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Prefix and Item Guide by HChong
Version: 1.1 | Updated: 10/23/02
THE DIABLO II + DIABLO II LOD PREFIX AND ITEM GUIDE Henry Chong =================================================== V1.1 23.10.02 For best viewing of this guide, turn off word wrap and resize your window so that all the text fits to the line below. Also use a fixed width font, like New Courier. <------------------------------------------------------------------------------> CONTENTS: 1. History 2. Magic Item Properties 2.1 Prefixes 2.11 Character Statistic Modifiers 2.12 Character Attack Modifiers 2.13 Other Modifiers 2.2 Suffixes 2.21 Character Statistic Modifiers 2.22 Character Modifiers 2.23 Other Modifiers 2.24 Prefixes and Suffixes Determined By Level 2.241 Prefixes 2.242 Suffixes 2.25 Charges 2.251 Prefix Charges 2.252 Suffix Charges 3. Rare Item Words 3.1 First Word 3.2 Second Word 4. Unique Items 5. Property Explanation 6. Credits 7. Contact Info 8. Legal Stuff ___________________________________________________________________ |Please do not copy, in any way or form, this guide, as it has been | |put together by the hard work of me and other individuals. IF you | |do decide to steal it, I know where you live, and I will hunt you | |down. Please ask for permission to put this guide up before you do.| |If you DO put up my guide on your site, you must give credit to me | |and update regularly from GameFAQS. Thank you. (See "Legal Stuff") | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This guide can be found in the following places: http://www.gamefaqs.com http://DLH.net http://www.geocities.com/kithral/info.html http://Neoseeker.com The latest version of this guide is ALWAYS found at GameFAQS. Always. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. HISTORY ========== Just a warning - I am updating this ALL the time, i.e. every time I play DII: LOD, so when I say *update* it's when I feel there has been enough work to warrant a new version number or some major change I decide to do. V 0.1 - Started this guide when I noticed the prefixes and suffixes do give certain set properties. (26 Nov 2001) V 0.2 - Hah! Update on the same day! I decided to add unique items. (26 Nov 2001) V 0.3 - Visual update, added about 20. (Working on this!) (27 Nov 2001) V 0.4 - Lots of new prefix/suffixes added. (29 Nov 2001) V 0.5 - Ditto. (2 Dec 2001) V 0.6 - I have now included some from Diablo II: Lord of Destruction after actually getting LoD. (30 Jan 2002) V 0.7 - Rearranged the Unique and Rare Items, a few more prefixes, increased range, etc. (8 Feb 2002) V 0.8 - More stuff. Yadayadayada. You get the idea. (26 Feb 2002) V 0.9 - Probably the largest update I've done. Added lots of stuff, property explanation, prefixes and suffixes that are determined by level, and the list goes on. (6 Apr 2002) V 1.0 - Added examples, went into a more extended explanation and got a number of new prefixes. There won't be an update for quite some time because I have exams coming up. (22 May 2002) v 1.1 - Finally got back into playing D2 after other random RPGs. A lot of new information too, thanks to a regular contributor, Creeping Death. Enjoy. (23 October 2002) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2. MAGIC ITEM PROPERTIES ======================== Yes, you can tell what unique properties magic items give you by looking at just the name. Properties are listed in alphabetical order of their effect. The values here are just the range that I have gotten - the values you can get may vary in up to ten points/percent/whatever. Magic item names appear in blue. Also, magic prefixes/suffixes that give things like warcries and shadow disciplines only work for the specific class - i.e. warcries are Barbarian Only and so on. And a final note, magical properties are also used on determining the properties of charms, and some of the properties in here are charm specific as well. Note (where applicable) : AR = Attack Rating Lv = Level Res = Resistance s = Seconds Enh = Enhanced EXAMPLE (Not a real prefix): Damage To Angels modifiers: -Blak Omen's +13-666% Damage and +13-666% To AR Against Angels This means that the prefix "Blak Omen's" will give +13-666% Damage and +13-666 To AR Against Angels - but in reality it may actually be +702% + 10 AR because I may not have the entire range for the prefix/suffix. Also a range within a range is possible - for example the lightning damage prefix "Static" could come up with 1-70 Lightning Damage. Another thing that has come up is prefixes and suffixes on charms. In this guide I have put both the values of the charms and normal items together - however, as a general rule charms usually have a lot less of an effect. 2.1 Prefixes ============ 2.11 Character Statistic Modifiers ---------------------------------- All Resistances modifiers: -Shimmering All Res 3-12% -Rainbow All Res 8-11% -Scintillating All Res 12-15% -Prismatic All Res 16-20% -Chromatic All Res 22% Cold Resistance modifiers: -Azure Cold Res 5-10% -Lapis Cold Res 12-20% -Lapis Lazuli Cold Res 12% -Cobalt Cold Res 21-28% -Sapphire Cold Res 25-49% Defense modifiers: -Stout +1-7 To Defense -Blanched +8 To Defense -Burly +14-30 To Defense -Ivory +14 To Defense -Bone +20-39 To Defense -Stalwart +23-45 To Defense -Faithful +xxx To Def (Based On Chr Lv) Enhanced Defense modifiers: -Sturdy Enh Defense 12-30% -Strong Enh Defense 31-40% -Glorious Enh Defense 41-50% -Blessed Enh Defense 51-64% -Saintly Enh Defense 67-80% -Holy Enh Defense 81-100% -Godly Enh Defense 116-165% Fire Resistance modifiers: -Crimson Fire Res 5-10% -Burgundy Fire Res 11-19% -Garnet Fire Res 12-28% -Russet Fire Res 13-20% -Ruby Fire Res 40% Lightning Resistance modifiers: -Camphor Lightning Res 5-15% -Ocher Lightning Res 5-16% -Tangerine Lightning Res 5-17% -Coral Lightning Res 22-30% -Ambergris Lightning Res 26% -Amber Lightning Res 37-38% Life modifiers: -Sparking +17 To Life Mana modifiers: -Lizard's +1-13 To Mana -Snake's +6-10 To Mana -Zircon +8 To Mana -Jacinth +11 To Mana -Serpent's +13-19 To Mana -Turquoise +19-20 To Mana -Drake's +21-27 To Mana -Dragon's +31-38 To Mana -Wyrm's +41-59 To Mana -Great Wyrm's +66-75 To Mana -Bahamut's +92-106 To Mana -Mnemonic +xxx To Mana (Based On Chr Lv) Poison Resistance modifiers: -Beryl Poison Res 8-9% -Jade Poison Res 9-30% -Viridian Poison Res 15-29% -Emerald Poison Res 34-49% Stamina modifiers: -Rugged +6-39 Maximum Stamina -Chestnut +11 Maximum Stamina -Maroon +21 Maximum Stamina -Vigorous +26-30 Maximum Stamina 2.12 Character Attack Modifiers ------------------------------- Attack Rating modifiers: -Bronze +3-20 To AR -Bright +10 To AR and +1 To Light Radius -Nickel +10-14 To AR -Sharp +11-19 To AR and 10-19% Enhanced Damage or +1 ???? Damage -Iron +22-39 To AR -Fine +24-40 To AR and 22-29% Enhanced Damage -Tin +25-34 To AR -Steel +42-60 To AR -Warrior's +42-59 To AR and 35-40% Enhanced Damage -Silver +61-78 To AR -Soldier's +62-77 To AR and 43-45% Enhanced Damage -Argent +81 To AR -Gold +83-100 To AR -Knight's +83-99 To AR and Enhanced Damage -Platinum +102-119 To AR -Lord's +111-113 To AR and 66-70% Enhanced Damage -Meteoric +123-150 To AR -Strange +161-256 To AR -Weird +357-404 To AR -Hawkeye +xxx To AR (Based on Char Lv) -Visionary +xx% To AR (Based on Char Lv) Cold Damage modifiers: -Snowy Adds 3-28 Cold Damage -Shivering Adds 4-43 Cold Damage -Boreal Adds 20-61 Cold Damage -Hibernal Adds 39-92 Cold Damage Damage To Demon modifiers: -Lunar +10-24% Damage and +39-48 To AR Against Demons -Arcadian +28-40% Damage and +60-84 To AR Against Demons -Unearthly +93% Damage and +129 To AR Against Demons -Celestial +137% Damage and +394 To AR Against Demons -Elysian +158-189% Damage and +239-261 To AR Against Demons Damage To Undead modifiers: -Consecrated +27-124% Damage and +36-74 To AR Against Undead -Pure +91-115% Damage and +93-159 To AR Against Undead -Sacred +144-191% Damage and +202-236 To AR Against Undead -Hallowed +221-225% Damage and +267-268 To AR Against Undead Enhanced Damage modifiers: -Cinnabar 5-8% Enhanced Damage -Sharp 10-19% Enhanced Damage or +1 Maximum Damage and +11-19 To AR -Jagged 14-19% Enhanced Damage or +1 Maximum Damage -Deadly 23-30% Enhanced Damage -Fine 22-29% Enhanced Damage and +24-40 To AR -Vicious 31-40% Enhanced Damage -Warrior's 35-40% Enhanced Damage and +42-59 To AR -Brutal 42-49% Enhanced Damage -Soldier's 43-45% Enhanced Damage and +62-77 To AR -Massive 51-64% Enhanced Damage -Lord's 66-70% Enhanced Damage and +111-113 To AR -Savage 73-79% Enhanced Damage -Merciless 84-97% Enhanced Damage -Ferocious +101-159% Enhanced Damage -Knight's Enhanced Damage and +83-99 To AR -Cruel 215-289% Enhanced Damage Fire Damage modifiers: -Fiery Adds 1-55 Fire Damage -Smoldering Adds 26-86 Fire Damage -Condensing Adds 135-235 Fire Damage Flee modifiers: -Screaming Hit Monster Flee 12-25% -Howling Hit Monster Flee 18-50% -Wailing Hit Monster Flee 100% Lightning Damage modifiers: -Static Adds 1-115 Lightning Damage -Glowing Adds 1-125 Lightning Damage -Buzzing Adds 1-224 Lightning Damage -Arcing Adds 1-336 Lightning Damage -Shocking Adds 1-462 Lightning Damage Mana After Kill modifiers: -Triumphant +1 To Mana After Each Kill -Aureolic +2 To Mana After Each Kill -Victorious +4-5 To Mana After Each Kill Minimum Damage modifiers: -Red +1 To Minimum Damage -Scarlet +2-4 To Minimum Damage Maximum Damage modifiers: -Jagged +1 To Maximum Damage or 14-19% Enhanced Damage -Sharp +1 To Maximum Damage or +11-19 To AR and 10-19% Enhanced Damage -Carbuncle +4 To Maximum Damage -Vermilion +15 Maximum Damage -Screaming +xx To Maximum Damage -Fool's +xx To MD (Bsd On Chr Lv) and +xxx To AR (Bsd On Chr Lv) Poison Damage modifiers: -Septic +6-10 Poison Dmg Over 2-3 s -Foul +12-15 Poison Dmg Over 2-3 s -Pestilent +50-275 Poison Dmg Over 5-6 s -Corrosive +80-202 Poison Dmg Over 4-8 s -Toxic +150 Poison Dmg Over 5 s 2.13 Other Modifiers -------------------- A special mention to Fernando Lee (see the Credits) for about 75% of the info in this section. Thanks a lot! Amazon Skill modifiers: -Maiden's +1 To Amazon Skills Assassin Skill modifiers: -Magekiller's +1 To Assassin Skills -Witch-Hunter's +2 To Assassin Skills Barbarian Skill modifiers: -Slayer's +1 To Barbarian Skills -Beserker's +2 To Barbarian Skills Bow and Crossbow modifiers: -Fletcher's +1 To Bow And Crossbow Skills -Bowyer's +2 To Bow And Crossbow Skills Cold Skill modifiers: -Chilling +1 To Cold Skills -Freezing +2 To Cold Skills -Glacial +3 To Cold Skills Combat Mastery modifiers: -Fanatic +1 To Masteries -Raging +2 To Masteries -Furious +3 To Masteries Combat Skill (Barb) modifiers: -Expert's +1 To Combat Skills -Veteran's +2 To Combat Skills -Master's +3 To Combat Skills Combat Skill (Pal) modifiers: -Lion Branded +1 To Combat Skills -Hawk Branded +2 To Combat Skills -Rose Branded +3 To Combat Skills Damage to Mana: -Vulpine 7-12% Dmg Taken Goes To Mana -Dun 10-11% Dmg Taken Goes To Mana Damage Recieved Modifiers: -Amicae Damage Reduced By 9-14 Defensive Aura modifiers: -Preserver's +1 To Defensive Auras -Warden's +2 To Defensive Auras -Guardian's +3 To Defensive Auras Druid Skill modifiers: -Shaman's +1 To Druid Skills -Heirophant's +2 To Druid Skills Elemental Skill modifiers: -Natural +1 To Elemental Skills -Terrene +2 To Elemental Skills -Gaean +3 To Elemental Skills Finding Magic Items modifiers: -Lucky 1-2% Btr Chnc M. Item Find -Emerald 5% Btr Chnc M. Item Find -Felicitious 8-9% Btr Chnc M. Item Find -Fortuitous 11-13% Btr Chnc M. Item Find Fire Skill modifiers: -Burning +1 To Fire Skills -Blazing +2 To Fire Skills -Volcanic +3 To Fire Skills Heal Stamina modifiers: -Tireless Heal Stamina 25-50% Javelin and Spear modifiers: -Harpoonist's +1 To Javelin And Spear Skills -Spearmaiden's +2 To Javelin And Spear Skills Lightning Skill modifiers: -Sparking +1 To Lightning Skills -Charged +2 To Lightning Skills -Powered +3 To Lightning Skills Light Radius modifiers: -Bright +1 To Light Radius and +10 To AR -Glimmering +1 To Light Radius -Glowing +2 To Light Radius Magic Damage Received modifiers:-Devious Magic Damage Reduced By 1 Martial Arts modifiers: -Shogukusha's +1 To Martial Arts -Sensei's +2 To Martial Arts -Kenshi's +3 To Martial Arts Necromancer Skill modifiers: -Summoner's +1 To Necro Skill Levels -Necromancer's +2 To Necro Skill Levels Offensive Aura modifiers: -Captain's +1 To Offensive Auras -Commander's +2 To Offensive Auras -Marshal's +3 To Offensive Auras Paladin Skill modifiers: -Monk's +1 To Paladin Skill Levels -Priest's +2 To Paladin Skill Levels Shadow Discipline modifiers: -Mentalist's +1 To Shadow Disciplines -Psychic +2 To Shadow Disciplines -Shadow +3 To Shadow Disciplines Shapeshifting modifiers: -Spiritual +1 To Shapeshifting Skills -Feral +2 To Shapeshifting Skills -Communal +3 To Shapeshifting Skills Socket modifiers: -Mechanic's +1 Socket In Item -Artisan's +2-3 Sockets In Item -Jeweler's +2-3 Sockets In Item Sorceress Skill modifiers: -Angel's +1 To Sorceress Skills -Arch-Angel's +2 To Sorceress Skills Stack Size modifiers: -Compact Increased Stack Size -Thin Increased Stack Size Summoning (Druid) modifiers: -Trainer's +1 To Summoning Skills -Caretaker's +2 To Summoning Skills -Keeper's +3 To Summoning Skills Summoning (Necro) modifiers: -Golemlord's +3 To Summoning Skills Trap modifiers: -Entrapping +1 To Traps -Trickster's +2 To Traps -Cunning +3 To Traps Warcry modifiers: -Sounding +1 To Warcries -Resonant +2 To Warcries -Echoing +3 To Warcries :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2.2 Suffixes ============ All the Suffixes have "of" before them. 2.21 Character Statistic Modifiers ---------------------------------- Dexterity modifiers: -Dexterity +1-3 To Dexterity -Daring +1-6 To Dexterity -Skill +4-5 To Dexterity -Accuracy +7-8 To Dexterity -Precision +10-13 To Dexterity -Perfection +16 To Dexterity -Nirvana +22-30 To Dexterity Energy modifiers: -Knowledge +5 To Energy -Brilliance +7-10 To Energy -Sorcery +11-14 To Energy -Wizardry +16-20 To Energy -Enlightenment +22-27 To Energy Freeze Duration modifiers: -Thawing Half Freeze Duration Life modifiers: -the Jackal +1-4 To Life -Spirit +3-8 To Life -the Fox +6-9 To Life -Life +7-18 To Life -the Wolf +11-20 To Life -Hope +14 To Life -Sustenance +17-35 To Life -the Tiger +21-28 To Life -the Mammoth +31-40 To Life -Vita +32 To Life -the Colossus +44-59 To Life -the Squid +61-80 To Life -the Whale +81 To Life -the Elephant +xx To Life and +xx To Mana (Based On Chr Lv) -the Centaur +xx To Life (Based On Chr Lv) Mana modifiers: -Energy +2-4 To Mana -the Mind +4-8 To Mana -Sorcery +14-18 To Mana -the Elephant +xx To Mana and +xx To Life (Based On Chr Lv) -Memory +xx To Mana (Based On Chr Lv) Poison Length modifiers: -Remedy Poison Length Reduced by 25% -Amelioration Poison Length Reduced by 50% -Defiance Poison Length Reduced by 75% Stamina Drain modifiers: -Transportation 90% Slower Stamina Drain and 30% Faster Run/Walk Strength modifiers: -Virility +1-4 To Strength -Strength +2-3 To Strength -Might +4-5 To Strength -the Ox +6-9 To Strength -the Giant +11-13 To Strength -the Titan +17 To Strength -Atlas +25-29 To Strength Walk/Run Speed modifiers: -Inertia 5-7% Faster Run/Walk -Haste 20% Faster Run/Walk -Transportation 30% Faster Run/Walk and 90% Slower Stamina Drain -Acceleration 40% Faster Run/Walk -Pacing Fast Run/Walk -Speed Fastest Run/Walk 2.22 Character Attack Modifiers ------------------------------- Amplify Damage modifiers: -Amplify Damage 5% Chance To Cast Lv 1 Amplify Damage On Attack Attack Rating modifiers: -Light +15 To AR, +1 To Light Rad -Radiance +30 To AR, +3 To Light Rad -the Sun +5% To AR, +5 To Light Rad Attack Speed modifiers: -Readiness 10% Increased Attack Speed -Fervor 15% Increased Attack Speed -Alacrity 20% Increased Attack Speed -Swiftness 30% Increased Attack Speed -Quickness Greatly Incr Attack Speed Cast Rate modifiers: -The Apprentice 10% Faster Cast Rate -The Magus 20% Faster Cast Rate Chain Lightning modifiers: -Chain Lightning 5-8% Chance To Cast Lv 3-5 Chain Lightning On Attack Cold Damage modifiers: -Frost Adds 1-3 Cold Damage -Frigidity Adds 1-4 Cold Damage -the Icicle Adds 2-4 Cold Damage -the Glacier Adds 3-11 Cold Damage -Winter Adds 5-17 Cold Damage Firebolt modifiers: -Firebolts 5-10% Chance To Cast Lv 3-8 Firebolt On Attack/Striking Fire Damage modifiers: -Flame Adds 1-6 Fire Damage -Fire Adds 1-11 Fire Damage -Passion Adds 2-9 Fire Damage -Burning Adds 5-18 Fire Damage -Incineration Adds 7-53 Fire Damage Ice Bolt modifiers: -Ice Bolt 5% Chance To Cast Lv 3 Ice Bolt On Attack Knockback modifiers: -the Bear Knockback Life Steal modifiers: -Leech 4-6% Life Stolen Per Hit -Locust 6-7% Life Stolen Per Hit -Lamprey 8% Life Stolen Per Hit Lightning modifiers: -Lightning 5% Chance To Cast Lv 3 Lightning On Attack Lightning Damage modifiers: -Shock Adds 1-8 Lightning Damage -Ennui Adds 1-12 Lightning Damage -Lightning Adds 1-16 Lightning Damage -Thunder Adds 1-32 Lightning Damage -Storms Adds 2-81 Lightning Damage Mana Steal modifiers: -the Bat 4-7% Mana Stolen Per Hit -the Wraith 6-7% Mana Stolen Per Hit -the Vampire 8-9% Mana Stolen Per Hit Maximum Damage modifiers: -Craftsmanship +1 To Maximum Damage -Ire +2-5 To Maximum Damage -Quality +2-11 To Maximum Damage -Maiming +3-4 To Maximum Damage -Slaying +6-7 To Maximum Damage -Wrath +6-8 To Maximum Damage -Gore +8-10 To Maximum Damage -Carnage +11-15 To Maximum Damage -Slaughter +15-20 To Maximum Damage -Butchery +24-40 To Maximum Damage -Evisceration +44-52 To Maximum Damage Minimum Damage modifiers: -Worth +1-2 To Minimum Damage -Measure +2 To Minimum Damage -Joyfulness +2-4 To Minimum Damage -Excellence +3 To Minimum Damage -Performance +4-12 To Minimum Damage Monster Defense modifiers: -Puncturing -16-19 To Monster Def Per Hit -Bashing -27 To Monster Def Per Hit Monster Heal modifiers: -Vileness Prevent Monster Heal Nova modifiers: -Nova 10% Chance To Cast Level 3 Nova On Striking -Nova Shield 12% Chance To Cast Level 4 Nova On Striking Poison Damage modifiers: -Blight Adds 2-7 Pois Dmg Over 2-3 s -Venom Adds 4-21 Pois Dmg Over 3-4 s -Pestilence Adds 12-50 Pois Dmg Over 4-5 s -Envy Adds 20 Pois Dmg Over 2 s -Anthrax Adds 100 Pois Dmg Over 6 s Target Defense modifiers: -Piercing Ignore Target's Defense 2.23 Other Modifiers -------------------- Attacker Damaged modifiers: -Thorns Attacker Takes Damage Of 1-2 -Malice Attacker Takes Damage Of 2 -Spikes Attacker Takes Damage Of 2-6 -Razors Attacker Takes Damage Of 7-9 -Swords Attacker Takes Damage Of 12-20 Block modifiers: -Blocking 15% Faster Block Rate and 10% Incr Chance Of Blocking -Deflecting 30% Faster Block Rate and 20% Incr Chance Of Blocking Charged Bolt modifiers: -Charged Bolt 10-14% Chance To Cast Lv 3-5 Charged Bolt When Struck Damage Received modifiers: -Health Damage Reduced By 1 -Absorption Damage Reduced By 2-3 -Protection Damage Reduced By 2 -Life Damage Reduced By 4-7 -Life Everlasting Damage Reduced By 15-24 Finding Magic Items modifiers: -Prosperity 5-10% Btr Chnc M. Item Find -Chance 6-13% Btr Chnc M. Item Find -Fortune 20-25% Btr Chnc M. Item Find -Luck 26-35% Btr Chnc M. Item Find Frost Shield modifiers: -Frost Shield 5% Chance To Cast Lv 3 Frost Nova When Struck Gold Received modifiers: -Greed 5-59% Extra Gold From Mnstrs -Avarice 10-26% Extra Gold From Mnstrs -Wealth 73-118% Extra Gold From Mnstrs Hit Recovery modifiers: -Truth 7% Faster Hit Recovery -Balance 8-12% Faster Hit Recovery -Equilibrium 17% Faster Hit Recovery -Stability 24% Faster Hit Recovery Indestructible modifiers: -Ages Indestructible Item Requirement modifiers: -Freedom Requirements -15% -Ease Requirements -20% -Simplicity Requirements -30-40% Life Replenish modifiers: -Regeneration Replenish Life +2-5 -Regrowth Replenish Life +6-10 -Revivification Replenish Life +11-15 Light Radius modifiers: -Light +1 To Light Radius, +15 To AR -Radiance +3 To Light Radius, +30 To AR -the Sun +5 To Light Radius, +5% To AR Magic Damage Received modifiers:-Warding Magic Damage Reduced By 1 -the Sentinel Magic Damage Reduced By 2 -Guarding Magic Damage Reduced By 3 -Negation Magic Damage Reduced By 4-6 Self-Repair modifiers: -Self-Repair Repairs 1 Durability In 33 s -Restoration Repairs 1 Durability In 20 s Quantity modifiers: -Replenishing Replenishes Quantity -Propagation Replenishes Quantity 2.24 Prefixes and Suffixes Determined By Level ---------------------------------------------- Some of the prefixes and suffixes increase in potency as you level up. Here is a listing of how much they do at each level, which is rather incomplete but it'll get there. Some day. The equations listed are my calculation from the data that I have gathered so far - it might be wrong, so for definite results look at the listing. EQUATION EXAMPLE Sumo's (+Life) _____________________ |Armour - +600 Life/Lv| <- Every level the character is, he/she will gain 600 HP |Other - +200 Life/Lv| <- Every level the character is, he/she will gain 200 HP ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If a Level 56 barbarian with a base HP of 600 equips a Sumo's Ancient Armour: New HP = Base HP + (600*LV) New HP = 600 + 33600 New HP = 34200 However, if the same character equip's a Sumo's Light Belt: New HP = Base HP + (200*LV) New HP = 600 + 11200 New HP = 11800 2.241 Prefixes -------------- _____________________ Faithful (+Defense) | Lv | Increase | _________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Armour - +3 Defense/Lv | 1 ???? |Other - +1 Defense/2 Lvs| 2 ???? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3 ???? 4 ???? 5 ???? 6 ???? 7 ???? 8 ???? 9 ???? 33 +99 (Armour) 42 +126 (Armour) or +21 (Boots) 43 +129 (Armour) 44 +132 (Armour) or +22 (Shield) 45 +135 (Armour) 46 +138 (Armour) 47 +141 (Armour) 48 +144 (Armour) 49 +147 (Armour) or +24 (Boots) 50 +150 (Armour) or +25 (Boots) 55 +165 (Armour) or +27 (Boots) 58 +29 (Boots) 62 +31 (Boots) 63 +31 (Boots) 64 +32 (Boots) 66 +198 (Armour) 67 +33 (Boots) 69 +34 (Boots) _____________________ Fool's (+Max Dmg, AR) | Lv | Increase | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 47 +23 MD, +775 AR _____________________ Hawkeye (+AR) | Lv | Increase | ______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |+6 To Attack Rating/Lv| 1 ???? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 38 +228 40 +240 41 +246 42 +255 55 +330 67 +402 68 +408 _____________________ Mnemonic (+Mana) | Lv | Increase | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 42 +31 _____________________ Screaming (+Max Dmg) | Lv | Increase | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 56 +42 _____________________ Visionary (+% AR) | Lv | Increase | _______________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |+1% To Attack Rating/Lv| 1 +1% ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2 +2% 3 +3% 4 +4% 5 +5% 6 +6% 7 +7% 8 +8% 9 +9% 10 +10% 11 +11% 12 +12% 13 +13% 14 +14% 15 +15% 16 +16% 17 +17% 18 +18% 19 +19% 20 +20% 21 +21% 22 +22% 23 +23% 24 +24% 25 +25% 26 +26% 27 +27% 28 +28% 29 +29% 30 +30% 31 +31% 32 +32% 33 +33% 34 +34% 35 +35% 36 +36% 37 +37% 38 +38% 39 +39% 40 +40% 41 +41% 42 +42% 43 +43% 44 +44% 45 +45% 46 +46% 47 +47% 48 +48% 49 +49% 50 +50% 51 +51% 52 +52% 53 +53% 54 +54% 55 +55% 56 +56% 2.242 Suffixes -------------- All suffixes start with "of". _____________________ the Centaur (+Life) | Lv | Increase | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 33 +24 41 +30 _____________________ the Elephant (+Life, Mana) | Lv | Increase | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 55 +27 To Life, +13 To Mana _____________________ Memory (+Mana) | Lv | Increase | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 ???? 