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Guide and Walkthrough by The Big Blue

Version: 2.2 | Updated: 02/18/2002

          "Lasciate ogni speranza, voi ch'entrate"
                     Dante Alighieri


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  / / / _ \| '_ ` _ \| '_ \| |/ _ \/ __|   / /\ \| __/ _ \ 
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/_____\___/|_| |_| |_|_.__/|_|\___||___/ /_/    \_\__\___| 
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|  \/  |        | \ | |    (_)     | |   | |                   
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| |\/| | | | |  | . ` |/ _ \ |/ _` | '_ \| '_ \ / _ \| '__/ __|
| |  | | |_| |  | |\  |  __/ | (_| | | | | |_) | (_) | |  \__ \
|_|  |_|\__, |  |_| \_|\___|_|\__, |_| |_|_.__/ \___/|_|  |___/
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The FAQ and the Walkthrough

Author: Dustin Martinez (aka: The Big Blue)

E-mail: tbb@uole.com

Date: 25-07-2001

Version: 2.2

Well, the second second releasement of my great great FAQ.

Well, my friends, i think this is the greatest update i've (we've) made
til date.  I supose that everybody was waiting for the levels
walkthrough, and here you have it.  I am thinking to release a spanish
version of my FAQ, but i think this plan will take some time, so mail
me and tell me yer oppinion.  Or... mail me, tell me something, just say
me hi!, or ask me something, but i would like that every person who
download this FAQ mails me.  Thanxx.

NOTE TO CJAYC:  Hey, i've made a little program in C language which
                can read what's the maximum amount of characters per
                line you typed in a text based document.  This little
                software tells that the max characters my FAQ has in
                a line is 73, that means, 6 less than the max you accept
                in a FAQ... nice, isn't it?

//Thanks Chun.  Great site, great ASCII, great game... Great Chun...



0) Revision History
1) Button Scheme
2) Weapons
3) Items
4) Monsters
5) Bosses
6) Bonus
7) Levels
8) Credits
9) Legality




v0.1  Just started the hard work
v0.2  Added the Items section.  Not released.

v1.0  First public releasing.  Added the Bonus stuff.
v1.1  Some minor modifications. Unreleased

v2.0  Added the first levels walkthrough (A great update!)
v2.1  More levels updated
      A new worthy way to kill the snakeids
      A new ez way to kill the frankensteins
      A new other way to kill the chainsaws
v2.2  Data about the "Flamethrower" added
      Unusable items added
      38 levels available.




The Button scheme for ZAMN is as following:

D-Pad: Move your cute sprite character in any direction

A: Roll up your items inventory

B: Roll up your weapons inventory

X: Use your selected item

Y: Fire your selected weapon

L-R: Pull out your mini-radar

Start: Pause

Select: No use. 




This section contains info about the weapons you will find in the

-Name of the weapon
-Speed (From 1 to 10, being 1 worst and 10 best)
-Uses (Which monster will you kill with it?)
 - A right use
 X A wrong use

Name: Water Gun
Description: Your main Weapon.  Never get out without it. This weapon
             will be the main thing you will use to kill monster,
             because you will find ammo for it almost everywhere.
Speed:       (8)  It's speed will take you out of troubles.
Assets:      It's speed and range (reach longitude) makes of this 
             weapon an almost perfect selection.
Drawbacks:   It's damage (harming ability) will make you cry.
Uses:        - Zombies (No, really?)
             - Twins
             - Chuckies (good guys?)
             - Mummies
             - Fishmen
             - Put out fires
             X Mutant Plants

Name: Fire Extinguisher (The Ultimate Fire Fighter)
Description: This weapon is not as great as it looks. Use it to put
             your enemies in a temporal-frost-status while you run.
Speed:       (9)  A great speed.
Assets:      This will kill certain kinds of enemies, also freezing
Drawbacks:   Damage NULL and a very poor range.
Uses:        - Toxic Slimes (The only weapon being able to kill them)
             - On-Fire Chuckies (1 Hit!)
             - Put out fires (1 Hit!)
             - Freeze enemies (More shots, more freezing time)

Name: Martian Gun (The alien bubble-shooter)
Description: A yellow kinda gun. Will put your enemies to sleep a
             little while (while you look for another weapon).
Speed:       (5) Acceptable.
Assets:      The time it gives to you is greater than some Fire
             Extinguisher shots.  You can run while your enemy is
             asleep.  Great range.
Drawbacks:   It's damage is almost null, and the alien enemies can
             use it too (Not only against you, but also against your
Uses:        - Ants (1 Hit!)
             - Vampires (Use it while you look for the Weed Cutter)
             X Zombies

Name: Weed Cutter (Black Nightmare)
Description: This weapon is like a God Blessing.  Save it and use it
Speed:       (10) The fastest, no need to say it.
Assets:      Great damage combined with a great speed makes of this
             weapon one of my favorites (Maybe in 2nd place).
Drawbacks:   A STUPID range. You must stick to your enemy to use it.
Uses:        - Almost EVERY ENEMY will fall against this quickly.
             - Vampires (Sure Death)
             - Weed (Duh!)
             - Spider webs (Not as the walls, as obstacles in floor...)
             - Spiders
             - Mutant Plants
             - Mushroom Men

Name: The Holy Cross (Golden Nightmare, the ULTIMATE weapon).
Description: No questions asked. This is the BEST weapon in all game.
             A kind of short-duration-aura will surround you, hitting
             VERY HARD what it touches.
Speed:       (8) The perfect speed for this weapon.
Assets:      Mega damage if you are beginner.  TERA DAMAGE if you 
             know the secret.  Show the cross almost-sticked to your
             foe, without having the aura hitting him, and he will
             be puree.  Also, if the enemy touches you, you won't be
Drawbacks:   Crappy range, making it perfect.
Uses:        - Chainsaws (Sure Death) (Apply my secret)
             - Vampires
             - Werewolves
             - Fishmen
             - Use it when you are surrounded by any amount of any 
               kind of enemy, and you will be free.

Name: Bazooka (Silver Nightmare)
Description: Just grab it and go kick some zombies. A big bertha, being
             able to crash everything.
Speed:       (2) Bazooka reaction speed = NULL.
Assets:      Ultra hard damage + Infinite range = Bazooka. Plus, you
             will be able to open normal doors, cracked walls and 
             drawers (i really don't believe that someone will use to 
             the former).
Drawbacks:   Bazooka = Stupid speed + A push back per shot.
Uses:        - Kill many (Lv.1 & 2) enemies in a row.
             X Chuckies.  They will just duck yer bullets.
             - Kill bosses (a snakeid is BIG!)
             - Open normal doors (as a normal key will do it too)
             - Open some walls
               > Cracked walls
               > Cracked boxes
               > Dark bushes
               > Closed trap-doors
               > Cracked wood
               > And every suspicious looking thing.

Name: Soda can (Pepsi is back to kill everybody).
Description: The corrosive, but refreshing components of the soda-pop,
             makes of the soda cans a good weapon to choose. Toss it
             once and twice and again and you will never get used to
Speed:       (5). No comments.  Use it and you judge by yourself.
Assets:      Formidable weapon.  This improved soda has two new facts:
             The ability to jump every obstacle (walls, monsters, trees)
             and a unique explosion range, plus a very good damage.
Drawbacks:   A bad reach range.
Uses:        - Use it when you see many Lv.1 foes behind a wall
             - Fire-on Chuckies
             - Mutant Babies
             - Kill throwing it before the enemy appears (useful when a
               victim is about to be slaughtered)
             X Mutant Plants

Name: Tomatoes
Description: A bunch of (i believe) useless red things.
Speed:       (3) Pokey.
Assets:      It goes thru things, such as boxes...
Drawbacks:   Pokey and no assets.  Aaah, i forgot; a stupid damage.
Uses:        - Use them only when you are despaired.

Name: Ice-Cream Bars
Description: A twin ice cream bar.  No good, John.
Speed:       (3) As pokey as a stupid tomatoe.
Assets:      Maybe they could be eaten, not thrown.
Drawbacks:   I want ice cream.
Uses:        - It's incredible.  Everybody found an use to this weapon
               (Excepting me).  Kill with them the Toxic Slimes

Name: Dishes
Description: A pile of plates.
Speed:       (3) As pokey as a stupid tomatoe (And ice cream too).
Assets:      An infinite range and acceptable damage, also a boss-arm.
Drawbacks:   They're kinda rare.
Uses:        - Tha plates have a very good using way: The Snakeids.
               With about 13-15 plates, a single snakeid will be dead.

