Starcraft – Strategy Guide
Macintosh
Strategy Guide by ThE bLImP
STARCRAFT -Strategy FAQ By: Zack Thiesen Developer: Blizzard Rating: TEEN Platform: P.C. Best Race: Terran & Protoss (Tie) Table of Contents: 1. Intro. 2. CHEAT CODES!!!! 3. Strategy FAQ 4. Strengths and Weaknesses 5. THE END 6. legal junk INTRODUCTION---- Starcraft looked like one of those stupid games for the PC, just another game type thing.until I played it. It is really, really fun! Cool codes for INVINCIBILITY and INFINITE MONEY AND RECOURCES or maybe WARP SPEED CONSTRUCTION even are included in this small FAQ. This Strategy FAQ by Zack Thiesen is c 1999 Z.Thiesen (Zack Thiesen). All Rights Reserved. CHEAT CODES---- To enter the codes, during the mission press ENTER to send a message. Type these as your message. Black Sheep Wall: Full Map Power Overwhelming: Invincibility Operation Cwal: (That's right operation cwal.) Warp- Speed building Show me the Money: Infinite Money and Vaspine Gas. (Re-Type when needed) Food for thought: Infinite Resources The Gathering: Unknown effect (?. Got that one from a friend..) STRATEGY FAQ ---- The Terran strategy: These guys cash in with defense. That's their main area of power. Now, although one Protoss has about as much power as one of your cruiser ships, that doesn't matter if you type in power overwhelming as the message by pressing Enter ( Read Cheat Codes). The Zurgs are a race that are very weak and scattered, but awesome at strategic maneuvering. So, get a bunch of ships and troops/firebats (preferably) and haul on over there in three sections. One up the middle, on the outside right, and outside left. Be careful, the Zurgs have animals that hide underneath the ground, and then spring up at the last moment and totally kill you. So, keep an eye on your soldiers at all times. If they get weak, send `em beck and send in more powerful ships and firebats. More firebats are extremely useful. They make very quick work of the smaller minions. But, a load of these dudes, and they're toast, that's right T-O-A-S-T. Against the Protoss, it's a small bit more difficult to win. The firebats work well but not as well. These guys. The Protoss, are strong ; it takes a load of armor and guns/fire/force to kill these aliens. Just get a huge army of a lot of guys and ships and go on over there and take `em out with that stuff. This strategy works well, but must be planned VERY carefully. Send certain personnel and different types of troops to certain areas that are easy for that force to take out. The enemy usually, within the first 5 minutes of the battle, moves there camps and expands themselves to areas with vaspine gas and crystal. This is actually very easy to take care of. *1. Take charge of your game, and get over there before they do and expand your army. To do this effectively, you must have droids working on mining gas and crystals. There must also be a lot of these little guys to roll in the dough so that you can build. Don't waste a second. Crank out those troops and firebats like there was no tomorrow! If you can't get the firebats, highlight them and see what building needs to be constructed in order to make them. When you feel that you've had enough men to capture the Protoss or at least expand the empire a bit, head on out and take `em by storm! Then back at the buildings and the main colony, keep making more droids and keep on doing that, while at the same time, saving money to make more troops and buildings. *2. Be careful, these Protoss are really tough. So handle with care, so to speak. If you go in their unprepared and sloppy, you'll come out looking the same way, and if you're really sloppy and messy about the way that you take `em out, you may not come out at all. Also if you build a nuke building, you can make nuclear bombs and those will kill anything, big or small. But, you have to crank out Terran Ghost Specialists so that they can go over there, cloaked or uncloaked if you `re looking for some action, and fire it and a sign at the bottom of the screen where the messages are sent will say. "Nuclear Launch Detected!" and then watch, after about 50 seconds a slow and small missile plowing through your target and exploding into a giant glob of stuff. NOTE: Zurgs can only build on their turf, the purple looking ground and only there. So anywhere that's not like that they can not build on. The Zurg strategy: The Zurgs are a tricky and hard group to manage. Although the little critters who can hide underneath the ground are VERY helpful in large fights. Just set up three lines of them all the way across the width of the land. One on the south, one in the middle, and the last one by you on the north. This will ensure that the enemy will not prosper in their hopes to defeat you. Against the Terrans you are a weak advisary but a skillful and crafty one. You have the defensive and strategic edge to your race. Although a weak one and sloppy in all-out war and killing, you can overcome the enemy by planning out your next move and the position of your troops. These aliens are very easy to control and very defensive in strategy. If you play the computer, expect nothing less than a perfect run; you must be on your toes and quick. These guys pop up like nothing. If you're the Zurg, then you can take out pretty much any enemy with just your brains. Just pack up the minions on your side and then send `em on down there to kill them. There's not much that can be said for the Zurgs. The Protoss strategy: These guys are very, very strong. If you're fighting them and want to know how they move, they basically just group up and attack all at once or they build up all of these little towers and pylons and just build, build, build!!!! They love to mine and build, but when they attack, they really attack hard and completely. They also certainly do take their time to a point. But if you're the Protoss, it is the absolute most annoying thing in the world when it says that you have to build a Pylon. It always pops up every two times that you want o build a building/structure. But, if you're the Protoss, then you'll want to build a lot of troops and these little ghost things that when cloaked, turn into a powerful energy ball. If you're fighting the Terrans, then you almost have a formidable advisary to beat. You, the Protoss, have all out brute strength while they have the artillery and fire. Be careful. These guys, just get close to them and they'll start checking it out. So hustle in and out and keep an eye out for all of your men and watch to see if an area is defeated or near it. If so, just send for some more back-up and keep `em coming. Strengths and Weaknesses: The Terrans: They are awesome on pretty much everything except strategy. They're kind'a slow and scratchy in that certain area, but with the right player with the right ideas, it can be done. The Zurgs: These guys are extremely low and bad on power and strength, but an absolute miracle race on the strategic end. Bad to Mild on artillery and fighting power. The Protoss: These guys are the BEST at the all-out strength area. These guys are VERY strong. O.K. on the strategic maneuvering and Mild- Good on the artillery end. The End: Sorry, I'll have an actual FAQ for this out soon. But for now, I'm just trying to beat the very last part of it. On my page on the contributor recognition page on gamefaqs.com, it says my address is `djthiesen@juno.com' but it is actually dkthiesen@juno.com. Sorry about all of this. This FAQ has been written by Zack Thiesen c 1999. All Rights Reserved. I'll have a HUGE Zelda 64 FAQ out in about a week or two, and it won't be in parts. It's all ready about 95k long. Thanks! Bye! Thanks and the legal junk: c 1999 Zack Thiesen (Z. Thiesen). All Rights Reserved. This FAQ is not to be reproduced in any way shape or form without the soul permission of me (Zack Thiesen). Thank you for using this FAQ to help you out on STARCRAFT (PC). Thanks to you from Zack Thiesen. Goodbye!
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