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PvP Throwing Barbarian Guide by J.Lau

Version: 1.03 | Updated: 05/05/02

Diablo II: Lord of Destruction

PvP Throwing Barbarian Guide

By: Joey Lau (J.Lau)
Email: joeyl128@hotmail.com
For: Computer
Date: May 5, 2002
Latest Version: 1.03
Patch: 1.09

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not specifically mentioned herein.

Table of Contents:

I. Introduction
II. Stat Distribution
    - Strength
    - Dexterity
    - Vitality
    - Energy
III. Skill Distribution
VI. Equipment
    - Main Weapon
    - Secondary Weapon
    - Armor
    - Helm
    - Gloves
    - Boots
    - Belt
    - Ring1
    - Ring2
    - Ammy
    - Charms
V. What To Do Against...
    - Barbarians
     a. Weapon/Shield
     b. Lancers/Maulers/etc.
     c. Throwers
     d. Hybrids
    - Paladins
     a. Chargers
     b. Smiters
     c. FoH'ers
    - Druids
     a. Weapon/Shield Werewolf
     b. No Shield Werewolf
     c. Werebear
     d. Elemental
    - Assassins
     a. Martial Artists
     b. Trappers
    - Sorceress'
     a. FO/TS
     b. Nova
     c. Hydra
    - Amazons
     a. Bowazons
     b. Javazons
     c. Hybridzons
    - Necromancers
     a. PDR/block
     b. 9 frame/block
     c. No PDR/block
VI. My Equipment/Stat Distribution
VII. Where to find good Throwing Weapons...
VIII. Thanks To...

I. Introduction

Hi this is AzN GaMeR - My GameFAQs account name (Was known as *HolySamurai, 
now is *HostileFire on the USEast Realm). This is a Barbarian I have been 
playing with for about 4 months now (SpEeDyThRoWeR, lvl. 93) and he is doing 
extremely well in most duel games I join (legit private and public). I will 
help you out with my experiences as a PvP Throw Barb during the duration of 
this guide and I hope you will appreciate what I’m doing. Also this is 
pretty much my very first FAQ so manner please. I'll be using a lot of 
Diablo II terminology so if you need help go ask on the boards or check out 
Sashanan's Terminology FAQ...

II. Stat Distribution

Strength: If you can use your equipment without the +stats from your shield 
or weapon you will not run the risk of popping too much. So put just enough 
str for you equipment without the shield or weapon boosting them.

Dexterity: More dex means more damage and chance to attack (+AR items help 
more though) but the damage doesn’t go up too much so leave it just enough 
for the use of all your equipment.

Vitality: All the rest of the stat pts. go in here.

Energy: None needed since it doesn’t require too much mana to Dbl. Throw...

III. Skill Distribution

I’ll only be listing the ones you need to put pts. in and remember to put 1 
in all the prerequisites.

1      - Battle Command (+1 for BO)
1      - Frenzy (Fun to charge up and throw)
10     - Inc. Speed (Adds by % of your original R/W which means it can add a 
10     - Nat. Resistance (It doesn't really need to be so high in legit 
duels because duels are usually held in NM but most of the people reading 
this go to PK/duel games which means a lot of Hell games)
1      - Leap Attack (There are sometimes when you need to jump... You can 
use this to leap over rivers if needed to run away O_O)
Max    - Battle Order (Mmmm double life...)
Max    - Throwing Mastery (Only way to deal more damage)
Max    - Dbl. Throw (More AR = must have... 8k AR = the minimum you should 
Random - The rest of the pts. or more in Inc. Speed and Nat. Resistance... I 
chose Iron Skin because casting Shout is annoying...

VI. Equipment

I’ll list the top choices of each armor, weapon, etc. below... Keep in mind 
Throw Barbs can't use Titan's Revenge and they cannot socket throwing items. 
Also if you pass 55% IAS on a Throw Barb a glitch starts up in which only 1 
javelin will lose quantity which will result in fairly short duels (Edit: I 
believe this only happens with Cruel Winged Harpoons).

