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Boss FAQ by Shdwwyvrn

Updated: 12/15/06

*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
DRAGON WARRIOR III
Boss FAQ v1.0
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*

Dragon Warrior III
Enix America
Gameboy Color
Created By: Chris McGowan
Date Started: 6/15/05
Date Finished: 6/29/05
E-mail: cmcg@satx.rr.com


                                    ~*~*~*~*~

    _________________
[==|TABLE OF CONTENTS|==]
    \_______________/

I.	Recent Revisions
II.	Copyright & Plagiarism
III.	E-mails
IV.	Boss Stats
            a. Kandar & Goons #1
            b. Kandar & Goons #2
            c. Orochi #1
            d. Orochi #2
            e. BossTroll
            f. Baramos
            g. KingHydra
            h. BaraBomus
            i. BaraGonus
            j. Zoma
            k. Divinegon
            l. GranDragn
V.	Boss Strategies
            a1. Kandar & Goons #1
            b1. Kandar & Goons #2
            c1. Orochi #1
            d1. Orochi #2
            e1. BossTroll
            f1. Baramos
            g1. KingHydra
            h1. BaraBomus
            i1. BaraGonus
            j1. Zoma
            k1. Divinegon
            l1. GranDragn
VI.	Solo Boss Strategies
            a2. Kandar & Goons #1
            b2. Kandar & Goons #2
            c2. Orochi #1
            d2. Orochi #2
            e2. BossTroll
            f2. Baramos
            g2. KingHydra
            h2. BaraBomus
            i2. BaraGonus
VII.	Credits & Acknowledgements

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 /+------------------------------------+\
( | I. R E C E N T   R E V I S I O N S | )
 \+------------------------------------+/

6/15/05:  FAQ created; Version 0.42 complete; "Copyright & Plagiarism" and 
"E-mails and IM's" completed.

6/16/05:  Version 0.57 completed; "Boss Stats" section completed.

6/18/05:  Version 0.64 completed; finished "Boss Strategies" section up to 
'f1. Baramos'.

6/19/05:  Version 0.71 completed; "Boss Strategies" section is completly fin-
ished.

6/20/05:  Version 0.8 complete; finished "Solo Boss Strategies" section up to
'e2. BossTroll'.

6/29/05:  Version 1.0 completed; FAQ is complete!

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 /+-------------------------------------------------+\
( | II. C O P Y R I G H T   &   P L A G I A R I S M | )
 \+-------------------------------------------------+/

	This FAQ document is copyrighted to me, Chris McGowan (Ramina).  It is 
I alone that created this FAQ from personal experience throughout the game.  
Any help and advice that I received has been credited at the end of this FAQ.  
Other than that, this is my own information and it may not be distributed 
freely without my permission first.  This document cannot be printed or copied 
and sold for a profit.  If you wish to use this FAQ on your web-site, please 
contact me via the address at the top for permission.  Also, you may not alter 
or change this document as you please without my permission first.

Dragon Warrior III remake for the Game Boy Color is a copyright of Enix 
America.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 /+--------------------+\
( | III. E - M A I L S | )
 \+--------------------+/

	You can contact me any way you please, whether it be IM or e-mail; 
I'll respond to both.  I love answering questions about Dragon Warrior III and 
I enjoy chatting with other Dragon Warrior fans.  I'll also take e-mails and 
IM's for any errors or mistakes that you see in this FAQ.  Not to mention any 
comments or polite words of criticism you may have.  Now we can get on to the 
meat and potatoes of this FAQ!

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 /+-------------------------+\
( | IV. B O S S   S T A T S | )
 \+-------------------------+/

NOTE: On the EXP (experience) column, the number listed is what each character
gets if you have a full four-party team.  If you want to know how much EXP you
would get if you had three people in your team, multiply the digit by 2, for
two people by 3, and for one person (solo) by 4.

