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by FHRaizen

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Temple Siege FAQ by FHRaizen

Version: 1.2 | Updated: 06/26/2011

Table of Contents

  1. Copyrights of this guide (p1.0)
  2. Summary of this guide (p1.1)
  3. How to Read This Guide (p1.2)
  4. Terran Heroes example (e1.0)
  5. Terrans Hero's Strength and Weakness example (e1.1)
  6. Terran Hero's Spells and Descriptions example (e1.2)
  7. Terran Heroes (p1.4)
    1. Assault (p1.5)
    2. Medic (p1.6)
    3. Special Ops (p1.7)
    4. Mech (p1.8)
    5. Magician (p1.9)
  8. Protoss Heroes (p1.10)
    1. Alchemist (p1.11)
    2. Assassin (p1.12)
    3. Warrior (p1.13)
    4. Volt (p1.14)
    5. Light Mage (p1.15)
  9. Zerg Heroes (p1.16)
    1. Mutant (p1.17)
    2. Dark Mage (p1.18)
    3. Archer (p1.19)
    4. Summoner (p1.20)
    5. Assualt (p1.22)
    6. Medic (p1.23)
    7. Special Ops (p1.24)
    8. Mech (p1.25)
    9. Magician (p1.26)
    10. Alchemist (p1.27)
    11. Assassin (p1.28)
    12. Warrior (p1.29)
    13. Volt (p1.30)
    14. Light Mage (p1.31)
    15. Mutant (p1.32)
    16. Dark Mage (p1.33)
    17. Archer (p1.34)
    18. Summoner (p1.35)
  10. Terran Heroes Strengths & Weaknesses (p1.36)
    1. Terran Hero Assault (p1.37)
    2. Terran Hero Medic (p1.38)
    3. Terran Hero Special Ops (p1.39)
    4. Terran Hero Mech (p1.40)
    5. Terran Hero Magician (p1.41)
  11. Protoss Heroes Strengths & Weaknesses (p1.42)
    1. Protoss Hero Alchemist (p1.43)
    2. Protoss Hero Assassin (p1.44)
    3. Protoss Hero Warrior (p1.45)
    4. Protoss Hero Volt (p1.46)
    5. Protoss Hero Light Mage (p1.47)
    6. Protoss Hero Bandit (p1.48)
  12. Zerg Heroes Strengths & Weakness (p1.49)
    1. Zerg Hero Mutant (p1.50)
    2. Zerg Hero Dark Mage (p1.51)
    3. Zerg Hero Archer (p1.52)
    4. Zerg Hero Summoner (p1.53)
  13. Terran Heroes Spells and Descriptions (p1.54)
  14. Ignore the 4 ---- these are just spacers in between each spell for all spell sections
    1. Terran Hero Assault Spells (p1.55)
    2. Terran Hero Medic Spells (p1.56)
    3. Terran Hero Special Ops Spells (p1.57)
    4. Terran Hero Mech Spells (p1.58)
    5. Terran Hero Magician Spells (p1.59)
  15. Protoss Heroes Spells and Descriptions (p1.60)
    1. Protoss Hero Alchemist Spells (p1.61)
    2. Protoss Hero Assassins Spells (p1.62)
    3. Protoss Hero Warrior Spells (p1.63)
    4. Protoss Hero Volt Spells (p1.64)
    5. Protoss Hero Light Mage Spells (p1.65)
    6. Protoss Hero Bandit (p1.66)
  16. Zerg Heroes Spells and Descriptions (p1.67)
    1. Zerg Hero Mutant Spells (p1.68)
    2. Zerg Hero Dark Mage Spells (p1.69)
    3. Zerg Hero Archer Spells (p1.70)
    4. Zerg Hero Summoner Spells (p1.71)
  17. Examples of Strengths, Spells, and Hero Names (e1.0)(e1.1)(e1.2)
  18. Extra Tips in Temple Siege (p1.72)
  19. Thanks To (p1.73)
  20. Credit To the following(p1.74)

4/23/2011 @ 4:30am

Version 1.2

(UPDATES occur when the creator iDT creates the new temple siege version i will continue to add new heroes and their spells and their strengths and weaknesses all in the same update)

  • UPDATE VERSION 1.2 @ 6/26/2011
    • New terran hero, named Magician
    • Magician Strenghts & Weakness added(p1.41)
    • Magician Spells Added(p1.59)
    • New Section Added called Hero Upgrades(p1.21)
    • Hero Upgrades lists heroes and the added upgrade bonus
  • UPDATE VERSION 1.1
    • New protoss hero, named bandit (p1.15)
    • Bandit Strengths & Weakness added (p1.33)
    • Bandit Spells Added (p1.50)