2 ???? 3 ???? 4 ???? 5 ???? 6 ???? 7 ???? 8 ???? 9 ???? 10 ???? 11 ???? 12 ???? 13 ???? 14 ???? 15 ???? 16 ???? 17 ???? 18 ???? 19 ???? 20 ???? 21 ???? 22 ???? 23 ???? 24 ???? 25 ???? 26 ???? 27 ???? 28 ???? 29 ???? 30 ???? 31 ???? 32 ???? 33 ???? 34 ???? 35 ???? 36 ???? 37 ???? 38 ???? 39 ???? 40 ???? 41 +30 2.25 Charges ------------ This entire section is only for Diablo II: Lord of Destruction, as it is one of the new features. Charges are a way of using skills that would normally be outside the scope of your character. The number of charges indicates how many times you can use the skill before all the charges are depleted and you cannot use the skill until the item is 'recharged' by repairing it. The higher the level of the skill and the more charges you have used, the more expensive it becomes to recharge an item. 2.251 Prefix Charges -------------------- I don't think there are any but this is here just in case. 2.252 Suffix Charges -------------------- All suffixes have "of" before them. Charged Bolt modifiers: -Charged Bolt Level 1 Charged Bolt (22 Charges) Confuse modifiers: -Confusion Level 1-3 Confusion (22-82 Charges) Dim Vision modifiers: -Dim Vision Level 1 Dim Vision (22 Charges) Enchant modifiers: -Enchantment Level 1 Enchant (11-22 Charges) Fire Bolt modifiers: -Fire Bolt Level 1 Fire Bolt (22 Charges) Holy Bolt modifiers: -Holy Bolt Level 1 Holy Bolt (22 Charges) Poison Dagger modifiers: -Poison Dagger Level 1 Poison Dagger (22 Charges) Telekinesis modifiers: -Telekinesis Level 1 Telekinesis (22-33 Charges) Ice Blast modifiers: -Ice Blast Level 1-2 Ice Blast (25-33 Charges) Exploding Arrow modifiers:-Exploding Arrow Level 1 Exploding Arrow (33 Charges) Fire Ball modifiers: -Fire Ball Level 1 Fire Ball (33 Charges) Ice Arrow modifiers: -Ice Arrow Level 1 Ice Arrow (33 Charges) Magic Arrow modifiers: -Magic Arrow Level 1 Magic Arrow (33 Charges) Multiple Shot modifiers: -Multiple Shot Level 1 Multiple Shot (33 Charges) Nova modifiers: -Nova Level 1 Nova (33 Charges) Bone Spear modifiers: -Bone Spear Level 1 Bone Spear (67 Charges) Charged Strike modifiers: -Charged Strike Level 1 Charged Strike (67 Charges) Dim Vision modifiers: -Dim Vision Level 1 Dim Vision (67 Charges) Teeth modifiers: -Teeth Level 1 Teeth (67 Charges) Bash modifiers: -Bashing Level 2 Bash (25 Charges) Blizzard modifiers: -Blizzard Level 2 Blizzard (37 Charges) Ice Blast modifiers: -Ice Blast Level 2 Ice Blast (25 Charges) Sacrifice modifiers: -Sacrifice Level 2-3 Sacrifice (25-27 Charges) Ice Bolt modifiers: -Ice Bolt Level 2-3 Ice Bolt (25-41 Charges) Cold Arrow modifiers: -Cold Arrow Level 3 Cold Arrow (41 Charges) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 3. RARE ITEM WORDS ================== Rare items are always two word items, and their names appear in a light yellow. A quick explanation - string together a first word and a last word and you will get a likely name for a rare item. For example, Grim Knuckle could be a rare ring. However, I do not have every single suffix relation, so Knuckle could also refer to something like a Circlet. (If you are aware of any not listed here please contact me.) The properties of these items are randomly selected, so even if a rare object has the same name as another one, it may not have the same properties. The odds of getting two exact identical copies of a rare object without duping are very depressing but nevertheless, it is possible. 3.1 First Word -------------- Armageddon Beast Bitter Blackhorn Blood Bone Bramble Brimstone Carrion Chaos Corpse Corruption Cruel Dire Death Demon Doom Dread Eagle Entropy Fiend Gale Ghoul Glyph Grim Hailstone Havoc Imp Loath Order Pain Plague Raven Rule Rune Shadow Skull Stone Storm Soul Spirit Viper Wraith 3.2 Second Word --------------- Aegis - Gothic Shield, Kite Shield, Tower Shield, Unraveller Head, Zombie Head Badge - Kite Shield Band - Ring Bar - Brandistock, Glaive, Halberd, Mace, Morning Star, Pilum, Voulge Barb - Battle Axe, Bardiche, Broad Axe, Hatchet Hands, Maiden Spear, Pilum, Sabre, Scissors Katar, Scythe, Shamshir, Short Spear, Spear, Throwing Knife, Quhab, Zweihander Beads - Amulet Bite - Claws, Dirk, Flamberge, Poleaxe, Scimitar, Scissors Katar, Throwing Axe Blazer - Greaves Blow - Flail, Maul Bludgeon - Flail, Grand Scepter, Grave Wand Bolt - Crossbow, Javelin, Heavy Crossbow Branch - Hunter's Bow, Long Staff, Short Spear, Short Staff, Short War Bow Brand - Battle Axe, Great Maul, Short Staff Breaker - Grand Scepter Brogues - Chain Boots, Greaves, Light Plated Boots Brow - Circlet, Crown, Full Helm, Jawbone Cap, Helm, Skull Cap Buckle - Belt, Demonhide Sash, Light Belt Carapace - Ancient Armor, Ring Mail, Studded Leather Casque - Crown, Full Helm, Mask Circle - Ring Circlet - Antlers, Bone Helm, Full Helm, Great Helm, Skull Cap Chain - Heavy Belt, Plated Belt Clasp - Amulet, Belt, Sash Claw - Heavy Gloves, Leather Gloves, Light Gauntlets, Katar, Scissors Katar, War Gauntlets, Wrist Blade Cleaver - Axe, Flamberge, Giant Sword, Gothic Sword Cloak - Breast Plate, Chain Mail, Plate Mail, Studded Leather Clutches - Light Gauntlets Coat - Full Plate Mail Coil - Ring Collar - Amulet Cord - Demonhide Sash, Heavy Belt, Sash Cowl - Crown, Full Helm Crack - Flail, Tomb Wand Crest - Antlers, Bone Helm, Cap, Great Helm, Helm, Horned Helm, Spirit Mask, Winged Helm Crusher - Club, Grim Wand, Flail, Morning Star Cry - Grave Wand Dart - Crossbow, Short Spear, Trident Edge - Dirk Emblem - Ancient Shield, Amulet, Bone Shield, Demon Head, Gothic Shield, Small Shield, Targe, Unraveller Head, Zombie Head Eye - Ring Fang - Falchion, Giant Sword, Lochaber Axe, Short Sword Flange - Club, Leather Armour, Gothic Plate Fletch - Reflex Bow, Repeating Crossbow, Short Battle Bow, Stag Bow Flight - Composite Bow, Light Crossbow, Short Battle Bow Finger - Chain Gloves, Leather Gloves, Ring Fist - Gauntlets, Quhab Fringe - Belt, Light Belt Gnarl - Cudgel Gnash - Axe, Battle Axe, Club, Cudgel, Hand Axe Goad - Pike, Rune Staff, Spear Gorget - Amulet Grasp - Leather Gloves, Ring, Sharkskin Gloves Greaves - Boots, Greaves, Light Plated Boots Grinder - War Hammer Grip - Heavy Gloves, Ring Guard - Buckler, Grim Shield, Heraldic Shield, Small Shield, Spiked Shield Gutter - Balanced Knife, Dagger, Gladius, Glaive, Great Sword, Falchion, Scythe Gyre - Eagle Orb, Ring Hand - Gauntlets, Leather Gloves Harness - Belt, Sash Harp - Crossbow, Reflex Bow Hide - Breast Plate, Chain Mail Heart - Clasped Orb, Eagle Orb, Jewel, Smoked Sphere Hew - Axe, Bastard Sword, Broad Axe, Falchion, Shamshir Hold - Chain Gloves, Ring Hood - Cap Horn - Balanced Knife, Crossbow, Dirk, Falcon Mask, Helm, Horned Helm, Long Battle Bow, Short Bow, Skull Cap Impaler - Short Sword, War Fork Jack - Quilted Armour Knell - War Scepter Knot - Ring Knuckle - Chain Gloves, Ring Lance - Poleaxe, Spear Lash - Sash Lock - Belt, Plated Belt, Sash Loom - Crossbow Loop - Ring Mallet - Club, Maul, War Hammer Mangler - Hand Axe, Mace, Morning Star Mantle - Breast Plate, Leather Armour Mar - Battle Sword, Broad Axe, Executioner Sword, Sabre, Two Handed Sword, War Spear Mark - Amulet, Kite Shield, Spiked Shield, Tower Shield, Unraveller Head Mask - Cap, Circlet, Mask Master - Ring Nails - Battle Scythe, Greaves, Light Plated Boots, Pike, Throwing Spear Needle - Double Bow, Kris, Large Siege Bow, Pilum, Short Battle Bow, Short Spear, Two Handed Sword Nock - Short Battle Bow, Short Bow, Short Siege Bow Noose - Amulet Pale - Bardiche, Glaive, Trident Pelt - Ring Mail, Quilted