What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

1.12 Aura Zealot/Beardin by Zekareisoujin

Version: 1.30 | Updated: 07/07/09

0         1         2         3         4         5         6         7     

Diablo 2 - Lord of Destruction 1.12a
PvP/PvM Aura Zealot/Aura Beardin Guide
By Zekareisoujin (or Zeka in short)

       \    Table of Contents

1. Version History                        [AZTVHY]

2. Introduction                           [AZTINT]

3. Stat Distribution                      [AZTSDN]

4. Skills Allocation                      [AZTSKA]
  4a. Combat Skills                       [AZTCSK]
  4b. Offensive Auras                     [AZTOAS]
  4c. Defensive Auras                     [AZTDAS]
  4d. Skills Summary                      [AZTSKS]

5. Equipments                             [AZTEQT]

6. Hirelings                              [AZTHLG]

7. General Strategies                     [AZTGSY]
  7a. PvM                                 [AZTPVM]
  7b. PvP                                 [AZTPVP]

8. Abbreviations                          [AZTABR]

9. Contact Me                             [AZTCTM]

10. Credits                               [AZTCTS]

   1   \    Version History               [AZTVHY]

1.00 (07/08) - First version
1.01 (10/08) - Fixed some errors in the equipment section, namely Shield and
1.30 (07/09) - Changed Aura Templar to Aura Beardin
             - Correction on Zeal fpa
             - Correction on Equipments
             - Add My Beardin to the end of Equipments Section

   2   \    Introduction                  [AZTINT]


Basically this guide tells you how to make Aura Beardin and Aura Zealot, 2 of
the best alternatives of an Auradin. However, the build itself is expensive in
term of equipments (duh, what else is more expensive than that), plus the use
of ladder-only runewords. So, if you are rich, or you are not playing on
ladder, and you somehow manage to aquire these ladder-only equipments, go ahead
and read this guide.

A Paladin who make use of equipments that gives offensive auras, Holy Fire and
Holy Shock to be exact. Instead of Holy Shock/Holy Fire as your main aura like
other Tesladin/Firadin, you are gonna utilize one of the best aura, Conviction.

An Auradin, who uses Zeal as his main attack. This is not the spotlight of this
guide, however, since Aura Zealot is mentioned in many other Auradin guides.

What's a beardin? It's a werebear paladin. So Aura Beardin? An Auradin
using Werebear, duh. Compare with Aura Zealot:

- You gonna have tons of hit points. 50% max life from Werebear, not counting
prebuffing equips. Against other Auradin, you're gonna laugh at them, since you
can take much more hits.
- In PvM, you can breeze through Hell, and even Uber Tristam. Feh, since when
Diablo is so easy?
- With proper equipments, you will have 4 FPA attacks. Fastest Zealots are
still stuck with a 8 frame normal attack at the beginning of their Zeal.
Yes, your attack speed is only 2nd to a weresin. And their damage is pathetic.
- Stylish. A bear with dual elemental attack, 4fpa, leeching and all...
- Mana? What's that? What are these mana-burn-monsters doing to me? o.O

- You can only use normal attack and nothing else in Bear Form T_T. Not
that important in PvM though. In PvP, however, you will be watching other
people teleporting and charging... And bear also needs more AR booster,
especially in PvP...
- Again, Aura Beardins is a bit more expensive than Aura Zealot.
- Bears are ugly T_T.

- From now on I will use AB for Aura Beardin and AZ for Aura

   3   \    Stats Distribution            [AZTSDN]

Useless stat, just dump in enough to meet equip req.

Also useless, put enough for equip req. Blocking? No no, for paladin in
general, you will utilize Holy Shield, which will easily push your block rate
to 75% (max).

Every other points go into here. More life = more survivability. The winner is
the last man standing.

Most useless stats of the game, especially for those turning bear like Aura
Beardin, since Bears don't use mana.

