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Hell Difficulty FAQ by SupaTallgeese

Version: 1.04 | Updated: 06/25/02

Diablo 2 Lord Of Destruction FAQ

Why the #$*!!! Do I keep on dying in Hell Difficulty? V.1.04
By: SupaTallgeese
E-Mail: nm486@hotmail.com
Created in October 5 2001

This FAQ is copyrighted by SupaTallgeese and cannot be copied by ANYBODY 
without my permission…I cant write those legal jargon companies do so well 

BEGINNER’S NOTE: This is my first FAQ, so bear with me, ill try to be as 
clear as possible and provide as much info as possible.

Ok, so as you all would know, this FAQ is designed to help you solve your 
Hell Difficulty woes in Diablo: Lord of Destruction.  I will try to keep 
this FAQ somewhat general but I will go into character specifics for certain 
situations.  I will also assume that you know the very basics of Diablo 2.  
I am not going to post specific skill information, if you want info on that 
go check the other 50 faqs on Gamefaqs.com.

1.01(October 31 2001)- Numbered the different sections.
-Added extra info(-resistance and global physical) to Section 1.

1.02(November 6 2001)- Added new Caster Druid report. (section 5)
-Added more monsters in Section 6.
-Added more Info in the Amazon Section re: Immolation Arrow vs. Freezing 
-Added new Section called Difficult Quests.  Replaces Final Statements for 
Section 7 spot.

1.03(November 14 2001)-Added the MSLE Boss in Section 8.
-Small addition to Amazon Section in How to survive better in Hell
-Small addition to Sorceress Section in How to become popular…
-Small addition to Difficult Monsters and Quests: Act 4 Quest 3/Diablo

1.04(November 21 2001)-Added a new, and early version of Character Equips in 
Section 9(unfinished).  Final Statements is now Section 10.
-A little bit more info on Baal (beating him, that is) in Section 7.
-Minor changes (mostly spelling and grammatical) here and there.

1.05(June 24 2002)-Whew!  It’s been ages since I’ve updated this!  Anyway I 
thought I’d put this FAQ away a few months ago, but then I did get a few 
emails about a few things so I’ll set it straight.
-Updated Necromancer section
-NEW character equip section (incomplete, and might stay that way if I don’t 
have time)
-Miscellaneous changes that I forgot where they were

Ok, lets start, with some basic things:


-Monsters now have an immunity to at least one or more elements, including 
-Monster Levels are base level+66
-Unique Bosses and Super Uniques have 2 more modifications on them.
-Any special abilities they may have (i.e. charged bolts from lightning 
enchanted, Red Lightning, Fireball) are boosted by 7, so they do more damage 
and have more range, etc.
-You lose more exp(10%) and gold when you die in hell.
-Life Stealing and Mana Stealing are cut by half in Hell.
-Cold and Curse durations are reduced by 3/4 in Hell
-All resistances are –100%
-All monsters receive a global 50% physical resistance
-Life and Mana Steal are effectively reduced to 25% of your current 
percentage (lets say you steal 4% Life.  The 4% will be reduced by 25% in 
-The super bugged, super powerful/impossibly powerful MSLE 
(Multishot-Lightning Enchanted).  More into this later.
These are the most significant changes.


Common Reasons why people die A LOT in hell:

1. You are too low of a level (by this I mean anywhere from lvl 40-50) if 
you are good, this means actual SKILL, good does not mean having 2 SOJ’s and 
a Leaf rune word J. level 50ish is OK to enter hell.  Level 40’s will not 
survive long in Hell, especially the melee characters such as the barbarian 
and paladin.  Sorceresses may do decent in Hell but since they are so cheap 
and powerful im not surprised:)
2. Your resistances are REALLY bad.  By this I mean the negatives(-)  if you 
got really bad negatives then it’s a good bet when you run into a Carver 
Shaman or a Lightning Enchanted boss you’re screwed.  Low negatives up to 
–10 are not necessarily lethal, but as always try to get as high resistances 
as possible without sacrificing other areas.
3. Skill Points are put in all the wrong places.  This usually applies to 
first-timers.  If you have improper skill and stat placement then you are in 
trouble.  You may have a slim chance, but it’s a REALLY slim chance.
4.  You don’t play smart.  Playing smart is key, even if you have a 
less-than-average character build but you play smart, you could get by Hell 
with some difficulty.  I will go deeper into this later.
5. If you absolutely must insist on going into Hell low-level then please 
join an 8-player party

3. Uh-huh.

Another important factor in surviving Hell is your hireling.  While the 
hireling can’t win the war for you, it can sure cut some weight off your 
shoulder.  Let’s analyze the 4 different hirelings in depth, and how they 
will play into your game.

