Pyre – FAQ/Strategy Guide
Macintosh
BOOKMARK
FAQ/Strategy Guide by Baruch_S
Version: 1.0 | Updated: 09/02/17
Table of Contents
Characters
The Harp
Basic Controls
Cast: a tackling attack where the Harp lunges forward with her aura; she’s immune to enemy auras during this tackle
Jump: the Harp flies into the air; holding the button lets her sustain this flight as long as she has stamina
Sprint: a short range dash that shoves enemies out of her path
Strengths: unique tackle aura cast; sustained flight can dodge enemies who don’t jump and lets her ignore blocking terrain
Weaknesses: pretty slow on the ground; aura is fairly small unless she’s actively tackling
Masteries
Wings of the Matriarch
Tier 1
Swift Flight: While flying, the Harp moves faster than usual.
Tier 2
Shrike Dash: The Harp can use her dash ability in rapid succession, and for less Stamina.
Sleight of Wing: After saluting her adversaries, the Harp instantly switches places with her nearest ally.
Tier 3
Greater Celerity: The Harp permanently gains +8 Quickness, making her move much Faster.
Ways of the Highwing
Tier 1
Winged Fury: For 5 seconds after banishing and adversary, the Harp moves 30% faster than usual.
Tier 2
Fell Swoop: While casting her Aura, the Harp can trigger an Aura-Burst that banishes nearby adversaries.
Relentless Pursuit: If the Harp is banished while Winged Fury’s effect is active, she returns twice as quickly as usual.
Tier 3
Natural Superiority: The Harp permanently gains +4 to Quickness, Presence, and Hope, making her better all around.
Summary
The Harp is a pretty balanced character. With the orb, her flight and shoving dash give her quite a bit of mobility, which can be further augmented depending on what skills you give her as she levels up. When on the attack, her tackling aura cast is a unique capability. It can take a little work to get the time down, but you can use the half second of invincibility to dash through an enemy’s aura or aura cast and slam them into banishment. That said, I think the Harp takes a little time to really shine. Initially, she’s sort of slow, although this can be remedied with the right skills and talismans. The other obvious downside is that she has one of the small, cloud-like auras instead of the normal aura circle, meaning she isn’t much good for area defense unless you’re actively using her to tackle. And if you miss the tackle, there’s a good chance she end up in an enemy’s aura and gets banished. Still, once you get a feel for her, she’s great at banishing an enemy orb carrier and then flying the orb straight down their throats; a few talismans and abilities will make her a real scoring powerhouse. When building her, you have to decide on attacking or scoring. Both trees are pretty good; it's just a matter of what you find yourself using her for most.
