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    FAQ by Apathetic Aardvark

    Version: 1.6 | Updated: 03/10/04 | Search Guide | Bookmark Guide

    *******************************************************************************
    
                             Mutant League Football
    
    Copyright 2004, Apathetic Aardvark       Email: Jason@lelando.net
    All rights reserved                      Version 1.5    3/10/2004
    
    
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                            Index/Table of Contents
    *******************************************************************************
    
                Disclaimer............i
                Version History.......ii
                Modes of Play.........iii
                Before the Game.......iv
                Field Hazards.........v
                Audibles..............vi
                Penalties.............vii
                Types of Players......viii
                The Teams.............ix         
                The Plays.............x
                Playoff Codes.........xi
                Referee Names.........xii
                Credits...............xiii
    
    *******************************************************************************
                            i) Disclaimer (Legal stuff)
    *******************************************************************************
    
    Copyright 2043, Apathetic Aardvark
    All rights reserved.
    
    The following sites have my permission to post this;
    www.gamefaqs.com
    
    Any site, magazine, or other form of media, that is not included on this list
    caught hosting this guide without my written consent is in violation of 
    copyright laws and will be prosecuted to the full extent of the laws.
    
    *******************************************************************************
                            ii) Version History
    *******************************************************************************
    
    4/20/2003 - v 1.0 - Added all the modes of play, hazards, penalties, Audibles,
    Types of players, The teams and a description of them, all the plays and 
    ratings of them.  Full playoff codes for some of the teams. Team home fields 
    and which hazards are present. Referee Names.
    
    4/25/2003 - v 1.5 - Added all player stats, should be the final version 
    unless someone requests something in specific.
    
    3/10/2004 - v 1.6 - Added coachs sayings.
    
    *******************************************************************************
                              iii) Modes of Play
    *******************************************************************************
    
    Single Game - You play one game against a friend or against the computer. These
    games have no bearing on playoffs, they are purely exhibition.
    
    Playoffs - Play as the team of your choice in a four game playoff series of 16 
    teams.  First and second string players who are killed with reserves on do not 
    return for the next round of the playoffs.  
    
    Continue Playoffs - Enter a password from a previous playoff series to carry
    on where you left off.
    
    Practice - You practice offense plays here.  There is no defense to compete 
    with so it lacks that aspect.  
    
    *******************************************************************************
                               iv) Before the Game
    *******************************************************************************
    
    Reserves - On / Off / On with clock running:
    
      -On: Players that die will not come back for the remainder of the game.
    During playoff mode, first and second string players will not return for the 
    rest of the playoffs.  All other players will remain out for the game.  If you
    have too few players remaining (no quarterbacks or less than two defensemen) 
    when you take the field for a play you will lose in a forfeit.  You get an 
    infinite amount of punters, kickers, and offensive linemen.
    
      -Off: Players may still die, but they will just return the next play.  The 
    downfall to reserves off is; when your best quarterback or running back is a 
    second string player, you will be unable to bring him into the game.
     
      -On, with clock: Same effect as reserves on, however the clock will run 
    while you choose your players.
    
    Quarter Length - 3 / 5 / 8 minutes:
      -This one is rather self explanatory, realize though that 3 minute games
    can go by very quickly if you give up a few quick points.
    
    -------------------------------------------------------------------------------
    
    Death Index:
      -Rough: Players will take very little damage with any given hit.  If you do
    play with reserves on in playoff mode, this is a suggested starting point.
    
      -Bloody: Player will take more damage than they will on rough, but will be
    able to take several good hits.
    
      -Bone Breaking: Players will take a moderate amount of damage.  After a few 
    plays with reserves on you may need to substitute them.  
    
      -Slaughter: Weaker players will be killed in one or two solid hits.  Tough
    players will still be able to go a few plays safely.
    
      -Annihilation: Players will lose lots of life from almost any hit.  Even
    tough players will be killed in a single hit from a strong defenseman.
    
    -------------------------------------------------------------------------------
    
    Game Speed:
      -Slow: Plays will take longer to mature since players will be moving slower. 
    This does not affect the clock.
    
      -Fast: The pace of plays quickens and players will move much faster.  Again,
    this does not affect the clock speed.  Fast is recommended for almost anyone.
    
    *******************************************************************************
                                v) Field Hazards
    *******************************************************************************
    
      -Pits: Holes in the field that you can fall in.  This will not cause damage
    to any player, but it will cause the play to end if the ball carrier falls in.
    Multiple players can fall into the same put, but all players are removed from
    pits after the play.
    
      -Rocks: Somewhat large rocks, often found in pairs or trios, will cause a 
    player to fall on his face.  A ball carrier who falls over a rock will not be
    down until an opposing player touches him.
    
      -Mines: There are two types of land mines.  One looks like a bomb and the 
    other looks like a land mine.  Both will kill the player who steps on them.
    A ball carrier who is killed by a mine will fumble the football.  Mines come 
    back at the end of the half.  After a mine is detonated, it will leave a pit
    or fire pit.
    
     -Fire Pit: Similar to a pit, with one deadly side effect.  They are filled 
    with lava which will kill any player who falls into them.  The play will end 
    if the ball carrier falls into a fire pit.
    
     -Abyss: Missing portions of a field in out space fields.  If a player runs 
    over this gap he will be blown into outer space.  The play will end if he has
    the ball.  Players who go into the abyss will return the next play and receive
    no damage for doing so.  Players may jump, spin jump, or dive over abyss 
    areas rather than running around them.
    
      -Thin Ice: Similar to pits.  A player will fall through the ice.  If he has
    the ball he will be down.  The first time thin ice is punctured, a hole will
    form where the cracked ice used to be.
    
    Field Surfaces:
    
      -The types of surfaces are; Space Rock, Space Ice, Sand, Desert and Rubber.
    Rock and desert work pretty normal.  Space ice will cause players to slide. 
    Often icy fields have a lot of mines on them, be careful not to run into one
    from sliding.  Rubber fields cause fumbled or punted balls to bounce very 
    high and in awkward directions.  Players will bounce as well.  Some space rock
    stadiums have very low gravity making it easy to kick long range field goals.
    
    *******************************************************************************
                                  vi) Audibles
    *******************************************************************************
    
    Offensive Audibles:
    
      -Rocket Pack:  The running back will be given a jet back pack.  When the 
    ball is snapped, it will be handed off to him and he will soar over every one
    in hopes of getting a large gain.  This can pickup major yards if he gets the
    proper jump angle (which you have no control over) or he will simply go almost
    straight up and fall only five or six yards beyond the line of scrimmage.  The
    runner will not be down until touched by a defending player, so he can get up
    and move with the ball if he lands untouched.
    
      -Bomb: The QB wires the ball as a bomb,  Throw a pass and get your receiver
    out of the way.  With any luck a defender will try to intercept it and get a
    nasty surprise.  Possession of the ball will not be lost by a player trying to
    intercept it, it will be credited as an incomplete pass.
    
      -Rumble Fumble: The QB wires the ball as a bomb.  This time he will just 
    fumble it forward at the defense hoping to take out a large crowd of them.  
    Possession of the ball will not be lost by using this play.
    
      -Run Blast: The ball will be given to the RB on a leftward moving running 
    play.  The RB will have five sticks of dynamite which can be thrown with the b 
    button.  These sticks will attempt to target and destroy the closest defender.
    Even if the defender is not killed, he will be knocked down.
    
      -Pass Blast: Similar to run blast, the QB will be given five sticks of 
    dynamite to throw at defender.  He throws them with the B button before 
    bringing up the passing windows.
    
      -Skunk: Similar to run blast, the RB will be able to fart five times to knock
    down or kill those chasing him. 
     
      -Super Speed: A player in possession of the ball will be given a few seconds
    of extreme speed upon crossing the line of scrimmage.  This will net several 
    yards very quickly.
    
      -Super Strength: This will give a player immense strength upon crossing the 
    line of scrimmage.  It will last for a few seconds making him almost impossible 
    to tackle.  In addition, his spin move punches will do more damage.
    
      -Confusion: This audible will cause defense players to move the opposite 
    direction in which they are trying to.  It takes effect the instant the ball
    is snapped.  Its effective for the duration of the play, but the element of 
    surprise goes away after a moment.
    
      -Invisibility: The most pathetic audible in the game.  The player with the 
    ball becomes impossible to see.  However, his location will still be marked by
    the crossbones under his feet.  He will however be immune to land mines.
    
    -------------------------------------------------------------------------------
    
    Defensive Audibles:
    
      -QB Smash: This audible will send your entire team after the other teams QB
    in an attempt to kill him.
    
      -Blackout: This will prevent the opposing QB from being able to see if his
    receivers are open in the passing windows.  However, he can still throw the
    ball.
    
      -Electrocute: A player will be super charged with static.  if he comes into 
    contact with the ball carrier, the ball will be shot from that players hands
    resulting in a fumble.  In addition, the shocked player will remain on the 
    ground for the duration of the play.
    
      -Ghost: The entire defense will become invisible for the duration of the 
    play from the time the ball is snapped.  This makes offense difficult, but
    the invisibility goes two ways.  If the defender fails to make the quick sack,
    the offense has a good chance of getting a huge gain.
    
      -Super Speed: Identical to the offensive version of this audible.  Very
    useful for blocking field goals, blocking punts or returning punts.
    
      -Super Strength: Identical to the offensive version of this audible.  Good
    for returning punts or landing a powerful shot to a ball carrier.
    
      -Confusion: Identical to the offensive version of this audible.  The offense
    will run directly into the defensive line trying to fade back into the pocket.
    
    
    *******************************************************************************
                                  vii) Penalties
    *******************************************************************************
    
      -Offsides: Being on the wrong side of the line of scrimmage when the ball is
    hiked or bumping into an opposing player before the ball is snapped.  This is
    a defensive penalty only and is for five yards.
    
      -Delay of Game: An offensive only penalty which is called when the offense
    takes more than the allowed 35 seconds to pick a play.  This penalty will push
    the offense back five yards.
    
      -Pass Interference: This is a very rare penalty.  It can be called against 
    either team.  It will be a 10 yard penalty and an automatic first down if the
    defense is called for it.  It is a ten yard infraction and repeat of down if 
    the offense is called for it.
    
      -Illegal Kick: Only for kickoffs, a kick must travel ten yards in the air
    before it hits the ground.  The kick must also remain in bounds.  If either of
    these are not done, it will result in a five yard push back and a re-kick of 
    the ball.
    
      -QB Bashing: Called after the audible "Kill QB" is used.  Regardless of if
    the QB was killed, this will penalize the defense five yards.
    
      -Ref Bashing: Called after the audible "Kill Ref" is used.  Regardless of
    if the ref was killed, this will penalize the team who called it, 5 yards.
    
      -Fake Penalties: These are five yard penalties called after the Ref has 
    been bribed by the other team.  These penalties range from; spitting to 
    loitering.  The ref will call three fake penalties.  He can be stopped by;
    killing him or bribing him yourself.
    
    *******************************************************************************
                              viii) Types of players
    *******************************************************************************
    
      -Trolls:  Troll pack the greatest punch of any class on the field.  Trolls 
    are typically slow, but fast trolls can cause a lot of damage.  Very good as
    defenders, trolls can wear out weak offensive players quickly.  Trolls also 
    make excellent runners; they are strong enough to break most tackles.  Fast 
    teams will score often if trolls miss on the tackles though.
    
      -Robots: Robots are the fastest all around players.  They make excellent
    receivers by being able to get out in front of the defenders.  They would make
    decent runners too, out maneuvering the defenses, however, they die too easily
    while taking hits.
    
      -Super Humans: The all around average class.  They have decent strength with
    above average speeds and a good amount of life.  They make excellent secondary
    defenders, being able to keep up with and take down most receivers.
    
      -Skeletons: Skeletons are almost as fast as robots but a good deal stronger.
    They make the best runners in the game.  Like super humans, skeletons make 
    good secondary defenders.  However, they make bad defensive line men, being
    unable to penetrate most offensive lines.
    
      -Aliens: The most unique class, aliens are difficult to tackle with their 
    spinning motion.  They also have great speed making them excellent receivers.
    While they are hard to bring down, when they do get hit, they take a lot of
    damage.
    