THE ROGUES OF SIGHTLESS EYE (a.k.a. the Archer) Found in Act 1
These pretty little girls use bows, not crossbows.  Keep that in mind when 
choosing a weapon for her.  The most important thing for her is Damage.  
Find the strongest weapon you can find.  Ignore attack rating and other mods 
on the weapon for more damage.  As for other items, find weapons that 
contribute to Attack Rating, and for armour, find the highest defense armour 
you can find.  Other mods are a bonus.  How heavy an armour is (light, 
medium, heavy) does not affect her.  If possible, try to find items that add 
to strength and dexterity so that she can equip the best bows as soon as 
possible.  Keep her out of melee range, if that means you have to 
re-position yourself to do so, do it.  She does not have much life at all.  
Another feature she has is Inner Sight, which highlights all enemies in a 
certain radius and decreases the monsters’ defense.  She uses this often, 
even though she occasionally casts it twice in a row.  All in all, a good 
long-range fighter.  Barbarians, Paladins, Druids, Assassins and 
Necromancers can use her help well.

DESERT MERCENARIES (a.k.a. the Aura-fighter) Found in Act 2
These men use Spear and Polearm-type weapons.  Choose the Spear weapons, 
because weapon speed does not affect the hireling’s rate of attack.  You can 
achieve MASSIVE damage (well over 1000) with these guys, when equipped with 
Pikes/Lances/War Pikes.  Another feature of these guys are the built-in 
auras.  Depending on which difficulty you hire them from, they can have 
Prayer, Blessed Aim, Might, Thorns, Defiance, and Holy Freeze.  Be careful 
though, they do not have as much life as you think, and these guys can go 
down pretty fast sometimes.  Depending on what aura the merc you hired has, 
you can use him well.  For Barbarians, they can make good comrades just for 
the aura alone, might is good.  The auras make them usable by all classes.

IRONWOLVES (a.k.a. the Mage) Found in Act 3
These hirelings are useful because of their magic powers.  They come in 
three varieties, fire, cold, and ice.  They can only have one element.  
While you equip them with one-handed swords and a shield, they rarely swing 
their sword if never so damage is no concern.  Find a “caster” sword for 
best effect, and prismatic shield with good caster mods is preferred as 
well.  They are generally weak with little life and defense, so try to avoid 
having them in a melee situation as much as possible.  Otherwise they are 
useful.  Melee characters will find the Ice mage very useful.  Necromancers 
should avoid Ice Mages because dead frozen monsters leave no corpses.

BARBARIANS (a.k.a the Warrior) Found in Act 5
These hirelings are the most versatile hireling warriors you can hire.  They 
use Swords, one handed or two handed makes no difference.  While they may 
not be able to beat the Mercenaries in final damage (Spears typically do 
more damage than swords), Barbarians have better attack skills, much more 
life, more defense, and barbarians have the most Strength and Dexterity 
averaged out, out of all hireling classes.  They last long and can hold 
their own well.  These warriors are optimal for Sorceresses, Necromancers, 
and Amazons, but any class can use a versatile melee fighter at their side.

