left for a Sun Door and a Moon Door. Going right then leads to the exit. Yahoo! When you enter the Sun Door, the game cuts to a cinematic of Rosa attempting to commit suicide. Ah come on, no bosses AT ALL for this level? Cheesy, just plain cheesy. Well, she disappears. God I hate you, Konami. -------------------------------------------------------------- Carrie's Level Four- The Waterway -------------------------------------------------------------- Well, let me just first off state that if you don't like jumping, just forget this and go play as Reinhardt. Alright, run forward to start, and the floor will start to collapse. Just jump over the collapsing parts to safe ground. Now, you'll see a pit in front of you and a ledge. There are two choices here. One is to jump and hang on the edge of it, going hand over hand across the pit. The other is just to jump across the pit at an angle. If you ever try to climb ON TOP of the ledge, you'll fall back down. Walking forward a wee bit will earn you a cut scene. Carrie rushes forward to inspect the water, and oh my god! It's poisoned! Gee, I never saw THAT ONE coming. Now look over to your left. There's a narrow bridge over there somewhere. Of course, going to the right can lead to some powerups I BELIEVE. Now, try to cross that narrow bridge. Ah, at last, here's a sub-boss for me to talk about... Sub-Bosses Of The Waterway- The Lizardmen: Larry, Mo, and Curly Um... this isn't really a Boss, but the meter appears anyway. Get off that bridge, or you'll no doubt be knocked in. Take out the two of them with energy bolts and sub-weapons. You'll notice that the third one is nowhere to be seen. Go back across the bridge, take a short left, and he's just around the corner. Just use a big energy ball or two to defeat him. Now, go touch the button that he was standing on. Now, backtrack, and you'll notice a waterfall that was once there is now gone. If you never saw it, just look for the big drop in the concrete. Keep on going, and walk around to get to some stairs. Now, take a cutoff from this path, and you can save. Go back and take the other way on this path. Now, you'll see a small hole in the wall to the left. Slide into it and crawl through. There's some tough jumps, but a Roast Beef awaits the daring. Go back out and continue along this path. Keep going, and eventually you'll find some stairs. Oh, near these stairs is a powerup and a save point. Now, continue along like this, wiping out all the Lizardmen along the way. I suggest using the Ampoules. NOTE: The Lizardmen's poison works like so. When you get hit, extra damage is done, but as long as you don't get hit, you're safe. You'll eventually be at a narrow, winding bridge. When you begin on it, Lizardmen pop up. Don't worry, it's so narrow most just jump up one side and fall down the other. Finally, you'll see a big platform that you can jump to. Then down to a little one. Up to another big one, and back down again. Tough part now. Jump across the two ledges hanging out from the right wall and press the switch. Umm... save point, where are you??? Dammit. Go back across these ledges. Now, retrace your steps to the start of the bridge and hang a left through a hallway. Oh crap, a pack of FIRE-BREATHING Lizardmen. You've only encountered two before, I believe. Take them out, then jump across the up and down spike things to get to the switch. By up and down spike things, I am refering to the big gray things with spikes on the bottom that go slowly up, then swiftly down via a chain. Jump on top of them while they're down. Now, go back to the narrow bridge, saving anywhere you can possibly think of. Instead of jumping to the big platform, continue along the narrow bridge. You'll see a waterfall gap, like the last one. Well, just run at full speed towards that sun door. If it's day, go in, if it's night, use a Sun Card. If it's night and you don't HAVE a Sun Card, shoot your little brother and/or sister. Hey look, a paragraph break. Ain't seen one of THOSE in a while. Alright, a cut scene, and ONCE AGAIN we are deprived of a Boss. F*** YOU KONAMI! Sorry 'bout that. Anyway, Actrise the witch despises the Fernandez's. She wants you to help her do something with/to/for/concerning Dracula. Unfortunately, you are not given the option to say yes. Oh well. Hey, anybody remember the old Genesis Streets of Rage game where when you got to the boss, you could say yes to join his side? And if it was two player, and your partner said no, you guys fought to the death? Oh, you don't? Too bad, it rocked. Of course, you got sent back to Level 6 if you won. Uh.... end of level? Yeah, thought so. Castle Center Walkthrough should be here Saturday, but no one ever reads my FAQs, boo