   4   \    Skills Allocation             [AZTSKA]
*Note: The only difference between an AB and AZ are their equipments, so
basically their skills are the same, except Zeal for Zealot..

4a COMBAT SKILLS                          [AZTCKS]

A synergy for Zeal, great! Max it? No no, you're using elemental damage
from Aura, so Sacrifice is useless. 1 pt as prereq.

Main attack for AZ. 1~20 pts. You need at least lvl 4 for 5 hit attacks. Of
course, more points doesn't hurt, since it will boost your AR anyway.
For AB, you can put points into here to change to a AZ any time you want with
an equipment change.

Main attack for Smiter/Vindicator.. but you are Auradin, so 1 pt as prereq and
move on.

Great skill to move around quickly in PvP. For AZ only though, since AB can't
charge in Bear form.
At least 1 pt as prereq. Either leave it to +skills, or add more point. I'd
recommend a 1 pt wonder, though.

For Holydin, perhaps there's some use. For us, it's useless. 1 pt as prereq.

You are not a Hammerdin right? 1 pt as prereq. 

Great skill, esp. for AZ. With Holy Shield, you will hit max block rate of 75%
easily. For AB, it's good, but not necessarily best. If you have some life
leech you won't like this skill, since 1 block = 10+ frames = 2~3 attacks. Hit
recovery is faster. Your choice, 1~20 pts here. Oh btw, if you maxed it you'll
have loads of defense also!

4b OFFENSIVE AURAS                        [AZTOAS]

For physical attack, Concentration and Fanaticism is way better. 1 pt as prereq
and forget this skill.

Your aura comes from equipments, remember? So 1 pt as prereq. 

Not using this, 1 pt as prereq.

Not using this, not a prereq, so DO NOT PUT ANY POINT HERE -.-

1 pt as prereq, yawn~

Another 1 pt as prereq.

This is the build, dude! Sorcs, Fireclaw Druids, Trapsin, Javzon, and even
Paladins (Tesladin, Freezadin, Avenger, etc...) loves the -resist. Normally you
would acquire this aura from Infinity. But, as a Paladin, Auradin is able to
max it, since Auradin is not gonna use any other aura! Max it. The -defense is
also great, you'll pratically have 95& chance to hit almost everything.

4c DEFENSIVE AURAS                        [AZTDAS]

They take mana every second to heal a minor amount of life. Useless. 1 pt as

Useful to rid of an annoying poison. Nothing else. It's a 1 pt wonder, so 1 pt
you go.

Up your defense... It's great! But you can only use 1 aura, and you don't want
it to be a defensive aura (you can't do damage). 1 pt as a prereq.

This helps you travel faster while not in combat. Good skill. It's a 1 pt
wonder, so 1 pt and let +skill do the rest.

Good use to regenerate your mana while out of combat. 1 pt wonder, up to you if
you want 1 pt here.

Max it. You're not using it, but it's a synergy to your Holy Fire.

Same as Resist Fire.

Good skill in Group PvP. But here, it's a synergy to 2 auras, so max it.

SKILLS SUMMARY                            [AZTSKS]

To sum up:

- 1 pt as prereq: Sacrifice, Holy Bolt, Smite, Blessed Hammer, Might, Holy
Fire, Holy Freeze, Sanctuary, Thorns, Prayer, Cleansing, Defiance, Vigor, 
- 1~20 pts for Holy Shield, Zeal
- 20 pts for Resist Fire (only if you're gonna use Holy Fire equipments),
Resist Lightning, Salvation, Conviction.

*My personal preference: You will want at least +5 skills to reach maximum
-resist from Conviction (-150%), so automatically Zeal and Holy Shield will
benefits. Thus, I only put 1 point there.

