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Walkthrough by The Lost Gamer
Version: 1.2 | Updated: 08/01/13
Version 1.2 8/1/2013 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Cause of Death A Walkthrough by Michael Gray AKA The Lost Gamer (email@example.com) Copyright 2013 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Characters 003. Walkthrough 003a. Prologue 003b. Chapter One: Washed Up 003c. Chapter Two: The Masks We Wear 003d. Chapter Three: Bad Medicine 003e. Chapter Four: Buried Secrets 003f. Chapter Five: Unmasked 003g. Chapter Six: The Devil's Island 004. Credits 001. General Information --------------------------------------------------------- This is a walkthrough for the game called "Cause of Death". The longer name of this game is "Cause of Death: Can You Catch the Killer?". This guide covers Volume One: The Maskmaker. Why doesn't this guide cover the other parts of the game? Simple. I don't have $125 to spare, in order to buy paid DLC. To contact me about this guide, use my email address, firstname.lastname@example.org. 002. Characters --------------------------------------------------------- Main Characters --------------- The Maskmaker: A serial killer who captures young women, kills them, and places masks on their faces. Mal Fallon: A detective who works for the San Francisco Police Department. He works with Natara Williams to find the Maskmaker. Natara Williams: A special agent with the FBI. She has been sent to help with the Maskmaker Case, and her specialty is psychological profiling. Captain Maria Yeong: The local police captain, who sometimes has to work to keep Mal in line. Eric Mills: A forensic technician with the police department. Amy Chen: Another person who works in forensics. She is a technical analyst and data specialist. Other Characters ---------------- Chanelle Pomeroy: The Maskmaker's first victim. Kirsty Barnett: The Maskmaker's second victim. Sophie Patterson: The Maskmaker's third victim. Detective Blackwell: The detective who used to be working on the Maskmaker case. Ken Greene: A detective who is friends with Mal. William Rye: A police officer. Milo: A club owner. The victim in Chapter One visited the club before she died. Jared: The suspect in Chapter One, who gets arrested. Catherine Krutzik: Jared's attorney, who is present at his questioning. Sandra: Mal's wife. She is no longer living with him. Chief Blaire: Natara's employer. He calls her for updates on the case. Agent Mallory: Natara's former partner, who is severely injured. Lance Boggs: A local mask salesman, who may be involved in illegal business. Marvin Clemente: An ex-cop, who is making illegal deals. Brittany Emerson: The Maskmaker's fourth victim. Mona Patel: One of Brittany's fellow students. Greg Chapman: One of Brittany's fellow students. Timothy Emerson: Brittany's father. Anna Emerson: Brittany's younger sister. Margaret: Brittany's mother. Dr. Christian Rose: A surgeon who lost his license by doing illegal procedures. Miguel Flores: The leader of a drug cartel. Sean: A restaurant owner who knows Mal. Brian Resler: The Maskmaker's original name. He goes by a different name today. Michael Resler: The Maskmaker's father. The Maskmaker used this name, to purchase the house where he operated on his victims. Suzanne Resler: The Maskmaker's mother. She had him institutionalized, on the advice of a child psychologist. Rebecca Resler: The Maskmaker's sister, who was cruel to him when they grew up together. Anna Willis: A police officer. Phil Morris: A police officer. Wally Lubbock: A park ranger at Alcatraz. Ben Tate: A park ranger at Alcatraz. 003. Walkthrough --------------------------------------------------------- To start the game, tap on "play/resume". To download more games (at a price), tap on "episodes on demand". The first case of the game is free. 003a. Prologue --------------------------------------------------------- The game begins with a woman named Sophie, who wakes up in a strange room. She is tied up, and she does not remember how she got here. Nearby, a masked man is working with tools. Sophie has two options at this point. Pick the one you want ("sneak out" or "scream"), and she performs that action. You have a limited amount of time to make your choice. Afterwards, you get another choice. No matter which options you pick, the masked man will kill Sophie. The prologue then ends. 003b. Chapter One: Washed Up --------------------------------------------------------- The game switches to Detective Mal Fallon, who works in San Francisco. He is playing Texas Hold 'Em with his friend, Diego. Diego bets $30. Mal only has a pair of fours. You can choose to bluff or fold. If you fold, Mal loses the round. If you bluff, Mal will win the round. That's not all, though. Mal