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Guide and Walkthrough by antseezee

Version: Final | Updated: 03/11/2011

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                                                _______
  _   _   _   _     _   _   _   _      _________\ \  \ \_
 / \ / \ / \ / \   / \ / \ / \ / \    |  _  ____________/>>
( S | g | t | . ) ( R | o | c | k )   |_/ | |\_|
 \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/        |_|

 _____               __    __                
/\  __`\            /\ \__/\ \               
\ \ \/\ \    ___    \ \ ,_\ \ \___      __   
 \ \ \ \ \ /' _ `\   \ \ \/\ \  _ `\  /'__`\ 
  \ \ \_\ \/\ \/\ \   \ \ \_\ \ \ \ \/\  __/ 
   \ \_____\ \_\ \_\   \ \__\\ \_\ \_\ \____\
    \/_____/\/_/\/_/    \/__/ \/_/\/_/\/____/         
 ____                       __    ___                          
/\  _`\                    /\ \__/\_ \    __                   
\ \ \L\_\_ __   ___     ___\ \ ,_\//\ \  /\_\    ___      __   
 \ \  _\/\`'__\/ __`\ /' _ `\ \ \/ \ \ \ \/\ \ /' _ `\  /'__`\ 
  \ \ \/\ \ \//\ \L\ \/\ \/\ \ \ \_ \_\ \_\ \ \/\ \/\ \/\  __/ 
   \ \_\ \ \_\\ \____/\ \_\ \_\ \__\/\____\\ \_\ \_\ \_\ \____\
    \/_/  \/_/ \/___/  \/_/\/_/\/__/\/____/ \/_/\/_/\/_/\/____/

                          FAQ/Walkthrough
>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==
                   For Nintendo Game Boy Color
                           Version Final
                         By Chris Zawada
                         User: antseezee
                   E-mail: chris@z-wad.com
		      Website: www.z-wad.com
                         Created: 02/07/05
                       Last Update: 03/10/11
                    Copyright 2011 Chris Zawada 
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

Author's Note
---------------------------- 
I remember a time when M16s were dropping like flies, and molotov cocktails
were drunk by the gallon. Regardless of those days in Nam, the video game
industry has seen its share of "Rambo" quite too often. Whether it be Ikari
Warriors, Bionic Commando, or Die Hard, they all express the theme of a
universal hero who kicks extreme butt. One of the games that emulates their
success on the Game Boy Color is Sgt. Rock: On the Frontline. Based off of an
80s classic using the same name, Sgt. Rock is pretty much your typical
Spec-Ops/CIA/elite-trained soldier who will stop at nothing to get a mission
done. Following this format, we're presented with jaw-dropping action where
Rock must pretty much annihilate the enemy, complete the mission before a timer
ends, and still live at the end. Will you fire that gun in the name of the USA,
or feign to the ground from exhaustion?

Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have 
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
content to add your segment of information, and will also provide credit. If 
you have any questions you'd like added to the Common Questions section, ask. 
I simply don't have the time to sit around thinking of questions. Provide me 
with what you want to know!

Updates
----------------------------
=03/10/11= vFinal
Final update.

=02/10/05= v1.0
Finished the FAQ. Pretty good for a minor project that I did during sparetime
at college.

=02/07/05= v1.0
Started the FAQ. This is my first co-College project I'm working on (in between
classes of course). Expecting to finish it within a 1-week deadline, while also
working on Kingdom Under Fire.

          ============================
          -    Table of Contents     -
          ============================
          1) Introduction
          2) Game Basics
             > Controls
             > Powerups
          3) Walkthrough
             > 4 missions, 2 Areas each
          4) Codes
          5) Common Questions
          6) Copyright/Distribution/Reproduction Guidelines
          7) Proper Credits

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============================
- 1) Introduction          -
============================
Every person who has ever served in the military knows that nothing is a
one-man show. It's "usually" about teamwork, and surviving through the tough
times till you see the sun dusk at the end of the day. Most video games tend to
take an opposite approach when it comes to the military. As a matter of fact,
most developers adore the Rambos, Die Hards, Navy Seals, and people who kick
more butt than the stone age. This is where Sgt. Rock: On the Frontline comes
into play. Basically, the idea of the game is to serve your master commander by
completing objectives under a time limit, kicking the enemy's butt, and not
dying at the same time. Welcome to the world of a one-man show.

