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FAQ/Walkthrough by GeckoGamer

Version: 2.1 | Updated: 06/22/00

----------Pokemon: The Trading Card Game----------
--------------------------Version 2.1---------------------------
--------------------Last Updated: 6/22/00------------------
-----------By Dave Harriman II (AKA GeckoGamer)----------
--------------------© Dave Harriman 2000--------------------

Table Of Contents


I) Introduction
II) Contacting Me
III) Version History
IIII) Copyright Information
------------------------------------
1) Dr. Mason's Glossary
     A. Deck
     B. Discard Pile
     C. Hand
     D. Arena
     E. Bench
     F. Active Pokemon
     G. Bench Pokemon
     H. Prizes
     I. Damage Counter
     J. Energy Card
     K. Trainer Card
     L. Basic Pokemon
     M. Evolution Card
     N. Attack
     O. Pokemon Power
     P. Weakness
     Q. Resistance
     R. Retreat 
2) Walkthrough
     A. Mason Labortory
     B. Travelers You'll Meet
     C. Rock Club
     D. Lightning Club
     E. Fighting Club
     F. Psychic Club
     G. Fire Club
     H. Science Club
     I. Grass Club
     J. Water Club 
     K. Challenge Hall
     L. Pokemon dome
3) Card Lists
     A. Colloseum
     B. Evolution
     C. Laboratory
     E. Promotional
     F. Phantom
4) Building Decks
     A. Your First Auto Deck Machine
          1. Charmander & Friends
          2. Squirtle & Friends
          3. Bulbasaur & Friends
          4. Psychic Machamp
          5. Water Beetle
     B. Fighting Auto Deck Machine
          1. All Fighting Pokemon
          2. Bench Attack
          3. Battle Contest
          4. Heated Battle
          5. First-Strike
     C. Rock Auto Deck Machine
          1. Squeking Mouse
          2. Great Quake
          3. Bone Attack
          4. Excavation
          5. Rock Crusher
     D. Water Auto Deck Machine
          1. Blue Water
          2. On The Beach
          3. Paralyze!
          4. Energy Removel
          5. Rain Dance
     E. Lightning Auto Deck Machine
          1. Cute Pokemon
          2. Pokemon Flute
          3. Yellow Flash
          4. Electric Shock
          5. Zapping Selfdestruct
     F. Grass Auto Deck Machine
          1. Insect Collection
          2. Jungle
          3. Flower Garden
          4. Kleidoscope
          5. Flower Power
     G. Psychic Auto Deck Machine
          1. Psychic Power
          2. Dream Eater Haunter
          3. Scavenging Slowbro
          4. Strange Power
          5. Strange Psyshock
     H. Science Auto Deck Machine
          1. Lovely Nidoran
          2. Science Corps
          3. Flyin' Pokemon
          4. Poison
          5. Wonders Of Science
     I. Fire Auto Deck Machine
          1. Replace Em' All
          2. Chari-Saur
          3. Traffic Light
          4. Fire Pokemon
          5. Fire Charge 
     J. Legendary Auto Deck Machine          
          1. Legendary Moltress                             
          2. Legendary Zapdos                               
          3. Legendary Articuno
          4. Legendary Dragonite
          5. Mysterious Pokemon
     K. Custimized Decks
          1. Jungle Vines
          2. Ultra Water Pokemon
          3. Water Shock
          4. Nidochu
          5. Heal Pokemon
          6. Super Pokemon Power
          7. Lightning
          8. Grass Punch
          9. Mulligan Mewtwo
          10. Frezzing Rain 
5) Tips, Stradegys And Rumors
     A. Check Your E-Mail Often
     B. Trade When Needed Too
     C. Card Pop!
     D. Run
6) Cheats
     A. Get the Cards You Want
     B. Look At All The Prize Cards
     C. Never Get Hurt By Confusion
     D. Skip Credits
     E. Good Chance For Heads In Coin Toss
7) New Cards
8) Game Shark Codes
9) Credits
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

--------------------
I) Introduction
--------------------
Spen too much money on cards? Missing this one card you really need? ALWAYS 
sold out? Never find 
anyone who knows how to play or battle you? Well, now you can get all of this 
answered for just about 
$30.00. Oh yea, thats right, all in one two inch cartridge but huge game! 

------------------------
II) Contacting Me
-------------------------
Need to tell me something i just got to know, compliments, comments, help? 
Anything, as long as it's 
not SPAM or anything offensive. Keep Cool, got it? OK, if you want to e-mail 
me, my e-mail address is 
glenrLce@aol.com and if you want to Instant Message Me if you have AOL just 
put me on your buddylist 
(glenrLce) or Instant Message me right away if you need to talk to me. I would 
really like if you send me 
some nicknames and what they do if I don't have them.

---------------------------
III) Version History
---------------------------
Version 1.0 | 4/2/00
-Just Started. I did all the basic stuff of starting like Contact Me and 
Copyright Information.

Version 1.1 | 4/4/00
-Finished a quarter of "Travelers You Meet." 
-Added Pidgeot, Tangela, and Jigglypuff in the "New Cards" section.  

Version 1.2 | 4/6/00
-Pre-Ordered the english version of the game.
-Added Ninetales, Meowth, Magnamite in the "New Cards" section.

Version 1.3 | 4/8/00
-Added Electrode, Marowak, and Ditto in the "New Cards" section.

Version 1.4 | 4/9/00
-Nearly Finished "New Cards" by adding Vaporeon, Jolteon, and Flareon.

Version 1.5 | 4/13/00
-Got the english version of the game so now my guide will be more accurate.
-Added some stuff to the walkthrough.
-Added "Check Your Mail Often" Tip to the Tips and Stradegys.
-Added "Trade When Needed" in the Tips and Stradegys section.
-Added 3 Auto Deck Machines to the "Creating Decks" section.
-Added a little more to the "Walkthrough" section.

Version 1.6 | 4/15/00 - SORRY! I put 1.5 instead of v1.6 in v1.6!
-Added a little more to the "Trade When Needed" section.
-Added some more to the "Walkthrough" section.
-Added http://www.gameadvice.com/ and http://www.about.com to one of the sites 
my guide is on.
-Added a 5th E-Mail to the "Check Your E-Mail Often" which is in the "Tips and 
Stradegies section.
-Fixed up the "Travelers You Meet" section a little and added some more info 
on Imakuni? and Ronald.
-Added Imakuni? to the "New Cards" section.

Version 1.7 | 4/20/00
-Added "Card Pop!" In the "Tips" section.
-Added the "Psychic Auto Deck Machine."
-Added a custimized deck in the "Custimized Decks" section wich is in the 
"Auto Deck Machines" 
 section.
-Added "Legendary Auto Deck Machine" in the "Creating Decks" section.
-Added "Pokemon Dome" in "The Walkthrough" section.
-Added "Run" in the new named "Tips, Stradegys, and Rumors" section.

Version 1.8 | 4/26/00
-Added "Cheats" section
-Added the "Grass Auto Deck Machine."
-Finished up the "Check Your Mail Often" section wich is in the "Tips, 
Stradegys, and Rumors" section.
-Added "Science Auto Deck Machine"
-Added an all-new "Dr. Mason's Glossary" section
-Added the "Fighting Auto Deck Machine."
Finished the "Fire Auto Deck Machine."

Version 1.9 | 4/29/00
-Added the rumor about coin tossing in the "Cheats" section.
-Added an all-new "Game Shark Codes" section.
-Added an all-new "Card List."
-Added the custimized deck "Water Shock."
-Added the custimized deck "Heal Pokemon."
-Added the custimized deck "Super Pokemon Power."

Version 2.0 | 6/6/00 - Sorry about the lay, I was to busy working on my 
Perfect Dark FAQ.
-Added the custimized deck "Lightning"
-Added the custimized deck "Grass Punch"
-Added the custimized deck "Mulligan Mewtwo"
-Added the custimized deck "Frezzing Rain"

Version 2.1 | 6/22/00
-Added a custimized deck which has an unkown name. 
-------------------------
IIII) Copyright Info
-------------------------
THIS FAQ/WALKTHROUGH AND/OR ANY INFORMATION CONTAINED WITHIN THIS DOCUMENT IS 
COPYRIGHT ©1999, GeckoGamer (glenrLce@aol.com) BY LAW. NOBODY, OR NO COMPANY, 
CORPORATION, INCORPORATION, ETC. MAY PUBLISH THIS FAQ OR ANY 
INFORMATION CONTAINED WITHIN THIS DOCUMENT IN ANY WAY OR FORM. THIS 
FAQ/WALKTHROUGH AND/OR ALL INFORMATION CONTAINED WITHIN THIS DOCUMENT IS FOR 
PERSONAL USE ONLY AND IS COPYRIGHT BY LAW! BY BREAKING THESE RULES 
ANYBODY/INDUSTRY IS COMMITTING PLAGARISM WHICH IS AGAINST THE LAW. IF ANY OF 
THESE RULES ARE BROKEN, LEGAL ACTIONS WILL BE TAKEN AGAINST ANYONE/INDUSTRY, 
ETC. WHO BREAKS THEM WITHOUT GETTING PERMISSION FROM ME FIRST.

If you see this Walkthrough/FAQ on any other site besides the ones below , 
contact me as soon as 
possible!!!

http://www.about.com/
http://www.gameadvice.com/
http://www.gamefaqs.com/
http://members.tripod.com/pokegamingx/main.htm
------------------------------------------------------------------------------
-----

--------------------------------
1) Dr. Mason's Glossary
--------------------------------
This tells, like most glossarys, about all the things you should know about 
that are in the game.

A. Deck
The deck is a pile of cards you will be drawing from. At the beginning of your 
turn, you will draw 1 card 
from your deck. If there are no cards to draw from the deck, you loose the 
game. 

B. Discard Pile
The pile in wich you place used cards is called the discard pile. You can look 
at both yours and your 
opponent's dicard pile with the check command.  

C. hand
The cards held by each player are called a hand. There is no restriction to 
the cards in the hand. You 
may even have 10 or 20 cards in your hand.
 
D. Arena
The place where the pokemon that is actively fighting is placed is called the 
arena. The game proceeds 
by using the active pokemon in the arena.

E. Bench
The bench is where your pokemon that are in play but aren't actually fighting 
sit. They're ready to come 
out and fight if the active pokemon retreats or is knocked out. You can have 
up to 5 pokemon on the 
bench.

