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FAQ/Walkthrough by ChaosDemon / TimHavel

Version: 0.02 | Updated: 08/08/01

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Dragon Warrior III GBC
Version: 0.02
Written by: ChaosDemon/TimHavel
Last Updated: 2K1/08/02


II.....Version History
III....Introduction to the Game
IV.....How to Play
V......Personality System
XIII...Dragon Warrior III Q & A
XIV....Other great Resources

This FAQ, document otherwise text file is published on GameFAQs and written
by Tony J. Tso(ChaosDemon). Copyright 2001 ChaosDemon. All Rights Reserved.
Nothing that appears in this FAQ, document otherwise text file may be repro-
duced in whole or in part without the express written permission from the
Author, copyright owner(I.E. Me). The name 'ChaosDemon' is a registered
trademark of Tony J. Tso. If you are interested in using this FAQ, document
or text file, email me at: vampiro_07@hotmail.nospam.com, for your message to
get to my Inbox and not the Trash Folder, remove the "nospam" from the
address. All have to do is ask, and 99% of the time, I'll let you. But just
don't use it without my permission, or I'll be forced to act legally. (Sorry
if this was a bit drastic, but I don't have a choice.) This document can be
stored on your computer but, BUT FOR YOR OWN PERSONAL USES ONLY!!!!!! If your
friends want to view this guide, just tell them to goto GameFAQs.

Now with all that out of the way, let's get on with the Version History! :P

                              Version History
Version 0.02, 2001/08/04, 01:21 PM PST-Finished up the Thief's Key
walkthrough, and starting the second dungeon. Hopefully I'll be done by the
end of this day.-ChaosDemon

Version 0.01, 2001/08/03, 11:34 PM PST-Started the Thief's Key walkthrough,
should be down by the next update.

Version 0.01, 2001/08/02, 05:52 PM PST-This is the birth of this FAQ, a new
era indeed.-ChaosDemon

                           Introduction to the Game
This is a review straight From GameFAQs.

In the late 80s, Japanese RPG fans waited for several hours in huge lines for
the NES game Dragon Quest III. A few years later, Americans got to experience
this amazing game. After this, a SFC remix was released only in Japan. Yes,
it sucked that it didn't come out here, but that doesn't matter at all
anymore; now that amazing remake of an already amazing RPG is within our
reach in the form of a GBC port, and how sweet it is!!!!!

Story: 9
The same story from the NES version. You are the son of Ortega, who tried
single handedly defeating Baramos and disappeared (died?). At the age of 16,
you set out (either alone or with up to three companions), to find him and
defeat Baramos.

Gameplay: 10
Just when you thought this already spectacular RPG couldn't be improved
upon, Enix once again outdoes themselves! This game plays exactly like DW
games have been known to play ever since DWI. The difference here is the
plethora of added extra features! These new extras combined with THE best 8
bit RPG ever means that you will not find a more blissful portable RPG

When you first begin your game, you are spoken to by a strange being who
asks you a series of questions. You are also presented with a special test.
How you answer the questions and what you do in the test determine the
personality characteristic the Hero character starts out with. If you choose
to have other party members, they will have a personality of their own just
like you. There are over two dozen personalities a character can have. Not
only that, but the personality of a character can be changed during the game.

There are more things to collect in this game aside from the already huge
amount of weapons, armor and items there are (not to mention there's more of
those, too!). First of all, there are special Monster Medals that you can
find by defeating as many types of monsters as you can. There are bronze,
silver and gold versions for each monster in the game. You can also trade
excess Medals to a friend. In the manual, it says that if you collect a lot
 of them, something ''happens.'' Hm...

Also new in this game is a feature that first debuted in DWIV...Tiny Medals.
You can redeem these Medals at a special place and get highly rare
(sometimes one of a kind!) items to help you in your quest.

Aside from the already cool and diversified character classes you can choose
from when picking characters for your party, there is a completely new class.
 The Thief is able to steal from monsters in battle and also sense if your
party has missed any treasure in a location.

The Hero has the ability to remember words that are said to villagers. If
you just found out something that you think you will need to know later,
just press Select after you are done talking with the person. To remember
the words, go to your Hero's spell list and cast ''Recall.'' Yes I know,
that doesn't sound like it should be a spell, but it is. Actually, the Thief
and Dealer (Merchant) also have special abilities that are used like spells
now, which is very interesting. Even the JESTER (Goof Off) has one!

There is an extra mini game aside from the Monster Arena. Now you can play a
game of Pachisi. Your character walks across a huge game board where a slew
of interesting things can happen to you. One has to wonder what kind of
reward you get for winning...

Graphics: 10
Woah!! Enix sure knows how to tap out the power of the GBC!

If you played the NES version of this game, you remember how neat the
graphics were in the intro battle. Well, let's just say that they ''redid''
that in this version, along with more Ortega history that the NES game didn't
 have. Don't even THINK of pressing Start when you first turn this game on!

The overworld graphics are so colorful, large and well detailed that they're
almost at 16 bit quality (no, I'm not crazy! You'll notice what I'm talking
about even before you begin the game!). In battle scenes, the enemies are
EXTREMELY well animated! The enemy animation will knock your socks off so
much that you might find yourself getting excited when you find a new type
of enemy!

Sound/Music: 9
The sound effects are just fine, straight from DWI&II. The music is great
for the most part! Almost all of the songs are faithfully converted from the
NES version, except for the battle theme (no percussion) and the tower theme
(off key). You'll be able to hear that adventurous overworld music once again

Control: 10
The same scheme used in DWI&II. Since you have to juggle four characters
around, a special Plan menu has been created. It houses some features that
are staple in RPGs (such as changing party member order), plus has extra
features which make managing your party even more convenient!

You will literally NEVER run out of ways to play this game. Even if you've
beaten the NES version backwards and forwards, there are even MORE things
for you to do now. You can play the game alone, with only one extra member,
etc. The combinations are endless. Searching for all of the items (old and
new) will take you forever! These reasons don't even scratch the replay
value's surface!

