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Guide and Walkthrough by Sir Pobalot

Version: 1.00 | Updated: 08/28/2004

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Fantastic Dizzy

For the Sega Genesis / Mega Drive system


Complete Walkthrough and Strategy Guide - By Seb Holt (aka Sir Pobalot)

79 characters per line, approx. 79 pages, 235KB in size


Copyright 2004 Seb Holt

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v1.00 - August 2004

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Table of Contents
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To find a section instantly, press CTRL+F and enter the code by the entry,
preceeded by the letter 'C'. For example, to instantly find '4.2. Coastal
Village of Keldor', press CTRL+F and type 'CCVOK' then enter.

________________________________________________

1. Introduction                             INRO

   1.1. Foreword                            FRWR
   1.2. Version History                     VRHS
________________________________________________

2. Controls                                 CNTL
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3. The World of Dizzy                       WRDZ
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4. Walkthrough                              WKTH

   4.1. The Yolkfolk Village                YFVL
   4.2. Coastal Village of Keldor           CVOK
   4.3. Underwater and Underground          UWUG
   4.4. Into Zaks' Castle                   IZKC
   4.5. The Magic Scroll Bonus Game         MSBG
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5. Items                                    ITMS
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6. Magic Stars                              MGST
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7. Acknowledgements                         AKNW
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8. Contact Information                      CNIF
________________________________________________




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|   1       I n t r o d u c t i o n                                       CINRO
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| 1.1     Foreword                                                        CFRWR
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Welcome to the Fantastic Dizzy walkthrough and strategy guide.

This guide contains everything you will need to make your way through the only
Dizzy game on the 16-bit console. If you are a fan of Dizzy's earlier games,
such as Magicland Dizzy and Spellbound Dizzy, then you'll probably love this
game. It has all the puzzles and arcade action of the originals, yet in a full-
colour format with more than one music theme. In addition, it also brings many
of the aspects of the 64K and 128K games into one epic adventure, meaning that
you'll meet many old allies and adversaries from those games, and solve a host
of familiar puzzles. This guide takes you through the entire journey, including
the locations of all 250 Magic Stars and tips on getting past difficult areas.
The first part of the guide explains how to play the game, and following this
is the walkthrough itself. At the end is an appendix, containing a list of all
the items in the game of all the Magic Star and Magic Scroll locations.

Ready? Then let's begin!



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| 1.2     Version History                                                 CVRHS
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v1.00 - Started:  22nd August 2004
        Finished: 28th August 2004

        The first complete version of the walkthrough



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|   2       C o n t r o l s                                               CCNTL
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The controls for Fantastic Dizzy are very simple, requiring only a three-button
control pad. They are as follows:


Left: Walk left

Right: Walk right

Up: Go through door

A: Open inventory

B: Pick up/use/drop item

C: Jump

Start: Pause/unpause


Other controls will be required at certain points in the game, but these will
be explained at the time.



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|   3       T h e   W o r l d   o f   D i z z y                           CWRDZ
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Dizzy is an egg living in a world of magic and fantasy. Throughout the various
original games we learned more about Dizzy, his friends and his enemies, and as
the size of the world of Dizzy grew, so did the games.

The basic concept of the game is to move around the world, finding various
items and collectibles, and to use them in the right locations. Dizzy has no
special skills or abilities, save for his remarkable feats of somersaulting,
and must solve all problems he faces with the clever use of one or more items.

Many of the aspects of Dizzy are based around fairy tales, folklore and common
sense. Combining knowledge of myths and stories with observation and a generous
helping of lateral thinking is the key to winning through. If you would rather
not use the walkthrough directly, try looking closely at the items you have and
working out for what they could be used. Let me give you an example from one of
the earlier games - in this case, Magicland Dizzy:

There is a troll guarding a bridge, demanding a toll of 30 Diamonds. After
searching high and low for this quantity, you still fall short by quite a large
amount. There is a goat tethered to a pole near the troll, but it doesn't seem
to do anything. Checking your available items, you see that you have a cloth,
a gold cross, a wooden stick, an 'eat-me' cake, a dagger and a handle, amongst
other things. As the goat is tethered to the pole, it isn't going anywhere on
its own. Using the dagger cuts the rope, but the goat refuses to move. So, use
the stick to hit the goat and it runs across the bridge and knocks the troll
into the water. This is the only way to solve the puzzle, as quite a few of
the 30 Diamonds in the game are on the other side of the bridge, and they all
have a far more important purpose.

Put simply, all the puzzles in the game have logical solutions. It is simply a
matter of thinking of different possibilities using the clues available. If you
really get stuck, you can refer to the Items list to discover each item's
purpose. Otherwise, you can just follow the walkthrough. I am pretty certain it
is one of the most efficient ways, in terms of time, to complete the game.



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|   4       W a l k t h r o u g h                                         CWKTH
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Select the language you wish to use (English probably, as you are reading this
guide). The title screen appears, so press Start to begin the game. You are
given a short introduction:

"Daisy has been captured by the evil wizard Zaks. Only Dizzy is brave and
 clever enough to rescue her from a terrible fate. Leaving the safety of the
 Yolkfolk's treehouse village, Dizzy sets out on his greatest adventure!"

The game then begins.

This walkthrough is divided into acts, each covering a portion of the game. The
acts are further divided into numbered sections, each section representing all
of the actions to be carried out in a particular area before going to the next
area. As you will need to go back and forth quite frequently to master this
game, the section numbers are given to make keeping track much easier. Note
that the current area changes when you go through a door or go up or down out
of the screen. If you get stuck, use the world map given below:


                                        +---------+
                                        | 7th Flr |
         +-----+                        |- - - - -|
         |     |                        | 6th Flr |
         |     |                        |- - - - -|
  Zaks'  |     |                        | 5th Flr |
 Castle  |Tower|              Trolls'   |- - - - -| Treehouse
      \  |     |              Castle    | 4th Flr |/ Village
+--------+     |             /          |- - - - -|
| Top Fl =     |     +---------+        | 3rd Flr |
|- - - - +-----+     | Upr Flr |        |- - - - -|
| Mid Fl |           |- - - - -|        | 2nd Flr |
| - - - -|           | Lwr Flr |        |- - - - -|
| Btm Fl |           +------//-+        | 1st Flr |
+-+=----++           +-----//--+        |- - - - -|
  |H Cld|            | Cstl St |        | Grd Flr |
  |- - -| +---------++-//---//\\--------//-------\\---------+
  |L Cld| | Grvyard | ||   ||  | Cr Flls |        | Cntrysd |        ->
 ++---=-+-//+--=-+-\\//---//-+ +---------+      +-//---=-+-\\-------//
 | Grslnds ||Cave| | Brdg St | | Rigging |      | 1st Lv | | Abv Wtr |
 //--------++----+ +-\\---\\-+ |- - - - -+-----+| - - - -| |- - - - -|
<-                 /  ||   ||  | Upr Dck =     || 2nd Lv | | Und Wtr |
             Keldor  +-\\---\\//- - - - -|     ||- - - - | |- - - - -|\
                     | Dock St | Mid Dck |Water|| 3rd Lv | |Dp Und Wt| Camber
                     +---------+- - - - -|Chasm|+--------+ +---+--=-++  Bay
                               | Lwr Dck |     |     \         |Cave|
                       Pirate /+---------+     |      Diamond  +----+
                        Ship             +-----+       Mines



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| 4.1     The Yolkfolk Village                                            CYFVL
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In this first section, we will be mainly dealing with Dizzy's home village,
getting to grips with the game and preparing ourselves for later challenges.


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Dizzy's Hut                                                                1.01
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Home sweet home! You are in your very own treehouse hut, carrying

> nothing                                                         0 Magic Stars
> nothing
> nothing


Walk left and jump onto the table to collect the first Magic Star (249). Jump
up onto the cabinet to the right and then into the rafters to pick up 'Dizzy's
door key'. Hop onto the smaller cabinet to grab another Magic Star (248). Drop
down off the left side of the cabinet to avoid getting burnt, then head right
to the door. Use 'Dizzy's door key' to open the door, then head outside.
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Treehouse Village - First Floor                                            1.02
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You're on some familiar paths through the village, near your own hut, with

> nothing                                                         2 Magic Stars
> nothing
> nothing


Go left and jump to collect the Magic Star (247), then head a little further
and under the spider as it ascends. Grab the Magic Star (246) and 'The key for
Denzil's elevator' at the end, then walk back and pick up 'A large strong plank
of wood'. Continue right past your hut. You may notice a purple animal running
around on this level. Don't worry - this is Pogie the fluffle, and it won't
hurt you. In fact, you'll find it essential later in the game. Jump up to grab
a Magic Star (245), then walk under the spider that follows. Drop to the ledge
below and drop 'The key for Denzil's elevator', then turn left and head down to
the next screen.
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Treehouse Village - Ground Floor                                           1.03
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You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                         5 Magic Stars
> nothing
> A large strong plank of wood


Continue left and jump to grab a Magic Star (244). Drop down to the floor and
head left to pick up 'The key for the ground elevator'. Return to the elevator
and drop 'A large strong plank of wood'. Use 'The key for the ground elevator'
on the elevator and you will be taken back to the platform above. Descend back
down to the floor and pick up 'A large strong plank of wood'.

Head right, being careful to avoid the spider. When you reach the edge of a pit
of spikes, use 'A large strong plank of wood' to create a bridge over. Walk
across, collecting a Magic Star (243) as you do so, then continue along the
grass. Jump to collect the Magic Star (242), avoiding the snail, then collect
another Magic Star (241) near the spider. A little further, watch out for the
snail as you grab a third Magic Star (240), then continue right and down to the
next area below.
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Countryside near Silver Stream                                             1.04
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In the countryside near an old wooden bridge over Silver Stream, with

> nothing                                                        10 Magic Stars
> nothing
> nothing


Drop down the hill, ignoring the entrance to the mine on the left. Keep going
right past the spider, then jump to grab the Magic Star (239) between the snail
and the butterfly. Walk over the bridge and collect another Magic Star (238) a
little further on. Dodge the spider and step onto the jutting rock to pick up
'A machine wrench'. Turn around and head back across the bridge, and pick up 'A
red and white mushroom' on the other side. Continue all the way to the left and
head down into the mine, grabbing the Magic Star (237) as you go.
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Diamond Mines - First Level                                                1.05
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In the diamond mines near the elevator control machine, holding

> nothing                                                        13 Magic Stars
> A red and white mushroom
> A machine wrench


Drop off the crate to the right and descend the shallow hill. Jump up to grab
the Magic Star (236) at the bottom, then continue right to the weird machine.
Use 'A machine wrench' in front of the machine to switch it on, then head back
left. Pick up 'The key for Grand Dizzy's elevator' as you go up the hill, then
jump up onto the crate and then up to the right to leave the mines.
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Countryside near Silver Stream                                             1.06
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In the countryside near an old wooden bridge over Silver Stream, with

> nothing                                                        14 Magic Stars
> The key for Grand Dizzy's elevator
> A red and white mushroom


Head out of the mine entrance, then jump up to the left to reach the hill. Walk
up and back to the treehouse village.
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Treehouse Village - Ground Floor                                           1.07
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You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                        14 Magic Stars
> The key for Grand Dizzy's elevator
> A red and white mushroom


Return all the way back along the grass, avoiding the snails and spiders, and
pick up 'A can of snappy weed killer'. Keep going left, across the hand-made
bridge. Continue to the left until you reach the elevator, which you should
take to the platform above. Head right and up to the next floor.
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Treehouse Village - First Floor                                            1.08
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You're on some familiar paths through the village, near your own hut, with

> A can of snappy weed killer                                    14 Magic Stars
> The key for Grand Dizzy's elevator
> A red and white mushroom


Go right under the spider, and approach the snappy weed. Don't get too close,
though. Drop and pick up until you get to 'A can of snappy weed killer', which
you should use. A spray of weed killer covers the snappy weed, and it shrivels
up immediately. Head back a little way to the left and pick up 'The key for
Denzil's elevator', then turn around and make your way to the right.

Jump up to the ledge on the left. Drop 'A red and white mushroom' and 'The key
for Grand Dizzy's elevator', and pick up 'A long length of tough rope'. Head
left to the end of the ledge and grab a Magic Star (235), then go back to the
right. Drop back down, then jump to the ledge on the right and head along to
collect the Magic Star (234) from the end, minding the spider in the process.
Walk back and jump to the platform above, then continue to the next floor.
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Treehouse Village - Second Floor                                           1.09
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Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        16 Magic Stars
> A long length of tough rope
> The key for Denzil's elevator


Continue to the left and go into the large hut.
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Meeting Hall                                                               1.10
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You are in the meeting hall, but nobody else is around. You are carrying

> nothing                                                        16 Magic Stars
> A long length of tough rope
> The key for Denzil's elevator


Jump to collect the Magic Star (233) on the left, then head to the other side
of the table and procure another Magic Star (232). Jump onto the cabinet and
pick up 'Grand Dizzy's door key'. Walk back to the right and leave the hall.
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Treehouse Village - Second Floor                                           1.11
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Near Daisy's now deserted home in the treehouse, carrying

> Grand Dizzy's door key                                         18 Magic Stars
> A long length of tough rope
> The key for Denzil's elevator


Walk back to the right and jump to the platform opposite. Ascend the slope,
grabbing the Magic Star (231) on the way, and go up to the next floor.
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Treehouse Village - Third Floor                                            1.12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> Grand Dizzy's door key                                         19 Magic Stars
> A long length of tough rope
> The key for Denzil's elevator


Continue to the right and use 'The key for Denzil's elevator' on the elevator.
Once you have risen to the platform above, go left and obtain another Magic
Star (230). Drop 'A long length of tough rope' and continue to the left, past
Denzil's hut. Avoid the spider and pick up 'A pile of dry straw'. Grab the
Magic Star (229) to the left, and drop 'Grand Dizzy's door key'. Walk back to
Denzil's hut and drop 'A pile of dry straw' near the door. Head to the right
and descend in the elevator. Walk back to the left to the floor below.
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Treehouse Village - Second Floor                                           1.13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        21 Magic Stars
> nothing
> nothing


Walk all the way down to the left and drop off the ledge, then continue right
down to the area below.
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Treehouse Village - First Floor                                            1.14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                        21 Magic Stars
> nothing
> nothing


Continue to the right off the platform, then do the same to the left. Head to
the right and down the path to the bottom of the village.
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Treehouse Village - Ground Floor                                           1.15
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                        21 Magic Stars
> nothing
> nothing


Head right along the path, avoiding the spider, and jump to grab a Magic Star
(228). Pick up 'Denzil's door key' to the right, then walk back left and up to
the previous area.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            1.16
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                        22 Magic Stars
> nothing
> Denzil's door key


Go left and jump to the ledge on the left. Pick up 'The key for Grand Dizzy's
elevator' and 'A red and white mushroom' that you left here earlier. Return to
the right and make your way up to the floor above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           1.17
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> A red and white mushroom                                       22 Magic Stars
> The key for Grand Dizzy's elevator
> Denzil's door key


Jump to the right and make your way up to the next area.
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Treehouse Village - Third Floor                                            1.18
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> A red and white mushroom                                       22 Magic Stars
> The key for Grand Dizzy's elevator
> Denzil's door key


Use the elevator to the right, then walk left and use 'Denzil's door key' on
the door of Denzil's hut. Drop 'The key for Grand Dizzy's elevator' and 'A red
and white mushroom', then pick up 'A pile of dry straw' and go inside.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Denzil's Pad                                                               1.19
¯¯¯¯¯¯¯¯¯¯¯¯
In Denzil's party pad with no reason to celebrate. You're carrying

> nothing                                                        22 Magic Stars
> nothing
> A pile of dry straw


Jump and grab the Magic Star (227), then approach the block of ice on the table
and examine it:

"Denzil wanted to be cool! So Zaks granted his wish and froze him in ice while
 he swam. Now he needs your help!"

Stand on one of the stools either side of Denzil and drop 'A pile of dry straw'
to lock it in place. Go to the right of the hut and jump up onto the cabinet to
collect another Magic Star (226). Return to the left and leave the hut.
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Treehouse Village - Third Floor                                            1.20
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                        24 Magic Stars
> nothing
> nothing


Head left along the walkway and pick up 'Grand Dizzy's door key' from where you
left it. Jump over to the ledge on the left, then continue along and down to
the floor below.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           1.21
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> Grand Dizzy's door key                                         24 Magic Stars
> A red and white mushroom
> The key for Grand Dizzy's elevator


Walk along the high walkway, jumping to grab a Magic Star (225) as you go, then
walk back up to the level above on the left.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Third Floor                                            1.22
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> Grand Dizzy's door key                                         25 Magic Stars
> A red and white mushroom
> The key for Grand Dizzy's elevator


Jump to the platform on the right and head past the spider. Jump to collect the
Magic Star (224), then approach the next spider to the right. When it ascends,
step underneath and jump to the left onto the ledge. Walk left and up to the
next floor.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.23
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> Grand Dizzy's door key                                         26 Magic Stars
> A red and white mushroom
> The key for Grand Dizzy's elevator


Walk past the spider and into the elevator on the left. Use 'The key for Grand
Dizzy's elevator' to take you up, then step out and drop 'A red and white
mushroom'. Go back down in the elevator and right back to the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Third Floor                                            1.24
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                        26 Magic Stars
> nothing
> Grand Dizzy's door key


Head to the right and drop onto the main walkway. Continue past the spider and
pick up 'A magical star plant' from the top. Go back and jump onto the ledge
from which you dropped, then continue left up to the fourth floor again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                        26 Magic Stars
> A magical star plant
> Grand Dizzy's door key


Go left and up in the elevator. Get out and pick up 'A red and white mushroom'.
Continue to the right and use 'Grand Dizzy's door key' on the door of the hut,
then walk inside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grand Dizzy's Hut                                                          1.26
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Grand Dizzy's hut near a large cast iron cooking cauldron, carrying

> nothing                                                        26 Magic Stars
> A red and white mushroom
> A magical star plant


Walk to the left side of the hut and grab the Magic Star (223), then head back
and examine Grand Dizzy in his bed:

"Poor old Grand Dizzy! He's very ill and has run out of medicine. He asks you
 to make him some more."