F. Active Pokemon
The active pokemon is the pokemon in the arena. only active pokemon can 
attack.

G. Bench Pokemon
The pokemon that are in play but aren't fighting are called bench pokemon. 
They are ready to come out 
if the active pokemon retreats or is knocked out. If the active pokemon is 
knocked out and you don't have 
a bench pokemon, you lose. 

H. Prizes
Prizes are the cards placed to count the number of the opponents pokemon you 
knocked out. Every 
time one of your opponents pokemon is knocked out. You take one of your prizes 
into your hand. When 
you take all of the prizes, you win the game.

I. Damage Counter 
A damage counter presents the number of damage a certain pokemon has taken. 1 
damage counter 
represents 10 HP of damage. If a pokemon with a(n) HP of 30 has 3 damage 
counters,  it has recieved 30
HP of damage, and its remaining HP is 0.
  
J. Energy Cards
Energy cards are cards that power your pokemon. Making them able to attack. 
There are 7 types of 
energy cards:
[  Grass  ] [  Fire  ]
[  Water  ] [  Lightning ]
[  Psychic ]  [  Fighting  ]
And [  Double Colorless ] you may only play 1 energy card from your hand per 
turn.
  
K. Trainer Card
Trainer cards are support cards. There are many trainer cards with different 
effects. Trainer cards are
played during your turn by following the instructions on the card and then 
discarding it. You may use as 
many trainer cards as you like.
  
L. Basic Pokemon
Basic pokemon are cards that can be played directly from your hand into the 
play area. Basic pokemon
act as the base for evolution cards. Charmander, Squirtle, and Bulbasaur are 
examples of basic 
pokemon.
 
M. Evolution Card
Evolution cards are cards you play on top of a basic pokemon card (Or 
sometimes on top of another 
evolution card) to make it stronger. There are stage 1 and stage 2 evolution 
cards. If you don't have a 
basic pokemon in the play area, you cannot place the stage 1 evolution card , 
and if you do not have a 
stage 1 evolution card in the play area, you cannot place the stage 2 
evolution card.
 
N. Attack
By choosing attack, your pokemon will fight your opponents pokemon. Your 
pokemon require energy in
order to attack. The amount of energy differs according to the attack. The 
active pokemon is the only
pokemon that can attack.
 
O. Pokemon Power
Unlike attacks, pokemon power can be used by active or bench pokemon. Some 
pokemon power are 
effective  by just placing the pokemon in the play area, but for some you must 
choose the command, 
pokemon power. 

P. Some pokemon have a weakness. If a pokemon has a weakness, it takes double 
damage when 
attacked by a certain type. 

Q. Resistance
Some pokemon have resistance. If a pokemon has a resistance,  it takes 30 less 
damage whenever 
attacked by pokemon by a certain type.

R. Retreat
By choosing retreat you may switch an active pokemon with a pokemon on your 
bench. Energy is 
required to retreat your active pokemon. The amount of energy required to 
retreat differs for each
pokemon. To retreat, you must discard energy equal to  the retreat cost of the 
retreating pokemon.
----------------------
2) Walkthrough
----------------------

>> A. Mason Laboratory <<
This is where you'll start as you begin your journey. Dr. Mason's assistant, 
Sam, will teach you how to 
play and then you'll start playing a practice round of step by step 
instructions. It's too easy! Anyways, 
you've just learned how to play the game. You will will now get to choose wich 
deck you want to start off 
with. Same like the first Pokemon game, Bulbasaur deck for beginners, and 
Squirtle and Charmander 
decks for all the other players. You'll see in the rrom to the right is a 
whole bunch of computers. Hardly 
any are working now, because you just began your journey. You'll soon find 
that each of the computers 
can automatically make you a helpful deck. Try to challenge the guys in this 
laboratory whenever your 
running out of energys. They have loads of them.   

>> B. Travelers You'll Meet <<
Ronald: You'll meet Ronald in the place you would least expect and he has 
legendary cards too, thats 
what makes him a tough trainer.

-Places you'll meet him

Rock Club - As he leaves he'll brag about how he got that medal without any 
hesitation and teases you 
because he thinks you'd never get those legendary cards.

Lightning Club - Battles you when your ready to leave when you just got your 
Lightning Medal. 

Pokemon Dome - Go there when you don't have enough medals and read the gold-
plated sign next to the
door.

Psychic Club - Be prepared after defeating Murray. Save it of course, because 
Ronalds tougher now. 
Once you beat him you'll get a rare card.

Pokemon Dome - This time its your last battle versing him. Go see the "Pokemon 
Dome" section for 
information.

Imakuni?: This guys a weirdo. He has a haircut like Mickey mouse and dresses 
in a black suit. Not only 
that, but he likes to sing and dance thats why its easy to spot but, TRY to 
bump into him because he'll 
give you all four of the booster packs in the game each time you defeat him. 
He also has a funny card:

Imakuni?

Your active pokemon is now confused. Imakuni wants you to play him as a basic 
pokemon , but you 
can't. A mysterious creature not listed in the pokedex. He asks kids around 
the world, "Who is 
cuter-Pikachu or me?"

The card effects HIS POKEMON!!! What a strange guy along with his strange 
pokemon!


-Places you'll meet him
Talk to him by the mini-library - Thats where you'll meet him in a random 
club. You'll notice hes near 
when you hear strange music.

-Getting The Imakuni? Trainer Card
To get this rare card you need to beat him three times in a row. Even if the 
card IS against you, you 
probably don't want any holes in your collection. Don't worry about a thing, 
this guys a cinch. 
Anyways.....

>> C. Rock Club <<
Be sure to talk to the lady by the mini-library and she'll give you info on 
Ishihara.

-Club Master 
Gene
Deck:
Simply take him out with grass pokemon. Those Nidoran are a good choice.
Prize Cards: 6
Awards: Rock Medal, 2 Mystery Packs 

Club Members: Matthew, Andrew, Ryan
Matthew
Deck: Hard Pokemon
Use grass type pokemon for this dude.
Prize Cards: 4
Awards: 2 Mystery Packs

Andrew
Deck: Blistering Pokemon
Grass will do.
Prize Cards: 4
Awards: 2 Mystery Packs

Ryan
Deck: Excavation
Use some water (Along with grss of course) pokemon for this guy, he has a 
couple of fires.
Prize Cards: 3
Awards: 2 Evolution Packs

>> D. Lightning Club <<
Wow, shocking place!
-Club Master
Isaac
Deck: Selfdestruct
Whoa, cool, the masters even easier han the members. Just use only ground 
pokemon.
Prize Cards: 6
Awards: Lightning Medal, 2 Mystery Packs

Club Members: Jennifer, Brandon, Nicholas
Jennifer
Deck: Pikachu
A Pikachu team? Well, pack a few colorless along with grounds. Man, isn't that 
flying Pikachu annoying.
Prize Cards: 4
Awards: 2 Mystery Packs

Brandon
Deck: Power genorater
Use your rocks.
Prize Carsd: 4
Awards: 2 Mystery Packs

Nicholas
Deck: Boom Boom Selfdestruct
He looks pretty cool! But don't judge a book by its cover. Use your rocks 
against this guy, Nicholas.
Prize Cards: 4
Awards: 2 Mystery Packs
  
>> E. Fighting Club <<
Mitch, (the club master) wants you to find his club members that are hidden in 
some clubs. Once you 
defeat them all; thats when you'll face the Club Master.

-Club Master
Mitch
Way easy if you have a deck of psychics and nothing but!
Deck: First-Strike
Prize Cards: 6
Awards: Fighting Medal, 2 Laboratory Packs 

Club Members: Jessica, Chris, Michael

Jessica
Deck: Love To Battle
In the Fire Club. Uses lots of colorless. Use fighting or colorless too if you 
want.
Prize Cards: 4
Awards: 2 Colosseum Packs

Chris
In the Rock Club. Use lots of psychic and colorless pokemon. This guy has lots 
of fighting pokemon and 
they include about 2 Hitmonchan and Hitmonlee!
Deck: Muscles For Brains
Prize Cards: 4
Awards: 2 Evolution Packs

Michael
In the Grass Club. This guy, Michael, has some other types of pokemon, but 
mostly fighting. You'll do 
fine with him as long as you have a mix of colorless and a psychic deck.
Deck: Heated Battle 
Prize Cards: 4
Awards: 2 Colosseum Packs

>> F. Psychic Club <<  
-Club Master
Murray
Before you can go battle Murray you need at least four medals.
You don't have to use psychic pokemon on Muuray. in fact, you can beat her 
with just fighting pokemon 
because she does use a lot of normals. Just like the fire leader (Ken).
Deck: Strange Psyshock
Prize Cards: 6
Awards: Psychic Medal, 2 Laboratory Packs

Club Members: Stephanie, Daniel, Robert
Stephanie
Deck: Strange Power
Since Stephanie has lots of colorless, just try not to use your psychic 
pokemon.
Prize Cards: 4
Awards: 2 Laboratory Packs

Daniel
Deck: Nap Time
Use both psychic and colorless pokemon on Daniel.
Prize Cards: 4
Awards: 2 Evolution Packs

Robert
Deck: Ghost
Uses ghost pokemon but they're the same as psychic so use a mix of colorless 
and psychic. A 
colorless with metranome would be good such as Clefairy and Clefable they can 
resist psychic than copy
a psychics move to get there weak point.
Prize Cards: 4
Awards: 2 EvolutionPacks 
 
>> G. Fire Club <<
Don't get fooled just by the name fire. Take some fighting pokemon with you 
because theres a mix  of 
colorless as well.

-Club Master Ken
Deck: 
Prize Cards:
Awards:

Club Members:
>> H. Science Club <<
>> I. Grass Club <<
>> J. Water Club <<
>> K. Challenge Hall <<
>> L. Pokemon Dome <<
Almost there to inheriting those legendary cards. 