Sgt. Rock's storyline is quite simple. Follow your mission, and live out to see
the beautiful dancers at the "Ola-Oasis-Hah." Actually though, the game is
pretty much a top-down shooter, much like Ikari Warriors and Guerrilla War of
the 1980s. You'll encounter hordes of enemy combatants who have skills no where
near yours. Bosses will be flagrantly shot down like weak mitigants. And you'll
be able to drive some tanks, blow up things, and have a hell of a lot of fun
during the meanwhile. This is the basic theme of the game, hence why it's a
great action title to pick up and play anytime you wish.

----------------------------

_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1
Developer: bam! entertainment
Released: 2000
Rarity: rare
Special Features: n/a
Cover Art on cartridge: 
- Shows Rock grabbing a fleeing American soldier holding the USA flag on a
battlefield

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 2) Game Basics           -
============================
The GBC's controls are about as simplistic as you can get. With a two-button
input scheme, a control pad for moving your character, and a pause button, this
is everything you've dreamed off in an action game.

 _________
/Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            A - tosses grenades, fires secondary weapon, boards/exits vehicle
            B - fires primary weapon, shoots bullets
  Control Pad - moves Sgt. Rock around from top-down perspective
        START - pauses game
       SELECT - n/a

- The controls are very reminiscent of Ikari Warriors, or Guerrilla War, if
you've played either of those games. Basically, grenades are small projectiles
tossed in a semi-arc pattern which hit enemies about an inch away from you.
Bullets also have limited range, but are much more accurate. Unfortunately,
they do not yield explosive damage. Remember that you have unlimited ammo for
each weapon. 

 _________
/Powerups/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Powerups are one of the more premiere ideals often introduced into action-based
titles. By using various explosives, projectiles, and upgrades, one can turn
themselves into a John McClane with Uzis overnight. Powerups are frequently
discovered during Sgt. Rock, so be prepared to wield some powerful weapons.
This section will describe each powerup in the game and their advantage.

   <<"^ RIFLE ^">>
   ...............
 > TYPE: Primary
 > EFFECT: This is the default weapon you start out with in Sgt. Rock. It's
           basically a short-clipped rifle that only shoots out two bullets
           when maximally pushed. Not very useful.
           
   <<"^ M4A1 ^">>
   ..............
 > TYPE: Primary
 > EFFECT: Now this is more like it. The M4A1 is an automatic rifle that
           can shoot out numerous bullets by holding down the trigger.
           Extremely fast firing rate that comes at the cost of no explosive
           damage.
           
   <<"^ RPG ^">>
   .............
 > TYPE: Primary
 > EFFECT: Quite possibly one of the best weapons in the game. The RPG is a
           rocket-propelled grenade, or rocket launcher. It basically fires out
           lone rockets straight ahead, that explode after the same distance a
           grenade goes. Shrapnel is propelled in a forward direction. Note
           that it also explodes beforehand if it hits an opponent head on.
           Useful on vehicles and infantry.
           
   <<"^ GRENADE ^">>
   .................
 > TYPE: Secondary
 > EFFECT: The lovely grenade is what every infantry soldier fears. This
           small circular projectile explodes upon impact with the ground, and
           causes a small radius of damage around it. Useful for destroying
           obtrusive structures, or engaging enemy vehicles.

   <<"^ DYNAMITE ^">>
   ..................
 > TYPE: Secondary
 > EFFECT: Yields larger explosive radius than normal grenade. Useful for
           clearing out clusters of troops. Very useful against bosses.
           
   <<"^ EAGLE ^">>
   ...............
 > TYPE: Points
 > EFFECT: Gives out 300 points for picking it up. Useful for a quick boost
           in your score.
           