Head to the right and jump up onto the cabinet to acquire 'An old medicine
recipe'. Look at the recipe in the inventory and see that you already have two
of the three ingredients required. Head to the right of the hut and up onto
the cabinet to collect a Magic Star (222), then go back to the cauldron.

Stand in front of the cauldron and drop both 'A magical star plant' and 'A red
and white mushroom' into the mix. Drop 'An old medicine recipe' nearby (you
won't need it again), then go back to the left and through the door.
_______________________________________________________________________________
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Treehouse Village - Fourth Floor                                           1.27
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                        28 Magic Stars
> nothing
> nothing


Go right, avoiding the snail, and grab a Magic Star (221), then go past the
spider to collect another Magic Star (220). Walk to the right and pick up 'An
empty medicine bottle', the third ingredient. Head back to Grand Dizzy's hut
and go inside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grand Dizzy's Hut                                                          1.28
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Grand Dizzy's hut near a large cast iron cooking cauldron, carrying

> nothing                                                        30 Magic Stars
> nothing
> An empty medicine bottle


Walk to the right, and drop 'An empty medicine bottle' into the cauldron. The
bottle pops out again, filled with green liquid, and goes straight into your
inventory as 'A full bottle of medicine'. Go over to the left and use 'A full
bottle of medicine' on Grand Dizzy:

"Grand Dizzy's eyes light up as he drinks the medicine. He offers you the
 treasured golden egg he found in the diamond mine."

Grand Dizzy will now be out of bed. You can talk to him if you like, but he
won't be of any further help. Pick up 'A warm golden dragon egg', then leave.
_______________________________________________________________________________
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Treehouse Village - Fourth Floor                                           1.29
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                        30 Magic Stars
> nothing
> A warm golden dragon egg


Head left and take the elevator down to the lower platform. Mind the spider as
you walk right and back down the floor below.
_______________________________________________________________________________
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Treehouse Village - Third Floor                                            1.30
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                        30 Magic Stars
> nothing
> A warm golden dragon egg


Head back to the right, drop down to the main path, then continue to the left.
Drop from the ledge, and go right down to the next floor.
_______________________________________________________________________________
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Treehouse Village - Second Floor                                           1.31
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        30 Magic Stars
> nothing
> A warm golden dragon egg


Walk all the way to the right and back up to the third floor.
_______________________________________________________________________________
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Treehouse Village - Third Floor                                            1.32
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                        30 Magic Stars
> nothing
> A warm golden dragon egg


Make your way to the right, past Denzil's hut, and pick up 'A long length of
tough rope'. Take the elevator down, then go left down to the area below.
_______________________________________________________________________________
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Treehouse Village - Second Floor                                           1.33
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        30 Magic Stars
> A long length of tough rope
> A warm golden dragon egg


Pick up 'Daisy's door key' just to the left, then return back to the right.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Third Floor                                            1.34
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> Daisy's door key                                               30 Magic Stars
> A long length of tough rope
> A warm golden dragon egg


Walk all the way to the right until you reach the edge of the platform. Jump up
to grab a Magic Star (219), then press 'B' to swing over to the right. You will
fall down to the area below, then straight through this area to the next.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            1.35
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> Daisy's door key                                               31 Magic Stars
> A long length of tough rope
> A warm golden dragon egg


After falling a considerable distance you will land on a small ledge. To the
right is a Magic Scroll. Examine this and you will be taken to a short bonus
game. See '4.5. The Magic Scroll Bonus Game' for more details. Once you are
done, jump off the left side of the ledge and down to the ground.
_______________________________________________________________________________
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Treehouse Village - Ground Floor                                           1.36
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> Daisy's door key                                               31 Magic Stars
> A long length of tough rope
> A warm golden dragon egg


Upon landing, drop 'A warm golden dragon egg' in a visible location, then walk
all the way to the left until you reach the elevator. Ascend in the elevator
and head right to go back up to the floor above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            1.37
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                        31 Magic Stars
> Daisy's door key
> A long length of tough rope


Go right, ignoring the ledges above you, and head down to the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Ground Floor                                           1.38
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                        31 Magic Stars
> Daisy's door key
> A long length of tough rope


Head to the right along the walkway until you return to the first floor again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            1.39
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                        31 Magic Stars
> Daisy's door key
> A long length of tough rope


Walk to the edge of the platform on the right, then wait until the spider on
the ledge to the left has ascended. Jump to the left, collecting a Magic Star
(218) in the process, then head up to the left and onto the second floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           1.40
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        32 Magic Stars
> Daisy's door key
> A long length of tough rope


Jump up to the platform on the right and again to grab the Magic Star (217). Go
past the spider on the right and drop 'A long length of tough rope' nearby. Use
'Daisy's door key' on the door, then go inside.
_______________________________________________________________________________
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Daisy's Hut                                                                1.41
¯¯¯¯¯¯¯¯¯¯¯
Oh woe! you feel so sad standing in Daisy's empty hut, carrying

> nothing                                                        33 Magic Stars
> nothing
> nothing


This small hut is packed full of stuff. Grab the Magic Star (216) on the right,
then jump onto the stool to pick up 'A small animal cage'. Walk across the
cabinet on the left and jump to collect another Magic Star (215). Head back to
the door, picking up 'Dozy's door key' as you go. Go back outside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           1.42
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        35 Magic Stars
> Dozy's door key
> A small animal cage


Retrieve 'A long length of tough rope', then walk to the left past the spider.
Drop to the platform below, then continue to the left and drop right off the
edge to fall down to the first floor.
_______________________________________________________________________________
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Treehouse Village - First Floor                                            1.43
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> A long length of tough rope                                    35 Magic Stars
> Dozy's door key
> A small animal cage


You will arrive just above the path down which you left, so merely wait until
Pogie the fluffle comes into view. Just as it is about to go past you, use 'A
small animal cage' to capture it. If you miss, wait until Pogie comes back and
try again. Drop 'A cage containing Pogie the fluffle' and 'Dozy's door key',
then pick up 'A cage containing Pogie the fluffle' again. Jump to the ledge on
the left and walk up to the floor above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           1.44
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        35 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Walk along to the left, past the meeting hall, and jump to grab the Magic Star
(214). Continue left and down to the floor below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            1.45
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                        36 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Head all the way along the walkway, then back up on the left side.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           1.46
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        36 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Head up to the left and jump to grab a Magic Star (213). Jump to the ledge on
the right, then walk to the right edge. Wait until the spider ascends then
swing across to the other side. Go up to the right and onto the third floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Third Floor                                            1.47
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                        37 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Immediately jump onto the platform to the left, and make your way past the
spider back down to the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           1.48
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                        37 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Walk to the left along the walkway and back up at the end.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Third Floor                                            1.49
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                        37 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Head to the left, avoiding the spider, and pick up 'Dora's door key' at the end
of the platform. Walk back and jump to the ledge on the right. Make your way
along the walkway, minding spiders as you go, and collect a Magic Star (212)
just before heading up to the next floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.50
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> Dora's door key                                                38 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Go right along the platform and jump to grab the Magic Star (211), then keep
going to collect another Magic Star (210). Jump to the ledge on the left and
walk all the way up to the next floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            1.51
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> Dora's door key                                                40 Magic Stars
> A cage containing Pogie the fluffle
> A long length of tough rope


Jump to collect a Magic Star (209), then drop everything near the door of the
hut to the left. Walk back to the right and down to the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.52
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                        41 Magic Stars
> nothing
> nothing


Walk right and drop down to the platform below. Pick up 'The key for Dylan's
elevator' from the far right edge, then go back left. Jump onto the ledge again
and walk up to the fifth floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            1.53
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                        41 Magic Stars
> nothing
> The key for Dylan's elevator


Go left and pick up 'Dora's door key'. Walk over to the elevator and use 'The
key for Dylan's elevator' to ascend to the platform above. Walk left and up to
the next floor of the village.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Sixth Floor                                            1.54
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High in the trees exploring near Dora's homely hut, carrying

> nothing                                                        41 Magic Stars
> nothing
> Dora's door key


Jump to grab a Magic Star (208), then walk left to the door of the hut. Use
'Dora's door key' to open the door, then head on in.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dora's Hut                                                                 1.55
¯¯¯¯¯¯¯¯¯¯
You feel so comfortable in Dora's homely hut, and you're carrying

> nothing                                                        42 Magic Stars
> nothing
> nothing


Jump over the block to the right and again to grab the Magic Star (207) above
the bed. Jump back and then onto the table on the left, collecting another
Magic Star (206) as you do so. Examine the frog:

"Oh no! Dora's been turned into a green frog by the evil wizard Zaks. Can you
 help break his evil magic?"

You will now have 'Dora who has been turned into a frog!' in your inventory. Go
back to the right and leave the hut.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Sixth Floor                                            1.56
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High in the trees exploring near Dora's homely hut, carrying

> nothing                                                        44 Magic Stars
> nothing
> Dora who has been turned into a frog!


Go right and down to the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            1.57
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                        44 Magic Stars
> nothing
> Dora who has been turned into a frog!


Head right and take the elevator back down to the bottom. Continue right and
pick up 'A long length of tough rope'. Drop 'Dora who has been turned into a
frog!', then head all the way to the left and down to the fourth floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.58
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                        44 Magic Stars
> nothing
> A long length of tough rope


Walk all the way along the walkway and jump to grab a Magic Star (205), then go
left and back up to the area above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            1.59
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                        45 Magic Stars
> nothing
> A long length of tough rope


Go a bit to the left and jump to collect the Magic Star (204), then avoid the
spider as you continue left and down to the floor below again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.60
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                        46 Magic Stars
> nothing
> A long length of tough rope


Go to the edge of the platform on the left, and grab the Magic Star (203) just
above you. Head back to the right and return to the fifth floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            1.61
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                        47 Magic Stars
> nothing
> A long length of tough rope


Walk right and jump onto the ledge near the spider. Head a little further to
the right edge, then swing across to the other side. Pick up 'Dylan's door key'
to the right, then continue right to drop back down to the platform below. You
are now back near Dylan's hut. Retrieve 'A cage containing Pogie the fluffle',
then approach the door of the hut. Drop and pick up 'A long length of tough
rope' in order to use 'Dylan's door key' on the door, then go inside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dylan's Hut                                                                1.62
¯¯¯¯¯¯¯¯¯¯¯
A peaceful atmosphere engulfs you in Dylans hut. You're carrying

> nothing                                                        47 Magic Stars
> A long length of tough rope
> A cage containing Pogie the fluffle


Jump to the left to grab the Magic Star (202), then head left over the cabinet
to collect another Magic Star (201). Go back to the right and speak to Dylan:

"Dylan thinks you are very clever using the cage to catch Pogie. He gives you a
 small cow to take to the market."

Pick up 'A small pigmy cow' from the stool on the right, then drop down and go
out through the door.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            1.63
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                        49 Magic Stars
> A small pigmy cow
> A long length of tough rope


Pick up 'Dora who has been turned into a frog!', then walk left and down to the
area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.64
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> Dora who has been turned into a frog!                          49 Magic Stars
> A small pigmy cow
> A long length of tough rope


Keep going to the left, heading back up to the fifth floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            1.65
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> Dora who has been turned into a frog!                          49 Magic Stars
> A small pigmy cow
> A long length of tough rope


Continue to the left, hurrying under the spider, and go back down again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           1.66
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> Dora who has been turned into a frog!                          49 Magic Stars
> A small pigmy cow
> A long length of tough rope


Walk all the way to the left edge, then drop (don't jump) off the end. You will
fall a long way and eventually land on the end of a ledge on the first floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            1.67
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> Dora who has been turned into a frog!                          49 Magic Stars
> A small pigmy cow
> A long length of tough rope


There's not much to do here, so drop off to the left again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Ground Floor                                           1.68
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> Dora who has been turned into a frog!                          49 Magic Stars
> A small pigmy cow
> A long length of tough rope


Pick up 'A tender joint of cooked ham' (dropping 'A long length of tough rope'
automatically). Drop 'A small pigmy cow' as well, then walk to the right. There
is a rather burly man standing in front of a ladder. Address the Prince:

"The prince kisses the frog and instantly Dora returns. He is so pleased he
 gives you his crossbow."

Pick up 'A crossbow with lots of bolts', then return back to the left. Pick up
'A long length of tough rope' and jump to grab the Magic Star (200). You are
now about to leave the first section of the game, so make sure you've followed
this walkthrough exactly. If not, certain items may not be in certain locations
later, making things extra difficult. Go left and out of the village.



_______________________________________________________________________________
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*/¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| 4.2     Coastal Village of Keldor                                       CCVOK
*\___/*\_______________________________________________________________________
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This next section of the game covers most of the events that take place in and
around Keldor, a village to the west of the Yolkfolk treehouse complex. The map
below is taken directly from the one given in the tunnels of Keldor, allowing
you to find your way around the village more easily:


       _____________________________________________________________
      :::::|                     []                   []          ::
       ::::|   C  a  s  t  l  e  []  S  t  r  e  e  t []          :  -> Crystal
      :::::|                     []                   []          ::     Falls
       ¯¯¯¯¯¯¯| |¯¯¯¯| |¯¯¯¯¯¯| |¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯| |¯¯¯¯
          ____| |____| |______| |__| |__________________| |__| |___
Grave-    ::  | |                  | |   []             | |     []:
 yard  <-  :  | | B  r  i  d  g  e | |   []   S  t  .   | |     []
          ::  | |                  | |   []             | |     []:
          ¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯
 _____________| |__________________| |______| |_________| |____
:::::|                                          []           ::
 ::::|      D  o  c  k     S  t  r  e  e  t     []           :  -> Pirate Ship
:::::|                                          []           ::
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Crystal Falls                                                              2.01
¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the dangerous but glorious Crystal Falls of Swift River, carrying

> A long length of tough rope                                    50 Magic Stars
> A crossbow with lots of bolts
> A tender joint of cooked ham


Walk to the left and collect the Magic Star (199). Continue left down the rocks
and stop just as you pass the tree. Drop 'A tender joint of cooked ham' and
it will be thrown out of view to the left. The reason for this is that there
was a large boar lurking to the left, which would have charged at you if you
hadn't thrown 'A tender joint of cooked ham' to distract it. Luckily, the boar
is gone now, and you will never see it again.

Continue to the left, jumping to procure a Magic Star (198), and keep going
until you are between two jagged rocks. Pick up 'A heavy bag of gold coins' and
jump for the Magic Star (197). Walk left past the spider, and jump for another
Magic Star (196). Wait at the edge of the waterfall and a barrel will fall down
the first cascade. Once the barrel appears at the edge of the second (it will
be larger), jump onto it and then off to the other side. Take advantage of the
Magic Scroll waiting for you, then head left to obtain the Magic Star (195).
Continue to the left and jump up the rocks to leave the area.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Castle Street                                                     2.02
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> A heavy bag of gold coins                                      55 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Welcome to the village of Keldor. Jump up and grab the Magic Star (194), then
head to the left. There is 'A protective old umbrella' here, but don't pick it
up. Although it stops you getting hurt by acid drops, it has no purpose in the
story, and will just use up a valuable item slot. Instead, go through the door
nearest to you.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.03
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In a spooky tunnel between Castle Street and Bridge Street, carrying

> A heavy bag of gold coins                                      56 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Walk to the left and stop just before the troll Guard. Make sure you don't get
too close or he will painfully throw you across the room. Jump to grab a Magic
Star (193), then drop and pick up through the inventory until you use 'A heavy
bag of gold coins'. You throw the bag into the air and the Guard catches it.
Seemingly pleased with this toll (or bribe?), the Guard backs away into the
left doorway. Wait until he has disappeared, then walk through the left door.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Bridge Street                                                     2.04
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> nothing                                                        57 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Jump left to collect the Magic Star (192), then drop 'A crossbow with lots of
bolts'. There is a guillotine to the right that constantly falls and raises.
Wait until the blade has just fallen (it won't hurt unless it's falling), then
pass by. Jump over the rat and collect the Magic Star (191), then pick up 'A
barrel of pirates rum'.