also gets Detective Points! Every chapter in this game has 100 Detective Points for you to receive. If you get 500 Detective Points or more, over the course of the game, you get to see a special ending. I'll list all the Detective Points at the end of each chapter. If you're playing with sound on, a nice noise plays every time you pick an option which results in Detective Points. If you pick an option which results in you not getting Detective Points, a failure sound plays. Ken Greene, a detective who works with Mal, appears. He says that the Captain has an assignment for him. Mal comments that he's supposed to be suspended from duty for the week. You can either tell Diego that you were suspended for punching the mayor's son, or you can refuse to tell Diego what happened. It turns out that Captain Yeong was Mal to head up the Maskmaker Task Force, now that the Maskmaker has stopped killing prostitutes and started killing college students. She warns you to do this case by the book. You can promise to do your best, or you can give her your word that you'll play by the book. Give her your word for Detective Points. She will give details about the Maskmaker, then ask if you have questions. You get Detective Points for asking more about the murders. The Captain details where and how the first two victims died. There were no signs of a struggle, and the masks found on the corpses were made after the women died. Mal and the Captain arrive at the crime scene. A woman jumps forward and takes a picture. Since you agreed to play by the book, politely ask her to back away from the crime scene. This results in Detective Points. The woman is Special Agent Natara Williams, from the FBI. She is going to be working on the case with Mal. The body shows no signs of a struggle whatsoever. Natara comments that this is different from the other murders. How? The correct answer is "the cause of death is different". The other victims were strangled, but this woman's neck has no bruises. As our heroes wonder how she died, Eric Mills approaches. He's a forensic technician, and he talks about the body. Mal comes to the conclusion that the victim was suffocated, by the mask. The mask has no air holes whatsoever, and she died when the Maskmaker glued it to her face. This is different from the other cases, where the mask was made after the death of the victim. You can decide if the Maskmaker is evolving or degenerating. The correct answer is "evolving". Officer William Rye discovers a stamp on the victim's wrist. It's from a bar known as the Zen Club. She must have visited this bar, shortly before her death. Our two characters travel to the bar. Mal and Natara talk on the car drive there. Mal expresses disdain for psychological profiling. You can choose to have Natara profile Mal, and you can choose to have Mal profile Natara. You get Detective Points for saying that she must have pissed someone off. Milo, the Club Owner, remembers the victim as a regular at the club. She was with Jared, a bartender, the previous night. Jared runs away into the kitchen, locking the door behind him. Chase time! Kick the door in, then duck when Jared throws a saucepan at you. Alternately, you can go around back and move past a cart. Once out in the street, look for Jared's brown hair. Natara is almost hit by a bus during the chase. You can pull her back or tackle her forward. Tackling her forward is the better option. Mal runs at Jared. Tackle him to end the chase. He has white pills on his person, which explains why he ran away from the police. At the precinct, the captain asks if Jared is the Maskmaker. Say that he could be, and you get Detective Points for not getting ahead of yourself. Eric comes in with information about the drugs. They aren't very powerful, so it's possible Jared used them on the victim or on himself to get high. The officers question Jared in front of his attorney, Catherine Krutzik. You can say this case is about drugs or murder. Pick murder to frighten Jared, and ask him about the victim. He says that he was friendly with her, and she had been drinking when she left. Jared's alibi checks out, and the investigation ends for the day. Mal returns home to an empty apartment. You can check his answering machine, watch TV or go to bed. The chapter ends when you go to bed. The game will tell you how many Detective Points you got. You can replay the chapter if you want more. --- You get detective points if you... 1. Bluff at the card game. 2. Give Captain Yeong your word that you'll follow the book. 3. Politely ask the woman to back away from the crime scene. 4. Say this murder is different, because the cause of death is different. 5. Say that the Maskmaker is evolving. 