FAQ username: FHRaizen

Email: sampsonars.1989@yahoo.com

---------------------------------------- Temple Siege Heroes Guide ----------------------------------------

---------------------------------------- Table of Contents ----------------------------------------

Copyrights Of This Guide.................................................(p1.0)

Summary Of This Guide..................................................(p1.1)

How To Read This Guide.................................................(p1.2)

Terran Heroes.................................................................(p1.3)

    • Hero Assault.........................................................(p1.4)
    • Hero Medic...........................................................(p1.5)
    • Hero Special Ops..................................................(p1.6)
    • Hero Mech............................................................(p1.7)
    • Hero Magician.......................................................(p1.8)

Protoss Heroes...............................................................(p1.9)

    • Hero Alchemist.....................................................(p1.10)
    • Hero Assassin......................................................(p1.11)
    • Hero Warrior.........................................................(p1.12)
    • Hero Volt..............................................................(p1.13)
    • Hero Light Mage....................................................(p1.14)
    • Hero Bandit.........................................................(p1.15)
          • *Note Hero Bandit is not in the lastest v of temple siege G1A*****

Zerg Heroes....................................................................(p1.16)

    • Hero Mutant.........................................................(p1.17)
    • Hero Dark Mage...................................................(p1.18)
    • Hero Archer.........................................................(p1.19)
    • Hero Summoner...................................................(p1.20)

Heroes Upgrades......................................................(p1.21)

    • Assualt.................................................................(p1.22)
    • Medic...................................................................(p1.23)
    • Special Ops..........................................................(p1.24)
    • Mech....................................................................(p1.25)
    • Magician..............................................................(p1.26)
    • Alchemist............................................................(p1.27)
    • Assassin..............................................................(p1.28)
    • Warrior...............................................................(p1.29)
    • Volt....................................................................(p1.30)
    • Light Mage.........................................................(p1.31)
    • Mutant...............................................................(p1.32)
    • Dark Mage.........................................................(p1.33)
    • Archer................................................................(p1.34)
    • Summonner........................................................(p1.35)

Terran Heroes Strengths & Weaknesses..........................(p1.36)

    • Hero Assault Strengths & Weakness.....................(p1.37)
    • Hero Medic Strengths & Weakness.......................(p1.38)
    • Hero Special Ops Strengths & Weakness..............(p1.39)
    • Hero Mech Strengths & Weakness........................(p1.40)
    • Hero Magician Strengths & Weakness...................(p1.41)

Protoss Heroes Strengths & weaknesses........................(p1.42)

    • Hero Alchemist Strengths & Weakness.................(p1.43)
    • Hero Assassin Strengths & Weakness..................(p1.44)
    • Hero Warrior Strengths & Weakness.....................(p1.45)
    • Hero Volt Strengths & Weakness..........................(p1.46)
    • Hero Light Mage Strengths & Weakness...............(p1.47)
    • Hero Bandit Strengths & Weakness.....................(p1.48)

Zerg Heroes Strengths & Weaknesses............................(p1.49)

    • Hero Mutant Strengths & Weakness.....................(p1.50)
    • Hero Dark Mage Strengths & Weakness...............(p1.51)
    • Hero Archer Strengths & Weakness.....................(p1.52)
    • Hero Summoner Strengths & Weakness...............(p1.53)

Terran Heroes Spells And Descriptions...........................(p1.54)

    • Hero Assault Spells............................................(p1.55)
    • Hero Medic Spells..............................................(p1.56)
    • Hero Special Ops Spells.....................................(p1.57)
    • Hero Mech Spells..............................................(p1.58)
    • Hero Magician Spells.........................................(p1.59)

Protoss Heroes Spells And Descriptions........................(p1.60)

    • Hero Alchemist Spells.......................................(p1.61)
    • Hero Assassins Spells......................................(p1.62)
    • Hero Warrior Spells..........................................(p1.63)
    • Hero Volt Spells...............................................(p1.64)
    • Hero Light Mage Spells....................................(p1.65)
    • Hero Bandit Spells........................................(p1.66)

Zerg Heroes Spells And Descriptions..........................(p1.67)