Bottom Line?
If there is one RPG game company that has stayed powerful during the rise of
Square, it's Enix. Just when everybody thought that they would only be
around in Japan for the rest of it's life, they begin rereleasing their epic
RPG lineup here in the US, making them even better than they were before.
First I&II. now III. This game is so good that it's worth buying the system
just for this game if you don't have a GBC yet. Fans who have been with Enix
since DWI will adore this game and people new to the RPG genre will be
captivated by the old AND the new features. The first version of this game
was already stellar and now it has been pushed to even newer heights, which
is why I give it a 10.

(This was Review taken off GameFAQs)

                               How to Play
This is an RPG game, and there are not many complicated controls. But here
they are:

A Button: Check things for Items, select options. Talk to people.

B Button: Cancel, activate Info menu(if not anything is required to cancel,
this will activate the Info menu.

Start: Saves game on Field Log.

Control Pad: Move your characters around.


Why pay 8G to stay at an Inn? - If it's night and you're near Aliahan, go
back to your house in Aliahan and you're mother will be infront of the door.
Talk to her and she will bring you back inside. Now Talk to her again and
you will be healed!

                           Personality System
This is one of the new things in Dragon Warrior III. At the very beginning
of the game, after entering your name, you will wake up in a cave. Over here
keep walking up until you are standing on a cliff. Someone will now start
talking to you. It will ask you a series of questions. Answer truthfully
and don't attempt to anwser questions just to get a certain personality.
After you have finished anwsering, you'll then be taken to a scenario. I had
two of them. One was very simple, I wake up and then  I walk left amd then
it tells me that there's a girl talking out loud. And I was done. However,
there's another one where I wake up in a well and when I climb up there's
this town's folk and they start running. But there's this 'brave' citizen
that says he's going to "take you on". You have a choice of letting him
live...but I creamated him by pressing A. Now I continued to explore and I
found a dog, infront of my little sister, I creatmated the dog too. Now
I just thought that's enough of hurting people. So I just walked down to the
exit and completed it. I ended up with a 'good' personality.

If you don't like the personality that you were given, you can change it by
reading certain books. (But if you don't like your personality...chances
are, you don't like yourself.)

Welcome to the walkthrough! I hope I can walk you through the game with no
hardships! And please note, there's two of us working on this Walkthrough,
and I, ChaosDemon am the one farther behind. I'm currently playing this g
game as I am writing the walkthrough, and by both of us working on this FAQ,
we hope to bring you to the end as fast as possible.-ChaosDemon

After you received a personality, your mother will wake you up on your 16th
Birthday. She tells you it's time for you to visit the King. Now you will
gain control over your character. Walk up and turn right into the door and
your mother will take you to the front of the castle. At this path, just
keep going up until you go in the castle and just continue to do so until
you come to the King. Talk to him. He will tell you a little bit about your
background, give you 50G(money) and wish you good luck. Now it's time to
get yourself some companions. Exit the castle, do some exploring around the
town if you wish, but when you're ready read the next paragraph.

Goto the spot where your mother dropped you off. Take a turn left and just
keep going left until you hit a wall. At that point, go up and enter the
building. Talk to the woman at the counter to get some teammates, if you're
not happy with who's abvalible, you can turn right and go up the stairs.
Talk to the man on this counter and create another person. Name him or her
anything you want, as long as it doesn't exceed four characters. When you're
done giving your creation a name, choose his or her's class. Now this will
be important. The recommended party from Nintendo Power is a Magem a
Warrior and a Cleric. Now please note, this is the recommended pary from
NINTENDO POWER. You can choose anyone you want. My party is: a Warrior, a
Cleric and a Theif. Here's some descriptions of the classes avalible to you.

Sages are the most powerful class in the game, but they're not available to
you at first. Jesters can automatically become Sages later in the game,
but other classes must find a special item beforehand.

Masters of armed combat, Warriors can use the biggest weapons and wear the
heaviest armor. They're useful in almost any battle, but they can't learn
Magic and have low Agility ratings.

Fighters rely on martial arts to attack enemies. Their speed is nearly
unmatched, and they deliver more critical hits as a result. Fighters can
use light armor only, and they lack the Vitality of Warriors.

Theives won't add much offensive or magical power to your team, but they
often steal useful items from enemies. Thieves can also learn to sniff out
hidden treasure in dungeons and caves.

Jesters have Luck ratings that are through the roof, which means enemy
spells often won't affect them. The silly clowns will often disobey you in
battle, however electing to sing and dange rather than fight.

If it's Gold you seek, take along a Dealer. The crafty merchants earn extra
money from battles, and they can also appraise the valure of items. Their
stats are somewhat low, but they're evenly balanced.

Beginning players would be well adviced to take along a Cleric. Clerics
aren't skilled at physical combat or offensive spells, but they possess a
wide range of healing spells and status-changing magic.

Mages have low Vitality and are next to useless in physical combat, but a
high-level Mage possess a wide array of extremely powerful magic spells.
They are good fit for any team.

(Thanks to Nintendo Power for those!)

Now back to the walkthrough, after the class selection, give them seeds for
each of their stats. You will usaully have five seeds, but some have six.
You can start by giving the stat that is lowest a seed then give them out
equally. Create as many as you want and then head down stairs to the woman
to add that person to your team! Please note, that the stats you give the
seeds to determine your team member's personality. If you give them equally,
they will end up with an Ordinary personality. The others are: Vain, Valiant
Fearless and there are many others.

Once you have enough members(max: 4, including yourself), you can now leave
town. Exit the Tavern and take a left outo the lands. Fight some monsters to
gain a couple of levels. Monsters here are not very strong, Slimes will be
a sinch, but you won't get a lot of expierance points. Fight the HornHare to
gain a lot of exp points and fight an Anteater to get a lot too. When you're
team members are at least level 5, you can now set out to find the Thief's
Key. Here are the directions to the cave; starting from the castle's
entrance/exit, go up and then take a left on the bridge. Now go south and
then look on the right side for a cave-like door. It's not very hard to
find. Make sure your team members are at least level 5, because there are
some tough Monsters in here.