   5   \    Equipments                    [AZTEQT]

Ah, finally, this is what you need. Auradins are extremely item dependent, so
this is the most important part of the guide. Your main skills, namely Holy
Fire and Holy Shock, come from the following Runewords:

3 Socket Helms/Shields
Io + Jah + Pul
10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
Increase Maximum Life 5% (Helms Only)
+50 To Life (Shields Only)
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)

3 Socket Body Armor/Shields
Sur + Lo + Sol
20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (Based on Character Level)
Increase Maximum Mana 5% (Armor Only)
+50 To Mana (Shields Only)
+5% To Maximum Lightning Resist
Damage Reduced by 7

4 Socket Weapon
Sur + Cham + Amn + Lo
100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48 Meteor When You Die
Level 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
+280-330% Enhanced Damage (varies)
Ignore Target's Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resistance
20% Deadly Strike
Hit Blinds Target
Freezes Target +3

The funny thing is that, when you use 2 piece equipments that provide these
auras, the Auras will "stack up". Basically, when you use a Dream helm and a
Dream Shield, you will have 15*2=lvl 30 Holy Shock. Jesus! For a Tesladin, lvl
30 Holy Shock is nothing. But it's Holy Shock + lvl 20+ Conviction!!

With these gears, you will have 3 options:
- Dream Shield + Dream Helm = lvl 30 Holy Shock
- Hand of Justice Weapon + Dragon Armor + Dragon Shield = lvl 44 Holy
- Dream Shield + Dream Helm + Dragon Armor + Hand of Justic Weapon =
lvl 30 Holy Shock + lvl 30 Holy Fire.

After testing, I found out that Dual Dream is the most damaging build. Holy
Fire is weak, so Lvl 44 Holy Fire isn't that great, despite its level. Dual
fire and lightning is more damaging than dual lightning, but it's too much of a
gear sacrifice. You won't be able to reach 4fpa attack with Hand of Justice
weapons also... So from now on, I'll only discuss the dual dream build.

First of all:
- Mods we want: Resists, Defense, FHR, IAS, CBF, FBR, increase blocking, life,
- Mods we like: +stats, FRW, MR, MF, GF, life leech, elemental dmg, absorb of
all sorts
- Mods we hate/don't need: knockback, hit causes mob to flee, FCR,+mana,
+mana regen, +life regen

*For these short forms, check Section 8 - Abbreviations.

So, let's get started:


Of course, a Dream Helm, if not you can forget about this build. Any
3 slot base helm would be good. A good base helm would be either a
Demonhead or a Bone Visage, they have low strength req, and their
stats are about the same. You would want the req to be as low as
possible, so that you have more points in Vitality. One with good mod
will be even better. For the Dream Runewords, check above.

*Personal Preference: Both are ugly. Demonhead are uglier =P


Again, a Dream Shield. The difference will lie in the base Shield. Try to look
for one with low Strength req and good mod, as usual. Of course you are a
paladin, so I expect nothing less than a paladin shield with 3os.

Check Arreat Summit for more information on Paladin shield:

You may also want a switch shield with 4os for prebuff (optional).

4 Socket Swords/Shields
Tal + Thul + Ort + Amn
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14

***Lidless Wall***
+80-130% Enhanced Defense (varies)
+1 To All Skills
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill (varies)
+10 To Energy
+1 To Light Radius

*Spirit vs Lidless:
Spirit runeword requires a 4 slot shield, and the one with lowest
Strenth Req is a Monarch with 156 Str req. Lidless has low Str req, but 
only +1 to All Skills.


Any armor with good stats will do. I recommend Fortitude armor on Archon Plate
(best Str req/Def ratio). Otherwise, a Dusk Shroud, Wire Fleece will also do.

Body Armor
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+X To Life (Based on Character Level)*
Replenish Life +7
+5% To Maximum Lightning Resist
All Resistances +25-30 (varies)
Damage Reduced By 7
12% Damage Taken Goes To Mana
+1 To Light Radius 


You would want a weapon with highest IAS possible. Damage or %ED is irrelevant,
since you are doing elemental damage, not physical damage. In this case, Phase
Blade is recommended for its -30 WSM and 6 possible sockets as a base weapons.

