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Walkthrough by GabrielAPetrie

Version: 1.1 | Updated: 03/30/2011

This document is narrower so it can be more easily read
from the screen of an iPod or iPhone without scrolling.

     ______ |\____ _______ _____________  ___   /|     
    /  ___ \/ |__//   __/ /  _  //  ___ \ \  \ / \__   
   /  / /  / /__ / __/ __/__// //  / /  // _  \\    \  
  /  / /  / / _// / __|  /__/ //  / /  // / \ /^\   )  
 /  /_/  /  \ _/ /_/ /\___   _/  /_/  // /__/// |\  /  
 |_/\/\_/\__ \/\_____/ /_//__/\_/\/\_//_____//__|/  /  
 * * * * *  \  | /____/   * * * * * * *         / /    
   \_____,   \ |        ... * * * * * *         //    
 * |\\\\\\/   \|        .@@..* * * * *          /     
  * *__/*/* * *         .@@@@.. * * *                  
  __",_/ * * * *         .@@@.!. * *                   
\/*_*\ ____,  * *        .@@.!!!. *                 *  
|\\\\\\\\\\\/  * *        ..!!!!!.               * * * 
    * * * * * * * *       .!!!!!!.   ......   * * * *  
       * * * * * * *     * .!@@!!....!!!!!!..  * * * * 
iOS       *  ...* * *    *  .!@@.@.@@!!!@@@!!.  * * *  
           ...MM.* * *   * * ...@.@@@@!!!!!@!!.  * * * 
          .mmm.MM.* * *  *  *  ..@@@@@!..!!...  * * *  
         .mmmmm....* * * * *    .@@@@!.@@.!!.  * * * * 
         .mmmmm.MMm.* * * * * *.@@@@..@@@.!@. * * * *  
 * * *...Mmmmmmm..m. * * O * * .@@..%..@%.!@.. * * * * 
  * ..MM.Mmm%@@@mm@.* * * * *   ...@%..@.!..!.         
 * .m.MM.Mm%@@..%.@.   * * * * * .%%%%%%.!.!.@.        
  .mmm.MM.m%@@..%.@. ... *  * *  .%....%..!.@@.        
 .mmmm.MM.m%%@@@%@%..mmm.*   * *  .%%%%.!!!.@@.        
 .mmm. .MM.m%....%. .mmm.*    * *  ........@@@.        
 .mmm. .MMM.%%%%%.M..mmm.*     * ..@.!!!!..@@.         
  ...  .mMMM.....MMMmmm. *     ..@@@@.!..!!.@.         
 *  .. .mmmMMMMM.MMmmm.  *    .@@@@@@.!@@@!!.. * *     
   .mm..mmmmmmM. .Mmm.   *     ..@@@@.!..!!..@. * * *  
  .mmmm..mmMMM.   ...  * *       ..@.!!!!..@@@@. * *   
 .mmmmmM..mMMMM.  * * *  *      .@@........@@@@!. * *  
 .mm.mmMMM..MMMm.* * * * *     .!!@@@.   * ..@!!!. *   
  ....mMM. .mmmm. * * *  *    .!!!!.  * * * .!!!!.. *  
 * *  ...  .mmm... * * * *  ..!!!!!.   * * * .!!!!!..  
  * * * * .mmmmmmm. * *  * .!!!!!!!!.   * * .!!!!!!!!. 
 * * * *  .........* * * * ..........    *  .......... 

                       MEGA MAN 2 
            for iOS (iPod/iPhone): A Guide
             Version 1.1 - March 29, 2001

   Mega Man 2, all the characters, themes, and names
       are the intellectual property of CAPCOM

   Series Creator:      Inafune Keiji

   Soundtrack Composer: Tateishi Takashi
                        "Ogeretsu Kun"
   DEVELOPERS:          Tokuro Fujiwara
                        for   CAPCOM

    Some (including the Creator) consider Mega Man
    to be strongly based on "Astro Boy" created by
                                      Tezuka Osamu


[                                                     ]
[ This guide is not an official/licensed publication;]
[ This guide is not for distribution for profit;     ]
[ This guide must only be distributed freely;        ]
[ This guide copyright © 2011 Gabriel Arthur Petrie. ]
[ eyenot@gmail.com                                    ]
[                                                     ]

|[ Table of Contents ]================================|
|[ Guide Version History ]============================|
|[ Intro ]============================================|
|[ Controls ]=========================================|
|[ Basic Play ]=======================================|
|[ Bosses ]===========================================|
|[ Strategies ]=======================================|
|[ Recommended Path ]=================================|
|[ Dr. Wily's Bosses ]================================|
|[ Tips ]=============================================|
|[ Game Version Differences ]=========================|

|[ Guide Version History ]============================|

Version 1.0 (Mar.28,2011)
   ... was full of errors, bad information, and an
   incomplete and bad walkthrough.

