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FAQ/Strategy Guide by phazer

Version: 1.37 | Updated: 11/09/11

==============================================================================
                             Hot Springs Story
                      developed by Kairosoft Co. Ltd
                         released 28 February 2011

                            FAQ/Strategy Guide
                                 by phazer
                   Current version: 1.36 as of 15 May 2011
==============================================================================

"Well, hello there!"
"I'm here to help you make this the best hot springs inn Japan has ever seen!"

==============================================================================
TABLE OF CONTENTS
==============================================================================

Introduction ----------- [HSS.IR]
Basics ----------------- [HSS.BA]
Events ----------------- [HSS.EV]
Strategies/Tips -------- [HSS.ST]
Facilities ------------- [HSS.FA]
Items ------------------ [HSS.IT]
Scenery ---------------- [HSS.SC]
Investments ------------ [HSS.IN]
Targets ---------------- [HSS.TA]
Guides ----------------- [HSS.GU]
End-game --------------- [HSS.EN]
Layouts ---------------- [HSS.LA]
Future Updates --------- [HSS.FU]
Version History -------- [HSS.VE]
Credits ---------------- [HSS.CR]
Contact Information ---- [HSS.CI]
Legal ------------------ [HSS.LE]



==============================================================================
INTRODUCTION [HSS.IR]
==============================================================================

Hot Springs Story is a Simulation game released on the iPhone/iPod Touch/iPad 
by developer Kairosoft Co. Ltd, makers of Game Dev Story. This time round, 
you manage a Hot Springs Inn, where you can build facilities, attract guests, 
expand your land... The list goes on. The game "ends" after 15 years, where 
your Clear Points will be calculated, but you can continue playing after that.

I originally wanted to write up a guide for the Investment "tech tree" as I 
often found myself wondering what the requirements for certain items/targets 
were. Along the way I ended up experimenting with the game mechanics, such as 
scenery, so now I'm writing a guide on the key gameplay features. Some parts 
of the guide (or maybe all?) may tend to be rather verbose, do bear with me 
if that's the case. :X

HOWEVER, I feel that a lot of the fun comes from figuring out what to do 
yourself, so if you've only just started, you might want to try things out 
and experiment with the game instead of looking at this guide straight away 
(especially regarding the layouts).


For reference, the x-axis (left/right) will be along the front gate, the y-
axis (up/down) will be where your future side gates will be. All prices are 
in terms of Yen (you can change it to dollars in the Settings), but for 
convenience I'll list them in the guide as $. In the game, 100 Yen = $1.

ALSO, for all/any points to be confirmed/verified/revised/whatever, check the 
Future Updates section for a consolidated list. Mostly for the stuff in 
Items/Investments section. I'll include the information inside their 
respective areas as well, but the Future Updates section will serve as a 
glossary of sorts.



==============================================================================
BASICS [HSS.BA]
==============================================================================

You start off with a 12x9 inn, along with a Bath (M) (men's bath), 2 Tatami 
Rooms, a Vending Machine and several decorations, along with $500,000. If you 
start running low on money (~$40,000), the game will provide you with an 
additional $150,000. The game will deduct a maintenance fee every day, so 
only build what you need. This also applies later on in the game, when your 
maintenance fees can be $100k or more. The game doesn't penalize you (e.g. 
game over) for being in the red though. I've had -$300k and the game still 
went on. But that was just for testing, if you ever reach that point you'll 
probably be better off starting over...

As you begin new tasks (e.g. building facilities, placing floors etc.) the 
game will brief you about them. There's also a (lengthy) Help section under 
System > Help. You can just skip through it as you will learn about the 
gameplay as you playthrough, but if you're going to read through this guide, 
you have probably read through it already. That or you wouldn't mind reading 
through it, since it's probably 1000 times shorter than this guide. 

Anyway, in this game, you will have guests which are coined as "Targets". You 
start off with Student, Housewife, Biz-Man, Biz-Woman and Antique Dlr, and 
unlock additional ones through investments. Check out the Investments and 
Targets sections for more information. Generally, you unlock new targets by 
getting 30 (it is usually 30, but it may vary) Popularity in a certain 
target, which will open up an investment opportuniy to unlock a new one, and 
the chain continues. Your Inn Popularity (which determines the number of 
guests which will visit your inn) starts off at 15, and increases with the 
popularity level of your guests, so always work on increasing them and 
unlocking new targets.

Likewise for facilities, generally you will unlock them through investments, 
most of which involve inviting guests over to your inn, and if the "Pass" 
your inn (i.e. obtain enough satisfaction during their stay), you will unlock 
a new facility. For more information about the unlock criteria of the 
investments and the "Pass" mark of the guests themselves, check the 
Investments section. For the Western Room and Massage Chair, you will be able 
to unlock them by buying their upgrades in the store.

Scenery (or decorations as I will usually refer them to) are typically 
unlocked by buying several of each. Again, refer to the Investments section. 
For scenery effects, check the Scenery section. As will be mentioned, it is 
important to keep your Scenery high in the game.

In Year 1 Month 6, you will be able to enter your first guide ranking 
contest, following that you will be able to enter, and have the results 
announced, in Months 3 and 9 of every year. For more information, refer to 
the Guides section.

In Year 1 Month 7, the store will be open for you to buy various consumables 
(used to upgrade facilities) and decorations (besides Pine Tree and 
Hydrangea, you will have to buy them from the store, before they will appear 
in your inventory, after that you have to spend more money again to place 
them in your inn). When you buy an item, the next one will increase in cost. 
Besides items, you will be able to purchase Land Deeds and upgrades. Refer to 
the Items section for details.

In Year 1 Month 11, the Mayor will visit you and unlock the opportuniy to 
carry out investments. At this point everything else is pretty much up to you 
to unlock yourself. 

For general tips and strategies to get you started (and also for later parts 
of the game), refer to the Strategies/Tips section below.



==============================================================================
EVENTS [HSS.EV]
==============================================================================

There are pretty much only 3 events in HSS:

Voting Results - Months 3 & 9
In the month beforehand, at 12 PM (or 0:00 PM as shown in-game) there will be 
a message saying that the results will be announced next month. Although the 
vote count will be removed then, the game will still count votes. Results 
will be announced at 12 PM the following month, and you can apply again. Read 
more in the Guides section.

Golden Week    - Month 5
At 11 AM the game will prompt you about this. After a while, tons of guests 
will start to come to your inn. Unless you have been building nothing but 
rooms, the guests will usually be able to fill up almost all your rooms (with 
maybe 1 or 2 empty or short depending on inn's popularity and number of 
rooms). You'll want to have enough rooms to accommodate everyone. Eventually, 
as you progress, you'll be able to earn enough money from the guest for that 
one day alone to cover the building and maintenance.

Others:
At 12 AM (or 0:00 AM) every day, the game will deduct a maintenance fee. The 
game will also auto-save then, and store inventory will re-stock (depending 
on your game progress). Guests will start to go back to their rooms to sleep, 
but will finish up whatever activity they are doing. When all the guests are 
sleeping the game will speed up to 9 AM, when guests start checking out/going 
about their activities if they're staying on. New guests will start checking 
between 12-5 PM (may extend as the game progresses).

There's also the "end-game" at Year 16 Month 3, check the End-game section 
for more details.



==============================================================================
STRATEGIES/TIPS [HSS.ST]
==============================================================================

Here are some general tips and strategies when playing the game. I might 
repeat some of my comments in previous sections. If you didn't want to read 
through everything else, here's the key points. :P

Starting tips:

- Always work on improving your scenery, it helps to boost your facilities' 
popularity and price, and you will need it for the Relaxing Springs Guide.

- Scenery effects depend on the facility placement. You'll get the full 
effects of a decoration if you place it right next to a facility, and half if 
placed diagonally. For the full details, check the Scenery section.

- Compatible facilities (e.g. Room and Vending Machine) give 0.5 
compatibility bonus to the listed facilities per effect (in this case, 0.5 to 
both). The placement of facilities to get maximum compatibility is not as 
important as having high scenery and bath effects (which generally adds more 
to compatibility, and furthermore the bonuses cannot get reduced). For more 
details, check the compatibility list under the Items section.

- As mentioned, build your facilities and flooring such that there is a clear 
path from the entrance. Having different sections catered to different groups 
will help to reduce walking distance/time, so the guests can visit more 
facilities in their stay and spend more.

- Advertise does not seem to help as much in the early years when your Inn 
Popularity is low. You'll be better off spending the money elsewhere. Only 
start Advertising when you have higher profits, maybe $100-150k a month.

- Try to get Rank 1 in the Glamour Springs guide early (shouldn't be too 
difficult, you can probably get this around Year 3 or so), this gives you the 
Glamour Seed which gives +1 base compatibility to Females for the facility 
you use it on. I suggest using it on the female bath, which will help to 
increase the satisfaction guests get from using it. 

- Use Milk on Bath (W) to get LV1 Silky Smooth.


Mid-game/general tips:

- You are meant to remove parts (or all) of your inn and re-build it as and 
when necessary: when you unlock new facilities, decorations etc.

- Allocate different sections of your inn to cater to different groups: 
Male/Female, Youth/Adults/Seniors. These include Bath Effects and compatible 
facilities. It's better to separate them then trying to squeeze all the bath 
effects together. It's possible, but you'll only get 1-2 levels. Unless you 
somehow manage to find an insane layout that lets you get 3 levels of 
everything, do let me know. :P

- That said, you can use the Fame and Glamour Seeds (by getting Rank 1 in the 
Top 100 Springs and Glamour Seed guides respectively) to boost the 
compatibility of your baths. The Fame Seed gives +1 to Jacuzzi, Spa and 
Springerade/Silky Smooth, so you'll only need to get 2 more levels each, if 
you're looking to max out various effects on one bath. The Glamour Seed adds 
+1 compatibility to all Female age groups, making it easier to max the 
compatibility rating. 

- Whether you want to improve Male/Female baths separately, or do so by age 
groups, it's up to you, feel free to experiment. That's what makes the game 
fun anyway. :D

- When your inn starts becoming popular, make sure to build additional 
Front/Side gates and Receptions to facilitate the entry of guests. This is 
especially important during Golden Weeks (Month 5) and when you Advertise. If 
you don't have more entry points guests may end up checking in at 11 PM, go 
to sleep, and check out again the next morning without visiting the other 
facilities. Sure, they still spend money on Rooms, but they could've spent 
more money visiting other facilities as well.

- Regarding those who stay for more than 1 day: their benefits are that they 
won't have to check in again, which saves time from the queuing, if any, and 
walking from the entrance to their room. However, they will only pay for 
using Rooms on the first day, so don't just spam Price Seeds on Rooms.


Post-game tips: 

- For the Large Baths, which are 2x3, scenery bonuses are only applied to the 
left-most 2x2 portion of the bath:
BBX
BBY
If you place decorations where their 2-tile perimeter only covers the XY 
areas, you won't get the scenery bonus. This applies to facility effects too, 
or namely the placement of facilities to get bath effects. And on the subject 
of Large Baths, the only entrance it has is on the X-tile, so you only need a 
clear path to that, either from the top or to the right.

- Regarding the carrying over of Bath effects (refer to the End-game 
section), equivocal suggests: 
1) Obtaining the Large Bath in the first playthrough, doesn't matter if you 
get it after Y16M3 since it'll still carry over. If you do manage to get it 
before that, you can start applying bath effects to it.
2) Large Baths get carried over in the second playthrough from the start, so 
just build it and start applying bath effects (refer to equivocal's layout in 
the Layouts section). Also, use Fame Seed on either the female or male bath.
3) Same as above, but use the Fame Seed on the other bath.
In this way you can have both the Large Baths with max effects, and instead 
of having other facilities to obtain the effects you can place decorations to 
boost their Scenery. Also that frees up the Ponds for you to get Forever 
Young on regular baths, or you could also use them for their huge Scenery 
bonus.



==============================================================================
FACILITIES [HSS.FA]
==============================================================================

There are three types of items in the Build Menu: 1) Environmental, or 
decorations, as I'll refer them to. 2) Facilities, but for convenience I'll 
refer to all buildings as such. 3) Stores.

----------------------------------
Environmental | Cost   | Scenery |
----------------------------------
Floor         | 2000   |    --   |
Stone Floor   | 2000   |    --   |
Pine Tree     | 10000  |    6    |
Hydrangea     | 12000  |    6    |
Natural Stone | 14000  |    10   |
Azalea        | 16000  |    12   |
Lantern       | 18000  |    13   |
Bamboo        | 22000  |    16   |
Maple Tree    | 24000  |    18   |
Plum Tree     | 26000  |    18   |
Pond          | 100000 |    26   |
Front Gate    | 50000  |    --   |
Side Gate     | 50000  |    --   |
----------------------------------

For a detailed list of scenery bonuses and changes in seasons, check the 
Scenery section. 