*IAS Breakpoints for Were Paladin standard attack with Phase Blade:
00 % IAS = 10 fpa
04 % IAS = 9 fpa
07 % IAS = 8 fpa
21 % IAS = 7 fpa
32 % IAS = 6 fpa
40 % IAS = 5 fpa
58 % IAS = 4 fpa

*IAS Breakpoints of Zeal initial attack:
00 % IAS = 11 fpa
08 % IAS = 10 fpa
24 % IAS = 9 fpa
54 % IAS = 8 fpa

*IAS Breakpoints of Zeal subsequent attacks:
00 % IAS = 6 fpa
13 % IAS = 5 fpa
72 % IAS = 4 fpa

There you go. For AZ, a Phase Blade socketted with 4 Shael will reach maximum
attack speed. For AB, 3 Shael will do. If you find a 6os Phase Blade, you will
have 2-3 sockets left. I'd recommend Eth for ITD, or Ber for CB.

For AB, you will need the Beast axe for a switch weapon. Without it, you will
not become a bear, and hence an Aura Beardin.

5 Socket Axes/Scepters/Hammers
Ber + Tir + Um + Mal + Lum
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)

Any base axe/scepter with low strength req will do. You may also consider a
prebuff weapon for AZ, and even AB: a Call To Arms:

5 Socket Weapons
Amn + Ral + Mal + Ist + Ohm
+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)*
+1-6 To Battle Orders (varies)*
+1-4 To Battle Cry (varies)*
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

With a Beast in switch, and a CTA in Inventory, an AT may reach 5k life and
above without charms.


A Ravenfrost is necessary, since you will not get CBF from any other piece of
equipment. No one would want to be frozen, you would be a laughing stock
without this mod, trust me, slowed attack and movement is just plainly stupid.

***Raven Frost***
+150-250 To Attack Rating (varies)
Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
Cannot Be Frozen
+15-20 To Dexterity (varies)
+40 To Mana
Cold Absorb 20%

For the other ring and the amulet, there are 2 choices:

- Mara's Kaleidoscope paired with Bul Kathos' Wedding Band. You get +3 to All
Skills from both of them, together will other good mods, namely +resists and
+Life BCL.

- If you have trouble hitting things, these are the solutions: Angelic Wings
amulet and Angelic Halo ring. They will give approx. 1k AR. So little? Heh,
with lvl 25 Conviction, ppl get a -95% to Defense, and 1k AR with other bonus
is just enough.

***Mara's Kaleidoscope***
+2 To All Skills
All Resistances +20-30 (varies)
+5 To All Attributes

***Bul-Kathos' Wedding Band***
+1 To All Skills
+ (0.5 Per Character Level) 0-49 To Life (Based On Character Level)
3-5% Life Stolen Per Hit (varies)
+50 Maximum Stamina

***Angelic Wings***
20% Damage Taken Goes to Mana
+3 To Light Radius
+75 Life (2 Set Items)
+1 To All Skills (3 Set Items)

***Angelic Halo***
Replenish Life +6
+20 To Life
+ (12 Per Character Level) 144-1188 Attack Rating (Based On Character 
Level) (2 Set Items)
+50% Better Chance Of Getting Magic Items (3 Set Items)


There are a few choices: Verdungo's Hearty Cord for some good FHR and DR String
of Ears for DR, or Arachinid Mesh for the +skills. Of course, Verdungo is most
preferable, but Arachinid Mesh comes in need if you haven't reach the minimum
req level of 25 for Conviction.