   <<"^ USA FLAG ^">>
   ..................
 > TYPE: Points
 > EFFECT: Gives out 500 points for picking it up. Useful for a quick boost
           in your score.
           
   <<"^ TANK ^">>
   ..............
 > TYPE: Vehicle
 > EFFECT: An armored personnel tank designed for heavy combat against other
           vehicular machines. Thankfully, Sgt. Rock uses it against poor
           infantry when he feels like it. Equal power to RPG powerup,
           cannon-wise, but can be destroyed if hit by opposing powerful
           rounds. It will smoke rapidly right before it explodes - get out!
           
   <<"^ HUMVEE ^">>
   ................
 > TYPE: Vehicle
 > EFFECT: This is like a downgraded tank. You're provided more mobility, at
           the cost of no cannon, and just a simple M60 mounted rifle. Note
           that it's easier to run people over for quick kills too.
           
   <<"^ BOAT ^">>
   ..............
 > TYPE: Vehicle
 > EFFECT: The boat is fairly crappy for a vehicle. It can be destroyed in
           one hit by either a bullet or grenade, and since Sgt. Rock cannot
           swim, you'll always lose a life when it begins to smoke. Try to get
           from point A to point B as quick as possible.
           
   <<"^ CLAYMORE ^">>
   ..................
 > TYPE: Invincibility
 > EFFECT: Don't ask me how or why a claymore gives Sgt. Rock invincibility.
           It only lasts a short period of time, preferably 20 seconds.
           Regardless, it's great for running through like Rambonio on a rainy
           night. Use it to get past sticky situations.
           
   <<"^ BOOT ^">>
   ..............
 > TYPE: Speed Boost
 > EFFECT: Gives off a temporary speed boost to the user. Sgt. Rock moves much
           faster and almost has Deion Sanders like moves.
           
   <<"^ CLOCK ^">>
   ...............
 > TYPE: Time reset
 > EFFECT: Resets your 10:00 timer back to default. Great for gaining massive
           points, but EXTREMELY rare to find.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 3) Walkthrough           -
============================
Obviously, when a player engages in a vast game like Sgt. Rock (OK, well
somewhat vast), there are ways of defeating bosses and getting rampaged over by
the enemy. This section will guide you through the game, step-by-step, in order
to be the most complete player out there. Boss strategies are also included.

 ___________________
/Mission 1 - Area 1/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "Sgt. Rock, the enemy's built a small fortress in area MA-56.
                  Your mission... Destroy the fortress and capture this area."
  _+_ TIMER = 10:00 minutes
                  
- Start off by quickly moving up through the adjacent plateau and engaging the
lone soldiers. Destroy the barrel on the left for your first powerup. Keep
moving forward till you reach a lake on the right. Again, destroy the barrel.
These new blue baddies can now fire back at you, so be weary. Proceed past the
Pine Forest to a small canyon crease. Board the tank. Proceed forward, and
watch for the grenadier behind the spikes. If you need to pick up a powerup,
get out of the tank, and yank it. Move up, and you'll probably get nailed by
the grenadier behind the bunker. Leave the tank, and take him out. Past the
brick bunkers, then head up the bridge along the right. Keep moving up along
the right. The enemies will get extremely anxious right near the end of this
area. Run straight up when the screen stops scrolling to reach the next point.

- Rush ahead past the concrete road, then you'll hit a fuel depot with some
brick walls. Destroy the barrels using grenades or rockets, and rush to the
upper right. Watch out for crouched grenadiers. Past the next water source,
you'll run into yet another series of brick walls with numerous enemies. Move
up ahead, and you'll notice a large castle wall with a dark front door. The
enemies will all appear from the front door. Simply gun them down, and toss
grenades at the entrance to take out the clusters. It works best if you have a
M16 or RPG equipped. You can actually do a truly nasty strategy. Get the M16
from the powerups barrels, keep it till the end, then stand directly in front
of the doorway. Hold down the firing button, and all 20 Blue Guys will be
gunned down in an instant. Makes the boss battle an ease.

