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FAQ/Move List by CPredator

Version: 2 | Updated: 04/22/01

***====CYBORG JUSTICE====***
       MOVES LIST/FAQ
         VERSION 2

  This guide was written by Cyber Predator, who resides at
http://www.geocities.com/Area51/Chamber/1301 and can be e-mailed at
Cyber_Predator@hotmail.com

  This document is copyrighted by Cyber Predator as of its original release
date (detailed in the Version Information).  Any entities used in this document
that are copyrighted by anyone else remains the property of the original owner;
Cyber Predator is simply giving information about these copyrighted entities
that the copyright owners aren't making very public.

RULES FOR THIS DOCUMENT'S DUPLICATION AND DISTRIBUTION
You may....
....Store a copy of this document on your home computer, print out a copy
    and/or show it to friends AS LONG AS you don't make ANY money from doing
    so AND you don't leave ANY part of the document out or change anything.
....Use this document to research a guide of your own AS LONG AS you credit
    this document AND specify the author and where a copy of the guide can be
    found in a credits section.

You may not....
....Use this document to make money in any way, shape, or form.  NO
    EXCEPTIONS!!
....Distribute this document indiscriminately.
....Make copies of this guide and put them in public places (eg Internet,
    hard-copy game guides) without Cyber Predator's express permission.
....Translate this guide into HTML without Cyber Predator's express
    permission.
....Link directly to this text-only document.

  Failure to observe these guidelines is a violation of international copyright
law.
  A list of all the websites authorised to show copies of this guide is
available at http://www.geocities.com/cyber_predator2/games.html#legit



====CONTENTS====
INTRODUCTION
Version Information
Author's Note

Key to Commands

BASIC MOVES
Punch Attacks  Punch
               Jab
               Low Punch
               Uppercut
Kick Attacks  Kick
              Low Kick
              High Kick
              Shin Kick
Jump Attacks  Jump
              Flying Kick
              Waist Latch
Crouching Attacks  Crouch
                   Low Charge
                   Crouch Fire
                   Backflip

SPECIAL MOVES
Head Smash
Electrocution
Shoulder Charge
Gorilla Press

AMPUTATION ATTACKS
Arm Rip
Torso Rip
Body Rebuild
Cyborg Rebuild

LIMB WEAPONS
Arm Upgrades
Leg Upgrades


Codes  Hidden Options
       Action Replay Codes

Credits and Taglines


====INTRODUCTION====
***VERSION INFORMATION***
VERSION 1 - 2217 GMT, 17-Oct-1999
Contains a list of the available punches and kicks, jumping and crouching
attacks, special moves and how you can take your opponents to pieces; how to
perform the attacks and what kind of damage they do is included.  A list of the
different limb weapons is also provided, in addition to the usual copyright
info, credits and author's note, a cheat code and two free Action Replay Codes.

VERSION 2 - 0507 GMT, 10-May-2000
Added the full sequence on performing the Backflip and the information about
the leg weapons.  Also corrected a few technical errors.

We're still not clear on what the body weapons do.  If you know, please e-mail
me!

***AUTHOR'S NOTE***
One of the most requested pieces of information for the 16-Bit Sega is a FAQ
for Cyborg Justice.  I personally haven't played the game, but I do have an old
games book which has a complete list of moves for the game.  I hope this helps
out, people!


====KEY TO MOVES====
Left, Right, Up and Down are the standard Control Pad directions and A, B and C
are the standard fire buttons.  Below is the key to the abbreviations used.

F: Foward, press the Control Pad in the direction you're facing.
R: Retreat, the opposite of the direction you're facing.
A(F): Hold the button outside the ( while performing the moves inside the ( and
).  Release the button at the ).
Ah: Press and hold the appropriate button.
Down-F: Hold the diagonal direction.

A A: Tap the given buttons in sequence.
F+A: Hold the button before the + and press the button after the +.  If there's
more than one + during the list, hold all of the buttons down in the given
order and release them after the last command.
Motion Down F: Press the first direction, then go to the next direction in one
continuous motion without taking your finger off the Control Pad.
Very Close: Right next to your foe.

BL: Block, press and hold C.  This doesn't work against flames and missiles.


====BASIC MOVES====
***PUNCH ATTACKS***
PUNCH: B
Causes light damage.

JAB: Tap B in front of opponent
Causes light damage to the foe behind you.

LOW PUNCH: Down+B
Causes light damage but stuns the opponent after 3 hits.

UPPERCUT: A+Up
Causes medium damage.

***KICK ATTACKS***
KICK: A+F
Causes medium damage.

LOW KICK: Down+A
Causes medium damage.

HIGH KICK: BL+R+A
Causes light damage.