-Rival: Ronald
Deck: Legendary Ronald
His deck consists of all the legendary cards. Geeze, why couldn't they just 
take them out before battling 
to make it fair. Anyways, he has the most of Moltress. So he'll be getting 
lots of fire energys to quickly 
attack. Use water pokemon. A good one would be to use Blastoise. Good 
Luck..........
Prize Cards: 6

-Grand Master Rod
Deck: Legendary Dragonite
He's a wise master. Hes got a Charizard but no fire energys. Lucky him, he 
doesn't need them but if you 
knock out his Charmander or Charmeleon before it can evolve, thats great but 
you've still got a Dragonite 
to take care of! Same with a Garydos but thats even easier since a magikarp is 
so weak. Try building a 
deck that consist of Some water and fighting.
Prize Cards: 6

Grand Members: Courtney, Steve, Jack

Courtney
Deck: Legendary Moltress
Simple, just use water pokemon.
Prize Cards: 6 

(Thunder) Steve
Deck: Legendary Zapdos
Don't use rock. Well, hardly. Zapdos resists rock. Try a different type thats 
very powerful and mix it with 
some rock.
Prize Cards: 6

Jack
Deck: Legendary Articuno
Use lighting type pokemon and you'll be fine. Not to hard. Not to easy.
Prize Cards: 6

-------------------
3) Card Lists
-------------------

---A. Colloseum---
Cards: 56
A01 - Nidoran
A02 - Nidorino
A03 - Tangela
A04 - Scyther
A05 - Pinsir
A06 - Charmander
A07 - Charmeleon
A08 - Growlith
A09 - Arcanine
A10 - Ponyta
A11 - Magmar
A12 - Seel
A13 - Dewgong
A14 - Goldeen
A15 - Seaking
A16 - Staryu
A17 - Magikarp
A18 - Gyarados
A19 - Pikachu
A20 - Raichu
A21 - Magnemite
A22 - Magneton
A23 - Electrabuzz
A24 - Zapdos
A25 - Diglett
A26 - Dugtrio
A27 - Machop
A28 - Hitmonchan
A29 - Abra
A30 - Kadabra
A31 - Ratata
A32 - Raticate
A33 - Jigglypuff
A34 - Wigglytuff
A35 - Meowth
A36 - Chansey
A37 - Kangashkan
A38 - Snoralax
A39 - Professor Oak
A40 - Bill
A41 - Switch
A42 - Poke Ball
A43 - Scoop Up
A44 - Computer Search
A45 - Pluspower
A46 - Defender
A47 - Item Finder
A48 - Potion
A49 - Full Heal
A50 - Revive
A51 - Grass Energy
A52 - Fire Energy
A53 - Water Energy
A54 - Lightning Energy
A55 - Fighting Energy
A56 - Psychic Energy

---B. Evolution---
Cards: 50
B01 - Bulbasaur
B02 - Ivysaur
B03 - Venusaur
B04 - Caterpie
B05 - Metapod
B06 - Butterfree
B07 - Weedle
B08 - Kakuna
B09 - Beedrill
B10 - Nidoking
B11 - Bellsprout
B12 - Weepingbell
B13 - Victreebell
B14 - Charizard
B15 - Rapidash
B16 - Flareon
B17 - Squirtke
B18 - Wartotle
B19 - Blastoise
B20 - Krabby
B21 - Kingler
B22 - Starmie
B23 - Vaporeon
B24 - Jolteon
B25 - Sandshrew
B26 - Sandlash
B27 - Machoke
B28 - Machamp
B29 - Geodude
B30 - Graveller
B31 - Golem
B32 - Cubone
B33 - Marowak
B34 - Gastly
B35 - Haunter
B36 - Gengar
B37 - Jynx
B38 - Pidgy
B39 - Pidgeotto
B40 - Pidgeot
B41 - Jigglypuff
B42 - Eevee
B43 - Pokemon Trader
B44 - Pokemon Breeder
B45 - Clefairy Doll
B46 - Energy Retrieval
B47 - Energy Search
B48 - Gust of Wind
B49 - Super Potion
B50 - Pokemon Flute

---C. Mystery---
Cards: 51
C01 - Nidoran
C02 - Nidorina
C03 - Nidoqueen
C04 - Oddish
C05 - Gloom
C06 - Vileplume
C07 - Paras
C08 - Parasect
C09 - Exeggcute
C10 - Exeggutor
C11 - Vulpix
C12 - Ninetails
C13 - Flareon
C14 - Moltres
C15 - Shellder
C16 - Cloyster
C17 - Lapras
C18 - Vaporeon
C19 - Omanyte
C20 - Omastar
C21 - Articuno
C22 - Pikachu
C23 - Raichu
C24 - Voltorb
C25 - Electrode
C26 - Jolteon
C27 - Zapdos
C28 - Mankey
C29 - Primeape
C30 - Rhyhorn
C31 - Rhydon
C32 - Kabuto
C33 - Kabutops
C34 - Aerodactyl
C35 - Alakazam
C36 - Drowzee
C37 - Mew
C38 - Clefairy
C39 - Meowth
C40 - Persian
C41 - Farfetch'd
C42 - Lickitung
C43 - Tauros
C44 - Dratini
C45 - Dragonair
C46 - Dragonite
C47 - Mr. Fuji
C48 - Mysterious Fossil
C49 - Energy Removal
C50 - Pokemon Center
E07 - Double Colorless Energy

---D. Laboratory---
Cards: 51
D01 - Ekans
D02 - Arbok
D03 - Zubat
D04 - Golbat
D05 - Venonat
D06 - Venomoth
D07 - Grimer
D08 - Muk
D09 - Koffing
D10 - Weezing
D11 - Tangela
D12 - Nintails
D13 - Magmar
D14 - Psyduck
D15 - Golduck
D16 - Poliwag
D17 - Poliwhirl
D18 - Poliwrath
D19 - Tentacool
D20 - Tentacruel
D21 - Horsea
D22 - Seadra
D23 - Magnemite
D24 - Magneton
D25 - Electrode
D26 - Onix
D27 - Marowak
D28 - Hitmonlee
D29 - Slowpoke
D30 - Slowbro
D31 - Gastly
D32 - Haunter
D33 - Hypno
D34 - Mr. Mime
D35 - Mewtwo
D36 - Pideot
D37 - Spearow
D38 - Fearow
D39 - Clefable
D40 - Duduo
D41 - Dodrio
D42 - Ditto
D43 - Porygon
D44 - Imposter Prof. Oak
D45 - Lass
D46 - Super Energy Removal
D47 - Pokedex
D48 - Deevolution Spray
D49 - Maintenance
D50 - Gambler
D51 - Recyle

---E. Promotional---
Cards: 18
P01 - Arcanine
P02 - Moltres
P03 - Articuno
P04 - Pikachu
P05 - Pikachu
P06 - Flying Pikachu
P07 - Surfing Pikachu
P08 - Surfing Pikachu
P09 - Electabuzz
P10 - Zapdos
P11 - Slowpoke
P12 - Mewtwo
P13 - Mewtwo
P14 - Mew
P15 - Jigglypuff
P16 - Dragonite
P17 - Imakuni?
P18 - Super Energy Retrieval

---F. Phantom Cards---
???
--------------------------
4) Building Decks
--------------------------
This is really fun! You can create your own decks from the cards you have and 
name them and a whole 
lot more! Once you fix some computers (wich is by inserting the correct medal) 
you'll notice that they are 
automatic Deck Making Machines. They can automatically make a deck for you.  
There is also another 
on in wich could save the decks you created! You can also save some of your 
decks you've created at 
the Deck Save Machine.

-Here are some instruction for the decks:

>> A. Your 1st Deck Machine <<
1. Charmander & Friends
Types: Fire, Grass, Water
Instructions:
Grass Energy x8
Fire Energy x10
Caterpie x2
Metapod x1
Nidoran (F) x2
Nidoran (M) x1
Pinsir x1
Charmander x2
Charmeleon x 1
Charizard x 1
Growlithe x2
Arcanine x1
Ponyta x2
Magmar Lvl. 24 x1
Seel x2
Dewgong x1
Goldeen x2
Seaking x1
Rattata x2
Raticate x1
Meowth Lvl. 14 x1
Trainer - Professor Oak x1
Trainer - Bill x2
Trainer - Switch x1
Trainer - Computer Search x1
Trainer - Pluspower x1
Trainer - Potion x2 
Trainer - Full Heal x1

2. Squirtle & Friends
Types: Fire, Water, Lightning
Instructions:
Fire Energy x8
Water Energy x11
Lightning Energy x6
Charmander x2
Charmeleon x1
Growlithe x1
Arcanine x1
Magmar Lvl. 24 x1
Squirtle x2
Wartortle x1
Blastoise x1
Seel x2
Dewgong x1
Goldeen x1
Seaking x1
Staryu x1
Starmie x1
Lapras x1
Pikachu Lvl. 12 x2
Magnemite x1
Magneton x1
Electabuzz Lvl. 35 x1
Rattata x1
Ratacate x1
Meowth Lvl. 14 x1
Trainer - Professer Oak x1
Trainer - Bill x1
Trainer - Switch x1
Trainer - Pokeball x1
Trainer - Scoop Up x1
Trainer - Item Finder x1
Trainer - Potion x1
Trainer - Full Heal x1

3. Bulbasaur & Friends Deck
Types: Grass, Lightning, Psychic
Grass x9
Lightning x8
Psychic x6
Bulbasaur x2
Ivysaur x1
Venasaur x1
Nidoran (F) x2
Nidoran (M) x2
Nidorino x1
Tengela x1
Pikachu Lvl. 12 x2
Raichu Lvl. 40 x1
Magnemite x1
Electabuzz Lvl. 35 x1
Abra x2
Kadabra x1
Gastly x2
Haunter x1
Jynx x1
Jigglypuff lvl. 14 x1
Meowth Lvl.14 x1
Kangaskhan x1 
Trainer - Bill x1
Trainer - Switch x1
Trainer - Pokeball x1
Trainer - Pluspower x2
Trainer - Defender x1
Trainer - Gust Of Wind x1
Trainer - Potion x2 
Trainer - Full Heal x2
  
4. Psychic Machamp
Types: Fighting, Psychic
Fighting Energy x12
Psychic Energy x12
Diglett x2
Dugtrio x1
Machop x2
Machoke x1
Machamp x1
Onix x1
Hitmonlee x1
Hitmonchan x1
Abra x2
Kadabra x1
Alakazam x1
Gastly x2
Haunter x1
Gengar x1
Mr. Mime x1
Jynx x1
Mew x1
Pidgey x2
Pidgeotto x1
Pidgeot x1
Ratatta x2
Raticate x1
Trainer - Profesor Oak x1
Trainer - Bill x2
Trainer - Switch - x1
Trainer - Gust Of Wind x1
Trainer - Potion x2
Trainer - Full Heal x1