    • Hero Mutant Spells...........................................(p1.68)
    • Hero Dark Mage Spells.....................................(p1.69)
    • Hero Archer Spells...........................................(p1.70)
    • Hero Summoner Spells.....................................(p1.71)

Examples of Strengths, Spells, and Hero names.........(e1.0)(e1.1)(e1.2)

Extra Tips in Temple Siege..........................................(p1.72)

Thanks To..................................................................(p1.73)

Credits to The following................................................(p1.74)

Copyrights of this guide (p1.0)

This guide is copyrighted to me FHRaizen, if you wish to post this somewhere else please send me an email and asking my permission before you post. If you wish to print this guide please feel free to do so I don't care if you want a hard copy while you play to refer to that is ok with me and I give you full permission to do so.

Summary of this guide (p1.1)

Basically this guide is for Starcraft Broodwar players who play the map Temple Siege. This guide shows all the heroes available in Temple Siege also in depth Hero strengths and Weaknesses, Heroes Spells. I made this guide because as an active Temple Siege player I find it hard to remember all the spells and strengths and weaknesses for each hero in the game and I also find that no site has a FAQ on the temple siege heroes so I took it upon myself to make one.

How to Read This Guide (p1.2)

It is very straight forward I am trying to make it simple and also detailed. The following is an example of the format for each hero.

Terran Heroes example (e1.0)

  • this section will list all the heroes available and the units of each hero this will be read as the following below.
    • Hero's Name
    • The unit of the Hero
      • example Assault
      • example the unit of the assault is a firebat.

Terrans Hero's Strength and Weakness example (e1.1)

  • Hero's Strength and Weakness will be read as below.
    • List of the Strengths below. Example Assaults
      • Splash damage, easy spawn killer. Example of the Assault Strength
    • List of the Weaknesses below. Example Assaults
      • Low damage and upgrades plus. Example of the Assaults Weakness

Terran Hero's Spells and Descriptions example (e1.2)

  • Below is the following format that will be used for the spells
  • Assaults Spells and description.
    • Assault Spell Level 1
      • Spell Level 1: Spell Name Tear Gas. Spell Description: summons a corsair that has enough energy to cast a disruption web slowing the foe heroes that are under the web and disables mana regen when affected.
  • Assaults spell 2 and so on till spell level 4.
Example over

This is all that is going to be in the guide this is only the format portion of the example now for the rest of the guide which will be detailed and will follow the format above as described in the How to read this guide section (ctrl f (p1.3)). I hope you enjoy the rest of my guide.

Assault (p1.5)

  • Unit type is a Firebat

Medic (p1.6)

  • Unit type is a Female Ghost

Special Ops (p1.7)

  • Unit type is a Marine

Mech (p1.8)

  • Unit type is a Goliath

Magician (p1.9)

  • Unit type is a Male Ghost

Alchemist (p1.11)

  • Unit type is a Dragoon

Assassin (p1.12)

  • Unit type is a Dark Templar

Warrior (p1.13)

  • Unit type is a Zealot

Volt (p1.14)

  • Unit type is an Archon

Light Mage (p1.15)

  • Unit type is a High Templar

Mutant (p1.17)

  • Unit type is a Zergling

Dark Mage (p1.18)

  • Unit type is an Infested Kerrigan

Archer (p1.19)

  • Unit type is a Hydralisk

Summoner (p1.20)

  • Unit type is a Delifier

Heroes Upgrades (p1.21)=

=--In this section i will give the base weapon damage of each hero and then i will give the upgrade bonus for example the base is 30 and the upgrade is +5 for every upgrade you will get +5 damage to your base weapon.--=

Assualt (p1.22)

  • Base Weapon Damage is 24
    • Upgrade Bonus is +4
  • Armor Base is 0
    • Upgrade Bonus is +1

Medic (p1.23)

  • Base Weapon Damage is 20
    • Upgrade Bonus is +5
  • Armor Base is 0
    • Upgrade bonus is +1

Special Ops (p1.24)

  • Base Weapon Damage is 7
    • Upgrade Bonus is +3
  • Armor Base is 0
    • Upgrade Bonus is +1

Mech (p1.25)

  • Base Weapon Damage is 26
    • Upgrade Bonus is +4
  • Armor Base is 0
    • Upgrade Bonus is +1

Magician (p1.26)

  • Base Weapon Damage is 28
    • Upgrade Bonus is +1
Note The magician armor is a zerg caparace so becareful not to do terran armor
  • Armor Base is 1
    • Upgrade Bonus is +1

