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FAQ/Walkthrough by Gold Mage

Version: Final | Updated: 12/19/05


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                       S O N I C   A N D   K N U C K L E S

The Sonic and Knuckles 3 FAQ/Walkthrough
By Gold Mage
Email: tjhunt@gmail.com
Created on: 11/9/03
Last update: 20/12/05
Finished On:
Version: Final

This document is the hard work of me. This document cannot be changed or altered
in any way, You are welcome to ask my permission if you would like this 
guide posted on your website. This document is for private use only. If you wish
to contact me about this guide please check the Contact Me section at the
bottom of the guide on details for emailing me.


                     /                                 \
                _____|             CONTENTS            |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

 1. AUTHOR'S NOTE-------------------------------------------------------[sk:an]
 2. VERSION HISTORY-----------------------------------------------------[sk:vh]
 3. CHARACTERS----------------------------------------------------------[sk:ch]
 4. CONTROLS------------------------------------------------------------[sk:co]
 5. ITEMS---------------------------------------------------------------[sk:it]
 6. S&K LOCK-ON---------------------------------------------------------[sk:sk]
 7. S&K WALKTHROUGH-----------------------------------------------------[w1:00]
----------- Mushroom Hill Zone    (Act 1,2)     ------------------------[w1:01]
----------- Flying Battery Zone   (Act 1,2)     ------------------------[w1:02]
----------- Sandopolis Zone       (Act 1,2)     ------------------------[w1:03]
----------- Lava Reef Zone        (Act 1,2)     ------------------------[w1:04]
----------- Hidden Palace Zone                  ------------------------[w1:05]
----------- Sky Sanctuary Zone                  ------------------------[w1:06]
----------- Death Egg Zone        (Act 1,2)     ------------------------[w1:07]
----------- The Doomsday                        ------------------------[w1:08]
----------- Bonus Stages                        ------------------------[w1:09]
----------- Special Stages                      ------------------------[w1:10]
 8. SONIC 3 & KNUCKLES WALKTHROUGH--------------------------------------[w2:00]
----------- Angel Island Zone     (Act 1,2)     ------------------------[w2:01]
----------- Hydrocity Zone        (Act 1,2)     ------------------------[w2:02]
----------- Marble Garden Zone    (Act 1,2)     ------------------------[w2:03]
----------- Carnival Night Zone   (Act 1,2)     ------------------------[w2:04]
----------- Ice Cap Zone          (Act 1,2)     ------------------------[w2:05]
----------- Launch Base Zone      (Act 1,2)     ------------------------[w2:06]
----------- Bonus Stage                         ------------------------[w2:07]
----------- Special Stage                       ------------------------[w2:08]
 9. KNUCKLES 2 WALKTHROUGH----------------------------------------------[w3:00]
----------- Emerald Hill Zone    (Act 1, 2)    -------------------------[w3:01]
----------- Chemical Plant Zone  (Act 1, 2)    -------------------------[w3:02]
----------- Aquatic Ruin Zone    (Act 1, 2)    -------------------------[w3:03]
----------- Casino Night Zone    (Act 1, 2)    -------------------------[w3:04]
----------- Hill Top Zone        (Act 1, 2)    -------------------------[w3:05]
----------- Mystic Cave Zone     (Act 1, 2)    -------------------------[w3:06]
----------- Oil Ocean Zone       (Act 1, 2)    -------------------------[w3:07]
----------- Metropolis Zone      (Act 1, 2, 3) -------------------------[w3:08]
----------- Sky Chase Zone       (Act 1)       -------------------------[w3:09]
----------- Wing Fortress Zone   (Act 1)       -------------------------[w3:10]
----------- Death Egg Zone                     -------------------------[w3:11]
----------- Special Stages                     -------------------------[w3:12]
10. CHEATS--------------------------------------------------------------[sk:ce]
11. GIANT RING LOCATIONS------------------------------------------------[sk:gr]
12. SECRETS OF THE EMERALDS---------------------------------------------[sk:em]
13. CREDITS-------------------------------------------------------------[sk:cr]
14. CONTACT ME----------------------------------------------------------[sk:cm]

                     /                                 \
                _____|        1. AUTHOR'S NOTE         |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

Welcome to my brand new guide for the Sonic Series. This time it's for Sonic
and Knuckles. As you can see from the size of the guide, it's guide a big game,
or should I say "games". You can play more than one game when it comes to Sonic
and Knuckles. But you must remember that the guides are for Sonic and Knuckles,
there's no real point in looking in this guide because it is different to the
other guide for the other Sonic games. If you want a guide for Sonic 1, 2 and 3
they are on GameFAQs so have a look if you want.

Well, this is one of the most funs games to play, because of the choice between
characters and different worlds, I still can't believe that I sold away my Mega
Drive :( But I have a rom now anyway.

Well with that done let's go over on this guides nuts n' bolts. The guide is
very simple to follow; I've tried to make it as easy to read so there is little
frustration. You know when you come across a guide and all the writing looks
the same and it's hard to tell which section is which. Well my guides are set
up so that you can defiantly notice when there is a break in sections. Those
are the big ribbons that you can see (look below). Then when there are sub
heads those are marked in boxes made from "~~~" and sub-sub headings are
underlined. Seems simple? Well it is.

Well it seems I have ran of things to say. So I think I'll end the introduction
here. Thank you once again for reading this guide and I hope you enjoy it as
much reading it as I did writing it.

- Gold Mage (Thomas Hunt)

                     /                                 \
                _____|       2. VERSION HISTORY        |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

Version 0.3 11/9/03
Well today I began to write up this guide. I wrote up all of the introduction
stuff before the walkthrough and I added my picture of Knuckles at the top of
the document.

Version 0.5 13/9/03
Today I put in all of the walkthroughs for Sonic 3 and Knuckles and Knuckles 2.
So with that out of the way I did some of the other basic things to do and some
minor fix ups.

Version 0.55 14/9/03
Today I have been playing Sonic and knuckles all day and mapping out those damn
special stages for Sonic and Knuckles. MAN IT'S HARD But I got the first 3 done
today and I'm pretty happy with that, so tomorrow I'm going to work a little
harder and get the other ones done then I will finally start to work on the
walkthrough section of Sonic and Knuckles.

Version 0.6 15/9/03
Well after a few hours of work I got down all of the maps for all of the
special stages and I really don't give a damn about the walkthrough right now,
I'll do it later.

Version 0.8 24/9/03
Well I forgot about this guide for a little while I was working on my others in
progress. SO I got back to work to day but I just didn't feel like doing to
much on this guide today. I got down the first 2 zones for Sonic and Knuckles
and fixed up the other stuff for my guide. So I'm gunna go and do something
else now. It shouldn't be too long before I get the guide done and out of the

Version 1.0 6/10/03
Today I FINALLY finished the walkthrough and I'm glad that it's over with.
There still is some more stuff that I need to put into the guide but that can
come another day. Until now I'm going to relax a tad bit.

Version 2.0 18/5/04
After a long time, I’ve complete reconstructed a lot of this guide. I fixed the
lines because they were all too long. I completed the missing sections. I
finished off all of the sections of the guide that weren’t complete as well.
Now all I have to do is complete the Giant Ring locations.

                     /                                 \
                _____|          3. CHARACTERS          |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

Sonic the Hedgehog
Our main man. The blue dude. Sonic is our true hero for this game. He is a blue
hedgehog who can run at incredible speeds. He has spoiled the plans of Dr.
Robotnik before. And in this new adventure, he has to do it al over again. So
let's go kick some giant butt!

Miles "Tails" Prowler
Tails has been Sonic's friend since he can remember. For a young two-tailed fox
he is very smart. He can fly a plane. Cool. He also is a hero who looks up to
Sonic wishing he can be a hero like him one day.

Knuckles the Echidna
A new character. A red echidna with a bad attitude. He is working for Robotnik
After being brainwashed by him. Can Sonic bring him to the right side?

Dr. Ivo Robotnik
Formally known as Dr. Kintobor. He was studying the effects of Chaos Emeralds
and Rings when the experiment went wrong and he fused with a rotten egg, thus
becoming Robotnik. In Sonic 3 he has tricked Knuckles to work for him.

Animal Friends
Robotnik has captured Sonic's friends and roboticized some of them, turning
them into the evil Badniks. Some of Sonic's friends however, have been captured
in large containers and you have to free them at the end of some worlds.

These are Robotnik's minions who will try to stop Sonic, defeat one of these to
free an animal friend, which is trapped inside.

                     /                                 \
                _____|          4. CONTROLS            |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

A, B and C: These buttons make Sonic jump.

A, B and C X2: Press one of the jump buttons twice and Sonic will do a Spin Cut
               Attack. If you have a shield you will use its Ability. (see the
               Items section for more about the shields)

Left and Right: Make Sonic move.

Up: Make Sonic look up, hold it for a few seconds to see what's above you.

Down: Make Sonic crouch, hold it for a few seconds to see what's below you.

Down + A, B or C: Makes Sonic charge a Super Spin. Continue to press A, B or C
                  while holding Down to charge it more. This is used as a boost
                  or as an attack to defeat Badniks.

