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FAQ/Walkthrough by M.Andersson

Updated: 04/14/01

Prince of Persia - Strategy for Sega Mega CD
Written by Magnus Andersson
rubens.barrichello@swipnet.se

http://www.geocities.com/TimesSquare/8867

This strategy is dedicated for my girlfriend, Maringa,
who is my beloved princess. :)

-----------------------------------------
About this strategy
-----------------------------------------

This strategy is specially written for the Sega Mega CD
version of Prince of Persia. Prince of Persia is
available for several systems, like Amiga, Atari, PC,
Sega Master System, Sega Mega Drive and Gameboy (and
even more systems, but I don´t know them all). I think
there are some similarities in the game between the
versions, but as I wrote, this strategy is specially
written for the Sega Mega CD version. It is possible
that some parts could be used for other versions as well,
but since I haven´t played the other versions very much,
I don´t know for sure about it.

Please note that my English is far from perfect (I´m from
Sweden), but I hope that everything will be clear in this
strategy even so. I have tried to explain every move in
detail, so that you know what to do next. I´m often
mixing left and right: Sometimes when I write right, I
mean left, and sometimes when I write left, I mean right.
I learned this wrong in school, and since then I´m still
mixing them up. Sometimes when I for example write that there
is "a floor button to the left", when it actually is to
the right, then of course, I mean "right". I´m very sorry
about this, and I hope you won´t be too confused about
this. If you have any questions or comments, I will gladly
help you/reply to you. :) My e-mail address is available
at the top of this document. You may spread this document
in any way you would like, and you may upload it anywhere
on the Internet. But you may not make any changes to it,
or sell it, or make any own profit out of it.

In the Mega CD version, there are 12 levels, but the 12th
level is split into three parts. You have one hour to
complete the game (As you watch the intro, you will see that
Jaffa the Grand Vizier will give the princess one hour´s
time of thinking, if she will marry him or not. If you
fail to complete the game in this time, the game is over.

-----------------------------------------
The moves
-----------------------------------------

With the D-pad, the "arrow buttons", you steer the
prince. By pressing "up", you will jump up to a higher
level (if a higher level is available). "Down" will make
you crouch. If you are standing close to an edge, you will
jump down. A-button makes you tip-toeing, while walking
in a direction. You need to tip-toe to spike-traps on the
floor, or else they kill you immediately. You can also
use the A-button for tip-toeing, so that you stand exactly
as far out as possible to an edge of a hole. Very practical,
if you for example need to make a "standing jump" over a
hole. The B-button makes you jump. It is good to use the
jump-button to check if any plates in the roof or in the
floor are loose. Stand close to a loose plate in the roof
to break it. By pressing B-button, and one direction at
the same time, the prince makes a "standing jump", which
is a bit shorter then the "running jump". The "running
jump" will be needed when you need to pass longer holes.
Pick up speed (pressing the D-pad in the direction you
are intending to jump), and press B-button, when you are
about two steps away from the edge, to make the jump.
The C-button is used to hang down from an edge. When you
are standing close to an edge, turn around (by pressing
the opposite direction with A-button together, once).
Press and hold C-button, and press down. When the prince
is hanging down, release C to release and to fall down. If
you want to get up again when hanging, simply press "up"
again. It is important that you keep the C-button hold if
you decide to climb back up. Or else, the prince will
release the grip (and possibly fall down to a brutal
death). The A-button has the same function as the C-button.

If you are going to get through a gate, which is closing,
and which already has closed too much for you to walk
through, then try to crouch, and walk through.

-----------------------------------------
Swordbattle
-----------------------------------------

You will face several of Jaffa´s henchmen as you fight
through the way in the dungeon to save the princess. When
you will face an enemy (after that you have picked up the
sword (Scimitar) on the first level), you will draw the
sword automatically. To make an attack, press C. To block,
press B.

A pretty safe technique I use to use when I fight the
henchmen is that I try to stand still. When the enemy gets
close, I simply make an attack, and if I´m lucky, I will
strike successfully. But, it doesn´t help to simply wave
around with your sword over and over again. If you do so,
your enemy will never approach to you. You need to strike
in the very right moment. Timing is the key to win.

This technique doesn´t work for all enemies though. But
when the situation becomes different, I will try to give
advice how to beat the enemy.

-----------------------------------------
Time
-----------------------------------------

As I wrote above, you have one hour to complete all
12 levels. There is no time for idling. Try to get through
the levels as quickly as possible, but of course it is
sometimes a good idea to take some tricky parts slower
(level 8 for example, is a real nightmare, where you must
go very slowly, and plan everything very carefully). When I
completed the game, I had about 20 minutes left of the
hour. I will type my time record after every described
level, so that you understand about how long the level is,
and how much time which could be needed to complete the level.

Try to play on fastest game speed. It will make you
gaining plenty of time (the hour does not pass faster if
you play on fastest level, nor does it pass slower if you
play on slower speed). However, I always play on slowest
speed, 5, when fighting an enemy, to be on a safer side to
win. It is worth to take some time with the battles, than
losing too much energy. The risk is too high that you need
to start the level all over again. And that is not worth it,
in my humble opinion.