Version 1.1 (Mar.29,2011) 
   The biggest difference here is that I closed up the
   width of the text column, so that it's easier to see
   it all (without scrolling) in an iPod. And some
   characters aren't "real" fixed-width in iPod, and
   those had to be replaced.

   I went back through the game and came up with an 
   "ultimate path", which strikes me as the best path 
   laid out by the designers. I also tried to keep it
   relevant to the constraints you play under in the
   original NES version, so I'm pretty happy with it.

   If you came to this guide looking for that path:

     FM -> WM -> AM -> CM -> MM -> BM -> HM -> QM 

   I added even more version differences (the last
   section) and fixed a lot of errors. I also decided
   to be more thorough with the walkthrough. 

|[ Intro ]============================================|

In the year 2009...

CAPCOM released a version of Mega Man 2 that installs 
and runs on your iPod touch. So now you can play this 
amazing 1988 classic action platformer anywhere you go!

Just like Mega Man! Like you absorbed Mega Man's Mega 
Power and now it's ready for you whenever you want! 

That's pretty close to augmented reality!

You might be asking yourself, "why did I pay $2.99 at 
the Apple Apps Store for this game to be on my iPod?"


1. This game woke a lot of people up to the full video
   and audio capabilities of the NES console. The most 
   frequent comment I heard back in 1989 was "it looks 
   so good it's like having Saturday morning cartoons
   except it's a GAME!" And we would play just to hear 
   the music. "Which level do you want to go to? 
   CRASH MAN!" (It's my favorite song in the game.)

2. Because you want to hear the Crash Man song (or any 
   of the many songs in the game that are your own 
   favorite) any time you want, wherever you are!

3. Because you like the original so much and the 
   differences that CAPCOM put in -- like returning to
   boss levels or any Wily level after you beat them --
   make it totally irresistable. Mega Man forever!  

4. This iPod version shows a lot of insight and
   foresight on behalf of the programmers. Things that
   frustrated players in the original game were changed
   or taken out, mostly towards the easier end. The 
   result is instant fun.

|[ Controls ]=========================================|

The built-in help file is pretty straightforward.

You can set the screen to be locked into vertical vs. 
horizontal ("portrait" vs. "landscape") or leave it so
that whichever way you tip the screen it will adapt. 
The game play screen will be the same size either way,
but the controls will be a little bit different. 

In portrait mode, your controls are a traditional 
arcade joystick and two red buttons. Those are set into
a dashboard that has artwork from the game. The stick 
and buttons are set close together, and the two buttons
are exactly side-by-side.

I found the portrait mode controls a little difficult
to get used to, and I usually play with the game locked
into the other orientation, landscape. Here you have a
directional pad (also known as a d-pad or cross-pad) on
the left side of the screen, and two blue buttons set
diagonally next to each other on the right side. 
I found this much easier to use.

In landscape orientation you might find (as I have) 
that holding your thumb on the touch screen isn't very
accurate or fast. Maybe my thumb is getting old. So I
found the controls are very easy to master using the
tips of pointer and middle finger, holding the right 
side of the case between your thumb and ring finger. 

               *           Another way to hold it would       
        A ___  *\          involve putting the ring
      B _(__ o)*o)         finger over the pad and the
       (___o)\ \ |\        thumb underneath. That way
  *********\  \  | |       may be more free-flowing for 
    (__ o)\_)^ ^ >^ )      some people and some qi.       
         \ <        | 
           \_       /
              \( ) | illustration: how a robotic hand
                     might grip the iPod to play this
                     game in landscape orientation. 

You could also hold your thumbs underneath the pad and
all your fingertips on top. Whatever works for you.

The two orientations don't "flip"; in portrait the 
bottom is the same as your case bottom, and in 
landscape the left side is the same side as your case
bottom. This is a little bit of a problem for me since
I play with my headphones in (which, by the way, comes
highly recommended for this game, because it is some of
the best music in video game history) and my left hand
has to get around the headphone jack for my thumb to
reach the d-pad. Easily solved by an L-shaped plug.

The directional control makes Mega Man run to the left
or right, climb up or down, fire one way or the other. 

Most weapons only fire in the direction you're facing.
A few (like Metal Blade) fire up, down, or diagonal. 

You fire weapons by pressing the (B) button.

You change weapons by pressing the (PAUSE) button,  
which is in a different place depending on orientation.
For portrait it's at the bottom right, for landscape it
is at the top right. In the pause screen you use the
pad to move to which weapon you want to use and you 
press (A) button to select it. The weapon "P" is your
normal "Player" weapon (I suppose), the Buster Cannon.

FINALLY, you can jump by pressing the (A) button!! 