All Popularity (Pp), Price (Prc) and Scenery (S) values are base values 
without any bonuses. For the Compatibility values, .5/1 refers to half or one 
full heart. 

M = Male, F = Female, Y = Youth, A = Adults, S = Seniors, G = Groups

--------------------------------------------------------------------------
Facilities     | Cost  | Pp | Prc  | S | MY | MA | MS | FY | FA | FS | G |
--------------------------------------------------------------------------
Tatami Room    | 15000 | 15 | 4000 | 3 | 1  | 1  | 2  | 1  | 1  | 2  | 1 |
Western Room   | 15000 | 15 | 4000 | 3 | 2  | 1  | .5 | 2  | 1  | .5 | 1 |
VIP Room       | 30000 | 18 | 5200 | 5 | 1  | 1  | 1  | 1  | 1  | 1  | 1 |
Tea Room       | 33000 | 28 | 1200 | 4 | .5 | 1  | 3  | .5 | 1  | 3  | 1 |
Vending Mchn   | 10000 | 4  | 800  | 2 | 1  | 1  | 1  | 1  | 1  | 1  | 1 |
Massage Chair  | 25000 | 12 | 700  | 4 | 1  | 3  | 2  | 1  | 2  | 2  | 1 |
Bath (M)       | 36000 | 16 | 1000 | 4 | 1  | 1  | 1  | -  | -  | -  | 1 |
Bath (W)       | 36000 | 16 | 1000 | 4 | -  | -  | -  | 1  | 1  | 1  | 1 |
Large Bath (M) | 75000 | 24 | 2000 | 4 | 1  | 1  | 1  | -  | -  | -  | - |
Large Bath (W) | 75000 | 24 | 2000 | 4 | -  | -  | -  | 1  | 1  | 1  | - |
Reception      | 50000 | -- | ---- | - | -  | -  | -  | -  | -  | -  | - |
--------------------------------------------------------------------------

As will be mentioned in the Scenery section: Large Baths are 2x3, scenery 
bonuses are only applied to the left-most 2x2 portion of the bath:
BBX
BBY
If you place decorations where their 2-tile perimeter only covers the XY 
areas, you won't get the scenery bonus. This applies to facility effects too, 
or namely the placement of facilities to get bath effects. The only entrance 
it has is on the X-tile, so you only need a clear path to that, either from 
the top or to the right. Large Baths allow 2 people to bathe at the same 
time, but only 1 person can be at the X spot at any time for changing. If you 
have a lot of guests queueing up it'll pretty much be the same as using a 
standard bath. By the time one guest finishes changing to go out while the 
next changes to go in, the other guest would've finished bathing already, so 
essentially you'll only have 1 person bathing at a time. Also, Large Baths 
can't be used by groups unless they have the Fast Friends effect. (thanks to 
equivocal for confiming the effect!)

---------------------------------------------------------------------------
Stores        | Cost  | Pp | Prc  | S | MY | MA | MS | FY | FA | FS |  G  |
---------------------------------------------------------------------------
Restaurant    | 30000 | 3  | 1000 | 3 | 1  | 1  | 1  | 1  | 1  | 1  | 1   |
Souvenir Stnd | 35000 | 6  | 1000 | 3 | 1  | 1  | 1  | 1  | 1  | 1  | 1.5 |
Arcade        | 32000 | 22 | 2200 | 2 | 3  | .5 | -  | 3  | .5 | -  | 3   |
Reading Room  | 34000 | 32 | 600  | 4 | 1  | 1  | 1  | 1  | 1  | 1  | .5  |
Pachinko Mchn | 22000 | 4  | 2800 | 1 | 3  | 3  | 2  | 1  | 2  | 1  | -   |
Salon         | 42000 | 24 | 2400 | 3 | -  | -  | -  | 3  | 3  | 1  | 1   |
Karaoke Room  | 38000 | 30 | 1800 | 2 | 2  | 2  | 1  | 2  | 2  | 1  | 3   |
Cafe          | 48000 | 20 | 2800 | 4 | 3  | 3  | .5 | 3  | 3  | .5 | -   |
Fortuneteller | 0     | 32 | 1400 | 3 | 1  | 1  | 1  | 3  | 2  | 1  | 2   |
Ping Pong Tbl | 50000 | 30 | 3000 | 3 | -  | -  | -  | -  | -  | -  | 3   |
---------------------------------------------------------------------------


Here is a list of compatible facilities and effects:

-------------------------------------------------------------------------
Facility      | Facility      | Effect                                  |
-------------------------------------------------------------------------
Room          | Pachinko Mchn | Room: All down                          |
Room          | Karaoke Room  | Room: All down                          |
Room          | Massage Chair | Room: Adults up, Seniors up             |
Room          | Cafe          | Room: Men up                            |
Room          | Fortuneteller | Room: Women up                          |
Room          | Vending Mchn  | Room: All up                            |
Tatami Room   | Tatami Room   | All up                                  |
Tatami Room   | Tea Room      | Tatami Room: Adults up, Seniors up      |
Western Room  | Western Room  | All up                                  |
Western Room  | Restaurant    | Western Room: All up                    |
Souvenir Stnd | Western Room  | Both: Youth up, Others down             |
Souvenir Stnd | Vending Mchn  | Both: Youth up, Adults up, Groups up    |
Pachinko Mchn | Arcade        | Both: Men up                            |
Pachinko Mchn | Tea Room      | Both: All down                          |
Pachinko Mchn | Pachinko Mchn | Both: Adults (M) up                     |
Massage Chair | Salon         | Both: Women up                          |
Cafe          | Karaoke Room  | Both: Adults (M) up, Seniors (M) up     |
Cafe          | Reading Room  | Both: Adults (M) up, Seniors (M) up     |
Cafe          | Arcade        | Both: Adults (M) down, Seniors (M) down |
Salon         | Fortuneteller | Both: Women up                          |
Salon         | Pachinko Mchn | Both: Women up                          |
Vending Mchn  | Ping Pong Tbl | Both: All up                            |
Vending Mchn  | Arcade        | Both: Youth up                          |
Tea Room      | Reading Room  | Both: All up                            |
Tea Room      | Restaurant    | Both: All up                            |
Reading Room  | Karaoke Room  | Both: All down                          |
Reading Room  | Pachinko Mchn | Both: All down                          |
Ping Pong Tbl | Arcade        | Both: Groups up                         |
Room          | VIP Room      | Room: All up                            |
Tea Room      | VIP Room      | Tea Room: All up                        |
Vending Mchn  | VIP Room      | Vending Mchn: All up                    |
Massage Chair | VIP Room      | Massage Chair: All up                   |
Restaurant    | VIP Room      | Restaurant: All up                      |
Souvenir Stnd | VIP Room      | Souvenir Stnd: All up                   |
Arcade        | VIP Room      | Arcade: All up                          |
Reading Room  | VIP Room      | Reading Room: All up                    |
Pachinko Mchn | VIP Room      | Pachinko Mchn: All up                   |
Salon         | VIP Room      | Salon: All up                           |
Karaoke Room  | VIP Room      | Karaoke Room: All up                    |
Cafe          | VIP Room      | Cafe: All up                            |
Fortuneteller | VIP Room      | Fortuneteller: All up                   |
Ping Pong Tbl | VIP Room      | Ping Pong Tbl: All up                   |
-------------------------------------------------------------------------

About compatibility:
By placing a facility that is compatible to another at most 2 tiles away, 
either one or both of the facility's compatibility with the specified (all 
means all age groups for both genders) group will increase by 0.5 (seen in 
the compatibility menu as half a green heart). Conversely, if an effect goes 
down it'll be by -0.5. This will not reduce the base compatibility though. 

For exmaple, placing a Tatami Room next to a Pachinko Machine with no other 
facilities nearby will not cause the compatibility to drop. Place another 
Tatami Room next to the original though, and the two effects cancel out. 
Place a Vending Machine, and the net effect becomes -0.5 (Pachinko) + 0.5 
(Tatami) + 0.5 (Vending) = +0.5. And if you add another Karaoke Room the net 
effect becomes 0 again. For gender-specific effects, an "All down" effect 
will negate two gender effects. For example, placing a Tatami Room with a 
Cafe (Men up) and a Fortuneteller (Women up) will give +0.5 to both Men and 
Women, but if you put a Pachinko Machine (All down), both gender effects will 
be negated and the Tatami Room will be at base compatibility. Group 
compatibility remains the same as the base cannot be reduced.

The VIP Room will increase the compatibility of all facilities it is placed 
next to, with the exception of Baths. Its own compatibility will not 
increase. 

Effect radius:
Y Y Y Y Y
Y Y Y Y Y
Y Y F Y Y 
Y Y Y Y Y
Y Y Y Y Y
For a facility at F, any other facility in the Ys will be considered "in 
range". The same goes for most decorations (see Scenery section).


Here are a list of bath effects:

Jacuzzi: Seniors up 
1 Vending Mchn, 2 Natural Stones 
Adds +0.5 compatibility to Seniors at Level 1, +1 at Level 2, +2 at Level 3

Spa: Adults Up 
2 Pachinko Mchns, 1 Massage Chair, 1 Lantern 
Adds +1 compatibility to Adults at Level 1, +2 at Level 2, +3 at Level 3

Silky Smooth: Women up 
Use a Milk on the Bath first for one level of effect
2 Salons, 1 Azalea, 2 Natural Stones 
Adds +1 compatibility to Female Youths and Adults, +0.5 to Seniors at Level 
1, +2/1 at Level 2, +3/1.5 at Level 3

Fast Friends: Groups up 
2 Karaoke Rooms, 1 Ping Pong Tbl, 1 Azalea 
Adds +1.5 compatibility to Groups at Level 1, 3 at Level 2, +4 at Level 3
Note: You need this effect on Large Baths (base 0 compatibility for Groups) 
before groups can use them.

In-Crowd: Youth up 
2 Souvenir Stnds, 2 Azaleas  
Adds +1 compatibility to Youths at Level 1, +2 at Level 2, +3 at Level 3

Forever Young: Adults up, Seniors up 
2 Fortunetellers, 2 Plum Trees, 1 Pond 
Adds +1 compatibility to Male Adults and Seniors, +1.5 to Female Adults and 
Seniors
Note: In one playthrough you only have one Pond, so you won't be able to 
increase the effect further. However, when you start a new game after your 
first playthrough, some items are carried over. You will start off with 1 
decoration each in your inventory, including the Pond, so you can have 2. 
Furthermore, if you have the bath effect on a Large Bath before Y16M3 when 
the game ends, the effect carries over to a new game, in this way you can 
have LV3 of this effect. This only applies to Large Bath. For more 
information, check the End-game section.

Springerade: Men up 
2 Cafes, 2 Vending Mchns, 1 Bamboo
Adds +1 compatibility to Males at Level 1, +2 at Level 2, +3 at Level 3



==============================================================================
ITEMS [HSS.IT]
==============================================================================

Here is a list of items that can be bought from the store, separated into 
upgrades and consumables:

---------------------------------------------------------------
Upgrade        | Cost    | Effect                             |
---------------------------------------------------------------
Land Deed I    | 20000   | +1 to top, +2 to left              |
Land Deed II   | 400000  | +2 to top, +2 to left              |
Land Deed III  | 500000  | +1 to top, +3 to left              |
Land Deed IV   | 1500000 | +3 to top, +1 to left              |
Land Deed V    | 2500000 | +4 to top                          |
Massage Chair  | 150000  | Unlocks Massage Chair for purchase |
Western Room   | 200000  | Unlocks Western Room for purchase  |
---------------------------------------------------------------

Each Land Deed upgrade is unlocked by purchasing the preceding one. The first 
one will be available in Year 2 Month 3. Also, purchasing Land Deed II 
unlocks the Landlord target. You may have to wait awhile before he shows up 
though (there will be a pop-up message). Massage Chair is available in Year 1 
Month 9. Western Room is available when Popularity of Youth-grouped targets 
reach a total of 120 (needs confirmation).

-------------------------
Decoration      | Cost  |
-------------------------
Natural Stone   | 30000 | 
Azalea          | 50000 | 
Lantern         | 60000 | 
Bamboo          | 70000 | 
Plum Tree       | 90000 |
Maple Tree      | 80000 | 
-------------------------

Natural Stones are available for purchase when the store opens in Year 1 
Month 7. Azalea is unlocked with the Botanical Garden investment; Lantern by 
having 10 Natural Stones; Bamboo by building 20 Tatami Rooms. Exact 
requirement for Plum Tree is yet to be confirmed as the previous concept of 
unlocking it with 10 Bamboos only is wrong. Maple Trees are unlocked by 
having 10 Plum Trees and Expand Store II (tentative).