Alchemist (p1.27)

  • Base Weapon Damage is 37
    • Upgrade Bonus is +6
  • Armor Base is 0
    • Upgrade Bonus is +1

Assassin (p1.28)

  • Base Weapon Damage is 44
    • Upgrade Bonus is +6
  • Armor Base is 0
    • Upgrade Bonus is +1

Warrior (p1.29)

  • Base Weapon Damage is 36
    • Upgrade Bonus is +8
  • Armor Base is 2
    • Upgrade Bonus is +1
  • Shield Base is not a 2 but 0 and still has same bonus

Volt (p1.30)

  • Base Weapon Damage is 26
    • Upgrade Bonus is +5
  • Armor Base is 3
    • Upgrade Bonus is +1
  • Shield Base is not a 2 but 0 and still has same bonus

Light Mage (p1.31)

  • Base Weapon Damage is 20
    • Upgrade Bonus is +3
  • Armor Base is 0
    • Upgrade Bonus is +1

Mutant (p1.32)

  • Base Weapon Damage is 10
    • Upgrade Bonus is +3
  • Armor Base is 0
    • Upgrade Bonus is +1

Dark Mage (p1.33)

  • Base Weapon Damage is 35
    • Upgrade Bonus is +5
  • Armor Base is 1
    • Upgrade Bonus is +1

Archer (p1.34)

  • Base Weapon Damage is 23
    • Upgrade Bonus is +5
  • Armor Base is 1
    • Upgrade Bonus is +1

Summoner (p1.35)

  • Base Weapon Damage is doesnt have any attack therefore no damage but the summoned zerglins will be the same as mutant's base and bonuses
    • Upgrade Bonus is none
  • Armor Base is 2
    • Upgrade Bonus is +1

Terran Hero Assault (p1.37)

  • Strengths
    • Splash Damage
      • Versatile Spells
        • Easy Spawn Killer
          • Able to use stimpacks
  • Weaknesses
    • Melee Attacks with concussive damage (meaning like a ghost or marine who attack from range)
      • Low starting damage and low upgrade bonuses

Terran Hero Medic (p1.38)

  • Strengths
    • Concussive damage
      • Able to micro (meaning controlling a small portion of the map like near a beacon and shoot at enemies from a distance)
        • Good support spells
  • Weakness
    • No Offensive Spells
      • Low attack damage

Terran Hero Special Ops (p1.39)

  • Strengths
    • Best micro hero
      • Able to use stimpacks
        • Fast movement and Fast Attack Speed
  • Weakness
    • Tricky spells (meaning that some of the spells are laying mines and it's kind of tricky to lay them just right)
      • Low upgrade bonuses

Terran Hero Mech (p1.40)

  • Strengths
    • High damage for a range unit
      • Micro potential
        • Forms of other factory units (meaning tanks goliaths and vultures.)
  • Weakness
    • Goliath form is slow and Mutant can counter while in Goliath form
      • High mana cost (each spell transform the goliath to another unit the same spell does a spawn attack which cost another set mana)

Terran Hero Magician (p1.41)

  • Strengths
    • Able to Micro
      • Good Attack Speed, concussive damage
        • Second longest range in temple siege behing the alchemist
  • Weaknesses
    • Very slow only the Light Mage is slower
      • Can be counter against faster units like mutant or special ops

Protoss Hero Alchemist (p1.43)

  • Strengths
    • Exponential Growth (meaning that stat growth from health, mana, weapons is better than most heroes)
      • Good at simming (meaning the player that sims buys a probe and starts building assimilators)
        • Longest range of all range units
  • Weakness
    • Doesn't combo well with other heroes
      • Slow attacks and slow moving
        • 1 true offensive spell, level 3

Protoss Hero Assassin (p1.44)

  • Strengths
    • Can attack at night time
      • High damage melee attacks
        • Can recapture lane beacons with level 3 spell
  • Weakness
    • Micro heroes are the Assassins counter also range units and units with observer's ex. special ops
      • Slow moving
        • Slow attacks

Protoss Hero Warrior (p1.45)

  • Strengths
    • Fast moving and Fast attack speed
      • High damage melee attacks
        • Highest starting health
          • Strong Offensive and Defensive spells
  • Weakness
    • Heroes with both shields and ground armor stats that reduces the attack by x2

Protoss Hero Volt (p1.46)

  • Strengths
    • Spells that can paralyze and drain mana
      • Good Attack ups
        • Able to do splash damage
  • Weakness
    • Lowest Health and Lowest Health ups
      • Dependent on plasma shields