  ______________________
<| a. Kandar & Goons #1 |>
  \____________________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|KANDAR    |144     |300   |0    |70   |54   |10   |550    |None          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|GOON*     |145     |60    |0    |45   |31   |20   |20     |None          |
|__________|________|______|_____|_____|_____|_____|_______|______________|

*There are three Goons, so for the EXP all together multiply by 3.
===============================================================================
  ______________________
<| b. Kandar & Goons #2 |>
  \____________________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|KANDAR    |155     |700   |0    |95   |70   |23   |1,200  |None          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|GOON*     |145     |120   |20   |65   |60   |37   |25     |None          |
|__________|________|______|_____|_____|_____|_____|_______|______________|

*There are two Goons, so for the EXP all together multiply by 2.
===============================================================================
  ______________
<| c. Orochi #1 |>
  \____________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|OROCHI    |102     |1,800 |12   |130  |68   |40   |520    |Orochi Sword  |
|__________|________|______|_____|_____|_____|_____|_______|______________|

===============================================================================
  ______________ 
<| d. Orochi #2 |>
  \____________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|OROCHI    |147     |2,000 |12   |140  |68   |50   |2,010  |None          |
|__________|________|______|_____|_____|_____|_____|_______|______________|

===============================================================================
  ______________
<| e. BossTroll |>
  \____________/

 ________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop         |
|__________|________|______|_____|_____|_____|_____|_______|_____________|
|BOSSTROLL |112/148 |1,500 |255  |180  |120  |80   |625    |STRSeed      |
|__________|________|______|_____|_____|_____|_____|_______|_____________|

===============================================================================
  ____________
<| f. Baramos |>
  \__________/

 ________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop         |
|__________|________|______|_____|_____|_____|_____|_______|_____________|
|BARAMOS   |133/152 |2,500 |255  |240  |200  |85   |16,384 |None         |
|__________|________|______|_____|_____|_____|_____|_______|_____________|

===============================================================================
  ______________
<| g. KingHydra |>
  \____________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|KINGHYDRA |130/149 |1,600 |0    |280  |150  |50   |3,050  |Dragon Mail   |
|__________|________|______|_____|_____|_____|_____|_______|______________|

===============================================================================
  ______________
<| h. BaraBomus |>
  \____________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|BARABOMUS |131/150 |1,100 |255  |210  |300  |72   |3,375  |Sorrow Shield |
|__________|________|______|_____|_____|_____|_____|_______|______________|

===============================================================================

  ______________
<| i. BaraGonus |>
  \____________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|BARAGONUS |132/151 |3,000 |0    |400  |0    |0    |3,575  |Devil Sword   |
|__________|________|______|_____|_____|_____|_____|_______|______________|

===============================================================================
  _________
<| j. Zoma |>
  \_______/

NOTE: The few stats that I have listed are Zoma's stats after the use of the 
Light Orb.  Sorry I couldn't find more info about him.

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|ZOMA      |134/153 |4,800 |255  |???  |???  |???  |0      |None          |
|__________|________|______|_____|_____|_____|_____|_______|______________|

===============================================================================
  ______________
<| k. Divinegon |>
  \____________/

 _________________________________________________________________________
|Name      |Medal # |HP    |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|______|_____|_____|_____|_____|_______|______________|
|DIVINEGON |143/154 |7,350 |255  |400  |300  |255  |12,500 |STRSeed       |
|__________|________|______|_____|_____|_____|_____|_______|______________|

===============================================================================
  ______________
<| l. GranDragn |>
  \____________/

 __________________________________________________________________________
|Name      |Medal # |HP     |MP   |ATK  |DEF  |AGL  |EXP    |Drop          |
|__________|________|_______|_____|_____|_____|_____|_______|______________|
|GRANDRAGN |165     |10,100 |255  |425  |350  |150  |12,500 |Rubiss Sword* |
|__________|________|_______|_____|_____|_____|_____|_______|______________|

*GranDragn doesn't actually "drop" this weapon.  You must defeat him in the 
amount of rounds required and he will award you with this weapon.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 /+--------------------------------+\
( |V. B O S S   S T R A T E G I E S| )
 \+--------------------------------+/
 
  _______________________
<| a1. Kandar & Goons #1 |>
  \_____________________/
 
PREPARATIONS:  Make sure that everyone in your party is over lvl 10.  I per-
sonally was at lvls 12 and 13 when fighting Kandar and his Goons for the first 
time in Shampane Tower.  You'll also want to make sure that your HP and MP of
all your characters is at the max.  You might not always be able to max out 
everyone's MP on the spot, but that's okay.  Just make sure that HP is full!
As a matter of fact, you'll want to confirm that before every boss battle.