   *Sgt. Rock proclaims himself for breaking through the first barrier.*
   
 ___________________
/Mission 1 - Area 2/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "..."
  _+_ TIMER = 10:00 minutes
                  
- Proceed up along the lake, grab the powerup, then move diagonally left. Avoid
the white car that attempts to run you over. Take out the two grenadiers at the
barrier up along the left. Watch out for more cars along the diagonal roadway.
Proceed up through the small establishment, and you'll find a Humvee near the
end of the fence. Hop on in. Keep zipping through the zig-zagging spikes while
shooting down opponents. Proceed up, destroy the wall of barrels, and head to
the next area.

- Move along the forest, taking either path. Proceed up the steel gate bridge
connecting the two plateaus together. Take the wooden bridge on the right, rush
the grenadier, then prepare to take it out on foot. Start to engage the
soldiers near the barrels. Grab the tank at the base of the road, and nail out
the cars. Watch out for slow moving enemy tanks as well. Head up the center
opening between the two fences, and you'll meet another doorway. Here comes
another minor boss battle. Again, as before, this time you're going to be
facing several turrets + blue soldiers:

 |>X\    XX     /X<| - Throw grenades at the spots where you see X's. These
 |   X   XX    X   |   are turrets that shoot either normal bullets or
 |                 |   RPGs. The center 4-unit turret shoots a RPG after a
 |                 |   special "chaingun" animation, so be sure to avoid it.
 |  _____________  |   After all turrets are destroyed, and several blue
 \_/             \_/   soldiers killed, the leader will come out with a
                       surrender flag.
                       
 ___________________
/Mission 2 - Area 1/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "Our soldiers have been captured by the enemy. They're being
                  held in a prison in area TA-71 point 2X9. Our scouts have
                  also pinpointed several other prisons in the surrounding
                  area. Rescue as many of our men as you can Sgt. Rock."
  _+_ TIMER = 10:00 minutes
                  
- Move forward, and you'll find the first hostage in a small abode along the
right wall. Watch for the sniper on the cliff. Move along the left, then
cutback. Make sure you pick up powerups along the way. Run past the broken
road, and you'll find several red barrels linked together for quick swipings.
Make use of them as the powerups are quite delightful. Proceed ahead until you
reach a big village filled with abodes. The hostage is in the upper left one,
but be weary of using explosive weapons. There is a blue guard directly in
front of him. Now, move along the right past the wall. You'll find a hostage
along the right border only a few yards north. Charge upward till you reach a
narrow canyon with some barrels surrounding the area. Move forward to reach the
next place.

- As you move upward, you'll find one hostage between three trees along the
left. Proceed forward as usual, passing clusters of barrels until you notice a
lone building on the right. You'll find a hostage inside, plus a plethora of
several grenadiers behind brick walls. Walk over the canyon bridge to avoid
falling to your death. You'll find another hostage to the right past the
bridge, along with some blue/brownish guards. One more hostage is in a cluster
of trees right up north. Proceed ahead past the symmetrical gate, and suddenly,
you'll notice two castle wall doors. This time, you'll have to face double
trouble, better known as 30 Blue Guards. Simply stand in front of one of the
doors holding down your fire button, while you lay down flanking fire on the
men who rush from the other door. The RPG worked best for me, since it let me
hit players at an angle, as opposed to the head on supremacy of the M16.

   *Sgt. Rock gives an emotional move out sign now that he's rescuing most of
    the hostages.*

 ___________________
/Mission 2 - Area 2/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "..."
  _+_ TIMER = 10:00 minutes
                  
- Proceed ahead as usual, but watch for the upper right road. Four blue guards
will do a quick stacked rush on you. Again, move up along the road, and take
out the three cars that attempt to ambush you. Move to the right and grab the
hostage between the buildings. Watch for the two setup grenadiers on the
building roofs who are going to rain down some grenades when you get within
proximity. Move up the train track, and ensure you snatch the hostage to the
left. Take out the tank and infantry that approach you on the tracks. Move to
the town again. When you pass several rows of buildings with no sight of
enemies, go to the right to find a lone hostage. Head up to warp to the next
place.