    
    *******************************************************************************
                                  ix) The Teams
    *******************************************************************************
    
    Player ratings go from 1 to 15.  All reserve players have the same ratings. 
    Speed is how fast the player can move, wounding is how much damage they can
    inflict and energy is how much life they have, Hands are how well the player
    can catch the ball.
    
    
    -------------------------------------------------------------------------------
    
    Galaxy Aces                Coach: Ace Bricka
    Team Rank: 1               Offensive Rank: 1              Defensive Rank: 1
    Offensive Audibles: Pass Blast, Super Strength
    Defensive Audibles: Electrocute, Super Speed
    
    Home Field: Battle Field
    Hazards: Mines, Pits, Rocks
    Surface: Sand
    
    Comments: This is the best all around team.  They have every good player in
    the Mutant League.  This team can not participate in playoff mode.
    
    Ace Bricka on similar teams: I want you all to remember that our opponents are
    our equals, a mirror image.  I know most of you guys break mirrors when you look
    in them, but it won't be that easy with the ______.
    
    Ace Bricka on worse teams:  My philosophy is if you can't say something nice
    about someone, kill them, the ______ are no-talent slime.  So you know what to
    do.
    
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Snake
    Speed: 13
    Pass Range: 15
    Pass Accuracy: 15
    Energy: 13
    
    Name: Joe Magician
    Speed: 13
    Pass Range: 15
    Pass Accuracy: 15
    Energy: 15
    
    Name: Reserves
    Speed: 3
    Pass Range: 12
    Pass Accuracy: 11
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    RBs:
    
    Name: Bones Jackson
    Speed: 15
    Hands: 15
    Tackle Breaking: 13
    Energy: 13
    
    Name: Panzer
    Speed: 10
    Hands: 10
    Tackle Breaking: 10
    Energy: 12
    
    Name: Ratbone
    Speed: 7
    Hands: 14
    Tackle Breaking: 14
    Energy: 13
    
    Name: Reserves
    Speed: 7
    Hands: 1
    Tackle Breaking: 10
    Energy:10
    
    -------------------------------------------------------------------------------
    
    WRs:
    
    Name: Slicer
    Speed: 15
    Hands: 13
    Tackle Breaking: 15
    Energy: 13
    
    Name: Kaylor
    Speed: 12
    Hands: 12
    Tackle Breaking: 14
    Energy: 10
    
    Name: Bravo
    Speed: 10
    Hands: 12
    Tackle Breaking: 13
    Energy: 12
    
    Name: Reserves
    Speed: 8
    Hands: 10
    Tackle Breaking: 14
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Offensive Line:
    
    Name: All
    Speed: 10
    Pass Blocking: 13
    Run Blocking: 13
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen:
    
    Name: Half Nelson
    Speed: 10
    Tackling: 13
    Wounding: 14
    Energy: 13
    
    Name: Reggie Fright
    Speed: 13
    Tackling: 13
    Wounding: 15
    Energy: 12
    
    Name: Bent
    Speed: 12
    Tackling: 12
    Wounding: 12
    Energy: 12
    
    Name: Reserves
    Speed: 5
    Tackling: 7
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers:
    
    Name: K.T. Slayer
    Speed: 15
    Tackling: 15
    Wounding: 15
    Energy: 13
    
    Name: Docken
    Speed: 13
    Tackling: 15
    Wounding: 13
    Energy: 10
    
    Name: Madman 
    Speed: 12
    Tackling: 13
    Wounding: 13
    Energy: 13
    
    Name: Reserves
    Speed: 5
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Lou Cifer
    Speed: 15
    Tackling: 10
    Wounding: 10
    Energy: 13
    
    Name: Lepuke
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Blood Clot
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Reserves
    Speed: 8
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Shanker
    Speed: 14
    Range: 12
    Accuracy: 15
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter:
    
    Name: Yanker
    Speed: 14
    Range: 11
    Accuracy: 13
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Maniac All-Stars           Coach: Crazy Bones
    Team Rank: 2               Offensive Rank: 3              Defensive Rank: 2
    Offensive Audibles: Pass Blast, Super Strength
    Defensive Audibles: QB Smash, Super Speed
    
    Home Field: The Cemetery
    Hazards: Mines, Fire Pits, Abyss, Rocks
    Surface: Toxic Waste
    
    Comments: All of the Good players from the Maniac Conference.  They have a lot
    of good players.  Their pass defense is as good as pass defenses get with a 
    strong passing game.  Their running game is somewhat slow as it is all trolls.
    This team can not participate in playoff mode.
    
    Crazy Bones on equal teams: The _____ are a pretty average team, so if they beat
    us, I don't want to hear any excuses.  Just submit them in writing instead.
    
    Crazy Bones on worse teams: I always tell my players that winning isn't 
    everything.  But when you're playing against the ______, nothing else is
    possible.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Joe Magician
    Speed: 13
    Pass Range: 15
    Pass Accuracy: 15
    Energy: 15
    
    Name: The Razor Kid
    Speed: 15
    Pass Range: 15
    Pass Accuracy: 8
    Energy: 15
    
    Name: Reserves
    Speed: 7
    Pass Range: 6
    Pass Accuracy: 9
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Gorth
    Speed: 12
    Hands: 10
    Tackle Breaking: 13
    Energy: 12
    
    Name: Butcher
    Speed: 10
    Hands: 10
    Tackle Breaking: 14
    Energy: 14
    
    Name: Ratbone
    Speed: 7
    Hands: 14
    Tackle Breaking: 14
    Energy: 13
    
    Name: Reserves
    Speed: 5
    Hands: 6
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Scary Ice
    Speed: 12
    Hands: 15
    Tackle Breaking: 12
    Energy: 13
    
    Name: Kaylor
    Speed: 12
    Hands: 12
    Tackle Breaking: 14
    Energy: 14
    
    Name: Phlegm
    Speed: 13
    Hands: 14
    Tackle Breaking: 7
    Energy: 15
    
    Name: Reserves
    Speed: 13
    Hands: 9
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 7
    Pass Blocking: 13
    Run Blocking: 12
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Half Nelson
    Speed: 10
    Tackling: 13
    Wounding: 14
    Energy: 13
     
    Name: Reggie Fright
    Speed: 13
    Tackling: 13 
    Wounding: 15
    Energy: 12
    
    Name: Spew Puke
    Speed: 11
    Tackling: 14 
    Wounding: 14
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 7
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Colon
    Speed: 9
    Tackling: 13
    Wounding: 12
    Energy: 15
    
    Name: Bonecrush
    Speed: 13
    Tackling: 11
    Wounding: 13
    Energy: 15
    
    Name: K.T. Slayer
    Speed: 15
    Tackling: 15 
    Wounding: 15
    Energy: 13
    
    Name: Reserves
    Speed: 5
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Belcher
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Lepuke
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Blood Clot
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Reserves
    Speed: 9
    Tackling: 7
    Wounding: 7
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Shanker
    Speed: 14
    Range: 12
    Accuracy: 15
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Yanker
    Speed: 14
    Range: 11
    Accuracy: 13
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Toxic All-Pros             Coach: Tossa Bricka
    Team Rank: 3               Offensive Rank: 2              Defensive Rank: 3
    Offensive Audibles: Run Blast, Super Speed
    Defensive Audibles: Electrocute, Super Strength
    
    Home Field: Frozen Waste
    Hazards: Mines, Abyss, Thin Ice
    Surface: Icy Rock
    
    Comments: All of the Good players from the Toxic Conference.  They have the
    best running backs and running defense.  Their passing game isn't bad either.
    The pass defense is a bit weak but gets the job done.  This team can not 
    participate in playoff mode.
    
    Tossa Bricka on similar teams: I want you all to remember that our opponents are
    our equals, a mirror image.  I know most of you guys break mirrors when you look
    in them, but it won't be that easy with the ______.
    
    Tossa Bricka on worse teams:  My philosophy is if you can't say something nice
    about someone, kill them, the ______ are no-talent slime.  So you know what to
    do.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Snake
    Speed: 13
    Pass Range: 15
    Pass Accuracy: 15
    Energy: 13
    
    Name: Warhog
    Speed: 7
    Pass Range: 15
    Pass Accuracy: 10
    Energy: 15
    
    Name: Reserves
    Speed: 3
    Pass Range: 12
    Pass Accuracy: 11
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Bones Jackson
    Speed: 15
    Hands: 15
    Tackle Breaking: 13
    Energy: 13
    
    Name: Panzer
    Speed: 10
    Hands: 10
    Tackle Breaking: 10
    Energy: 12
    
    Name: Slomo
    Speed: 8
    Hands: 10
    Tackle Breaking: 13
    Energy: 15
    
    Name: Reserves
    Speed: 7
    Hands: 1
    Tackle Breaking: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Slicer
    Speed: 15
    Hands: 13
    Tackle Breaking: 15
    Energy: 13
    
    Name: McCrash
    Speed: 8
    Hands: 15
    Tackle Breaking: 12
    Energy: 12
    
    Name: Bravo
    Speed: 10
    Hands: 12
    Tackle Breaking: 13
    Energy: 12
    
    Name: Reserves
    Speed: 8
    Hands: 10
    Tackle Breaking: 14
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 10
    Pass Blocking: 13
    Run Blocking: 13
    Energy: 13
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Hellfire
    Speed: 11
    Tackling: 10
    Wounding: 13
    Energy: 13
     
    Name: Cabal
    Speed: 5
    Tackling: 13
    Wounding: 13
    Energy: 15
    
    Name: Bent
    Speed: 12
    Tackling: 12
    Wounding: 12
    Energy: 12
    
    Name: Reserves
    Speed: 6
    Tackling: 5
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Docken
    Speed: 13
    Tackling: 15
    Wounding: 15
    Energy: 10
    
    Name: Madman
    Speed: 12
    Tackling: 13
    Wounding: 13
    Energy: 13
    
    Name: Shocken
    Speed: 10
    Tackling: 14
    Wounding: 15
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Lou Cifer
    Speed: 15
    Tackling: 10
    Wounding: 10
    Energy: 13
    
    Name: Rumble
    Speed: 15
    Tackling: 8
    Wounding: 10
    Energy: 15
    
    Name: Executer
    Speed: 13
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Reserves
    Speed: 8
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Kicker:
     
    Name: Dry Rott
    Speed: 13
    Range: 12
    Accuracy: 13
    Energy: 13
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Spazky
    Speed: 14
    Range: 11
    Accuracy: 11
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    War Slammers               Coach: The General
    Team Rank: 4               Offensive Rank: 7              Defensive Rank: 4
    Offensive Audibles: Run Blast, Super Strength
    Defensive Audibles: Electrocute, Ghosts
    
    Home Field: War Stadium
    Hazards: Mines, Fire Pits, Rocks
    Surface: Space Rock
    
    Comments: The Slammers have two of the best linebackers in the game.  Their 
    defense is strong enough to hold most opponents to very low scores.  Their
    offense is led by a great QB, Warhog and two all star running backs.  Sadly, 
    their best two runners can't enter the game unless reserves are on and their
    receivers are sub-par.
    
    The General on equal teams: The ______ match up with us so evenly that they're
    almost our twins: Immoral, cruel, savage, and ugly as homemade sin.
    