Name: Silverware (Silver Avengers)
Description: A SILVER knife and fork. Although they are rare, they will
             act easily as a silver bullet.
Speed:       (5) No good, no bad.
Assets:      Infinite range (if you know the secret, a 1 Hit! weapon).
Drawbacks:   Rare.
Uses:        - Werewolves (1 Hit!)
             - Chuckies (1 Hit!)
             X Fire-on Chuckies

Name: Footballs
Description: A football (Not soccer).  No more comments.
Speed:       (3) Bad speed.
Assets:      Infinite range. They could be as bas as the dishes, if they
             didn't had a secret use.
Drawbacks:   A crappy damage level.
Uses:        - Pass them to the football players and they will act as if
               they will do a field goal.

Name: Flamethrower (The evil extinguisher twin)
Description: A very powerful and secret weapon. 
Speed:       (9) Same as fire extinguisher. 
Assets:      Kills fast and for sure.
Drawbacks:   Only one in the game (maybe the rarest).  400 ammo.
Uses:        - My advice is:  Use in hurries, when surrounded by swarms
               of strong enemies, or in bosses.
             X Mutant Baby




The items you will use in the game (If you didn't know, you can switch
them with the A button and use them with the X button)

-Name of the item

Name: Medical Kit

Uses: Use one medical kit to recover to full health. Don't waste them,
      use them wisely, because they will save lots of lives.

Name: Pandora's Box

Uses: When open, the Pandora's Box will release a golden shining kinda
      stars, killing any Lv.1 & 2 enemiesin the screen.  Use them when
      a zombie is about to kill a victim.

Name: Clown

Uses: Use the clown to lead astray some enemies (maybe they will kill
      Krusty thinking about you). I reccommend to save them, because
      they will help you to kill the last doctor Tongue...

Name: Keys

Uses: The keys will open any normal door in your path.

Name: Skull Keys

Uses: The skull keys are the RAREST item in the whole game. They will
      open any Skull Door in the game.  When you (luckily) receive one
      of them, save it to be used to get some extra lives in some of
      the levels.

Name: Shoes

Uses: Use them and you will get a super turbo boost. Run and get some

Name: Monster Potion (Red)

Uses: Save them to the Chainsaws special levels (and some for the final
      boss). When used you will take the form of an undead invincible
      beast. Pack a wallop to every monster in your path, because the
      effect will last a little.  Also they kill the chainsaws in a very
      quick way, just as the crosses, hitting but not so hard.

Name: Invulnerability Potion (Blue, ha!)

Uses: When used, you will get a nice blue color, making you invincible,
      plus making you able to walk over spikes, weed and water without
      being harmed.

Name: Random Potion (Question marked)

Uses: When used you will get one random effect on your character. The
      choices are the following:
      - A Medical Kit effect
      - A Monster Potion Effect
      - An Invulnerability Potion effect
      - A Zombie Effect (Will make you attack your partner and the
        victims for a while)
      - A Shoes effect
      - Will take out some of your health

Name: Gold Coins

Uses: Not an inventory item.  Worths 500 points in your score.

Name: Bills

Uses: Not an inventory item.  Worths 1000 points in your score.

Name: 1Up Box

Uses: Not an inventory item.  Worths one extra life.

Name: Question Box

Uses: Not an inventory item.  Its effects varies by the stage.



This is a comprehensive list of (i think) all the monsters in the game.

-Level (Based in it's attack and defense)
-Weaknesses & strengths

Name: Zombie
Level: (1)  One hit kill (Unlimited)
Description: The most common enemy in the game will appear from death
             corpses. It's easy to say. A simple zombie, will die with
             one only hit with any weapon (excepting Fire Ext.).
Weaknesses:  Any weapon will kill these pests.

Name: Chuckies
Level: (1) A hard Lv.1 enemy. (Unlimited)
Description: An annoying enemy.  This little nice dolls will appear
             from toy boxes (Houses and Markets).  Plus, if you are
             (un) lucky, when dead, they will fire themselves, turning
             into a Fire-on Chuckie. Be careful with them.
Weaknesses:  They like to be slayed with the Silverware (1 Hit!).

Name: Fire-on Chuckie
Level: (1) Another hard enemy. (Unlimited)
Description: A little doll-form fireball, that will chase you til' you
             kill them. The little Chuckies spawns.
Weaknesses:  Think: "What should i do to kill a fireball?"  Gotcha!,
             the fire Extinguisher. Don't even try the Silverware,
             because they are not chuckies now.

Name: Toxic Slimes
Level (2) First Lv.2 enemy. (Unlimited)
Description: A red slimy slime.  LOOKOUT, cause they will shoot you a
             piece of slime. If it falls against your head, say bye
             to 3 HEALTH POINTS!. Also they will aim for the victims.
             if you see a red slime in your neighbor's head, RUN AND
             SAVE HIM (or HER.  Just in case, master Cactuar)!!!
Weaknesses:  Ok, ok.  It seems that the only person who didn't know
             that those stupid slimes could be killed with just one
             ice cream bar hit (1 Hit!).  Sorry, i just was not in the
             mood to try it out...  Ahh, and thanks to ALL the people
             who mailed me telling me about this.  And... Of course,
             you can use the Fire Extinguisher instead...

Name: Chainsaw
Level: (3) A Jason spawn. RUN!!! (Limited)
Description: A masked fat man, armed with a big chain saw. This guy is
             hard, no joking, unless you know the secret to kill them.
Weaknesses:  God, how do i love the crosses. Just take them, and show
             them with pride. But wait, you must use them wisely: shoot
             when the chainsaw is stickin' to you, without the golden
             aura hitting him.  If you're run out of crosses, run and
             use the Soda Cans where he can't reach you (e.g. behind a
             wall or behind a couple of clowns).  Also, you can use the
             monster potion in the same way as the crosses (Punch near
             but don't hit directly).  There is another way to kill them,
             by freezing them and weedcutting them.  This method is just
             useful to kill just any Lv.3 monster (not the vampires).
             Use if you don't have any cross in your inventory.

Name: Fishmen 
Level: (2) Aquaman's worst nightmare: The Mermen.  (Unlimited)
Description: A green thing with a great jumping ability. They are born
             from the water, so watch the Swimming neighbor.  They are
             not one, nor two. There are a whole swarm of them.
Weaknesses:  Just use the cross and open your path. Or the bazooka,
             because they like to do long lines.

Name: Aliens
Level: (1) Easy but fast.  (Unlimited)
Description: Lots of big-headed green aliens will shoot you red Alien
             Gun shots, leaving you paralyzed for a short time.
Weaknesses:  A single Water Gun shot will take the hard work.  But be
             careful, because they like to throw their red bullets to
             your neighbors, leaving them in a paralysis status, then
             die.  Just be fast, rapid, speedy and quick.

Name: Mushroom Men
Level: (1) No sweat.  (Unlimited)
Description: A little friend, almost imperceptible among the weed.
             If you see a little red thingie, you are near to a weed
Weaknesses:  Just use the Weed Cutter. But be careful, because while
             they're dying, during the animation, if you touch them
             you will be damaged.

Name: Twins
Level: (1) Maybe the easiest enemy in the whole game.  (Unlimited)
Description: Rub your eyes, cause they are identical to you (duh!).
             They will walk as you do it, but they can't swim nor
             shoot you.
Weaknesses:  A single water splash will kill them (Water Gun, if you're
             not so perceptive).  If there are too many, use the Soda

Name: Spiders
Level (1, but 9999) The MOST ANNOYING ENEMY in the game. (Unlimited)
Description: A little red thingie. "But why 9999?"  Because it looks
             that Flash lent his speed to them.  They can kill a victim
             in miliseconds. Look out in the last level, against the
             Doctor Tongue (Stage 48), because there will be a last
             victim behind a locked door, that will open itself when
             Dr. Tongue is dead.  But there will be lots of spiders
             too, so be careful, because when the boss is dead, they
             will run (even faster) to kill the Cheerleader. If you had
             only 1 victim left, you are Game Over, man. They spawn
             from places with spider-nets
Weaknesses:  A single water gun shot will kill them, but they will hit
             in the dying animation.