5. Water Beetle
Types: Grass, Water
Grass x14
Water x10
Weedle x2
Kakuna x1
Beedrill x1
Nidoran (M) x2
Nidorino x1
Nidoking x1
Bellsprout x2
Weepinbell x1
Victreebell x1
Scyther x1
Poliwag x2
Poliwhirl x1
Poliwrath x1
Krabby x2
Kingler x1
Magikarp x2
Gyrados x1
Lapras x1
Articuno x1
Likitung x1
Kangaskhan x1
Tauros x1
Trainer - Profesor Oak x1
Trainer - Bill x2
Trainer - Energy Retrieval x1
Trainer - Energy Search x1
Trainer - Switch x1
Trainer - Pluspower x1
Trainer - Full Heal x1

>> B. Fighting Auto Deck Machine <<
1. All Fighting Pokemon
Tpes: Fighting
Fighting Energy x26
Sandshrew x2
Sandslash x33
Diglett x2
Dugtrio x1
Mankey x2
Primeape x1
Machop x3
Machoke x2
Machamp x1
Geodude x2
Graveler x1
Golem x1
Onix x1
Cubone x2
Marowak x1
Hitmonlee x1
Hitmonchan x1
Rhyhorn x2
Rhydon x1
Trainer - Professor Oak x1
Trainer - Bill x2
Trainer - Switch x1
Trainer - Potion x2

2. Bench Attack
Types: Lightning, Fighting
Lightning Energy x12
Fighting Energy x14
Voltorb x4
Electrode x2
Zapdos x2
Hitmonlee x4
Hitmonchan x2
Meowth x4
Traienr - Professor Oak x1
Trainer - Bill x2
Trainer - Mr. Fuji x1
Trainer - Energy Retrieval x2
Trainer - Scoop Up x1
Trainer - Pluspower x2
Trainer - Defender x2
Trainer - Item Finder x1
Trainer - Gust Of Wind x1
Trainer - Maintenance x1

3. Battle Contest
Types: Fighting, Colorless
Fighting Energy x24
Double Colorless Energy x2
Mankey x3
Machop x4
Machoke x3
Hitmonlee x2
Hitmonchan x2
Meowth Lvl. 14 x3
Persian x2
Dratini x3
Dragonair x2
Dragonite x1
Trainer - Professor Oak x1
Trainer - Pluspower x3
Trainer - Defender x3
Trainer - Potion x2

4. Heated Battle 
Types: Fire, Lightning, Fighting
Fire Energy x8
Lightning x4
Fighting x15
Magmar Lvl. 24 x4
Electabuzz Lvl. 35 x2
Mankey x3
Primeape x2
Hitmonlee x3
Hitmonchan x3
Kangaskhan x2
Trainer - Energy Search x3
Trainer -Scoop Up x2
Trainer - Pluspower x3
Trainer - Defender x2
Trainer - Potion x3
Trainer - Potion x2

5. First-Strike
Types: Fighting
Fighting Energy x25
Mankey x4
Primeape x1
Machop x4
Machoke x3
Machamp x2
Hitmonlee x4
Hitmonchan x2
Trainer - Bill x4
Trainer - Switch x2
Trainer - Pluspower x2
Trainer - Defender x2
Trainer - Gust Of Wind x3
Trainer - Potion x2 

>> C. Rock Auto Deck Machine <<
1. Squeking Mouse
Types: Lightning, Fighting, Colorless
Lightning Energy x8
Fighting Energy x15
Double Colorless Energy x2
Pikachu Lvl. 12 x2
Pikachu Lvl. 14 x2
Raichu Lvl. 40 x1
Raichu Lvl. 45 x1
Sandshrew x4
Sandslash x3
Rattata x4
Raticate x3
Trainer - Professor Oak x1
Trainer - Bill x2
Trainer - Pokemon Trader x1
Trainer - Energy Retrieval x2
Trainer - Computer Search x1
Trainer - Pluspower x3
Trainer - Defender x2
Trainer - Potion x2
Trainer - Super Potion x1

2. Great Quake
Types: Fighting
Fighting Energy x25
Diglett x4
Dugtrio x3
Onix x4
Rhyhorn x3
Rhydon x2
Kangaskhan x2
Tauros x1
Snorlax x1
Trainer - Professor Oak x1
Trainer - Bill x2
Trainer - Pokemon Trader x2
Trainer - Switch x3
Trainer - Defender x4
Trainer - Potion x3

3. Bone Attack
Types: Fighting
Fighting Energy x24
Sandshrew x3
Sandslash x2
Geodude x3
Graveler x2
Golem x1
Onix x4
Cubone x4
Marowak Lvl. 26 x1
Marowak Lvl. 32 x2
Rhyhorn x2
Rhydon x1
Trainer - Bill x2
Trainer - Mr. Fuji x1
Trainer - Pokeball x2
Trainer - Pokedex x1
Trainer - Defender x3
Trainer - Pokeflute x2

4. Excavation
Types: Water, Fighting
Water Energy x8
Fighting Energy x15
Shellder x3
Cloyster x1
Omanyte x3
Omastar x2
Sandshrew x4
Sandslash x2
Cubone x3
Marowak Lvl. 32 x1
Hitmonchan x3
Kabuto x2
Kabutops x1
Areodactyle x2
Trainer - Professor Oak x2
Trainer - Bill x2
Trainer - Pokemon Breeder x2
Trainer - Mysterious Fossil x4

5. Rock Crusher
Types: Fighting, Colorless
Fighting Energy x24
Double Colorless Energy x2
Diglett x4
Dugtrio x2
Geodude x4
Graveler x3
Golem x2
Onix x3
Rhyhorn x3
Trainer - Professor Oak x2
Trainer - Pokemon Breeder x1
Trainer - Energy Removel x2
Trainer - Switch x2
Trainer - Computer Search x1
Trainer - Defender x2
Trainer - Potion x2
Trainer - Super Potion x1

>> D. Water Auto Deck Machine <<
1. Blue Water
Types: Water
Psyduck x2
Golduck x1
Poliwag x2
Poliwhirl x1
Poliwrath x1
Seel x2
Dewgong x1
Shellder x2
Cloyster x1
Krabby x2
Kingler x1
Horsea x2
Seadra x1
Magikarp x1
Gyrados x1
Lapras x1
Omanyte x1
Omastar x1
Articuno x1
Trainer - Profesor Oak x1
Trainer - Bill x2
Trainer - Pokemon Trader x1
Trainer - Mysterious Fossil x2
Trainer - Energy Search x1
Trainer - Pokeball x1
Trainer - Potion x1
Trainer - Super Potion x1

2. On The Beach
Types: Water, Fighting
Water Energy x16
Fighting Energy x10
Seel x2
Dewgong x1
Shellder x3
Cloyster x2
Krabby x3
Kingler x2
Staryu x3
Starmie x2
Sandshrew x3
Sandslash x2
Trainer - Bill x2
Trainer - Energy Retrieval x2
Trainer - Energy Removel x2
Trainer - Gust Of Wind x2
Trainer - Potion x3

3. Paralyze!
Types: Grass, Water, Colorless
Grass Energy x8
Water Energy x14
Double Colorless Energy x4
Caterpie x3
Metapod x2
Squirtle x3
Wartortle x2
Shellder x3
Cloyster x2
Staryu x4
Starmie x3
Trainer - Professor Oak x2
Trainer - Bill x2
Trainer - Pluspower x2
Trainer - Defender x2
Trainer - Potion x4

>> E. Lightning Auto Deck Machine <<
1. Cute Pokemon
Types: Fire, Water, Lightning, Colorless
Fire Energy x4
Water Energy x6
Lightning Energy x8
Double Colorless Energy x2
Flareon Lvl. 28 x1
Vaporeon Lvl. 42 x1
Pikachu Lvl. 12 x1
Pikachu Lvl. 14 x1
Pikachu Lvl. 16 x1
Pikachu Lvl. 16 x1
Flying Pikachu Lvl. 12 x1
Surfing Pikachu Lvl. 13 x1
Surfing Pikachu Lvl. 13 x1
Raichu Lvl. 40 x1
Raichu Lvl. 45 x1
Jolteon lvl. 29 x1
Clefairy x2
Jigglypuff Lvl. 12 x1
Jigglypuff Lvl. 13 x1
Jigglypuff lvl. 14 x1
Wigglytuff x2
Eevee x4
Trainer - Professor Oak x2
Trainer - Bill x3
Trainer - Clefairy Doll x2
Trainer - Scoop Up x2
Trainer - Computer Search x1
Trainer - Pluspower x1
Trainer - Defender x1
Trainer - Potion x3

2. Pokemon Flute
Types: Water, Lightning
Water Energy x9
Lightning Energy x12
Staryu x2
Lapras x2
Pikachu Lvl. 12 x3
Raichu Lvl. 40 x1
Magnemite x2
Electabuzz x3
Rattata x2
Raticate x1
Trainer - Professor Oak x2
Trainer - Bill x4
Trainer - Energy Removel x3
Trainer - Computer Search x1
Trainer - Pluspower x3
Trainer - Item Finder x2 
Trainer - Gust Of Wind x4
Trainer - Pokemon Flute x4

3. Yellow Flash
Types: Lightning
Lightning Energy x26
Pikachu Lvl. 12 x2
Pikachu lvl. 14 x1
Raichu Lvl. 40 x1
Raichu Lvl. 45 x1
Magnemite Lvl. 13 x2
Magnemite Lvl. 14 x1
Magneton Lvl. 28 x1
Magneton Lvl. 35 x1
Voltorb x3
Electrode Lvl. 35 x1
Electrode Lvl. 42 x1
Electabuzz Lvl. 20 x1
Electabuzz Lvl. 35 x1
Jolteon Lvl. 24 x1
Jolteon Lvl. 29 x1
Zapdos Lvl. 40 x1
Zapdos Lvl. 64 x1
Eevee x4
Trainer - Energy Retrieval x1
Trainer - Energy Removel x1
Trainer - Pokeball x2
Trainer - Pluspower x1
Trainer - Defender x2
Trainer - Gust Of Wind x1