    The General on worse teams: The ______ are slower than the south end of a 
    northbound garden slug and just as soft.  I can't wait to hear the sound 
    they'll make when you squish them.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Warhog
    Speed: 7
    Pass Range: 15
    Pass Accuracy: 10
    Energy: 15
    
    Name: Flak
    Speed: 10
    Pass Range: 7
    Pass Accuracy: 7
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Pass Range: 5
    Pass Accuracy: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: The Rocker
    Speed: 9
    Hands: 10
    Tackle Breaking: 12
    Energy: 15
    
    Name: Panzer
    Speed: 10
    Hands: 10
    Tackle Breaking: 10
    Energy: 12
    
    Name: Slomo
    Speed: 8
    Hands: 10
    Tackle Breaking: 13
    Energy: 15
    
    Name: Reserves
    Speed: 5
    Hands: 5
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Assault
    Speed: 12
    Hands: 12
    Tackle Breaking: 5
    Energy: 10
    
    Name: Stuka
    Speed: 10
    Hands: 10
    Tackle Breaking: 13
    Energy: 13
    
    Name: Blaster
    Speed: 10
    Hands: 10
    Tackle Breaking: 8
    Energy: 7
    
    Name: Reserves
    Speed: 5
    Hands: 9
    Tackle Breaking: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 9 
    Pass Blocking: 6
    Run Blocking: 14
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Hellfire
    Speed: 11
    Tackling: 10
    Wounding: 13
    Energy: 13
     
    Name: Grenade
    Speed: 7
    Tackling: 12
    Wounding: 12
    Energy: 10
    
    Name: Stinger
    Speed: 8
    Tackling: 12
    Wounding: 11
    Energy: 12
    
    Name: Reserves
    Speed: 5
    Tackling: 5
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Docken
    Speed: 13
    Tackling: 15
    Wounding: 13
    Energy: 10
    
    Name: Rocken
    Speed: 13
    Tackling: 13
    Wounding: 12
    Energy: 13
    
    Name: Shocken
    Speed: 10
    Tackling: 14
    Wounding: 15
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Sidewinder
    Speed: 13
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Mortar
    Speed: 13
    Tackling: 9
    Wounding: 10
    Energy: 10
    
    Name: Bomber
    Speed: 10
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    Name: Reserves
    Speed: 7
    Tackling: 7
    Wounding: 7
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Snapper
    Speed: 10
    Range: 11
    Accuracy: 13
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Willy
    Speed: 10
    Range: 11
    Accuracy: 13
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Misfit Demons              Coach: Midean
    Team Rank: 5               Offensive Rank: 8              Defensive Rank: 5
    Offensive Audibles: Run Blast, Super Strength
    Defensive Audibles: Confusion, Ghosts
    
    Home Field: Saturn Stadium
    Hazards: Mines, Pits, Rocks
    Surface: Space Rock
    
    Comments: The Demons have the best pass defense of all sixteen standard teams.
    Any ball thrown has a good chance of getting intercepted.  Their run defense
    is weak though, giving up moderate yardage on most any running play.  Their
    running game is average with some decent receivers, the best of whom can not
    play with reserves off.
    
    Midean on equal teams: The ______ match up with us so evenly that they're
    almost our twins: Immoral, cruel, savage, and ugly as homemade sin.
    
    Midean on worse teams: The ______ are slower than the south end of a 
    northbound garden slug and just as soft.  I can't wait to hear the sound 
    they'll make when you squish them.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Greasy
    Speed: 6
    Pass Range: 15
    Pass Accuracy: 14
    Energy: 14
    
    Name: Stick
    Speed: 10
    Pass Range: 12
    Pass Accuracy: 8
    Energy: 8
    
    Name: Reserves
    Speed: 7
    Pass Range: 6
    Pass Accuracy: 9
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Merx
    Speed: 13
    Hands: 7
    Tackle Breaking: 10
    Energy: 15
    
    Name: Bonn
    Speed: 10
    Hands: 6
    Tackle Breaking: 10
    Energy: 10
    
    Name: Bronka
    Speed: 4
    Hands: 5
    Tackle Breaking: 15
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Hands: 6
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Warbleed
    Speed: 11
    Hands: 13
    Tackle Breaking: 6
    Energy: 15
    
    Name: Pesky
    Speed: 13
    Hands: 10
    Tackle Breaking: 5
    Energy: 12
    
    Name: Phlegm
    Speed: 13
    Hands: 14
    Tackle Breaking: 7
    Energy: 15
    
    Name: Reserves
    Speed: 13
    Hands: 9
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 8
    Pass Blocking: 12
    Run Blocking: 10
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Rammer
    Speed: 8
    Tackling: 12
    Wounding: 13
    Energy: 15
     
    Name: Mcwrath
    Speed: 10
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Scrape
    Speed: 8
    Tackling: 12
    Wounding: 13
    Energy: 12
    
    Name: Reserves
    Speed: 7
    Tackling: 8
    Wounding: 8
    Energy: 6
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Colon
    Speed: 9
    Tackling: 13
    Wounding: 12
    Energy: 15
    
    Name: Bonecrush
    Speed: 13
    Tackling: 11
    Wounding: 13
    Energy: 15
    
    Name: Grift
    Speed: 8
    Tackling: 10
    Wounding: 12
    Energy: 13
    
    Name: Reserves
    Speed: 5
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Belcher
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Lepuke
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Plotz
    Speed: 12
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Reserves
    Speed: 9
    Tackling: 7
    Wounding: 7
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Yugo
    Speed: 7
    Range: 11
    Accuracy: 12
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Siepage
    Speed: 6
    Range: 11
    Accuracy: 7
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Darkstar Dragons           Coach: Bones
    Team Rank: 6               Offensive Rank: 4              Defensive Rank: 6
    Offensive Audibles: Bomb, Super Speed
    Defensive Audibles: Blackout, Super Strength 
    
    Home Field: Deepscar Six
    Hazards: Mines, Rocks
    Surface: Grass
    
    Comments: The Dragons have the best passing game of all sixteen standard games.
    Led by arguably the best QB in the league with two great WRs to reel in the
    football for huge yardage.  Their running game is slow, with the best RB not
    able to play with reserves off.  Their defense has a few all stars on it, 
    making it well rounded but not outstanding in any one way.
    
    Bones on equal teams: The _____ are a pretty average team, so if they beat
    us, I don't want to hear any excuses.  Just submit them in writing instead.
    
    Bones on worse teams: I always tell my players that winning isn't everything.
    But when you're playing against the ______, nothing else is possible.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Joe Magician
    Speed: 13
    Pass Range: 15
    Pass Accuracy: 15
    Energy: 15
    
    Name: Tongue
    Speed: 13
    Pass Range: 12
    Pass Accuracy: 12 
    Energy: 10
    
    Name: Reserves
    Speed: 7
    Pass Range: 6
    Pass Accuracy: 9
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Crunch
    Speed: 9
    Hands: 11
    Tackle Breaking: 8
    Energy: 12
    
    Name: Koch
    Speed: 7
    Hands: 4
    Tackle Breaking: 4
    Energy: 10
    
    Name: Ratbone
    Speed: 7
    Hands: 14
    Tackle Breaking: 14
    Energy: 13
    
    Name: Reserves
    Speed: 5
    Hands: 6
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Scary Ice
    Speed: 12
    Hands: 15
    Tackle Breaking: 12
    Energy: 13
    
    Name: Kaylor
    Speed: 12
    Hands: 12
    Tackle Breaking: 14
    Energy: 10
    
    Name: Clones
    Speed: 6
    Hands: 10
    Tackle Breaking: 6
    Energy: 10
    
    Name: Reserves
    Speed: 6
    Hands: 9
    Tackle Breaking: 3
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 7
    Pass Blocking: 13
    Run Blocking: 12
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Half Nelson
    Speed: 10
    Tackling: 13
    Wounding: 14
    Energy: 13
     
    Name: Smother
    Speed: 5
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Pagan
    Speed: 8
    Tackling: 9
    Wounding: 7
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 7
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Keena
    Speed: 12
    Tackling: 12
    Wounding: 7
    Energy: 10
    
    Name: Scaley
    Speed: 8
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Drillin
    Speed: 8
    Tackling: 9
    Wounding: 4
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 5
    Wounding: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Grizzly
    Speed: 14
    Tackling: 7
    Wounding: 10
    Energy: 10
    
    Name: Mckyll
    Speed: 13
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    Name: Blood Clot
    Speed: 14
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Reserves
    Speed: 7
    Tackling: 5
    Wounding: 7
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Shanker
    Speed: 14
    Range: 12
    Accuracy: 15 
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Yanker
    Speed: 14
    Range: 11
    Accuracy: 13
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Deathskin Razors           Coach: The Trickster
    Team Rank: 7               Offensive Rank: 5              Defensive Rank: 7
    Offensive Audibles: Bomb, Super Speed
    Defensive Audibles: Confusion, Super Strength
    
    Home Field: Hellfield
    Hazards: Mines, Fire Pits, Rocks, Abyss
    Surface: Space Rock
    
    Comments: The Razors are an all skeleton team who mean business.  Their offense
    is led by Snake, the one of, if not the best QB in the league.  Their receivers
    aren't that good though.  The running game is sluggish as well.  The defense
    has all stars at every position and is very effective against the run.  Passes
    will get through from time to time though.
    
    Trickster on equal teams: The infernal thing about this game is that the _____
    are no better than us but no worse, either.  And they're no less willing to 
    cheat.  That's the thing to remember.
    
    Trickster on worse teams: The _____ may look inept, weak, stupid, and clumsy.
    Don't be fooled though -- they're even worse than they look.  They don't stand
    a chance against you devil dogs.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Snake
    Speed: 13
    Pass Range: 15
    Pass Accuracy: 15
    Energy: 13
    
    Name: Nuke
    Speed: 7
    Pass Range: 13
    Pass Accuracy: 13
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Pass Range: 12
    Pass Accuracy: 11
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Rippen
    Speed: 13
    Hands: 10
    Tackle Breaking: 10
    Energy: 13
    
    Name: Jason
    Speed: 10
    Hands: 10
    Tackle Breaking: 10
    Energy: 13
    
    Name: Sycotic
    Speed: 8
    Hands: 13
    Tackle Breaking: 7
    Energy: 10
    
    Name: Reserves
    Speed: 7
    Hands: 5
    Tackle Breaking: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Deadhead
    Speed: 12
    Hands: 13
    Tackle Breaking: 5
    Energy: 13
    
    Name: D. Compose
    Speed: 10
    Hands: 10
    Tackle Breaking: 8
    Energy: 10
    
    Name: Graves
    Speed: 7
    Hands: 10
    Tackle Breaking: 5
    Energy: 10
    
    Name: Reserves
    Speed: 6
    Hands: 10
    Tackle Breaking: 6
    Energy: 6
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 10
    Pass Blocking: 13
    Run Blocking: 13
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Toxin
    Speed: 10
    Tackling: 10
    Wounding: 10
    Energy: 10
     
    Name: Cabal
    Speed: 5
    Tackling: 13
    Wounding: 13
    Energy: 13
    
    Name: D. Kay
    Speed: 9
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    Name: Reserves
    Speed: 6
    Tackling: 5
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Hoagie
    Speed: 10
    Tackling: 8
    Wounding: 12
    Energy: 10
    
    Name: Madman
    Speed: 12
    Tackling: 13
    Wounding: 13
    Energy: 13
    
    Name: Exorcist
    Speed: 8
    Tackling: 10
    Wounding: 13
    Energy: 10
    
    Name: Reserves
    Speed: 6
    Tackling: 5
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Lou Cifer
    Speed: 15
    Tackling: 10
    Wounding: 10
    Energy: 13
    
    Name: Viper
    Speed: 15
    Tackling: 9
    Wounding: 10
    Energy: 10
    
    Name: Executer
    Speed: 13
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Reserves
    Speed: 10
    Tackling: 9
    Wounding: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Dry Rot
    Speed: 13
    Range: 12
    Accuracy: 13
    Energy: 13
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Snot
    Speed: 6
    Range: 11
    Accuracy: 6
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Midway Monsters            Coach: Bricka
    Team Rank: 8               Offensive Rank: 14             Defensive Rank: 8
    Offensive Audibles: Confusion, Super Strength
    Defensive Audibles: Confusion, Super Speed
    
    Home Field: Monster Field
    Hazards: Mines, Rocks
    Surface: Turf
    
    Comments: The Monsters have a horrible passing game.  Fortunately they have the 
    best RB in the entire league.  McCrash is good at receiving, but McSlam is 
    frequently unable to get the ball to him.  The defense is led by the linemen.  
    Their running defense is very potent with a decent passing defense.
    
    Bricka on better teams: Since some of you will be dead meat by the time the 
    ______ are through with you, we have provided your loved ones with free coupons
    for McAdaver's Crematorium and Family Bar-B-Q.
    
    Bricka on equal teams:  I want you all to remember that our opponents are our 
    equals, a mirror image.  I know most of you guys break mirrors when you look in
    them, but it won't be that easy with the ______.
    
