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1.13 PvP Smiter Guide by AceOfSpadezz
Version: 1.0 | Updated: 07/13/10
Diablo 2 : Lord of Destruction PvP Smiter guide (1.13) -V1.0 (7/12/10) -By AceOfSpadezz DISCLAIMER: This guide is only for private use. It may not be sold or reposted on any website, magazine, book, etc. You may print it out and distribute it if you wish but you cannot sell it without letting me know and I will most likely let you do it if you tell me. This guide can only be posted on and by GameFaqs.com or any other CNET owned site but no others. If you wish to put it on a personal website let me know beforehand and you will not be punished for violating a copyright. This guide is property of AceOfSpadezz. My e-mail address will be posted in the "Contact Info." part of the guide. ===================== - TABLE OF CONTENTS - ===================== I. Version History II. Purpose of the Guide III. Overview of the Paladin IV. Skills* A. Combat Skills B. Offensive Auras C. Defensive Auras D. Skill Placement V. Attributes VI. Equipment A. "Elite" Equipment B. "Decent" Equipment VII. Charms VIII. Mercenary IX. Strategies, Tips, Miscellaneous Info X. FAQ's XI. Contact Info. XII. Credits * When ever I mention any skill damage, radius, duration, or any other stat regarding the skill I will be looking at the stats of the skill with all of the suggested equipment, stat allocation, skill allocation, and mercenary bonuses such as auras, that the build in this guide suggests. I. VERSION HISTORY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 (7/12/10) Newly released. II. Purpose of the Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The purpose of this guide is to help readers build a PvP Smiter I will explain what items to use, stat allocation, skill point allocation, mercenary information and what charms to have in the inventory. This build is merely a suggestion and if you think that you should build the character otherwise do what you think is best. III. Overview of the Paladin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Paladin is a very versatile character that has very effective auras, melee, and casting attacks. The smiter is a very, very overpowered character in PvP. As soon as the smiter gets off one hit it's usually game over for the other character. The speed at which it can smack enemies with its shield is enough to overwhelm characters with low FHR and the small stun that smite has built in keeps them immobilized. Pros: Amazing speed and power built into smite with the right gear. One hit is all it takes to kill some foes. Smite can never miss due to it not using AR in its damage formula. Knocksback and stuns enemies keeping them right where you want them. Great defenses overall. Holy shield plus a whole mix of auras gives them tons of survivability. A lot of items used in this build give you some nice passive auras. Cons: Against other smiters its a battle of who can hit first and who has more FHR. Characters that decide they want to teleport around cause some problems. Tank-like characters might be troublesome to kill if they can absorb a of physical damage. IV. Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section describes the skills that will be necessary as a pre-requisite, a skill to max out, and a few optional skills. If a skill is totally not needed at all it will not be put in. -=-=-=-=-=-=-=-=-= A. Combat Skills -=-=-=-=-=-=-=-=-= The main place where we get our damage from is right in this tree. This tree has a real nice variety of skills that each has its role within each kind of paladin build. From shooting down bolts of lightning and spawning magical hammers to shield bashing this tree has it all. We will mainly focus on two of the skills here for our damage: Smite and Charge. ===== Smite ===== Required Lvl: 1 Pre-requisites: None Effect: Bash your enemies with your shield dealing a small knockback as well as a stun effect keeping them in place. Uses a shield as an offensive weapon. Our main skill that we will be using. Has really nice damage after the other skills are maxed and with enough IAS you bash incredibly fast. Also certain mods on your gear affect smite but not all of them. A list of them will be given at the strategies and tips section of the guide. 20 points; Max it!! ========= Holy Bolt ========= Required Lvl: 6 Pre-requisites: None Effect: Summon a small bolt of holy energy to deal damage to the festering, hordes of undead and heal the ranks of the living. Small little bolt that does a small bit of healing. Not worth the cost to even use it. Have fun using it to kill undeads with it since its damage sucks for us. 1 point as a pre-req. ====== Charge ====== Required Lvl: 12 Pre-requisites: Smite Effect: Make a fearless dash towards an enemy, dealing large amounts of damage as well as knocking them backwards. Overall a really high damaging skill and the charge really helps you get around. In PvP its a great distance closer. For this build we will be using this often. More info towards the end of the guide. 20 points; Max it!! OR 1 point and let +skills do the rest. ============== Blessed Hammer ============== Required Lvl: 18 Pre-requisites: Holy Bolt Effect: Spawns a hammer of holy energies that spins around the paladin dealing damage to enemies; while dealing increased damage to undead. We're not hammer pallies. Get it and forget it. 1 point as a pre-req. =========== Holy Shield =========== Required Lvl: 24 Pre-requisites: Smite, Holy Bolt, Charge, Blessed Hammer Effect: Sanctifies your shield increasing its defensive capabilities. Adds defense, block chance and more smite damage per skill level spent. We will need this for the increased smite damage plus the defenses are just more icing on the cake. 20 points; Max it!! *~*~*~*~*~*~*~*~*~*~ B. Offensive Auras *~*~*~*~*~*~*~*~*~*~ Here we find the auras that beef up our damaging skills as well as find some nifty auras that actually do damage themselves. As you may or may not know one paladin can't use more than one aura unless an item grants it on its own or if other paladins give the aura. ***** Might ***** Required Lvl: 1 Pre-requisites: None Effect: A simple aura that increases the party's attack damage. Lowbie aura that will give us a small attack boost till we can break out the bigger auras 1 point as a pre-req. *********** Blessed Aim *********** Required Lvl: 12 Pre-requisites: Might Effect: Another simple aura that gives the paladin and his party an increase in attack rating. Just an aura that gives us some more AR per point spent. Also, this aura has a hidden 5% of passive AR per hard point spent. That'd be nice if we used skills that use AR but smite ignores AR so one point is all we need into this. 1 point as a pre-req. ************* Concentration ************* Required Lvl: 18 Pre-requisites: Might, Blessed Aim Effect: An aura that helps the paladin and his party focus onto his target as well as give a boost to damage. Gives us a set 20% chance to avoid getting interrupted while attacking. Would be nice but only hammer pallies go with this aura so lets get it and forget it. 1 point as a pre-req. ********** Fanaticism ********** Required Lvl: 30 Pre-requisites: Might, Blessed Aim, Concentration Effect: The paladin gives off an aura of fervor that increases the speed of his and his party's attacks as well as increasing damage and attack rating. This one combines a lot of the effects of the previous auras as well as giving us some speed. The best choice of aura for a smiter. 20 points; Max it!! +-+-+-+-+-+-+-+-+-+- C. Defensive Auras +-+-+-+-+-+-+-+-+-+- In this tree we find some auras that give the paladin some form of protection. Some give us health and mana back, some give resistances, while some just give us some good old fashioned defense. We might get some here or there just for fun or just for a little more utility that these bring. ++++++ Prayer ++++++ Required Lvl: 1 Pre-requisites: None Effect: An aura of prayer that gives us the ability to regenerate a little bit of health back to the party and ourselves. Bad aura, heals very little and I think it even costs mana. Don't bother using it unless you really need some healin' done. Even then cleansing gives this effect to without the mana cost. 1 point as a pre-requisite OR None if you don't want Vigor ++++++++ Defiance ++++++++ Required Lvl: 6 Pre-requisites: None Effect: An aura of holy light that helps the paladin endure physical damage. Nice little aura that gives us more defense. We have one of these built into our shield so dont use it. Also, if you like defense and don't want to max charge, max this one. More on the debate at the end of this section. 1 point as a pre-req OR 20 points; Max it! +++++++++ Cleansing +++++++++ Required Lvl: 12 Pre-requisites: Prayer Effect: The paladin prays to the light, giving him and his friends reduced effects of curses and poisons. Also has a built in prayer effect without the mana cost. Nifty aura that actually serves some use. When going against things that put annoying curses on you just flash this one really quick and get rid of the curse. 1 point as a pre-req OR None if you don't want Vigor +++++ Vigor +++++ Required Lvl: 18 Pre-requisites: Prayer, Defiance, Cleansing Effect: An aura that increases the run speed, stamina, and stamina recovery rate of the paladin and his allies. A completely optional aura that helps you get around. Personally, I always spend a point here because you never know when you need to speed up a little to get away, catch someone, or just rush through Worldstone Keep. 1 point and let +skills do the rest OR None if you don't want it. +++++++++ Salvation +++++++++ Required Lvl: 30 Pre-requisites: None Effect: An aura that defends the paladin against the damage of the elements. A very nice aura that can help out against those annoying caster types. It's completely optional since its really situational. I get it just for the hell of it but its your choice. Also, dont think about using this against a poison necro since this gives no poison resistances. 1 point if you think it will be useful OR None ~`~`~`~`~`~`~`~`~` D. Skill Placement ~`~`~`~`~`~`~`~`~` You will get a total of 110 skills; 98 from leveling and 12 from quests. There are many different combinations, but they will all have the same basic backbone to all of them. Skills are put in order in which to max them. Basic build for all variations 20 points into Smite 20 points into Holy Shield 20 points into Fanaticism 20 points into Charge 18 points into Defiance 05 points into Defensive Auras (Enough to get Vigor and Salvation) 03 points into Offensive Auras (Pre-reqs for Fanaticism) 04 points into Pre-reqs for Holy Shield 00 points left over Charge vs. Defiance debate: Of course all these skill allocations are based on a level 99 character. Most of us normal people will only be around 80-85 while we enjoy a little PvP action. I've always found it hard to chose between maxing Charge or Defiance first. In my opinion for PvP Charge has much more utility and does excellent damage and can really help catch up to annoying teleporters. I can usually take out a Sorceress's mana shield out in one charge and not have to worry about her absorbing any of my Smite's damage. If you really want to have a lot of defense then go for Defiance, but all that defense wont help you out damage wise. V. Attributes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strength- This build will not be stacking strength. Keep the strength to a maximum of 156 if you will be using Spirit in a Monarch. If not then just get enough strength to wear your all your gear. Dexterity- Although this build requires no dex for AR you will however need it to have max block. If I'm doing my math right then this build with these exact items and stats will require 186 at level 99. At 80 will require 153 and at 85 will require 162. (Block Calculated with the Elite equipment) Vitality- Dump ALL of your extra points into this one. With good enough gear you will have a ton of health. Plus defenses you will take a few good hits to go down. Energy- Forget this Attribute don't waste any skills because you will not be casting and your skills really dont require too much mana. If you get mana burned from spamming charge just use mana pots thats what they're there for. VI. Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section I will put two lists of equipment: "Elite" equipment, items that put you at full potential and "Decent" Equipment, items that make the character at average power. All Runewords, Runes, and Items will have listed all the mods on them and what to make them out of. A. "Elite" Equipment ========== Weapon 1 ========== The best choice here is the "Grief" runeword. Really nice weapon for PvP and adds some pretty nice mods. It's a pretty decent weapon for Charge too. Don't be fooled by the lack of damage mods. Last Wish is a PvE option but it is also somewhat viable in PvP so I'll list it. More on the Grief vs. Last Wish debate at the tips/strategies guide. "Grief" 5 Socket Swords/Axes Eth + Tir + Lo + Mal + Ral 35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed (varies) Damage +340-400 (varies) Ignore Target's Defense -25% Target Defense +(1.875 per character level) 1.875-185.625% Damage To Demons (BCL) Adds 5-30 Fire Damage -20-25% To Enemy Poison Resistance (varies) 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill (varies) (Ladder Only) or "Last Wish" 6 Socket Swords/Hammers/Axes Jah + Mal + Jah + Sur + Jah + Ber 6% Chance To Cast Level 11 Fade When Struck 10% Chance To Cast Level 18 Life Tap On Striking 20% Chance To Cast Level 20 Charged Bolt On Attack Level 17 Might Aura When Equipped +330-375% Enhanced Damage (varies) Ignore Target's Defense 60-70% Chance of Crushing Blow (varies) Prevent Monster Heal Hit Blinds Target +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (BCL) (Ladder Only) Notes: Make Grief in a Phase Blade. Although it may have a lot lower damage compared to a Berserker Axe, the higher attack speed on the Phase Blade will benefit Smite a lot more. Do the same for Last Wish. ========== Weapon 2 ========== Your secondary weapon is usually adds a pre-buff. The best choice is "Call to Arms" : "Call To Arms" 5 Socket Weapons Amn + Ral + Mal + Ist + Ohm +1 To All Skills +40% Increased Attack Speed +250-290% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +2-6 To Battle Command (varies) +1-6 To Battle Orders (varies) +1-4 To Battle Cry (varies) Prevent Monster Heal Replenish Life +12 30% Magic Find Notes: Use a Flail or Crystal Sword for lower Dexterity Requirements ========== Shield 1 ========== For Smiters teres only one choice: Exile 4 Socket Paladin Shields (only) Vex + Ohm + Ist + Dol 15% Chance To Cast Level 5 Life Tap On Striking Level 13-16 Defiance Aura When Equipped (varies) +2 To Offensive Auras (Paladin Only) +30% Faster Block Rate Freezes Target +220-260% Enhanced Defense (varies) Replenish Life +7 +5% To Maximum Cold Resist +5% To Maximum Fire Resist 25% Better Chance Of Getting Magic Items Repairs 1 Durability in 4 Seconds Notes: Nothing beats this. Nothing. Always should be made in a Vortex Shield. This should be made in a shield with the +45 resists modifier in order to get a perfect smiter shield. Ethereal ones also work wonders since this repairs itself. ========== Shield 2 ========== The most common CtA helping shield is the "Spirit" runeword put in 4 socketed shields because it gives +skills needed to up the Warcries on the CtA. "Spirit" 4 Socket Shields Tal + Thul + Ort + Amn +2 To All Skills +25-35% Faster Cast Rate (varies) +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana (varies) Cold Resist +35% Lightning Resist +35% Poison Resist +35% +3-8 Magic Absorb (varies) Attacker Takes Damage of 14 (Ladder Only) Notes: If you know you will be sticking to your paladin forever make it in a really low level paladin only shield to minimize strength requirements. If it is in a Monarch, oh well more strength, but still a Spirit is better than no Spirit. ============ Body Armor ============ The best choice of armor for this build is the "Chains of Honor" runeword. It gives us a huge amount of necessary resists, some nice +skills, and a little bit of damage reduction. "Chains of Honor " 4 Socket Body Armor Dol + Um + Ber + Ist +2 To All Skills +200% Damage To Demons +100% Damage To Undead 8% Life Stolen Per Hit +70% Enhanced Defense +20 To Strength Replenish Life +7 All Resistances +65 Damage Reduced By 8% 25% Better Chance of Getting Magic Items Notes: Make out of an Archon Plate. Pretty nice defenses as well as relatively low strength requirements. ======== Helmet ======== There are a few choices for the Smiter in this department. "Harlequin Crest" Shako Defense: 98-141 (varies) Required Level: 62 Required Strength: 50 Durability: 12 +2 To All Skills + (1.5 Per Character Level) 1-148 To Life (Based On Character Level) + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level) Damage Reduced By 10% 50% Better Chance of Getting Magic Items +2 To All Attributes OR "Crown of Ages" Corona Defense: 349-399 (varies)(Base Defense: 111-165) Required Level: 82 Required Strength: 174 +50% Enhanced Defense +100-150 Defense (varies) +1 To All Skills Damage Reduced By 10-15% (varies) All Resistances +20-30 (varies) +30% Faster Hit Recovery Socketed (1-2) (varies) Indestructible Socket With: "Ber Rune" 20% Chance of Crushing Blow (Weapons) Damage Reduced by 8% (Armor/Helms) Damage Reduced by 8% (Shields) OR "Um Rune" 25% Chance of Open Wounds(Weapons) All Resistances +15(Armor/Helms) All Resistances +22(Shields) Notes: Many go with Crown for the amazing damage reduction as well as the practically unbeatable FHR that it gives. I go with Shako just because it gives some pretty nice mods on it. If you're going for fun Shako does well if you are going for hardcore go Crown. Socket with Bers unless you realllllly need the resistances, which you shouldn't. ====== Belt ====== The best choice for the melee characters is good ol' "Dungo's". Good for the super nice vita bonus, FHR, and damage reduction. "Verdungo's Hearty Cord" Mithril Coil Defense: 125-158 (Defense: 58-65) Required Level: 63 Required Strength: 106 16 Boxes +90-140% Enhanced Defense (varies) 10% Faster Hit Recovery +30-40 To Vitality (varies) Replenish Life +10-13 (varies) +100-120 Maximum Stamina (varies) Damage Reduced By 10-15% (varies) Notes: More life, FHR, and Damage reduction; why wouldn't you wear this. ======= Boots ======= No contest on which boots a Smiter should use. Really nice mods that benefit you in both PvP and PvE. "Gore Rider" War Boots Defense: 140-162 (varies)(Base Defense: 43-53) Required Level: 47 Required Strength: 94 +160-200% Enhanced Defense (varies) 30% Faster Run/Walk 10% Chance Of Open Wounds 15% Chance Of Crushing Blow 15% Deadly Strike Requirements -25% +20 Maximum Stamina Notes: Up the Gores if you can.