Najimi Tower
Items Found:
AGL Seed
Tiny Medal
Thief Key

At the entrance, go down and turn left and go down the stairs. At this
point, go down a bit and turn right then go up and then keep going right and
open the chest to get a Herb. Now back track until you see a path leading
north. Go there and then take a right to the treasure chest. Open it to
get a Traveler. Now look for a path leading north and then go up and turn
left and open the treasure chest for 56G. Back track back to the treasure
chest containing Traveler and then go right to the stairs. Go up them.

In this room, go right until you come to another set of stairs. Stop right
there and above the stairs, there should see a path leading up. Take it
that path and go up until you come to an intersection. On the left, there
should be 32 Gold waiting for you. Open the treasure chest to obtain it.
Now back track to the stairs you ignored and go up them.

Now in the third floor(where you are right now), Go go north and proceed to
do so until you pass the first intersection and make up to the second one.
On your left, there's an Inn. If you feel like you're party members are
injured, go there and pay 8G to heal your wounds. If you feel that you're
ready, then take the path right and go up the stairs.

This should bring you up to yet another floor. If you need some cash for
staying at the Inn, take the path to go right and you should end up in the
centre of this place. The centre consists three paths; left, right and
up. Take the path up and then go left to come to a chest(there's a wall
right before this new section, you can still go through though.) Take the
Gold there and back track to the stairs you just came from but don't go in.
Instead, there's this path leading south. Take it and then walk past the
three double-pillars. Now go left and keep going left until you hit a wall.
At this point, go up and to the stairs. As usaul, go up them.

Now the battles in this floor starts to get tough. If you have a Cleric,
it will know Heal no matter what level he or she is. Your Hero will learn
it at level 7. If you get wounded, use this abilities and heal your members.
Anyways, back to the walkthrough. At the start of the stairs, go left a bit
and then go north. Proceed to do so until you are allowed to go right. Go
right a bit and you should see a path leading south. Go there and you should
see a set of stairs here. Go up them and talk to the man there and he will
give you the Thief's Key(I.E., What you're looking for!) If you don't like
your personality, you can read one of the books on the shelf. Once you're
done reading, open the red door on the south and take the stairs going down.

This will bring you to a room you visited before. Go right a bit until you
are allowed to go up. Do that and keep going left until you hit a wall of
sorts, now go down to the stairs. Go up them.

In this room, go down and then go right to the pillars. Go up until you come
to a set of stairs. If you want a Tiny Medal,(Believe me, you do.) At the
stairs, go left to the centre of the room. Now go up until you come to an
intersection. Go right and then go up the stairs. In this small room, go
down and open the chest to obtain the Tiny Medal. You can use this Medal(on-
ce you get enough of them) to exchange them for Weapons and Armor. Back to
the walkthrough, now back track to the stairs that you didn't go up(after
going up on the pillars) and go up them.

Good news! You're almost at the end of this! Go left a bit until you come to
the centre of this room. Keep going down until you come to a set of stairs.
Go down them.

Now go right and keep going right until you hit wall. Go up and then go up
on the stairs to come to t Aliahan's Castle's Dungeon. You can now navigate
your way out of here. And you are now free of the Najimi Tower.

You probably want a rest for a while. Once you're ready, scroll down to the
next paragraph...

...Ahh done resting? Okay then you should now start bulking up your team
members to the level range of 7-12.  The next level's Monsters are nothing
but easy, I tried to fair it with the Hero at level 5, Warrior at level 7,
Cleric at level 6 and Thief at level 9. And the Hero really struggled so
try to bulkup your Monsters either in the fields. But when you're ready,
read the next paragraph.

The Quest for the Magic Bomb
Does this scare you? Well it shouldn't because this is not a quest at all.
It's just a matter of talking to people, person. Now these intructions will
help you get the Magic Bomb required for the next dungeon.

From the exit of the town Aliahan, go up a bit and then go left accross the
bridge. Now go left a little bit more and go up. Continue to do so until you
come to a little cottage which is really a town.

In the town, go right until you hit somewhat of a wall. Go up and then you
should find a building with a red door on it. Open it with your Key and then
go up the stairs to another floor. Talk to the man sitting near a table
and say Yes to his question and he will give the Magic Bomb!(I.E., what
you're looking for!)

At this point of the game, you might want to consider bulking up your Team
Members a little bit more. What you're aiming for is your Hero learning
Heal (He learns it at level 5) If you have the cash, get a Sickle, it's a
recommended Item, but it costs a little too much. A Shell Armor will help

With the Magic Bomb in your hands, it's time to brave the second dungeon.
It's relitively short, but the battles there are tough. Get ready for the
longest five minutes of your life.

To get to this dungeon, follow my instructions. Please note that all these
instructions are from the Aliahan Castle on the world map. From the exit of
Aliahan, go north a bit and turn left. Cross the bridge and then go left a
little bit more and then go north. Now keep going east until there's a body
of water blocking your way. Now you can keep going south until you see a
little house, now standing directly on top of that small house, go north a
little bit. You should be imediatley be blocked of by some mountains, on
the right of those mountains, there should be a path. Go there and the
screen should soon zoom into that section of the map. Go north and should be
soon blocked off by some water. Go left and then go up until you see a twin
of bushes. Now I'm not sure are they bushes, but just go up until you come
to twin round things. Now go right and down the stairs.

The Journey to The Gate
Items found:

From the entrance, go left and you should see a man. Just ignore him and
then go down -- you will probably notice by now that you are blocked off by
a huge wall. Press the B button and then goto 'Items'. Select your Hero and
then press the A button on Magic Bomb (you many have to press right on the
Control Pad if you don't see it on the first screen.) Now selcet 'Use' and
this will show a funny scene with your team members, all of them will seem
to hide behind you and disappear. At this point, the wall should slowly
explode. Now continue through and open the treasure chest to obtain the
Magic Map. Go down the stairs beside it.