BATTLE TACTICS:  Your Hero should concentrate on three things:  attacking, 
using Upper, and Heal.  Depending on your levels, Upper may or may not be 
necessary.  It also depends on if you have a Mage.  Anyone with brute strength 
or anyone who doesn't have a lot of emphasis on magic use should attack plainly
every round. This includes a Warrior, Fighter, Thief, or Dealer.  Your Mage 
should focus his/her strategy with magic.  Increase works great.  As a matter 
of fact, if you have Increase, you won't need your Hero to cast Upper.  As for 
your last character (assuming that it's a Cleric), he/she should focus on 
healing the entire group or casting support spells such as Sap (on Kandar) and
SpeedUp if you'd like.

Start off by defeating the three Goons first, then take out Kandar.  Once the
Goons are gone, it's 4 on 1 from there.  I'd say the 4-party group would win :)

-------------------------------------------------------------------------------

  _______________________
<| b1. Kandar & Goons #2 |>
  \_____________________/

PREPARATIONS:  With this battle, you get to take on the two Goons seperately
before you fight Kandar.  I would get my levels around 17-20 before taking on
these guys again, for they are much stronger now.  Again, make sure everyone's
HP and MP are full or almost full before both parts of the battle (with Goons,
then with Kandar alone).

BATTLE TACTICS:  Let's start with the Goons.  The Goons can now cast HealMore 
and Defence, so you'll definitely want to counter Defence with your Increase
spell.  You might even want to use StopSpell on them just to shut them up.
Basically, just have your Hero and Warrior/Fighter/Thief/Dealer attack
every round.  You might have to have your Hero help out on healing if HP gets
too low, but that shouldn't happen.  Your Mage can just cast some offensive
spells such as BlazeMore or SnowStorm (if you have it).  As for the Cleric, let
him/her do what they do best.  Meaning for them to use HealMore whenever it's
needed.

Once you've thrashed the Goons, Kandar shows up and is much stronger.  He has
about a 25% chance of inflicting a Brutal Hit which can take off a nasty chunk
of HP from the victim.  That's when HealMore comes in handy.  Have the Hero
attack every round as usual, the Warrior/Fighter/Thief/Dealer should do the
same, and have the Mage cast Increase several times to decrease Kandar's damage
on your party.  The Cleric should just cast HealMore on anyone who needs it.
It may take several turns (depending on how strong you are, of course), but
he'll go down if you just have someone healing and hitting.

-------------------------------------------------------------------------------

  _______________
<| c1. Orochi #1 |>
  \_____________/

PREPARATIONS:  I would definitely be in the early to mid 20's in levels before
taking on Orochi.  He'll attack twice per round and a single physical attack
from him takes off anywhere from 30-40 HP.  He has a breathing fire attack that
does small damage to everyone, but then he has a spewing fire attack that can
take out a hefty chunk of HP from all party members.  So if he sprays you twice
in a row with spewing fire, HealMore WILL be the immediate option next round.

BATTLE TACTICS:  Have the Hero just attack every round as usual and your 
Warrior/Fighter/Thief/Dealer attack physically each round.  Assuming by that
you have a Sage, your Sage would be good for Increase and HealMore, while your
remaining character can either attack, heal, or cast supporting spells.  Just
have that character do whatever is needed at that point in battle.  Once you've
finished Orochi, he will back into a portal and drop an Orochi Sword for you.

-------------------------------------------------------------------------------

  _______________
<| d1. Orochi #2 |>
  \_____________/

PREPARATIONS:  Follow Orochi into the portal and you'll see Himiko laying down,
injured.  Don't speak to him yet.  Instead, make sure you stay at the Inn just
outside Zipangu to max out HP and MP for the next round against Orochi.  In 
this battle, Orochi proves to be much stronger.  You can go outside and level
up a few if you'd like for a for-sure win, but it shouldn't be necessary.

BATTLE TACTICS:  You can basically use the same strategy as explained in Orochi
#1.  Although the only thing you may want to change is the use of HealMore.  In
this fight, you'll want to use HealMore frequently as his firey breath can hurt
you pretty bad.  Other than that, the same battle tactics apply.

-------------------------------------------------------------------------------

  _______________
<| e1. BossTroll |>
  \_____________/

PREPARATIONS:  Make sure that you're in the mid 20's at least.  As long as you
have a Sage with TwinHits (and possibly HealAll if you really want to get to 
lvl 30 or so) then you should be ready.  Of course make sure HP and MP are full
and that you have the LarMirror (duh).