(See FAQ's for details) ======== Gloves ======== For this build Drac's are nice. The little strength they give can get us to spend less stats into strength. Life tap works wonders once you proc it often enough. "Dracul's Grasp" Vampirebone Gloves Defense: 125-145 (varies)(Base Defense: 56-65) Required Level: 76 Required Strength: 50 Durability: 14 +90-120% Enhanced Defense (varies) +10-15 To Strength (varies) +5-10 Life After Each Kill (varies) 25% Chance of Open Wounds 7-10% Life Stolen Per Hit (varies) 5% Chance To Cast Level 10 Life Tap On Striking Notes: None ======== Amulet ======== No doubt about it the best choice is: "Highlord's Wrath" Amulet Required Level: 65 +1 To All Skills +20% Increased Attack Speed + (0.375 Per Character Level) 0-37 % Deadly Strike (Based On Character Level) Lightning Resist +35% Adds 1-30 Lightning Damage Attacker Takes Lightning Damage Of 15 Mara's works also: "Mara's Kaleidoscope" Amulet Required Level: 67 +2 To All Skills All Resistances +20-30 (varies) +5 To All Attributes Notes: Highlord's adds a lot of IAS that makes Smite hit a lot faster. Mara's is enough if you are confident you will hit first. Deadly strike doesn't work with Smite sadly so its really dependent on your needs. ======= Rings ======= The best ring for melee characters is one of the most popular rings, "BK Ring" "Bul-Kathos' Wedding Band" Ring Required Level: 58 +1 To All Skills + (0.5 Per Character Level) 0-49 To Life (Based On Character Level) 3-5% Life Stolen Per Hit (varies) +50 Maximum Stamina Notes: Good for the +skills and the bit of health that it gives. Rings get a bit tough. It all depends on what you will be fighting: For frost based duelists use: "Raven Frost" Ring Required Level: 45 +150-250 To Attack Rating (varies) Adds 15-45 Cold Damage, 4 sec. Duration (Normal) Cannot Be Frozen +15-20 To Dexterity (varies) +40 To Mana Cold Absorb 20% For fire based duelists use: "Dwarf Star" Ring Required Level: 45 +40 to Life +40 Maximum Stamina Heal Stamina Plus 15% Fire Absorb 15% Magic Damage Reduced By 12-15 (varies) 100% Extra Gold From Monsters For lightning based duelists use: "Wisp Projector" Ring Required Level: 76 10% Chance To Cast Level 16 Lightning On Striking Lightning Absorb 10-20% (varies) 10-20% Better Chance of Getting Magic Items (varies) Level 7 Spirit of Barbs (11 charges) Level 5 Heart of Wolverine (13 charges) Level 2 Oak Sage (15 charges) Notes: For rings I'd go with at least one Raven Frost to avoid anything from slowing you with cold as well as the dexterity bonus to avoid wasting more stat points. B. "Decent" Equipment The decent quipment is for either midlevel duels or for the poorer players that can't get the higher gear. Smiters are hard to have at midlevel since not all the mods found on higher gear are on lowbie gear. ========== Weapon 1 ========== There are three good choices for lowbie Smiter weapons. "Black" is probably the best with its IAS, vitality, and high crushing blow. "Black" 3 Socket Clubs/Hammers/Maces Thul + Io + Nef +120% Enhanced Damage 40% Chance Of Crushing Blow +200 To Attack Rating Adds 3-14 Cold Damage - Cold Duration 3 Seconds +10 To Vitality 15% Increased Attack Speed Knockback Magic Damage Reduced By 2 Level 4 Corpse Explosion (12 Charges) "Voice of Reason" 4 Socket Swords/Maces Lem + Ko + El + Eld 15% Chance To Cast Level 13 Frozen Orb On Striking 18% Chance To Cast Level 20 Ice Blast On Striking +50 To Attack Rating +220-350% Damage To Demons +355-375% Damage To Undead (varies) +50 To Attack Rating Against Undead Adds 100-220 Cold Damage -24% To Enemy Cold Resistance +10 To Dexterity Cannot Be Frozen 75% Extra Gold From Monsters +1 To Light Radius (Ladder Only) "Passion" 4 Socket Weapons Dol + Ort + Eld + Lem +25% Increased Attack Speed +160-210% Enhanced Damage 50-80% Bonus To Attack Rating (varies) +75% Damage To Undead +50 To Attack Rating Against Undead Adds 1-50 Lightning Damage +1 To Berserk +1 To Zeal Hit Blinds Target +10 Hit Causes Monster To Flee 25% 75% Extra Gold From Monsters Level 3 Heart of Wolverine (12 Charges0 Notes: Make "Pasion" and "Voice of Reason in a Dimensional Blade(level 25 required) or War Axe(level 25 required). Black can go in Divine Scepter(level 25 required). ========== Weapon 2 ========== CtA is the best weapon to add pre-buffs which really help out a lot. "Call To Arms" 5 Socket Weapons Amn + Ral + Mal + Ist + Ohm +1 To All Skills +40% Increased Attack Speed +250-290% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +2-6 To Battle Command (varies) +1-6 To Battle Orders (varies) +1-4 To Battle Cry (varies) Prevent Monster Heal Replenish Life +12 30% Magic Find Notes: Since this is the poor section go with a 1 BO CtA. ================ Sheild 1 and 2 ================ Shield 1: For your main sheild a good choice would be "HoZ" or maybe a nice runeword shield. Shield 2: This will be the shield that adds skills for your CtA "Herald of Zakarum" Guilded Shield Defense: 422-507 (varies)(Base Defense: 144-168) Required Level: 42 Required Strength: 89 Durability: 50 Chance To Block: 82% Smite Damage: 20 To 28 (Paladin Only) +150-200% Enhanced Defense (varies) 30% Increased Chance Of Blocking 30% Faster Block Rate 20% Bonus To Attack Rating +20 To Strength +20 To Vitality All Resistances +50 +2 To Paladin Skill Levels +2 To Combat Skills (Paladin Only) OR "Spirit" 4 Socket Shields Tal + Thul + Ort + Amn +2 To All Skills +25-35% Faster Cast Rate (varies) +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana (varies) Cold Resist +35% Lightning Resist +35% Poison Resist +35% +3-8 Magic Absorb (varies) Attacker Takes Damage of 14 (Ladder Only) Notes: Make Spirit in a Royal Shield(level 41 required) in order to get the most smite damage on it. Both work for a lowbie smiter. The Spirit if in a Royal Shield gives more raw Smite damage but HoZ has a lot of PvP friendly stats for a smiter. Buff shield: "Lidless Wall" Grim Shield +80-130% Enhanced Defense +1 To All Skills Increase Maximum Mana 10% 20% Faster Cast Rate +3-5 To Mana After Each Kill +10 To Energy +1 To Light Radius OR "Splendor" 2 Socket Shields Eth + Lum +1 To All Skills +10% Faster Cast Rate +20% Faster Block Rate +60-100% Enhanced Defense (varies) +10 To Energy Regenerate Mana 15% 50% Extra Gold From Monsters 20% Magic Find +3 To Light Radius OR "Spirit" 4 Socket Shields Tal + Thul + Ort + Amn +2 To All Skills +25-35% Faster Cast Rate (varies) +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana (varies) Cold Resist +35% Lightning Resist +35% Poison Resist +35% +3-8 Magic Absorb (varies) Attacker Takes Damage of 14 (Ladder Only) Notes: Make spirit in the lowest paladin only shield you can find for the least strength requirements.Make Splendor out of a Grim Shield(50-151 def, req lvl 25, req str 58)and socket