6. Tell Natara that she must have pissed someone off. 7. Chase the suspect! Stick with him by kicking the door in, then ducking his attack. Remember the suspect had brown hair, then tackle Natara out of the bus' way. Finish by tacking the suspect. 8. Say the suspect could be the murderer. 9. Question the suspect about murder, to unnerve him. 10. Ask the suspect about the victim. 003c. Chapter Two: The Masks We Wear --------------------------------------------------------- The next day begins Natara doing research. Pick a topic to research. Natara will get a phone call from District Chief Blaire, her supervisor. He asks how the investigation is going. Tell him it is proceeding as expected, in order to get Detective Points. Blaire reminds Natara that she is on thin ice with the FBI, after what happened with her and Agent Mallory in Miami. Natara ends the phone call and goes in for a briefing with the local police. You have to decide what she says at the briefing. Report that the Maskmaker is 20-40, an introvert, and highly intelligent. Also, we can presume the Maskmaker is somehow connected to the medical field, given his use of advanced drugs. Captain Yeong thanks Natara for the information. Mal and Natara go to the lab to speak with Eric. Eric finished examining the victim's body, and it looks like Mal's theory that the victim was asphyxiated is correct. Natara can ask a question. Ask about what the victim was drugged with, because if you ask about fingerprints, Eric will insult you. Sadly, the drug that the Maskmaker used cannot be identified, beyond the fact that it is a hospital-grade paralytic. Amy Chen, who also works in the laboratory here, calls Mal over. She found something strange in the quartz. Ask, "Um...What?" to get Detective Points and an explanation. Amy says that it means the mask came from Southern Europe. There's only one arts store in San Francisco that imports from Southern Europe. It is the Italia Imports and Exports store, which happens to do business in exotic masks. Mal and Natara discuss Eric and Amy, as they drive to the store. When they go inside, they find it filled with masks. Say that the mask is creepy, and the store owner, Lance Boggs, appears. Boggs is somewhat pleased that you understood the purpose of the mask you're looking at. Boggs correctly guesses that you are here, because of the Maskmaker case. Mal asks to see the store records, and Boggs says that there are none. His store runs on cash only. Mal accuses Boggs of trying to cover something up, most likely black market antiquities deals. Natara steps outside with Mal and tells him to stop antagonizing Boggs. She believes that the best way to get information from Boggs is to butter him up, because he is an unprincipled narcissist with an innate compulsion to impress those around him. Natara goes back inside, and she tries to put her theory about Boggs' personality into practice. Say that Mal is uncouth, then ask about the female mask. Natara brings up the fact that it is somewhat similar to the Maskmaker's work, and Boggs mentions the latest victim by name. Natara questions the fact that he knows the victim's name, seeing as that information was not released to the press. Boggs tries to escape, but he runs into Mal. Mal attempts to arrest him, and Boggs explains. This morning, Boggs got an email from someone claiming to be the Maskmaker. The email lists all three victims, which is information only the police should know. The email offers to sell a mask to Boggs. Mal responds to the email. Natara interrupts and makes a suggestion. Suggest that he should negotiate the price, which will make the email sound more authentic. A response quickly appears. The seller wants to meet with Boggs in fifteen minutes. Mal and Natara drive to the place chosen by the seller. It is an open, public place. Mal takes out a briefcase and walks over to the seller's car, when the seller quickly speeds away. The car almost hits Mal, and Mal gets back in the car with Natara. A car chase ensues. A garbage truck is in the way, and the driver doesn't see Natara! Swerve around the truck, then follow Mal's instructions. Look for Dan Dan Dim Sum, then accelerate and cut off the other car. The other car crashes. The driver stumbles out and reaches in his pocket. Threaten him, before he can pull out a weapon. He pulls out his ID and drops it. This man is Marvin Clemente, an ex-cop who worked in narcotics. He recognized Mal as a police officer, which is why he tried to escape from him. Clemente gets put in handcuffs, and Mal gets violent. Pull Mal back. Later that night, Natara speaks with Chief Blaire again. She ends the phone call early, when Mal comes to speak with her. Mal says that Clemente is not the culprit. Clemente learned about the murders from his girlfriend, who works in evidence. She gave