Head back left past the doorway, minding the rats and the guillotine, then jump
up for another Magic Star (190). Go a bit further to the left, minding the rat
as you head to the centre of the bridge. Pick up 'A very strong crowbar',
dropping 'A crossbow with lots of bolts' at the same time. Return right back to
the door, then go into the tunnel again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.05
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In a spooky tunnel between Castle Street and Bridge Street, carrying

> A very strong crowbar                                          60 Magic Stars
> A barrel of pirates rum
> A long length of tough rope


Go straight through the tunnel and back into Castle Street.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Castle Street                                                     2.06
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> A very strong crowbar                                          60 Magic Stars
> A barrel of pirates rum
> A long length of tough rope


Head left until you reach a wall, minding the bird flying about, then jump to
grab a Magic Star (189). Go back to the right a little and into the other door.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.07
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're walking through a passage that links Castle St. to Dock St., carrying

> A very strong crowbar                                          61 Magic Stars
> A barrel of pirates rum
> A long length of tough rope


Be very careful of all four rats in this tunnel as you make your way from right
to left, jumping to collect the Magic Star (188) as you go.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Dock Street                                                       2.08
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Dock Street in the troll's village of Keldor, carrying

> A very strong crowbar                                          62 Magic Stars
> A barrel of pirates rum
> A long length of tough rope


Walk left across the bridge, hopping over the rat, then jump towards the wall
to grab a Magic Star (187). Head back to the right, past the doorway, then jump
up for another Magic Star (186). Keep going right until you reach Blackheart
blocking the path. Jump to collect a Magic Star (185), then drop and pick up 'A
long length of tough rope'. Use 'A barrel of pirates rum' to throw it over to
Blackheart. He seems pleased, and runs up the gangplank to the ship behind him.
Follow him up onto the pirate vessel.
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Pirate Ship - Upper Deck                                                   2.09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the upper decks of Blackheart the pirate's dreaded ship, carrying

> nothing                                                        65 Magic Stars
> A long length of tough rope
> A very strong crowbar


Jump up and grab the Magic Star (184), then walk onto the ship itself. Jump
over the rat in the low passageway, then drop down to the crate below. Head to
the left to collect the Magic Star (183). Go back right, then jump up to the
ledge on the right. Keep going right and jump to the next ledge, then do the
same when you drop to the small ledge just below you. Mind the rat as you grab
the Magic Star (182), then turn around and drop down to the bottom platform.
Head left and retrieve another Magic Star (181), minding the rat scurrying
about, then go all the way to the right and drop to the area below.
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Pirate Ship - Middle Deck                                                  2.10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're exploring deep into Blackhearts old ship, carrying

> nothing                                                        69 Magic Stars
> A long length of tough rope
> A very strong crowbar


Go to the right a little and stand in the middle of the trapdoor. Use 'A very
strong crowbar' to jemmy the doors open and drop to the small hold below. Pick
up 'Zaks' portcullis winch handle', then jump out to the left. Jump left again
and back up onto the upper decks.
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Pirate Ship - Upper Deck                                                   2.11
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On the upper decks of Blackheart the pirate's dreaded ship, carrying

> nothing                                                        69 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


Walk back to the left, jumping over the rat if necessary, then hop up to the
small ledge. Jump left again, then keep jumping up until you reach the top deck
above. Head right and jump to grab a Magic Star (180), then continue to the
right, minding the rat as you go. Jump over the crates, collecting another
Magic Star (179), then drop down onto the small staircase below. Walk left past
the rat and grab the Magic Star (178), then go back to the right and onto the
top deck again. Jump to the left over the hole, then onto the crates. Leap up
to the beam on the right, then jump blindly to the left up to the area above.
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Pirate Ship - Rigging                                                      2.12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High in the rigging of Blackheart the pirates ship, carrying

> nothing                                                        72 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


You should land on a ledge to the left. If you don't, try again. Jump to the
beam on the right, then up to the next one. Go to the right edge and jump for
the Magic Star (177). You will notice Blackbeard up in the crow's nest to the
right. Jump to the ledge on the left, then onto the next one, then go to the
left and jump all the way down to another beam below.

Jump to collect a Magic Star (176), then stand on the left edge. Wait until the
bird is safely above you, then swing over to the other side. Jump up to the
beam above you, then walk to the left edge. Swing over when the bird is safely
out of the way, grabbing a Magic Star (175) as you go. When you land, go right
and pick up 'A portcullis winch wheel', then drop down to the deck below.
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Pirate Ship - Upper Deck                                                   2.13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the upper decks of Blackheart the pirate's dreaded ship, carrying

> A portcullis winch wheel                                       75 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


Landing safely on the deck, walk to the right, dropping down onto the small
ledge and then onto the platform on the right. Drop to the platform below when
the rat moves aside, then jump over the rat onto the crates. Jump up to the
left, past the rat, and go out of the ship. Descend the gangplank back to the
village of Keldor.
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Keldor - Dock Street                                                       2.14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Dock Street in the troll's village of Keldor, carrying

> A portcullis winch wheel                                       75 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


Walk left down the ramp and along the jetty onto solid ground again. Go left
and through the door.
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Keldor - Tunnel                                                            2.15
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're walking through a passage that links Castle St. to Dock St., carrying

> A portcullis winch wheel                                       75 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


Make your way right through the tunnel, minding the four rats milling about.
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Keldor - Castle Street                                                     2.16
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> A portcullis winch wheel                                       75 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


Walk to the right and through the door near 'A protective old umbrella'.
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Keldor - Tunnel                                                            2.17
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In a spooky tunnel between Castle Street and Bridge Street, carrying

> A portcullis winch wheel                                       75 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


Go left through the empty tunnel and through the doorway into Bridge Street.
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Keldor - Bridge Street                                                     2.18
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> A portcullis winch wheel                                       75 Magic Stars
> Zaks' portcullis winch handle
> A long length of tough rope


Head left, jumping over the rat, then go safely past the guillotine. Go onto
the bridge and pick up 'A crossbow with lots of bolts', then pick up 'A long
length of tough rope' that you drop automatically. This should leave 'Zaks'
portcullis winch handle' behind. Go left and jump into the wall to grab the
Magic Star (174), then head through the door.
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Keldor - Tunnel                                                            2.19
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the passageway between Dock Street and Bridge Street, carrying

> A long length of tough rope                                    76 Magic Stars
> A crossbow with lots of bolts
> A portcullis winch wheel


This short tunnel is packed with dangers, comprising three rats on the floor
and two acid drips near the middle. Carefully and quickly make your way to the
doorway on the left, collecting the Magic Star (173) as you go. If you are very
lucky, you may get away with no damage, but it is very unlikely.
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Keldor - Dock Street                                                       2.20
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Dock Street in the troll's village of Keldor, carrying

> A long length of tough rope                                    77 Magic Stars
> A crossbow with lots of bolts
> A portcullis winch wheel


Go left, jumping over the rat and grabbing a Magic Star (172), then continue to
the left and jump to collect another Magic Star (171). Walk a bit further then
go through the door between the lamp posts.
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Keldor - Tunnel                                                            2.21
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in a long dark tunnel between Dock Street and Castle Street, carrying

> A long length of tough rope                                    79 Magic Stars
> A crossbow with lots of bolts
> A portcullis winch wheel


This tunnel is infested with five rats, so be careful where you walk. Jump to
grab the Magic Star (170) in the middle as you make your way to the right, then
head through the door on the other side.
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Keldor - Castle Street                                                     2.22
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> A long length of tough rope                                    80 Magic Stars
> A crossbow with lots of bolts
> A portcullis winch wheel


Jump to the right to grab a Magic Star (169), then go all the way to the right,
minding the rat going back and forth. Jump to collect another Magic Star (168),
then stand in front of the indent next to the portcullis. Use 'A portcullis
winch wheel' and the gate will open. Go through.
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Castle Seige Mini-Game                                                     2.23
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The style of play changes dramatically here. You will be facing a large castle
on the other side of a moat. Dizzy will appear at the bottom of the screen
armed with his crossbow, and a Status bar will appear beneath him. The bar
contains eight segments, four of which are lit when you start. A clock will
also appear in the top-right corner, indicating you have two minutes. The aim
of this little mini-game is to get the Status bar fully lit, and this is done
by shooting the soldiers that appear around the castle. The soldiers will not
be helpless though, and will throw rocks at Dizzy. As soon as the crosshair
appears in the middle of the screen, the seige begins:

Move the crosshair around the screen using the D-Pad. It will shake slightly to
indicate how difficult it is to use a crossbow while wearing boxing gloves.

Press 'C' to fire a bolt. If you hit a soldier, you gain one point on the
Status bar.

Press 'B' to duck. If a rock comes flying you way, quickly duck until the rock
has flown past. If you are hit, you lose one point on the Status bar.

If your Status bar is filled, Dizzy will back away and appear on the other side
of the moat. He enters the castle. Continue from the next section.

If your Status bar is emptied or the time runs out, Dizzy is defeated and loses
one life. You appear back in Castle Street, and will have to try again.

Probably the best way to tackle this area is to constantly duck while moving
the crosshair around. As soon as you acquire a target, quickly get up and fire
before ducking again. Doing this, you take a little bit longer firing at the
soldiers but are guaranteed not to get hit. This mini-game is pretty easy, and
you shouldn't have too much trouble getting through. If you have enough lives
to spare, it is quite entertaining to watch Dizzy crack from the rocks, but I
wouldn't recommend doing this. You've got a long way to go yet.
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Trolls' Castle - Lower Floor                                               2.24
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the reception hall of the trolls' eerie castle, carrying

> nothing                                                        82 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


You must be very careful not to leave 'A crossbow with lots of bolts' anywhere
in this castle. If you leave without it, and later discover that you have left
something important in the castle, there is no way you can get back in. Just
make sure you have 'A crossbow with lots of bolts' before you leave.

Anyway, head left and jump onto the chair, grabbing a Magic Star (167) as you
do so. Hop onto the ledge on the left, then walk across and drop down onto the
floor, being careful of the rat. Keep going left, jumping to avoid the rat and
collect a Magic Star (166), then onto the chair.

Jump to the left to grab the Magic Star (165), then wait next to the spider.
When it descends, jump over and drop into the small alcove at the bottom to
procure another Magic Star (164). Quickly jump back to the ledge before the rat
comes along, then jump to the platform on the left. Jump back to the right to
grab a Magic Star (163), then jump right as if onto the ledge that is in the
screen above.
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Trolls' Castle - Upper Floor                                               2.25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're very bold exploring this far into this deadly castle and you're carrying

> nothing                                                        87 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Jump right and collect the Magic Star (162) near the wall, then drop back to
the ledge at the bottom. Leap over to the platform on the left when the rat
starts heading away, grabbing a Magic Star (161) en route. Hop onto the chair
then up to the small ledge on the left as the spider ascends. Jump to grab the
Magic Star (160), then pick up 'A complete d.i.y. rope bridge kit'. Drop back
down once the spider and the rat are out of the way, then off the edge of the
platform to the floor below.
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Trolls' Castle - Lower Floor                                               2.26
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the reception hall of the trolls' eerie castle, carrying

> A complete d.i.y. rope bridge kit                              90 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Jump over the gap in the platform to the right, then head along the path that
follows, collecting the Magic Star (159). Stop just before the spider and jump
up onto the ledge in the area above.
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Trolls' Castle - Upper Floor                                               2.27
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're very bold exploring this far into this deadly castle and you're carrying

> A complete d.i.y. rope bridge kit                              91 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Jump straight up to grab the Magic Star (158), then drop down to the right.
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Trolls' Castle - Lower Floor                                               2.28
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the reception hall of the trolls' eerie castle, carrying

> A complete d.i.y. rope bridge kit                              92 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Drop down onto the ledge on the right, then leap across onto the platform just
above. Walk right, under the spider, and jump up for a Magic Star (157), then
go back past the spider. Jump up onto the ledge in the floor above, near the
wall on the right.
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Trolls' Castle - Upper Floor                                               2.29
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're very bold exploring this far into this deadly castle and you're carrying

> A complete d.i.y. rope bridge kit                              93 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Be careful when you land, as there is a chance that you might be standing right
in front of a spider. Jump to the left and then up to the ledge at the top,
minding both rats. Grab the Magic Star (156), then jump back over to the left
platform. Mind the rat as you collect a Magic Star (155), then head over to the
wall and grab another Magic Star (154). Walk back to the right and drop down to
the ledge on the right, then back down to the floor below.
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Trolls' Castle - Lower Floor                                               2.30
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the reception hall of the trolls' eerie castle, carrying

> A complete d.i.y. rope bridge kit                              96 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Walk left and drop off the edge to collect a Magic Star (153), then turn right
and drop down to the floor. Head out of the castle.
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Keldor - Castle Street                                                     2.31
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> A complete d.i.y. rope bridge kit                              97 Magic Stars
> A long length of tough rope
> A crossbow with lots of bolts


Drop 'A crossbow with lots of bolts' just to the left of the gate, in case you
ever need to go back into the castle. Head left, past the rat, all the way to
the doorway near the wall. Go inside.
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Keldor - Tunnel                                                            2.32
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in a long dark tunnel between Dock Street and Castle Street, carrying

> nothing                                                        97 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Make your way to the left door, being careful of all five rats. Go out.
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Keldor - Dock Street                                                       2.33
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Dock Street in the troll's village of Keldor, carrying

> nothing                                                        97 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Head right to the door near the wall, and go inside.
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Keldor - Tunnel                                                            2.34
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the passageway between Dock Street and Bridge Street, carrying

> nothing                                                        97 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Jump and dodge through the tunnel as before, and go out the door on the right.
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Keldor - Bridge Street                                                     2.35
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> nothing                                                        97 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Go right onto the bridge and retrieve 'Zaks' portcullis winch handle'. Go back
left and through the door again.
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Keldor - Tunnel                                                            2.36
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the passageway between Dock Street and Bridge Street, carrying

> Zaks' portcullis winch handle                                  97 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Head through the tunnel and back out onto Dock Street.
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Keldor - Dock Street                                                       2.37
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Dock Street in the troll's village of Keldor, carrying

> Zaks' portcullis winch handle                                  97 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Go all the way to the left and continue past the door between the lamp posts.
Mind the rat and the pair of birds as you go, and make good use of the Magic
Scroll near the step. Hop up, then jump to grab a Magic Star (152). Continue to
the left, past the doorway and up the stairs, to jump and collect another Magic
Star (151). Head back right and go through the door at the bottom.
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Keldor - Tunnel                                                            2.38
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in a dank and dingy tunnel between Dock Street and Castle St., carrying

> Zaks' portcullis winch handle                                  99 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Mind all four rats and the spider as you make your way from left to right,
jumping to grab the Magic Star (150) as you do so.
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Keldor - Castle Street                                                     2.39
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> Zaks' portcullis winch handle                                 100 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Head right and jump to collect a Magic Star (149), watching out for the bird
flying about. Continue to the right, past the guillotine and the rat, and you
will see a Merchant just up ahead. Go through the door just before him.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.40
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding

> Zaks' portcullis winch handle                                 101 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


This tunnel is home to two rats and two acid drips. Make your way through the
tunnel as safely as possible, then go out through the door opposite.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Bridge Street                                                     2.41
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> Zaks' portcullis winch handle                                 101 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Walk all the way to the left, jumping over the hole in the road onto the stairs
on the other side. Walk up, jumping to grab the Magic Star (148), and continue
left and into the area above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Graveyard                                                                  2.42
¯¯¯¯¯¯¯¯¯
In a cold and dark graveyard near an old haunted church, carrying

> Zaks' portcullis winch handle                                 102 Magic Stars
> A complete d.i.y. rope bridge kit
> A long length of tough rope


Go left and jump onto the platform above. Minding the bird, jump again for a
Magic Star (147), then drop down. Continue all the way to the left until you
reach a low ledge, following which should be a snail. Drop everything in your
inventory and then pick up 'A complete d.i.y. rope bridge kit' again. Jump onto
the ledge and then up to the right onto the platform above, watching out for
the spider. Walk to the right edge, and use 'A complete d.i.y. rope bridge kit'
to build a sturdy walkway over to the platform opposite.