--------------------------------------------------------------------
Consumable      | Cost  | Special effect                           |
--------------------------------------------------------------------
Iced Tea        | 4400  | See table below                          |
Green Tea       | 5000  | See table below                          |
Milk            | 6200  | See table below                          |
Honey           | 6800  | See table below                          |
Seaweed         | 5600  | See table below                          |
Mushrooms       | 7400  | See table below                          |
Flower Poster   | 10000 | See table below                          |
Comic Books     | 14000 | See table below                          |
Price Seed      | 40000 | Adds to a facility's Price               |
Popularity Seed | 30000 | Adds to a facility's Popularity          |
Glamour Seed    | ----- | +1.0 Compatibility for Females           |
Fame Seed       | ----- | Improves bath effects                    |
Gourmet Seed    | ----- | +600 price +30 Popularity to Restaurants |
Relaxation Seed | ----- | Adds to a facility's base Scenery        |
--------------------------------------------------------------------

Price Seed becomes available for purchase in Year 2 Month 4; Popularity Seed 
in Year 2 Month 7. Honey is unlocked by the Garden investment; Milk by 
Pasture and Flower Poster by Design Studio; Comic Books by Art Colony; 
Mushrooms by Hiking Course.

All consumables have decreasing effectiveness the more you use them, 
depending on the consumable and facility. The obvious ones are things like 
Iced Tea, Milk etc. which will add to Popularity and Price at first, but 
increase the price slightly after using it multiple times. Popularity Seeds 
can give +10 to Rooms and Baths from the first time they are used until 16++ 
times (that's where I've reached). All items bought from the store will also 
increase in cost as you purchase more of each. For the "cheap" items (Milk, 
Honey, Comic Books etc.), the game suggests what facility to use it on for it 
to be most effective (either Vending Machine, Restaurant,  Stores for the 
Comic Book or Western Room for the Flower Poster), but they can also be used 
on Rooms, Baths and other facilities with varying effect. Most will add a 
decent amount (around +500 Price/+5 Popularity) when used for the first time. 
Some items will deduct Popularity, however. For Baths, it's Honey, for Rooms 
it's Mushrooms.

For the Fame Seed, using it on a bath will increase the Jacuzzi, Spa and 
gender-oriented effect by one (one heart). If you use it on Bath (M), it adds 
to Springerade. If you use it on Bath (W), it adds to Silky Smooth. Using the 
Gourmet Seed on other facilities will result in less bonuses, depending on 
what you use it on. Cafes for example, receive less bonuses than Restaurants, 
but more than Baths. Relaxation Seeds can give between +20 to +35 to a 
facility. I've tested +20 on Pachinko Machines, +30 on most facilities and 
+35 on Baths/Large Baths. This effect increases the base scenery, which means 
it will apply to any/all of that same facility (same as Popularity seeds or 
any other consumable). Since you can only build 1 Large Bath, it would be 
best to use it on Rooms. You could use it on regular Baths too, but you'll 
likely only have a few of them when you have settled on an optimal layout, 
and even less if you use Large Baths. (thanks to equivocal for bringing this 
up too, I had forgotten to test it out)


Item usage effect table (thanks mrmin123!):

----------------------------------------------------------------------------
Facility       | Iced | Green | Milk | Honey | Sea | Mush | Poster | Comic |
----------------------------------------------------------------------------
Tatami Room    |  2   |   4   |  3   |   2   |  2  |  -   |   3    |   3   |
Western Room   |  4   |   2   |  4   |   2   |  2  |  -   |   4    |   5   |
VIP Room       |  =   |   =   |  =   |   =   |  =  |  =   |   =    |   =   |
Tea Room       |  2   |   5   |  2   |   2   |  2  |  2   |   2    |   2   |
Vending Mchn   |  4   |   2   |  4   |   4   |  -  |  2   |   1    |   2   |
Massage Chair  |  2   |   4   |  2   |   2   |  2  |  2   |   3    |   4   |
Bath (M)       |  2   |   1   |  2   |   -   |  2  |  2   |   2    |   2   |
Bath (W)       |  2   |   1   |  2   |   -   |  2  |  2   |   2    |   2   |
Large Bath (M) |  2   |   1   |  2   |   -   |  2  |  2   |   2    |   2   |
Large Bath (W) |  2   |   1   |  2   |   -   |  2  |  2   |   3    |   2   |
----------------------------------------------------------------------------
Store          | Iced | Green | Milk | Honey | Sea | Mush | Poster | Comic |
----------------------------------------------------------------------------
Restaurant     |  2   |   2   |  2   |   4   |  4  |  4   |   4    |   3   |
Souvenir Stnd  |  4   |   3   |  2   |   5   |  2  |  3   |   5    |   3   |
Arcade         |  4   |   2   |  2   |   2   |  2  |  2   |   2    |   2   |
Reading Room   |  5   |   5   |  4   |   2   |  2  |  2   |   4    |   5   |
Pachinko Mchn  |  2   |   1   |  2   |   2   |  2  |  2   |   2    |   2   |
Salon          |  2   |   3   |  6   |   3   |  3  |  4   |   3    |   4   |
Karaoke Room   |  2   |   4   |  2   |   2   |  2  |  3   |   3    |   2   |
Café           |  2   |   2   |  3   |   4   |  2  |  2   |   3    |   2   |
Fortuneteller  |  2   |   4   |  2   |   2   |  2  |  5   |   2    |   2   |
Ping Pong Tbl  |  2   |   2   |  2   |   2   |  2  |  2   |   3    |   4   |
----------------------------------------------------------------------------

The values listed show how many times you can use a particular item on a 
facility/store until you no longer get a popularity increase (minimum of +1). 
= denotes no effect.
- denotes negative effect (popularity decreases).
The item naames should be pretty obvious, but Iced = Iced Tea, Green = Green 
Tea, Sea = Seaweed, Mush = Mushroom, Poster = Flower Poster, Comic = Comic 
Books.



==============================================================================
SCENERY [HSS.SC]
==============================================================================

Each decoration adds a certain amount of scenery to a facility. Some of them 
have increased bonuses in different conditions (e.g. Maple Trees in Autumn, 
Lanterns at night). 

The amount is dependent on the decoration itself as well as the position of 
the decoration with respect to a facility. For 1-tile decorations, there are 
5 positions (represented by Yellow/Yellow-Green/Green/Blue-Green/Blue tiles 
when placing the decoration in-game) which adds different amounts of scenery 
to a facility.

                    Legend: D  = Decoration
B  BG G  BG B               Y  = Yellow, full effect
BG YG Y  YG BG              YG = Yellow-Green, 1/2 effect        
G  Y  D  Y  G               G  = Green, 1/4 effect
BG YG Y  YG BG              BG = Blue-Green, 1/8 effect
B  BG G  BG B               B  = Blue, 1/10 effect

All values are rounded down. So for example, for a Bamboo:

1  2  4  2  1  
2  8  16 8  2
4  16 B  16 4
2  8  16 8  2
1  2  4  2  1

Where the numbers represent the amount of scenery the Bamboo would give to a 
facility if it was placed on it. Here is a list of decorations and their 
associated values:

For reference, Spring = Months 3, 4, 5, Summer = 6, 7, 8, Autumn = 9, 10, 11, 
Winter = 12, 1, 2)

---------------------------------------------------
Decoration             | Base | YG | G  | BG | B  |
---------------------------------------------------
Pine Tree              |  6   | 3  | 1  | 0  | 0  |
Hydrangea              |  6   | 3  | 1  | 0  | 0  |
Hydrangea (Summer)     |  8   | 4  | 2  | 1  | 0  |
Natural Stone          |  10  | 5  | 2  | 1  | 1  |
Azalea                 |  12  | 6  | 3  | 1  | 1  |
Azalea (Spring)        |  15  | 7  | 3  | 1  | 1  |
Lantern                |  13  | 6  | 3  | 1  | 1  |
Lantern (Night)        |  16  | 8  | 4  | 2  | 1  |
Bamboo                 |  16  | 8  | 4  | 2  | 1  |
Maple Tree             |  18  | 9  | 4  | 2  | 1  |
Maple Tree (Autumn)    |  22  | 11 | 5  | 2  | 2  |
Plum Tree              |  18  | 9  | 4  | 2  | 1  |
Plum Tree (Spring)     |  24  | 12 | 6  | 3  | 2  |
Plum Tree (Summer)     |  20  | 10 | 5  | 2  | 2  |
Pond                   |  26  |     SEE BELOW     |
---------------------------------------------------

The exception to this is the Pond, which is a 2-tile decoration. 

2  5  9  9  5  2
3  16 39 39 16 3
6  32 PO ND 32 6
3  16 39 39 16 3
2  5  9  9  5  2

For the usual Yellow, Green and Blue-Green positions, there are 2 different 
values, with the most obvious being that of those directly above/below the 
Pond giving +39 and +9. The Blue-Green spots can give +3 or +5 depending on 
the placement.

Furthermore, for 2-tile facilities on the X-axis (i.e. Baths and Ping Pong 
Tables), if you place them on both the +39 (Yellow) tiles, the scenery bonus 
becomes +52. If you place them on both the +9 (Green) tiles, the bonus 
becomes +12. If you place them anywhere else, the higher bonus will be in 
effect (e.g. placing a Bath to the left of the Pond on the +6, +32 tiles will 
only give +32 scenery). This applies to 2-tile facilities on the Y-axis 
(Souvenir Stands, Baths) as well. If you place them on top of the Pond on the 
+9, +39 tiles, the bonus will be +39. Note that you won't be able to get the 
+52 bonus wherever you place the facility. 

Special mention: For the Large Baths, which are 2x3, scenery bonuses are only 
applied to the left-most 2x2 portion of the bath:
BBX
BBY
If you place decorations where their 2-tile perimeter only covers the XY 
areas, you won't get the scenery bonus. This applies to facility effects too, 
or namely the placement of facilities to get bath effects. And on the subject 
of Large Baths, the only entrance it has is on the X-tile, so you only need a 
clear path to that, either from the top or to the right.


Generally, you will want to have as much scenery bonus on your facilities as 
possible. First off, they provide a bonus to your popularity and price. It 
starts off with every 1 scenery to +1 popularity and every 5 scenery to 
+$100. The bonus starts dropping off when it reaches 25 popularity (25 
scenery) and $2000 (100 scenery), i.e. you will get less bonuses from added 
scenery. Secondly, scenery affects your score when you apply for the Relaxing 
Springs guide. 

Besides decorations, you can increase scenery by targeting certain customers 
who, from time to time, will increase the scenery of the facilities they 
visit. They will be indicated as "Facilities Up" in the Targets menu. These 
include: Illustrator, Noblewmn, Painter, Researcher, Rich Heir and Tea 
Expert. From my own experience, "low-tier" targets like Illustrators and 
Researchers will generally add on to Tatami/Western Rooms, whereas "high-
tier" targets like Noblewmn and Rich Heirs will also add on to facilities 
such as Massage Chairs, Baths etc. 

However, after seeing a forum post I decided to verify this by loading to a 
previous save after the game prompts you saying that XXX increased the 
scenery of YYY by ZZ, here's what I found. There were 4 cases of these which 
occurred, 3 on my first playthrough. Of these, there was only 1 time where 
the scenery did increase as stated. For the other times, there were no 
changes at all. For these, I also re-loaded the game, and for 5 out of 6 
times the bonus scenery prompt appeared again (which may mean that these 
occurrences may be somewhat set to take place), but there were still no 
changes. 

My original theory was that each facility could only have its scenery 
increased in this way once as I had one which was raised previously, but had 
no effect the second time. On my second playthrough though, the first time 
this occurred, there was no actual change to the scenery. Conclusion? Either 
it's glitchy (although I've had no problems with the game so far, same goes 
for its predecessor, Game Dev Story) or there's some sort of unknown mechanic 
involved. Unknown to me, at least. So if you know, or manage to figure it 
out, do let me know!


In conclusion, you should start improving scenery early, and do so throughout 
the course of the game. It'll also make your life easier when you're trying 
to get Rank 1 in the Relaxing Springs guide. For my first playthrough I 
concentrated on getting compatibility bonuses between buildings and bath 
effects, and it took me awhile before I managed to get Rank 1.



==============================================================================
INVESTMENTS [HSS.IN]
==============================================================================

There are a few types of Investments, the common ones being those which 
unlock new Targets, and usually require you to get a certain target up to 30 
Popularity. Another would be Facility/Decoration unlocks, either by inviting 
a guest to stay over for a day/night, or simply by paying for it (as with the 
other Investments). Below is a full list, unless otherwise specified, if a 
target is listed as a criteria, the game requires you to get his/her 
Popularity rating up to 30.