Armour Picket - Lochaber Axe, Pilum Prod - Brandistock, Pilum, Short Spear Quarrel - Chu-Ko-Nu, Heavy Crossbow, Hunter's Bow, Long Battle Bow Quill - Blade, Crossbow, Gothic Bow, Heavy Crossbow, Long Battle Bow, Long Bow, Repeating Crossbow, Short Bow Razor - Cestus, Great Sword, Hatchet Hands, Katar, Large Axe, Long Sword, Sabre, Short Sword, Throwing Axe, Two Handed Sword, Wrist Blade, Wrist Spike Reaver - Balanced Axe, Large Axe Rend - Broad Axe Rock - Kite Shield, Tower Shield Saw - Great Sword Scalpel - Battle Dart, Broad Sword, Cinquedeas, Great Sword Scarab - Amulet, Jewel Scourge - Spetum Scratch - Blade, Dirk, Glaive, Javelin, Scissors Katar, War Scythe Scythe - Broad Axe, Double Axe, Two Handed Sword, Voulge Sever - Dagger, Falchion Shank - Chain Boots, Light Plated Boots Shell - Bone Shield, Circlet, Crown, Heraldic Shield, Great Helm, Hawk Helm, Helm, Horned Helm, Leather Armour, Kite Shield, Ring Mail, Skull Cap, Tower Shield, Quilted Armour Shield - Buckler, Heraldic Shield Shroud - Breast Plate, Field Plate, Leather Armour, Ornate Plate Skewer - Balrog Blade, Bardiche, Broad Sword, Kris, Sabre, Throwing Knife, Throwing Spear, Two-Handed Sword Slayer - Ancient Axe, Crowbill, Gothic Axe, Military Axe, Throwing Axe Smasher - Club, Mace, Maul, Wirt's Leg Song - Axe, Balanced Knife, Blade, Crossbow, Dimensional Blade, Dirk, Fascia, Giant Sword, Jared's Stone, Long Battle Bow, Long Bow, Long Sword, Military Axe, Katar, Scimitar, Spear, Spetum, Throwing Axe, Trident, War Sword Spawn - Balanced Axe, Double Axe Spike - Bastard Sword, Executioner Sword, Short Sword, Spear, Stiletto, Two Handed Sword Spiral - Ring Splitter - Throwing Axe Spur - Chain Boots, Greaves, Light Plated Boots Stake - Ghost Glaive, Lochaber Axe, Maiden Pike, Pike, War Javelin, Voulge Stalker - Boots, Chain Boots, Greaves Star - Grim Wand, Maul, Morning Star Stinger - Broad Sword, Champion Sword, Composite Bow, Crossbow, Dagger, Flying Knife, Long War Bow, Repeating Crossbow Strap - Demonhide Sash, War Belt Suit - Breast Plate, Chain Mail, Ghost Armour, Leather Armour, Studded Leather Sunder - Broad Axe, Francisca, Military Axe, Military Pick, Small Crescent, Throwing Axe Talisman - Amulet, Jewel Thirst - Broad Axe, Cestus, Executioner Sword, Military Pick, Partizan, Short Battle Bow, Short Spear, Voulge Tooth - Balrog Blade Torc - Amulet Touch - Gauntlets, Ring, War Gauntlets Tower - Akaran Targe, Buckler, Gothic Shield, Large Shield, Tower Shield Track - Light Plated Boots Trample - Battle Boots, Boots, Greaves, Sharkskin Boots Tread - Heavy Boots, War Boots Turn - Ring Veil - Bone Helm, Circlet, Fanged Helm, Great Helm, Skull Cap Visage - Avenger Guard, Horned Helm Visor - Antlers, Bone Helm, Circlet, Crown, Great Helm, Helm Wand - Grim Wand Ward - Buckler Weaver - Short Staff, War Staff Winding - Belt, Sash Wing - Amulet, Buckler, Gothic Shield, Heraldic Shield, Tower Shield, Zombie Head Whorl - Eagle Orb, Ring, Smoked Sphere Wood - Bill, Javelin, Short Spear, Spetum Wrack - Lochaber Axe, Spetum, Trident, War Javelin Wrap - Ancient's Armour, Gothic Plate, Leather Armour, Scale Mail :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 4. UNIQUE ITEMS =============== These items usually have unique images and are very rare or are only available in quests. Their names appear in a gold colour that is darker than rare items. Here they are listed in alphabetical order, and items with an asterisk (*) are quest items. Unique items may have a range, so even though two unique items might be the same they may have different values. (*)AMULET OF THE VIPER +10 To Life +10 To Mana Poison Resist 25% Combines with the "Staff Of Kings" to make the "Horadric Staff". BIGGIN'S BONNET Cap Defense - 18 Durability - 12 Required Level - 3 +30% Enhanced Damage +30 To Attack Rating +14 Defense +15 To Life +15 To Mana BLADEBUCKLE Plated Belt Defense - 52 Durability - 24 Required Strength - 60 Required Level - 29 30% Faster Hit Recovery +88% Enhanced Defense +30 To Defense +5 To Strength +10 To Dexterity Damage Reduced By 3 Attacker Takes Damage Of 8 BLINKBAT'S FORM Leather Armor Defense - 20 Required Strength - 15 Durability - 120 Fast Run/Walk Adds 3-6 Fire Damage +16 To Defense Vs. Missile +25 Defense BLOOD CRESCENT Scimitar One Handed Damage - 5 to 12 Durability - 22 Required Dexterity - 21 Required Level - 7 Sword Class - Very Fast Attack Speed 15% Increased Attack Speed +25% Enhanced Damage 15% Life Stolen Per Hit 33% Chance Of Open Wounds +15 To Life All Resistances +15 +4 To Light Radius BLOOD FIST Heavy Gloves Defense - 5 Durability - 70 Fastest Hit Recovery +40 To Life +5 To Minimum Damage BLOODRISE Morning Star One Handed Damage - 17 to 37 Durability - 72 Required Strength - 35 Required Level - 15 Mace Class - Fast Attack Speed 10% Increased Attack Speed 120% Enhanced Damage 50% Bonus To Attack Rating 5% Life Stolen Per Hit 25% Chance Of Open Wounds +2 To Light Radius +50% Damage To Undead +3 To Sacrifice (Paladin Only) Uh, another version... BLOODRISE Morning Star One Handed Damage - 12 to 26 Durability - 255 Required Strength - 36 Mace Class - Fast Attack Speed 50% Bonus To Attack Rating +2 To Light Radius Enhanced Damage Slightly Increased Attack Speed 150% Damage To Undead I believe this is from an earlier version. BLOODTHIEF Brandistock Two Handed Damage - 12 to 27 Durability - 28 Required Dexterity - 50 Required Strength - 40 Required Level - 17 Spear Class - Fast Attack Speed +54% Enhanced Damage 8% Life Stolen Per Hit 35% Chance Of Open Wounds +10 To Strength +26 To Life BRAINHEW Great Axe Two Handed Damage - 22 to 26 Durability - 250 Required Strength - 63 Required Dexterity - 39 Axe Class - Normal Attack Speed +4 To Light Radius 10% Mana Stolen Per Hit +25 To Mana +14 To Minimum Damage BUTCHER'S PUPIL Cleaver One Handed Damage - 57 to 136 Required Strength - 68 Required Level - 39 Axe Class - Very Fast Attack Speed Indestructible 30% Increased Attack Speed +154% Enhanced Damage Adds 30-50 Damage 35% Deadly Strike 25% Chance Of Open Wounds BVERRIT KEEP Tower Shield Defense – 43 Successful Blocking – 49% Durability - 255 Required Strength - 75 Magic Damage Reduced By 4 Fire Resist 25% +20 To Defense +5 To Strength CAIN SHARD Petrified Wand One Handed Damage - 8 to 24 Durability - 15 Required Strength - 25 Required Level - 35 Staff Class - Normal Attack Speed +1 To Necomancer Skill Levels 10% Faster Cast Rate 30% Faster Hit Recovery +71 To Life at Level 57 (Based On Character Level) Replenish Life +5 +71 To Mana at Level 57 (Based On Character Level) 150% Damage To Undead +2 To Summoning Skills (Necromancer Only) CHANCE GUARDS Chain Gloves Defense - 27 Durability - 16 Required Strength - 25 Required Level - 15 +25 To Attack Rating +28% Enhanced Defense +15 Defense 200% Extra Gold From Monsters 35% Better Chance Of Getting Magic Items +2 To Light Radius COLDSTEEL EYE Cutlass One Handed Damage - 31 to 75 Durability - 72 Required Dexterity - 52 Required Strength - 25 Required Level - 31 Sword Class - Very Fast Attack Speed 20% Increased Attack Speed +245% Enhanced Damage 6% Mana Stolen Per Hit 50% Deadly Strike Hit Blinds Target Slows Target By 30% CULWEN'S POINT War Sword One Handed Damage - 16 to 37 Durability - 44 Required Dexterity - 45 Required Strength - 71 Required Level - 29 Sword Class - Very Fast Attack Speed +1 To All Skill Levels 20% Increased Attack Speed 20% Faster Hit Recovery 80% Enhanced Damage +60 To Attack Rating Poison Length Reduced By 50% DARK CLAN CRUSHER Cudgel One Handed Damage - 20 to 64 Durability - 24 Required Strength - 25 Required Level - 25 Mace Class - Fast Attack Speed +2 To Druid Skills +195% Enhanced Damage 23% Bonus To Attack Rating 200% Damage To Demons +200 To Attack Rating Against Demons +15 Life After Each Demon Kill 150% Damage To Undead DEATHSPADE