It could be difficult to play on fastest level directly
as you start playing the game, since the control is a bit
tricky in the beginning. I advise that you start playing on
slower speed, and when you feel safer about the control,
you could increase the game speed.

If you simply want to play through the game with help
from this strategy only, then I suggest you to play
through the level slowly once, and then try to play it
through again, a bit faster.

The time passes slower in the game than in real life.
1 minute in the game is 1 minute and 12 seconds in reality.

-----------------------------------------
Strategy - Level 1
-----------------------------------------

One more thing before we start...save the game after
completing a level!! I forgot to do that when I had completed
level 9 for the first time, and I was *quite* annoyed about
myself about that...

First of all on level 1, run right and down, and run as
far as possible to the right. A fake plattform breaks
under you. Step close to the edge and hang down, and
release the grip to fall down. Go left (if you go
right, you will face a guard, but you can´t fight him
because you haven´t gotten the sword yet), and up to the
next room. Jump over the hole, and hit the floor button
to open the gate to the left. In the next room, go down
from the plattform, and hit the floor button to the right.
The gate to the left goes up. When you are going to jump
over the hole, be careful, the part which is covering the
hole is a fake floor and breaks as soon as you walk on it,
so try to jump over it. Exit to the left before the gate
closes. In the next room, two plates are fake on level
you are standing on. Simply run over them and continue
to the left. In the next room, hit the button on the floor,
then step as close as you can (by tip-toeing) to the edge
above a hole (the plate over it is a fake). From this
point, make a "standing jump" to the left. The next
plate right of the fake plate makes the gate going down
immediately if you step on it, so you need to jump over
it as well. In the next room, there is a loose plate in the
roof. If you make it falling down, by jumping, you can get
up and take a bottle of energy to the up/left, if you have
lost energy. Be careful with the spike-trap in the floor.
You can also get another energy bottle if you go right
instead (there are fake plates in the next room, simply
step on them to reach the bottle). If you continue this
way, you will also face another guard and eventually end
up where the level started. If you don´t want to go up
here, then continue left instead. Stand as close as
possible to the edge, and make a standing jump over to
the left. The next plates are fake, but it doesn´t
matter if you break them. In the next room to the left,
you will find the sword on the bottom. Pick it up, and
go back. As you reach the spot where you made the last
standing jump, go up on the plattform to the left of the
hole and get as close as possible to the edge, and make
a standing jump over. From this point, there are two ways to
go, to go back. You can either go upwards (read above),
but then you must fight another guard. Taking this way
takes only more time, and is a greater risk. It is better
to go the same way back. If you choose this way, then
exit to the left, get through the next room, and climb up
on the plattform in the next room after that. If you broke
the fake plates (most likely), then stand close to the
edge, and make a standing jump over. Get over the hole in
the next room (beware of the fake plate, in case you didn´t
break it before), and continue on to the next room.
Jump over the hole with spikes on the bottom, and continue
right, and then right again. You will now face the guard
in the beginning. Kill him. In the next room, hit the plate
to the left. The door will open. As you stand at the stairs,
press "up" to go to the next level.

My time record on this level is 1 minute and 53 seconds.

-----------------------------------------
Level 2
-----------------------------------------

The guard(s) on level 1 was slightly easier than the
guards on this level. Things are getting harder already.
Go left in the beginning. In the next room, first two
plates are fake. If you fall down, climb up again and
fight the guard. When he is killed, continue right.
In this room, you can pick up an energy bottle if you
have lost energy (the plate before the spike-trap on the floor
is a fake). There is a loose plate in the roof as well. It
is the third one, from right. If you go up here, you will
find another energy bottle (don´t waste time on taking the
energy bottle if you already are completely healthy).
In the next room, go as far out as possible to the edge
and make a standing jump, and be ready to grab the edge
as you reach the other side, by pressing the C-button.
You can also make a running jump over, if you prefer to do
so. Go up, and you will meet the next guard. After killing
him, hit the floor button, and continue left. In the next
room, there is another energy bottle on the floor. The
plate over the hole is (of course) fake, so if you run
over it, you can after that it has fallen down, climb
down, and pick up the bottle. Even if you don´t need the
bottle, I suggest you to climb down, because that´s an
easier way to go. The second plate after the hole to
the right side closes the next gate (but you can of
course jump over it), so it is easier to climb down.
In the next room, be careful with the spike-trap on the
floor. Climb up, and fight the next guard. In the next
room, you can pick up the *first* bottle, to heal up one
bottle unit. But do *not* drink the second one, it
contains poison. If you simply run across the floor,
the gate behind you closes. If you want the gate to remain
open, then make a standing jump directly after that you
passed the gate. In the next room, there is a loose plate
directly in the roof. If you get up there, you will find
two energy bottles. Jump over the edge and fight the next
guard. Be careful here. He has already drawn his sword,
so his chance to strike you first is very high. As you
land on the plattform, press C-button quickly to strike.
In the next room are two ways to go. If you go upwards,
you will reach a powerbottle, which restores your health
completely and increases your maximum bottle energy by one.
You really need this bottle, because the enemies will get
harder later on, they will get more energy as well, and
Jaffa has eight energy bottles in the end, so you don´t
stand much chance against him with only three bottles...
Anyway, climb up, and tip-toe through the first trap.
Climb up to the higher plattform and drink the bottle.
To avoid the traps as you go down, stand close to the edge,
and make a standing jump over. You will jump over the traps,
and land right of them. Tip-toe through them, and get down
again. In the next room, there is only a spike-trap on the
floor. In the room after that, get close to the edge,
and make a standing jump over. Turn around, go close to
the edge, and turn around again. Climb up one plattform,
and go left. In the next room, there is a loose plate in
the roof. Climb up here, to the left. Get close to the edge,
turn around, and climb up. Turn around again towards the
edge again, and make a standing jump over, and be ready to
grab the other side as you reach it. (You can also make a
running jump, if you prefer to do so. You will hear a door
open. Jump back again, and go right and exit through the door
in the next room. If you continue right, you will just face
another guard, but there is no point in fighting him.
The only reason is that you also can take that way up,
if you didn´t find the loose plate in the roof. But the
way I described is easier to go, and it saves time.