any uniques with a: "Um Rune" 25% Chance of Open Wounds(Weapons) All Resistances +15(Armor/Helms) All Resistances +22(Shields) OR Perfect Amethyst Perfect Diamond ============ Body Armor ============ There are a couple of good candidates for an armor and some are a little expensive. "Guardian Angel" Templar Coat Defense: 770-825 (varies)(Base Defense: 252-274) Required Level: 45 Required Strength: 118 +180-200% Enhanced Defense (varies) +20% Increased Chance Of Blocking +30% Faster Block Rate + (2.5 Per Character Level) 2-247 To Attack Rating Against Demons (Based On Character Level) +1 To Paladin Skill Levels +4 To Light Radius 15% To Maximum Poison Resist 15% To Maximum Cold Resist 15% To Maximum Lightning Resist 15% To Maximum Fire Resist "Silks of the Victor" Ancient Armor Defense: 468-514 (varies)(Base Defense: 218-233) Required Level: 28 Required Strength: 100 +100-120% Enhanced Defense (varies) +1 To All Skills 5% Mana Stolen Per Hit +2 To Light Radius "Duriel's Shell" Cuirass Defense: (528-650) - (610-732) (varies)(Base Defense: 188-202) Required Level: 41 Required Strength: 65 +160-200% Enhanced Defense (varies) + (1.25 Per Character Level) 1-123 Defense (Based On Character Level) + (1 Per Character Level) 1-99 To Life (Based On Character Level) Resist Fire +20% Resist Lightning +20% Resist Poison +20% Resist Cold +50% Cannot Be Frozen +15 To Strength Notes: Go for Guardian Angel since it's perfect for a paladin. ======== Helmet ======== Use any of these options: "Rockstopper" Sallet Defense: 163-201 (varies)(Base Defense: 52-62) Required Level: 31 Required Strength: 43 +160-220% Enhanced Defense (varies) Damage Reduced By 10% 30% Faster Hit Recovery Cold Resist +20-40% (varies) Fire Resist +20-50% (varies) Lightning Resist +20-40% (varies) +15 To Vitality "Crown of Theives" Grand Crown Defense: 296-342 (varies)(Base Defense: 78-113) Required Level: 49 Required Strength: 103 +160-200% Enhanced Defense (varies) 9-12% Life Stolen Per Hit (varies) Fire Resist +33% +35 To Mana +50 To Life +25 To Dexterity 80-100% Extra Gold From Monsters (varies) "Vampiregaze" Grim Helm Defense: 252 (Base Defense: 60-125) Required Level: 41 Required Strength: 58 Durability: 40 +100% Enhanced Defense Adds 6-22 Cold Damage - 4 Second Duration 15% Slower Stamina Drain 6-8% Life Stolen Per Hit (varies) 6-8% Mana Stolen Per Hit (varies) Damage Reduced By 15-20% (varies) Magic Damage Reduced By 10-15 (varies) Notes: All of these are pretty nice and each bring their own to the battle. ====== Belt ====== The best belt for a low melee character is: "String of Ears" Demonhide Sash Defense: 102-113 (varies)(Base Defense: 29-34) Required Level: 29 Required Strength: 20 16 Boxes +150-180% Enhanced Defense (varies) +15 Defense 6-8% Life Stolen Per Hit (varies) Damage Reduced By 10-15% (varies) Magic Damage Reduced 10-15 (varies) Notes: Nice for the large damage reduction at a relatively low level. ======= Boots ======= A good choice of boots: "Waterwalk" Sharkskin Boots Defense: 112-124 (varies)(Base Defense: 33-39) Required Level: 32 Required Strength: 47 +180-210% Enhanced Defense (varies) 20% Faster Run/Walk +100 Defense Vs. Missile +15 To Dexterity +5% Maximum Fire Resist Heal Stamina Plus 50% +40 Max Stamina +45-65 To Life (varies) Notes: None. ======== Gloves ======== Hard choice here for smiters since no lowbie gloves really give us any good mods. These give us some IAS which could help us out. Plus, the Enchant would be a nice plus. "Lava Gout" Battle Gauntlets Defense: 120-144 (varies)(Base Defense: 39-47) Required Level: 42 Required Strength: 88 Durability: 38 +150-200% Enhanced Defense (varies) 2% Chance To Cast Level 10 Enchant On Striking Half Freeze Duration Adds 13-46 Fire Damage +20% Increased Attack Speed Fire Resist +24% Notes: None. ========== Jewelery ========== Fairly easy items to obtain. ======== Amulet ======== There are many choices to chose from but the cheapest is: "Eye of Etlich" Amulet Required Level: 15 +1-5 To Light Radius (varies) +1 To All Skills 3-7% Life Stolen Per Hit (varies) Adds (1-2) to (3-5) Cold Damage (varies) Cold Duration: 2-10 Seconds (varies) +10-40 Defense vs. Missile (varies) "Saracen's Chance" Amulet Required Level: 47 10% Chance To Cast Level 2 Iron Maiden When Struck All Resistances +15-25 (varies) +12 To All Attributes "Telling of Beads" Amulet (Part of the Disciple Set) Required Level: 30 +1 To All Skills Poison Resist +35-50% (varies) Cold Resist +18% Attacker Takes Damage of 8-10 (varies) Notes: None. ======= Rings ======= There are two main rings to choose from: "Dwarf Star" Ring Required Level: 45 Fire Absorb 15% Heal Stamina Plus 15% +40 Maximum Stamina +40 to Life 100% Extra Gold From Monsters Magic Damage Reduced By 12-15 (varies) or "Ravenfrost" Ring Required Level: 45 +150-250 To Attack Rating (varies) Adds 15-45 Cold Damage, 4 sec. Duration (Normal) Cannot Be Frozen +15-20 To Dexterity (varies) +40 To Mana Cold Absorb 20% Notes: The unique rings are good for dueling against cold or fire based chars. VII. Charms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charms are a very helpful source of skills and attribute points. In order to be at max your whole inventory should be filled with these. These charms are usually pretty expensive. The Annihilus is one of the best charms in the game so Blizzard made limited 1 per character. Nicknamed "Anni" on the realms. "Annihilus" Small Charm Required Level: 70 +1 To All Skills +10-20 To All Attributes (varies) All Resistances +10-20 (varies) +5-10% To Experience Gained (varies) The Hellfire Torch is another "uber charm" that is limited to one per character. It kicks ass and no character is complete without one. Called "torch" on the realms "Hellfire Torch" Large Charm Required Level: 75 25% Chance To Cast level 10 Firestorm On Striking +3 to random character class skills (varies) +10-20 To All Atributes (varies) All Resistances +10-20 (varies) +8 to light radius Level 30 Hydra (10 charges) Notes: Of course get a torch that adds to Paladin skills, duh. Having at least 1 of these Grand Charms makes a you more powerful. Modded charms are more expensive than plain ones. If you are going with the best charms out there, get ones with +40 HP or like 12-15% FHR. "Lion Branded Grand Charm" +1 To Combat Skills (Paladin only) Fill the rest of the space up with Small Charms. Its up to you what the mods are but the better(and more expensive) charms