Axe One Handed Damage - 16 to 19 Durability - 24 Required Strength - 32 Required Level - 9 Axe Class - Normal Attack Speed +60% Enhanced Damage +8 To Minimum Damage 15% Bonus To Attack Rating Hit Blinds Target +4 To Mana After Each Kill FROSTBURN Gauntlets Defense - 44 Durability - 24 Required Strength - 60 Required Level - 29 +5% Enhanced Damage Adds 1-6 Cold Damage +30 Defense Increased Max Mana 40% GLEAMSCYTHE Falchion One Handed Damage - 7 to 15 Required strength - 33 Sword Class - Fast Attack Speed Durability - 160 +3 To Light Radius +20 Defense +30 To Mana GOLDSKIN Full Plate Mail Defense - 333 Durability - 70 Required Strength - 80 Required Level - 28 +120% Enhanced Defense All Resistances +35 Attacker Takes Damage Of 10 +2 To Light Radius 100% Extra Gold From Monsters GOREFOOT Heavy Boots Defense – 5 Durability – 70 Required Strength – 18 Faster Run/Walk 2% Mana Stolen Per Hit Attacker Takes Damage Of 2 GORESHOVEL Broad Axe Two Handed Damage – 10 to 18 Durability - 175 Required Strength – 48 Axe Class - Fast Attack Speed 60% Chance Of Open Wounds +25 To Strength Greatly Increased Attack Speed GRISWOLD'S EDGE Broad Sword One Handed Damage - 16 to 30 Durability - 32 Required Strength - 48 Sword Class - Very Fast Attack Speed 10% Increased Attack Speed +101% Enhanced Damage +100 To Attack Rating Adds 10-19 Fire Damage Knockback +12 To Strength HEART CARVER Rondel One Handed Damage Durability - 20 Required Dexterity - 58 Required Strength - 25 Required Level - 36 Dagger Class - Fast Attack Speed 199% Enhanced Damage Adds 15-35 Damage Ignore Target's Defense 35% Deadly Strike +4 To Grim Ward (Barbarian Only) +4 To Find Item (Barbarian Only) +4 To Find Potion (Barbarian Only) (*)HELL FORGE HAMMER One Handed Damage - 6 to 15 Durability - 55 Mace Class - Fast Attack Speed Adds 5-20 Fire Damage +35 Defense Fire Resist 40% 150% Damage To Undead HELLCLAP Short War Bow Two Handed Damage - 12-13 to 25-28 Required Dexterity - 55 Required Strength - 35 Required Level - 18-27 Bow Class - Fast Attack Speed-Very Fast Attack Speed +1 To Fire Skills 10% Increased Attack Speed 72-87% Enhanced Damage +62-74 To Attack Rating Adds 15-46 Fire Damage +12 To Dexterity Fire Resist 40% HELLPLAGUE Long Sword One Handed Damage - 3 to 19 Durability - 220 Required Dexterity - 39 Required Strength - 55 Sword Class - Fast Attack Speed 5% Life Stolen Per Hit 5% Mana Stolen Per Hit Adds 28-56 Poison Damage Over 6 Seconds HONE SUNDAN Yari Two Handed Damage - 104 to 209 Durability - 28 Required Strength - 101 Required Level - 37 Spear Class - Slow Attack Speed +183% Enhanced Damage Adds 20-40 Damage 45% Chance Of Crushing Blow Repairs 1 Durability In 10 Seconds Socketed (3) (*)HORADRIC CUBE Right-Click To Open This "unique" item is special because it takes the space of a 2 by 2 square in the inventory but can hold 3 by 4 squares. It can also "transmute" items and create new items from existing ones, provided you have the correct items in the cube. (*)HORADRIC MALUS One Handed Damage - 6 to 15 Durability - 55 Required Dexterity - 15 Required Strength - 15 Mace Class - Slow Attack Class 150% Damage To Undead (*)HORADRIC STAFF Two Handed Damage - 12 to 20 Durability - 50 Required Strength - 30 Staff Class - Very Fast Attack Speed 50% Increased Attack Speed +10 To Life +10 To Mana Fire Resist 10% Cold Resist 10% Lightning Resist 10% Poison Resist 35% 150% Damage To Undead HOTSPUR Boots Defense - 10 Druability - 12 Required Level - 5 Adds 3-6 Fire Damage +15% Enhanced Defense +6 Defense +15 To Life +15% To Maximum Fire Resist Fire Resist +45% ICHORSTING Crossbow Two Handed Damage - 15 to 25 Required Dexterity - 33 Required Strength - 40 Required Level - 18 Crossbow Class - Normal Attack Speed 20% Increased Attack Speed Piercing Attack 50% Enhanced damage +50 To Attack Rating +30 Poison Damage Over 3 Seconds +20 To Dexterity (*)KHALIM'S FLAIL One Handed Damage - 1 to 15 Durability - 150 Required Dexterity - 35 Required Strength - 41 Mace Class - Very Fast Attack Speed Adds 1-20 Lightning Damage +40 To Attack Rating Greatly Increased Attack Speed 150% Damage To Undead (*)KHALIM'S WILL One Handed Damage - 1 to 15 Durability - 150 Mace Class - Very Fast Attack Speed 6% Mana Stolen Per Hit Adds 1-40 Lightning Damage +40 To Attack Rating Greatly Increased Attack Speed 150% Damage To Undead KUKO SHAKUKU Cedar Bow Two Handed Damage - 28 to 77 Required Dexterity - 49 Required Strength - 53 Required Level - 33 Bow Class - Fast Attack Speed Fires Explosive Arrows Or Bolts Piercing Attack +157% Enhanced Damage Adds 40-180 Fire Damage +3 To Bow And Crossbow Skills (Amazon Only) +3 To Immolation Arrow (Amazon Only) Although it does say "fires explosive arrows or bolts", it doesn't seem to fire bolts (considering it's a bow). This is one of the best bows to combat those pesky physical immunes in the later difficulties for an amazon as not only does it have a good amount of elemental damage, but also adds to Immolation Arrow. LANGER BRISER Arbalest Two Handed Damage - 42 to 107 Required Dexterity - 61 Required Strength - 52 Required Level - 32 Crossbow Class - Normal Attack Speed +186% Enhanced Damage +27 To Maximum Damage Adds 1-212 Lightning Damage 33% Chance Of Open Wounds Knockback +30 To Life 56% Better Chance Of Getting Magic Items LEADCROW Light Crossbow Two Handed Damage - 10 to 15 Required Dexterity - 27 Required Strength - 21 Crossbow Class - Normal Attack Speed 25% Deadly Strike Enhanced Damage Poison Resist 30% +40 To Attack Rating +10 To Life +10 To Dexterity LENYMO Sash Defense - 2 Durability - 12 +15 To Mana Regenerate Mana 30% All Resistances +5 +1 To Light Radius (*)MEPHISTO'S SOULSTONE Absolutely useless except to smash it for gems/runes and to finish a quest. NAGELRING Ring Required Level - 7 +57-58 To Attack Rating Magic Damage Reduced By 3 Attacker Takes Damage Of 3 15-16% Better Chance Of Getting Magic Items NIGHTSMOKE Belt Defense – 5 Durability – 80 Required Strength – 25 50% Damage Taken Goes To Mana Damage Reduced By 2 All Resistances +10 +20 To Mana NOKOZAN RELIC Amulet Required Level - 10 20% Faster Hit Recovery Adds 3-6 Fire Damage +10% Maximum Fire Resist Fire Resist +50% +3 To Light Radius PELTA LUNATA Buckler Defense - 39 Chance To Block - 45% Durability - 21 Required Strength - 12 Required Level - 2 40% Faster Block Rate 20% Increased Chance Of Blocking 37% Enhanced Defense +30 Defense +2 To Strength +10 To Vitality +10 To Energy PLUCKEYE Short Bow Two Handed Damage - 4 to 10 Required Dexterity - 15 Bow Class - Fast Attack Speed +2 To Light radius 3% Mana Stolen Per Hit Enhanced Damage +28 To Attack Rating +10 To Life RAKESCAR War Axe One Handed Damage - 25-43 Durability - 26 Required Strength - 67 Required Level - 18 Axe Class - Very Fast Attack Speed 30% Increased Attack Speed +131% Enhanced Damage +50 To Attack Rating +38 Poison Damage Over 3 Seconds Poison Resist +50% RATTLECAGE Gothic Plate Defense - 177 Durability - 255 Required Strength - 70 25% Chance Of Crushing Blow Hit Causes Monster To Flee +45 Defense +45 To Attack Rating RIPSAW Flamberge ??? Handed Damage - 18 to 20 Durability - 50 Required Strength - 70 Required Dexterity - 49 Required Level - 26 ???? Class - ???? Attack Speed 80% Chance Of Open Wounds +15 To Maximum Damage 8% Mana Stolen Per Hit 80% Enhanced Damage RIXOT'S KEEN Short Sword One Hand Damage - 7 to 8 Durability - 120 Sword Class - Fast Attack Speed 25% Chance Of Crushing Blow 20% Bonus To Attack Rating +2 To Light Radius +25 Defense +5 To Minimum Damage SERPENT LORD Long Staff Two Handed Damage - 4 to 12 Durability - 30 Required Level - 9 Staff Class - Normal Attack Speed +37% Enhanced Damage 50% Target Defense +12 Poison Damage Over 3 Seconds 100% Mana Stolen Per Hit +10 To Mana Poison Resist +50% -1 To Light Radius 150% Damage To Undead SKULL SPLITTER