Name: Ants
Level: (2) Hard and fast. (Unlimited)
Description: There are two kinds of ants in the game: Black and red. They
             are almost the same, their only difference is that black
             ants are weaker than the red ones. Look out when you see a
             hole in the floor.
Weaknesses:  The ants have a terrible (1 Hit!) weakness to the Alien gun.
             Don't worry, both of them are weak.

Name: Frankensteins (Tonguensteins?)
Level: (3) Hard. (Limited)
Description: They are like the frankensteins in the movies.  Big, bad and
             brute guys. Being the latest Tongue's invention, they'll
             only appear when Tongue (or something like Tongue) is near.
Weaknesses:  If you have plenty of crosses (about 20-25) and you know
             how to use them, then go ahead. Don't try chainsaw's trick
             with them.  The aura must hit them (but only a little).
             You may also use the new brand way to kill them: just freeze
             them a little, about 20 fire extinguishers, then shock him
             with lotsa weedcutter.  Try it to believe it.

Name: Werewolves
Level: (2) Jumping flashes (Unlimited)
Description: Brown wolf-like demons, with a great jumping ability. They
             will appear in two kind of levels: Pre-defined wolf levels
             and twiligh levels. When there is a complete darkness, they
             will appear. RUN and grab your Oldies neighbors, because
             when the sun is set, they'll turn into a couple of ugly
             werewolves, threatening your dear neighbors.
Weaknesses:  A classic weakness: a silver bullet.  What? You don't have
             any silver bullets? so use any silver thing. Maybe the
             Silverware will work (1 Hit!).

Name: Vampires
Level: (3) Bat-throwing Vlad Tepes cousins.
Description: A scary yell, There they are. A group of bats will appear
             and when they get close to you, they'll turn into the black
             caped Vampires. These dreadful creatures will shoot little
             bats to you and disappear, then appearing again to throw
             more bats to you, until you hit them.
Weaknesses:  When they appear, use the Weed Cutter. If not, use the

Name: Mutant Plants
Level: (1) Easy. (Limited)
Description: Martian-like plants, like to make grow spiky weed. If you
             kill it (them, if many), then the weed won't grow anymore.
Weaknesses:  Use the Weed Cutter.  If not use anything but the Water Gun
             or the Soda Cans.

Name: Tentacles
Level: (1) Easy, easssy. (Unlimited)
Description: A huge octopus tentacle.  They'll only appear in two stages
             (being this way the rarest enemy in the game): in the first
             bonus level, and in the last bonus (credits) level.
Weaknesses:  A single couple of Water shots will slay the tentacles.

Name: Mummy  
(Thanks to Nate Gleason for pointing their ausence in the FAQ)
Level: (2) Easy
Description: Did you see the movie 'The Mummy'?  Well, ZAMN mummies are
             really not as the one of the movie.  They appear from the
             coffins in the walls.
Weaknesses:  You may attack them with anything.  They will fall in five
             or so squirt gun shots.




The hard enemies.  A list of (maybe) every boss in the game.
All of them are limited, its quantity depends of the stage

-How to kill it

Name: Mutant Baby (1 per stage)
Description: A HUGE baby, with a huge milk bottle. When dead, he will 
             turn into a little Baby neighbor, plus a very useful skull
             key. This boss is fast and will stomp on you.
How to kill it: There are a couple of ways: The first way is drinking a
             monster potion, and not wasting any second. The second way
             is to take refuge and when he comes, throw him tons of Soda
             Cans until it's dead. The third way to kill him is to use
             the Bazooka, trying to save some of it's bullets.

Name: Snakeids (4 Max per stage)
Description: See those Bugs Bunny-like-mole tracks? The Snakeids will
             come from the land, show their big tongues and dig, and
             repeat the whole process. Take care with their long-range
             tongues. When dead they'll turn into a little skull key.
How to kill it: I have discovered a new brand way to kill the snakeids:
             the dishes.  Just dish about 13-15 dishes to the snakeid
             head and it will give you the skull key in a decent way.
             Just try and look for yourself.  But if you don't have any
             dish in your inventory, just try over the classic bazooka
             shoot-and-retrieve tactic, just in it's head, or the
             very classic monster potion way, just trying to make a good
             use of it.

Name: Alien Ship (1 per stage)
Description: A big airship with an alien inside. It will shoot some kind
             of rays to the floor, thus hitting you, and disappearing
             then. Note that in the ship is a lid, that will open and
             close at intervals of time.
How to kill it: You must use the Soda Cans to kill it. But you can only
            hit it when the lid is open. If it looks that the lid will
            never open, just run, and wait until it appears again.  If
            neither running away it will opem the lid, try to corner it
            to a right border of a stage, then try to go up. Eventually
            it will open its lid.

Name: Spider Mastermind (Doom who?)
Description: It's nothing more than the doctor Tongue, but after drinking
             one of his potions. It's hard, you must hit it in the face
             to harm it, and it will spawn some spiders (LOOKOUT with the
             neighbors) and throw spider-nets to the floor.
How to kill it: A hard boss. At this point, you should have about 9
             monster potions. Use one before it fills the floor with
             those spider-nets. Try to use it without wasting your
             transformation time. When the transformation is over,
             quickly use the Weed Cutter to send to the hell those
             spider-nets. Then repeat the monster potion process. Don't
             use more than four monster potions. If you've used about
             half of your potions, use the bazooka (or the random potion)
             to hit it (don't waste all of your bazooka ammo). Heal when
             needed. You can also use the Pandora's Boxes (save about 5).

Name: Doctor Tongue's Head
Description: A big head wearing glasses. The second transformation of the
             Doctor Tongue. It flies and throw tongues to you.
How to kill it: It's the last enemy, so unleash yout true power, use 
             everything in your inventory without fear.
             Use all of your monster potions, but before, try to clean
             the floor.
             There is a tactic to kill it: Take refuge behind three
             clowns (i told you to save them, didn't i?) and when it 
             comes (it will hit the clowns, not you) use the soda cans to
             damage him. When he is wounded, he will start to throw his 
             own eyes to kill you. Just stick to the three clowns
             strategy and it will eventually will be dead. But that's not
             finished yet. It's spawns, the spiders (about two of them)
             will run to kill your last neighbor (behind the locked wall)
             the Cheerleader. If she's your last neighbor, run to save 
             her. Use the Pandora's Box to kill the spiders. Rescue her, 
             and the game will be really over.

UPDATE:      Jeff Lawhead e-mailed me telling about a new use of the
             "Not only are they good on Snakeoids, but the Head of 
              Dr. Tongue as well! It only takes 6 plates to kill him!
              (And they're not that rare, theres 100 in Level 41.)"

             I haven't tested this yet.  Please, somebody help me.




A list of the bonuses you can get by accomplishing certain events in the
levels. If there is a missing one, please, e-mail me to put it right
here, and i will put you in the credits.


Maybe another question may be asked: It worths the effort of getting a
bonus? Just take it as a challenge, because some of them are very hard
to get, but the satisfaction after you complete the stage is a very
valuable prize.

Name: All victims saved Bonus!.
How?: If you don't understand just by reading it's name, well, maybe you
      shouldn't be playing in a console.

Name: Massive destruction!.
How?: You get this bonus by totally screwing up a stage, with the help
      of a Chainsaw man. You can get it in Chainsaw based stages.

Name: Chainsaw begone.
How?: You can get it by killing the Chainsaws (ALL of them) in a stage.

Name: Ten Cheerleaders bonus.
How?: You can get this bonus only in a level (i don't remember which now)
      but there are ten Creerleader neighbors in the stage, so don't let
      your Cheerleaders get killed, because it worths a lot of points.

Name: Alien invasion repulsed.
How?: To get this bonus you must kill the Alien Ship in Alien based
      stages. Remember to read the Bosses section to get info on how to
      kill it.

Name: Secret bonus.
How?: You get this bonus by picking up the Question symbol, hidden in
      some stages.

Name: Weed cutting bonus.
How?: You can get it by cutting lots of weed in a stage. Get it in Weed
      based stages.