are: "Small Charm of Balance" +5% Faster Hit Recovery "Shimmering Small Charm of Vita" +3-5% to All Resists +16-20 Life(varies) Notes: FHR really shines in the higher levels of PvP. Smiter vs smiter duels usually end up with a character with more FHR winning. VIII. Mercenary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The ideal mercenary for this build is the Act 2 Desert Mercenary. They give you auras which benefit you a lot. Go with the Nightmare Offensive mercenary because the give you a might aura that will give you more damage. Also his weapon will allow him to have a concentration aura which also improves your damage but also gives a 20% chance of uninteruptible attacks. ====== Weapon ====== Use the "Pride" for the concentration aura that gives you more damage. Warning don't rely on your merc for kills because this weapon gives your merc a very low damage because it adds no enhanced damage, only the damage from the aura. "Pride" 4 Socket Polearms Cham + Sur + Io + Lo 25% Chance To Cast Level 17 Fire Wall When Struck Level 16-20 Concentration Aura When Equipped (varies) 260-300% Bonus To Attack Rating (varies) +1-99% Damage To Demons (BCL) Adds 50-280 Lightning Damage 20% Deadly Strike Hit Blinds Target Freezes Target +3 +10 To Vitality Replenish Life +8 1.875-185.625% Extra Gold From Monsters (BCL) (Ladder Only) If Pride is too expensive for you go with "Insight". It wont really help you with damage auras but something is better than nothing. "Insight" 4 Socket Polearms Ral + Tir + Tal + Sol Level 12-17 Meditation Aura When Equipped (varies) +35% Faster Cast Rate +200-260% Enhanced Damage (varies) +9 To Minimum Damage 180-250% Bonus to Attack Rating (varies) Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike (varies) +5 To All Attributes +2 To Mana After Each Kill 23% Magic Find (Ladder Only) Notes: Make Insight in any exceptional or elite polearm. Make Pride ONLY in: (If you can't get a superior then go with a normal one) "Superior Cryptic Axe" Required Level: 59 Required Strength: 165 Required Dexterity: 103 +5-15% Enhanced Damage +10-50 AR? (I can't recall the exact amount but who cares) ============ Body Armor ============ For your trusty sidekick to have more damage you'll need a "Fort" as it is called on the realms. "Fortitude" 4 Socket Body Armor El + Sol + Dol + Lo 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +200% Enhanced Defense +15 Defense +X To Life (BCL) (1 per Lvl) (1-99) Replenish Life +7 +5% To Maximum Lightning Resist All Resistances +20-30 (varies) Damage Reduced By 7 12% Damage Taken Goes To Mana +1 To Light Radius (Ladder Only) Poorer Players could use: "Silks Of the Victor" Ancient Armor Defense: 468-514 (varies)(Base Defense: 218-233) Required Level: 28 Required Strength: 100 +100-120% Enhanced Defense (varies) +1 To All Skills 5% Mana Stolen Per Hit +2 To Light Radius or "Guardian Angel" Templar Coat Defense: 770-825 (varies)(Base Defense: 252-274) Required Level: 45 Required Strength: 118 +180-200% Enhanced Defense (varies) +20% Increased Chance Of Blocking +30% Faster Block Rate + (2.5 Per Character Level) 2-247 To Attack Rating Against Demons (Based On Character Level) +1 To Paladin Skill Levels +4 To Light Radius 15% To Maximum Poison Resist 15% To Maximum Cold Resist 15% To Maximum Lightning Resist 15% To Maximum Fire Resist Notes: Make Merc Forts out of Etheral items as they will not break, use an Archon Plate(410-524 def, 103 str req, lvl req 63) Up the uniques if possible (See FAQ's for details) ======== Helmet ======== There are three choices for merc helms if you're rich: "Andy Helm", "CoA", and the "Dream" Runeword. "Dream" 3 Socket Helms Io + Jah + Pul 10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality Increase Maximum Life 5% +0.625-61.875 To Mana (BCL) All Resistances +5-20 (varies) 12-25% Magic Find (varies) (Ladder Only) "Andariel's Visage" Demonhead Defense: 310-387 (varies)(Base Defense: 101-154) Required Level: 83 Required Strength: 102 +100-150% Enhanced Defense (varies) +2 To All Skills 20% Increased Attack Speed 8-10% Life Stolen Per Hit (varies) +25-30 To Strength (varies) +10% To Maximum Poison Resist Fire Resist -30% Poison Resist +70% 15% Chance To Cast Level 15 Poison Nova When Struck Level 3 Venom (20 charges) (Ladder Only) or "Crown of Ages" Corona Defense: 349-399 (Base Defense: 111-165) Required Level: 82 Required Strength: 174 +50% Enhanced Defense +100-150 Defense (varies) +1 To All Skills Damage Reduced By 10-15% (varies) All Resistances +20-30 (varies) +30% Faster Hit Recovery Socketed (1-2) (varies) Indestructible Poorer Players should give thier mercs: "Vampiregaze" Grim Helm Defense: 252 (Base Defense: 60-125) Required Level: 41 Required Strength: 58 +100% Enhanced Defense Adds 6-22 Cold Damage - 4 Second Duration 15% Slower Stamina Drain 6-8% Life Stolen Per Hit (varies) 6-8% Mana Stolen Per Hit (varies) Damage Reduced By 15-20% (varies) Magic Damage Reduced By 10-15 (varies) Notes: Put in two Ber runes into the CoA to give 16% more dmg reduce. Up the Gaze if possible(See FAQ's for details)make Dream out of a Bone Visage (100-157 def, req lvl. 63, req str. 103) Socket Gaze and put an Um rune in it. XI. Strategies, Tips, and Miscellaneous Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The smiter built with this suggested build and with the suggested "Elite" items should be a pretty strong contender against a majority of characters. With all the gear you have, plus your own and your mercenary's auras you will have a ton of beneficial auras. Active you should probably have: Fanaticism, Might, Concentration, and Defiance. This should add up to a lot of damage and defense. Strategies ------------------------------------------------------------------------------ Amazons - Bowzons can be a problem if they run around and spam guided arrows. With max block you should avoid getting hit by most of them. Charge them head on with charge. If they avoid your attack you're pretty muchscrewed. They are hard to hit but one to two hits usually takes em out. Javzonbuilds can take a big chunk out of your life. If they hit you with a Charged Strike you're done pretty much so hit first and hit hard. Once again their passive evasion skillsmake them hard to hit and these girls usually wear shields making them even harder to hit. Overall they are annoying but not impossible. Assassins - Kicksins are a joke. Charge her if she doesn't Dragon Flight