Start: Pause the game.

A, B and C: These buttons make Knuckles jump.

A, B and C X2: Press one of the jump buttons twice and Knuckle will glide until
               you let go of the jump button, you can also grab onto some types
               of walls this way and use the up and down directions to climb
               the walls.

Left and Right: Make Knuckles move.

Up: Make Knuckles look up, hold it for a few seconds to see what's above you.

Down: Make Knuckles crouch, hold it for a few seconds to see what's below you.

Down + A, B or C: Makes Knuckles charge a Super Spin. Continue to press A, B or
                  C while holding Down to charge it more. This is used as a
                  boost or as an attack to defeat Badniks.

Start: Pause the game.

A, B and C: These buttons make Tails jump.

A, B and C X2: Press one of the jump buttons twice and Tails will start to fly,
               keep pressing the jump button to fly higher, but Tails will get

Left and Right: Make Tails move.

Up: Make Tails look up, hold it for a few seconds to see what's above you.

Down: Make Tails crouch, hold it for a few seconds to see what's below you.

Down + A, B or C: Makes Tails charge a Super Spin. Continue to press A, B or C
                  while holding Down to charge it more. This is used as a boost
                  or as an attack to defeat Badniks.

Start: Pause the game.

                     /                                 \
                _____|            5. ITEMS             |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

Computer Monitors
These are found all over the levels, jump on one of these to collect something.
-Sonic/Tails Face: An extra life
-A Gold Ring: 10 Rings
-Stars: Invincibility for a short time
-A Shoe: Super speed for some time
-Flame: Fire Shield
-Lightning: Lightning Shield
-Bubble: Bubble Shield
-Robotnik: Loose rings, or loose life if you have no rings.

Computer Monitors: Shields
In Sonic 3 you can get 3 different types of shields, each with their own attack
their own weakness and their own strength. You will loose your shield if you
run into an enemy. To use the shield's attack, press jump then jump again while
in the air.
-Fire Shield: You receive no damage from fire attacks. The Fire Shield's attack
 is the Comet. You will fly forward at a very fast pace. You will loose this
 shield if you go in water.
-Lightning Shield: You attract rings that are nearby. The Lightning Shield's
 attack is the Spark. You will shoot off 4 sparks in the air. You will loose
 this shield if you go in water.
-Bubble Shield: Unlimited air underwater. The Bubble Shield's attack is the
 Bubble Bounce. Use it above enemies to bounce down on them quickly.

There are found all over the Zones. Pick these up as you go along. Collecting
100 will gain you an extra life. Beware though, if you get hit while holding
rings, you will lose ALL of them. Then when you get hit will no rings at all,
you die.

Giant Ring
If you find a giant ring jump into it you will enter the Special Stage. Where
You collect Blue Spheres so you have the right to obtain 1 of 7 Chaos Emeralds.

Star Posts
There are a few of these in most Zones. These are Check Points, if you die, you
start at the last Star Post you ran through. If you have 50 or more Rings as
you go through a Star Post, a ring of starts will hover above the Star Post.
Jump through the ring and you will enter a Bonus Stage where you can play a
mini-game to get prizes.

                     /                                 \
                _____|         6. S&K LOCK-ON          |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

Did you know that you could play as Knuckles in this game? Yeah, you probably
did. Well, lets go over it. The game "Sonic and Knuckles" is the 4th of this
story. If you have the cartridge you know that on the top of the cart that
there is a reader. You know when you pen the little flap on the Genesis/Mega
Drive and look where you put the cart. The little thing in there is what reads
the info on the cart. Well, there is one of those of the top of the Sonic and
Knuckles cart. So you can put any Genesis/Mega Drive game on it. But what does
that do to Sonic the Hedgehog 2, well, it does the following.

Sonic the Hedgehog + Sonic and Knuckles
You will be placed in a random Special Stage that you use in Sonic 3 and Sonic
and Knuckles to get the chaos emeralds.

Sonic the Hedgehog 2 + Sonic and Knuckles
Locking these 2 together will allow you to play as Knuckles instead of Sonic
and/or Tails. The game is the exactly the same otherwise, the only difference
is that you play Knuckles. What's the point? It's great for fans of Knuckles
and it makes the game harder. Because Knuckles can't jump as high as Sonic,
making it harder to battle against bosses and other things. But you do get the
advantage of being able to glide and climb like Knuckles can do in the other

Sonic the Hedgehog 3 + Sonic and Knuckles
This will make a game called Sonic the Hedgehog 3 and Knuckles. This is the
greatest game ever made. You can play as Knuckles in this when you choose a
save file. While you first play, you will go through the worlds of Sonic the
Hedgehog 3 and then when you complete them you will have to do the worlds of
Sonic and Knuckles. Making this a huge game to play. There is also and added
story made just for this game, involving the Super Emeralds. You collect all 7
Chaos Emeralds to become Super Sonic/Knuckles then when you collect the 7 Super
Emeralds you can become Hyper Sonic/Knuckles! Very cool.

                     /                                 \
                _____|       7. S&K WALKTHROUGH        |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\
 / NOTE \_____________________________________________________________________
| Sonic and Knuckles has 2 stories but the world are basically the same, only |
| Knuckles' is shorter. So just read through the guide and if there is any    |
| part that says Sonic or Knuckles only, read it if you need to. If you're not|
| sure just read through the guide and you will soon get it.                  |

~~ MUSHROOM HILL ZONE (Act 1, 2) [w1:01]~~

There's noting really to say about the first zone. You will go through all of
the basics and controls to do with the game. Just keep going through the level
and there should be too much trouble to deal with. When you get to the end it
will be time for the first Mini-Boss.

Mini-Boss: Lumberjack Bot (6 hits)
This is a pretty easy battle, you will just have to wait for it to stop
chopping and float down, this is when you can attack it twice if you're quick
enough. Don't touch his boosters either because they will hurt you as well, so
make sure you follow that and dodge the wood if you need to and the battle will
be over.

Now it's time for Act 2. There isn't much more to expect in this level so just
continue as usual through the level. You will notice that the seasons will
change as you continue through as well. When you get to the end of the level
you will see a dish giving off signals. So attack the dish and get ready for
the boss battle.

Boss: Robotnik's Spike Speeder
Now you will have to run fast so you can keep up with the boss. What you have
to do is hit him while he has stopped using the boosters. This way he will
drift over towards you. But be quick because he will speed up again so you
might hurt yourself. Also while you are doing this you have to dodge the spike
strips that appear every so often. Sometimes you will have to jump and other
just duck away. Then after a while there will be 2 lots of spike strips on the
trees. So try to defeat Robotnik as fast as you can.

When you have defeated Robotnik go over to the capsule with the animals in it
and rescue them. Then you will see Robotnik fly away along side a huge plane,
so Sonic jumps up to it and grabs onto it.

~~ FLYING BATTERY ZONE (ACT 1, 2) [w1:02] ~~

The problem with this level is the fact that it is FILLED to the brim with
different types of traps. This is where you need to be careful in this level
because of all of the stuff. So pay attention to the level surroundings. There
are a few enemies here that will shoot at you and annoy you. There are
flamethrowers but you can stop these by standing on top of them but then when
you get off of them you will make the flames start again. Platforms and
spinning things are all over the place. At parts of the level you will see
platforms with spike underneath. Above these are huge magnets that will pull
them up when they are activated. So you may have to stand on these so you can
get to new areas. Don't worry you won't get smushed because they are on chains.
When you get to the end of the level you will see a capsule so go to open it
and uh-oh, time for a fight.

Mini-Boss: Capsule Bot - 6 Hits
This is an easy battle, what you have to do is make it hurt itself. To do that
you need to stand on the spring on the top of it. Then when you see it going to
attack, move off quickly. Then when you come back he may attack again so jump
over his arms again. It's a great help if you stand on the top and start a spin
dash so you can get off quickly. Let go before he hits you.

There isn't much more to expect in the next act so continue through the level
and keep dodging all those nasty things that are after Sonic. Then when you get
to the end you will see Robotnik. Crud! He has you trapped All you have o do is
dodge the laser on the top until the whole thing explodes. There's no point in
wasting your energy trying to hit it because you can't. Then when the laser is
broken chase Robotnik. Now you will have to be quick in this area because the
floor below you is rising. So run through and don't worry about collecting the
rings unless you must. Then the platform will take you high into the sky for
the boss battle.

Boss: Robotnik's Spinner - 8 Hits
I used to think that this boss was hard. When the battle starts he will fly
down from the top in the middle. You can hit him a few times here if you're
confident, if not, just stay on the side until he stays below the floor. Then
he will start to crawl towards you. If he gets too close, just jump over and
wait until he starts spinning again, then his him. Continue this until he's
defeated. The open the capsule and watch the animals fall to their doom.