Facility/Decoration-related/Miscellaneous

------------------------------------------------------------------------------
Name                | Criteria           | Cost | Dur  | Unlocks             |
------------------------------------------------------------------------------
Advertise           | Year 1 Month 11    | 50k  |  ND  | More guests         |
Arcade#             | Prgrmmr            | 180k |  2M  | Arcade              |
Architect           | Land Deed II       | 100k |  ND  | Reception, Stone    |
                    |                    |      |      | Floor, Front Gate,  |
                    |                    |      |      | Side Gate           |
Bamboo@             | 10/20 Tatami Rooms | 220k |  1M  | Bamboo              |
Beautician*         | Females = 200 Pop  | 40k  |  ND  | Salon               |
Cafe Owner**        | Manager = 65       | 40k  |  ND  | Cafe                |
Chimpan Z           | Rank 1 in every    |      |      | Large Bath (W)      |
                    | Guide              | 36k  |  ND  | Large Bath (M)      |
Expand Store I***   | Buy 55 Items       | 130k |  1M  | Store upgrade       |
Expand Store II***  | Buy ?? Items       | 500k |  1M  | Store upgrade       |
Famous FT           | Fortuneteller = 40 | 60k  |  ND  | Fortuneteller Store |
Garden              | Year 1 Month 11    | 60k  |  2W  | Honey               |
Kairobot            | 90 Popularity for  |      |      |                     |
                    | every Target       | 120  |  ND  | VIP Room            |
Karaoke Bar         | Announcer = 20     | 320k |  2M  | Karaoke Room        |
Lanterns****        | 10 Natural Stones  | 180k |  1M  | Lantern             |
Library             | Student            | 150k |  2M  | Reading Room        |
Maple Trees^        | 10 Plum Trees and  |      |      |                     |
                    | Expand Store II    | 240k |  1M  | Maple Tree          |
Pasture#            | Yng Family         | 120k |  2M  | Milk                |
Ping Pong           | Yng Family = 50    | 280k |  2M  | Ping Pong Table     |
Plum Trees          | To be confirmed    | 260k |  1M  | Plum Tree           |
Pond^^              | 20 Natural Stones  |      |      |                     |
                    | and 20 Lanterns    | 400k |  1M  | Pond                |
Tea Master          | Tea Expert = 40    | 60k  |  ND  | Tea Room            |
------------------------------------------------------------------------------

(thanks to Sphinxie for the Bamboo criteria!)

ND means the next day at 11 AM. For Advertise, no matter what time you use 
it, as long as it's before 12 AM (or 0 AM), it will be completed in the 
morning the next day.

In Year 1 Month 11, the Mayor will visit you with investment proposals, which 
is when you will be able to start investments.

@ Some people have gotten Bamboo with 10 Tatami Rooms, some with 20, I myself 
included. If you don't get it at 10 just build another 10.

* I've had Beautician unlock with Antique Dlr getting +5 in one case, and Biz-
woman getting +6 in another, in both situations the total Female Popularity 
added up to 204. There was no unlock when Biz-man levelled up instead, so 
this is my theory. Refer to the Future Updates section for more information 
about my testing methods.

** Either Pastry Chef = 45 or Manager = 65. In my game the Pastry Chef 
levelled up to 45, there was nothing for about 1 second, then the Manager 
levelled up to 66, and the investment prompt appeared right after. I also 
completed Famous FT in the morning, but it should depend on either the Pastry 
Chef or Manager.

*** For the Expand Store Investments, I got them when I was buying items. The 
message pops up right after I double-tap on an item to purchase it. For the 
first upgrade I had the investment appear after buying 55 items, including 1 
upgrade (Massage Chair) and various consumables and Natural Stones.

**** After you have 10 Natural Stones (including any carried over from 
previous games, and whether you have them in your inventory or whether they 
are built should not matter, based on the Pond investment), the investment 
will become available 2 months later at 4 PM.

# It either has to be unlocked (i.e. Investment completed giving you the new 
Target), or reach Popularity 20. Since I got these data from my second 
playthrough, I started with a bonus 20 Pop carried over, so I can't be sure. 
I think it should be the former though, as there are other Investments that 
can be accessed simply by unlocking Targets.

^ I have received feedback from a number of users who have unlocked Maple 
Trees without unlocking Plum Trees. At the moment there doesn't seem to be 
any specific (known) criteria, and I can't test it out since for me I 
unlocked it the other way round. In general, you should unlock this with 
Expand Store II and other scenery purchased (Azalea/Natural 
Stone/Bamboo/Lantern). (thanks to Aichon, Anastasia, Michael, siuche and Tim 
for the feedback!)

^^ There have been people who got the Pond investment with 20 Natural Stones 
or Lanterns (be it 10/10 or a combination), but I myself only got it with 20 
each. Before this I had 10/10 but didn't unlock anything for a long time. At 
some point I had 20/19 and after a few more months I bought 1 additional 
Lantern to make it 20/20, and the investment unlocked the following month. At 
that time I had most of them built already, so it shouldn't matter if you 
have them in your inn or inventory. It may be possible that the Pond also 
requires the other plants (Bamboo, Azalea, Maple and Plum Trees) to be 
unlocked. In my first playthrough I had more than 20 Stones and Lanterns 
each, but the investment didn't unlock. At that time I didn't have Plum Trees 
unlocked (which means no Maple Trees either). At one point I just started 
buying loads of everything (I was already in Year 19), after which I unlocked 
Plum Trees, and Maple Trees shortly after that, and at the same time, I 
unlocked Pond as well. But unless you're trying to find the specific 
requirements like me, I suggest you just buy tons of everything. :P

In any case you'll probably unlock it without much problem as long as you 
focus on improving scenery, since you'll be buying decorations when you can. 
The reason why I unlocked it so late in my first game was because I barely 
had any decorations around, and like I mentioned earlier, that gave me 
problems when trying to get Rank 1 for the Relaxing Springs guide.


For the invite-a-guest investments, you'll want to reserve a room that's 
close to as many facilities as possible to reduce the walking time/distance, 
which means that the guest has more time to visit other facilities, and in 
turn increase his/her satisfaction. Generally, your inn layout should be like 
this. Other tips would be to use a Western/Tatami Room depending on their age 
group, use a room with the highest popularity (or scenery, generally they 
should be similar) and compatibility. Once you unlock bath effects, use rooms 
closest to the appropriate bath as they tend to visit the nearest bath. Note 
that if it reaches 12 AM, they will stop what they are doing and return to 
their rooms, be it queuing for a facility outside, or standing at the 
browsing area of a Souvenir Shop getting ready to buy. If you really have to, 
demolish a section of your inn and re-build it with a bath with the 
appropriate bath effect, Western or Tatami Room, and surround it with 
facilities to increase the needed compatibility. You should also put high 
popularity (i.e. those you boosted with items) facilities nearby too, as the 
guest might use them. In any case, I've listed my observations from inviting 
them. __P refers to the Popularity level with all bonuses, _C refers to the 
Compatibility, +__ refers to the satisfaction from usage of the facility. The 
most important facilities are your rooms and baths, unless your popularity 
for the others (e.g. Vending Machine) are really high don't expect to get 
much satisfaction from them.


Architect (Senior, Male)
60P Tatami Room +28 = almost full, Restaurant +26 = full, Bath +26, Vending 
Machine +15, Sleep

You'll have no problems with this one.


Beautician (Youth, Female)
69P Western Room +23, Fortuneteller +11, Room, 58P/1C Bath +20 = Pass, 
Massage Chair, Room, Vending Machine +3, Room, Reading Room +3, Sleep
Failed with 60P Western Room, 58P/1C Bath

This might be tricky since it appears early on. Getting your Popularity for 
Western Room and Bath to around 100 should do the job, unless you have 
Fortuneteller unlocked, which would help. Has to be placed near the Room 
though, otherwise it will either take too much time to walk there and back, 
or she won't visit it at all.


Cafe Owner (Adult, Male)
60P Tatami Room +20, Restaurant +20 = 6/7 of bar filled, Bath +15 = Pass, 
Vending Machine +3, Room, Massage Chair +4, Room, Souvenir Stand, Sleep

Should be fairly easy.


Chimpan Z (Youth, Male)
227P Western Room +25, Souvenir Stand, Room, 232P (LV3 In Crowd effect) Bath 
+24 = 99% full, 70P Vending Machine, Room, 160P Restaurant +12 = Pass, Sleep

189P Western Room +21, Arcade, Room, 198P (LV3 In Crowd effect) Bath +22 = 
Almost full, Vending Machine, Room, Massage Chair, Sleep

You'll probably want to have around 250 Popularity for Room and Bath. You'll 
need even more for the bath if it doesn't have the In Crowd (Youth up) 
effect. This should just barely get you the pass mark, if not another visit 
to a Restaurant/Vending Machine will do the job. If not, either reload or re-
invite. Sometimes you will get 0 satisfaction from a facility on one try, but 
+?? on another.


Famous FT (Senior, Female)
60P Tatami Room +13, 3C Bath +20, Vending Machine, Room, Massage Chair, Room, 
Souvenir Stand, Room, 86P Restaurant +14 = Pass, Sleep

If you have problems just raise the Popularity for your Room and Bath.


Kairobot (Youth, Male)
281P Western Room +22, 381 (LV3 In Crowd) Bath +26 = almost full, Vending 
Machine +2 = Pass, Room, Souvenir Stand, Restaurant, Sleep

Passing mark is 50. I've failed once with the exact same setup, but going to 
the Vending Machine did not give a +2. Having 400 Popularity should be the 
safest bet, otherwise around 300 for Room and 400 for Bath might work. I've 
also failed with:
190P Western Room +17, (LV3 IC) Bath +17, Vending Machine +1, Room, 
Restaurant +6 = 6/7 bar filled, Sleep


Tea Master (Senior, Female)
125P Tatami Room +18, (LV3 Jacuzzi) Bath +14, Vending Machine, 85P Massage 
Chair +8 = Pass, Room, Restaurant +11, Sleep

Shouldn't have too much problem with this. 


You should only have difficulty with Chimpan Z and Kairobot, or if you have 
been upgrading your facilities religiously you might not even have a problem 
with them. By late-game you'll be able to spend on Popularity Seeds and 
decorations with no problem anyway, so just spam Seeds on your Rooms and 
Baths. As mentioned, the problem with Beautician is that she appears early on 
in the game when you might have more difficulty trying to get a Pass.

In general, after checking into their rooms they will visit 1-3 facilities 
before checking into their room again, visit another, checking back, and if 
there's still time, visit another... etc. The satisfaction levels (as with 
those of regular guests I suppose) are random. When I re-load the game to try 
again, checking into the room can give +- 2 difference, and some facilities 
may give 0 on one occasion, but maybe between 1-5 on a retry. So if you're 
off the mark by just a little, you may want to do so.