4. Yawn, is this another boring, useless FAQ?

No it isn’t.  I guess I will get to the chase, go into some character 

All right, you think you’re tough and all that, you got a meaty 150+ weapon 
backed up by weapon mastery, with some Battle Orders…ya, life was easy in 
Nightmare.  Well its not the same anymore, buddy.  It’s called PHYSICAL 
IMMUNE.  Physical immune screws over your leap attack, whirlwind, frenzy…Oh 
no!  What shall our hero do??  Don’t worry, blizzard is one step ahead of 
you: BESERK.  Know it well.  It will become one of your best friends in 
hell.  Why, you might ask?  Well it DOESN’T count as a physical attack, it 
counts as magical.  Beserk greatly adds to your attack rating, damage and 
speed, but at the cost of losing your defence for a very short period of 
time.  Beserk and War Cry are the only Barbarian remedies to physical 
immunes.  A few other worries for the Barbarian: Mana Burn.  This will 
totally screw over Whirlwind Barbs so bad it isn’t funny.  What can you do?  
Well, switch to normal attack, and if you score a hit, you will gain some 
mana.  What do you do next?  Well, unless you got high mana steal and really 
high dmg, you probably won’t get enough for whirlwind.  Maybe not even Leap 
Attack.  Try using bash.  Costs only 2 mana, does decent damage.  Its not 
going to be pretty, so have some super healing pots to back you up.  Or, if 
you’re really messed, if you’re in a party, get someone to help you out.

How to be Popular with your party members:
Use all the beneficial warcries on your party.  If you have all of them 
(shout, battle orders and battle command) use them in the following order: 
BC, BO, and Shout.  Having more defense and more maximum mana and life makes 
everybody else happy.  Another thing to stay cool is don’t be a big coward.  
You’re a Barbarian!  Don’t be afraid to die once or twice.  Show that you’re 
willing to commit as a party member.  This usually applies with everybody, 
don’t be a leacher/slacker.

-If you’re surrounded, use Howl.  Most newbs who think they are tough when 
they do good damage always never use some of the essential early skills.  
Some can save your life.
-If you think that using Whirlwind through a large crowd may be dangerous to 
your health, drink a potion first, and then use whirlwind.  If you get hit 
during that time the potion will cover it for you.
-Don’t solo in Hell unless you KNOW for certain that you can take them on.  
If you run into a pack of champions or a unique with physical immune, well, 
you got no one to back you up.  This may sound contradictory with my earlier 
statement of not being a coward, but there’s a fine line between bravery and 
-You are not invincible when you have a good damage weapon.


For the Paladin, things should be going ok so far.  You’ve got a set plan 
involving a certain aura and combat skill and you’re chewing up monsters.  
That’s good, but things are going to change in Hell.

The Zealot Paladin

Zealot Paladins typically use Fanaticism and Zeal as their main left and 
right buttons.  They may have Fist of the Heavens too depending on how 
flexible you want to be, although FOH is not a necessity for a Zealot, 
considering that for a Zealot you do not raise energy at all because Zeal 
costs only 2.  Firstly a Zealot will notice he will do considerably less 
damage even with Fanat.  That’s ok, but keep in mind that Zealots will end 
up doing less damage than a Barbarian considering that your only constant 
source of damage boost comes from Fanat, which is limited, and whatever else 
on your weapons and other items.  Your main priority in Hell is to seek an 
excellent one-handed weapon (i.e. ancient sword and above) or any elite one 
handed, rare/unique/set are fine. Imbue one of these weapons too if you 
don’t have any luck trading for one. Make sure the weapon does a lot of 
damage and has a good damage modifier (100-200+%).  Damage will be your main 
concern when it comes to weapons.  (duh!) If you’re using a two-handed 
weapon damage is less of a concern but you may notice that your resistances 
are suffering.  If you find that elemental damage is killing you constantly, 
consider switching to a Shield with sockets to boost your resistances.  Try 
to get the maximum number before socketing the shield with perfect Diamonds.

The Avenger Paladin

Avengers use Vengeance and Conviction.  They also should have FOH to deal 
with crowd control from a long distance and then mop everything up with 
vengeance.  Monsters in Hell have more resistances so you will notice your 
damage reduced a bit. Increase vengeance/conviction as necessary.  Your best 
weapon EVER will probably be the Lightsabre, perfect for the Avenger.  These 
babies are worth a lot, though, so be prepared to cough up the good stuff 
for it.  Other good weapons are ok, but your ultimate goal is for 
Lightsabre.  Repeat after me.  Anyway, physical immunes and elemental 
immunes wont be too much of a problem because most of your damage comes from 
elemental which screws over physical immune, and you deal 3 types of 
elemental damage so losing one element wont completely kill you.

-Invest at least one point into Salvation.  The initial resistances boost 
will help you a lot when it comes to elemental-heavy monsters, especially 
lightning enchanted monsters.
-Redemption is a good skill when you are low on potions.