Military Pick One Handed Damage - 6 to 10 Durability - 130 Required Dexterity - 30 Required Strength - 49 Axe Class - Fast Attack Speed Hit Blinds Target Regenerate Mana 20% Adds 1-12 Lightning Damage +50 To Attack Rating SNAKECORD Light Belt Defense - 14 Durability - 14 Required Level - 12 +12 Poison Damage Over 3 Seconds +24% Enhanced Defense +10 Defense Replenish Life +5 Poison Resist + 25% Poison Length Reduced By 50% SOULFLAY Claymore One Handed Damage - 11 to 25 (Barbarian Only) Two Handed Damage - 27 to 60 Durability - 50 Required Strength - 47 Required Level - 19 Sword Class - Fast Attack Speed 10% Increased Attack Speed +195% Enhanced Damage 10% Mana Stolen/Hit 4% Life Stolen/Hit All Resistances +5% SOUL HARVEST Scythe Two Handed Damage – 8 to 20 Durability - 225 Required Strength – 41 Required Dexterity – 41 ???? Class - Normal Attack Speed 30% Chance Of Open Wounds Adds 12-23 Poison Damage Over 5 Seconds All Resistances +20% +45 To Attack Rating SPARKLING MAIL Chain Mail Defense - 139 Durability - 45 Required Strength - 48 Required Level - 17 Adds 1-20 Lightning Damage +83% Enhanced Defense Lightning Resist 30% Attacker Takes Lightning Damage Of 14 SPIRE OF HONOR Lance Two Handed Damage - 95 to 351 Durability - 25 Required Dexterity - 88 Required Strength - 110 Required Level - 39 Spear Class - Slow Attack Speed 20% Faster Hit Recovery +171% Enhanced Damage Adds 20-40 Damage 25% Bonus To Attack Rating +84% Damage To Demons at Level 56 (Based On Character Level) +25% Enhanced Defense Replenish Life +20 +3 To Light Radius +3 To Combat Skills (Paladin Only) (*)STAFF OF KINGS Two Handed Damage - 10 to 15 Durability - 45 Required Strength - 25 Staff Class - Very Fast Attack Speed All Resistances +10% 150% Damage To Undead Combines with the "Amulet Of The Viper" to create the "Horadric Staff". STEELCLASH Kite Shield Defense - 17 Successful Block - 63% Smite Damage - 2 to 5 Durability - 150 Required Strength - 47 Increased Chance Of Blocking +3 To Light Radius +15 To All Resistances +1 To Paladin Skill Levels Damage Reduced By 3 STEELDRIVER Great Maul Two Handed Damage - 35 to 55 Durability - 255 Required Strength - 50 ???? Class - Normal Attack Speed Requirements -50% Heal Stamina +25% Greatly Increased Attack Speed 150% Damage To Undead SURESHRILL FROST Flanged Mace One Handed Damage - 46 to 71 Durability - 60 Required Strength - 61 Required Level - 39 Mace Class - Fast Attack Speed Level 9 Frozen Orb (50 Charges) +157% Enhanced Damage Adds 5-10 Damage Adds 63-112 Cold Damage Freezes Target +3 Cannot Be Frozen 150% Damage To Undead Beware - the Frozen Orb costs a heck of a lot to recharge so use it sparingly! TARNHELM Skull Cap Defense - 9 Durability - 18 Required Strength - 15 +1 To All Skill Levels 75% Extra Gold From Monsters 30-44% Better Chance Of Getting Magic Items TEARHAUNCH Greaves Defense - 62 Required Strength - 70 Required Level - 29 20% Faster Run/Walk +71% Enhanced Defense +35 Defense +5 To Strength +5 To Defense All Resistances +10 +2 To Vigor (Paladin Only) TITAN'S REVENGE Ceremonial Javelin Throw Damage - 80 to 210 One Handed Damage - 80 to 155 Quantity - 140 (Amazon Only) Required Dexterity - 109 Required Strength - 25 Required Level - 42 Javelin Class - Very Fast Attack Speed +2 To Amazon Skill Levels 30% Faster Run/Walk +192% Enhanced Damage Adds 25-50 Damage 8% Life Stolen Per Hit +20 To Strength +20 To Dexterity Increased Stack Size Replenishes Quantity +2 To Javelin And Spear Skills (Amazon Only) The most sought after weapon for Javazons as it gives an increase to Skills, steals life and increases Run/Walk speed. THE BATTLEBRANCH Poleaxe Two Handed Damage - 32 to 67 Durability - 65 Required Strength - 65 Required Level - 25 Polearm Class - Fast Attack Speed 30% Increased Attack Speed +69% Enhanced Damage +57 To Attack Rating 7% Life Stolen Per Hit +10 To Dexterity THE CHIEFTAIN Battle Axe Two Handed Damage - 26 to 66 Durability - 40 Required Strength - 54 Required Level - 19 Axe Class - Normal Attack Speed 20% Increased Attack Speed 100% Enhanced Damage Adds 1-40 Lightning Damage All Resistances +15 +6 To Mana After Each Kill THE DIGGLER Dirk One Handed Damage - 6 to 15 Durability - 20 Required Dexterity - 25 Required Level - 11 Dagger Class - Very Fast Attack Speed 30% Increased Attack Speed +50% Enhanced Damage Ignore Target's Defense +10 To Dexterity Fire Resist 25% Cold Resist 25% (*)THE GIDBINN One Handed Damage - 3 to 7 Durability - 30 Required Dexterity - 25 Required Strength - 15 Dagger Class - Very Fast Attack Speed THE DRAGON CHANG Spear Two Handed Damage - 13 to 15 Durability - 30 Required Dexterity - 20 Required Level - 8 ???? Class - Slow-Normal Attack Speed +10 To Minimum Damage +35 To Attack Rating 100% Damage To Undead Adds 3-6 Fire Damage +2 To Light Radius THE HAND OF BROC Leather Gloves Defense - 14 Durability - 12 Required Level - 5 3% Mana Stolen Per Hit 3% Life Stolen Per Hit 17% Enhanced Defense +10 Defense +20 To Mana Poison Resist +10% Two versions...the one below is the initial version. THE HAND OF BROC Leather Gloves Defense - 2 Durability - 60 3% Life Stolen Per Hit 3% Mana Stolen Per Hit Poison Resist 10% +20 To Mana This version has much less defense. Much less. THE JADE TAN DO Kris One Handed Damage - 2 to 11 Required Level - 19 Required Dexterity - 45 Durability - 24 Dagger Class - ???? +120 To Attack Rating +180 Poison Damage Over 4 Seconds Poison Resist 95% +20% To Max Poison Resist Cannot Be Frozen THE STONE OF JORDAN Ring Required Level - 29 +1 To All Skill Levels Adds 1-12 Lightning Damage +20 To Mana Increased Max Mana 25% Not only is this quite a good ring on its own (+1 To All Skill Levels) but an "economy" has developed around it and on battle.net this is currency for trading - for example a cracked sash could be worth two Stones Of Jordans or SOJ's for short (though highly unlikely). It is a good ring for magic users due to the "Increased Max Mana" and +20 To Mana. THE TANNR GOREROD Pike Two Handed Damage - 14 to 63 Durability - 125 Required Dexterity - 45 Required Strength - 60 ???? Class - Very Slow Attack Speed +3 To Light Radius 15% To Maximum Fire Resist Fire Resist 15% Adds 12-18 Fire Damage +60 To Attack Rating +30 To Life TREADS OF CTHON Chain Boots Defense - 26 Durability - 16 Required Strength - 30 30% Faster Run/Walk +36-40% Enhanced Defense +12 Defense +50 Defense Vs Missile +10 To Life 50% Slower Stamina Drain TWITCHTHROE Studded Leather Defense - 57-59 Durability - 32 Required Strength - 27 Required Level - 16 20% Increased Attack Speed 20% Faster Hit Recovery 25% Increased Chance Of Blocking +25 Defense +10 Strength +10 Dexterity UMBRAL DISK Small Shield Defense - 27 Chance To Block - 30% Required strength - 22 Hit Blinds Target -2 To Light Radius +18 Defense +20 To Life +10 To Dexterity UNDEAD CROWN Crown Defense - 51 Druability - 250 Required Strength - 55 Half Freeze Duration 4% Life Stolen Per Hit Poison Resist 50% +8 Defense VENOM WARD Breast Plate Defense - 131 Durability - 50 Required Strength - 30 Required Level - 20 +90% Enhanced Defense +15 To Maximum Poison Resistance Poison Resist +90% Poison Length Reduced By 50% +2 To Light Radius WALL OF THE EYELESS Bone Shield Required Strength - 25 Defense - 31 One Handed Damage - 3 to 6 Durability - 40 +39% Enhanced Defense +10 Defense Poison Resist 20% 3% Mana Stolen Per Hit 20% Faster Cast Rate +5 Mana After Each Kill WITCHWILD STRING Short Siege Bow Two Handed Damage - 35 to 77 2% Chance To Cast Level 5 Amplify Damage On Striking Fires Magic Arrows +150% Enhanced Damage xx% Deadly Strike (Based On Character Level, 1% Per Level) All Resistances +40 WIZENDRAW Long Battle Bow Two Handed Damage - 3 to 18 Required Dexterity - 50 Required Strength - 40 Bow Class - Fast Attack Speed Fires Magic Arrows Cold Resist 26% +36 To