~~ SANDOPOLIS ZONE (ACT 1, 2) [w1:03] ~~

This is a cool level. Once again there are many different traps and other
obstacles that you will need to make your way past when you do this level.
There are many enemies here that will make you angry. Especially those damn
scorpion things. There will be many different things you will have to do like
pushing blocks to make platforms and using springs. There is also quicksand in
this zone and you will need to stay out of that because of the enemies in it
and because it will kill you. I'm not talking about the sand that takes you
places. I mean the think yellow pools of it which have blue enemies in it. But
not all of these pools will kill you because some lead to many hidden areas and
treasures. When you reach the end a temple will rise and out comes your next

Mini-Boss: Rock Guardian
When this dude comes out of the temple all you have to do is run to the left.
There's no point in hitting him on the head because it won't do anything. What
you have to do is lure him to the quick sand on the left. When he's close, get
into the sand but stay up then when he takes that last jump into the sand, jump
out as fast as you can and it will be all over. Then you will go into the

I HATE THIS PART OF THE GAME SO MUCH! It's so creepy. When you start off there
will be nothing out of the ordinary. But as you continue through this indoor
version of the last act you will unlock something not good. You will unlock
ghosts that will now haunt you throughout the level. There's no way to stop
them. What will happen is that they will start to appear, as the temple gets
darker. So when you see a level that is hanging from the ceiling pull it down
so you can light the temple again. This will keep the ghosts away, for now.
When the temple is pitch black the ghosts will grow horns. Now they're mad,
they will start to attack you so keep the lights on as much as possible. You
will fins out how to work some doors in this level by pushing a black switch,
which will set up a time-release door. You will have to get through the door
before the switch resets.

Boss: Robotnik's Statue Robot - 8 Hits
This isn't such a hard boss. What you will have to do is attack the head of it.
This will break away and reveal Robotnik, so attack him before the head comes
back and covers Robotnik again. You will have to do this as quickly as possible
because he won't turn around, so he will kill you when he gets to the end. If
you are playing as Knuckles he won't have the head on, so just attack him

~~ LAVA REEF ZONE (ACT 1, 2) [w1:04] ~~

This is a pretty easy zone, all you manly have to do is keep away from the lava
and what not. There will be once again a lot of traps that will get in the way
a lot. There aren't that many enemies just a lot of spike and things. There are
also enemies that will shoot you with a cloud and it will drain away your rings
while it also slows you down. You get rid of the cloud you have to destroy the
pole things, so do that with a spin dash to do it quickly. When you get to the
end of the level you will be up against another mini-boss.

Mini-Boss: Hand and Spinny-Things - 16 Hits
Though it says that you have to attack this thing 16 times, you can defeat it
with 8 hits, but you are more at risk of dieing if you do that. At the start of
the fight the spinny-things will come up from each side. Attack them 4 times
each and these will be destroyed. Not very hard at all this, but they will
shoot lasers at you, so watch out. Then a hand will come from the bottom and
try to squash you. Just keep moving and when it slams down, just hit it. An
easy way to get it destroyed easy is to just hold down a spin dash.

Now it's time for Act 2. The look of the level has completely changed, now you
are in the crystal area of the zone. Not much more to say about this level. You
won't be running around as much in this level, it requires more patients.

Boss: Robotnik's Lava Eater - 8 Hits (SONIC ONLY)
When you continue through the level there will be a part when you climb up some
steps and once again Knuckles is out to stop you again, he throws a boulder
down after you (why couldn't Sonic jump?) and you will tumble down to a lava
sea. Now you have to be quick at this part. There is a badnik that will shoot
missiles at the platforms that you walk on. So make sure that you dodge the
cross heir. Keep on running along with the screen and then when you reach a
lavafall explore the area. for a Fire Shield, it will help a lot. Then when you
reach the bottom the battle will begin. Robotnik will appear on the right, so
stay in the middle, he will make the platform come closer to him, so keep
jumping from platform to platform and the spike balls that he shoots will hit

~~ HIDDEN PALACE ZONE [w1:05] ~~

A very easy level, you can pick up a lot of rings in this stage.

Boss: Knuckles - 6 Hits (SONIC ONLY)
Sweet, a fight with Knuckles. He's pretty easy. Don't walk into him or he'll
punch you. So hit him on the head. using the spin dash is useless. Then he will
glide over you head and face you again. Just repeat this and get it over with.

I don't won’t to spoil what happens next so you can find out for yourself.

~~ SKY SANCTUARY ZONE [w1:06] ~~

<< Sonic >>

This is an easy level. Just keep going up as fast as you can. There aren't to
many traps this time but you will have to be careful the way you time your

Boss: Metal Sonic's Checker-Ball Craft - 8 Hits
As soon as the battle starts, jump on the floating platform on the side and hit
him before he gets his checker ball out. Then he will start to swing it back
and forth. This is all he does for an attack. So stay in the corner and when he
turns away to swing just hit him, then retreat to the corer again. Repeat this
until he cries to his mama.

Boss: Metal Sonic's Sphere Craft - 8 Hits
You have to time your jumps and hit him at the sphere will pop one by one. The
less there are, the easier it becomes. The you have taken out all his spheres
he will still shoot you with his lasers so be care full when you are taking him

Boss: Metal Sonic - 8 Hits
Not as hard as you may think it will be. You just have to hit him in the head
while he isn't spinning. He will do some tricks and some quick moves, but he
isn't to hard. Just hit him when he is standing on the edge of the screen and
not moving.

After this Sonic will run up a collapsing tower and manage to jump onto the
Death Egg before it flies away.

<< Knuckles >>

The moment the zone begins, you will get 3 rings and that's it! Then let
Robotnik capture you and then get ready for a battle.

Boss: Metal Sonic - 8 Hits
Not as hard as you may think it will be. You just have to hit him in the head
while he isn't spinning. He will do some tricks and some quick moves, but he
isn't to hard. Just hit him when he is standing on the edge of the screen and
not moving.

Final Boss: Super Metal Sonic - 8 Hits
This would have to be one of the hardest bosses ever. Metal Sonic will jump
onto the Master Emerald and power up so that he becomes Super. This is going to
be a hard battle, so make sure that you hold onto those rings with your life.
(literally) Super Metal Sonic will start to fly from left to right on the top
of the screen. When he stops he will shoot 3 huge energy balls at you. Then he
will be out of juice and he will come back to the ground. Now you have to keep
out of his way until he stands next to the Master Emerald. Then when he's ready
to jump, hit him twice and no more. Then he will power up and start flying
again. Then when he is starting to weaken, he will start to float above you and
shoot rings at you that will hurt you. So dodge them as best you can. Then he
will lose power and you can hit again for a second. Then repeat this process
until he is defeated. That's it, you have defeated the last boss if you are
playing as knuckles, so watch the credits and relax. Congratulations.

~~ DEATH EGG ZONE (ACT 1, 2) [w1:07] ~~

A lot more traps and other things in this zone again. The Death Egg sure has
changed from the previous games, now that we're inside it. There are a lot of
electric related traps here, so if you can get the Electric Shield it will help
out a lot as well. When you get to the end of the level, get read for a hard

Mini-Boss: Eye Sphere Machine - 8 Hits
This can be a little hard, make sure that you attack the eye of the robot when
the balls are out of the way. You will need to time you jump perfectly and hit
the eye. Then when you hit the eye one of the spheres around the machine will
explode sending spike in all directions, so dodge those. When all of the
spheres are gone it's time for the next mini-boss.

Mini-Boss: Eye Laser Spinner - 8 Hits
This is a lot harder than the previous battle. This time you have to attack the
eye while there are platforms spinning around it and it shoots a huge laser at
the bottom of it. So to defeat it you will have to hit then dodge the platforms
and lasers. Repeat this process till he's dead.

In the second act you will be outside the Death Egg. There will be a lot of
times when the gravity changes and you will be upside down, which is cool, but
other from that, there is not much difference from the last act.

Boss: Defensive Sphere - 8 Hits
You can't hit this boss just by jumping at it; you have to trick it into
hurting itself. There are 4 doors on each corner. Walk into one of these and it
will change the gravity. So stay on the bottom and wait until the robot has
placed some minions on the floor. Then use the gravity changer to make the
minions to float into the sphere thus hurting it. But it cannot be done the
other way around. Also when a spike thing explodes it will send spike
everywhere so dodge them again.

Boss: Fingers of Metal Robotnik - 18 Hits
The best thing to do in this battle is just hold down a spin dash and not let
go. Then when he goes to hit you with his finger he will hurt himself. This is
easy, just 3 hits per finger and it will be over quick, now for the hard boss.

Boss: Metal Robotnik and Master Emerald - 8 Hits
A hard battle, Robotnik will shoot fire from his nose. The atomic sneeze I call
that. Jump over that and then hit him in the nose. This will reveal the Master
Emerald. Hit the laser in front of it and then jump to dodge the huge laser, I
know that it's hard but keep it up, I have faith in you.

When it is destroyed, Robotnik will try to get away with the Master Emerald.
This is easy. NEVER LET GO OF THE RIGHT OF THE D-PAD. Jump and hit him and hold
right and keep going and shouldn't fall. Then keep hittoing him until you reach
the next level.