onto you and just Smite away. They have almost nothing to do against you apart from Dragon Flighting right on top of you. Traps can be tricky. If they spam traps and stay in them just wait it out. Once you see any opening use Charge and smite spam in their face. Usually a quick game once you catch them. Avoid the lightning at all costs since it takes very few hits to kill you. Whirlwind builds are a pretty big threat. It's kinda hard to hit them when they WW spam in a triangle motion around you and one hit is all it takes to get you into low numbers of HP. Their Fade lets them tank your Smite. Don't move while WW's animation is happening. While you run after her she will do more damage since you block less while running. If she's WW straight for you, Shift + Smite in place so you can hit her while standing still. It just so happens that these little wanna be barbarians are the only ones that can block Smite, since Claw block is the only block that can block you. This being the case, they can also block while Whirlind's animation is happening so watch out for that. Barbarians - Whirling Barbs are the same threat as the Assassin WW build. They however, hit harder and tank a lot longer. Use the same strategy as mentioned above for the WW-sin spec. Except he won't be able to block you while he's whirling if he has a shield. As long as you can get him once with smite or charge he will be at your mercy. Warcry is an unusual specialization but it is, nonetheless, out there. Treat them like a caster. Charge them and spam smite. Don't let them corner you because Warcry is an area of effect version of smite essentially and they will stun you in place. They really shouldn't be that hard unless he really knows what hes doing. Druid - Druids are kind of a joke to kill. Fire is a lolfest unless they can really dish out amazing damage before they get smite spammed. Charge him if he teleports around and hit him hard and fast . Armagaeddon might take a chunk out of your HP but just avoid staying in their fire because it hurts a ton after a while, especially Fissure. Windy druids are also pretty easy. Their Hurricane is annoying to get through but it shouldn't bring you down too much. Tornadoes/Twisters aren't too hard to avoid so just zerg him and he's done. Take a similar st Bear druids can seriously tank you with their amazing health and DR but can't really do much. They can pack a serious punch but they're amazingly slow and you should out speed them and overwhelm him. Wolf is speedy and annoying. If they get a Rabies off on you, flash a Cleansing to get rid of it because it does a ton of damage. They hit pretty fast and their Fury isn't interruptable. They have a fair amount of health but you should take them without major problems. Necromancer - Either really easy or really hard. Summoning isn't even a viable PvP specialization so don't worry if you see one of these dudes out there. Bone can really do a number on you. They are hard to control but if you find one of them thats good avoid dueling him. If they can use Bone Wall and Prison correctly you will not be able to kill them. They will wall you in and spam their spells. Unbeatable if they can keep you walled in. If they're not good at using their walls they are no threat. Bone armor absorbs a fair amount of damage, making them even more annoying. Of course if their walls tank too little damage and you can break them really fast you have a chance. Posion is just like Bone. They wall you in and spam Poison Nova. Dont bother to use cleansing on them since their poison is always 2 seconds long and it won't really help. Just use the usual caster approach of charge around them and hit them once to keep them from teleporting. If they're good enough they can take you to 1 HP from one Nova so take them out as fast as you can. If they get you with one Nova and you manage to kill them you will still die from the Poison Nova their Rainbow Facets do. Probably the hardest fight for us. Paladin - These guys are all tricky. First and biggest problem is other smiter pallies. Whoever hits first and can recover from the smites wins. More FHR and more IAS is key. Try to charge him first before he can hit you. As long as you can get the first hit you should be able to get him. FoH pallies are tricky too. Keep up a Salvation aura until he shoots his FoH down. Once you get hit switch to Fanaticism to attack him through his downtime and switch to Salvation when his timer is over on his FoH and he can cast again. If you can keep him from moving he's done since the FoH while be interrupted repeatedly. They have bad FCR so they wont be able to teleport fast if he does decide to. Some guys pack enough of a punch to take you out in one to two hits from a pretty far distance so watch out for them. Zealots are basically the same as Fury-using Druids. They might tank a bit more but Zeal isn't too PvP friendly against Smite anyways. Although Zeal isn't able to be interrupted they still take the damage if you smite them through it. If they manage to get a Zeal's full 5 hits on you it can be pretty bad. Chargers are a challenge. If they are perfectly geared with a long enough range on their weapon they will do massive damage. If they miss or they get blocked they're almost 100% screwed. They are right in front of you and are just dying to get smitten into oblivion. Just stand still if you are confident you will block them. Don't run around while they charge or they will hit you really hard. One charge is enough to take you to either death or a few HP. As long as you can either avoid or live through a charge you can counter charge and smite them down. Sorceress - These girls are tricky but one hit is sometimes all it takes. All Sorcs can take you out in one hit if you let them. Just use Charge once on them and they will run out of mana instantly due to mana shield. Charge will keep them in place and since they have no mana they're a free target. The approach is the same for all. Run around while they teleport and hit them once to take all their mana away if they're using Energy Shield. One hit is all it will take usually both ways. Tips ------------------------------------------------------------------------------ Run only when you need to. Running against spellcasters is ok but don't do it against other melee. Block chance is reduced to 25% while running leaving you wide open. Shift + Smite when you are going