BATTLE TACTICS:  Begin with your Hero attacking as well as your Warrior/Fighter
/Thief/Dealer.  Have your Sage cast TwinHits on the Hero the first round, then
do the same for the Warrior/Fighter/Thief/Dealer the second round.  Then have
your remaining character cast StopSpell on the BossTroll, for his Defence spell
can get pretty annoying.  If your last character doesn't have StopSpell, then 
just have your Hero cast it on the first round.  Once you've done all this,
continue by having your strongest fighters attacking, and your Sage and other
character healing.  If you can get TwinHits up at the start of the battle, then
the battle shouldn't last too long as long as you're strong enough and stay
alive.  Also, don't hesitate to cast Vivify if anyone falls.  Even though it 
may not work half the time, if it's an important character then that won't
matter.

-------------------------------------------------------------------------------

  _____________
<| f1. Baramos |>
  \___________/

PREPARATIONS:  Get all party members in their early to mid 30's for this one.
Baramos isn't too tough at those levels, but you'd be pushing the limit if you
were still in your late 20's or early 30's.  By the time you actually get to
Baramos, make sure everyone's HP is maxed (and MP if possible).  You might also
want to bring along a few WorldLeafs just incase Vivify doesn't work the first
time.  Equip your Hero with the Blade Armor and the Thunder Sword.  Now you're 
ready to go.

BATTLE TACTICS:  At the start of the battle, I would have your Hero cast
StopSpell to silence Baramos.  Although a lot of people may not think it's
worth it, I believe it is for the fact that if you don't use StopSpell, then
you'll be hit with Explodet and BlazeMost pretty often.  Even if StopSpell
fails the first round or two, continue trying until it works.  Have your
Warrior/Fighter/Thief/Dealer attack every round as in the previous battles, but
have your Sage cast TwinHits on your Hero and Warrior/Fighter/Thief/Dealer.
Once TwinHits has been used on those characters, use your Sage for HealAll, 
HealUs, Barrier, and Vivify/Revive/WorldLeafs.  You can just have your re-
maining character do some extra healing, cast support/offensive spells, or
physically attack.  Which ever action suits that character class best.

If you've taken the time to level up in Gondo Cave and Baramos' Castle, then 
this fight shouldn't be too hard.

-------------------------------------------------------------------------------

  _______________
<| g1. KingHydra |>
  \_____________/

PREPARATIONS:  You're up for 4 boss battles in a row here, so preparations will
stay the same up until Divinegon.  Levels 42+ are recommended up until Zoma.  
You'll definitely want to bring along a good amount of Wizard Rings for these 
last 4 battles.  Make sure HP and MP is at the max and you have the best equip-
ment available for your characters (including the King's Sword for the Hero).

BATTLE TACTICS:  Seeing as how this Orochi look-alike has some pretty damaging
fire breath attacks, Barrier would definitely be a wise choice at the beginning
of the battle.  Increase would also be helpful seeing how his attack is nearly
300.  His bite attack can take a nice chunk of a character's HP.  Once you have
Barrier up and you've cast Increase a few times (or even Sap), then just pound
away at him.  Don't forget to dedicate one character to healing with HealUs or
the SageRock when your HP gets low.  This guy is actually pretty easy if you're 
over level 40 and you have the SageRock handy.

-------------------------------------------------------------------------------

  _______________
<| h1. BaraBomus |>
  \_____________/

PREPARATIONS:  Take the same preparations as you did for KingHydra.  Make sure
HP and MP is maxed and the SageRock is with someone.

BATTLE TACTICS:  BaraBomus takes on almost the same qualities as Baramos.  He 
can attack with Explodet and his enormous flames.  This being the case, cast
Barrier and Bounce at the start of battle to eliminate some of the damaging 
points inflicted on your party by these attacks.  Sap is also an excellent idea
considering his high DEF stat (300 DEF points).  As a matter of fact, you may
want to cast Sap a few times in order to hit BaraBomus with a good attack.  For 
the rest of the battle, have a character use the SageRock or HealUs and have
your characters with the highest ATK stat physically attack BaraBomus until he
goes down.