~~ THE DOOMSDAY [w1:08] ~~

####                                                                      ####
####           SECTION OF THIS GUIDE FOR MORE INFORMATION.                ####
####                                                                      ####

When this level starts you will be in the outer atmosphere of Mobius. You will
become Super Sonic and start chasing Robotnik. You will have to dodge the rocks
all over the place. Tapping any of the jump buttons will make you go faster so
do that the whole time. Then make sure that you pick up as many of the rings as
possible and dodge the missiles. Soon the area will clear and it will be time
for another boss.

Boss: Metal Robotnik Ship - 8 Hits
You don't hit this guy. You have to make the guided missile hit him in the 
fact, which is the top right corner of him. Dodge the missiles if they come
after you and the yellow balls as well. If the missiles miss the face and come
after you just go all the way around the ship and make them head towards the
face again.

Final Boss: Metal Robotnik - 8 Hits
Hit this guy like crazy. You have to run into him with your body to defeat him.
So keep smashing those jump buttons and dodging those missiles and you will win
the game. Congratulations!

~~ BONUS STAGES [w1:09] ~~

To go into a onus Stage you need to go through a Star post and if there are
starts that begin to circle the top of it, jump into them to get into the bonus
stages. There are 2 different types of them.

Slot Machine
The movement of this Bonus is much like the Special Stages of Sonic 1. The
whole thing will be spinning around so you will have to jump off walls and
other obstacles to get to the idle where there is a slot machine. Go into the
machine and the slots will roll, then depending on what you get depends on your

When you touch the wall on the outside of this bonus stage they will change
colour until they turn into a circle and that say "Goal" on them. When you
touch one of these you will be kicked out of the bonus stage. There are also
some circles around the area that have an "R" on them; these will reverse the
rotation of the stage.

Electro Shocker
You will be in a strange world of some sort. It's quite hard to explain this
bonus stage. There are electric balls that you can use to throw yourself up
higher up the level. You can collect different types of gumballs in this stage
as well.

Red Gumball   - Fire Shield
Blue Gumball  - Bubble Shield
Sage Gumball  - Electric Shield
1-Up Gumball  - An Extra Life
Rep Gumball   - Puts back all the bumpers
Grey Gumball  - Gives you 10 rings
Bubble        - Nothing
Black Gumball - Use it to bounce

Keep away from the electric line at the bottom of the level that will chase you
up the level, fall into it and you will be kicked out of the level.

~~ SPECIAL STAGES [w1:10] ~~

As you have played through the game you may have noticed that there are giant
rings that are twice the size of Sonic. If you find one of these and jump into
it, you will be taken to the Special Stage where you can get points and maybe
even a Chaos Emerald. The whole point of these stages is to get the Chaos
Emeralds, first, let’s explain those.

The Chaos Emeralds are mystical gems that have a great power in them. There are
a lot in the world of Mobius but there are seven in this game. When you have
all seven you can transform into Super Sonic. The guy you saw in the starting
clip of the game. Super Sonic can jump twice as high and far and can run twice
as fast. He is invincible against spikes and badniks, but he can still drown
and be crushed.

So how do you become Super Sonic? You have to complete the Special Stages. So
when you go into a Special Stage you have to collect all the Blue Spheres. So
that seems simple enough, well it's not. While you are playing you have to
avoid the Red Spheres as well, don't touch them. Just touch the Blue Spheres.
There are also White Sphere with a red star on them. Try to avoid these as 
well. They send you backwards the way you m, so if you touch these, try to turn
around quickly.

As you play through the level you will notice that some Blue Spheres are in a
group like the diagram below.

+ + + +      -   -       -----
+ + + +     | | | |     | + + |
+ + + +     | | | |     | + + |
+ + + +     |  -  |     | <---
            ^           ^
You could collect all of those by going in the direction of the second diagram.
So you go up one lane and down the next. Or you could go the way of the third
diagram. Why? Because if you go around the Blue Spheres like this, they will
all turn into Rings, and you can pick these up and earn more points.

Now below are the links to the maps of the special stages just for you. Use
these to map out the route you wish to take when you play the level. Please use
them, it took forever to make the maps for them. A great way to do this is to
print the maps off them use a highlighter to mark out your path.

In some of these levels you will see that there are gaps in the sides of the
levels. When you go "outside" the map, just go to the opposite side of the exit
you left to find where you continued.

Green Chaos Emerald

Blue Chaos Emerald

Light Blue Chaos Emerald

Blue Chaos Emerald

Orange Chaos Emerald

Purple Chaos Emerald

Red Chaos Emerald

                     /                                 \
                _____|8. SONIC 3 & KNUCKLES WALKTHROUGH|_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

To play this game you will need to lock together Sonic and Knuckles and Sonic 
3. This will make you start off with Sonic 3 and Knuckles. This would have to
be the best game you could ever make. The game will start off through the
levels of Sonic 3 and then through the Sonic and Knuckles levels. So if you are
going to play this game you should READ THIS WALKTHROUGH FIRST and then read
the Sonic and Knuckles walkthrough above this one. In this you will be able to
play as the following characters.

- Sonic           -
- Sonic and Tails -
- Tails           -
- Knuckles        -

That's right you can play as Tails by himself and Knuckles by himself. That's
what makes this game so great.

A great thing about this game is that you can finally save your progress as you
play through. It will save automatically at the last level tat you completed,
so you can turn off you Genesis/Mega Drive and play and continue another time.
So choose one of the many files and press either up or down on the Direction
Keys to choose which characters you want to play as, then press Start to play.
Also when you choose a file on this screen, you can pick a file that has saved
and then choose a level that you want to play again. So you can do any level
that you  have complete again.

~~ ANGEL ISLAND ZONE (ACT 1, 2) [w2:01] ~~

The first level of the game in Sonic 3. At first it seems like a peaceful
little island, well, you're wrong because the moment that Super Sonic lands on
Angel Island, Knuckles steals all 7 of his Chaos Emeralds, now you will be back
to normal Sonic, it looks like you'll have to get the Emeralds back. When you
start to play the level you will learn all of the basic controls of Sonic and
how to work him easily. There are quite a few Computer Monitors you can pick up
and some things that you can destroy using you Super Spin attack.

When you get halfway through the level you will meet up with a Flame-thrower
Bot. It unleashes a huge fire that changes the way the level looks as you
continue. I have heard that it is possible to destroy the Flame-thrower Bot
before it burns the level, but I haven't been able to do it, if you succeed,
tell me how you did it and I'll post it.

As you continue through the level you will learn how to grab onto swinging
thing above you and they take you to new places, and you can learn how to
control Sonic while he is underwater.

Mini-Boss: Flame-thrower Bot - 5 Hits
It's another one of these again, but this time you have to destroy it. All it
does is lower to the ground and shoot a flame at you. The flame doesn't reach
too far so you don't need to be super cautious of it. Then it raises and flies
over to the other side of the screen and repeats the process. Just hit him
enough on his head and it will all be over.

Now when you defeat the Flame-thrower Bot it will be time for Act 2. There sn't
much more things to explain about this level because it was all in the first
act. There is more water in this one too. When you get to the end there is a
huge green plane that chases Sonic and tries to drop bombs on him. Just hold
right on the Directional Pad and you want get hit at all. If Tails is with you,
it's quite funny to watch him get a bombing. When you reach the forest you will
see someone chase you and when you reach the waterfalls, it's time for your
first boss.

Boss: Robotnik's Fire Craft - 8 Hits
First off in the battle Robotnik will appear on the bridge and float above it
for a moment. There is a chance that you can hit him here but he then shoots
the bridge below and destroys it, so you better hope that you land on the
ground. So if you're not feeling too confident, don't do this. Then if you look
very close at the waterfall you can see where he is and where he is going to
pop up. Because he changes his position by going behind the waterfall. Then he
will shoot slow moving fireballs at you, you can simply jump over these and
then hit him. If you have the Fire Shield this battle will be simple because
his attacks cannot hurt you.

After you defeat the boss Knuckles will appear again. You can't reach him up on
that cliff. He then pushes down a button that breaks the bridge below you and
you go tumbling down to the next level.

~~ HYDROCITY ZONE (ACT 1, 2) [w2:02] ~~

As Sonic is falling down the waterfall, hold left on the Directional Keys and
Sonic should land on a ledge where there is a Computer Monitor that gives you
10 Rings. Not bad for the beginning of the zone eh? Now there are 2 ways you
can go from here. There is a easy way, where there is no water, or a harder way
where there is nothing but water. To go the easy way, grab onto Tails and
control him to fly over to the right. There is where a hand will pop out of the
ledge and send Sonic zooming down the way he needs to go. The slightly harder
way in to just jump into the water.

In the water there are quite a few interesting Badniks that are ready to get a
hold of Sonic and stop him. There are ones that have spikes and then contract
them, so attack them with their spikes contracted. And there are Badniks that
shoot you, drill you and bite you! So do your best to defeat them and get them
out of the way.

When you are underwater, it's obvious that you are going to run low on air at
some time. When this happens, a timer will appear on the screen and it will
count down from five. Then when it gets to zero, Sonic will drown and you will
have to start from the beginning of the level or the last Star Post you pasted.
So when you see a little bunch of bubbles on the ground, wait next to them and
wait for a big bubble to come out. Then jump at it and Sonic will swallow it,
now your lungs will be filled with air again.