Protoss Hero Light Mage (p1.47)

  • Strengths
    • Powerful damaging spells
      • Range attacker
        • Able to use hallucination and psi storm
  • Weakness
    • Low Hp
      • Slowest Speed
        • Split ups (meaning both plasma shields and ground armor ups need to be given)

Protoss Hero Bandit (p1.48)

  • Strengths
    • Good Chaining spells
      • Good avaible combos with other heroes
        • Faster movement speed than the assassin. not attack speed but how fast you run.
  • Weakness
    • Mana costing, unlike the assassin which is 25 mana for escape but for the bandit it is doubled.
      • Attack speed is 36 precent slower compared to the assassin
        • Attack damage is 20 precent weaker compared to the assassin, bandit starting damage is 40 while assassin is 44.

Zerg Hero Mutant (p1.50)

  • Strengths
    • Fastest Hero
      • Fastest Attacking Hero
        • High Damaging spells
  • Weakness
    • Low melee damage
      • Low melee damage ups
        • Micro heroes and range heroes counter mutant

Zerg Hero Dark Mage (p1.51)

  • Strengths
    • Summons a Dark Archon that is able to cast feedback and maelstrom
      • Able to use cloak, ensnare and psi storm
        • Good Curses(the spells it uses) both level 2 and 3 spells
  • Weakness
    • Slow killing at spawns
      • Poor base killing
        • Slow attack

Zerg Hero Archer (p1.52)

  • Strengths
    • Can summon mutas and guardians to attack
      • Can upgrade the flying attacks to upgrade the mutas and guardians
        • Moderate attack speed
          • Effective against heroes
  • Weakness
    • Slow Starting (meaning health, speed)
      • To slow to micro any areas

Zerg Hero Summoner (p1.53)

  • Strengths
    • Can summon other units to attack for it (Summons a max of 10 Zerglings level 1 spell and Summons Queen level 2 spell and Summons a max of 4 Ultralisks.)
      • High armor stats
        • Can use Dark Swarm, Consume and Plague
          • Can use summons to capture lane beacons not with the queen summon of course
  • Weakness
    • Needs high mana to summon multiple lings, queens and ultralisks
      • Can not attack on it owns

Terran Hero Assault Spells (p1.55)

----

  • Level 1 Spell: Spell Name Tear Gas
    • Level 1 Spell Description: Summons a Corsair with enough energy to cast a disruption web which causes the enemies heroes that are under the web to be slowed and disable their mana regen

----

  • Level 2 Spell: Spell Name Grenade
    • Level 2 Spell Description: Summons a scourge that will blow up in 6 seconds any heroes nearby will become stun, if any spawns are near will die instantly.

----

  • Level 3 Spell: Spell Name Carpet Bomb
    • Level 3 Spell Description: Summons a drop ship that has four vultures inside of it which once click on the vulture or clicked the drop all command will explode wherever it was click and any heroes near the explosion will become stun and spawns will die instantly

----

  • Level 4 Spell: Spell Name Berserker Bomb
    • Level 4 Spell Description: Becomes a bomb, and will explode into spawns of fire bats after about 12 to 15 seconds.

Terran Hero Medic Spells (p1.56)

----

  • Level 1 Spell: Spell Name Summon Healing Spirit
    • Level 1 Spell Description: Summons a medic for each hero to heal them

----

  • Level 2 Spell: Spell Name Disable
    • Level 2 Spell Description: Nearby heroes cannot use or activate spells for 20 seconds

----

  • Level 3 Spell: Spell Name Calm mind
    • Level 3 Spell Description: All heroes' gains 40 points to their mana all nearby heroes gain 80 points to their mana

----

  • Level 4 Spell: Spell Name Renew
    • Level 4 Spell Description: Fully heals all heroes no matter if being near or far away, also gives the health stat a gain of 5 levels

Terran Hero Special Ops Spells (p1.57)

----

  • Level 1 Spell: Spell Name Defensive Traps
    • Level 1 Spell Description: Lays 3 mines at the spot the hero casts the spell

----

  • Level 2 Spell: Spell Name Drone
    • Level 2 Spell Description: Summons a science vessel with no time duration

----

  • Level 3 Spell: Spell Name Sniper
    • Level 3 Spell Description: Transforms into a Ghost that will transform back into the Marine once the Ghost has fired 2 shots

----

  • Level 4 Spell: Spell Name Mine Drone
    • Level 4 Spell Description: Summons a scourge and for where it is moved it will place 3 mines underneath it every 2 seconds, lasted about 10 to 12 seconds

Terran Hero Mech Spells (p1.58)

----

  • Level 1 Spell: Spell Name Normal Mode
    • Level 1 Spell Description: Changes the mech into a goliath and also if already a mech will summon 2 siege tanks to attack once

----

  • Level 2 Spell: Spell Name Bike Mode
    • Level 2 Spell Description: Will change the mech into a vulture and also if already in bike mode will summon another vulture to attack once

----

  • Level 3 Spell: Spell Name Assault Mode
    • Level 3 Spell Description: Will change the mech into a siege tank and also if already in assault mode will summon 8 other siege tanks to attack

----

  • Level 4 Spell: Spell Name Weapon Barrage
    • Level 4 Spell Description: Will Spawn 3 Goliaths, 2 Vultures, and 2 Siege Tanks to attack for a number of seconds

Terran Hero Magician Spells (p1.59)

----

  • Level 1 Spell: Spell Name Magican's Eye
    • Level 1 Description: Summons a eye of seeing, meaning a radius of sight is shown through fog for a period of 45 seconds. can be used

as blocks meaning cutting of escape. ----

  • Level 2 Spell: Spell Name Magican's Shot
    • Level 2 Description: Summons 5 Ghost for 3 shots, the Ghosts stats are base damage 25 and +2 for upgrades.

----

  • Level 3 Spell: Spell Name Hypnosis
    • Level 3 Description: Takes control of 1 ally spawn, with a max of 6 per spawn meaning you can have 6 broods, 6 zerglings, and 6 marines.

Also the spawn you control can capture beacons. Need to be close to the target spawn for the spell to work. ----

  • Level 4 Spell: Spell Name Magican's Ice
    • Level 4 Description: Summons a arbiter to cast a statis on a target hero, the hero cannot be attack if effected by statis. the arbiter can used also to attack heroes.

Protoss Hero Alchemist Spells (p1.61)

----

  • Level 1 Spell: Spell Name Alkahest Elixir
    • Level 1 Spell Description: Recharges plasma shields to full and also -1 seconds of duration off of stuns and curses

----

  • Level 2 Spell: Spell Name Gold Transmutation
    • Level 2 Spell Description: Once cast automatically receive 4 minerals if there are spawns nearby when cast the mineral gain will be 15 instead of 4

----

  • Level 3 Spell: Spell Name Homunculus
    • Level 3 Spell Description: Summons a Zealot to aid you, this is Zealot will not expire from a time duration only way for it to go away if it dies, you can summon a max of 6

----

  • Level 4 Spell: Spell Name Philosophers Stone
    • Level 4 Spell Description: Depending on how many minerals you have, It has various of uses depending on the total of minerals you have. there is a range of minerals and in that range is a condition the condition is therefore casted.

Protoss Hero Assassins Spells (p1.62)

----

  • Level 1 Spell: Spell Name Escape
    • Level 1 Spell Description: Once cast the assassin returns to the temple where it started off at

----

  • Level 2 Spell: Spell Name Crippling Strike
    • Level 2 Spell Description: Stuns the hero that it hits and also kills any nearby spawns

----

  • Level 3 Spell: Spell Name Enemy Imitation
    • Level 3 Spell Description: The Assassin will become once cast an allied of the opponent there fore no cannons or spawns will attack the assassin until the time duration of 30 seconds is reached

----

  • Level 4 Spell: Spell Name Decapitation
    • Level 4 Spell Description: Once cast will summon 1 other dark templar with the attack stats of 1840 damage

Protoss Hero Warrior Spells (p1.63)

----

  • Level 1 Spell: Spell Name Defensive Stance
    • Level 1 Spell Description: Maintains a total of 10 plasma shields for a time duration of 10 seconds

----

  • Level 2 Spell: Spell Name Heroic Strike
    • Level 2 Spell Description: Summons 15 Dark Templars that attack anything for a time duration of 4 seconds

----

  • Level 3 Spell: Spell Name Charge of Courage
    • Level 3 Spell Description: Once cast any enemy heroes are nearby the casted spell will become stun and also will kill any nearby spawns

----

  • Level 4 Spell: Spell Name Immortal Shield
    • Level 4 Spell Description: Once cast will maintain full plasma shields for a time duration of 20 seconds

Protoss Hero Volt Spells (p1.64)