After you complete Chimpan Z and Kairobot they will also visit you as a 
guest. (thanks to various users for mentioning this)


Targets-related

------------------------------------------------------------------------------
Name                | Criteria           | Cost | Dur  | Unlocks             |
------------------------------------------------------------------------------
Acting School       | Nurse              | 380k | 1M3W | Actress             |
Airport             | Trader             | 420k |  2M  | Nobleman            |
Art Colony          | Illustrator        | 160k | 1M2W | Cartoonist,         |
                    |                    |      |      | Comic Books         |
Art Gallery         | G. Manager         | 360k |  2M  | Painter             |
Big Hospital        | Announcer          | 340k | 1M3W | Nurse               |
Botanical Garden    | Biz-man, Biz-woman | 160k |  2M  | Yng Couple, Azalea  |
Career Change       | COO                | 480k |  2M  | Governor            |
Ceremony            | Rich Heir and      |      |      |                     |
                    | First Lady = 40    | 700k |  2M  | Rich Couple         |
Church              | Yng Couple         | 200k |  2M  | Yng Family          |
Comedy Jam          | Landlord           | 320k |  2M  | Comedian            |
Concert Hall        | TV Host            | 240k |  2M  | Pianist             |
Convention Center   | Cartoonist         | 180k |  2M  | Booth Babe          |
Design Studio*      | Biz-woman = 50,    | 130k |  1M  | Illustrator, Flower |
                    | Garden Investment  |      |      | Poster              |
Develop Resort      | Chairprsn          | 520k | 1M3W | Noblewmn            |
Electioneering      | Rich Missus        | 580k |  1M  | First Lady          |
Famous College      | Actress            | 460k | 1M3W | Chairprsn           |
Fashion Show        | Booth Babe         | 290k |  2M  | Model, +~7 Pop      |
Fishing Grounds#    | Hiker              | 80k  |  1M  | Fisherman           |
FT School           | Antique Dlr        | 40k  |  1M  | Fortuneteller       |
Game Company        | Biz-man            | 80k  |  1M  | Prgrmmr             |
Go National         | Governor           | 550k |  2M  | Legislator          |
Golf Course         | Novelist           | 300k |  2M  | G. Manager          |
Heliport            | COO                | 480k |  2M  | CEO                 |
Hiking Course       | Year 1 Month 11    | 40k  |  1M  | Hiker, Mushroom     |
Hire Secretary      | G. Manager         | 260k |  2M  | Secretary           |
Lavish Party        | CEO                | 600k |  2M  | Rich Heir           |
Law Office          | Model              | 330k |  2M  | Lawyer              |
Luxury Apts         | Lawyer             | 360k |  2M  | Celebrity           |
Magazine            | Pastry Chef        | 200k | 1M3W | Journalist          |
Mansion Land        | Opera Sngr         | 480k |  1M  | Rich Missus         |
Mountain Hut        | Manager            | 180k |  1M  | M. Artist           |
Mountain Path#      | M. Artist          | 180k |  2M  | Old Couple          |
Move Lab            | Prgrmmr            | 150k |  2M  | Researcher          |
Move Large Firm     | Painter            | 420k |  2M  | COO                 |
News Program        | Journalist         | 290k | 1M3W | Announcer           |
Opera House         | Tea Expert         | 300k |  1M  | Opera Sngr          |
Pastry School       | Housewife          | 140k | 1M2W | Pastry Chef         |
Pop Star Debut      | Celebrity          | 420k |  2M  | Pop Singer          |
Smart Venture       | Biz-man            | 90k  |  1M  | Manager             |
Stock Exchange      | Pianist            | 380k |  2M  | Trader              |
Tea Contest         | Fortuneteller      | 160k |  1M  | Tea Expert          |
TV Station          | Researcher         | 180k |  2M  | TV Host             |
Writing Classes     | M. Artist          | 240k |  2M  | Novelist            |
------------------------------------------------------------------------------

* Needs confirmation whether Biz-woman has to be at 30 or 50. Garden is a 
must though.

# It either has to be unlocked (i.e. Investment completed giving you the new 
Target), or reach Popularity 20. Since I got these data from my second 
playthrough, I started with a bonus 20 Pop carried over, so I can't be sure. 
I think it should be the former though, as there are other Investments that 
can be accessed simply by unlocking Targets.

Small notes:
For Hire Secretary, the game does not show a pop-up message as with most 
Investments, instead there is a bubble which shows up at the bottom of the 
screen.
For Move Large Firm, the usual "XXX recommended me" message does not appear.


Tech-tree:

Antique Dlr (FT School) -> Fortuneteller (Tea Contest) -> Tea Expert (Opera 
House) -> Opera Sngr (Mansion Land) -> Rich Missus (Electioneering) -> First 
Lady

Biz-Man -> Prgrmmr -> Researcher -> TV Host -> Pianist -> Trader -> Nobleman
    \----> Yng Couple -> Yng Family
    \----> Manager -> M. Artist -> Old Couple
                           \-----> Novelist -> G. Manager -> Secretary
                                                          -> Painter
                                                                |
                              Legislator <- Governor <- COO <----
                                    Rich Heir <- CEO <---/

                                     Biz-Man
                                        |
----------------------------------------------------------------------------
    | (Game Company)          | (+ Biz-Woman)            | (Start Venture)
    |                         | (Botanical Garden)       |
 Prgrmmr                    Yng Couple *               Manager
    | (Move Lab)              | (Church)                 | (Mountain Hut)
 Researcher                 Yng Family                 M. Artist
    | (TV Station)                                       | 
 TV Host                    ------------------------------------------------
    | (Concert Hall)          | (Mountain Path)          | (Writing Classes)
 Pianist                    Old Couple                 Novelist
    | (Stock Exchange)                                   | (Golf Course)      
 Trader                                                G. Manager
    | (Airport)                                          | 
 Nobleman                   ------------------------------------------------
                              | (Hire Secretary)         | (Art Gallery)      
                            Secretary                  Painter
                                                         | (Move Large Firm)
                                                       COO
                                                         |
                            ------------------------------------------------
                              | (Career Change)          | (Heliport)
                            Governor                   CEO
                              | (Go National)            | (Lavish Party)
                            Legislator                 Rich Heir
                                                         | (+First Lady)
                                                         | (Ceremony)
                                                       Rich Couple **

Biz-Woman (Garden + 50 pop -> Design Studio) -> Illustrator (Art Colony) -> 
Cartoonist (Convention Center) -> Booth Babe (Fashion Show) -> Model (Law 
Office) -> Lawyer (Luxury Apts) -> Celebrity (Pop Star Debut) -> Pop Singer

Housewife (Pastry School) -> Pastry Chef (Magazine) -> Journalist (News 
Program) -> Announcer (Big Hospital) -> Nurse (Acting School) -> Actress 
(Famous College) -> Chairprsn (Develop Resort) -> Noblewmn

Student

Year 1 Month 11-> Hiker (Fishing Grounds) -> Fisherman

Land Deed II -> Landlord (Comedy Jam) -> Comedian

* Biz-man + Biz-woman (30 pop, Botanical Garden) -> Yng Couple
** Rich Heir + First Lady (Lavish Party + Electioneering, 40 pop -> 
Ceremony) -> Rich Couple



==============================================================================
TARGETS [HSS.TA]
==============================================================================

Here is a list of Targets (with names/spellings as-is from the game), their 
associated bonuses, age group, gender and star rating (according to the game, 
"More * = harder to please"), and in alphabetical order.

--------------------------------------------------
Target        |    Bonus    | Type | MWG | ***** |
--------------------------------------------------
Actress       | Advertising | Adlt |  W  | ****  | 
Announcer     |   Stayers   | Adlt |  W  | ***   | 
Antique Dlr   |    Votes    | Snr  |  W  | *     | 
Biz-man       |    Items    | Yth  |  M  | **    | 
Biz-woman     |   Stayers   | Yth  |  W  | **    | 
Booth Babe    |    Votes    | Yth  |  W  | ***   | 
Cartoonist    |    Money    | Yth  |  W  | ***   | 
Celebrity     |    Items    | Yth  |  W  | ****  | 
CEO           |    Items    | Snr  |  M  | ***** | 
Chairprsn     |    Votes    | Adlt |  W  | ***** | 
Comedian      | Advertising | Snr  |  M  | ****  | 
COO           |    Items    | Adlt |  M  | ****  | 
First Lady    | Advertising | Snr  |  W  | ***** | 
Fisherman     |    Items    | Snr  |  M  | **    | 
Fortuneteller |    Items    | Snr  |  W  | ***   | 
G. Manager    | Advertising | Adlt |  M  | ***   | 
Governor      |    Money    | Adlt |  M  | ****  | 
Hiker         |    Money    | Snr  |  M  | *     | 
Housewife     |    Votes    | Adlt |  W  | **    | 
Illustrator   | Facilities  | Yth  |  W  | **    | 
Journalist    | Advertising | Adlt |  W  | ***   | 
Landlord      |   Stayers   | Snr  |  M  | ***   | 
Lawyer        |    Money    | Yth  |  W  | ****  | 
Legislator    |    Votes    | Adlt |  M  | ***** | 
M. Artist     |   Stayers   | Adlt |  M  | ***   | 
Manager       |    Money    | Adlt |  M  | **    | 
Model         | Advertising | Yth  |  W  | ****  | 
Nobleman      |    Items    | Yth  |  M  | ****  | 
Noblewmn      | Facilities  | Adlt |  W  | ***** | 
Novelist      |    Votes    | Adlt |  M  | ***   | 
Nurse         |    Money    | Adlt |  W  | ****  | 
Old Couple    |    Items    | Grp  |  G  | **    | 
Opera Sngr    |    Votes    | Snr  |  W  | ****  | 
Painter       | Facilities  | Adlt |  M  | ***   | 
Pastry Chef   |    Items    | Adlt |  W  | ***   | 
Pianist       |    Items    | Yth  |  M  | ***   | 
Pop Singer    | Advertising | Yth  |  W  | ***** | 
Prgrmmr       |   Stayers   | Yth  |  M  | **    | 
Researcher    | Facilities  | Yth  |  M  | ***   | 
Rich Couple   |   Stayers   | Grp  |  G  | ***** | 
Rich Heir     | Facilities  | Snr  |  M  | ***** | 
Rich Missus   |   Stayers   | Snr  |  W  | ***** | 
Secretary     |   Stayers   | Yth  |  W  | ***   | 
Student       | Advertising | Yth  |  M  | *     | 
Tea Expert    | Facilities  | Snr  |  W  | ****  | 
Trader        |    Money    | Yth  |  M  | ****  | 
TV Host       | Advertising | Yth  |  M  | ***   | 
Yng Couple    |   Stayers   | Grp  |  G  | **    | 
Yng Family    |    Votes    | Grp  |  G  | **    | 
--------------------------------------------------

You start off with just a few of them, and unlock new targets by investing in 
er, investments as they are unlocked. Regarding the bonus effects, 
Facilities, as mentioned earlier, provides a chance that a target will add to 
a facility's scenery as he/she uses it. Items provide a chance that a target 
will find an item in a facility. I've gotten simple items like Green Tea/Iced 
Tea from "low-tier" targets such as Biz-man, and better items like Price 
Seeds, Maple Trees and Milk from "high-tier" targets like Fortunetellers, 
CEOs and Nobleman. Although there was one time a Biz-man found a Price Seed. 
Just that one time though. :P

Presumably, as the names suggest, Stayers up increases the number of stayers 
while Votes increase the number of votes in the bi-annual guides. Using the 
Votes up bonus seems to help when the preferred target (see Guides section) 
is at a low popularity, I've gotten Rank 1 that way (as compared to lower 
ranks when using the suggested targets). Money increases the amount of money 
spent on a facility. To side-track a bit, although each facility has a base 
price and bonus price (from items and scenery), some customers will pay more 
than that depending on: 1) their level of satisfaction 2) whether they have 
the Money up bonus. I'm not quite sure whether Advertising refers to the 
selection of the 3 Targets in the menu, or the "Advertise" investment, or 
both. Again, if anyone knows, do drop me an email about it.



==============================================================================
GUIDES [HSS.GU]
==============================================================================

--------------------------------------
Guide               | Copies  | Inns | 
--------------------------------------
Local Springs       | 460k    |  23  |
Prefectural Springs | 9100k   |  142 |
Touring Japan       | 18,400k |  230 |
Le Nichelin Guide   | 32,700k |  76  |
Glamour Springs     | 7,400k  |  84  |
Top 100 Springs     | 11,600k |  100 |
Gourmet Springs     | 13,200K |  88  |
Relaxing Springs    | 14,100k |  78  |
--------------------------------------

Every guide will have 3 suggested target groups, to view them press the 
'Hint' button at the bottom left corner when viewing the guide. As you unlock 
more targets, the game will reflect the changes, if any. Below is a list of 
the Guides and more detailed information. For the harder ones I included my 
statistics for when I achieved Rank 1. Your score will be based on your 
facilities' popularity, with some guides having additional requirements.


Local Springs
Unlock in Year 1 Month 6 automatically
Targets: Housewife, Hiker, Student
Rewards: $100,000, 2 Popularity Seeds, 2 Price Seeds


Perfectural Springs
Unlock by getting Rank 1 in Local Springs Guide
Targets: Nurse, Student, Biz-woman
Rewards: $200,000, 2 Popularity Seeds, 2 Price Seeds


Touring Japan
Unlock by getting Rank 1 in Perfectural Springs Guide
Targets: TV Host, Pop Singer, Biz-man
Rewards: $300,000, 2 Popularity Seeds, 2 Price Seeds


Le Nichelin Guide
Unlock by getting Rank 1 in Touring Japan Guide
Targets: Rich Couple, Rich Heir, First Lady
Rewards: $400,000, 2 Popularity Seeds, 2 Price Seeds

* Don't bother trying for this unless you've unlocked Rich Missus and above, 
unless you just want the reward (without the "high-class" type of targets, I 
had 137 points, Rank 69 and $260k). 