My time record on this level is 2 minutes and 39 seconds.

-----------------------------------------
Level 3
-----------------------------------------

Go right in the beginning to the room to the right, and
climb up two plattforms. Jump over to the right side,
and continue climbing upwards as far as possible. Jump
right (standing jump), and in the next room, jump over
to the plattform to the very right. Now, a tricky task
awaits you. In a limited time, you have to jump back to
the place you climbed up, but at the same time also
continue further left, to the next room, where another
hole awaits you. You need to jump over it as well, and then
in the room after that, make a long jump to the gate *and*
grip the edge as you reach the other side!! This sounds
complicated, yes I know, but if you take a look on this
place, you will probably see what I mean. In the room with
the gate, the last plate is fake, so be careful. You have
to make everything in one run without stopping (in other
case you will not have enough time before the gate closes).
As you stand on the floor button to open the gate, turn
around, and make two standing jumps directly to the left.
Then move carefully to the edge and do the rest in one run.
(This is how I do it, maybe you know an easier way).

After this part, you will see an energy bottle, which you
could drink if you have lost energy so far. Before you
enter next room, start running, and fall down from the
plattform you were running on, to the plattform where the
skeleton is. A plate falls down behind you, and if you
fall down with it, you have to start all over again...
Continue left and upwards to the next gate. You will
open it with the floor button as you climb up to it.
In the next room, there is a "chop-machine" (I don´t
know what they are called, but that´s a suitable name
for such a machine). Go carefully close to it, using
the A-button, and walk through it just when it has
closed, then you will walk through unharmed. If you
fail, you will die immediately, no matter how much
energy you have left. Continue down and hit the floor
button in the room below (the button is located to the
very right). Get up again, pass the chop-machine and
through the gate. But be careful now! As soon as you
jump down from the plattform with the get, quickly
press C to draw your sword faster. The skeleton is
alive! And no matter how much you strike it, you can´t
kill it. (It is difficult to kill something which
already is dead...). Instead, you have to push him
over the edge to the right. The skeleton is harder to
beat, than a normal guard. Try to advance against him,
to push him backwards against his edge. When he gets
close to you, or you get close to him, start pressing
the B-button for blocking (even though the skelton isn´t
attacking). When the skelton does attack, you will block,
and immediately as you have blocked, press C to strike.
I can almost guarantee that you will strike successfully.
The skeleton will take a step backwards, and you can do it
again and again til that he falls down. But, it is not
over yet. Climb down, where the skeleton fell down. But
keep the C-button pressed, so that you hang down, before
you release the grip. In other case, the fall will be too
high, and you will lose one energy bottle. Here the
computer is more or less cheating, because the skeleton
will almost for certain strike you first before you get
a chance to attack. To get rid of this darn skeleton
again, do the same as you did before. The plate over the
hole to the left is fake, so when the skeleton steps on
it, he falls down. Make a standing jump over the hole
when the skeleton is gone, and run left, and exit through
the door to the next level.

My time record on this level is 2 minutes and 6 seconds.

-----------------------------------------
Level 4
-----------------------------------------