----

  • Level 1 Spell: Spell Name Shockwave
    • Level 1 Spell Description: Summons 10 scourge that scatter from Volt once cast, if it hits any enemy hero that hero will become stun of time duration of 3 to 4 seconds

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  • Level 2 Spell: Spell Name Magnetic Channel
    • Level 2 Spell Description: Once cast nearby enemy heroes will be drag into Volt for duration of 5 to 10 seconds

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  • Level 3 Spell: Spell Name Static Charge
    • Level 3 Description: Once cast any hero near will become stun and will have its mana drain a max of 150 points, for a duration of 3 to 5 seconds the mana drain however isn't a duration if the enemy had 50 mana and you cast this spell the enemy will now have 0 mana and will regen like normal after the stun is over

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  • Level 4 Spell: Spell Name Power Overwhelming
    • Level 4 Spell Description: Just like the single player cheat, Volt becomes invincible for duration of 20 seconds

Protoss Hero Light Mage Spells (p1.65)

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  • Level 1 Spell: Spell Name Light Barrier
    • Level 1 Spell Description: Spawns 9 that cannot be kill copies of the light mage that surround the light mage and that attacks for a period of 3 seconds

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  • Level 2 Spell: Spell Name Energy Burst
    • Level 2 Spell Description: Summons 4 reavers that attacks with only one shot

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  • Level 3 Spell: Spell Name Light of Binding
    • Level 3 Spell Description: Spawns 16 Dragoons that surround the foe and the light mage for a duration of 5 to 8 seconds

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  • Level 4 Spell: Spell Name Energy Wave
    • Level 4 Spell Description: Spawns 5 waves of 3 reavers each which each reaver attacks only once

Protoss Hero Bandit (p1.66)

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  • Level 1 Spell: Spell Name Group banded and Group disbanded
    • Level 1 Spell Description: Summons 3 Zealots for 3 seconds, if cast again within the 3 second period then it will activate second level 1 spell which is escape. which as for the assassin it is instant teleporting the bandit escape takes the time of 3 seconds 1 per zealot to be 'disbanded'

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  • Level 2 Spell: Spell Name Crippling Stike V2
    • Level 2 Spell Description: The same as the assassin stuns heroes and incapitates(renders useless) spawns that are nearby, heroes un stun in 8 to 10 seconds.

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  • Level 3 Spell: Spell Name Pickpocket
    • Level 3 Spell Description: Once cast 2 bombs and a drone that is buried on the spot where it was casted. the bombs will go explode on heroes or spawms. the drone remains buried until a hero is near or over top of it. the drone unburrows and stuns the hero that was near it. then the drone returns to the bandit, whatever amount the hero that was stun had in minerals is now yours. so if the hero that got stun by the drone had 15 minerals the drone will bring back to you 15 minerals. how ever if that hero has 0 minerals then you get nothing.

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  • Level 4 Spell: Spell Name Gangster Spirit
    • Level 4 Spell Description: Summons 16 hallucinations and 4 'soul reapers' which can attack they will disappear then the hallucinations then will disappear about 15 to 20 seconds for spell to be completly gone

Zerg Hero Mutant Spells (p1.68)

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  • Level 1 Spell: Spell Name Night Vision
    • Level 1 Spell Description: Once casted and also if it is night time the Mutant can see just like if it was in the day time, meaning assassins and cloaked heroes in night time the mutant can see them regardless

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  • Level 2 Spell: Spell Name Fury Swipes
    • Level 2 Spell Description: Once cast the mutant will summon 11 zerglings that can attack and will last for 3 seconds

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  • Level 3 Spell: Spell Name Hyper claw
    • Level 3 Spell Description: When casted the mutant will spawn 12 lurkers that will be automatically buried and can attack anything twice

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  • Level 4 Spell: Spell Name Chaos Mutation
    • Level 3 Spell Description: The mutant will become an ultralisk for duration of 8 to 12 seconds

Zerg Hero Dark Mage Spells (p1.69)

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  • Level 1 Spell: Spell Name Summon Dark Orb
    • Level 1 Description: Summons a Dark Archon that will not go away until the Dark Archon dies

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  • Level 2 Spell: Spell Name Curse of Weakness
    • Level 2 Spell Description: Any enemy hero that is nearby once casted will be able not to attack for duration of 20 seconds

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  • Level 3 Spell: Spell Name Curse of Agony
    • Level 3 Spell Description: Any enemy hero that is nearby once casted will lose all mana and will become slow moving for 30 seconds

