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FAQ/Walkthrough by TSC

Version: 1.01 | Updated: 08/12/04

                           *****************
                             WARIO LAND II
                            FAQ/Walkthrough
                           *****************
 
By TSC
E-mail: ts_chapman@yahoo.com

Version 1.01

This game was produced by Nintendo for the Game Boy Color (tm)

---------------------------------------------------------------

***********
Legal Stuff
***********

No Plagiarizing:
This walkthrough is intended for private and personal use ONLY. This 
walkthrough, in whole or in part, can only be reproduced or distributed 
with the permission of (me) the author. (TSC). This walkthrough has 
been designed to aid you in the game [Wario Land II] and not 
to be used for profitable purposes. Anyone who wants my walkthrough on 
his/her website will have to write and ask (me) unless I offer to let 
them use it. Violation of this agreement is prohibited and punishable 
by law.

Copyrights/Trademarks:
"Wario Land II" (c) 1998 Nintendo.
"Game Boy Color(tm)" is a registered trademark of Nintendo.
"Wario Land II Walkthrough" Copyright ((c)) 2003 Thomas 
Chapman.
All copyrights and trademarks of things in this walkthrough that have 
not been specifically mentioned in this section are acknowledged.
All Rights Reserved (r) 

-------------------------------------------------------

*****************
Table of Contents
*****************

+ Introduction
+ E-mail Guidelines
+ The Story
+ Game Basics
   + Controls
   + Game Structure
   + Items
   + Mini-Games
   + Wario's Reactions
   + Enemies A-Z
+ FAQ
+ Walkthrough
+ Endings (SPOILERS!!!)
+ Version History
+ Credits 

************
Introduction
************

Welcome to TSC Walkthrough Number Six. This one is for a game which is 
not very well known, Wario Land II. I have been playing the games in 
this series out of order, and started with Wario Land 3. I liked it and 
rented II for a while, then bought a copy and gave it to a friend as a 
gift. A couple years later I have decided to buy it myself and write a 
guide.

In case you like this, my previous five guides can all be found at 
GameFAQs.com.

*****************
E-mail Guidelines
*****************

Just the usual token stuff.

1. Check the ENTIRE walkthrough before sending a question. Chances are 
the answer is in there somewhere.

2. I HATE SPAM. I cannot possibly make this clear enough.

3. I need to be able to understand your message. If I get a note like 
"hey dud yur faq totaly rocks and fyi yu missd somethin..." I will 
ignore it.

*********
The Story
*********

One noisy morning (as the game puts it) Wario was asleep and dreaming 
of treasure. But little did our obese hero know that Captain Syrup, his 
nemesis, was plotting revenge. Early that day, she sent three of her 
Brown Sugar Pirates to Wario Castle. They proceeded to rob Wario and 
trash his hard-earned castle by flooding it and installing a huge alarm 
clock. They fled, and Wario woke up. Knowing that Syrup was up to her 
old tricks, he set out on another quest.

***********
Game Basics
***********

--------
Controls
--------

--MENU--

CONTROL PAD - Make Selection
A - Confirm Selection

--IN-GAME--

Walk Left, Swim Left - LEFT
Walk Right, Swim Right - RIGHT
Crouch - DOWN
Roll on a ramp or stairs - DOWN
Swim Down - DOWN
Enter Door - UP
Swim Up - UP
Jump - A
Stomp - A, then DOWN
Crouch Jump - DOWN, then A
High jump - UP, then A
Bash - B
Throw - B while holding an object (i.e. an enemy)
Power Throw - Hold B while holding an object, then release
Throw Upwards - UP, then B while holding an object
Power Throw Upward - UP, then hold B while holding an object, then 
release
Bash Jump - B, then A
Slide - B, then DOWN

--------------
Game Structure
--------------

In this game, the environments are called "Chapters" which are divided 
into missions called "Stories". Beat each mission, one after the other, 
then beat the boss to proceed to the next chapter. Repeat until you 
have defeated Captain Syrup, the final boss.

Getting 100% is not so simple. In every story is a treasure room. The 
door to this room is not distinguishable from any other door. Inside 
you will play the Treasure Mini-Game (see below for info) and you will 
win a treasure for doing so. Also, at the end of every story you will 
play a Number Mini-Game (again, see below) and you'll get a Picture 
Piece. 

It gets worse. Some stories have hidden exits that will take you to 
secret chapters which, of course, have collectibles too. Beat all the 
chapters (regular and secret) and get all the Treasures and Picture 
Pieces to play The Really Final Chapter, which has no collectables. 
Beat it to beat the game 100%.

-----
Items
-----

COIN - Used to buy access to the mini-games you will play for Treasures 
and Picture Pieces. You will lose them if hit by an enemy or a deadly 
object.

LARGE COIN - Worth 10 regular coins. 

CLEAR COIN - Worth 100 regular coins. 

TREASURE - Found in Treasure Rooms, collect it all to access The Really 
Final Chapter. 

PICTURE PIECE - Collect all of them to assemble a picture. The picture 
doesn't do anything but it is necessary to access The Really Final 
Chapter.

POT - Can be broken with any attack. Sometimes contains coins.

BLOCK - Just like a pot, only it looks different.

BOX - Just like a block, only it looks different.

STOVE - Moves a little when Bashed. Can be pushed to a helpful location 
and used as a platform.

LARGE BOX - This box is four times bigger than a normal box, and can 
also be broken by any attack. It can hold items and even enemies.

FURNITURE - Just the same as a Large Box, but it can float in water, 
which will come in handy - on Story 1-2 especially.

ENEMY BLOCK - The only way to break this is by throwing an enemy into 
it.

FLAME BLOCK - Only Fireball Wario, by touching it, can break it.

STRONG BLOCK - Only Fat Wario, by jumping on it, can break it.

FLOATING BLOCK - Changes its position depending on the water level.

SWITCH - Hitting it causes something in the level to change - conveyor 
belts reverse direction, switch blocks move, lights turn on and off, 
etc.

SWITCH BLOCK - Changes position when a switch is hit. It has many 
different appearances.

ICE CUBE - Can be picked up and thrown.

SMALL ROCK - Falls from the ceiling. Can be picked up and thrown.

LARGE ROCK - Falls from the ceiling. Turns you into Flat Wario.

SPIKE - The spike constantly extends and retracts. The spike itself 
will make you lose coins but you can run right past the shaft.

----------
Mini-Games
----------

--Treasure Mini-Game-

You must play this game in Treasure Rooms to earn Treasures and 
complete the game. To play this game, first select HARD, NORMAL or 
EASY.

EASY - 200 coins 

NORMAL - 100 coins
 
HARD - 50 coins

You will now see a picture of an enemy, which I will call the main 
picture. Study it carefully. The eight cards down below will flip over, 
exposing their pictures, then turn to the blank side again. The time 
you get to see these eight cards depends on which difficulty you chose. 
Now you must select the card out of the eight which matches the main 
picture. If you pick the correct one, you'll receive a Treasure.

--Number Mini-Game--

The object of this game is to find out which number is hidden under the 
blank tiles you will see. You can flip the tiles over to reveal parts 
of the number. The first tile is flipped automatically, and costs 50 
coins, but if you want to flip any extras it will cost 50 coins for 
each tile. Once you have figured it out, select the number you think it 
is. If you are right, you'll get a Picture Piece.

NOTE: After you beat Captain Syrup, the game will become harder. 
Instead of flipping whenever you choose, the tiles will flip 
continuously until you answer.

--Flagman D-D--

NOTE: To unlock this game, you must obtain 100% of everything. To play 
you must pay 100 coins per play.

This is really just a Simon Says game. You must copy the duck's actions 
for points. He holds up flags with numbers on them, and you must press 
the controls in the order he holds the flags up. 1 is UP, 2 is RIGHT, 3 
is DOWN, and 4 is LEFT. Also, if an Inflato-Blob comes, that's B, and 
if a Tooth-Blob comes, that's A. Make 3 mistakes and it's game over.

-----------------
Wario's Reactions
-----------------

This game is unique, because Wario is totally immortal - he cannot be 
killed. However, he is extremely allergic to pain, and some enemies 
will cause additional things to happen to Wario besides losing coins.

--Bouncy Wario-

How it Happens: Get pounded by Malletape.
What Happens: Wario's legs turn into a spring, making him bounce            
              constantly.
Controls: LEFT and RIGHT: Move in mid-bounce
          A: Extra-high bounce
Pros: Easy to get up high
Cons: If you are trying to go down, being forced to go up is a pain.
Remedy: Just wait until it runs out.

--Bubble Wario--

How it Happens: Touch a bubble
What Happens: Wario is captured by a bubble and floats upwards.
Controls: LEFT and RIGHT: Steer
Pros: Ignores currents
Cons: Can be a real pain if you want to go down.
Remedy: Hit a ceiling, leave the water.

--Drunk Wario--

How it Happens: A Penguin hits you (why a penguin???)
What Happens: Wario gets really drunk.
Controls: LEFT and RIGHT: Stagger in that general direction
          A: Jump
          B: Burp a ball of gas
Pros: Can shoot gas balls.
Cons: Movement is very hard to control.
Remedy: Attend an AA meeting. No, seriously, water.

--Fat Wario--

How it Happens: Eat a Caker's cake.
What Happens: Wario gains about 200 pounds in 2 seconds.
Controls: LEFT and RIGHT: Move
          A: Jump
Pros: Defeat enemies by touching them.
      A jump is stronger than Normal Wario's stomp.
      Can break strong blocks.
Cons: Slow, cannot jump high, too wide to enter doors.
Remedy: Walk it off.

--Flaming Wario--

How it Happens: Touch fire (usually a Torcher or Ciggarat).
What Happens: Wario runs around insanely with his butt on fire.
Controls: A: Jump
Pros: You move quickly.
Cons: You cannot control which direction you are going.
Remedy: Wait a few seconds and you will become Fireball Wario. Water 
also works.

--Fireball Wario--

How it Happens: Spend a certain amount of time as Flaming Wario.
What Happens: Wario is covered in fire.
Controls: LEFT and RIGHT: Move
Pros: Can break through Flame Blocks
      Can kill enemies by touching them
Cons: Slow, cannot jump
Remedy: Wait a few seconds to be extinguished. Water also works.

--Flat Wario--

How it Happens: Get crushed by a Smash Bat's idol.
What Happens: Wario is squashed and becomes a couple of feet wide and
              an inch high.
Controls: LEFT and RIGHT: Move
          A: Jump
Pros: Can walk right over gaps in narrow passages that crawling Normal
      Wario would fall into. 
      Glides when he jumps.
Cons: Jumps must be perfectly timed, due to the gliding effect.
Remedy: Fall into / get hit by water, get pulled up by a Grab Bat.

--Frozen Wario--

How it Happens: Get hit by a Freezy's ice crystal.
What Happens: Wario is frozen solid and slides backwards.
Controls: None
Pros: None
Cons: Cannot control where you'll end up.
Remedy: Hit a wall.

--Puffy Wario--

How it Happens: Get stung by Buzz.
What Happens: Wario inflates and floats upwards. Like the above-water   
              equivalent of Bubble Wario, really.
Controls: LEFT and RIGHT: Move
Pros: It's just as good as flying.
Cons: No way to go down. 
Remedy: Hit a ceiling.

--Shrunk Wario--

How it Happens: Get hit by a spell cast by a Spear Wizard.
What Happens: Wario shrinks.
Controls: LEFT and RIGHT: Move
          A: Jump
          Hold UP, A: High Jump
Pros: Can reach small gaps too high to be reached by Crouch-Jumping.
Cons: Cannot use doors.
Remedy: Water

--Zombie Wario--

How it Happens: Get hit by a Zombie's head.
What Happens: Wario becomes an undead zombie
Controls: LEFT and RIGHT: Move
Pros: If you fall onto a thin platform, you'll go right through.
Cons: Slow, cannot jump
Remedy: Light

-----------
Enemies A-Z
-----------

BLUEBIRD - As soon as you are in its line of vision, it will fly at 
you, taking your coins and knocking you back. You can kill it by 
jumping on it.

BUGZAPPER - Shoots electricity along the ground that knocks you back 
and makes you lose coins.

BUZZ - His sting will turn you into Puffy Wario. Bash-jump him to put 
him out of commission.

CAKER - Throws cake that turns you into Fat Wario.

CIGARRAT - Like a normal rat, but it has a cigar that will set you on 
fire.

DUCK OF DEATH - Duck of Death, a member of Captain Syrup's elite 
troops, throws a boomerang that knocks you back and takes your coins. 
Jumping on the duck stuns it briefly but otherwise has no effect. Bash 
this pest from either side to kill it. 

