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An epic adventure in a city of thieves, traps, and magic. Start your adventure here, or continue from Sorcery! Part 1."Bigger, better, stronger", 4.5/5, Editor's Choice (148Apps)"I love this app", 5/5 (Pocket Tactics)Praise for Sorcery! Part 1:-- "You should choose to own this adventure" (Eurogamer) -- "Inkle's adaptation of Sorcery! takes the genre to a whole new level" (Kotaku) -- “Imaginative, funny, and moving” (The Sunday Times) -- "This is some of 2013′s best interactive storytelling" (IGN) -- "Beautifully realised ... this gripping tale has us well and truly hooked" (Gold Award, Pocket Gamer) -- "Incredibly impressed" (Touch Arcade)-- "You simply must play Steve Jackson's Sorcery! It really is just that good. 100%" (Gamezebo)Now: dare you journey into the Kharé: the Cityport of Traps, a town of thieves and murderers on the brink of destruction?+ Fully interactive story written on fly around on your actions and choices+ Plot your own path down every street of the hand-drawn 3D city map+ Go down into the sewers, aboard ship, or inside buildings with new interior maps+ 3D spell-casting system: cast over 48 spells, with weird and wonderful story-changing effects+ New gambling game: can you outwit the citizens of Kharé at Swindlestones?+ Over thirty different monsters to fight with our unique strategic combat + More than double the content of Part 1: over 300,000 words, with 10,000 choices, and every one is remembered+ Play as a male or female hero+ Start your adventure from here - or load your characters from Part 1Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn?From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle. The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is description on the fly based on how you play. Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast)."Kharé: Cityport of Traps" is Part 2 of 4. Part 1 is out now and Part 3, "The Seven Serpents", is coming April 2014.