Walk right across the bridge and jump to collect the Magic Star (146). Hop onto
the platform above, then over the snail that is slithering about. Jump to the
ledge on the right, and walk to the right edge to jump up and grab another
Magic Star (145). Go a little left and pick up 'A key with a skull motif', then
drop down to the left. Drop to the right onto the floor, then drop 'A key with
a skull motif'. Free of all burdens, head right and back down to the village.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Bridge Street                                                     2.43
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Walk to the right down the stairs, hopping onto the road when you reach the
bottom. Continue right and into the first doorway you come to.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.44
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding

> nothing                                                       105 Magic Stars
> nothing
> nothing


Make your way past the rats and acid drips again, and back outside at the end.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Castle Street                                                     2.45
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Head left, avoiding the rat, guillotine and bird, and go through the door.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.46
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in a dank and dingy tunnel between Dock Street and Castle St., carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Carefully cross to the door on the left, watching out for the spider and rats.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Dock Street                                                       2.47
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Dock Street in the troll's village of Keldor, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Walk right, jumping and waiting to avoid all the wildlife roaming about, all
the way to the end. Head through the door near the wall on the right.
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Keldor - Tunnel                                                            2.48
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the passageway between Dock Street and Bridge Street, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Go across to the doorway on the right, minding the rats and acid drips.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Bridge Street                                                     2.49
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Go right across the bridge, past the rats and the guillotine, and enter the
doorway just before another guillotine.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.50
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In a spooky tunnel between Castle Street and Bridge Street, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Head through the tunnel and out the right-hand door.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Castle Street                                                     2.51
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Walk to the left and go into the tunnel near the wall.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            2.52
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're walking through a passage that links Castle St. to Dock St., carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Jump and run past the four rats, and go out into Dock Street.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Dock Street                                                       2.53
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Dock Street in the troll's village of Keldor, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Head right, onto the jetty, and walk up the gangplank onto the pirate ship.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pirate Ship - Upper Deck                                                   2.54
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the upper decks of Blackheart the pirate's dreaded ship, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Continue up to the right, then jump past the rat and onto the ledge opposite.
Jump from here onto the next ledge, then drop down to the bottom platform. Head
to the right, minding another rat, and drop down into the area below.
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Pirate Ship - Middle Deck                                                  2.55
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're exploring deep into Blackhearts old ship, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Jump on to the thin platform above the trapdoor, then walk to the right edge
and jump to the right back onto the upper decks.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pirate Ship - Upper Deck                                                   2.56
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the upper decks of Blackheart the pirate's dreaded ship, carrying

> nothing                                                       105 Magic Stars
> nothing
> nothing


Jump over the rat and then onto the ledge above. Hop up to the next ledge and
grab the Magic Star (144), then drop back down and head right under the ledges.
Continue to the right and drop off the edge down to the decks below.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pirate Ship - Middle Deck                                                  2.57
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're exploring deep into Blackhearts old ship, carrying

> nothing                                                       106 Magic Stars
> nothing
> nothing


You will collect a Magic Star (143) as you fall. When you land, wait until the
rat at the bottom has moved to the right, then drop to the left past the acid
drip and the down to the bottom area.
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Pirate Ship - Lower Deck                                                   2.58
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Deep in the hull of the pirate ship, well below sea level, carrying

> nothing                                                       107 Magic Stars
> nothing
> nothing


Go right and walk over the barrel to collect the Magic Star (142), then pick up
'Some sticks of dynamite'. Jump back over the barrel, then head left a little
way before jumping up to the ledge on the left in the area above.
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Pirate Ship - Middle Deck                                                  2.59
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're exploring deep into Blackhearts old ship, carrying

> nothing                                                       108 Magic Stars
> nothing
> Some sticks of dynamite


Jump over the crate once the acid drip has just passed, then hop over the hole
onto the platform opposite. Head left and jump over the next crate. Wait until
the acid drip has just fallen, then walk past and grab a Magic Star (141). Go
back over the crate, then drop to the area below again.
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Pirate Ship - Lower Deck                                                   2.60
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Deep in the hull of the pirate ship, well below sea level, carrying

> nothing                                                       109 Magic Stars
> nothing
> Some sticks of dynamite


Mind the acid drip as you head to the left, and jump onto the crates, grabbing
a Magic Star (140) as you go. Walk past the next acid drip and continue to the
left, hopping over another crate. Avoid the last acid drip as you walk left and
up hop up the boxes onto the middle decks.
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Pirate Ship - Middle Deck                                                  2.61
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're exploring deep into Blackhearts old ship, carrying

> nothing                                                       110 Magic Stars
> nothing
> Some sticks of dynamite


Walk left a bit, then jump right onto the small ledge. Wait until the acid drip
has passed then leap over to the left. Jump up to grab the Magic Star (139),
then jump back to the right onto the platform opposite. Hop over the barrel and
boxes, then continue left past the rat. Jump up to the small ledge then up to
the ledge near the trapdoor. Hop up to the ledge in the area above to the left.
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Pirate Ship - Upper Deck                                                   2.62
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the upper decks of Blackheart the pirate's dreaded ship, carrying

> nothing                                                       111 Magic Stars
> nothing
> Some sticks of dynamite


Walk back to the left, jumping over the rat if necessary, then hop up to the
small ledge. Jump left again, then keep jumping up until you reach the top deck
above. Head to the right across the deck, minding the rat and hopping over the
hole in the floor. Continue to the right onto the plank, and Blackheart jumps
down behind. Another little mini-game follows to begin the next section.



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| 4.3     Underwater and Underground                                      CUWUG
*\___/*\_______________________________________________________________________
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The third section of the game is set mainly under the sea and in the Diamond
Mines below the Yolkfolk village. This section begins with a mini-game very
similar to Bubble Dizzy, after which it's business as usual.


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Chasm of Bubbles                                                           3.01
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In true pirate fashion, Blackheart slowly forces Dizzy off the edge, but Dizzy
just manages to grab on to the plank. An Oxygen gauge is filling while this is
happening, and after jumping up and down Blackheart eventually gets Dizzy to
let go. He falls all the way to the bottom of the chasm, then the game begins.

You have to get back to the surface before the Oxygen gauge is depleted. This
is achieved by making use of bubbles that rise up from the floor. You have to
jump onto a bubble in order to let it carry you upwards. The bubbles vary in
size, speed and strength, and will pop after Dizzy has stood on them for a
certain period of time. The idea is to jump from bubble to bubble, before they
pop and cause Dizzy to fall back down. There are also 10 Magic Stars to be
collected in this chasm. Make sure you don't leave until the number 129 appears
after collecting the last Magic Star. Although you can come back here anytime,
it saves a lot of hassle later if you grab all the Magic Stars now.

You have about 135 seconds to reach the top, or you will drown and lose a life.
Once you reach the surface of the water, jump out onto the sand on the right.
You will need to get quite a good height out of the water in order to reach it.
Head right and you will be taken to the next area.
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Carber Bay - Above Water                                                   3.02
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at Carber Bay gazing over golden sands and palm trees. You are carrying

> nothing                                                       121 Magic Stars
> nothing
> Some sticks of dynamite


You will be on a small island in the middle of the sea. The pirate ship is just
behind you, and there is 'An aqua lung for under water' to the right. Pick this
up, then jump up to grab a Magic Star (128). Jump to the left into the water.
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Carber Bay - Under Water                                                   3.03
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the crystal clear waters of Carber Bay, carrying

> nothing                                                       122 Magic Stars
> An aqua lung for under water
> Some sticks of dynamite


While you are carrying 'An aqua lung for under water', you will not drown. If
you are not carrying this important item, however, after a few seconds of
submersion the Damage bar will fill up rapidly. Walk left and up the sands back
up to the area above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Carber Bay - Above Water                                                   3.04
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at Carber Bay gazing over golden sands and palm trees. You are carrying

> nothing                                                       122 Magic Stars
> An aqua lung for under water
> Some sticks of dynamite


Jump up onto the beach, then again to collect the Magic Star (127). Continue to
the left until you reach 'A heavy duty rustproof pickaxe', then drop both items
in your inventory. Pick up 'A heavy duty rustproof pickaxe' and then the other
two items, then head back right and drop back into the sea.
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Carber Bay - Under Water                                                   3.05
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the crystal clear waters of Carber Bay, carrying

> Some sticks of dynamite                                       123 Magic Stars
> An aqua lung for under water
> A heavy duty rustproof pickaxe


Head right and drop down to the floor below, minding the red fish swimming back
and forth, then walk to the left to grab the Magic Star (126). Don't worry -
this clam is harmless. Go back to the right, then down the hill to the bottom.
Jump up and collect another Magic Star (125), watching out for the crab moving
about. Jump past it and roll down to the next area.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Carber Bay - Deep Under Water                                              3.06
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Under the sea near the wreck of an old pirate's galleon, carrying

> Some sticks of dynamite                                       125 Magic Stars
> An aqua lung for under water
> A heavy duty rustproof pickaxe


You will probably roll straight down and grab the Magic Star (124) before you
stop, after which you should quickly head back left to avoid the swordfish
soaring around. Head up the rocks and then down the other side to the left, and
grab the Magic Star (123) at the bottom. Jump between the crab and the yellow
fish, then collect another Magic Star (122) at the end. Head back to the right
and up the rocks again.

Continue to the right, past the swordfish, and jump onto the rocks. Grab the
Magic Star (121), then jump off to the right. Jump onto the ship wreck, then
over to the right and onto the beam above to grab a Magic Star (120). Drop off
to the right and pick up 'An empty treasure chest', then drop down to the floor
again, grabbing a Magic Star (119) as you fall. From the exact point that you
land, use 'A heavy duty rustproof pickaxe' to remove the large rock below.

Head right, being careful of the crab and the yellow fish, and collect a Magic
Star (118) at the end. Go back to the hole you made, and wait until a bubble
just begins to rise. Jump onto it and then wait until it reaches the ledge
above. Jump off to the right to grab a Magic Star (117), then head up to the
left to go into the area above.
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Carber Bay - Under Water                                                   3.07
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the crystal clear waters of Carber Bay, carrying

> Some sticks of dynamite                                       133 Magic Stars
> An empty treasure chest
> An aqua lung for under water


Head right up the rocks, grabbing a Magic Star (116) as you go, then continue
right and out to the top area of Carber Bay.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Carber Bay - Above Water                                                   3.08
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at Carber Bay gazing over golden sands and palm trees. You are carrying

> Some sticks of dynamite                                       134 Magic Stars
> An empty treasure chest
> An aqua lung for under water


Jump out of the water to the right and collect the Magic Star (115). Continue
right until you reach 'A large bag of salt', then drop everything. Pick up 'An
empty treasure chest' again and then 'A large bag of salt'. This done, keep
going right, jumping to grab the Magic Star (114) above the doorway, until you
get to the cliff. Use 'An empty treasure chest' to create a step, then jump
right and into the area above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grasslands of Shamus                                                       3.09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the grasslands near a broken bridge over a dangerous pond, carrying

> nothing                                                       136 Magic Stars
> nothing
> A large bag of salt


Hop up to grab the Magic Star (113), then head right past the spider. Jump for
another Magic Star (112), then head up the hill to the edge of the broken
bridge. Use 'A large bag of salt' to increase the density of the water below
and cause the log to rise. Drop down to the log then jump over to the other
side of the pond. Head a little right and pick up 'A dry match'. Go back to the
left and over the pond again, then continue left past the spider and down to
Carber Bay again.
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Carber Bay - Above Water                                                   3.10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at Carber Bay gazing over golden sands and palm trees. You are carrying

> nothing                                                       138 Magic Stars
> nothing
> A dry match


Head along the beach to the left and pick up 'Some sticks of dynamite' and 'An
aqua lung for under water' that you dropped earlier. Go back to the right and
through the doorway into an entirely different area.
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Diamond Mines - Second Level                                               3.11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Underground in the mines near the unused railway track, carrying

> An aqua lung for under water                                  138 Magic Stars
> Some sticks of dynamite
> A dry match


By some geographical oddity you are now in the Diamond Mines near a mine cart
to the left. Don't approach this yet, or you'll be carried off to some other
area. Instead, go right past the acid drip, and jump up to the rocks ahead,
grabbing the Magic Star (111) as you go. Drop to the right and collect another
Magic Star (110), then head right past the two acid drips. Try to get past the
bird without getting hurt (not easy), then walk under another acid drip to the
elevator. Continue past the elevator, the spider and the acid drip all the way
to the end, where you can obtain a Magic Star (109). Go back left to the
elevator and take it down to the floor below.

Go right to collect a Magic Star (108), then head back left. Jump over the
crate ahead and grab another Magic Star (107). Mind the acid drip as you keep
going left, and be wary of the spider near the end. Pick up 'A bridgebuiler's
sharp axe', then pick up 'A dry match' that you drop automatically. Leave 'Some
sticks of dynamite' here, and go back right all the way to the elevator. Take
the elevator back up, then head left to the large rock. Jump up to it, then
leap left up to the area above.
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Diamond Mines - First Level                                                3.13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the diamond mines near the elevator control machine, holding

> A dry match                                                   143 Magic Stars
> A bridgebuilder's sharp axe
> An aqua lung for under water


Head left, jumping over the crate to grab a Magic Star (106), and avoiding the
acid drips either side of it. Get into the elevator next to the wall and go up
to the top level. Continue right past the acid drip and jump for another Magic
Star (105), then hop up to the large crate on the right and jump out of the
mines to the area above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Countryside near Silver Stream                                             3.14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the countryside near an old wooden bridge over Silver Stream, with

> A dry match                                                   145 Magic Stars
> A bridgebuilder's sharp axe
> An aqua lung for under water


Walk right and into the countryside. Drop 'An aqua lung for under water' and 'A
bridgebuilder's sharp axe', then jump up to the left and up the rocks back into
the Yolkfolk village.
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Treehouse Village - Ground Floor                                           3.15
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                       145 Magic Stars
> nothing
> A dry match


Go left, avoiding any spiders and snails in the way, and pick up 'A warm golden
dragon egg' from where you left it earlier. Continue walking left, over the
bridge to the elevator. Ascend to the walkway above, then head right and up to
the first floor of the treehouse.
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Treehouse Village - First Floor                                            3.16
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                       145 Magic Stars
> A warm golden dragon egg
> A dry match


Continue right past the spider, and jump up to the ledge on the right. Go a bit
to the right and then jump back to the left. Head up to the next floor.
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Treehouse Village - Second Floor                                           3.17
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                       145 Magic Stars
> A warm golden dragon egg
> A dry match


Jump to the platform on the right and head up to the floor above.
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Treehouse Village - Third Floor                                            3.18
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                       145 Magic Stars
> A warm golden dragon egg
> A dry match


Go right and take the elevator up. Walk back left and go into Denzil's hut.
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Denzil's Pad                                                               3.19
¯¯¯¯¯¯¯¯¯¯¯¯
In Denzil's party pad with no reason to celebrate. You're carrying

> nothing                                                       145 Magic Stars
> A warm golden dragon egg
> A dry match


Go right and jump to where you left 'A pile of dry straw', then light it with
'A dry match'. The flames rise up and Denzil is released:

"The hot fire thaws the ice and Denzil is released from his cool jail. He is
 very grateful and he gives you his flippers."

Drop down under the table and pick up 'A pair of flippers for swimming', then
head back to the left and out through the door.
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Treehouse Village - Third Floor                                            3.20
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                       145 Magic Stars
> A pair of flippers for swimming
> A warm golden dragon egg


Head right to the elevator and take it. Walk right and drop off the edge. After
falling a long way you should land, hopefully safely, on the floor below.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Ground Floor                                           3.21
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                       145 Magic Stars
> A pair of flippers for swimming
> A warm golden dragon egg


Walk to the right and back down to the countryside.
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Countryside near Silver Stream                                             3.22
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the countryside near an old wooden bridge over Silver Stream, with

> nothing                                                       145 Magic Stars
> A pair of flippers for swimming
> A warm golden dragon egg


Walk down the rocks and onto the floor. Clear your inventory, then pick up 'A
bridgebuilder's sharp axe', 'An aqua lung for under water' and 'A pair of
flippers for swimming'. Head to the right until you reach the bridge. Stand in
the middle and use 'A bridgebuilder's sharp axe'. The bridge falls away and you
will drop down into the water below, grabbing a Magic Star (104) on the way.
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Diamond Mines - First Level                                                3.23
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the diamond mines near the elevator control machine, holding

> nothing                                                       146 Magic Stars
> A pair of flippers for swimming
> An aqua lung for under water


Now you have 'A pair of flippers for swimming', you can propel yourself through
water by pressing 'C' and left or right. This will allow you to reach places
that were previously inaccessible.

Drop down to the right, grabbing a Magic Star (103) and minding the angler
fish, then go through the tunnel beyond. Swim onto the ledge in the middle,
watching out for the dark blue fish, and pick up 'A pair of brass cymbals'.
Continue to the right and collect another Magic Star (102) from the alcove,
then go back left and through the tunnel again. Head to the left and swim up
out of the water, grabbing the Magic Star (101) as you go.