***Verdungo's Hearty Cord***
+90-140% Enhanced Defense (varies)
10% Faster Hit Recovery
+30-40 To Vitality (varies)
Replenish Life +10-13 (varies)
+100-120 Maximum Stamina (varies)
Damage Reduced By 10-15% (varies)

***Arachnid Mesh***
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)

***String of Ears***
+150-180% Enhanced Defense (varies)
+15 Defense
6-8% Life Stolen Per Hit (varies)
Damage Reduced By 10-15% (varies)
Magic Damage Reduced 10-15 (varies)


3 choices: Dracul's Grasp for CTC Life Tap and Life Steal, Lava Gout with 2%
CTC lvl 10 Enchant to crack up your AR (not that useful in PvP), or Bloodfist
with 10% IAS, 30% FHR and 40 Life! After all, it depends on what you need.

***Dracul's Grasp***
+90-120% Enhanced Defense (varies)
+10-15 To Strength (varies)
+5-10 Life After Each Kill (varies)
25% Chance of Open Wounds
7-10% Life Stolen Per Hit (varies)
5% Chance To Cast Level 10 Life Tap On Striking

***Lava Gout***
+150-200% Enhanced Defense (varies)
2% Chance To Cast Level 10 Enchant On Striking
Half Freeze Duration
Adds 13-46 Fire Damage
+20% Increased Attack Speed
Fire Resist +24%

+10-20% Enhanced Defense (varies)
+10 Defense
+10% Increased Attack Speed
+30% Faster Hit Recovery
+40 To Life
+5 To Min Damage


If you choose to be safe, there's Sandstorm Trek with FHR and Poison Resist.
Gore Rider is another option with 15% CB, 15% DS and 10% OW, which helps in
killing speed. To kill even faster, there's Goblin Toe with 25% CB.

***Sandstorm Trek***
+140-170% Enhanced Defense (varies)
+20% Faster Hit Recovery
+20% Faster Run/Walk
+ (1 Per Character Level) +1-99 Maximum Stamina (Based On Character 
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
50% Slower Stamina Drain
Poison Resist +40-70% (varies)
Repairs 1 Durability In 20 Seconds

***Gore Rider***
+160-200% Enhanced Defense (varies)
30% Faster Run/Walk
10% Chance Of Open Wounds
15% Chance Of Crushing Blow
15% Deadly Strike
Requirements -25%
+20 Maximum Stamina

***Goblin Toe***
+50-60% Enhanced Defense (varies)
25% Chance of a Crushing Blow
-1 To Light Radius
Damage Reduced By 1
Magic Damage Reduced By 1
+15 Defense

*Personal Preference:
I take Gore Rider, for its balance: good FRW, coupled with CB.


Resist and Life charms are always welcomed. FRW is desirable for PvP specially
for AB, since Bears can't charge nor teleport T_T. So is AR charms, since
Conviction works additively on enemies. It means that Conviction only remove
%defense from base defense, the part that comes from %enhanced defense will not
be remove. Back to the topic, you will want some FHR, and these are the
breakpoints for bear (I don't have one for Paladin form):

13 frames (0%)
12 frames (5%)
11 frames (10%)
10 frames (16%)
9 frames (24%)
8 frames (37%)
7 frames (54%)
6 frames (86%)
5 frames (152%)
4 frames (360%)

4 frames is impossible, 5 frames is doable, 6 frames is good, 7 frames is too
easy that you don't want to go any further below. Dream Helm and Dream Shield
already provides 48% FHR, the rest will come from boots, gloves, belts or 

After that, there're also Anni and Torch... It's expensive, but who would not
want them?

+1 To All Skills
+10-20 To All Attributes (varies)
All Resistances +10-20 (varies)
+5-10% To Experience Gained (varies)

***Hellfire Torch***
25% Chance To Cast level 10 Firestorm* On Striking
+3 to random character class skills (varies)
+10-20 To All Atributes (varies)
All Resistances +10-20 (varies)
+8 to light radius
Level 30 Hydra (10 charges) 

Yes, I build a beardin coz I like fast-hitting characters. These are his stats:

- Dream Grand Crown
- Dream Sacred Rondache
- Fortitude Ethereal Hellforge Plate
- 6os Phase Blade gemmed with 3 Shael, 3 Ber
- Dracul
- Arachnid Mesh
- Gore Rider
- Ravenfrost
- Angelic Duo
- Anni
- Torch