Name: Bonus extra player.
How?: Just keep winning stages without letting the enemies kill you, and
      eventually you get this bonus.

Name: Bonus extra victim.
How?: Just keep winning stages through the game, but you must have 9 or
      less victims.  Then the computer will gift you with a brand new

Name: No bazooka fired bonus.
How?: You get this by not shooting any bazooka bullet, specially in the
      chainsaw stages.

Name: Perfect player bonus.
How?: I really don't know what trigger this bonus.  Just try to be a
      real perfect player (No victim deaths, no player deaths & grab all

Name: Bonus for pass completion.
How?: In the football players stages, just try to pass lots of footballs
      to lots of players, and the money is yours.

Name: Vampires destroyed!.
How?: You can get this bonus only in a couple of stages.  You get it by
      killing every vampire in the level.

Name: Fish Fry Bonus! (Thanks cactuar10000@yahoo.com)
How?: Bonus has been confirmed.  You should kill many fishmen, but you
      must not use any powerful weapon (bazooka who?).

Name: Extra Victim Bonus!.
How?: Master Bill, it's up to you:

"You must finish any level with a multiple of 40,000 points, and you
 will get one as the game adds up your bonuses. Example: If you have
 79,900 points, and the level you are on will give you a password,
 stick  around until 80,000 points, then exit the level to get a
 password with one more victim in it."

Name: Extra Bonus Player
How?: Again, you're next, Master Bill:

"You don't have to beat the whole game or anything, just have the
 following when you finish a level: All 10 victims saved, the max
 number of lives (I think it's 6 or 7), and enough points to get the
 Extra Victim Bonus (read: 40,000, 80,000, 120,000 points). I got one
 once, and for a perfect player, they didn't give me much. Way less
 then that Vampire Destroyed bonus late in the game when you terminate
 those 3 vampires. Not too impossible to get if you have memorized the
 first 12 levels, and go to the Day of the Tentacle bonus level twice."

Name: Extermination Bonus! (Thanks DanZeroSG@aol.com)
How?: Kill as many ants as you can.  This bonus was confirmed.  That's
      a great thing to say.






 1. Zombie panic
  Bonus. Day of the tentacle
 2. Evening of the undead
 3. Terror in aisle five
 4. Chainsaw hegdemaze mayhem
 5. Weird kids on the block
 6. Pyramid of fear
 7. Dr. Tongue castle of terror
 8. Titanic toddler
 9. Toxic terrors
  Bonus. Mushroom men
 10. No assembly required
 11. Weeds gone bad
 12. Mars need cheerleaders
  Bonus. Cheerleader vs. the Monsters
 13. Chopping mall
 14. Seven meals for seven zombies
 15. Dinner in monster island
 16. Ants
 17. Office of the doomed
  Bonus. Someplace very warm
 18. Squidmen of the deep
 19. Nightmare on terror street
 20. Invasion of the snakeids
 21. The day the earth ran away
 22. Revenge of the Dr. Tongue
  Bonus. The son of Doctor Tongue
 23. The caves of mistery
 24. Warehouse of evil dolls
 25. Look whos shopping
 26. Where the red fern growls
 27. Dances with werewolves
 28. Mark of the vampire
 29. Zombies' house party
 30. The horror of the floor thirteen
 31. Look who's coming to dinner
 32. Giant ant farm
 33. Fish and crypts
  Bonus. Curse of the Pharaohs
 34. I was a chainsaw maniac
 35. Boardwalks of terrors
 36. Monster phobia
 37. Labyrinth of horrors
 38. Monsters of the blue lagoon
 39. Destroy all vampires
 40. Pyramid of fear 2
 41. Martians go home
 42. Spikes
 43. Super fund cleanup sit e
 44. The curse of the Dr. Tongue
 45. Danger in picnic park
 46. Day of the chainsaw
 47. Gridiron terror
 48. Curse of the Tongue

Starting the hard work, eh?  Let's begin:

Take note:  This (kind of) walkthrough is made to get 10-9-8 victims
per level.  If you let the victims get killed, just restart from the
latest password.  The passwords given are with that number of victims.

Ahh, and remember that you have some kind of radar in your pocket.  
Pull it out to get more help in the stages.

NOTICE:  When i say 'oldies', i'm referring to a couple, but they
worth by one victim.  In fact, when i say 'oldies' i'm not talking
in a plural way.

-Number and name. (With number of starting victims in my case)
-Favorite monster (Starring the level).
-Bonuses (If exists).
-What to do
-Secrets (If exists).

Level 1: Zombie Panic (10)

Monster: -Zombies

Bonus: -Secret Bonus!

Well, in the very first level there are very little to say.  Just grab
the first five victims north of the starting point, then a Baby inside
the room, three more to the east then use the jumpers to get to the pool
and get the tenth one.  There are some goodies in the southeast part of
the level, don't miss them.

There is a bush wall (remember?) in the nothern part of the level.  If
you're lucky (And i said about fifty points of luck) and get a bazooka
or a monsta potion in the cabinets, use and break.  There is a ? mark,
which lets you go to the Day Of The Tentacle Bonus level.


A very special password (Thanks DanZeroSG@aol.com).  This will let you
start in the Day Of The Tentacle bonus level, the when you finish the
stage, you will go to the Level 1.  Great, it isn't?

Bonus Level: Day Of The Tentacle (10)

Monster: -Tentacles
         -Mutant Plants

Take care of the first three victims: a baby (northwest) and two of 
those soldiers (east), because the tentacles are quick and lethal (If
they kill one of the neighbors, just don't worry).  In the northern
part of the stage is a vitim with a skull key.  Use it to get inside
the house and save the others.  Don't miss the 1UP in the very north
western part of the house.

Level 2: Evening Of The Undead (10)

Monster: -Zombies

Just put your hands over the bazookas and save victims in your way to
the house.  When you're in the house, try to not look at the explorer
and the teacher, because they will get dead by a zombie.  The same to
the explorer in the northeastern part of the stage.  There are some
additional goodies hidden in two bush walls.

Level 3: Terror in Aisle Five (10)

Monster: -Zombies

The chuckies (in my personal case) always kills the oldies in the 
northeastern part of the stage.  Try to be quick getting the two 
starting soldiers and the baby in the stairs, because the zombies here
are hungry.  The baby in the northwestern part of the stage is the most
difficult victim, because he gets killed easily.  Grab him quickly.

Level 4: Chainsaw Hedgemaze Mayhem (9)

Monster: -Chainsaws (7 of them)

Bonus: -Chainsaw Begone!
       -Massive Destruction!
       -Extra Bonus Victim!

The very first hard level of all the game.  Fortunately, the Chainsaws
don't even kill me a victim, but killing them without crosses is just
a nightmare.  Try to make the chainsaws open your path up to arrive to
the victims.  There are a few goodies in bush walls, including a medi
kit (up of the starting point) and a MONSTER POTION! (right of where
you got the medical kit).  Read this if you wanna get the 
Chainsaw Begone! bonus.  Try to use the potion when you are surrounded
by three or so chainsaws.  Use the trick above and kill them all,
because they're just seven.  Look for the bazookas in the latest north
western part.  Ahh, and there is a chainsaw hidden in the northeast part
of the stage inside a bush box.


Level 5: Weird Kids On The Block (10)

Monster: -Twins
         -Mutant plant
         -Mushroom Men (Handle with care)

It's impossible you get astray by those stupid twins (Unless you're
playing with a partner).  Just right of the starting point there is a
soldier.  He's the first victim in danger, because he's stepping a 
mushroom born zone.  He should the very first victim to get.  Second you
should get the baby in the very center of the level, because there will
be a swarm of twins.  The others are just inside houses, and easy to get.
Don't forget to kill the mutant plants, because there are some goodies
under them.

Level 6: Pyramid of Fear (10)

Monster: -Mummies

In this stage, just try to be quick getting the explorers inside the 
maze.  I reccomend you start by the northern part, by getting the oldies
then the explorer just up of the starting point.  Don't miss the 
Pandora's Boxes and the Cross in the center of the maze, and don't miss
the pots and the pile-of-dirts, because there will be (surely) some
good hidden prizes.  Before you get inside the exit door, get ready to
use a Shoes item, because you will need the quickly in the next level.