(Jump command using another button on the controller is
something invented by Yokoi Gumpei -- who as it happens
also invented the cross-pad or d-pad NES controller.
He invented the concept of jumping back when he was on
the development team for the smash-hit arcade game 
Donkey Kong with Miyamoto Shigeru; one day he suggested
that the character should be able to jump the barrels.
The creator of Mega Man credits the roots of his design
work to Mario from Donkey Kong and to Manga animation.) 

Besides the two orientations, there are also two 
control modes, and the details are covered in the last
section, "Version Differences". 

I recommend playing Classic Mode (and Hard setting). 

As for options, and anything else, there's a great help
file which you can access from the title screen! A very
good thing to install, thanks to the programmers.

|[ Basic Play ]=======================================|

You run, jump, climb and shoot your way through the 
level and at the end you reach a boss (behind a gate) 
that you have to beat. 

When you beat robotic bosses, you absorb their powers.

Some things will appear in the level:

E-Can, a glowing blue can of pure energy. You can carry
up to four of these inside Mega Man, and if you ever 
need to refill your health meter, open the weapons 
screen (Pause) and select the blue dots -- ONCE. You'll
use one E-Can for each time you hit the button, so be 
careful not to tap tap tap tap. I am more or less 
Especially Unsure of the location of all the E-Cans in
the game. Most of them can be passed up and, if you
spend some time, have a little patience, really enjoy
the game and give it your best effort, you will be able
to beat the game without ever using a single E-Can, and
without losing a single life (unless you intendod to).
Even though this is true, grabbing an E-Can makes your
chances of survival much higher!! That means you can
get through the game more readily.

Health Pellet, a blinking black and white ball. 
If you pick one up, it fills up some of your health. 
The bigger ones fill up more.

Energy Pellet, glowing the same color as Mega Man.
This one fills the energy bar for your current weapon. 

The Head of Mega Man, this gives you an extra play.

Try to collect all these things! They also fall at 
random out of defeated enemies.

|[ Bosses ]===========================================|

This is the greatest thing about the Mega Man series: 
you get to choose which order to play the levels in!

In the original, it was a pretty big deal which order 
you  would play the game in. That's because originally,
if you beat any level, you couldn't go back to it. So
the choice you made had a huge impact on what you got
in the game. If you did not get Crash Man early, you
would miss out on short-cuts and items that the Crash
Bomb lets you to get. If you didn't get the mobility
"Items (1, 2, 3)" early, the same would happen.

In this version, though, you get to return to any level
after you beat it and get things you want. It's still
sort of important to follow some loose strategy,
because having the right weapons and items makes it
easier to get through the levels and beat the bosses.
And that is really what the game is all about!

You can beat the whole thing without ever using 
anything but your main weapon (the Buster Cannon) and 
that's how I used to play, but I find it's more fun now
to freely use all the different weapons and experiment
with what effects they have on enemies and bosses. 

That being said, I'll describe the bosses. I don't know
their real stories, there are guides about that, too.
In fact if you want to find a whole lot of stuff about
the Mega Man stories, histories, worlds and everything,
check out the websites at the bottom of this guide. 

The basic idea is that Dr. Wily created these robots to
cause problems, so I'll try to figure out their stories
based on that context.

Bubble Man   ( BM )
   This robot lives under the water. Obviously, it's a
   water proof robot. His own weapon won't work against
   him at all. His weapon is a falling, rolling bubble.
   He stays near a huge waterfall so he must have gone
   to take over a hydropower generator nearby. 

Air Man      ( AM )
   This robot lives up in the sky. He has a fan built 
   into his chest. His weapon is a blast of tornadoes. 
   His world is inhabited by robots that phase in and
   out of dimensions, and is a place with a lot of
   techno-supernatural activity. There are signs up to
   warn people that this is a place with demons.
   It seems like a very taboo place -- maybe he went
   there to command a weather manipulation facility.
Quick Man    ( QM )
   This robot was made to cut things up really fast. It
   lives inside a partical accelerator or plasma fusion
   reactor or something with plasma going on inside of
   it. His weapon is loads of super-fast boomerangs.
   If it's a Tokamak he lives in, then maybe it's Flash
   Man's magnetic tracks that form the fusion torus?
Heat Man     ( HM )
   This robot also apparently lives in a reactor but I
   think it's a fission reactor, because his weapon is
   known as "Atomic Fire". He's encased in a super-
   heavy suit and can actually turn into a stream of 
   fire. Maybe he uses nanotechnology or spirit power. 
   Probably good friends with Quick Man. They must be
   in the city's nuclear power supply to drain energy.

