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Walkthrough by Anonymous
Mystic Defender: Hints The red balls make you power shots grow faster, so get as many as possible. If you think you will get out soon, wait until after to get the ball. Dying causes a large reduction in power. Level 1: There is a red ball and several blue ones in the trees. Shoot the first monsters shots until they are gone, then get him with one power shot. The caterpiller takes one power shot. Boss: The jumping end monster takes two or three power shots. Get on a branch or he will stay an invincible ball. You can hit him while you are in mid air if you need to. Level 2: Use the fire. There are several very long jumps, so power up the fire and have it going to blaze the way as you jump. Also clear the level above you before jumping. There are several red and blue balls around. Bosses: Use the Sonic magic and slowly move around until you see the Monks. Each takes 2 hits. Level 3: Not too hard, just make sure that you clear the way before you make a jump by killing any monsters first. Killing the purple monster near the end reveals the thunder magic. You can only use it one time, but when you get more later you can save them up. Level 4: This is the hardest part of the game, much harder than even the ending! At first use the sonic magic until you clear all the creatures from the floor and ceiling. Look at the game demo to see how the computer does it- this is the first level shown in the demo if you don't touch the controller when you turn on the game. You will have to jump as some of the pillars go under the water and come back up. Don't be discouraged if you lose 10 lives on this level. It becomes much easier after you do it several times. Make most of your jumps with the flame on to clear a path. There is one part in the middle where 3 pillars in a row go under water when you land. Just keep moving there. Boss: There are actually 3 bosses on this level. The first 2 are floating diamonds which shoot at you. Use the sonic magic when the diamond stops moving. Keep moving yourself or you will be pinned. One of these bosses gives you a thunder magic when it is defeated. End Boss: The giant worms can be killed quickly by using the flame. Keep it focused on the heads. The best place to attack is from the middle island. On the way jump on the pillar when the worms are under water. If a head is facing you, it will shoot a curved flame. If you are on the center island there is a way to dodge this flame. As it falls, jump in a circular motion. Since you can steer youself in mid air, there is a way to completely avoid it. Expect to get knocked in the water a few times until you get very good here. Level Five: This is a relief after Four! Use Sonic Magic and keep it saved up as you move to the right. As the monks or spiders jump out, stop and shoot. Proceed slowly until the first worm shows up. Switch to flame and cook his head like the level four worms. Boss: Use the flame and concentrate it on his head while avoiding his shots. Level Six: This is just like Three but a little harder. There is a one up and several red balls in the maze. If a monster is in the way you may be able to attack with sonic magic from a safe place. Level Seven: The maze is not too hard. Just progress slowly, using sonic magic as on level five. The monks and the balls they carry can be killed most easily with the original weapon (psycho). Boss: This is a pretty powerful guy. The trick is to stay underneath him while charging up the weapon. When it is ready jump up and let him have it. The flame or the psycho work well, but both take a while. If he attacks before the weapon is fully powered give him a little shot to knock him back. If he gets along side of you he will make a flame on the floor that is hard to jump, so try to stay right under him. Level Eight: There are some very tough fish flying around. Charge up the psycho magic full and move right slowly. Shoot the fish on your level and stop to fill the magic. Lose ground if you have to when charging the weapon. Jumping the fish is not recommended since they are on many levels and come out unexpectedly. Boss: This is a pretty hard boss that takes a lot of patience. The sonic magic seems the easiest to use. Stay on the far left and charge the weapon. Use weapon defensively to stop the purple shots. A side effect is that the shots will hit the monster. The weapon will protect you even when not fully charged, but damages the monster most when it is. It is best not to jump, but to move left and right to dodge any shots that the sonic beam doesn't stop. It takes quite a long time to kill this one, but the sonic shot will do it. Thunder magic does not have a great effect, but may help a little. When you win, the girl at the end is naked! (But very small).