Review by KI Simpson

Reviewed: 07/14/03 | Updated: 07/14/03

Generic.

Tiny Toon Adventures: Buster's Hidden Treasure is about as average of a platformer as you can find. Graphics:? Average. Sound? Average. Gameplay? Average. It seems like a 16-bit platformer mold was used, had the Tiny Toons license tossed in, bake for 15 minutes, and you've got a licensed platformer.
The story is very simple: Montana Max is looking for treasure, and has hired an evil scientist to enslave all the Tiny Toon characters except Buster. So naturally, Buster arrives at the island where this is all happening, as far away as possible from Montana's base, and starts his journey.

Gameplay:
Standard platformer stuff. You can jump, slide, and save up the mandatory collectable (carrots) for a screen clearing attack. One thing the game has going for it is length. The game uses a lots of small levels in each world format instead of the usual licensed game 8-12 bigger levels format. However, this is a double edged sword, because you're forced to write down a password to continue, which is very annoying. The levels themselves are predictable. A couple enemy types in each world, a few environmental powerups stolen from other games (Sonic's springs that send you into the air), and spikes that kill you in one hit. You start out with three hit points (represented by the old standby life meter hearts) and can get up to five by finding powerups. But those disappear if you die, meaning if you die in world 5 and want more hearts, you get to make a long trek back to the first level and play through it twice to get back to five hearts. Repeat whenever you die. The bosses are forgettable, a Tiny Toons character attacks you and you have to bounce on the mad scientist's head 3 times. Pretty much every feature of the game is uninspired 16-bit cliches.
Gameplay score: 5/10

Graphics:
Tiny Toons has completely average and predictable graphics. Cliched settings (forest, cave, ice level) and undetailed backgrounds, stiff character animation and the same background for entire worlds. Most of the game could pass for any licensed platformer if you just replace Buster with another mascot. The game is far from a visual treat.
Graphics score: 5/10

Sound:
Completely average and uninspired (notice a trend here?) sound and music. The music can get annoying, it's the usual tones used for the cliched settings. The sound effects are just high pitches of noise. The Tiny Toons theme is in the game, but other than that, like the graphics, the sound could have belonged to any 16-bit platformer.
Sound score: 5/10

Gameplay: 5/10
Graphics: 5/10
Sound: 5/10
Overall: (not an average) 5/10

Conclusion:
To repeat the entire tone of the review, this is a completely average platformer. I can't think of any reason to choose this over the hundreds of other Genesis platformers unless you really love Tiny Toons.

Rating: 5

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