Wood Man     ( WM )
   This robot lives in a metallic replica of a forest.
   There was a book written about that once, that you
   could replace the world with a virtual copy. But the 
   Mecha Forest doesn't have to be made out of fractal
   geometry and digitally stored -- it could be made 
   out of minerals! 

   Could the Mecha Forest become a reality?!
     "Artificial Leaf Could Provide Cheap Energy"
     "Spinning the Sun's Rays Into Fuel"
     Science Magazine, Mar 28 2011

   Maybe Wood Man is there to grab the energy from the
   leaves like ones developed at MIT?

   Anyways, his weapon is the game's purely defensive
   weapon: a spinning shield of leaves! It's also the
   "Green Technology" weapon, allowing you to switch it
   off without spending any energy. This is a major
   difference from the original!   

Metal Man    ( MM )
   This robot lives inside a giant machine full of cogs
   and dangerous moving parts. He throws gears! He's
   pretty slow compared to the other robots, sort of
   like a steam engine compared to a maglev train, or
   a delicate gearworks clock instead of a digital.
   His level has some potentially deadly obstacles.
   He's obviously there to throw a gear in the cogs.

Flash Man    ( FM )
   This robot lives in something that makes Mega Man 
   slide. It looks sort of like an alternating magnetic
   track (like the kind that runs a mag-lev train) and
   like it might be encased in ice. Maybe both! His
   amazing power is the ability to slow down everything
   else but himself! He fires a Super ... machine gun.

Crash Man    ( CM )
   This robot lives in a high tower, so high the top of
   it is in outer space. I'm pretty sure this is a 
   programmer. It lives in a tower made of tangled-up
   spaghetti code pipes and has the ability to demolish
   sections of walls, in order to fix the bugs and
   straighten up the problems. It's his choice whether
   the whole thing crashes or not! That's what it seems
   like, any ways. Or, it's a demolition bot. Whoever
   he is he has excellent taste in music! 

Dr. Wily
   This is the evil genius Mega Man is trying to stop.
   He can corrupt robots and turn them against people,
   or make his own robots and send them to wreak havoc.
   "He's psychotic! I'm not even sure I WANT to know
   what perverse plan his sick, evil brain is capable
   of conceiving. And to think he was once my closest
   confident..." -- Dr. Light on Dr. Wily
   (source: Mega Man the Movie) 

|[ Strategies ]=======================================|

As you might have guessed, some of these robots would
not do well against one another if they fought.

What if Heat Man went stomping through Wood Man's 
forest? Or swam through Bubble Man's watery complex?

Luckily, Mega Man can absorb the powers from the boss 
robots without taking on their weaknesses!

When you beat a boss, you get the weapon from the boss.

If you beat Bubble Man, you get his bubble weapon. You
can then take that to Heat Man and instead of having to
shoot him some dozens of times with your Cannon, you 
can just hit him with a few Bubbles and he'll crack!

Sometimes when you beat a boss, Dr. Light (the Creator
of Mega Man) will show up and install a new Item into
your hardware. These items are for extra mobility, and
they allow you to access places you normally couldn't.

After I go through some strategies for each level and
boss, I'll lay out a few paths that I like to follow 
when I play. I'll use the boss' initials instead of the
whole name, so I can fit the path on a single line.

You'll find your own way, though, which is all the fun.

Something else I'll discuss is Eating. That's what I
call a tactic where you find a good spot with a
regenerating enemy, camp there and destroy that enemy
to fill your health and your weapons' energy meters,
and to earn extra plays. There aren't good places to
eat in every level, so levels that are good to eat at 
will be marked with stars, more stars meaning it's a
better dining experience! :)

    "The tiny metal bird was * * * *!" -- Gourmand
One thing I keep in mind is that a lot of new players
would give up if the first level they go to is one of
the hardest, and they couldn't get through. So one
thing I did was to provide a difficulty rating for each
level and boss, but, you really shouldn't give up. Just
pick a different boss to go after, and if you beat it,
maybe that weapon you absorb will give you what you
needed to beat what you couldn't beat before!

The numbers for difficulty rating are between one and
four (1-4), four being harder and one being easier.
I rate the levels based on annoyances, difficult spots,
and so on, as if the player didn't have any weapons to
use to make it easier. And I rate the bosses based on
how hard they are to beat using just the Buster Cannon.

A final note, when I describe a weapon as "expensive" 
that means it uses more of its energy bar per firing.
"Cheap" ones are the Quick Boomerang and Metal Blade,
which barely use any energy. "Expensive" ones are Leaf
Shield or a full-blast Atomic Fire.

{ Boss (Weakness), Level Difficulty / Boss Difficulty }
{ ITEM # : an item you get if you beat this boss      }
{    *stars if there's an eating spot, 1-4 stars*     }
{   Strategy                                          }

Bubble Man ( MM ), 3 / 1 :
    * * Crab
   There's an easy spot near the end of the level where
   lots of crabs fall down the huge waterfall. You can
   wait around here and shoot them with your Buster
   Cannon to get a few quick supplies.

    * * * Frog
   If you manage to beat Wood Man before you come here,
   then get your Leaf Shield ready because it's time 
   for Frogs' Legs wrapped in Leaves! Or something! 
   When you get to a frog and need to fill up, turn on
   the leaf shield and let it burp machines on your 
   head. You could walk away at this point and come 
   back later with all the extra plays you could want.
   You can also shoot through all the frogs with a 
   regular blast of Atomic Fire or with Metal Blade.

   The Leaf Shield also comes in handy against shrimps,
   but it's an expensive thing to use there. You'd be
   better of pulling out the Metal Blade which is cheap
   and just as effective. As it turns out, the Metal
   Blade is also effective agains Frogs and Bubble Man.

   So, it's a good idea to bring Metal Blade out here.

   This level has a long, submerged passage in it, 
   lined with deadly spiked mines. You will probably
   either land on or jump up into several of them 
   before you get it right. Just keep in mind the 
   spikes are either against walls or else stuck to the
   ceiling. And you can tap the jump button instead of
   holding it down, and make a little frog hop instead
   of a mega leap.

Air Man ( WM ), 3 / 3 :
   ITEM 2 : A hover board that flies in one direction.
    * * * * Bird   
   If you beat Bubble Man or Wood Man, you can come 
   here to easily fill up on little tiny birds. I dunno
   what kind, we'll just say Mecha Ortolan! MEGA YUM!
   When the mama birds approach, turn on the shield and
   reap the rewards. Another way to eat tiny mecha bird
   is to use Bubble Man's Lead. When the mama flies by
   and drops the egg, as soon as you see all the little
   Birds unfold from the egg and start coming toward 
   you, drop a bubble on them and it will get them all.
   If you drop it too soon, a Bird or two that didn't
   fully hatch will get past it. And if you're too 
   late, you get hit by the Birds.

   There are a lot of annoying giant red heads with 
   horns that have gremlins pouring out of their ears,
   and you have to jump on these giant demon heads to 
   get through the level. You can't have come here with
   the Item #2 (the Hover Board) because this is the 
   boss you have to beat in order for Dr. Light to give
   it to you (not in the original you couldn't have.) 
   If you revisit here after beating this level 
   (perhaps to eat Bird) just use the hoverboard from a
   nice, high spot to get past a lot of annoying stuff.
   If you have the Leaf Shield, you can use it here to
   stand still and get your bearings without worry.
   There are some guys riding on clouds throwing 
   lightning at you, and you need to get them off their
   clouds so you can ride those past a huge space 
   without platforms. The best thing to use on these 
   guys is your Leaf Shield -- contact with the shield
   itself destroys them instantly. Another thing to use
   on those guys is your Bubble Lead: wait until they
   are below you and drop the Bubble right on them. 
   Quickly drop a bunch of bubbles and jump after them.

   Some huge blue robots with fans in their stomachs 
   are waiting to try and blow you out of the air when
   you're trying to jump. One of them is placed in a
   really tricky way so that even if you destroy him,
   your backward momentum from his fan could still push
   you far enough back that when you run up again he is
   back again all fresh and new. Leaf Shield is stron
   against them but it's expensive. You could also use
   Flash to stop their blowing, run up close and get
   them with your Buster Cannon. 

   The stompers at the end of the level can quickly 
   destroy you if you aren't very quick with the
   Buster Cannon. You might prefer to use the Leaf
   Shield, again, or Time Stopper to just run past it.

   This level has benefits for you from both the Leaf
   Shield and the Bubble Lead, but you should bring the
   Leaf Shield because it's effective against Air Man.

Quick Man ( FM ), 4 / 4 :
   This level is one of the two most difficult robot
   levels in the game. There are screens where huge 
   beams of plasma cut through very quickly and will 
   destroy Mega Man if he gets touched by them. You 
   have two options: learn how to get through those 
   rooms before the beams cut everything off, or, if 
   you beat Flash Man, learn where the rooms are and 
   turn on the Time Stopper -- no more worries! There 
   is even one room where you have two options where to
   fall, and if you fall on the right side you get an 
   Energy Can, a big Energy Pellet, and an extra play.
   It's on the right-side!

   There are a few big enemies here who could cause a
   lot of problems for you, but luckily they can all be
   instantly dispatched with the Air Shooter (if you
   beat Air Man). Use it on the Crucibles in the dark
   area throwing fire at you and the Walkers carrying
   the Shield Man around. 