Nice background colour. :) Hit the floor button to the
right, and go through the gate to the left. Step on the
other two floor buttons in the next room, and exit to the
left. In the next room, simply run against the gate. But as
you reach it, it closes, and you will fall down on from a
fake plate. Be prepared to grab to the edge as you are
falling down, and then release the grip (in other case you
will lose one energy unit because of the fall). But even
if you do lose one energy unit, it doesn´t matter actually.
Your health will soon be restored. In the new room, with
the guard on the right side, go left (slowly, so that you
don´t fall down in the hole in the next room). Climb up
in the hole above. In this new room, turn around, and
press B-button. A fake plate falls down. Climb up here,
and run to the gate. A fake plate falls down behind you,
and it hits a floor button which opens this gate. In the
next room, there is a chop-machine and a potion which
increases your maximum bottle energy units by one. Get
through the trap and drink the bottle and get back one
room. There is a hole to the right (where you climbed up),
and you must jump over it. Make a standing jump, but
don´t do it from the edge! Stand about one plate away
from the edge and jump over(If you make a standing jump
from the edge, you will jump over the hole, but also
fall down in the other one in the other one, and then
you have to get back up again). Jump over the hole, and
go right. In the next room, go right and down. In this
new room, a gate has opened, which wasn´t opened before.
Go right from here (if you go left, you have to battle
the guard you saw erlier, and there is actually no need
to fight him at all). In the next room, you could pick
up an energy bottle. In the next room is another energy
bottle available, and there is also a chop-machine, and
a guard. Get through the chop-machine by tip-toeing (the
guard will not attack you before that you have gone through).
As you are through the chop-machine. Try to advance a bit
away from the machine, so that the guard doesn´t push you
back into the trap. In the next room, climb up as far
as possible. Jump over the hole and go right from here
(if you go left you will just face another guard, and
there is no need to fight him either). In the next room,
avoid the spike-trap on the floor. In the next room, you
will fight another guard. In the room after that you can
pick up an energy bottle (a fake plate open the way to it).
Continue through the next room. In the room after that,
climb down one plattform, and get through the chop-machine.
Hit the floor button to the left. You will hear that the
door to the next level goes up, but that a mirror also is
blocking the way! And you can´t get out if you go down
either, there is only another energy bottle, but there is
no point in taking it either (that would only be vaste
of time), because you are not going to face any more
enemies on this level. Get back up to the mirror. You
can´t walk through it, but you can jump through it! Pick
up speed, and make a running jump through the mirror. Your
own mirror picture runs out the other way. You will meet
him again later. Go left two rooms and exit to the next level.

My time record on this level is 2 minutes and 32 seconds.

-----------------------------------------
Level 5
-----------------------------------------

Hit the floor button to the left and go through the gate
to the right. In the next room, climb up and fight the
guard. Continue right and up to the next room. From here
you can either to left or right. If you go left, you will
find a room with another bottle which increases the
maximum bottle energy units by one, but to be honest I
don´t think it is possible to take this bottle. As soon
as you get pass the chop-machines, you will hit a floor
button, and then your own mirror picture from level 4
arrives, and steals the bottle! So instead, go left.
In this room, jump over the hole, and hang down from the
edge on the left side, and release the grip to fall down
one plattform. If you need the energy bottle, simply jump
over (you need to grab the edge as you jump over, if you
make a standing jump) and take it, and jump back. In the
room to the reight, be prepared, a guard is waiting for
you here. After killing him, go left and get through the
gate. If you are hurt, you could also go up, at the edge
in the roof. In this room, in the top to the very left
is a loose plate in the roof. Up there are two energy
bottles. To go back, go right, and hang down as you did
last time from the edge, to get back. In the next room
is another guard. After killing him, continue left. In the
next room, you can pick up an energy bottle if you climb
down. If you climb down to the room below, there is
another bottle available behind a chop-machine. After
this, you face another guard. And of course the plate
over hole is fake, so get over it without falling down.
Press C quickly to draw your sword faster, and kill the
guard. When he is killed, continue left. You need to get
through the gate before it closes. If it already is closed,
then get back and hit the floor button where you fought
the guard and get through the gate. There is no point
in climbing down into the hole, there is nothing of
interest down there. In the next room, exit to the next
level.

My time record on this level is 2 minutes and 8 seconds.

-----------------------------------------
Level 6
-----------------------------------------

This level is no doubt the shortest one in the game.
Hit the floor button to the right, and go through the
first gate to the left. Tip-toe through the spike-traps
on the floor in the next room. In the room after that,
hit the floor button, and make a standing jump from the
edge. Tip-toe through the spike-traps and go to the next
room. Here you will face a stronger guard, who has five
energy bottles as well. First, get pass the hole with the
fake plate, and then quickly press C to draw your sword
faster. Be careful with this guard, because he has two
kinds of attacks. Except for the normal strike attack,
he can also wave his sword in some way over his head and
attack that way. The best way to beat him is like you did
with the skeleton on level 3: Get close to him, and press
B button over and over again, even when he isn´t
attacking. When he does attack, you will block, and
then quickly press C to strike. The chance is very
high that you succeed to strike, and if you are really
lucky, you can even strike him twice directly! Be careful,
so that he doesn´t push you down in the hole behind you.
When he is beaten, go through the gate. Jump over the
hole in the next room, and in the room after that,
simply fall down! And the level is completed. You will
see your mirror picture standing on the other side,
but even if you succeed in making a long jump, and
gripping the other side, the gate will close again, and
you will fall down. I don´t think it is possible to reach
the order side. But if you know a way, please let me know. :)

My time record on this level is 29 seconds.