Back on dry land, you will find yourself near the elevator control machine.
Head left and up the slope, then jump onto the crate and up out of the mines.
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Countryside near Silver Stream                                             3.24
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the countryside near an old wooden bridge over Silver Stream, with

> A pair of brass cymbals                                       149 Magic Stars
> A pair of flippers for swimming
> An aqua lung for under water


Walk right and pick up 'A warm golden dragon egg', simultaneously dropping 'An
aqua lung for under water'. Pick this up again, then pick up 'A pair of
flippers for swimming' that you drop. Leaving 'A pair of brass cymbals' behind,
go right past the spider and the snail and jump over the gap in the bridge.
Head down the hill, past another spider, and grab a Magic Star (100). Make your
way past the snail and the spider, and collect another Magic Star (99). Keep
going right and down to Carber Bay.
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Carber Bay - Above Water                                                   3.25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at Carber Bay gazing over golden sands and palm trees. You are carrying

> A pair of flippers for swimming                               151 Magic Stars
> An aqua lung for under water
> A warm golden dragon egg


Head right to grab a Magic Star (98), then continue along the beach and drop
down into the water. Swim across the surface, over the island with the pirate
ship behind it, and continue swimming to the right. Grab a Magic Star (97) just
before jumping out onto a larger island. Walk across, jumping to collect the
Magic Star (96) in the middle, then drop back into the water. Grab another
Magic Star (95), then swim further right and obtain the next Magic Star (94).
Now drop down into the area below.
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Carber Bay - Under Water                                                   3.26
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the crystal clear waters of Carber Bay, carrying

> A pair of flippers for swimming                               156 Magic Stars
> An aqua lung for under water
> A warm golden dragon egg


Swim to the left over the jellyfish, and collect a Magic Star (93) near the
rocks at the top, minding the swordfish gliding around. Swim under the rocks,
heading left to grab another Magic Star (92), then go a bit further. Watch out
for the yellow fish as you procure the next Magic Star (91), then drop down to
the bottom and into the next area.
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Carber Bay - Deep Under Water                                              3.27
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Under the sea near the wreck of an old pirate's galleon, carrying

> A pair of flippers for swimming                               159 Magic Stars
> An aqua lung for under water
> A warm golden dragon egg


Swim to the right, over the swordfish, to grab a Magic Star (90), then keep
swimming right until you reach the hole with bubbles coming out. Drop through
the hole once a bubble has just gone past and into the cave below.
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Carber Bay - Submerged Cave                                                3.28
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In a small deep cave below the ocean floor, carrying

> A pair of flippers for swimming                               160 Magic Stars
> An aqua lung for under water
> A warm golden dragon egg


Walk left and obtain the Magic Star (89), then go back to the right. There is
'A large gold coin' here, but don't bother picking it up. Instead, swim over to
the right, being careful of the yellow fish, and grab the Magic Star (88) near
the right wall. Go back to the left and swim down to the bottom. Mind the red
fish as you swim left to collect another Magic Star (87). Swim back right, then
back up and left, then go through the hole into the area above.
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Carber Bay - Deep Under Water                                              3.29
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Under the sea near the wreck of an old pirate's galleon, carrying

> A pair of flippers for swimming                               163 Magic Stars
> An aqua lung for under water
> A warm golden dragon egg


Swim straight up into the next level of the sea.
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Carber Bay - Under Water                                                   3.30
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are in the crystal clear waters of Carber Bay, carrying

> A pair of flippers for swimming                               163 Magic Stars
> An aqua lung for under water
> A warm golden dragon egg


Go right and up the rocks, continuing until you are in the area above.
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Carber Bay - Above Water                                                   3.31
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at Carber Bay gazing over golden sands and palm trees. You are carrying

> A pair of flippers for swimming                               163 Magic Stars
> An aqua lung for under water
> A warm golden dragon egg


Jump out of the water onto the beach to the right, and drop everything in your
inventory. Pick up 'A warm golden dragon egg' again, then head right along the
beach. Go through the door when you get to it, back into the mines.
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Diamond Mines - Second Level                                               3.32
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Underground in the mines near the unused railway track, carrying

> nothing                                                       163 Magic Stars
> nothing
> A warm golden dragon egg


Head right and over the large rock, minding all the acid drips and the bird
until you get to the elevator. Descend to the lower floor, then go back left.
Watch out for the acid drip and the spider as you go, then pick up 'Some sticks
of dynamite'. Drop down from the left edge into the next area.
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Diamond Mines - Third Level                                                3.33
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the deepest and least charted tunnels of the diamond mines, with

> nothing                                                       163 Magic Stars
> Some sticks of dynamite
> A warm golden dragon egg


Walk right and grab the Magic Star (86), then continue along the bridge. Be
very careful of the fireballs that fly up from the lava below, and jump to grab
a Magic Star (85). Keep going right, dodging more fireballs, and collect yet
another Magic Star (84) afterwards. Step off the bridge and take the elevator
down to the lowest tunnel.

Head right and jump over the rock to obtain a Magic Star (83), then keep going
right. Mind the spider then walk over the gap to grab another Magic Star (82).
Ascend in the elevator next to the right wall. Step out to the left and collect
the Magic Star (81), then head left past the spider. Stand near the rock, then
drop and pick up 'A warm golden dragon egg'. Place 'Some sticks of dynamite' at
the end of the fuse, then walk back right to the detonator. Use the detonator
to trigger the explosives, causing the large rock to crumble to dust. Jump onto
the crate on the left, then up and right into the area above.
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Diamond Mines - Second Level                                               3.34
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Underground in the mines near the unused railway track, carrying

> nothing                                                       169 Magic Stars
> nothing
> A warm golden dragon egg


Walk right, and you will see a very large dragon perched sleeping on a ledge
above. Head towards it, and the dragon will look at you as you walk beneath it. 
Jump and grab the Magic Star (80). Luckily for you, the dragon will not bombard
you with fireballs while you are carrying 'A warm golden dragon egg'. To make
the area absolutely safe, drop 'A warm golden dragon egg' in the middle of the
floor. The dragon will get edgy up for an instant, realise it can't unleash its
fury, then settle down again. Head right and collect another Magic Star (79),
then keep going to pick up 'A solid gold Irish shamrock'. Go back to the left
and drop down to the bottom level again.
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Diamond Mines - Third Level                                                3.35
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the deepest and least charted tunnels of the diamond mines, with

> nothing                                                       171 Magic Stars
> nothing
> A solid gold Irish shamrock


Go back right to the elevator, then descend to the bottom. Head left and use
the next elevator, then continue left across the long, dangerous bridge. Once
you are safely past the fireballs, stand near the left wall and jump to the
right to get up to the area above.
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Diamond Mines - Second Level                                               3.36
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Underground in the mines near the unused railway track, carrying

> nothing                                                       171 Magic Stars
> nothing
> A solid gold Irish shamrock


Head right all the way along the tunnel, then take the elevator up to the next
floor. Walk left past the acid drips and the bird, then jump over the large
rock and keep going. Approach the mine cart to get carried down into another
fun (but dangerous) mini-game.
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The Rail Network                                                           3.37
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This little mini-game is quite enjoyable. The idea is to steer the little mine
cart at each junction you come to, avoiding trolls, rocks and barriers. There
are 20 Magic Stars up for grabs in this area, all of which are obtainable in
one full run-through. The map below gives the layout of the entire network,
including the positions of the obstacles and Magic Stars. Start from the bottom
left corner and work your way up, moving to the next section when you reach the
top. There are four different exits from the network, but in this particular
instance you should aim for the very last one (marked D on the map). Make sure,
on this occasion, that you collect as many Magic Stars as possible, especially
those after exit C. We will be going through here again, although on the second
visit we will be taking the third exit, so you'll have another chance to obtain
any Magic Stars you missed before this. Good luck!


           | |                 /|                 Key
           | |                / |                 ¯¯¯
           | |               /   \                # - Start Point
           | |            = |     \ =             @ - Troll
           | |            |/| =   |\|             O - Boulder
          /   \           | @ |   | |             = - Barrier
         |     \          | |/    | |             * - Magic Star
         |      |         | |     |\|
         |      |          \|     | *             A - Door on right of Diamond
     =  /       |           |     |/|                 Mines - Second Level
     | /       |             \    | @             B - Door on right beach of
     |/        *              \   |\|                 Carber Bay - Above Water
   = |         | =             |  | |             C - Cave at bottom-right of
   | |          \|             |  |/|                 Grasslands of Shamus
   | | =         |          = /   | |             D - Tunnel on far left of
    \| |         |          |/   /  |                 Keldor - Bridge Street
     |/          |          |   |  /|
     |         = |          |   | / |                  _
     | =       | |          |   |/  |                 (D)
     |\|        \|           |  |   |                  |
     | |         |          |   |\  O                 /*
     | @         |          |   | \ |                / |
     | |         |          |   |  \|               /| @
     | |         |          |   |   *              | | |
     | |        /           |   @  /|              |  \|
     | |     = *            |   | / |              |   |
      \|     |/             |   |/  |              O  /
       |     |              |   |   |              | |
       | =   |              |   |  /               |/
       | |    \             |   | /                |        =
       |  \    |            |   |/                 |        |
        \  |   |             \  |                  |        |
         \ |   |              | |                  *        |
          \|   |               \|                   \       |
           |   |                |                    \      |
         = |   |                |                     \    |
       = |/    |                |                      \  /
       | |     |                |                       \|
       | |     |                |                        \
        \|     |                |                         \
         |     |                *                          \
         |   = |                |                           \
         |   |/                 |                     _      |
         |   |                 /|                    (C)     |
          \ *             =   / |                     |      |
           |              |  /  |                     |      |
           |              | | _ | =                   |     /
           |               \|(B)|\| =                 |    *
           |                | | | | @                 |   /
           |              = | | |  \|                 |  |
           |\             | | | |   |                 |  |
           | |            |/| | |  /|                  \/
           @ *            | | | | * |                   \
           |/             | | | | | |               =    \
           |              | |  \| | =               |     |
           |              = |   \  \|               @    /|
           |              | |    \  |               |   / |
           |\              \|     \ |               |  /  |
           | |              \      \|               | |   |
           | |               |    = |               | |   |
           |/|               |    | |               | *   |
           | |               |     \|               | |   |
           | |               |     /                 \|   |
           |\|              |     |                   \   |
           @ *              |     |                    \  |
           |/|              |     |                     \ |
           | |              |     |                     |\|
           | |              |     |                    /  \
           |\|              |   = *                   /    \
           | |              |   |/                   /      \
            \|              |\  |                   /        \
           _ |              | \ |                  /          |
          (A)|              |  \|                 /           |
           | |            = |   |                /            |
           | |            |/    |               |             | =
           | |            |     |               |             | |
           | |            |     |               |             */
           |/             |     |               |             /
           |               \   /                |            /
          /|                \ *                 |           /
         | |                 \|                 |          /  = =
         | |                  \                  \        |   | |
        /| |                   \                  | =     | = |/
       | @ |\                   \ =                \|      \| |
       | |\| |                   \|                 \       | |
        \| | |            =      /\                  \      | @
         |/| |            | =   /  |                  \     |\|
         | | |\            \|  /   |                   |    | |
         | | | *            \ |     |                  |   /  O
         | |/| |             \|    /                  |   /   |
         |\| @ |              \   |                   |  /   /
         | | | |               |  |                   | /   /
         |/| |/                |  |                   |/   /
         | | |                |   |                   |   /
         | |/|                |   |                   *  /
         |\| |                |   |                   | |
         | @  |               |   |                    \|
          \| *                 \  |                     |<Speeds
           |/                   | |                     | up
           |                    | |                     |
         = |                    | *                     |
         | |                    | |                     |
         | |                    | |                     |
         | |                    | |                     |
         | #                    | |                     |
         Start


If you hit a troll, boulder or barrier, you lose a life and restart back near
the mine cart in the Diamond Mines. If you accidentally take one of the first
three exits, you will have to make your way back to the mine cart and try
again. Once you have made it through to exit D (hopefully, with an extra 20
Magic Stars), you will be in a tunnel on the far left of Bridge Street.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Bridge Street                                                     3.38
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> nothing                                                       191 Magic Stars
> nothing
> A solid gold Irish shamrock


Drop down to the right and pick up 'A gravediggers muddy spade'. Head right and
wait until the rat below moves to the left. Drop to the floor, grabbing a Magic
Star (58) on the way, then head right and jump out of the tunnel. Hop over to
the steps, then head left and up into the area above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Graveyard                                                                  3.39
¯¯¯¯¯¯¯¯¯
In a cold and dark graveyard near an old haunted church, carrying

> nothing                                                       192 Magic Stars
> A gravediggers muddy spade
> A solid gold Irish shamrock


Head left and pick up 'A key with a skull motif'. Continue left until you reach
a dip in the ground just below the bridge. Drop both the items you are carrying
near the other items, then stand directly above the dip. Use 'A gravediggers
muddy spade' and you will dig a hole down to the area below, to which you fall.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Subterranean Cave                                                          3.40
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In a small eerie cave below the haunted graveyard, carrying

> nothing                                                       192 Magic Stars
> nothing
> nothing


This area is filled with acid drips. Be very careful when moving about, and try
to time your walking and jumping effectively. Drop down to the left and then
jump to the next ledge above the pool nearby. Head to the left and pick up 'A
gymnasts bouncy trampet', then jump to the ledge near the top to grab a Magic
Star (57). Drop to the platform on the left then jump into the wall to collect
another Magic Star (56).

Go back to the right and jump across the ledges until you arrive back at the
ledge you first landed on. Pick up 'An empty bucket', then drop 'A gymnasts
bouncy trampet' to replace it. Next, drop down to the right to grab a Magic
Star (55). Step into the pool and drop 'An empty bucket' to fill it with water.
Pick up 'A bucket full of water', then jump to the ledge on the left and up to
the right onto the top ledge. Jump onto 'A gymnasts bouncy trampet' and hold
left to spring back up to the graveyard above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Graveyard                                                                  3.41
¯¯¯¯¯¯¯¯¯
In a cold and dark graveyard near an old haunted church, carrying

> nothing                                                       195 Magic Stars
> nothing
> A bucket full of water


Once you land, pick up 'A solid gold Irish shamrock' and 'A long length of
tough rope', then head left and jump to collect the Magic Star (54). Hop over
the snail to the left, then continue to grab another Magic Star (53). Jump onto
the ledge to the left, then up to the next one and onto the top to obtain the
Magic Star (52). Drop back down and grab yet another Magic Star (51). Go all
the way to the left, past the snail, and jump for the last Magic Star (50),
before going down to the grasslands.



_______________________________________________________________________________
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*/¯¯¯\*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| 4.4     Into Zaks' Castle                                               CIZKC
*\___/*\_______________________________________________________________________
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The final section of the game consists of wrapping up the last few bits and
pieces. This will involve a lot of travelling around all the different areas,
and making use of the last items to get into and through Zaks' castle. It is
here that we will collect the remaining Magic Stars, and ultimately rescue
Daisy from the evil wizard.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grasslands of Shamus                                                       4.01
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the grasslands near a broken bridge over a dangerous pond, carrying

> A long length of tough rope                                   200 Magic Stars
> A solid gold Irish shamrock
> A bucket full of water


The fact that you are back here will alert you to the looping nature of this
world. Head left and jump over the snail to grab a Magic Star (49). Continue
left and pass another snail to drop into the cave beyond, collecting another
Magic Star (48) en route. Jump out to the left, then drop 'A bucket full of
water'. Approach Shamus the leprechaun and give him 'A solid gold Irish
shamrock'. Pleased with your gift, Shamus leaps over you and into the cave
below. Drop 'A long length of tough rope' to clear your inventory.

Head left, past the spider, all the way to the broken bridge. Drop down and
jump up to the other side, then continue left and down to Carber Bay.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Carber Bay - Above Water                                                   4.02
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at Carber Bay gazing over golden sands and palm trees. You are carrying

> nothing                                                       202 Magic Stars
> nothing
> nothing


Walk left along the beach and pick up 'An aqua lung for under water' and 'A
pair of flippers for swimming'. Dive into the water and swim left, over the two
islands, until you reach the beach on the other side. Drop 'An aqua lung for
under water' and 'A pair of flippers for swimming', then head left and up to
the countryside above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Countryside near Silver Stream                                             4.03
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the countryside near an old wooden bridge over Silver Stream, with

> nothing                                                       202 Magic Stars
> nothing
> nothing


Keep going left, past the spiders and snails and jumping over the self-made gap
in the bridge. When you reach the mine entrance, pick up 'A pair of brass
cymbals', then jump up the rocks back to the Yolkfolk village.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Ground Floor                                           4.04
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                       202 Magic Stars
> nothing
> A pair of brass cymbals


This will be the last visit to the treehouse village. Head left all the way to
the elevator, and take it up to the top platform. Go right to the next floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            4.05
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                       202 Magic Stars
> nothing
> A pair of brass cymbals


Continue right past the spider, and jump up to the ledge on the right. Go a bit
to the right and pick up 'Dozy's door key'. Jump back to the left, then head up
to the next floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           4.06
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                       202 Magic Stars
> Dozy's door key
> A pair of brass cymbals


Jump to the platform on the right and head up to the floor above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Third Floor                                            4.07
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                       202 Magic Stars
> Dozy's door key
> A pair of brass cymbals


Walk right and take the elevator the next platform. Head left, past Denzil's
hut, and jump to the ledge on the left when you reach it. Continue past the
spider back down to the second floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Second Floor                                           4.08
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near Daisy's now deserted home in the treehouse, carrying

> nothing                                                       202 Magic Stars
> Dozy's door key
> A pair of brass cymbals


Go left along the walkway and up to the area above again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Third Floor                                            4.09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're wandering around the treehouse paths near Denzil's crucial pad, with

> nothing                                                       202 Magic Stars
> Dozy's door key
> A pair of brass cymbals


Jump to the platform on the right, then continue all the way along until you
head up to the fourth floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           4.10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                       202 Magic Stars
> Dozy's door key
> A pair of brass cymbals


Walk right until you can jump to the ledge above, then do just that. Continue
left and up to the next area.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            4.11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                       202 Magic Stars
> Dozy's door key
> A pair of brass cymbals


Go left past Dylan's hut and ascend in the elevator. Go right and grab the
Magic Star (47), then continue up to the level above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Sixth Floor                                            4.12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High in the trees exploring near Dora's homely hut, carrying

> nothing                                                       203 Magic Stars
> Dozy's door key
> A pair of brass cymbals


Duck under the spider and jump over the snail after it. Drop both the items in
your inventory, then hop up to collect a Magic Star (46). Walk (don't jump) off
the edge to the right, and down to the fifth floor again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            4.13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                       204 Magic Stars
> nothing
> nothing


You should grab a Magic Star (45) and land on a small ledge. Jump over the
snail to the left and drop down to collect another Magic Star (44). Walk right
under the spider and pick up 'A one ton weight'. Walk back left along the
platform and drop down by Dylan's hut. Head left and go up in the elevator,
then go right and return to the floor above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Sixth Floor                                            4.14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High in the trees exploring near Dora's homely hut, carrying

> nothing                                                       206 Magic Stars
> nothing
> A one ton weight


Head right and stand under the hook at the end of the ledge above. Use 'A one
ton weight' to pull the ledge down to a reachable height, then pick up 'Dozy's
door key' and 'A pair of brass cymbals'. Jump left onto the ledge, minding the
spider, and jump again to grab a Magic Star (43). Walk left and up to the very
top floor of the Yolkfolk's treehouse village.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Seventh Floor                                          4.15
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the very top of the treehouse village near Dozy's drowsy hut holding

> nothing                                                       207 Magic Stars
> A pair of brass cymbals
> Dozy's door key


Hop to the platform on the right, and walk past Dozy's hut to collect the Magic
Star (42) at the end. Turn around and go back left to the door of the hut, and
use 'Dozy's door key' to unlock it. Go inside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dozy's Hut                                                                 4.16
¯¯¯¯¯¯¯¯¯¯
Yawn! just being here in Dozy's hut makes you feel tired. You are carrying

> nothing                                                       208 Magic Stars
> nothing
> A pair of brass cymbals


Jump right to grab a Magic Star (41), then go over to the sleeping Dozy. Use 'A
pair of brass cymbals' to wake him up:

"'yawwwn!!' says Dozy as the clash of the cymbals wake him. Dozy offers you his
 old thick rug."