-------------------------------------------------------------------------------

  _______________
<| i1. BaraGonus |>
  \_____________/

PREPARATIONS:  Again, the same battle preparations as KingHydra and BaraBomus 
apply with BaraGomus.  HP and MP at max, levels over 40, and the SageRock 
handy!

BATTLE TACTICS:  This guy can actually pose a threat with his super high ATK.  
At the start of battle, have one or two characters cast Increase.  Keep casting
this spell until your DEF can't possibly go any higher, then pound away at him.
His DEF is 0, so your characters should be hitting him with pretty high damage 
points.  But that's also countered by his high HP.  For the remainder of the
fight, focus on attacking and healing (as usual).  Eventually he'll go down and
you'll be on your way to the final battle.

-------------------------------------------------------------------------------

  __________
<| j1. Zoma |>
  \________/

PREPARATIONS:  Okay, the only difference in preparations than before is that
the person with the highest AGL in your party should carry the LightOrb (you do
have it... right?).  I can't stress it enough how important it is to have
the LightOrb with that character.  If you keep it in your bag and the battle 
begins, there's no way to use it.  Then, like always, max out everyone's HP and 
MP and speak with Zoma to engage in battle!

BATTLE TACTICS:  To begin with, who ever has the LightOrb should use it on 
their first turn.  The LightOrb will drain Zoma's stats a good amount, making 
him possible to defeat at or around level 42.

Basically, have your Hero cast Thordain the whole way through.  Occasionally 
you may have to have him cast HealUsAll when you're really desperate for some 
healing (if you have enough MP left).  Your Warrior/Fighter/Thief/Dealer should
attack as usual, with one of your spell-casters beefing them up with TwinHits.
You might even want TwinHits on your Hero when he's running low on MP for
Thordain.  As always, dedicate a Sage to HealUs and the SageRock the whole time
along with BlazeMost when you get the chance.  When and a party member falls, 
immediately cast Revive or use a WorldLeaf.  You'll want to make sure everyone 
is alive and in action the whole way through.

That should pretty much do you good.  Just make sure everyone's HP is above 150
or so and keep attacking.  If you're over level 42, then you should be able to
take Zoma without much struggle.

:::(Suggested by Ren Roy):::
"There is another thing that hurts Zoma quite bad; cast HealAll on him.  
It's cheaper than Thordain and it deals about 175-225 damage every time.  It's 
an oldtrick that worked on DW3 on the NES and still works on the GBC."

-------------------------------------------------------------------------------

  _______________
<| k1. Divinegon |>
  \_____________/

PREPARATIONS:  First of all, in order for a ensured win, make sure you have 2 
Sages and a Warrior/Fighter.  I personally used a Fighter for the many times I
defeated Divinegon for the mere fact that thier Critical Hit ratio is pretty
high.  Make sure that everyone has the best equipment available in the game for
them, and their levels should be around 50.  Bring along a handfull of Wizard 
Rings and make sure everyone's HP and MP is at the max.

BATTLE TACTICS:  This guy actually takes a good strategy in order to beat.  I'm
just going to take it character by character on what they should do each round.

Hero:  Have him/her cast Thordain each round until s/he completely runs out of 
MP in order to use it.  Once this happens, have one of your Sages cast TwinHits
on your Hero and from then on just have him/her attack.  If you have the King's
Sword equipped with TwinHits (and you're level 50+), you should be doing some
pretty good damage (probably somewhere in the mid to upper 200s).

Warrior/Fighter:  The only thing they're good for in this battle is just plain
physical attacking.  No matter what, your Warrior/Fighter should just attack as
usual for some high-damaging hits.  I prefer using a Fighter for this battle 
for the mere fact of their high AGL for a better critical hit ratio (as I men-
tioned in the PREPARATIONS section).  Critical hits can definitely cut down on 
the amount of turns you beat him in.

Sage:  A Sage is the most important character to have in this fight.  You 
should give your first sage one of the SageRocks and have them just heal every-
one.  By using the SageRock, HealUs, HealAll, and Revive, s/he should be able 
to keep everyone alive and active.  When ever you get the chance, you'll also 
want this character to cast TwinHits on the Hero and Warrior/Fighter (pre-
ferably at the beginning of battle).

Sage:  Another important character to have.  Your second Sage should also have
the SageRock handy.  However, instead of putting this character on healing duty
as the other one, this Sage should focus mainly on support or offensive spells.
SpeedUp is a good spell to use towards the beginning to make sure you get the
first attacks in before Divinegon can do anything fatal.  After that, just have
them use BlazeMost on Divinegon as much as possible and put up a Barrier when
you can to take away some of the damage with his flames.  Use the second 
SageRock when needed and TwinHits on the Hero and Warrior/Fighter if your
first Sage couldn't get it in before.

One main problem with Divinegon is his Icey Pulse skill.  This skill will erase
any and all support spells that have been cast on your characters in the pre-
vious rounds.  This includes SpeedUp, TwinHits, Increase, Barrier, etc. When 
Divinegon throws this at you, the next round should be spent putting TwinHits 
and Barrier back up, and possibly SpeedUp.  However, that also means you won't
be able to heal that round since you're putting your supportive spells back up.
That's when you should really spend time healing that next round with back to
back HealUs spells.

If you can just keep everyone alive with TwinHits on your two hard-hitting 
characters, you should be okay.  You might not get him in the amount of turns
you need to the first few times, but after fighting him several times you'll be
able to take him.  Just remember to heal and Revive when needed.  Keep everyone
alive and good luck!

-------------------------------------------------------------------------------

  _______________
<| l1. GranDragn |>
  \_____________/

PREPARATIONS:  Same preparations apply for GranDragn as they did for Divinegon.
Wizard Rings are great to bring along to completly replenish MP.  Make sure HP
and MP is at the max as always, then go for it.  I would recommend levels at 
least in the lower to mid 70's when fighting him.

BATTLE TACTICS:  GranDragn is almost an exact copy of Divinegon with just a few
more "beefed" up stats.  The only major difference between GranDragn and
Divinegon is HP.  Therefore, the exact same strategy applies as it did for 
Divinegon.  Just scroll up and read Divinegon's strategy and it should work 
just as well for GranDragn.  If you're in the 70's with all your characters, 
you should be able to defeat him in the number of turns you need to.  Once 
again, having two Sages in this battle is the key.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 /+---------------------------------------------+\
( | VI. S O L O   B O S S   S T R A T E G I E S | )
 \+---------------------------------------------+/

  _______________________
<| a2. Kandar & Goons #1 |>
  \_____________________/

PREPARATIONS:  Seeing how as you're traveling by yourself, you will want to be 
about level 16-18 before attempting to defeat Kandar and his Goons alone.  Have
your HP and MP maxed and bring along a lot of Herbs (let your Hero hold them, 
don't put them in the bag).

BATTLE TACTICS:  Your best best is to take out the Goons first with the Spiny 
Whip (and healing when needed).  Once they're gone, equip the Steel Sword (if 
you got it from the Pachisi Track) and hack away at Kandar.  You'll want to 
heal every other round and then attack him with the best weapon you have.  If 
you're in the high teens and early 20's perhaps, you should be able to take him
without too much of a problem.

-------------------------------------------------------------------------------

  _______________________
<| b2. Kandar & Goons #2 |>
  \_____________________/

PREPARATIONS:  Again, a bunch of Herbs will be helpful here so you don't have 
to really waste any MP on healing.  As far as level goes, I would recommend 
about level 27-30 or so.  Make sure you have the best weapon available and the
Blade Boomerang handy (if you were able to get one from the TinyMedal man.  If
not, then the Wooden Boomerang should do fine).

BATTLE TACTICS:  When fighting the Goons alone, the Blade Boomerang really does
a good job.  If you must, heal every other round when you need to, but you can
easily take out the Goons with a boomerang in a short time.

As for the fight with Kandar, equip the best weapon you have (other than the
Blade Boomerang) and go at him.  Heal with Herbs or use HealMore or HealAll (if
you have it) when you need to, and keep beating him up.  It might take awhile 
depending on your level, but he should fall eventually.

-------------------------------------------------------------------------------

  _______________
<| c2. Orochi #1 |>
  \_____________/

PREPARATIONS:  A really good one-target weapon will do good here.  Make sure 
you have the best armor available from Lancel and Soo Village.  I would 
recommend about level 35-40 for this fight.  That way, you will have the 
HealAll spell which will DEFINITELY come in handy.  If you'd like you can bring
a bag-full of Herbs, but then again it won't heal much HP with your character 
at a higher level (plus for the fact that Orochi hits pretty hard).  Also, any
Items that protect from fire-based skills will be helpful.

BATTLE TACTICS:  All I can really say for this battle is to alternate between
attacking and HealAll.  I know this sounds really vague, but it's all I can
say.  There really aren't any spells that can aid you in this battle (other 
than HealAll and Thordain if your level is high enough).  If you do have 
Thordain, by all means use it!  However you might run out of MP after a few 
uses and not have enough left for HealAll.  If you can't seem to defeat him, go
 out and level up in Zipangu Cave (fighting Metalys), or north of Muor Village 
on the ice sheets (fighting Metabbles... good luck).  It may take awhile to 
beat him, but as long as you have plenty of MP for a few Thordains and HealAll 
spells (may I add good STR stats), you should be able to pull it off.

-------------------------------------------------------------------------------

  _______________
<| d2. Orochi #2 |>
  \_____________/

PREPARATIONS:  Once you've beaten Orochi the first time, be sure to take and 
keep the Orochi Sword for this battle.  It'll prove to be rather strong this 
time (for it is now the best sword you have so far).  Levels in the mid to 
upper 40's are recommended, plus the best armor available at this time (of 
course).

BATTLE TACTICS:  The same strategy applies for this rematch as before.  However
this time he'll attack twice per round using his firey breath attacks (which 
can do MAJOR damage before you have a chance to attack).  This calls for the 
use of HealAll more often, along with some Thordains.  Any time your HP gets 
below 100 (or around there), use HealAll immediately next round.  Again, with 
time you should be able to beat him, even if it does mean leveling up more.  


(Side Note:  With the different personality traits that are obtainable for the 
Hero, stats will level up differently for each one.  Therefore I recommend 
getting the Valiant or Sexy personality ASAP for the high STR, HP, and DEF 
level ups.)

-------------------------------------------------------------------------------

  _______________
<| e2. BossTroll |>
  \_____________/

PREPARATIONS:  This will probably be the hardest fight yet solo.  Levels in the 
50's are recommended with high MP.  Make sure that you have the Zombie Sword 
equipped (or the Orochi sword) with the best armor available in Samanao.  You 
can try equipping the Noah Mask for an max DEF boost, however be aware that you 
will be cursed during battle and might not be able to attack.  But if you can 
attack, then you might want to try it for just one fight, just make sure you 
save your game before putting it on.  Not much more I can say for preparing for 
this battle as just a Hero.

BATTLE TACTICS:  Immediately cast StopSpell on him first round.  If it does not 
work first time, I would just reset the game now because there's no sense in 
wasting multiple turns trying to seal his magic (because by the time it does 
work, you'll either be dead or almost dead).  However, if you get lucky and it 
does work first round, then continue the battle with Thordains until you get to 
about 70-80 MP left.  Use the remaining MP for the HealAll spell.  This will 
more than likely be a long hard battle and make take SEVERAL attempts, but 
eventually you'll be able to defeat him.

-------------------------------------------------------------------------------

  _____________
<| f2. Baramos |>
  \___________/

PREPARATIONS:  Another really tough fight. Make sure you have the Thunder Sword,
Blade Armor, Dragon Shield, and Iron Mask equipped. This is the best possible 
equipment for the Hero at this point in the game.  I recommend levels in the 
mid 60's to 70's for this fight if you want to stand a chance.  And as always, 
make sure you HP and MP are maxed out before confronting him. Bring as many 
Wizard Rings as you can for this fight. Use one or two before you fight him, 
but keep some for the fight.  Other than that, I can't think of any other way 
to prepare. This is about as good as you can do.

BATTLE TACTICS:  You'll find yourself using HealAll quite a bit in this fight. 
Assuming that you saved before the fight (which definitely is a good idea), 
cast StopSpell immediately as the battle starts. Much like the BossTroll fight, 
if it doesn't work the first time, then you might as well reset.  Because you 
are pretty much assured death if you try it twice and it fails.  When you're 
lucky enough to get it to work, that eliminates his options of Explodet and 
BlazeMost.  The only attacks he'll have now are the normal attack and his fiery 
breathe attack.  However, since you have the Dragon Shield equipped, this 
should cut down a little on the damage from his fiery breathe (not a lot, but 
it helps).  From here on out, use Thordain one round, then HealAll the very 
next.  Once your MP gets pretty low (double digits I suppose), use a Wizard 
Ring.  It may not replinish very much MP sometimes, and if that's the case then 
you might need to use HealAll one more time depending on your HP from Baramos' 
hits during the round you used the Wizard Ring.  The hardest part about this 
fight is keeping your HP up.  There's not many other options you have other 
than StopSpell, Thordain, and HealAll.  If you don't want to use up all your 
Wizard Rings, you can try physically attacking every once in awhile and pray 
for a Critical Hit, but don't rely on it.  Good luck with this fight.  It's 
definitely the hardest possible solo fight of the game.  If you can beat Bara-
mos solo, then I owe you a huge congratulations!

-------------------------------------------------------------------------------

  _______________
<| g2. KingHydra |>
  \_____________/

PREPARATIONS:  This one really isn't too bad.  Baramons was definitely much 
harder.  I recommend levels in the upper 70's to 80's for this battle.  And 
also the best equipment available.  At this point in the game it would be the 
King's Sword, Light Armor, Hero's Shield, Great Helmet, and Hero Bracelet.  
Bring a decent supply of Wizard Rings for before and during the fight.

BATTLE TACTICS:  The one thing you have to worry about is his fire attack.  
Since we can't cast Barrier or Increase in this battle, we have to go all out 
in attacking and Thordain.  Since you have the SageRock now, you shouldn't 
really have to spend a bunch of MP on HealAll (unless you're really desperate 
for max healing).  This is good because it leaves more MP for Thordain.  When
ever your MP gets low, make sure to use the Wizard ring once or twice.  Just 
hang in there and use HealAll when your HP gets really low, but use the 
SageRock in the not-so-desparate times.

-------------------------------------------------------------------------------

  _______________
<| h2. BaraBomus |>
  \_____________/

PREPARATIONS:  Same preparations as KingHydra.  Since this battle is right 
after the KingHydra fight, just completely replinish your HP and MP and have 
your Wizard Rings handy.

BATTLE TACTICS:  Another Baramos-looking creature.  The last thing you want to 
see right now.  You can try using StopSpell to seal his Explodet, but it rarely 
works and it's a waste of a turn.  I would normally tell you to go for it and 
try casting it, but if it fails a few times and he gets some free hits on you, 
you're dead for sure.  And since you can't save between the fights of KingHydra 
and BaraBomus, you'd have to fight KingHydra again if you were to reset.  All 
you can really do is use Thordain, the SageRock, and HealAll when you really 
need it.  So basically, the same tactics apply for BaraBomus as they did for 
KingHydra.

-------------------------------------------------------------------------------

  _______________
<| i2. BaraGonus |>
  \_____________/

PREPARATIONS:  Same preparations apply as the above 2 bosses.  This is another 
consecutive fight, so just heal up and restore MP.

BATTLE TACTICS:  This guy's attack power is just as amazing as it is frus-
trating.  Not only is his attack power high, but he attacks twice per round.  
And since we don't have Upper or Increase, we're in for a doozey of a fight.  
Same tactics apply as the previous two bosses. There's not much more we can 
do.  You'll probably be healing more than you are attacking, but if you're de-
termined enough, you'll eventually take him down.  I really can't say much more 
other than good luck!

NOTE:  This just leaves Zoma, Divinegon, and GranDragn who are just about 
impossible to beat with just the Hero.  I really don't see how anyone could do 
it without using a GameShark to completely stat boost their character with 
seeds or give their Hero infinite HP.  So until someone finds a way to beat 
them solo, I'm putting these last three bosses on hold...

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 /+---------------------------------------------------------+\
( | VII. C R E D I T S   &    A C K N O W L E D G M E N T S | )
 \+---------------------------------------------------------+/

First of all I'd like to thank Square-Enix for remaking an awesome game!  They 
really did a great job!

I'd like to thank the Dragon Warrior fans on the GameFAQs message boards for 
distributing help and any additional guidance to complete this guide, and the 
GameFAQs authors themselves for hosting this FAQ on the site. 

And last but definitely not least, I acknowledge and credit Prima Games' 
Strategy Guide for Dragon Warrior III on help with the 'Boss Stats' portion 
of this FAQ!

(c) Ramina 2005

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