When you are on land there are hands that pop out the ground and grab sonic and
put him on a gear. Then they let go, giving Sonic a massive speed boost. Just
hold the direction that Sonic is going and soon enough, you will keep that
speed for a while. When Sonic is given this boost he runs so fast that he can
also run on top of the water. Very cool indeed.

When you reach the end of this act, it's time for a Mini-Boss.

Mini-Boss: Blender Bot: 5 Hits
This is annoying battle. At the beginning of the battle, use your Super Spin
quickly and fly up the right side of the room. Then the Blender Bot will land
on that pillar in the water. What he will do now is spin the water around like
a blender. Hit him five times when you get the chance and this will all be

Now that when Act 2 begins, Sonic will be underwater, so you need to act fast,
but don't run! Build up and Super Spin and break through. Now the wall will
begin to chase Sonic. If you are too slow at this pat, you will be crushed and
killed, so you need to keep your speed up. There is one part you don't run at
though. There is a yellow spring that will send you back if you run into it, so
slow down and get past it. When the wall stops, it's time you catch you breath
for a moment, then continue.

There are floating spinning pillars that you need to use in this act. They are
simple enough to use, just jump on top of them and let them take you where you
need to go.

When you reach the end of the act, once again Knuckles grinning mug appears and
he takes you to the next area where you will have to battle against the next
boss of the game.

Boss: Robotnik's Hydro Pumper - 8 Hits
The second of Robotnik's crazy machines. This is easier than it looks. On the
back of his craft is a rack that holds a few grenades. When Robotnik drops one
into the water they will explode after a few seconds, this is how you hurt
Robotnik. When the grenade explodes it will make a gush of water shoot up, jump
into it and you can hit Robotnik by reaching his height. Don't stand next to
the grenade as it explodes, because it will hurt you. Robotnik also has a
second attack which he lowers to the level of the water and use the propeller
to make a water tornado. Just hold down a direction to get a way and jump out
the water to keep away from the attack.

When you defeat Robotnik, he will fly away crying to his mama and then release
your animal friends before you get "taken" to the next level.

~~ MARBLE GARDEN ZONE (Act 1, 2) [w2:03] ~~

As you start this level you will fall down a mountainside and collect many
rings as you fall. Then you will end up in a tunnel.

This is what I like to call this level "World of the Lost Fads". Why? Because
this zone is filled with Yo-yos and Spinning Tops. The spinning tops are
sometimes on the top of a little platform and when you jump on it you gain
control of the spinning top. To work it all you have to do hold down either
right or left, the longer you hold it, the higher you go.

When you see and yo-yo in the ground. You have to use the Super Spin on it to
make it work, they usually lift or lower platforms. As you get to the end of
the level it is once again time for a mini-boss to fight.

Mini-Boss: Drill Bot - 5 Hits
Just attack him in the middle of his body and away from his drills. Then when
he floats up and drills into the ceiling just get out of the way of the falling
spikes. Then watch out on where the Drill Bot falls when he has stopped
drilling above you. Then when you beat him it's time for act 2.

Now you will get to see Robotnik's new creation. Doesn't look friendly does it?
So continue on through the level.

Nothing else has change since the first act. There is one part though when you
meet up with Robotnik again and he starts to drill again. Now you will have to
be quick like when you were in Hydrocity because the ground will start to rise
and if you aren't quick enough, you will dies.

When he appears for the third time, attack him a few times to make the battle
ahead quicker. Then he will destroy the ground below and it will be time for a
battle in the sky.

Boss: Robotnik's Drill Flyer - 8 Hits
Tails will take over for the controls. Now you have to battle in the sky. So
Sonic will hold on to Tails as you control him around the screen. Press A, B or
C to jump off and attack. Don't worry if you fall off screen, Tails will fly
down and pick you up. Now on to the battle. As you can see on the ship that
Robotnik is flying on, the drills can change direction. So you will need to
know which way to hit him. Also when Robotnik is on the screen he will fly
forward and then you will see him in the background. He can fly in three
different directions while you see him in the background and they go like this.

Flies up - He will attack from above
Flies down - He will attack from below
Flies left - He will attack from behind.

After 8 hits it will all be over and then you will see that it becomes night
and Tails gets tires. Then he will drop Sonic off in the next zone.

~~ CARNIVAL NIGHT ZONE (Act 1, 2) [w2:04] ~~

This is the alternate version of the Casino Night Zone, which is in Sonic 2.
There are slot machines and loads of other small things when it comes to this
level. Now all you have to do is complete it, which is fairly simple. You don't
need to be taught anything about this level really, when you get to the end of
the act it's time for the next mini-boss.

Mini-Boss: Spinning Top Bot - 5 Hits
This is an easy fight if you know what to do. Now you are on a falling load of
blocks, these blocks are breakable. This is the goal of the Spinning Top Bot,
it will launch its spinner and it will rebound off walls, but if it hits the
floor, and it will, it will destroy one of the blocks. When all the blocks are
gone or if Sonic falls through, you die. So this is how you beat him. When he
shoots off his spinner, hit him and not the spinner. This will open him up and
when the spinner hits him it will damage him. Repeat this process until you
defeat him and get ready for Act 2.

Now as you start this level is more of an underground level unlike Act 1 which
was on ground. So expect the worse. There are only a few things that have
changed in this act, but I will explain those in a second.

As you continue you will once again meet up with Knuckles and he presses a
button that makes the water rise. Now you have to do this underwater. There is
a Bubble Shield right before this area on a high ledge. Remember that if you
have the Bubble Shield, you don't need to breathe underwater, so try your best
to not get hurt and lose the Bubble Shield.

Eventually the water will fall and you can press on without worrying about air.
Then as you continue you will come to an area that you can't get out of, the
only thing in there is a spinning platform. When I was just a little kid, when
I first got this game, I couldn't pass this part of the game. I didn't know how
to do it, and I was stuck for about 3 months. I didn't play the game for that 3
months, but I gave up, then I realised that it was SIMPLE. Okay, now I will
tell you how to do this part. Stand on the spinning platform and start to hold
down, then when it comes up, hold up. Repeat this process and the platform will
get higher and higher. Wait until it's very high up, then jump off and run
underneath. Or wait until it's very low and jump off. Then continue through the
zone until you reach the boss area again.

Boss: Robotnik's Shocker Ball Machine - 8 Hits
At first, Robotnik will drop the Shocker Ball, now keep away from it and soon
enough, Robotnik will pick it up. This is when you hit him, stay away from the
electricity and you will do fine. After the simple 8 hits it will all be over,
so it's time for the next level.

~~ ICE CAP ZONE (Act 1, 2) [w2:05] ~~

Only 2 more zones to go and you will beat the game. Okay as this starts you
will be on a snowboard, Sonic will choose his own path and collect rings, all
you can do is jump. When you reach the bottom Sonic will be covered in snow,
just make your way out of it and then smash through the wall to start the level
for real.

There are lots of things in this level that have been covered in ice. So you
have to jump on them twice so you can break the ice and then hit the thing
underneath. As you will notice, this level has a few of those Robotnik Computer
Monitors. DON'T TOUCH THESE COMPUTER MONITORS. If you do you get the same
effect as if you get hit with a badnik. You loose rings or you die.

There is one part of this level that doesn't end. All you do is slide down
slopes for eternity. So sliding isn't going to do anything, to stop this you
need to wait until Sonic is sliding in from the right, then jump left and land
on the snow covered platform and it will break a wall so you can continue.

Now you will meet up with some platforms that moves when you run into them. So
stand on the ground behind them and do s Super Spin and you can push it up and
then jump off to the next platform. Soon enough you will reach the mini-boss
again, here we go...

Mini-Boss: Ice Shield Bot - 5 Hits
This bot will have ice blocks floating around it. You have to avoid the ice
blocks and attack the bot when you have the chance. There isn't anything else I
can say about this dude, so continue on to act 2.

Now it's time for a more fast paced level, it seems that after all that time in
the cave, you can finally get out for some fresh air. The ice in this level
looks great eh? Anyways, There isn't much else I can say about this level but
that there are trampoline-type things that spring you up, that's the only real
difference in this level, okay, time for the boss again.

Boss: Robotnik's Ice Cannon Machine - 8 Hits
Basically you just have to keep away from his attack and try not to get frozen,
then when you think is a good time, hit him. Do this 8 times and it will be
time for the final level!

~~ LAUNCH BASE ZONE (Act 1, 2) [w2:06] ~~

This is a hard level to complete. Can you see the big gray semi-circled shaped
thing in the far background? That is Robotnik's weapon the Death Egg. As you
can see it clearly is a rip-off of the Death Star in Star Wars, but who cares?
Anyway, to the level. As you can see there is a lot going on in this zone, as
the badniks are putting the final touches on the Death Egg, expect to run into
a few. At the start there are security lights. If you run through them, the
alarm will go off and a bird-like badnik will attack you. So keep away from
these for unnecessary fighting.