Heat Man ( BM ), 4 / 2 :
   ITEM 1 : A hover pad that slowly floats upward.
    * Metal Hamburger
   Want slow food? There are dozens of holes in this
   level hosting Hamburgers -- Metal Hamburgers! They
   move really slowly and follow your position. They 
   also have rotating eyes, so you might not feel great
   about eating them. They are easily removed with your
   regular cannon, just wait for some to come out of 
   the hole and shoot the lead one. There are a couple
   of safe spots to fill up on these guys. You could 
   also pull out the Leaf Shield shield and stand under
   one of their holes and munch on metal salad burgers!
   This is the other most difficult boss level in the
   game. You will run into some places where there are 
   platforms only one block wide, which materialize and
   dematerialise in three phases, and which you need to
   jump on to get through the level and most of which
   threaten to toss you into a huge bottomless pit. If
   I wrote exactly how to get past them all it would 
   require a special little language to describe the 
   phases and probably a little map to read. Just give
   it a shot! You can technically get through it your
   first time if you watch carefully and get ready to
   jump up and land on a block right before it appears.
   If you use Time Stopper to stop the blocks, the 
   problem is that the ones out of phase still aren't
   there. You need basically all of the blocks to get
   through the level, so Time Stopper won't really work
   to get past the dematerializing block parts! 

   One thing that would work well, of course, is the
   Hoverboard (Item #2). You should drop it from a high
   spot so you don't smack into a materializing block. 

   Every time you shoot Heat Man, he closes his shield
   and comes at you in the form of a stream of 
   fire. You can jump over him, but then he tosses fire
   at you and you can only get in one hit at a time. 
   So make it Bubble Lead! He can't stand against it.  


Wood Man ( HM ), 2 / 3 :
    * * More Upset Birds    
   If you brought the Metal Blade, use that against the
   Mecha Monkeys and the birds near the end if they
   give you any trouble. The birds here are not as easy
   to deal with as in the Air Man stage and so I 
   usually don't come here to fill up. Since you're 
   higher up they can run into you, the egg drops are
   shorter, and all the way at the end of the level.  
   And these birds are likely to knock you in a pit.

   There are some fire breathing dogs in this level 
   that are a real pain to get past, probably the 
   hardest non-boss in the game. Well, besides Mega Man
   because no one harder than Mega Man. Mega Represent!
   All you can do is stand near the bottom of their arc
   of fire, jump up when it's coming and shoot when you
   jump. Or, if you brought Time Stopper with you, just
   turn it on while the dog is teleporting in (the same
   way you do, as a blue streak) and sneak past it in 
   that form. You only get one chance to do that, so it
   helps to know which rooms the dogs are in. 

   You will get stuck inside of it and the only way I 
   found to get out is Leaf Shield, but that IS the
   Wood Man weapon! You can't technically have it, yet.
   There are some Rabbits in the level that are really
   dangerous. They shoot Missile Carrots!! Just fire at
   them with the buster cannon or drop bubbles on them.
   You can destroy Wood Man with two well-placed, full
   blast, Atomic Fire balls.  

Metal Man ( MM ), 3 / 1 :
   There are a few places in this level that can be 
   either insanely hard to get through or very easy.
   The first spot is right at the beginning, where big
   crushers pound from the ceiling to the floor in a 
   confined space. You have barely a moment to get past
   them while they're up, and you are trying to keep 
   your balance on a rotating gear. The secret is to 
   tap the pad to balance and tap the jump button to
   hop past the crushers when they are up, but if this
   is too much trouble, beat Flash Man and bring the
   Time Stopper with you. Stop the crushers when 
   they're up and skip past them all. 

   You'll also find the Time Stopper useful in the next
   spot, which is a bunch of Drillers drilling through
   the floors and the ceilings at random in a long, 
   cramped passageway. They have really high stamina
   and usually aren't in front of you long enough to be
   shot through. If you're patient you can just wait 
   for a gap and take it slowly. They will not drill
   through directly above or beneath you (unless they
   were already coming through there). If you just use
   the Time Stopper, you can run straight through here.

   You might as well bring Time Stopper to this level. 
   Those two hard spots can easily destroy you even if
   you're good at the game, because they take patience.

   Just blow Metal Man away with your Buster Cannon. Or
   use his own weapon against him, it's his weakness.

Flash Man, 1 / 1 :
   ITEM 3 : A magnetic lift that quickly climbs walls. 

   This stage can be annoying because you slide around,
   but it's overall very easy. Flash Man is easy, too.
   You can get to this boss with only eight health bars
   and still destroy him using just the Buster Cannon. 

   The level is built like a maze and if you take the
   correct paths you get some items and an E-Can. Since
   I'm directing you here before you get any mobility
   items, I'll let you know: when you get to a room
   with a walker and large Health Pellet, take the exit
   closest to the walker, and you'll be able to skip 
   past a bunch of other walkers and get that E-Can.