- Quickly run forward and grab the tank. Take out the grenadiers and infantry
while moving upwards. Move across the large canyon bridge, and take out the
lone car that comes forward, plus the tank afterwards. At the end of the
bridge, you'll have two diagonal grenadiers to deal with. Grenade them
separately, then reboard your tank. Scatter throughout the forest up ahead with
the tank, surprising the enemy who would be expecting you dead by now. After
you reach the end, you'll reach a fairly lonely part, then discover a triple
doorway castle. Again, you're going to have to face a mix of infantry this time
(normal, blue, and brown soldiers). Just use the tank's cannon and run
over/blast away any opponents who rush you. If you don't have the tank, use the
RPG and shoot at the doorways. Worst comes to worse, sprint around with the
M16.

   *Sgt. Rock runs into the castle, frees all of the remaining hostages, and
    they run out with glee.*
    
 ___________________
/Mission 3 - Area 1/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "Sending wireless command. A rescue helicopter's on its way
                  to your location. Get as many rescued allies into the
                  helicopter as you can. But, you must stay behind for your
                  next mission. Proceed north towards the dense jungle. We've
                  received information that somewhere in the jungle that the
                  enemy has a factory for developing new weapons. Your mission
                  is to destroy that factory. Since they have anti-aircraft
                  weapons there, we can't send in the helicopter until you've
                  successfully destroyed the factory. Do whatever it takes to
                  complete this mission, Sgt. Rock."
  _+_ TIMER = 10:00 minutes
                  
- We'll now be inside the dense jungles of some Asian nation. Oh so glorious my
friends. As you move north, use the solid trees for cover, and lay down
grenades/fire on the opposing enemies. Move up till you reach the water. You'll
find a huge grouping of red barrels with some much-needed powerups. Cross the
bridge and take out the hostiles. Watch out for the rampant snakes along the
grassy floor. When you reach the spotty islands inside the swamp, try to cross
along the left, and stay along the left pathways. Proceed to the very top past
some barrels to reach the next part.

- Engage the alligator and lone soldiers. Boat the combat boat on the dock. As
usual, speed yourself across the lake, past the Vietnam huddies, and through
the rice paddies. Board off at the other dock. Pass through the village, and
pick up the extra rampant powerups near the huddies. To cross the next river,
board the speedboat in the upper left dock. Ride all the way north until you
notice a large castle wall with two diagonal corner doorways. Engage the 35+
Blue/Brown Soldiers which pop out by constantly laying out DIAGONAL fire on the
doorways. I had an RPG in my boat. Don't get hit by bullets or grenades, as
it's an instant death. 

   *Sgt. Rock motivates himself by saying he can't stop now, as everyone is
    depending on him. Of course they are, you're the only soldier without
    a wound!*
    
 ___________________
/Mission 3 - Area 2/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "..."
  _+_ TIMER = 10:00 minutes
                  
- You'll still be in your enemy boat from before. Continue swamping up through
the zig-zagging river, avoiding tossed grenades from brown soldiers, and taking
them out for points. Board off near the end, and blow up the six red barrels
for a plethora of powerups. Try to pick up the best weapon last, so you can use
it. Watch out for the soldiers who can shoot through the barrels to your left.
Move past the brick bunkers, and make your way through the riveting jungle. Hit
the very top for the next part.

- You'll now be inside a Vietnam-like village. Move along the far left, and
jump in the Humvee right north of the village. Watch for a grenadier along the
right. Now, rush past the diagonal roadway, but take out the car that
approaches you. Move past these roads until you reach the left lane. You'll
notice 5-6 AA Guns along the roadside. Blow them up with your grenades (other
weapons don't work). Now, once they're destroyed, and you weren't killed by any
hit-n-run drivers, proceed north to the enemy base. Basically it looks like
this:

| X X X X X X X X | <-- Turrets
|+++++++++++++++++|
|DOOR  DOOR   DOOR|
|                 |
|                 |          

- Enemies will rush you from the three open doorways. Do your best to take them
down by using grenades, bullets, RPG rounds, or automatic fire. Concentrate on
killing the soldiers first by staying as far south as possible against the
screen, and firing away. Once the 40 soldiers die off, they'll stop respawning.
Now, concentrate on throwing grenades at the turrets by starting on either the
left/right, and working your way to the middle. Only excellent tosses will
destroy them.