EEL - Quickly swim past it, or it will swim up, grab you, and pull you 
into a current. It's invincible and found only on one level.

EVIL HEN - A stomp is the only way to kill it. You can stun it by 
jumping on it or bashing it though.

FISHING FISH - Evidence of the developers' sense of humor. Will sit 
above the water, and dangle a fake coin. This coin is slightly darker 
than a real one. If you touch it, he'll reel you up to where he is. A 
Bash or Stomp kills him.

FLYING FISH - A fish that jumps out of the water and attempts to knock 
you backward.

FREEZY - A snowman who shoots ice crystals. These crystals turn you 
into Frozen Wario.

GHASTLY - This ghost is invincible, and if he touches you, you become 
Zombie Wario.

GRAB BAT - Hauls you up to the ceiling and shakes you down (literally) 
for coins. Press A repeatedly to escape his clutches. Can also make you 
normal if you are flat.

HELMET PIRATE - Can be recognized by its football helmet. His attack 
will knock you backward as well as taking your coins. Defeat him like a 
Spear Pirate.

INFLATO-BLOB - Becomes large, impassable, and invulnerable if you get 
close. Throw another enemy at it from a distance to finish it off.

MALLETAPE - Has a giant hammer that turns you into Bouncy Wario.

MINI-BUZZ - Tiny bee, with the same attack as a normal Buzz. To kill 
him, just touch him anywhere except his sting.

PELICAN - Spits a projectile at you from its beak.

PENGUIN - Throws balls that turn you into Drunk Wario.

RAT - Comes forth continuously from rat holes. Jumping will just 
surprise it, but bash it from either side to get rid of it. 

SKULLCOPTER - Flies around, trying to hit you. If you are alone it just 
knocks you back and takes your coins. If you are with an owl, it will 
separate you from the owl.

SMASH BAT - Drops a weighty idol that will turn you into Flat Wario.

SPEAR PIRATE - The most common enemy. Touch its front, and you'll lose 
coins. Bash it from behind. You can also jump on it to flip it over 
briefly. While on its back, it can be bashed from any side. 

SPEAR WIZARD - Shoots a spell that turns you into Shrunk Wario. Jump on 
him and he splits into two Spear Pirates. 

SPIKAPE - An ape who throws spike balls at you.

SPIKESHELL - Bounces toward you, trying to touch you with its spikes. 
If it hits a ceiling or your head it will be stunned and vulnerable to 
a Bash or Stomp. You can also hit it at any time on its spikeless side.

SWORDFISH - Attacks you while you're in deep water. Its nose will make 
you lose coins and float to the surface. You can't kill it, but you can 
stun it briefly by hitting it from underneath.

TOOTH-BLOB - Perfectly harmless if you leave it alone. Just one little 
bump sends it (and all others in the room) off on an insane feeding 
frenzy.

TORCHER - Like a Ciggarat, but he has a torch that he sometimes holds 
over his head instead of in front of him.

WINDOWPAIN - Hides in windows and chucks beer bottles at you.

ZOMBIE - It throws its head at you. The head will turn you into Zombie 
Wario if it hits you. It's invulnerable, but touch it while it is 
throwing its head to make it vanish for a while.

*******************************
FAQ: Frequently Asked Questions
*******************************

Q. Can I put your walkthrough on my website and/or link to it?

A. You must write and ask permission first, ALWAYS. No exceptions. If 
you do, I will almost certainly let you. If not, you'll get in big 
trouble.

Q. Wario has had a reaction. How do I change him back to normal?

A. See the Wario's Reactions section for remedies.

Q. I found something/somewhere you did not mention.

A. Good! E-mail it to me and I'll include it.

Q. I'm lost!!!

A. Look through the whole guide for the story where you are and find 
out your location. If you are really stuck, you may have to start over 
from the last spot you saved.

-----------------------------------------------------------------------

Once again, TSC is proud to present...his sixth...WALKTHROUGH!!!

$$$$$$$$$$$
WALKTHROUGH
$$$$$$$$$$$

*****************
Chapter One
One Noisy Morning
*****************

-------------------------
Story 1-1
Turn Off the Alarm Clock!
-------------------------

Treasure: Viking Helmet
Enemies: Spear Pirate, Rat, Smash Bat, Grab Bat, Helmet Pirate
Mission: Destroy that @#!*% alarm clock!

I -  Wario...get out of bed...Wario...I said GET OUT OF BED, OR YOU'LL       
MISS THE BUS!!! But seriously, press any button to wake up Wario. To 
your left are some pots. Break them, and stomp the floor below to 
access an area with pots, coins and your first enemy, a Spear Pirate. 
The wall by the pots is breakable, revealing a hidden room with lots of 
coins. Now go back to the bedroom. By the right wall are some pots, and 
the wall itself is breakable, revealing another lucrative hidden area. 
Now go through the door.

II -  Bash your way to some platforms that lead to a breakable ceiling, 
and another hidden area. All the way to the right is another breakable 
wall. Before entering the door, stomp the nearby pots and enter the 
lower door.

III -  Run right, avoiding the Smash Bat and the Grab Bat. Enter the 
fireplace. 

IV -  50 coins await you. Now, back to Room III with you!!

III -  Retrace your steps to the door on the left.

II -  Jump up the platforms and enter the door.

V -  Bash the stove over to the ledge, then hop up and run right. Jump 
down and smash the dresser to release a Spear Pirate. Kill him, and 
enter the door where the dresser was.

VI -  - TREASURE ROOM.

V -  Once you've got the treasure, jump onto the fireplace and over to 
the enemy. Defeat it, and enter the next doorway.

VII -  Make use of Wario's elbows to reach the far side of the room, 
where another breakable wall awaits you. There are two doors here - 
enter the left one. 

VIII -  Pick up the enemy, and throw him through the blocks for several 
coins.

VII -  Enter the door on the right, the one with Wario's head above it.

IX -  Defeat the Helmet Pirate and stomp the floor under the first set 
of pots. Go down to the bottom and enter the fireplace. 

X -  Grab all the Large Coins.

IX -  Jump back up and go right again, eliminating any Helmet Pirates 
in your way. Crawl through the gap, and...meet Mr. Alarm Clock! Just 
bash him to end the level.

--------------------------
Story 1-2
Turn off the Giant Faucet!
--------------------------

Treasure: Bed
Enemies: Ciggarat, Flying Fish, Spear Pirate, Inflato-Blob
Mission: Whack the faucet that's flooding your castle.

I -  Go right, jumping over water. Beware, if you fall in, the current 
will take you back to the start of the room. When you reach a seemingly 
uncrossable jump, furniture will fall and allow you to jump over. At 
the right side of the room is a breakable wall. Get the loot and enter 
the door.

II -  Allow the Cigarrat to set you on fire, and break the Flame Blocks 
for several coins. Then go through the upper right door. 

III -  Go right and avoid the Flying Fish. On the fourth platform you 
come to, you'll see some thin platforms above and to the right. Jump up 
them and get all the coins near the ceiling. Return right, and you'll 
come to a door floating in mid-air above an area with floating dresser. 
Go right, then let a dresser take you left to the door. Just as you 
pass by the door, quickly press UP to enter it.

IV -  - TREASURE ROOM.

III -  Now hitch a lift with another dresser and jump up to the ledge. 
Continue on your way to the right, and enter the door.

V -  Kill the Inflato-Blob, and go past where it was. Enter the door.

VI -  Jump to the platform, then to the ledge where the faucet is. 
Whack it 3 times to accomplish your mission. 

------------------
Story 1-3
Let the water out!
------------------

Treasure: Cape (actually, it's hard to tell what it is)
Enemies: Swordfish, Duck of Death, Spear Pirate
Mission: Now that the faucet is off, you must drain the castle.

I -  Right next to you is a breakable wall. Collect coins, then bash 
your way right and dive in. Avoiding the Swordfish, enter the 
underwater door.

II -  Now for a new threat - bubbles. I HATE THESE THINGS. Go up, 
dodging them, and break all the pots and collect all the coins. Now 
touch one on purpose. Steer it around the platforms and up through the 
current. Surface and enter the door.

III -  Both the left and right walls are breakable. Kill the two Ducks 
of Death and smash the boxes and pots. Enter the door.

IV -  Swim down - here's where all those bubbles become a pain. They 
will carry you all the way up if they hit you. Break the pots if you 
want, but it's best to leave them unbroken because if you are Bubble 
Wario you can touch them on the bottom to return to normal. At the 
bottom is another door.

V -  Go on a coin-collecting, pot-breaking spree, then break the wall 
on the right for more coins. Go to the pair of doors, hit the switch, 
then enter the door on the left. 

VI -  Go to the top of this room for several coins.

V -  Now hit the switch again and enter the door on the right.

VII -  Swim under the walls and over the barriers, and enter the door 
at the end. 

VIII -  Another very lucrative room. When your desire for coins is 
satisfied, ride the bubble through the first current. Immediately above 
is a door surrounded by pots. Burst the bubble on the pots below it, 
break the pots, and go through the door.

IX -  TREASURE ROOM.

VIII -  Now ride a bubble up through the current. Steer around the 
grate and enter the next current. Go through the door.

X -  Roll down the stairs, and smash the metal skull block to win the 
level.

---------------------
Story 1-4
Go down to the cellar
---------------------

Treasure: Red Bottle 
Enemies: Smash Bat, Grab Bat, Rat
Mission: Get through the basement.

I -  You will immediately be crushed by a Smash Bat - it's unavoidable. 
Glide down to the right for a bunch of coins, then go right and let 
water drip on you. Once you are normal, enter the door. 

II -  Run the gauntlet - a Smash Bat, a Grab Bat, and two more Smash 
Bats. Allow the last one to flatten you, then jump up the thin 
platforms and glide through the gap for coins aplenty. Now return to 
normal in the water drip, and enter the door.

III -  Run right, killing rats and dashing under Grab bats. Once you 
reach the large stack of blocks, smash ONLY THE BOTTOM TWO ROWS. Now 
jump onto them and climb them like stairs. Hop across the high 
platforms for tons of cash, then return right and go in the door.

IV -  Go right again, and crouch-jump into the gap. Crawl quickly past 
the Smash Bat once he raises his idol. If he smashes you, you must go 
left and let the Grab Bat unflatten you. Now break the blocks and let 
the SECOND Smash Bat flatten you. Go right and over the small gap. Now, 
still flat, jump up the thin platforms to the sixth one. Glide left and 
get unflattened. Then enter the door.

V -  - TREASURE ROOM

IV -  Now crawl through the gap. Run right and enter the Victory Door.

----------------------
Story 1-5
Defeat the giant snake
----------------------

Treasure: Glove
Enemies: Zombie, Helmet Pirate 
Mission: Defeat the Boss of Chapter 1

I -  Go right, and stomp the floor beneath where the arrow is. Jump 
down and get all the coins, then go left and jump up the thin 
platforms. Smash the wall at the top and jump right across the high 
platforms, avoiding the Zombie. At the furthest gap to the right, fall 
and hug the right wall for some coins. Now fall the rest of the way and 
go to the top again. This time fall into the second gap and hug the 
left wall. Enter the door.

II -  - TREASURE ROOM

I -  Now fall and enter the far right door on the ground, past the 
Helmet Pirate.

III -  Go right, and smash the blocks. Approximately halfway between 
the entrance and boss door is a stompable floor, leading to a very 
lucrative area. Now go up and enter the boss door.

IV -  Time for the first boss encounter!

-----------------------------------------------------------------------

XXXXXXXXXXX
BOSS ONE	
GIANT SNAKE
XXXXXXXXXXX

To defeat the huge reptile, simply jump on its head (some people say 
jumping does not work - if it doesn't work for you, stomp instead)four 
times. Occasionally it lowers its head, opens its mouth, and tries to 
eat you. You must run from it or it will turn you into an egg. You'll 
be forced to enter a door to Room V, where there is another door to 
Room I. (The exit in Room I is that door at the far right of the high 
platforms.) If this happens, just return to IV. After two hits, it 
turns red and gets faster. After four hits, it dies. You beat the 
chapter!

-----------------------------------------------------------------------

************
Chapter Two
S.S. Tea Cup
************

--------------------------
Story 2-1
Return the Hen to her nest
--------------------------

Treasure: Winged Boot
Enemies: Spikeshell, Spear Pirate, Evil Hen, Duck of Death, Helmet 
Pirate
Mission: Find the scared chicken and bring her back home (and I thought 
Wario only thought of himself.)

I -  Go right and use a Spikeshell to break the Enemy Blocks. Go in the 
door.