him information about the case, and he made replica masks. Natara goes to the lab to give a DNA sample, seeing as she's working on the case. Amy is working there, and she's glad for a chance to talk to a female officer. She asks about romance, and Natara deduces that Amy likes Eric. Pick whichever option you like, in response to Amy's dilemma. After Natara leaves, the game switches to high school sophomore Brittany Emerson. She snuck out of the house to join a beach party. Choose whatever you want to, during this section. Brittany temporarily leaves the party to call her mother. She lies about where she is, and the Maskmaker grabs her. Struggle all you want, but he will eventually take her away, unconscious. --- You get detective points if you... 1. Tell Blaire that things are proceeding as expected. 2. Say that the Maskmaker is 20-40, an introvert and highly intelligent. 3. Ask if Eric identified what the victim was drugged with. 4. Say, "Um...What?" to Amy. 5. Tell Boggs the mask is creepy. 6. Tell Boggs that Mal is uncouth. 7. Ask about the female mask. 8. Tell Mal to negotiate the price. 9. Chase time! Catch the criminal by swerving around the garbage truck following Mal's instructions, looking for Dan Dan Dim Sum, then accelerate and cut off the criminal. 10. Threaten the criminal. 11. Pull Mal back. 12. Say that Clemente made replica masks. 13. Say that Amy is talking about Eric. 003d. Chapter Three: Bad Medicine --------------------------------------------------------- Mal and Natara arrive at the beach, where Brittany's body was found. Captain Yeong is agitated, and Natara wonders why. Say that the case is getting personal, because the victim is around the same age as Yeong's daughter. The detectives examine the body. There are signs of a struggle. Mal says this murder is different, because the other victims weren't placed. The other victims were dumped in the San Francisco Bay, while this corpse has been on land the whole time. The ID comes back on the victim. Mal and Natara visit her home. The family is grieving, and they do not want to talk for long. Console Mr. Emerson however you want, then ask to speak with his daughter. Anna claims that she doesn't know anything that her parents don't already know. Say that you think she might know something. It turns out that Anna knows Brittany was going to a beach party, instead of studying. Natara and Mal report this information to Captain Yeong. The beach is not only where the body was found, but it is also the scene of death. A few hours later, Eric and Amy are on the crime scene. Eric expresses disdain for high school parties, then says that the victim was taken near the bonfire. Say that this doesn't make sense, because the culprit would have been seen if he took the victim so close to everyone else. Amy starts picking things up, and she has a flash of insight. Brittany's parents didn't hear the party, when she called home. This means Brittany probably walked away from the bonfire to make the call. Amy goes to a nearby secluded area, with some bushes, and she discovers a piece of a shirt, which is stained with blood. Call Eric over. Eric and Amy discover a vial, which probably held the drugs that were used to incapacitate the victim. This drug is later identified as succinylcholine, and the vial belongs to a Dr. Christian Rose. Tell Natara that you don't think Rose is the killer. The two of them arrive at Rose's operating facility, where they hear a scream. Peek in through a crack. Mal sees multiple people, and another scream is heard. Mal and Natara burst inside. Dr. Rose is removing a bullet from Miguel Flores, the leader of a drug cartel. His bodyguards aim their guns at Mal and Natara. Miguel orders you to leave, or else he will tell his bodyguards to attack. Tell Miguel that you just want to talk. He doesn't believe Mal, and he orders his bodyguards to move forward. Aim your gun at Miguel or Dr. Rose, then tell Rose that this is about the Maskmaker case. Rose removes the bullet from Miguel. Either Rose or Miguel (depending on who you aimed the gun at) pulls out a gun. Shoot before the other person does, and a shootout ensues. If you aimed the gun at Miguel, he is killed. If you aimed the gun at Rose, tell Natara to take the shot, and she kills Miguel Flores. Rose escapes during the gunfight. Let him go, because it's too dangerous to chase him. The guards stop firing, and one prepares a Molotov cocktail. Shoot under the cabinet to intercept the attack. The cocktail hits the boyguard. While Mal steps forward, the other bodyguard sneaks up behind Natara and holds her at gunpoint. Put down your gun. The bodyguard laughs and prepares to shoot Mal, but Natara attacks him before he makes the shot. Back at the precinct, Captain Yeong is unhappy to hear that the detectives don't suspect Dr. Rose of being the Maskmaker. Tell her that it's a theory, and you get Detective Points. Yeong doesn't want to hear any more, until you get evidence to prove Rose is innocent. Ken comes to speak with the detectives, while Yeong gives a press conference about the case. --- You get detective points if you... 1. Say the case is getting personal for Captain Yeong. 