Pick up 'A thick Persian rug' from the block to the right, then jump up the
cabinet next to it until you reach the top. Leap up to the beam and head right
to collect another Magic Star (40), then go back left. Jump from the end of the
beam to avoid scorching from the torches below, then leave through the door.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Seventh Floor                                          4.17
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the very top of the treehouse village near Dozy's drowsy hut holding

> nothing                                                       210 Magic Stars
> nothing
> A thick Persian rug


Head left and drop to the platform below, then wait until the spider ascends
before jumping to the small ledge on the left. Grab the Magic Star (39), then
drop (don't jump) off the ledge to the left.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Sixth Floor                                            4.18
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High in the trees exploring near Dora's homely hut, carrying

> nothing                                                       211 Magic Stars
> nothing
> A thick Persian rug


You should land just short of the snail to the left (if you jumped, you'll be
sitting dazed right in front of the snail and the spider). Head left and jump
off the edge (you'll see why below).
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fifth Floor                                            4.19
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're busy searching high and low for useful things near Dylan's hut, carrying

> nothing                                                       211 Magic Stars
> nothing
> A thick Persian rug


You will skim past a spider to the right, and roll down the platform down to
the fourth floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Fourth Floor                                           4.20
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the treehouse village near Grand Dizzy's hut, holding

> nothing                                                       211 Magic Stars
> nothing
> A thick Persian rug


Drop off the ledge to the left, and fall all the way down to the first floor
(just like in the first section).
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - First Floor                                            4.21
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're on some familiar paths through the village, near your own hut, with

> nothing                                                       211 Magic Stars
> nothing
> A thick Persian rug


Drop off the end one last time and return to the sturdy floor of the village.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Treehouse Village - Ground Floor                                           4.22
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You are at the base of the Yolkfolk's secret treehouse village, carrying

> nothing                                                       211 Magic Stars
> nothing
> A thick Persian rug


After recovering, you should find yourself within arm's length of 'A small
pigmy cow', that you left here so long ago. Pick it up, then head right. Jump
to grab a Magic Star (38), then hop over the snail and jump to collect another
Magic Star (37). Continue all the way to the right, over the bridge, and say
goodbye to the treehouse village as you descend into the countryside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Countryside near Silver Stream                                             4.23
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the countryside near an old wooden bridge over Silver Stream, with

> nothing                                                       213 Magic Stars
> A small pigmy cow
> A thick Persian rug


Descend the rocks, then head left to enter the Diamond Mines one last time.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Diamond Mines - First Level                                                4.24
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the diamond mines near the elevator control machine, holding

> nothing                                                       213 Magic Stars
> A small pigmy cow
> A thick Persian rug


Go left to the elevator, then take it down to the lower tunnel. Head right over
the crate and drop to the level below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Diamond Mines - Second Level                                               4.25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Underground in the mines near the unused railway track, carrying

> nothing                                                       213 Magic Stars
> A small pigmy cow
> A thick Persian rug


Head left and get back into the mine cart for another trek along the rails.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Rail Network                                                           4.26
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Use this opportunity to retrieve any Magic Stars you may have missed last time,
following the map above to go to exit C. If you fail to take exit C, it does
not really matter. Although you miss the chance for an extra life, you can
either go back and try again or head straight to the grasslands.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grasslands of Shamus                                                       4.27
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the grasslands near a broken bridge over a dangerous pond, carrying

> nothing                                                       213 Magic Stars
> A small pigmy cow
> A thick Persian rug


Do not drop off the ledge straight away, as there is a Magic Scroll behind you.
Make use of this gift, then drop down to the left. Head left and jump up the
rocks, then leap over the next hole to the special soil marked with the bean
sign. Drop 'A thick Persian rug' next to the other two items, then jump back to
the right and head up to the graveyard.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Graveyard                                                                  4.28
¯¯¯¯¯¯¯¯¯
In a cold and dark graveyard near an old haunted church, carrying

> nothing                                                       213 Magic Stars
> nothing
> A small pigmy cow


Head right all the way through the graveyard, hopping over the hole you dug
earlier, then descend into Keldor for one last bit of business.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Bridge Street                                                     4.29
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> nothing                                                       213 Magic Stars
> nothing
> A small pigmy cow


Go down the stairs and jump over the hole to the right, then continue along the
road and enter the first doorway you come to.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            4.30
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding

> nothing                                                       213 Magic Stars
> nothing
> A small pigmy cow


Make your way past the rats and acid drips, and go through the right doorway.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Castle Street                                                     4.31
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On Castle Street, where you'll find the shopkeeper, carrying

> nothing                                                       213 Magic Stars
> nothing
> A small pigmy cow


Jump up to the right and give 'A small pigmy cow' to the Merchant. He will give
you 'A magic green bean' in return, so take your prize back into the tunnel by
which you got here.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Tunnel                                                            4.32
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in a smelly and dark tunnel linking Castle St. to Bridge St., holding

> nothing                                                       213 Magic Stars
> nothing
> A magic green bean


Go through the tunnel one final time, and out onto Bridge Street.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Keldor - Bridge Street                                                     4.33
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You're in the village of Keldor wandering along Bridge Street, carrying

> nothing                                                       213 Magic Stars
> nothing
> A magic green bean


Head to the left and hop over onto the staircase. Walk up the stairs and bid
a fond farewell to the village of Keldor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Graveyard                                                                  4.34
¯¯¯¯¯¯¯¯¯
In a cold and dark graveyard near an old haunted church, carrying

> nothing                                                       213 Magic Stars
> nothing
> A magic green bean


Make your way left through the graveyard and hop over the hole in the ground.
Retrieve 'Zaks' portcullis winch handle' and 'A key with a skull motif', then
continue all the way to the left and down to the grasslands again.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grasslands of Shamus                                                       4.35
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the grasslands near a broken bridge over a dangerous pond, carrying

> A key with a skull motif                                      213 Magic Stars
> Zaks' portcullis winch handle
> A magic green bean


Hop across the gaps and snails to the special soil on the left. Drop 'A magic
green bean' just to the left of the wooden sign and watch the beanstalk shoot
up out of the ground. Jump up the stalk into a new area above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Clouds                                                                 4.36
¯¯¯¯¯¯¯¯¯¯
You're near wizard Zaks' magical cloud castle, carrying

> nothing                                                       213 Magic Stars
> A key with a skull motif
> Zaks' portcullis winch handle


The white fluffy clouds manage to support Dizzy's weight momentarily, but he
will slowly drop through them if he lingers too long. A lot of jumping is
required on the clouds to prevent Dizzy from falling straight through.

Jump to the cloud on the right, grabbing a Magic Star (36) on the way, then
leap over the butterfly to collect another Magic Star (35) on the cloud nearby.
Jump back over the butterfly, and down to the cloud by the beanstalk. Hop over
to the cloud on the left, then across and onto the next one. Jump to the cloud
just above, procuring a Magic Star (34) in the process, then over to the right
cloud above. Walk across and hop to the next cloud, then continue past the
beanstalk. Jump to the small cloud on the right when the butterfly is out of
the way, then across to the top cloud. Jump up to the area above, grabbing the
Magic Star (33) as you do so.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High Clouds                                                                4.37
¯¯¯¯¯¯¯¯¯¯¯
Your feet are sinking through the soft white clouds and you're carrying

> nothing                                                       217 Magic Stars
> A key with a skull motif
> Zaks' portcullis winch handle


Hop straight up to the cloud above, then over to the one on the left. Jump to
the cloud high up on the right, and mind the butterfly as you grab the Magic
Star (32). Jump back to the lower cloud and across the beanstalk to the one to
the left of it. Leap to the cloud nearby to collect another Magic Star (31),
then jump over the butterfly to the next one. Drop all the way down to the
cloud at the bottom on the left, then hop over to the one following. Jump past
the butterfly to the left, grabbing a Magic Star (30) on the way, and land on
a long cloud. This cloud is firm, and you will not fall through. You could
probably guess that from the weight of the huge castle that it is supporting
behind you. Go to the far left and collect the Magic Star (29), then go back
and use 'Zaks' portcullis winch handle' to open the gate. Head inside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Bottom Floor                                                4.38
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the lower level of the evil wizard Zaks' castle, carrying

> nothing                                                       221 Magic Stars
> nothing
> A key with a skull motif

Go right past the rat, jumping to grab a Magic Star (28), and stand on the
elevator. Use 'A key with a skull motif' to ascend, then use the elevator again
to drop back down. Return to the left and leave the castle.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High Clouds                                                                4.39
¯¯¯¯¯¯¯¯¯¯¯
Your feet are sinking through the soft white clouds and you're carrying

> nothing                                                       222 Magic Stars
> nothing
> nothing

Walk to the right and drop straight off the end of the cloud to the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Clouds                                                                 4.40
¯¯¯¯¯¯¯¯¯¯
You're near wizard Zaks' magical cloud castle, carrying

> nothing                                                       222 Magic Stars
> nothing
> nothing

Walk left across the cloud and drop down to collect a Magic Star (27). Continue
left and drop to the tiny cloud below, procuring another Magic Star (26). Jump
(don't drop) to the right and down to the grasslands.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grasslands of Shamus                                                       4.41
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the grasslands near a broken bridge over a dangerous pond, carrying

> nothing                                                       224 Magic Stars
> nothing
> nothing


You should land to the right of the broken bridge. Head right past the spider
and back to the beanstalk. Pick up 'A bucket full of water', 'A thick Persian
rug' and 'A long length of tough rope', then jump back up to the clouds.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Clouds                                                                 4.42
¯¯¯¯¯¯¯¯¯¯
You're near wizard Zaks' magical cloud castle, carrying

> A long length of tough rope                                   224 Magic Stars
> A thick Persian rug
> A bucket full of water


Hop over to the cloud on the left, then across and onto the next one. Jump to
the cloud just above then over to the higher one on the right. Walk across and
hop to the next cloud, then continue past the beanstalk. Jump to the small
cloud on the right when the butterfly is out of the way, then across to the top
cloud. Jump up to the area above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High Clouds                                                                4.43
¯¯¯¯¯¯¯¯¯¯¯
Your feet are sinking through the soft white clouds and you're carrying

> A long length of tough rope                                   224 Magic Stars
> A thick Persian rug
> A bucket full of water


Hop straight up to the cloud above, then over to the one on the left. Jump past
the beanstalk to the next cloud, then past the butterfly to the next one. Drop
all the way down to the cloud at the bottom on the left, then hop over to the
one following. Jump past the butterfly to the left and land back in front of
Zaks' castle. Take one last look at the outside world, then go inside,
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Bottom Floor                                                4.44
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the lower level of the evil wizard Zaks' castle, carrying

> A long length of tough rope                                   224 Magic Stars
> A thick Persian rug
> A bucket full of water


Walk right past the rat and the elevator, then hop up the steps to collect a
Magic Star (25) from the table at the top. Skip down the next couple of steps
and leap to the ledge on the right. Mind the rat as you grab a Magic Star (24),
then drop to the floor off the right edge. Approach the blazing fire nearby
(don't get too close) and use 'A bucket full of water' to extinguish it.

Head past the fireplace and jump for the Magic Star (23). Walk under the spider
and towards the right wall to obtain another Magic Star (22), then go back.
Just before the spider, hop onto the chair and up to the ledge above. Jump and
grab the Magic Star (21), then leap over to the steps on the right. Hop to the
top of the steps and jump left onto the ledge in the area above.
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Middle Floor                                                4.45
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the central part of Zaks' awesome castle, carrying

> nothing                                                       229 Magic Stars
> A long length of tough rope
> A thick Persian rug


Jump up to grab the Magic Star (20), then drop back down to the bottom floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Bottom Floor                                                4.46
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the lower level of the evil wizard Zaks' castle, carrying

> nothing                                                       230 Magic Stars
> A long length of tough rope
> A thick Persian rug


Head right and jump up to the ledge in the area above near the wall, collecting
a Magic Star (19) on the way.
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Zaks' Castle - Middle Floor                                                4.47
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the central part of Zaks' awesome castle, carrying

> nothing                                                       231 Magic Stars
> A long length of tough rope
> A thick Persian rug


Jump to the ledge on the left once the spider has risen, grabbing the Magic
Star (18) en route, then jump up to the higher ledge on the right. Leap up into
the air to collect another Magic Star (17), then drop from ledge to ledge back
to the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Bottom Floor                                                4.48
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the lower level of the evil wizard Zaks' castle, carrying

> nothing                                                       233 Magic Stars
> A long length of tough rope
> A thick Persian rug


Walk left and drop from the steps to the ledge below, then down onto the floor.
Keep going left until you reach a small alcove beneath some steps above. Jump
over the rat, dodging the spider at the same time, and grab the Magic Star (16)
from the corner. Go back and hop onto the chair. Jump to the steps on the left
and then down the other side to the elevator. Ascend to the platform above, and
jump left to collect a Magic Star (15). Mind the rat and the spider and jump
onto the table near the left wall. Jump and grab another Magic Star (14), then
leap over to the ledge on the right. Jump right to the ledge in the area above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Middle Floor                                                4.49
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the central part of Zaks' awesome castle, carrying

> nothing                                                       236 Magic Stars
> A long length of tough rope
> A thick Persian rug


Step a little towards the spikes on the right (again, not too close), and use
'A thick Persian rug' to cover them. Jump onto the rug and grab the Magic Star
(13), then off the rug to the left onto the protruding ledge. Hop up to the
chairs on the left, then up to the ledge near the wall to collect another Magic
Star (12). Jump to the right into the top floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Top Floor                                                   4.50
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Approaching Zaks' tower where Daisy is being held captive, with

> nothing                                                       238 Magic Stars
> nothing
> A long length of tough rope


Immediately jump back to the left to grab the Magic Star (11) and drop back to
the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Middle Floor                                                4.51
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the central part of Zaks' awesome castle, carrying

> nothing                                                       239 Magic Stars
> nothing
> A long length of tough rope


Jump back to the right again and return to the floor above.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Top Floor                                                   4.52
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Approaching Zaks' tower where Daisy is being held captive, with

> nothing                                                       239 Magic Stars
> nothing
> A long length of tough rope


Leap to the ledge on the right, collecting a Magic Star (10) when you land,
then hop up to the ledge above. Jump over the gap to grab the Magic Star (9),
then head past the rat and procure another Magic Star (8) near the wall. Go
back to the left and jump over the gap to the small ledge. From here, walk to
the right and drop through the hole down to the middle floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Middle Floor                                                4.53
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the central part of Zaks' awesome castle, carrying

> nothing                                                       242 Magic Stars
> nothing
> A long length of tough rope


Head right to grab a Magic Star (7), then walk left and drop off the edge to
land next to the rug-covered spikes. Make your way over the rug and past the
rat on the other side, and jump to collect another Magic Star (6). Hop onto the
small step at the end, and make use of your remaining item to swing across to
the other side of the big gap. When the spider next to you descends, jump
between it and the ledge above to land in front of the fireplace. Grab the
Magic Star (5) near the rat, then go back to the left edge.