   *Sgt. Rock will run into the enemy base, and plant a satchel charge. He
    sprints out, takes cover, and the entire base explodes. Now, the anti-air
    guns have been destroyed. He waves to his fellow rescue chopper for a
    pickup, and he's got the Man of the Hour award.*
    
 ___________________
/Mission 4 - Area 1/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "We have to destroy enemy headquarters! The plan calls for
                  attacks from 8 directions. Sgt. Rock, your mission is to
                  attack the strategic SK-01 Area. You'll have to come at
                  them from the desert. You must succeed at all costs! Good
                  luck."
  _+_ TIMER = 10:00 minutes
                  
- Ah the beautiful Iraqi desert, oh wait, erhh I mean game desert. Head north
past the warning sign and spikes. Enemies will be many and numerous, as you're
attacking their headquarters. Watch for the car rusher when you reach the enemy
camp. Lines of spikes and barrels will intertwine to cause chaotic paths. Grab
some needy powerups along the right. Now, pass through the series of purple
buildings ahead. Not much to deal with in my humble opinion. Pass through the
various camps. Again, you'll have repeated series of blue/brown/default guards.
Really nothing to worry about. The claymore powerups will help keep the
pressure off your back. Fly through the crack in the wall up north to head to
the next part.

- You'll now be in some urbanized-factory territory. Move back and forth
left-to-right to make it to through the winding walls. Enemies will plop out
from the side flanks. You'll eventually reach a HUGE field of oil barrels in
the middle of nowhere. Waste away the opponent's fuel depot. About midway,
you'll run into three mounted turrets. Climb the stairs, then use your grenades
to decommission them. There will be another series right above this one. When
you reach the very top, you'll find two more castle doors, with 5-6 turrets up
top. Grenade out those mounted turrets last. Instead, focus on the Blue
Soldiers who have speed boosts, as they'll charge much faster. Gun them down
till they stop respawning (35+), then nade out the turrets. Head on in.

   *Sgt. Rock gives out a chaotic way cry by proclaiming that he will mop up
    this operation. They're not Columbian druglords or anything!*

 ___________________
/Mission 4 - Area 2/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _+_ OBJECTIVE: "..."
  _+_ TIMER = 10:00 minutes
                  
- Move north through the slagging walls. Get a solid powerup if possible.
You'll notice that there's a yellow sign on one of the walls. When you see
this, get out of the middle, and grenade out the two cannon turrets. Now, head
up the stairs. Two more blue turrets will accompany you up top. The center
stairs will have preset guards and more turrets to nade out. Proceed along as
usual. Watch for an ambush when the map splits into mirror images of two. After
you take out two blue turrets, there will be two cannon turrets lined up right
in the narrow walkways of where you're suppose to go. Nade them out before
rushing up. Proceed to the very top for the next area.

- When you immediately run up, and see a hut turret, be weary. This baby shoots
explosive cannon shells that have a small explosive radius. Nade it ASAP, or
run out of the way of the shot. Again, as you move up, the turrets will grow
more and more numerous. Dynamite really helps as it's instant cluster kill.
Keep moving up grabbing barrel leftovers and nading out turrets. You'll find a
triangle cluster of three mega turrets, so heads up. Finally, you'll reach a
castle-lookalike-base-HQ building. Make sure you take out the two pair of side
turrets before heading to the closed door. The base looks something like this:

   | Big    MEGA    Big | MEGA = big explosive turret. Launches out repeated
   |Sm  2x        2x  Sm|        red flame down center of screen. Flashes
   |                    |        firing animation BEFORE firing.
   |                    | Big = shoots explosive shells
   |                    | 2x = shoots double rounds
   |                    | Sm = shoots single bullets
   
- Concentrate on the 2x turrets first. These are the main prevention items from
letting you get your hiding spot. Once one is down, stay there, and grenade out
the small/Big turrets next to it. Now, once one side of the base is down,
concentrate on nading out the mega turret. After 2-3 hits, it will open its
door to reveal about 20 soldiers who rush you. Concentrate on killing the rush
of soldiers, then finish off the mega turret with a few more tosses. Nade out
the remaining side of the base. 