    Bricka on worse teams: My philosophy is if you can't say something nice about
    someone, kill them, the ______ are no-talent slime.  So you know what to do.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Grim McSlam
    Speed: 10
    Pass Range: 12
    Pass Accuracy: 10
    Energy: 6
    
    Name: T. Sacks
    Speed: 7
    Pass Range: 7
    Pass Accuracy: 2
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Pass Range: 3
    Pass Accuracy: 3
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Bones Jackson
    Speed: 15
    Hands: 15
    Tackle Breaking: 13
    Energy: 13
    
    Name: The Bridge
    Speed: 5
    Hands: 5
    Tackle Breaking: 15
    Energy: 11
    
    Name: Mendy
    Speed: 8
    Hands: 5
    Tackle Breaking: 5
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Hands: 5
    Tackle Breaking: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Bolt
    Speed: 11
    Hands: 11
    Tackle Breaking: 3
    Energy: 10
    
    Name: McCrash
    Speed: 6
    Hands: 10
    Tackle Breaking: 5
    Energy: 10
    
    Name: Sky
    Speed: 6
    Hands:  10
    Tackle Breaking: 5
    Energy: 10
    
    Name: Reserves
    Speed: 7
    Hands:  8
    Tackle Breaking: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves 
    Speed: 7
    Pass Blocking: 8
    Run Blocking: 13
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Clampton
    Speed: 3
    Tackling: 10
    Wounding: 10
    Energy: 10
     
    Name: Fats
    Speed: 5
    Tackling: 7
    Wounding: 10
    Energy: 10
    
    Name: Bent
    Speed: 12
    Tackling: 12
    Wounding: 12
    Energy: 12
    
    Name: Reserves
    Speed: 5
    Tackling: 5
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Wolfen
    Speed: 13
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Killington
    Speed: 8
    Tackling: 13
    Wounding: 13
    Energy: 13
    
    Name: Buttneck
    Speed: 10
    Tackling: 10
    Wounding: 13
    Energy: 10
    
    Name: Reserves
    Speed: 6
    Tackling: 5
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Gast Lee
    Speed: 14
    Tackling: 9
    Wounding: 10
    Energy: 10
    
    Name: Astick
    Speed: 13
    Tackling: 9
    Wounding: 3
    Energy: 15
    
    Name: N. Sane
    Speed: 11
    Tackling: 9
    Wounding: 7
    Energy: 13
    
    Name: Reserves
    Speed: 10
    Tackling: 9
    Wounding: 5
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Butthead
    Speed: 13
    Range: 11
    Accuracy: 12
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Bufu
    Speed: 7
    Range: 11
    Accuracy: 7
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Slaycity Slayers           Coach: Buck Troll
    Team Rank: 9               Offensive Rank: 10             Defensive Rank: 10
    Offensive Audibles: Confusion, Rocket Pack
    Defensive Audibles: Electrocute, Ghosts
    
    Home Field: Butcher Dome
    Hazards: Mines, Fire Pits, Rocks
    Surface: Craters
    
    Comments: The Slayers are led by a strong defense, which is dominated by the
    best linebacker, if not the best player in the game. K.T. Slayer.  Their 
    offense is led by Troll RB Gorth, who can break enough tackles to keep the 
    offense moving.  The passing game is pretty weak, two average WRs and a below 
    average QB.
    
    Buck Troll on better teams: Since some of you will be dead meat by the time the 
    ______ are through with you, we have provided your loved ones with free coupons
    for McAdaver's Crematorium and Family Bar-B-Q.
    
    Buck Troll on equal teams:  I want you all to remember that our opponents are 
    our equals, a mirror image.  I know most of you guys break mirrors when you 
    look in them, but it won't be that easy with the ______.
    
    Buck Troll on worse teams: My philosophy is if you can't say something nice 
    about someone, kill them, the ______ are no-talent slime.  So you know what to
    do.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Kraken
    Speed: 10
    Pass Range: 10
    Pass Accuracy: 10
    Energy: 10
    
    Name: Zork
    Speed: 6
    Pass Range: 7
    Pass Accuracy: 7
    Energy: 10
    
    Name: Reserves
    Speed: 4
    Pass Range: 5
    Pass Accuracy: 3
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Gorth
    Speed: 12
    Hands: 10
    Tackle Breaking: 13
    Energy: 12
    
    Name: Zed
    Speed: 10
    Hands: 6
    Tackle Breaking: 10
    Energy: 10
    
    Name: Barf
    Speed: 8
    Hands: 6
    Tackle Breaking: 7
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Hands: 5
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Zard
    Speed: 12
    Hands: 13
    Tackle Breaking: 5
    Energy: 7
    
    Name: Quad
    Speed: 7
    Hands: 15
    Tackle Breaking: 12
    Energy: 12
    
    Name: Thal
    Speed: 10
    Hands: 10
    Tackle Breaking: 10
    Energy: 10
    
    Name: Reserves
    Speed: 10
    Hands: 9
    Tackle Breaking: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 6
    Pass Blocking: 10
    Run Blocking: 13
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Kong
    Speed: 6
    Tackling: 9
    Wounding: 8
    Energy: 12
     
    Name: Whack
    Speed: 8
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    Name: Rage
    Speed: 8
    Tackling: 10
    Wounding: 13
    Energy: 15
    
    Name: Reserves
    Speed: 5
    Tackling: 5
    Wounding: 3
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Bash
    Speed: 10
    Tackling: 9
    Wounding: 10
    Energy: 10
    
    Name: Rash
    Speed: 9
    Tackling: 7
    Wounding: 9
    Energy: 12
    
    Name: K.T. Slayer
    Speed: 15
    Tackling: 15
    Wounding: 15
    Energy: 13
    
    Name: Reserves
    Speed: 5
    Tackling: 5
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Stryke
    Speed: 13
    Tackling: 8
    Wounding: 9
    Energy: 7
    
    Name: Byke
    Speed: 12
    Tackling: 5
    Wounding: 10
    Energy: 8
    
    Name: Krull
    Speed: 8
    Tackling: 10
    Wounding: 9
    Energy: 10
    
    Name: Reserves
    Speed: 10
    Tackling: 5
    Wounding: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Brak
    Speed: 12
    Range: 11
    Accuracy: 12
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Spurt
    Speed: 11
    Range: 10
    Accuracy: 12
    Energy: 1
    
    -------------------------------------------------------------------------------
    
    Terminator Trolz           Coach: Dante N. Ferno
    Team Rank: 10              Offensive Rank: 11             Defensive Rank: 11
    Offensive Audibles: Skunk, Super Strength
    Defensive Audibles: QB Smash, Strength
    
    Home Field: Inferno Field
    Hazards: Mines, Fire Pits, Rocks
    Surface: Craters
    
    Comments: The Trolz are composed entirely of Trolls, oddly enough.  They're
    quite slow and suffer badly against very fast teams.  Their defense is led by
    a very punishing running defense.  The pass defense lacks in the long yardage
    throws.  Their offense is mostly running as well.  The QB and WRs are all below
    average.
    
    Dante N. Ferno on better teams: We're going to face the ______, one of the
    toughest teams in the league.  Some of you will live, some will die.  Either
    way, I'll see you later.
    
    Dante N. Ferno on equal teams: The infernal thing about this game is that the 
    _____ are no better than us but no worse, either.  And they're no less willing 
    to cheat.  That's the thing to remember.
    
    Dante N. Ferno on worse teams: The _____ may look inept, weak, stupid, and 
    clumsy.  Don't be fooled though -- they're even worse than they look.  They 
    don't stand  a chance against you devil dogs.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Sliceman
    Speed: 8
    Pass Range: 12
    Pass Accuracy: 12
    Energy: 10
    
    Name: Sly
    Speed: 7
    Pass Range: 6
    Pass Accuracy: 10
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Pass Range: 6
    Pass Accuracy: 6
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Steamer
    Speed: 12
    Hands: 7
    Tackle Breaking: 11
    Energy: 12
    
    Name: Traag
    Speed: 8
    Hands: 5
    Tackle Breaking: 6
    Energy: 10
    
    Name: T. Rex
    Speed: 6
    Hands: 12
    Tackle Breaking: 12
    Energy: 12
    
    Name: Reserves
    Speed: 5
    Hands: 5
    Tackle Breaking: 3
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Diceman
    Speed: 13
    Hands: 13
    Tackle Breaking: 10
    Energy: 10
    
    Name: Rush
    Speed: 13
    Hands: 10
    Tackle Breaking: 11
    Energy: 7
    
    Name: Ton
    Speed: 10
    Hands: 10
    Tackle Breaking: 7
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Hands: 9
    Tackle Breaking: 5
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 9
    Pass Blocking: 6
    Run Blocking: 10
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Mo Puke
    Speed: 9
    Tackling: 14
    Wounding: 14
    Energy: 10
     
    Name: Trashy
    Speed: 9
    Tackling: 6
    Wounding: 6
    Energy: 10
    
    Name: Spew Puke
    Speed: 11
    Tackling: 14
    Wounding: 14
    Energy: 10
    
    Name: Reserves
    Speed: 7
    Tackling: 5
    Wounding: 4
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Nova
    Speed: 13
    Tackling: 10
    Wounding: 10
    Energy: 12
    
    Name: Scald
    Speed: 5
    Tackling: 8
    Wounding: 12
    Energy: 10
    
    Name: Boilpus
    Speed: 7
    Tackling: 8
    Wounding: 5
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 3
    Wounding: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Metall
    Speed: 13
    Tackling: 7
    Wounding: 10
    Energy: 10
    
    Name: Heat
    Speed: 12
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Spasm
    Speed: 8
    Tackling: 10
    Wounding: 10
    Energy: 13
    
    Name: Reserves
    Speed: 7
    Tackling: 5
    Wounding: 6
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Choker
    Speed: 12
    Range: 11
    Accuracy: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Slapsy
    Speed: 10
    Range: 11
    Accuracy: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Turbo Techies              Coach: Tran Shooter
    Team Rank: 11              Offensive Rank: 9              Defensive Rank: 13
    Offensive Audibles: Rumble Fumble, Rocket Pack
    Defensive Audibles: Electrocute, Super Speed
    
    Home Field: Asteroid 66
    Hazards: Rocks, Low Gravity, Abyss, Pits
    Surface: Craters
    
    Comments: The Techies have a great passing game, with a fabulous WR.  The QB 
    lacks some passing skill though.  Their running game isn't bad, just very 
    fragile against troll dominated defenses.  The Techies have a great defensive
    line, but lack some of the skill needed against the pass.
    
    Tran Shooter on better teams: Scouting intelligence indicates we will have to
    crunch numbers to ensure victory in game with the _____.  If we don't crunch
    numbers, they'll crunch us.
    
    Tran Shooter on equal teams: High resolution satellite surveillance of _____
    practice indicates parity exists between them and us.  Increased rule-negative
    behavior is suggested.
    