Main Weapon:
1) 2xCruel Winged Harpoons
2) 2xCruel Stygian Pilums
3) Cruel Ghost Glaives if it has 20%+ IAS mod

Secondary Weapon:
1) Two +3 Warcry Swords/Javelins/Axes/etc.
2) One +3 Warcry Sword/Javelin/Axe/etc. and Whistan's Guard (Eld rune) - My 
dex is high enough so that I have max block at lvl. 93 but keep in mind not 
all shields only need that little dex to max block some need more

1) Shaftstop (ED/IAS, ED/Max, IAS, ED, Um rune or Jah rune)
2) Guardian Angel (Um rune) - Only use is for elemental type characters but 
isn't needed too much
3) ED/IAS or ED/Max Jeweler's (insert light armor with low str requirement 
and can reach 4 sockets here) of the Whale

1) .09 Arreat's Face (ED/IAS, ED/Max, IAS, ED, Um rune or Jah rune)
2) .08/.09 Vampire Gaze (ED/IAS, ED/Max, IAS, ED, Um rune or Jah rune) - Not 
the best choice of helm but the extra PDR helps against Zons

1) Sigon's - 10% life leech and 30% IAS allows you to tank arrows, WWs, etc. 
and gives you speed in your attacks
2) Crafted 20% IAS, Knockback gloves - Any extra mods like life leech would 
help a lot

1) Sigon's - The only spot where it would be viable without totally screwing 
a build
2) War Travelers - +damage, +Vit and +Str = very useful
3) IK's - the +AR and +life is also good another of the Thrower's top 

1) String of Ears - Hopefully perfect PDR and life leech which helps out a 
2) M'avina's Tenet - Extra 20% R/W helps a lot against Zons though not as 
much as Strings help

1) Raven Frost (+AR is more useful then +dex so try to get the highest +AR 

1) Corruption Grip (+AR and mana leech is needed with all the #1 choices)
2) Viper Whorl (+AR though not as high as Corruption Grip but has +life and 
+mana mods)

1) Corruption Heart/Havoc Torc (Corruption Heart for more leech and +dex but 
Havoc Torc for Hell if your resistance doesn't max)
2) Cat's Eye (R/W, 20% IAS and +25 dex is very useful)

Charms: (Any of these put together is very useful as well)
1) R/W SCs
2) +Life SCs
3) +AR, +dmg SCs
4) +1 Warcry with +40 life GC

V. What To Do Against...

Any other problems you have against any other characters just message me or 
post on the board and I can help you out if I have experience against them. 
Keep in mind I don't over abuse absorb the most I usually use is the very 
least a Raven (standard) and Guardian Angel. Also as you can see reading the 
above I don't use poison since its bugged in PvP and doesn't go through the 
1/4 PvP penalty but its your choice you pubbie duelers ^_^

1) Barbarians

A. Weapon/Shield

Most Weapon/Shield Barbs out right now have max PDR, max block and a lot of 
life. This is one of the hardest match-ups for the Throw Barb since desynch 
will most likely allow for them to hit you and you ending up losing all the 
damage you have done or your Javelins will most likely run out for you and 
you'll end up having to end the match. Try to get them on the run chasing 
after you and start chucking javelins back at them is the only thing you can 
do. Any other Barb that doesn't have too much PDR will most likely die 
though since you can pretty much stand there and watch there life go down 
(Hehe I actually did that it was funny tanking WW against a Barb with max 
block but couldn't tank damage for ****). Also while running around the 
ponds it seems as you get stuck on it a lot which seems to cause more 
desynch so try not to use it too much.

B. Lancers/Maulers/etc.

Well any Barb without a Shield, even with max PDR will not beat a good Throw 
Barb unless your javelins break. Use the same strat that you use vs. 
Weapon/Shield Barbs but most likely you can tank the Whirlwind and they will 
end up on the floor after the Whirlwind because you would've been still 
chucking the javelins at them while they were Whirlwinding. Good Barbs with 
no shields though have high IAS on their weapon and either has high AR or 
the Eth bug which means tanking might equal your death pretty quick.

C. Throwers

One of the most fun match-ups. Try to anticipate where they will be going 
and to dodge the javelins that come towards you. Also keep in mind that 
"locking" on them isn't a good idea since it is easily avoided by running 
around and they get a better chance to hit you by stopping and then tossing 
1 Dbl. Throw then start to run again.

D. Hybrids

Most Hybrids I know are of the Weapon/Shield - Thrower variant and are very 
versatile taking the best of both worlds (Lol go buy that CD). Play more 
defensively seeing as how you'll never know when they switch and change on 
you. Take advantage when they get lag before the switch and they end up 
using WW as a Thrower (Haha thats you PKPKPK).