4. Electric Shock
Types: Lightning, Colorless
Lightning Energy x24
Double Colorless Energy x1
Pikachu Lvl. 14 x2
Pikachu Lvl. 16 x1
Pikachu Lvl. 16 x1
Raichu Lvl. 40 x2
Magnemite Lvl. 13 x2
Magnemite Lvl. 15 x2
Magneton Lvl. 28 x2
Voltorb Lvl. 10 x4
Electrode Lvl 42 x3
Zapdos Lvl. 64 x1
Porygon x3
Trainer - Energy Retrieval x2
Trainer - Pluspower x2
Trainer - Defender x3
Trainer - Item Finder x2
Trainer - Gust Of Wind x3

5. Zapping Seldestruct
Types: Lightning, Colorless
Lightning Energy x24
Double Colorlees Energy x2
Magnemite Lvl. 13 x4
Magneton Lvl. 28 x3
Voltorb x4
Electrode Lvl. 35 x2
Electabuzz Lvl. 35 x4
Kangaskhan Lvl 40 x2
Tauros Lvl. 32 x1
Trainer - Professor Oak x1
Trainer - Bill x2
Trainer - Switch x2
Trainer - Defender x4
Trainer - Gust Of Wind x1
Trainer - Potion x4
 
>> F. Grass Auto Deck Machine <<
1. Insect Collection
Types: Grass
Grass Energy x24
Caterpie x3
Metapod x2
Butterfree x1
Weedle x3
Kakuna x2
Beedrill x1
Paras x4
Parasect x3
Venonat x2
Venomoth x1
Scyther x1
Pinsir x1
Trainer - Bill x2
Trainer - Pokemon Breeder x2
Trainer - Switch x2
Trainer - Pokeball x2
Trainer - Pokedex x2
Trainer - Potion x2

2. Jungle
Types: Grass, Colorless
Ekans x2
Arbok x1
Zubat x2
Golbat x1
Oddish x2
Gloom x1
Vileplume x1
Paras x2
Parasect x1
Venonat x2
Venomoth x1
Bellsprout x2
Weepinbell x1
Victreebell x1
Pinsir x1
Lickitung x1
Kangaskhan x1
Trainer - Bill x2
Trainer - Switch x1
Trainer - Pokeball x1
Trainer - Pluspower x2
Trainer - Defender x2
Trainer - Potion x2
Trainer - Full heal x1

3. Flower Garden
Types: Grass, Colorless
Grass Energy x24
Double Colorless Energy x2
Bulbasaur x3
Ivysaur x2
Venasaur x2
Oddish x3
Gloom x2
Vileplume x2
Bellsprout x2
Weepinbell x1
Victreebell x1
Tengela Lvl. 8 x2
Tengela Lvl. 12 x1
Lickitung x2
Trainer - Pokemon Trader x2
Trainer - Pokemon Breeder x3
Trainer - Energy Search x1
Trainer - Switch x2
Trainer - Potion x2
Trainer - Full Heal x1

4. Kaleidoscope
Types: Grass, Fire, Water, Lightning, Colorless
Grass Energy x10
Fire Energy x4
Water Energy x4
Lightning Energy x4
Double Colorless Energy x3
Venonat x3
Venomoth x2
Flareon Lvl. 22 x1
Flareon Lvl. 28 x1
Vaporeon Lvl. 29 x1
Vaporeon Lvl. 42 x1
Jolteon Lvl. 24 x1
Jolteon Lvl. 29 x1
Ditto lvl. 19 x4
Eevee x4
Porygon x4
Trainer - Bill x2
Trainer - Mr. Fuji x2
Trainer - Energy Search x2
Trainer - Switch x4
Trainer - Gust Of Wind x2

5. Flower power
Types: Grass, Psychic
Bulbasaur x4
Ivysaur x3
Venasaur x2
Oddish x4
Gloom x3
Vileplume x2
Exeggcute x4
Exegguter x3
Trainer - Professor Oak x2
Trainer - Bill x3
Trainer - Pokemon Breeder x2
Trainer - Energy Retrieval x2
Trainer - Switch x2
Trainer - Potion x2

>> G. Psychic Auto Deck Machine
1. Psychic Power Deck:
Type: Psychic, Colorless
Psychic Energy x 25
Abra Lv.10 x 3
Kadabra Lv.38 x 2
Alakazam Lv.42 x 1
Slowpoke Lv.18 x 2
Slowbro Lv.26 x 1
Gastly Lv.8 x 1
Gastly Lv.17 x 2
Haunter Lv.17 x 1
Haunter Lv.22 x 1
Gengar Lv.38 x 1
Drowzee Lv.12 x 2
Hypno Lv.36 x 1
Clefairy Lv.14 x 1
Clefable Lv.34 x 1
Mr. Mime Lv.28 x 1
Jynx Lv.23 x 1
Snorlax Lv.20 x 1
Mewtwo Lv.53 x 1
Mew Lv.23 x 1
Trainer-Professor Oak x 2
Trainer-Pokemon Trader x 1
Trainer-PlusPower x 2
Trainer-Pokemon Breeder x 1
Trainer-Switch x 2
Trainer-Pokemon Center x 1
Trainer-Devolution Spray x 1

2. Dream Eater Haunter Deck
Type: Grass, Psychic, Colorless
Grass Energy x 7
Psychic Energy x 17
Zubat Lv.10 x 3
Golbat Lv.29 x 2
Gastly Lv.8 x 4
Haunter Lv.17 x 1
Haunter Lv.22 x 2
Gengar Lv.38 x 2
Drowzee Lv.12 x 3
Hypno Lv.36 x 2
Jigglypuff Lv.14 x 2
Meowth Lv.15 x 2
Trainer-Professor Oak x 2
Trainer-Bill x 2
Trainer-Energy Retreival x 2
Trainer-Super Energy Retrieval x 1
Trainer-Switch x 2
Trainer-Computer Search x 1
Trainer-Revive x 3

3. Scavenging Slowbro Deck
Type: Psychic, Colorless
Psychic Energy x 23
Slowpoke Lv.18 x 4
Slowbro Lv.26 x 3
Jigglypuff Lv.13 x 2
Jigglypuff Lv.14 x 2
Eevee Lv.12 x 2
Jynx Lv.23 x 3
Mewtwo Lv.53 x 2
Mew Lv.23 x 2
Trainer-Energy Retrieval x 2
Trainer-Energy Removal x 3
Trainer-PlusPower x 2
Trainer-Defender x 3
Trainer-Potion x 3
Trainer-Recyle x 4

4. Stange Power Deck
Type: Psychic, Colorless
Psychic Energy x 25
Double Colorless Energy x 1
Slowpoke Lv.9 x 3
Slowbro Lv.26 x 2
Drowzee Lv.12 x 4
Hypno Lv.36 x 3
Mr. Mime Lv.28 x 2
Jynx Lv.23 x 2
Likitung Lv.26 x 2
Snorlax Lv.20 x 1
Mew Lv.8 x 1
Mew Lv.23 x 1
Trainer-Pokemon Trader x 2
Trainer-energy Retrieval x 2
Trainer-Energy Removal x 2
Trainer-Super Energy Removal x 1
Trainer-PlusPower x 2
Trainer-Item Finder x 1
Trainer-Gust of Wind x 1
Trainer-Full Heal x 1

5. Stange Psyduck Deck
Type:Psychic, Colorless
Psychic Energy x 22
Abra Lv.10 x 4
Kadabra Lv.38 x 3
Alakazam Lv.42 x 2
Mr. Mime Lv.28 x 2
Chansey Lv.55 x 3
Kangaskhan Lv.40 x 3
Snorlax Lv.20 x 2
Trainer-Professor Oak x 2
Trainer-Energy Removal x 3
Trainer-Switch x 4
Trainer-Pokemon Center x 2
Trainer-Scoop Up x 4
Trainer-Gust of Wind x 3
Trainer-Gambler x 1

>> H. Science Auto Deck Machine <<
1. Lovely Nidoran
Types: Grass
Nidoran (F) x4
Nidorina x3
Nidoqueen x2
Nidoran (M) x4
Nidorino x4
Nidoking x4
Lickitung x3
Trainer - Professor Oak x2
Trainer - Pokemon Trader x3
Trainer - Pokemon Breeder x3
Trainer - Energy Retrieval x2
Trainer - Switch x3
Trainer - Computer Search x1
Trainer - Item Finder x2

2. Science Corps
Types: Grass
Grass Energy x26
Ekans x2
Arbok x1
Nidoran (F) x2
Nidorina x1
Nidoqueen x1
Nidoran (M) x3
Nidorino x2
Nidoking x1
Zubat x2
Golbat x1
Grimer x2
Muk x1
Koffing x2
Weezing x1
Meowth Lvl. 15 x2
Persian x1
Trainer - Professor Oak x1
Trainer - Bill x1
Trainer - Pokemon Trader x1
Trainer - Pokemon Breeder x1
Trainer - Potion x1
Trainer - Full Heal x1
Trainer - Maintenance x1
Trainer - Gambler x1
Trainer - Recycle x1

3. Flyin' Pokemon
Types: Grass, Lightning, Colorless
Grass Energy x13
Lightning x10
Double Colorless Energy x2
Zubat x4
Golbat x3
Flying Pikachu x2
Pidgey x4
Pidgeotto x3
Pidgeot Lvl. 38 x1
Pidgeot Lvl. 40 x1
Spearow x4
Fearow x3
Trainer - Imposter Professor Oak x2
Trainer - Bill x2
Trainer - Lass x2
Trainer - Potion x4

4. Poison Deck
Types: Grass
Weedle x3
Kakuna x2
Beedrill x1
Ekans x4
Arbok x3
Nidoran (M) x3
Nidorino x2
Nidoking x1
Koffing x3
Weezing x2
Trainer - Professor Oak x1
Trainer - Imposter Professor Oak x2
Trainer - Potion x2
Trainer - Full Heal x2
Trainer - Gambler x1

5. Wonders Of Science
Types: Grass, Psychic
Grass Energy x15
Psychic Energy x8
Grimer x4
Muk x3
Koffing x4
Weezing x3
Mewtwo Lvl. 53 x2
Mewtwo Lvl. 60 x1
Mewtwo Lvl. 60 x1
Porygon x2
Trainer - Professor Oak x2
Trainer - Imposter Professor Oak x1
Trainer - Bill x2
Trainer - Energy Search x2
Trainer - Switch x2
Trainer - Computer Search x2 
Trainer - Pokedex x2
Trainer - Full Heal x2
Trainer - Maintenance x2