Hop onto the chair, then get to the left edge of it before jumping up to the
ledge above (if you are too close you will roll off the other side). Jump to
the right when the spider moves aside, collecting the Magic Star (4) in the
process, then jump back left to the platform near the top. Head left to obtain
another Magic Star (3) near the wall, then go back right. Jump left up through
the hole in the ledges above to the top floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Top Floor                                                   4.54
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Approaching Zaks' tower where Daisy is being held captive, with

> nothing                                                       247 Magic Stars
> nothing
> A long length of tough rope


You will grab a Magic Star (2) as soon as you enter, and land on a ledge shared
with a rat. Jump to the ledge just above to the left, then up to the right onto
the platform nearby, grabbing the penultimate Magic Star (1) on the way. Mind
the spider as you head right and partake of the Magic Scroll. Go back left and
drop down to the ledge against the wall. Drop to the right when the rat moves
aside then hop over to the ledge on the other side of the hole. Walk to the
right edge and leap across to the right into the area below.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Middle Floor                                                4.55
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the central part of Zaks' awesome castle, carrying

> nothing                                                       249 Magic Stars
> nothing
> A long length of tough rope


Just before landing on the ledge near the wall, you will collect the last Magic
Star of the game, at which point you are congratulated on your success:

"Well done! you have collected all the stars and can now enter Zaks' tower,
 where Daisy is being held. Go! Dizzy! Go!"

Jump to the right back to the top floor.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Zaks' Castle - Top Floor                                                   4.56
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Approaching Zaks' tower where Daisy is being held captive, with

> nothing                                                       250 Magic Stars
> nothing
> A long length of tough rope


Head to the right past the pair of rats. As you have already collected all 250
Magic Stars, the magical barrier that blocked this tunnel has now disappeared.
Continue through and into the final area of the game.
_______________________________________________________________________________
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Zaks' Castle - The Tower                                                   4.57
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Dizzy walks in from the bottom left, and the screen scrolls upwards to show the
trial ahead of you. At the top, Daisy is trapped on a ledge calling for help,
and Zaks is beneath her. He begins to fire molten rocks down the steps below,
and the screen scrolls back to the bottom. You can now control Dizzy.

The idea here is very simple - to get to the top of the tower. The movement of
Dizzy is slightly different here. He moves more slowly and his jumps are lower
and more jerky. Simply jump from step to step, avoiding the molten rocks that
fall from above, until you reach the top. It is possible that you may lose a
life or two here, but fortunately you will reappear in the same place you died
if this happens.

Once you reach the top of the tower, quickly head over to the mirror on the
right and wait. Zaks will shoot a blast of energy directly at Dizzy. Jump just
before it reaches you and the energy will reflect from the mirror and back into
Zaks. After he explodes, make your way over to where he stood and jump up to
Daisy on the ledge above. Dizzy kisses her, and the game is complete.

The credits roll.


The End



_______________________________________________________________________________
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| 4.5     The Magic Scroll Bonus Game                                     CMSBG
*\___/*\_______________________________________________________________________
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There are five Magic Scrolls located around the world, and examining them takes
you to a little bonus game where you can win an extra life. A picture of Dizzy
and the good wizard Theo appears, after which the image splits into sixteen
pieces and is shuffled around. Dizzy is pacing about on the grass beneath the
image while this is happening. After a short while, the shuffling stops and the
puzzle begins.

Move the cursor around with the D-Pad and hold 'A', 'B' or 'C' to lock on to
one of the tiles. Once a tile is locked, push the D-Pad towards the piece you
want to swap it with, and the two tiles will be exchanged. Move around the
image swapping the tiles over until the picture is restored, which should look
something like my representation below:


       x*-    *@#%x@#x###@x**+x%%#%#@+-x@@xxx#%@x@#%###%@@@%@*  x@@@xx@@x*
      %x-x####@    -    -+%#*###%x+===+ -*+                  *#x* --    -#@@
     ##                    =**#x        ***x@+ ===+                    - @x##+
   x#*                           - ====@+++++@-   -               *%####-#####-
-%#x                       = +*x= =+   =*===+* -   ***     +@#####%**+@#     #
  ###@*x#x                 +%@x***=     =-- *    +x*x*  +##@++=   x@+x#* *x#%%
 x#      *-                  +**+++**+@x+--=x@@x++++**###%+=*@@@@@@@#%#      #
 #@                        +   +-+=--+*x+--+*=-  =+++ #  @### ++#@@%@#x  +@*#*
#                          +  -*  ++   ==--=-  =+@=   ###@+=@#+=#@@xx#    *x#=
x*                                 xx+=-----=+*x*+-=  #%x%=*x@@@%##@##  x###
 #   *+   @- -=    #####         - *x*+--==- =+xxx   ##x@*=+  xx-+###     #
 #=@=    =++=   @###@@@###### -= --*=  - *@@    +x+x#@@x+==%#-+@++x-#*   %+
 +##%%%@%x    ###%%####%*+*@#+ ***-- -+*= #x#@x*  @#*#   =xx+-+--*x @@#x%#*
#*=       *-  #++***=-*%@xx+@#     -*+@x+ #@#@ x#@# -#%%####x*=-*@==#=#   x###
%             #=**x*@#x@#@@@%#%%%@@*   *+ #x%######  +---    =@@@*=-x##      #
%            ##@##%%@%##%%#%%%%%######* +  #  -#### -=x#@#@#%+@+===--*#      #
#+       x###%%#####%@@@###%@########## *= @#######x =-*@#%x**===--- x#     -#
 @*xx+ %#%@@##x*%+==x@+#+++x@-x#@%####* *+=  +=*##%#*      --==---x@##@ *x###
   =#-#######x-xx    #xx    #=+#@@@=    x+*x     ##%##*+  -+ - +=%##x=@#+   #*
@###  #######--xx-@@ ##*-@@ # =%     +  xxxx   @#@= +@###@*%*x*###@+   @#@  @#
@%x   -@#%@%# +*#@##*@*@x##%%+ @+       ++++  @#+-+=-*+*x@%###%%%%x@@###@#%   #
  ##%       # +- +=%=   @*+- =-%+             ##-x@###%@@x- ***@@###%+-  @#  xx
   #        # =+=* *##### ++=+ %=              ######%#######@x@@@# + =@ #=  #
   #        #+-+*@@*=---+x@x+= #    -   -         %#x@@###@@#######%#-+#@+ x+#
  +%#x**  -x#@ ==-=*####@+-==--#%*  #   #   x###@**++x%=*% =*+x##*  x##+ @@##*-
###+     @@=##+-=+==+++++==+=-%#x+#         #+ =@@xxxx#=x@--+*+=*#          =+#
@    #  ## @ =#+ =+==--====- @% +@ #*     @##%%%@@%#######@@xxx@@##@   xx     x
#      ##@###=*#*  ==+++=- -%@=@##%@#@    ##########################          #
#     #x##%@@#--##x-     +%#*-x#@@##%@#         =+*****+==+*+=       -      +#*
-#   -#+-+@#x#*%@ #@#%%#%#@ #+#+#%x=-@# --               #         =--=  *  #
#+    ###%###*x@*##==x@=-@#@+#+%######* **     @     #@ #x    %    #xx#    +#*
xx     =##%@*x#-*@#*+*#@=##x @%*x###x  =   xx  #+=    # #     *   %@@@@ #%@@#x
 #   #    *@=xxxx@%      =#@xx@xx#   ++#       ##x=   xxx+#              x#@
 #-      -#######%#########%####@#x   **  =- = ++ =    #x#        #       #
 #     %#############################     x@@          x*x        =       +#
@=        +*x##################@x*+        -        #                      +%
%#@+x+    -                                 @%x                             @x
 +###+ @##@#*-  -- +++x@%##%x=           *%%@x%###x+@#******= -x@@%%%%*+  x##x
   *@@x-    =###@%###%%#%@@%#@@%%%x%%@%#@xx*@xxx= =+--++++=x@#%@@@@@xx=*%@+


You have a pretty safe 95 seconds to complete this task, else the screen clears
and you return to the game. If you succeed, Theo jumps in and casts a spell
upon Dizzy. This causes Dizzy to split into two - an extra life. After the two
Dizzys walk off the screen, the normal game is resumed.



_______________________________________________________________________________
*******************************************************************************
**/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*/     ¯¯
|   5       I t e m s                                                     CITMS
*\     __
**\___/**\_____________________________________________________________________
*******************************************************************************
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Every item in the game is listed here, including the locations found and the
functions they serve. Due to the nature of the descriptions, alphabetical order
is a little difficult to use, so I've listed the items in the order that they
are first acquired in the game. There is also a summary of the locations of all
five Magic Scrolls, should you need them.

The links show some of the original games upon which aspects of Fantastic Dizzy
are based. I may have missed a few, as I cannot clearly remember all of the
games exactly. It's been many years since I last played the old Dizzy games.
I have also included hints for each item to explain how the item itself gives
clues as to where or on what it should be used.


Dizzy's door key
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Dizzy's Hut

   Function: Unlocks the door out to the Yolkfolk Village

   Link:     None

   Hint:     Fairly obvious


The key for Denzil's elevator
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - First Floor, to the left of Dizzy's hut

   Function: Switches on the elevator to the right of Denzil's hut

   Link:     Fantasy World Dizzy (although keys are used in a control room)

   Hint:     Fairly obvious


A large strong plank of wood
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - First Floor, to the left of Dizzy's hut

   Function: Creates a bridge over the spike pit below the treehouse

   Link:     None

   Hint:     There is a pit of spikes nearby, and the description indicates
             the wood's size and ability to support weight


The key for the ground elevator
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Ground Floor, to the left of the elevator

   Function: Switches on the elevator at the bottom of the treehouse

   Link:     Fantasy World Dizzy (although keys are used in a control room)

   Hint:     Fairly obvious


A machine wrench
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Countryside near Silver Stream, to the right of the bridge

   Function: Fixes the machine in the mines to activate the elevators

   Link:     None

   Hint:     There is only one machine, and it doesn't seem to be working


A red and white mushroom
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Countryside near Silver Stream, to the left of the bridge

   Function: One of the three ingredients of Grand Dizzy's medicine

   Link:     None

   Hint:     Identifiable by its appearance as one of the ingredients


The key for Grand Dizzy's elevator
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Diamond Mines - First Level, to the left of the machine

   Function: Switches on the elevator to the left of Grand Dizzy's hut

   Link:     Fantasy World Dizzy (although keys are used in a control room)

   Hint:     Fairly obvious


A can of snappy weed killer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Ground Floor, to the right of the spike pit

   Function: Kills the snappy weed blocking the path in the treehouse

   Link:     None

   Hint:     There is a killer plant not far away


A long length of tough rope
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - First Floor, above the snappy weed

   Function: Allows Dizzy to swing across large gaps by pressing 'B' - only
             works on hooks hanging above

             This item does not need to be used - it functions by just being
             in the inventory

   Link:     None

   Hint:     Some of the large gaps have hooks above them, and the description
             states that the item is tough


A pile of dry straw
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Third Floor, to the left of Denzil's pad

   Function: Must be placed near Denzil and ignited to thaw him out

   Link:     Magicland Dizzy (although hot water is used to thaw him out)

   Hint:     Denzil is frozen not far away, and you will need something to burn
             to thaw him out


Denzil's door key
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Ground Floor, on the upper walkway

   Function: Unlocks the door of Denzil's hut

   Link:     None

   Hint:     Fairly obvious


Daisy's door key
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Second Floor, to the right of the meeting hall

   Function: Unlocks the door of Daisy's hut

   Link:     None

   Hint:     Fairly obvious


A magical star plant
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Third Floor, in the centre of the upper path

   Function: One of the three ingredients of Grand Dizzy's medicine

   Link:     None

   Hint:     Identifiable by its appearance as one of the ingredients


An old medicine recipe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Grand Dizzy's Hut, on the table near the cauldron

   Function: Gives clues as to the ingredients required for the medicine

   Link:     None

   Hint:     Fairly obvious


An empty medicine bottle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Fourth Floor, right of Grand Dizzy's hut

   Function: One of the three ingredients of Grand Dizzy's medicine

   Link:     None

   Hint:     Identifiable by its appearance as one of the ingredients


A full bottle of medicine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Grand Dizzy's Hut, after combining all three ingredients

   Function: Cures Grand Dizzy, who gives you 'A warm golden dragon egg'

   Link:     None

   Hint:     Fairly obvious


A warm golden dragon egg
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Grand Dizzy's Hut, after curing Grand Dizzy
             Diamond Mines - Second Level, in the tunnel under the dragon

   Function: Prevents the dragon in the mines from shooting fireballs

   Link:     Fantasy World Dizzy

   Hint:     As there is only one dragon, this egg must belong to it


A small animal cage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Daisy's Hut, on the stool in the middle

   Function: Allows you to catch Pogie the fluffle

   Link:     Prince of the Yolkfolk (although cheese must be used as bait)
             Spellbound Dizzy (although a fishing net is used)

   Hint:     The small animal running around the treehouse village is very
             difficult to catch with boxing gloves


Dozy's door key
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Daisy's Hut, beneath the cabinet

   Function: Unlocks the door of Dozy's hut

   Link:     None

   Hint:     Fairly obvious


A cage containing Pogie the fluffle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - First Floor, once you've captured Pogie

   Function: Give to Dylan in return for 'A small pigmy cow'

   Link:     None

   Hint:     Dylan requests it if you don't give it to him straight away


Dora's door key
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Third Floor, on the far left of the area

   Function: Unlocks the door of Dora's hut

   Link:     None

   Hint:     Fairly obvious


The key for Dylan's elevator
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Fourth Floor, on the far right of the area

   Function: Switches on the elevator to the left of Dylan's hut

   Link:     Fantasy World Dizzy (although keys are used in a control room)

   Hint:     Fairly obvious


Dora who has been turned into a frog!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Dora's Hut, on the table on the left

   Function: This is Dora - have the Prince kiss her to turn her back to normal
             and receive 'A crossbow with lots of bolts' in return

   Link:     Magicland Dizzy (exactly the same)

   Hint:     Classic fairy tale of frog and princess, with roles reversed


Dylan's door key
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Fifth Floor, to the left of the elevator

   Function: Unlocks the door of Dylan's hut

   Link:     None

   Hint:     Fairly obvious


A small pigmy cow
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Dylan's Hut, by giving Dylan 'A cage containing Pogie the fluffle'

   Function: Trade with the Merchant in return for 'A magic green bean'

   Link:     Fantasy World Dizzy (exactly the same)

   Hint:     Jack took his cow to the market, and received strange payment in
             return


A tender joint of cooked ham
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Ground Floor, on the far left of the area

   Function: Distracts the boar near Crystal Falls

   Link:     Fantasy World Dizzy (although meat is used to lure boar into cave)

   Hint:     There is a hungry boar quite close by


A crossbow with lots of bolts
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Treehouse Village - Ground Floor, after helping Dora

   Function: Fire at the soldiers around the castle to safely get inside

   Link:     None

   Hint:     When attempting to get into the castle, soldiers bombard Dizzy
             with rocks to push him back


A heavy bag of gold coins
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Crystal Falls, to the right of the waterfall
             Keldor - Bridge Street, on the far right of the west section

   Function: Pay the troll Guard in the far eastern tunnel to pass by

   Link:     None

   Hint:     The guard in the tunnel nearby seems quite corrupt


A protective old umbrella
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Keldor - Castle Street, on the far right of the east section

   Function: Prevents acid drops from causing damage

   Link:     Spellbound Dizzy (although umbrella stops flame going out)

   Hint:     Drops of acid in the area


A barrel of pirates rum
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Keldor - Bridge Street, on the far right of the east section

   Function: Give to Blackheart the pirate to gain access to his ship

   Link:     None

   Hint:     There is only one pirate, and he is blocking your path


A very strong crowbar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Keldor - Bridge Street, in the middle of the east section

   Function: Prizes open the trapdoor on the middle deck of the pirate ship

   Link:     None

   Hint:     Useful for opening doors that don't have keys


Zaks' portcullis winch handle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Pirate Ship - Middle Deck, under the trapdoor in the middle

   Function: Opens the portcullis of Zaks' castle in the clouds

   Link:     None

   Hint:     Fairly obvious


A portcullis winch wheel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Pirate Ship - Rigging, on the far left of the area

   Function: Opens the portcullis of the trolls' castle in Castle Street

   Link:     None

   Hint:     Fairly obvious


A complete d.i.y. rope bridge kit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Trolls' Castle - Upper Floor, on the far left of the area

   Function: Builds a bridge over a large gap in the graveyard

   Link:     Prince of the Yolkfolk (exactly the same)

   Hint:     There are posts either side of a large gap in the graveyard
             that look as if they may have once supported a bridge


A key with a skull motif
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Graveyard, only accessible after building a bridge to it

   Function: Switches on the elevator in Zaks' castle

   Link:     None

   Hint:     The fact that this key has a skull means it is probably usable in
             an unfriendly place, and the elevator in Zaks' castle doesn't work


Some sticks of dynamite
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Pirate Ship - Lower Deck, on the far right of the area

   Function: Blows up the rock blocking the way to the dragon in Diamond Mines

   Link:     Treasure Island Dizzy (although the detonator is required instead)

   Hint:     Impassable rock with a fuse leading from it to a detonator...