    Tran Shooter on worse teams: He doesn't say anything!  Weird!
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: IC Circuits
    Speed: 10
    Pass Range: 12
    Pass Accuracy: 11
    Energy: 15
    
    Name: Brunitis
    Speed: 5
    Pass Range: 8
    Pass Accuracy: 9
    Energy: 10
    
    Name: Reserves
    Speed: 2
    Pass Range: 5
    Pass Accuracy: 7
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Wires
    Speed: 12
    Hands: 5
    Tackle Breaking: 15
    Energy: 10
    
    Name: Ohms
    Speed: 4
    Hands: 7
    Tackle Breaking: 8
    Energy: 10
    
    Name: Elvis
    Speed: 10
    Hands: 1
    Tackle Breaking: 10
    Energy: 15
    
    Name: Reserves
    Speed: 3
    Hands: 2
    Tackle Breaking: 4
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Gil-9000
    Speed: 13
    Hands: 12
    Tackle Breaking: 7
    Energy: 15
    
    Name: Nitram
    Speed: 8
    Hands: 15
    Tackle Breaking: 8
    Energy: 13
    
    Name: Socket
    Speed: 12
    Hands: 11
    Tackle Breaking: 7
    Energy: 10
    
    Name: Reserves
    Speed: 10
    Hands: 9
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 10
    Pass Blocking: 7
    Run Blocking: 10
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Toaster
    Speed: 10
    Tackling: 11
    Wounding: 13
    Energy: 12
     
    Name: String
    Speed: 7
    Tackling: 10
    Wounding: 11
    Energy: 15
    
    Name: Diode
    Speed: 9
    Tackling: 9
    Wounding: 10
    Energy: 11
    
    Name: Reserves
    Speed: 8
    Tackling: 7
    Wounding: 9
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: MM13X
    Speed: 13
    Tackling: 10
    Wounding: 10
    Energy: 15
    
    Name: Armor
    Speed: 5
    Tackling: 8
    Wounding: 6
    Energy: 13
    
    Name: XFormer
    Speed: 9
    Tackling: 8
    Wounding: 6
    Energy: 10
    
    Name: Reserves
    Speed: 8
    Tackling: 5
    Wounding: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Lectron
    Speed: 15
    Tackling: 6
    Wounding: 10
    Energy: 15
    
    Name: Toro-3000
    Speed: 11
    Tackling: 7
    Wounding: 7
    Energy: 10
    
    Name: Tranx
    Speed: 11
    Tackling: 5
    Wounding: 7
    Energy: 13
    
    Name: Reserves
    Speed: 7
    Tackling: 3
    Wounding: 5
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Schlock
    Speed: 3
    Range: 11
    Accuracy: 2
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Yurie
    Speed: 3
    Range: 11
    Accuracy: 7
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Psycho Slashers            Coach: Madness
    Team Rank: 12              Offensive Rank: 12             Defensive Rank: 12
    Offensive Audibles: Bomb, Super Speed
    Defensive Audibles: QB Smash, Super Strength
    
    Home Field: The Asylum
    Hazards: Mines, Pits, Rocks
    Surface: Desert
    
    Comments: An all alien team who lack speed on the offense.  Their QBs are too
    slow and the RBs don't have the power to make up for their lack of speed.  The
    defense is led by the linebackers, but expect this defense to give up many big
    plays.
    
    Madness on better teams:  On any given day, the _____ can beat any team in the
    league.  Except today, when they'll probably just beat us and leave the other
    teams alone.  To win, we have to cheat our sneakiest.
    
    Madness on equal teams: The ______ match up with us so evenly that they're
    almost our twins: Immoral, cruel, savage, and ugly as homemade sin.
    
    Madness on worse teams: The ______ are slower than the south end of a 
    northbound garden slug and just as soft.  I can't wait to hear the sound 
    they'll make when you squish them.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Badsores
    Speed: 4
    Pass Range: 13
    Pass Accuracy: 13
    Energy: 10
    
    Name: Stress
    Speed: 8
    Pass Range: 11
    Pass Accuracy: 6
    Energy: 7
    
    Name: Reserves
    Speed: 5
    Pass Range: 4
    Pass Accuracy: 4
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Hairpus
    Speed: 11
    Hands: 9
    Tackle Breaking: 12
    Energy: 10
    
    Name: Bigrick
    Speed: 7
    Hands: 9
    Tackle Breaking: 10
    Energy: 10
    
    Name: Rad Roxy
    Speed: 7
    Hands: 5
    Tackle Breaking: 7
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Hands: 3
    Tackle Breaking: 3
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Swamp
    Speed: 15
    Hands: 15
    Tackle Breaking: 5
    Energy: 15
    
    Name: Stone
    Speed: 13
    Hands: 13
    Tackle Breaking: 8
    Energy: 10
    
    Name: Gross
    Speed: 7
    Hands: 13
    Tackle Breaking: 10
    Energy: 10
    
    Name: Reserves
    Speed: 8
    Hands: 9
    Tackle Breaking: 2
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves 
    Speed: 7
    Pass Blocking: 8
    Run Blocking: 8
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Gangrene
    Speed: 13
    Tackling: 13
    Wounding: 11
    Energy: 10
     
    Name: Blackwood
    Speed: 7
    Tackling: 8
    Wounding: 8
    Energy: 10
    
    Name: Bashin Smack
    Speed: 5
    Tackling: 10
    Wounding: 6
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Tackling: 4
    Wounding: 2
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Traction
    Speed: 6
    Tackling: 12
    Wounding: 12
    Energy: 12
    
    Name: Blood Squirt
    Speed: 5
    Tackling: 8
    Wounding: 3
    Energy: 10
    
    Name: Jack Slam
    Speed: 8
    Tackling: 10
    Wounding: 5
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Tackling: 5
    Wounding: 5
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Blunt
    Speed: 15
    Tackling: 5
    Wounding: 10
    Energy: 15
    
    Name: Vomitz
    Speed: 14
    Tackling: 9
    Wounding: 10
    Energy: 13
    
    Name: Smell
    Speed: 11
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    Name: Reserves
    Speed: 8
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Fritz
    Speed: 9
    Range: 11
    Accuracy: 9
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Bloto
    Speed: 6
    Range: 11
    Accuracy: 8
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Rad Rockers                Coach: Strato Blaster
    Team Rank: 13              Offensive Rank: 6              Defensive Rank: 14-t
    Offensive Audibles: Confusion, Rocket Pack
    Defensive Audibles: Blackout, Super Speed
    
    Home Field: The Void Club
    Hazards: Rocks, Pits, Abyss
    Surface: Space Rock
    
    Comments: The Rockers have a good passing game, but their best WR can't get in
    with reserves off.  The running game isn't strong, but it's reasonably quick
    and will get you out of many short third down situations.  The defense is a 
    lost cause, only decent against the pass.
    
    Strato Blaster on better teams: Some of you may be looking past this game with
    the _____.  That's the worst thing you could do, especially since most of you
    will be dead by the time its over.
    
    Strato Blaster on equal teams: This is a heartbreaking game for me, men.  The
    _____ match us so close I can't get good odds on them.  So try and cheer your
    old coach up and fracture a few skulls today.
    
    Strato Blaster on worse teams: The _____ couldn't beat a two-legged dog in a 
    three-legged race.  They're doormats, so make sure you wipe your feet on them
    before you leave the field.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Phil Slim
    Speed: 5
    Pass Range: 15
    Pass Accuracy: 15
    Energy: 10
    
    Name: Hopeless
    Speed: 10
    Pass Range: 11
    Pass Accuracy: 9
    Energy: 8
    
    Name: Reserves
    Speed: 3
    Pass Range: 12
    Pass Accuracy: 11
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Shredder
    Speed: 12
    Hands: 1
    Tackle Breaking: 10
    Energy: 15
    
    Name: Clash
    Speed: 9
    Hands: 10
    Tackle Breaking: 10
    Energy: 10
    
    Name: Ingo
    Speed: 4
    Hands: 13
    Tackle Breaking: 10
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Hands: 5
    Tackle Breaking: 5
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Spike
    Speed: 10
    Hands: 12
    Tackle Breaking: 5
    Energy: 11
    
    Name: Harley
    Speed: 11
    Hands: 10
    Tackle Breaking: 5
    Energy: 10
    
    Name: Bravo
    Speed: 10
    Hands: 12
    Tackle Breaking: 13
    Energy: 12
    
    Name: Reserves
    Speed: 3
    Hands: 9
    Tackle Breaking: 14
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 10
    Pass Blocking: 9
    Run Blocking: 8
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Marvel
    Speed: 4
    Tackling: 9
    Wounding: 7
    Energy: 10
     
    Name: Skull
    Speed: 8
    Tackling: 6
    Wounding: 6
    Energy: 10
    
    Name: Grinder
    Speed: 6
    Tackling: 8
    Wounding: 15
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Tackling: 4
    Wounding: 2
    Energy: 4
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: L.T. Impaler
    Speed: 13
    Tackling: 13
    Wounding: 11
    Energy: 11
    
    Name: Tenderizer
    Speed: 3
    Tackling: 5
    Wounding: 12
    Energy: 10
    
    Name: Twits
    Speed: 8
    Tackling: 10
    Wounding: 1
    Energy: 6
    
    Name: Reserves
    Speed: 4
    Tackling: 4
    Wounding: 2
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Shatter
    Speed: 13
    Tackling: 7
    Wounding: 10
    Energy: 13
    
    Name: Rumble
    Speed: 15
    Tackling: 8
    Wounding: 10
    Energy: 15
    
    Name: Bruno
    Speed: 10
    Tackling: 3
    Wounding: 5
    Energy: 10
    
    Name: Reserves
    Speed: 10
    Tackling: 3
    Wounding: 3
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Bronx
    Speed: 7
    Range: 11
    Accuracy: 9
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Spazky
    Speed: 14
    Range: 11
    Accuracy: 11
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Vile Vulgars               Coach: Krux
    Team Rank: 14              Offensive Rank: 17             Defensive Rank: 9
    Offensive Audibles: Pass Blast, Super Strength
    Defensive Audibles: QB Smash, Super Strength
    
    Home Field: The Hump Dome
    Hazards: Mines, Rocks
    Surface: Frozen Mud
    
    Comments: The running game carries what little offense they have.  The QB is 
    unable to get the ball to the WRs, who can't catch it anyway.  The Vulgars
    score most of their points from fumble recoveries caused by the strong run
    defense.  Their pass defense is decent but can't keep up with high paced
    passers.
    
    Coach Krux on better teams: Some of you may be looking past this game with
    the _____.  That's the worst thing you could do, especially since most of you
    will be dead by the time its over.
    
    Coach Krux on equal teams: This is a heartbreaking game for me, men.  The
    _____ match us so close I can't get good odds on them.  So try and cheer your
    old coach up and fracture a few skulls today.
    
    Coach Krux on worse teams: The _____ couldn't beat a two-legged dog in a 
    three-legged race.  They're doormats, so make sure you wipe your feet on them
    before you leave the field.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Rapier
    Speed: 13
    Pass Range: 4
    Pass Accuracy: 4
    Energy: 13
    
    Name: Malicious
    Speed: 12
    Pass Range: 6
    Pass Accuracy: 1
    Energy: 10
    
    Name: Reserves
    Speed: 2
    Pass Range: 1
    Pass Accuracy: 1
    Energy: 2
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Haager
    Speed: 14
    Hands: 8
    Tackle Breaking: 13
    Energy: 13
    
    Name: Smashers
    Speed: 10
    Hands: 4
    Tackle Breaking: 12
    Energy: 12
    
    Name: Wothead
    Speed: 6
    Hands: 2
    Tackle Breaking: 14
    Energy: 14
    
    Name: Reserves
    Speed: 7
    Hands: 1
    Tackle Breaking: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Rusty
    Speed: 10
    Hands: 10
    Tackle Breaking: 13
    Energy: 12
    
    Name: Pounce
    Speed: 9
    Hands: 10
    Tackle Breaking: 12
    Energy: 12
    
    Name: Conar
    Speed: 7
    Hands: 10
    Tackle Breaking: 10
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Hands: 9
    Tackle Breaking: 4
    Energy: 4
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves 
    Speed: 5
    Pass Blocking: 2
    Run Blocking: 14
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Zackar
    Speed: 8
    Tackling: 7
    Wounding: 12
    Energy: 12
     
    Name: Redbeard
    Speed: 10
    Tackling: 8
    Wounding: 10
    Energy: 10
    
    Name: Brutis
    Speed: 7
    Tackling: 10
    Wounding: 13
    Energy: 10
    
    Name: Reserves
    Speed: 7
    Tackling: 7
    Wounding: 5
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Vex
    Speed: 10
    Tackling: 8
    Wounding: 13
    Energy: 10
    
    Name: Zuckfat
    Speed: 6
    Tackling: 6
    Wounding: 14
    Energy: 12
    
    Name: Dreg
    Speed: 10
    Tackling: 7
    Wounding: 11
    Energy: 10
    
    Name: Reserves
    Speed: 6
    Tackling: 6
    Wounding: 3
    Energy: 6
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Vulgorr
    Speed: 13
    Tackling: 10
    Wounding: 6
    Energy: 10
    
    Name: Traxx
    Speed: 12
    Tackling: 8
    Wounding: 5
    Energy: 10
    
    Name: Grendal
    Speed: 10
    Tackling: 10
    Wounding: 10
    Energy: 12
    
    Name: Reserves
    Speed: 10
    Tackling: 5
    Wounding: 3
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Zarkoff
    Speed: 14
    Range: 11
    Accuracy: 9
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Rott
    Speed: 8
    Range: 11
    Accuracy: 12
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Icebay Bashers             Coach: Iced Bodies
    Team Rank: 15              Offensive Rank: 13             Defensive Rank: 14-t
    Offensive Audibles: Rumble Fumble, Rocket Pack
    Defensive Audibles: Blackout, Ghosts
    
    Home Field: The Hard Place
    Hazards: Thin Ice
    Surface: Space Ice
    
    Comments: The Bashers have a great QB, but he lacks mobility.  Their WRs are
    sub par and drop a lot of really good passes.  With no running game to speak
    of, this team will turn the ball over a lot.  Their defense is pretty bad too.
    They can cause many incompletions, but can't bring a person down if they do
    catch the ball.
    