>> I. Fire Auto Deck Machine <<
1. Replace 'Em All
Types: Fire
Fire Energy x24
Vulpix x4
Ninetales Lvl. 32 x2
Ninetales Lvl. 35 x1
Growlithe x4
Arcanine Lvl. 34 x1
Arcanine Lvl. 45 x1
Pidgey x4
Pidgeotto x3
Pidgeot Lvl. 38 x1
Pidgeot Lvl. 40 x1
Doduo x3 
Dodrio x3
Trainer - Professor Oak x2
Trainer - Imposter Professor Oak x2
Trainer - Lass x2
Trainer - Gust Of Wind x3

2. Chari-Saur
Types: Grass, Fire
Grass Energy x12
Fire Energy x10
Bulbasaur x4
Ivysaur x3
Venasaur x2
Charmander x4
Charmeleon x3
Charzard x2
Flareon Lvl. 22 x3
Eevee x4
Trainer - Bill x2
Trainer - Pokemon Trader x3
Trainer - Pokemon Breeder x3
Trainer - Energy Retrieval x2
Trainer - Energy Removel x1

3. Traffic Light
Types: Fire, Water, Lightning
Fire Energy x10
Water Energy x8
Lightning x8
Charmander x3
Charmeleon x2
Ponyta x3
Rapidash x2
Flareon Lvl. 22 x2
Vaporeon Lvl. 29 x2
Pikachu Lvl. 12 x2
Voltorb x3
Electrode x2
Jolteon Lvl. 24 x2
Eevee x4
Trainer - Energy Search x2
Trainer - Switch x2
Trainer - Pluspower x3

4. Fire Pokemon
Types: Fire, Colorless
Fire Energy x24
Double Colorless Energy x2
Charmander x3
Charmeleon x2
Charizard x1
Vulpix x3
Ninetales Lvl. 32 x1
Ninetales Lvl. 25 x2
Growlithe x2
Arcanine Lvl. 45 x1
Ponyta x2
Rapidash x1
Magmar Lvl. 24 x1
Magmar Lvl. 31 x1
Flareon Lvl. 22 x1
Flareon Lvl. 28 x1
Moltress Lvl. 35 x1
Eevee x3
Trainer - Professor Oak x1
Trainer - Bill x2
Trainer - Pokemon Trader x1
Trainer - Pokemon Breeder x1
Trainer - Energy Retrrieval x1
Trainer - Super Energy Retrieval x1
Trainer - Switch x1
Trainer - Gust Of Wind x1

5. Fire Charge
Types: Fire, Colorless
Fire Energy x21
Double Colorless Energy x4
Growlithe x4
Arcanine Lvl. 45 x3
Magmar Lvl. 54 x2
Jigglypuff Lvl. 12 x3
Jigglypuf Lvl. 14 x1
Wigglytuf x1
Chansey x2
Tauros x2
Trainer - Professor Oak x1
Traienr - Bill x2
Trainer - Energy Retrieval x2
Trainer - Pokeball x1
Trainer - Computer Search x1
Trainer - Defender x2
Trainer - Potion x3
Trainer - Full Heal x1
Trainer - Gambler x1
Trainer - Recycle x3

>> J. Legendary Auto Deck Machine <<
1. Legendary Moltress
Types: Fire
Vulpix x4
Ninetales Lvl.35 x3
Growlithe x4
Arcanine Lvl. 45 x2
Magmar Lvl. 24 x2
Magmar Lvl.. 31 x2
Moltress Lvl. 35 x2
Moltress Lvl. 37 x2
Trainer - Bill x3
Trainer - Lass x2
Trainer - Pokemon Trader x1
Trainer - Energy Retrieval x1
Trainer - Super Energy Retrieval x1 
Trainer - Energy Removel x2
Trainer - Switch x2
Trainer - Potion x1
Trainer - Super Potion x1

2. Legendary Zapdos
Types: Lightning
Lightning Energy x25
Voltorb x4
Electrode L:vl. 35x3
Electabuzz Lvl. 35 x4
Jolteon Lvl. 29 x2
Zapdos Lvl. 40 x1
Zapdos Lvl. 64 x1
Zapdos Lvl. 68 x2
Eevee x3
Trainer - Bill x4
Trainer - Energy Retrieval x2
Trainer - Switch x2
Trainer - Pluspower x3
Trainer - Potion x3
Trainer - Gambler x1

3. Legendary Articuno
Types: Water
Water Energy x25
Seel x4
Dewgong x3
Lapras x4
Articuno Lvl. 35 x2
Articuno Lvl. 37 x2
Chansey x3
Ditto Lvl. 19 x2
Trainer - Professor Oak x2
Trainer - Pokemon Trader x2
Trainer - Switch x3
Trainer - Scoop Up x4
Trainer - Gambler x1

4. Legendary Dragonite
Types: Water, Colorless
Water Energy x20
Double Cololess x4
Charmander x3
Charmeleon x2
Charizard x2
Magikarp x3
Gyrados x2
Lapras x2
Kangaskhan x2
Dratini x4
Dragonair x3
Dragonite Lvl. Lvl. 41 x2
Trainer - Professor Oak x2
Trainer - Pokemon Trader x2
Trainer - Pokemon Breeder x2
Trainer - Energy Retrieval x1
Trainer - Super Energy Retrieval x1
Trainer - Switch x2
Trainer - Gambler x1

5. Mysterious Pokemon 
Types: Grass, Psychic
Grass Energy x12
Psychic Energy x14
Bulbasaur x4
Ivysaur x3
Venasaur x2
Scyther x2
Abra x4
Kadabra x3
Alakazam x2
Mr. Mime x2
Mew Lvl. 8 x1
Mew Lvl. 15 x2
Trainer - Professor Oak x1
Trainer - Bill x2
Trainer - Bill x2
Trainer - Pokemon Beeder x2
Trainer - Energy Removel x1
Trainer - Switch x2
Trainer - Pokemon Center x1


>> K. Custimized Decks <<

Jungle Vines
Grass Energy x28
Bulbasaur x 2
Ivysaur x 1
Venusaur x 1
Caterpie x 3
Metapod x 2
Butterfree x 1
Nidoran(f) x 2
Nidorina x 1
Nidoqueen x 1
Nidoran(m) x 2
Nidorino x 1
Nidoking x 1
Paras x 2
Parasect x 1
Exeggcute x 2
Exeggcuter x 1
Jigglypuff x 1
Meowth x 1 
Persian x 1
Farfetch'd x 1
Bill x 2
Potion x 2

2. The Ultra Water PKMN
Explanation: There is no colorless pokemon in this deck, the colorless energy 
is just for dewgong. 
Anyways, out of all the times I played with this deck, not once did I get a 
Blastoise or loose at all. This 
deck would probably loose if it versed a lightning team though. The best part 
in tis deck is that you can 
attack quick and with a powerful attack thanks to Blastoise's Rain Dance and 
Double Colorless Energy. 
There really is no weaknesses in this deck!
  
Types: Water
Water energy x27
Double Colorless Energy x2 
Squirtle x4
Wartortle x3
Blastoise x2
Sell x4
Dewgong x3
Articuno Lvl. 37 x1
Trainer - Professor Oak x2
Trainer - Bill x4
Trainer - Potion x4 
Trainer - Gambler x2
Trainer - Recycle x2

3. Water Shock
1 magikarp
1 gyarados holographic
1 psyduck
1 golduck
1 staryu
1 starmie
1omanyte
1 omastar
1 horsea
1 seadra
1 seel
1 dewdong
1 poliwag
1 poliwhirl
1 poliwrath
2  squritle
1 wartourtle
2 pikachu
1 raichu holographic
1 zapdos holographic fossil
1 pokedex
1 mysterious fossile
1professor oak
1 pokeball
1 potion
1 super potion
1 bill
1 computer search
15 water energy
15 electric energy

good energy types to go against:
fire
flying
water

4. Nidochu:
Description: A good balanced deck consisting of Nidoran and Pikachu and their 
evolved forms. Has enough energy and use nidoran female's call for family to 
get more basic pokemon faster. Get a good nidorino for a powerful horn drill 
attack.

18 grass energy
12 lighting energy
3 nidoran female
2 nidorina 
1 nidoquen
3 nidoran male
3 nidorino
3 nidoking
2 pikachu lvl 12
1 pikachu lvl 14
1 pikachu lvl 16 promo
1 flying pikachu promo
2 raichu lvl 40
1 raichu lvl 45(gigashock one)
1 prof oak
2 bill
1 pokemon trader
1 energy retrival
1 energy removal
1 energy search

good energy types to go against:
rock
water
flying


5. Heal Pokemon Deck
Description: Most of these pokemon attacks heal them. Butterfree and golbat 
will do most of the battling while vileplume will be out there to use his 
pokemon power: Heal

29 grass energy
4 caterpie
4 metapod
4 butterfree
2 zubat
2 golbat
3 oddish
2 gloom
2 vileplume
2 bill
1 pokemon trader
1 pokemon breeder
1 energy retrivel
1 switch
1 pluspower
1 gambler

good energy types to go against:
water
rock

6. Super Pokemon Power Deck!
1 chansey
1 snorlax
1 ditto
14 fire energy 
11 fighting energy 
1 machamp,
1 machop 
1 machoke
2 charmander
1 charmeleon
1 cubone
1 marowak,
1 fossil
1 kabuto  
1 kabutops
2 fossil magmar
2 vulpix 
1 meowth 
1 doduo 
1 dodrio 
1 tauros
1 pokedex
1 bill,
1 gambler fossil 
1 engery retrieval 
1 pokeball jungle
1 pokemon breeder jungle,
1 energy search fossil 
1 super potion 
3 potions
1 professor oak

7. Lightning
Pikachu LV12 3
Pikachu LV16 1
Riachu LV40 3
Riachu LV45 1
Magnamite LV13 3
Magneton LV28 2
Voltorb LV10 3
Electrode LV35 2
Electrode LV45 2
Electabuzz Lv35 3
Jotleon LV24 1
Jotleon LV29 3
Zapdos LV40 1
Zapdos LV64 3
Eevee LV12 1
Bill 1
Super Potion 1
Recycle 1
Lightining energy 25

8.  This deck is called the "Grass Punch" Deck.
  Types: Grass; Fighting
(Note: I did the best I could with the energy cards I had at the 
time. There's not a lot of trainers, so feel free to remove and add 
cards as you please.)

x12 Grass Energy
x8 Fighting energy
x1 Super Potion
x1 Maintenance
x1 Pokèflute
x3 Diglett
x2 Dugtrio
x4 Onix
x1 Cubone
x1 Marowak
x1 Rhyhorn
x3 Caterpie
x2 Metapod
x1 Butterfree
x2 Ekans
x1 Arbok
x1 Nidoran (male)
x1 Nidorino
x2 Grimer
x1 Muk
x2 Koffing
x1 Weezing
x1 Scyther
x3 Pinsir
X3 Lv. 12 Tangela

Tip From Josh: Amanda has Pokèmon that are weak against grass so you can beat 
her easily enough to move on to face Joshua and then Amy
On another note, it also does kinda well with your first encounter 
with Ronald. When I dueled him he only took 2 prizes before I beat him
and get a lv. 12 Promo Jigglypuff. Beat him after you get your fourth 
medal and get Super Energy Retrieval where if you discard (or trade) 
2 cards from your hand you can get up to 4 basic energy cards put 
into your hand. This works a lot like Grand Master Courtney's 
Moltres' Firegiver Pokèmon Power which puts up to 4 fire energy into 
her hand. I also have info on Imakuni? I also beat him the third time 
to get the Imakuni Trainer. (more on coin flip cheat next time I make 
a deck.