Glamour Springs
Unlock in Year 1 automatically (you will be able to enter it in Month 9)
Targets: Biz-woman, Booth Babe, Pop Singer
Rewards: $200,000, 1 Popularity Seed, 1 Price Seed, 1 Glamour Seed


Top 100 Springs
Unlock in Year 12 Month 4
Targets: Prgrmmr, Biz-woman, Painter
Special: Bath effects affect score
Rewards: $240,000, 1 Popularity Seed, 1 Price Seed, 1 Fame Seed

* The first time I applied I had 4 Baths with 3* Jacuzzi and 2 Baths without 
effects, I managed Rank 19. Afterwards I added 2 more Baths with 2* Jacuzzi 
each and got Rank 1.


Gourmet Springs
Unlock condition may either require upgrading Restaurant a certain number of 
times (at least, that's what happened to me the second time, should require 
around 10-15 upgrades), or if you do nothing it'll unlock in Year 8 Month 10.
Targets: Nobleman, Biz-woman, Novelist
Special: Popularity of Restaurants affect score
Rewards: $220,000, 1 Popularity Seed, 1 Price Seed, 1 Gourmet Seed

* When I got this I had 4 Restaurants with Popularity of 123/129/133/137. 
Building multiple restaurants seem to help more, I jumped from Rank 20 to 2 
by building 1 more restaurant, in between that I only used 1 Popularity Seed 
(+10). After that it took roughly one more +10 to all Restaurants to get Rank 
1.


Relaxing Springs
Unlock in Year 5 Month 6
Targets: Prgrmmr, Pop Singer, Novelist
Special: Scenery of Facilities affect score
Rewards: $250,000, 1 Popularity Seed, 1 Price Seed, 1 Relaxation Seed

* For information on scenery, check out the Scenery section. Facilities with 
the most scenery will give you the most votes. For example I had a bath with 
120 scenery, and various guests gave it 24 votes each, and they were listed 
as the top voters.


Here's a rough guide to the ranking based on the scores, as well as the 
associated rewards. From this you can see that some guides will give you 
better rewards even if you don't get first place, so use it to decide which 
guide to apply for if you can't quite get first place for a particular one. 
I've rounded down/up the figures to the nearest tens but it's probably safe 
to round it off to the nearest fifty/hundred depending on the guide. If there 
are question marks it means I've yet to determine the figure. I'll update the 
scorings as and when, feel free to send me your own scores (and rank and 
reward) to add to the list.

-----------------------------------------------
Guide               |  R1  |    R2     | R2 $ |
-----------------------------------------------
Local Springs       | 549  |  ???-???  | ???k |
Prefectural Springs | 3000 | 2170-2180 | 160k |
Touring Japan       | 5015 | 3910-4200 | 260k |
Le Nichelin Guide   | 2040 | 1680-1987 | 360k |
Glamour Springs     | 1430 | 1010-1020 | 160k |
Top 100 Springs     | 5020 | ????-???? | ???k |
Gourmet Springs     | 2360 | 1690-1950 | 180k |
Relaxing Springs    | 6080 | 5050-5980 | 220k |
-----------------------------------------------

I actually have a bunch of other results but I figured the important thing 
would be Rank 1 anyway, and at most Rank 2. If anyone wants me to add more 
results, let me know.



==============================================================================
END-GAME [HSS.EN]
==============================================================================

After 15 years (i.e. at Year 16 Month 3 11 PM), the game will prompt you 
saying that the first part of the game is over and calculate your Clear 
Points, which is based on:

Final Money          / 500
Compatibility Guide  x 800
Investments          x 300
Targets              x 350
Guests               x 10
Inn Popularity       x 100
Tophies              x 5000
Max Bath effects     x 3000
Max Scenery          x 90
                     ------------
                     Total Points

Compatibility Guide refers to how many you have listed under the Info > 
Compat Menu. So even if you know what goes with what you still need to place 
them manually to unlock their 'page'. Inn Popularity is based on the 
popularity of your guests, for my game with all of them maxed out at 100 (you 
can still 'level' them up, but only their money increases), my inn Popularity 
was at 441. Considering there are 49 Targets, it could be that each one is 
worth 9 Inn Popularity. Although as you might remember (or not), for the 
Garden and Fashion Show investments, there was an additional prompt message 
saying that "News of Flower Garden/Fashion Show boosted popularity!".
For my second game my Inn Popularity increased by 1/2, but at the same time a 
guest levelled up so I wasn't sure. In my third game for testing purposes my 
Inn Popularity did not change. For the Fashion Show in my second game, it 
increased by 7 approximately, which would be too much even if I had other 
guests levelling up, so most likely that's an effect of the investment as 
well. I've yet to confirm it on my third game. Assuming that is so, then 
either the Inn Popularity calculation is more complex than each target being 
worth 9, or the Model (unlocked by Fashion Show) is worth 7 at the start and 
only 2 subsequently. 

Anyway. Max Bath effects refers to the most number of effects you have on any 
Bath. Scenery refers to the same for any given facility. And then the game 
tells you you can continue playing, but your score will not affect your 
"online ranking". In the help section it also mentions an online leaderboard. 
I have no idea what this means as the game isn't Game Center or OpenFeint or 
Plus+ enabled, their Kairo Park (their mobile app web) website doesn't have 
anything about this, from what I can tell their official Kairosoft website 
has nothing either. A quick Google search doesn't show up anything either. 
You can view your high score in the gam though. Maybe time will tell...

Anyway. After "completing" the game, there will be some stuff you can unlock:
1) You can change the game speed setting to Fast, which will be a big help in 
general.

Various bonuses when you start a new game: 
2) 1 each of any scenery you have unlocked will carry over to your new game, 
either started from the second save slot or your current save. This includes 
the Pond, which you can only get once in the game. You still have to unlock 
them through investments to buy more, so you can get 2 Ponds this way.

3) The same goes for Large Baths and VIP Room, so if you have unlocked any of 
them their will appear in your inventory at the start of your second game. 
The related investments will not appear again though, so you can only have 
one of each. (thanks equivocal!)

4) Facility compatibility effect charts and bath effect descriptions (under 
Info > Compat and when you tap on the Bath to view its details) carry over, 
if unlocked.

5) Guests will start out at 20% of the Popularity they had in Y16M3, so it'll 
be easier to unlock the Kairobot (and basically all) investments). 

6) Any bath effects you had on the Large Baths at Y16M3 will carry over. 

(thanks to vo_0v for pointing out and brokencandle for verifying points 6 and 
7!)

All decorations and facilities (namely Pond, Large Baths and VIP room which 
you can only get 1 of) will carry over into new games even if you unlock them 
after Y16M3. I unlocked my VIP room in Year 50++, and still had it in my new 
game. HOWEVER, Bath effects on the Large Baths have to be unlocked before the 
game "ends" for them to carry over. All levels of effects (from facility 
placements AND the use of Fame Seed) will carry over as well (becomes base 
effect, not bonus), so you can have multiple 3 stars at the start. (thanks to 
equivocal and FateMortis for verifying!)

Copy-pasted from the Strategies section:
Regarding the carrying over of Bath effects, equivocal suggests: 
1) Obtaining the Large Bath in the first playthrough, doesn't matter if you 
get it after Y16M3 since it'll still carry over. If you do manage to get it 
before that, you can start applying bath effects to it.
2) Large Baths get carried over in the second playthrough from the start, so 
just build it and start applying bath effects (refer to equivocal's layout in 
the Layouts section). Also, use Fame Seed on either the female or male bath.
3) Same as above, but use the Fame Seed on the other bath.
In this way you can have both the Large Baths with max effects, and instead 
of having other facilities to obtain the effects you can place decorations to 
boost their Scenery. Also that frees up the Ponds for you to get Forever 
Young on regular baths, or you could also use them for their huge Scenery 
bonus.

In relation to this, new games will carry over any/all bonuses from any/all 
previous games, it doesn't matter which save you start the new game in. For 
example, if you unlock Large Baths on one save and VIP Room (although 
typically you'll have unlocked Large Baths before the VIP Room) on another, 
when you start a new game you'll have both unlocked, regardless of where you 
start the new game from. You'll probably realize this when/if you start a new 
game on a separate save.



==============================================================================
LAYOUTS [HSS.LA]
==============================================================================

Standard Legend for all layouts:
AZ : Azalea
AR : Arcade
BA : Bamboo
BM BM or
BM
BM : Bath (M)
BW BW or
BW
BW : Bath (W)
CA : Cafe
FT : Fortuneteller
KR : Karaoke Room
LA : Lantern
LG BH MN
LG BH MN : Large Bath (M)
LG BH WN
LG BH WN : Large Bath (W)
MC : Massage Chair
MT : Maple Tree
NS : Natural Stone
PM : Pachinko Machine
PO ND : Pond
PP PP : Ping Pong Table
PT : Plum Tree
RE : Restaurant
RR : Reading Room
SA : Salon
SS 
SS : Souvenir Stand
TE : Tea Room
TR : Tatami Room
VM : Vending Machine
WR : Western Room
XR XR
XX XR : Reception; note that guests can walk over the XR spots. XX is where 
the staff stands.
.. : Empty spots, can be used to place decorations for extra Scenery or other 
facilities
__ : Floor

For the most part, for one word facilities, the legend corresponds to the 
first 2 letters, for two word facilities it's the first letter of each word, 
with the exception of Fortuneteller, Tea Room and Tatami Room. The only 
bigger facilities are Large Baths and Reception.

If you find it hard to understand the text-based layout, you can check my 
blog (videogameholic.wordpress.com), I have screenshots posted there.


Bath Layouts 
(for effect-specific layouts not meant to cover the entire inn)

Bath (W) & Bath (M): LV3 Jacuzzi (from equivocal)

.. NS NS ..
BW NS NS BM
BW NS NS BM
VM VM VM VM


Bath (W) & Bath (M): LV3 In Crowd (from equivocal)

__ SS SS SS
AZ SS SS SS
AZ AZ BW BW
AZ AZ BM BM
AZ SS SS SS
__ SS SS SS


2x Bath (W): LV2 Spa, LV3 Silky Smooth (with Milk) (from equivocal)
__ __ __ __ __ __ __ __
__ MC PM PM PM PM MC __
__ MC NS NS NS NS MC __
__ LA BW AZ AZ BW LA __
__ LA BW NS NS BW LA __
__ PM __ SA SA __ PM __
__ .. __ SA SA __ .. __
__ __ __ __ __ __ __ __

Note: You can add in additional Lanterns and Massage Chairs beside the 2 
Lanterns and Pachinko Machines to get a LV3 Spa effect.


2x Bath (W): LV3 Jacuzzi, LV3 Silky Smooth (without Milk) (from Akeda)
__ __ __ __ __ __ __ __ __ __
__ VM AZ NS __ __ NS AZ VM __
__ VM AZ BW SA SA BW AZ VM __
__ VM AZ BW NS NS BW AZ VM __
__ __ __ __ SA SA __ __ __ __
__ NS NS NS SA SA NS NS NS __
__ __ __ __ __ __ __ __ __ __
Note: If you use Milk to get LV1 Silky Smooth first, you can replace some of 
the Salons, Azaleas and Natural Stones.


Bath (W): LV3 Jacuzzi, LV2 Spa, LV3 Silky Smooth (without Milk)
5 heart compatibility for Female Youth, Adults and Seniors (with use of Fame 
Seed and Glamour Seed) (from FateMortis)

VM SA NS NS SA AZ 
__ __ BW BW __ __ 
VM SA NS NS SA AZ 
MC PM LA LA PM MC

Note: If you use Milk you can either not use the Fame Seed (doing so will 
cause the compatibility for Seniors to drop to 4.5 as Jacuzzi drops to LV2), 
or replace 2 of Salons and 1 Azalea with something else. 


2x Bath (W) & 2x Bath (M): LV3 Jacuzzi (from KiddToKmart)
__ __ __ __ __ __ __ __
TR VM TR VM TR VM TR VM
NS NS NS NS NS NS NS NS
NS BW NS BM NS BW NS BM
VM BW VM BM VM BW VM BM
__ __ __ __ __ __ __ __
.. .. .. .. .. .. NS NS

Note: You can also put the 2 Natural Stones next to the right-most bath if 
you wanted a nicer-looking layout... or something.