In this floor, keep going north until you are blocked off by a gap on the
floor. Now go up a on the right side of the gap, there should be a path
there. Now keep going right until you hit a wall, or otherwise you can't go
right anymore. Now take the path right and then go left until you hit an
intersection. Now keep going north until you hit another wall. Go left and
open the chest to obatin a useful, poison curing Anitidote.

From this treasure chest, keep going east until you hit a wall, or in lame
man's terms, you can't go right anymore. At this point, you should be
allowed to go south. You will probably have to fight a lot of Monsters
before you make it to the very bottom. But never the less, keep going south.
You should soon(after a minute or two) hit another wall. You can now go west
do that until you get blocked off by a gap. But your really aren't blocked
off! You can go under the gap(it took me about two days to figure this out,
don't ask why) anways, continue to go west until you are allowed to go
north. Do that, but only go north a little bit until you are allowed to go
west. Do that to obtain another weapon, the Knife! When you're ready, go
right a little bit and you should end up in the intersection again. You can
now continue togo north until you hit a wall. Now be careful, there's a gap
right beside the wall. You can now go west until you hit another wall. Go
north untilyou come to a set of stairs. Walk upto them to come into the
final room of this dungeon.

In this final room, who will survive? You! Now go down a little bit and you
should be two directions for you to goto; left and right. Take the left
route and keep going right until you hit a wall. Now go down and walk
straight through that door (you have the Thief Key), now just continue to
go south until you come to a portal. Jump in and you will be taken to
another country.

After you come out of the gate, keep going north until you come to a town...
Now at this point you might want to rest a little bit...but if you're a work
horse like some of my friends, you might not want to while you still have
your rhythm going. Myself? I like to rest after dungeon to rehab -- not my
team members, but myself. So have a good rest!

Done? Good, the battles now start to get even tougher, and if you don't have
the proper equipment, you might not make it out alive. Some recommended
Weapons are Armor are: Knife, for your Mages it won't deal much damage, but
if sometimes scores a critical hit. Spear, you should get this piece of
equipment as soon as posiible, yes, yes it costs 650G, but the (if my math
is correct) 448G you earned the last dungeon should help you out. Now this
will set you back a bit if you're not the battling type, but most of us are.
And the Bronze Shield will help your defensive ability.

You should, as always, visit the King first in every town. What's that? You
didn't know? Well, now you do. The King is not to happy because his percious
Golden Crown was stolen from him. And it's your job to find it. You can now
go out and train yourself. You might want your team members to be at level

ChaosDemon's Tip: Now if someone stole something from the King, he's setting
you a bad example. You can do the same. After some training, move north
from Romaly and you should come to Kazave. At night go in there and "borrow"
a Posion Knife from the house that is 'broken' and you will see two chests
from the outside. Just search around.

Now it's time to get to the third dungeon. The dungeon itself is not that
paticularly difficult, but you will have to fight a boss at the very end.
But fear not, if your team members are at level 13 and over, you should have
no problem at all beating them. It's a good idea to give the Posion Knife to
an agile team member. Now it may not show that it's a strong weapon, but
this almost always scores a critical hit. Now, on with the dungeon!

Kandar's Tower
Items found:
Bronze Shield
Empty chest
Empty chest

To get to this dungeon, start from Kazave and keep going west. After going
west for sometime, (right upto the water) you should come to a structure,
go in to start the dungeon.

From the entrance, go left a bit and you should hit a wall. Go north until
you are allowed to go left. Do that and then head south until you hit
another wall. Go back north a little bit until you see a path leading left.
Take that path and thne go south until you hit a wall. Then go right and
then go up a little bit more and open the chest to your right and obatin
the 56G in that chest. After you picked up the Gold, go south a little bit
and go left until you hit another wall. Now go up until you see a path
leading right. There should be a set of stairs for you. Go up them.

Now go west until you can't go west anymore and then proceed to go north
until you can't go that direction anymore. At that point, go right until
you see a path leading south. Take it and go up the nearby stairs.

In this floor, go right a bit and then take the path north until you see a
path leading left. Take it and inside this small "room" go up and open the
chest concealing the Bronze Shield. Now back track to the stairs you just
came from, but dont go down them. just go south and then go west until you
are blocked off again, (or you can't go left anymore) now go north
until you see a path leading east. Take that path and take the nearby

In this semi-final room, go north a bit and then go east until you can't go
east anymore. Now go south and keep going south until you can't go south
anymore. Go left until you see a path leading north with a door. Open it by
walking straight through it. Now continue north and take the set of nearby

Now in this final room, go south and you should be blocked off by some
stumps. Go left a bit and then continue south to the staircases.

In this room, go north and you should see three same looking men and one
different one, prepare for a battle.

Boss: Kandar

Recommended Items:
Posion Knife
Bronze Shield

In this boss battle, focus on taking out his Goons first. Use the Poison
Knife to score some Critical Hits. Use the Spear to deal some heavy damage.
Your Warrior or Hero can deal the most damage using the Spear. The Bronze
Shield can give you some additional Defense. Give it to the party member
that is attacked the most(Hero+Strongest Team Member). Once his Goons are
taken out, it shouldn't be that hard to dispatch Kandar himself.

With the third dungeon conquered, it's now time to take a quality rest. Go
ahead, but dungeons don't get any easier. Have a good rest!

...Done? Okay now it's time to go back to the King in Romaly. And return
his crown. Once he's done talking to you. Get out of the castle. And head
north past Kazave and to another town. In that town, head west until you
come to another castle. Go and talk to the Queen. She'll remove the curse
of Noaniels -- only if you can return her Ruby. It looks like your nice rest
was tragically cut short...It's time to face the blows of the 4th Dungeon.