2. Say that the other victims weren't placed. 3. Ask to speak with Mr. Emerson's daughter. 4. Tell Anna "We think you might." 5. Tell Eric that his explanation doesn't make sense. 6. Call Eric over. 7. Tell Natara that you don't think Rose is the killer. 8. Peek through a crack before going inside. 9. Tell them that you just want to talk. 10. Say that this is about the Maskmaker case. 11. Shoot the person who is holding a gun at you. 12. Tell Natara to take a shot. This only happens, if you aimed your gun at Dr. Rose. 13. Let Dr. Rose escape. 14. Shoot under the cabinet. 15. Put your gun down. 16. Tell Captain Yeong that Rose's innocence is just a theory. 003e. Chapter Four: Buried Secrets --------------------------------------------------------- The next morning, Natara heads to the police station. Everyone is busy trying to find Dr. Rose, but Mal wants to review the case. He makes it clear that he wants to disobey orders and pursue the Maskmaker, not Dr. Rose. Cooperate with Mal, and the two detectives review the case. Mal reads a list of victims and asks if you want him to repeat it. Then, he asks if they have anything in common. Respond that they all have reddish hair. Mal and Natara discuss the most recent victim, who appears to have been killed on impulse. Since her death wasn't planned ahead of time, the killer must have seen the party. He was too old to attend himself, and if he knew about the party ahead of time, he would have prepared to kill. Natara and Mal head to a rich neighborhood, which would give them a good vantage point for the party. Mal approaches a nearby realtor, and he pretends that he and Natara are a couple who are looking to buy a house in the area. Cooperate with Mal's cover story, by saying you two met at a party and by saying you're concerned for your baby. The realtor says that the worst person in the neighborhood is the doctor who lives at 240, who keeps odd hours. Mal and Natara go to the house. It looks like no one is home at the moment, but without a warrant, our heroes can't go inside. Choose to look in the trashcans, and Natara finds plaster from Italia Imports and Exports. Mal accepts this as probably cause, for examining the house. The two of them go inside, and they find that the house is completely empty. It seems like it's been abandoned for months, actually. When Mal returns from exploring the upstairs area, Natara sees a dark shape moving behind him. Don't say anything, because shouting would escalate the situation. The dark shape comes closer, and Natara sees that it is a man in black, wearing a mask. Fortunately, the Maskmaker doesn't know that Natara has seen him. Draw your gun and shoot. Natara nearly hits the Maskmaker's hand. Mal lands on the ground. Ignore him, in favor of chasing the Maskmaker. The Maskmaker seems to have escaped instantly, but instead of searching outside, search deeper in the house. Natara comes across a trapdoor in the floor. It's dark, so turn on your flashlight. The walls are covered with masks, pictures and writings. Looks like we just found that Maskmaker's base of operations. Natara hears a noise from the other side of a door here. Shoot the lock open and rush inside. This is the room where the Maskmaker operates. The masked man is lying face down on the floor, with a syringe in his arm. Natara suspects he tried to commit suicide. She pulls off the mask to find that the man is Dr. Rose. Later, Captain Yeong complements our heroes on catching the culprit. Given the circumstances of Rose's arrest, he certainly seems like the killer. Yeong asks why Natara is hesitant to agree. Say that she is trying to do her job. There are a few discrepancies with the case, which will hopefully be resolved when the house is thoroughly examined. After this, Mal says that Natara seems worried. Ask, "You noticed?". Mal offers to take Natara to dinner. Say, "I am pretty hungry", and at the restaurant, thank the owner. Mal and Natara take a walk afterwards. Pick any conversation topics you want here. Mal will talk about his wife, who left him a month ago. Natara is hesitant to talk about the events that happened with her previous partner, in Miami. The game switches to Dr. Rose, in a hospital. He can't talk at this point, and so he can do nothing but watch helplessly as the real Maskmaker appears and kills him. --- You get detective points if you... 1. Tell Mal "Let's do it." 2. Point out all the victims had reddish hair. 3. Conclude that the killer must have seen the party. 