Bath (M) & Bath (W): LV3 Jacuzzi, LV3 Spa (from Erica)
__ __ __ __ __ __ __ __ __  
__ LA MC NS VM NS MC LA __ 
__ VM LA NS NS NS LA VM __ 
__ MC LA BM NS BW LA MC __ 
__ PM PM BM VM BW PM PM __ 
__ __ __ __ __ __ __ __ __ 
__ PM PM PM MC PM PM PM __ 

2x Bath (M) & 2x Bath (W): LV2 Jacuzzi, LV 2 Silky Smooth (without Milk, for 
female baths), LV1 for other effects (Spa, Fast Friends, In-Crowd, Forever 
Young, Springerade) (from Ziphion)

SS .. .. SS __ .. .. .. .. SS SS ..
SS VM KR SS __ KR KR KR FT SS SS SA
PM LA NS NS __ VM AZ LA NS NS MC VM
FT PT BM BM __ PM AZ PT BW BW __ __
FT NS NS PT MC PP PP NS NS FT PM PM
CA CA AZ AZ BA PO ND VM PT SA SA SA
FT NS NS PT MC PP PP NS NS FT PM PM
FT PT BM BM __ PM AZ PT BW BW __ __
PM LA NS NS __ VM AZ LA NS NS MC VM
SS VM KR SS __ KR KR KR FT SS SS SA
SS .. .. SS __ .. .. .. .. SS SS ..

Note: Ziphion mentions that he has gotten #1 in Top 100 Springs with ~7600 to 
~9600 votes, so you can use this layout if you're having problems with that. 
For reference, #1 is about 5000 votes.


Inn Layouts 
(these are typically full-sized layouts for the entire inn)

For convenience I'll add in the grid numbers. I'll post the layouts from 
their respective creators, and include comments/suggestions. Scenery 
calculations, if any, are based on the lowest to highest possible values, and 
remember Baths have 4 base Scenery. Some notes:
- Some facilities in some layouts might be inaccessible.
- Check the items used/not used if you don't get the compatibility rating as 
stated, if you're missing some it's probably because you have to use an item.
- Grid numbers: these correspond to the location as shown in-game, which 
starts from (15, 13) at the top-left hand corner (for a fully-upgraded inn) 
or (34, 32) at the bottom-right hand corner (for any inn). The numbers 
correspond to the (x, y) axis so moving left/right would shift it between 15-
34, and moving it up/down would shift it between 13-32. If you want to 
translate the grid numbers to 1-20 for some reason or other, (-14, -12) to 
the respective axes.


2x Bath (M): LV3 Jacuzzi, LV3 Springerade
4 heart compatibility for Male Youth and Adults, 5 for Seniors 

2x Bath (W): LV3 Jacuzzi, LV1 Spa, LV3 Silky Smooth (with Milk), LV1 In-Crowd
5 heart compatibility for Female Youth and Adults, 4.5 for Seniors 

(without use of Fame Seed and Glamour Seed)
(from sokolov22)

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

13 .. __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ .. 13
14 .. __ TR .. TR __ CA VM CA VM VM CA VM CA __ TR .. TR __ .. 14
15 .. __ TR .. TR __ BA BA NS NS NS NS BA BA __ TR .. TR __ .. 15
16 CA __ VM .. MC __ CA NS BM NS NS BM NS CA __ MC .. VM __ CA 16
17 .. __ WR .. WR __ BA VM BM CA CA BM VM BA __ WR .. WR __ .. 17
18 .. __ WR .. WR __ __ __ __ __ __ __ __ __ __ WR .. WR __ .. 18
19 .. __ RE .. RR __ CA VM VM SS SS VM VM CA __ RR .. RE __ .. 19
20 .. __ WR .. WR __ NS NS NS SS SS NS NS NS __ WR .. WR __ .. 20
21 .. __ WR .. WR __ VM NS BW NS NS BW NS VM __ WR .. WR __ .. 21
22 FT __ VM .. MC __ FT AZ BW AZ AZ BW AZ FT __ MC .. VM __ FT 22
23 .. __ TR .. TR __ LA SA __ SA SA __ SA LA __ TR .. TR __ .. 23
24 .. __ TR .. TR __ SA MC __ PM PM __ MC SA __ TR .. TR __ .. 24
25 .. __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ .. 25
26 .. __ TR TR TR __ .. .. XR XR XR XR .. .. __ TR TR TR __ .. 26
27 .. __ MC .. VM __ .. .. XX XR XX XR .. .. __ VM .. MC __ .. 27
28 .. .. .. .. .. .. .. .. __ __ __ __ .. .. .. .. .. .. .. .. 28

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

Note: This is for a 16x20 (i.e. at Land Deed IV) Inn. sokolov22 has also 
gotten ~8600 votes for Top 100 Springs with this so you can refer to this if 
you have problems with that guide, or if you want to get a high score for the 
Bath Effect calculations. For reference, cut-off point for Rank 1 for Top 100 
Springs is approximately 5000. Each room is also boosted by having a Vending 
Machine and Massage Chair in their range, as well as a Cafe and Fortuneteller 
for the Male and Female sections. .., as mentioned above, are empty spots, 
typically you'll want to place Plum Trees in Columns 18 and 31 for more 
scenery, and possibly Rooms + Plum Trees in the left-/right-most columns. 

Front portion is used for Receptions and any other facilities (e.g. you can 
put Karaoke Rooms, since they bring down the compatibility of Rooms in 
range). If you want to include side gates, you can shift the 
Cafe/Fortuneteller to the XX marks of the same row, but this will make the 
Vending Machines inaccessible. And you would also have to build pathways to 
the CA/FT in the center. Alternatively, you can shift the entire layout left 
by 1 grid and put the CA/FT originally in Column 15 to Column 18. OR, you 
could just put the side gate in the yet-unlocked Rows 29-32. And also in the 
first few rows.

Lastly, the Reading Rooms in Row 19 can be replaced with any facility (Tea 
Room, another Western Room or Restaurant if you find that people are queuing 
up for the other one) of your preference/scenery. Thanks to HC for reminding 
me, when solokov22 posted this he had yet to unlock all the facilities.


Top section   : Bath (W) & Bath (M): LV 3 Spa, LV1 Forever Young
1 heart compatibility for Male and Female Youths, 5 for Adults, 2 for Male 
Seniors, 2.5 for Female Seniors, 94-112 Scenery

Middle section: 2x Bath (M): LV 3 Jacuzzi, LV3 Springerade
4 heart compatibility for Youth and Adults, 5 for Male Seniors, 74 Scenery

Bottom section: 2x Bath (W): LV 3 Jacuzzi, LV3 Silky Smooth
4 heart compatibility for Youth and Adults, 4.5 for Female Seniors, 64-71 
Scenery

(without use of Milk, Fame Seed and Glamour Seed)
(from ujujiensan)

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

13 MT WR __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ WR MT 13
14 PT WR __ TR PT __ MC FT FT PM PM FT FT MC __ PT TR __ WR PT 14
15 PT WR __ TR PT __ MC PT BW LA LA BM PT MC __ PT TR __ WR PT 15
16 MT RE __ TE MT __ MC PT BW PO ND BM PT MC __ MT TE __ RE MT 16
17 PT WR __ TR PT __ KR LA __ PM PM __ LA KR __ PT TR __ WR PT 17
18 AZ WR __ TR AZ __ __ __ __ PM PM __ __ __ __ AZ TR __ WR AZ 18
19 MT RE __ TE MT __ CA CA __ __ __ __ CA CA __ MT TE __ RE MT 19
20 BA WR __ TR BA __ VM BA VM NS NS VM BA VM __ BA TR __ WR BA 20
21 NS WR __ TR NS __ VM BA BM NS NS BM BA VM __ NS TR __ WR NS 21
22 AZ VM __ __ __ __ VM BA BM NS NS BM BA VM __ __ __ __ VM AZ 22
23 NS WR __ TR NS __ VM VM __ CA CA __ VM VM __ NS TR __ WR NS 23
24 BA WR __ TR BA __ __ __ __ CA CA __ __ __ __ BA TR __ WR BA 24
25 MT RE __ TE MT __ KR SA __ __ __ __ SA KR __ MT TE __ RE MT 25
26 AZ WR __ TR AZ __ VM AZ SA NS NS SA AZ VM __ AZ TR __ WR AZ 26
27 PT WR __ TR PT __ VM AZ BW NS NS BW AZ VM __ PT TR __ WR PT 27
28 MT RE __ TE MT __ VM AZ BW NS NS BW AZ VM __ MT TE __ RE MT 28
29 PT WR __ TR PT __ SA SA __ SA SA __ SA SA __ PT TR __ WR PT 29
30 PT WR __ TR PT __ __ __ __ __ __ __ __ __ __ PT TR __ WR PT 30
31 MT WR __ __ __ __ SS PT XR XR XR XR PT SS __ __ __ __ WR MT 31
32 AZ AZ VM PP PP AR SS PT XX XR XX XR PT SS AR PP PP VM AZ AZ 32

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

Note: If you use Glamour Seed, you can get 5 hearts for the bottom section. 
Various decorations for the Rooms are for aesthetics (which really looks nice 
if you mix them up), you can replace all of them with Plum Trees for maximum 
effect. Depending on your guest rate you might want to add in an additional 
Reception at the entrance to smooth out the guest flow. Or 2, if you don't 
mind giving up the Souvenir Stands (you can always replace the bottom-most 
Western Room/Azalea with them).


Large Bath (M) & Large Bath (W): LV1 for all Bath effects (Jacuzzi, Spa, 
Silky Smooth/Springerade, Fast Friends, In-Crowd, Forever Young)
Large Bath (M): 3 heart compatibility for Youth, 4 for Adults, 3.5 for 
Seniors, 1.5 for Groups, ~160 Scenery
Large Bath (W): 3 heart compatibility for Youth, 4.5 for Adults, 3.5 for 
Seniors, 1.5 for Groups, ~170 Scenery

(without use of Milk, Fame Seed and Glamour Seed)
(from equivocal)

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

13 .. __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ .. 13
14 .. __ VM .. MC .. __ PM PT VM VM NS NS PT __ MC .. VM __ .. 14
15 .. __ TR .. TR __ __ PM PT PT BA LA PP PP __ TR .. TR __ .. 15
16 .. __ TR .. TR __ __ CA MT LG BH MN __ __ __ TR .. TR __ .. 16
17 CA __ RE .. RE __ __ CA SS LG BH MN MC PT __ RE .. RE __ CA 17
18 .. __ WR .. WR __ __ KR SS PO ND AZ FT __ __ WR .. WR __ .. 18
19 .. __ WR .. WR __ __ KR SS PO ND AZ FT PT __ WR .. WR __ .. 19
20 .. __ VM .. MC __ __ SA SS LG BH WN __ __ __ MC .. VM __ .. 20
21 .. __ WR .. WR __ __ SA MT LG BH WN MC PT __ WR .. WR __ .. 21
22 .. __ WR .. WR __ __ PM PT PT PT LA PP PP __ WR .. WR __ .. 22
23 .. __ RE .. RE __ .. PM PT VM PT NS NS PT __ RE .. RE __ .. 23
24 .. __ WR .. WR __ __ __ __ __ __ __ __ __ __ WR .. WR __ .. 24
25 .. __ WR .. WR __ .. __ CA WR VM WR CA .. __ WR .. WR __ .. 25
26 FT __ VM .. MC __ .. __ WR PT MT PT WR __ __ MC .. VM __ FT 26
27 .. __ TR .. TR __ .. __ MC MT PT MT MC __ __ TR .. TR __ .. 27
28 .. __ TR .. TR __ .. __ WR PT MT PT WR __ .. TR .. TR __ .. 28
29 .. __ __ __ __ __ __ __ CA WR VM WR CA __ __ __ __ __ __ .. 29
30 .. __ TR TR TR __ .. __ .. __ __ __ .. __ .. TR TR TR __ .. 30
31 .. __ VM .. MC __ .. XR XR XR XR XR XR __ __ MC .. VM __ .. 31
32 .. .. .. .. .. .. .. XX XR XX XR XX XR .. .. .. .. .. .. .. 32

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

Note: You can also put in 2 rows of scenery in Colums 4&5 instead, that'll 
give 10 extra Scenery for those having "full coverage", and assuming you use 
Plum Trees (+18). Regarding the effects of the Pachinko Machine and Karaoke 
Room in C8, they will cancel out the Vending Machine and Room bonuses from 
C3, but there'll still be bonuses from the Massage Chair and Cafe. With the 
1.5 compatibility for Groups from the Fast Friends effect, groups can now use 
the Large Bath. This layout can be used if you want to carry over 1 level of 
all effects.

To get 2 ponds, you'll have to carry over one from a previous game, and then 
unlock another in the new game. For more details, refer to the End-Game 
section above.

Suggestions for the empty spaces (besides scenery) would include other 
facilities/stores and baths. You could also move some of the rooms to the 
left/right-most side and put in baths instead, and add effects you want 
(since you'll have 3 columns of space to do so).


