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Strategy Guide by ThE bLImP

By: Zack Thiesen
Developer: Blizzard
Rating: TEEN
Platform: P.C.
Best Race: Terran & Protoss (Tie) 

Table of Contents: 
1. Intro.
3. Strategy FAQ
4. Strengths and Weaknesses 
6. legal junk 

Starcraft looked like one of those stupid games for the PC, just 
another game type thing.until I played it. It is really, really fun! 
WARP SPEED CONSTRUCTION even are included in this small FAQ. This 
Strategy FAQ by Zack Thiesen is c 1999 Z.Thiesen (Zack Thiesen). All 
Rights Reserved. 


To enter the codes, during the mission press ENTER to send a message. 
Type these as your message.

Black Sheep Wall:            Full Map

Power Overwhelming:      Invincibility 

Operation Cwal:                (That's right operation cwal.) Warp-
Speed building 

Show me the Money:        Infinite Money and Vaspine Gas. (Re-Type when 

Food for thought:              Infinite Resources 

The Gathering:                  Unknown effect (?. Got that one from a 


The Terran strategy: 

These guys cash in with defense. That's their main area of power. Now, 
although one Protoss has about as much power as one of your cruiser 
ships, that doesn't matter if you type in power overwhelming as the 
message by pressing Enter ( Read Cheat Codes). The Zurgs are a race 
that are very weak and scattered, but awesome at strategic maneuvering.  
So, get a bunch of ships and troops/firebats (preferably) and haul on 
over there in three sections. One up the middle, on the outside right, 
and outside left. Be careful, the Zurgs have animals that hide 
underneath the ground, and then spring up at the last moment and 
totally kill you. So, keep an eye on your soldiers at all times. If 
they get weak, send `em beck and send in more powerful ships and 
firebats. More firebats are extremely useful. They make very quick work 
of the smaller minions. But, a load of these dudes, and they're toast, 
that's right T-O-A-S-T. Against the Protoss, it's a small bit more 
difficult to win. The firebats work well but not as well. These guys. 
The Protoss, are strong ; it takes a load of armor and guns/fire/force 
to kill these aliens. Just get a huge army of a lot of guys and ships 
and go on over there and take `em out with that stuff. 

This strategy works well, but must be planned VERY carefully. Send 
certain personnel and different types of troops to certain areas that 
are easy for that force to take out. The enemy usually, within the 
first 5 minutes of the battle, moves there camps and expands themselves 
to areas with vaspine gas and crystal. This is actually very easy to 
take care of. *1. Take charge of your game, and get over there before 
they do and expand your army. To do this effectively, you must have 
droids  working on mining gas and crystals. There must also be a lot of 
these little guys to roll in the dough so that you can build. Don't 
waste a second. Crank out those troops and firebats like there was no 
tomorrow! If you can't get the firebats, highlight them and see what 
building needs to be constructed in order to make them. When you feel 
that you've had enough men to capture the Protoss or at least expand 
the empire a bit, head on out and take `em by storm! Then back at the 
buildings and the main colony, keep making more droids and keep on 
doing that, while at the same time, saving money to make more troops 
and buildings. 

*2. Be careful, these Protoss are really tough. So handle with care, so 
to speak. If you go in their unprepared and sloppy, you'll come out 
looking the same way, and if you're really sloppy and messy about the 
way that you take `em out, you may not come out at all. Also if you 
build a nuke building, you can make nuclear bombs and those will kill 
anything, big or small. But, you have to crank out Terran Ghost 
Specialists so that they can go over there, cloaked or uncloaked if you 
`re looking for some action, and fire it and a sign at the bottom of 
the screen where the messages are sent will say. "Nuclear Launch 
Detected!" and then watch, after about 50 seconds a slow and small 
missile plowing through your target and exploding into a giant glob of 
stuff. NOTE: Zurgs can only build on their turf, the purple looking 
ground and only there. So anywhere that's not like that they can not 
build on. 

The Zurg strategy: 

The Zurgs are a tricky and hard group to manage. Although the little 
critters who can hide underneath the ground are VERY helpful in large 
fights. Just set up three lines of them all the way across the width of 
the land. One on the south, one in the middle, and the last one by you 
on the north. This will ensure that the enemy will not prosper in their 
hopes to defeat you. Against the Terrans you are a weak advisary  but a 
skillful and crafty one. You have the defensive and strategic edge to 
your race. Although a weak one and sloppy in all-out war and killing, 
you can overcome the enemy by planning out your next move and the 
position of your troops. These aliens are very easy to control and very 
defensive in strategy. If you play the computer, expect nothing less 
than a perfect run; you must be on your toes and quick. These guys pop 
up like nothing. If you're the Zurg, then you can take out pretty much 
any enemy with just your brains. Just pack up the minions on your side 
and then send `em on down there to kill them. There's not much that can 
be said for the Zurgs. 

The Protoss strategy: 

These guys are very, very strong. If you're fighting them and want to 
know how they move, they basically just group up and attack all at once 
or they build up all of these little towers and pylons and just build, 
build, build!!!! They love to mine and build, but when they attack, 
they really attack hard and completely. They also certainly do take 
their time to a point. But if you're the Protoss, it is the absolute 
most annoying thing in the world when it says that you have to build a 
Pylon. It always pops up every two times that you want o build a 
building/structure. But, if you're the Protoss, then you'll want to 
build a lot of troops and these little ghost things that when cloaked, 
turn into a powerful energy ball. If you're fighting the Terrans, then 
you almost have a formidable advisary to beat. You, the Protoss, have 
all out brute strength while they have the artillery and fire. Be 
careful. These guys, just get close to them and they'll start checking 
it out. So hustle in and out and keep an eye out for all of your men 
and watch to see if an area is defeated or near it. If so, just send 
for some more back-up and keep `em coming.  

Strengths and Weaknesses:

The Terrans: They are awesome on pretty much everything except 
strategy. They're kind'a slow and scratchy in that certain area, but 
with the right player with the right ideas, it can be done. 

The Zurgs: These guys are extremely low and bad on power and strength, 
but an absolute miracle race on the strategic end. Bad to Mild on 
artillery and fighting power. 

The Protoss: These guys are the BEST at the all-out strength area. 
These guys are VERY strong. O.K. on the strategic maneuvering and Mild- 
Good on the artillery end.  

The End: 

Sorry, I'll have an actual FAQ for this out soon. But for now, I'm just 
trying to beat the very last part of it. On my page on the contributor 
recognition page on gamefaqs.com, it says my address is 
`djthiesen@juno.com' but it is actually dkthiesen@juno.com. Sorry about 
all of this. This FAQ has been written by Zack Thiesen c 1999. All 
Rights Reserved. I'll have a HUGE Zelda 64 FAQ out in about a week or 
two, and it won't be in parts. It's all ready about 95k long. Thanks! 

Thanks and the legal junk: 

c 1999 Zack Thiesen (Z. Thiesen). All Rights Reserved. This FAQ is not 
to be reproduced in any way shape or form without the soul permission 
of me (Zack Thiesen). Thank you for using this FAQ to help you out on 
STARCRAFT (PC). Thanks to you from Zack Thiesen. Goodbye! 

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