4. As part of your cover story, say you met Mal at a party. 5. As part of your cover story, say you're worried for "our baby". 6. Since you have no warrant, look in the trashcans. 7. Don't say anything about the dark shape. 8. Draw your gun and shoot the Maskmaker. 9. Chase after him! 10. Don't go outside. Instead, go deeper into the house. 11. Turn on your flashlight to see. 12. Shoot the lock to the other room. 13. Assure Captain Yeong that you just want to do your job. 14. Ask Mal "You noticed?" 15. Say, "I am pretty hungry." 16. Tell Sean "Thank you!" 003f. Chapter Five: Unmasked --------------------------------------------------------- The case is closed now that the lead suspect is dead, but Natara still wants to examine the house. Mal agrees to come along and help. Lance Boggs shows up, outside the house. He offers to help with the masks. Agree to let him help. He is happy, until he learns that he won't set foot inside the house. Eric is working inside the house. Ask him about the house, to learn that it is owned by a Michael Resler. Natara wonders why Dr. Rose would buy such an expensive house, when he didn't live it in. Mal suggests that it's because it has a soundproof basement. You can examine everything in the house, if you want. You need to examine the masks, then move them to find a safe. Call over Mal to look at it. He undoes an amateur bomb, attached to the safe. Go into the other room and examine the wardrobe. Look at the coat to find an old photograph of a boy and his redheaded sister. The game switches to the day the photograph was taken, which was in 1988. You control the young boy who will grow up to be the Maskmaker. Pick whichever options you want. The boy and his sister get in a fight. Natara points out the fact that Dr. Rose doesn't have a sister. The backside of the picture has an address, which Mal travels to. The house does not seem to be in good condition. An old woman on the street asks if she can help Mal. Ask if she can answer questions about the house, then ask how long the house has been empty. Say you're asking, because there are reports of a gas leak. The woman says that the house has been abandoned for years, ever since the owner moved away. He pays the woman to come by twice a week and take care of it. The woman takes Mal inside. It looks unused. Inside the basement, Mal discovers animal skulls. The game switches to 1989. The boy is torturing animals for amusement. His sister discovers this, and she is angry with him. Back in the present day, Natara has found a word in a trashcan, which starts with "reb". Eric tells Natara that he is going to leave, then he mentions the discussion Natara and Amy had about him, towards the end of chapter two. Respond however you want to. Mal returns, with information about the house. This clue doesn't fit with Dr. Rose, who didn't grow up in San Francisco. Mal asks about the safe, and Natara reveals that it is password protected. You can look around for clues some more, or you can input the password at this time. The password is "Rebecca", the name of the sister. The game then switches to 1990, where the boy's mother is talking to a child psychologist. Rebecca forces her brother to put on a mask. Mal finds a picture and a map in the safe. The picture is where Rebecca was killed while the map marks all the locations where the bodies were dumped. Guess the connection or review the evidence again. The connection is Alcatraz. Mal calls Amy and asks for her help. She finds a record of a murder on Alcatraz, in 1990. The victim was Rebecca Resler. Amy looks up the family members, and the only surviving person in the family is Brian Resler, who was institutionalized at the age of 12. He was released in 2006. Amy manages to find a picture of him, and he looks just like Eric. Eric comes in at this moment. You have to be careful with your responses here, because if you choose incorrectly, Amy will be killed. Eric asks if you were talking about him. Say that you were. Take a step towards him, and Amy says she's worried about her mother. Call her, when Eric gives you a phone. When he apologies for his suspicion, tell him to forget it. Amy starts to leave, when Eric opens her computer and sees his picture. He moves to attack her. Fight back with a pair of scissors. Eric is wounded, but he incapacitates Amy. An officer comes in, and while he is distracted, Eric knocks him out. He pulls the fire alarm, and uses the confusion to escape. Constantly choose to breathe here, or else Amy will die. Eric takes Amy to a boat on the harbor, and he promises to reveal her true face to the world. --- You get detective points if you... 1. Accept Boggs' help. 2. Ask Eric about the house. 