-----------------------------------------
Level 7
-----------------------------------------

Your fall from level 6 was a long one. Be prepared to
grab the edge immediately as level 7 begins, or else
you will fall to death. But even if you fail to grab
the edge for the first time, and die, don´t worry. You
can still save the game, so that you can start on
level 7 again. There is nothing of interest on the left
side where you start, so jump over to the other side.
In the next room you will fight a guard, and behind him
is a chop-machine. In the room after that, you simply
have to run through (a fake plate in the middle breaks).
In the room after that, the second plate in the roof is
loose. Make it falling down, and climb up there. In the
first room is a chop-machine, and in the second room is
a guard. In the third room is a way down, and a bottle of
energy. When you have gone down from here, hit the floor
button and continue right. In the next room a gate closes
behind you, and another one is open, but there is also a
spike-trap, and in front of the spike-trap is a button
which closes the gate. To get through here, first walk on
the second plate beween the gates, to keep the gate open,
and then stand on the right edge on the third plate (in
the middle between the gates). From this point, make a
standing jump. You will jump over the closing button and
the spike-trap and can continue to the next room. In the
next room is a giant hole, and there is also a plattform
to another side. Do not attempt to jump over, that´s
impossible. Instead, walk to the very edge, turn around,
hang down, release the grip, and be ready to grab the
edge when you reach the plattform below. You can take
this way to the right, but this way is a bit complicated,
so I prefer to go down yet another plattform. When you
have reached this plattform, go left, and in the next
room, stand as close as possible to the edge, and jump
over the spike-traps. But you must also grab on to the
other side as you jump, or else you fall on the second
spike-trap. In the next room, simply avoid the spike-traps
on the floor. In the room after that, climb up two
plattforms. In the room above, climb up to the next
plattform (by standing close to the edge and turning
around). Now continue up to the plattform with the guard,
and as you climb, hit the C-button like crazy, because the
guard will attack quickly, and there is a risk that he
strikes before that you have drawn your sword, and if
that happens, you die immediately. The risk is also
very high that you fall down, and then you remove your
sword, giving the guard a brilliant opportunity to strike
you again to death (The game is more or less cheating
here). When the guard is killed, run over to the next
room to the left. A plate behind you breaks. Go down, and
through the chop-machines. Continue through the next two
rooms, and take the bottle. Immediately as you have taken
it, hang down and release the grip. For a short while, the
great fall can not harm you. As you are standing at the
bottom with the closed door to the next level, press the
plate button to the left, and go through the gate. When
pressing the other button on other side of the gate,
the door to the next level opens. But don´t exit yet!
Continue right two rooms, and you will find a bottle
which increases your maximum energy bottle units by one.
Go back, and then up on plattform above you, through the
next gate (jump over the little hole). Now you will find
yourself on an edge, and you can´t see what´s going to
happen if you jump. Stand on the very edge, make a standing
jump, and grab the other edge when you reach it, and go
back the entire way, to that place where you found the
bottle, which made that you could fall down without
being harmed. When you are there, remember to hang
down, before releasing the grip. If you fall down
directly, you die. You will get one unit damage, but the
bottle you picked up restored your energy completely, so
it doesn´t matter. Exit through the door on the bottom.

My time record on this level is 3 minutes and 18 seconds.

-----------------------------------------
Level 8
-----------------------------------------

I *hate* this level!! The difficult level is cruel here,
and it is also the longest level in the game. Take your
time on this time, it will be needed. This level is no
doubt the hardest in the game, so when this level is
completed, the worst part is definately over. If you
manage to pass this level, then I can guarantee that
you will complete the game.

Go left in the beginning. Climb up to the plattform to
the left in the beginning. To the right is only a poison
bottle. The second plate on the plattfrom is fake. In
the next room, you will fight a guard, but he is more
intelligent than the other guards, because he uses the
same technique as I described in the beginning. So
instead, use the strategy as on level 6, that you get
closer, then block his attack, and then strike (it
doesn´t work everytime, but that´s the only way).
When he is killed, stand on the edge, make a standing
jump and grab the edge on the other side. In the next
room, you can pick up an energy bottle. Jump over to
the other side, and climb down to the room below. At the
bottom, get through the chop-machine and continue right.
Avoid the spike-traps on the floor in the next room.
Simply run through the next room (with the closed door
to the next level). And guess what! The button on the
plattform above opens it! And reaching that spot, and
getting back in one piece is easier said than done. But
here we go...continue to the next room, and avoid the
next spike-traps on the floor. Run through the next two
rooms. Avoid the spike-trap in the next room. Fight the
guard in the room after that. Avoid the spike-trap in the
next room, and pick up the energy bottle if you need it.
If you take it, be sure to be standing on the edge, make
a standing jump, to jump over the spike-trap below. Run
through the next room. In the next room you need to make
a long jump, and grip the edge on the other side. To do
this, get back to the room before, pick up speed, make
a running jump over, and grip the edge, and get up. Climb
up to the top plattfrom, stand on the edge, make a
stadning jump over, and grab the edge again, and get up.
You can climb up here on the right side, to pick up an
energy bottle. Now, you have to go the entire way to the
door button, and I guess you noticed as you ran through
the rooms, what kind of nightmares which is awaiting you.
Immediately as you enter the next room, hit C like crazy,
because the guard will attack you right away (the game
is cheating AGAIN!!). Stand close to the next room,
and walk into it, but do *not* tip-toe. If you do so,
he kills you in one strike immediately. When he is
killed, stand on the edge, make a standing jump and
grab the other edge. If you fail, you lose one energy
unit, and you have to walk around again...in the next
room, get through the two chop-machines as soon as you
can, because after a while the gate to the left end
closes. If it happens that the gate closes, then you
have to walk back to the room with the "cheating" guard,
and press the floor button, to open it again. Then, as you
enter the room, keep the D-pad pressed in the left
direction! If you did it correctly, then you will simply
run through the chop-machines, and they will miss you,
and you can exit trough the gate in time. In the next
room, you must make a running jump over to the gate,
because the last plate is (of course) fake. If the gate
already is closing, then you must do everything in one
long run and jump, from the room with the cheating guard,
and everything must work perfect...Be careful, so that
you stop quickly as you enter the next room. There is
another hole here which you need to pass. And you need
to make a running jump here, because the plate you can
see, covering a bit of hole is fake as well, so you
can´t grab to it. There is not much space to pick up
speed, but it is possible to make a running jump. In the
next room, there is a chop-machine, and a guard.
Get through the chop-machine and fight the gaurd (he will
not attack before that you are through, but be careful
so that he doesn´t strike first, or push you backwards
into the chop-machine). Go through the next gate, and in
the next room, jump over the hole (a standing jump is
enough, if you grab the edge). In the next room, avoid
the chop-machines, and in the next room you will reach
the button which opens the door to the next level. When
the button is pressed, then go back to the last gate.
It has closed by now, so you are trapped! But, the
princess´ little white mouse (who also delivered a
message to you (you can read about it in the manual),
walks on the door button, and then he vanishes again.
Hang down from the edge and release the grip. Go back
to the door which leads to the next level (avoid the
spike-traps on the way back), and exit. The nightmare
is over... :)