There are lifts in this are that take you to the next area so, make sure you
use these and there are UFO looking thing that spins you to the next area, so
use these things as well. When you go into the last one of these you will meet
up with Knuckles again and he throws a bomb into the building with you.
Continue on for the mini-boss.

Mini-Boss: Spiker Bot - 5 Hits
This is a pretty easy battle, just keep hitting the part of bot that has no
spikes and this battle will be over quickly.

Now it's time for act 2. There is nothing else different in this act than the
first act. The only real difference is the laser walls. There are laser walls
that block the way and you can't get past them. All you have to do is find the
little red box near them (it's usually on the wall) and hit it, this will
either shut down the lasers so you can get past, or it will change its
direction. Soon enough you will get to the 3 bosses that await you. Yes, I said
3 bosses.

Boss: Robotnik's Shooter - 7 Hits
If you have tails with you get him to fly over with Sonic and just keep hitting
him in the head, or if you are by yourself. Wait for the balls to go past then
wait on the ledge until the right time to hit him. Then when the battle is over
Sonic will steal Robotnik's Egg-o-Matic and fly over the water to the next 
area. Then you will meet up with knuckles again and he will fall through the
ground. Now it's time for the next boss.

Boss: Robotnik's Laser Tower - 8 Hits
Hit the area of the machine that doesn't have the little ball circling it, and
soon enough one section of it will blast away. Then repeat this process and
soon enough the machine will be destroyed and it will be time for the final

~~ BONUS STAGE [w2:07] ~~

When you have 50 rings or more and you run through a Star Post, there is a ring
of stars that appears on the top of the post. Now when this happens, jump into
the tars and you will be transported to the Bonus Stage, where you can get some
pretty cool stuff, this is how it works.

You are in a tube. There are bumpers on each side of the walls. Use these to
get to the top. Each time you use a bumper, it will disappear. At the top there
is a gumball machine. So jump through the turner and a gumball will drop. There
are lots of different gumballs, here is a list of them.

Red Gumball   - Fire Shield
Blue Gumball  - Bubble Shield
Sage Gumball  - Electric Shield
1-Up Gumball  - An Extra Life
Rep Gumball   - Puts back all the bumpers
Grey Gumball  - Gives you 10 rings
Bubble        - Nothing
Black Gumball - Use it to bounce

Remember that when you use a bumper it disappears. But if you get rid of the
bumpers holding up the gumball machine, it will lower. At the very bottom of
the stage is a floor filled with red springs. Use them to get right back up,
but when you use them they disappear too. When they are gone and you fall to
the bottom, you will exit the Bonus Stage.

~~ SPECIAL STAGE [w2:08] ~~

As you have played through the game you may have noticed that there are giant
rings that are twice the size of Sonic. If you find one of these and jump into
it, you will be taken to the Special Stage where you can get points and maybe
even a Chaos Emerald. The whole point of these stages is to get the Chaos
Emeralds, first, lets explain those.

The Chaos Emeralds are mystical gems that have a great power in them. There are
a lot in the world of Mobius but there are seven in this game. When you have
all seven you can transform into Super Sonic. The guy you saw in the starting
clip of the game. Super Sonic can jump twice as high and far and can run twice
as fast. He is invincible against spikes and badniks, but he can still drown
and be crushed.

So how do you become Super Sonic? You have to complete the Special Stages. So
when you go into a Special Stage you have to collect all the Blue Spheres. So
that seems simple enough, well it's not. While you are playing you have to
avoid the Red Spheres as well, don't touch them. Just touch the Blue Spheres.
There are also White Sphere with a red star on them. Try to avoid these as 
well. They send you backwards the way you m, so if you touch these, try to turn
around quickly.

As you play through the level you will notice that some Blue Spheres are in a
group like the diagram below.

+ + + +      -   -       -----
+ + + +     | | | |     | + + |
+ + + +     | | | |     | + + |
+ + + +     |  -  |     | <---
            ^           ^
You could collect all of those by going in the direction of the second diagram.
So you go up one lane and down the next. Or you could go the way of the third
diagram. Why? Because if you go around the Blue Spheres like this, they will
all turn into Rings, and you can pick these up and earn more points.

Now below are the links to the maps of the special stages just for you. Use
these to map out the route you wish to take when you play the level. Please use
them, it took forever to make the maps for them. A great way to do this is to
print the maps off them use a highlighter to mark out your path.

In some of these levels you will see that there are gaps in the sides of the
levels. When you go "outside" the map, just go to the opposite side of the exit
you left to find where you continued.

Green Chaos Emerald

Blue Chaos Emerald

Light Blue Chaos Emerald 

Grey Chaos Emerald

Orange Chaos Emerald

Purple Chaos Emerald

Red Chaos Emerald

                     /                                 \
                _____|    9. KNUCKLES 2 WALKTHROUGH    |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

To play this game you will need to lock together Sonic and Knuckles with Sonic
2. This game has the same levels as Sonic 2 only you will play through them as
Knuckles, which will make the game just a little bit harder for you. But still,
it's great fun.

~~ EMERALD HILL ZONE (ACT 1, 2) [w3:01] ~~

Welcome to very start of the game. This is the luscious Zone of Emerald Hill.
It seems that all the old Knuckles games start with a greenish type level. This
being the starting level, it's the easiest. This is kind of the training level.
This is where you will learn how to get the feel of moving Knuckles, how to
collect rings, and using items.

The only real thing you should look out for in this world is the Badniks. The
Buzz Bombers and the Monkey Bots can be a pain in the rear-end if you're not
prepared for them. They do long-range attacks so you need to be careful.

BOSS: Robotnik's Drill Car
This boos is fairly straightforward. Robotnik will drive around trying to drill
you. While he is driving towards you, just jump on his head. Be careful not to
hurt yourself while you're doing this. After 8 hits he will run away crying and
you get to free you animal friends in the capsule.

~~ CHEMICAL PLANT ZONE (ACT 1, 2) [w3:02] ~~

Ew, what a stinky place. He is a Zone where you will be doing more running than
anything else.

There are not many Badniks in this level, you just need to follow the correct
route to find the end to both acts. You need to be careful in Act 2 because
there is a part of the level where you will have to jump up moving platforms
before you drown in the rising water. The best thing to do is stay calm, and
time your jumps carefully.

Also be on the lookout for hidden passages, there are quite a few of them in
this Zone. Using springs to jump high upon walls is a good way to find them.

BOSS: Robotnik's Oil Slicker
Try to stay in the middle platform because every so often the platforms on the
sides will turn over and dump you into the water, which will kill you. He will
shoot oil at you, the best time to hit him is when he isn't doing anything.

He isn't that hard so after another 8 hits it will all be over.

~~ AQUATIC RUIN ZONE (ACT 1, 2) [w3:03] ~~

At the start, there will be poles with skulls on them. When the skull's eyes
flash red, they are going to shoot out an arrow so jump out the way when this

Watch out for Grounders, they will come out the walls when you're close to

This level has water in it as well. When you are underwater there will be
bubble on the ground in some places, when you see a big bubble, jump at it and
Knuckles will breathe it in. If you don't breathe in bubbles often a countdown
will start and if you don't reach a big bubble before it reaches 0 you will

BOSS: Robotnik's Hammer Craft
Two giant pillars will appear at each end of the screen and Robotnik will be
up at the top with a big hammer. When he hits a pillar, an arrow will shoot out
and lodge itself into the other pillar. When this happens, jump on the arrow
and hit him from below.

This is pretty easy when you get the hang of it, and after another 8 hits he
will go home.

~~ CASINO NIGHT ZONE (ACT 1, 2) [w3:04] ~~

WAHOO! Las Vegas baby! This is a fun level and probably one of my personal
favorites. Okay, back to the level. There are giant flippers that can make you
jump the distance when you press A, B or C on them. There are springs that you
have to hold A, B or C for and shoot you off and there are giant slot machines.
Pretty cool eh?

There are a ton of Rings to get in this Zone, Make sure you collect as much as

BOSS: Robotnik's Pinball-Matic
4 words: Pain in the bum. He will float above you and the ways to reach him is
to use the flippers and strike him from above or you can use the Super Spin and
rev it up enough to be able to drop down on him.

The Super Spin idea is a little hard to do. Also watch out for the balls and
the electricity he will use to try and stop you in your tracks, just be patient
with this boss fight and after 8 careful hits, he will go down.

~~ HILL TOP ZONE (ACT 1, 2) [w3:05] ~~

Whoa, we're really high up, try not to get light-headed. Okay, there is lava
in this Zone and there are a lot of bottomless pits that would love to just
swallow you up.

There are Badniks that come out of the lava and shoot at you just simply dodge

You must be quick and very careful when you reach the room where the lave will
begin to rise. If you're good, you will be able to dodge it with no sweat.

BOSS: Robotnik's Lava Slicker
This is annoying. Just dodge the lava he shoot at you and jump on him when he
rises out of the lava. When he shoots his lava flower it will set fire to the
ground for a couple of seconds, so a good idea is to jump onto the other
platform when he does this.