Level 7: Dr Tongue's Castle Of Terror (10)


Monster: -Zombies
         -Mutant Plants

INMEDIATELY use the shoes (with the X button).  Run right to save the
oldies, then run back and up (open only one of the double door), save
the oldies, get left and down to save other oldies, run back and up to
save the cheerleader, then the explorer left.  Run and save the other 
cheerleader just south of there.  The very first six victims in about
twenty seconds.  In case you don't have the shoes, just follow the same
procedure, but stop with the cross to kill the THIRD victim in this stage
walkthrough, because the oldies will turn into a couple of werewolves.
If you finish this stage with 8 or less victims, just restart from the
password, because the next stages won't be easy.  Let's continue: Then go
to the right, by the stairs, then left again, to save a cheerleader.
Don't even miss the treasure box and the curtains (They have items).
Go back then up.  Kill the fire with water gun, fire extinguisher, or
soda cans.  Go left and up to get some money.  Go back then right.
There will be some kind of door maze.  Open the first and save the baby.
Open the second door north, then the third to save the cheerleader.  Go
back to the entrance of the maze.  Go right then open the door.  You
will see three doors to be opened.  Open the western door to get a free
monster potion.  Open the eastern door (Don't worry).  A very good 
secret is waiting for you.  Search in the wall to the right to find a 
hidden path.  Go up then look for another hidden path to the left.
This will be your first encounter with Dr. Tongue in the game.  He
will drink a potion then disappear.  Open the chest and the curtains.
Take the key then go down STAYING AWAY FROM THE FRANKESTEIN.  Take the
water potion, the medical and the 1UP carefully by navegating through
the electric beams.  Go back, back and back.  Open the center door to 
save the baby, then exit the level.

(Thanks to cactuar10000@yahoo.com for a great help in this level)
(Excuse me, friend, but my way is better.  Ha, ha, ha... It's joking...)

Level 8: Titanic Toddler (10)


Boss: -Mutant Baby

A very special level.  Go south, save the teacher, then into the 
southern house to save the baby and get some goodies.  Next: The Baby.
Use the soda can method to kill him.  If you run out of soda cans, use
the tomatoes then the ice cream bars.  Remember:  If a victim is shown
in the screen, he/she will get killed by the baby.  Try to kill him away
of your heighbors.  If you are in the mood, use a shoes item and save the
four babies and the soldier.  Or use a random potion (Inside the house).
If it gives you a monster transformation, a shoes effect or a water 
effect, will be great.  With the monster and the water you will be
invulnerable to his attacks, and with the shoes you will be faster than
him.  Remember that you must kill him to get a skull key and save the
last two cheerleaders.  Don't forget the explorer in the western part.


Level 9: Toxic Terrors (10)

Monster: -Toxic Slimes

Bonus: -Secret Bonus!

I really recommend you use the fire extinguisher, because the ice cream
bars sometimes misses, and lets you naked in front of one or two of 
those toxic slimes, while the fire extinguisher lets them freezed while
you kill them.  Rescue the victims as soon as you see them, because the
slimes will throw toxic things at them, and after a while they'll be
dead.  There is a dog and an oldies neighbors just right of you, an
oldies neighbor in the upper left part (don't miss the weedcutter in
the most upper left part of the stage), and a baby inside the house.
The others are spread in the house's backyard.  There is a bush box in
the nothern part of the stage.  Break it in and get the question mark
to go to the next bonus level.  Ahh, and don't forget the medical kit
in the northeastern part of the stage.

Bonus Level: Mushroom Men (10)

Monster: -Mushroom men (Duh!)

Bonus: -Weed cutting bonus!

This level is neat.  Just grab the ten victims (they're just there, 
close to your hands), and DON'T GO 'EXIT', because the goodies are in
the upper part of the stage.  Pass through the bush box, and pull out
your weed cutter, because there are lotsa weed in the floor.  The 
goodies in this level includes a mosnter potion (just up of the
entrance of the weeded zone), a cross (upper part), a medical (middle
part), and a 1up (upper).

Level 10: No assembly required (10)

Monster: -Chuckies
         -Fire-on chuckies

This level is HARD, just grab the victims wuickly, cause' the chuckies
fellas won't forgive anything.  Remember that you can pass through the
broken boxes just by hitting them with the bazooka (hope you have
plenty of them).  There is a soldier just by the entrance, an oldie in
the bottom part (by a medical), an oldie and a baby in the upper part, 
taking the rightmost way by the bottom oldie (maybe this baby is the
most easily killable victim in the game.  Just use the shoes or a 
pandora's box to kill any chuckie in the way), a soldier left of there
(should use a bazooka), an oldie couple north of there (by a monsta pot-
MUST use a bazooka), a cheerleader (left), a medical kit (three bazookas
will make enough), a teacher (left), a soldier (down, by two bazooka
fires), and a baby (down) and you can go home.

Level 11: Weeds gone bad (10)

Monster: -Mutant plants

Bonus: -Weed cutting bonus!

As easy as it could be.  Just pull out your radar, and the weed cutter
and this level will be history.  Remember that the mutant plants 
sometimes have stuff below them, for example, the most southeastern
plant have a neat monster potion below, and the one in the middle
upper part of the stage has a weedcutter below.  There are a couple
of weedcutters by the level, but i don't remember the position by now.
Just use a blue potion, and look for them.

Level 12: Mars need cheerleaders (10)

Monster: -Aliens
         -Football Players

Boss: -Alien Ship

Bonus: -Ten cheerleader bonus!
       -Alien Invasion repulsed!
       -Secret Bonus!

Easy, easy.  Just make a good use of the radar and a couple of shoes,
(or blue potions) and the work will be finished.  Just try to not get
any of the cheerleaders killed, because if you get all of them (10), you
will get to the next bonus level.  Remember to be quick, because the
aliens are so, and if you want to kill the alien ship, just look at the
section called BOSSES.  If you don't have shoes for this level, there
are one in the leftmost part of the stage (by a bush wall) and one 
inside the house.

Password: GFCY

Bonus Level: Cheerleaders vs. the Monsters (10)

Monster: -Zombies
         -Spiders (OUCH!!!)
         -Vampire (1 of them)

This is a some kind of hard level, because there are too many monster.
Just forget the goodies (by now) and the monsters and run up to save a
dog and a cheerleader (they're in danger, because there is a spider nest
near), pull your radar out and run to save the other eight cheerleaders.
When you have saven the victims, is time to get the loot.  This level is
full of keys, but also full of doors, but be wise, because there are
doors that goes to nothing.  If you're smart, you should get out of
this level with lots of loot and keys, without wasting too many

It's weird, you get the last password here too.

Level 13: Chopping Mall (10)

Monster: -Zombies
         -Toxic Slimes
         -Chainsaw (1 of them)

Remember: If you can't get a neighbor, just DON'T LOOK HIM/HER, because
a zombie or a chuckie will arrive and kabooom.  There is a baby in one
of the cash registers.  Save him when you enter, then the soldier right
of there, and a couple of victims in the upper right part.  These four
must be saved quickly, because they are in heavy danger.  Then go to
the ones in the left and up.  Don't kill the Chainsaw, because you
won't get anything for it.  Don't miss the blue potion and the medical
kit in the back part of the stage.

And now, take a pair of shoes, for the next stage.

Level 14: Seven meals for seven zombies (10)


Monster: -Zombies
         -Toxic Slime
         -Werewolves (hope this won't happen)

This stage could just be called with a lone word: IMPOSSIBLE.  It's
almost impossible for you to get out of this stage with no victim
deaths, because the fact of being a twilight stage makes about three
of the oldies turn into werewolves.  After entering, use the shoes
and rescue the oldies, then run left, down, right, down to get another
oldies, left, then up to get a explorer neighbor, back down, in the
crossroads take the left path, then down to get another explorer and
the final menace of an oldies neighbor.  You've rescued just five
of the victims in the level.  But there are three more just north of
where you got the last victim, but... it's almost impossible to do;
when you get to the next victim (between the spikes) a zombie arrives
and kills the explorer in the far right side.  The only way to avoid
this is to use two pandora's boxes and run to get him, but it doesn't
worth the waste.  There is another explorer in the far north side of
the stage.  Go back to the crossroads and go down and save the baby
in the right side of the spike zone, then go right and rescue the last
explorer (look out for the spike zone).