Merc: Cold Rogue with
- Faith Crusader Bow
- Fortitude Archon Plate
- Dream Grand Crown

His current stats:
- Shown damage: 197 - 7255
- AR: 1863 (3817 with Fanaticism from Faith)
- Defense: 30856 (fully buffed with Holy Shield and Chilling Armor)
- Life: 1972 Bear Form, 1154 normal form (quite low, cos I sacrifice a lot of
stats to be able to wear that damn Ethereal Hellforge Plate. I made a mistake
cos there's no Indestructible. Though that armor is not gonna break any time
soon, due to my 30k defense)
- 60% IAS
- 10% lifesteal
- 30% FRW
- 47% FHR
- 75% CB
- All resist 137% (-100% on Hell)

Usually I need more resist and FHR charms T_T.. This beardin decimate Hell Baal
in under 10 seconds.

   6   \    Hirelings                     [AZTHLG]

This build is quite well-rounded so Hireling plays a minimal role here. When it
comes to hireling, there are also a few choices:

- Act 1 Rogue Scouts: They casts Inner Sights to lower enemy Defense (yay when
doing bosses!). Otherwise, there's nothing much. If you're rich, give them a
Faith bow for Fanaticism Aura, this will boost your AR, and a bit of IAS.
Otherwise Silence or anything else will do.

4 Socket Missile Weapons
Ohm + Jah + Lem + Eld
Level 12-15 Fanaticism Aura When Equipped (varies)
+1-2 To All Skills (varies)
+330% Enhanced Damage
Ignore Target's Defense
300% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
+120 Fire Damage
All Resistances +15
10% Reanimate As: Returned
75% Extra Gold From Monsters

6 Socket Weapons
Dol + Eld + Hel + Ist + Tir + Vex
200% Enhanced Damage
+75% Damage To Undead
Requirements -20%
20% Increased Attack Speed
+50 To Attack Rating Against Undead
+2 To All Skills
All Resistances +75
20% Faster Hit Recovery
11% Mana Stolen Per Hit
Hit Causes Monster To Flee 25%
Hit Blinds Target +33
+2 To Mana After Each Kill
30% Better Chance Of Getting Magic Items

- Act 2 Townguards:
+ Defensive (Hell & Normal): Defiance is good
+ Defensive (Nightmare): Holy Freeze will help in crowd control. But seriously,
you'r gonna 1 hit almost every mobs, plus leeching a lot from them. Yet, this
merc is the best choice.
There is not a specific equipment I'd recommend for these guys.. Perhaps a Pride
polearms so that you can leech more?

4 Socket Polearms
Cham + Sur + Io + Lo
25% Chance To Cast Level 17 Fire Wall When Struck
Level 16-20 Concentration Aura When Equipped (varies)
260-300% Bonus To Attack Rating (varies)
+1-99% Damage To Demons (Based on Character Level)
Adds 50-280 Lightning Damage
20% Deadly Strike
Hit Blinds Target
Freezes Target +3
+10 To Vitality
Replenish Life +8
1.875-185.625% Extra Gold From Monsters (Based on Character Level)

- Act 3 Iron Wolves: They're just useless, being mage warrior they always fight
at front line despite their low hp. Even more useless against Hell monsters,
when they have immunity. Ignore them unless you have gold to spare for
ressurection cost.

- Act 4 Barbarians: Well, apart from being a tank, they give you nothing else.
Act 2 townguards are better tanks with their Aura.

Generally I'd give them a Dream/Delirium/Chains of Honor/Fortitude to boost
their survivability. They're certainly expensive, so look for anything that can
help them survive.

   7   \    General Strategies            [AZTGSY]


- Early level is a pain, so look for a friend or Baal run to help you level up
until level 63, when you can wear all of your equipments.