    Iced Bodies on better teams:  On any given day, the _____ can beat any team in
    the league.  Except today, when they'll probably just beat us and leave the 
    other teams alone.  To win, we have to cheat our sneakiest.
    
    Iced Bodies on equal teams: The ______ match up with us so evenly that they're
    almost our twins: Immoral, cruel, savage, and ugly as homemade sin.
    
    Iced Bodies on worse teams: The ______ are slower than the south end of a 
    northbound garden slug and just as soft.  I can't wait to hear the sound 
    they'll make when you squish them.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Darkstar
    Speed: 8
    Pass Range: 14
    Pass Accuracy: 12
    Energy: 10
    
    Name: H. Thermia
    Speed: 11
    Pass Range: 6
    Pass Accuracy: 9
    Energy: 7
    
    Name: Reserves
    Speed: 3
    Pass Range: 9
    Pass Accuracy: 9
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Pirahna
    Speed: 9
    Hands: 11
    Tackle Breaking: 9
    Energy: 10
    
    Name: The Nail
    Speed: 3
    Hands: 4
    Tackle Breaking: 14
    Energy: 14
    
    Name: Taylor
    Speed: 6
    Hands: 7
    Tackle Breaking: 7
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Hands: 4
    Tackle Breaking: 6
    Energy: 8
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Dare
    Speed: 10
    Hands: 12
    Tackle Breaking: 7
    Energy: 12
    
    Name: Browser
    Speed: 9
    Hands: 10
    Tackle Breaking: 11
    Energy: 11
    
    Name: Fracture
    Speed: 7
    Hands: 10
    Tackle Breaking: 6
    Energy: 6
    
    Name: Reserves
    Speed: 7
    Hands: 9
    Tackle Breaking: 1
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves 
    Speed: 10
    Pass Blocking: 13
    Run Blocking: 13
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Alleringe
    Speed: 10
    Tackling: 6
    Wounding: 6
    Energy: 10
     
    Name: Concussion
    Speed: 8
    Tackling: 5
    Wounding: 4
    Energy: 10
    
    Name: M. Damage
    Speed: 4
    Tackling: 11
    Wounding: 9
    Energy: 11
    
    Name: Reserves
    Speed: 5
    Tackling: 4
    Wounding: 2
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: The Robber
    Speed: 11
    Tackling: 11
    Wounding: 5
    Energy: 12
    
    Name: Bonelick
    Speed: 10
    Tackling: 6
    Wounding: 3
    Energy: 10
    
    Name: Crashsky
    Speed: 4
    Tackling: 10
    Wounding: 10
    Energy: 14
    
    Name: Reserves
    Speed: 6
    Tackling: 3
    Wounding: 3
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Jacknife
    Speed: 14
    Tackling: 8
    Wounding: 10
    Energy: 11
    
    Name: Acid
    Speed: 13
    Tackling: 8
    Wounding: 8
    Energy: 11
    
    Name: B.L. Zero
    Speed: 11
    Tackling: 8
    Wounding: 8
    Energy: 9
    
    Name: Reserves
    Speed: 10
    Tackling: 8
    Wounding: 4
    Energy: 4
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Cool Kick
    Speed: 10
    Range: 11
    Accuracy: 10
    Energy: 8
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Plotz
    Speed: 10
    Range: 11
    Accuracy: 10
    Energy: 8
    
    -------------------------------------------------------------------------------
    
    Screaming Evils            Coach: Buddy Riot
    Team Rank: 16              Offensive Rank: 16             Defensive Rank: 16
    Offensive Audibles: Pass Blast, Super Speed
    Defensive Audibles: Electrocute, Super Strength
    
    Home Field: Tripout Stadium
    Hazards: Mines, Pits, Rocks
    Surface: Rubber
    
    Comments: The Evils have a bulb flashing QB who can out run most defenses.  The
    WRs are unable to catch his passes though.  The running game is pretty bad as
    well.  Their defense is led by the best lineman in the game.  Their secondary
    gives up a lot of plays if the linemen don't get the QB down on the ground
    fast enough.
    
    Buddy Riot on better teams: Since some of you will be dead meat by the time the 
    ______ are through with you, we have provided your loved ones with free coupons
    for McAdaver's Crematorium and Family Bar-B-Q.
    
    Buddy Riot on equal teams:  I want you all to remember that our opponents are 
    our equals, a mirror image.  I know most of you guys break mirrors when you 
    look in them, but it won't be that easy with the ______.
    
    Buddy Riot on worse teams: My philosophy is if you can't say something nice 
    about someone, kill them, the ______ are no-talent slime.  So you know what to
    do.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: The Razor Kid
    Speed: 15
    Pass Range: 15
    Pass Accuracy: 8
    Energy: 15
    
    Name: Saminela
    Speed: 5
    Pass Range: 10
    Pass Accuracy: 4
    Energy: 10
    
    Name: Reserves
    Speed: 2
    Pass Range: 8
    Pass Accuracy: 3
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Amps
    Speed: 7
    Hands: 12
    Tackle Breaking: 8
    Energy: 10
    
    Name: Thing
    Speed: 9
    Hands: 9
    Tackle Breaking: 6
    Energy: 10
    
    Name: Masher
    Speed: 5
    Hands: 7
    Tackle Breaking: 14
    Energy: 12
    
    Name: Reserves
    Speed: 2
    Hands: 3
    Tackle Breaking: 3
    Energy: 2
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Trip
    Speed: 8
    Hands: 14
    Tackle Breaking: 9
    Energy: 12
    
    Name: Glue
    Speed: 12
    Hands: 12
    Tackle Breaking: 4
    Energy: 10
    
    Name: McKillin
    Speed: 8
    Hands: 10
    Tackle Breaking: 8
    Energy: 10
    
    Name: Reserves
    Speed: 6
    Hands: 9
    Tackle Breaking: 3
    Energy: 6
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves 
    Speed: 8
    Pass Blocking: 13
    Run Blocking: 10
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Blood Bath
    Speed: 6
    Tackling: 13
    Wounding: 6
    Energy: 10
     
    Name: Reggie Fright
    Speed: 13
    Tackling: 13
    Wounding: 15
    Energy: 12
    
    Name: The Axe
    Speed: 9
    Tackling: 10
    Wounding: 5
    Energy: 10
    
    Name: Reserves
    Speed: 4
    Tackling: 4
    Wounding: 3
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Hulken
    Speed: 6
    Tackling: 5
    Wounding: 3
    Energy: 10
    
    Name: Knuckles
    Speed: 7
    Tackling: 3
    Wounding: 5
    Energy: 15
    
    Name: Evil Dead
    Speed: 5
    Tackling: 8
    Wounding: 5
    Energy: 10
    
    Name: Reserves
    Speed: 3
    Tackling: 4
    Wounding: 1
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: D. Kay
    Speed: 9
    Tackling: 7
    Wounding: 6
    Energy: 10
    
    Name: The Guardian
    Speed: 13
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Back Stab
    Speed: 7
    Tackling: 10
    Wounding: 10
    Energy: 12
    
    Name: Reserves
    Speed: 5
    Tackling: 2
    Wounding: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Garth
    Speed: 6
    Range: 11
    Accuracy: 13
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Gutz
    Speed: 11
    Range: 11
    Accuracy: 7
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    Road Warriors              Coach: Mad Maxx
    Team Rank: 17              Offensive Rank: 15             Defensive Rank: 18
    Offensive Audibles: Rumble Fumble, Super Speed
    Defensive Audibles: QB Smash, Super Speed
    
    Home Field: The Wasteland
    Hazards: Pits
    Surface: Wasteland
    
    Comments: The best WR in the league resides here, unfortunately the QB has a 
    throwing range of about twenty yards, making passing very difficult.  The 
    running game is a lost cause as well.  The defense is horrible.  Feel good
    if you limit the other team to a field goal every now and then.
    
    Mad Maxx on better teams: We're going to face the ______, one of the toughest
    teams in the league.  Some of you will live, some will die.  Either way, I'll
    see you later.
    
    Mad Maxx on equal teams: The infernal thing about this game is that the _____
    are no better than us but no worse, either.  And they're no less willing to 
    cheat.  That's the thing to remember.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Bullit
    Speed: 7
    Pass Range: 8
    Pass Accuracy: 12
    Energy: 9
    
    Name: Gash
    Speed: 10
    Pass Range: 8
    Pass Accuracy: 6
    Energy: 10
    
    Name: Reserves
    Speed: 4
    Pass Range: 5
    Pass Accuracy: 3
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Crash
    Speed: 10
    Hands: 13
    Tackle Breaking: 13
    Energy: 13
    
    Name: Buster
    Speed: 8
    Hands: 3
    Tackle Breaking: 8
    Energy: 10
    
    Name: Yaz
    Speed: 6
    Hands: 10
    Tackle Breaking: 7
    Energy: 10
    
    Name: Reserves
    Speed: 7
    Hands: 1
    Tackle Breaking: 10
    Energy: 10
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Slicer
    Speed: 15
    Hands: 13
    Tackle Breaking: 15
    Energy: 13
    
    Name: Skiporr
    Speed: 9
    Hands: 10
    Tackle Breaking: 15
    Energy: 10
    
    Name: Zoob
    Speed: 9
    Hands: 10
    Tackle Breaking: 5
    Energy: 5
    
    Name: Reserves
    Speed: 9
    Hands: 9
    Tackle Breaking: 5
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves 
    Speed: 7
    Pass Blocking: 13
    Run Blocking: 12
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: The Bruiser
    Speed: 5
    Tackling: 12
    Wounding: 13
    Energy: 10
     
    Name: Mad Dog
    Speed: 7
    Tackling: 4
    Wounding: 11
    Energy: 10
    
    Name: Bog
    Speed: 6
    Tackling: 5
    Wounding: 3
    Energy: 12
    
    Name: Reserves
    Speed: 4
    Tackling: 2
    Wounding: 3
    Energy: 4
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Scratch
    Speed: 6
    Tackling: 6
    Wounding: 10
    Energy: 10
    
    Name: Hatchet
    Speed: 4
    Tackling: 15
    Wounding: 15
    Energy: 15
    
    Name: McWimp
    Speed: 13
    Tackling: 7
    Wounding: 10
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 7
    Wounding: 5
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Cremator
    Speed: 13
    Tackling: 6
    Wounding: 7
    Energy: 10
    
    Name: Rap
    Speed: 11
    Tackling: 5
    Wounding: 3
    Energy: 10
    
    Name: Glitch
    Speed: 10
    Tackling: 10
    Wounding: 10
    Energy: 10
    
    Name: Reserves
    Speed: 10
    Tackling: 4
    Wounding: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Skunk
    Speed: 3
    Range: 11
    Accuracy: 13
    Energy: 7
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Loser
    Speed: 5
    Range: 6
    Accuracy: 7
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Killer Konvicts            Coach: The Warden
    Team Rank: 18              Offensive Rank: 18             Defensive Rank: 17
    Offensive Audibles: Rumble Fumble, Rocket Pack
    Defensive Audibles: QB Smash, Super Speed
    
    Home Field: The Pen
    Hazards: Thin Ice, Mines, Abyss
    Surface: Space Ice
    
    Comments: The Konvicts are led by their running game.  Its punishing to small
    defenses but is unable to go up against great defenders.  Their passing game
    is limited by their average WRs.  The defense is very good against the run but
    can't knock down too many passes.  Expect to give up a lot of points.
    
    The Warden on better teams: Some of you may be looking past this game with the
    _____.  That's the worst thing you could do, especially since most of you will
    be dead by the time its over.
    