Attack Rating +30 To Mana Increased Attack Speed WOESTAVE Halberd Two Handed Damage - 16 to 57 Durability - 55 Required Dexterity - 47 Required Strength - 75 Required Level - 28 Polearm Class - Slow Attack Speed 24% Enhanced Damage 50% Chance Of Open Wounds Prevent Monster Heal Hit Blinds Target +3 Freezes Target Slows Target By 50% -50 To Monster Defense +3 To Light Radius Well, we have a discrepancy. Either there are two versions of the Woestave from different versions of Diablo or this is a bug, but Creeping Death swears that he saw different properties for the Woestave. I suspect it is the versions. WOESTAVE Halberd Two Handed Damage - 12 to 45 Durability - 255 Required Strength - 75 Required Dexterity - 47 Polearm Class - Normal attack speed Slows target by 50% +2 To Light Radius 15% To Maximum Poison Resist Poison Resist 15% Adds 7-28 Poison Damage Over 3 Seconds Anyone who has any information on this, please tell me - contact details at the bottom of the FAQ. Thanks. ^^" WORMSKULL Bone Helm Defense - 35 Durability - 200 Required Strength - 25 +1 To Necromancer Skill Levels 5% Life Stolen Per Hit Poison Resist 25% +10 To Mana 5. PROPERTY EXPLANATION ======================= To the request of those who are totally confused with some of the properties that you can get with special items. Better Chance - This increases the chance (in a percentage) of getting a magic, of Getting rare or unique item. However there is a common misconception Magic Items that getting 100% will mean that you will always get a special item. Bad news here - you DON'T. It increases the chance as a multiplier, that is, if you had a 10% chance to get a special item from a Fallen Shaman and you have items that give you 100% better chance of getting magic items, you do not get a 110% chance of getting a magic item - rather, you get 10 times 2 - 20% chance. Note that the effect is cumulative, if you have two items that both give a chance, you add the chance together then multiply by the monster's base chance. This works on Bosses, Chests, Barrels, Hollow Logs, Loose Rocks, and things like that. It works on hirelings too (but in that case the %MF is added, ie your chance + mercenary chance if the hireling makes the final kill). EXAMPLE Camel Chance of Magic Item Drop - 5% For Monster Amazon with Tarnhelm and Langer Briser equipped kills a camel. Tarnhelm - 30% Better Chance of Getting Magic Items Langer Briser - 56% Better Chance of Getting Magic Items 30 + 56 = 86% Original Monster Chance * Added Chance --> 5 * 1.86 New Chance Of Getting Magic Items --> 9.3% Crushing Blow - Crushing Blow gives the chance that you will make the monster you hit lose 50% of its current life. This does not work on special monsters (super uniques, uniques, champions, etc.), is at half effectiveness on bows and the probability for Crushing Blow stacks. EXAMPLE Camel 150/200 HP Barbarian with Hone Sundan equipped hits the Camel. Hone Sundan - 45% Chance Of Crushing Blow ( 150 (Current Life) - 105 (Normal Attack) )/2 (Crushing Blow) End HP = 22.5 Deadly Strike - This functions much like the Amazon's Critical Strike or with a Barbarian's weapon mastery - if it is successful, you will deal double damage. For example, a club that gives +50% Deadly Strike means that there is a 50% chance for you to do double damage. Note that this is cumulative with the Amazon's Critical Strike so Amazons with Critical Strike and Deadly Strike can get a whopping 400% damage bonus - and so can Barbarians with weapon masteries. EXAMPLE Barbarian with Coldsteel Eye equipped and Lv 16 Sword Mastery Lv 16 Sword Mastery - +103% Damage - 20% Chance for Critical Strike Coldsteel Eye - 50% Chance for Deadly Strike Normal Damage - 31-75 Sword Mastery - 62.93-152.25 Chance to do Deadly Strike - 50% (Damage 125.86-304.5) Chance to do Critical Strike - 20% (Damage 125.86-304.5) Chance to do both together - 0.5 * 0.2 ==> 10% Damage when done together - Base Damage * 2 * 2 Damage done in this example - 251.72-609 Therefore there is a 10% chance that this Barbarian will do 252-609 damage and a 70% chance to do 126-305 damage. Hit Causes - The monster runs away very fast - you will know that this has Monster Flee worked if you see some weird things dangling over its head when you hit it. On Attack - When you just attack, regardless of whether you hit or not. On Striking - This means when you actually damage (hit) the monster. Open Wounds - Open Wounds gives a percentage that on a successful hit, a monster will bleed uncontrollably and gradually lose HP. It looks really great, and sometimes when the monster dies it will keep bleeding (think spurting blood fountain). :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 6. CREDITS ========== Thanks goes to: William C. (email@example.com) - Various §*Néô-Knitéôwl*§ (firstname.lastname@example.org) - Various Kyosuke (email@example.com) - Unique - Goldskin, Ripsaw Hunter - Rare - Song (War Sword) Heliogabolus (firstname.lastname@example.org) - Suffix (Regrowth +8) BigWillie (email@example.com) - D2:LoD Help, Uniques Fernando Lee (firstname.lastname@example.org) - Various, an insane amount Creeping Death (email@example.com) - Lots of uniques/rares GameFAQS (http://www.gamefaqs.com) Blizzard (http://www.blizzard.com) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 7. CONTACT INFO =============== Okay, here is where you can submit suggestions, recommendations, information, and the like. The following things will be ignored - *Chain Letters/Chain Anything/Spam *Flames *Pornography *Anything Potentially Useless The following will be accepted - *Help *Money *Criticism - not flames *Money *Suggestions for improvement *Corrections (just because I wrote this guide doesn't mean I'm perfect) *Questions, as long as they are relevant and politely asked *Random Questions, as long as they are politely asked You can ask for help in Diablo II, but I won't guarantee I'll know the answer. I got up to Act I Hell with my Bowazon, but I will endeavour to help. Take note that I DO use an Amazon, so I may not be able to answer in-depth questions about assassins or whatever as such. Perhaps try asking on the GameFAQS boards instead, or reading some other faqs from GameFAQS. Here goes! Email - firstname.lastname@example.org ICQ - 116736221 MSN Messenger - email@example.com Also as a final note - things with ???? are required fields that I do not know. If you have the answer please email/contact me. Thanks. (Note that I need a lot of help with the level dependent prefix/suffix). I also need some information on diminishing returns and any formulas/equations related to that. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 8. LEGAL STUFF ============== This FAQ Copyright 2001 (C) Henry Chong. Diablo II and Diablo II: Lord of Destruction is (C) Blizzard 2001. This guide is in no way affiliated with Blizzard, Blizzard North or any other company involved with Diablo II and Diablo II: Lord of Destruction. This guide may be reproduced and distributed for personal use on the terms that: - Credit is given to the author of this guide (me). - This guide is not altered in any way, shape or form. - This guide is not sold for a profit or used in monetary exchanges. This guide may be posted for public display on the terms that: - Credit is given to the author of this guide (me). - This guide is not altered in any way, shape or from. - This guide is not sold for a profit or used in monetary exchanges. - The webmaster or person in charge MUST update this guide regularly. (The most recent version can be found at http://www.gamefaqs.com) If you do not agree with the above terms, please remove your copy from your computer and anywhere else where this guide is stored. Failure to meet with these guidelines will result in serious penalties. Really.