Fanaticism will make you popular with almost all the classes except for 
sorceress and necromancer, who really don’t benefit much from it.  Keep 
Fanaticism online as much as possible.  Conviction will help the others a 
little bit, the sorceress the most, but not by much.  Meditation makes you 
popular with spellcasters.


Two Words: Too Easy.  It’s a good bet you started Hell at mid-40’s.  Well, 
is it easy in Hell too?  It’s not difficult for a Sorceress, but you will 
have to play a wee bit tougher this time.  Your main problems will be the 
elemental immunities, but if you got more than one element as your attack, 
you should be ok…unless under the uncommon situation where you face a unique 
monster with 2 or more immunities…in that case, you’re out of luck…have a 
party member handle it, or if your hireling is up to it, have him/her take 
it on!  BTW, you should be having a Barbarian hireling, they are the best 
hirelings for a Sorceress…and those guys aint no pushovers.  Another threat 
is the fact that in Hell you are very likely of dying even from one lousy 
hit, especially the lightning enchanted buggers…be careful, and play safe!

1.  Don’t be too aggressive.  You may feel that way when you’re doing a lot 
of damage, but don’t get carried away.  One wrong step and you could be 
fried.  Play it safe.  As the saying goes, better to be safe than sorry…
2.  Get at least 2 elements ASAP.  If possible, find items that add to 
another elemental attack, or charges…if you don’t you’ll have a hard time 
getting through Hell…
3.  Resistances are critical in Hell, especially for the Sorc who doesn’t 
have much resistance to begin with anyway.  I suggest getting a good shield 
with maximum sockets and fill it with perfect diamonds.
4.  Teleport is a good escape from Death.  Hotkey it and be prepared to use 
it.  At this level, 25 mana is bearable so you don’t have to put more than a 
few points if you cannot spare the points.

Unfortunately, Sorceresses are generally not very popular as a party member 
because people who play them are known to be rude and not very nice people.  
You can correct that, however.  Don’t just stand off screen casting Hydra or 
Frozen Orb and then rush in at the last second to pick up all the drops…you 
really didn’t deserve it, the guy who was there meleeing with the monster 
deserved it…but if you thought that it was your outright contribution that 
defeated the monster then by all means go ahead.  BE PRODUCTIVE.  PEOPLE 
the bottom line.



Damage is extremely critical for bowazons, if you do not do enough damage 
you will not get through Hell at all.  The gap between act 5 nightmare and 
Act 1 hell is enormous.  If you barely got by Act 5 damage-wise, you will 
suffer a living Hell in, well, Hell.  Finding a good bow is your top 
priority, but be prepared to shell out your best items for them.  Windforce 
or Buriza are examples of an ideal bow.  If you really cannot remedy this, 
hire an Act 2 hireling in Nightmare with Offensive Auras.  He will have 
Might, which will increase your damage somewhat.  The more you level him up 
the more powerful Might will be.  Train him in Nightmare to your level or at 
least level 60.  Be prepared to recast your Valkyrie many times, even just 
to reposition her.  Decoy is good as well; one point is all you need.  
Physical Immunes are your greatest trouble, so you will need at least one of 
the following things: Immolation Arrow, Freezing Arrow, and a Party Member 
that deals good elemental damage.  Which is better, Freezing or Immolation?  
Well, if everything goes well the Immolation arrow will do more.  The 
initial damage for Immolation arrow beats Freezing Arrow, not including the 
Fire Duration of Immolation arrow.  Also the patch of fire Immolation Arrow 
gives you upon contact is stackable, so multiple stacks of Immolation Arrow 
can add up to A LOT of damage.  The drawback of Immo is that monsters 
usually walk over your patch of fire with minimal damage.  If you have a 
cold charm to slow the monsters down then Immolation will work much better.  
Use Multishot or Strafe to keep the monsters still and slow while Immolation 
Arrow puts them down.  Freezing Arrow isn’t bad however, it still does 
decent damage although less than Immo.  The significant advantage of 
Freezing Arrow is that it works like Glacial Spike, which freezes all 
monsters in a certain radius of the blast.  That is nice, however, since 
this is a Hell guide, I will say that in Hell Difficulty cold duration for 
Freezing Arrow is reduced to a measly 0.5 seconds.  That means you WILL have 
to keep on firing Freezing Arrows constantly to keep them Frozen.  This is 
not practical because Freezing Arrow costs a lot of Mana and unless you have 
massive Mana Steal and a lot of base damage with your bow, you cannot 
continuously fire Freezing Arrows without running out of Mana first.