After another beating he will fly out of the lava and leave you to free your

~~ MYSTIC CAVE ZONE (ACT 1, 2) [w3:06] ~~

This place is dark and creepy. There are Badniks hidden all over the place
just ready to jump out at you and get you. But don't worry, they're not that
much of a problem.

Be on the lookout for ivy with a handle on it. Jump on these and Knuckles will
grab onto it, these will lead you to new places and areas. This place is just
filled to the brim with traps.

BOSS: Robotnik's Drill Craft
For a boss half way through the Zones he really isn't that tough to beat. He
will drill into the ceiling and rubble will begin to fall on top of you, the
only rubble that will damage you is the spiked rubble, just dodge these. When
he comes back down, start to slap him around. Continue this and he will be
defeated in 8 hits.

~~ OIL OCEAN ZONE (ACT 1, 2) [w3:07] ~~

Now that is pollution at it's worst. The ocean really is oil! There are dishes
that when you stand on you will fly into the air. There are green checker balls
that fire you like cannons and all sorts of other crazy weird things.

Just continue to follow the path, you will be jump most of the way to the end.
If you fall into the oil ocean, DON'T GIVE UP. You may be able to jump your way
out and back onto the land again. If you can't reach the land, continue either
left or right until you find some land.

BOSS: Robotnik's Laser Oil Slicker
This is kinda like the boss in Hill Top. Just stay on one of the side platforms
and wait for him to appear and then jump down and smack him around.

He has two attacks. He will shoot you with a laser, which will shock the whole
ground. To dodge this just simply jump. His second attack is when he will shoot
a hook out at you and it will fly over the platform you are standing on. You
can duck to avoid this move, but you will have to be in the middle of the
platform so I doesn't hit you, so just jump if you're not sure. After (yet
again) 8 hits, he will leave you to free your friends.

~~ METROPOLIS ZONE (ACT 1, 2, 3) [w3:08] ~~

This is a hard level. There are a lot of Badniks that need to be taught a
lesson, so beat 'em up.

There are 3 acts in this Zone. So you need to be extra cautious. There are
bridges here and there are giant nuts and screws in the Zone. To go up, jump
onto a nut and start running in a direction you will start to move, either
going up or down.

This is a hard Zone so I can't stress this out anymore, take your time and BE

BOSS: Robotnik's Sphere Craft
You have to time your jumps and hit him at the sphere will pop one by one. The
less there are, the easier it becomes. The you have taken out all his spheres
he will still shoot you with his lasers so be care full when you are taking him

Frightwolf's easier strategy:
"The safe way to defeat him is to wait for him to come down, jump over him
 twice, wait for all his spheres to stop spinning around the whole screen, and
 when they spin horizontally, attack him from below."

~~ SKY CHASE ZONE (ACT 1) [w3:09] ~~

Ah, a nice and peaceful level. You will be on the biplane.

You can jump and destroy the little Badniks on the backs of the Turtloids. You
can jump off the Plane but 90% of the time, Tails will catch you. Just be a
little careful when You try to pull off huge stunts. Remember you are in the
clouds, so stay on your toes.

Another brilliant thing about this Zone is, there is no boss.

~~ WING FORTRESS ZONE (Act 1) [w3:10] ~~

This is a tough level with the chance to fall to your doom. You have to be
careful and try not to make any mistakes in this Zone, do to the best of your
abilities and skills.

There are propellers that will allow you to float for a small amount of time,
use these to go over gaps and other obstacles.

There is a new enemy here that looks like a chicken, and ironically it will
shoot eggs at you when its head pops out the silo it hides in.

BOSS: Robotnik's Spike Machine
This is a tough boss. You have to hit the light looking thing on the ceiling.
You can reach it by jumping on the platforms that are floating around. Watch
out for the spikes on the underside of the platforms and look out of the lasers
that the light thing shoots at you. Hit the light 8 times you will be able to
chase Robotnik.

Before you jump down the hole, there is a computer monitor on the other side
that will give you an extra life. Then jump down to enter the last Zone.

~~ DEATH EGG ZONE [w3:11] ~~

Okay, you've made it, are you ready? There are no rings in this Zone, so one
hit and it's all over. The problem is there are 2 mega hard bosses you have to
battle. When you're ready, walk forward and get ready for a boss.

BOSS: Metal Sonic
He is tough. You have to hit his head. But aim for his forehead because you
might get hurt by his spike by accident. By now you would know how to jump and
control Knuckles at the same time.

He will do his version of the Super Spin and go to the other side of the room.
But be careful of this attack, sometimes when he does this he will jump and
because you will jump to avoid it, he will get you then you lose.

After 8 hits he will blow up and then you chase Robotnik down a corridor, uh

FINAL BOSS: Mega Robotnik
All right, last boss, everything is up to you. But if you're reading this you
expect me to tell you how to beat him. Okay, His weak spot is his big belly. So
be careful when you jump at it because if you hit his spike hands its all over-
red-rover. He will fly into the air and target you, this is where you run all
the way to the right and when he lands you may be able to get him. He can also
shoot rockets out the jetpack on his back.

Well, after 12 hits, that's it. Now you can rejoice and what the credits and
short ending sequence. Wahoo!

~~ SPECIAL STAGES [w3:12] ~~

To go into a Special Stage you will need a minimum of 50 rings. Don't lose
these rings! Whatever you do, DON'T LOSE THEM! Now go to a Star Post that you
haven't activated yet. Now run through the Star Post with your 50 rings and
then you will see stars circle around the top of the post. Now start jumping at
the circling star until the screen fades out. Now you have entered the Special
Stage. You have to get the stars before they disappear, so you have to be

Now that you in the Special Stage, these are the rules. As Sonic (and Tails)
is running down the half-pipe you have to collect rings. There are 3 rounds.
A round is a length of the half-pipe. Let me make a small diagram for you.

 S(Round 1)               R(Round 2)               R(Round 3)               F
 S    -->Run this way     R                        R                        F
 S                        R                        R         Finish here--> F

As you can see from the diagram above, you must run down the path. Where you
can see the "S" is where you begin the 1st round. Now as your running down the
path you MUST pick up rings. At the beginning of each round, there is a counter
the tells you the minimum rings you must pick up in the round before you reach
the next round.
 /NOTE:     \_________________________________________________________________
|                                                                             |
|The special stages DON'T go straight the whole way down. They turn left and  |
|right and they dip as well. The picture is only an example.                  |

Okay, here is an example. You have entered the Special Stage. Now in the first
round you must collect a minimum of 30 rings. So in the first round you collect
32 rings before you reach the 2nd round (the first set of "R"s). Now in the 2nd
round you have to get 70 rings. So with the rings you currently have, you must
collect another 50. Then if you complete all 3 rounds with the minimum ring
collection breached. You will get your prize at the end.

If you don't collect the minimum rings in a round. (28/30 for example) you will
exit the Special Stage.
 /WARNING:   \________________________________________________________________
|                                                                             |
|There aren't just rings in the Special Stages. Be on the lookout for bombs.  |
|If you touch one of these bombs, you will lose rings, so avoid them at all   |
|costs.                                                                       |

The reward for completing a Special Stage is a Chaos Emerald. These are
powerful jewels that are the keys to becoming Super. There are 7 Chaos Emeralds
in Sonic 2. But don't stress if you fail a Special Stage there are plenty of
others. There are more than 2 for each world. So you have a few more chances.
 /NOTE:       \_______________________________________________________________
|                                                                             |
|There are no Star Posts in Sky Chase Zone and Death Egg Zone.                |

                     /                                 \
                _____|           10. CHEATS            |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

                     /                                 \
                _____|     11. GIANT RING LOCATIONS    |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

There are a lot of the giant Rings in Sonic the Hedgehog 3, if ANYONE finds any
rings that have not been placed in this guide, please send me an email with the
location of the ring with all the details on the zone and act you found it in.
It would be much appreciated and you will get full credit for the finding of
the giant ring.


Act 1
The first ring is near the beginning. As you start continue past the rhino bot
and then jump down the cliff past him. Then turn left and you should see some
grey rocks. Use the super spin on these rocks and you should break through them
to find your giant ring.

Now for the second ring. After the island is attack by the Flame-thrower Bot
continue on and you should find there are 2 paths. One path has 4 yellow
springs in it, don't go this way. Just jump straight down and then turn left
and use the super spin to find the next ring.

Act 2
As you start this world you will go down a tube and you will automatically go
into the room with the ring, so this wasn't hard to find was it?

When you reach a huge waterfall where there are platforms that come in and out
of the water. If you are in this area, jump straight down to the bottom and go
into the U-bend down here. Then use the super spin and spin up each side of the
U-bend and hold right into the wall and you will soon land in the tunnel where
you will find you next giant ring.


Act 1
Way into the level there is part where you are you reach a high-up slope that
propels you into a loop-the-loop and a short tunnel that takes you up a very
tall wall. On this platform you will find a collapsible bridge thing. Stand on
the very first thing of this and hold left into the wall, you should land in
the tunnel if you did it okay.

A the end of the act just before the last Star Post. Right before you run up
the slide to the Star Post there is a room on the ground with the ring in it.
You have probably run into this run before.