I got a very helpful Extra bonus victim!, and i don't know if it was
only me or everybody can just do it.

Level 15: Dinner in monster island (10)


Monster: -Zombies
         -Mutant Plants
         -Chainsaw (1 of them)
         -Werewolves (if you don't want to)

This level is not as hard as it looks.  There are only three things you
should worry about.  First: this is a twilight stage, meaning that you
must rescue the only oldies neighbor in the stage (it's just northwest
of the starting point, after three doors).  Second: There is a dog 
neighbor just northeast of the starting point, but this victim is in
a severe danger of being killed by those fishmen.  Third:  There is
a floating fatman neighbor in the northwestern part of the stage, and
they're a lot vulnerable to those swimming fishmen.  The other victims
are widespread in the entire stage, and they're in some way safe.

DON'T MISS THE SKELETON KEY in the most southwestern part of the stage,
just swim there, and in a little island you can get it.

Level 16: Ants (10)

Monster: -Ants

Bonus: -Extermination Bonus!

This stage is a giant spiral wall maze.  You start in the center of the
spiral and you must follow a clockwise path to get all the victims and
success.  Just try to be quick, and don't let the ants kill the
neghbors you can't get.  There is some goodies near the ants holes and
by the trees, but the ants will carry them in their mouths and get
the items inside their holes.  Kill them first.  If you don't have
enough martian gun, just use the weedcutter, or freeze them a while.
Don't try to take shortcuts with the bounce pads, because (surely) you
may skip a victim.

Password: KKYM

Level 17: Office of the doomed (10)


Monster: -Zombies
         -Spiders (Beware!)

Bonus: -Secret Bonus!

Ins this stage it's just plain impossible to get all victims alive.  I
arrived to this stage with ten victims left and gone with eight victims,
but they could be less.  In any case, just try to get the oldies victim
in the upper right part of the stage, near a baby, the which was killed
in my case.  The other victim i lost was a oldies neighbor, because
they turned into a couple of ugly werewolves.  Just be careful with the
spiders, because they'll kill lotsa explorer neighbors.  DON'T MISS the
secret bonus in the upper right part of the stage (must use one or two
bazooka bullets) and the monster potion, in teh right side of the
question symbol.

Bonus Level: Someplace very warm (8)

Monster: -Fire-on Chuckies

This level is easy.  Just take the victims in the beginning of the stage
and get to the spoils.  Dont go exit now.  Use a blue potion and run up
to get some Pandora's boxes and a medical kit, then go right (don't go
berserk to get those stupid wads of dollers, they don't worth the
effort) to get a very useful 1up and a weedcutter (if you don't see
them, they are in a part south of a very suspicious looking passage).
Nou you can go in peace.  If the Fire-on Chuckies are bothering you,
just make a good use of the fire extinguisher.

Level 18: Squidmen of the deep (8)

Monster: -Fishmen

Bonus: -Fish Fry Bonus!

There is jus one thing left to say about this stage: keep an open eye on
those swimming neighbors, because there are many of them.  I use a kinda
trick in this stage: when in your radar appears that you're close to a
neighbor, just wait until there are FIVE fishmen in your screen.  Then
just kill them all as quick as possible, and they won't appear in a few
seconds, and you can use those seconds to rescue another victim without
fear.  A strange fact about this level is that there is not any item
there.  Rare.

Level 19: Nighmare on terror street (9)


Monster: -Zombies

In this stage you should start by going south as soon as you start, and
grab the first oldies (before the "werewolving"), then going left to the
house and getting the second oldies, and then going up, outside the
house, and going left again to get the next and last oldies neighbor.
Jus try to be quick while getting those victims, because you can't afford
to get another dead neighbor.  The others are just crap, but there is
a cheerleader who is in severe danger of being killed, jus in the middle
of the stage.  Jus use some pepsis to get rid of those stupid zombies
and letting her free.  You can get the loot when you see that holy exit
door opened.  Jus in case: there are a pair of shoes in the southest
part of the stage, and a medical kit in the southwestern part, don't
miss them.

Level 20: Invasion of the snakeids (9)

Monster: -Zombies

Boss: -Snakeids (3 of them)

This level is easier than it looks.  Just be quick killing the first two
snakeids in the beginning of the stage (remember the plates), grab the
useful bazookas, and get into the mine.  Remember: If you want to pass
this level out, you MUST kill all three snakeids, because in the level
are three skulled doors, with victims inside, and you want to spare this
skull key you got in the Level 15, for next levels.  When you get in the
mine, the only endangered neighbor is a baby in the upper left corner of
the stage.  There is another snakeid lurking inside, so be careful.
Don't forget the items and the piles of dirt (they may contain some
prizes inside).  Ahh, by the way, this FAQ was written by Blue,
tbb@uole.com.  Why this?  Because if somebody steals my work, well, they
have a real high chance to miss this note.  Thanks to Donphan for the
stolen idea.

Password: ZXBL

Level 21: The day the earth ran away (9)

Monster: -Aliens
         -Toxic slimes

Boss: -Alien Ship

Bonus: -Alien invasion repulsed!

DON'T GO BERSERK while trying to kill the alien ship, because you could
get some dead neighbors.  This level is pretty linear, the neighbors
will just appear in your radar while you walk north.  There is a good
spot in this level: Most of the aliens WILL NOT appear inside the
houses, so you just can keep inside a house in a safe way.  There is
a couple medical kits you can use in the future in this level: one is
inside the first uppper-left house (must use a normal key) and another
in the end of the level, in the upper left corner of the stage.  If you
want to kill the Alien ship, just wait 'til you get all the victims in
the stage.  Don't forget the risk brought by the toxic slimes.

Got an Extra victim bonus!!!
Level 22: Revenge of Dr. Tongue (10)

Monster: -Zombies
         -Toxic Slimes
         -Mutant Plants
         -Vampires (1 of them)
         -Frankesteins (1 of them)

Bonus: -Secret Bonus!

Ooooops... a whole swarm of a very good set of monsters.  Don't worry,
this is not a twilight stage, so don't worry for the oldies.  Don't try
to be quick, just try to be wise.  Learn the stage (using a password)
and pinpoint the location of the victims with your radar.  The only
threatened victims are a teacher (Slimes and zombies) in the right part
and a dog (twins) near the teacher.  Don't miss the bonus level: rescue
all the victims (the last two are inside two little rooms), then go
down (The gargoyle faces in the wall may be broken, but don't know why)
You will see a grassy part west of there.  Look in the very lower
part of the wall to discover a secret passage.  Get in there, pass the
grassy part to the north and discover the question mark, BEHIND A
SKULLED DOOR!!!  Use the skulled key you found in level 16, because
you will like what you will find behind the door.  Take the secret
bonus, and turn right.  In the wall, hidden, there is an item, get in
until you hear the sound indicating that you have grabbed the item.
Look at your inventory.  Surprise!!!  You now have the Flamethrower,
a very powerful weapon.  Try to save it, because you won't have any
other in the whole game.

Bonus Level: The son of Dr Tongue (10)

Monster: -Werewolves (oops...)
         -Frankensteins (3 of them)

Boss: -Mutant Baby

This level is hardddd.  The first victims are just in the beginning of
the stage (as always), there are three non-endangered victims in a
baby field, but there is an oldies victim, inside a very fortified walls
(you can't rescue them) the which will turn into a couple of werewolves
(you can't avoid this).  Kill the baby, enter the lab, and rescue the
very strange victim: he is the Son of the doctor Tongue.  He looks like
one of his dreadful experiments, with a broken potion at his side.
Don't kill the Frankies (unless you want to), because there are three,
and they're very dangerous in that number.  I reccomend to kill them
one by one, the first, the second and the third, not the three at once.
Don't forget to loot after you kill them.

Level 23: The caves of mistery (10)

Monster: -Zombies
         -Toxic Slimes

In this level you could become lost if you don't follow your radar and
your path-finding-instinct.  There are some endangered victims in the
lower part of the stage, but not so much trouble, and a soldier in the
upper part of the level is being overrun by ants, so be quick while 
getting him.

Level 24: Warehouse of evil dolls (10)

Monster: -Chuckies
         -Chainsaw (1 of them)
         -Toxic Slimes

Bonus: -Bonus Password

You may want to use a couple of bazooka shells in the beginning, by the
lower part of the starting point are four easily grabable victims, but
after some bazooka fire.  There are two victims threatened by chuckies
in the most right part of the stage.  Be careful while you get close to
them.  In the most southern part of the level there is a skulled door.
You choose by what you have: There (inside the door) is a question mark.
When you get it, the bonus is a password to level 24 with all ten victims
alive, including a monster potion and a soda-can pack.  I don't recommend
you to get this, because you may be passing thru the game without using
passwords, and if you're using passwords, you can just get it by reading
my beautiful FAQ.  By the way, the bonus password is GYLM, which is the
same you can get by going out of the level with all ten victims alive.

Password: GYLM

Level 25: Look who's shopping (10)

Monster: -Chuckies
         -Ants (A whole swarm)
         -Toxic Slimes

Boss: -Mutant Baby

This level is BIG and BAD.  You may get lost, because there are two
height levels.  The most endangered victims are the ones in the baby
turf.  They are three, and you should get them first, with the help of
a blue potion (not the shoes, the baby will step on ya).  The others
are spread in the surroundings of the second floor (north and south).
You must use you imagination to get to some of the prizes, by using the
jump pads.  There is a medical kit in the most southeastern part.  You
can get it by beaking the wall (hit by the purple cans in the wall
sprite).  There is also a red pot in the upperleft part.  Just break the
wall by the potatoes, and here you go.  If you killed the baby, and you
want an extra life, just use the skull key in the door in the lower part
and get the 1up.  If you killed the baby, but you don't want an extra
life (maybe you have all six), just save the key for later purposes.  If
you haven't killed the baby, and don't want to, just don't do it, but i
recommend you to kill him and get the life (unless you have all six).

Level 26: Where the red fern growls (10)

Monster: -Zombies
         -Mutant plants

Bonus: -Weed cutting bonus!

No sweat.  This level is big, but short.  The only endangered victim in
the stage is a explorer in the southwestern part.  Don't look him if you
can't get him.  Don't miss the first goodie, south of the starting point.
You can also get the Weed vutting bonus by killing as many red fern as
you can, and this can be acomplished by getting the weedcutters (there
are many in this level).

Level 27: Dances with werewolves (10)

Monster: -Werewolves (a _real_ swarm)

In this level 9 of 10 victims are threatened by the wolves.  The only one
who is not in danger is a bounce pad kid.  Just be AQAP (as quick as
possible), because the wolves are twice as quick as you.  A couple of
shoes may work, if you use them the right way.  Use some of the bazooka
shells you're saving fot the final monster in this stage, because there
are many victims behind bush walls.  Don't miss the free 1up in the bush
box in the upper part (aside a soldier).

Level 28: Mark of the vampire (9)


Monster: -Vampires (3 of them)

One victim less.  You must get all four skull keys to pass through this
difficult stage.  But first go up, then right, then up to get to the en-
trance to the vampires hall.  You can't go in, because you may not have
all four skull keys, but you should go there, because there is an oldies
victim you should get before the sunset.  Go down then right to get to 
the first spikes, then up, thru the maze up, to get to a hall where is
the first skulled key.  Don't miss the baby and the explorer just by the
key.  Go back to the spikes, but instead going up, go right then up, get
the explorer (beware the wolves), and, don't matter how quick you get
here, you can't get the oldies in the most northeastern part of the map.
Kill the two newborn werewolves, and take the second skull key by there.
Go right, thru the spike maze, then get the teacher, go down to get to 
where two chests are, then get the third key by.  Go down to discover
a secret passage, which will get you to the entrance to the vampires
hall.  Use the three keys you have, and kill the two vampires (if you
want, but i recommend doing so).  Get the cheerleader, the fourth skull
key, go right (don't miss the martian gun hidden by a short hidden
passage), up to get the two remaining victims and there you go.

I don't undertand why, but i didn't get any Vampires Destroyed bonus.
Maybe it's something i ate...

Password: LLZS

Level 29: Zombies' House party (9)

TWILIGHT STAGE! (or something like that)

Monster: -Zombies
         -Toxic Slimes
         -Chainsaws (2 of them)
         -Mutant plants
         -Mushroom men
         -Want more?

Although this is a twilight stage, there won't be any oldies neighbor, so
don't run so much.  Each monster appears in a determined area, so the
werewolves won't cross with the aliens.  Don't even kill the chainsaws,
they don't worth the waste, because you won't get any bonus for this.
Maybe the only seriously endangered victim in the map is a cheerleader
in the upperright corner, by the aliens.  The other are just not in that
danger (be careful with the pool victim, because there are fishmen).
This stage has the most cabinets in the game, so happy looting!.  Don't
even try to miss the medical in the lowerright corna of the level.

Level 30: The horror of the floor thirteen (9)

Monster: -Zombies
         -Spiders (NOOOOOOOoooo...)

Bonus: -Ten cheerleader bonus! (Nightmarish)

The following level is rated R.  Difficulty: 11/10.  I can't tell you too
much about thiz stage, just survive, and try to make the most victims
survive.  When i arrive to this level, i run to save the first
cheerleader (down and right), threatened by a chuckie.  Then run to save
the others.  The spiders will just make a good work over your victims,
so have plenty of those pandora's boxes.  I once arrived to this stage
with ten victims left (with the help of an extra bonus victim), then
rescued them risking my life.  I went out the level with zero bazookas,
zero pandora's boxes, three medicals, one life left, and all ten victims
alive, to see if they were all cheerleaders, and to see if i could get a
special bonus.  Nothing.  I rescued ALL the cheerleaders, got the ten
cheerleaders bonus, and no more...  So, don't kill yourself to test this
fact: this doesn't exists.

Got a very helpful extra bonus victim...

Level 31: Look who's coming to dinner (9)

Monsters: -Zombies
          -Chainsaws (2 of them)
          -Mushroom men
          -Mutant plants
          -Toxic slimes

This level is not so hard.  There are few endangered victims: The baby,
threatened by the fishmen right of the starting point; another baby,
threatened by a chainsaw, up and left of the starting spot; a cheerleader
threatened by a bunch of zombies, left-down of the start, and the others
just require some care.  Try to kill the chainsaws, because they could
kill some of your victims, if you're not careful.

Level 32: Giant ant farm (9)

Monster: -Ants

Pretty confusing, but easy.  Just save the first victims in the
surroundings, then a explorer, going down and left and down of the
starting point.  You must get the three skull keys to rescue the victims:
One is in the southeastern corner of the map, by the cactus (don't touch
the cactus) (you can pass by the edge of the land, near the cactus).
Other key is in a house, just north of the key you just got.  The third
is just under an oldies victim, inside the maze in the center of the
stage (take the left way when you get to a skulled door).  Use the keys
in the door you just saw, in another door in the room you unlocked, and
the other to rescue a explorer in the most southwestern corner of the

A very kind friend of mine told me that he got the Extermination Bonus
in this stage... and i believe him.  Thanks goes to thecode@prodigy.net

Password: XJQY

Level 33: Fish and crypts (10)

Monster: -Fishmen

Bonus: -Secret Bonus!
       -Fish Fry Bonus!

When you see this level, think about the level 6: Pyramid of fear.  This
is just about the same, but with some water and a secret bonus.  The
bonus is in the upper left corner of the map, by a semi-secret passage,
after a pile of dirt.  Swim in ther to get the bonus.  There is only one
endangered victim: a explorer in the center of the map, enclosed inside
a maze of hungry mummies.  I recommend to use the pandora's box.

Although you may get all ten victims in the stage, you won't get any
"Ten archaeologist bonus!" or something like that.

The next level is hard, so, ready with the shoes, the bazooka, or the
pandora's box.

Bonus Level: Curse of the pharaohs (10)

Monster: -Mummies (Aiiieee...)

In this level is just impossible to get all victims alive.  This level
is pretty linear, so you should get your shoes and rescue the first
victims, then, when you're up, use the pandora's boxes to avoid the
mummies kill the explorers.  I got an explorer dead...  sorrow...
Don't forget to get the items, and the 1up.

Level 34: I was a Chainsaw maniac (9)

Monster: -Chainsaw

Bonus: -Chainsaw Begone!
       -No Bazooka Fired Bonus!

Pretty easy for your skills now.  First, snake south avoiding the
Chainsaws (whilst they open your path) and take the soldier.  This is
for getting a first glance of the stage: lots of boxes.  Right, you're
surrounded by 3 or more chainsaws...  time to get serious.  If you want
to be deadly, use a monster potion and break your way away, buy if you
want to save it, just use the crosses (you should have a couple, because
there were some in the Level 33).  Either you chose, go west, grab the
soldier and make your way until you get by a room with a skull key
inside.  Take it and go south by the doors and get another soldier.
Go back where you got the skull key and solve the pseudo-maze (just
break the walls) to get the teacher victim.  Go up and east and you'll
be back at the beginning.  Go south where the third chainsaw was (he
should have opened your way) and go east to get an oldies victim.  Go
back to the beginning and go east by the conveyor belt, and go south to
get a skulled key.  Back again go north then kill the cainsaw (if you
want) and open the first skulled door to get a cheerleader then the
second one to get a baby (west)  Take the explorer neadr that room
and the baby in the upper-left corner and... done.

Some people thinks this was a very hard level, but i don't.  I see it
from the right way.

Level 35: Boardwalk of terrors (9)

Monster: -Fishmen (a bunch)

Bonus: -Fish Fry bonus!

Breathe deep and follow me.  Enter the house below for a nice medikit.
The first thing you should know about the fishmen is that they have a
spawning time (as when you kill one, it lasts about three seconds to 
reappear from water).  this strange thing happens with almost the
enemies in the game, but it happens in different numbers.  Eg: wait a
little for the fishmen to appear.  Now kill him.  It should take about
three or four seconds to respawn himself from water.  Now, this
time is the time you should use to take your victims.  Step on an
adjacent screen (see your map) and wait for the lone fishman to appear,
then kill him and run for your victim.  This way you don't risk your
dear neighbor.  Understood?  This is the trick you MUST use in this
hardy level to get all your victims, because the water neighbors are
in a very high risk of being killed by spawning fishmen.  Otherwise
this level is pretty linear an easy.

What a nice Extra Bonus Victim.

Level 36: Monster phobia (10)

Monster: -Chuckies
         -Toxic Slimes
         -Mutant weed

Boss:    -Spider Mastermind

When starting, look out for the chuckie that comes from avobe, because
there are two victims in that way.  Carefully rescue them (and the
bazookas), then follow the way down (don't forget the cabinets) and
to the right.  Open your way to the dog neighbor, then go left to get
to the teaher (There are two more cabinets to the left and a medical).
Bazooka the wall south to the baby neighbor.  Take the southeastern path
in the spider web maze, break and take the baby (Look out with the
chainsaw).  Break the wall south, cut the weed and rescue the explorer.
Tahe the eastern path by the roof to get to another baby (Only if he
has not already been a lunch fot the werewolf).  Go back to the weed.
Ignore the door, go left and break the wall, then inside break the
window to get to the roof.  Go out and break in again by the northern
window.  The cheerleader is in a heavy danger.  Use the pandora to save
her of the chuckies and rescue her.  The last of the victims is inside
the Spider's lair.  You must kill the boss in order to pass, so just
follow the directives in the Bosses Section.

Password: KZVJ

Level 37: Labyrinth of horrors (10)

Monster: -Zombies
         -Toxic slimes
         -Vampires (1 of them)
         -Mutant weed
         -Frankensteis (1 of them)

This is a very easy level.  From the starting point go northeast to a
baby, then go nortwest via water to the cheerleader.  West again to get
a baby endangered by the spawning mummies.  West of there is a zombie
spawning point, and inside is a cheerleader, so use the pandora to
rescue her.  Go south until you get to a baby near a spikey weed.
When you have rescued him, go south then west.  Get the medical.  Try to
avoid the frankenstein and the vampire and go inside the lab to get the
cheerleader, then north to get an explorer, then east to get another
cheerleader.  Now, go to the most eastern point, then south to rescue
a soldier, then go south again to rescue a baby.  You can go now, but
to the north-west there is a loot spot by a Mutant weed.


More levels are coming!!!




I would like to thank personally:

 For having the greatest place in all the web.

Kao Megura:
 For having the greatest FAQs ever made. (My hero)

Ergibbon (Fritz Fraundorf)
YelseyKing (Matt Hobbs):
 For writing great FAQs.

Paola Piamba Ceballos
 For being the solution of the second order differential equation
 of my life.  Don't ever let the transient status finish...

DARPA Chief (Diego Ruiz)
Chofer (Fernando Reyes)
Farinango (Carlos Rivera)
Hose Car (Oscar Dorado):
 For being great fiends.

 For great games.  Didn't you enjoy Sunset Riders, Castlevania,
 Metal Gear Solid, ISSS Deluxe, Silent Hill, Cybernator, Metalwarriors, 
 Vandal Hearts (How do i love this game...), and some others?

And about the FAQ:

Juanchi (link4@mixmail.com):
 For a great help in the bonus section.

Chun Fung Wonh (yoshi1091@hotmail.com):
 For a great help with the ASCII art.  Thanks, man.

Mori (mori@zworg.com):
 For a better use for some weapons.

Bill (Artie5@aol.com):
 LOTS of help with the bonuses and some other corrections.

Edward Kolbasowski (ekolbasowski36@hotmail.com):
 For lotsa encouragement.  Thanks, and thanks.  "It's Easy M'Kay"
 Ahhh, and for a greeeeeat help with the bonus levels.

Cactuar (cactuar10000@yahoo.com):
 For help with some huge spelling corrections, and help with the

DanZero (DanZeroSG@aol.com):
 Help with the bonuses and lotsa help with a password.

ZEKE (raw_rab@hotmail.com)
 Lotsa help and encouragement from a latin friend.  Keep your drawings
 as they are.  Visit his GREAT ZAMN page at:


Jeff Lawhead (MeteoX9999@aol.com):
 For some strange facts of the game, and some other valuable thingies,
 such as one of the new uses of the plates.  Bravo!!!

Poker (GGoldeneye007fan@aol.com)
 For important data about the Flamethrower and saving job to me.
 (Hey, you don't stop poking me)

Mark Carpenter (tuxkamen20@yahoo.com)
 For important things i should know about the game itself.

 For confirming the truth about the 'extermination bonus'.

Nate Gleason (nategleason@mail.com)
 For some corrections and noticing the lack of mummies in this FAQ.

If you think you should appear in this credits, and you don't appear,
just mail me, because there should be some other missing people.
And if you want to, just send me mails in Spanish language (i like to
reply messages with my own language).




Note that this FAQ is a long time work, and i won't tolerate the people
who likes to copy other's work.

One of my heroes (Kao Megura) finished his work: He won't write FAQs.
He did it just for one reason: PLAGIARISM.  So, i will pursue any FAQ
thief in all the web.  (-_-*)

But, don't worry.  You may print this FAQ, only if these terms are met:

-  You will e-mail me                       (tbb@uole.com)
-  You get this FAQ from www.gamefaqs.com
-  You give me ALL credit
-  You show it full as it is
-  The header, the credits and the legality are in it.
-  You will not receive any kind of profit with it

You can also add this FAQ to your page, only if the terms are met too.

Also, if you would like to print this document in a magazine, or
something like that, mail me, so i can receive a printed version of the
magazine.  This rule also applies to magnetic and optical
publishing ways and software creation.

Document copyrighted (c) 2001 The Big Blue - All Rights Reserved  
(Es decir: Derechos de copia reservados al autor (The Big Blue))

Copyright:  The Big Blue, Perfect Mime, Garden Raider, Pale Face, etc.

Zombies Ate My Neighbors (c) is a trademark of Konami (c). Characters
appearing in this FAQ are trademark of Konami Computer Entertainment
(c). Pepsi, Aquaman, Krusty, Jason, Chuckie, Bugs Bunny, and any other
brand name references in my FAQ document are trademarks of their
respective owners.

The Big Blue doesn't ensure the precision of the information contained
in this dossier.

              "La verdad... la verdad es Helena de Troya"
                    Janeane Garofalo as Abby Barnes

            "Si las cosas terminan, es porque terminan mal"
                          A great philosopher

                        <-- End Of Document -->

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