-Keep out of Range of melee monsters.
-Put more points into Valkyrie and recast her often as well as the decoy 
-Slow Missiles help too.
-Don’t blame Strafe-lock because to be honest Blizzard did you a favour by 
reducing it to only 10 arrows.  That is definitely fine as long as you have 
valkyries and Decoys there to distract the monsters.  If you die from Strafe 
lock, its usually due to poor strategic placement of your Amazon.  I’m well 
into Hell and I have never died from Strafe lock so far.
-Boost your resistances.


No data for her yet, haven’t built one yet lol ;)

A Bowazon does not have many party-friendly skills except Inner Sight and 
Slow Missile.  Neither one is especially useful, although Slow Missile helps 
against those pesky Oblivion Mages.


Note: Some people have gotten the impression that I either A: Suck with 
Necro B: Think that it’s impossible to get to Hell with a Necro.  Well, I do 
use Necros a lot, in fact they were my favourite character before they got 
nerfed.  Its not impossible, just harder.  Its not very difficult to get to 
Hell or beat Hell with a Necro, sorry if you got that impression.  However, 
it does take considerably more skill and time (especially time) for a Necro 
to accomplish Hell, which I am sure you’ll agree with me on.  Anyone with 
good Necromancer strategies for Hell is more than welcome to email to me.

If you can actually make it this far in patch 1.09, I must offer you my 
deepest congratulations.  Knowing how much the Necromancer has been toned 
down with previous patches it is difficult to get into Hell alone (add: BUT 
NOT IMPOSSIBLE.).  And guess what: it doesn’t get any easier.  In fact, its 
much worse.  There is a global –50% physical damage in Hell, which effects 
your best source of damage, the Revived (or at least they used to be;)) and 
Iron Maiden. Also Bone Spirit does not deal nearly enough damage in Hell, 
even if it is maxed out or even beyond level 20.  I suggest teaming up with 
other people…

If you’ve got another type of Necromancer, you’re still going to have a very 
tough time in Hell.  Poison spells have limited use even with Lower Resist.

Curses are a must if you even want to barely SURVIVE in Hell.  Good curses 
for use are Amplify Damage and Lower Resistance.  Iron Maiden has lost all 
of its effectiveness in Hell, so don’t use it.  To boost your weakened 
damage, try getting a Might Merc from Act 2 Nightmare.

People appreciate Necromancers mostly for their Revived Monsters.  Revived 
are excellent damage absorbers and make life MUCH easier for melee 
characters.  Try not to have 20 skeletons, not only are they not effective 
but they cause a lot of lag.  Lag is a bad thing!

Wait for patch 1.10 lol hehe…


The Druid and Assassin sections are not done yet…I have a level 44 Caster 
Druid and a level 36 Assassin, neither one of them are good to make 
decisions on…when I have time and information I need I will update the Druid 
and Assassin.

NEW Caster Druid Report
He sucks.  That’s about it.  A Caster Druid just plain sucks, judging from 
my level 61 Druid (yes I’ve played immensely with my recently-level 44 Druid 
this past week) He is totally stuck in Act 1 Hell.  Firestorm is useless (no 
dmg) Fissure is also slow and useless, Volcano is so-so, but doesn’t cut it 
in hell.  Arctic Blast does nowhere near enough damage in Hell.  Twister and 
Tornado often miss their target and they deal physical damage.  Armageddon 
and Hurricane are good, but they are pretty much close-range so that defeats 
the purpose of a Caster Druid ;) So in other words, stay away from him.  
Anyone who wants to prove me wrong do so…lol.