9. Mulligan Mewtwo Deck
56 psychic energy
4 Mewtwo (any type of Mewtwo)

Note: I know this deck sounds silly but it is a good deck.

10. Frezzing Rain
4 Squirtle
4 Blastoise
3 Lapras
3 Articuno
3 Seal
2 Dewgong
4 Bill
4 Professer Oak
3 Computer Search
1 Item Finder
3 Gust of Wind
4 Pokemon Breeder
3 Energy Retrieval
19 Water Energy

Note: Simmiler to the Rain Dance deck but no Wartortle and so on.

11. Unkown Name
20  Grass Energy

4  Nidoran (Female)
3  Nidorina
3  Nidoqueen
4  Nidoran (Male)
4  Nidorino
2  Nidoking

2  Professor Oak
2  Bill
1  Pokemon Trader
2  Pokemon Breeder
1  Energy Retrieval
2  Energy Search
2  Energy Removal
1  Swich
1  Poke Ball
1  Scoop Up
1  Pluspower
1  Defender
3  Potion

"I bet the pokemon dome with just this deck!"
~Cory

{Send Yours In}
---------------------------------------------------
4) Tips and Stradegys And Rumors
---------------------------------------------------
>> A. Check Your E-mail Often <<
You should check your e-mail a lot because you will get lots of e-mail giving 
you tips on how to beat 
certain club masters. Don't care about it so much? Well, you will, because it 
has a free booster pack 
attached to the e-mail. They sometimes are rare ones too!

-Mail you get

NOTE: This could be in any order depending on the oreder you take on a club 
master.

I'll be sending useful information by e-mail. I'll also attach a booster pack 
for you. So check your mail 
often. - That is what it will say when you first go to your PC.

MARK,
It's me, Dr. Mason - That is what he'll say at the beginning of each e-mail. 

Mason Labatory
     Doctor Mason ; ) - That is the introductory

- Are you getting the hang of the Pokemon Trading Card Game? I have som 
information for you 
about booster packs. If you want to collect the same card, duel the person 
many times to get a particular
booster pack! By doing so, you will be able to collect the same cards. Making 
it easier for you to build 
your deck. Another method for collecting cards is by using card pop! When you 
and friends use card pop!
you will each recieve a new card! Once you pop with a certain friend, you wont 
be able to pop! with that 
friend again. So find many friends who own Pokemon Trading Card Game for game 
boy, and card pop! 
with them to get new cards!

-I have information about Gene's deck.  - He's the master of the rock club. 
His rock crush deck is 
extremely strong agaist lightning pokemon. Strong against lightning pokemon 
but It's weak against grass 
pokemon! I suggest you study the deck from the deck from the grass model deck 
machine.  

-I have some information for you about Isaac's deck - He's the master of the 
lightning club. His deck 
is a selfdestruct deck! He uses selfdestruct for maximum damage. Watch the 
number of energy cards on 
his pokemon and look for selfdestruct. I would suggest using fighting pokemon 
such as Cubone and 
Rhyhorn to Counter Isaac's deck. The Cubone & Marowak deck from the rock medal 
deck machine is 
probably your best bet. I hope you find many fighting pokemon in this booster 
pack. 

-Are you getting any closer to inheriting the legendary pokemon cards? Murray 
of the psychic club - 
I have some information on his deck! It seems to be a deck that uses Alakazams 
Damge Swap! It will be 
difficult to defeat his deck of psychic pokemon. Psychic pokemon are tricky 
since their weakness is 
psychic pokemon! Try to defeat him before his pokemon evolves evolves into 
Alakazam. Murray is a 
tough opponent...Here, take this! 

-Have you collected many cards?
I have some information about Ken's deck-he's the master of the fire club. His 
deck consists of fire 
pokemon and colorless pokemon! *Pit water against the fire pokemon and 
fighting pokemon against the 
colorless pokemon. Study the deck from the water and fighting medal deck 
machines! Here's a gift for 
you! It's a mystery booster pack! Look closely at the cards you just recieved. 
You should come up with a 
winning stradegy!

-I have some information for you about Rick's deck-he's the master of the 
science club. His deck uses 
Muk's Toxic Gas to prevent your pokemon from using pokemon power! Avoid using 
a deck that relies on a 
pokemon power to attack. His deck's weakness is psychic pokemon! Collect 
psychic pokemon to deul 
his deck! I suggest you study the deck from the psychic medal deck machine. 
Hopefully, it will be of 
some assistance...Win all 8 medals, Mark!

-I have some information on Amy's deck-She's the master of the water club. Her 
deck uses Rain 
Dance-Blastoise pokemon power. This deck allows her to keep attaching water 
energy to her water 
pokemon to power them up. Her deck's weakness is lightning pokemon! I suggest 
you Use the deck from 
the *psychic medal deck machine. Here's a booster pack for you. Mark! Keep at 
it, and don't give up!

-Have you won any master medals? I have some information for you anbout 
Nikki's deck - she's the 
master of the grass club. You must be wary of Exeggutor's Big Eggsplosion with 
Nikki's deck. Use your 
fire pokemon to knock out Exeggute and Exeggutor at an early stage! I suggest 
you study the deck from 
the fire medal deck machine.I'll give you a booster pack that should contain a 
lot of fire pokemon.

-Did you try building you own deck? This time, I'll give you tips on the types 
and number of cards you 
should include in your deck. If you have 3 of a basic Pokemon card, you'll 
want 2 of it's stage 1 and 1 of 
it's stage 2 Pokemon. If you follow this rule, your deck will be well 
balanced. You should have about 14 
basic Pokemon and anywhere between 20 and 26 Energy Cards in your deck. The 
type of energy cards 
will depend on the type of Pokemon you have in your deck. You might want to 
look at the decks in the 
deck machine for hints.

-I have some information for you about Mitch's deck - He's the master of the 
fighting club. His first-strike 
deck is built for a quick attack. But it's weak against psychic Pokemon! I 
suggest you duel him using the
deck from the psychic medal deck machine. Here's a booster pack for you... I 
know you can do it! Go 
win the fighting medal!

-Are you gettting any closer to inheriting the Legendary Pokemon Cards? Murray 
of the Psychic Club - I 
have some information on his deck! It seems to be a deck that uses Alakazam's 
damage swap! It will be 
difficult to defeat his deak of Psychic Pokemon. Psychic Pokemon are tricky 
since their weakness is 
Psychic Pokemon! Try to defeat him before his Pokemon evolves into Alakazam. 
Murray is a tough 
opponent... Here, Take this! Fight to the end, and don't give up!

-You're finally going to be dueling a grand master... 
Grand Master Courtney uses the Legendary Moltres, so her deck should be made 
up of Fire Pokemon. 
Be sure to use Water Pokemon, since Water Pokemon are the weakness of Fire 
Pokemon.Other than 
that, Just watch how your opponent plays, and choose your strategy 
accordingly.

-Grand Master Steve uses the Legendary Zapdos' Peel of Thunder and Thunder 
randomly shows a target 
so you never know which Pokemon will recieve damage. Be sure to look after not 
only your active 
Pokemon but also the Pokemon on your Bench. His deck should be made up of 
mostly of Lightning 
Pokemon, so duel him using your fighting Pokemon. Defeat the Grand Masters.

-Two more masters to go. Grand Master Jack uses Legendary Articuno. He will 
use the Legendary 
Articuno's Quick Freeze to paralyze your pokemon. Also, be wary of his other 
Articuno's Freeze Day. 
His deck should be mostly water pokemon, so it will be weak against lightning 
pokemon. Go get 'em! 
Your almost there.

-The final duel is here. I have information on Rod, the leader of the Grand 
Masters. Rod uses the 
Legendary Dragonite the longer the duel takes the greater the advantages for 
his deck. His workhouse 
will be his evolution Pokemon. So defeat them while they are still in their 
basic stage! Follow the simple 
strategy of striking early. This is the final test in inheriting the legendary 
Pokemon cards. Go be part of 
the Legend.

* Indicaes a mistake in the game

*Psychic - Supposed to be "lighting"
*Pit - Suppose to be "Put"

Note: I haven't beaten the game yet so I don't know the other e-mails.


>> B. Trade When Needed Too<<
There are some cards in this game that you can only get by trading. The person 
might rip you off but still,
if you want to collect all the cards then you better trade. There are some 
people that if you don't want to 
trade they'll think you never will, so in that case, you'll never be asked 
again.

Grass Club/Vileplume/Oddish
Grass Club/Promo Pikachu/Clefairy
Ishihara's House (Once you talk to the lad in the Science Club)/Surfing 
Pikachu/Clefable
Fire Club/Blastoise/Charizard
Water Club/Arcanine/Lapras
Fire Club/All Of Your Energy/Promo Slowpoke

<< C. Card Pop! >>
You need to Card Pop! to get phantom cards. But you can only Card Pop! with 
one person. Find another 
if you have too.

<<C. Run >>
Hold B while your walking to run.

I'm sure there are lots more tips and stradegys. Hmm....Maybe you can send 
them in?