SHIN KICK: While very close press A+F

***JUMP ATTACKS***
JUMP: C+F is a running jump
      C+Up is a standing jump

FLYING KICK: B while jumping
Causes light damage.

WAIST LATCH: Down+C while jumping
You must time the attack just right.  It causes heavy damage while adding to
your own health.

***CROUCHING ATTACKS***
CROUCH: C+Down

LOW CHARGE: Crouch, R+C
Causes heavy damage.

CROUCH FIRE: Crouch and hold D, A A
This is performed with the Laser Arm.

BACKFLIP: Crouch, R+C+C


====SPECIAL MOVES====
HEAD SMASH: A+Down
Causes light damage but stuns the opponent with one hit.

ELECTROCUTION: A+F while a few steps away from the opponent.
Causes medium damage and is a good stunning move.

SHOULDER CHARGE: Ah
Causes medium damage and forces your opponent to the ground.

GORILLA PRESS: Crouch and hold C, motion Down F
After lifting up the opponent, A slams them into the ground (medium damage) and
C throws them (heavy damage).  If your opponent has heavy legs, C will put them
down instead.


====AMPUTATION ATTACKS====
ARM RIP: Get very close to a stunned foe, R(A repeatedly)
Press A to equip their limb in place of your own, B to throw it as a weapon or
C
to put it down.  Severed limbs hamper your opponent's fighting ability.

TORSO RIP: After severing a limb, repeat the move
This move not only kills the opponent, you get his health!

ARM PICK-UP: C Motion Down F over a severed limb
This sequence allows you to pick up an arm off the ground.  Press A to equip
the
limb, B to throw it or C to put it back.  This is helpful if you lose your own
arm.

CYBORG REBUILD: Scatter remains with a kick, C Motion Down F over remains
If you rebuild an enemy cyborg you will use his energy as your own.  In a 2-
Player game, use this move to ressurrect a fallen partner.


====LIMB WEAPONS====
***ARM UPGRADES***
All arm attacks are used by pressing A Ah.  The attack unleashed dependings on
what kind of limb you have installed.

STANDARD: Unleashes a long-range punch.  A flurry of punches is released if you
perform the move using Down-F(A Ah), which stuns anyone it hits.

CRUSHER: When extended it amputates limbs if you get close enough.  Use the
Control Pad to move it around.

BUZZ-SAW: Similar to the Crusher, but it can amputate limbs better.

ROCKET ARM: This causes one-hit death, but you must pick the limb up again
after
using it.  Be quick because it will eventually explode and leave you limbless.

FLAMETHROWER: Very weak and horridly limited range.  Don't bother.

LASER: Laser bolts take down anything in their path but the weapon takes a
while
to charge.  While warming up the Laser, make sure you stay at a safe distance
to
avoid getting creamed.  You can fire this weapon from a crouching position.

BOSS ARM: If you can sever the arm of an end-level guardian, you can pick up
that arm and gain their attack!

***LEG UPGRADES***
All leg attacks are performed by pressing C Ch.

STANDARD: Nothing special.

TANK LEGS: Executes a ground charge attack, which will continue until you
release C.

JUMP LEGS: Your robot performs jumps which go off the top of the screen, which
can be useful for clearing really big pits or other obstacles.

SPIKED LEGS: Kick attacks cause more damage on contact.

BIG LEGS: Allows you to avoid damage caused by ground-based obstacles such as
spikes and saws.





====CODES====
***HIDDEN OPTIONS***
While playing the game, pause and enter CBBC CACB.  You must enter the code
VERY
quickly, and if successful the hidden options menu will come up.

***ACTION REPLAY CODES***
I feel I should make it known that because Patch Code devices like the Action
Replay alter the data of the game, either your game or machine could get messed
up permanently.  The companies have a nice little disclaimer saying it's not
their fault since you're the one using the thing, and none of the devices are
endorsed by Sega.
As for me personally, I don't even believe in the use of a Patch Code device
because of the risks involved.  But like a wise man once said there's one born
every minute and there's no way I can stop you if you decision to use one.
Consider yourself warned and use these codes at your equipment's peril.

Infinite lives: FFAF5AOOO2
Infinite energy: FFAF9EOO7F


====CREDITS AND TAGLINES====
The Sega Power Tips Book 2 provided information on the moves, the different
arms
available and the Action Replay codes.  GameSages provided the cheat for the
hidden options menu.  I put the given information into my own words and changed
the headings to help clarity.
  SeanStar (http://hometown.aol.com/seanstar/SPframes.html) helped out a lot by
clarifying the Backflip move and giving information about the leg weapons.

{signed}
Cyber Predator

123-926
"Anyone who seeks fame need only become familiar with all that I have
acheived."
- Claudius Galen
The Force will be with you, always

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