ACT 1:
Groups of Shamans (i.e. Bishibosh) especially with low fire resistances
Many Gargantuan Beasts, especially ones with Extra Strong and Cursed 
Lightning enchanted bosses
The Smith

ACT 2:
Skeletons because you cannot leech mana or life off them
Radament and his horde
Scarab Demons
Summoner because of his elemental attacks

ACT 3:
Many, many, flayer-type monsters including Fetish Shamans
Flame Spiders
Council Members
Blood Lords that cast Meteor
Zakarum Priests that use Blizzard
Thorned Hulk

ACT 4:
Vile Mothers and their Childs
Oblivion Mages and Warriors
Finger Mages

ACT 5:
Frenzied Ice Spawns and variations of them
Moon Lords
Minions of Destruction including Council Members, Shamans, Skeleton Group 
and Venom Lords
The Ancients
Frozenstein and his group
A lot of Demon Sprites


ACT 1, QUEST 3 (Deckard Cain)- Tristram is a haven for hordes of difficult 
monsters.  You will invariably face Champion Monsters in the middile of 
Tristram.  Griswold can be found in the bottom right corner of Tristram with 
other monsters.  If you feel that you cannot handle all these monsters then 
click on Cain’s prison and tp home ASAP.

ACT 1 QUEST 6: Andariel can be played easily with a little bit of 
micromanagement.  The main idea is to use the pool of blood in the second 
chamber in Cata. 4 and hit her while she goes around the pool.  If you are 
melee, be prepared to suffer massive poison damage.  Buy 4 antidote potions 
and put them in one belt column.  Use them as necessary, and then waste her 
with powerful melee blows.

ACT 2 QUEST 5: The Arcane Sanctuary is a really big place, and it could take 
quite some time before you find the Summoner.  If you are in party, split up 
into groups and go all four directions until someone finds the Summoner. The 
Summoner specializes in Elemental Attacks, so be careful if your resistances 
are low.

ACT 2 QUEST 6: Duriel is considered the toughest by Amazons and Sorceresses. 
  Well, Duriel is tough, no only because of his brute force, but because the 
area you fight him in is small, so there is no running for the cowardly.  
For Sorceresses and amazons, a hireling is a necessity, preferably a tank 
such as the Act 2 merc or the Act 5 barbarians.  While Duriel is feasting on 
your hirelings, pump him with the best attacks you got.  If you’re in a 
party with barbarians and/or Paladins and/or Druids then Duriel is not as 
big as a threat anymore.

ACT 3, TRANVINCAL: This area is loaded with Spellcasters.  Expect many 
Sextants and their minions, and a lot of Blood Lords.  That means a hell lot 
of meteors, lightning and blizzards.  And when you get to the Council 
Members, it isn’t any easier.  Not only are they good fighters, they can 
cast Hydra which can quickly deplete your life if you have a low fire 

ACT 3, QUEST 6: Mephisto is protected by a small group of blood lords and 
two additional council members.  You can take two routes to Mephisto, left 
or right of the middle area.  I can’t really recommend one over the other, 
so choose which way you want.  Once you encounter Mephisto, beware of his 
lightning strikes particularly if your lightning resistance is low.  
Otherwise, he is not a difficult boss, his life is rather low.

ACT 4, CHAOS SANCTUARY: This place is a hellhole.  I suggest extreme caution 
when you enter here, there are hordes and hordes of monsters waiting inside. 
  I even get shivers with my Level 87 barbarian when I enter a NIGHTMARE Act 
4 game.  And you know what, these guys can still kill you easily if you’re 
not careful.  Melee characters should be aware of Iron Maiden going around, 
and the Oblivion Mages are annoying even at high levels.

ACT 4, QUEST 3: If you can dodge his Red Lightning, it’ll be much, much 
easier.  If you find that you are dying too fast from his attacks, you must 
raise your lightning and fire resistance ASAP.  Switch items if you have to. 
  Diablo is tough, so don’t expect easy victories.  Diablo also has a Fire 
Nova attack, a firestorm attack, a freezing attack, a charge attack, and 
bone prison which he uses on your TP’s.

ACT 5, QUEST 5: The Ancients are difficult to kill if you’re not ready.  
There are 3 of them each with their own unique skills and modifications.  
One of them has Leap Attack, one has whirlwind (!) and one has double throw. 
  The Ancient with Double Throw deals poison damage, so be wary of that too. 
  Keep in mind that if you cast a tp during combat the Ancients will reset 
and you will have to start all over again.  Doh!