Act 2
There is a waterslide in this level that takes you into one of those hand
boosts. Then it sends you up the wall and you can land on a block. Then wait
for the block to get close and then jump into the left wall and you hopefully
land in the tunnel.

At one part of this level you will been spinning extremely fast down a curling
waterslide, then you will shoot out of the water between 2 close walls. Land on
one of the spinning columns here and then wait for it to rise and you should
see the tunnel where you have to jump in.


Act 1
There is a slope you go down in the level and on it is a ball and chain that
swings vertically. Make it past this safely and go down the next slope. Go past
the next set of spikes and continue to the platform to the left. Continue left
until you find some Super Speed Shoes. Collect them and spin dash to the left
to break a wall to reach the camber.

At the very start of the level you’ll be falling, fall all the way to the
bottom and continue on. Spin dash the blue wheel to make it past the set of
spikes then spin dash the second blue wheel to be able to climb up the steep
hill. Use the spinning top to get to the other side of the hill and make your
way to the spinning platform. Use them to get to the higher level. Make your
way down the hill and past the row of spikes. Go jump over the spinning top
here to fall into mud. Jump out of it quickly and go left to the chamber.

Right after the above Giant Ring continue to go right past the mud and down the
hill. You will then run around a pole after a loop. Press jump when Sonic is on
the left side of the pole to get to the ground on the left side. When you see
the Red Spring use it to push your self high into the air and land on top of
the spikes on the right to enter the ring chamber.

Continue on the lower path until you reach a ball and chain swinging up and
down. Break the wall behind it for 3 Ring items. Break the next wall for a
arrow shooting face. Hit it’s red spot 3 times to open the ground below you. Go
down to the triple twirling platforms and go to the small wall on the left for
the next ring.

When you first start this level, when your falling. On the second slope that is
going south eastward down. There is a spring on it that propelles you to a set
of 3 spinning platforms. If you land on it you can go up the hill on your 
right. Go past the blue wheel and go up the hill to the right. There is a spike
enemy and a computer monitor for invincibility. Spin dash the wall on the
item’s right for the ring.

Continue from the ring above and go left to go past the Mini-Boss. Be careful
and go past the 2 dropping pillars. Then spin dash up the hill and use the 3
rising platforms to get to a 3 spinning platforms. Use this to go to your right
where there is a Fire Shield. Get this and land on the twirling platforms 
again. Now wait until your platform is on the top and jump over to the left and
press jump again to boost over to the ledge where the ring it. It may take a
few tries.

From the ring above, go back onto the platform where the Fire Shield was on and
continue right to find a spinning top. If your Sonic or Knuckles you have to
use this. So jump on and press left all the way and hit the wall that had the
previous ring in it. Now go right over the platform over the Fire Monitor area
and there is another one of those triple spinning platform things. If your
lucky you can make it to the platform above it and there is an extra life and a
ring. If you’re Tails, just fly up there.

Continue through the lever from the ring above until you reach an area where
there is a Fire Shield on the ground in the corner. Use the triple twirling
platforms to reach a spinning top and make your way to the top left of this
area for the next ring.

Act 2
Only Tails can get this ring. Near the beginning of the level you will run into
a sign that has an arrow pointing up and another pointing right. Fly up past
the yo-yo and land on the ledge. Then fly up to find another yo-yo and let it
pull you up then go straight and go past the loop that will take you down left
and right. When you are on the left side jump off and fly to the tunnel if you
need to.

Go through the level until after you see Robotnik and everything starts 
shaking. When the ground starts sinking take the lower route. Continue and get
on the spinning top and don’t touch any buttons until a section of ground break
beneath you, taking you underground. Continue again until you see a raising and
falling platform with a spike drop beneath it. Go down and past the spike drop
to the ring.

Late into the level there is a hill you go down and then a yellow spring sends
you upwards and back. The spring is in front of a pool of mud and triple
twirling platforms. Take the spinning top on the platform and it will fly up
the hill and up a spinning tube. Time yourself and jump to the left side at the
top. Go down and collect the items and then go left to fall to a new area. Go
left past the collapsing floor to find the ring chamber.


Act 1
At the end of the level when you go past the last star post, go right and you
find you ring in the wall.

Continue through the level until you go up through one of those floating pipes
and it puts you in a oval shaped area with 10 rings. Go up there is a wheel to
run on and a balloon platform. Jump on the balloon platform and go left into
the wall for the ring.

Continue though the level as normal and when you reach a tunnel with spinning
bumpers there is a wheel you can run on in the next room. Jump onto it and spin
around and jump to the platform on the upper right to find a hidden room here.

Continue past the above ring until you go down a spinning orange tube. Continue
right from here and be slow. When you’re going down the hills you will see
another orange tube thing. Jump over it and run up those white spinning things.
Press jump at the right time to get to the one on the right and then when
you’re ready jump into the ring room on the right wall.

Do what it says in the above ring but this time go down the orange cylinder and
continue until you get caught on one of those spinning white tubes. There are
three. Go right and land on the platform on the right. There is a Water Shield
and the room in behind it.

When you first start the level go right until you run down a candy cane-like
pipe. At the end stop and spin dash maximum. If you get it right you’ll fall to
a platform with the ring on the left for the taking.

Act 2
I haven't recorded any here yet


Act 1
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Act 2


Act 1
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Act 2
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Act 1

Act 2


Act 1

Act 2


Act 1

Act 2


Act 1

Act 2

                     /                                 \
                _____|   12. SECRETS OF THE EMERALDS   |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

If you have been reading the Special Stages sections of this guide then you
probably get the idea already about having to collect 7 Chaos Emeralds to
become Super. But there are a few different ways to become Super and ways to
unlock becoming Hyper. Read on to know more.

Super Sonic/Knuckles in Sonic the Hedgehog 2
In Sonic the Hedgehog 2, when you collect all of the Chaos Emeralds you become
Super, seems simple enough. Knuckles can also become Super.

Hyper Sonic/Knuckles
Now for the best part, becoming Hyper. Only Sonic and Knuckles can become 
Hyper. To become Hyper you need to have Sonic the Hedgehog 3 and Sonic &
Knuckles locked together. Now select either to play as Sonic or as Knuckles.
(It doesn’t matter if you chose Sonic and Tails either, you can still become
Hyper). Now complete the Sonic 3 stages and collect al of the Chaos Emeralds
BEFORE you defeat Robotnik to make it to the Sonic and Knuckles Stages. This
means you need the 7 Chaos Emeralds before or during Launch Base Zone. Then
when you start in Mushroom Hill you can still find Giant Rings but they’re
different. If you’re Sonic you will see a small cutscene of Knuckles hiding
away the new Giant Ring in a room.

These new Giant Rings are flashing different colours and are hard to miss. Jump
into it and you will be in a hall. Above you is the Master Emerald and beside
it are the 7 Super Emeralds. At the moment all of the Super Emeralds are grey.
When you jump on one you will go into a Sonic and Knuckles Special Stage. This
means that you are able to choose which Super Emerald you would like to 
collect. So it’s pretty handy. When you collect all of the Super Emeralds just
collect 50 rings again to become Hyper Sonic or Hyper Knuckles. It’s worth it.

But before the new Giant Rings appear you need ALL of the Chaos Emeralds.

Bad news
Here are some other things I need to go over. When you have all the Chaos
Emeralds you can transform into the Super form, but the moment you collect one
Super Emerald, you won’t be able to transform into your Super form anymore. To
transform you will need to collect all of the Super Emeralds to go Hyper. You
can’t become Super anymore.

Super Tails
What about Tails? Does he have a Super or hyper form? Well, he doesn’t have a
Hyper form, but you get a Super Form. Just collect all of the Super Emeralds to
transform into Super Tails. Super Tails is invincible and have a few Flicky
Birds flying around him. The Flickies will attack any close enemy for you.

New Abilities
Hyper Sonic – Can breathe underwater
            - Double jump to kill anything on screen with a flash
Hyper Knuckles –Can breathe underwater
               -Glide into a wall to grab on and shake the wall kill anything
                on screen

                     /                                 \
                _____|          13. CREDITS            |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

CJayC: For hosting GameFAQs

Yuji Naka: For creating Sonic the Hedgehog.

Sonic Team: For making Sonic games.

Me: For writing this FAQ.

You: For reading this FAQ.

Frightwolf: For the startegy for the Metropolis Zone Boss.

                     /                                 \
                _____|         14. CONTACT ME          |_____
                \    | _______________________________ |    /
                 \   |/ |                           | \|   /
                 /    \ |                           | /    \
                /______/                             \______\

If you have any questions about my FAQ please feel free to email me at the
address at the top of the page. Make sure you please follow these simple steps.

+DO ask intelligent and legitimate questions.
+DO post comments about the FAQ and suggestions to.
+DO be friendly.
+DO tell me about you. (I'm not some robot that doesn't understand
 emotions people have.) :P

-DON'T send junk email like ads and chain letters.
-DON'T demand me to answer your question.
-DON'T bash my FAQ.

  This Sonic and Knuckles "FAQ/Walkthrough" is Copyright of Gold Mage 2003

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