- Basically, once you have obtained all your equipments (in other word, you
have met the req to wear them), you are invincible. Charge into any crowd and
you will make short of them in no time.

- AB are basically more durable than AZ because of their bear form, thus it is
recommended that AZ play safer. For AT, it's simple. You have huge life pool,
and acceptable life leech (with Dracul), not counting Life Tap which will proc
constantly with your 4 frames attack. Besides, the Dream Helm and Shield also
have CTC Confuse, which will certainly help in large crowd. I told you already,
you're gonna breeze through Hell with this build.

- Boss strategy: no strategy, just go straight at them and clobber them. If you
have trouble hitting them, put on Angel ammy and ring. If you want them die
fast, put on more CB.

- Chaos Tristam: no strategy as well, it's all too easy. Get a bit more life
leech to make sure that you stay alive making short of the adds. The Ubers
become just as simple as any other bosses, even for Memphisto. Your Conviction
Aura will cancel out his, thus you will fight with your original Resistance.
Just make sure it's high enough to withstand his attack, and he will die in no


*These are only some general strategies for PvP, since I have not test this
build much in PvP. Feel free to contact me if you found a better in-depth
strategies against certain classes.

- Put on equipments that give AR, FHR and FRW, namely Sandstorm Trek, Angel
duo. Choose either Dracul or Bloodfist. Get more charms as well.

- If you choose to play defensively, turn Paladin and charge around the target,
avoid being hit... Common sense, lol!

- If you choose to play offensively.. either Charge and Zeal them to dead. In
bear form, you have more life, so you can always run in and clobber them to
dead, providing you have enough FRW and AR.

- I'd suggest a defensive play against caster in general, WW Sin and WW Barbs.
Other classes like bearsin and javzon, you can make short of them quick with
bear form.

- Against rangers, play defensively. If you cannot dodge, kill them before they
kill you.

- Against other auradin: turn bear. You have more life, wanna see who will die
first? Carefully block their way to town, and if you're confident enough, you
can always run in and make short of them.

- Against other auradin with better gears: simple, leave the game. There's no
way you're gonna win, unless they're dumb enough to let you attack them without

- Against aura sorc: heh, charge in and kill them. They have less life, and
pathetic AR. They can teleport away, but can they teleport forever?

   8   \    Abbreviation                  [AZTABR]
For whatever reason you do not understand my abbrev., look here.

FHR - Faster Hit Recovery
FCR - Faster Cast Rate
IAS - Increase Attack Speed
FRW - Faster Run/Walk
CBF - Cannot be Frozen
AR  - Attack Rating
PMH - Prevent Monster Heal
ITD - Ignore Target Defense
CB  - Crushing Blow
DR  - % Damage Reduction
MR  - % Magic Damage Reduction
MF  - Better Chance to find Magic Items
GF  - Extra Gold from Monsters
AB  - Aura Beardin
AZ  - Aura Zealot
CTC - Chance to cast
os  - Open Socket (5os, 6os, etc...)

   9   \    Contact Me                    [AZTCTM]

Anything you want to correct/add in, feel free to Email me to
Zeka304@yahoo.com. I may throw them away, add them in.. but suggestions are
still necessary. Certainly I'll credit you if I use your idea. I will try to
reply any emails I get, but if I don't, it doesn't mean that I'm ignoring you.

  10   \    Credits                       [AZTCTS]

SSoG - 10x for his love for bear. I start turning almost every of my characters
       into bears after I read about Kordiak and Ursa Major

The Areat Summit - 10x for providing all items info

The Dragoon - 10x for wereform IAS calculator

TitanSeal - 10x for all weapons IAS calculator

Rampidzier - 10x for the reference for FAQ Format

forums.diii.net - 10x for answering all my questions

This FAQ may only be used on GameFAQs (www.gamefaqs.com). It may not be
distributed in any form unless you have acquired permission from the creator.

Copyright 2008 Zekareisoujin

View in: