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Units FAQ by PWolfstien

Version: Final | Updated: 02/05/2001

Starcraft: Brood War for the PC!
Brood War Units FAQ
Version: FINAL
Author: Paul Wolfstien
E-mail: paulwolfstien@aol.com
AOL IM: PaulWolfstien
Web-site: http://www.angelfire.com/wrestling2/paulwolfstien/index.html

***************
Version FINAL: Everything you see here. Nothing more will be added!
***************

***************
Table of Contents
***************
I: Intro
II: The Units
III: Credits

***************
I: Intro
***************

Hello, my name is Paul Wolfstien. I felt like writing (rather copying the units
of Starcraft: Brood War. I know there were more than a few times that I wanted
to find out what some of the abilities of the new units did and I 1: Didn't want
to check through a big FAQ. 2: Didn't want to just try it out myself, because that
usually never works. Therefore I have brought you this FAQ today!

I (Paul Wolfstien) take NO CREDIT AT ALL for the information in this FAQ. This IS
NOT my work. This was taken directly from the Starcraft: Brood War Units explination
that you can find by going through the start menu. I just recently found this myself
and have thus decided to put this out over gamefaqs for everyone to see. The info in
this FAQ is copyright 1998 Blizzard Entertainment.

Copyright 1998 Blizzard Entertainment. All rights reserved. Smacker Video
Technology. Copyright 1994-1998 RAD Game Tools, Inc. This FAQ is copyright
2001 Paul Wolfstien. This FAQ cannot be used for profit in ANY WAY! This FAQ can be
used on ANY web-site as long as you follow these guidelines. 1: There are NO BANNERS
on the page where this FAQ will be seen IE-Above the FAQ. Also, you must have my FULL
WRITTEN PERMISSION to use this FAQ! I will most likely let you use it ... but just ask!
If not, you will be sued for all the money your worth, and trust me, I have a FUN time
finding these things out. Also, the FAQ must be UNCHANGED. Thank you very much.

This FAQ will ALWAYS be found at www.gamefaqs.com! If YOU see this FAQ ANYWHERE else,
please e-mail me at paulwolfstien@aol.com so I can get legal about it. If you help me
out, I can sue. If I can sue, I can get money. If I get money, YOU get money. Think about
it.

(Note: If I let you use this FAQ on your web-page I will have a written record from you
saying that I allowed you to use my FAQ. This will be an e-mail. (Obviously) I will always
print that out, as should you, for reasons I shouldn't have to explain.)

Now that all the legal BS is out of the way. Onto the FAQ, Mon ami!

***************
II: The Units of Brood War (New)
***************

++++++++++++
TERRAN UNITS
++++++++++++

UNIT NAME: MEDIC
RACE: Terran
RANK: 1st Lieutenant

VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1

COSTS
Mineral: 50
Gas: 25
Food: 1

TECH TREE
Built From: Barracks
Pre-Requisite: Academy

WEAPONS
Weapon System:	none
Attack Type:    n/a	
Damage Class:	n/a
Splash Damage:	n/a
Damage:		n/a
Bonus:		n/a

SPELLS/SPECIAL ABILITIES

Heal (Spell)
Casting Cost: 1 mana point for every 2 hp healed
Range: 2
Description: The Medic starts with this spell and may cast it on any organic
ground units to heal damage.

Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this spell on any unit to remove harmful spell
effects (does not affect Stasis Field, but does include Lockdown)

Optic Flare (Spell)
Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit will have his sight range reduced to 1
matrix permanently (unless restored by Medic). The unit affected should have
'Blinded' displayed in info box. Also removes detection ability if the unit had any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana Capacity)
Researched at: Academy
Research Cost: 150m, 150g

UNIT NAME: VALKYRIE FRIGATE
RACE: Terran
RANK: Lt. Commander

VITAL STATISTICS
Hit Points: 200
Armor Class: Heavy
Armor: 2

COSTS
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only		
Damage Class: Explosive	
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus:	1

SPELLS/SPECIAL ABILITIES

Halo Rockets
This is the Valkyrie's only attack. It is an Air to Air attack that fires a volley
of 8 small missiles at a target. The missiles will hit at and around the target within
a 3 x 3 matrix area. Each missile does a small amount of splash damage in its target
area.

NEW UPGRADES: None

++++++++++
ZERG UNITS
++++++++++

UNIT NAME: LURKER
RACE: Zerg
RANK: n/a

VITAL STATISTICS
Hit Points: 125
Armor Class: Heavy
Armor: 1

COSTS
Mineral: 50	
Gas: 100
Food: 2

TECH TREE
Built From: Hydralisk
Pre-Requisite: Lair, Aspect Research

WEAPONS
Weapon System: Subterranean Spines
Attack Type: Ground only		
Damage Class: Normal
Splash Damage: Yes (Straight Line)
Damage: 20
Bonus: 2

SPELLS/SPECIAL ABILITIES

Attack while Burrowed
The Lurker may Burrow himself. This acts exactly like Burrow for other Zerg units, but
while Burrowed, the Lurker may attack. The Lurker always has this ability, it does not
have to researched.

Subterranean Spines: The Lurker may only attack while Burrowed. The attack is a series
on spines that rip through the ground in a straight line from the Lurker to the target
to its maximum range. Every enemy unit in the path of the spines will take damage.

NEW UPGRADES

Lurker Aspect
Research at: Hydralisk Den (after Lair)
Research Cost: 125m, 125g

UNIT NAME: DEVOURER
RACE: Zerg
RANK: n/a

VITAL STATISTICS
Hit Points: 250
Armor Class: Heavy
Armor: 2

COSTS
Mineral: 150	
Gas: 50
Food: 2

TECH TREE
Built From: Mutalisk
Pre-Requisite: Greater Spire

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only		
Damage Class: Normal (special)	
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

Corrosive Venom: The Devourer has an attack that can only effect air units. It will
damage its target and splash all surrounding targets with a corrosive acid. Units that
are affected will take longer to fire and will take more damage when attacked.

NEW UPGRADES: none

+++++++++++++
PROTOSS UNITS
+++++++++++++

UNIT NAME: CORSAIR
RACE: Protoss
RANK: n/a

VITAL STATISTICS
Hit Points: 100
Shields: 80
Armor Class: Medium
Armor: 0

COSTS
Mineral: 150	
Gas: 100
Food: 2

TECH TREE
Built From: Stargate
Pre-Requisite: none

WEAPONS
Weapon System: Neutron Flare
Attack Type: Air only		
Damage Class: Normal	
Splash Damage: Yes (Small area)
Damage: 5
Bonus: 1


SPELLS/SPECIAL ABILITIES

Neutron Flare: The Corsair fires short quick bursts of Photon energy that are very
effective against groups of small flying units.

Disruption Web (Spell)
Casting Cost: 125
Range: 9 Matrix
Description: Can cast a web of energy in a small area of effect that disrupts all
attacks that are within it. All ground units, including photon cannons, spore colonies,
sunken colonies, and bunkers, cannot attack while within the Web's area of effect.

NEW UPGRADES

Disruption Web
Research at: Fleet Beacon
Research Cost: 200m, 200g

Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR
RACE: Protoss
RANK: none

VITAL STATISTICS
Hit Points: 80
Shields: 40
Armor Class: Light
Armor: 1

COSTS
Mineral: 125
Gas: 100
Food: 2

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal	
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES

Permanent Cloaking: Dark Templars are always cloaked, just like the Observer, they can only be attacked if
detected first.

Dark Archon Meld: Two Dark Templars may combine into a Dark Archon.

NEW UPGRADES: none

UNIT NAME: DARK ARCHON
RACE: Protoss
RANK: n/a

VITAL STATISTICS
Hit Points: 25
Shields: 200
Armor Class: Heavy
Armor: 1

COSTS
Mineral: 0	
Gas: 0
Food: 4

TECH TREE
Built From: 2 Dark Templars
Pre-Requisite: none

WEAPONS
Weapon System: none
Attack Type: n/a		
Damage Class: n/a
Splash Damage: n/a
Damage: 	n/a
Bonus:		n/a

SPELLS/SPECIAL ABILITIES

Feedback (Spell):
Casting Cost: 50
Range: 8 Matrix
Description: Targeted spell that when cast on a unit, that unit lose all of its mana and
will take an amount of damage equal to the mana lost.

Mind Control (Spell):
Casting Cost: 150 + Shields
Range: 6 Matrix
Description: The Dark Archon may take control of any unit when this spell is cast. The
spell costs 200 mana and it will drain all the shields from the Dark Archon when it is
cast.

Maelstrom (Spell):
Casting Cost: 100
Range: 8 Matrix
Description: Area of effect spell (same size as Ensnare) that will stun
(cannot move or attack) all organic units for several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)
Research at: Templar Archives
Research Cost: 150m, 150g

****NEW UPGRADES TO EXISTING UNITS****

ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player's Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase
his ground attack range.

***************
III: Credits
***************
CJayC: For running one of the best sites on the net! Keep up the great work as always
Jeff!

Blizzard Entertainment: For making the coolest on-line game ever! Oh and
for not getting pissed at me for using their original document to be put
up over the net! Thanks ... :)

You: For reading this thing, hope it helped!

Me: For copying it and going through the whole thing to fix the formatting. Argh!

****Just incase you missed it at the top. Disclaimer!!!!****

I (Paul Wolfstien) take NO CREDIT AT ALL for the information in this FAQ. This IS
NOT my work. This was taken directly from the Starcraft: Brood War Units explination
that you can find by going through the start menu. I just recently found this myself
and have thus decided to put this out over gamefaqs for everyone to see. The info in
this FAQ is copyright 1998 Blizzard Entertainment. I do not know who originaly typed
this up, so don't e-mail me about it!

Copyright 1998 Blizzard Entertainment. All rights reserved. Smacker Video
Technology. Copyright 1994-1998 RAD Game Tools, Inc. This FAQ is copyright
2001 Paul Wolfstien. This FAQ cannot be used for profit in ANY WAY! This FAQ can be
used on ANY web-site as long as you follow these guidelines. 1: There are NO BANNERS
on the page where this FAQ will be seen IE-Above the FAQ. Also, you must have my FULL
WRITTEN PERMISSION to use this FAQ! I will most likely let you use it ... but just ask!
If not, you will be sued for all the money your worth, and trust me, I have a FUN time
finding these things out. Also, the FAQ must be UNCHANGED. Thank you very much.

This FAQ will ALWAYS be found at www.gamefaqs.com! If YOU see this FAQ ANYWHERE else,
please e-mail me at paulwolfstien@aol.com so I can get legal about it. If you help me
out, I can sue. If I can sue, I can get money. If I get money, YOU get money. Think about
it.

(Note: If I let you use this FAQ on your web-page I will have a written record from you
saying that I allowed you to use my FAQ. This will be an e-mail. (Obviously) I will always
print that out, as should you, for reasons I shouldn't have to explain.)

*-EOF-*

-PW (paulwolfstien@aol.com)

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