ACT 5, QUEST 6:  Baal is easy.  He is not nearly as tough as Diablo.  Your 
only main concern is his mana stealing attack, which wont even steal all of 
your mana.  That’s pretty sad.  Baal does have an ability to make duplicates 
of himself, but the duplicate is much weaker than the real version.  Other 
than those 2 skills Baal is an easy pushover.  There are a few tricks you 
can use to defeat Baal, for the Sorceress and Amazon.  For both these 
characters, stand on the south edge of the bridge where Baal is at, behind 
that pillar which marks the ends of the bridge. For the Sorceress, stand 
off-screen from Baal and cast Hydra on the bridge where Baal is.  Don’t stop 
until he is dead.  For the Amazon cast Valkyrie and fire guided arrows until 
he is dead.  Recast Valkyrie as necessary.

8. YOUR WORST NIGHTMARE, IN HELL (sort of ironic, isn’t it?)

    The super bugged, super killer MSLE (Multishot -
Lightning Enchanted) Even with maxed resistance (90)you still stand NOOO 
chance PERIOD against these monsters. It is very likely to appear on any 
creature in the game with MS. a good example would be the Council super 
unique in Durance of Hate lvl3. It is most likely to spawn only in hell mode 
where each creature gets an additional 2 mods.  Why it being a killer, you 
may ask?

As you know most players already have a headache with Lightning enchanted 
monsters. This gets bad with Multishot but is bearable with high vitality 
and good resistance, which is not always applicable to all. HOWEVER, if the 
monster is LE+CE and or FE then you are in deep trouble. In v1.09 the game 
is bugged such that the Cold and/or fire damage STACKS only the charged 
bolts. With multishot AND the Conviction aura you don't even stand a chance. 
The moment you see such a creature immediately hit Alt-F4 and quit the game 
NOW!!!!!!!  (Unless you want to die, of course.)


Alright, since many people have asked me by email to have a character equip 
section, I will.  This is sort of rushed, and incomplete, this is a “beta” 
version.  Things may change and probably will.

Instead of writing an equip that only the richest player full of sojs can 
have (knowing how even a basic unique will go for many sojs), I will put one 
that is an affordable equip and not as difficult to get/trade…don’t expect 
to see top-notch ultra-rare items in this section.  I think more people will 
appreciate a low-to-medium character equip section, as it serves a bridge 
from decent->godly.

AMAZON (bowazon) EQUIP
Weapon: Obviously either a bow or crossbow.  If you cannot trade for a good 
one, its alright.  There are luckily several alternatives for you that are 
easy.  First is the Imbue.  I recommend finding a gothic bow or 
matriarchical bow first.  Your first Imbue can be at level 30 if you really 
want, but I recommend 40 or higher for better results (although it is not 
guaranteed.)  Then Imbue at level 60 or above.  Try your final imbue at 80 
or above.  Your second alternative is the reward from Anya’s quest (the one 
where you save her from the Frozen River).  She gives you an Amazon-only bow 
or an Amazon-only Spear.  Whats really lame is that its completely random, 
so you might even get a spear if you’re a bowazon!  Tough luck.  Your third 
alternative is gambling for one, although it is not as good and reliable as 
a method as gambling is expensive (but if you have a good flow of money, by 
all means, do so.)  And if you do end up with a rare or unique bow 
(finally!) it may have crap mods and you would have to sell it.   Ideal Mods 
are: enhanced damage(try to get somewhere from 100-250%, but realistically 
you should expect a 70-100% especially at not-as-high levels.) Increased 
attack speed(any % is great) +to attack rating(that can be a based on char. 
Level mod or just basic +number to ar) +1-3 amazon skill levels or related, 
and mana and/or life steal.  Other mods are a bonus.
Armor: Defense is not as much of a concern as opposed to melee fighters, 
since you are a long-range fighter.  So don’t try to get an armor with 
monstrous defense unless you find one.  You main goal for an armor is 
resistance modifications, and magic find.  Other mods are a bonus.  I know 
that both of those mods are hard to find TOGETHER in a rare, but they do 
occur on Uniques.  Uniques are hard to trade, and if you cannot get one, 
find the best one from a vendor.  At higher levels godly armor is available, 
but be prepared to shell out the big bucks (im talking 500k+)
Helm: Valkyrie Wing (unique winged helm) is a great helm for the Amazon, one 
of the best.  But Valkyrie Wing is difficult to find and trade for.  A good 
substitute is a rare exceptional Helm or a circlet-type helm of any kind.  
Rare circlets usually have excellent modifications even at earlier levels.  
Gamble for Circlets regularly, but keep in mind they are expensive.  Don’t 
Imbue a Helm!  Good mods include resistances, +skill levels, magic find, 
+def, and +stat points.  Other mods are a bonus.
Gloves:  Besides your weapon, gloves a great source of improving your 
attack.  Defence is not an issue when it comes to gloves, they are just a 
bonus.  Mods you should look for are IAS, mana and/or life steal, +dex, and 
magic find.  You can gamble for them easily or trade for them.
Belt: Belts are an excellent source of +strength and +dexterity.  A good 
example of a good belt for the Amazon that is not difficult to get is 
Bladebuckle (unique plated belt).  Adds to dex, and strength plus many other 
desirable mods.  Defence is not important here.
Shoes: Speed modifiers are what you want on boots.  Other good mods are 
faster hit recovery, resistances, more stamina.  Defence is of no concern.  
Your best bet is to gamble for a rare pair of boots.  A great low-level pair 
of boots is Treads of Cthon, before LOD they were my favourite boots even 
for high-level characters.
Rings: Mana and/or life steal is one of the main mods you should look for 
here.  Resistances are also excellent.
Amulet: Mana and/or life steal is one of the main mods you should look for 
here.  Resistances are also excellent.  +skills is a great plus but trading 
prices for amulets with those mods increase astronomically.