hoo! -------------------------------------------------------------- Level Five- The Castle Center -------------------------------------------------------------- Well my friends, get ready for one hella tough level! The one cool thing is that damn near every inanimate object has a prize inside if you search it. Oh, another thing. Somewhere in this level, you MIGHT encounter Malus. He acts pretty weird, and calls this the Castle Of Hell (remember that "villager" who said that?) Mosey on down the hall you start off in, and take the right you see. Now, take the first available right to enter a room with a Maid Vampire and a Butler Vampire. I don't like these guys. If you stay at the door, they don't notice you, and you can use energy balls or sub-weapons to kill them both. Anyways, once you dispatch of these little goonies, open up the iron gate and proceed onward. Now, go look at the statue over on the left. You'll get a cut-scene and have to face a Blood Man. Beat him, if you feel like it. You don't have to though. Now, go up stairs, and go straight through this room. There are now a few rooms with only two ways out: The way you came in, and another way. Get through these rooms until you reach a White Crystal atop some stairs. Now, go through the door (I think) and you'll be in some sort of science lab. Wipe out those pesky Lizard Men and proceed on into the next room. Hey look, some Butler Vampires. I suggest killing these guys, right? Hey look, in this next room is a candle. Break it and get a Roast Chicken. Get through this room by waiting for the heads to shoot flames and then running by them. In the next room is a Lizard Man pacing around. Talk to the Lizard Man to get a sad story and the Torture Chamber Key. Continue on, and you'll find the Magical Nitro in the next room. NOTE: Jumping or getting hit will cause the Nitro to explode. When and if it does, just come back here to get more. Backtrack to the room with the fire-breathing animal heads and place the Nitro near the large crack in the wall. Oh crap, now you've gotta backtrack way back to the start of the level. When you get there, go straight instead of taking that first right I suggested. You can use the Torture Chamber Key on the door up there. Inside this room are some Ghosts, a Butler Vampire, and a Maid Vampire. Kill all of them and get the (not-so) amazing Mandragora Root. Jump on the fireplace and to the rafters to get a Roast Beef if you need it. The Mandragora is the key to blowing the Nitro, in case you were wondering. Exit this room, and hang a quick left. Walk all the way down this hall and open up the doors at the end. Heh, for some reason I like this next room's look. Nothing special, just...I dunno. I must point one thing out... A box in this room contains 5 500 Gold bags! Anyway, see that crack in the wall? Put the Mandragora over there. Go all the way back to the beginning (Again, Bob? Why you gotta be so mean to us?) and into the Torture Chamber. Restock on the Mandragora, and make your way back to where you planted the Magical Nitro. Once you get there, set the Mandragora next to the Nitro to create a BIG BOOM! Bust that candle open, it's cool! Alright, now open the door in this section and it appears to be a library of some sorts. Climb on top of some of the shelves to reach higher ground. From there, jump onto a little platform. Hey, look what you stepped on! It made the ceiling open! Go up to the next floor and find another one of those thangs. Look, the ceiling, it's not open anymore! Uh, it's the lookout tower/observatory. Well, I guess this is a logical place to put it. Search the machine and you get to play the Line Up The Goddesses Game. Line them up the the order of...no, I'm not gonna say. Figure it out for yourself. Anyway....oh come on, I wouldn't leave ya hanging like that! 2, 4, and 8 respectably. Use the White Crystal nearby. Remember that one room that had red carpet in it, and there was another way out of it that I hadn't said to do yet? You don't? Well, look for a red carpet room. Take a LEFT turn in this room. Are we in a ventilation duct or something? Uh, Okaaaaaay. Anyways, once you get through THIS area, you (don't) have to fight a Hell Knight. Man, can't you just be still and let me search you, like a good Hell Knight? Keep going, and you'll see some of those annoying falling spike mechanisms. I do NOT like those guys. Get by that obstactle and you're faced with those damned animal heads again. Run by the fire as is the norm. Oh look mommy, Magical Nitro. Well, this might sound scary, but bring this Nitro back to where you put the Mandragora alone earlier. Remember, NO JUMPING OR GETTING HIT! It's really not as hard as it sounds. No, seriously. Actually, yes it is. Alright, now that you've done