The Journey to the Dream Ruby
Items Found:
Tiny Medal
Leather Dress

Now before you attempt this dungeon, you team members should be at least
level 15 or so. That's all the requirements for this one. And of course, you
always have to watch out for the strong Monsters. MadHounds are paticularly
strong. Elimante them at all costs. Or...you can run away, that's always an
option...:P Anyways, on with the walkthrough!

At the entrance, go south until you see a path leading to the left. Go there
and open the chest to obtain 288G. Now get back to the route and continue
going south. Once you are not allowed to go south anymore, go east until you
see a path leading north. Take it and open the chest to obtain Repellent.
If you're in trouble use this to avoid some Monster Battles. Now keep going
south and then down the stairs.

In this small hallway, go west and down another set of stairs.

Now go north but keep an eye out on the left side of your screen for a
treasure chest. Once you see it, go and open it for a Tiny Medal. Now just
continue going north and up the set of stairs.

In this room, go west a bit and then go up and then go up the set of stairs.
Now I know what you're thinking, what's the point of going to that set of
stairs? Why? For the Tiny Medal Of course! These things are important. Trust

In this room, go straight to the set of stairs leading down on your left.
I'm going to stop making it paragraph-to-paragraph for stairs in this
dungeon. Or maybe I will.

Now, back to the walkthrough. In this room, go west, you should
see a portal. If you want your health replenished, walk in there to give
you back all your HP and MP. Now continue going west and then go north
ignoring all paths. When you are not allowed to go north anymore, go left
and open the chest to obatin the Spear. Now go right and obtain the STRSeed
in that chest. Now go south until you see a ptah leading to the west. Take
that path and then go south and down the stairs.

In this room, keep going west until you see a path leading south. Take it
and then go right and open the chest to obtain the Rosary. Now continue
going west. Once you abosultley can't go west anymore, go down and open the
chest to obatin 224G. Now go north a little bit until you see a path leading
to the right, take it and then go all the way south until you see a chest.
Open it to obtain a Token. Now go up a little bit more and open the chest
on your right to obtian the Lether Dress. Don't go down the stairs, instead,
continue going up and then go east and take the stairs leading down.

In this room, you gotta be careful. If you make one false move...POW!!! You
go tumbling down to nothingness. But as long as you're carefull, you should
stay alive. Now go north and then go east. You should see a chest inside
a circle. Walk in through the gap and open it to obtain...the Dream Ruby!!!

Congratualtions! You did it! You beaten the fourth dungeon! Three cheers
for (insert name here) Hip, Hip, HORRAY!, Hip, Hip, HORRAY! Now that you
conquered this dungeon, have a good rest, and I'll see you bright and  early

All the following info is from Dalez.

Name               |Cost    |Use of Item
Acorns of Life     |Found   |Raises your MAX HP by 1-5 points
Agility Seed       |Found   |Raises your AGILITY by 1-3 points
Antidote Herb      |10      |Cures POISON
Black Pepper       |Found   |Trade to King of Portoga for a SHIP!
Blue Orb           |Found   |One of the six ORBS!
Dream Ruby         |Found   |The treasure of the Elf Queen
Echoing Flute      |Found   |Will echo if an ORB is nearby
Fairy Flute        |Found   |Used to free Rubiss from her "curse"
Fairy Water        |25      |Keeps away enemies for a short time
Final Key          |Found   |Lets you open barred (prison) doors
Full Moon Herb     |30      |Cures NUMB status
Golden Crown       |Found   |The crown of the king of Romaly!
Green Orb          |Found   |One of the six ORBS!
Intelligence Seed  |Found   |Raises your INTELLIGENCE by 1-3 points
Invisibility Herb  |500     |Makes your party invisible!
Lamp of Darkness   |Found   |Changes day into night when used
Leaf of World Tree |Found   |Used to revive a dead ally!
Locket of Love     |Found   |Gives you passage to Simon's prison
Luck Seed          |Found   |Raises your LUCK by 1-3 points
Magic Ball         |Found   |Opens the Cave of Enticement
Magic Key          |Found   |Lets you open iron locked doors
Medical Herb       |8       |Restores a small amount of your HP
Meteorite Armband  |Found   |Doubles the wearer's AGILITY
Mirror of Ra       |Found   |Reveals the identity of the King of Samanao
Oricon             |Found   |Used to forge the Sword of Kings
Poison Moth Powder |500     |Confuses an enemy in battle
Purple Orb         |Found   |One of the six ORBS!
Rainbow Drop       |Found   |Used to make the bridge to Zoma's Castle!
Red Orb            |Found   |One of the six ORBS!
Ring of Life       |Found   |Regain 1 HP with every step!
Royal Scroll       |Found   |Grants you passage to the cave near Assaram
Sacred Amulet      |Found   |Needed to obtain the Rainbow Drop
Sage's Stone       |Found   |Heals all allies when used in battle!
Sailor's Thigh Bone|Found   |Gives you the location of the Phantom Ship
Shoes of Happiness |Found   |Gain 1 EXP with every step while outside!!!
Silver Harp        |Found   |Attracts enemies when used
Silver Orb         |Found   |One of the six ORBS!
Sphere of Light    |Found   |Reduces Zoma's HP by 1/2!
Spider's Web       |35      |Casts SLOW when used in battle
Staff of Change    |Found   |Lets you assume a different form
Staff of Rain      |Found   |Combined with Stones of Sunlight
Stone of Life      |Found   |Protects from a BEAT or DEFEAT spell (once)
Stones of Sunlight |Found   |Combined with Staff of Rain
Strength Seed      |Found   |Raises your STRENGTH by 1-3 points
Sword of Gaia      |Found   |Throw into a volcano to get to Necrogond
Thief's Key        |Found   |Lets you open wooden locked doors
Vase of Drought    |Found   |Surfaces the Sunken Shrine south of Aliahan
Vitality Seed      |Found   |Raises your VITALITY by 1-3 points
Wake-Up Powder     |Found   |Used to wake up the town of Noaniels
Water Blaster      |Found   |Used basically to annoy people :)
Wing of Wyvern     |20      |Lets you return to a town (same as RETURN)
Wizard's Ring      |2500    |Restores your lost MP!
Yellow Orb         |Found   |One of the six ORBS!