-------------
5) Cheats
-------------
A. Get The Cards You Want
Go by a PC and save. Turn it on. Read an e-mail you haven't yet read. When you 
get the booster pack, if 
you don't like the cards you've got then reset the game and try again. 

B. Look At All The Prize Cards
Once you've knocked out a pokemon, choose a prize card and then reset the 
game. Do the same thing 
and look at a different one. Now you know all the prize cards.

C. Never Get Hurt By Confusion
When trying to attack, you'll flip a coin. If you get tails, reset the game 
and instead, go to done.

D. Skip Credits
Simply reset the game by pushing all the buttons or just turn the Game Boy off 
and on.

E. Good Chance For Heads In Coin Toss - HAS NOT BEEN PROVEN
Well, someone told me to press B (Gredival) while coin tossing and another 
person told me you had to 
push Up-C.
--------------------
6) New Cards
--------------------
Here are some new cards that were featured in the game. And here they 
are...............



#18 Pidgeot
Level: 38
Hp: 80
Resistance: Rock/Fighting/Ground
Weakness: Lightning
Attack #1: Slicing Wind
Attack #2: -   

#38 Ninetales
Level: 35
Hp: 80
Resistance: -
Weakness: Water/Ice
Attack #1: Dancing Embers
Attack #2: -   

#39 Jigglypuff
Level: 13
Hp: 50
Resistance: Psychic/Ghost 
Weakness: Rock/Fighting/Ground
Attack #1: ?
Attack #2: ?  

#52 Meowth
Level:14 
Hp: 50
Resistance: Pchic/Ghost
Weakness: Rock/Fighting/Ground
Attack #1: Cat Punch
Attack #2: -  

#81 Magnamite
Level: 15
Hp: 40
Resistance: -
Weakness: Rock/Psychic/Ground 
Attack #1: Tackle
Attack #2: Magnetic Storm  

#101 Electrode
Level: 35
Hp: 70
Resistance: -
Weakness: Rock/Fighting
Attack #1: Sonic Boom
Attack #2: ?  

#105 Marowak
Level: 32 
Hp: 70
Resistance: Thunder
Weakness: Psychic
Attack #1: Bone Attack
Attack #2: Wail  

#114 Tengela
Type: Grass
Level: 12
Hp: 50
Resistance: -
Weakness: Fire
Attack #1: Stun Spore
Attack #2: -

#132 Ditto
Level: 19
Hp: 50
Resistance: Psychic/Ghost
Weakness: Rock/Fighting/Ground 
Attack #1: Transform
Attack #2: -  

#134 Vaporeon
Level: 29
Hp: 60
Resistance: -
Weakness: Lightning
Attack #1: Focus Energy
Attack #2: Bite  

#135 Jolteon
Level: 24
Hp: 60
Resistance: -
Weakness: Rock/Fighting/Ground
Attack #1: Double Kick
Attack #2: Pin Missle  

#136 Flareon
Level: 22
Hp: 60
Resistance: -
Weakness: Water/Ice
Attack #1: Rage
Attack #2: ?  

Trainer - Imakuni?

Your active pokemon is now confused. Imakuni wants you to play him as a basic 
pokemon , but you 
can't. A mysterious creature not listed in the pokedex. He asks kids around 
the world, "Who is 
cuter-Pikachu or me?"



And thats 12 in total. Well, good luck catchin' em' all!

---------------------------------
7) Game Shark Codes
---------------------------------
To get infinite booster packs in the mail, enter these codes: 
01811ED1 
01851FD1 
018420D1 
018221D1 
 
Enter this code and the modifier digit(s) to get the card you want in the 
first slot of you next booster 
pack! 

01??00C4 
01 - Grass Energy 
02 - Fire Energy 
03 - Water Energy 
04 - Lightning Energy 
05 - Fighting Energy 
06 - Psychic Energy 
07 - Double Colorless Energy 
08 - Bulbasaur LV:13 
09 - Ivysaur LV:20  
0A - Venusaur LV:64 
0B - Venusaur LV:67 
0C - Caterpie LV:13 
0D - Metapod LV:21 
0E - Butterfree LV:28 
0F - Weedle LV:12 
10 - Kakuna LV:23 
11 - Beedrill LV:32 
12 - Ekans LV:10 
13 - Arbok LV:27 
14 - Nidoran (F) LV:13 
15 - Nidorina LV:24 
16 - Nidoqueen LV:43 
17 - Nidoran (M) LV:20 
18 - Nidorino LV:25 
19 - Nidoking LV:48 
1A - Zubat LV:10 
1B - Golbat LV:29 
1C - Oddish LV:8 
1D - Gloom LV:22 
1E - Vileplume LV:35 
1F - Paras LV:8 
20 - Parasect LV:35 
21 - Venonat LV:12 
22 - Venomoth LV:28 
23 - Bellsprout LV:11 
24 - Weepingbell LV:28 
25 - Victreebel LV:42 
26 - Grimer LV:17 
27 - Muk LV:34 
28 - Exeggcute LV:14 
29 - Exeggutor LV:35 
2A - Koffing LV:13 
2B - Weezing LV:27 
2C - Tangela LV:8 
2D - Tangela LV:12 
2E - Scyther LV:25 
2F - Pinsir LV:24 
30 - Charmander LV:10 
31 - Charmeleon LV:32 
32 - Charizard LV:76 
33 - Vulpix LV:11 
34 - Ninetails LV:32 
35 - Ninetails LV:35 
36 - Growlithe LV:18 
37 - Arcanine LV:34 
38 - Arcanine LV:45 
39 - Ponyta LV:10 
3A - Rapidash LV:33 
3B - Magmar LV:24 
3C - Magmar LV:31 
3D - Flareon LV:22 
3E - Flareon LV:28 
3F - Moltres LV:35 
40 - Moltres LV:37 
41 - Squirtle LV:8 
42 - Wartortle LV:22 
43 - Blastoise LV:52 
44 - Psyduck LV:15 
45 - Golduck LV:27 
46 - Poliwag LV:13 
47 - Poliwhirl LV:28 
48 - Poliwrath LV:48 
49 - Tentacool LV:10 
4A - Tentacruel LV:21 
4B - Seel LV:12 
4C - Dewgong LV:42 
4D - Shellder LV:8 
4E - Cloyster LV:25 
4F - Krabby LV:20 
50 - Kingler LV:27 
51 - Horsea LV:19 
52 - Seadra LV:23 
53 - Goldeen LV:12 
54 - Seaking LV:28 
55 - Staryu LV:15 
56 - Starmie LV:28 
57 - Magikarp LV:8 
58 - Gyarados LV:41 
59 - Lapras LV:31 
5A - Vaporeon LV:29 
5B - Vaporeon LV:42 
5C - Omanyte LV:19 
5D - Omastar LV:32 
5E - Articuno LV:35 
5F - Articuno LV:37 
60 - Pikachu LV:12 
61 - Pikachu LV:14 
62 - Pikachu LV:16 
63 - Pikachu LV:16 
64 - Flying Pikachu LV:12 
65 - Surfing Pikachu LV:13 
66 - Surfing Pikachu LV:13 
67 - Raichu LV:40 
68 - Raichu LV:45 
69 - Magnemite LV:13 
6A - Magnemite LV:15 
6B - Magneton LV:28 
6C - Magneton LV:35 
6D - Voltorb LV:10 
6E - Electrode LV:35 
6F - Electrode LV:42 
70 - Electabuzz LV:20 
71 - Electabuzz LV:35 
72 - Jolteon LV:24 
73 - Jolteon LV:29 
74 - Zapdos LV:40 
75 - Zapdos LV:64
76 - Zapdos LV:68
All supported by - Sebulba (ragna_rock@hotmail.com)
--------------
8) Credits
--------------
I'd like to thank myself for making this fun and helpful guide.
Contact: Look in the "Contacting Me" section.
URL: http://www.angelfire.com/games/geckogamer


I'd like to thank GameFAQs for posting this guide up.  
Contact: GameFAQs@GameFAQs.com                   
URL: http://www.gamefaqs.com/ 

I'd like to thank Al Amaloo for also posting this guide up.
Contact: vgstradegies.guide@about.com
URL: http://www.gameadvice.com/
URL2: http://www.about.com/
                                                                             
I'd like to thank PokeDude151 for correcting me on a big mistake I made.
Contact: Pokedude151@cs.c

I'd like to thank Karna the MMNK for giving me three e-mails.
Contact: Karna the MMNK@aol.com

I'd like to thank Jill1 for sending me an e-mail I didn't have yet.
Contact The1Jill1@aol.com                                                                                

I'd like to thank Gredival for telling me about the rumor in Ishihara's house 
and giving me the running tip.
Contact: alkarl@angelfire.com

I'd like to thank Jared Hoffmann for giving me the cards for the psychic auto 
deck machine.
Conatct: JareHoff@aol.com

I'd like to thank dt4j for sending in his deck.
Contact: dt4j@ovis.com

I'd like to thank mspan for posting this guide on his site.
Contact: mspan@innernet.net
URL: http://members.tripod.com/pokegamingx/main.htm

I'd like to thank _Slowbro_ The Anonymous for giving me a rumor about the coin 
toss (You to Gredival.)

I'd like to thank Nick Martin (Sebulba) for the game shark codes.
Contact: ragna_rock@hotmail.com
 
I'd like to thank SytherJAH for posting this guide on his site.
Contact: SytherJAH@cs.com

I'd like to thank Rjmig88 for sending me 4 decks! Yup, thats right, 4 decks! 
Thanks Rjmig88.
Contact: Rjmig88@aol.com

I'd like to thank Josh the "Pokéfreak" Cox for sending me his custimized deck 
and providing
tip for it. "Grass Punch."
Contact: Joshua12@catsrule.garfield.com

I'd like to thank Phillip for sending me his 2 decks, "Mulligan Mewtwo" and 
"Frezzing Rain."

I'd like to thank Cory Jackson for sending in his custimized deck which 
doesn't have a name.
Contact: Jackson.nicholls@sympatico.ca

And now, last but not least......
Link642000 for sending in his deck. "Lightning."
Contact: link642000@yahoo.com

Note to Link: I like your screen name.


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Well, thats it for now but be sure to check back because this will get updated 
often. Well, hope you enjoy 
your game and hope ya'll have fun!!! Oh, and if anyone else knows anything 
about the rumor about 
phantom cards please tell me. I'd like to know plus you'll go on the credits.

~Dave
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© Copyright David Harriman II 2000



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