Phantasy Star II's most well-known and controversial feature is its large maze-oriented dungeons, which are nearly impossible to navigate effectively without a map. The dungeons were designed by a new employee who was apparently eager to impress his superiors, so he designed levels that were much more complicated than the design team had planned. Chieko Aoki, the writer of the original Phantasy Star, wasn't fond of the employee's designs, but she didn't want to shelve them and have the new employee's work go to waste, nor miss the deadline for the game's release, so she reluctantly included them in the game, with the rest of the design team having mixed feelings about them.
Contributed By: noidentity
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