that, the wall has been exploded, no worries. No more Nitro or Mandragora (what the HELL is up with that name anyways?). Look, what a pretty crystal. No, I won't explain what to do with it, but I will say to buy from Renon. You should be LOADED right about now, so get a load of stuff. Go back into the arena..... Sub-Boss Of The Castle Center- UnDead Bull Who Is Really Angry That Nobody Cared He Was Dead, Not Even Animal Control Yikes, what a long name! Well, first thing is not to stand in front of him or you'll be speared through. Try running circles around him, and jumping a lot. He can breath a strange blue substance, but if you're near enough, it'll go right over his head. He has a fire-breathing attack, which can hurt a lot. Just jump quarter-circles around him when he tries this. Go in for hits when you can. Sub-Weapons are very useful here, including Holy Water (for ONCE). Hehe. His skin melts off, and he turns into a skeleton soon. Hit the skeleton enough, and he does the skeleton falling-apart trick. I suggest taking out the head pice with sub-weapons, so he dies faster. Yes, Roast Chickens and a Roast Beef! OK, there's a White Crystal around here somewhere, and I'd suggest using it. Make your way back to getting more Nitro, but you'll be stopped by..... Boss of The Castle Center- The Thing That Varies Depending On Who Your Character Is! Both bosses are ugly, BTW. As Reinhardt, this guy has three weapons. The arrow for long-range, the sword for close-range, and the energy wave for whenever. I suggest using lots of Sub-Weapons because close combat will result in a sword up your a$$. The arrows can be easily avoided by a well timed slide, and the energy wave, do what you whenever ANYBODY throws an energy wave at you: jump! DIE, DIE, DIE!!! Well, Carrie gets an equally annoying Boss. Hey now that's not fair! Using energy bolts like Carrie! Gosh! Oh, if one of those comes your way, just run! The famous Freezy Spell Of Death is also in this guy's arsenal. Whack with the staff comin' atcha! For the grand finale, some red bolts. Just built up energy bolts the whole time and continually release them. For both players, Chicken is the thing to use because it's cheaper from Renon than Beef, and easier to find. Bye-bye Bossie! Go up to the next floor, and activate the elevator that you couldn't before (the magic isn't working? WTF was that?). Ride it on up, retard! Here's a White Crystal, and a broken bridge. Luckily, there's also a fully-operational bridge as well. One leads to the Tower of Science (Carrie) and the other to the Duel Tower (Reinhardt). -------------------------------------------------------------- Reinhardt's Level 6, the Duel Tower --------------------------------------------------------------Oh, not a fun level at all. Well, at least Dracula finally wised up to the fact that scattering white crystals about was a stupid idea, as there isn't ONE F***ING CRYSTAL IN THIS WHOLE LEVEL!!! Sorry about that. You start off with a fight against..... Sub-Boss of the Duel Tower: Were-Cheetah? I don't _know_ where the Cheetah is, shut up about it! As if it wasn't enough, you fight this guy in a cage. Yes, like Marsh said, just like wrestling (hey, wrestling is cool man!). Basically, pull out the whip and go toe-to-toe with this guy. You'll lose some life, but a) The sky is falling, the sky is falling! And b) You'll have to get used to losing life in this level. When this guy finally goes down for the count, a way to the top of the cage will be opened for you. Take it, my friend. Now, do some fancy platform jumping, featuring the return of the Spinny Spike Platforms of Mild Irritation! Still, you'll make it, and be rewarded with... Second Sub-Boss of the Duel Tower: Were Wolf? For crying out loud, if I don't know where the _Cheetah_ is, how do yuo expect me to know where the _Wolf_ is? Basically, it's a normal Were Wolf (I don't know, quit asking!) on steroids. Go in for the kill, sidestep the counter-attack, and repeat. He'll die, and you'll have a way to continue on. Go to the ledges on the RIGHT, and you'll see a candle. Yes, there's an invisible platform between you and it. If you have Holy Water, you can leap and throw it to test where it is. Either way, get there because the candle has Special #2. A pair of choices there are. I choose #1, since it's quicker. Anyways, 1) Continue along, and avoid all the crap around you. You'll have to make the jump of a lifetime near the end, but you CAN make it. If you do, you'll fight... Sub-Boss #3 of the Duel Tower: Aquatic Minotaur. Hey, these guys took like two hits in the original ones. I loved those dudes, they jump out of the water, and I Axe them to death! YAY!!! Unfortunately, the Axe sucks in this one and this guy takes more