My time record on this level is 4 minutes and 58 seconds.

-----------------------------------------
Level 9
-----------------------------------------

Go left in the beginning, and press the floor button
to open the gate. Get as close as possible to the
chop-machine, and make a standing jump through, in the
right moment. If you simply walk through, you will hit
another floor button which closes the gate. In the next
room, climb up, and jump over to the right side in the
room after that. Run through the next room, where the
closed door to the next level is. Simply run through the
room. In the next room, there is a chop-machine and a
guard. When you through here, climb upwards on plattforms
in the next room, and drink the energy bottle, if you
need it. Continue upwards, and in the next room, climb
up on the higher plattform. The plattforms in the middle
are fake, so be careful here. In the next room to the
right, you fight a guard. Then, hit the floor button
on the other side of the spike trap. Now, get back as
quickly as you can, before the gate closes again. The
plate in front of the gate is a floor button which closes
the gate, so you need to jump over it. In the next room,
jump over to the other side, and go down, and go left.
Immediately as you are in the room with the closed door
which leads to the next level (you are standing on the
higher plattform to the right), stop. The first plate
here is a fake, but you are supposed to break it. It
falls down on the floor button below, and opens the
gate on the other side. As you walk on the plate, be
sure to not fall down with it, you will lose time if
you do so, and you also have to make some extra jumps
and other risky stuff again, so try to not fall down.
Simply walk over the plattform, and when it has broken,
jump back, and get back up, and up to the next room.
In this room, hit the floor button to the right to open
the next gate. In the next room, behind the gate, you
will find a bridge with a guard on it. The third plate
from right is loose, so run across this plate, and kill
the guard. In the next room, there is an energy bottle,
which you could drink, but be careful with the
spike-traps. Climb up to the highest plattform. In the
next room, you need to make a running jump, to the
floor button on the other side (the last plate is
loose), and be ready to grab it. When you have grabbed
it, release it. Continue left, and jump over to the
other side in the next room, and destroy the loose plates
in the roof (or the floor to the highest plattfrom). Do
*not* drink the bottle on the highest plattform. If you
do, the screen turns up-side-down! Instead, on the
highest plattform, go left and drink the next bottle
instead, it creases your maximum energy units by one.
Get back to the room with with up-side-down bottle, and
go down this time. In the next room, you can either go
down, or right. If you go right, you will find an energy
bottle, behind two chop-machines. To continue, climb
down on the plattforms. In the next room, go through
the chop-machine, and hit the floor button. Get back
quickly through the gate that opened, before it closes,
and then out again before it closes. Now quickly climb
up to the higher plattform where the other gate is, and
get out again before it closes (if you stuck inside, the
only option is to restart (from a saved file, don´t
restart with the "restart" option, then you lose plenty
of time). In the next room to the right is just a
chop-machine, and in the room after that is a guard.
After killing him, continue right, and in the room with
the closed exit, press the floor button to open the
exit door. Hang down from the plattform, release, and
exit to the next level.

My time record on this level is 3 minutes and 58 seconds.