    The Warden on equal teams: This is a heartbreaking game for me, men.  The
    _____ match us so close I can't get good odds on them.  So try and cheer your
    old coach up and fracture a few skulls today.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: Bloodman
    Speed: 
    Pass Range: 
    Pass Accuracy: 
    Energy: 
    
    Name: Butler
    Speed: 
    Pass Range: 
    Pass Accuracy: 
    Energy: 
    
    Name: Reserves
    Speed: 
    Pass Range: 
    Pass Accuracy: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: The Butcher
    Speed: 10
    Hands: 10
    Tackle Breaking: 14
    Energy: 14
    
    Name: Lizzy
    Speed: 
    Hands: 
    Tackle Breaking: 
    Energy: 
    
    Name: Speck
    Speed: 
    Hands: 
    Tackle Breaking: 
    Energy: 
    
    Name: Reserves
    Speed: 
    Hands:
    Tackle Breaking: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: Slash
    Speed: 
    Hands: 
    Tackle Breaking: 
    Energy: 
    
    Name: Assassin
    Speed: 
    Hands: 
    Tackle Breaking: 
    Energy: 
    
    Name: Maniac
    Speed: 
    Hands:  
    Tackle Breaking: 
    Energy: 
    
    Name: Reserves
    Speed: 
    Hands: 
    Tackle Breaking: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name:  
    Speed: 
    Pass Blocking: 
    Run Blocking: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Ripper
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
     
    Name: Aorta
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Convicted
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Reserves
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Smuggler
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Nubinator
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Axle
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Reserves
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Boss
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Strangler
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Skelter
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    Name: Reserves
    Speed: 
    Tackling: 
    Wounding: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: Cheat
    Speed: 
    Range: 
    Accuracy: 
    Energy: 
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Steal
    Speed: 
    Range: 
    Accuracy:
    Energy:  
    
    -------------------------------------------------------------------------------
    
    Sixty Whiners              Coach: McWhimple
    Team Rank: 19              Offensive Rank: 19             Defensive Rank: 19
    Offensive Audibles: Confusion, Invisibility
    Defensive Audibles: Blackout, Super Strength
    
    Home Field: Winkystink Park
    Hazards: None
    Surface: Grass
    
    Comments: The Whiners are the worst team in the game.  Their players will often
    die with the death index only at rough.  Their only high point is a somewhat
    effective running game, which lasts about as long as the running backs stay 
    alive.  The defense might as well not take the field, it isn't going to stop
    any running play.  The secondary occasionally knocks down a pass on accident 
    to keep the game from being a total blow out.
    
    McWhimple on better teams: You have something to look forward to after the ____
    cream you.  The floral arrangments for your funerals arrived early, and some of
    them are quite lovely.
    
    McWhimple on equal teams: The _____ are a pretty average team, so if they beat
    us, I don't want to hear any excuses.  Just submit them in writing instead.
    
    -------------------------------------------------------------------------------
    
    QBs:
    
    Name: No Lips
    Speed: 7
    Pass Range: 7
    Pass Accuracy: 7
    Energy: 7
    
    Name: Hicksy
    Speed: 5
    Pass Range: 6
    Pass Accuracy: 6
    Energy: 5
    
    Name: Reserves
    Speed: 5
    Pass Range: 5
    Pass Accuracy: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    RBs: 
    
    Name: Chucky
    Speed: 10
    Hands: 2
    Tackle Breaking: 2
    Energy: 7
    
    Name: Stumble
    Speed: 6
    Hands: 5
    Tackle Breaking: 3
    Energy: 5
    
    Name: Jockstrap
    Speed: 3
    Hands: 7
    Tackle Breaking: 5
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Hands: 5
    Tackle Breaking: 5
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    WRs: 
    
    Name: No Hands
    Speed: 7
    Hands: 9
    Tackle Breaking: 2
    Energy: 5
    
    Name: Cupcake
    Speed: 4
    Hands: 12
    Tackle Breaking: 5
    Energy: 5
    
    Name: Mittens
    Speed: 5
    Hands: 9
    Tackle Breaking: 2
    Energy: 5
    
    Name: Reserves
    Speed: 3
    Hands: 9
    Tackle Breaking: 1
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Offensive Line: 
    
    Name: Reserves
    Speed: 5
    Pass Blocking: 5
    Run Blocking: 3
    Energy: 15
    
    -------------------------------------------------------------------------------
    
    Defensive Linemen: 
    
    Name: Rancid
    Speed: 3
    Tackling: 6
    Wounding: 3
    Energy: 10
     
    Name: Strain
    Speed: 5
    Tackling: 5
    Wounding: 4
    Energy: 7
    
    Name: Hangnail
    Speed: 6
    Tackling: 5
    Wounding: 2
    Energy: 10
    
    Name: Reserves
    Speed: 2
    Tackling: 2
    Wounding: 2
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Linebackers: 
    
    Name: Ms. Stake
    Speed: 5
    Tackling: 5
    Wounding: 3
    Energy: 10
    
    Name: Fish
    Speed: 3
    Tackling: 7
    Wounding: 4
    Energy: 10
    
    Name: Pushover
    Speed: 7
    Tackling: 4
    Wounding: 4
    Energy: 10
    
    Name: Reserves
    Speed: 5
    Tackling: 2
    Wounding: 2
    Energy: 5
    
    -------------------------------------------------------------------------------
    
    Defensive Backs:
    
    Name: Spanky
    Speed: 11
    Tackling: 3
    Wounding: 6
    Energy: 5
    
    Name: Toast
    Speed: 10
    Tackling: 5
    Wounding: 3
    Energy: 5
    
    Name: Booger
    Speed: 10
    Tackling: 10
    Wounding: 7
    Energy: 10
    
    Name: Reserves
    Speed: 9
    Tackling: 3
    Wounding: 5
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Kicker: 
    
    Name: No Hope
    Speed: 6
    Range: 10
    Accuracy: 2
    Energy: 3
    
    -------------------------------------------------------------------------------
    
    Punter: 
     
    Name: Useless
    Speed: 5
    Range: 11
    Accuracy: 3
    Energy: 3
    
    *******************************************************************************
                                  x) The Plays 
    *******************************************************************************
    
    -------------------------------------------------------------------------------
                              Offensive Play Book
    -------------------------------------------------------------------------------
    
    Shotgun: Plays are designed to pick up large passing gains.  The QB starts
    well behind the offensive line to gain some extra time.
    
      -Deep Go: The receivers will stack to the left and go very long looking for
    a long yardage pass.  Receiver C, the RB, will go up field about ten yards, 
    stop for a bit and begin running quite far down field.  This play is most 
    effective when the pass is completed to either Receiver A or C.
    -Rating: 9/10
    
      -Shuttle Left/right: Not really a pass as the ball is just given to the RB,
    who will be able to pick up good yardage against the defense expecting a pass.
    This play works against almost any formation with a good running back.
    -Rating: 10/10
    
      -Down 'N Shoot: Receivers A and B will go way down field for a long pass, 
    receiver C, the RB, will stay around the line of scrimmage to dump the ball
    of to.  This play tends not to work too well though as receiver A is often
    covered in it.
    -Rating: 6/10
    
      -Sideline: Designed to get about a ten yard gain and then step out of bounds
    to stop the clock.  This play is set up quickly and gets decent yardage to any
    of the receivers.
    -Rating: 8/10
    
      -Option: The ball is given to the RB, who can either run with it, or toss it
    to a receiver or back to the QB.  The QB will often get open on the right 
    sideline using this play.  However, receivers don't always have good hands and
    RBs don't have the best arms.  
    -Rating: 7/10
    
    Formation Rating: 9/10
    
    -------------------------------------------------------------------------------
    
    Run 'N Kill: used to get medium passing plays or explosive running plays.
    
      -Slash Left/Right: A running play, the ball is pitched off to the RB who will 
    attempt to cut up field for a large gain.  This play quite ineffective against
    defenses in short or goal line formations.  This play will give a great gain if
    the defense is in a pass formation.
    -Rating: 7/10
    
      -Bruise Blast: A quick handoff to the RB who will run pretty much up the 
    middle.  This is designed to pick up a yard or two quickly.  If the defense
    is spread out though, this play can pick up a lot more aided by the blocking
    of the offensive Linemen.
    -Rating: 6/10
    
      -Quick Shot: A short range passing play which is very effective against zone
    defenses.  This play will work well if the defense is in a medium or deep zone
    layout as the pass will happen in front of them.  Very bad results will occur
    if they are in goal line or short ranged defenses.
    -Rating: 5/10
    
      -Cross Right: Another quick pass play trying to hit receivers A or B. If they
    are not open, the RB will be a dump off man.
    -Rating: 6/10
    
      -Kill Option: Another option play, the RB will get the ball and will be able
    to run with it or toss it back to the QB or WRs.  This option play fails more
    often than the one in the shotgun formation.  
    -Rating: 5/10
    
    Formation Rating: 7/10
    
    -------------------------------------------------------------------------------
    
    Mud 'N Guts: A "T" formation with a solid mix of passes and runs of all 
    distances.  
    
      -Draw Blood: This play is apparently supposed to fool a defender by bringing 
    up pass windows while the QB hands the ball off to the RB.  This all happens so 
    fast though that it loses the effect.  On top of that, the RB runs straight up
    the middle.
    -Rating: 5/10
    
      -Slay Action: This passing play is possibly the best play in the game.  The 
    RB, will go very long as the WRs go medium range.  If completed. this pass
    will give massive yardage.
    -Rating: 9/10
    
      -Bruise 'Em: A running play which basically runs the RB straight up the
    middle in a hole that the WR hopefully cleared out.  Good for a yard, maybe.
    -Rating: 4/10
    
      -Blade Scream: Receiver A goes long, B and C stay short for screen passes.
    This play never seems to work well as the defense doesn't get spread out.
    -Rating: 4/10
    
      -Slice Left/Right: Another running play, this one is lacking though as the 
    RB starts several yards behind the line of scrimmage, thus causing him less 
    time to make a good cut up field.
    -Rating: 6/10
    
    Formation Rating: 7/10
    
    -------------------------------------------------------------------------------
    
    Impact: Designed for very short yardage situations.
      
      -Black Flag: Receivers A and B go a short distance out and cross the field
    in hopes of getting one of them open.  This will often work against man vs. man
    formations, but not against the zone defense.  Receiver C goes well down field
    for a deep throw option, but it takes a while.
    -Rating: 7/10
    
      -Crush Right/Left: The Worst left/right play yet, the RB starts well to far
    in the backfield with very insecure blocking.
    -Rating: 3/10
    
      -Crash 'N Burn: this play is designed for 4rth and 1 situations.  The RB will
    be given the ball and hop over the backs of the offensive line in hopes of 
    landing a yard farther down field.  This play usually succeeds for a yard, but
    it has other uses as well.  With very strong RBs, the defense will often get
    hammered when he collides into them.
    -Rating: 7/10
    
      -Bruise Blast: Pretty much the same play as the one in the Run 'N kill setup.
    This time the WR gives a lead block hoping to give a bit more room.  It isn't
    that good of a play though, losing yardage a good deal of the time.
    -Rating: 5/10
    
      -Meat hook: A pass play which sends the receivers charging out, but suddenly
    looping back to catch a short range pass.  Ideally, the defenders will respond
    to the turn around slowly allowing the receiver to make a move or head to the
    side lines.  The ball is under thrown a lot on this play if your hurried.
    -Rating: 6/10
      
    Formation Rating: 6/10
    
    -------------------------------------------------------------------------------
    
    Kicks: Oddly enough this is where you kick Field goals and Punt the ball from.
    
      -Punt: Used Usually on 4rth down, giving the ball to the other team.  If you
    have no QBs left and don't want to forfeit, this is one of two plays you can
    run.
    
      -Fake Punt: The other play you can run with no QB.  Your punter will line up
    and try to toss the ball to a WR.  Be warned though, punters have very poor 
    throwing arms.
    -Rating: 3/10
    
      -Field Goal: Attempt to kick a field goal for three points.
    