2) Paladins

A. Chargers

Another hard match-up if its against a really good Charger but most aren't 
too good so just keep running back and tossing and use the ponds to your 
advantage (Edit: Ponds will stop the constant charge attack). Run away as 
fast as you can when you see the Holy Freeze aura under him and they will 
most likely take it off so you can run at them again and start chucking. 
They desynch a lot more then Barbs though so be careful.

B. Smiters

Probably a lot easier then the Chargers since they aren't as fast. Keep 
running and then chucking javelins back most Smiters probably also have FoH 
though so try to get away if you ever see the Conviction aura under you. 
Leap Attack out at times when you seem to be stuck to a wall, pond, house, 

C. FoH'ers

Most of the ones I duel just stand there casting FoH so I don't know how 
good they really are because most of them die even with max block and PDR...

3) Druids

A. Weapon/Shield Werewolf

Sort've like dueling a Zealot but usually a lot stronger and has more R/W. 
Duel them exactly like the Weapon/Shield Barbs and they will die easy since 
they don't have Whirlwind to screw with you though the across the screen 
Fury can hurt a lot. (Remember the pond desynch~)

B. No Shield Werewolf

Easy... Duel same as above but they die a lot quicker since they don't use a 

C. Werebear

Wearbears don't do sufficient damage to hurt you greatly though they do have 
more life the Werewolves. You can usually tank all their attacks while 
chuckin' Javalins of your own.

D. Elemental

I've dueled these a few times and I think that one of them might've been the 
best PvP Elemental Druid (from the DiabloII.Net forum of course). Not hard 
at all other then that they seem to have a lot of life, max block and max 
PDR and it was a very annoying duel while they run around like a madman.

4) Assassins

A. Martial Artists

Another one of the harder match-ups against experienced ones (Haha too bad 
there aren't too many other then from the people at DiabloII.Net forums). 
They usually MB then DF in then put you in a sort of stun lock (I had 56% 
FHR and can barely get out) with real damaging Scissor Suwayyah's, nice 
ethereal claws, quick weapons, etc... Try to run downward or to the left 
which sort've screws with the DF targeting. And whenever they cast MB try to 
LA out of it right after cause you don't want to be caught in the stun lock. 
Or you can try to cause them to get block animation, which might allow you 
to run away for a short time.

B. Trappers

Haha most of these aren't too good at all. The only 2 Trappers I knew that 
beat me a few times was *CC-Maxus and my cousin PKPKPK and they both had an 
awesome trapper with 75% PDR, max block, 1.9k+ and 10-12 frame MB. Try to LA 
out a lot when you see MB and just so you know LS isn't too good of a 
Trapper skill and any Trapper using solely LS isn't too good. WoF should be 
the choice for most Trappers.

5) Sorceress'


This is what most Sorcs are though not many know how to use them well. I've 
been seeing a lot of PDR/Block Sorcs now, which may cause some trouble since 
they can just tank you and cast FO most of the time. The ones with no block 
and Oculus (or Wizzy for that matter) though usually die very easily since 
they usually cast at 8-9 frames and you can get a "lock" onto them and they 
will die in about 2 Dbl. Throws. Not many know that maxed CM works real well 
too so the FO isn't as damaging as it should be. Again the real hard ones I 
duel I can barely beat (8 frame cast/max block/1.5k+ life/high FO and CM) 
and of course they come from DiabloII.Net and that person I'm mainly talking 
about is GirI so if you ever want a challenge message him. What you do 
against most good Sorcs though is toss Javelins in the direction they will 
probably tele into or are tele-ing from. The FO trap = nasty though so watch 
out for that.

B. Nova

Haha Nova Sorcs die real fast unless they have both PDR and block. They 
think you're a Zon and they think a few measly lvl. 40+ Nova's and their TS 
will kill you but they are usually very wrong. Just tank the Novas and toss 
javelins like mad. Message *awksamurai if you want to own someone... He 
casts at 9 frames, has no block, around 1.2k life and thinks his lvl. 42+ 
TS/Nova will kill all (keep in mind he complains a lot about any kind of 
absorb or Guardian Angel even when no one uses it and he will accuse you of 
using them probably whenever you kill him)...

C. Hydra

Play defensively and wait till they come after you. Some just hide in their 
Hydras, which is when you toss at them from a screen away. Try to target 
using your cursor and aiming for them.