An aqua lung for under water
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Carber Bay - Above Water, on the small island in the middle

   Function: Prevents Dizzy from drowning whilst underwater.

             This item does not need to be used - it functions by just being
             in the inventory

   Link:     Spellbound Dizzy (exactly the same)

   Hint:     Fairly obvious


A heavy duty rustproof pickaxe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Carber Bay - Above Water, on the beach on the left of the area

   Function: Breaks through the thin rock deep under water in Carber Bay

   Link:     Many Dizzy games in many ways

   Hint:     It is rustproof, therefore probably used somewhere underwater


An empty treasure chest
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Carber Bay - Deep Under Water, on the shipwreck

   Function: Usable as a step to reach Grasslands of Shamus from Carber Bay

   Link:     Treasure Island Dizzy (exactly the same)

   Hint:     The cliff on the right of Camber Bay is too high to jump, although
             a sturdy step would make it easier


A large bag of salt
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Carber Bay - Above Water, on the beach on the right of the area

   Function: Increases density of water in the grasslands so the log rises up

   Link:     Fantasy World Dizzy (although rocks are used to raise water level)

   Hint:     A little physics required here - there is a log at the bottom of a
             small pool of water, and salt increases water density


A dry match
¯¯¯¯¯¯¯¯¯¯¯
   Location: Grasslands of Shamus, between the pool and Shamus

   Function: Lights 'A pile of dry straw' to thaw out Denzil

   Link:     Magicland Dizzy (although hot water is used to thaw him out)

   Hint:     This creates fire, and someone needs to be heated up


A bridgebuilder's sharp axe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Diamond Mines - Second Level, on the far left of the area

   Function: Cuts through the bridge in the countryside

   Link:     Treasure Island Dizzy (exactly the same)

   Hint:     There is a pool of water beneath a bridge, that is not accessible
             in any other way - this axe is designed for bridges


A pair of flippers for swimming
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Denzil's Pad, after thawing out Denzil

   Function: Allows Dizzy to swim about underwater by pressing 'C'

             This item does not need to be used - it functions by just being
             in the inventory

   Link:     Spellbound Dizzy (exactly the same)

   Hint:     Fairly obvious


A pair of brass cymbals
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Diamond Mines - First Level, in the water right of the machine

   Function: The loud noise wakes up Dozy

   Link:     Magicland Dizzy (although a lightning bolt is used)
             Spellbound Dizzy (exactly the same)

   Hint:     Loud noises are often good for waking people up


A large gold coin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Carber Bay - Submerged Cave, in the top part of the area

   Function: Can be used to buy 'A magic green bean' from the Merchant

   Link:     Fantasy World Dizzy (although a pigmy cow is used)

   Hint:     Money is useful for buying things


A solid gold Irish shamrock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Diamond Mines - Second Level, beneath the large dragon

   Function: Give to Shamus to allow you access to the special soil

   Link:     Spellbound Dizzy (although Shamus gives you an item in return)

   Hint:     Leprechauns are an Irish myth, and there is one particular
             leprechaun who may need to be persuaded to move


A gravediggers muddy spade
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Keldor - Bridge Street, on the far left of the area

   Function: Digs a hole in the middle of the graveyard

   Link:     Treasure Island Dizzy (exactly the same)

   Hint:     The description suggests it should be used in the graveyard,
             and there is already a dip with a pile of mud next to it


A gymnasts bouncy trampet
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Subterranean Cave, on a ledge in the left part of the cave

   Function: Springs Dizzy high into the air to get out of the cave

   Link:     Spellbound Dizzy (exactly the same)

   Hint:     The exit from the cave is too high to reach by jumping alone


An empty bucket
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Subterranean Cave, on a ledge in the right part of the cave

   Function: Fill with water to create 'A bucket full of water'

   Link:     Fantasy World Dizzy (exactly the same)
             Magicland Dizzy (exactly the same)

   Hint:     Buckets are typically used for carrying water


A bucket full of water
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Subterranean Cave, after filling the bucket with water

   Function: Douses the flame in Zaks' castle

   Link:     Fantasy World Dizzy (although used to grow the beanstalk)
             Magicland Dizzy (although filled with hot water to melt Denzil)

   Hint:     The large fire in Zaks' castle needs to be passed


A thick Persian rug
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Dozy's Hut, after waking him up with 'A pair of brass cymbals'

   Function: Covers the row of spikes in Zaks' castle

   Link:     Fantasy World Dizzy (exactly the same)

   Hint:     There is a row of spikes that cannot be jumped over, and there
             is no hook to swing across either


A magic green bean
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Location: Keldor - Castle Street, as payment from the Merchant for either
             'A small pigmy cow' or 'A large gold coin'

   Function: Sprouts into a beanstalk in the special soil in the grasslands

   Link:     Fantasy World Dizzy (although the bean needs to be watered)

   Hint:     This should be planted, and the sign with the bean on it gives a
             good clue as to where




Magic Scroll #1 - On a ledge in Treehouse Village - First Floor, only reachable
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   by swinging across from the right edge of the Third Floor


Magic Scroll #2 - Just to the left of the waterfall in Crystal Falls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Magic Scroll #3 - Keldor, in the middle of the west section of Dock Street
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Magic Scroll #4 - In a cave to the far right of Grasslands of Shamus, only
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   accessible via the mine cart

Magic Scroll #5 - On the top floor of Zaks' Castle, inside a fireplace
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


_______________________________________________________________________________
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**/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*/     ¯¯
|   6       M a g i c   S t a r s                                         CMGST
*\     __
**\___/**\_____________________________________________________________________
*******************************************************************************
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Only by collecting all 250 Magic Stars can Dizzy enter Zaks' tower. The exact
location of each Magic Star is explained as you read the walkthrough, but it is
entirely possible that you may have overlooked one or two. This list gives the
location of each Magic Star, split into each separate area of the game.


Treehouse Village
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Ground Floor (9 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * on the walkway above the elevator
     * just above the spike pit  
     * to the right of the spike pit
     * to the right of the spike pit
     * to the right of the spike pit
     * on the walkway above the spike pit
     * on the far left of the area
     * to the right of the Prince
     * to the left of the elevator


   First Floor (6 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * outside Dizzy's hut
     * to the left of Dizzy's hut
     * to the right of Dizzy's hut
     * on the walkway above the snappy weed
     * to the right of the snappy weed
     * on the far right of the area


   Second Floor (5 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * to the right of the meeting hall
     * on the high walkway above the meeting hall
     * to the left of Daisy's hut
     * to the left of the meeting hall
     * on the far left of the area


   Third Floor (5 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * on the top walkway to the left of the elevator
     * to the left of Denzil's hut
     * on the far left of the area
     * to the right of the elevator
     * on the walkway above Denzil's hut


   Fourth Floor (6 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * to the right of Grand Dizzy's hut
     * to the right of Grand Dizzy's hut
     * on the far right of the area
     * on the far right of the area
     * on the walkway above Grand Dizzy's hut
     * on the far left of the area


   Fifth Floor (5 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * to the right of Dylan's hut
     * on the far left of the area
     * on the top walkway to the right of the elevator
     * on the far right of the area
     * on the walkway above Dylan's hut


   Sixth Floor (3 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * to the right of Dora's hut
     * on the far right of the area
     * on the right of the area


   Seventh Floor (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯
     * to the right of Dozy's hut
     * to the left of Dozy's hut


   Dizzy's Hut (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * on the table on the left
     * above the cabinet on the right


   Daisy's Hut (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * near the door
     * to the left of the cabinet


   Denzil's Pad (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * near the door
     * above the cabinet on the right


   Grand Dizzy's Hut (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * to the left of the bed
     * above the cabinet on the right


   Dylan's Hut (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * near the door
     * to the left of the cabinet


   Dora's Hut (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯
     * above the bed on the right
     * near the table on the left


   Dozy's Hut (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯
     * to the left of the bed
     * in the beams on the right


   Meeting Hall (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * near the door
     * to the left of the table


Diamond Mines
¯¯¯¯¯¯¯¯¯¯¯¯¯
   First Level (6 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * to the left of the elevator control machine
     * in the bottom tunnel to the right of the elevator
     * in the top tunnel to the right of the elevator
     * in the water on the right of the area
     * in the water on the far right of the area
     * between the water and the elevator control machine


   Second Level (7 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * to the right of the mine cart
     * in the top tunnel in the centre of the area
     * on the far right of the area
     * in the bottom tunnel to the right of the elevator
     * in the bottom tunnel to the left of the elevator
     * to the left of the dragon
     * in the tunnel beneath the dragon


   Third Level (6 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * on the far left of the area
     * above the middle of the bridge
     * to the right of the bridge
     * to the right of the leftmost elevator
     * to the left of the rightmost elevator
     * to the right of the large rock


Village of Keldor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Castle Street (5 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯
     * on the far right of the area
     * near the wall to the left in the east section
     * near the door in the centre section
     * near the portcullis to the castle
     * in the centre of the west section


   Bridge Street (6 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯
     * near the rightmost door
     * on the far right of the area
     * to the right of the bridge
     * near the wall to the left in the east section
     * above the stairs on the left of the area
     * in the tunnel on the far left of the area


   Dock Street (7 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * to the left of the bridge
     * to the right of the bridge
     * near Blackheart the pirate
     * on the far right of the west section
     * on the right of the west section
     * on the left of the west section
     * on the far left of the west section


   Tunnels (5 Magic Stars)
   ¯¯¯¯¯¯¯
     * in the far right tunnel between Castle Street and Bridge Street
     * in the far right tunnel between Castle Street and Dock Street
     * in the tunnel between Bridge Street and Dock Street
     * in the centre tunnel between Castle Street and Dock Street
     * in the far left tunnel between Castle Street and Dock Street


Pirate Ship
¯¯¯¯¯¯¯¯¯¯¯
   Rigging (3 Magic Stars)
   ¯¯¯¯¯¯¯
     * on the far right of the area
     * between the swingable hooks
     * on the far left of the area


   Upper Deck (8 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯
     * above the gangplank to the left of the ship
     * in the lower deck on the far left of the ship
     * in the middle deck in the centre of the ship
     * in the lower deck on the left of the ship
     * on the top deck on the left of the ship
     * on the top deck in the centre of the ship
     * in the middle deck in the centre of the ship
     * on the far right of the ship


   Middle Deck (3 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * on the far right of the ship
     * in the centre of the ship
     * on the left of the ship


   Lower Deck (2 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯
     * on the far right of the ship
     * in the centre of the ship


Trolls' Castle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Lower Floor (8 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * on the far right of the area
     * on the right of the area
     * on the left of the area
     * on the far left of the area
     * near the top on the left of the area
     * near the top in the centre of the area
     * near the top on the far right of the area
     * between two ledges on the right of the area


   Upper Floor (7 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * near the right wall in the west section
     * on the left of the west section
     * on the far left of the west section
     * in the centre section
     * on the far right of the east section
     * in the centre of the east section
     * near the left wall in the east section


Carber Bay
¯¯¯¯¯¯¯¯¯¯
   Above Water (9 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * on the island in front of the pirate ship
     * on the beach on the left of the area
     * on the beach on the right of the area
     * near the door on the right of the area
     * on the far left of the area
     * to the left of the large island
     * above the large island
     * to the right of the large island
     * to the left of the beach on the right


   Under Water (6 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯
     * on the far left of the area
     * on the left of the area
     * on the far right of the area
     * on the right of the area
     * beneath the large rock ceiling
     * beneath the large rock ceiling


   Deep Under Water (9 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * to the left of the shipwreck
     * on the left of the area
     * on the far left of the area
     * to the left of the shipwreck
     * above the shipwreck
     * to the right of the shipwreck
     * on the far right of the area
     * on the rocks above the bubbly hole
     * near the top on the left of the area


   Submerged Cave (3 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * on the far left of the area
     * on the far right of the area
     * at the bottom of the area


Zaks' Castle
¯¯¯¯¯¯¯¯¯¯¯¯
   Bottom Floor (10 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * near the entrance
     * above the steps to the right of the elevator
     * to the left of the fire
     * to the right of the fire
     * near the bottom on the far right of the area
     * on the right of the area
     * near the top on the far right of the area
     * below the steps to the right of the elevator
     * on the top ledge to the left of the elevator
     * on the top ledge on the far left of the area


   Middle Floor (11 Magic Stars)
   ¯¯¯¯¯¯¯¯¯¯¯¯
     * on the left in the eastern tower
     * in the middle of the eastern tower
     * on the right in the eastern tower
     * above the spikes
     * on the far left of the area
     * on the high ledge above the spikes
     * to the right of the spikes
     * on the far right of the western section
     * on the right of the western section
     * near the top on the right of the western section
     * near the top on the far right of the western section


   Top Floor (6 Magic Stars)
   ¯¯¯¯¯¯¯¯¯
     * on the far left of the area
     * on the left of the area
     * near the top on the left of the area
     * near the right wall on the left of the area
     * near the left wall on the right of the area
     * near the top on the right of the area


Countryside near Silver Stream (6 Magic Stars)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * to the left of the bridge
     * to the right of the bridge
     * at the entrance to the mines
     * in the water under the bridge
     * to the right of the bridge
     * on the far right of the area


Crystal Falls (5 Magic Stars)
¯¯¯¯¯¯¯¯¯¯¯¯¯
     * on the far right of the area
     * to the right of the boar
     * between the jagged rocks
     * to the right of the waterfall
     * on the far left of the area


Graveyard (8 Magic Stars)
¯¯¯¯¯¯¯¯¯
     * on the far right of the area
     * to the right of the bridge (once it's built)
     * on the right of the area
     * to the left of the hole (once it's dug)
     * to the left of the hole (once it's dug)
     * on the left of the area
     * on the left of the area
     * on the far left of the area


Chasm of Bubbles (10 Magic Stars)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * at the bottom of the area
     * near the bottom of the area
     * near the bottom of the area
     * near the bottom of the area
     * in the middle of the area
     * in the middle of the area
     * near the top of the area
     * near the top of the area
     * near the top of the area
     * at the top of the area


Grasslands of Shamus (4 Magic Stars)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * on the far left of the area
     * to the left of the broken bridge
     * on the right of the area
     * in the cave on the right of the area


The Rail Network (20 Magic Stars)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * at the beginning of the track
     * at the beginning of the track
     * near the beginning of the track
     * near the beginning of the track
     * near the beginning of the track
     * almost halfway along the track
     * almost halfway along the track
     * almost halfway along the track
     * about halfway along the track
     * halfway along the track
     * halfway along the track
     * about halfway along the track
     * over halfway along the track
     * over halfway along the track
     * over halfway along the track
     * near the end of the track
     * near the end of the track
     * near the end of the track
     * at the end of the track
     * at the end of the track


Subterranean Cave (3 Magic Stars)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     * on the left of the area
     * on the far left of the area
     * on the far right of the area


Low Clouds (6 Magic Stars)
¯¯¯¯¯¯¯¯¯¯
     * above a low cloud on the right of the area
     * on the far right of the area
     * above a high cloud in the middle of the area
     * above a high cloud on the right of the area
     * on the left of the area
     * on the far left of the area


High Clouds (4 Magic Stars)
¯¯¯¯¯¯¯¯¯¯¯
     * on the right of the area
     * in the middle of the area
     * to the right of Zaks' castle
     * to the left of Zaks' castle



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*/     ¯¯
|   7       A c k n o w l e d g e m e n t s                               CAKNW
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Me

Jonathan Mathews' ASCII Generator

At the moment, I don't really have anyone else to thank for helping me make
this walkthrough (apart from the creators of Fantastic Dizzy at Codemasters and
Sega for producing and publishing this excellent game). This is mainly because
it was written entirely by myself. I alone have scribed the lengthy walkthrough
and strategies. No other resource, save for the ASCII Generator and Fantastic
Dizzy itself, has been used in the creation of this guide.

Any additional information or rectification of mistakes will earn credit for
their source in future versions. This section will then have some use.

I am perfectly happy for this guide to be used on anyone's sites, so long as my
permission is first obtained. Please do not remove, amend or add anything from
this guide. If you feel something needs to be changed, please e-mail me at
either address below and I will make appropriate adjustments.



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**/¯¯¯\**/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*/     ¯¯
|   8       C o n t a c t   I n f o r m a t i o n                         CCNIF
*\     __
**\___/**\_____________________________________________________________________
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

If you have any queries or comments about the Fantastic Dizzy game, any
additional information that you wish to add to this walkthrough, or would like
to point out any mistakes or errors that you may have noticed while reading,
please e-mail me at either of the following addresses:


dvarik@aol.com

pobalot@aol.com


I will be happy to answer any questions you may have about the game, and I will
credit any help given to improve this walkthrough. Also, if you like my style,
and can suggest any other games for which I should write a walkthrough, then
drop me a line too.

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