Pyre – FAQ/Strategy Guide
Macintosh
BOOKMARK
FAQ/Strategy Guide by Baruch_S
Version: 1.0 | Updated: 09/02/17
Table of Contents
Characters
The Nomad: Hedwyn
Basic controls
Cast: basic aura cast in a straight line
Jump: simple high jump
Sprint: basic sprint as long as you hold the button
Strengths: none
Weaknesses: none
Masteries
Marks of the Master General
Tier 1
Martial Training: Hedwyn gains +50% more Stamina, letting him jump and sprint more often.
Tier 2
Critical Strike: When Power-Casting, Hedwyn’s Aura travels in a wider, longer line than usual.
Shoulder Smash: If Hedwyn jumps into airborne adversaries, he banishes them.
Tier 3
Burning Resolve: After Hedwyn douses the adversary’s Pyre, his Pyre recovers health equal to up to 50% of damage dealt.
Bonds of the Sahrian Legion
Tier 1
Shared Tenacity: Hedwyn and his allies regenerate Stamina twice as quickly as usual.
Tier 2
Moon Formation: While bearing the Orb, Hedwyn and his allies move with and pass the Orb more quickly.
Sacred Bond: Hedwyn and his allies may instantly return banished allies by moving to where they fell.
Tier 3
Divine Retribution: Hedwyn and his allies cause banished adversaries to remain banished for 2 seconds longer than usual.
Summary
The Nomad is a pretty balanced class. It doesn’t excel at anything, but it also doesn’t have any obvious flaws. Its balanced stats ensure that it can do pretty much whatever you want it to, but it won’t be quite as good at any particular task as a specialist. The Nomad’s real strength is in its support abilities. Building it correctly gives your entire team small, passive boosts whenever the Nomad is on the field. You can also build him as an orb runner, but I feel that other characters still do a better job even after he unlocks his masteries. Decent overall, but you’ll probably find yourself swapping the Nomad out for more specialized classes once you get a feel for them.