than two hits. He will _slaughter_ you if you let him connect with his attacks, but you've got a great advantage. He takes a while to charge up his attacks, so just flog him or whip him while he's doing it. Lay the smack down, Marsh? He'll glow red when he's fully charged, so run! He dies, just like everything else. The other path is longer, but you don't have to fight the big bad Minotaur. Look down once you've gotten the Special, and make a leap of faith towards the platforms down there. Death if you miss, amazement if you nail it. Oh, and Reinhardt sticks the landing! Let's see, 8.3, 8.5, 9.0, 8.7, and a 4.0 from the Russian judge! There are platforms across the poisonous water, so jump across those. It's pretty simple to get to the other side. Either path leads to..... Boss? Of the Duel Tower: Were-Tiger? (BobDaMunky pulls out his Shotgun and wastes whoever kept asking those damn questions) FOR THE LOVE OF GOD MAN, I DON'T KNOW WHERE ALL THE ANIMALS WENT!!!!!!!!! Just kill him, alright. I'm sick and tired of explainging these simple things. If you can't kill this guy, please, find someone who is willing to hit you over the head many times with your Nintendo. After that, the path to the exit is simple. Some spikes to avoid, but other than that, it's all good brother G-Funk Homeslice (ghetto mode: off). -------------------------------------------------------------- Carrie's Level 6, Tower Of Science -------------------------------------------------------------- This level isn't too bad, but the first part is pretty tough. First, make your way around the column and dodge the electricity blasts. It's an age old video game strategy, just make your move right after the blast goes away. Be sure to avoid those boxes shooting out of the floor (Blow up the spiked ones with energy bolts). You'll go through three floors of this, getting steadily worse each time. Then, you'll find an elevator, which leads to a White Crystal. Joy! Now, go into the lab, and charge up a few energy bolts to deal with those pesky Machine Guns. Go throuhg the doors, and search the torches in the next room for Key 1. Damn people, couldn't you think of a better name than Key 1? Alas, go up the stairs ahead with your horribly named Key, and take out the Machine Guns there. Nasty jumps ahead, because you have to use basically a 3/4 jump onto some skinny platforms. Go up the stairs at the end and fall down to reach a door you can use your Key on. Open it. Ooooh, a game of chance! Door Number One, Door Number Two, or Door Number Three? In this case, doors 1 and 3 lead to Machine Guns, but Door Number 2 leads to Key 2 (again with the lame names?). Now, go make death-defying leaps across platforms on the side you entered on, and destroy EVERY MACHINE GUN IN SIGHT!!! They'll be the death of you if not. At the end, it gets _real_ tricky. Just focus, and remember to go insane on the analog stick if it looks like you're gonna miss :) You'll find some double doors, which can be opened because you have Key 2! There's a tunnel here with a White Crystal, and unless you wanna make those jumps again, use it. We're in the home stretch here kiddos, so go into the next room. If you want some cool stuff, listen up. Stand on the stripe inhere and look out into the nothingness. See that torch? Take a running leap at it and you'll land on an invisible bridge. The notable stuff here would be the Roast Beefs. Anyway, on the main path, proceed until you jump up on some ledges and you'll find a locked door. It's locked nimrod, you need Key 3! So go the other way, so the spiked conveyor belts, as well as machine guns and spiked boxes. May the force be with yo ass! You'll need it.If you're at full life, close your eyes and haul ass through it! Don't worry, be happy. Lookie, a White Crystal. Throw all your sub-weapons at it, then throw energy balls at it for a half hour like the retard you are if you don't know what to do with it. Through the door is the Left Path, or the Right Path. Left leads to a door, which is the exit, right leads to Key 3. If you get Key 3, you can unlock that door a while back. It's got 1000 gold behind it. Anyway, level completed. -------------------------------------------------------------- Special Thanks -------------------------------------------------------------- I would like to thank myself, without whom there would be no FAQ right here. Also, let's go ahead and thank Shaft just for the hell of it, and because there was no way I could possibly remember the step-by-step on the Castle Center. I didn't reproduce any of the info, but it jogged my memory. Also, I'd like to thank the Academy for this wonderful award, and my producers, my fellow actors, and everybody else who helped me along the way. Thank you!