3. Examine the masks, then move them to find a safe. 4. Call Mal over to look at the safe. 5. Go to the other room and examine the wardrobe. 6. Examine the coat in the wardrobe. 7. Ask if the old woman can answer a few questions about the house. 8. Ask how long the house has been empty. 9. Say you're investigating a gas leak. 10. Input the password "Rebecca". 11. Guess the connection "Alcatraz". 12. Say, "Yes, I was." 13. Take a step towards Eric. 14. Call Amy's mother. 15. Tell Eric to forget it. 16. Fight Eric. 17. Use a pair of scissors during the fight. 003g. Chapter Six: The Devil's Island --------------------------------------------------------- Mal and Natara arrive at the forensics lab. Mal is upset that Eric escaped with Amy. Say "I blame myself", which is a more level-headed option than the other one. Natara quickly explains that Eric is really Brian Resler, the Maskmaker. Captain Yeong asks why they didn't discover this sooner. It's because Eric ruled himself out as a suspect. If his DNA was found at a crime scene, they thought it was because he was inspecting the scene. Eric must have planned to frame Dr. Rose for the crimes, but he improvised a bit when his house was discovered. Yeong asks for Eric's current location. It must be Alcatraz Island. At Alcatraz, two park rangers note that someone has docked on the island. You control Ranger Lubbock at this point. No matter what you choose, Eric will kill the two rangers. Back with Mal and Natara, Mal insists that they apprehend Eric. This is because they know the case. Yeong agrees, and she gives Mal a flare gun. If anything goes wrong, he should shoot it in the air. On Alcatraz, Amy is tied to a chair on the roof. She believes that she can get her hands free, given enough time. She talks to Eric to distract him, while she frees her hands. Tell Eric that his name is Brian. He will talk about the day he killed his sister. Say that his family locked him away. Eric continues the story, and he talks about how he killed his sister. Say that her death was terrible. Eric talks with Amy some more, but the conversation is cut off when he notices Mal and Natara docking on the island. Eric slaps Amy, pulls out a pistol, then goes to take care of the officers. With Mal and Natara, choose who should lead. If Natara leads, she goes to the security office. There, she should look at the roof. Mal notices a trip wire that will go off if Natara moves. Ask Mal to knock you aside, and when you reach the cells, keep hidden. Natara catches Eric, and a fight ensues. Duck under his scalpel attack, then kick low to knock him down. Eric starts to choke Natara. Push three times to get him to back away. If Mal leads, he goes to the cellblock. When you see something, quietly investigate. The cells start to shut, and you should remain hidden. When you see Eric, tackle him. Subdue Eric's arms, and when he gets up, dive for the gun. Natara hears the fight and runs to the area. Go through the service entrance, and shoot Eric. In both situations, Eric escapes temporarilty. Mal and Natara go to the roof, where Eric is poised to kill Amy. He threatens to kill her, if you don't drop your gun. Put down the gun. Eric pulls out a gun and shoots Mal. Natara can antagonize Eric at this point, to make him lose control. Ask if he plans to kill Natara, like he enjoyed killing Rebecca. Ask if this situation is getting him off, and say that Rebecca was perfect. Mal will get the flare gun towards Natara. Grab it and shoot. Natara fires at Eric. He falls over the edge of the roof and dies. The injured Mal wakes up in a hospital three days later. Mal and Natara discuss things. Eric must have had a patron, who financed him, helped him learn medical techniques and arranged for him to join the SFPD. --- You get detective points if you... 1. Blame yourself. 2. Say Eric ruled himself out. 3. Say the killer is on Alcatraz Island. 4. Claim you should go because you know the case. 5. Tell the killer his name is Brian. 6. Tell the killer that he hates his family, because they locked him away. 7. Tell the killer that his sister's death was terrible. 8. If Natara leads, go to the room. Knock Natara aside, keep hidden, duck, kick low and push three times. 9. If Mal leads, quietly investigate. Remain hidden, tackle the killer, subdue his arms and dive for the gun. Go through the service entrance as Natara and shoot the criminal. 10. Put down your gun. 11. Ask, "Like you enjoyed killing Rebecca?" 12. Ask, "Is this getting you off?" 13. Say, "She was perfect." 14. Grab the flare gun and shoot it! 004. Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. If you want to use any part of this FAQ, ask me first (instructions under general information).