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  • Level 4 Spell: Spell Name Curse of the Swarm
    • Level 4 Spell Description: Any enemy hero that is nearby once casted will have broodings spawn onto his location over and over again until the curse wears off, once wear off the summoned broodings will remain until they are killed

Zerg Hero Archer Spells (p1.70)

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  • Level 1 Spell: Spell Name Burning Arrows
    • Level 1 Spell Description: Summons 4 mutas to attack for duration of 2 to 3 seconds

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  • Level 2 Spell: Spell Name Summon Companion
    • Level 2 Spell Description: Summons 1 clone of the archer that can be summon over and over again if enough mana for a max of 5 clones

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  • Level 3 Spell: Spell Name Rapid Shot
    • Level 3 Spell Description: Rapidly Spawn 7 Guardians that shoot at any enemy hero or spawn, that shoots only once per guardian

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  • Level 4 Spell: Spell Name Raining Arrows
    • Level 4 Spell Description: Summons 3 waves of 12 mutas that last up to 6 to 8 seconds

Zerg Hero Summoner Spells (p1.71)

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  • Level 1 Spell: Spell Name Summon Familiar
    • Level 1 Spell Description: Summons a zergling that will not go away until that zergling is dead, can summon a max of 10 zerglings

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  • Level 2 Spell: Spell Name Tangling Burst
    • Level 2 Spell Description: Summons a Queen with enough energy for 1 ensnare will disappear after the ensnare is cast or a time duration of 3 seconds

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  • Level 3 Spell: Spell Name Food For Thought
    • Level 3 Spell Description: Consumes the summons near the summoner 3 lings for 25 percent of full health, 6 lings for 50 percent of full health, 9 lings for 75 percent of full health, and 2 ultralisks summons for full health

full health meaning the total amount of health on the summoner when selected full health is the number to the right of the / ----

  • Level 4 Spell: Spell Name Summon Abyssal Demon
    • Level 4 Spell Description: Summons 1 ultralisk, can summon up to 4 if the summoner has enough mana for each ultralisk summoning

Extra Tips in Temple Siege (p1.72)

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Some helpful tips that I share with my friends while we play temple siege, if you are new or have little experience a tip for you is to host your own temple siege game as a private game and just test out the different heroes till you find one that you like.

Also at the beginning of the game once you've selected your hero depending on the type lets just say for an example you picked a Warrior. Now in the top right of the map is where you can upgrade find your color and the up place for a Warrior is a Forge. So click on the forge and do Ctrl and 2 at the same time. this will hot key the forge so all you have to do is press the 2 key and it will show up the options in the forge.

Also the top left of the map, is a gateway, find your color and ctrl 3 at the same time. this is where you will cast the spells, the zealot is the level 1 spell and so on. Now the gateway is hot key to your number 3 key. Now you should already know that the gateway units have hotkeys also, for example lets say you want to cast your level 1 spell, you would hit 3 then hit z this will cast it if you have enough mana of course.

Then click on your warrior and ctrl 1, this will hotkey your Warrior to the number 1 key, so if you go to the hotkey forge and you misplaced the warrior just hit the 1 key to get back to him.

Listen to your team mates, always talk on ally chat. If your team mates ask you to help out in the middle lane go there and help out there is no I in team.

When you begin the game depending on how many total people started lets say it's a full house 3 people on each team. Therefore you will begin with one civ, your civs are in between the ups and gateway. they are hot key for you by hitting f2. The buildings surrounding the civs are as follows from the farthest left then going right. An armory this gives you minerals 35 for each civ. An academy this gives you 4 percent of your total health. A weird large building this level up your spells per 3 civs. A spawning pool which increases your mana base points by 20 and your mana regen speed by 10 percent per 1 civ. the last is a queen hive which with 3 civs you can boost your enemy spawns by 1.

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Thanks To (p1.73)

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  • Thanks To Gamefaqs.com for allowing me to post this.
  • Readers who found this guide helpful and who took the time to read and use it.
  • My Computer for not crashing on me while I spent 11 hours on it.
  • Thanks to Bean Street Company(tm) coffee for keeping me awake :P

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Credit To the following(p1.74)

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  • Starcraft Broodwar
  • The map creators of Temple Siege mainly versions C3B, C3C, I1A, I1B, and the newest version G1A. Thank you to especially iDT creator of the versions.
  • Gamefaqs.com for their awesome getting started section in the help section.