   If you end up facing off against Walkers, it'd be
   nice to have the Air Blast, they're weak against it.
   But if you don't, try to take the right path to 
   skip the most of them. 

   As for that last walker, BE CAREFUL! Square off 
   against it with just your Buster Cannon, and then
   take out the Shield man when he moves his shield.
   THEN BE CAREFUL! Don't miss the jumps or you will 
   have to come back and face the walker AGAIN. 

Crash Man ( AM ), 2 / 2 ;
   There are some famous rooms in this level, where you
   have to hop on a platform that is riding on a track,
   and avoid Metal Hamburgers until you can ride it up
   to a ladder out of the room. You can lure the 
   Hamburgers around and slip past them but that 
   doesn't always work. The easy way is to put up your
   Leaf Shield and just ride the platform and not
   worry about the Hamburgers.

   If you come here without Item #1, you'll have a bit
   of trouble if you get to the top of the tower on the
   side where you pick up the E-Can. You'll either have
   to drop down all the way until you can cross over to
   the right side, or, you can pull out Item #2, jump
   and lay down a hoverboard, then jump again from the
   hoverboard and get to the ledge above!
   Crash Man is pretty tough, unless you beat Air Man
   and bring the Air Shooter. Then he's a breeze!

|[ Recommended Path ]=================================|

PATH:      FM -> WM -> AM -> CM -> MM -> BM -> HM -> QM
Also get:  #3          #2                      #1
Weakness:       (HM)   WM    AM          MM    BM    FM
Powers {         FM    WM    WM    FM    WM    WM    FM
useful {  (AM)               #2    #2    MM    #2    AM
in this{  (#1)               FM
level  {  (CM)
Culinary:        *    ****              ***    **
Difficult: 1/1   2/3   3/3   2/2   3/1   3/1   4/2  4/4

This one's pretty straightforward. Flash Man is a piece
of cake to get through, and then you can Time Stop in
a bunch of tough spots. There's a 1up (extra play) you
can get if you have Item #1, but you can get 1ups all
throughout the game. There are crash barriers in Flash
Man's level but they don't really lead any where. 
Wood Man's level isn't so easy, and neither is he. If 
you're persistent you can win, and you have an extra 
E-Can by now. After that the line-up takes out Air Man
and Crash Man in order of weaknesses. Now you have the
Flash and the Leaf Shield to make things easy (and dine
well) and the Crash Rocket to get through some doors, 
all of which (except for the ones in Flash Man) are in
remaining levels. The Metal Man level is easy and 
could've come right after Flash (for the hard spots) 
but there's an E-Can that you would need Item #2 from
Air Man's level to earn without having to sacrifice a 
life in the process. In order of weakness on through 
Bubble Man and Heat Man, then Quick Man. This path will
put the weapons and items you earn to the most use and
you'll rarely find yourself sticking to Buster Cannon! 

Any ways, you can make up your own path! :)

|[ Dr. Wily's Bosses ]================================|

The stages are pretty tough to get through, but you 
should be able to go to Bubble Man stage and eat Frogs
to get all the extra plays you need. The only thing to
really, really watch out for is the holographic level
with the false floors. When you get there (you'll know
it, you'll fall through a floor) try rolling the Bubble
Lead across floors before you step on them, and it will
reveal which sections of floor are false.

Also look out for a room where you'll have to go up 
against all of the robot bosses, again, in one level.
That means you won't get a health and weapons refill as
you're used to. Each robot drops a large Health Pellet.
It doesn't matter what order you face them in, because
you're already well-equipped to deal with any of them!

Besides those difficulties, Wily's stage has some 
bosses that are nothing like what you faced so far.

First there's a dragon. It's hideously hard to beat 
compared to everything else in the game. And in the 
iPod version, it moves so fast you can barely tell 
what's happening. Just focus on not getting knocked off
the platforms and staying on the top one and shooting
the Dragon in the head. Use the Quick Boomerang to do 
the most damage in the shortest time.

Then there is a room that comes alive and tries to 
crush you. If you use the Boomerang again, it gets rid
of them the Quickest. They also speed up each time they
come after you, so you have to be careful. They do a 
lot of damage if they crush you when they're forming
together each new pair. If you want to get through them
even faster, use Bubble Lead, but you will have to get
close to use it (and might get struck).

Then there's a giant tank with a giant replica of Guts
Man (from Mega Man 1) built into it. Just jump up on 
the tank and smash its forehead with Quick Boomerang.

You'll run into a room with a lot of walls and a lot of
globes. Equip the Crush Rocket and take down only the 
walls that are really necessary, because you'll want
the rest of the Crush energy to easily destroy the 
globes (one hit each). If you use a couple of your Item
#1, you can get around some of the walls and save some
of that energy. They'll shoot you no matter where you 
are, at timed intervals, so hurry up.