      -Fake Field Goal: The QB will hold the ball after the snap and attempt to 
    complete a pass to the Kicker or one of the WRs.
    -Rating: 6/10  
    
    -------------------------------------------------------------------------------
    
    Wild: A bunch of trick/desperation plays.
    
      -Deathbone: this is supposed to be an option play, however, I've never once
    seen this play work since the ball never seems to get handed off.
    -Rating: 0/10
    
      -Rad Reverse: The ball is handed to the RB, who will hand it off to the left
    WR ten yards behind the line of scrimmage.  Everyone shifts to block to the 
    right.  If the WR manages to get back to the line of scrimmage there's often 
    a LOT of room to run, however, many times he's brought down for a loss.
    -Rating: 6/10
    
      -Blud Right: The Receivers will go out on varying paths hoping to spread the
    defense out to get a man open for a long catch.  In actuality, with mostly 
    zone defenses, this never happens.
    -Rating: 5/10
    
      -Razzle Dazzle: A trick play in which the QB gives the ball to the RB, who
    then gives it back to the QB.  At this point, we're five seconds into the
    play and ten yards behind the line of scrimmage.  Assuming you haven't been 
    sacked yet, there's a good shot you'll have a receiver open at long and medium
    range.
    -Rating: 5/10
    
      -Terror Screen: A combination of sideline and blood scream.  Everyone spreads
    out at short range hoping to get a catch and take it out of bounds.
    -Rating: 6/10
    
      -Hail Scary: A miracle pass play hoping to get a touchdown in one quick 
    throw.  All the receivers just head as far as they can before running out the 
    back of the end zone.  If your QB has the arm strength to get it there, you've
    got a good shot at it.  If not, the ball will be under thrown and more than
    likely intercepted.
    
      -QB sneak: the QB will keep the ball and run straight forward hoping to pick
    up a much needed one yard.  He almost always gets the yardage, but with 
    reserves on this play can back fire with a death and fumble.
    -Rating: 6/10
    
      -Bribe Ref: Give the ref some money, once per half, to call some fake 
    penalties on the other team.  This can be effective for getting a few yards.
    
    Formation Rating: 5/10
    
    -------------------------------------------------------------------------------
                               Defensive Play Book
    -------------------------------------------------------------------------------
    
    Deep Zone: Designed to stop long plays, will give up short to moderate gains
    though.
    
      -Blitzkrieg: A five man blitz designed to get to the QB before he can get
    a throw off.  Not effective if the QB is lined up far behind the line of 
    scrimmage. 
    -Rating: 7/10
     
      -Crash Tight: Man to Man defensive Pass play with only two blitzers.  This
    play is good against passes but has limited effectiveness against the run.
    -Rating: 7/10
    
      -Wide Zone: A Zone defense which is very effective against passes.  The run
    defense is good up close and far back.  There are some holes in the middle 
    though.
    -Rating: 9/10
    
      -Deep Zone 1: Very deep pass coverage to keep long gains from happening.
    Almost any short run will pick up some good yardage against this play.
    -Rating: 6/10
    
      -Deep Zone 2: Double Coverage defense against the pass.  The run is left very
    open.  Almost any running play will pick up at least six or seven yards.  This
    play is effective late in the game when teams pass frequently to catch up.
    -Rating: 8/10
    
    Formation Rating: 7/10
    
    -------------------------------------------------------------------------------
    
    Medium Zone: Designed to stop plays between five and twenty yards.
    
      -Mash Blitz: An all out blitz to stop a run.  No one is left behind to defend
    the pass.  Make sure to get the QB before he gets you.
    -Rating: 7/10
    
      -Tight Man: Man to Man coverage pass protection with a strong blitz to the 
    QB.  If your team is fast this play will work well, if your team is large, this
    play will hurt you badly.  This play also fails against crossing routes.
    -Rating: 6/10
    
      -Bump 'N Stun: The best defensive play in the game.  This play has the 
    linebackers nudge the receivers off the line slowing them down.  Then following
    them into man on man coverage.  The Defensive line mean while will have a good
    pass rush on the QB.  This play will hold almost any short and medium yardage
    offensive play.
    -Rating: 10/10 
    
      -Kill Wide: A play which covers left to right very well.  The range is about
    fifteen to twenty yards.  This play is quite good at containing sweeps and 
    screen passes.  This play is not effective against up the middle charges and 
    deep passing situations.
    -Rating: 8/10
    
      -Kill Deep: A good selection against a very long pass, it will however give
    up many short passes and fails to contain most runs. 
    -Rating: 6/10
    
    Formation Rating: 8/10
    
    -------------------------------------------------------------------------------
    
    Short Zone: A strong defense against the run aided by a good defense against
    very short passes.  This formation uses a four man front line to get a man 
    past the three man offensive lines.
    
      -Man Left: A five man blitz to get a runner who you believe will go to the 
    left.  Short and medium passes to the left will also be shut down.  One man 
    will remain covering the right side, however, most any play to the right will
    pick up significant yardage.
    -Rating: 6/10
    
      -Man Right: A five man blitz to get a runner who you believe will go to the 
    Right,  Short and medium passes to the right will also be shut down.  One man 
    will remain covering the left side, however, most any play to the left will
    pick up significant yardage
    -Rating: 6/10
    
      -Blud Blitz: A five man centrally aimed blitz.  This is designed to sack the
    QB quickly as it leaves the field quite open for passing plays.
    -Rating: 5/10
    
      -Full Zone: A zone defense against passing plays.  The whole field is well
    covered by this play, except for screen passes and short runs to the right.
    -Rating: 7/10
    
      -Short Zone: Pretty much the opposite of Full zone.  The center is stacked
    with defenders to prevent up the middle runs and option type plays.  Passes
    to the sides will work more often than not.
    -Rating: 6/10
    
    Formation Rating: 6/10
    
    -------------------------------------------------------------------------------
    
    Goal Line: Designed to make a heroic stand against a 4rth and one or to keep
    a team out of the end zone.  This formation uses five offensive linemen with
    only two players guarding the pass.
    
      -Guts Left: A massive blockade against anything going short range to the 
    left.  Any pass over ten yards to either side will succeed.  Any play going to
    the right side will also work well since there is no one there to stop it.
    -Rating: 5/10
    
      -Guts Right: A massive blockade against anything going short range to the 
    Right.  Any pass over ten yards to either side will succeed.  Any play going to
    the left side will also work well since there is no one there to stop it.
    -Rating: 5/10
    
      -Guts Blitz: A huge five man blitz which will stop any middle run and most
    sweep runs.  Pass Coverage is good until about ten yards.
    -Rating: 6/10
    
      -Blud Man: This is a short range version of the Medium Zone, "tight man" 
    play.  This is a good defense against probable fake field goals.  This offers
    the best man to man coverage in the goal line formation but will give up short
    runs.
    -Rating: 7/10
    
      -Blud Zone: The only zone coverage in the Goal Line formation.  This play 
    will give up more passes than Blud Man but is far better at stopping the short 
    runs.  In addition, one of the lineman will go for an all out blitz while the
    rest of the defense plays contain.
    Rating: 8/10
    
    Formation Rating: 7/10
    
    -------------------------------------------------------------------------------
    
    Special: Special teams and Miracle play stoppers.
    
      -Punt Return: One of two options against the Punt.  This one will send one
    player back to receive it and run it back.  He will be aided by the rest of 
    the line trying to hold of the tacklers.
    
      -Punt Block: The other option against a punt.  This play will have no one in
    position to field the punt.  This play gambles that the seven on five man
    advantage at the front line will get a man through in order to block the punt.
    
      -Field Goal Block:  A formation in which all seven members of the defense
    try to overwhelm the three linemen and two WRs in order to block a field goal
    or extra point attempt.
    
      -Bribe Ref: Give the ref some money, once per half, to call some fake 
    penalties on the other team.  This can be effective for getting a few yards.
    
      -Prevent: The best defense against a possible fake punt or fake field goal.
    The field is covered very well in hopes of preventing the long fake gain.  
    -Rating: 6/10
    
      -Deep Prevent: This play has only one purpose.  To stop the HUGE throwing
    play at the end of a half.  This play sets five men very deep, three of them in
    fact start more than fifteen yards downfield.  This play will give in to any 
    play that runs in under 15 yards.  This is the best counter for a Hail Scary.
    -Rating: 8/10
    
    Formation Rating: 7/10
    
    *******************************************************************************
                                xi) Playoff Codes
    *******************************************************************************
    
    Darkstar Dragons
    Divisional Playoffs: FH55CY111Z
    League Playoffs: FHF5CY111P
    Mutant Bowl: FHK111111M
    
    -------------------------------------------------------------------------------
    
    Midway Monsters
    Divisional Playoffs: 3CS1111111
    League Playoffs: 3CF111111K
    Mutant Bowl: 3CK111111F
    
    -------------------------------------------------------------------------------
    
    Turbo Techies
    Divisional Playoffs: NM5111111Z
    League Playoffs: NMF111111V
    Mutant Bowl: NMK111111Q
    
    -------------------------------------------------------------------------------
    
    Screaming Evils
    Divisional Playoffs: KH5111113
    League Playoffs: KHF111111M
    Mutant Bowl: KHK111111H
    
    -------------------------------------------------------------------------------
    
    Road Warriors
    Divisional Playoffs: BC51111114
    League Playoffs: BCF111111D
    Mutant Bowl: BCK111111J
    
    -------------------------------------------------------------------------------
    
    Terminator Trolz
    Divisional Playoffs: MH51111111
    League Playoffs: MHF111111K
    Mutant Bowl: MHK111111F
    
    -------------------------------------------------------------------------------
    
    Sixty Whiners
    Divisional Playoffs: CB51111114
    League Playoffs: CBF111111D
    Mutant Bowl: CBK111111J
    
    -------------------------------------------------------------------------------
    
    Icebay Bashers
    Divisional Playoffs: 2C51111111
    League Playoffs: 2CF111111J
    Mutant Bowl: 2CK111111D
    
    -------------------------------------------------------------------------------
    
    Slaycity Slayers
    Divisional Playoffs: LM51111114
    League Playoffs: LMF111111D
    Mutant Bowl: LMK111111J
    
    -------------------------------------------------------------------------------
    
    Rad Rockers
    Divisional Playoffs: 5C5111111C
    League Playoffs: 5CF111111H
    Mutant Bowl: 5CK111111M
    
    -------------------------------------------------------------------------------
    
    Deathskin Razors
    Divisional Playoffs: 1C51111113
    League Playoffs: 1CF111111M
    Mutant Bowl: 1CK111111H
    
    -------------------------------------------------------------------------------
    
    Misfit Demons
    Divisional Playoffs: JM5111111B
    League Playoffs: JMF111111G
    Mutant Bowl: JMK111111L
    
    -------------------------------------------------------------------------------
    
    War Slammers
    Divisional Playoffs: D25111111M
    League Playoffs: D2F1111113
    Mutant Bowl: D2K111111C
    
    -------------------------------------------------------------------------------
    
    Killer Konvicts
    Divisional Playoffs: HK51111113
    League Playoffs: HKF111111M
    Mutant Bowl: HKK111111H
    
    -------------------------------------------------------------------------------
    
    Vile Vulgars
    Divisional Playoffs: 4C5111111B
    League Playoffs: 4CF111111G
    Mutant Bowl: 4CK111111L
    
    -------------------------------------------------------------------------------
    
    Psycho Slashers
    Divisional Playoffs: GH51111114
    League Playoffs: GHF111111D
    Mutant Bowl: GHK111111J
    
    *******************************************************************************
                                 xii) Referee Names
    *******************************************************************************
    
    After using the Kill ref Audible (a,c,c) if the ref receives mortal injuries he
    will be replaced by another one.  Refs are also replaced if they fall in fire
    pits or are otherwise killed.
    
    Deaf Blinders
    I.C. Nothing
    Mr. Big
    Slicky Fats
    Gee Blush
    Crowd Hater
    Flesh Pots
    Fin Siecle
    
    *******************************************************************************
                                 xiii) Credits
    *******************************************************************************
    
    CJayC - the founder of GameFAQs for hosting this guide.
    
    Melissa - For finding my wrong words.
    
    Myself - For loving this game so much and taking the time to do the playoffs 
    with every team
    
    Copyright 2004, Apathetic Aardvark
    

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