Starcraft – Zerg Unit List
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Zerg Unit List by RCarlos
Version: 1.1 | Updated: 01/10/1999
Zerg Unit Listing - Version 1.1 By Roland Carlos FongSucks@hotmail.com Taken from: Commander RC's SC Page - http://commander.geminisector.com (I own the site) Version Updates --------------- 1.1 January 10, 1999 - Updated with 1.04 info 1.0 December 17, 1998 - First online text release of listing Little Intro ------------ Zerg Units are built in a different way other than the Protoss and Terran. They are hatched from the larvae that comes from Hatcheries, Lairs and Hives. In this way, you can build as many as 4 different types of units. However, the larvae reproduces at a slower rate, but if you can capitalize on the quickness of the unit production, you can have a good sized force in a small amount of time. Also, Zerg Units self-heal themselves in the same the Zerg buildings do. Explanations: Cost: How much the unit costs to build Armor: What kind of armor the unit is wearing HP: How much damage the unit can take MP: How much energy the unit has Supply: How much supply units the unit takes Transport: How much space unit takes in transports Ground Attack: How much damage the ground attack of unit does Air Attack: How much damage the air attack of unit does Attack Range: How far the unit can attack Ground Attack Type: What kind of type unit attacks the ground. Explosive means that damage is reduced to 50% when attacking small units, 75% against medium units. Concussion damage means that damage is reduced to 25% when attack large units and 50% when attacking medium units. Normal damage means that the damage is same to all units. Air Attack Type: As above, only having to do with air attacks. Size: What is the size of the unit, only affects attacks Attack Bonus: What the damage bonus is for each upgrade THE GROUND UNITS ---------------- Drone: Cost: 50 Minerals Armor: 0 HP: 40 MP: 0 Supply: 1 Transport: 1 Ground Attack: 5 No Air Attack Attack Range: 1 Ground Attack Type: Normal Size: Small Attack Bonus: 0 You'll be building many of these. The worker of the Zerg, the Drone has the best attack of a worker unit. However, when building, the Drone actully turns into the building which means that you lose a Drone, but regain a supply point. This will tack on a +50 Mineral cost to every building. When Drones are attacked however, they can just burrow out of the way. --------- Zergling: Cost: 50 Minerals (You get two for each transformation) Armor: 0 HP: 35 MP: 0 Supply: 1 per pair Transport: 1 Ground Attack: 5 No Air Attack Attack Range: 1 Ground Attack Type: Normal Size: Small Attack Bonus: 1 If you are the type of player that likes rushes, you'll see many of these in your base. Zerglings are quickly made (2 per egg) and are have a quick attack and movement rate. However, the Zergling has an attack as weak as the Drone and has less HP than the Drone. But you can overwhelm the enemy with their sheer numbers. Although odd, but possible, you can destroy an enemy in mid-game with a huge force of Zerglings. --------- Hydralisk: Cost: 75 Minerals, 25 Gas Armor: 0 HP: 80 MP: 0 Supply: 1 Transport: 2 Ground Attack: 10 Air Attack: 10 Attack Range: 5 Ground Attack Type: Explosive Air Attack Type: Explosive Size: Medium Attack Bonus: 1 You'll want to have Hydralisks in large groups so you can use them to defend and attack. You can upgrade their speed and range which means you have a great hit and run attacker. They can also be a great ambusher when you learn the Burrow ability. However, their only weakness is that to build them, you need a gas extractor early in the game. In 1.04, the build time has been increased. ---------- Ultralisk: Cost: 200 Minerals, 200 Gas Armor: 1 HP: 400 MP: 0 Supply: 6 Transport: 4 Ground Attack: 20 No Air Attack Attack Range: 1 Ground Attack Type: Normal Size: Large Attack Bonus: 3 If you get to late game stage, you'll want to build Ultralisks if not making Defilers. Ultralisks can easily destroy enemy buildings and are a great support unit. They can get pounded by ranged and air attacks, so have a few Defilers cast Dark Swarm on any Ultralisk attackers. : -------- Defiler Cost: 50 Minerals, 150 Gas Armor: 1 HP: 80 MP: 200 Supply: 2 Transport: 2 No Ground Attack No Air Attack Attack Range: N/A Size: Medium Plague: 150 MP The Zerg's version of Psionic Storm, the Defiler spits acidic juices which damage any unit or building in the affected area. Plague skips Protoss shields and goes straight for the un-recoverable HP. However, you can't kill units or buildings with Plague. When the unit/building gets to 1 HP, Plague no longer does damage. Range of Spell: 10 Does it affect multiple units?: Yes, up to two space away from target. Dark Swarm: 100 MP A orange cloud surrounds the area and protects your ground units in the cloud from any ranged or air attacks. Range of Spell: 10 Does it affect multiple units?: No Consume: 1 Zerg Ground Unit By feeding a Zerg Unit to the Defiler, the Defiler gains a quick boost of 50 MP. Range of Spell: 1 Does it affect multiple units?: No The Defiler is the most underrated