Shoot the space ship in the front with whatever's 
strongest, then when you see Dr. Wily flying it in the
cockpit window, shoot the window with Buster Cannon. 

Use your Bubble one more time against the Alien 
creature, it is actually the only thing that hurts it.

|[ Tips ]=============================================|

-- If you're low on health or energy and need it to get
   through the level, find someplace where there are 
   easy enemies that you can get to re-appear after you
   beat them, and keep beating them and collecting what
   they leave behind.

-- Try different weapons on the different enemies and 
   find out what works best and what's a good idea to 
   bring through that level. 

-- Don't Panic!

-- Be GREEN! If you need to use the Leaf Shield but it 
   is low on Energy, instead of throwing it away, just 
   switch it off when you're done using it. It'll 
   literally help you save the planet!! 

|[ Version Differences ]==============================|

The game isn't exactly like the NES console version.

First of all, you can select a different style of 
controls. If you want to, you can turn off "Classic 
Style" and control your Mega Man with a totally 
different set of physics. Instead of your jumps 
following parabolic curves, Mega Man will jump only 
straight up or diagonally, and will move more or less 
like he's under water. You can still change his 
direction while he's in the air. Some jumps that only 
take a quick tap to make will require holding the 
button a bit longer, especially if they are wider jumps
since he's not following a curve, he's going up at a 
45-degree angle. It's a little easier in some ways to 
play like this on your iPod touch, but the classic 
hasn't given me problems (in landscape orientation).

Second of all, you can return freely to stages you've 
already beaten and they always have all their items 
intact. And, once you've beaten all the bosses, you can
freely go back and forth from Wily's stages to the boss
screen. And, you can also choose and return to any Wily
stage after you beat it. All of this is intact until 
you beat the last Wily stage, then everything gets 
reset and you have to start a new game. 

Third of all, there's no more password. Instead, the 
iPod will store your progress. When you play, you 
choose to start a new game or to continue from the 
ongoing one. Tres chic!

You can exit any level at any time.

When you start your game, every time, you get to choose
which difficulty level to play in, right off the bat.
Easy, normal, or hard.

The songs don't loop the same, and there's a little 
pause when they loop. But they still sound the same!

Extra plays are much more numerous.

Many enemies don't show up where they used to.

The weaknesses and invulnerabilities for regular 
enemies aren't all intact. Some neat things are still 
there: for instance, if you shoot the hermit crabs with
the Metal Blade, their shell will still come off, but 
Leaf Shields don't bounce off Frogs. 

Speaking of frogs, the little things that Frogs burp 
out (tiny Frogs?) don't jump in a perfect arc every 
time. They jump different ways and no longer can jump
clear over Mega Man with the Leaf Shield running. And
the Frogs don't burp to the right from the mouth, they 
end up burping from behind instead. 

Many enemies move slightly differently than original.

The metal hamburgers aren't as numerous or as fast. 

The metal hoppers aren't as fast. 

Some enemies move extremely fast compared to the 
original game. The first Wily stage boss is really, 
really fast. The Shrimp are pretty fast. Some other 
enemies move faster, too.

The Wood Man weapon doesn't behave the same. You can 
only shoot it up if you climb up or down a ladder, and 
you can't shoot it down.

You can "switch off" the Leaf Shield by going back into
the pause screen while it's running (in the original,
you were frozen out of the pause screen while using the
shield, to force you to spend energy on it).

The Electric Toothpaste Dispensers will only dispense 
their wiggly, blue electric toothpaste to the left, 
not both sides.

The secret attack against Quick Man doesn't quickly 
drain between half to all of his health in one tap. 
It slowly drains exactly half of it. 

The Mecha Monkeys seem a bit slow to act.

The stack of barrels with eyes can take damage in any
barrel, not just the one with eyeballs.

The Scrubbing Bubble Slinkies go haywire next to you 
but for some reason do not actually strike you if you
are on the left, while it still hits you on the right.
     ___  /_ 
  __",      ===                                               
 /*_*\       ===    
 \\\\\      ===

|[ Websites of Interest ]=============================|

MMKB, The Mega Man Knowledge Base

The Mega Man Homepage

The New Mega Man Site at CAPCOM

Mega Man (CHARACTER), at WikiPedia.Org

Ultimately, Mega Man is a character who is the creation
of prominents Japanese artists and programmers. Where 
the past or future and all truth of Mega Man lies is in
the imagination of his creators. 

But I am sure the interest of the creator of any video
game lies in the fantasies of the human race, and of 
the players of the game, and of other artists.

So Mega Man as a game is worthy of interpretation by
YOU, the player, as any set of symbols and meanings.

That means Mega Man is truly a work of art!

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