Large Bath (M) & Large Bath (W): LV1 for all Bath effects (Jacuzzi, Spa, 
Silky Smooth/Springerade, Fast Friends, In-Crowd, Forever Young)
Large Bath (M): 3 heart compatibility for Youth, 4 for Adults, 3.5 for 
Seniors, 1.5 for Groups, 162 Scenery
Large Bath (W): 3 heart compatibility for Youth, 4.5 for Adults, 3.5 for 
Seniors, 1.5 for Groups, 160 Scenery

Bath (W) & Bath (M): LV1 Jacuzzi, Spa, Silky Smooth/Springerade
1 heart compatibility for Group, 2 heart compatibility for Youth, 3 heart 
compatibility for Adults, 2 heart compatibility for Female Seniors, 2.5 heart 
compatibility for Male Seniors, 67 Scenery

(without use of Milk, Fame Seed and Glamour Seed)
(from zq zq)

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

13 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ XR XR 13
14 __ CA RR WR WR VM WR WR __ WR WR RE WR WR RE WR WR __ XX XR 14
15 __ PT PT PT PT PT PT PT __ PT PT PT PT PT PT PT PT __ WR PT 15
16 __ FT SA TR TR MC TR TR __ TR TR TE TR TR TE TR TR __ WR PT 16
17 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ WR PT 17
18 __ PM PT VM VM NS NS PT __ PT __ __ PT __ VM PT MC __ __ SS 18
19 __ PM PT PT PT BA PP PP __ VM MC VM SA __ WR PT TR __ VM SS 19
20 __ CA LA LG BH MN __ __ __ PM NS NS AZ __ WR PT TR __ __ AR 20
21 __ CA SS LG BH MN MC PT __ PM BH WM __ __ RE PT TE __ PP PP 21
22 __ KR SS PO ND AZ FT __ __ KR LA BA SA __ WR PT TR __ XR XR 22
23 __ KR SS PO ND AZ FT PT __ KR LA BA CA __ WR PT TR __ XX XR 23
24 __ SA SS LG BH WM __ __ __ PM BH MN __ __ RE PT TE __ PP PP 24
25 __ SA LA LG BH WM MC PT __ PM NS NS AZ __ WR PT TR __ __ AR 25
26 __ PM PT PT PT PT PP PP __ VM MC VM CA __ WR PT TR __ VM SS 26
27 __ PM __ VM __ NS NS PT __ PT __ __ PT __ VM PT MC __ __ SS 27
28 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ WR PT 28
29 __ FT SA TR TR MC TR TR __ TR TR TE TR TR TE TR TR __ WR PT 29
30 __ PT PT PT PT PT PT PT __ PT PT PT PT PT PT PT PT __ WR PT 30
31 __ CA RR WR WR VM WR WR __ WR WR RE WR WR RE WR WR __ XR XR 31
32 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ XX XR 32

   15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

Note: The author originally put Maple Trees instead of Lanterns in the left 
section, but I assume he/she meant Lanterns since the Pachinko Machines 
would be useless otherwise. I also shifted some of the Plum Trees for the 
Large Bath (W). You can replace the 2 __ spaces with Fortunetellers to get a
LV2 Forever Young effect. The Large Bath (M) area is completely filled 
though, so you can only get a LV1 Forevery Young effect there.

To get 2 ponds, you'll have to carry over one from a previous game, and then 
unlock another in the new game. For more details, refer to the End-Game 
section above.



==============================================================================
FUTURE UPDATES [HSS.FU]
==============================================================================

Instead of posting it all over the place I figured I would consolidate 
everything that needs to be confirmed here. Note that: by verifying/double-
confirming something (usually unlock criteria) it means I have either 
achieved something twice with the same method, or someone has confirmed the 
same results. By revising it means I have changed the unlock conditions based 
on the scenario which occurred for me (i.e. hypothesized), and needs to be 
verified by doing it again. I'll also include omissions/things to be 
changed/added here.

Facilities: 
- To include Level 2 and Level 3 compatibility values for the Forever Young 
bath effect.

Items:
- Verify Western Room is unlocked by having Popularity of Youth targets at a 
total of 120.
- Revise exact unlock criteria for Plum Tree.
- Verify Maple Trees are unlocked by having 10 Plum Trees and Expand Store 
II. This was the case for my second game: I had 11 Natural Stones, 11 Bamboo 
(had to buy 1 more for effects), 10 Lanterns, 10 Plum Trees for more than 1 
year without anything, after I invested in Expand Store II Maple Trees became 
available. However, in my first game, I had 23 Lanterns, 39 Natural Stones, 
12 Bamboo and 9 Azalea and I still hadn't unlocked Plum Trees. Not sure what 
happened for it to unlock then, but shortly afterwards (about 1-2 seconds 
gap) Maple Trees unlocked and Pond followed immediately. One possible theory 
is that Maple Trees only require 1) Plum Trees to be unlocked (by this I mean 
the investment, as I hadn't had time to invest, much less build it), 2) 
Expand Store II completed, 3) possibly a certain number of Natural Stones or 
Lanterns or Bamboos or Azaleas, or... 4) a certain target to reach a certain 
Popularity. By that time I had unlocked almost every target, so finding this 
out will require a test game ^, which I am doing currently. 5) Once past end-
game stage there are no more buy 10/20 XX to unlock YY criteria, i.e. you 
just have to unlock something, and anything else after that will unlock too. 
Should be unlikely though. At most there are multiple possible unlock 
conditions.

Investments:
- Verify unlock criteria for Beautician, Expand Store I.
- Revise UC for Cafe Owner, Expand Store II.
- As above for Plum and Maple Trees.
- Verify if Biz-woman needs to be at 30 or 50 Popularity for Design Studio.
- I'll try to commandeer my Dad's iPhone to test those with #, where I'm not 
sure if the Popularity needs to be at 20, or if the target simply needs to be 
unlocked.

Guides: 
- I've yet to determine the exact conditions for Gourmet Springs, unless 
there are multiple like I mentioned. Either way, to be verified.
- Rank 2 scoring ranges and winnings.
- Possible lower ranks and scoring patterns.

Layouts: As and when there are any submissions.

Others: ???

AS OF Version 1.30: I'll be busy with other things so I probably won't be 
able to do all the testings and stuff. I'll still update the guide with 
layout submissions or any new information pointed out to me, but this will 
probably be the final major revision for the next 2 months or so.

AS OF Version 1.37: This will probably be the last update unless there are 
additional layouts to be added.


^ By test game I mean having one where I focus on 1 investment at a time. I 
start off with unlocking any investments which only require items, then 
progress from there. Those which require 10/whatever items, I will buy 9 of 
them, leave the game running for a few months, buy the 10th, if it unlocks I 
re-load and try again to make sure there isn't anything else affecting it 
(like target level ups). This is the first test, hopefully when I'm done with 
everything I can start another game to verify it. Would be easier if I had 
another iDevice, but I don't. :( Heh. My Dad has an iPhone but he's mostly at 
work so i can't exactly borrow it. If some kind soul wants to donate an iPad 
to me (I'll take iPod Touch or iPhone 4 too), by all means! *End of 
daydreaming* Anyway, if anyone wants to disprove a theory or verify it, I 
would appreciate it as well (check below for my contact info).

Also, for Popularity related investments, I tested those by only Advertising 
to a sole target to minimize others from coming (they'll still come anyway of 
course, but less often) for one thing. Depending on the gender I'll remove 
the other bath so they don't "level up". And then after they reach the 
required amount (generally 30) I'll check if the investment unlocks, if it 
does I'll re-load and try it again. The thing is, I can't quite bear to over-
write my old save so I'm saving the game on the auto-save slot. Which is 
generally fine for this purpose but if I need to test out the decoration 
investments, which may unlock 2 month after the criteria is met... Well, 
basically I'll have to save over my old save, which I didn't, so I'll have to 
do it the hard way by testing it in a future game. So yeah, I'm in a few 
contests to win an iPad, hopefully I'll win one some time. -_-

Oh yeah, I also built limited rooms so the guests don't level up like crazy, 
and I placed them away from each other so they only retain their base 
compatibility (so they don't level up as much also). Reason being that in my 
second game when I was for the most part playing normally while testing, 
multiple guests would level up at the same time and confuse matters. In this 
way, in the rare occasion I have multiple guests levelling up I'll just re-
load, and try again. To further prevent such a possibility, or actually, to 
completely eliminate this possibility if a guest besides my intended target 
checks in I'll destroy his/her room and kick him/her out. XD

But come to think of it I only need to do that if there are 2 groups who are 
close to levelling up at the same time. Right. Anyway, this is how I found 
out that Biz-woman + Biz-man = 30 = Yng Couple. And Female Popularity = 200 = 
Beautician. But I'll need to try these again one more time to verify.
*END OF RANTING*



==============================================================================
VERSION HISTORY [HSS.VE]
==============================================================================

Version 0.50 - 7 March 2011
Started the guide, completed the Events, Scenery and Targets sections.

Version 0.90 - 8 March 2011
Finished most of the guide, completed the Facilities, Items, Investments and 
Guides sections.

Version 1.00 - 9 March 2011
Finished the guide. Edited some of the previous sections, added Layouts. 
Submitted guide to GameFAQs. 

Version 1.25 - 11 March 2011
Added End-game and Future Updates sections and new layouts.
Edited guide to include unlock requirements for consumables, various 
descriptions in Facilities, Items and Investments sections and the tech-tree.
Revised unlock conditions for Western Room, Expand Store I, Beautician 
(pending confirmation).
Verified Bamboo unlock criteria as 20 Tatami Rooms (thanks sphinxie!).
Verified unlock conditions for Land Deed I, Massage Chair, Botanical Garden, 
Lanterns.
Guide is now authorized for posting on Neoseeker and Super Cheats.
Other changes.

Version 1.30 - 19 March 2011
Added Basics section and new layout.
Added notes on unlock conditions for Maple Tree.
Edited Strategies/Tips and End-game sections.
Minor changes regarding Guide rankings, Large Baths, VIP Room, Chipman Z pass 
criteria and Relaxation Seed.

Version 1.35 - 14 May 2011
Added new layout (thanks Ziphion!).
Added table for item usage effects (thanks mrmin123!).
Edits based on input from various e-mails (thanks to everyone who mailed in!).
Edited note on unlock conditions for Maple Tree.
Revised unlock conditions of Ceremony/Rich Couple to Rich Heir and First Lady 
getting 40 popularity (thanks NeonChaos!).
Edited some of the layouts and comments.

Version 1.36 - 15 May 2011
Minor edits to the layouts plus comments, changed the grid numbering of inn 
layouts to reflect the in-game location numbering.

Version 1.37 - 9 November 2011
Added new inn layout (thanks zq zq!).
Oh! Edo Towns released (for a few days already, actually)!
AS OF Version 1.37: This will probably be the last update unless there are 
additional layouts to be added.


==============================================================================
CREDITS [HSS.CR]
==============================================================================

Kairosoft, for making two awesome games (and hopefully more!).

Users over at the Touch Arcade forums, especially: Akeda, Duss321, 
elpocholo7, equivocal, FateMortis, Jookwarrior, KairoKid18, KiddToKmart, 
NeonChaos, sokolov22, ujujiensan and Zephro for letting me include their 
layouts and/or sharing various knowledge about the game.

Users at the HSS board at GameFAQs for correcting/confiming various 
information, namely: brokencandle, mrmin123, Sphinxie, vo_0v and Ziphion. 
Credits to siuche as well for providing various findings about unlock 
criteria.

Those who emailed me regarding various information/layouts: Aichon, 
Anastasia, Erica, HC, John, Michael, Sadik, Sean, Tim, zq zq.

GameFAQs, Neoseeker, Super Cheats for hosting this guide.

You, for reading this! More so if you actually managed to read all the text. 
Which I realize is a lot.


==============================================================================
CONTACT INFORMATION [HSS.CI]
==============================================================================

If you have any questions or things to add on, spot any mistakes etc. you can 
drop me an e-mail at:

phazer89 {at} gmail {dot} com

If you have any strategies, corrections or inn/bath layouts to suggest, do 
include your name/nickname so I can credit you. For layouts you can either 
send it in text format or just send me a screenshot. Do include "Hot Springs 
Story" somewhere in your subject so I know what it's about. Thanks!


==============================================================================
LEGAL [HSS.LE]
==============================================================================

Copyright 2011 Darren Tan (aka phazer on GameFAQs aka phazer89 on Touch 
Arcade, Neoseeker and various places)

This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site, reproduced for 
sale/commerical purposes, altered or otherwise distributed publicly without 
advance written permission from the author. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

This guide is currently authorized for hosting at the following sites ONLY:
Touch Arcade forums        forums.toucharcade.com
GameFAQs                   www.gamefaqs.com
Neoseeker                  www.neoseeker.com
Super Cheats               www.supercheats.com
Kairospot                  www.kairospot.net
Videogameholic (my blog)   videogameholic.wordpress.com

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

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