Zerg unit. The Plague spell can hurt enemies severely, weakening enemy buildings any units as well as luring any units caught in the Plague attack. Plague can hurt Terran the most because remember, any buildings caught in the red zone will take damage until repaired or destroyed. Dark Swarm can protect your units from ranged and air attacks. Consume can replenish your Defiler's MP so you can cast multiple Plagues. ---------------- Infested Terran: Cost: 100 Minerals, 50 Gas Armor: 0 HP: 60 MP: 0 Supply: 1 Transport: N/A Ground Attack: 500 No Air Attack Attack Range: 1 Ground Attack Type: Normal, Splash Damage Size: Small Attack Bonus: 0 Infested Terran are most useful when attacking unguarded buildings. Infested Terrans are easily killed, but if not attacked, the damage done is overwhelming. THE AIR UNITS ------------- Mutalisk: Cost: 100 Minerals, 100 Gas Armor: 0 HP: 120 MP: 0 Supply: 2 Ground Attack: 9 Air Attack: 9 Attack Range: 3 Ground Attack Type: Normal Air Attack Type: Normal Size: Small Attack Bonus: 1 You can produce these in bulk and most people do. The attack value of 9 is not very powerful, so you'll always want to attack in large groups of Mutalisks. When attacking bunched up units or buildings, the Mutalisk attack can hit the other targets for some light damage. The weakness of the Mutalisk is that they are weak compared to the other basic air units. The build time has been increased in 1.04. --------- Guardian: Cost: 50 Minerals, 100 Gas, 1 Mutalisk Armor: Heavy HP: 150 MP: 0 Supply: 2 Ground Attack: 20 No Air Attack Attack Range: 8 Ground Attack Type: Normal Size: Large Attack Bonus: 2 Guardians are very useful in attacks from the air. Never attack with just a force of Guardians since they can be killed easily from the air. Guardians are used mainly to kill enemy Missile Towers, Spore Colonies, and Photon Cannons. Guardians are costly and cannot be turned back into a Mutalisk once fully transformed. ------ Queen: Cost: 100 Minerals, 150 Gas Armor: Medium HP: 120 MP: 200 Supply: 2 No Ground Attack No Air Attack Attack Range: N/A Size: Medium Ensnare: 75 MP The Queen spits out a green glob which slows attack and movement rate for any units caught in the attack. Range of Spell: 10 Does it affect multiple units?: Yes, up to 1 space away from blast. Spawn Broodling: 150 MP This spell launches a seed from the Queen and attaches itself to the targeted unit. The unit dies in a matter of seconds and where the unit used to stand, two broodlings appear. You can only target ground units with this spell, with the exception of the Protoss Reaver and Archon. Range of Spell: 10 Does it affect multiple units?: No Parasite: 75 MP When enemy units run away, use this spell to attach a parasite to their backs You can see anything that unit sees, and the only way it can be stopped is by the death of the unit. Range of Spell: 12 Does it affect multiple units?: No The Queen is mainly used for offense, but can suited for defense. The Parasite spell is useful on retreating enemies as well as worker units. Ensnare can be used to stop the effectiveness of your enemies attacks since they move slower and attack slower. You can easily kill them when they are Ensnare. Spawn Broodling can easily kill big ground units like Siege Tanks or Reavers. The Infest Terran Command Center ability is also useful so you may want to have a Queen hanging around when attacking a Terran Command Center. -------- Scourge: Cost: 25 Minerals, 75 Gas (You get two for each transformation) Armor: Light HP: 25 MP: 0 Supply: 1 No Ground Attack Air Attack: 110 Attack Range: 1 Air Attack Type: Normal Size: Small Attack Bonus: 0 Always have a few hanging around your base. You can never kill an attacking air unit with only one Scourge, so have you'll need two. Scourge are also very handy in taking down Battlecruisers or Carriers quickly. --------- Overlord: Cost: 100 Minerals Armor: Heavy HP: 200 MP: 0 Supply: Adds 8 to current total No Ground Attack No Air Attack Attack Range: N/A Size: Large Overlord are the staples of any Zerg army since they provide the Supply Units They are great targets of enemies so always have a few extra Overlords in case you lose one. They are the worst Transporters even after the Speed Upgrade because of two reasons. Overlords are still kinda slow after the upgrade and Overlords provide your Supply Units. In base defense however, Overlords are very useful. Overlords can detect any cloaked units so you can't be suprised Wraiths or Ghosts. In 1.04, the speed bonus is increased. ---------- Disclaimer This guide can and should be given out as long as it is not altered in any way. The guide's purpose is to help people play Starcraft and that is its only purpose. This guide cannot be used in any commerically such as, but not limited to, Magazines, Books, Guides, without first contacting the author for his consent. Credit must given if you take information from this guide. Starcraft is a trademark of Blizzard Inc., copyright 1998. All other trademarks copyright their respective owners. Copyright Roland Carlos 1998
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