against melee that rush into your face. Charge around a lot if they are teleporters. Also, if you Charge them while they're standing still and they teleport during your Charge you will follow them. Avoid Necros that know how to wall you in. Enough said. Try to corner people. Since Smite knocks the target back eventually the foe will be far enough where you wont smite them and they will have a chance to get away or teleport. Keep Smiting over and over. Don't stop for anything. Chances are if something will nuke you should try to take them down with you. Misc Info ----------------------------------------------------------------------------- Grief vs. Last Wish I was one of the people that asked themselves: Why use Grief? It adds like no mods to Smite while Last Wish has that sexy Might aura on it. Grief OWNS Last Wish by far. Although Last Wish has the Might that benefits Smite's dmg on the listing Grief actually adds more. The +340-400 damage on Grief gets multiplied by enormous amounts due to all the +% damage from your skills and auras. When your Charge says it does 1500 with Grief, its actual not listed damage is up there towards 7000 damage. Griefs damage modifier is one of the few weapon damage mods that affects Smite so it benefits more than Last Wish even though the damage isn't listed. For PvP Grief is better by far. Only a few mods work on Smite here is a list quoted from Blizzard themselves from their Arreat Summit website: * Smite always hits a target in range, so Attack Rating does not matter when using this skill. * Smite does not work with Life/Mana % Steal. * Smite is a weapon skill and thus is affected by Attack Speed and is not affected by Cast Rate (e.g. -of the Apprentice). * Smite works with any "X% Chance to cast level Y (spell) upon striking" ability on your weapon. * Smite does not receive added damage vs. undead with the Sanctuary aura. * The Fire/Cold/Lightning damage added to attacks with the Holy-Fire, Holy-Freeze, and Holy-Shock auras do not add onto Smite damage. * Smite can steal life with life tap cursed on target. * Smite can also deal crushing blow and open wounds damage, but not deadly strike and elemental damages. * Using Smite will reduce the durability of your weapon NOT shield ^Above information taken from: http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Which is Blizzard's Official Diablo 2 Paladin page. No copywrite infringment intended when I copied this since I'm clearly citing where I'm getting it from. X.FAQ's ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ None yet since this is my first version and it is very recent but here are the FAQ's I think will arise: Q:What is an HR? A:HR is an abbreviation for High Rune. High Runes are these Mal, Ist, Gul, Vex Ohm, Lo, Sur, Ber, Jah, Cham, and Zod. Zod and Gul are questionable cuz in recent times people have started to not count these as HRs as they have no uses in any good runewords. Zod is in BotD (This is very good but hardly anyone makes it) and Gul isn't in any common good runewords. Also some people consider the Um Rune as an HR sometimes. HRs are the main currency on the realms and most people use these to trade for items. Q:What is an Attribute Rune? A:They are runes that Give +10 to an attribute. They are in a lot of decent Runewords so they are worth a bit but not too much. Io Rune +10 to Vitality Ko Rune +10 to Dexterity Lum Rune +10 to Energy Fal Rune +10 to Strength Q:What is FHR, FCR, IAS, and AR? A:FHR is Faster Hit Recovery, FCR is Faster Cast Rate, IAS is Increased Attack Speed, and AR is Attack Rating. Q:What is a pre-buff? A:A pre-buff or sometimes just called buff is a skill that you cast before you go into battle that adds somthing like damage or life or something in that neiborhood. e.g. Enchant, Battle Orders, Battle Command, Etc. Q:What is Upping? A:Upping an item is when you make the base item of a unique a quality higher. Example. Magefist are Light Gauntlets and therefore look exactly like Crusader Gauntlets and Battle Gauntlets graphicwise. Upping the gloves to exceptional will turn them into battle gauntlets giving them more base defense but also higher lvl and str requirements. UPPING TO ELITE IS LADDER ONLY!!!!! Upping to Exceptional is both ladder and non ladder. Both work in singleplayer also. To up any Armor items to exceptional you use the horadric cube recipie: 1 Tal Rune + 1 Shael Rune +1 Perfect Diamond + Normal Unique Armor To up any Armor items to elite you use the horadric cube recipie: 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor To up any weapon items to exceptional you use the horadric cupe recipe: 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon To up any weapon items to elite you use the horadric cube recipe: 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon XI. Contact Info. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ My E-mail address is Enigma107@gmail.com Feel free to comment on my guide and in the future even more guides. If you have any suggestion regarding skill allocation, attrribute allocation, or if you think that another item should be put in the guide then plz call me. Or email me if you have any other questions or suggestions regarding this guide. If you will be sending me suggestions or info please give me a name you would like to be called for me to add in the credits. I use my previous guide as a template for my next one and just change the words a little bit according to what the character is. If something says wear "XX Caster item" or use "YY Sorceress Skill," its because I forgot to change it. Sorry if any of those kind of mistakes are in this. I ask you that you don't send spam to my email; I already get enough of that. Please don't email me suggesting I spell better or use better grammar. Any emails with no subject will be DELETED!!!! XII. Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Me AceOfSpadezz for writing the guide; lol. (Insert Blizzard staff credits here) for creating the game. All of the people who have previously written character FAQ's for helping me figure out the overall layout of how to write the guide. Blizzard's Diablo 2 Exp site at <http://www.battle.net/diablo2exp/> for providing skill info, set item info, unique item info, horadric cube recipes , normal item info, character info, and charms info. You for reading the FAQ and possibly emailing suggestions CNET and GameFAQ's for Hosting the site.