Weapon: Well, with the new items in LoD, there are actually crossbows 
designed for Necromancers!  An example is Pus Spitter.  These bows are good 
because not only do you get +skills, but also you can attack with the bow as 
well.  Other than that, a good wand is your best bet paired up with a good 
shield.  You want +2 Necromancer skill level wands at a minimum after level 
40.  Those can be bought after that level.  Other skill mods are a bonus, as 
are +life and mana.  Fighter mods (i.e. enhanced dmg) are useless on a wand 
unless you plan on attacking with it.
Shield: Sigon’s Guard is a good shield for Necromancer because of the +skill 
level and better blocking.  If you want, you can socket it from Larzuk and 
place a perf. Diamond or a resistance jewel of your choice.
But with LoD there are new Necromancer shields, and those offer +Necro skill 
levels, so if you can find a good Necromancer Shield, stick with it and 
socket it with a resistance jewel or perfect diamond.
Armor: A caster armour is preferable.  You can get a Crafted Caster armor, 
but caster armour from craft recipe is mediocre at best.  A good Unique 
caster armour that is not especially difficult to trade or find is Skin of 
the Vipermagi, which offers resistance boosts, faster cast rate, enhanced 
defence, and much more.
Shoes: See Amazon shoes for more info
Gloves: You’re definitely going to want caster-type gloves.  By caster-type, 
I mean modifications that benefit spell users.  Caster Mods include: Faster 
Cast Rate, +%more mana, +mana.  Any other mods are a bonus.
Belts: Like Gloves, you will want caster mods on them, or a belt that adds 
to strength so that you can handle better armour faster.  A good belt is the 
unique “belt” Nightsmoke.  It’s full of caster mods and adds to all 
Helm: Some obvious Necromancer helms out there are Wormskull and Tarnhelm, 
or Peasant Crown. Neither of them are difficult to get or trade for (well, 
Peasant Crown trades for qyu.  +skill levels are important here.
Rings and Amulets: You’ll definitely want resistances, caster mods (faster 
cast, +mana, etc.) and whatever else you can find.  If you have excess money 
you can gamble for these.


I hope this guide helped you a bit to survive in Hell better.  It is my 
first FAQ, and I will improve my FAQ skills with experience and trial-and 
error.  If you have any questions or constructive criticism email me at the 
address at the beginning of the FAQ.

Thanks to:
The other FAQ’s I read at GameFaqs
Antonio Sistos, for my first update, thanks!
All the other people who contributed suggestions for my next updates

No thanks to:
My annoying brother
My parents
My Shift key which fails to work 50% of the time
GFrazier who keeps on banning me from the Battle.net Forums for no reason…do 
your job right for once!

Thanks, and happy hunting in Hell!



"How can I catch her when the trees conspired to stop me?"

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