-----------------------------------------
Level 10
-----------------------------------------

Get down one plattform, hit the floor button and go
through the gate to the left. Go through the next room,
and in the next one, fight the guard. When he is killed,
get back to the room where you started, and go right this
time. Be careful, there is a loose plate just in the
beginning of this room. There is also another guar here.
Be careful so that he doesn´t push you down into the hole.
As soon as you strike him, advance further a bit against
him, so that you get some more space, away from the hole.
When is beaten, keep running right without stopping (some
loose plates on the floor will break). As you have passed
the gate, do *not* climb up to fight the next guard. If
you do so, he will strike you to death immediately.
Instead, continue right, and hit the floor button in
the next room. The next thing you must do is a bit
tricky: You have to get through the chop-machines
above, and also avoid the hidden floor button that
closes the gate, and also get through the gate before
it closes. This is how to do it: Clmib up to the next
plattform, and as soon as you have climbed up, turn
around, and make one tip-toe step, so that you are
standing on the very edge. Turn around again, so that
you face the gate. Now, make a standing jump through
the first chop-machine, in the right moment. When you
have gotten through it, stand still, and make a new
standing jump through the next machine in the right
moment. By doing this, you can avoid the machines and
the hidden floor button. In the next room, climb up on
the higher plattform, but do not you through the
chop-machine, and do not fight the guard! You don´t need
to go that way. Behind the guard is only a loose plate
in the roof, which leads to an energy bottle, but it is
not worth the risk to take it (if you get a single bottle
damage as you fight him, your fight has been in main),
and of course you also lose some time. Instead, as you
have climbed up, turn around, stand on the edge (if you
don´t stand on the edge, the chop-machine will chop you
to death), and press B button. A loose plate in the roof
falls down. Climb up there. In the next room, turn
around, make a standing jump, and run as far as you
can without stopping. The plates behind you will break,
but if you keep the D-pad pressed, you will not fall
down. When you have reached the end, you will fall
down. Quickly go left, to avoid fighting the guard.
Take the energy bottle in the next room if you need
it. Hit the floor button, and run without stopping
through the gate, and continue running into the next
room. A fake plate behind falls down, but if you keep
running, you will not fall down with it. On the lower
plattform, quickly climb up to the gate in the top/left,
before it closes. In the next room, you will fight another
guard. The last plate in the roof is loose, so make it
falling down, climb up and hit the floor button to open
the next gate. Climb down and go through the gate. In the
next room, the first plate is fake, so be careful so that
you don´t fall down. Hit the floor button to the left, and
hang down from the edge, release, and exit to the next
level. If you prefer to fight the gaurd now, instead of
in the beginning, feel free to do so. If you do so, then
climb down from the right edge, so that you get more space
before he attacks.

My time record on this level is 2 minutes and 33 seconds.

-----------------------------------------
Level 11
-----------------------------------------

Climb up and go right to the next room. Make a running
jump over the hole and grab the edge on the other side
as you reach it. Get up, and break the second plate in
the roof on the other side. Climb up here to the left,
and run as far as possible without stopping. When you
can´t run further, you will fall down to the room where
you started, but you will stand on the other plattform,
with the bottle. It increase your maximum bottle units
by one. After taking it, jump over the hole, and get
back to the place where you climbed up, but don´t climb
up this time. Continue to the next room instead (with
the chop-machine and the guard) and break the second
plate in the roof. You will most likely be damaged, but
it doesn´t matter. As you climb up, you will get an
energy bottle. From this point, run right as far as
possible without stopping. When you are standing on the
last plate to the right, hang down from it, and release.
In the room below, jump over the hole, and hit the
button to the left, jump back, and run through the gate,
but after that you have gone through it, don´t stop! Keep
running, because you also have to get through another
gate as well before it closes. Some fake plates breaks
behind you, but if you keep the D-button pressed, you
will not fall down.  In the next room, be careful, there
are two fake plates over the spike-traps. Fight the
guard in this room (if you are lucky, then you can push
him over his edge). There is also a loose plate in the
roof here to the left, and an energy bottle above, if
you would need it. Make a running jump from this
plattform into the next room, and be ready to grab the
edge on the other side. The plate you grab is a fake, but
keep the C-button pressed, and you will grab the "real"
plate below. Climb up. In the next room, there is another
guard. After killing him, continue to the next room. The
plate to the right is fake. Break it, and hit the floor
button below. Go back to the door to exit to the next level.

My time record on this level is 2 minutes and 5 seconds.

-----------------------------------------
Level 12
-----------------------------------------

As I described above, this level is split into three
parts, and fortunately, you can save the game after
every part (it would be too cruel in other case).