   *Sgt. Rock runs into the enemy HQ, plants a satchel, and blows it up after
    seeking out cover. Then, he helps guide some of his soldiers to the LZ,
    and also frees another captive. When they reach the LZ, they're picked up
    by the helo. Finally, a THE END, screen is shown, with a picture from the
    comic.*
            _
    ______,' `._______                   _______
   (______(   }___,,__) .';-.;',`.;';.`=|_______) THE END
         .'  ,'  //
        '    \  //
       '      `'/
   ----`-------~-------------------

credit to David Riley for art

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 4) Codes                 -
============================
Codes can add depth regardless of a game's lack of quality, or any of. Anyway
you see it, most gamers prefer little tidbits tossed into titles to expand on
the smaller items. Unfortunately, there are no BUTTON codes for Sgt. Rock: On
the Frontline, with exception to Gameshark codes. You can find them in
abundance on the internet.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

=============================
- 5) Common Questions       -
=============================

)) Gameplay ((
----------------------------

<< How does this compare to other action games on the GBC? >>

- Quite frankly, it's certainly not the best. But it's also not one of the
worst. Sgt. Rock yanks its basis from many of those mid 80s action titles that
you would constantly play in the arcades. Whether it be Guerilla War, or Ikari
Warriors, they all had a common theme - kick butt. Rock tends to repeat the
same syndrome, just with less depth/fun. The game is fairly short, and there's
hardly any worthy replay value inside for the user. Really, think of it as a
toned down Rambo, with some insert actor here. Honestly though, I'd probably
rate it a 6/10. It's got decent fun elements, but you probably won't touch it
again for quite some time.

<< Who is Sgt. Rock? >>

- Apparently, it's an older comic based off of Rambo-like movies, where one
lone soldier ends up saving the day. In this game, they attempt to recreate him
as a one-man army, and he does a heck of a job.

<< Why aren't there any in-game codes? >>

- It could be the developer's choice, or the simple fact that they were too
lazy to put em' in. Either way, there are no button codes with exception to
Gameshark entries.

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=====================================================
- 6) Copyright/Distribution/Reproduction Guidelines -
=====================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
NOT steal anything from this FAQ. If you want to use some information in your 
own guide, simply ask me. If you want to place this guide on your website, 
either link to the GameFAQs game page, or download the file and place it on 
your own web server. Basically, you can post this on your website as long as 
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
all proper credit is due when necessary. Also, don't even think about selling 
FAQs. Trying to prosper off of other people's work will get you in big time 
trouble (coming from an eBay seller myself).

This is a list of the current known sites that host my FAQs:

- http://www.gamefaqs.com/
- http://www.ign.com/
- http://www.neoseeker.com/
- http://www.cheatcc.com/ 
- http://www.cheatplanet.com/
- http://www.cheats.de/
- and whoever else is hosting my guides, good luck.

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============================
- 7) Proper Credit         -
============================

I'd like to thank the following people for their help in making this FAQ 
possible:

)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
to it. Takes a lot of effort to keep a site going this long.

)) Rootsecure.net (( for providing me with an ASCII generator to help create 
my custom title, which looks sweeter than an apple pie.

)) bam! entertainment (( for creating a decent, albeit better-than-expected
remake of an old 80s shooter. Unfortunately, it doesn't blow too much smoke up
my skirt.

)) David Riley (( for producing some nice soldier ASCII art which I use for my
ending art. Very delightful in my opinion.

   "Some people make sacrifices to make other people happy." - Chris Zawada
   "Freeeeeeeeeddddooooooooommmmm...ugh!" - William Wallace, Braveheart

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