Name               |ATP  |Cost   |Where Found
Battle Axe         |+40  |2500   |Bought
Broad Sword        |+34  |1500   |Bought
Chain Sickle       |+24  |550    |Bought
Copper Sword       |+12  |100    |Bought
Club               |+7   |30     |Bought
Cypress Stick      |+2   |5      |Bought
Demon Axe          |+90  |Found  |Baramos' Castle
Dragon Killer      |+77  |15000  |Bought
Falcon Sword       |+5   |25000  |Bought
Giant Shears       |+48  |3700   |Bought
Golden Claw        |+55  |Found  |Pyramid near Isis
Iron Claw          |+30  |770    |Bought
Iron Spear         |+28  |750    |Bought
Magic Knife        |+14  |200    |Bought
Multi-Edge Sword   |+100 |Found  |Zoma's Castle
Orochi Sword       |+63  |Found  |After battle with Orochi
Poison Needle      |+10  |Found  |Tool shop of Kanave
Sledge Hammer      |+65  |6500   |Bought
Snowblast Sword    |+80  |Found  |After battle with Marauder
Staff of Force     |+55  |2500   |Bought
Staff of Judgement |+35  |2700   |Bought
Swd of Destruction |+100 |45000  |Bought (cursed)
Sword of Gaia      |+48  |Found  |Simon's Prison
Sword of Illusion  |+70  |Found  |Portoga after defeating Baramos
Sword of Thunder   |+85  |Found  |Cave to Necrogond
Staff of Rain      |+16  |Found  |Shrine near Cantlin
Sword of Kings     |+110 |35000  |Kol weapon shop after selling Oricon
Thor's Sword       |+100 |Found  |After battle with Boss Troll
Thorn Whip         |+18  |320    |Bought
Wizard's Wand      |+15  |2000   |Bought
Zombie Slasher     |+65  |9800   |Bought

Name               |DFP  |Cost   |Where Found
Angel's Robe       |+35  |3000   |Bought (Elf village)
Animal Suit        |+8   |Found  |Cave near Samanao
Armor of Hades     |+65  |Found  |Mountain Cave SW of Tantegel
Armor of Radiance  |+75  |Found  |Tower NW of Kol
Armor of Terrafirma|+50  |Found  |Navel of the Earth
Chain Mail         |+20  |480    |Bought
Cloak of Evasion   |+20  |2900   |Bought
Clothes            |+4   |10     |Bought
Dragon Mail        |+45  |9800   |Bought
Fighting Suit      |+23  |800    |Bought
Flashy Clothes     |+28  |Found  |Pyramid near Isis
Full Plate Armor   |+32  |2400   |Bought
Half Plate Armor   |+25  |1100   |Bought
Iron Apron         |+22  |700    |Bought
Leather Armor      |+12  |150    |Bought
Magic Armor        |+40  |5800   |Bought
Revealing Swimsuit |+1   |78000  |Bought (changes your appearance)
Sacred Robe        |+30  |4400   |Bought
Shell Armor        |+16  |300    |Bought
Swordedge Armor    |+55  |Found  |Cave to Necrogond
Training Suit      |+10  |80     |Bought
Water Flying Cloth |+40  |12800  |Bought
Wayfarer's Clothes |+8   |70     |Bought


Name               |DFP  |Cost   |Where Found
Bronze Shield      |+7   |180    |Bought
Leather Shield     |+4   |90     |Bought
Iron Shield        |+12  |700    |Bought
Silver Shield      |+30  |8800   |Bought
Shield of Strength |+40  |15000  |Bought
Shield of Heroes   |+50  |Found  |Cave NW of Tantegel
Shield of Sorrow   |+35  |Found  |After battle with Leona

Name               |DFP  |Cost   |Where Found
Leather Helmet     |+2   |80     |Bought
Iron Helmet        |+16  |1000   |Bought
Iron Mask          |+25  |3500   |Bought
Iron Mask          |+25  |3500   |Bought
Mysterious Hat     |+10  |Found  |After battle with Winged Demon
Noh Mask           |+255 |Found  |Orochi's Cave (Cursed)
Turban             |+8   |160    |Bought
Unlucky Helmet     |+35  |Found  |Baramos' Castle