The first part starts a the bottom of a room, and your
goal is the top. Be careful as you climb up, it is a
way long way down...Go right in the beginning, and climb
up three plattforms in the next room. In the room above,
walk to the right edge, and climb up another two
plattforms, to the plattform with the spike-trap. Tip-toe
through the spike-trap, so that you are standing in the
end of it. The next plates are fake, so you have to run
into the next room, and as you do this prepare to make
a running jump over, and grab the other side as you reach
it. Climb up two plattforms to the next room above. From
this point, a quite difficult jump is waiting for you,
you must make three jumps in one run. Get back as far as
you can to the left, pick up speed, and make a running
jump over, and keep running, and jump again when you are
about in the middle of the plattform. You will now jump
into the next room to the right to another plattform, but
without stopping, you must make another running jump in
the same run!! But do the third jump a little bit later
than your second jump, because the plattform before the
third jump is longer. When you have managed to make all
three jumps correctly, you will find yourself in a room
(with a skeleton, but fortunately, it is not alive) with
the only possibility to go up. So climb up one plattform,
and get rid of the loose plattform in the roof, and climb
up two plattforms. Go left to the next room, and stand on
the edge, and make a standing jump, and grab the edge on
the other side as you reach it. Climb up one plattform,
and run across the bridge (or whatever you would call it).
It only contains fake plates (of course), so don´t stop
running before that you have entered the next room. Here,
you must make another running jump (since the last plate
on the plattform is a fake one) over to the other side
(you will probably not need to grab the other edge, but be
prepared, just in case). Climb up to the next room, and
climb up all plattforms in this room, and continue climbing
up to the room over the closed gate. In this room, hit the
floor button. Climb down again, and go through the gate
which has opened now. Go inside the next room, turn around
and pick up speed and make a running jump in the room with
the gate, over to the other side to the right. You need to
grab the edge, so be prepared for that. On the next
plattform, run into the next room. The plates behind you
will break, so don´t stop before that you are over on the
other side. Climb up to the next room above. Stand still
immediately as you enter this room, and press B-button.
A fake plate falls down on your head, causing one energy
unit damage, but it can´t be helped. Turn around, and
tip-toe one step right, so that you are standing on the
very edge. Press "up" to climb up (if you don´t do it
like this, the risk is very high that you fall down). As
you are standing on the bridge, tip-toe three steps to
the right (the plate to the very right is fake, so don´t
walk on it). Turn around, pick up speed, and making a
running jump, and run into the next room. Climb up on the
plattform above. Be prepared, because the next part is a
very hard one, and you need some luck here. In the game
manual, the princess wrote in the letter to you, that
Jaffa had a special opponent for you, which not even you
could defeat, but she thought that there was some trick
about it. The enemy is no one else, but your own
mirror-picture, who ran out of the mirror on level 6!!
Run over the bridge (the second and third plate from right
are fake), and then your mirror-pictures hows up. If you
strike him successfully, you will notice that you are
losing one energy unit for everytime you hit him, and if
you kill him, you die immediately as well!! Jaffa was
right, you can´t beat him. But you are not supposed
to beat him! Instead, when the battle begins, put down
your sword (press "down"). Hopefully, your mirror-picture
will do the same. This is a bit nasty, but he doesn´t
always do this, don´t ask me why. Once I put down my
sword immediately, and then he killed me in one strike,
but another time, I blocked two attacks, and then I put
down my sword, and then he did the same. I´m not sure
about how to do it, but at least I can say: Don´t strike
him! You could try blocking an attack or two, and then
put down your sword, or you could also try doing so
right away. I don´t know how to do it actually,
sometimes it just works. Luck is needed here. In case it
works, then simply run into him. You and your
mirror-picture becomes one again, but be careful, as soon
as you are one again, you will start running in the
other direction, so be careful so that you don´t fall
down from the edge. In case it doesn´t work, you have to
start from the bottom again...Enter the next room to the
left. It seems as there is no way to continue from here,
but in fact, there is. Simply keep running! Plattforms
will appear under your feet as you run forward, so don´t
worry. No jumps are needed. :) As you reach the other
side, hang down, and release the grip. Exit to the left.

My time record in this part is 2 minutes and 9 seconds.
The game does not save any time records for level 12 in
part 2 and 3 (but the one-hour time is still running).

The second part of the level begins here, and your health
is restored. Save the game first of all! The game file
will be saved as level 12 as well, but a saved game
will continue from this place. First of all, stand still,
til that all plates from the roof have falled down. Go to
the next room, and wait again til that all plates from the
roof have fallen down as well. Jump over the hole, and
continue to the next room. Climb up as high as possible
in the next room (with the door to the next level). Jump
over to the other side, and enter the room to the right.
Here you will face a stronger guard (the first time I
saw him, I thought it was Jaffa, but it isn´t) on a
bridge. The first plate on the bridge is a fake. The
guard himself on the bridge is as hard as Jaffa, but he
doesn´t have as many energy bottles as Jaffa. Again, use
the strategy as on level 6, that you get closer, then
block his attack, and then strike. Be careful when you
block, because when you block, you will move one step
backwards. Try to advance as soon as you get an
opportunity to do so, so that you don´t fall down from the
bridge. I actually find this guard harder to beat, than
Jaffa himself (very much because of the bridge). When the
guard is beaten, the door which leads to the next part
opens, after a few seconds. Get back, and jump over the
hole to the right in the room with the door, and exit to
the third part.

First of all, save the game. The third part takes place
in the palace. First, hit the floor button to the right,
and then go through all the gates and rooms to the left.
You will reach Jaffa, and there will be a cutscene, where
you and Jaffa are talking to each other (if you want to
skip this cutscene, press start). After this, the final
battle against Jaffa begins. Again I suggest you to
battle him as you did with the guard on level 6. Get
close to him, press B over and over again, block his
attack, and then strike. It could happen sometimes that
you have to block several times before you can strike.
You will see when you have the best opportunity to
attack. When you have struck him eight times, he is dead,
and you can lean back and enjoy the happy ending!! :) :)

Good Luck!! :) :)

Prince of Persia Strategy - Sega Mega CD version
Written by Magnus Andersson in June 2000.
rubens.barrichello@swipnet.se

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