6) Amazons

A. Bowazon

Not too hard actually unless they have real skill and abuse Buriza, slow, 
knockback, Windy and/or pierce. Get them to chase you and chuck those 
javelins back at them or use that aiming you should be practicing and toss 
from one or two screens away. Keep yourself running and this is where the 
secondary weapon + shield comes in with 80% block (glitched for Whistan's 
supposedly) you can run away and not cause too many invisible arrows on 
yourself. Never get too close so they can "lock" on you because against good 
7-8 fps Zons you're dead.

B. Javazon

A very annoying match-up being they are pretty much the better Thrower. They 
can dodge your attacks, max block, max PDR, and get around 1.5k+ life. Duel 
them like you would Throwers other then that try to be a little more 
defensive. Also there are a few good "Jabazons" out there with perfect 
ethereal Titan's, max block, a lot of IAS, good % to hit, max PDR, 2k+ life 
and high R/W which might cause a lot of trouble if you don't run a few 
frames faster then them.

C. Hybridzon

This is what most legit duelers go. Very annoying since they can tank 
themselves in near you then switch to a Bow and shoot you down. Most of them 
don't actually use LF in duels though and mainly use the Titan's for R/w and 
the shield to tank for them until they can get near you. Run a lot and 
attack backwards hoping to get them while they are running.

7) Necromancers

A. PDR/block

I play most Necromancers very offensively since they go down pretty fast 
after the BA wears off. Actually try to dodge most of the BS' since it hurts 
very badly and to keep them on the run so they don't cast it too much. Not 
many will try to go BS for Dbl. Throw since the Throw Barb will always win. 
I've beaten a few of the better Necromancers from the DiabloII.Net PvP 
forums. This is a match where you really have to anticipate where they go 
next since they are usually on the run. All PDR/block Necros usually cast at 
10 frames. Use walls to block Invisible BS' which happen a lot and never 
stop and stand in the open.

B. 9 frame/block

Same as above other then maybe play even more offensively and chase him down 
and chuck those javelins like mad. No PDR = very bad against Throw Barbs.

C. No PDR/block

Haha the crappiest of the Necro duelers other then they have an advantage 
over you in Necro vs. Sorc, Necro vs. Necro, etc. They might have around 
1.8k+ life but that block could save their lives. Play all out offensive and 
don't even bother dodging the BS' and they might try to get very few of them 
off at once after they notice that.

VI. My Equipment/Stat Distribution

1) My Equipment

Main Weapons:
A. Cruel Winged Harpoon of the Wraith (298%ED, 7% mana leech)
B. Cruel Winged Harpoon of Strength (285%ED, +2 str)

Secondary Weapons:
A. +3 Warcry Sword
B. +3 Warcry Sword

A. Shaftstop (ED/IAS)
B. Guardian Angel (Um rune)

A. Perf. .09 Arreat's Face (ED/Max)

A. Sigon's

A. Sigon's

A. Perf. String of Ears
B. Thundergod's Vigor

A. Corruption Grip

B. 248AR/20dex Raven

A. Corruption Heart
B. Havoc Torc

The same I listed above other then most of them have secondary mods...

2) Base Stat Distribution

Strength: 123
Dexterity: 150
Vitality: 277
Energy: 10

3) Stats

Life w. BO: 3633
Mana w. BO: 319
Attack Rating: 9659
Defense w. Shout: 5521
Throw Damage1: 301-2170
Throw Damage2: 295-2110

VII. Where to find good Throwing Weapons...

They sell them here... Or you can find some magic elite throwing weapons in 
the Hell, Moo Moo Farm.

|Difficulty | Act | Shop from?|
|   Hell    |  4  |   Halbu   |
|   Hell    |  5  |   Anya    |
|   Hell    |  5  |   Malah   |

VIII. Thanks To...

CJayC - For finally posting it after I mailed him it 2... 3 times was it? 
Phreek (DiabloII.Net forum) - He got me all excited about this build and too 
bad he's quitting wish him luck with DAoC
PhiSig67 (DiabloII.Net and GameFAQ name) - Pretty much made up the Hybrid 
build and he keeps bugging me to make one... I started on one but my sword 
disappeared so I quit on him again...
PKPKPK (GameFAQ name) - Haha my cousin. We practice duel a lot and our skill 
is pretty much equal.
People from clan gosupvp - Thanks for the duels!

Unpublished FAQ © 2002 Joey Lau

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