Name      |Who Learns         |MPUse |Spell effect
Antidote  |Pilg L12           |  2   |Cures POISON in one ally
Awake     |Pilg L16           |  3   |Wakes up party members
Bang      |Wizd L11           |  5   |Deals damage to all enemies
Barrier   |Pilg L32           |  6   |Protects ally from physical attack
Beat      |Pilg L22           |  7   |Can destroy one enemy
BeDragon  |Wizd L35           |  24  |Caster transforms into a Dragon
Bikill    |Wizd L21           |  6   |Doubles one ally's ATTACK
Blaze     |Hero L3  Wizd L1   |  2   |Deals fire damage to one enemy
Blazemore |Wizd L17           |  6   |Medium fire damage to one enemy
Blazemost |Wizd L36           |  12  |High fire damage to one enemy
Boom      |Hero L32 Wizd L23  |  9   |Medium damage to all enemies
Bounce    |Wizd L25           |  8   |Reflects enemy magic
Chance    |Wizd L41           |  20  |MYSTERY EFFECT!!!
Chaos     |Wizd L27           |  5   |Can CONFUSE one enemy
Curse Off |Wizd L30           |  18  |Removes a curse
Day-Night |Wizd L25           |  12  |Changes day->night, night->day
Defeat    |Pilg L28           |  7   |Can destroy an enemy group
Defence   |Pilg L18           |  4   |Halves DEFENSE of enemy group
Expel     |Hero L7  Pilg L3   |  2   |Make enemies disappear (no EXP!)
Explodet  |Wizd L38           |  16  |High damage to all enemies
Firebal   |Hero L10 Wizd L7   |  4   |Deals fire damage to enemy group
Firebane  |Hero L23 Wizd L14  |  6   |Medium fire damage to enemy group
Firevolt  |Wizd L29           |  12  |High fire damage to enemy group
Heal      |Hero L5  Pilg L1   |  3   |Heals one ally's HP
Healall   |Hero L33 Pilg L30  |  7   |Heals all of one ally's HP
Healmore  |Hero L29 Pilg L15  |  5   |Heals one ally's HP greatly
Healus    |Pilg L34           |  18  |Recover HP for all allies
Healusall |Hero L37           |  62  |Heals all allies fully
Icebolt   |Wizd L5            |  3   |Deals ice damage to one enemy
IceSpears |Wizd L32           |  9   |Ice damage to all enemies
Increase  |Wizd L10           |  4   |Doubles all allies DEFENSE
Infermore |Pilg L26           |  6   |Medium heat damage to enemy group
Infermost |Pilg L36           |  9   |High heat damage to enemy group
Infernos  |Pilg L12           |  4   |Heat damage to enemy group
Invisible |Wizd L33           |  15  |Turns party invisible
Ironize   |Hero L13           |  6   |Turns party into iron for 3 turns
Lightning |Hero L41           |  30  |Ultimate damage to one enemy
Limbo     |Pilg L22           |  7   |Removes one enemy from battle
NumbOff   |Pilg L15           |  6   |Cures NUMB in one ally
Open      |Wizd L35           |  0   |Opens locked doors
Outside   |Hero L15 Wizd L10  |  8   |Warps you outside a dungeon
Return    |Hero L7  Wizd L13  |  8   |Return to a town you have visited
Repel     |Hero L20           |  4   |Keeps enemies away for short time
Revive    |Pilg L38           |  20  |Revives a dead ally with full HP
RobMagic  |Wizd L15           |  0   |Sucks away MP from enemy
Sacrifice |Pilg L42           |  1   |Destroy all enemies/caster dies
Sap       |Pilg L11           |  4   |Halves DEFENSE of one enemy
Sleep     |Hero L17 Pilg L10  |  3   |Puts an enemy group to sleep
Slow      |Wizd L13           |  3   |Halves AGILITY of enemy group
Snowblast |Wizd L20           |  6   |Ice damage to enemy group
Snowstorm |Wizd L26           |  12  |Medium ice damage to enemy group
SpeedUP   |Pilg L5            |  3   |Doubles AGILITY of all allies
Stepguard |Wizd L19           |  2   |Protects party from damage zones
Stopspell |Hero L18 Pilg L14  |  3   |Keeps enemies from casting spells
Surround  |Pilg L10           |  4   |Lowers enemy hit %
Transform |Wizd L41           |  12  |Transform into a party member!
Upper     |Wizd L4            |  3   |Doubles one ally's DEFENSE
Vivify    |Hero L35 Pilg L24  |  10  |Revives a dead ally (sometimes)
X-Ray     |Wizd L18           |  4   |Identifies Man-Eater Chests/Mimics
Zap       |Hero L26           |  8   |Lightning damage to one enemy

Enemy Name      |HP   |EXP   |Gold |Special Items Gained
Archmage        | 125 | 950  | 168 |
Army Crab       | 30  | 12   | 15  |
Avenger         | 125 | 314  | 51  |
Avenger Beak    | 55  | 76   | 44  |
Avenger Jackal  | 50  | 32   | 18  |
Avenger Raven   | 25  | 15   | 18  |
Babble          | 13  |  4   |  7  |
Baramos         |1000 |  0   |  0  |
Baramos Bomus   | 500 | 4067 | 540 |
Baramos Gonus   | 800 | 4767 | 18  |
Barnabas        | 50  | 78   | 51  |
Barog           | 90  | 1090 | 96  |
Bighorn         | 70  | 117  | 71  |
Black Raven     |  9  |  2   |  3  |
Blue Beak       | 60  | 248  | 77  |
Bomb Crag       | 400 | 220  | 126 |
Boss Troll      | 400 | 834  | 126 |
Caterpillar     | 35  | 11   | 15  |
Catula          | 38  | 45   | 30  |
Crabus          | 50  | 82   | 43  |
Curer           | 55  | 93   | 55  |
Dancing Jewel   | 70  |  4   |1228 |
Darthbear       | 150 | 693  | 156 |
Deadly Toadstool| 35  | 18   | 18  |
Demon Anteater  | 18  |  4   |  9  |
Demon Toadstool | 20  | 13   | 22  |
Demonite        | 58  | 34   | 30  |
Deranger        | 60  | 115  | 57  |
Eliminator      | 100 | 125  | 64  |
Elysium Bird    | 100 | 327  | 161 |
Evil Mage       | 100 | 550  | 102 |
Executioner     | 35  | 50   | 24  |
Fierce Bear     | 80  | 143  | 66  |
Flamapede       | 45  | 24   | 42  |
Froggore        | 12  |  4   |  4  |
Frost Cloud     | 70  | 356  | 78  |
Garuda          | 70  | 147  | 171 |
Gas Cloud       | 25  | 11   | 16  |
Ghoul           | 125 | 424  | 175 |
Giant Anteater  | 10  |  3   |  4  |
Glacier Basher  | 120 | 135  | 65  |
Goategon        | 60  | 99   | 54  |
Gold Basher     | 200 | 130  |1228 |
Goopi           | 70  | 240  | 93  |
Granite Titan   | 220 | 834  | 275 |
Great Beak      | 50  | 64   | 33  |
Green Dragon    | 130 | 865  | 114 |
Grizzly         | 125 | 175  | 68  |
Hades' Condor   | 65  | 122  | 74  |
Healer          | 25  |  7   |  6  |
Heat Cloud      | 42  | 34   | 34  |
Hologhost       | 90  | 397  | 51  |
Hork            | 95  | 40   | 18  |
Horned Rabbit   |  9  |  3   |  3  |Medical Herb
Humanabat       | 28  | 10   | 16  |
Hunter Fly      | 25  | 33   | 30  |
Hydra           | 150 | 1030 | 90  |
Infernus Crab   | 35  | 26   | 28  |
Infernus Knight | 55  | 105  | 52  |
Kandar          | 140 | N/A  | N/A |
Kandar Henchman | 65  | N/A  | N/A |
Killer Bee      | 22  |  9   | 16  |
King Froggore   | 35  | 24   | 28  |
King Hydra      | 500 | 3167 | 420 |
King Merzon     | 100 | 530  | 108 |
King Squid      | 120 | 119  | 84  |
King Totragon   | 125 | 474  | 144 |
Kong            | 80  | 144  | 62  |
Kragacles       | 320 | 692  | 65  |
Lava Basher     | 52  | 139  | 61  |
Leona           | 145 | 927  | 108 |Shield of Sorrow
Lethal Armor    | 75  | 140  | 96  |
Lionhead        | 110 | 450  | 106 |
Lionroar        | 150 | 1020 | 144 |
Lumpus          | 35  | 27   | 30  |
Madhound        | 30  | 18   | 17  |
Mage Toadstool  | 40  | 31   | 24  |
Magician        | 19  |  5   | 12  |
Magiwyvern      | 110 | 747  | 150 |
Man-Eater Chest | 100 | 46   | 30  |
Man-Eater Moth  | 20  | 18   | 19  |
Man O' War      | 32  | 75   | 57  |
Marauder        | 120 | 397  | 88  |Snowblast Sword
Marine Slime    | 30  | 60   | 73  |
Masked Moth     | 10  |  2   |  5  |
Merzon          | 50  | 80   | 46  |
Merzoncian      | 65  | 87   | 62  |
Metal Babble    | 15  |13400 | 12  |Shoes of Happiness
Metal Slime     |  5  | 1380 |  6  |
Mimic           | 200 | 245  | 51  |
Minidemon       | 90  | 196  | 83  |
Mummy           | 50  | 33   | 48  |
Mummy Man       | 34  | 25   | 15  |
Nev             | 50  | 43   | 39  |
Old Hag         | 60  | 154  | 76  |
Orochi          | 400 | 2680 |  0  |Sword of Orochi
Poison Silkworm | 40  | 16   | 24  |
Poison Toad     | 21  |  7   | 11  |
Putregon        | 275 | 1166 | 64  |
Putrepup        | 38  | 10   | 18  |
Rammore         | 52  | 53   | 54  |
Red Slime       |  8  |  3   |  3  |
Rogue Knight    | 50  | 23   | 36  |
Salamander      | 180 | 2329 | 264 |
Scalgon         | 145 | 666  | 66  |
Scorpion Wasp   | 15  |  3   |  5  |
Shadow          | 35  | 13   | 22  |
Simiac          | 42  | 57   | 42  |
Skeleton        | 75  | 281  | 70  |
Sky Dragon      | 60  | 267  | 218 |
Slime           |  7  |  1   |  2  |
Slime Snail     | 20  | 82   | 22  |
Snow Dragon     | 105 | 147  | 108 |
Spiked Hare     | 15  |  4   |  7  |
Stingwing       | 45  | 55   | 42  |
Stone Hulk      | 140 | 594  | 75  |
Swordoid        | 160 | 1060 | 81  |
Tentacles       | 200 | 427  | 120 |
Terror Shadow   | 60  | 247  | 34  |
Tonguebear      | 44  | 38   | 30  |
Tortragon       | 70  | 218  | 106 |
Trick Bag       | 50  | 1    | 420 |
Troll           | 200 | 344  | 126 |
Troll King      | 320 | 688  | 96  |
Vampire         | 35  | 21   | 23  |
Vampire Cat     | 32  | 22   | 24  |
Venom Zombie    | 80  | 295  | 30  |
Vile Shadow     | 120 | 570  | 53  |
Voodoo Shaman   | 100 | 197  | 114 |
Voodoo Warlock  | 130 | 761  | 130 |
Wild Ape        | 50  | 20   | 22  |
Winged Demon    | 120 |1175  | 156 |Mysterious Hat
Witch           | 45  | 102  | 62  |
Witch Doctor    | 90  | 120  | 48  |
Wyvern          | 85  | 594  | 93  |Wing of Wyvern
Zoma            |2000 | N/A  | N/A |

(Dalez's Info ends here)

There are two kinds of Medals in the game; Monster and Tiny. Monster Medals
can be earned by fighting Monsters of course! You can trade Monster Medals
with friends.

The second of course are Tiny Medals. These Meadals can be found through out
the World of Dragon Warrior III. Look in chests, jugs and anything you can
look at by pressing "A". Here's the list: (number of them will get you:
the item on the right)

|Tiny Medal       |
|Prize List       |
|5       Spiny    |
|10      Garter   |
|20      Blade    |
|30      STRing   |
|40      INTspecs |
|50      Ninja    |
|60      Justice  |
|70      AGLscarf |
|80      Dragon   |
|90      Vivify   |
|95      Sacred   |
|100     Gold Pass|

And that's that!

                        Dragon Warrior III Q & A
Q: Where can I get this game?
A: You can get it at your local Video Game retailer.

Q: How much will it cost?
A: Around 59$ Canadian after taxes added.

Q: Why are the Jesters even in the game?!
A: They can change into the powerful Sage. Be patient

Q: Why don't you guys write a Full walkthrough?
A: How can we if we didn't even the game yet???

                         Other great resources
If you want more indepth detail for the Personality, visit the Personality
Generator FAQ.

If you want a full walkthrough, try to check other FAQs.

CJayC: For posting this FAQ

Dalez: For the Weapons and the lists.

Dallas: For inspiring me in FAQ Writing.

Figlet: For the ASCII art.
End of this FAQ -- you can stop reading after the next line...
Copyright 2001 ChaosDemon/TimHavel

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