II -  Bounce off the Spear Pirates (DON'T kill them) for lots of coins, 
including four Large ones.

I -  Go right again, and use the Evil Hen to break some more enemy 
blocks, revealing another door.

III -  Kill both Ducks of Death and head for the hills...well...the 
hill, anyway. Roll down it for lots of goodies.

I -  Go right, get a Spikeshell, and break the other blocks around the 
door to Room III. Once all are gone, roll down the hill to the left for 
coins. Then roll down the same hill but this time jump while you are 
rolling onto the ledge, then quickly jump again. You'll roll through 
some blocks and fall into a cave.

IV -  Follow the passage, defeating a Helmet Pirate & a Duck of Death 
on the way. Enter the first door you come to.

V -  - TREASURE ROOM.

IV -  Now continue following the passage to the cave exit.

I -  Bash through the blocks and find - the hen! But don't get it right 
away. First enter the door right below it.

VI -  Beat the Duck of Death, then Bash-Jump off the platform just 
above the door to reach a large stash of Large Coins.

I -  Go left all the way to the nest without the hen, and make sure 
every enemy is dead. Then go get the hen and take it to its nest! 

----------------------
Story 2-2
Escape from the woods!
----------------------

Treasure: Sword
Enemies: Penguin, Helmet Pirate, Spear Pirate, Torcher
Mission: Another "make it through in one piece" story.

I - Proceed normally until the path splits - you can stay on the ground 
or jump to the platforms. Stay on the ground and follow the path. Pick 
up a Helmet Pirate, take him with you, and throw him into the blocks. 
Go past where they were and get the booty. Go back to the fork and take 
the upper path. Watch out for the Penguins - if you get drunk, there is 
a pool of water on the ground path. You will come to a door surrounded 
by blocks. Jump on the blocks and take the even higher path left across 
the thin platforms. You will reach a door. 

II - In this room, if you break the blocks correctly, you can create a 
path to a stash of Large Coins. I am not sure how - it's trial and 
error.

I - Go back to the block-surrounded door, and enter it.

III - Bash the wall on your left. Go left a little and jump to break 
the ceiling. Enter the tunnel above and throw the Spear Pirate through 
the Enemy Blocks for two Large Coins. Now go back to where you head 
bashed the breakable ceiling and stomp there. Bash the right wall, go 
right a little, and stomp. Now continue stomping and bashing left until 
you reach a door - but don't enter yet. Return to the entrance, fall 
down on the left, and bash all the way right. At the far right, stomp. 
Fall into the new passage and bash left for two Large Coins. Return to 
the passage which went all the way right, and head bash the ceiling, 
giving access to two more Large Coins. Now go back to that door.

I - Throw the enemy at the Enemy Blocks and crawl through the gap. Jump 
out and go right. Stomp the blocks, fall in the water, and swim to the 
exit.

IV - Swim right and surface. Pick up a Torcher and take him to the 
upper right part of the room, by the Flame Blocks. Let him set you on 
fire, break the blocks, and collect the dough. Fall in the current and 
surface again. Now go to the door, which is to the left of the small 
pool of water in the upper right corner of the room.

V - DO NOT ROLL ON THE RAMP!!! Instead, go to the ledge just to the 
right of it, and Bash Jump to a higher ledge. Break the blocks to 
access a door.

VI - - TREASURE ROOM.

V. Drop down to the left, and head over to the enemies on your right. 
Pick one up, and throw it at the blocks for two Large Coins. Then 
return to the overlooked ramp and roll to the Victory Door!

------------------
Story 2-3
Get in the Tea Cup
------------------

Treasure: Gem
Enemies: Swordfish, Tooth-Blob, Helmet Pirate, Eel, Duck of Death
Mission: Board the ship of your enemies!

I - Get the coins, then dive in. A passage in the left wall yields more 
coins. Swim down, and follow the small passage on the right. To pass 
the fish in the passage, swim in front of him, then swim up in the 
little alcove and he'll go past you. When the passage ends, swim up a 
little and into the passage on the right for even more lucre. Then 
surface and enter the door.

II - Don't bother going in the water. Instead, use the seagull as a 
platform. It will fly away, but it comes back after a while. Cross the 
seagulls and the platforms. You'll come to one where you can go left or 
right on the seagulls. Go left for coins and a stash of four Large 
Coins above the entrance. Drop and go all the way right for two more 
Large Coins and thin platforms leading to a door.

III - Just go through the cave. Whatever you do, DON'T TOUCH THE TOOTH 
BLOBS. 

IV - Go left, up the stairs, and cross the seagulls for lots of money. 
Then go down the stairs and into the door.

V - Swim down and right at the fork. Follow the passage, hugging the 
ceiling to avoid eels. The fourth is hard to pass. Move slowly up to 
it, then quickly back. As it goes down, pass it quickly. Past the fifth 
eel, go up for some coins. Get caught on purpose by the last eel, which 
takes you to a door. 

VI - - TREASURE ROOM. 

V - Ride the current back to the start and pass the eels again. This 
time, follow the passage to the end.

VII - Swim under the ship for coins, then board it. Go right to the 
Victory Door.

-----------------
Stage 2-4
Drop the Anchor!!
-----------------

Treasure: Wing
Enemies: Caker, Helmet Pirate, Duck of Death, Inflato-Blob, Spear 
Pirate 
Mission: Drop the anchor.

I - Smash the blocks, and also smash the Caker. Break the breakable 
pillar, and allow the second Caker to fatten you up. Break the Strong 
Blocks and get all the coins. Jump up the thin platforms and enter the 
door.

II - Enter the door on the right, beating the Duck of Death.

III - Smash the lower part of the pillar, then use the Spear Pirate to 
break the upper part. Get all the coins in the room.

II - Stomp the blocks and fall down. Break the cracked pillar on the 
left for coins, then bash your way through the pillars on the right to 
a door.

IV - Let the Caker make you fat. Now go right (while Fat, you can kill 
the Inflato-Blobs simply by walking into them). Once you beat the last 
Inflato-Blob, become normal, jump up the thin platforms and go left. At 
the end, fall down and go right again to the door.

V - Go right. Break the blocks and enter the first door you come to.

VI - Jump up all the way to the highest platform. Bounce off the Spear 
Pirate into the coin-filled area, then drop down for more coins. Fall 
through the small gap, and leave.

V - Go even further right, picking up the Spear Pirate and destroying 
the Inflato-Blob with it. Enter the door next to where the Inflato-Blob 
was.

VII - Break the seemingly solid pillar on the right for coins, then 
bash your way left to another door. But don't enter it yet. Instead, 
bounce off a Spear Pirate to a metal platform. Bash-jump off it to the 
right and off the top of the screen. You will reach an area with 
several coins and a door on a thin platform. Enter that door.

VIII - - TREASURE ROOM

VII - Now drop down to the door you ignored earlier.

IX - Become Fat Wario and smash your way down to a door.

X - Bash the anchor until it falls through the thin platform to beat 
the level! 

-------------
Story 2-5
Defeat Bobo!!
-------------

Treasure: Scroll
Enemies: Spear Pirate, Helmet Pirate, Duck of Death
Mission: Defeat the Boss of Chapter 2.

I - Go right and enter the door.

II - Go left and break the pillar. Grab the coins, avoiding the spike 
that periodically shoots out of the ground. Now do the same for the 
pillar on the right. Enter the door on the right.

III - Yup - you guessed it - go right and enter the door.

IV - Grab the Spear Pirate and throw him into the pillar on the left 
for a coin stash. Do the same for the pillar on the right. Enter the 
door.

V - Kill the Duck of Death, drop down, and kill another. Pick up 
another Helmet Pirate and take it to the top. On the right you will see 
a small, wedged-in Enemy Block. Power throw the Helmet Pirate through 
it then crouch jump through the gap to find coins and a door.

VI - - TREASURE ROOM

V - Go left and drop down. Continue left and enter the door.

VII - Bash the pillar and enter the boss door.

III - Welcome to the crow's nest. (You are actually in Room III again, 
just in a lower part.) Apparently the pirates on the Tea Cup take this 
very literally indeed.

-----------------------------------------------------------------------

XXXXXXXX
BOSS TWO
BOBO
XXXXXXXX

Bobo will swoop down, then turn upwards again at the center. She will 
do this continuously until you hurt her. To do this, stomp on her head 
when she's at the lowest point of her swoop. She now will create a wind 
storm. Hold down and repeatedly press A to resist the gale until she 
stops. If you fail to resist, you'll be lifted to the UPPER part of 
Room III - just follow the walkthrough back to Bobo. After she is done 
with the wind storm, she will descend directly down from her perch, 
then move across, then up at the other wall. Stomp her as she moves 
across, and resist more wind. She will now move in the second pattern 
again - hit her in the same way. She will create more wind, then turn 
red. She has a new pattern now - she will swoop down, then up, then 
down, then up. Stomp her at one of the two lowest points, and avoid 
still more wind. She will do the third pattern once more. Stomp her 
once more to win. (If you stomp her fast enough, she'll turn red after 
the second hit and you'll only have to hit her four times.)

-----------------------------------------------------------------------

*************
Chapter Three
Maze Woods
*************

-----------------
Story 3-1
Get to Maze Woods
-----------------

Treasure: Seed
Enemies: Bluebird, Swordfish, Fishing Fish, Spear Pirate, Inflato-Blob, 
Skullcopter 
Mission: Chase the Brown Sugar Pirates into the woods. 

I - Get the coins, then jump on the owl to wake it. Fly right, avoiding 
the Bluebirds. Now enter the door. 

II -  Swim right, and get all the coins in the water. Let the FIRST 
Fishing Fish pull you up for some coins on the high platforms, then 
jump in the water again. Now let the SECOND Fishing Fish pull you up 
and enter the door on his left.

III - - TREASURE ROOM.

II - Go left, jump in the water, and swim all the way right to a door. 

IV - Break the blocks and throw the Spear Pirate at the Inflato-Blob. 
Get all the coins and enter the door. 

V - Grab the owl and go right, avoiding Skullcopters. The second 
Skullcopter guards a large coin stash. Past the third Skullcopter is a 
door.

VI - Go down the stairs, break the blocks, and pick up a Spear Pirate. 
Take him up and destroy the Inflato-Blob. Enter the door just past the 
blob.

VII - Grab another lift from an owl and go right, following the path. 
Occasionally the path splits and you have the choice of continuing or 
going to a coin-filled, Skullcopter-guarded area. At the end of the 
path is the Victory Door! 

--------------------------
Story 3-2
Defeat the Giant Spear Man
--------------------------

Treasure: Bow and Arrow
Enemies: Torcher, Spear Pirate, Giant Spear Man
Mission: Defeat a giant Spear Pirate enemy.

I - Go right and jump over the water. Let the Torcher set you on fire, 
then go break the Flame Blocks on the far right when you become 
Fireball Wario. There is a coin stash behind the blocks. Now enter the 
door.

II - Jump up the thin platforms and break the blocks. Get a Large Coin, 
then go right. Parts of the ground here are actually not solid. Coins 
hover over the false ground, showing you what to avoid. Get a Spear 
Pirate and take him to where the Large Coin was. (If you fall, he'll 
die, and you'll have to leave the area, come back, and get him again.) 
Once you get to where the Large Coin was, throw the Spear Pirate 
through the blocks and enter the door. 

III - Bash the stove as far left as it will go, then lure the Spear 
Pirate out from under the low ceiling, pick him up, and jump off the 
stove to a ledge above the door. Put him down, then collect the coins 
and bounce off him to an even higher ledge. Once you have all the 
bucks, leave the room. 

II - Go all the way across the false floors. At the end of the zone of 
false floors is a door.

IV - Hop on the turtle and let him take you across the fast current. 
Whenever he comes to a platform too low for you to go under with him, 
jump off, then jump back on after he comes out the other side. After 
the first couple of platforms, you will come to a floating door. Enter 
it just as you pass.

V - Pick up a Spear Pirate and bounce off the other one to a ledge. Get 
the coins, then put down the Spear Pirate you picked up. Bounce off HIM 
to three Large Coins. Now return to Room IV.

IV - The turtle hasn't waited for you, so ride the current back to the 
start of the room and jump on him again. This time, ride him all the 
way to another door. 

VI - Now for another turtle ride. This one is harder - it has Torchers 
instead of Spear Pirates, crouch jumps, and even a spot where you must 
stomp blocks to fall back onto the turtle. Enter the door at the end.

VII - Go right. Kill the first Torcher, and carry the second up the 
thin platforms above him. Let him set you on fire, and run back and 
forth (to turn around when you are running right, jump into the wall) 
and break the Flame Blocks once you are Fireball Wario. Fall in the 
water and enter the door. 

VIII - - TREASURE ROOM.

VII - Go back to the second Torcher of the room, and this time take him 
to a different set of Flame Blocks on his right. Once you bust through 
them, go into the door.

IX - Jump up the thin platforms, then drop down to the right to meet 
the Giant Spear Man. Just stomp on his head ten times, avoiding his 
spear (which has the same effect as a normal Spear Pirate's spear) to 
defeat him!

------------------------
Story 3-3
Through the thorny maze!
------------------------

Treasure: Golden Apple
Enemies: Skullcopter, Helmet Pirate, Bugzapper, Spear Pirate 
Mission: Just reach the end of the maze.

I - Go as far right as you can, and enter the lower right door.

II - Go right, up the platforms, and left. Now go up some more 
platforms and Bash over the gap for four Large Coins. 

I - Jump up the thin platforms and go left at the top. Once you reach 
the end, fall and press right to land in an area with a Helmet Pirate 
and several coins. Now drop off that ledge, but press right to land on 
another ledge with a door.

III - Go left, and use the gulls to get as high as you can. Cross the 
highest row of platforms. You'll come to an area with coins. Jump over 
the tree trunk to the right of that area and stomp the blocks to reach 
the door.

IV - Climb the platforms, avoiding Skullcopters. Be careful not to fall 
- there are spike pits below. The door is at the right of the highest 
platform row.

V - Roll down the hill, and jump just before you roll over the thin 
platform. As soon as you hit solid ground, jump again. With any luck, 
you'll go through the MIDDLE row of blocks and land by a door.

VI - - TREASURE ROOM. 

V - Break the blocks and fall down. Go left to another door. 

VII - Owl time again! Grab it and follow the path left, avoiding 
spikes. I advise you not to go for coins, but if you're extra poor, 
there are three Skullcopter - guarded stashes. At the left end is 
another door.

VIII - Jump over the first pit and fall into the second for coins 
aplenty. Enter the door.

IX - More owl madness. Take the lower path unless you are desperate for 
money. Follow it to the Victory Door!!

----------------------
Story 3-4
Escape from Maze Woods
----------------------

Treasure: Mime Mask
Enemies: Buzz, Spear Pirate
Mission: Escape from Maze Woods.

I - Go to the second Buzz, and get stung underneath the center of the 
brown platform. Float up, and hold LEFT after you clear the top of the 
platform. When you come down, get the coins, and jump to the left for 
more coins above the start. Now jump back to the grassy platform and 
drop off to the right for more coins. Enter the door near where you 
first saw the second Buzz.

II - Turtle time again. Jump off at the first platform, and bash the 
single block on your level. Crawl through the gap, and bash the blocks 
in the opening. Drop down onto the turtle when he passes. Now crouch-
jump into the gap. Continue right if you just want to catch the turtle 
- if you want coins, go up a little for an alternate route with tons of 
coins but also enemies and blocks. At the end of whatever path you 
choose, drop onto the turtle. Now ride him all the way to the end, 
ignoring the first door, and enter the second door.

III - Throw the enemy through the Enemy Blocks above the stove, then 
jump off the stove onto the remaining Enemy Blocks for lots of wealth.

II - Bash the block on your left and enter the door you ignored before.

IV - Go up and break the blocks. Then get stung and float past where 
they were. Go right and fall to the top thin platform and drop off to 
the right. Collect what's on the roof, and drop down. Don't get stung 
and enter the door on the left. 

V - Bash the stove just far enough to jump to its other side, then bash 
it left until you can jump from it to the Spear Pirate's platform. 
Throw him through the blocks and enter the door beyond them.

VI - Get the Large Coins, break the blocks, and throw the enemy through 
the enemy blocks for six more Large Coins.

V - Back to Room IV!

IV - Now go right and enter the other door.

VII - Get stung, and float up to the thin platform just above the 
entrance. Break all the blocks, then fall down and get a Spear Pirate. 
Take him left and throw him to the thin platform you were just on. Now 
float up yourself and throw him through two sets of enemy blocks. Enter 
that door.

VIII - - TREASURE ROOM.

VII - Return to where you got the Spear Pirate and break all the blocks 
there. Now go left to a hill. Roll, jumping over both small bumps, to 
reach the Victory Door. 

---------------------
Story 3-5
Defeat the Giant Bee!
---------------------

Treasure: Gold Bananas
Enemies: Buzz, Spear Pirate, Mini-Buzz 
Mission: Defeat the Boss of Chapter 3.

I - Float up to the thin platform and collect all the coins. Then drop 
down again and go right to the door. A helpful tip - while you are 
crouching, you cannot be stung.

II - Roll down the hill and jump to the thin platform above the door. 
You'll roll through two blocks for coins. Go past the hill and roll 
down another for more coins. Go left to Buzz, and float up to the door 
on the platform above you. 

III - Get all the coins (to do this, you'll have to break the enemy 
blocks with a Spear Pirate). On the other side of the enemy blocks is 
some false ground. Fall through it and enter the door down there.

IV - - TREASURE ROOM.

III - Now go up again and go left to the pair of doors. Enter the one 
on the left.

V - This is the ledge you'll be forced to exit from if the boss gets 
you. I brought you here to show you where to go if you get stung - from 
here to III via the door you came in by, then to the door to II which 
is on your right. Speaking of Room II, return there.

II - Drop down and enter the lower door. 

VI - Go left and you'll see a Spear Pirate. Jump to a thin platform 
above him, then to the roof above the entrance, then the thin platform 
on the right. They all have coins. Go down, get an enemy, and destroy 
all the Enemy Blocks below the doors with him. Now roll down the left 
hill for some coins, and do the same on the right hill. Enter the boss 
door.  

V - Boss time again.

-----------------------------------------------------------------------

XXXXXXXXXXXXX
BOSS THREE
THE GIANT BEE
XXXXXXXXXXXXX

The bee will fly around above you. Occasionally, it opens its beak, 
then slams down. If it hits you, you'll become puffy and float up. 
Follow the route I described above to get back to it - (Room V to III, 
III to II, II to VI, and VI to V.). To hit it, avoid its slam and stomp 
on its head during the brief period after the slam when it is stuck in 
the ground. It will now fly away and release a Mini-Buzz. Kill it and 
the Giant Bee will return. Damage the Bee again, and it will fly off 
and release two Mini-Buzzes. Kill them, then stomp the Giant Bee a 
third time. Now it will summon two Mini-Buzzes, leave, then come back a 
few moments later whether you killed the Mini-Buzzes or not. Kill the 
Mini-Buzzes if you want - you don't have to - and stomp the Giant Bee 
once more to win.

-----------------------------------------------------------------------

************
Chapter Four
In Town
************

----------------
Story 4-1
Stop that train!
----------------

Treasure: Flute
Enemies: Helmet Pirate, Duck of Death, Bluebird, Spear Pirate, Inflato-
Blob
Mission: Pull the emergency brake on Captain Syrup's train.

I - Bash your way past the Large Boxes and into the next car, beating 
Helmet Pirates and Ducks of Death. In the next car, go up the thin 
platforms onto the luggage rack. Crawl right. When you reach the Duck 
of Death, bump him until he falls to the right. Do the same with the 
next one. At the other end of the luggage rack, drop down and go left 
to kill the Ducks and get some coins. Now go to the next car. Break the 
cracked Large Box at the top of the stack, and work your way to the 
floor, beating Helmet Pirates as you go. Enter the fourth car, break 
the boxes, and kill the Duck. Break more boxes, and get the coins while 
beating the Helmet Pirate. Break more boxes. Now go to the fifth car. 
Cross the boxes, beating Helmet Pirates on the way. At the end of the 
car is a door.

II - Get the money, then exit.

I - Return to the second car. At the right-hand end of this car are 
four pairs of thin platforms leading to an open ceiling. Jump through 
the ceiling.

III - On the roof of the train, you'll slide to the left if you stop 
moving. Go all the way left for a bunch of coins, then return to where 
you got on the roof. You'll see a Bluebird. Avoid it and Bash-jump to 
the next roof. The second roof has nothing special on it - just the 
usual enemies and coins. In the center of the third roof is a hole. 
Drop in.

IV - Enter the door.

V - - TREASURE ROOM.

IV - Now go back up to the roof.

III - Continue right. You cannot cross to the fourth roof by Bash-
jumping, so drop into the gap between the third and fourth cars. 

I - Climb the thin platforms through the roof in the fourth car.

III - Cross the fourth roof all the way to the end. Drop into the last 
gap. 

VI - Pick up the Spear Pirate. Stand at the end of the row of crates he 
was on, and power throw him at the Inflato-Blob. Go past where the blob 
was and whack the lever to finish the level.

-------------------
Story 4-2
Up On the Rooftop!!
-------------------

Treasure: CD
Enemies: Windowpain, Spear Pirate, Bluebird, Helmet Pirate 
Mission: Cross the roofs of The Town.

I - Go right, up the stairs, left, and up the stairs. On the third 
floor, bash your way right, drop through the gap, and hold right to 
land on a platform with some money. Go back up to the third floor, and 
this time continue to the fourth floor. Cross the gaps, avoiding 
dropping tiles and bottles thrown by Windowpains. Enter the door. 

II - Go left for a Large Coin, and go up the stairs. Get another Large 
Coin, and leave via the window.

I - In a form that will become tedious for this level, go left, up the 
stairs, right, and up the stairs. Cross the gap to the left and enter 
the window.

III - Go up the stairs and cross the falling platforms, watching for a 
Windowpain's bottles. Push the stove off its ledge and under the 
window. Jump on it and go in the window.

I - Go right and up the stairs. Bash-jump over the gap on your left to 
a door.

IV - Demolish the Spear Pirates and the blocks. Enter the door in the 
upper-left hand corner. 

I - Go right and - I think you can guess. Go left through Windowpain 
territory and up the stairs. Enter the door at the top of the stairs. 

V - Go right and enter the door.

VI - - TREASURE ROOM.

V - Return to Room I. 

I - Go right and enter the Victory Door!

------------------
Story 4-3
Down in the cellar
------------------

Treasure: Yo-yo
Enemies: Caker, Helmet Pirate, Skullcopter, Malletape, Bugzapper, Duck 
of Death, Torcher, Flying Fish, Swordfish 
Mission: Prove that obesity has its advantages.

I - Become Fat, then descend the stairs to the left, breaking all the 
Strong Blocks. Break the regular blocks at the bottom, and ride the 
moving platform up. You'll be dropped off at a thin platform. Jump to 
the stairs to its right, and at the top jump to the Caker and defeat 
it. Break the blocks and enter the door. 

II - Get the owl and fly up past the Skullcopters. At the top, go left 
and let go to fall into a shaft of coins. Break the blocks, drop to the 
bottom of the room, and leave. 

I - Return to the start of the level. Kill the Caker and get on the 
platform to his right. Ride it up for coins, then fall down again. Step 
on the moving platform a second time, but instead of riding it up drop 
in the hole beneath it when it goes up. Go all the way right and get 
fattened by the Caker on the other side of the wall. Break the Strong 
Blocks and get on the moving platform, which only works if you are Fat. 
Drop off it at the bottom. To the left is another Fatness Platform. Get 
fat and go down on it. Then go left a little more and take the platform 
up to a door.

III - Go down to the Malletape, and get bouncy. Bounce to the top for a 
good number of coins. Then go all the way to the bottom, past the 
Malletape, and enter the door.

I - Get the Helmet Pirate and take him up the platforms, then to the 
right. Throw him through the Enemy Blocks to access a cash-filled room. 
Then go all the way left and take the platform that leads to the door 
to Room III. Ignore the door, break the blocks at the top of the steps, 
and fall to the right. Go right and enter the door.

IV - Work your way down, all the way right, and up. There are lots of 
Enemy Blocks and Bugzappers. You will come to a door to the right of 
the entrance.

I - Ride the platform up, jump up the thin platforms, then go right to 
another upward platform. Bear in mind that you cannot use the upward 
platforms if you are fat. Get off the second upward platform, then take 
yet another one up. Get Fat, then fall down. Break some Strong Blocks 
that are to the left of the third upward platform. This creates a 
shortcut between here and the start of the level. Take the third 
platform up again, and go right this time. Use the Caker to break the 
Enemy Blocks to his right, then break some regular blocks yourself. 
Enter the door.

V - Kill the Duck of Death, and get all the Large Coins at both ends of 
the room.

I - Break some more Enemy Blocks to the right of the door you just come 
out of, then break a few more to the right of that. Drop down, go all 
the way left, and jump up the thin platforms to another door. 

VI - - TREASURE ROOM

I - Take the platform up, then pick up an enemy, go right, and fall 
down again. Stomp the normal blocks and throw the enemy through at 
least one Enemy Block. Step on the platform to the right of the enemy 
platforms, but as it goes up, drop through the gap underneath it. Now 
get Fat and break the Strong Blocks, giving you access to some coins. 
Go right again and step on the upward platform, but drop through the 
gap underneath it. Enter the door. 

VII - Go up the thin platforms, avoid the Torchers, go left, and drop 
down for a bunch of coins. Now go up again, but this time let a Torcher 
set you on fire. Run around on the thin platform just below the top one 
until you start to flash, then go up to the very top. If you're lucky, 
you'll become a Fireball before you fall. If you don't, try again. If 
you do, break the Flame Blocks, get the Large Coins, break the blocks, 
drop down, and leave.

I. Go left and become fat. Ride the platform down, then jump off and 
walk around until you become normal. Break the blocks on your left, 
fall down, beat the Helmet Pirate, and enter the door.

VIII - Jump in the water and follow the path, using the old trick to 
get past Swordfish - wait until they see you (their eyes will bulge) 
move when they charge, then when they get out of your way move past 
where they were. At the end of the path go in another door.

I - Bash your way right. Finally, the level exit!!!

------------------------
Story 4-4
Escape from the factory!
------------------------

Treasure: Pipe
Enemies: Tooth-Blob, Windowpain, Bluebird, Skullcopter, Helmet Pirate, 
Smash Bat, Grab Bat
Mission: Get through a crazy conveyor belt maze.

I - Jump up the thin platforms, and Bash-jump to the right for a few 
coins. When you fall, get some more, then cross the thin platforms on 
the right to a door.

II - Ride the conveyor left. Get the coins on the floating block, and 
enter the door between the two conveyors.

III - Hit the switch.

II - Now that the conveyor on the left is not moving against you, you 
can ride it and get the coins on its floating block. Go to Room III 
again.

III - Hit the switch.

II - Ride the conveyor on the right back to the door to Room I.

I - Drop onto the conveyor moving left. Kill a Tooth-Blob, then move 
away while its companions go on a chomping spree. Repeat this process 
until all three are gone. At the other end of this conveyor, jump over 
the spikes and go to the door.

IV - Fall down to the right and break all the blocks, revealing a door 
near the Windowpain.

V - It's not necessary to go in here, but it's very lucrative. Watch 
out for the Bluebirds though. 

IV - Go left and up the platforms, then go right on the conveyors. This 
time jump the first gap, ignore the door for now, and drop into the 
second gap. Break the blocks and collect the coins, then go up the thin 
platforms on the right. Go left to the door you ignored earlier.

VI - Hit the switch.

IV - Hallelujah! They're all going the other way! Go as far right on 
the conveyors as you can. You will come to a conveyor going to the 
right past some purple blocks. The bottom one is breakable, so break it 
and go through. At the end of the ride, go up the thin platforms and 
crawl left. Bash-jump up to the left to reach a bunch of cash. Now, 
return to Room V.

V - Crawl left to the very bottom conveyor, and let it take you left. 
Fall down, and you'll see two conveyors. Jump on the lower one, and 
crouch-jump to the upper one. Let it carry you right, and enter the 
door.

VII - Ignore the switch. Enter the door on the right. 

VIII - - TREASURE ROOM.

VII - This time, hit the switch. Return to Room V.

V - Jump to the lower conveyor belt, and crouch-jump to the upper one. 
Let it take you left, and jump up the thin platforms. Crouch-jump to 
the conveyor and ride it to the right. Return to Room IV.

IV - Return to Room VI.

VI - Hit the switch.

IV - Go left, and hit the purple block on the far left. Jump up the 
thin platforms, then go right and fall back down to the door to Room I. 

I - Jump up to the conveyor belt directly above the door to Room IV. 
Before falling to the Victory Door, jump up the platforms and go left. 
You'll see another conveyor - take it left for coins. Now go back to 
the Victory Door!

------------------
Story 4-5
Anyone for B-ball?
------------------

Treasure: Moped
Enemies: Helmet Pirate, Duck of Death, Windowpain, Bluebird, Spear 
Pirate
Mission: Defeat the Boss of Chapter 4.

I - Bash your way right to some stairs. Go up them and go left, beating 
Helmet Pirates and Ducks of Death. At the left side of the furthest 
thin platform to the left, Bash-Jump to the left for a bunch of coins. 
Now go back to where the stairs are, but continue past them to the 
right. 

II - Ignore the stairs for now. Go all the way to the unbreakable 
crates, collecting coins. Now return to the stairs and go up and right, 
past the Windowpains. At the far end, drop down and go right.

III - Bounce off the Bluebird to the platform above him. Bounce off the 
next one to the platform above THAT. Keep doing this until you reach 
the top. Enter the door. 

IV - Collect the coins.

III - Bash-jump to the right to land on a building with even more 
coins. Now fall to the right. Go up the stairs, ignore the first door, 
and enter the highest door. 

V - Go left and stomp the floor. Pick up a Spear Pirate, and take him 
right. Throw him through the Enemy Blocks, go right, and enter the door 
at the end of the hall.

VI - - TREASURE ROOM

V - Go left, up the stairs, and enter the door on the left.

III - Go down the stairs to the door you ignored before.

VI - Drop down to the thin platform above the Spear Pirate. Stomp the 
floor until he reaches the top. Now pick him up and take him right up 
the stairs to the Enemy Blocks. Destroy them with him, and get some 
Large Coins. Now go to the Boss Door.

VII - Iiiiiit's boss time!

-----------------------------------------------------------------------

XXXXXXXXXXXXXXXXX
BOSS FOUR
BASKETBALL RABBIT
XXXXXXXXXXXXXXXXX

The rabbit will start by throwing basketballs. These are easy to avoid, 
and if they hit you they will only knock you back. Now he jumps around, 
trying to land on you. If he hits you, you'll become a ball. Run away 
from him because if he catches you he'll pick you up and score with 
you. If you are lucky, he'll throw a basketball. If a basketball hits 
you while you are a ball, you'll become normal again. To win, you must 
jump on him to turn him into a ball. He will flee, but pick him up and 
throw him into the hoop to score. If he flees all the way off the 
screen, he'll become normal. To lose, he must score three times - you 
will then be sent way up and forced to return to Room V. To win, you 
must score three times. 

-----------------------------------------------------------------------

************
Chapter Five
Syrup Castle
************

-------------------
Story 5-1
Get to the Castle!!
-------------------
 
Treasure: Cane
Enemies: Torcher, Tooth-Blob, Bluebird, Spear Pirate, Skullcopter, 
Windowpain 
Mission: Go through the forest to Syrup Castle.

I - Time for another turtle ride. Ride a short distance, then enter the 
door.

II - Jump from the first gull to some coins. Then fall to the second 
gull, and jump to the small cave for more coins. Drop to the third gull 
and jump to another cave for still more coins. Now ascend the thin 
platforms and exit.

I - Return to the turtle and ride him all the way. This ride is not too 
hard, except for a spike or two. When you see a Torcher, pick him up, 
and carry him all the rest of the way. At the end of the ride, throw 
your Torcher at the blocks, go through, and up the platforms for some 
coins. Now enter the door.

III - Go right and avoid the Tooth-Blobs. At the door, turn around, and 
go left, but don't jump onto the Tooth-Blobs' platform - walk on the 
grass under it. There are some Blobs down here too. Dispatch them, and 
keep going left until you fall through some false ground. Get all the 
coins in this subterranean area, and go left, then up the platforms. Go 
right to the door again, but this time pass it and bounce off the Blob 
for even more coins. Finally, enter the door.

IV - Ride the owl up. There are Bluebirds here, but to get past them, 
fly up in front of them, then down. When they pass you and vanish, it's 
safe to proceed. When you see the door, you can get off there or 
proceed up to a small, spike-filled, yet lucrative area. Either way, 
when you're done, enter the door.

V - Go right a little and stomp to land in a wealthy area. Once you are 
done there, push the stove and jump up the thin platforms. Go right to 
a door, which is the exit. To the left of the door is more breakable 
ground, and more coins. Move the stove again, jump up the platforms 
again, and exit.

VI - More owls. Just follow the line of coins to the door, avoiding 
Skullcopters.

VII - Go left and jump to a slightly raised section of floor. Stand in 
the center of the raised section and jump to break the ceiling. Now get 
an enemy and bounce off him into the hole. The secret room has coins, 
and the left and right walls of the secret room can both be broken, 
revealing areas with a total of eight Large Coins. Now go down, and 
enter the door at the left of the room. 

VIII - Go left and fall down. Get the coins, then jump up the thin 
platforms and fall down for more coins. Jump up more thin platforms and 
return to the entrance. Now follow the platforms up past several 
Windowpains. At the top of the room, enter the door.

IX - Go right. DON'T go in the Victory Door yet - instead, smash the 
pillar to its right. The pillar to the right of THAT one is actually 
made of Flame Blocks, so get lit on fire by the Torcher and break it. 
Enter the now-available door.

X - - TREASURE ROOM.

IX - Now go left and enter the Victory Door!

------------------
Story 5-2
Storm the castle!!
------------------

Treasure: Cloak
Enemies: Malletape, Spear Wizard, Skullcopter, Pelican, Bluebird, 
Freezy, Ghastly
Mission: Bust in to Syrup's Castle.

I - Break the cracked pillar, then break another one. Stomp the boxes 
and go all the way down. Beat the Malletape and stomp some more boxes 
beyond him. Break the pillars but don't kill the Malletape. Get hit by 
him and bounce up to get a Large Coin. When you are normal again, stomp 
the boxes beneath where the Large Coin was. Go left, and use the 
Malletape to get two more Large Coins. Then enter the door. 

II - Go right and avoid the Wizard's spells. Break the pillar and 
gather the cash. Then get shrunk and drop to the left. Go right, and 
jump into the gap. Don't fall in the water. If you do you will have to 
leave the room to make the wizard reappear. So, once you cross the 
water, go right, avoid the spike, jump up, fall in the water, and enter 
the door. 

III - Cross the furniture to the right, then do the same with the next 
gap, which has a Skullcopter hovering over it. Jump up the thin 
platforms and go left. Enter the door.

IV - - TREASURE ROOM

III - Go all the way right, bust the cracked pillar, and collect the 
money. Then go left and fall into the gap. Smash everything, then take 
a furniture ride across the water. Enter the door.

V - Cross the platforms to the right, avoiding the Pelican's lunch 
which is now being flung at you. Enter the first door you come to.

VI - Bash the pillar on the right to destroy part of it. Go up the 
platforms, and at the top, go right and then down. Evade the Bluebirds 
and hit the switch at the bottom. Now smash the other half of the 
pillar, crawl through the narrow gap, and exit.

V - Jump across the now-lowered blocks to reach the door.

VII - Go up the platforms and pick up Freezy. Take him right and 
destroy several sets of enemy blocks to get a lotta coins. Now fall 
down and go right while staying on the ground. The first Freezy on the 
ground can easily be avoided. After he is gone, enter the door.

VIII - Go up the platforms, fine. Get the collectibles, fine. Hit the 
switch - no. It will just make things harder.

VII - To get past the second Freezy, crawl toward him then stand up and 
Bash at the last minute. Ascend the platforms and enter the door. 

IX - Jump, and touch a Ghastly WHILE YOU ARE IN MID-AIR. You'll fall 
through the platform and reach several Large Coins. Now go into the 
light... and make your exit. 

VII - Go all the up the platforms then go left, avoiding Freezy. Enter 
the Victory Door.

------------------
Stage 5-3
Defeat four ducks!
------------------

Treasure: Marble (or something)
Enemies: Duck of Death, Ghastly, Bluebird, Rat
Mission: Destroy four Ducks of Death.

I - Get the coins, then go down. There is a door directly below the 
entrance. Don't go in it yet, but remember where it is. Instead, climb 
the switch blocks up and to the left, and enter THAT door.

II - Cross the platforms to the right, up, and left, avoiding a Ghastly 
or two - or three - or four. To avoid the first Ghastly, jump to his 
platform when he is at the lowest point of the circle, then quickly 
jump to the next one. To avoid the second one, jump over it when it 
reaches the bottom of its swoop. To avoid the third, go past its 
platforms when it's at the rightmost point of its circle. To avoid the 
fourth (who covers two platforms), crouch on the first platform, and 
crouch-jump to the second when he moves away from you. After a ton of 
ghost-dodging, go through the door.

III - Climb the platforms, go right, and stomp the boxes to land beside 
the FIRST DUCK. Defeat him, then climb the platforms on the right, 
cross the top of the room, fall down, and leave. 

II - Cross the platforms to the left, avoiding the fifth Ghastly which 
is the same as the second. Get the coins, then fall down and leave.

I - Remember that door under the entrance? Now is the time to enter it.

IV - Climb to the upper-right hand corner of the room, avoiding 
Bluebirds by jumping into alcoves as the pass. Hit the switch fast (the 
platform under it falls) and leave the room.

I - Climb the switch blocks up and to the right. Go through the door. 

V - Go up to the furthest left platform on the highest row. Get hit by 
a Ghastly then move left and fall through the thin platforms to the 
bottom of the room. Get the coins on the floor and on the platform 
above you, then enter the door. 

VI - Crouch-jump through the gap, then fall to the right, all the way 
to the floor. Break the boxes with your head to make the SECOND DUCK 
fall, then kill it. Break the small box, then crouch-jump through the 
gap and ascend the platforms. Exit.

V - Jump up the platforms and leave the room.

I - Go to the lower-left corner of the room and enter the door there.

VII - Pick up the ice cube and destroy the Enemy Blocks with it. Enter 
the door at the right of the room. 

VIII - Wait until the THIRD DUCK stands under a gap, then fall and 
press DOWN as you fall to stomp it. Jump up the platforms and exit.

VII - Return to Room I.

I - Return to Room IV.

IV - Hit the switch again. 

I - Go down and to the right. Enter the door. 

IX - Go right and fall through the gap. Now you must cross the spikes 
by bouncing on the Rats. This is extremely annoying, and unless you're 
very good you'll lose some coins (I lost plenty). At the other side of 
the spike pit is a door.

X - - TREASURE ROOM

IX - Now go left (I hate to say this, but you must cross the spikes 
again) and jump up the thin platforms. Lure a Rat up the stairs, then 
to the pillar on the left. Bounce on it over the pillar for lots of 
coins. Then make it follow you to the right. Bounce over that pillar 
and break the box, then take it even further and break the cracked 
pillar. Bounce off it one more time into another rich area, then go 
left to the door.

XI - Crouch-jump into the gap, and fall down to the left. Go up and get 
the ice cube, then take it right and throw it at the FOURTH DUCK to 
knock it down. Finish it and you'll finish the level.

----------------------
Story 5-4
Find the hidden door!!
----------------------

Treasure: These things are getting harder and harder to identify.
Enemies: Helmet Pirate, Spikape, Spear Pirate, Flying Fish, Pelican,
Mission: Break your way through a ton of breakable walls.

I - Stand on the third floor tile from the left and stomp to access to 
pool with a Helmet Pirate and 18 coins. Return to the entrance and 
break the boxes and the pillar. Defeat the Helmet Pirate in the second 
area and break all the boxes in the area. Smash the pillar on the 
right, then jump into the gap and smash the second pillar. Defeat the 
Spikape and stomp the floor on the far right, then bash the left wall. 
Now go back to the second area and stomp the indentation in the floor. 
Go to the bottom of the new corridor and bash right, then again. Break 
the cracked pillar then bash all the way right to a door. 

II - Bash left as far as you can, then stomp. Go to the bottom of the 
newly-smashed tunnel and bash right to access a coin pool. Return to 
the entrance and bash the pillar on the right, then the wall, then the 
cracked pillar. Break the boxes and stomp the indentation. Bash right, 
then fall down and break the cracked pillar. Bash left some more then 
fall down into an open area. Break the cracked pillar, then the wall 
behind it, then the solid pillar. Break the boxes and stomp the 
indentation. Break the pillar on the right, then bash the wall. Fall 
down and break the cracked pillar. Bash right and bash right again. 
Fall down, but don't land on the spikes! Bash the pillar on the left, 
then the wall and the cracked pillar. Break the box and stomp the 
indentation. Go to the bottom of the tunnel and bash right. Break the 
pillar, then the wall, then the pillar, then bash right. Go all the way 
right in the new tunnel and stomp. Bash left, then crawl through the 
gap and break the pillar, the wall, the pillar, and bash as far left as 
you can. 

III - Get all the coins in the water.

II - Go right, crouch-jump through the gap, then bash-jump the wall on 
the right. Break the pillar, the wall, and the pillar. Go up and throw 
the Spear Pirate through the blocks for several coins. Now go left to 
the indentation between the pillars. Stomp it then bash right. Continue 
bashing right to a door.

IV - Go right, avoid Pelicans, enter door. Simple.

V - Jump up to the left, then bash left. Bash and stomp as far down as 
you can, then bash right. Keep going up and bashing right until you can 
go right no more, then break the ceiling with your head. Jump up, bash 
left, and do it again. Jump into the open room, beat the enemy, jump up 
to the left wall, and bash left. Do it again, then go left a little and 
stomp. Go down, left, and fall down to a door.

VI - - TREASURE ROOM.

V - Return to the entrance and bash right. Hit the ceiling with your 
head, go all the way up, and bash left again. Beat the enemy and bash 
left AGAIN. Stomp, then go all the way down, stomp, and go all the way 
down. Bash right, then stomp, and bash left for some Large Coins and 
right to continue. You've finally reached the Victory Door.

------------------
Story 5-5
The Final Battle!!
------------------

Treasure: Golden Crown
Enemies: Windowpain, Helmet Pirate, Bluebird, Freezy, Penguin, Spear 
Pirate, Spear Wizard
Mission: Take on the evil Captain Syrup.

I - If you want lots of coins, go up the platforms past the Windowpains 
and collect the coins on the high platforms. If not, just enter the 
door.

II - Go up the platforms (quickly, to avoid being frozen) and go right. 
Continue right across the gaps, and eventually you'll reach three more 
Freezies. Bash-jump to kill the first two. Now pick up the third, and 
take him up the platforms and to the left. Break the Enemy Blocks with 
him, then destroy him. Break the blocks to the left and jump to the 
thin platform for coins. Then enter the door. 

III - Go up the platforms and destroy the first Penguin. (Beware, the 
platform to his right falls and drops you onto the spikes.) Pick up the 
second and take him all the way right to the Enemy Blocks. Enter the 
door.

IV - Go up the platforms and left. Avoid the first spike by jumping 
past it when it is extended (the shaft won't hurt you) and avoid the 
second by going under it when it retracts. Get the coins, then go 
right. Pass the spikes, and get some more coins. However, break the 
upper part of the wall past the coins to open an area with a door.

V - - TREASURE ROOM

IV - The boss door can be found in the lower right part of the room.

-----------------------------------------------------------------------

XXXXXXXXXXXXX
BOSS FIVE
CAPTAIN SYRUP
XXXXXXXXXXXXX

Throughout this whole battle, you must avoid the flames under the arena 
which shoot up. The flame which shoots up goes right to left, then left 
to right. If you are standing above a flame when it shoots up, you'll 
be forced to exit to Room VI (see below). Syrup will throw a Spear 
Pirate down - pick it up and throw it at the hovercraft to damage 
Syrup. Hit Syrup twice this way, and she will start throwing bombs. 
Grab one by getting under it before it hits the ground. If it hits the 
ground it will make two flames which move sideways from the point of 
impact. Once you have the bomb, throw it into the flame which is 
shooting up (but only if the flame is under Syrup) to make it go very 
high and damage her. A total of four hits (two with enemies, two with 
fire) will bring down the final (?) boss. 

-----------------------------------------------------------------------

VI - Pick up a Spear Pirate and take him left to the two rows of Enemy 
Blocks. Throw him through the upper row, then bounce off him for coins. 
Now destroy the lower row, and enter the door.

III - Cross the platforms left to a door. If you want, you can go up 
the thin platforms for more coins before entering it. 

VII - Collect everything in the room, becoming small when necessary.

III - Now drop down and follow the guide back to the boss door.

***************
***************
Secret Chapters
***************
***************

Once Captain Syrup is defeated, you will gain access to the Treasure 
Map. On this map, empty squares represent levels you haven't unlocked, 
squares with a picture of a treasure chest represent levels you've been 
to but don't have the Treasure on, and squares with a picture of a 
treasure represent - well, I would be insulting your intelligence by 
telling that. Some levels have two arrows going out of them. This means 
they have secret exits which lead to secret chapters. To complete the 
game, you must get the Treasures and Picture Pieces on the secret 
chapters as well as the normal ones.

*******************
Secret Chapter One
Invade Wario Castle
*******************

Accessed From: Story 1-1, Room I

How to Access: Start 1-1, but as soon as you see Wario in bed, DO NOT 
PRESS ANYTHING. Let Wario stay asleep. Once Wario has slept long 
enough, he will complete the level and open a new one! Strange, huh?

Storyline: Wario stays asleep and is thrown out of his own castle. The 
Brown Sugar Pirates take it over and Wario must reclaim it.

---------------
Story ?1-1
To the castle!!
---------------

Treasure: Pill (???)
Enemies: Spear Pirate, Buzz, Penguin, Rat, Tooth-Blob, Skullcopter
Mission: Reach Wario Castle.

I - Go right, and use an enemy to break the Enemy Blocks for a bunch of 
coins. Continue right to the door. 

II - Reach the bottom of the room without being stung to find the door. 
A good idea is to hold the DOWN button all the way through this room - 
Buzzes can't sting you while you are crouching, crouch-jumping or 
crawling.

III - Go right, but ignore the platforms for now - stay on the ground. 
Once you reach the right wall, you will see a door above you. Jump up 
and enter it.

IV - Go right and break every block that can be reached without 
rolling. Now roll, and jump up to break the upper row of blocks. This 
will give you access to some coins. The bottom row is much easier to 
break, but yields nothing. Either way, go up the thin platforms and 
roll left. Jump up and break the upper row of blocks again, then jump 
the gap for coins. Once you have them, fall into the gap then go right 
to the door.

V - Bounce off the Rat, then hit the block to let it through. Bounce to 
the thin platform, then go up and get all the coins. Fall down and 
exit. 

IV - Roll back to the door leading to Room III.

III - Go to the thin platform which is furthest to the left. Bash left 
there, fall down, and roll right. This time, go all the way to the 
upper right. Break the blocks, then go down and get a Penguin. Take him 
to the upper right. On your way there, you will reach a point where the 
platform is so high that you will lose the Penguin if you jump off 
there. Power throw him past it, and jump over to get him again. Once 
you reach the Enemy Blocks at the upper right, destroy them and pass 
where they were. Enter the door.

VI - - TREASURE ROOM

III - Go left and enter that door.

VII - Go right, past the Tooth-Blobs. Once all four are defeated, go up 
the thin platforms, then bash left. Once you go as far left as you can, 
stomp and go right to a door.

VIII - Go all the way to the top, avoiding Penguins, to find a door.

IX - Roll down the hill and jump over the gaps to reach the Victory 
Door.

------------------
Story ?1-2
Storm the castle!!
------------------

Treasure: Monocle
Enemies: Helmet Pirate, Skullcopter, Spear Pirate, Torcher, Smash Bat, 
Grab Bat
Mission: Bust your way into Wario's castle.

I - Go right, and use the thin platforms to climb the tower. At the 
top, you will see some gulls. Cross them to the right. Enter the door.

II - Coins - good. Skullcopters - bad.

I - Cross the gulls left and enter the door at the top of the tower. 

III - Hit the switch.

I - Fall to the bottom of the tower. Cross the Switch Blocks and enter 
the door. 

IV - Go up the platforms, break the box, and jump off the enemy for 
Large Coins (due to awkward screen positioning, the only way to tell if 
you got a coin is the noise it makes). Now go left and up some more 
platforms. At the top are several coins. Now return to the entrance of 
the room - more specifically, the stairs to the right of the entrance. 
Roll on them, jumping over obstacles, then climb the platforms to a 
door.

V - Fall down into the gap for coins, then go up the platforms back to 
the entrance. Cross the platforms, avoiding Skullcopters, and enter the 
door.

VI - Go up the platforms and left. Stomp the pots, and bring the 
Torcher down to the entrance. Get set on fire, and break the Flame 
Blocks blocking a stash of coins. Get set on fire again and break the 
blocks in front of the door.

VII - Go right, collect coins, avoid Smash Bats. 

VIII - Reach the top of this room. It is full of falling platforms, so 
proceed with caution. 

IX - Go up the stairs and platforms. Avoid the Smash and Grab Bats, and 
drop down. Break the pots and get the coins. Return to the top, but 
cross the platforms and get the coins instead of dropping down. Return 
again to the Smash Bat, and get flattened. Directly under where you are 
is a coin filled area, only accessible by Flat Wario. When you have 
everything here, go to the opening of the area. Hold RIGHT constantly 
to get to another opening with more coins. Once you have it all there, 
drop out of the opening but press RIGHT to enter a passage. Go right, 
fall down, and let the water hit you. Enter the door. 
	
X - - TREASURE ROOM

IX - Go get flattened again. From the area where you got flattened, 
drop down to the right, but hold RIGHT to land in a passage. Let the 
water hit you then go to the Victory Door.

--------------------------
Story ?1-3
Defeat the Giant Spear Man
--------------------------

Treasure: Egg
Enemies: Rat, Helmet Pirate, Spikape, Spear Pirate, Duck of Death, 
Bugzapper, Freezy, Giant Spear Man
Mission: Defeat a giant Spear Pirate enemy.

This map will show you which doors lead to where. For example, in Room 
I, taking the door on the left leads to Room II, and the door on the 
right leads to room III. The door on the left in Room II leads to Room 
IV, etc.


                               I
                               |
-----------------------------------------------------------------------
|                                                                     |
II                                                                  III
|---------|                                                |---------|
IV        V                                                VI       VII
|-----|                                                |----|   |----|  
VIII IX                                                X   XI  XII XIII

Rooms I, II, III, IV, VI, and VII are just halls with two doors that 
lead to other rooms, and nothing interesting in them. This walkthrough 
is for the other rooms.

V - Defeat the enemy, and crawl right. A large portion of the ceiling 
of the low ceilinged corridor you're in is breakable, so break it. Get 
the ice cube and throw it through the lone Enemy Block. Leave the room 
and come back. Everything you broke will still be broken, but the Spear 
Pirate will be back. Bounce off him to the ledge where the Enemy Block 
was, and get the coins. Then go get the ice cube and bounce off the 
enemy WHILE HOLDING THE ICE CUBE. Smash the Blocks near the top of the 
room for more coins.

VIII - Go up the platforms and bounce off the enemies (don't kill them) 
for a ton of coins.

IX - - TREASURE ROOM

X - Break the boxes, then jump into the Spear Pirate to stun him. Pick 
him up and bounce off him to the platform he was on, and get the coins.

XI - This room contains lots of coins. Since the platforms they are on 
are invisible, it will take trial and error to get them all.

XII - The Giant Spear Man resides here. Defeat him to finish the level 
(but visit Room XIII first).

XIII - Fall down to the right. To get the normal coins, simply jump up 
the blocks. To get the Large Coins, break the walls in their shaft to 
create alcoves which can be jumped into. 

To summarize - 

To get to the Treasure Room, enter the left door, the left door, and 
the right door.

To get to the Giant Spear Man, enter the right door, the right door, 
and the left door.

-------------------------
Story ?1-4
Go through the grand hall
-------------------------

Treasure: Paintbrush
Enemies: Spear Pirate, Skullcopter, Windowpain, Freezy, Torcher
Mission: Maybe Wario should have settled for a slightly smaller grand 
hall...

I - Go to the second level of boxes and bash your way right. Go up the 
thin platforms then drop down to the door. If you want, there are also 
boxes and coins for the taking on other levels.

II - Go up the stairs and the platforms. Collect all the coins near the 
ceiling (while you are up there, break the box), then go all the way 
down to the floor. Break the boxes on the stairs and enter the door.

III - Roll down the stairs, breaking the pots. When you come to more 
stairs going the opposite way, jump over them and break two more pots. 
Go up and cross the platforms left. Once you reach the other side of 
the room, fall down and return to the doors in the center of the room. 
Enter the right one. 

II - Go down, and collect all the coins. Now go right and up the thin 
platforms, as high as you can go. Get all the coins at the top, then 
fall and enter the door.

IV - Go right, then use the thin platform to reach the next level. 
Continue up in this way until you reach a door. (You may want to take 
an enemy with you, because near the door are Enemy Blocks which give 
access, if broken, to several Large Coins.)

V - Go up to the top of the room and break all the boxes. Fall down, 
and go right, past the door. Break the breakable wall and go right. 
Enter the door.

VI - Go up the boxes (be careful not to break them) and collect the 
moolah. 

V - Go up the platforms and left. Break the boxes and fall down. Get 
the coins, then drop to the door.

VII - Use the platforms to get to the upper-left corner, and enter the 
door there. 

VIII - TREASURE ROOM

VII - Break the boxes on the right to access the Victory Door. There 
are Flame Blocks near the Treasure and Victory Doors which can be 
broken for many coins. Then enter the Victory Door. 

-------------
Stage ?1-5
Kick 'em out!
-------------

Treasure: Red Mask
Enemies: Penguin, Spear Pirate, Spear Wizard, Pelican, Spikape, 
Bluebird
Mission: Break everything and get rid of the Brown Sugar Pirates.

I - Crouch-jump into the left-hand pit while hugging the left wall to 
get four Large Coins. Fall the rest of the way. Swim right and jump out 
of the water, then go up the thin platforms. Go left and fall into the 
left pit again, but this time crouch and hug the right wall. Go up 
again, and left. Fall into the right-hand pit for cash. Go up AGAIN but 
this time get a Penguin. Fall into the middle pit and throw the Penguin 
at the Enemy Blocks AS YOU FALL. Then go up and fall down the middle 
pit again, but hug the left wall to enter the alcove. Enter the door. 

II - Pick up the Spear Pirate and throw him through the Enemy Blocks. 
On the other side is a Wizard. Break the blocks to his right and get 
the coins, then become tiny and jump into the gap above the Wizard. Get 
the coins, then become normal and leave.

I - Fall down to the left, then swim right. Jump out at the edge of the 
pool and jump into the small gap at the bottom of the screen. Break the 
box on the left for coins, boxes, and enemies, then break the one on 
the right. Enter the door.

III - Break the boxes to the left and right of the Pelican, but DON'T 
BREAK ANY IN THE LARGE STACK. Pick up the Pelican and carry him up the 
stack, and jump on the Enemy Blocks. At the top, jump onto the platform 
and break both sets of Enemy Blocks for Large Coins. Fall down, 
continue right, and enter the door. 

IV - Stomp the blocks and fall into the pit. At the bottom, smash the 
boxes and enemies. To the right is a coin stash. Get it, and go left 
and up the platforms. Go right, and stomp the next set of boxes, get 
all the money, and go back up. Stomp the third set and hug the left 
wall as you fall. Enter the door.

V - - TREASURE ROOM.

IV - Fall the rest of the way, and go up. Collect the coins in the 
fourth pit, go up, clean the fifth pit, go up. Between the fourth and 
fifth pits is a platform. Jump on it, then continue up and to the left. 
Continue right across the top of the room, and enter the door in the 
upper-right corner.

VI - This room has four doors. The door in the upper-left leads back to 
Room IV, the one in the upper-right leads to the upper portion of Room 
VIII (you'll come out of it if the boss beats you) the door in the 
lower-left leads to Room VII, and the door in the lower-right is the 
boss door, leading to the lower portion of Room VIII. In addition, some 
boxes on the floor can be stomped to reveal an area with Large Coins. 
Enter the lower-left door.

VII - Go all the way to the top of this room, crawling and avoiding 
Spear Pirates, for Large Coins.

VI - Go right to the Boss Door.

VIII - Boss six, coming up.

-----------------------------------------------------------------------

XXXXXXXXXXXXXXXXXXXXXXXXX
BOSS SIX
CAPTAIN SYRUP'S SPEAR-BOT
XXXXXXXXXXXXXXXXXXXXXXXXX

Captain Syrup is back, controlling a robotic Giant Spear Man. The robot 
charges back and forth, and if it hits you it will fling you up and 
force you to return to Room VI. Every time it charges, it will get 
slower and slower, and eventually it will lift its spear to be 
recharged by Captain Syrup. Now is your chance - bash the robot in the 
face to damage it. Three hits and it will become stunned. Pick it up, 
avoiding Syrup's electric balls. If an electric ball hits you while you 
are holding the robot, you will drop the robot and it will regain all 
its health. Throw the robot at Captain Syrup to finish the battle.

-----------------------------------------------------------------------

***********************
Secret Chapter Two
Go down to the cellar!!
***********************

Accessed From: Story 1-5, Room VI

How to Access: Go to Room V by letting the Giant Snake eat you then 
entering the door at the top of his room. In Room V, you will see two 
large boxes by the right wall. Break the top one, then jump on the 
other one. The upper part of the right wall is breakable - break it, 
then jump in and go right. You will find a secret room - enter the 
door. You are now in Room VI. Roll down the stairs to a secret Victory 
Door, and enter it.

Storyline: Instead of going to board the S.S. Teacup, the Brown Sugar 
Pirates hide in Wario's deepest basement...

--------------------------
Story ?2-1
Defeat the giant spear man
--------------------------

Treasure: Torch
Enemies: Pelican, Helmet Pirate, Spear Pirate, Spikeshell, Malletape, 
Ghastly, Giant Spear Man
Mission: Defeat a giant Spear Pirate enemy.

I - Go Pelican hunting as you head right. Don't go in the door yet, but 
remember its location. Instead, stomp the blocks to its left. Once you 
are in the dark cave go left and enter THAT door.

II - Break the barrel for several Large Coins, then hit the switch.

I - Now return to the door you previously ignored.

III - Go up the platforms for a large amount of Large Coins.

I - Drop down to the left, and head left to the door to Room II. Before 
you reach it you will see some thin platforms leading to a door that 
was previously in darkness. Enter that.

IV - You have a choice. You can go up the platforms, right, and down to 
the door, or you can go right. Both directions yield coins, but the 
ground route has a Spikeshell or two.

V - Go right and crawl through the small gap. Stomp on the barrel, the 
top of which is barely visible in the ground. Below it coins and 
Pelicans await you. Now go back up the platforms and enter the door.

VI - Before hitting the switch, get hit by the Malletape. Bounce on top 
of the switch and from there to some Large Coins. When you become 
normal, hit the switch and exit.

V - Now go left to the platforms, which you should then ascend. At the 
top you will see two areas to the left and right - both have doors, and 
both have lights affected by the switch. MEMORIZE the positions of the 
platforms and doors, then go to Room VI and turn off the lights. Go 
back to these areas to find them in darkness. Judging by what you 
remember, you must navigate these areas to their (dark) doors. If you 
forgot the positions you can turn the lights on to check, then off 
again. Head for the left one first.

VII - Go left, crossing the gap on your way, to find five Large Coins. 
Then go right to the gap and fall in. Go right some more and fall, then 
go left to a door.

VIII  - - TREASURE ROOM.

VII - Ascend the platforms and leave.

V - Go right and find the door in the other dark area. If you don't 
remember where it is turn the lights on to check then off again.

IX - Go right and defeat all the Tooth-Blobs. You'll see a door, which 
leads to Room X, but you only need to go here if you opted to leave the 
lights on in Room V and come here in darkness. Once the lights are on 
(if you came in when they were off) go up the platforms by the door and 
collect your earnings, then return to the door that leads to Room V. Go 
up those platforms, go right, and enter the door.

XI - The Giant Spear Man lives here. Eliminate him to move on to the 
next Story. 

----------------
Story ?2-2
Avoid the rocks!
----------------

Treasure: Green Star
Enemies: Spear Pirate, Caker, Grab Bat, Spikeshell, Duck of Death,
Mission: Get through an unstable rocky cave.

I - Start this level as you start them all - go in a direction that is 
not left. Go up the platforms and when you reach the sixth one bash 
right, and crawl through the gap. Fall down to a door.

II - Get fattened and break the Strong Block on the far left. Get the 
Large Coins, then go down and get the regular ones. Ascend the thin 
platforms and leave.

I - Stomp the block and ascend the platforms again, this time to the 
top. This is your first encounter with falling rocks. The small ones 
will not harm you, and can be picked up, but the large ones will 
flatten you. Get flattened and glide left to some platforms which can 
be used to reach the multitude of coins in the air. Return to the rocks 
and enter the nearby door. (Get unflattened in the pool first.)

III - Ascend the platforms right beside the door, and take a small rock 
up with you. Break the Enemy Blocks at the top, and get the coins. 
Return to the rocks and get another small one. Throw it through the 
blocks on the right for coins, then go up the platforms, past the drip, 
and down the other side. Use a rock to break the Enemy Blocks blocking 
the door, and go through it.

IV - Simple - cross the platforms. At the end are falling rocks and 
Enemy Blocks - get a rock, break the blocks, and enter the door.

V - Go right, and up the stairs and platforms. Now go left and up the 
platforms. Go right to the door.

VI - Go up the platforms to the one that is second from the top, and 
drop to the right. Break the wall and you'll come to a door.

VII - - TREASURE ROOM

VI - Now go all the way to the top of the room and enter that door.

VIII - Roll right, then when you are forced to stop fall into one of 
the pits and go up the platforms on the left to the entrance. Go right 
and up the you-know-whats. Get flattened by a big rock at the top and 
fall back down. Go through the narrow tunnel. At the end, let a drip 
hit you, and enter the door. 

IX - Get a small rock and take it right. Break the blocks and get 
another rock. Go even further right and break more blocks. Go past them 
and stomp the floor for more dough. Now make your exit.

VIII - Return to the door that leads to Room VI. Go up the - you 
guessed it. To the left and right are two sets of Enemy Blocks. 
Breaking the left set reveals coins, and breaking the right set reveals 
the Victory Door. 

----------------
Stage ?2-3
Stop that train!
----------------

Treasure: Crescent & Jewel
Enemies: Rat, Spikape, Spikeshell, Tooth-Blob, Spear Pirate, Inflato-
Blob
Mission: Stop Wario's mine train, which the Pirates have commandeered.

I - To reach the first compartment, jump over the spike when it 
retracts and pass the rat hole. In the first compartment, just walk 
right past the spikes when they retract. In the second compartment, 
take the lower path and crawl past the spikes when they extend for 
plenty of coins. Now take the upper path and run past the spikes when 
they retract. When you come to a narrow gap, crawl past the spike when 
it extends. Drop down and go left, passing the spikes when they 
retract. On the floor, pass the spike when it extends. In the third 
compartment, run under the spikes when they retract. Bash right, then 
jump up the platforms to get on the roof.

II - Wait until the Spikape on the left throws a ball, then kill him. 
Beat the Spikeshell on his other side. Now go all the way left, jumping 
over the gap, for some coins. Now go right, pass the other Spikape, and 
fall in the gap. 

I - Go right and carefully jump over the Tooth-Blob. Smash the crates 
and pass the spike when it retracts. Run under the other when it 
extends, and jump up to the roof. 

II - To the left are a Spikape and some coins. Now head the other 
direction. Drop into the first gap you come to.

I - Wait until the spike extends, and get the Large Coins. Return to 
the roof. 

II - Go right and fall in the gap between compartments.

I - Get the Large Coins, and jump up the platforms on the right. Go 
right, running past the spikes when they extend, then fall down. 
Crouch-jump into the gap and enter the door. 

III - Jump up the platforms and enter the door.

IV - - TREASURE ROOM

III - Return to Room I. 

I - Jump up the platforms to the left of the door to Room III. Pass the 
spike, and go left some more. Jump up on top of the boxes and pass two 
more spikes when they extend. Drop down at the other side and go up to 
the roof.

II - Go all the way right and fall into the last gap.

I - Pick up the Spear Pirate and throw him at the Inflato-Blob. Go 
right and hit the lever.

---------------
Story ?2-4
Find the exit!!
---------------

Treasure: Wheel
Enemies: Caker, Grab Bat, Smash Bat, Spear Pirate, Helmet Pirate, 
Swordfish, Skullcopter
Mission: Find a way to reach the Victory Door.

I - The Victory Door is right there - but of course, there's no way to 
reach it. Get Fat and ride the platform down. Break the barrel and get 
all the coins, then ascend the platforms. Go right, stomp the barrel, 
fall down, and enter the door.

II - Go right and enter the door. 

III - Run past the grab bat and crawl right. Fall in the pit, get 
flattened, and jump up the platforms. Avoid the Grab Bat (you want to 
stay flat) and cross the pit. Let the drip hit you and hit the switch. 
Now crawl left, fall in the pit, DON'T get flat, ascend the platforms 
and exit. 

II - Go up and left on the now-revealed platforms. In the upper left 
corner get the coins and enter the door. 

IV - Break the barrels and beat the enemy. Ride the platform up, and 
get the blocks to the left of the Caker. Go right, fall down, and break 
the blocks for coins. Go back to the Caker and get fat. This time JUMP 
to the right to land on a Downward Platform. Once you become normal, 
jump and enter the door.

V - Swim right to the door, avoiding currents and Swordfish.

VI - Go right and break the blocks to the right of the Downwards 
Platform. Then break some more blocks to reveal a door. 

VII - - TREASURE ROOM

VI - Go left and get fat. Take the downwards platform into the darkened 
area. Fall down and go all the way down the stairs to the very bottom. 
Somewhere here, near the Caker, you will find a platform (it may take a 
while to find since it is invisible in darkness). Keep jumping up and 
landing on more invisible platforms - this is extremely frustrating. 
Once you're on the ninth platform, go right and fall down to a door.   

VII - Go up the platforms for some coins, then go down to the pair of 
doors. Enter the one on the left. 

I - Bash the block on the right and get Fat. Break the Strong Block, 
then break the rest when you become normal. Get the coins, then go all 
the way left and fall down to the Victory Door. Finally!

------------------------
Stage ?2-5
Defeat the cave master!!
------------------------

Treasure: Horn
Enemies: Zombie, Tooth-Blob, Caker
Mission: Defeat the Boss of Secret Chapter 2.

I - Go right, avoiding the Zombie and Tooth-Blobs. Don't enter the door 
right away, but climb the platforms beside it. Go left for lots of 
coins, avoiding more Tooth-Blobs and Zombies. Once you reach the end, 
fall down, and enter the previously ignored door.

II - Bash left, and crawl left. Once you reach a dead end, hit the 
ceiling and Bash-Jump the wall on the right. Go up and bash right 
again, and again, and again to reach some Large Coins. Continue bashing 
right, falling down, and bashing right. When you reach a narrow gap, 
crawl through and break the wall separating you from the door.

III - Bash right and pass the spikes (run past the first and third when 
they are extended and the second when it is retracted) and ascend the 
platforms. Don't enter the boss door yet, but go left instead and pass 
more spikes. Bash and stomp your way to the door.

IV - Go left, pick up a Caker, and climb the thin platforms. Take him 
right and get fat. Break the Strong Blocks for Large Coins. Now pick 
him up again, take him left, and fall in the gap. Get fat, break the 
Strong Blocks, and enter the door. 

V - - TREASURE ROOM

IV - Jump out of the pit and fall to the right. Go right and return to 
Room III.

III - Head for the boss door.

VI - Time to face the Cave Master...

-----------------------------------------------------------------------

XXXXXXXXXXX
BOSS SEVEN
CAVE MASTER
XXXXXXXXXXX

He will try to Bash you. If he hits you, you'll be knocked down and 
forced to exit to Room III (specifically, the lower-right corner of 
Room III. If this happens, just ascend the platforms and enter the boss 
door again.) Jump over him and when he reaches the edge of the platform 
he will stop and skid, and you will see a small dust cloud behind him. 
Bash him from behind while the dust cloud is there to knock him in the 
pit and damage him. After he has been hit once, he will skid only very 
briefly then jump up and down, trying to push you in. After he has been 
hit twice, he turns red and gets faster. After he has been hit three 
times, he's dead.

-----------------------------------------------------------------------

******************************
Secret Chapter Three
Ruins at the Bottom of the Sea
******************************

Accessed From: Story 2-4, Room XII

How to Access: Follow the guide to Room II of Story 2-4. Stomp the 
blocks and fall down. Break the cracked pillar on the left, then go up 
and pick up the Duck of Death. Fall down with him, and throw him at the 
seemingly solid pillars on the left, which are actually disguised Enemy 
Blocks. Once a path is cleared, enter the door. Break the cracked 
pillar on the left and stomp the cracked floor. Bash the stove to the 
right until you can jump to its other side, then bash it left until it 
falls through the destroyed floor. Then bash it right and crouch-jump 
from it to a narrow corridor. Crawl right and enter the door. You are 
now in Room XII. Break the boxes on the right, then drop down and drop 
down again. Bash the metal block to finish the level the alternate way. 

Storyline: Wario springs a leak and sinks the S.S. Tea Cup. The wrecked 
ship sinks next to some mysterious ruins, and Captain Syrup and the 
Brown Sugar Pirates flee to them via submarine. 

------------------------
Story ?3-1
Escape from the Tea Cup!
------------------------

Treasure: Club
Enemies: Swordfish, Duck of Death, Spear Pirate, Caker, Helmet Pirate
Mission: Escape from the wreck of the Brown Sugar Pirates' ship.

I - Get the coins in the room, then enter the current and ride it up to 
the next room. 

II - Exit the current on the left side. Get the coins, then go the rest 
of the way up and jump out of the water. Enter the door on the right.

III - Smash the lower part of the pillar, then use the Spear Pirate to 
break the upper part. Get all the coins in the room.

II - Now enter the door on the left.

IV - Get Fat and break the Strong Blocks. Get all the coins, then go 
back up and left. Bash the pillar for some more coins. 

II - Dive in the water and swim as far down as the current allows, then 
go right. Avoid the Swordfish in the flooded corridor and enter the 
door.

V - Go left and jump out of the pool for some coins. Then jump back in 
and surface again near the door for more coins. Dive in again and swim 
through Swordfish territory to the door.

VI - At the fork, go up for money then right. Go downward at the fork 
for some coins, then continue right. Enter the first door you come to.

VII - Swim up and push the floating platform right. Jump onto it, then 
through the gap. Get all the coins, then exit.

VI - Swim further to the right. You will come to another door.

VIII - Swim right for the coins, then all the way left. Jump up the 
platforms and throw the enemy through the Enemy Blocks. Go right and 
enter the door on the thin platform. 

IX - - TREASURE ROOM

VIII - Fall off the thin platform on the left and dive in the water. 
Swim left and enter the door.

X - Swim down to the door, avoiding those @#$!! bubbles.

XI - Swim right. Follow the coins to the Victory Door. 

--------------------------
Story ?3-2
Defeat the giant spear man
--------------------------

Treasure: Scepter
Enemies: Spikape, Spear Pirate, Pelican, Swordfish, Malletape, Helmet 
Pirate
Mission: Defeat a giant Spear Pirate enemy.

I - Go right and stomp your way down. When you have stomped three 
levels of blocks (a level is the height of one large block or two small 
ones) bash right, then bash again and collect the coins. Then stomp the 
rest of the way. Go right, break the cracked pillar, and fall down. 
Roll on the hill to a door. 

II - Collect the coins.

I - Crawl all the way right to the hill. Ascend the platforms and go 
left, past where the Spikapes are - as far left as you can. Stomp the 
blocks there, and crawl through the gap to fall to a new area.

III - Stomp your way down to where the Spikapes are. Go left and stomp 
some more blocks, then crawl left, crawl right and fall.

IV - Swim down, avoiding bubbles. At the bottom, jump out of the water 
and fall down.

V - Drop into the pit between the ramps. Stomp through the blocks and 
fall.

I - Go left and fall down to Room III again.

III - This time, instead of stomping the blocks on the LEFT and going 
down, stomp the ones on the right. 

VI - Swim down continuously until you see a door. Enter it.

VII - - TREASURE ROOM

VI - Swim down the rest of the way, jump out of the water, and fall.

V - Drop into the pit between the ramps.

I - Once again, you are back at Room I. This time, go RIGHT and stomp 
the blocks. Crawl right and fall down.

VIII - Stomp the blocks on your left and enter the door.

IX - Grab the owl. Fly down, avoiding the spikes and collecting coins. 
At the bottom, crawl through the gap and drop into the pit.

V - Drop into the pit between the ramps.

I - Go right, fall down, crawl right and fall down. 

VIII - Go right, stomp the blocks (this is getting tedious) crawl 
right, crawl left, and fall.

X - Work your way down to a door, avoiding Helmet Pirates and 
Malletapes.

XI - Fall into a gap to confront the Giant Spear Man. Beat him to 
finally finish this dull level. 

-----------------
Story ?3-3
Inside the ruins!
-----------------

Treasure: Red Tree
Enemies: Spear Pirate, Caker, Inflato-Blob, Flying Fish, Bluebird, 
Smash Bat 
Mission: Explore the mysterious underwater palace.

I - Roll on the hill. After a long roll, you will reach the Victory 
Door. Enter it right away if you want, but if you want to get 
everything, go up the thin platforms next to the right-hand wall. At 
the top of the platforms is another ramp, which I will call Ramp One. 
Roll on Ramp One. You will shortly arrive at the top of another ramp, 
Ramp Two. Jump when you reach the top of Ramp Two and continue rolling. 
Jump over the gap, and hit the ramp next to the door to stop rolling. 
Enter the door.

II - Climb the platforms and go right. Stomp continuously to bring up 
the Caker. Get fattened, and go up the platforms above the Caker. Walk 
right, destroying Inflato-Blobs as you go, and fall down for coins. Now 
make your exit.

I - Roll on the ramp to reach another door.

III - