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Guide and Walkthrough by NMacher

Version: 2.1 | Updated: 04/25/2001

Summoner for PS2
Game FAQ/Walkthrough
version 2.1
April 25, 2001
written by Nathaniel Macher


Table of Contents

I. Disclaimer
II. Version History
III. Introduction
IV. Game Basics
V. Characters
VI. Walkthrough
      1. The Destruction of Your Second Home
      2. The City of Gods
        2a. At the Edge of Vastness
        2b. Don't Forget Your Coin Purse
        2c. Rat City
        2d. The King of Fleas
        2e. Snob Hill
        2f. On the Church's Doorstep
        2g. The House of Urath
        2h. There's No Way I'm Gonna Walk Through That %*@#!
        2i. Mission: Yago
      3. The Island of the Mad Monks
        3a. The Tomb of a God
      4. The Undead Rider
      5. Bow to Your King
      6. Children of Vadagar
        6a. Test of Mind and Body
      7. The Phoenix Will Rise Again
      8. In Search of Ikaemos
      9. The Fallen Empire
      10. The Serpent Strikes
      11. The Prince of Treachery
      12. A Daring Rescue
      13. City Taken Hostage
        13a. I am Whole Once Again
        13b. Jaded Warriors
      14. *Cough* Can't . . . Breathe
      15. The Usurper
      16. The Words of Vadagar
      17. What Do You Mean My Library Card's Not Good Here?
      18. City of the Dead
      19. Reclaim the Fire
        19a. Come on Baby Light my Fire
      20. Trap the Light
      21. The Stoned Demon
      22. It is Your Destiny
      23. Conquer the Darkness
VII. Encounters
VIII. Quests
IX. Puzzle Solutions
X. Skills
XI. Chain Attacks
XII. Spells
XIII. Summon Monsters
XIV. Weapons
XV. Armor
XVI. Magic Items
XVII. Jewelry
XVIII. Miscellaneous Items
XIX. Bestiary
XX. Tips & Tricks
XXII. Requests to the Reader
XXIII. Acknowledgments


I. Disclaimer

      I want to get this boring stuff out of the way so I'm putting this
first.  As with all other disclaimers, you are allowed to look through
this and print it if you want.  You cannot copy this and switch my name
with yours.  You CANNOT post this on your website unless you have my
permission.  If I do allow you to post this, my name must still be
listed as the author and it cannot be altered in any way what-so-ever.
This walkthrough also cannot be used for commercial purposes.  You
cannot take sections out of this and put it in your own FAQ/Walkthrough
without my permission.  If I find that anyone has done anything to my
FAQ/Walkthrough without my permission, I WILL prosecute you under the
fullest extent of the law.  You have been warned.


II. Version History

12/14/00 v.1.0:
- Table of Contents *added*
- Version History *added*
- Introduction *added*
- Game Basics *added*
- Characters *added*
- Walkthrough *added*
    - added sections 1-2i
- Quests *added*
- Puzzle Solutions *added*
- Skills *added*
- Chain Attacks *added*
- Spells *added*
- Weapons *added*
- Armor *added*
- Magic Items *added*
- Jewelry *added*
- Miscellaneous Items *added*
- Bestiary *added*
- Tips & Tricks *added*
- FAQ *added*
- Requests to the Reader *added*
- Disclaimer *added*

12/26/00 v.1.1:
- I noticed that there was a problem when you tried to print.  The
  margins took words that went past 6" and would put them on a
  separate line.  I fixed this problem and will be more careful so it
  doesn't happen again.
- Corrected a few spelling errors.
- Oops!  I forgot the R1 button in the Game Basics section.
- Game Basics *updated*
- Walkthrough *updated*
    - added sections 3-12
- Quests *updated*
- Puzzle Solutions *updated*
- Skill *updated*
- Chain Attacks *updated*
- Spells *updated*
- Summon Monsters *added*
- Weapons *updated*
- Armor *updated*
- Magic Items *updated*
- Jewelry *updated*
- Miscellaneous Items *updated*
- Bestiary *updated*
- Tips & Tricks *updated*
- FAQ *updated*
- Requests to the Reader *updated*
- Acknowledgments *updated*

1/4/01 v.1.2:
- Game Basics *updated*
- Walkthrough *updated*
    - added sections 13-14
    - changed boss fight strategy in sections 2h & 4
    - added location of Cupric Dagger in section 9
- Quests *updated*
- Puzzle Solutions *updated*
    - I fixed a screw up in Puzzle #2
- Weapons *updated*
- Armor *updated*
- Magic Items *updated*
- Jewelry *updated*
- Miscellaneous Items *updated*
- Bestiary *updated*
- Requests to the Reader *updated*
- Acknowledgments *updated*

1/9/01 v.1.3:
- Walkthrough *updated*
    - added sections 15-19
    - added enemy count for sections 1-7 & 14-18
    - added a couple of items to 3a
    - added two quests to section 6
- Encounters *added*
- Quests *updated*
- Spells *updated*
- Chain Attacks *updated*
- Weapons *updated*
- Armor *updated*
- Jewelry *updated*
- Miscellaneous Items *updated*
- Bestiary *updated*
- Tips & Tricks *updated*
- FAQ *updated*
- Request to Reader *updated*
- Acknowledgements *updated*

1/9/01 v.1.4:
- Requests to the Reader *updated*
    - I had to fix an error that would've made me look really stupid

1/11/01 v.1.5:
- Fixed a whole bunch of spelling errors
- Game Basics *updated*
- Walkthrough *updated*
   - added sections 19-22
- Quests *updated*
- Chain Attacks *updated*
- Spells *updated*

1/18/01 v.1.6:
- Characters *updated*
- Walkthrough *updated*
   - added section 23
   - added enemy count for sections 8-13b
   - changed Boss Fight strategy in section 9
   - I forgot to list some items you get in section 12 so I fixed that
   - added directions to get the Khosani Sword in sub-section 13a
   - added location of Hero's Sabaton in section 21
   - quest added to sub-section 13b
   - added several items to section 14
- Encounters *updated*
- Quests *updated*
   - divided the story quests and side quests
- Skills *updated*
- Chain Attacks *updated*
- Spells *updated*
- Summon Monsters *updated*
- Weapons *updated*
   - reformatted
- Armor *updated*
   - reformatted
- Jewelry *updated*
- Miscellaneous Items *updated*
- Bestiary *updated*
   - reformatted, now includes strengths/weaknesses of enemies
- Requests to the Reader *updated*
- Acknowledgements *updated*

2/15/01 v.2.0:
- Game Basics *updated*
- Characters *updated*
- Walkthrough *updated*
   - changed Boss Fight strategy in sections 18, 19a, 20, and 21
   - added items to sub-sections 2b, 2e, and 19a
   - corrected a mix-up with an item in section 20
- Encounters *updated*
- Quests *updated*
- Spells *updated*
   - added summon monster's spells
- Weapons *updated*
- Armor *updated*
- Miscellaneous Items *updated*
- Bestiary *updated*
   - now includes the items that the enemies drop
- Acknowledgements *updated*

4/25/01 v.2.1:
- Page Count: 117
- Walkthrough *updated*
   - changed the name of sub-section 2h
   - added to sub-section 2i
   - went through and labeled the key and quest items
   - added item to sub-section 3a
   - I misspelled Torvel's name in section 5 so I fixed that
   - added location of an item in section 9
   - changed the name of section 13
   - put in another way to kill Azha in sub-section 13a
   - put a warning into section 14
- Encounters *updated*
- Puzzle Solutions *updated*
   - added an alternate way to solve Puzzle #1
- Encounters *updated*
- Weapons *updated*
- Tips and Tricks *updated*
- FAQ *updated*
- Acknowledgements *updated*


III. Introduction

      Welcome to our FAQ/Walkthrough for Summoner on PS2.  I say "our"
because that's what this is.  Although I was the sole contributor in the
beginning, I encourage others to help me create what I hope to be the
best FAQ for this game.  As of the date that this is posted it's the
only one that covers the whole game (as far as I know that is).

      This, however, is the first guide I've ever written so
you'll have to exhibit a little patience if I make a mistake or do
things that confuse you.  If I make a mistake or confuse you, I expect
you to e-mail me and tell me about it.  Like I said, I'd like for this
to be the best FAQ available and I can only do it with your help.

      Contributions are always welcome.  In my Requests to the Reader
sections, I'll post anything I need help with or any questions I may
have for you, the reader.

      The reason I'm doing is because of the fact that there simply
isn't a single useful FAQ for this game right now.  I've always wanted
to do an FAQ anyway, but every game I have already has enough FAQs to
cover every aspect of it.  When I saw the FAQs that were available I
decided that this would be the prime game for me to write one for.

      In other FAQs, some of the authors have stated that writing one is
a lot of work.  I can say now that I completely agree with them.  I've put
in 150+ hours toward this thing and I'm not done yet.  So for all of you
that would also like to write a FAQ in the future, make sure you know
what you're doing.  A RPG has got to be the hardest kind of game to
write a FAQ for.  They require so much more detail than most games in
other genres.  This game is definitely no exception.

      Summoner is a game that tells the story of Joseph, a young man
born with the mark of the Summoner.  Through the use of magical rings,
Summoners have the power to call forth demons and control them.
However, to the north in Orenia is the Emperor Murod, a powerful
sorcerer who wants Joseph dead.  With his unworldly powers, Murod
launches a campaign whose sole purpose is to find Joseph.  When Murod's
forces reach Joseph's home of Masad our story begins.


IV. Game Basics

Taken from the Summoner Instruction Manual provided w/the game

Menu Screen Controls:
Left Analog Stick          Highlight Options
                           Pan Map (Map Screen)
X Button                   Select Options
O Button                   Toggle Armor/Magic (Inventory Screen)
Triangle Button            Cancel
                           Return to previous menu
L1 Button                  Switch Menus
R1 Button                  Switch Menus
L2 Button                  Switch Characters
                           View map layers (Map Screen)
R2 Button                  Switch Characters
                           View map layers (Map Screen)

In Game Controls:
Left Analog Stick          Move currently selected character
Right Analog Stick         Control the Camera
X Button                   Select
                           Talk to characters
                           Pick up items
Square Button              View the Skills Menu
Triangle Button            View the Pause Menu
O Button                   View the Spells Menu
L1 Button                  Draw/Sheath weapon
R1 Button                  Solo Mode selection toggle
L2 Button                  Cycle between party members
R2 Button                  Cycle between party members
L3 Button                  Toggle Camera Modes
R3 Button                  Reposition Camera behind
Select Button              Quick Access to the Map Screen
Start Button               Pause the Game

Combat Controls:
X Button                   Attack an enemy
Left Analog Stick          Select an enemy to attack
Square Button              View the Skills Menu
O Button                   View the Spells Menu
Triangle Button            View the Inventory Menu
Directional Button Up      Chain Attack-Added Blow
Directional Button Down    Chain Attack-Desperation, Kick, or Icy Touch
Direction Button Left      Chain Attack-Confusion, Leg Swipe, Bless, or
Directional Button Right   Chain Attack-Push, Desperation, or Confusion


      Exploring is really simple.  Just run around using the left stick.
When you come up to people you wanna talk to, hit X, select who you want
to talk to, and hit X again.  When you wanna search something go up to
it and hit X.  If anything is nearby the game will say so.


      Combat in this game isn't all that complex.  You basically rush
the enemies and beat them into a pulp, making sure not to loose anyone
in the process.  Losing Joseph is a VERY bad thing if you have a
summoned monster with you.  Upon Joseph's death the monster will turn on
you and you've gotta kill it.

      Magic is useful of course.  You'll be using the Heal spell a lot,
and I mean a lot.  Your summon monsters never seem to have a whole bunch
of HP and need to be healed constantly.  Protect is a very good spell
though.  Use Protect every time you encounter a boss, it really does
help.  When Joseph learns Flame Arrow and Fireball you're pretty much
set.  You can use these two spells in combination to seriously damage
enemies before you start your melee.

      Chain attacks though are the most important thing about fighting.
Those of you who've played Vagrant Story for PS1 will feel at home with
chains.  Chain attacks can be hard to master, but once you do it'll make
fighting a lot easier.  However, if you have a slow weapon equipped,
i.e. any two-handed weapon, this will through the timing of you chains
off.  This makes it harder to chain your attacks together.


Basic Controls Tutorial-

      This tutorial will explain the basic controls for Summoner.  You
can quit this or any other tutorial at any time by pressing triangle.
Joseph can be moved using the left analog stick.  To move forward, push
the stick forward (away from you).  Pulling the stick back (toward you)
causes Joseph to move toward the camera.  Pushing the stick left or
right makes Joseph run in that direction.  While Joseph is running, the
camera automatically positions itself behind him.  You can also manually
control the camera using the right analog stick.  Moving the right stick
forward or backward zooms in the camera in or out, respectively.
Pushing left or right on the stick rotates the camera around Joseph.
The rotation can be reversed in the [Options] menu.  You can switch
camera modes by depressing (pressing down on) the left analog stick
[L3].  The following camera modes are available: Low- the camera remains
close to the ground and positions itself behind Joseph, unless you enter
a small indoor area.  High- the camera remains above Joseph in a three-
quarter view of the action.  This view is useful in combat situations
involving many creatures.  Auto- the camera automatically switches
between High and Low views, depending on the situation.  This is the
default camera view.  Pressing down on the right analog stick [R3]
causes the camera to automatically swing behind Joseph if it has been
rotated away.  The [Start] button pauses the game at any time.

Dialogue Tutorial-

      This is Joseph's friend Mulik.  Joseph can talk to nearby friendly
characters by pressing X.  The game pauses.  A cursor appears under the
nearest character in range and a bubble appears over his or her head.
You can cycle through all characters in range with the left analog
stick.  Characters with important information have double exclamation
marks over their heads.  Once you have selected the character with whom
you would like to speak, press X again to initiate a conversation with
that character.  Go ahead and talk to Mulik.

      When Joseph is talking to a character, the dialogue appears in the
top half of the window.  The bottom half of the window contains a list
of relevant topics that Joseph can ask about.  When a topic has been
covered, it is removed from the topic list.  New topics are added to the
list as more information is uncovered.  Access to new topics can also be
gained after completing quests or talking to other characters.  Mulik
has quit a bit to tell Joseph!  Go ahead and continue talking to him.
You can stop a conversation at any time by choosing the "Farewell" topic
or pressing triangle.

      Remember that many characters in Summoner have important and
interesting things to say!  Talk to everyone you can.

Basic Combat Tutorial-

      This Orenian Scout is about to attack Joseph.  Joseph will have to
fight back.  You can attack enemies by pressing X when they are in
range.  When you press X, the game pauses and a cursor appears under the
nearest enemy in range.  You can cycle through all enemies in range with
the left analog stick.  The red bar over the enemy represents its
current Hit Points (HP), which decrease as he takes damage.  After you
have selected the enemy you would attack, press X again.  Once a target
has been selected, Joseph automatically engages the enemy.  He continues
to fight until he or his foe runs out of HP, or you issue him another
command.  The red bar next to Joseph's portrait represents his current
HP.  If Joseph's HP drops to zero, he falls down, incapacitated and
unable to move or perform any action.  If everyone in your group is
incapacitated, the game ends and you must either reload from a saved
game or start a new game.  If an enemy attacks Joseph and you do not
respond, Joseph automatically draws his weapon and defends himself.
During combat, numbers appear over the characters' heads.  Numbers in
white represent damage to enemies.  Numbers in yellow represent damage
to Joseph and his friends.  Numbers in blue represent percentage
modifiers to that character's attack.  You receive a bonus for attacking
a creature from above or behind and are penalized for attacking from
below.  The game will now unpause and the Scout will attack Jospeh.

      When the guard died, he dropped his weapon.  You can pick up
nearby items on the ground by pressing X.  You see a targeting cursor
like the one used to target characters, but it appears on the item that
is closest to you.  As with targeting characters, you can use the left
analog stick to change the targeted item.  During battle, Joseph may
take damage.  Joseph has a spell called Heal that he can cast to restore
HP to himself or others in his party.  You can access the spells menu by
pressing O.  Joseph can also use healing potions that are in his
inventory.  You can access the Inventory screen by pressinr triangle and
selecting the Inventory option from the menu.

Chain Attack Tutorial-

      During combat, Joseph has the ability to perform chains of special
attacks.  Chain attacks can be used only in melee combat and cost
Ability Points (AP) to perform.  Notice the chain symbol that appears
over Joseph's head just as he is about to swing at his opponent.  Chain
attacks can be executed only while this symbol is visible.  To perform a
Chain Attack, press one of the four directional buttons: Up, Down, Left,
or Right.  The direction you choose determines which special attack
Joseph performs.  Pushing it Up causes Joseph to perform an Added Blow
attack.  If successful, this attack inflicts normal damage.  Pushing
Down causes Joseph to perform a Desperation attack.  If successful, this
attack inflicts damage proportional to the HPs Joseph has lost.  The
lower his remaining HPs, the more damage he inflicts.  Pushing Left
causes Joseph to perform a Confusion attack.  If successful, this attack
drains AP from the opponent.  Pushing Right causes Joseph to perform a
Push attack.  If successful, this attack pushes the opponent backward,
and gives Joseph more time to perform the next Chain Attack.  Once
Joseph has performed a Chain Attack often enough, he gains access to new
Chain Attacks.  You can assign these new Chain Attacks to the
directional buttons.  Go to the Skills menu to do this.  After each
successful Chain Attack, you are given a chance to perform another.
Your opponent cannot attack you while you are chaining attacks together.
Each Chain Attack you perform must be different from the previous one.
There is no limit to the number of attacks that may be chained together,
but the chain symbol appears for a shorter  period of time with each
successive attack.  If you attempt a Chain Attack before the chain
symbol appears or after is disapears, the attack fails and the chain is
broken.  With practice though, you will be able to chain many attacks
together, giving the enemy no chance to strike back!  One more thing to
remember: Wielding a faster weapon makes performing Chain Attacks
easier.  It may be to your advantage to equip a faster weapon that does
less damage, if it enables you to chain more attacks together.

Level Up Tutorial-

      Joseph has reached experience level 2!  Experience is gained by
defeating enemies and completing quests.  When enough experience points
have been accumulated, Joseph will attain the next experience level.
Each time Joseph levels up, his maximum HPs and APs increase.  He also
gets Skill Points that can be used to improve his Skills.  A flashing
"+" symbol appears on Joseph's portrait if he has Skill Points to
distribute.  To distribute Skill Points, press triangle and choose the
Skills option from the menu.

Skill Points-

      From this screen (Skills) you can distribute Skill Points to
Skills that are available to Joseph.  On the right-hand side of the
screen is the full list of Skills that are at his disposal.  By
scrolling Up or Down, you can select the Skill you want to raise.
Pressing X raises the selected Skill by one point.  No Skill Level can
be higher than the character's current experience level.  Skill points
assignments are permanent, so make sure you choose wisely before
pressing X.

Spells Tutorial-

      This is the Spells menu.  Along the top of the menu are the six
different circles of Spells: Heal, Dark, Energy, Holy, Fire, and Ice.
You can scroll between the various circles by moving left or right.
You can select Spells within a circle by moving up or down.  Circles in
which Joseph does not have any Spells are not available.  At level 1,
Joseph has access to the Heal Spell.  To cast Heal, press either X or O
when the Spell is highlighted.  A cursor appears below Joseph,
indicating that he is the current target of the Spell.  A window also
appears, listing the available targets for the Spell.  A Spell that
helps Joseph and his allies can be used only on them, while an offensive
Spell can target only enemies.  You can scroll through the target list
by moving up or down.  Once the target has been selected, press X or O
to cast the spell.  Using a Spell costs Ability Points (AP), represented
by the blue bar next to Joseph's portrait.  Characters recover AP slowly
over time or by drinking potions.  As Jospeh's Skill in a Spell circle
increases, he gains access to more powerful Spells in that circle.
Higher level Spells cost more AP than lower level ones.  You can see the
current level of your Spell circles by pressing triangle and choosing
the Skills option from the menu.

Skills Tutorial-

      This is the Skills menu.  Along the top of the menu are the six
different categories of Skills: Combat, Stealth, Creation, Examination,
Weapons, and Spells.  You can scroll between the various categories by
moving left or right.  You can select Skills within a category by moving
up or down.  Categories in which Joseph does not have any Skills are not
available.  There are two types of Skills: Active and Passive.  Active
Skills are used like Spells -- by pressing X or square buttons.  Using
an Active Skill costs Ability Points (AP), represented by the blue bar
next to Joseph's portrait.  Characters recover AP slowly over time or by
drinking potions.  Currently, Joseph doesn't have any Active Skills.
More Skills will become available to him as he gains experience levels.
Passive Skills are automatically activated in the appropriate situation.
You can see the status of Passive Skills in the Skills menu but they are
never selectable.  The Weapons and Spells categories do not contain any
Active Skills.  The Skills in these categories represent Joseph's
proficiency with these weapons or spells.  At level 1, Joseph has a low
proficiency with Sword Weapons.  This means that he can wield swords but
is not particularly skilled in their use.  Skills are rated from 1 to
10, with 1 being the lowest.  You can see the current level of your
Skills by pressing triangle and choosing the Skills option from the

Group Tutorial-

      Flece has now joined your party!  When exploring, Flece
automatically follows you.  During combat, Flece attacks, defends, and
uses special abilities based on her current instructions.  You can
change her instructions by pressing triangle and choosing the Status
option from the menu.  The different instruction sets are explained in
the manual.  There are special commands that you can now use with
multiple characters in your party.  Pressing L2 or R2 enables you to
switch to the previous  or next party member, respectively.  You can
also enter Solo Mode by pressing R1.  When in Solo Mode, other party
members will not follow you, and if you enter combat, they will not
assist you.  However, if they are attacked, they fight back.  Flece has
access to more Skills than Joseph started with.  Her thievery abilities
allow her to pick locks, and kick and backstab enemies.  Press square
to access the Skills menu.

Ring Tutorial-

      You've just received your first summoning ring, the Ring of
Darkness!  Each summoning ring you obtain enables you to summon a
different creature.  For instance, with the Ring of Darkness you can
summon a Blackfire Elemental.  The experience level of the summoned
creature depends on how much power the corresponding ring has
accumulated.  Although you do not need to be wearing a summoning ring to
summon the corresponding creature, the ring gains power only while you
have it equipped.  Creatures cannot be summoned in town.  Also, once
you leave a level, any creature Joseph has summoned is removed from the
party.  Now open the Inventory screen and equip Joseph with the Ring of

      Joseph is now wearing the Ring of Darkness.  Whenever Joseph gains
experience, any summoning rings he is wearing gain power proportional to
the experience he gained.  The proportion of experience gained by
equipped rings depends on Joseph's Summon Skill.  The higher his Summon
Skill, the more power his summoning rings gain with each point of
experience.  Once a summoning ring has gained enough power, a second
creature becomes available for Joseph to summon.


V. Characters

      This section provides a brief description of the four playable
characters.  Followed by the description is a chart that tells what your
XP needs to be to reach a certain level and what level the characters
learn their various Skills.  There's also info on how the character
strengthens when gaining levels.

Joseph: Joseph is a young man who was born with the mark of the Summoner
        and feels that his power is a curse instead of a blessing.  Nine
        years ago, raiders attacked his home village of Ciran.  To
        protect everything he loved, he summoned a demon to fight the
        raiders.  Because he was young, Joseph was not able to control
        the demon and it turned on the village.  Everyone was killed by
        the demon.  Overwhelmed by guilt, Joseph discarded his
        summoning ring in a well and swore never to use his powers
        again.  However, he could not run from his destiny.  Intent on
        killing him, Emperor Murod sends his army after him, forcing
        Joseph to use his powers once again.

Level 1 - 64 HP - 20 AP - 0 XP - Sword Weapons, Dodge, Push, Heal
Level 2 - 96 HP - 23 AP - 100 XP
Level 3 - 128 HP - 26 AP - 200 XP
Level 4 - 160 HP - 29 AP - 350 XP
Level 5 - 192 HP - 32 AP - 600 XP - Staff Weapons
Level 6 - 216 HP - 35 AP - 1,000 XP - Parry
Level 7 - 240 HP - 38 AP - 1,800 XP - Holy
Level 8 - 264 HP - 41 AP - 3,200 XP - Heavy Arms
Level 9 - 288 HP - 44 AP - 5,000 XP - Fire
Level 10 - 304 HP - 46 AP - 8,000 XP - Bow Weapons
Level 11 - 320 HP - 47 AP - 12,000 XP
Level 12 - 336 HP - 49 AP - 17,000 XP - Blunt Weapons
Level 13 - 351 HP - 50 AP - 24,000 XP - Magic Resist
Level 14 - 367 HP - 52 AP - 33,000 XP - Double Attack
Level 15 - 383 HP - 53 AP - 44,000 XP - Axe Weapons
Level 16 - 399 HP - 54 AP - 58,000 XP - Dark
Level 17 - 415 HP - 55 AP - 66,000 XP
Level 18 - 431 HP - 56 AP - 96,000 XP - Counter Attack
Level 19 - 447 HP - 57 AP - 120,000 XP
Level 20 - 455 HP - 58 AP - 170,000 XP
Level 21 - 463 HP - 59 AP - 320,000 XP
Level 22 - 471 HP - 60 AP - 570,000 XP
Level 23 - 479 HP - 61 AP - 920,000 XP
Level 24 - 487 HP - 62 AP - 1,370,000 XP
Level 25 - 496 HP - 63 AP - 1,920,000 XP
Level 26 - 503 HP - 64 AP - 2,570,000 XP
Level 27 - 511 HP - 65 AP - 3,320,000 XP
Level 28 - 519 HP - 66 AP - 4,170,000 XP

Joseph gains 2 points of Magic Resistance per level.
Joseph gains 1 point of physical Protection per level.

Flece: Flece is a thief from the city of Lenele.  She is very gifted and
       is the favorite of Tancred, the King of Fleas.  Joseph meets
       Flece when he gets told off by some palace guards.  In exchange
       for his help she shows him the way into the royal palace.  Yago
       hires her to join Joseph when she locates him in the palace.

Level 4 - 128 HP - 19 AP - 350 XP - Sword Weapons, Bow Weapons, Dodge,
Kick, Aimed Attack, Pick Lock
Level 5 - 146 HP - 22 AP - 600 XP - Backstab
Level 6 - 170 HP - 25 AP - 1,000 XP - Heavy Arms
Level 7 - 188 HP - 28 AP - 1,800 XP - Appraise
Level 8 - 206 HP - 31 AP - 3,200 XP - Hide*
Level 9 - 224 HP - 34 AP - 5,000 XP
Level 10 - 236 HP - 35 AP - 8,000 XP - Parry
Level 11 - 248 HP - 37 AP - 12,000 XP - Trip
Level 12 - 260 HP - 39 AP - 17,000 XP
Level 13 - 272 HP - 40 AP - 24,000 XP
Level 14 - 284 HP - 42 AP - 33,000 XP - Dark
Level 15 - 296 HP - 43 AP - 44,000 XP
Level 16 - 308 HP - 44 AP - 58,000 XP - Magic Resist
Level 17 - 320 HP - 45 AP - 66,000 XP
Level 18 - 332 HP - 46 AP - 96,000 XP - Counter Attack
Level 19 - 344 HP - 47 AP - 120,000 XP
Level 20 - 350 HP - 48 AP - 170,000 XP
Level 21 - 356 HP - 49 AP - 320,000 XP
Level 22 - 362 HP - 50 AP - 570,000 XP
Level 23 - 368 HP - 51 AP - 920,000 XP
Level 24 - 374 HP - 52 AP - 1,370,000 XP
Level 25 - 380 HP - 53 AP - 1,920,000 XP
Level 26 - 386 HP - 54 AP - 2,570,000 XP
Level 27 - 392 HP - 55 AP - 3,320,000 XP
Level 28 - 398 HP - 56 AP - 4,170,000

Flece gains 2 points of Magic Resistance per level.
Flece gains 1 point of physical Protection per level.

*Flece will gain Hide at level 8 as long as Sneak has been learned from
the "Find Yago" quest.  If the "Find Yago" quest is completed after
level 8 Flece should learn Hide at the same time with a starting skill
level of 2.

Rosalind: Rosalind is the daughter of Yago, Joseph's teacher.  However,
          Yago abandoned Rosalind and her mother in search of the boy
          with the mark of the Summoner.  Her mother died shortly after
          Yago leaving and so she blames you for her father leaving
          them.  She is a pupil at the Iona Monastery.  She is forced to
          join Joseph on his quest if she ever wants to become a monk of

Level 6 - 134 HP - 30 AP - 1,000 XP - Staff Weapons, Dodge, Assess,
Heal, Dark, Energy, Magic Resist
Level 7 - 148 HP - 34 AP - 1,800 XP - Fire
Level 8 - 162 HP - 38 AP - 3,200 XP - Holy
Level 9 - 176 HP - 42 AP - 5,000 XP - Bow Weapons
Level 10 - 184 HP - 44 AP - 8,000 XP - Ice
Level 11 - 192 HP - 46 AP - 12,000 XP
Level 12 - 200 HP - 48 AP - 17,000 XP - Trip
Level 13 - 208 HP - 50 AP - 24,000 XP
Level 14 - 216 HP - 52 AP - 33,000 XP - Parry
Level 15 - 224 HP - 54 AP - 44,000 XP
Level 16 - 332 HP - 55 AP - 58,000 XP - Critical Hit
Level 17 - 240 HP - 56 AP - 66,000 XP
Level 18 - 248 HP - 57 AP - 96,000 XP
Level 19 - 256 HP - 58 AP - 120,000 XP
Level 20 - 260 HP - 59 AP - 170,000 XP
Level 21 - 264 HP - 60 AP - 320,000 XP
Level 22 - 268 HP - 61 AP - 570,000 XP
Level 23 - 272 HP - 62 AP - 920,000 XP
Level 24 - 276 HP - 63 AP - 1,370,000 XP
Level 25 - 280 HP - 64 AP - 1,920,000 XP
Level 26 - 284 HP - 65 AP - 2,570,000 XP
Level 27 - 288 HP - 66 AP - 3,320,000 XP
Level 28 - 292 HP - 67 AP - 4,170,000 XP

Rosalind gains 2 points of Magic Resistance per level.
Rosalind gains 1 point of physical Protection per level.

Jekhar: Jekhar once was a friend of Joseph's when they both lived in
        Ciran.  When Jospeh unleashed the demon on the raiders, Jekhar
        lost his home and his entire family.  He swore on his brother's
        grave that if he ever saw Jospeh again he would have his
        revenge.  Jekhar is now a soldier in the Medevan Army.  King
        Bellias VI orders Jekhar to help Joseph in defeating Emperor

Level 8 - 366 HP - 24 AP - 3,200 XP - Sword Weapons, Axe Weapons, Blunt
Weapons, Heavy Arms, Parry, Dodge, Push, Counter Attack, Kick
Level 9 - 398 HP - 26 AP - 5,000 XP
Level 10 - 418 HP - 27 AP - 8,000 XP - Critical Hit
Level 11 - 438 HP - 28 AP - 12,000 XP
Level 12 - 458 HP - 29 AP - 17,000 XP - Double Attack
Level 13 - 478 HP - 30 AP - 24,000 XP
Level 14 - 498 HP - 31 AP - 33,000 XP - Magic Resist
Level 15 - 518 HP - 32 AP - 44,000 XP
Level 16 - 538 HP - 32 AP - 58,000 XP
Level 17 - 558 HP - 32 AP - 66,000 XP
Level 18 - 578 HP - 32 AP - 96,000 XP - Heal
Level 19 - 598 HP - 32 AP - 120,000 XP
Level 20 - 608 HP - 33 AP - 170,000 XP
Level 21 - 618 HP - 34 AP - 320,000 XP
Level 22 - 629 HP - 35 AP - 570,000 XP
Level 23 - 638 HP - 36 AP - 920,000 XP
Level 24 - 648 HP - 37 AP - 1,370,000 XP
Level 25 - 658 HP - 38 AP - 1,920,000 XP
Level 26 - 668 HP - 39 AP - 2,570,000 XP
Level 27 - 678 HP - 40 AP - 3,320,000 XP
Level 28 - 688 HP - 41 AP - 4,170,000 XP

Jekhar gains 2 points of Magic Resistance per level.
Jekhar gains 1 point of physical Protection per level.

In various sections I will be referring to the four playable characters
as such:
Joseph (Jo), Jekhar (Je), Flece (Fl), Rosalind (Ro)


VI. Walkthrough

      Well, here's the walkthrough.  At the beginning of each section
I've listed the place, shops, items, enemies and quests that apply to
the area.  For very large places with multiple areas, I've divided the
walkthrough into sub-sections.  The city of Lenele is a good example of
this.  Lenele is made up of 10 areas, and 2 of them are dungeons.   I
divided everything up to help avoid confusion and for easy reference.

1. The Destruction of Your Second Home

Place: Masad Village
Items: 10 GP
       Revive Scroll
       3 GP
       Cleansing Tonic
       5 GP
	 10 GP
       Revive Scroll
       Blue Pants
       Cloth Gloves
       Tristan's Libation
       Recovery Tonic
Enemies: Orenian Scout x20
         Barbarian Fighter (Boss)
Quests: Aesik's Sword (Aesik)
        Find Yago (Nath)

      Once the opening cinema is finished you enter a basic controls
tutorial.  When you have finished reading the tutorial (or skipped it),
you now have control of Joseph.  Run around and get used to the controls
of the game.  You should bring up the Spells menu with the O button.  I
suggest this so you can get the magic tutorial out of the way.

      Whenever you're finished head southwest toward a villager
named Mulik.  Just before you reach him you'll enter the dialogue

      Now that that's over, you're free to explore a new area.  However,
not far ahead you'll come across an Orenian Scout attacking a villager.
This will begin the basic combat tutorial.  After you kill the scout
the game will tell you about picking up items that the enemy has

      After that, walk a little further until you come across a man
named Aesik (he's crawling on the ground with his hands).  Talking to
him will give you the "Aesik's Sword" quest.

      Heading almost directly east from Aesik you can loop around the
area where you started.  Behind the barrels where you started will be
a dead villager 10 GP beside him.  There's also a Revive Scroll in the
crates next to the building a bit further from you.

      Head east and you'll see a scout harassing a villager.  After the
scout walks away, run him through.  Don't bother talking to the
villager, he doesn't like you.  On the other side of the building are
some barrels with 3 GP in them.

      Head north now and take the left path.  You'll go up the hill and
end up next to a barn.  Straight down the stone path will be a building
that's nothing more than some burnt beams.  Behind the house and to the
left along the fence line you'll find a Cleansing Tonic.

      Continue to run around the village killing all the scouts in the
area.  When you get to the well examine it to find 5 GP.  At the eastern
edge of the village you'll a see a large building with crates on its
left and right sides.  On the left side you'll find a Revive Scroll,
and on the right 10 GP.

      From that house, head down the path on the right side of it.  When
you get the fork, look behind the hut and you'll find the Blue Pants.
Once you grab the Blue Pants take the right path.  Continue on until you
come to a small hut.  There are some Cloth Gloves on the left side and
Tristan's Libation in the barrels on the other side.

      Now head south and then east along the riverbank.  After awhile
you'll come across three people talking in front of the bridge.  Talk to
Nath and he'll tell you to cross the bridge and take a boat to leave
Masad.  He'll also mention that Yago, you're old teacher, lives in
Lenele.  Finding out about Yago will give the "Find Yago" quest.

      Before you go across the bridge make sure you save, especially
if you haven't done so yet.  When you cross the bridge a short cinema
will play where you see the Barbarian Fighter, the first boss of the


Boss Fight: Barbarian Fighter

      The Barbarian Fighter isn't all that tough.  If you took the time
to kill every Scout you'll be at level 3 which helps.  If you're also
good at chain attacks you can kill him without him getting more than
one turn.


      Once you've dispatched of the Barbarian, grab the Recovery Tonic
in the crates.  From there just head straight toward the boat.

      After another cinema you'll find yourself on the world map.  It is
very important that the first thing you do is save.  The reason is
because if you get into an Encounter, you might not survive.  Right now
you just aren't strong enough to take on those kinds of fights (being
alone doesn't help either).  So if you get into an encounter RUN LIKE
HELL!  There is however one exception to this.  If there are Green
Bacites in the Encounter you can take them on.  Just try not to fight
more than one at once just to be on the safe side.

      Well anyway, back to the world map.  The game has already put you
facing southwest toward Lenele so just head in a straight line.  Lenele
isn't far from Masad so don't worry about getting lost.


2. The City of Gods

Place: Lenele
Areas: Lenele Outskirts
       Lenele Marketplace
       Lenele Old City
       Lenele Crown District
       Lenele Temple Plaza
       Temple of Urath
       Lenele Sewers (Dungeon)
       Lenele Palace Aqueduct (Dungeon)
       Lenele Palace
       Lenele Palace Plaza

      Welcome to Lenele, AAAAAAAAAHHHHHHHHHHH!!!!!  Let me just say one
thing, this city is HUGE!  Lenele is made up of ten areas.  Some of
these areas are pretty big and can be confusing.  Not to mention that
there are several shops of each kind and a TON of NPCs walking about.
So, for your sake (and mine) I've divided this part of the walkthrough
into sub-sections.  I'll cover each area in a seperate sub-section.
This way it'll be easier for you to find things for you.  Also the
amount of NPCs brings up a point I'd like to make.  It's unnecessary to
talk to every NPC.  The only ones you really need to talk to are the
ones with the double exclamation points over there heads.  They're the
ones that can provide you with useful information, give you quests, are
parts of quests, or are merchants.  So anyways, on with the game.


2a. At the Edge of Vastness

Place: Lenele Outskirts
Shops: Weapon Smith x1
       Item x1
Items: Healing Draught
       20 GP
       Fiery Falchion
       Recovery Tonic
       Icicle Rune
Quests: Durgan's Lucky Charm (Durgan)
        Seeds of Aahur (Beelon)
        Crazy Iven (Crazy Iven)

      At the Outskirts you start at a stone bridge.  From there head
straight till you come to some stairs that lead down to a dock.  On the
dock you'll find Durgan who gives you the "Durgan's Lucky Charm" quest.
This quest is so long and such a pain in the arse that I'm putting the
solution in the Quests section.

      Well now that you've talked to Durgan, climb back up the stairs.
Head toward the crates straight ahead and grab the Healing Draught.
Then go southeast to some crates that are to the left of a wagon to find
20 GP.  Now walk along the wall of the city heading southwest and you'll
see two NPCs.  The one closest to the wall is Beelon who gives you "The
Seeds of Aahur" quest.  Next to the canopy is Crazy Iven who gives you
the "Crazy Iven" quest.  Head left from Iven and there'll be a platform
with a fish hanging from it.  Examine the fish and you'll get the Fiery
Falchion which ends the "Crazy Iven" quest.

      Northeast from those two you'll find a Recovery Tonic in the group
of crates.  In the southeast corner, you'll find a weaponsmith.  In the
crates nearby you'll also find an Icicle Rune.

      Head for the exit to the where you'll find an item shop and
another NPC.  The NPC goes by the name The Great Ragneli and he gives
you the "Ragneli's Robber's" quest.  *Note: Every quest that can be
finished on the world map will have it's solution in the Quests
section.  Now you're done with the Outskirts and are ready to move to
the Lenele Marketplace.


2b. Don't Forget Your Coin Purse

Place: Lenele Marketplace
Shops: Weapon Smith x2
       Armorer x1
       Item x2
Items: 15 GP
       Healing Draught
       Cleansing Tonic
       Lightning Rune
Quests: The Sword of Jarl (Jarl)
        Cerval's Game (Mercer)

      Well here's the Marketplace.  This area's kinda disappointing.  I
say this because it's so huge but there are only a couple of shops.  I
think they should've taken every shop in the city and put it here.  Oh
well.  Let's get it on!

      To your left you'll find a big area full of barrels, crates, and
carts.  All that's in here though is 15 GP.  To your right is an even
bigger section filled with merchant's booths.  Here there's two item
shops and one weaponsmith.  In the southern part of this section you'll
find a Healing Draught in some crates next to a red booth.  Also in this
section are some stairs that lead down to the river.  Don't worry about
that now, the path leads to the Sewers and we don't need to go there

      As you attempt to cross the bridge into the southern part of the
Marketplace you come across Jekhar.  Through a rather unpleasant
conversation he tells you that Yago is counselor to Prince Sornehan.

      After your through talking with Jekhar, continue across the
bridge.  At the other side there's a soldier on the right.  This is
Earis, the nephew of Aesik.  Giving him Aesik's sword completes the
quest and it gets you a Bastard Sword and 100 XP.

      Now we're going to continue down the right side of the street and
circle back to the bridge.  So, continuing on the right side, you'll
come across Jarl the Smith.  Jarl gives you "The Sword of Jarl" quest.

      Continue down the right side until you get to the bridge.  Turn
left, and go down the short street in front of you.  At the end of the
street you'll find a weaponsmith.  Krys the Lantern Maker is also there,
you'll need to come back to him later for "The Lord Chamberlain's Men"

      Leave the street and go down what is NOW the right side of the
main street.  Not far away you'll find Mercer the Tailor.  Talking to
Mercer gives you the "Cerval's Game" quest.  Continuing on, the main
street eventually turns left.  At the turn there's a  side street to
the right with a Cleansing Tonic hiding in some barrels at the end.
Standing at the turn is Bibrus the Bookseller, remember where he is
because he's part of a quest.

      Turning left you'll find a 'L' shaped street to the right, right
before the bridge.  Down here is an armorer.  Where the street turns to
form the 'L' you'll find a Lightning Rune in some barrels.  Take the
bridge here to go to Lenele Old City.


2c. Rat City

Place: Lenele Old City
Shops: Armorer x1
       Item x1
       Jeweler x1
Quests: Shards of the Ghimaadi (Varyssa)
        The Infestation (Merden)
        The Salt Smuggler's (Pedrog)
        The Merchant of Orenia(Aravind)
        The Beggar's Eyes (A Beggar With No Eyes)
        The Rag Doll (Weeping Butcher)
        The Salamanka's Tongue (Apothecary)

      For this part I'm gonna cover the southern section of the Old City
first and then the northern part.  Because of all the alleys here it can
get a little confusing to navigate.  Just refer to the in-game map if
you get confused.

      To your left from where you start there's an Item shop.  On the
northeastern side of the Keep nearby you'll find Varyssa.  Varyssa gives
you the "Shards of the Ghimaadi" quest.  Also, walking around the Keep
is Gebbin the Pawnbroker who is part of the "Durgan's Lucky Charm"
quest.  Southwest from the Keep you'll find Ivas the Gambler who's also
part of the same quest.  Toward the end of that same street you come
across a '[' shaped alley.  Down here you'll find Merden who gives you
"The Infestation" quest.  This quest is a good way to make some extra
money.  For every Bacite Tail you bring Mercer you get 50 GP.  At this
point in the game where money is very hard to come by this quest is
extremely helpful.  At the end of the street you'll find an Item shop.
On the left side of that building you'll see a thief named Pedrog.
Pedrog will give you "The Salt Smugglers" quest.

      On the raised part of the Old City you'll find an Item shop near
the Keep.  There's a street west of the stairs that lead to the raised
part of the city.  Down this street you'll find Dagis the Forger.  This
street will come to a dead end further on.  Here you see Starvus the
Skulk.  After you get Flece, you can come back here and get him to give
the key to the door he's guarding.  This door leads to Tancred's Haven.
This small area is covered in sub-section 2d.

      In the north section of the Old City, right next to the middle
bridge to the Marketplace is an armorer.

      In the northwestern part you'll see the burnt down ruins of two
houses.  In the ruins of the larger house you'll see two men talking.
Talk to the one named Aravind and you'll get "The Merchant of Orenia"
quest.  Just east of the south side of the smaller house is A Beggar
With No Eyes.  He'll give you "The Beggar's Eyes" quest.  A little south
of the beggar is a Weeping Butcher.  The Weeping Butcher will give you
"The Rag Doll" quest.  If you talk to the Apothecary (his store is next
to the southern most bridge) after getting "The Beggar's Eyes" quest,
he'll give you "The Salamanka's Tongue" quest.

      Well, your done here for now.  Leave the Old City and cross the
Marketplace to the northern bridge into the Crown District.


2d. The King of Fleas

Place: Tancred's Haven
Shops: Weapon Smith x1
Items: Health Tonic
       Health Tonic
Quests: Tancred's Assassin (Mahri)

      This area is made up of a couple of rooms.  From where you start
you can find a Health Tonic in the wall to the left.  Around the corner
is Gus.  He'll sell you a couple weapons, but you can also sell him
almost everything in your Inventory.  Round the next corner and go up
the ramp, turn left and go through the door.  In here is Mahri the
Crooked.  Mahr will give you the "Tancred's Assassin" quest.  There's
also a Health Tonic in the crate across from the doorway.  You're done
here so feel free to leave.


2e. Snob Hill

Place: Lenele Crown District
Shops: Armorer x2
       Jeweler x1
Items: 10 GP
Quests: The Encyclopedia of Heresies (Zefnat)
        Pomporo's Heirloom (Pomporo)

      The Crown District isn't as big as the Old City, and it's a lot
nicer.  Of course it can still be a little confusing at times.  The
Crown District also happens to be the gateway to the Lenele Temple
Plaza, which is right next to the castle.  On with the show!

      If you took the right bridge to the Crown District there should be
a small park with an open theater to your right.  We're gonna work our
way down to the south, stopping at all the important parts of course.

      From where you stand, you can go straight ahead and you'll have
three choices where you wanna go.  To the right is the park, but there's
nothing there.  Straight ahead is Torras the Jeweler, part of the
"Durgan's Lucky Charm" quest.  Right now, we're gonna go right.

      After a short distance there'll be a street to the right.  Not far
from that is a 'T' intersection.  Going right on the side street is
pointless so go to the 'T' intersection and take a left.  Here you'll
see Zefnat the Scholar.  Zefnat will give you "The Encyclopedia of
Heresies" quest.

      Now, turn around and go straight.  The path turns left and there
you'll a jewelry shop on the left side.  Continue on and you'll be off
the raised section of the Crown District.  Once again you have three
ways to go.  To the right is a well with 10 GP inside, but that path
leads you back north.  Left leads you to Pomporo who gives you the
"Pomporo's Heirloom" quest.  Going straight takes you south which is
where we need to go.

      Once you head south it will eventually lead to a large open area.
The white stone path leads to the Lenele Temple Plaza to the west.
Continuing south and taking the street to the left, will take you to an
armorer.  Another armorer can be found in the southwestern corner of the
area.  On the west side of the building north of the second armorer is
an Amethyst in some crates.

      Now you're done with the Crown District.  Head back to the white
stone path and go to the Lenele Temple Plaza.


2f. On the Church's Doorstep

Place: Lenele Temple Plaza

      There really isn't much to do here.  You can go left and then
cross the bridge to trigger a cinema and get Flece.  However, let's
head right and go to the Temple of Urath.  There we can get another
quest, yeah you read right, another quest.  I told you this place had a
ton of them.


2g. The House of Urath

Place: Temple of Urath
Items: Blue Glass Shard (Quest Item)
Quests: Elodach the Initiate (Jerve)

      From where you start, you can go straight.  That way leads to the
Hierophant behind the altar.  He'll tell you about the history of the
world.  That, however, is not why I brought you here.

      At the starting point head left to the second room.  To the left
of the top staircase, next to the double doors, is the Blue Glass
Shard.  Head up two more rooms and climb the stairs to find Jerve the
Elder.  He'll give you the "Elodach the Initiate" quest.

      You're done here so go back to the Temple Plaza.  Once you're
there head all the way back down the stairs and turn right at the end
(or left if you took the right staircase).  This will trigger that
cutscene I mentioned earlier.  After it's over you'll find yourself in
the Lenele Sewers.


2h. There's No Way I'm Gonna Walk Through That %*@#!

Place: Lenele Sewers & Lenele Palace Aqueduct
Items: Green Glass Shards (Quest Item)
       Signet Ring (Quest Item)
       Blinding Buckler
       Rag Doll (Quest Item)
       Chunk of Salt (Quest Item)
       Sewer Grate Key (Key Item)
       Silk Garments (Quest Item)
       Frozen Club
Enemies: Baby Bacite x10
         Bacite Shaman x4
         Broken Brass Golem x14
         Brown Bacite x7
         Green Bacite x15
         Iron Golem (Boss)
         Medevan Thief x3

      It's a good thing the PS2 can't reproduce the smell of your
surroundings.  If it did I'd throw this game out the window.  Anyways,
here's the sewers, the first dungeon of the game.  The only hard enemy
here are the Medevan Thieves, and that's only if you fight more than one
at a time.  Alright, time to stomp some monsters.

      Once you're in the sewers the game takes you through another
tutorial.  When that's over, you should consider turning around and
buying Flece some equipment.

      Whenever you're ready to move on, proceed down the entrance
tunnel.  To your right is a Brass Golem.  He'll tell you about his kind
and warn you about the Broken Brass Golems.

      After talking to the Brass Golem, continue down the tunnel.  Not
too far away you'll run into an intersection.  Left is a dead end (at
least it is for now, remember this place), straight ahead is a Broken
Brass Golem, and right is the path you want to go on.  Naturally, take
care of the Golem and then continue down the tunnel.  When the tunnel
curves you'll run into a wimpy Baby Bacite.  A few more steps from the
Baby Bacite will be an intersection.  There's a Golem to the left.

      Further down the main tunnel will be a group of 4 Baby Bacite's,
quiver with fear (yeah right).  Not far from there will be another
intersection, we'll come back here in a second.  Right go forward and
smash the two Golems at the end.  Now you can go back to the
intersection and turn left.

      Once in the next room you'll see sewage pouring down from the
ceiling.  That's just gross.  There's also 2 Brown Bacite's in the room.
When you've taken care of them make sure to grab the tails.  Now, the
room that you're in has four paths to take.  The left and right paths
lead to rooms just like this one.  The one straight ahead is blocked
off by two gates.  Right now go down the left path.

      Two Green Bacites on are the left, you know what to do.  After
claiming your trophies go down the right path from where you entered.
Up here you'll meet 2 Brass Golems that talk of history and opening
gates.  Once you're through with talking to them, go to the area right
behind the Golems and find 2 Green Bacites.  Head right further into the
room and you'll see 3 Brass Golems standing in front of some cranks.
These Golems control the gates that the other two spoke of.  For now,
get all but the Golem on the left to open their gates.

      Now leave the room and go left.  Continue going straight in the
next room.  In the room after that dispatch of the 3 Baby Bacites.  Both
the ways you have open to you are dead ends.  Straight ahead you'll find
the Green Glass Shard, and left are 2 Broken Brass Golems.  In the room
with the Broken Golems, there's also two switches on the wall.  The left
one can't be used but the right one opens up the gate at the very
beginning that I told you to remember.

      Head back to the beginning and proceed down the now open path.
Not too far down there'll be two Green Bacites guarding a hole in the
wall.  Once you've eliminated them don't go down the path they were
guarding.  Instead, go through the tunnel that's directly across from
the hole in the wall.  This narrow tunnel branches to the left where
there's a large room.  In here is a Brown and a Green Bacite.  You'll
also find the Signet Ring which is part of the "Pomporo's Heirloom"
quest.  Backtrack to the hole in the wall that the Bacites were guarding

      Go through the hole now.  What follows is a series of ramps
leading down to another hole in the wall.  Along the way you're going
to run into some Baby, Brown, and Green Bacites.  There's also a couple
of Bacite Shamans here.  It's best to rush the Shamans because they can
cast Lightning on you.

      When you get to the bottom, go through the next hole.  This area
is a large chamber where the Bacites apparently live.  There's 3 Green,
1 Brown, and 2 Bacite Shamans to take care of here.  In two of the green
huts you'll find a Blinding Buckler and the Rag Doll.

      You're done here so now backtrack to the tunnel that's blocked by
two gates.

      At this point you're gonna have to split Joseph and Flece up.
This next part can only be down with two people.  So, enter Solo Mode
(press R1 in case you forgot) and take control of Flece.  Have her run
back up to the room with the Golems and the cranks.  Talk to the left
Golem and have him open Gate A1.  The game will start jabbering on but
just skip it, I already told you the same thing it will.

      Take control of Joseph now and kill the Brown Bacite.  Position
Joseph between the two gates and switch back to Flece.  Have Flece make
the Golem open Gate B1.  Once that's done take her down to where Joseph
is.  She can't join him now because of the gate between them, but you at
least have her closer for when the two can reunite.

      Switch back to Joseph again and go straight (not that you have
much choice in the matter).  Kill the Broken Golem and go to where 3
more Golems with cranks are.  Speak to the one in the middle and get him
to open Gates A1 and B1.  Exit Solo Mode and eventually Flece will catch
up with you.

      Talk to the other 2 Golems and have them open their gates.  The
first Golem opens a gate to your left, which goes to the Palace
Aqueduct.  We want to go to the aqueduct, but not right now.  The Golem
in the back opens a gate behind you.  Go to that gate and take out the 2
Broken Golems.  Continuing down this way only leads to an exit at the
Outskirts so don't bother.  Turn around and go back to the 3 Golems and
head straight.

      As you continue, you'll come across 2 more Broken Golems.  After
the second Golem though are 3 Medevan Thieves around the corner.  Heal
the characters and save your game.  If the three surround you it might
be all over for you.  Now, what you need to do is try to fight them one
at a time.  If you have Flame Arrow you should use on the thief closest
to you.  Make sure he's at a fair distance from the others or they'll
chase after you as well.  After you've managed to take care of the 3
thieves you can pick up the Chunk of Salt and the Sewer Grate Key.
Continue down the tunnel and kill the Broken Golem in your way.

      At the end of the path, near the Old City exit, is Cerval.  He's
part of the "Cerval's Game" quest.  Run him through and grab the Silk

      Now here's the deal.  In the Palace Aqueduct there's a boss fight
and it's not all that easy.  If you feel bold enough, you can run back
to the Aqueduct and fight the boss.  Or, you can leave through the Old
City exit which will put you right next to Merden where you can exchange
those Bacite Tails for GP.  With that money you can buy better equipment
for Joseph and Flece.  Going back into the Sewers killing everything
multiple times wouldn't be a bad idea either.  Plus, you've just
finished "The Salt Smuggler's" quest which gives you 900 GP.  The choice
is yours, so make it.

      Whenever you're ready to move on, go to the Palace Aqueduct.  In
the first room you'll find a Brass Golem who's just walking around in
circles.  The next room however is where the boss fight takes place.
Heal your party, cast Protect, make sure Joseph's AP is full, save your
game, now step into the fray.


Boss Fight: Iron Golem
            Broken Brass Golem x2

      After a cinema the fight will begin.  All you've gotta do is smash
the Iron Golem and the 2 Broken Brass Golems.  That part isn't too
terrible a task.  The thing that makes this fight difficult are those 4
blue tentacles.  Those stupid things swipe at you constantly, causing
your swings to stop and killing the spell you just selected to cast.

      Anyway, the first thing you should do is nothing.  Yes, I did say
nothing.  The reason is because the Iron Golem will come at you on its
own.  The two Broken Golems will stay where they are as long as you
don't approach them.  When the Iron Golem makes it up to you just hammer
away at it.  It takes awhile to kill it since it has very good defense.
When the Iron Golem collapses into a pile of junk, approach the two
Broken Golems and take them out.  It's that easy.


      Once the Iron Golem falls apart, continue west.  A Frozen Club
lies right on the path just inches away from a Broken Golem.  Go into
the next room, climb up the steps, and circle around to go to Lenele


2i. Mission: Yago

Place: Lenele Palace
Items: Amethyst
       Healing Draught.
       Archer's Ring
       50 GP
       Fire Arrow Tract
       Yago's Key (Key Item)
       Yon's Amulet (Quest Item)
       Servant's Blouse
       Servant's Leggings
       Servant's Boots
       Servant's Gloves
       500 GP
Quests: The Amulet of Prince Yon (Flece)
        Find the Ring of Light (Yago)
        Find the Ring of Stone (Yago)
        Find the Ring of Fire (Yago)
        Defeat the Emperor Murod (Yago)

      Your mission, should you choose to accept it, infiltrate Lenele
Palace and locate Yago, a.k.a. Lord Yago, Counselor to Prince Sornehan.
Reconnaissance reports show that Yago's chambers reside on the third
floor of Lenele Palace.  The halls of the palace and Yago's chambers
reside under 24 hour guard.  You must find an alternate means to slip
into the palace undetected and locate the old beggar.  Should you be
captured, this agency will deny all knowledge of your actions.  This
walkthrough will self-destruct in 5 seconds.

      When you start off, Flece will tell Joseph to stay behind while
she goes into the castle.  You also learn that she's here to steal an
amulet for a man named Drego.

      Now, you have three ways to go.  Straight and left lead down the
same path where you'll find an Amethyst.  Right takes you down a path
that leads to a dead end.  If you hit the X button you can open a panel
in the wall.  You'll also find a Healing Draught hidden in a barrel.
Head up the stairs to the first floor.

      From the top of the stairs, turn the camera around and go through
the left door.  Go through the next door and you'll be in a hall.
There's a Palace Servant here who'll tell you where Yago is.  Go through
the doorway to your right and climb up the spiral staircase.

      This is where things start to get difficult.  The room you're in
now has its door closed.  Directly across the hall is another room where
a guard comes out of.  This guard's patrol goes down the hall and into
the room to the left of the huge set of double doors.  In that same
room where the guard's patrol ends, another begins.  The second guard's
patrol goes through the first set of double doors, and the hall and
just beyond the next set of doors.  Along this guard's patrol line,
there are two rooms to hide in.  Both rooms are just beyond and to the
right of a set of doors.

      Just down the hall is last patrolling guard on the second floor.
His patrol takes him from just before the next set of doors all the way
down to the end of the hall.  Along his patrol line there are two rooms
to hide in, both on the right side as well.  Across the hall from the
last room you can hide in is the room with the staircase going up.  At
the end of the hall is a stationary guard who is facing you.  To your
right of him is a bunk room with an Archer's Ring near the fireplace.
You cannot get to this room until later so don't try it.  Anyway, go up
the stairs to the third floor.

      In this room you'll find 50 GP in the desk in front of the stairs.
Now you'll have to be careful when leaving this room.  There's a guard
whose patrol takes him to the corner to the right and he can see you if
you leave.  When the coast is clear, exit the room but don't go out into
the large hall.  Two guards patrol this area, one the top half, the
other the bottom.  If you go right there are two rooms you can hide in,
the first door on bottom and the second door on the top.  In the room
on the bottom is a Fire Arrow Tract.  In the second part of that room
there's an Amethyst in the corner.

      When you can, leave this room and go down the hall that's straight
and slightly to the left.  There's a guard by the stairs but he isn't
facing you (just don't get close to him).  Go down this ']' shaped hall
and you'll see a cinema between King Bellias and a woman in a white
cloak.  Once this is over, go into the room and pick up Yago's Key.

      Exit the room now and turn right.  Walk into the corner where the
bucket is.  If you Examine this area you should be able to pick up Yon's
Amulet through the wall (glad to see that one of this games' numerous
bugs actually does some good).  Turn around now and go across the large
hall then turn left when you get past the next room.  If there's a guard
here refer to the "Alternate Way" at the end of this section.  Yago's
room is the door on the right.  Enter the room and talk to Yago.  This
starts a cutscene which then leads into a bunch of dialogue.  Yago gives
you four new quests (like that's all we need).  Once your done talking
to him, another tutorial begins.

      When you're done, leave the Palace and go through the Palace
Plaza.  Now, the next place you have to go to is the Iona Monastery,
which is east of Lenele.  The walk there is pretty long and you're going
to run into several Encounters.  If you haven't already, I suggest you
buy a Long Sword and Round Shield for Joseph and a Crossbow for Flece.
Since you now can summon you have two close-range fighters and Flece is
better suited as a ranged fighter.  Whether or not you have the money
for this, you should go down to the Sewers again and build up the power
of your new ring.  This will make the Blackfire Elemental stronger, and
trust me, it needs to be stronger.  You can also take this time to go to
Tancred's Haven if you haven't done so yet.  Before you leave, you might
wan to buy High Leather Boots, Leather Gloves, Silk Breeches, and a
Quilted Robe.  The reason is because you'll recruit Rosalind at Iona.
There isn't an armorer in Iona so if you don't buy these things Rosalind
will have really bad defense.

      Whenever you're ready to leave, exit to the World Map.  Iona is to
the far east and then north along the coast.  While you're out here you
might want to try and complete steps for some of the quests.

Alternate Way:  So you did everything and that guard in the hall won't
move.  Well there is another way, but I think it's random (it's only
happened to me once).  Head back down to the first floor.  Hopefully
the guard that was blocking the way to the kitchen is gone.  If he's
still there, I think you can get rid of him by getting caught on the
third floor a bunch of times.  Go into the kitchen and talk to one of
the people there.  One of them will give you the option to say that
you're going to take food up to Yago.  You'll get the food and a set of
Servant's clothes.  Put those on and you can walk through the palace


3. The Island of the Mad Monks

Place: Iona Monastery
Shops: Weapon Smith x1
       Item x1
Items: Recovery Tonic
       Cleansing Tonic
       Health Tonic
       Revive Scroll
       30 GP
       Sama's Book (Quest Item)
       Lightning Tract
       Icicle Tract
       Volume 67 (Quest Item)
       Fire Arrow Tract
       Tome of Revive
Quests: Novice Sama (Brother Eamon)
        Miala of the Iomani (Sister Miala of the Iomani)
        Qelah of the Muthavi (Sister Qelah)
        Tome of Gahnis (Monk)
        Tathal the Wanderer (Sister Bilan of Nahul)
        Wid the Terrified (Brother Wid)

      Well here you are, Iona Monastery.  After all that hiking and
Encounters you've finally made it.  This is one places where I wish
there was a Free-look button.  This whole place feels calm, unlike the
chaotic streets of Lenele.  Enough of that, onward!

      When you finally reach the Iona Monastery on the east coast,
you'll watch another movie.  After the movie you'll find yourself on the
docks.  In the crates in front of you there's a Recovery Tonic.  Just
beyond the docks is a house to the right.  Emmah, the lady in front, is
a mix of a weaponsmith and an item shop.  There's another house to the
left of Emmah.  The barrels next to this house hide a Cleansing Tonic.

      Return to Emmah's house and go right.  At the end of this path is
a rather intimidating looking Lift Golem.  Guess what he does.  Take the
elevator up to the next level.  Right outside the elevator is the Keeper
of the Gate.  If you talk to him he'll tell you that Abbot Laurent, the
leader here, can be found in the upper courtyard.

      Go through the gate and you'll find Brother Eamon.  Offer to help
him find the person he's looking for and he'll give you the "Novice
Sama" quest.  Head right and go through the double doors.  You'll find
a Health Tonic in the barrels under the stairs.  Go up the stairs now
and you'll be in a room full of bunks with chests at their foots.  In
the third chest is a Revive Scroll.  Exit this area back to the area
Brother Eamon is in.

      Continue past the kids chopping wood and up the stairs.  To the
right of the stairs is another set of stairs that go to the battlements.
Go up the stairs now.  To the right is Sister Miala of the Iomani.
She'll give you the "Miala of the Iomani" quest.  To the left is Sister
Qelah.  Qelah will give you the "Qelah of the Muthavi" quest.  Continue
to the left until you get to the stairs at the end.  You're now in the
upper courtyard.

      From the base of the stairs, go right and you'll see a tower with
a pair of double doors.  We'll come back here in a minute, right now go
to the left side of the tower.  Climb the stairs there to the
battlements.  Up here is a Monk who'll give you "The Tome of Gahnis"
quest.  Go back to the double doors now and enter the tower.

      Inside the tower you can find 30 GP in a crate under the stairs.
When you go up the stairs another movie will start.  Abbot Laurent will
force Rosalind to join your party at this time.  Rosalind will inform
you that the Ring of Light might be found in the catacombs below the
Crypt of Kings.  You'll have to talk to Brother Ovaard to gain access
to the crypt.

      Once the movie sequence is over, examine the chest closest to the
abbot to find a Citrine.  Leave the tower now to go back to the upper
courtyard.  Brother Ovaard is the only person in the courtyard that has
the double exclamation points.  Talk to Ovaard and ask him to give you
the key to the crypt.  Ovaard will tell you that the way to the crypt is
on the minor library.

      Now that you have the key, go through the narrow passageway to a
pair of staircases.  Climb up the steps to the top.  Up here is Sister
Bilan of Nahul who'll give you the "Tathal the Wanderer" quest.  Go
through the next narrow corridor and you'll come to an area with three
staircases.  Straight ahead lies the Great Library.  You can't go there
so don't bother.  To the left is a little park.  Brother Wid, who gives
you the "Wid the Terrified" quest, can be found up here.  Novice Sama
is also wandering around up here.  Urath's Feather can be found in the
very back.  To the right you'll find the minor library through a set of
double doors.

      Inside the minor library you'll find a Lightning Tract in the
bookcase straight ahead.  The bookcase to the right of that on hides a
Icicle Tract.  Right where the room starts to narrow there is a
bookcase on the right and left walls.  In the right bookcase is Volume
67 and the left one has a Fire Arrow Tract.  The second to last
bookcase on the right wall has a Tome of Revive inside.  The last
bookcase on the left is the way to the Iona Catacombs.  Also at the far
end of the library is a Wise Monk.  He'll give you a vital clue to the
puzzle that awaits you in the Catacombs.

      Whenever you're ready, head down to the Iona Catacombs.


3a. The Tomb of a God

Place: Iona Catacombs
Items: Chainmail Tunic
       42 GP
       Health Tonic
       Axe of Ikus (Quest Item)
       Red Glass Shard (Quest Item)
       Decaying Bulwark
       Bone Sword
Enemies: Bone Knight x43
         Bone Mage x8
         Bone Servant x39
         Carados (Boss)

      Alright, time to get the Ring of Light.  Prepare to fight a lot
of the undead.  Speaking of prepare, don't forget to equip Rosalind
with the equipment you bought for her in Lenele.  Let's do it!

      At the beginning you'll find yourself in the crypt.  The only
problem is you can't go on until you solve the puzzle.  For those of
you that want to solve it yourself, don't forget what the Wise Monk in
the minor library said.  For those of you that just wanna get on with
it, refer to the Puzzle Solutions section for the answer.

      When you're done with the puzzle, go down the newly revealed
steps.  At the bottom of the steps you'll come out in the body of
Vadagar.  Going left you'll come up against a Bone Knight.  To the right
is a long corridor, that's where we really wanna go.  Down this corridor
you'll come across several Bone Servants and 2 Bone Knights.

      At the end of the corridor you'll come to a fork.  Both paths
lead to the same place eventually.  What you should do is take the left
path.  I say this for one reason, Rosalind.  She's weaker than Joseph
and Flece so she needs all the XP she can get.  Also, you'll find the
Axe of Ikus lying on the ground.  Except for one small part, the left
path is entirely on dirt.  Before you go anywhere head straight onto the
bone.  Follow the winding bone path and you'll enter a small cave.  A
Chainmail Tunic, 42 GP, and a Health Tonic are in here.

      When you take the left path, follow this and you'll come to a part
where you have to walk on a bone.  The Axe of Ikus lies on the ground
just after you get off this bone.  Continue down the path and you'll
come to a 'T' intersection, go right.  After a long way down you'll come
to a room with a big ball resting on a pillar.  Examine the pillar and
the ball with begin to float and glow blue.  Turn around now and back
down the corridor.  Continue on until you come to a large room with
three paths.  The path to the right of where you are is the way you
would've come if you'd taken the right path at the fork.  The path
closest to you leads to the Ring of Light, but we're not ready to go
down there yet.  Right now, go down the path that's straight ahead and
to the left.

      Down this path you'll come across a bridge with parts of it torn
up.  There are several Bone Knights here so you'll have to use a little
more strategy than normal.  Further on down the corridor is a room with
a long flight of stairs.  At the top is another ball resting on a
pillar.  Obviously, examine the pillar to trigger the ball.  The Red
Glass Shard is also on the ground next to the pillar.  Backtrack now to
the large room with three paths.

      Once you're in the large room, head down the path that's to your
right.  Down this corridor you'll come to Sir Erthgi of Iona.  Erthgi
will tell you that you can't go forward until you solve the riddle of
this place.  You already took care of that when you activated the two
balls on the pillars.  If you go to the opposite side of the corridor
(the way that Erthgi is facing) you'll find a Decaying Bulwark behind
the large bone.  There's also a small path behind the brazier with a
Bone Sword there.  A little further down from Erthgi, the mouth of the
serpent will open.  This is when you need to do the usual boss fight
preparation routine (Full HP & AP, Save, cast Protect).  Whenever you're
ready, step forward and meet the boss.


Boss Fight: Carados
            Bone Mage x2

      What makes this fight tricky is that you get ambushed by 2 Bone
Mages from behind.  Taking care of the two Mages is the most important
thing in the beginning.  Have everyone except Joseph attack Carados
while you take care of the mages.  Once you've taken the Mages out join
the fight against Carados.  Carados should fall shortly after Joseph
joins the fight.


      After beating Carados cross the bridge to the altar and receive
the Ring of Light.  You're done here so leave the Catacombs.  Before you
leave the Monastery though, give the Axe of Ikus to Brother Wid.  You're
now done at the Monastery so leave when you want to.  Be warned though,
when you leave the Monastery you'll run into an Encounter with a tough
boss in it.  Make sure to save as soon as you get to the World Map.


4. The Undead Rider

Place: World Map-Encounter
Enemies: Bone Mage
         Bone Servant
         Ghost Rider (Boss)

      Get ready for the hardest challenge you've faced so far.  Murod
has sent one of his Four Riders to eliminate you.  After only taking a
few steps on the World Map you'll run into an Encounter.  A short cinema
will play and the fight will begin.


Boss Fight: Ghost Rider
            Bone Servant
            Bone Mage

      By himself Ghost Rider's a punk, but he also summons Bone Servants
and Bone Mages during the first part of the battle.  When the battle
starts summon the Blackfire Elemental immediately.  Charge Ghost Rider
after that point 'cause by now he's already picking on Flece or Rosalind
(it's usually Rosalind).  Once you get Ghost Rider down to 3/4 of his
life he'll hop off his horse and start attacking you with his scythe.
Rush him again and eventually he'll run away.


      When you've taken care of Ghost Rider you're free to leave the
Encounter area.  Head west toward Lenele now.


5. Bow to Your King

Place: Lenele
Shops: Weapon Smith x4
       Armorer x4
       Items x4
       Jeweler x2
Quests: Torva's Magic Lute (Torva)
        The Lord Chamberlain's Men (Torvel)

      When you enter Lenele another cinema will play.  We're here to
report back to Yago and end the "Find the Ring of Light" quest.  You can
also finish up a few more quests.

      One of the quests you can receive is in the Marketplace.  Next to
the middle bridge leading to the Crown District is Torva.  Talking to
him will get you the "Torva's Magic Lute" quest.

      Another quest you can now get can be found in the Crown District.
In the park with the open theater you'll find Torvel.  He'll give you
"The Lord Chamberlain's Men" quest.

      Once you've returned the items to complete the "Shards of the
Ghimaadi, Elodach the Initiate, and The Encyclopedia of Heresies"
quests, go to the Palace.  Yago can be found where you left him on the
second floor.  Approaching him starts a long dialouge sequence.  Follow
Yago into the Great Hall.  Talk to King Bellias and eventually a
cutscene will play.  After the cutscene is over you now have Jekhar.
Before you leave the Palace, talk to Prince Sornehan first.  Sornehan
is the man in black to the left of King Bellias.  Sornehan will tell you
to go speak to the Hierophant in the Temple of Urath.  Leave the Palace
now and go to the Temple.

      At the Temple, you'll find the Hierophant behind the altar.  Speak
to him and ask for the Blade of Tarun.  You can now leave Lenele.  Make
sure to upgrade everyone's equipment before you leave.

      When you go to the World Map head southwest.  Your goal is the
really big beige mountain.  As you approach it you'll eventually enter
an Encounter with 3 Khosani Warriors.  Show the Warrior the dagger and
he'll escort you to Saanavarah.


6. Children of Vadagar

Place: City of the Khosani
Shops: Weapon Smith x1
       Armorer x1
       Item x3
Quests: The Fate of Rhukha (Keeper of Lore)
        Secrets of Dakhanim (Ilaru the Priestess)

      Here we are, Saanavarah.  This place is just a big cave with a few
buildings.  Even though it's small, the city looks neat.  Well, on with
the show.

      After the short movie you'll find yourself talking to the Guardian
of the Stone Portal.  When the dialogue ends you just follow the
Guardian.  Nobody here that's worth talking to will help you so don't
bother.  Enter the chamber that opens and talk to the Ulsadana.  The
Ulsadana tells you that you have to pass the Ordeal before the Khosani
will help you.  When you're done talking, leave the chamber and you'll
talk to the Guardian again.  The Guardian will lead you to the entrance
to the Labyrinth.

      When you've completed the Labyrinth you can now talk to the
people.  From the Labyrinth's exit, go left to the main walkway.  Go
right down the main walkway and there'll be two houses on either side of
you.  Both houses have item shops, but you can find Elarh the Merchant.
Elarh is the person you need to give the Seeds of Aahur to.

      Once you've completed the "Seeds of Aahur" quest, go down the ramp
to the small path.  From here, go right and follow the path until you
come to a large temple.  Go left around the temple and you'll see the
Keeper of Lore.  Talk to him and ask about the "Chaos," this will give
you "The Fate of Rhukha" quest.  After talking to the Keeper, go forward
a bit and you'll come to a long flight of stairs that go up the temple.
Take these stairs and turn right when you get to the top.  Follow this
path and go right when you come to a pair of pillars.  This will take
you to an altar that juts out from the temple.  Here you'll find Ilaru
the Priestess.  Talking to her will give you the "Secrets of Dakhanim"
quest.  Turn around now and go right when you've gone up the stairs.
Follow this until you come to another pair of stairs and go down the
left one.  Take this all the way down and go make a U-turn to the
right.  Go straight until you see three Khosani standing beside a large
vault.  One is a weaponsmith, another an armorer, and the last sells


6a. Test of Mind and Body

Place: Labyrinth of the Khosani
Items: Reinforced Boots
       Studded Pants
       Ring of Fire
       Pyros Ring
       Ring of Blessings
       Chainmail Tunic
Enemies: Fire Imp x8
         Iron Golem x4
         Khosani Prisoner x4
         Onyx Golem x4
         Steel Golem x4

      Here is where the Ring of Fire is kept.  Get ready for some tricky
puzzles ahead and some tough enemies.

      In the first room you'll see a large emblem on the ground.  Do not
step on the emblem unless you're prepared for a hard fight.  If you walk
on the emblem 4 Iron Golems will come out of the walls at once and
attack you.  Also, if you fought the Iron Golems you'll find some
Reinforced Boots.  Before you leave the room, examine the gold tile to
the left of the entrance.  Memorize the number, it's part of a puzzle
later on.

      The next two rooms are part of the same puzzle.  You'll have to
depress certain blocks in the first room in order to open the way.
The solution to this will be the Puzzle Solutions section.  You'll know
if you got the right blocks because you'll be attacked by an Onyx
Golem.  There's also another golden tile on the floor with a number.

      After you've solved the puzzle, proceed down the staircase to the
next room.  In here you'll have to take on 4 Khosani Prisoners.  When
you're through eliminating them, examine the gold tile on the floor and
move on.

      In the next two rooms is another puzzle.  It really isn't that
hard once you figure out what to do.  Basically, the stones represent
tiles that you can activate in the next room.  When you rotate a block
you'll see a design on the other side.  The design means that a tile
has appeared in the next room in that place.  What you should do is go
into Solo Mode and put someone in the second room.  Rotate the blocks
so you can get the Studded Pants, Studded Leather, and examine the gold
tile.  Don't forget to examine the gold tile in the first room before
moving on.

      The next room is why you have been memorizing numbers here.  You
have to activate the numbered tiles in order to open the gate.  This
puzzle will be in the Puzzle Solutions section.  Be warned, when you
activate the first four tiles a Steel Golem will attack you.

      The next part of the test takes place in the rest of the
Labyrinth.  Go through the next room to enter a large chamber.  There's
a fork just beyond the stairs.  Both paths lead to the same place so it
doesn't matter which way you take.  As you go down the path you take,
you'll be attacked by some Fire Imps.

      When you reach the bottom, there's a wood gate that you can go
through.  Beyond this is the Ring of Fire and a boss.  Do the usual
pre-boss fight routine and move on.


Boss Fight: Giant Salamanka

      This fight takes place in three parts.  Charge the Giant Salamanka
and make sure to heal your characters.  This thing loves to cast
Fireball so be careful.  Once you've depleted 3/4 of its life it'll
move.  Pick up the Pyros Ring where it once stood.  There's also a Ring
of Blessings around the corner from where you are.  You now have time to
refill your characters so do it.  When you're ready, cast Protect again
and charge the Salamanka.  After you've it to 1/4 of its life, it'll
move again.  There's a Chainmail Tunic where it once stood.  Heal, cast
Protect and charge the Salamanka one last time.


      Once you've killed the big lizard, go to where you first fought
it.  There's a gate that leads to the City of the Khosani.  When you're
back in the city, talk to the Guardian of the Stone Portal to your left.
He'll tell you the history of the four summoning rings and where to find
the Ring of Stone.  Unfortunately, you'll need a map to get to the
Ikaemos Empire.  Refer back to section 6 for a walkthrough of the city.
Make sure to buy the best equipment you can because you'll have to face
another Rider when you leave.


7. The Phoenix Will Rise Again

Place: World Map-Encounter
Enemies: Phoenix Rider

      It's time to face the second of the Four Riders.  You'll want to
save right when you get to the World Map.  This can be more difficult
than the  last one if you're not careful.


Boss Fight: Phoenix Rider

      Thankfully, the Phoenix Rider doesn't summon monsters to aid him
in this battle.  However, the Phoenix Rider is strong enough that he
really doesn't need to.  Unlike the fight with the Ghost Rider, you
start out far enough that the Phoenix Rider won't attack you right away.
Take this time to cast Protect and summon your most powerful monster.
When you're ready, charge the Rider.  For this fight you'll have to be
very careful.  Phoenix Rider casts a lot of fire spells, including
Inferno which can knock nearby characters down.  When he gets down to
about 3/4 of his life, the Rider will dismount from his horse and
continue the fight.  After you take all his life away, the Rider will
fall, but it isn't over yet.  Shortly after he falls, the Rider will
resurrect himself.  Take this brief break to heal the characters that
need it.  Luckily, when the Rider rises again he is only at half life.
After you deplete all his life again, the Phoenix Rider will run away.


      Once you're on the World Map again, head back to Lenele.


8. In Search of Ikaemos

Place: Lenele
Shops: Weapon Smith x4
       Armorer x4
       Items x4
       Jeweler x2

      When you reach Lenele, head to the Palace.  Talk to Queen Galienne
and she'll tell you that Tancred might be able to help you find the map.
Now make your way across the city to Tancred's Haven, which is in the
Old City.  Since Tancred is poisoned, you'll have to talk to Mahri.
Mahri'll tell you to see the Apothecary, the same guy who plucked out
that beggar's eyes.  The Apothecary is to the right of the middle bridge
in the Old City in case you forgot.  He'll sell you the Ikaemos Swamp
Map for 10 GP.

      From Lenele, head southeast.  The Ikaemos Swamp can be found next
to a fork in a river.


9. The Fallen Empire

Place: Ikaemos Swamp, Ikaemos Palace Upper Level, Ikaemos Palace Lower
Items: Healing Draught
       Berserker Ring
       Ring of Shadows
       Ikaemos Armory Key (Key Item)
       Barbarian's Torque
       Brazen Dagger (Key Item)
       Sword of Maiming
       Elixir of Recovery
       Cupric Dagger (Key Item)
       Argent Dagger (Key Item)
       Pole Axe
       Auric Dagger (Key Item)
       Ikaemos Master Key (Key Item)
       Ring of Stone
Enemies: Bacite Shaman x23
         Gargoyle x28
         Gorgonne x5
         Green Bacite x72
         Green Imp x5
         Grey Stone Golem x7
         Ikaemos Priest-King (Boss)
Quests: The Ghost of Ikaemos (Munorus)

      This first part of this place is confusing to navigate.  You have
to meander through a maze of moss covered ground for awhile at the
beginning.  Try to bear with me here, alright.

      At the beginning, take the path to your right.  This will go on
for a bit.  When the path ends, take the one that's in front of you.
This path is short and leads you to a wide open area.  Turn right and
then go left.  From here, just head straight.  The path will go right
when you come to the edge.  Follow this and you'll come to a bridge.
Cross the bridge and you're through with that confusing mess.

      The area across the bridge is a big hill.  From the bridge, go
straight and there'll be a large ruin to your right.  If you go behind
the ruin you can go inside and find a Healing Draught.  Exit from the
ruin and head to the right.  You'll come across a cobblestone path that
goes to your left and right.  Go past the path and past the ruin.  When
you get to the other side of the ruin, go right and down the hill.  You
can go into a corridor in the large ruin to your right, but it's hidden
behind some large slabs of stone.  In the corridor you'll find a
Berserker Ring.  Go further down the corridor and it'll turn right.  In
here you'll find a Ring of Shadows.  Head back to the cobblestone path

      Back at the path, go right up to the raised platform.  Up here
you'll see two bridges.  The right bridge doesn't connect to the next
part so take the left one.  To your right is an altar.  To the north of
the altar is your goal.  You'll have to take on 4 Gargoyles before you
can move on to Ikaemos Palace Upper Level.

      You're now placed in a dark hall that's guarded by 3 Green Bacites
and 1 Shaman.  Down the hall you'll find two rooms, one on each side.
These two rooms have their own network of rooms.  Right now lets go in
the right room.

      In the right room you'll have to take on some Green Bacites and a
Gargoyle.  To the left is a kitchen with a Green Bacite and a Gargoyle.
On the floor you'll find the Ikaemos Armory Key.  Leave this room and go
into the room that's straight ahead.  There are 3 Green Bacites and a
Shaman waiting for you here.  If you go into the pool in here you'll
find a Barbarian's Torque.  There's a staircase here that leads to the
Lower Chambers but we're going to tak another way.  Exit this area and
enter the room across from you in the main hall.

      In the left room you'll run into some Green Bacites.  To the left
is a pair of Grey Stone Golems.  Also in this room is a wraith named
Munorus.  Munorus will give you "The Ghost of Ikaemos" quest.  Exit this
room and go left into the next room.  Kill the Green Bacite and go into
the next room.  In here is a Shaman and a Gorgonne.  Have Flece pick the
door lock and go to the next room.  In here there's a small pair of
rooms and a set of stairs that lead to the Lower Chambers.  In the pair
of rooms is a Brazen Dagger, a Garnet, and a Sword of Maiming in the
fire place.  Descend the stairs to enter the Lower Chambers.

      Directly across from where you start is a staircase.  Run across
the hall and up the stairs.  Eliminate the Gargoyles and Grey Stone
Golems in here.  There's an Elixir of Recovery to the left of the
stairs.  In the back of the room is a set of stairs and leads to a room
full of Gargoyles and Grey Stone Golems.  The Cupric Dagger is guarded
by one of the Golems.  Once you're done there, go back down to the hall.

      Once you're back in the hall, go right and kill the Bacites and
Gorgonnes.  Pick up the Argent Dagger, turn around, and go straight.
Go down the small flight of stairs and you'll be in a large chamber.
To the left and right are some Bacites and Gargoyles, but we need to go
right in order to move on.

      When you've gone to the right you'll see a ramp that leads down to
some water.  Walk down the ramp and confront the Green Bacites there.
All the way to the left, you'll find a Pole Axe between the large piece
of debris and the wall.  Go up the ramp to the next part.

      In the ruin to the right of the ramp you can find the Auric
Dagger.  Left are some stairs and some Bacites.  When you go up the
stairs you'll see that you can go two ways.  The left leads back to the
Upper Level, the right is a dead end.  Take the stairs to the Upper

      Once back in the Upper Level, make your way back out to the main
hall.  Turn right and you'll see a large statue.  Examine the four
circular switches and the door at the end of the hall will unlock.
When you approach the door you'll enter a boss fight.


Boss Fight: Ikaemos Priest-King

      There really isn't any reason to worry for this fight.  At the
beginning, summon the Red Minotaur and cast Protect.   He's invulnerable
to everything but blunt attacks.  So if you have any maces or hammers
you should equip them on Joseph and Jekhar.  His attacks don't take away
that much.  The Priest King does have a lot of HP though.  In a few
minutes you'll have won this fight.


      For winning the fight you should get the Ring of Stone, Ikaemos
Master Key and a few other things.  Now that you have the Ring of Stone
you're free to leave when you want to.  As usual, be prepared to fight
one of the Four Riders when you get to the World Map.


10. The Serpent Strikes

Place: World Map-Encounter
Enemies: Serpent Rider

      You'll have to be careful during this fight.  Serpent Rider can
constantly hits your characters with status effects throughout the whole


Boss Fight: Serpent Rider

      As always, cast Protect and summon your most powerful monster at
the beginning.  This guy can afflict your characters with practically
every status effect in the game.  His normal attacks can cause Poison
and Paralysis.  He can also cast Silence and Icy Sleep on you.  Charge
him and try not to use magic, that's when he's most likely to Silence
you.  When he gets down to 1/2 his life, Serpent will dismount his horse
and come after you.  Use this brief second to cast Protect again.  Like
the other two, he'll turn yellow and run when his HP's gone.


      When you're back on the world map, head toward Lenele.


11. The Prince of Treachery

Place: Lenele
Shops: Weapon Smith x2
       Armorer x1
Items: Woodsman's Axe
       Medevan Hatchet
       Guardian Heater
       Ring of Electrus
       Collar of Dexterity
Enemies: Bacite Shaman x8
         Blue Bacite x18
         Gorgonne x1
         Orenian Samurai x11
         Orenian Soldier x63
         Red Bacite x24
         Sir Horum
Quests: The Lord of Logaros (Lord of Logaros)
        Adeslani's Brother (Adeslani)

      Okay, who didn't think this would happen?  Prince Sornehan
betrayed his brother and now Murod controls Lenele.  It makes sense
though, how else would Murod know where to send his Riders?  Time to
sneak into the city.

      At the end of the bridge to the Outskirts you'll meet Pedrog, one
of Tancred's lieutenants.  Pedrog will inform of the situation.  You'll
need to make your way to Tancred's Haven where Yago waits for you.
Unfortunately, patrols in the city are ordered to kill on sight so you
need to go through the Sewers.  Pedrog will take you to the entrance.
There's a weaponsmith to the left of the bridge and an item shop on the
docks to the right.

      When you enter the Sewers, you'll immediately see that there are
some new faces here.  Kill the 2 Shamans and the Gorgonne then proceed
on.  Only a few steps away is a Blue Bacite that you have to kill.  At
the four-way intersection go right.  You could go left, but the gates
are lowered and there's no way to open them.  Follow this path and
you'll come to the exit to Tancred's Haven.

      In Tancred's Haven talk to Yago.  Yago will tell you to see
Tancred immediately before he'll tell you what to do.  Go upstairs now
and speak with the dying man.  Tancred will reveal to Flece the truth
about her mothers death.  When you're done talking to Tancred return to
Yago.  Yago will have Rosalind and Jekhar take the queen to Iona.
Joseph and Flece must go to the Temple of Urath.  Leave Tancred's Haven
and you'll be back in the Sewers.

      You only have one way to go right now so do it.  When you're back
near the exit to the Outskirts you'll see that the gates have been
opened.  The only way you can go is to the exit at the Marketplace so
make your way over there.

      When you reach the Marketplace you'll be able to draw your
weapons.  Your goal is the Temple of Urath, but you'll meet some heavy
resistance on the way there.  Taking out the patrolling guards is a
good idea, especially the Samurai, for more XP.

      There's a Woodsman's Axe in front of where the Weaponsmit was in
the tent area.  Near the entrance the Outskirts is the Lord of Logaros.
He gives you "The Lord of Logaros" quest.  If you go across the bridge
to the southern part of the Marketplace you'll find a Medevan Hatchet in
front of the Armorer's shop.  There's also a Guardian Heater in front of
the weaponsmith's shop in the southwestern corner.

      Once you've made it to the Crown District, you can find a Rind of
Electrus in the shop at the southern end.  You'll have to pick the lock
on the door to get in.  There's a Collar of Dexterity in the shop next
to the southern bridge as well.  In between the middle two bridge is
Adeslani.  She'll give you the "Adeslani's Brother" quest.  You'll have
to follow her for awhile and kill anyone you come across.  In front of
the jewelry shop in the northern area is an Amethyst.

      When you reach the Temple a movie will play.  After the movie,
do the usual pre-boss fight ritual.  Whenever you're ready, move on
and fight the boss.


Boss Fight: Tiger Rider

      The last of the Four Riders can be a tough opponent.  Tiger has
two main attacks: the first is a projectile which can paralyze you, the
other is his melee weapon.  He also moves around a lot more than the
Riders before him.  Hit him with Fire Arrows when he's running around
and regular attacks when he stops.  When he gets down to about 1/4 of
his life he'll dismount his horse.  From here on out, Tiger will assault
you with a barrage of melee attacks.  Beat him and he'll run away.


      After you beat the Rider you'll be treated to a startling cinema.


12. A Daring Rescue

Place: Tower of Eleh
Items: Felinus Pantaloons
       Recovery Tonic
       Thief's Gauntlets
       Health Tonic
       Springsteel Boots
       Boots of Stealth
       Slave Pit Key (Key Item)
       Tomb Key (Key Item)
       Boiled Leather
       Green Dragon Scale (Quest Item)
       Shadow Haramaki
Enemies: Orenian Archer x7
         Orenian Samurai x24
         Orenian Soldier x5
         Slave Driver x3
Quests: Heal Joseph's Hand (Joseph)
        The Emperor's Dragon Scales (Xueli)

      Boy does that SUCK!  Oh well, you'll now be in control of Flece
for awhile.  Stealth is the name of the game here.  You can fight, but
just make sure some other enemy doesn't come by and join in.  The Slave
Drivers are the weakest enemies here so feel free to pick on them.  Here
we go.

      From where you start, leave the alcove and go right.  A Samurai
patrols this area to be careful.  There's also a Slave Driver that comes
down this way.  Take another right and follow the path a short bit.
You'll see an Orenian Soldier not too far off.  To your immediate right
though is a place where you can go behind him.  When nobody is around,
attack the Soldier with a bow/crossbow and lead him to the back of your
hiding place.  You can fight the Soldier back here and no one will

      When you leave this hiding place, you'll see that there's a large
corridor to your right.  Another Soldier patrols on the other side of
the entrance to the corridor.  If he sees you lead him back into your
hiding place and take him out.  Enter the corridor and proceed down the
stairs.  This corridor is long and is patrolled by a couple of Samurai.
There are also locked doors on both sides.

      Go down the corridor and enter the first door on the right.
There's a Soldier in here so take care of him.  Behind the stacks of
logs to the right of the entrance is some Felinus Pantaloons.  There's
also a Recovery Tonic in a crate on the left end of the room.  Go to the
next door now and open it.  Some Thief's Gauntlets can be found on the
left side of the room.  Leave the two rooms now and go back into the

      Head left now and be careful of the Samurai.  Enter the room on
the right.  In here you'll find a Health Tonic.  Talk to Jinghui in here
and she'll tell you that Joseph is in a cell at the bottom of the tower.
Leave this room and enter the next room on the left side of the
corridor.  In here is some Springsteel Boots.  Enter the corridor again
and go all the way to the end.  There's a Lift Golem here that can take
you up or down, you need to go up.

      At the top you'll find that you have to kill a Samurai before
you can proceed.  Take out the Samurai and go down the corridor.
There's a door on the right just as the corridor begins to darken.  In
the room is the Slave Foreman.  He'll tell you that he doesn't have the
key and that you won't find it (well that's just great).  Leave the room
and go right.

      You'll come to an outdoor area here.  Go left and find the Boots
of Stealth.  Just over the small wall is a Samurai.  Beyond the Samurai
is a Slave Driver.  When you kill the Slave Driver you get the Slave Pit
Key.  On the right side is a raised section guarded by two Samurai.  One
of them guards a small hut.  When you've killed the one in front of the
hut, go inside and find the Tomb Key.  There's also some Boiled Leather
all the way on the far end.  Head back to the lift now and go to the
lower level.

      On the lower level, the elevator is in the middle of a very large
room.  There are three corridors to choose from, one to the north, east,
and west.

      In the west corridor there is a door on the right side.  Unlock
it and inside is a Shadow Haramaki.

      The north corridor is where we need to go.  On both sides of the
corridors' walls is a door.  We need to go through the right door.

      In the next corridor go left.  There are 2 Samurai's that patrol
this corridor.  You'll need to fight them individually or things will
start to get messy.  Unlock the last door on the right and go inside.
Talk to Joseph and you'll get him back along with the "Heal Joseph's
Hand" quest.  There's just one problem with Joseph, HE ONLY HAS ONE
HAND!  This means he cannot equip shields or two-handed weapons.  Well,
now it's time to escape from Eleh.  Go back to the lift and go to the
upper level.

      What you're going to have to do now is make your way down the
Tower on the front side.  You're going to have to go through a lot of
enemies before you make it to the bottom.

      When you've gone down about two levels you'll find a little path
behind the stairs.  You'll know when it is by a Samurai standing guard
at the bottom of the stairs and to the right.  Anyway, in the little
corridor is a Samurai you need to kill.

      After you've killed the Samurai here, open the gate at the end.
Talk to Yiyin and give him the Slave Pit Key.  You'll get 3,000 XP for
your good deed.  Go into the slave pit and talk to Xueli.  Xueli will
give you a Green Dragon Scale and "The Emperor's Dragon Scales" quest.
Also in the slave pit is Chengdai who's part of the "Durgan's Lucky
Charm" quest.

      Leave the slave pit now and continue your way down the tower.
There isn't anything worth mentioning about the trip down.  You'll come
across several Archers and Samurai and you'll only have to fight them
one at a time.  Close to the bottom though you'll have to fight an
Archer and a Samurai at the same time.  So descend down the platforms
and leave the tower.

      On the world map, you'll find Wolong to the south along the coast.


13. City Taken Hostage

Place: Wolong
Items: Anzhi's Box (Key Item)
       Minhe's Bowl (Key Item)
       Gulan's Knife (Key Item)
       Mangosteen (Key Item)
       Onyx Carp (Key Item)
       Stick of Charcoal (Key Item)
       Tears of Usaman
Enemies: Orenian Samurai x15
         Orenian Soldier x13
Quests: Find the Ring of Water (Rosalind)
        Find the Ring of Jade (Rosalind)
        Find the Ring of Four Winds (Rosalind)
        Find the Ring of the Forest (Rosalind)

      Wolong is like Masad, it's a dungeon disguised as a town.  There
are NPCs to interact with but there are also enemies walking around.
This place is rather big with open fields so I might have some trouble
describing some things.

      From the starting point, go right along the houses.  You'll
encounter a Samurai, but you know what to do with them.  Continue along
the houses and you'll come to an open field.  From this point you'll
want to head southwest until you come to a forest.  Rosalind and a
Gatherer named Sizhe can be found in the southwestern section fo the
forest.  Talk to Rosalind and you'll get the quests to find the next
four rings.  Talk to Sizhe and he'll tell you that he needs four things
before he can heal your hand: an Onyx Carp, a Widow's Knife, a Traitor's
Rice Bowl, and a Stick of Charcoal.  Before we go after these things,
go south and pick up Anzhi's Box which is at the edge of the woods.

      Now it's time to find the four items Sizhe needs.  Head back to
the north part of town near the harbor.  Go right and past three houses
There are two ways to go from here: To the right you can talk to Minhe
and ask for his rice bowl.  From Minhe, go forward and into the town
square.  At the southwestern corner is Gulan the Mourner.  Ask Gulan for
her knife.  Left you can talk to Zhimin who is standing on the dock.
Ask about the Onyx Carp and he'll tell you to get some fruit for his
bird.  Turn around and head to the stairs that lead to the town square.
Go left here and talk to Peizhi at the edge of town.  Ask him for some
fruit and he'll give you a Mangosteen.  Return to Zhimin at the dock
and he'll give you the Onyx Carp.  Once you have the three items, head
east to the end of town.  Go up the hills and you'll find Anzhi standing
near the edge of the cliff.  Ask him for a Stick of Charcoal and then
give him his box.  You now have all four items so head back to Sizhe.

      I'm not sure if this has any effect on the game, but on the
southern edge of town is an Orenian Solider standing on a bridge.  His
name is Haidi and he's feeling suicidal at the moment.  You can either
tell him to drown himself or fight for the Jade Temple.  Like I said,
I don't if this there's a point to this but I thought I'd mention it.

      Once you've returned to Sizhe, you'll take part in a rather
disgusting ritual.  Sizhe will then tell you that you need to do two
more things before you can get your hand back.  The first thing you have
to do is go into the Caverns of Wolong and eat a plant called the Tail
of the Rokhul (the same thing Aoqi used to poison Tancred).  The other
thing you must do is clean your wound in the Pool of Wonders which is
deep inside the Caverns.  You'll then get the Tears of Usaman to sneak
past the soldiers that guard the entrance to the Caverns.  Head to the
southern end of town where the Soldier named Haidi is.

      This next part can be intense.  You have to run through the
enemies ranks to make it to the Caverns at the top.  Your Invisibility
will, in all likelihood, wear off before you reach the top.  When this
does happen, you should be far enough that you won't have to fight many

      Save your game before you continue just in case.  When you're
ready, have all three characters (it doesn't work on everyone if only
person does it) use the Tears of Usaman.  After everyone becomes
Invisible, run past the soldiers and up the stairs.  Follow the path
and turn right when you come to a 'T' intersection.  Take an immediate
right and another sharp right and climb the next flight of stairs.
Continue along and you'll come to a large building with some walls
around it.  Enter this area and go to the back of the building where
you'll find the next flight of stairs.  From here it's a straight path
all the way up to the Caverns of Wolong.  You might want to take out
some of the small groups of soldiers for the extra XP.


13a. I am Whole Once Again

Place: Caverns of Wolong
Items: Razor Shortsword
       Red Dragon Scale
       Health Tonic
       Healing Draught (3)
       500 GP
       Shadow Medallion
       Khosani Sword (Quest Item)
       Frigidis Ring
       Ring of Water
Enemies: Azha
         Blue Minotaur x30
         Bone Knight x11
         Crystal Rokhul x40
         Frozen Bone Knight x30
         Ice Witch x13

      The Caverns of Wolong is a very large and confusing place.  This
place will also test your abilities in combat.  Without Jekhar or a
summon monster things are going to be pretty rough.  There's also a bug
in the game that cuts off your Chain Attacks when you go up against Blue
Minotaurs (or at least it does on the three copies I've played this on).
Just be patient and careful and you'll make it through.

      At the starting point, go down the path until you come to Caris
the Damned.  Caris is a Lich and he'll tell you about his three brothers
that are further in the Caverns.  Continue forward for a long ways and
you'll come to Drazin the Tormented.  Don't bother talking to him, he'll
just confuse you.  Drazin will basically say that one of the two ways
presented to you at the fork is the right way, but both are right.  Go
down the right path.  In-between the first and second Frozen Bone
Knights, look for a branching path in the left wall.  Down this path is
a Razor Shortsword.  Head back to the main path and you'll come to spike
trap.  Enter Solo Mode and have Joseph go through.  Just as the trap
springs, exit Solo Mode and continue through.  Flece and Rosalind won't
be hurt if you do it this way.

      This next part is a very open area.  Fight your way to a bridge
that's to the south.  Cross the bridge and head northeast.  This cave
has the Red Dragon Scale and a Bougu-Dou at the far end.  Southeast from
the Red Dragon Scale you'll come to a dead end.  However, there's a
switch to your right.  This switch opens a secret cavern in front of
you.  There are three Ice Witches in here so prepare for a hard fight.
In this room you'll find a Health Tonic in some barrels, Healing Draught
(3) next to the stairs, an Impaler at the top of the stairs, 500 GP in
some barrels next to that, and a Shadow Medallion at the other end.
The Khosani Sword is also here if you have the "Fate of Rhukha" quest.
Head back out to the main cavern now.

      Go through one of the caves on the south wall (they both lead to
the same place).  Ahead you'll come across Azha the Archlich.  You can
challenge him to a fight to the uh, . . death.

      There are three ways to kill him.  First, if you have a character
whose Dark Skill Level is at 10 you can cast Death on him.  Second,
backtrack just a little and you'll find a switch.  This triggers some
spikes to come out of the ground.  Enter Solo Mode and have one person
stand next to the switch.  Have one of the others challenge Azha.
You'll have to lure Azha to the area with the spikes.  When you get him
there switch to the other person and have them pull the switch.  This
will kill Azha instantly.  For the third way, if you still have a Katar
equip that and you can poison him.  It's takes awhile, but if you can't
get him to move and don't have the Death spell it's the best thing to

      Past the Archlich (or where he was if you killed him) is a fork,
once again, it doesn't matter which way you go.  Further up is Balis the
Demilich.  Balis will take you to the Pool of Wonders, but he wants the
bone of Azha for his troubles.  If you killed Azha and take Balis up on
his offer, skip the next paragraph.  If you didn't kill Azha go left
from Balis.  Here you'll find two paths to go down.  This is where
things get really confusing.

      Take the first path and make a 'U' turn to the right.  A few steps
later you'll come into a dark cavern.  Go straight to the wall and then
left, don't go down the path that leads to a light cavern.  Take the
first path on the right and go up the slope.  When you get to the river
turn left.

      In here is a path that'll take you under the river.  You'll have
to turn the camera southwest in order to see this cave.  Go down here
and you'll find a Frigidis Ring next to the third Crystal Rokhul.

      When you come out of the tunnel you'll be in a dark cavern.  The
only way to go from here is west.  After a short distance you'll find
yourself next to the river.  Go northwest and follow the path for
awhile until you come to another large cavern.  There's a path that goes
east into the next room where the Tail of Rokhul is.  Don't forget to
make Joseph eat some of this before you move on (the Tail of Rokhul is
the yellow plant).

      After you eat the Tail of Rokhul, head west.  You'll want to go
down a path that slopes downward and has two Blue Minotaurs in it.
Follow this path and you'll come to a fork.  Take the right path that
goes along a deep pit.  After you pass the pit, you'll be in a very
large cavern.  Head north and you'll find Ngaru's Ghost.  Talk to Ngaru
and he'll give you the Ring of Water.  To the left of Ngaru is the Pool
of Wonders.  Go there and you'll get your hand back.

      In this same cavern is a tunnel on the west side of the wall.
Down this tunnel is a Bow of Piercing.  There's also a switch at the end
that opens a secret panel in the wall.  If you go through this new
opening and turn right you'll come to the exit of the Caverns.


13b. Jaded Warriors

Place: Wolong
Shops: Weapon Smith x1
       Armorer x1
       Item x1
       *Note: these shops only become available when you return after
        liberating Wolong.*
Items: Battle Boots
       Hero's Chainmail
       Icy Dagger
       Ring of Expertise
       Ring of the Four Winds
Enemies: Orenian Archer x1
         Orenian Samurai x5
         Orenian Soldier x34
         Pijian (Boss)
Quests: Defeat General Pijian (Jade Temple Soldier)
        The Heir of King Bellias (Aoqi)
        *Note: the following quests are only available when you come
        back to Wolong after liberating it.*
        The Family Tradition (Fangyin)
        The Statue of Gaodi II (Caishi)
        Nandi the Gatherer (Nandi)
        Longyue's Hat (Longyue)

      It's time to liberate Wolong.  During your trip into the Caverns,
it seems that Aoqi and the warriors of the Jade Temple have come to
Wolong.  This next part has you crush the Orenian soldiers and defeat
General Pijian.

      When you're back in Wolong, descend down the first flight of
stairs and a Jade Temple Soldier will approach you.  The Soldier will
tell you that his detachment has been separated from the main force.
This will give you the "Defeat General Pijian" quest.  When the
dialogue is over, follow the Soldier down the stairs to the group of
Jade Temple Soldiers.  Talk to the Priest and he'll tell you to follow
the Soldiers down the platforms.

      Approach the group of Soldiers near the stairs and they'll charge
forward.  Follow them all the way down being sure to kill everyone you
come across.  At the large grey building that you have to go by, you'll
find some Battle Boots beside a column.  Across from the grey building
is a brown building.  Behind the building is a Hero's Chainmail.  When
you get to the village, make you way to the harbor where General
Pijian waits.  You'll also find an Icy Dagger on the western side of
the town square.  A Ring of Expertise is beside a lamp in the
southeastern part of the fields.


Boss Fight: General Pijian, Orenian Soldier x3

      This fight is difficult.  The three Orenian Soldiers is what
makes this fight hard.  You could focus all your people on Pijian, but
you'll take some serious damage in the process.  It would be better if
you took out two of the Soldiers (or all if you want).  One Soldier
can't inflict as much damage as  three.  Concentrate on Pijian at this
point.  Pijian has a lot of HP so it'll take little while to beat him.


      After Pijian's fall into the lake, you'll be taken to Aoqi.
Talk to her and learn some startling revelations.

      Once you're through with that long dialogue sequence, head down
to the city.  Jekhar waits for you between two houses in the
northwestern part of town (not the fields, the town itself).  Talk to
Jekhar and he'll give you the Ring of the Four Winds.  He'll also tell
you where the last two rings can be found.  Jekhar will join you again
after you're done talking to him.

      Leave Wolong now but come right back.  Wolong will magically
transform into an actual town (instead of a dungeon disguised as a
town).  You can get some new quests and buy some equipment.

      From the entrance, go forward to the entrance to the town square.
To you left is Likai (part of the "Durgan's Lucky Charm" quest) and to
your right is Fangyin.  Fangyin will give you "The Family Tradition"
quest.  Go into the square now and go to the roofed area.  Two men
stand under here, an armorer and Caishi the Sculptor.  Caishi will give
you "The Statue of Gaodi II" quest.

      Head east from here and you'll see a weaponsmith to the left of
the stairs.  Climb the staircase and then go left.  When you come to
the 'T' intersection you'll see a woman standing between two buildings.
Talk to this woman, Nandi, and you'll receive the "Nandi the Gatherer"
quest.  Turn around now and go south along the path you were on when you
left the town square.  At the end is a large house to your left.  Go
around the right side of the house and you'll see a man named Longyue.
He'll give you the "Longyue's Hat" quest.

      The items merchant can be found on the west side of town in front
of a large building.  That's all there is to do here so leave when you
want to.

      Back on the World Map, follow the road east of Wolong (the one
that goes along the coastline) and you'll find the Liangshan Forest.


14. *Cough* Can't . . . Breathe

Place: Liangshan Forest
Items: Left Arm
       Boots of Stealth
       Right Arm
       Khosani Helm (Quest Item)
       Eversharp Katana
       Bane's Kiss (Quest Item)
       Adamant Baugo-dou
       Grey Dragon Scale (Quest Item)
       Recovery Tonic x2
       Ring of Shadows
       Blank Parchment (Quest Item)
       Longyue's Hat (Quest Item)
       Torque of Time
Enemies: Elite Samurai x5
         General Wentao
         Generic Mage x3
         Oni Female x61
         Oni Mage x19
         Phoenix Rider (Boss)
         Serpent Rider (Boss)
Quests: Child of the Spirits (Piaobo)

      This is not a fun place to be.  At the beginning you've go to
avoid a poisonous mist.  You've also got to wade your way through a
horde of enemies, not fun.  All this for what is, in my opinion, the
second worst summoning ring in the game.  Oh well, it's gotta be done.
One other thing, DON'T leave the forest until you have the Ring of
Forest.  There are a couple of bugs that get triggered if you leave too
early, and they really mess up your game.

      Where you start from you'll see four Oni Females not far ahead.
Kill those four and continue down the path.  There's an Orenian camp
along the river bank, there are a few Oni Females and the Left Arm here.
Eventually you'll come to a Wounded Soldier standing in front of a
green fog.  The Soldier will tell you about the poison in the forest
and that General Wentao is coming to destroy the shrine.

      From the Soldier, you need to go west, up against the wall.  Stay
close to the wall and move forward until you get to a small group of
trees.  Pay attention, what you have to do now is enter Solo Mode.
With that single character, move forward and hug the trees all the way
around.  You will be in the mist but you won't get poisoned if you did
it right.  You'll come to a side passage that's guarded by an Oni
Female, take her out and do not enter Group Mode.  After you've secured
the area, switch to another character and do the same thing.  When
you've gotten all you characters to the side path proceed forward.
There are some Boots of Stealth lying about so pick those up.  After a
short distance you'll come to another bank of the green mist.  What
you're going to need to do here is enter Solo Mode and slowly move
forward, hugging the wall for dear life.  Once again, you will be in
the mist but if you stay as close to the wall as possible you'll be

      There, you should be past the mist now and ready to move on.
You'll have to head northeast from here and cross the river.

      Head south down the path.  Kill all the Oni Mages and Females,
they give good XP.  After you pass the large bones you'll see a circle
of pillars.  The Right Arm is lying next to one of the comlumns.  When
you get to the demolished village, go across the bridge.  There's also
a Spinesplitter, Khosani Helm, and an Eversharp Katana to the right of
the bridge.  The Spinesplitter can be found on the riverbank just south
of the bridge.  The Khosani Helm is next to the pit trap further down.
The Eversharp Katana is almost at the end of the side path, next to the
canyon wall.

      Once across the bridge, you'll find the Bane's Kiss next to the
south riverbank (only if you've given Nandi the first two items in that
quest).  After you get the Bane's Kiss, if it was there, head north.
 This path goes on for quite some distance and there are a lot of
enemies around here.  Toward the end of the path you'll find a
graveyard along the riverbank.  In the back of the graveyard is an Oni
named Piaobo.  Piaobo will give you the "Child of the Spirits" quest.
Behind her is an Adamant Baugo-dou.  Further north is the Grey Dragon
Scale and two Recovery Tonics.  From here, head south along the east

      Along the way you'll come across a large tree that has a hole
underneath its roots.  Down here is a Ring of Shadows and a Blank
Parchment.  Not far from the large tree is a bridge.  Two old friends
wait for you on the other end of the bridge.


Boss Fight: Phoenix Rider & Serpent Rider

      This fight is a cake walk.  All you have to do is charge them and
they fall within a matter of seconds.  You'll still need to be careful
around Serpent with his status attacks.  When the fight starts,
everyone will charge Serpent so you don't need to worry about him.
Have the character you control go after Phoenix since he's the most
annoying of the two.  Be warned though, when the Riders die they
explode leaving a Fireball where they stood.


      After you've killed the double menace, pick up the items that
they left behind.  Go right from the bridge into the group of Oni's.
All the way in the back is Longyue's Hat.

      After grabbing the hat you need to go north.  Far down the path
you'll find a Torque of Time along the riverbank.  Further down from
there is the shine.  Approach the Guardian of the Shrine and you'll
begin talking to him.

      Now you'll now have to defend the shrine from the Orenians.  The
enemies during this part are weird.  There names say one thing when you
select to attack them, but if you use Assess it's something different.
I'm going to use the Assess names (except for General Wentao).  Anyway,
as soon as you're done talking to Guardian, turn around and go back a
bit.  You'll see a lone Elite Samurai running toward you.  Kill this
Samurai and three more will come at you.  After you're done with those
three two more Soldiers will come along with a Mage.  The last group is
a one Elite Samurai, two Generic Mages, and General Wentao.

      After that little skirmish is over, return to the Guardian.  For
your help you've earned the Ring of the Forest.  Go behind the shrine
and you'll find the way out of the forest.

      On the World Map, head directly west and you'll find the Jade


15. The Usurper

Place: Jade Temple
Items: Khosani Map (Quest Item)
       Tome [(Nhuvasarim Tome)(Quest Item)]
Enemies: Ghost Rider (Boss)
         Murod (Boss)
         Murod Oni (Boss)
         Og Mage x4
         Orenian Samurai x4
         Tiger Rider (Boss)
Quests: Capture the Demon of Light (Qifeng)
        Capture the Demon of Stone (Qifeng)
        Capture the Demon of Fire (Qifeng)
        Capture the Demon of Darkness (Qifeng)

      Now it's time to kill the man who's been in your way for too
long.  The Jade Temple isn't big by any means, but you do have three
bosses to take on.  Make sure you've done everything you can before
you leave.  Defeating Murod will close the gates to the Jade Temple.

      You start off in a courtyard with two Samurai blocking your way.
When you move on into the next courtyard you'll be ambushed by two more
Samurai.  On the other side of the fountain here, you'll encounter the
last of the Four Riders.


Boss Fight: Ghost Rider
            Tiger Rider

      This fight is pretty simple.  Cast Protect and charge them.
Tiger still has an incredible amount of speed to prepare to take some
beatings from him before he goes down.  Ghost, well he's an idiot so
don't worry about him, but he can Paralyze you.  Just like the last two
when they die they'll explode like a Fireball spell.


      You should get some good items from Tiger and Ghost so don't
forget to pick them up.

      Just ahead there are three staircases, each guarded by an Og
Mage.  Each staircase leads to the same place so take whichever one you
want.  At the top of the stairs are some more stairs and a building,
this is where Murod waits for you.  On the right side of the building
is the Khosani Map.  When you enter the building don't approach the
dais where Murod sits.  Instead, go along the right side of the room
and go behind the throne.  You'll come across a Steelcore Bougo-Dou
lying in a corner along the way.  The reason for going behind the
throne is because there are two Og Mages hiding back there.  We don't
want them to get in the way of killing Murod.

      When you've killed the Mages, save your game and approach Murod.


Boss Fight: Murod
            Murod Oni

      This fight has two parts to it.  The first part is frustrating.
Murod, unfortunately, has the ability to teleport and you can't stop
him from casting spells.  He loves to cast Freeze on you so be prepared
to cast Cure a lot.  When you've depleted Murod of all his HP the
second part of the fight will begin.  Murod will transform himself into
Murod Oni.  Murod Oni only has physical attacks, but they're strong.  He
also has a thing for picking on Rosalind so make sure to keep an eye on
her HP.  Hit Murod Oni with everything you've got and he'll go down for
the count.


      Don't freak out when you have control again.  Joseph has only
left the party for a short time.  Pick up the Tome left behind by
Murod Oni and leave the building.  If the Tome isn't there and you want
to complete the "Tome of the Nhuvasarim" quest you'll need to load the
game before the fight.  You can't complete that quest if you don't have
the Tome.

      Anyway, when you go back down to the courtyard with the fountain,
talk to Gongji under the roofed area.  This will complete "The
Emperor's Dragon Scales" quest.  Head to the end of this courtyard and
talk to Qifeng (a.k.a. Aoqi).  Qifeng will tell you that your next step
is to return to Medeva and speak to the Khosani.  This will give you
five new quests.  Tell Qifeng you're ready to go.


16. The Words of Vadagar

Place: City of the Khosani
Shops: Weapon Smith x1
       Armorer x1
       Item x1
       Jeweler x1

      You're automatically taken to Saanavarh and begin talking to the
Guardian of the Stone Portal.  Explain to him what happened and he'll
tell you to see the Ulsadana.  Proceed to the chamber and talk to
the rather angry Ulsadana.  She agrees to make the rings of summoning
again, but you must go to Iona and retrieve their sacred texts.

      Leave Saanavarh now and proceed to Iona.


17. What Do You Mean My Library Card's Not Good Here?

Place: Iona Monastery
Items: Summoner Gauntlets
       Burnt Robe
       Bow of Lynnai
       Haste Ring
       Blizzard Scroll
       Tome of Revive
       Icicle Tome
       Fire Arrow Tome
       Lightning Tome
       Ice Coffin Scroll
Enemies: Bone Knight x20
         Bone Mage x7

      When you reach Iona you'll notice that the place has become
infested with the undead.  You're going to have to fight your way to
the Great Library.

      As you enter the courtyard you'll be ambushed by three Bone
Knights.  Go into the tower on the right and you'll find a Bone Mage
and a Knight.  The Summoner Gauntlets are lying on the floor so don't
forget to pick them up.  Leave the tower through the hole in the wall
and crush the two Bone Knights there.  Climb the stairs up to the
frozen garden and kill the Knights and Mage there.

      Proceed forward until you get to the tower where Abbot Laurent
was.  Inside the tower and up the stairs, you'll find a Burnt Robe and
Bow of Lynnai.  On the battlements behind the tower is a Haste Ring.
When you've gotten those items, move on to the dual staircases that lead
to the Great Library.  Climb up the right staircase (the left one is
broken) and approach the Library and you'll see, huh . . Yago?

      After you talk to Yago you'll watch a cinema.  When the cinema is
over you'll be inside the Great Library.  Leave the Great Library now
and go to the the Minor Library (take the left staircase at the bottom
of the stairs from the Great Library).  There are a couple items in the
Minor Library to get.  A Blizzard Scroll is in the bookcase next to the
entrance.  A Tome of Revive is in the bookcase across from the
entrance.  When the library begins to get narrow, you'll find a Icicle
Tome in the right bookcase and a Fire Arrow Tome in the left bookcase.
In the back of the library there's a Lightning Tome and an Ice Coffin
Scroll in the bookcases on the right.

      You're done in the Monastery for now.  Exit to the World Map and
head for Lenele.


18. City of the Dead

Place: Lenele Outskirts, Lenele Sewers, Lenele City,
Items: Healing Elixir
       Cleansing Elixir
       Recovery Tonic
       Healing Elixir x4
       Dehilos Carving
       Parchment [(Tome Page 4)(Quest Item)]
       Parchment [(Tome Page 6)(Quest Item)]
       Ring of Mastery
       Fire Arrow Tome
       Berserker's Torque
       Healing Elixir
       Ring of Mastery
       Nobleman's Gauntlets
       Khosani Scrolls (Key Item)
       Umakil Carving (Quest Item)
       Recovery Tonic x3
       Aeros Medallion
       Horseman's Gauntlets
       Hero's Leggings
Enemies: Alligator Beast x1
         Frozen Bone Knight x18
         Galienne (Boss)
         Gorgonne x18
         Greater Gorgonne x9
         Lich x49
         Mummy x31
         Onyx Gargoyle x12
         Onyx Golem x12
         Sornehan (Boss)
         Sornehan Knight x12
         Steel Golem x6

      Now comes the HARDEST part of the game.  Jekhar and Rosalind now
have to fight an army (and I do mean an army) of enemies to make it to
Galienne and Sornehan in the Palace.  Equip Jekhar with his most
powerful weapon and make sure Rosalind has a good staff and bow.
Rosalind cannot sit this one out and attack with her bow and magic.  The
enemies here are tough and you will find yourself surrounded quite
often.  Fire magic is your best friend here.  Use Wall of Fire on every
enemy you can sneak up on.  If it comes down to a fist fight, use
Fireball and Flame Arrow on the Liches and Frozen Bone Knights.  So grit
your teeth and get ready.

      You start off at the entrance to the Outskirts.  Go forward and
through the cool looking blue cloud.  On the other side of the cloud is
a Lich, take him out and go east.  There's a Healing Elixir in a crate.
Now go to the western docks.  If you've gotten Durgan's Earring give it
to him to finally complete that quest.  Leave the dock and go forward to
the crates near the former entrance to the Marketplace.  Examine the
crates to find a Cleansing Tonic.  In front of you is a semi-circle of
crates and wagons.  Go around these and you'll find a Recovery Tonic in
a crate.  From here, go northeast to the other docks.  You'll know where
they are 'cause a Steel Golem guards the stairs.

      Lying on the dock almost straight across from the stairs is a
Spyglass.  Turn around facing the stairs and go to the right of them.
There's a broken dock there with a plank leading to a ledge that'll take
you to the Lenele Sewers.

      I am SO tired of the Sewers, how 'bout you?  Well, you need to
make your way to the exit to the Marketplace.  You will however, find
a Healing Elixir x4  near the exit to the Old City.  Also, when you
leave the last room with sewage falling from the ceiling, go right.  At
the four-way intersection go right and you'll find the Dehilos Carving
at the top.  When you get to the point where you can go to the
sub-basement, take that route and pick up the Parchment in the room with
the waterfall.  That's all in the Sewers so leave when you're done
killing all the enemies you want to.

      Well now that you've made it to the City the fun part begins.
You to go through a horde of Frozen Bone Knights, Mummies, and Liches
before you can get to the Palace.  Slowly make your way to the top of
the Marketplace and remember to cast Wall of Fire on unsuspecting
enemies every chance you get.

      When you get to the stairs, climb them and go straight.  A ways
down you'll come across some barrels with an Iolite in them.  Go east
from here to a ruined bridge.  Head north at this point and you'll come
to an area filled with crates.  There's 5 Iolite in a crate here.  Head
back to the stairs now and cross the bridge.  This next part is crawling
with enemies so you're going to have to be extremely careful.

      To your right is the park.  All the way in the southwest corner is
a Parchment.  On the other side of the park wall is a ramp that takes
you to the raised part of the city.  When you go up the ramp and turn
right you'll find a Healing Elixir in some crates on the right.  When
you get to the 'T' intersection there's a Ring of Mastery in front of
the door straight ahead.  Follow the path and you'll come to another 'T'
intersection a few steps away.  Turn right and continue on.

      At the bottom of the ramp leading down from the raised area is a
Fire Arrow Tome in a barrel.  From the bottom of the ramp go south.  In-
between the two buildings there's a Berserker's Torque lying on the
ground.  When you leave the alley turn right and you'll see an open
area not far ahead with lots of enemies in it.  There are quite a few
Liches here so you need to be careful.  At the very end is the way to
get to the Palace.

      Whew, you're finally at the Palace, but this place is crowded
with a fair number of enemies.  The second you step in the place you'll
be ambushed by two Sornehan Knights.  Open the Spells menu to cast Wall
of Fire or Blizzard and then cancel.  This will put the camera into Low
view.  You need to be able to see around in here.  Now, there's a Knight
guarding a staircase to your right and left.  Approach each one very
slowly and stick to the wall, we don't want to attract more attention
than needed.  As soon as the Knight draws his sword stop and wait for
him.  Luring enemies away from a group is important here so try to do
this as much as you can.  Near the right staircase is a Lich guarding a
Ring of Mastery.  Also, there's a large burn mark on the floor on the
right side of the room.  Near that mark are some Nobleman's Gauntlets.
When you come close to Sornehan and Galliene go off to the sides.
There's a Knight on each side of them near the pillars.  You'll want to
lure them away and kill them now.  If you don't you run the risk of them
jumping into the fight, and that's be really bad.

      When you've killed everyone here, approach Sornehan and Galienne.


Boss Fight: Sornehan

      This fight is a tough one.  By themselves, the two aren't all that
strong, but together they are very lethal.  Sornehan uses physical
attacks through the fight, and strong ones at that.  He can also knock
you down, which isn't a good thing at all.  His sword can also do Flame
Arrow damage.  Galienne casts all sorts of offensive and status ailment
magic, she also has a weak physical attack that can cause Icicle damage.
What you need to do is have Jekhar attack Galienne and Rosalind attack
Sornehan with magic attacks.  The reason for this is because Sorenhan is
completely invunerable to all physical attacks and Galienne is the
opposite.  Have Rosalind use Lightning, Flame Arrow, or Icile and
Sornehan will go down eventually.  Galienne will fall quickly under
Jekhar's blade so she's nothing to worry about.

      You should get a whole mess of items from the two including the
Khosani Scrolls.  There's also an Umakil Carving beside the throne and
a Recovery Tonic x3 behind the throne.  On the east side of the room is
an Aeros Medallion.  On the west side of the room are some Horseman's
Gauntlets.  Also, there's a small room in the far back on the west side.
Two Liches are in here guarding some Hero's Leggings.

      That's it, you're done here.  Leave the Palace and you'll
automatically be taken to the World Map.  Return to the City of the
Khosani now.


19. Reclaim the Fire

Place: City of the Khosani
Shops: Weapon Smith x1
       Armorer x1
       Item x1
       Jeweler x1
Quests: The Seeds of Aahur, Part 2 (Elarh the Merchant)
        The Ohmedilosi (Kiva the Priestess)
        The Hunting Horn of Vadagar (Saato the Priestess)
        Haenul and the Gemstone of Eraekor (Athodi the Priestess)

      It's time to get the Ring of Fire back, YAY!  There's also some
new quests here that have just been unlocked.  Make sure to get them
before you go to face Pyrul, the Demon of Fire.

      When you enter the city you'll see the Ulsadana standing right in
front of you.  Talk to her and you'll get the Ring of Fire back.  She'll
tell you to now go down to the Labyrinth and capture Pyrul.  When you
succeed she will have the Rings of Light & Stone ready for you.  Before
you go to the Labyrinth though, let's go get some more quests.

      Okay, from where you start, go forward till you have the two
buildings on both sides of you.  On the building to your left is Uligo
the Artisan.  He doesn't give you a quest, but he's part of "The King of
Talas" quest (that quest can be found in an Encounter).  To your right
though is the very displeased Elarh the Merchant.  He'll give you "The
Seeds of Aahur, Part 2" quest.  You thought you were done with that
didn't you?

      Go to the large temple now.  Now, before you climb the stairs to
the top level, go talk to Kiva the Priestess who is next to the large
entrance.  Kiva will give you "The Ohmedilosi" quest.  Climb the stairs
on the north side of the temple now to the top level.  Right at the top
of the stairs is Saato the Priestess who gives you "The Hunting Horn of
Vadagar" quest.  Turn right and go around the corner to the left.
Athodi the Priestess waits for you on the left beside a large door.
She will give you the "Haenul and the Gemstone of Eraekor" quest.

      That's all here for now.  Go to the Labyrinth of the Khosani now
to face Pyrul.


19a. Come on Baby Light my Fire

Place: Labyrinth of the Khosani
Items: Thermal Medallion
       Summoner Sabaton
       Scythian Bow
Enemies: Burning Bone Knight x27
         Fire Salamanka x11
         Khosani Heretic x16
         Pyrul (Boss)

      Alright time to begin capturing those stinking demons.  The newly
remodeled Labyrinth really isn't hard.  That is, except for the boss.
We'll worry about that though when we come to him, err it.

      Don't you like what Pyrul's done with the place?  Anyway, you find
yourself in the big chamber with the crest on the floor.  There are a
bunch of Khosani Heretics here so slaughter them so you can move on.  In
the next room are several Burning Bone Knights.  You'll have to go along
the left side of the room in order to move on.  Moving along you'll see
that there are a few Salamankas waiting for you.  Have Rosalind use
Blizzard to kill as many as you can without fighting them.  Leave this
room and go down the stairs into the next room where some Heretics are.
Salamankas wait for you after this room.  Once again, use Blizzard to
kill as many as you can.  There's a big group of Burning Bone Knights
waiting for you in the next room so make sure everyone is refilled.
Moving on there are also a few Burning Knights on the stairs ahead.
After the stairs is another room with 5 Heretics and 2 Salamankas.  When
you're finished with them move on to the next room where you'll find 2
more Salamankas.  When you try to leave this room you'll be attacked by
a Burning Knight.

      Now that you're in the large cavern, go left when you get to the
bottom of the stairs.  Follow this all the way down to the gated area
making sure to pick up the Thermal Medallion where the second pair of
Bone Knights are.  Make sure everyone's fully healed and save your game.
When you're ready walk through the gate and face Pyrul.


Boss Fight: Pyrul

      Like all the Demons, Pyrul is a punk, but he's the easiest of the
four.  He loves, and I mean LOVES, to cast Fire spells.  You need to be
very careful of Wall of Fire.  If he casts this make sure you move
whoever's in it's path out of the way.  He also has a breath attack, but
it doesn't do much damage.  Cast Faith and Protect to help against his
attacks.  Other than that just attack him with everything you've got.
Have Rosalind cast Icicle whenever she's not healing.


      After beating the fiery menace, go across the bridge and go left.
The Summoner Sabaton is lying on the ground down here.  Go to the exit
now, but before you leave pick up the Scythian Bow nearby.

      When you're back in the City of the Khosani, go to the entrance
and talk to the Guardian of the Stone Portal.  He'll give you the Rings
of Light and Stone.  The Ring of Darkness will be ready after you
capture the next two demons.

      Now there's no real order that you need to go in.  You can go
capture Luminar then Titus or Titus the Luminar.  The choice is yours.
What I'm going to do though is go after Luminar first.  I consider him
to be easier than Titus and the dungeon is really short.  So exit the
City of the Khosani and head to the Iona Monastery.


20. Capture the Light

Place: Iona Monastery
Items: Ring of the Gods
       Parchment [(Tome Page 2)(Quest Item)]
Enemies: Bone King x 12
         Bone Servant x5
         Lich x11
         Luminar (Boss)

      Well here we are, back at Iona Monastery AGAIN.  I'm getting
really sick of going back and forth from one place to another.  Oh well.
The only difference between this visit and the last is the enemy line
up.  You need to be careful of the Bone Kings.  They have a strong
physical attack that can bring Flece and Rosalind to the brink of death
in a couple hits.  Just keep that in mind and you'll be fine.

      Okay, your objective here is the Greater Library.  In the first
courtyard there are two Liches on either side of you.  There's also
a Bone King straight ahead against the wall.  Go into the tower on the
right.  There's a Servant in here, but the main reason for coming in
here is that there's a King waiting next to the hole in the wall.  If
you can, try to use Wall of Fire on him.  If you cant do that have Flece
Backstab him.  It won't kill him but you'll hurt him.

      Leave the tower now and you'll see a King guarding the stairs to
the snowy garden.  In the garden there are two more Kings and one
guarding the ramp to the next area.

      When you get to the fallen columns, you'll see 2 Lichs and 2 Kings
in the courtyard.  You can roast all of these guys with Wall of Fire
except for the King on the battlements.  On the battelments you'll find
a Ring of the Gods.

      Go to the narrow corridor that leads to the pair of staircases.
There's a King straight ahead and a pair of Lichs on both sides of the
corridor's exit.  You can take out these three with just two Walls of
Fire.  Go through the corridor and take the right staircase.  At the
top of the stairs is a Lich and two Kings.

      There aren't anymore enemies here, but if you go into the Minor
Library you should find a Parchment lying on the floor.  After you get
that go to the Major Library and fight Luminar.

Boss Fight: Luminar

      The biggest thing you need to be wary of is that Luminar can pick
your guys up.  Luminar only has physical attacks, but if he concentrates
on one character he can quickly reduce their HP. Just make sure you cast
Protect all the time and you'll be okay.  Also, don't cast Lightning
with Rosalind cause it refills him.


      Pick up the items Luminar left behind and leave the Monastery.
On the World Map head toward the Ikaemos Swamp.


21. The Stoned Demon

Place: Ikaemos Swamp, Ikaemos Palace
Items: Nobleman's Gauntlets
       Muhul Carving (Quest Item)
       Parchment [(Tome Page 3)(Quest Item)]
       Magus Leggings
       Hero's Sabaton
       Onslaught Ring
       Prowler Leggings
Enemies: Greater Gorgonne x7
         Onyx Gargoyle x21
         Onyx Golem x29
         Titus (Boss)
         Stone Statue x13

      Well at least we've only had to go here one other time.  When you
get here it might be a good idea to equip Joseph and Jekhar with some
blunt weapons.  The biggest reason for this are the Stone Statues.
They're invulnerable to all other types of physical attacks.  Unlike the
last time you were here the Swamp is dried up.  This makes walking
around a bit easier.

      Alright, right now you need to make your way across the swamp to
the bridge.  East from the bridge is a tree with some Nobleman's
Gauntlets lying at its base.  Cross the bridge now and go left.  You
need to make your way to the large ruin that's on the eastern side.
In the corridor inside, you'll find the Muhul Carving.  Make your way
back and go up the platform to cross the left bridge.

      Once you've crossed the bridge you need to go around the right
side of the palace.  There's a Parchment here that's guarded by an Onyx
Golem.  After grabbing the Parchment you need to go to the other side of
the palace.  There's a hole in the wall here that leads to the Palace.
Before you enter refill everyone and save your game.


Boss Fight: Titus

      In my opinion, Titus is the hardest of the first three demons.  He
primarily uses physical attacks, but he also three other attacks that
suck.  For one of them he can knock down everyone close to him leaving
you helpless for awhile.  He also charges forward knocking down everyone
in front of him.  To avoid this attack you simply need to be at his
side.  These two attacks make the fight a hassle.  The third he does
when he's almost out of HP.  He makes the ground around him rise up into
spikes hurting everyone around for 135-155 damage.  You'll know when
this attack is coming cause he starts glowing purple just before casting
it.  Blunt weapons are the best thing against him so make sure Joseph
and Jekhar have them equipped.  Another thing you might want to do is
summon the Jade Golem.  Sure, he's slow as a rock but he does blunt
damage and can't be knocked down.  Protect is a must for this battle so
make sure it's cast.  Other than that just charge him and watch your HP.


      After you've sucked him into the ring pick up the items he left
behind.  If you go up the southern ramp and head east, you'll find the
Magus Leggings in the ruin.  Go up the northen ramp and then climb the
stairs that are a little to the east.  Straight ahead is the Hero's
Sabaton hiding behind a corner to the left.  Taking the stairs to your
right you'll enter another room.  There's an Onslaught Ring to the left
of the stairs.  Go up the next set of stairs.  In the next room there's
some Prowler Leggings sitting in a corner.  That's all here so leave the
Swamp/Palace and go to the City of the Khosani.


22. It is Your Destiny

Place: City of the Khosani
Shops: Weapon Smith x1
       Armorer x1
       Item x1
       Jeweler x1
Quests: Fulfill the Summoner's Destiny (Ulsadana)
        The Mystery of Luleva (Athana of Sidaeh)
        Curse of the Crone of Savheo (Elioma the Priestess)

      Not much to do here.  Just grab the Ring of Darkness and the new
quests then book it.

      Upon entering the city, you'll begin talking to the Guardian of
the Stone Portal.  He has the Ring of Darkness, but you must speak to
the Ulsadana before he'll give it to you.  Go talk to the Ulsadana and
she'll tell you of the destiny of the Summoner.  Return to the Guardian
and he'll give you the Ring of Darkness.

      Now for the new quests.  From the Guardian, head toward the exit
of the Labyrinth of the Khosani.  Here you'll find a knight named Athana
of Sidaeh.  She'll give you "The Mystery of Luleva" quest.  Now go to
the temple.  On the east side of the temple is Elioma the Priestess
(she's next to two Salamankas).  Elioma will give you the "Curse of the
Crone of Saveho" quest.  That's all here so feel free to leave.


23. Conquer the Darkness

Place: Lenele
Enemies: Alligator Beast x1
         Black Knight x10
         Evil Joseph (Boss)
         Evil Urath (Boss)
         Frozen Bone Knight x18
         Gorgonne x18
         Greater Gorgonne x9
         Lich x49
         Machival (Boss)
         Mummy x31
         Onyx Gargoyle x12
         Onyx Golem x12
         Sornehan Knight x12
         Steel Golem x6

      Back at Lenele AGAIN!  I am so tired of this back and forth
bull*%@#.  Okay, well there aren't any changes here except for the
addition of the 10 Black Knights.  After this part you beat the game.

      Well, once again you have to make your way through the Sewers
and the City.  I'm not going to give you directions because you already
know the way.  Just make your way to the Temple of Urath.  When you get
there the final battle will begin.


Boss Fight: Black Knight x?
            Evil Joseph
            Evil Urath
            Your Summon Monsters

      Okay this fight comes in three parts.  For the first part you have
to fight Evil Urath, a big mother with huge black wings.  In the second
part you'll go up against the dark side of Joseph and some of the summon
monsters from the game.  For the final fight you'll be going toe-to-toe
with Machival himself.

      Evil Urath, well let's just say he's not fun.  He attacks only
with magic.  He has a Dark version of Flame Arrow and Inferno.  The
thing that really sucks though is that he has the Death spell.  When
you see him whip out a scythe, someone's gonna die.  There's about a
50/50 chance that it'll work.  Now, since he has wings that means he
can fly.  When he does fly it's to one of the balconies above.  Your
characters will chase after him when he gets to the balconies.  Before
you can get to the balcony you'll be attacked by Black Knights on the
stairs.  A new Black Knight is spawned about once a minute.  Now you
don't have to fight Evil Urath on the balcony, in fact I advise against
it.  You'll have to face the Black Knights and Evil Urath at the same
time, not fun.  Eventually he'll fly back down to the altar and you can
fight him there.  Cast Protect and Faith.  Protect helps against the
Black Knights and Faith is for Evil Urath's magic.  When you've managed
to deplete Evil Urath of his HP he'll transform into Evil Joseph.

      This part isn't all that hard.  Evil Joseph attacks only with his
sword.  The attacks aren't all that strong (as long as you have Protect
cast) but they do have the ability to knock down your characters.  He
also has the power to summon any monster on the rings.  I think the
power of these guys is based on the Ring Power for their ring so the
difficulty of the fights vary.  The order that he summons is Blackfire
Elemental, Poison Elemental, Blood Elemental, and Blade of Urath.  I
don't know what comes after that because the fight's ended by then.
Evil Joseph is a coward, he runs away frequently and you have to give
chase.  During this part the Black Knights can jump into the fray.
When you kill one, another replaces it.  Kill your dark half and then
you get to fight the Demon.

      Machival mostly uses physical attacks.  He does have the ability
to knock you down so be careful.  He also has an attack where he blasts
a dome of dark energy around him.  Meteor Storm is also in his arsenal
along with an attack that can Curse you.  Machival can also teleport a
short distance so you may have to chase him a little.  You'll want to
have Protect and Faith cast for this fight.  If you can, you'll want to
pick up the Sword of Summoners that was dropped by Evil Joseph.  It has
an attack power of 150!  However, it requires your Heavy Arms Skill to
be at 9.  Just hammer at him and watch your life, eventually he'll go
down for the count.


      Now that you've beaten Machival you have a choice to make.  You
can fulfill your destiny or walk away from it.  To fulfill your destiny
appraoch the altar, to run from it leave the Temple.

                         The choice is yours.



VII. Encounters

      This section isn't really necessary but I thought I'd put it in
anyway.  Probably the main reason I did this was because I like to know
what I'm going up against at all times.  Now, the count might be off
by one or two here and there 'cause it's hard to remember to count an
enemy when you're surrounded and getting beat to a pulp.  So don't send
me any hate mail saying that I'm an idiot and counted wrong.  Also, if
the items you find are different just tell me what you found and don't
say I'm stupid or anything.  Got it?
      Anyway, I've divided the Encounters by what continent they're on.
There's two parts for Medeva because the enemies change when you return
from Orenia.

(Before Orenia)

Enemies: Brown Bacite x13
         Green Bacite x11
Enemies: Lord Korel
*Note - This is part of "The Sword of Jarl" quest*
Enemies: Zane
         Bandit x5
*Note - This is part of the "Ragneli's Robbers" quest*
Enemies: Bone Knight x12
         Bone Mage x7
         Bone Servant x9
Enemies: Orenian Mage x7
         Orenian Soldier x12
NPCs: Elite Guards
      Medevan Knights
Items: Archer's Medallion
Enemies: Barbarian Fighter x2
         Orenian Archer x4
         Orenian Mage x8
         Orenian Soldier x11
Enemies: Bone Servant x28
         Fire Imp x16
Items: Torva's Lute
Enemies: Fire Salamanka x1
         Brass Golem x4
         Broken Brass Golem x5
         Iron Golem x3
NPCs: Khosani Warrior
*Note - This Encounter is required in order to enter the City of the
Enemies: Fire Imp x7
         Red Oni x3
         Red Rokhul x4

(After Orenia)

Enemies: Oni x9
NPCs: Myrick
Enemies: Bone Knight x7
         Lich x11
         Mummy x9
NPCs: Trader (Weapon Smith)
      Trader (Jeweler)
      Trader (Item)
NPCs: King of Talas
*Note - You get "The King of Talas" quest here*
NPCs: Gesualdo
*Note - This only happens after you have Tome Pages 1-6.  You can buy
        Tome Page 7 from him for 500,000 GP.*
NPCs: Crone of Savheo
*Note - This is part of the "Curse of the Crone of Savheo" quest.*
Enemies: Black Knight x20
         Orenian Samurai x11
         Orenian Soldier x11
Enemies: Gargoyle x21
         Grey Stone Golem x11
         Stone Statue x12
Enemies: Blue Bacite x10
         Cave Guardian x11
         Frozen Bone Knight x17
         Ice Witch x6
Enemies: Fire Imp x10
         Fire Salamanka x14
         Red Bacite x19
Enemies: Bone Knight x6
         Bone Mage x11
         Lich x11
         Mummy x17
Enemies: Black Knight x7
NPCs: Khosani Warriors
NPCs: Beggar
      Lenele Refugee x5
Enemies: Cave Guardian x6
         Frozen Bone Knight x12
         Ice Witch x17
Items: Huk Kinar's Skull (only after you give Ilaru the mirror)
Enemies: Black Imp x6
         Blue Minotaur x7
         Blue Oni Male x14
Items: Udakar's Heart (only after you give Ilaru the mirror)
Enemies: Khosani Heretic x28
*Note - This is part of the "Haenul and the Gemstone of Eraekor" quest.*
Enemies: Bone Servant x21
         Mummy x10
Enemies: Blue Bacite x17
         Sornehan Knight x19
Items: Bacite's Gallbladder (only after you give Ilaru the mirror)
Enemies: Burning Bone Knight x6
         Frozen Bone Knight x13
         Ice Witch x15
*Note - This Envounter happens only afer you buy Tome Page 7 from
        Gesualdo.  It is the only Encounter that will occur until you
        beat Mortankas.*


Enemies: Orenian Archer x10
         Orenian Samurai x10
         Orenian Soldier x11
Enemies: Oni x15
         Oni Mage x8
Items: Ghimaadi's Cloak
       Nobleman's Sabaton
       Ring of Speed
*Note - The Ghimaadi's Cloak only appears after you give the Sparrow's
        Egg to Nandi.*
Enemies: Orenian Samurai x7
NPCs: Ahlang
*Note - You get the "Pursued by Death" quest here.*
Enemies: Red Rokhul x12
         Rokhul x19
Items: Sparrow's Egg
*Note - The Sparrow's Egg only appears after you get the "Nandi the
        Gatherer quest.*
Enemies: Gorgonne x6
         Greater Gorgonne x1
NPCs: Death (he's the cat)
*Note - This is part of the "Pursued by Death" quest.*
Enemies: Og Mage x2
         Orenian Archer x4
         Orenian Samurai x4
         Orenian Soldier x5
         Sand Rokhul x3
Enemies: Sand Minotaur x10
         Sand Rokhul x5
Enemies: Brown Bacite x6
         Normal Rokhul x4
         Sand Rokhul x5
NPCs: Tathal the Wanderer
Items: Mellifluous Scoh
       Ring of Grounding
*Note - This is part of the "Tathal the Wanderer" quest.*
Enemies: Bone Mage x5
         Burning Bone Knight x10
         Mummy x1
Items: Summoner's Torque
Enemies: Sand Rokhul x3
NPCs: Sorcha
      Little Berach
      Kangji (Weapon Smith/Armorer)


VIII. Quests

      All of the story quests and side quests I've come across are
listed here.  For the ones that I've completed/partially completed, I
have also written how I finished them and what the reward(s) were.  For
the ones I haven't completed I have put a "*HC*" below the quest title.
This is also divided into two sections: Story Quests and Side Quests.
The story quests contain spoilers and will be at the bottom.  Why at the
bottom you ask?  Well you're probably not reading this section to figure
out how to beat the story quests, that's all in the Walkthrough.  You
wanna know how to complete every side quest so that goes first.

Side Quests:

1. Aesik's Sword: Aesik, a villager of Masad, has asked you to give his
                  ancestor's sword to his nephew Earis.  The nephew
                  lives somewhere in Lenele.
Solution: Earis can be found in the Lenele Marketplace.  He's the
          soldier just to the right of the bridge leading to the
          southern part of the Marketplace.
Reward(s): 100 XP & Bastard Sword

2. Durgan's Lucky Charm: Durgan the sailor needs his lucky charm, an
                         earring from a spirit of the sea of Khadim.  He
                         lost it in a game of chance with a gambler
                         named Ivas.  Find the earring and bring it to
                         Durgan near the docks of Lenele.
Solution:  Southwest from the Keep in the Old City you'll find Ivas the
           Gambler.  Ivas will tell you that he sold the earring to
           Gebbin the Pawnbroker.  Head northeast to the Keep to find
           Gebbin hobbling in circles around the Keep.  Gebbin sold the
           earring to a merchant named Agilo in Lenele Marketplace.
           Agilo can be found next to a blue booth near the main street.
           Once again, he doesn't have the earring.  He gave it to his
           mistress Dama.  Goodwife Dama can be found in the southern
           part of the Marketplace near the horse trader.  Dama gave
           the earring to Torras, a jeweler in the Crown District.
           Torras can be found in the northern part of the Crown
           District, next to the park.  As usual, he doesn't have the
           earring.  In fact, he never got it.  The girl Dama sent
           to Torras with the earring was trampled by a horse.  Torras
           says that he saw a rat run away from her corpse with a
           "shiny object" in its mouth.  He tells you to go see Humbus
           the Rat Catcher.  Humbus is straight across from the south
           side of stables.  Once again, Humbus doesn't have the
           earring.  He gave it to his friend Chengdai who's halfway
           to Orenia.  Chengdai is in the Tower of Eleh.  Refer to
           section 12 for directions.  Surprise, surprise, Chengdai
           doesn't have it either.  He gave it to his brother Likai
           who's in Wolong.  Likai only appears when you return to
           Wolong after it's been liberated.  Likai is standing next
           to the entrance to the town square.  You're not gonna
           believe this, Likai HAS THE RING!  Unfortunately, you're
           going to have to lie to him and say that it's needed to
           fulfill the prophecy.  When you're able to go back to
           Lenele, give the earring to Durgan.
Reward(s): 100 XP (Ivas), 200 XP (Gebbin), 200 XP (Agilo), 300 XP
           (Dama), 400 XP (Torras), 500 XP (Humbus), 1,000 XP
           (Chengdai), 4,000 XP (Likai), 100,000 XP (Durgan),
            Breaching Claymore

3. The Seeds of Aahur: In the harbor district Lenele, Beelon has hired
                       you to bring the Seeds of Aahur to a Khosani
                       merchant named Elarh, who will pay you 2,000
                       gold for the delivery.
Solution: Elarh is in the City of the Khosani.  From the entrance, go
          down the main walkway and you'll see a house on your right.
          This is where Elarh is.  Do not ask for more than 1,000 GP
          for the seeds.  If you do he'll only pay you 500 GP.
Reward(s): 1,000 GP, 400 XP

4. Crazy Iven: Near the Lenele docks, you meet Crazy Iven, who speaks
               only in gibberish.
Solution: Iven's gibberish is actually a cryptic message.  The phrases
          "Big delicious" & "Treasure" are clues.  To the left of Iven
          is a platform with a huge fish hanging on it.  Examine the
          fish and you'll receive your reward.
Reward(s): Fiery Falchion

5. Ragneli's Robbers: Near the Lenele docks, The Great Ragneli hired
                      you to get rid of a band of robbers that have
                      his caravans.  He requires the leader's bow as
                      proof that you have completed the task.  Zane
                      can be found in the grasslands near Lenele.
Solution: You'll meet Zane in an Encounter in the area surrounding
          Lenele.  When you talk to Zane, tell him you'll leave them
          alone if he gives you his bow.  You could fight them but it's
          a tough fight.  With Zane's Bow in hand, return to Ragneli in
          the Lenele Outskirts.
Reward(s): 500 XP, 10 GP

6. The Sword of Jarl: Lord Korel, a Medevan nobleman, has absconded with
                      a sword he has commissioned from Jarl the Smith.
                      Find Lord Korel and extract from him either the
                      sword or the gold to pay for it.  Korel often
                      hunts in the grasslands near Lenele.
Solution: Lord Korel can be found on the grasslands (just like Jarl
          said).  You'll find him during an Encounter and he'll be the
          only enemy there.  Korel won't give you the money for the
          sword.  He will however give you the sword, over his dead
          body.  Kick his cheap arse and take the sword back to Jarl.
Reward(s): 500 XP, Medevan Hatchet

7. Cerval's Game: A thief named Cerval used counterfeit coins to buy
                  silk garments from Mercer the Tailor.  These garments
                  are very expensive, and Mercer will be ruined if he
                  doesn't get them back.  Find the thief and return
                  the silk garments to Mercer.
Solution: Cerval is in the Lenele Sewers next to the exit to the Old
          City.  Talk to him and tell him you're there to return the
          stolen goods.  Eventually Cerval will grow angry and attack
          you.  Kill the thief and take the Silk Garments back to
          Mercer in the Marketplace.
Reward(s): 500 XP & Silk Breeches

8. Shards of the Ghimaadi: Find three shards from the ancient Sudani
                           cities of glass: red, green, and blue.
                           Bring these shards to Varyssa in the Old
                           City, and she will give you a treasure only
                           the Ghimaadi know how to make.
Solution: The Blue Glass Shard can be found in the Temple of Urath.
          Refer to sub-section 2g for directions.  The Green Glass Shard
          is in the Lenele Sewers.  Refer to sub-section 2h for
          directions.  The Red Glass Shard is in the Iona Catacombs.
          Refer to sub-section 3a for directions.  Once you have all
          3 pieces, return to Varyssa in the Old City.
Reward(s): Shard Sword

9. The Infestation: In the Old City of Lenele, a sewer cleaner named
                    Merden is offering a bounty for Bacites killed in
                    the sewers.  Merden will pay you 50 gold for each
                    Bacite slain, but you must give him the Bacite's
                    tail as proof.
Solution: There isn't a way to finish this quest, but you cannot claim
          your reward anymore after you get the Ring of Stone.
Reward(s): 50 GP per Bacite Tail.

10. The Salt Smugglers: Smugglers are sneaking salt into Lenele and
                        hiding their supply somewhere in the city.  A
                        man named Pedrog is looking for their hiding
                        place.  Pedrog wants the location of the hiding
                        place and evidence of their smuggling
Solution:  The salt smuggler's are the 3 Medevan Thieves you come across
           in the Lenele Sewers near the exit to the Old City.  Once
           you've grabbed the Chunk of Salt, return to the Old City and
           talk to Pedrog.
Reward(s): 375 XP & 900 GP

11. The Merchant of Orenia: In the Old City of Lenele, a man named
                            Aravind has asked you to find out what
                            happened to his friend Jinyan an Orenian
                            merchant whose house was torched by an
                            angry mob.
Solution: Go to the Keep and talk to Gorbus the Guard.  He'll tell you
          that Jinyan is in the prison but can't be released until he
          gets a release order.  There's no way you can get an actual
          release order so you need to get some forged ones.  You now
          need to go talk to Dagis the Forger.  Dagis is in the
          southeastern part of town on the way to Tancred's Haven.  Pay
          the 25 GP and you'll get the Forged Document.  Return to the
          Keep and give the Document to Gorbus.  When Gorbus asks where
          you got it just give him 20 GP.  Return to Aravind and don't
          tell him that you used forged documents.
Reward(s): 100 XP (Gorbus), 75 GP & 150 XP (Aravind)

12. The Beggar's Eyes: In the Old City of Lenele, a blind beggar wants
                       his eyes back.  The eyes were stolen by an
                       Apothecary who needs tem to make an elixir.
Solution: The Apothecary is at the Item shop next to the southern most
          exit to the Lenele Marketplace.  Unfortunately, the
          Apothecary will not part with the eyes for free.  He will
          give them to you only if you bring him the tongue of a Fire
          Salamanka.  The Fire Salamanka can be found somewhere west of
          Lenele, but only during the day.  Once you find the Salamanka
          and take its tongue, return to the Apothecary.  Trade for the
          Bottle With Eyes, and return them to the beggar.
Reward(s): 200 XP (Beggar), Blessed Surcoat

13. The Rag Doll: Near a well in the Old City, a butcher laments the
                  loss of his daughter's rag doll.  Without the doll,
                  his daughter will become sick and die.  The doll fell
                  down a well, and the butcher does not know how to
                  retrieve it.
Solution: The Rag Doll can be found in the Lenele Sewers.  Refer to
          sub-section 2h for directions on how to get it.  Once you've
          retrieved the Rag Doll, return to the Weeping Butcher in the
          Old City.
Reward(s): 400 XP, High Quality Knife

14. The Salamanka's Tongue: In the Old City, the Apothecary has agreed
                            to give you the beggar's eyes in exchange
                            for the tongue of a Fire Salamanka that can
                            be found in the hills to the west.
Solution: The Fire Salamanka is in an Encounter in the hills west of
          Lenele.  Kill the Salamanka and bring its tongue to the
Reward(s): 50 XP & Bottle With Eyes

15. The Encyclopedia of Heresies: In the Crown District, a priest named
                                  Zefnat is missing two volumes from his
                                  Encyclopedia of Heresies.  He gave you
                                  250 gold to purchase Volume 28 from a
                                  book dealer named Bibrus.  Zefnat will
                                  reward you once his encyclopedia is
Solution: Bibrus can be found in the southern section of Lenele
          Marketplace.  Ask for the book and when he asks if you were
          sent by Zefnat say no obviously.  Take the book for 200 and
          bring it to Zefnat.  When you give Vol. 28 to Zefnat, he
          tells you that Vol. 67 is at the Iona Monastery.  Vol. 67 can
          be found in a bookcase in the Minor Library.
Reward(s): 300 XP (Bibrus), 500 XP (Zefnat), Garnet, 750 XP (Zefnat)

16. Pomporo's Heirloom: In the Crown District, the merchant Pomporo has
                        hired you to find his ancestor's signet ring,
                        which was stolen from his chambers.  He suggests
                        you begin by speaking to his wife Cordelia and
                        the chambermaid.
Solution: You don't need to speak to his wife or the chambermaid.  His
          Signet Ring is in the Lenele Sewers.  Refer to sub-section 2h
          for directions.  Once you've found the Signet Ring return it
          to Pomporo in the Crown District.
Reward(s): 600 XP, Berserker Sword

17. Elodach the Initiate: Elodach the Initiate has vanished from the
                          Temple of Urath.  If you learn anything about
                          his disappearance, tell Jerve the Elder at
Solution: Next to the building south of the middle bridge to the Crown
          District in the Marketplace is Madog the Beggar.  Give Madog
          5 GP and he'll mention that he's seen Elodach.  Go back to the
          Temple of Urath and tell Jerve.  The priest gets mad at you
          for your accusations and sends you away.  Return to Madog and
          give him 10 GP.  Go back to Jerve and tell him of the
          information you've just learned.  Jerve tells you that in
          fact a feather from Urath was just stolen.  When you tell him
          what you've heard about Elodach but he doesn't believe you
          again.  Go back to Madog and you'll learn that Elodach has
          fled to Iona.  Now you have to go to Iona.  The Urath Feather
          can be found in the park to the left of the Great Library.
          The feather is placed all the way in the back.  Return the
          feather to Jerve.
Reward(s): 700 XP, Ring of Talent

18. The Amulet of Prince Yon: A man named Drego has hired Flece to steal
                              an amulet that once belonged to the late
                              Prince Yon.  Find the amulet in the royal
                              palace and bring it to Drego in the harbor
Solution: Yon's amulet is in the locked room on the third floor of
          Lenele Palace.  Take the amulet to Drego, he's in the
          southeast corner of Lenele Outskirts.
Reward(s): 200 XP, 2,000 GP

19. Novice Sama: Brother Eamon is searching for a novice named Sama.
                 She is late for her lesson with the Master of Keys.
                 Find Sama and inform Eamon of her whereabouts.
Solution: Sama can be found in the small garden to the left of the Great
          Library.  When you talk to Sama promise to keep her secret and
          help her.  She'll give you Sama's Book and asks you to return
          it to the Great library.  What it basically comes down to now
          is whether you want XP or GP.  If you give the book to Brother
          Morhan at the Great Library you get XP.  If you give it to
          Brother Eamon you get GP.  If you choose to give it to Morhan
          he'll ask you where you got the book.  It doesn't matter what
          you tell him so do what you want.
Reward(s): 200 XP (Morhan) or 200 GP (Eamon)

20. Miala of the Iomani: On Iona, Sister Miala asked you to find her
                         long-lost brother, Amas.  As children, Miala
                         and Amas were kidnaped by pirates and
                         separated on their journey.
Solution: Amas is a priest in the Temple of Urath.  You can find him in
          the outer circle (the rooms that go around the church, not the
          room with the stained-glass windows).  Talk to Amas and he'll
          give you the Iomani Necklace to take to Miala.  Return to Iona
          and give her the necklace.
Reward(s): 150 XP (Amas), 800 XP (Miala), Garnet

21. Qelah of the Muthavi: Sister Qelah wishes to return to Muthavi, an
                          an island in the Galadian Archipelago.  If
                          you happen to meet a Muthavi trader, tell him
                          the daughter of Tirasa waits for him on Iona.
Solution: You can find a Muthavi Captain in the Lenele Outskirts.  The
          Captain is on the docks in the eastern part of the Outskirts.
          Talk to the Captain and he'll set sail for Iona.  Return to
          Iona and talk to Sister Llio.  Llio is on the battlements
          behind the tower where you find Abbot Laurent.
Reward(s): 250 XP (Muthavi Captain), 900 XP (Llio), Ring of Proficiency

22. The Tome of Gahnis: On the island of Iona, a monk has given you the
                        Tome of Gahnis.  He explains that one day you
                        will meet a man searching for it.  He will come
                        to Iona, and you must be the one to give it to
                        him.  He will speak its name.
Solution:  You can end this quest only after you get the Khosani
           Scrolls.  Go to the Iona Monastery.  In the ruined garden to
           the left of the Great Library is a man named Iodir the
           Heretic.  Give him the Tome and you're done.
Reward(s): 10,000 XP, Thermal Medallion

23. Tathal the Wanderer: The daughter of an Orenian holy man, Sister
                         Bilan has given you a scroll of her father's
                         teachings.  Give the scroll to Tathal the
                         Wanderer, a Medevan vagabond who had been his
                         disciple.  Bilan doesn't know where to find
Solution: Tathal can be found during an Encounter in the desert areas of
Reward(s): 6,000 XP, Blue Dragon Scale

24. Wid the Terrified: Find the Axe of Ikus for Brother Wid the
                       Terrified, a monk who needs the weapon to
                       confront the phantoms that haunt him.  The blade
                       lies hidden in the Catacombs below the Crypt of
Solution: The Axe of Ikus is in the Iona Catacombs.  Refer to sub-
          section 3a for direction.  When you've retrieved the axe give
          it to Brother Wid.
Reward(s): 700 XP, Ring of Health

25. Torva's Magic Lute: Attacked by monsters while picking flowers for
                        his amour, Torva the Bard has lost his lute.
                        The monsters made off with the instrument,
                        without which Torva has no hope of wooing Lady
                        Isele.  Find the lute and return it to its
                        rightful owner.
Solution: I've found Torva's Lute in the hilly area just west of
          Lenele.  The only time you can get it though is at night and
          in an Encounter in a forest.  From where you start at the
          Encounter, the lute is to your right, next to a Bone Servant.
          When you've found the lute return it to Torva in the Lenele
Reward(s): 500 XP, 125,000 GP

26. The Lord Chamberlain's Men: Torvel, leader of the troupe of actors
                                on Lenele's Crown District, has asked
                                for your help.  The Master of Revels
                      banned the company from performing in the Palace,
                      but Torvel thinks you might be able to change his
Solution: The Master of Revels is in Lenele Palace.  You can find him to
          the right of the right flight of stairs next to the entrance.
          He'll tell you that the only way for Torvel's troupe to make
          up with him would to find 6 Stonefire Lanterns.  Krys the
          Lantern Maker, in the Marketplace, is the only one who can
          make them.  When you talk to Krys, he'll tell you that the
          only way he can make the lanterns is with Gargoyle blood.
          Gargoyles can be found in the Ruins of Ikaemos.  When you've
          acquired 6 Gargoyles Blood, return to Lenele and give them to
          Krys.  Krys will make the Stonefire Lanterns for you.  Take
          the lanterns to the Master of Revels now.  Go talk to Torvel
          again and you'll complete the quest.
Reward(s): 2,000 XP (Krys), 500 XP (Master of Revels), 2,000 XP
           (Torvel), 5,000 GP

27. The Fate of Rhukha: The Khosani never learned the fate of their
                        hero, Rhukha, who captured the Demons in the
                        rings of summoning to end the Chaos of Ten
                        Thousand Years.  If you learn what happened to
                        Rhukha, tell the Keeper of Lore.
Solution: The first part of this quest is in the Caverns of Wolong.
          There are two things to do in here.  The first thing you need
          to do is find the Khosani Sword.  Refer to sub-section 13a for
          directions.  Second thing you need to do is when you reach
          Balis the Demilich.  Go left from him and you'll see two white
          caves.  Go in the one on the left and then take the first left
          path.  This takes you to a pool of water with a Lich named
          Tiansi standing next to it.  Talk to him and you're done in
          the Caverns.  The next part of this quest is in Liangshan
          Forest.  After you've retrieved the Khosani Scrolls from
          Sornehan, return to the Keeper of Lore.  Ask him about the
          quest of Rhukha.  You'll be given the option to tell him what
          you learned from Tiandi and you'll get 15,000 XP and the
          Articus Mantellum.  Give him the helmet and you'll get another
          15,000 XP and the Farslayer Bow.  When you give him the sword
          you'll get 15,000 XP again and a Singed Robe.
Reward(s): 2,000 XP (Tiandi), 15,000 XP (Keeper of Lore), Articus
           Mantellum, 15,000 XP, Farslayer Bow, 15,000 XP (Keeper of
           Lore), Singed Robe

28. Secrets of Dakhanim: The Khosani Priestess Ilaru desires the secret
                         of Nutengov's potion.  The mage belonged to a
                         secret society known as the Dakhanim, Masters
                         of Invisible Script.  Any page that contained
                         Nutengov's writing would appear to be blank.
Solution:  The first step in completing this quest is in Liangshan
           Forest.  Here you can find the Blank Parchment.  Refer to
           section 14 for directions.  You can't do anything else for
           this quest until you get the Ring of Darkness toward the end
           of the game.  At this point Ilaru will appear at the altar
           again and you can talk to her.  She'll tell you that she
           needs the Mirror of the Dakhanim.  Head over to the Iona
           Monastery now.  You can find the Mirror in the first tower
           on the floor in the corner.  Head back to the City of the
           Khosani and talk to Ilaru.  She'll tell you that she needs
           three things to make the potion: the skull of the Lord of
           Winter, the heart of Udakar the Bull-Man, and the
           gallbladder of a Blue Bacite (ewww).  These three items can
           all be found on the World Map.  The gallbladder is in an Ice
           Night Encounter and is guarded by a Blue Bacite next to the
           exit at the top of the mountain.  Udakar's Heart and Huk
           Kinar's Skull are in seperate Ice Day Encounters in the same
           spot as the gallbladder.  When you've managed to recover all
           three items go back to Ilaru to complete the quest.
Reward(s): 10,000 XP (Ilaru), 25,000 XP (Ilaru), 100,000 XP (Ilaru),
           Summoner Platemail

29. The Ghost of Ikaemos: The ghost of Munorus, counselor of the Priest-
                          King Apaset, haunts the ruins of Ikaemos.  To
                          put his soul at rest, you must find and bring
                          to him the necklace of Queen Vaesura.
Solution: Vaesura's Necklace can be found in Ikaemos Swamp.  It's on the
          left side of the huge ruin where you can gain access to the
          Ikaemos Palace Upper Level.  Give the necklace to Munorus to
          complete the quest.
Reward(s): 1,000 XP

30. The Lord of Logaros: Avenge the Lord of Logaros, disgraced by Sir
                         Horum of Roak, a supporter of Prince Sornehan.
                         Sir Horum guard's the Devil's Bridge across the
                         Royal Canal.
Solution: Sir Horum can be found next to the middle bridge to the Old
          City.  Slay the knight and tell the Lord of Logaros.
Reward(s): 2,000 XP, Logaros Longsword

31. Adeslani's Brother: Help Adeslani find her brother Hargolus.  She
                        believes he is hiding at the house of a friend
                        in the Crown District.  Adeslani will lead the
                        way, but she needs you help getting past the
                        sentries and patrols.
Solution: Just follow Adeslani and wipe out any enemies you encounter.
Reward(s): 4,000 XP

32. The Emperor's Dragon Scales: Find the four Dragon Scales of the
                                 Emperors of Orenia.  In the Tower of
                                 Eleh, a slave named Xueli gave you the
                                 Green Dragon Scale.  The others lie
                                 hidden throughout Orenia.
Solution: Xueli, who gives you the quest, gives you the Green Dragon
          Scale.  The Red Dragon Scale is located in the Wolong Caverns.
          Refer to sub-section 13a for location.  The Blue Dragon Scale
          is held by Tathal the Wanderer.  You can find Tathal in an
          Encounter in the desert region of Orenia.  The Gray Dragon
          Scale is in the Liangshan Forest.  Refer to section 14 for
          directions.  You can give the dragon scales to a man named
          Gongji.  He's at the Jade Temple after you defeat Murod.
Reward(s): Dreadblade

33. The Family Tradition: In Wolong, the widow Fangyin has given you an
                          old coin and a locket.  They belonged to her
                          dead sons, and they must be brought to the
                          cemetery in Liangshan, in accordance with the
                          traditions of her family.
Solution: Go to Liangshan Forest and head toward the cemetery.  Talk to
          the Oni next to the riverbank and leave the coin and the
          locket.  Return to Wolong and speak to Fagnyin.
Reward(s): 4,000 XP (Oni), 7,000 XP (Fangyin), Parrying Dagger

34. The Statue of Gaodi II: In Wolong, a sculptor named Caishi laments
                            that his statue of Gaodi II has been
                            dismembered by General Pijian's soldiers.
                            He has found the torso but is missing the
                            head, arms, and legs.  Help Caishi
                            reassemble the statue.
Solution:  The head is in Wolong.  It's next to the cliff on the eastern
           side of the town.  You'll find it next to the southern most
           lamp.  The both legs are in the Caverns of Wolong.  You'll
           have to make your way down to the collapsed buildings to get
           the right leg.  It's in the building on the left side of the
           bridge.  The second leg is deeper in the caverns near Azha.
           From Azha you'll need to take the first path to the right and
           then go right again.  The leg is right next to the riverbank.
           The left and right arms are in Liangshan Forest.  Refer to
           section 14 for directions to get those two pieces.  When
           you've given all five pieces to Caishi you get 3,000 XP and
           an Anti-Magus Torque.
Reward(s): 1,000 XP for the head, 2,000 XP for each arm/leg, 3,000 XP,
           Anti-Magus Torque

35. Nandi the Gatherer: In Wolong, Nandi the Gatherer has offered to
                        make a potion for you that only she can concoct.
                        The only condition is that you must find the
                        ingredients.  The first thing Nandi requires are
                        the leaves of a plant called "Sparrow's Egg."
Solution: The Sparrow's Egg is in an Orenia-Night Encounter with a bunch
          of Rokhuls.  Give the plant to Nandi and she'll tell you to
          find a Ghimaadi's Cloak.  This is in an Orenia-Day Encounter
          with a bunch of Oni.  After you give this to Nandi she'll tell
          you to find some Bane's Kiss which is in Liangshan Forest.
          Refer to section 14 for directions.  When you get the Bane's
          Kiss go back to Wolong and give it to Nandi.
Reward(s): Nandi's Potion

36. Longyue's Hat: In Wolong a villager named Longyue has asked that you
                   find his hat in the forest of Liangshan.  To help him
                   and his friends escape Pijian's soldiers, Longyue
                   gave his hat to forest spirits.  If he fails to
                   retrieve the hat he will die.
Solution:  Refer to section 14 for the directions to the hat.  When
           you've retrieved the hat go back to Wolong and give it to
Reward(s): 5,000 XP (Longyue), Well-Honed Katana

37. Pursued by Death: Ahlang is fleeing Death, who appears in the guise
                      of a cat.  Ahlang has eluded Death by telling him
                      jokes and riddles, then feeing as the cat laughs
                      at or ponders the tale.  Find a fisherman named
                      Ruidi in Wolong and ask him for more material.
Solution: This quest can be found in an Orenia-Day Encounter.  Go to
          Wolong and from the entrance head left.  Ruidi is at the
          next dock.  He'll tell you to go to Liangshan Forest and ask
          the Guardian there for some tree bark.  Make your way to the
          forest and ask the guardian for the tree bark.  He'll give you
          two pieces, one for Ahlang and the other for Death.  Go back
          to Wolong now and talk to Ruidi.  Leave Wolong and find Ahlang
          and Death.
Reward(s): 1,000 XP (Ruidi), 2,000 XP (Death), 2,000 XP (Ahlang),

38. Child of the Spirits: A forest Oni named Piaobo has given you a
                          wooden box containing her immortal spirit.  To
                          help her reclaim her human form, throw the box
                          into the sacrificial pit of the Wolong
                          Caverns.  You must not open the box.
Solution: Go to the Wolong Caverns and approach the pit.  Talk to the
          Jade Temple Ghost on the bridge and choose to "throw the box."
          Leave the Caverns and go down to the town.  Behind one of the
          large buildings in the western part of town, you'll find
          Piaobo.  Talking to her will end the quest.
Reward(s): 1,000 XP (Jade Temple Ghost), 5,000 XP (Piaobo), Ring of

39. The King of Talas: The King of Talas searches for his crown and
                       scepter.  A trickster spirit stole them many
                       years ago.
Solution: You can get this quest in an Encounter on the World Map.  Once
          have it and have gotten the Khosani Scrolls, talk to Uligo the
          Artisan in the City of the Khosani.  He can be found on the
          building to you left from the entrance.  Uligo will tell you
          that the Khosani are responsible for the loss of the king's
          scepter and crown.  Go back to the World Map and find the king
          again.  Tell him what Uligo told you and he'll say that he'll
          follow your advice.  After you captured three of the Demons,
          go back to the City of the Khosani.  The King of Talas is
          beside the building where Uligo is (you can see him from the
Reward(s): 40,000 XP (Uligo), 5,000 XP (King of Talas), 20,000 XP (King
           of Talas), Hero's Platemail

40. The Seeds of Aahur, Part 2: According to the Khosani merchant Elarh,
                                the Seeds of Aahur are not growing as
                                Beelon had promised.  Find Beelon in the
                                ruins of Lenele and ask him why the
                                seeds won't grow.
Solution: Go to Lenele to find Beelon.  Once you reach Lenele, go
          forward from the entrance.  You'll see a man named Pyrtin
          sitting on the ground.  He'll tell you that Beelon is dead,
          but he knows where the Dust of Aahur is.  He dropped it in
          Iona while he was fleeing.  Travel to Iona now.  The Dust of
          Aahur can be found in the tower where you met Abbot Laurent.
          You can find the Dust up the stairs.  Return to the City of
          the Khosani and give the Dust to Elarh.  Elarh will give you
          50,000 GP, but you agreed on 100,000 GP.  Tell him that "We
          agreed on 10,000" (10,000 is a typo, it's supposed to say
Reward(s): 16,000 XP (Elarh), 100,000 GP

41. The Ohmedilosi: In Orenia you found an Ohmedilosi, an ancient map of
                    Khosani cities.  To complete the artifact, find the
                    carvings of three cities marked on the tablet:
                    Umakil, Dehilos, and Muhul.
Solution: The Umakil Carving is in the Lenele Sewers.  The Dehilos
          Carving lies in the Lenele Palace.  Refer to section 18 for
          directions for both of these.  The Muhul Carving is in the
          Ikaemos Swamp.  Refer to section 21 for directions.  After
          you get the three pieces return them to Kiva.
Reward(s): 60,000 XP (Kiva), Vengeful Katana

42. The Hunting Horn of Vadagar: Find the hunting horn of Vadagar and
                                 bring it to Saato the priestess in
                                 Saanavarh.  In the legends of the
                                 Khosani, Urath used the horn to seal
                                 the portal to Laharah's infernal realm.
Solution: In order to get the horn you're going to have to go back to
          Lenele Sewers.  The Hunting Horn can be found in on of the
          green tents in the sub-basement there.  Return the Hunting
          Horn to Saato.
Reward(s): 10,000 XP (Saato), Nobleman's Platemail

43. Haenul and the Gemstone of Eraekor: A Khosani warrior named Haenul
                                        leads a band of renegades in the
                                        mountains near Saanavarh.  They
                                        have stolen the Gemstone of
                                        Eraekor.  Defeat Haenul and
                                        return the gemstone to the
                                        Khosani priestess Athodi.
Solution: Haenul can be found in an Encounter not far from the City of
          the Khosani.  You'll know you've found the right one 'cause a
          Khosani Heretic will attack as soon as you get there.  Haenul
          can be found at the far end of the area (he's red).  Pick up
          the gemstone now and return to the City of the Khosani.  Give
          the jewel to Athodi to claim your reward.
Reward(s): 30,000 XP (Athodi), Parchment (Tome Page 5), Bone Jerkin

44. The Mystery of Luleva: At the command of a winged messenger, Lady
                           Athana of Sidaeh searches for a child named
                           Luleva.  If you find the girl, bring her back
                           to the Khosani stronghold.
Solution: Luleva can be found in Lenele.  She's all the way by the
          theater in the Crown District.  After her creepy conversation
          go back to the City of the Khosani and tell Athana.
Reward(s): 5,000 XP (Luleva), 15,000 XP (Athana)

45. Curse of the Crone of Savheo: The Crone of Savheo has turned several
                                  Khosani warriors into Fire Salamanka.
                                  Elioma the Priestess has asked you to
                                  find the Crone and persuade her to
                                  lift the curse.  The Crone lives in
                                  the forest.
Solution: The first thing you have to do for this quest is find the
          Crone.  She can be found in a Forest Day Encounter.  The Crone
          will ask for the Stone Rose of Ovaka before she will lift the
          curse.  Return to the City of the Khosani and talk to Elioma.
          She'll tell you about the history of the rose and that she
          doesn't know where it is (but I do;).  Head to the Ikaemos
          Swamp and go into the Palace.  The Stone Rose lies next to the
          altar with the pool of blood around it.  Grab the rose and
          head back to the City of the Khosani.  Talk to Elioma and show
          her the rose.  Leave the city and find the Crone again.  Give
          the rose to the Crone and go back to the City of the Khosani
          again.  Talk to Elioma to complete the quest.
Reward(s): 15,000 XP (Elioma), 35,000 XP (Elioma), 35,000 XP (Crone),
           65,000 XP (Elioma), Battle Torque

46. Tome of the Nhuvasarim: Although this is never in the Quest Journal
                            it's still a quest.  You start this when you
                            pick up the Tome (Nhuvasarim Tome) after you
                            defeat Murod.  Flece must have Appraise at
                            10 in order to complete this (or you can
                            have Appraise at 9 and equip the Thief
                            Gauntlets).  The goal is to collect the 8
                            pages that are ripped out of the tome.
Solution: Here's the location of the 8 pages:
          1- You get this after beating Sornehan.
          2- In the Minor Library when you go to Iona to defeat Luminar.
          3- In the Ikaemos Swamp on the right side of the palace.
          4- The room with the waterfall in the Lenele Sewers.
          5- Given to you after you complete "Hanuel and the Gemstone of
          6- In the southwest corner of the park in the Lenele Crown
          7- Buy from Gesualdo in a Forest-Day Encounter for 500,000 GP.
             This happens only when you have the first 6 pages.
             *Note: Doing this will enable the Encounter where you fight
             Mortankas.  This is the only Encouter that will happen
             until you beat him.*
          8- You get the last page after you kill Mortankas.  You can
             kill him by summoning the Jade Golem and casting Jade Beam
             several times.  You can also summon the Dragon of the Four
             Winds to kill him in one attack.
          After you have all 8 pages save, and I mean SAVE!  The next
          part is the hardest fight in the whole game and you only get
          one chance.  Find Gesualdo again and he'll ask for the 8
          pages, give them to him and proceed on.  You'll be taken to a
          room that looks exactly like the one you fought Murod in.
          However, Murod isn't the enemy here, it's the Four Riders.
          You've go to take on all Four at the same time, and they seem
          to be stronger than ever.  The first thing you must do is cast
          Protect.  After that I suggest you go after Serpent.  His
          status attacks make things really difficult.  When you've
          killed him you should go after Tiger, then Phoenix, then
          Ghost.  When you beat them you'll leave the Tome and Gesualdo
          will gibve you the Laharah Summon.
Reward(s): Laharah Summon

Story Quests:

*****************************SPOILER ALERT******************************

1. Find Yago: Find Yago, the vagabond who taught you how to use the
              summoning power.  After the destruction of Ciran nine
              years ago, Yago said to find him in Lenele if you
              ever needed him.
Solution: Follow the walkthrough from section 1-2h.
Reward(s): 200 XP (Yago), Sneak Skill, Summon Skill, Ring of Darkness

2. Find the Ring of Light:  Find the Ring of Light on the island of
                            Iona, east of Lenele.  Yago believes the
                            ring lies hidden on the island.  Once you
                            have the ring, tell Yago what you've
                            learned about the Ring of Fire and the
                            Ring of Stone.
Solution: Follow sections 3-5 to complete this quest.
Reward(s): Ring of Light

3. Find the Ring of Stone: Speak to Abbot Laurent of the Iona Monastery
                           and ask him to help you find the Ring of
                           Fire and the Ring of Stone.
Solution: Follow section 7-9 in the Walkthrough.
Reward(s): Ring of Stone

4. Find the Ring of Fire: Speak to Abbot Laurent of the Iona Monastery
                          and ask him to help you find the Ring of
                          Fire and the Ring of Stone.
Solution: Follow section 4-6a in the Walkthrough.
Reward(s): Ring of Fire

5. Defeat the Emperor Murod: Find the four rings of summoning: the Ring
                             of Darkness, the Ring of Light, the Ring
                             of Stone, and the Ring of Fire.  Once
                             these rings are in your possession, Yago
                             will tell you what must be done to
                             confront the Emperor.
Solution: This quest dissapears after section 11 in the Walkthrough
Reward(s): N/A

6. Tancred's Assassin: An Orenian woman dressed in white poisoned
                       Tancred with the 'Tail of Rokhul,' a slow-acting
                       poison for which there is no cure.  The woman
                       known as Aoqi, leads the Society of the Jade
                       Temple in Orenia.
Solution: Completed when you talk to Aoqi during sub-section 13b.
Reward(s): The truth.

7. Find Joseph: Find Joseph and escape from the Tower of Eleh.
Solution: Follow section 12 in the Walkthrough.
Reward(s): Joseph

8. Heal Joseph's Hand: Find Rosalind in the village of Wolong, south of
                       the Tower of Eleh.  She is searching for The
                       Gatherers, a circle of healers who might have
                       the power to restore your hand.
Solution: Follow sections 13 and 13a in the Walkthrough.
Reward(s): Joseph's hand.

9. Find the Ring of Water: The Ring of Water lies deep in the caverns
                           of Wolong, guarded by a ghost named Ngaru.
                           Zhimin the Fisherman has seen the Dragon of
                           the Lake.
Solution: Follow sub-section 13 and 13a in the Walkthrough.
Reward(s): Ring of Water

10. Find the Ring of Jade: The Ring of Jade is one of the four Dragon
                           Rings of Summoning.  In the chaos of ten
                           thousand years, the war between the Dragons
                           and Demons almost destroyed the world.
Solution: Refer to section 15 in the Walkthrough.
Reward(s): Ring of Jade

11. Find the Ring of Four Winds: The Ring of the Four Winds is one of
                                 the four Dragon Rings of Summoning.  In
                                 the chaos of ten thousand years, the
                                 war between the Dragons and Demons
                                 almost destroyed the world.
Solution: You get the Ring of the Four Winds when you get Jekhar during
          sub-section 13b.
Reward(s): Ring of the Four Winds

12. Find the Ring of the Forest: The Ring of the Forest is one if the
                                 four Dragon Rings of Summoning.  In the
                                 chaos of ten thousand years, the war
                                 between the Dragons and Demons almost
                                 destroyed the world.
Solution: Follow section 14 to get the ring.
Reward(s): Ring of the Forest

13. Defeat General Pijian: Help the Society of the Jade Temple free
                           Wolong and defeat General Pijian.
Solution: Follow sub-section 13b to complete this quest.
Reward(s): 1,000 XP (Jade Temple Priest)

14. The Heir of King Bellias: So that Flece may reclaim the throne of
                              her father Bellias, defeat Sornehan and
                              the four Demons.
Solution: Beat the game.
Reward(s): N/A

15. Capture the Demon of Light: Go to the council chamber of Saanavarh
                                and speak to the Ulsadana.  Ask the
                                Khosani to make four new rings of
Solution: Refer to section 20 to complete this.
Reward(s): N/A

16. Capture the Demon of Stone: Go to the council chamber of Saanavarh
                                and speak to the Ulsadana.  Ask the
                                Khosani to make four new rings of
Solution: Refer to section 21 to complete this.
Reward(s): N/A

17. Capture the Demon of Fire: Go to the coucil chamber of Saanavarh
                               and speak to the Ulsadana.  Ask the
                               Khosani to make four new rings of
Solution: Refer to sub-section 19a to complete this quest.
Reward(s): N/A

18. Capture the Demon of Darkness: Go to the coucil chamber of Saanavarh
                                   and speak to the Ulsadana.  Ask the
                                   Khosani to make four new rings of
Solution: Refer to section 23.
Reward(s): You beat the game.

19. Fulfill the Summoner's Destiny: With the eight rings, immerse
                                    yourself in the Forge of Urath,
                                    beneath the high temple of Lenele.
                                    As the flames consume you and the
                                    rings, Urath will be made whole
                                    again.  You will become a god.
Solution: Throw yourself into the Forge of Urath and become a god.
Reward(s): N/A

******************************END SPOILERS******************************


IX. Puzzle Solutions

      Here is where I'll put all the more difficult puzzle solutions.
I'm doing this for two reasons: one) if you're just looking for a puzzle
solution you don't have to mill through the whole walkthrough, two) for
those people going through the walkthrough that want to figure out the
puzzles for themselves.

Puzzle #1 - Push the Kings Around - Iona Catacombs

This puzzle requires you to push in two statues in order to progress.
The statues are lined up in a circle around the room.  From the exit,
the statue on the left will be called 1.  Clockwise from 1 will be 2
through 12.  The statues you want to push are 8 (the one with the axe)
and 12.  Or, you can just say "*%#!$ this" and have Flece pick the lock
on the coffin the the center of the room.  Her Lockpick Skill must be at
3 or higher.

Puzzle #2 - Mind Over Block - Labyrinth of the Khosani

For this puzzle you'll have to depress certain blocks in order to move
on.  From the entrance to the first room, the blocks are laid out as

    next room
l    1     7     i      You'll want to depress: 3, 4, 6, 8, 10, 11
e    2     8     g
f    3     9     h
t                t
     4     10
w    5     11    w
a    6     12    a
l                l
l                l


Puzzle #3 - How Good is Your Memory? - Labyrinth of the Khosani

For this one you need to activate 4 of the gold tiles in order to open
the gate.  From the entrance of the room, they are layed out like this:

    next room

               r     You can activate: 1, 6, 3, 4, 5
l    1     2   i
e              g
f    3     4   h
t              t
     5     6
w              w
a              a
l              l
l              l



XV. Skills

Name: Sword Weapons
Description: Inc. % to hit with swords and daggers.
Character: Jo Lv.1
           Je Lv.8
           Fl Lv.4

Name: Axe Weapons
Description: Inc. % to hit with axes and polearms.
Character: Jo Lv.17
           Je Lv.8

Name: Blunt Weapons
Description: Inc % to hit with maces and hammers.
Character: Jo Lv.12
           Je Lv.8

Name: Staff Weapons
Description: Inc. % to hit with staves.
Character: Jo Lv.5
           Ro Lv.6

Name: Bow Weapons
Description: Inc. % to hit with bows and crossbows.
Character: Jo Lv.10
           Fl Lv.4
           Ro Lv.9

Name: Heavy Arms
Description: Can equip heavier weapons and armor.
Character: Jo Lv.8
           Je Lv.8
           Fl Lv.6

Name: Parry
Description: Inc. chance to deflect incoming blows.
Character: Jo Lv.6
           Je Lv.8
           Fl Lv.8
           Ro Lv.14

Name: Counter Attack
Description: Inc. chance to get free hit after parry.
Character: Jo Lv.17
           Je Lv.8
           Fl Lv.18

Name: Dodge
Description: Inc. chance to dodge attacks from all sides.
Character: Jo Lv.1
           Je Lv.8
           Fl Lv.4
           Ro Lv.6

Name: Critical Hit
Description: Inc. chance of doing double damage.
Character: Je Lv.10
           Ro Lv.16

Name: Double Attack
Description: Inc. chance of getting chain attacks.
Character: Jo Lv.14
           Je Lv.12

Name: Push
Description: (Active) Inc. chance chain attack for next attack.
Character: Jo Lv.1
           Je Lv.8

Name: Kick
Description: (Active) Inc % to hit with blunt melee attack.
Character: Je Lv.8
           Fl Lv.4

Name: Trip
Description: (Active) Inc. % to knock enemy to ground.
Character: Fl Lv.11
           Ro Lv.12

Name: Summon
Description: Speed at which summons gain power.
Character: Jo (Learned after "Find Yago" quest)

Name: Aimed Attack
Description: (Active) Inc. % chance causing status effect.
Character: Fl Lv.4

Name: Backstab
Description: (Active) Inc. to hit and damage of backstab.
Character: Fl Lv.5

Name: Appraise
Description: (Active) Inc. ability to identify better items.
Character: Fl Lv.7

Name: Pick Lock
Description: (Active) Pick locks of higher difficulty.
Character: Fl Lv.4

Name: Sneak
Description: (Active) Inc. duration of sneak.
Character: Fl (Learned after "Find Yago" quest)

Name: Hide
Description: (Active) Dec. recycle time on hide.
Character: Fl Lv.8 (If you've completed the "Find Yago" quest by then.
                    If not then you'll learn it when you complete the

Name: Assess
Description: (Active) Inc. ability to assess stronger foes.
Character: Ro Lv.6

Name: Heal
Description: Gain access to higher level Heal spells.
Character: Jo Lv.1
           Je Lv.18
           Ro Lv.6

Name: Dark
Description: Gain access to higher level Dark spells
Character: Jo Lv.16 (or through Ring of Darkness)
           Fl Lv.14

Name: Energy
Description: Gain  access to higher level Energy spells.
Character: Ro Lv.6

Name: Holy
Description: Gain access to higher level Holy spells.
Character: Jo Lv.7
           Ro Lv.8

Name: Fire
Description: Gain access to higher level Fire spells.
Character: Jo Lv.9
           Ro Lv.7

Name: Ice
Description: Gain access to higher level Ice spells.
Character: Ro Lv.10

Name: Magic Resist
Description: Inc. resistance to all types of magic.
Character: Jo Lv.13
           Je Lv.14
           Fl Lv.16
           Ro Lv.6


XI. Chain Attacks

Name: Chain Added Blow
Description: Standard secondary attack.
Character: All

Name: Chain Desperation
Description: + Damage with amount of damage taken.
Character: Jo, Fl, Je

Name: Chain Confusion
Description: Removes APs from target.
Character: Jo, Ro

Name: Chain Push
Description: (Active) Inc. chance chain attack for next attack.
Character: Jo

Name: Chain Mind Drain
Description: Target loses APs, recover APs.
Character: Jo

Name: Chain Life Leech
Description: Does damage, recover hit points.
Character: Jo

Name: Chain Kick
Description: (Active) Inc. % to hit with blunt melee attack.
Character: Fl, Je

Name: Chain Leg Swipe
Description: Slows target.  Medium damage.
Character: Fl

Name: Chain Mug
Description: Damage to enemy and chance of stealing gold.
Character: Fl

Name: Chain Blindness Stab
Description: Blinds enemy.  Does minimal damage.
Character: Fl

Name: Chain Shock Grasp
Description: Does energy based damage.
Character: Ro

Name: Chain Bless
Description: Party takes less physical damage.
Character: Ro

Name: Chain Mend
Description: User recovers some hit points.
Character: Je

Name: Chain Sacrifice
Description: Double damage, lose own HP.
Character: Je

Name: Chain Revitalize
Description: Party regains HP.
Character: Jo

Name: Chain Stamina Attack
Description: + Damage with the amount of AP left.
Character: Jo, Fl

Name: Chain Axe Spin
Description: Damages nearby targets.  Axes only.
Character: Je

Name: Chain Arm Slice
Description: Cripples target.  Medium damage.
Character: Fl

Name: Chain Earthshaker
Description: Knockdown nearby targets.  Blunt only.
Character: Je

Name: Chain Burn Hands
Description: Does Fire based damage.
Character: Jo, Ro

Name: Chain Silence
Description: Target cannot cast spells.
Character: Jo, Fl


XII. Spells

Class: Heal
Character: Jo, Je, Ro

Name: Heal
AP: 4
Skill Level: 1
Description: Restore HPs to target.

Name: Cure
AP: 2
Skill Level: 2
Description: Remove target's status effects.

Name: Regenerate
AP: 4
Skill Level: 4
Description: Target heals HP over time.

Name: Resurrect
AP: 10
Skill Level: 6
Description: Target is restored to life.

Name: Vitalize
AP: 10
Skill Level: 8
Description: Heals entire party a bit.

Name: Revive
AP: 20
Skill Level: 10
Description: Target is fully restored.

Class: Dark
Character: Jo, Fl, Ro

Name: Blind
AP: 2
Skill Level: 1
Description: Target cannot see.  Penalty to hit.

Name: Silence
AP: 3
Skill Level: 2
Description: Target cannot cast spells.

Name: Invisibility
AP: 20
Skill Level: 8
Description: Enemies can't see you, bonus to dodge.

Name: Death
AP: 20
Skill Level: 10
Description: Target is killed.

Class: Energy
Character: Ro

Name: Light
AP: 1
Skill Level: 1
Description: Caster gains bonus to hit.

Name: Lightning
AP: 3
Skill Level: 2
Description: Does Energy damage to target.

Name: Empower
AP: 8
Skill Level: 7
Description: Target deals extra damage.

Name: Power Leech
AP: 1
Skill Level: 10
Description: Target losses AP, caster gains AP.

Class: Holy
Character: Jo, Ro

Name: Bless
AP: 4
Skill Level: 1
Description: Target takes less physical damage.

Name: Protect
AP: 8
Skill Level: 2
Description: Party takes less physical damage.

Name: Faith
AP: 10
Skill Level: 7
Description: Party is resistant to magic.

Name: Curse
AP: 20
Skill Level: 10
Description: Nearby targets take extra damage.

Class: Fire
Character: Jo, Ro

Name: Fire Arrow
AP: 4
Skill Level: 1
Description: Does Fire damage to target.

Name: Fireball
AP: 6
Skill Level: 2
Description: Does persistent Fire damage to target.

Name: Meteor Storm
AP: 6
Skill Level: 4
Description: Does Fire damage to random targets.

Name: Wall of Fire
AP: 10
Skill Level: 7
Description: Creates a barrier of fire.

Name: Inferno
AP: 20
Skill Level: 10
Description: Does Fire damage to nearby enemies.

Class: Ice
Character: Ro

Name: Icicle
AP: 5
Skill Level: 1
Description: Does Ice damage to target.

Name: Icy Sleep
AP: 4
Skill Level: 3
Description: Sleeps target + damage.

Name: Freeze
AP: 6
Skill Level: 6
Description: Freezes target + damage.

Name: Blizzard
AP: 15
Skill Level: 8
Description: Area effect Ice damage.

Name: Ice Coffin
AP: 20
Skill Level: 10
Description: Freezes target in coffin.

Class: Summon Monster's Spells

Name: Dark Wall
AP: 8
Monster: Blackfire Elemental
Description: Creates a barrier of dark effects.

Name: Blue Imp Sleep
AP: 1
Monster: Blue Imp
Description: Sleeps target.

Name: Poison
AP: 5
Manster: Poison Elemental
Description: Target loses HPs over time.

Name: Jade Beam
AP: 20
Monster: Jade Golem
Description: Does non-elemental damage to target.


XIII. Summon Monsters

Name: Blackfire Elemental
Ring: Darkness
Ring Power: 0
AP: 10
Chain Attacks: Up- Blindness Stab
               Down- Leg Swipe
               Left- Burning Hands
               Right- Silence
Spells: Blind
        Fire Arrow
        Dark Wall

Name: Spirit of Laharah
Ring: Darkness
Ring Power: N/A
AP: 50
*Note - The only way you can get this is to complete the Tome of the
Nhuvasarim quest.*

Name: Mist Elemental
Ring: Light
Ring Power: 0
AP: 10
Chain Attacks: Up- Shocking Grasp
               Down- Prayer
               Left- Mend
               Right- Blindness Stab
Spells: Light

Name: Wraith
Ring: Light
Ring Power: 60,000
AP: 30
Chain Attacks: Up- Life Leech
               Down- Mind Drain
               Left- Silence
               Right- Icy Touch
Spells: Blind
        Life Drain

Name: Red Minotaur
Ring: Fire
Ring Power: 0
AP: 15
Chain Attacks: Up- Burning Hands
               Down- Trip
               Left- Added Blow
               Right- Axe Spin
Spells: N/A

Name: Blood Elemental
Ring: Fire
Ring Power: 60,000
AP: 30
Chain Attacks: Up- Life Leech
               Down- Mind Drain
               Left- Desperation
               Right- Sacrifice
Spells: Fireball
        Wall of Fire

Name: Golem
Ring: Stone
Ring Power: 0
AP: 15
Chain Attacks: Up- Overpower
               Down- Earth Shaker
               Left- Desperation
               Right- Added Blow
Spells: N/A

Name: Blade of Urath
Ring: Stone
Ring Power: 60,000
AP: 25
Chain Attacks: Up- Added Blow
               Down- Life Leech
               Left- Desperation
               Right- Sacrifice
Spells: N/A

Name: Blue Imp
Ring: Water
Ring Power: 0
AP: 15
Chain Attacks: Up- Mend
               Down- Mug
               Left- Icy Touch
               Right- Revitalize
Spells: Heal
        Ice Coffin
        Blue Imp Sleep

Name: Dragon of Water
Ring: Water
Ring Power: 60,000
AP: 50

Name: Celestial Samurai
Ring: Four Winds
Ring Power: 0
AP: 30
Chain Attacks: Up- Added Blow
               Down- Overpower
               Left- Bless
               Right- Revitalize
Spells: N/A

Name: Dragon of the Four Winds
Ring: Four Winds
Ring Power: 60,000
AP: 30

Name: Poison Elemental
Ring: Forest
Ring Power: 0
AP: 20
Chain Attacks: Up- Life Leech
               Down- Trip
               Left- Mind Drain
               Right- Desperation
Spells: Poison

Name: Dragon of the Forest
Ring: Forest
Ring Power: 60,000
AP: 30

Name: Jade Golem
Ring: Jade
Ring Power: 0
AP: 14
Chain Attacks: Up- Added Blow
               Down- Steelskin
               Left- Overpower
               Right- Prayer
Spells: Jade Beam

Name: Jade Dragon
Ring: Jade
Ring Power: 60,000
AP: 30


XIV. Weapons

      There are only a few character specific weapons.  If the Character
column is empty that means the weapon can be equipped by everyone who
meets the skill requirements.  For weapons that have additional effects
I've put them underneath its name.  The "HA" column stands for Heavy

  Name                        Value     Damage   Speed   HA    Character
  ----                        -----     ------   -----   --    ---------

Axe Weapons:

  War Axe                     100       40       0.83

  Medevan War Axe             300       45       0.83

  Battleaxe                   500       50       0.59

  Woodsman's Axe              500       50       0.83    1

  Medevan Hatchet             5,000     60       0.83    2

  Halberd                     1,000     65       0.67    2

  Medevan Battleaxe           1,000     65       0.71    2

  Pole Axe                    5,000     65       0.53    3

  Heavy War Axe               5,000     75       0.71    4

  Yari                        50,000    75       0.53    6

  Spineslicer                 50,000    80       0.71    5

  Foecleaver                  100,000   80       0.83    9

  Heavy Battleaxe             10,000    85       0.71    7

  Sabre Halberd               10,000    85       0.53

Blunt Weapons:

  Club                        50        25       1.25

  War Club                    500       30       1.25    1

  Sledgehammer                1,000     45       0.77    4

  Impaler                     50,000    55       1.00    5
    Effect: Power Leech

  Spiked Mace                 5,000     55       1.00    4

  Flanged Mace                10,000    60       1.11    3

  Debasser                    50,000    75       1.00    6

  Warhammer                   100,000   90       0.51    5


  Assassin's Crossbow         50,000    30       0.50    3
    Effect: Death

  Reflex Bow                  1,000     30       1.43

  Short Bow                   100       30       1.25

  Yew Bow                     50        35       1.00

  Bow of Lynnai               100,000   40       1.00
    Effect: Fire Arrow

  Bow of Piercing             50,000    40       1.43

  Iron Bow                    500       40       1.00    3

  Reinforced Bow              1,000     40       1.00    1

  Scythian Bow                100,000   40       1.00
    Effect: Icicle

  Crossbow                    1,000     45       0.67

  Farslayer Bow               500,000   50       1.00
    Critical Hit +3

  Long Bow                    10,000    50       0.83

  Heavy Crossbow              200,000   70       0.50    3


  Ironwood Staff              10,000    20       1.25
    Effect: Power Leech

  Staff                       100       25       0.67

  Hardwood Staff              1,000     35       1.00

  Quarterstaff                500       40       0.67

  Naginata                    50,000    55       0.71

  Fellstaff                   5,000     60       1.67


  Dagger                      50        25       1.33          Fl

  Worn Katana                 20        25       0.63

  Fiery Falchion              200       30       0.95
    Effect: Fireball

  Icy Dagger                  5,000     30       1.33
    Effect: Icicle

  Sharp Dagger                500       30       1.33

  Falchion                    200       32       1.05

  Precise Falchion            500       32       1.25
    Aimed Attack +1

  Berserker Sword             1,000     35       1.00
    Effect: Empower

  Dirk                        1,000     35       1.33

  Parrying Dagger             5,000     35       1.33

  Saber                       5,000     35       1.25    1

  Short Sword                 100       35       1.00

  Wakasashi                   10,000    38       0.67    2

  High Quality Knife          5,000     40       1.33

  Bone Sword                  20        40       1.00    1
    Status: Regenerating

  Bastard Sword               200       45       0.67

  Katar                       10,000    45       1.33          Jo, Fl
    Effect: Poison

  Sword of Spirits            5,000     45       1.11    7

  Claymore                    5,000     50       0.67    3     Je

  Kishin Imapler              80,000    50       1.25    4
    Effect: Death

  Long Sword                  1,000     50       1.00    3

  Orenian Saber               30,000    50       1.00    3

  Sword of Maiming            10,000    50       0.67    5

  Fine Bladed Katana          5,000     55       1.25    1

  Fine Katana                 1,000     55       1.11    3

  Gutting Dirk                75,000    55       1.33
    Critical Hit +2

  Ionian Bone Cleaver         500,000   55       1.00    4
    Effect: Bless

  Katana                      3,000     55       1.00

  Katana of Skill             10,000    55       1.00    3
    Sword Weapons +1

  Razor Shortsword            7,000     55       1.00    3

  Spinesplitter               50,000    55       1.00          Fl
    Backstab +3

  Rending Shortsword          ?         60       1.11    3

  Vengeful Katana             500,000   60       1.00    6
    Effect: Curse

  Well-Honed Katana           10,000    60       1.00    4

  Decapitator                 500,000   70       1.00    8

  Eversharp Katana            80,000    70       1.00    6

  Nodachi                     100,000   70       0.67    8
    Effect: Ice Coffin

  100-Fold Katana             500,000   75       1.00    7

  Logaros Longsword           100,000   75       0.83    5

  Shard Sword                 500,000   75       0.74    7

  Sornehan Dagger             20        75       1.33

  Dreadblade                  500,000   80       0.67    8     Jo
    Effect: Paralyze

  Drithen Sword               500,000   90       0.67    9     Jo

  Winterlong                  20        90       0.67    9

  Breaching Claymore          500,000   100      0.50    10    Je

  Sword of Summoners          500,000   150      1.00    9     Jo


XV. Armor

      If a piece of armor has an additional effect it is listed
underneath its name.  The "HA" column stands for Heavy Arms.

  Name                        Value     Defense  Speed   HA   Character
  ----                        -----     -------  -----   --   ---------


  Servant's Boots	            5         1        1.00         Fl

  Leather Boots               20        3        1.00         Jo

  High Leather Boots          50        5        1.00

  Dragon Boots                500       7        1.00         Ro
    Magic Resist +1

  Heavy Boots                 200       7        1.00    1    Jo, Je, Fl

  Mellifuous Scoh             20        7        1.00         Ro
    Magic Resist +2

  Steel Heeled Boots          20        7        1.00         Fl

  Tough Boots                 20        7        1.00         Je

  Boots of Stealth            50,000    10       1.00         Fl
    Sneak +2

  Magus Boots                 10,000    10       1.00         Ro

  Reinforced Boots            500       10       1.00    2    Jo, Je, Fl

  Studded Boots               300       10       1.00    1    All

  Sabatons                    1,000     13       1.00    3    Jo, Je

  Battle Boots                7,500     15       1.00    5    Jo
    Double Attack +2

  Hero's Sabaton              50,000    15       1.00    7    Je
    Max HP +15

  Nobleman's Sabaton          25,000    15       1.00    6    Jo
    Max AP +10

  Springsteel Boots           5,000     15       1.00    4    Jo, Je, Fl

  Summoner Sabaton            50,000    15       1.00    7    Jo
    Max AP +15

  Warrior's Sabaton           25,000    15       1.00    6    Je
    Max HP +10


  Servant's Gloves            5         1        1.05         Fl

  Silk Gloves                 50        3        0.95         All
    Magic Resist +1

  Cloth Gloves                100       5        0.95         All

  Leather Gloves              250       7        0.95         All

  Mellifluous Mite            500       8        0.95         Ro

  Shadow Gauntlets            10,000    8        1.05    1    Fl
    Pick Lock +1

  Leather Armguards           20        9        1.05         Fl

  Leather Gauntlets           500       9        0.95         Jo, Je, Fl

  Magus Gauntlets             5,000     9        0.95         Ro
    Heal +1

  The Black Hand              50,000    10       0.95    3    Fl
    Backstab +1

  Iron Gauntlets              5,000     10       0.95         All

  Thief's Gauntlets           5,000     10       1.05    0    Fl
    Appraise +1

  Springsteel Gloves          3,000     13       0.95    3    Jo, Je, Fl

  Bough-Kote                  10,000    15       1.05    5    Jo, Je, Fl

  Chainmail Gauntlets         10,000    15       0.95    3    Jo, Je, Fl

  Dragon Gauntlets            5,000     15       0.95    0    Jo
    Max AP +10

  Nobleman's Gauntlets        25,000    15       0.95    0    Jo
    Summon +1

  Steel Gauntlets             20,000    17       0.95    1    Jo, Je, Fl

  Plate Gauntlets             25,000    20       0.95    7    Jo, Je

  Summoner Gauntlets          50,000    20       0.95    1    Jo
    Summon +2

  Horseman's Gauntlets        25,000    25       0.95    7    Je
    Max HP +5


  Servant's Leggings          5         1        1.00         Fl

  Felinus Pantaloons          5,000     3        1.00         Fl
    Sneak +1

  Silk Breeches               100       3        1.00         Fl, Ro

  Blue Pants                  20        4        1.00         Jo

  Prowler Leggings            10,000    5        1.00         Fl
    Sneak +2

  Studded Leggings            20        5        1.00         Fl

  Cloth Pants                 20        7        1.00         Je

  Leather Breeches            100       8        1.00         All

  Magus Leggings              10,000    10       1.00         Ro
    Magic Resist +1

  Studded Pants               500       10       1.00         Fl

  Chainmail Leggings          5,000     15       1.00    3    Jo, Je, Fl

  Summoner's Leggings         10,000    15       1.00    5    Jo
    Summon +1

  Hero's Leggings             10,000    20       1.00    5    Je
    Axe Weapons +1


  Servant's Blouse            5         1        1.00         Fl

  Cloth Shirt                 20        5        0.95         Fl

  Quilted Robe                20        5        0.95         Ro

  Quilted Holy Robe           200       6        0.95         Ro
    Holy +1

  Tunic                       20        7        1.00         Jo

  Leather Armor               20        9        0.95         Je

  Padded Surcoat              100       15       0.91         Jo, Je, Fl

  Blessed Surcoat             250       16       0.87         Jo, Je, Fl
    Resist Magic +1

  Robe of Restoration         600,000   20       1.05         Ro
    Effect: Heal

  Leather Jerkin              500       20       0.91         Jo, Je, Fl

  Studded Leather             1,000     25       0.91         Jo, Je, Fl

  Shadow Haramaki             50,000    30       1.25    3
    Hide +1, Resist Piercing +2

  Singed Robe                 100,000   30       1.05         Ro
    Resist Fire +3

  Articus Matellum            100,000   35       1.05         Ro

  Bone Jerkin                 600,000   35       1.05         Ro
    Holy +2

  Haramaki                    10,000    35       1.11    3    Jo, Je, Fl
    Resist Piercing +2

  Chainmail Tunic             10,000    40       0.91    3    Jo, Je, Fl

  Draco Robe                  500,000   40       1.00         Ro

  Hero's Chainmail            50,000    40       0.91    4    Je

  Summoner Chainmail          300,000   40       0.91    4    Jo
    Summon +2

  Mellifuous Wrappings        600,000   45       1.05         Ro

Full-Body Armor:

  Boiled Leather              5,000     30       0.91         Jo, Je, Fl

  Springsteel Leather         10,000    30       0.91    1    Fl
    Resist Slashing +2

  Steelshod Leather           10,000    30       0.91    1    Jo
    Resist Slashing +3

  Bougu-Dou                   10,000    35       1.11    4    Jo, Je, Fl
    Resist Piercing +2

  Adamant Bougu-Dou           50,000    40       1.11    4    Je
    Resist Piercing +2

  Brigandine Chest            50,000    40       0.91    4    Jo, Je

  Shadow Platemail            600,000   40       0.91    5    Fl

  Steelcore Bougu-Dou         50,000    40       1.11    5    Jo

  Breastplate                 100,000   45       0.91    5    Jo, Je, Fl

  Midnight Platemail          800,00    50       0.91    6    Fl

  Platemail                   500,000   50       0.91    5    Jo, Je

  Horseman's Platemail        800,000   55       1.00    5    Je

  Nobleman's Platemail        600,000   55       0.91    6    Jo

  Summoner Platemail          800,000   60       0.91    7    Jo

  Warrior's Platemail         600,000   60       0.91    6    Je

  Hero's Platemail            800,000   65       0.91    7    Je


  Blinding Buckler            100       10       1.05    1    Jo, Je, Fl
    Charges: Blind (10)

  Buckler                     100       10       1.05    1    Jo, Je, Fl

  Decaying Bulwark            800       14       0.83    3    Jo, Je, Fl

  Round Shield                500       15       1.00    2    Jo, Je, Fl

  Defender Heater             5,000     18       0.91    3    Jo, Je, Fl
    Dodge +1

  Guardian Heater             5,000     18       0.91    3    Jo, Je, Fl
    Parry +1

  Heater Shield               1,000     18       0.91    3    Jo, Je, Fl

  Guardian Scutum             10,000    20       0.91    3    Jo, Je, Fl
    Parry +2

  Scutum Shield               5,000     20       1.00    3    Jo, Je, Fl

  Defender Kite Shield        50,000    22       0.91    4    Jo, Je, Fl
    Dodge +3

  Guardian Kite Shield        50,000    22       0.91    4    Jo, Je, Fl
    Parry +3

  Kite Shield                 10,000    22       0.83    4    Jo, Je, Fl


XVI. Magic Items

Name                    Value             Charges
----                    -----             -------

Blizzard Scroll         75                Blizzard (1)

Cleansing Tonic         400               Cure (1)

Cleansing Elixir        800               Cure (5)

Curse Scroll            75                Curse (1)

Drithen's Brew          340               Empower (1)

Elixir of Recovery      500               Regenerate (1)

Food                    10                Cure (1)

Fire Arrow Book         200               Fire Arrow (5)

Fire Arrow Rune         25                Fire Arrow (1)

Fire Arrow Scroll       50                Fire Arrow (1)

Fire Arrow Tablet       100               Fire Arrow (1)

Fire Arrow Tome         400               Fire Arrow (5)

Fire Arrow Tract        100               Fire Arrow (5)

Health Elixir           1,000             Heal (1)

Healing Draught         100               Heal (1)

Health Tonic            500               Heal (1)

Ice Coffin Scroll       75                Ice Coffin (1)

Icicle Book             200               Icicle (5)

Icicle Rune             25                Icicle (1)

Icicle Scroll           50                Icicle (1)

Icicle Tome             400               Icicle(5)

Icicle Tract            100               Icile (5)

Inferno Scroll          75                Inferno (1)

Invisibility Draught    500               Invisibility (1)

Invisibility Scroll     75                Invisibility (1)

Lightning Book          200               Lightning (5)

Lightning Rune          50                Lightning (1)

Lightning Scroll        50                Lightning (1)

Lightning Tablet        100               Lightning (1)

Lightning Tome          700               Lightning (5)

Lightning Tract         200               Lightning (5)

Meteor Scroll           75                Meteor Storm (1)

Nandi's Potion          10                Regenerate (4)

Panacea of Life         5,000             Heal (1)

Recovery Draught        50                Regenerate (1)

Recovery Tonic          100               Regenerate (1)

Revive Scroll           150               Resurrect (1)

Tears of Usaman         5,000             Invisibility (3)

Tome of Revive          600               Resurrect (5)

Tristan's Liberation    400               Bless (1)


XVII. Jewelry

Name                    Value       Effect
----                    -----       ------

Aeros Medallion         100,000     Ice +3, Energy +3

Anti-Magus Torque       80,000      Resist Magic +3

Archer's Ring           1,000       Bow Weapons +1

Archer's Medallion      10,000      Bow Weapons +3

Bacite Medallion        7,500       Holy +1, Fire +1

Barbarian's Torque      7,500       Axe Weapons +2

Berserker Ring          5,000       Axe Weapons +3, Blunt Weapons +3

Berserker's Torque      100,000     Sword Weapons +3, Heavy Arms +3

Battle Torque           300,000     Max AP +30, Max HP +60

Blessed Necklace        2,000       Speed +1

Blue Dragon Scale       50,000      Ice +2

Collar of Dexterity     7,500       Dodge +1, Parry +1

Collar of Health        50,000      Max HP +30

Collar of Precision     10,000      Critical Hit +2, Aimed Attack +2

Elemental Necklace      2,500       Fire +1, Ice +1

Farseeing Necklace      7,500       Bow Weapons +2

Frigidis Ring           5,000       Resist Ice +5

Green Dragon Scale      50,000      Holy +2

Gray Dragon Scale       50,000      Dark +2

Haste Ring              20,000      Speed +2, Max AP +15

Hellfire Necklace       100,000     Dark +3, Fire +3

Medallion of Night      2,500       Dark +1, Energy +1

Medallion of Power      10,000      Push +4

Medallion of Vigor      80,000      Max HP +60

Necklace of Anshu       500,000     Status: Regenerating

Necklace of Defense     7,500       Dodge +1, Parry +1

Necklace of Stealth     25,000      Sneak +2, Hide +2

Onslaught Ring          100,000     Couter +2, Critical Hit +2, Status:

Preservation Ring       50,000      Dodge +1, Parry +1, Max HP +20

Pyros Ring              5,000       Resist Fire +5

Pyrotechnic Ring        2,500       Fire +2

Ring of Aggression      10,000      Counter Attack +1, Critical Hit +1

Ring of Blessings	      2,500       Holy +2

Ring of Control         50,000      Push +2, Kick +2, Trip +2

Ring of Darkness        N/A         Dark +3

Ring of Dexterity       2,500       Dodge +2

Ring of Electrus        2,500       Energy +2

Ring of Expertise       20,000      Max AP +25

Ring of Fire            N/A         Fire +2, Resist Fire +3

Ring of Flames          2,500       Fire +1, Resist Ice +1

Ring of Forest          N/A         Dodge +1, Parry +2

Ring of Four Winds      N/A         Max AP +30

Ring of Grounding       5,000       Resist Energy +5

Ring of Health          5,000       Max HP +30

Ring of Ice             2,500       Ice +1, Resist Fire +1

Ring of Jade            N/A         Magic Resist +3

Ring of Light           N/A         Resist Energy +5

Ring of Might           50,000      Max AP +10, Max HP +30

Ring of Power           300,000     Max AP +40

Ring of Proficiency     5,000       Max AP +10

Ring of Protection      2,500       Parry +2

Ring of Repulsion       50,000      Parry +3, Counter Attack +3

Ring of Shadows         10,000      Hide +1, Sneak +1

Ring of Skill           100,000     Sword Weapons +1, Axe Weapons +1,
                                    Blunt Weapons +1, Summon Golem +1

Ring of Slaying         5,000       Backstab +3

Ring of Speed           5,000       Speed +2

Ring of Stone           N/A         Max HP +40

Ring of Storms          10,000      Energy +4

Ring of Swiftness       20,000      Speed +4

Ring of Talent          1,000       Max AP +10

Ring of the Gods        500,000     Speed +5, Max HP +40, Max AP +20

Ring of the Night       2,500       Dark +2

Ring of Thieves         2,500       Picklock +3

Ring of Warding         25,000      Dodge +2, Parry +2

Ring of Water           N/A         Heal +2, Resist Ice +3

Shadow Medallion        100,000     Sneak +3, Hide +3

Summoner's Torque       50,000      Summon +3

Swordsman's Ring        1,000       Sword Weapons +1

Swordsman's Torque      10,000      Sword Weapons +3

Thermal Medallion       100,000     Fire +3

Thief's Torque          7,500       Sneak +2

Torque of Bashing       7,500       Blunt Weapons +2

Torque of Celerity      7,500       Speed +2

Torque of Haste         10,000      Speed +3

Torque of Time          25,000      Speed +2, Double Attack +2

Warding Necklace        7,500       Resist Magic +2


XVIII. Miscellaneous Items

Name              Description
----              -----------
Amethyst          A common purple gemstone of average quality.

Aesik's Sword     This sword was crafted by Aesik's great-great-
                  grandfather, standard bearer to the legendary Lord
                  Falconeye of Masad.

Anzhi's Box       A box full of paints, brushes, paper, and ink.

Argent Dagger     An ancient dagger covered in strange runes.

Auric Dagger      An ancient dagger covered in strange runes.

Axe of Ikus       The axe of King Ikus, one of the thirteen entombed in
                  the Crypt of Kings.

Azha's Femur      A bone from the skeleton of Azha the Archlich.

Bacite Tail       A Bacite's tail.

Gallbladder       The gallbladder of a Blue Bacite.  Required for the
                  'Potion of Nutengov.'

Bane's Kiss       A poisonous plant native to the forest of Liangshan.

Blade of Tarun    The Ulsadana of the Khosani gave this blade to the
                  King of Medeva four centuries ago.  The Khosani will
                  know that whoever bears this dagger has been sent by
                  the King of Medeva.

Blank Parchment   The texture of this ancient parchment seems to shimmer
                  under the light.  It contains no writing or marks of
                  any kind.

Blue Glass Shard  A shard from the ancient Sudani cities of glass.  When
                  Laharah murdered Urath, the cities of our Sudani
                  ancestors shattered and became the Vaheomo, the "Sea
                  of Stars" that shine at night.

Bookcase Key      A key to the Crypt of Kings below the Iona Monastery.

Bottle With Eyes  A bottle containing the eyes of a beggar, the key
                  ingredient in a potion of Medicant Vision.

Brazen Dagger     An ancient dagger covered in strange runes.

Citrine           An uncommon yellow gemstone of good quality.

Cupric Dagger     An ancient dagger covered in strange runes.

Dakhanim Mirror   This mirror is a looking glass of the Dukhanim, an
                  ancient sect of cryptographers and masters of
                  invisible writing.  Holding a parchment up to the
                  mirror will reveal its invisible script.

Daomina's Coin    This coin belonged to Fangyin's son, Daoming, who was
                  executed by General Pijian's soldiers in Wolong.  This
                  was Daoming's most prized possession.

Dehilos Carving   A carved model of the ancient Khosani city of Dehilos.
                  The inscription on the bottom of the carving reads
                  'Dehilos is the City of Birds.  Its gardens are vast
                  menageries, worlds within worlds, where thrive the
                  birds of flesh, iron, and stone.  The arrows of
                  Dehilos fly swift and true.

Durgan's Earring  The lucky charm of Durgan the Sailor, given to him by
                  spirits on the Sea of Khadim.

Dust of Aahur     This magical dust helps seeds grow.

Eraekor Gemstone  A gem prized by the Khosani.  The renegade warrior
                  Haenul had stolen in from Saanavarah.

Gargoyle Blood    A dram of Gargoyle's blood.

Garnet            A rare red gemstone of very good quality.

Ghimaadi's Cloak  A wild flower found in both Orenia and Medeva.

Green Glass
Shard             A shard from the ancient Sudani cities of glass.  When
                  Laharah murdered Urath, the cities of our Sudani
                  ancestors shattered and became the Vaheomo, the "Sea
                  of Stars" that shine at night.

Gulan's Knife     A knife belonging to the widow Gulan.

Head              *I forgot to write this down when I had it.*

Huk Kinar's Skull The skull of Huk Kinar, Lord of Winter, who in the long
                  night haunts the marches of Ghalea.  Required for the
                  'Potion of Nutengov.'

Hunting Horn      The hunting horn of Vadagar, last sounded by Urath to
                  seal the portals of Laharah's infernal prison.

Ikaemos Armory
Key               A key covered in archaic glyphs.

Ikaemos Master
Key               A key covered in archaic glyphs.

Ikaemos Swamp Map On this tattered parchment is a map of Ikaemos Swamp.
                  The map marks a route to the Palace of the Priest-

Iolite            A precious blue gemstone of exceptional quality.

Iomani Necklace   This necklace once belonged to the mother of Amas and
                  Miala, exiles of the Iomani.  Their mother had been a
                  counselor in the court of Aaduk, the Blind Prince.

Jarl's Sword      A high-quality sword crafted by Jarl the weaponsmith.

Khosani Map       The tablet appears to be a fragment of a map, covered
                  in intricate runes.  Three points on the map are
                  named: Umakil, Dehilos, and Muhul.  Under each name,
                  there is a flat, circular depression about the size
                  of a large coin.  The carvings that once had been
                  placed there are now missing.

Khosani Scrolls   These scrolls contain the knowledge of creation passed
                  down to the Khosani from Vadagar.  Written in Aosi,
                  they were stolen from Saanavarah by the Knights of
                  Iona.  The Ulsadana needs these scrolls to enchant the
                  Rings of Summoning.

Left Arm          The left arm from a statue of the late Emperor Gaodi

Left Leg          The left leg from a statue of the late Emperor Gaodi

Longyue's Hat     A hat belonging to Longyue, who had given it to forest
                  spirits.  The spirits had turned Longyue and his
                  friends into trees so that they could hide from
                  General Pijian's soldiers.

Mangosteen        A fruit native to the Lake of Sorrows region.

Minhe's Bowl      A rice bowl belonging to the traitor Minhe.

Muhul Carving     A carved model of the ancient Khosani city of Muhul.
                  The inscription on the bottom of the carving reads,
                  'Muhul is the City of Waterfalls.  Rivers tumble from
                  the cliffs of shadow.  In the mist, dreams take form.
                  One who climbs up never finds the sky.  The stairs of
                  Muhul have neither beginning nor end.

Nahul Scroll      A scroll containing the teachings of Sister Bilan's
                  father, an Orenian holy man of Nahul.  Imperial
                  soldiers tortured and executed him for his opposition
                  to Murod's regime.

Nhuvasarim Tome   Eight pages have been ripped from this tome, inscribed
                  with the forgotten lore of the Nhuvasarim, evil
                  sorcerers who worshipped Laharah.  The book describes
                  the journey and tourment of the Archmage Mortankas.

Onyx Carp         A rare fish found only in the Lake of Sorrows.  Its
                  entrails are believed to have magical properties.

Perfume           A bottle of perfume.  The fragrance smells faintly of

Piaobo's Box      A simple wooden box containing the immortal soul of
                  Piaobo the Oni.

Pipe              An ordinary pipe.

Rag Doll          A child's doll found in the Sewers of Lenele.

Red Glass Shard   A shard from the ancient Sudani cities of glass.  When
                  Laharah murdered Urath, the cities of our Sudani
                  ancestors shattered and became the Vaheomo, the "Sea
                  of Stars" that shine at night.

Rhukha's Helm     The glyphs inscribed inside the ancient helmet reveal
                  it to be the helm of Rhukha, the Khosani hero who
                  vanquished the Demons and ended the Chaos of Ten
                  Thousand Years.7

Rhukha's Sword    The glyphs inscribed on the ancient blade reveal it to
                  be the sword of Rhukha, the Khosani hero who
                  vanquished the Demons and ended the Chaos of Ten
                  Thousand Years.

Right Arm         The right arm from a statue of the late Emperor Gaodi

Right Leg         The right leg from a statue of the late Emperor Gaodi

Salamanka Tongue  The tongue of a Fire Salamanka, an ingredient in many
                  fire-based potions.

Sama's Book       The Book of Ghurahas-Dah, a tome written in the
                  language of the gods.  Sama has asked you to return it
                  to the Great Library.

Sewer Grate Key   A key to the sewer grate.

Seeds of Aahur    These magical seeds will grow anywhere, even on bare

Signet Ring       A ring bearing the seal of the Lord of Dhuramil,
                  ancestor of the merchant Pomporo.

Slave Pit Key     A key to the slave pit in the Tower of Eleh.

Spyglass          An ordinary spyglass.

Stick of
Charcoal          Charcoal belonging to Anzhi the painter.  Used for

Stone Rose        The legendary stone rose of Ovaka, carved by the
                  sculptor Mevoh before the flood.

Stonefire Lantern Magical lanterns made from Gargoyle's Blood.  Glowing
                  stones within the lantern's chamber emit a cool,
                  subdued glow.

Tancred's Key     A key to Tancred's house.

Tomb Key          A key to Joseph's cell in the Tower of Eleh.

Tome of Gahnis    A book written by Gahnis of Sidhar, whose unorthodox
                  beliefs inspired the Gahnic Heresy.

Tome Page 1       This page has been torn from the Tome of the
                  Nhuvasarim.  It tells of Mortankas's journey to 'An
                  island watched by serpents of the sea.'

Tome Page 2       This page has been ripped from the Tome of the
                  Nhuvasarim.  The narrative mentions Mortankas's visit
                  to the 'Palace of Arum.'

Tome Page 3       This is one the missing pages from the Tome of the
                  Nhuvasarim.  Among the dense scrawls you can make out
                  the phrase, 'Below the City of Gods.'

Tome Page 4       This is a page from the Tome of Nhuvasarim.  The
                  writing describes a battle between Mortankas and the
                  'Mountain of the Wise.'

Tome Page 5       This page has been ripped from the Tome of the
                  Nhuvasarim.  It mentions the 'City of the Sudani

Tome Page 6       This page has been torn from the Tome of the
                  Nhuvasarim.  The text describe Mortankas's encounter
                  with a minion of Laharah, in which he trades another
                  man's soul for his own immortality.

Tome Page 7       This page belongs to the Tome of the Nhuvasarim.  The
                  narrative tells an epic battle between Mortankas and a
                  Sorcerer of the Light.

Tome Page 8       This is the final page ripped from the Tome of the
                  Nhuvasarim.  The text is incomprehensible.

Torva's Lute      A lute of extraordinary quality belonging to the bard

Tourmaline        A very rare green gemstone of high quality.

Tree Bark         Bark from the shrine of Liangshan.  The taste of the
                  bark is pleasing to cats and will turn soft and
                  sticky when chewed.

Udakar's Heart    The heart of Udakar, the Bull-Man of the frozen
                  wastes.  Required for the 'Potion of Nutengov.'

Umakil Carving    A carved model of the ancient Khosani city of Umakil.
                  The inscription on the bottom of the carving reads
                  'Umakil is the City of Cogs.  Its machines drive the
                  workings of the world beneath.  Fire and water.  Day
                  and night.  All are moved by the levers and gears of
                  Umakil's engines.

Urath Feather     A feather from the wings of Urath, a relic from the
                  third Araenugeth.

Necklace          A wedding present for Vaesura, Queen of Ikaemos in the
                  ancient Dynasty of Nokh.

Volume 28         A volume from the Compleat Encyclopedia of Heresies,
                  Heterodoxies, and Apostasies.

Volume 67         A volume from the Compleat Encyclopedia of Heresies,
                  Heterodoxies, and Apostasies.

Yago's Key        A key to Yago's chambers.

Yichao's Locket   The locket belonged to Fangyin's son, Yichao, who died
                  in battle to liberate Wolong.  It contains a lock of
                  hair from his wife Qiulan.  Last autumn, she drowned
                  in a storm on the Lake of Sorrows.

Zane's Bow        A bow belonging to Zane, the leader of a band of


XIX. Bestiary

      Listed here is all the enemies in the game that I've come across
(and people've sent me).

LEGEND:                       |
I=Invulnerable    W=Weak      |
S=Strong          V=Vulnerable|
N=Normal          T=Strengthen|

ENEMY                     ICE    FIRE   ENERGY   BLUNT   PIERCE   SLASH
Alligator Beast            S      S       N        N       I        N
Azha                       I      I       I        I       I        I
Baby Bacite                N      N       N        N       S        V
Bacite Shaman              N      N       S        N       S        V
Bandit                     N      N       N        N       N        N
Barbarian Fighter          N      N       N        N       W        V
Black Imp                  S      S       S        N       S        V
Black Knight               V      V       V        S       S        S
Blue Bacite                T      W       N        N       S        V
Blue Minotaur              I      W       N        N       S        N
Blue Oni Male              I      W       N        N       S        S
Bone King                  V      V       T        V       S        S
Bone Knight                W      W       S        W       N        V
Bone Mage                  V      V       S        W       N        V
Bone Servant               W      W       N        W       N        V
Brass Golem                S      S       W        V       N        N
Broken Brass Golem         S      S       W        V       N        N
Brown Bacite               N      N       N        N       N        N
Burning Bone Knight        W      T       N        N       S        S
Cabbit                     N      N       N        N       N        N
Carados                    V      V       S        N       S        N
Cave Guardian              I      S       V        N       S        N
Cerval                     N      N       N        N       N        N
Crystal Rokhul             I      S       N        V       S        N
Ducat                      N      N       N        N       W        V
Elite Samurai*             N      N       N        N       N        N
Evil Urath                 ?      ?       ?        ?       ?        ?
Fire Imp                   W      S       N        N       N        N
Fire Salamanka             W      I       N        N       N        N
Firis                      N      N       N        N       N        N
Frozen Bone Knight         T      W       N        N       S        N
Galienne                   ?      ?       ?        ?       ?        ?
Gargoyle                   N      N       N        S       S        S
General Wentao             N      N       N        N       N        N
Generic Mage**             S      S       S        N       N        N
Ghost Rider                I      I       N        N       W        N
Giant Salamanka            ?      ?       ?        ?       ?        ?
Gorgonne                   N      N       N        W       N        N
Greater Gorgonne           N      N       N        V       N        N
Green Bacite               N      N       N        N       V        N
Green Imp                  N      N       N        N       V        N
Grey Stone Golem           S      S       V        V       S        S
Haenul                     N      N       N        N       N        N
Ice Witch                  T      W       N        N       N        N
Ikaemos Priest King        N      N       N        V       I        I
Iron Golem                 ?      ?       ?        ?       ?        ?
Jade Temple Soldier        N      N       N        N       N        N
Khosani Heretic            N      N       N        N       N        N
Khosani Prisoner           N      N       N        N       N        N
Lich                       V      V       I        S       I        S
Lord Korel                 N      N       N        N       N        N
Luminar                    N      N       T        N       N        N
Machival                   ?      ?       ?        ?       ?        ?
Medevan Knight             N      N       N        N       N        N
Medevan Thief              N      N       N        N       N        N
Mortankas                  I      I       I        I       I        I
Mummy                      W      W       I        N       N        N
Murod                      ?      ?       ?        ?       ?        ?
Murod Oni                  ?      ?       ?        ?       ?        ?
Mr. Smashy                 N      N       N        N       W        V
Myrick                     N      N       N        N       N        N
Normal Rokhul***           N      N       N        N       V        N
Og Mage****                N      N       N        N       N        N
Oni Female*****            N      N       N        S       N        N
Oni Male*****              N      N       N        N       S        N
Oni Mage                   N      N       N        N       S        N
Onyx Gargoyle              N      N       N        S       S        S
Onyx Golem                 S      S       V        V       S        N
Orenian Archer             N      N       N        N       N        N
Orenian Mage               S      S       S        N       N        N
Orenian Samurai            N      N       N        N       N        N
Orenian Scout              N      N       N        N       N        N
Orenian Soldier            N      N       N        N       N        N
Phoenix Rider              W      I       N        N       N        N
Pijian                     N      N       N        N       S        N
Pyrul                      ?      ?       ?        ?       ?        ?
Red Bacite                 W      T       N        N       S        V
Red Oni                    W      I       N        N       S        S
Red Rokhul                 V      I       V        N       N        N
Sand Minotaur              N      S       N        N       N        N
Sand Rokhul                N      S       N        N       N        N
Serpent Rider              N      N       N        I       V        V
Shrine Keeper              N      N       N        N       N        N
Sir Horum                  N      N       N        N       N        N
Slave Driver               N      N       N        N       W        V
Sornehan                   ?      ?       ?        ?       ?        ?
Sornehan Knight            N      N       N        N       N        N
Steel Golem                ?      ?       ?        ?       ?        ?
Stone Statue               N      N       N        W       I        I
Tiger Rider                N      N       W        W       S        N
Titus                      N      N       N        N       I        S
Zane                       N      N       N        N       N        N

* Elite Samurai only appear in Liangshan Forest, but when you select
  which one to attack the name is listed as Orenian Soldier.

** Generic Mage only appear in Liangshan Forest, but when you select
   which one to attack the name is listed as Orenian Mage, Orenian
   Greater Mage, or Orenian Soldier.

*** Normal Rokhul are sometimes called Rokhul in Encounters.

**** Og Mages are sometimes called Orenian Mages in Encounters.

***** Oni Males & Females are sometimes called Oni in Encounters.

Enemey               Item(s) Dropped
Alligator Beast      N/A
Azha                 Singed Robe, Azha's Femur
Baby Bacite          N/A
Bacite Shaman        Recovery Draught, Bacite Tail
Barbarian Fighter    Studded Boots
Black Imp            Ring of Night, Medallion of Night
Black Knight         Guardian Heater, Sabre
Blue Bacite          Elemental Necklace, Bacite Medallion
Blue Minotaur        Ring of Might, Warriors Sabaton
Blue Oni Male        Guardian Scutum, Brigandine Chest
Bone King            Debasser, Battle Torque, Shadow Platemail
Bone Knight          Yew Bow
Bone Mage            Quilted Robe, Holy Quilted Robe
Bone Servant         Long Sword, Dagger
Brass Golem          N/A
Broken Brass Golem   N/A
Brown Bacite         Ring of Health, Bacite Tail
Burning Bone Knight  Reaver Gauntlets, Well-Honed Katana, Razor Katana
Cabbit               Petey's Hat, Hook Hand, Peg Leg, Thunder Naginata
Carados              Sword of Spirits, Precise Falchion, Sharp Dagger,
                     Stand-off Bow, Dagger
Cave Guardian        Farseing Necklace
Cerval               Silk Garments
Crystal Rokhul       Torque of Celerity, Tourlamine
Ducat                N/A
Elite Samurai        Kishin Impaler
Fire Imp             Garnet
Fire Salamanka       Fighter's Torque, Salamanka's Tongue
Firis                N/A
Frozen Bone Knight   Ring of Ice, Claymore
Galienne             Parchment (Tome Page 1), Icy Dagger, Neckalce of
Gargoyle             Ring of Aggression, Thief's Torque, Gargoyle Blood
Generic Mage         Staff
Ghost Rider          Hellfire Necklace, Neckalce of Stealth
Gorgonne             Neckalce of Defense, Steel Gauntlets
Greater Gorgonne     Spineslicer, Ring of Switftness, Dragon Gauntlets
Green Bacite         Healing Draught, Bacite Tail
Green Imp            Ring of Health
Grey Stone Golem     Ring of Protection
Ice Witch            Warding Necklace, Melliflous Mite, Health Tonic
Iron Golem           Reinforced Boots
Jade Temple Soldier  Wakashi, Katana, Fine Katana
Khosani Heretic      Katar
Khosani Prisoner     Katar
Lich                 Tome of Revive, Magus Boots, Magus Gauntlets, Anti-
                     Magus Torque, Quilted Holy Robe
Medevan Knight       Dagger, Long Sword
Luminar              Ghork Smashor, Melliflous Wrappings, Midnight
                     Platemail, Ionian Bone Cleaver
Medevan Thief        N/A
Mr. Smashy           Ghork Smashor
Mortankas            Parchment (Tome Page 8)
Mummy                Medallion of Power, Necklace of Stealth
Murod                100 Fold Katana
Murod Oni            Tome (Nhuvasarim Tome)
Myrick               Eversharp Katana
Normal Rokhul        Ring of Thieves, Ring of Dexterity
Og Mage              Fellstaff, Ring of Warding
Oni Female           Spiked Mace, Torque of Bashing
Oni Male             Torque of Haste, Orenian Sabre
Oni Mage             Ring of Repulsion, Ironwood Staff
Onyx Gargoyle        The Black Hand, Hellfire Necklace
Onyx Golem           Citrine
Orenian Archer       Iron Bow
Orenian Mage         Staff
Orenian Samurai      Wakashi, Katana, Fine Katana
Orenian Scout        Leather Boots, Worn Katana
Orenian Soldier      Katana, Battleaxe
Phoenix Rider        Robe of Restoration, Preservation Ring
Pijian               Eversharp Katana
Pyrul                Draco Robe, Midnight Platemail, Decapitator,
                     Thermal Medallion
Red Bacite           Health Tonic, Bacite Tail
Red Oni              Ring of Flames
Red Rokhul           Amethyst
Sand Minotaur        Sabre Halberd, Defender Heater
Sand Rokhul          Ring of Slaying
Serpent Rider        Shadow Gauntlets, Shadow Haramaki
Slave Driver         Slave Pit Key
Shrine Keeper        Ring of Forest
Sornehan             Khosani Scrolls, Warrior's Platemail, Summoners
                     Leggings, Sword of Spirits, Sornehan Dagger
Sornehan Knight      Drithen Sword, Guardian Kite Shield, Defender Kite
Stone Statue         Foecleaver, Ring of Power
Tiger Rider          Horseman's Platemail, Bough-Kote
Titus                Summoner Chainmail, Winterlong, Warhammer, Midnight
Zane                 Zane's Bow


XX. Tips & Tricks

      Here I'll post any information I have that'll help in your quest.
If you have your own little tips e-mail me and I'll put 'em down.

-Spell Casting Shortcut: There's a quicker way to get your spells cast.
                         After you select a spell and your character's
                         hands start glowing, hit triangle to bring up
                         the main menu. Go into Inventory, Skills, or
                         Status and most of the time you'll hear the
                         sound of the spell being casted (even if you
                         didn't hear it, it most likely still worked).
                         This little trick can be very helpful when
                         fighting bosses and a character needs to be
                         healed quickly.  However, if you do this while
                         summoning the action will be canceled.

-Cast Protect: Protect is a very helpful spell.  Make sure you ALWAYS
               cast it before a boss fight and recast it when it runs

-The Credits Movie: At the main menu select Credits.  When the credits
                    start to roll press X or Triangle.  A hilarious
                    movie will then play with Joseph, Jekhar, Luminar,
                    and an Ultor Commando from Red Faction playing
                    Dungeons & Dragons.  If you know anything about D&D
                    this makes the movie even funnier.  After the movie
                    it'll also play 2 blooper segments.

-Fireball & Flame Arrow: If you use these two spells in combination,
                         along with the Spell Casting Shortcut, you
                         can seriously hurt an enemy before they can
                         get to you.  The only way this will really
                         work though is if you surprise the enemy.  If
                         the enemy hasn't seen you yet, cast Fireball
                         on him.  After that, shoot a barrage of Flame
                         Arrows.  By the time the enemy gets up to you
                         close to half or more of its life will be gone.
                         If the enemy is really slow, like the Broken
                         Brass Golems, you can pin them in the Fireball
                         blast where they take damage for a couple

-Ranged Attack: Having someone equipped with a relatively fast bow/
                crossbow isn't such a bad idea.  A single person can
                kill a tough enemy all by him/herself, provided that the
                enemy is slow.  All you have to do is select the
                character with the ranged weapon and go into Solo Mode.
                After that, approach the enemy until you're at maximum
                range.  All you have to do now is attack.  When the
                enemy gets too close run away to maximum range and
                continue the assault.

-Healer w/Bow: I usually equip someone (usually Rosalind) with a bow
               and use her as a healer while everyone else goes and
               beats the crap out of the enemy.  It really works great
               because I don't have to concern myself with healing.  It
               works even better when you've got higher level Heal
               Submitted by: Mike Shafer <adrenaline7930@yahoo.com>

-Unlock Camera: Open the Spells menu and select Wall of Fire or
                Blizzard.  When you see the red 'X'/two blue lines/blue
                cross hair cancel/cast the spell.  The camera will now
                go into Low mode.  This really helps in situations where
                you need to see further ahead.
                Submitted by: Crashed518@aol.com

-Birbus the Bookseller: If you talk to Birbus after completing "The
                        Encyclopedia of Heresies" quest you can buy Vol.
                        28 again and get 300 XP.
                        Submitted by: Teferi1512@aol.com

-The Backstab: One thing I discovered my second time through the Tower
               of Eleh is that the Backstab Skill is really useful.
               Just have Flece use Sneak and work your way behind the
               enemy (preferably one that's standing still).  When you
               get close enough use Backstab.  If your weapon's good
               enough you can kill them instantly.  I do a little over
               1,200 damage almost every time I do it with the Sornehan

-Trip & Backstab: One thing you can do w/ Flece is Trip an enemy while
                  in combat.  Run behind him and then use Backstab.
                  Submitted by: Sylvius Darkmoon

-Sneaky Spellcaster: If you have Wall of Fire and/or Blizzard you can
                     easily kill an enemy without getting in a fight.
                     Just sneak around the enemy until you can get them
                     in range for the spell.  Cast one or the other and
                     just wait until they die.

-Destroy the Darkness: When you're in a dark cavern, room, etc. or
                       looking at a map of a dark area, turn up the
                       brightness on your TV and you'll be able to see a
                       little better.  Submitted by: Raven Darkwood

-Kill the NPCs: There are several Encounters where there are some NPCs
                that fight the enemies there as well.  You can kill
                these NPCs by using attack magic.  You pick up a little
                more XP this way and you eliminate the chance that
                they'll kill the enemy and steal your XP.

-Backstab with the Katar:  There's a glitch in the game that allows you
                           to backstab with the Katar.  When Flece is in
                           the middle of doing a backstab, switch to the
                           equipment screen and equip the Katar.  After
                           that you can use the Katar every time!
                           Submitted by: Magus44993@aol.com



      Here's where I'll be answering your questions (if I have the
answer).  If I don't have the answer, maybe some other reader can.  So
send me your questions.  One other thing, PLEASE read this guide
thoroughly before you send in your questions.  I've gotten over fifty
e-mails from people who would've found the answer if they just read this
guide carefully.

Q: I'm in Lenele Palace looking for Yago and there's a guard blocking
   the way and another one's patrolling the other side of the hall.

A: I've gotten this one about four dozen times, but it's never happened
   to me.  I do know an alternate way and it's now included at the end
   of sub-section 2i.  Hopefully that should answer your question.

Q: How do you get to Tancred's Haven?

A: Okay, this is my fault.  Sub-section 2c wasn't written too well and
   I apologize to everyone that found it confusing.  Anyway, start at
   the back of the Keep in the Old City (the extremely large building
   with the guards at the entrance).  To the northeast there's a small
   alley, go through this to get to the next street.  Turn right and
   head all the way down the street to the very end.  There'll be a guy
   in brown with an eyepatch standing next to a door.  Talk to him, and
   if you have Flece, he'll give you the key to the door next to him.
   That's Tancred's Haven.

Q: I'm in Liangshan Forest and I keep getting poisoned.  What's the

A: Let me take a guess, you got poisoned in the mist and left thinking
   the poison would go away.  Am I right?  That's a bug in the game.
   You're just going to have to run through the forest healing like a
   mad man.  It's hard that way, but it's possible.  Also, if you're
   playing the PC version the poison mist might have been changed so
   that there isn't a way to get around it.

Q: Why won't the guy at the shrine in Liangshan Forest won't give me
   the ring?

A: Did you leave the forest through the back way?  If so then reload a
   previous save because you're screwed.

Q: Where do you get the Sword of Summoners?

A: You get it after beating the second form of Machival, the boss of
   the game.  Sucks, doesn't it.

Q: Is there a second summon for the Ring of Darkness?

A: Yeah, and it sucks.  Refer to side-quest 46 in the Quests section for

Q: How do you tell the difference between the types of terrain?

A: Well, the grasslands are a light green, the forests are *gasp*
   forest green, the hills are obviously in the hills west of Lenele,
   and the ice is the mountains around the City of the Khosani and
   north from there on the other side of the hills.  Hopefully I don't
   need to tell you the difference between the desert and the rest of
   the world.

Q: I just got the Ring of Darkness and equipped it.  The next time I
   got in a fight and tried to summon the game wouldn't let me.  I went
   back to the equip screen and the ring was gone.  What happened?

A: Only one person has wrote me about this, but it's such serious thing
   so I decided to put it in.  Anyway, all I can say is that it's
   probably yet another bug in the game.  Hope you have a save from
   before you put the ring on.

Q: How do you summon/use skills?

A: Have you read the instruction manual?  Did you read the tutorials in
   the game?  If you have done either of these, read the instrucion
   manual and I've included the tutorials in the Game Basics section.
   If you still can't figure it out, well I'm just gonna have to slap

Q: How do you get back to Orenia?

A: As far as I know you can't.  If someone knows otherwise please tell

Q: What's the purpose of the gemstones like the Amethyst and Iolite?

A: The gemstones can only be used as another way to get money in the
   game.  You can sell them to the jewelers spread throughout the game.

Q: Do you know if there's a purpose for the Perfume and Pipe?

A: As far as I know they don't have a purpose.

Q: I came across this strange Encounter where there were these things
   called Cabbits and they acted out the Battle of Wolong.  Does this
   have any meaning?

A: I haven't come across this Encounter yet (which is why it isn't
   listed in the Encounters section) so I'm not sure if it has a
   purpose.  Personally, I think it's just some strange thing they
   threw into the game to add a little humor since the storyline is
   very serious and there isn't any comic relief.


XXII. Requests to the Reader

      Now, here's where I ask you, the reader, for assistance.  Like I
said in the Introduction, this is our FAQ and I want you to contribute
to it.  If you do contribute, I want you to be as detailed as possible
that way I'll know exactly what you're talking about.  Also, if you
contribute (and you make the cut) I will give you credit in the
Acknowledgments section.

Here's my list of requests for your assistance:

- First, if I've missed anything in what I've covered in the walkthrough
  such as items, shops, and quests, e-mail me and tell me what it is.

- If I've misspelled something or gotten a name of any kind wrong,
  correct me.

- As I said in the Tips & Tricks section, if you have any game tips or
  tricks be sure to send them to me.

- If you have more equipment, weapons, or items available in your game,
  send me what you have.  Please follow the format I have in my

- If you've encountered enemies that are not listed in the Bestiary,
  send me their names and weaknesses/strengths.  Also, if you know or
  could find out the weaknesses/strengths of the enemies that have ? in
  the spots I'd appreciate it.

- Other chain attacks and spells that you have and I don't are welcome.
  Don't forget to follow the format that I have.

- I know how to complete every quest in the Quests section so don't tell
  me how.

- I forgot to get the info for the Head before I gave it to the
  sculptor.  If someone could send me the info for that I'd appreciate


XXIII. Acknowledgments

My thanks to:

-I'd especially like to thank TJC <billowjtee@yahoo.com>, TheUnasmurf
 @aol.com, and Seth Adams <endeviguel_unknown@yahoo.com> for there help
 finding the Tomb Key in the Tower of Eleh.  I was stuck for over a day
 trying to find that %$#!@* thing.

-Big thanks to Eduardo S. <sastre@coqui.net>, Matt Keith
 <matrim2004@hotmail.com>, & Jeremy Wolfe <jwolfe_32@hotmail.com> for
 telling me that I forgot to mention how to get the Cupric Dagger in the
 Ikaemos Swamp.

-I'd also like to thank CypherxPlatinum@aol.com.  Thanks to him I was
 able to correct an error with Puzzle #2 in the Puzzle Solutions
 section.  I also made Puzzles #2 & #3 less confsuing.

-Also thanks to Greg Furlong <darkdroid732@hotmail.com> for suggesting
 to mark "The Heir of King Bellias" quest with a spoiler alert.

-I'd like to thank Crashed518@aol.com for allowing me to refer to his
 quest guide.  His guide is at http://members.aol.com/crashed518.

-Thanks to Russell Workman <russworkman@hotmail.com> for pointing out a
 bunch of spelling errors.

-Not that it's necessary, but thanks to the following bands: Linkin
 Park, Slipknot, Prodigy, Metallica (before Black album), P.O.D.,
 Refused, Megadeth, Korn, Limp Bizkit, Rammstein, Powerman 5000, Coal
 Chamber, Taproot, Rob Zombie, White Zombie, The Crystal Method, Kittie,
 Orgy, Sevendust, Godsmack, Apartment 26, The Union Underground,
 Spineshank, and Disturbed.  Thanks to them I didn't have to listen to
 this game's mediocre music (except for the final boss track, that one
 sounds good).

-Thanks to the following websites for posting this Walkthrough/FAQ:

*If anyone finds this walkthrough on a webiste not listed  above please
 notify me immediately 'cause it's not suppposed to be there.*

      The rest is a list of the people who contributed.  There are a few
reasons why someone wouldn't be in the "made it" section: Someone else
beat you to it.  I don't post anything that I haven't confirmed yet.
I've been overwhelmed by the flood of e-mails I've gotten and haven't
been able to go through everything yet.  If you contributed but didn't
make it you deserve a thank you because you wanted to help.  Thank You!

The people that contributed and made it:

-Cybug@aol.com for the spells.

-Immortal Psylum <psylum@hotmail.com> for the info. on the "Crazy Iven"

-J.R. Yanchak <eternitywake@hotmail.com> also for the info. on the
 "Crazy Iven" and "The Lord Chamberlain's Men" quests.

-Adam <TheUnasmurf@aol.com> for 2 of Flece's Chain Attcks and the
 Celestial Samurai, Blue Imp, Poison Elemental, and Jade Golem summons.

-TJC <billowjtee@yahoo.com> for the Curse spell.

-Joseph Sanford <raistlin_m_@hotmail.com> for telling me that Luminare
 was the monster in the D&D movie.  I'd also like to thank him for
 forwarding an e-mail he got from Ian O'Beirne <queitus@hotmail.com>.
 That told me where the Hero's Sabaton was.

-James Ansley <jaa6043@ircc.net> for informing me that I missed the Blue
 Pants in Masad Village.  Oops!  I'd also like to thank him for giving
 me detailed instructions on how to get to the sub-basement in the
 Lenele Sewers.

-QuiQuay@aol.com for the location of the Blue Glass Shard and the
 solution to the "Ragneli's Robbers" quest.

-Kyle "Orange" Spahn <orange@volitionwatch.com> for telling me who the
 blue guy in the D&D movie was.

-Eddie V. <Pitbull52088@aol.com> for the info. on "The Fate of Rhukha"
 & "Secrets of the Dakhanim" quests.

-ShiningFrc@aol.com for the Effect: Poison on the Katar.

-aeon001@home.com for the "Merchant of Orenia" solution.  Also thanks
 for the location of the Bone Sword and its stats.

-John Yein <KaiRaven@excite.com> for the solution to the "Miala of the
 Iomani" & "Qelah of the Muthavi" quests.

-Josh <zeal@mad.scientist.com> for telling me about "The Seeds of Aahur,
 Part 2" quest and how to complete it.

-DeathMarine@aol.com for the location and stats of the Decaying Bulwark
 in the Iona Catacombs.

-Scott & Christy Fields <scottandchristy@mobiletel.com> for the location
 of the Adamant Baugo-dou in Liangshan Forest.

-DragOn31984@aol.com for how to beat Azha with the Death Spell.

-Greg Furlong <darkdroid732@hotmail.com> for how to beat Azha with the

-Teferi1512@aol.com for the Birbus the Bookseller trick.

-Farmer Jimbo <Honcho7@excite.com> for telling me how to get past the
 poisonous mist in Liangshan Forest.  Also, he provided everything in
 the Characters section except for the descriptions and XP for levels
 22-25.  Not to mention the enemy drop list and about 60% of the
 strengths/weaknesses of the enemies in the Bestiary.

-Sylvius Darkmoon <sylviusdarkmoon@hotmail.com> for the Trip & Backstab

-Rob <deathcruiser@yahoo.com> for the location of the Chainmail Tunic in
 the Iona Catacombs.

-JC <tyfane@excite.com> for the location of the Barbarian's Torque in the
 Ikaemos Palace Upper Level.

-Thanks to Juve2131 for telling me how to beat Mortankas and the info on
 the Laharah summon.

-boogatoo@hotmail.com for the locations of the head, right arm, and
 right leg for "The Statue of Gaodi II" quest.  Thanks also for the Sand
 Minotaur enemy.

-Thanks to H.S. Vaughn <riga21@email.msn.com> for the Black Imp enemy.
 Thanks also for the strengths/weaknesses of the Mummy and Lich.  I'd
 also like to thank her allowing me to use the chart she sent the info
 in (it's the current format for the Bestiary).

-bigbone3@yahoo.com for the location of a Cleansing Tonic in the Lenele

-Fawkes <fwakes012@hotmail.com> for the location of the Amethyst in
 the Lenele Crown District.

-Videolego@aol.com for telling me about a mispelling.

-Jeremy C. <tyfane@excite.com> for correcting me on an item in section

-micahls@bgnet.bgsu.edu for how to kill Azha by poisoning him.

-Raven Darkwood <laralanthalasa@hotmail.com> for some spelling
 corrections and the "Destroy the Darkness" tip.

-Steve St. Louis <arch_magius@hotmail.com> for the location of the
 Summoner's Torque in an Encounter.

-Ted McPherson <btmcpher@nb.sympatico.ca> for correcting me on the
 roman numeral IX.

-Magus44993@aol.com for the "Backstab with the Katar" trick.

-mynokia8210@iprimus.com.au for the Archer's Medallion in one of the

-FK <fkonings@freeler.nl> for how to beat Mortankas with the Dragon of
 the Four Winds.

-SammyMacDaddy@aol.com for the location of the Sword of Maiming in
 section 9.

-X <x_tremely1@hotmail.com> for correcting me on the level that you the
 Invisibility spell.

-Sarcasm1014 <William.Wilkins@dyess.af.mil> for the alternate way to
 solve Puzzle #1.

-Anthony Firch <dammuth@home.com> for the Rending Shortsword and
 correcting on the Ring of Thieves.

(c) 2001

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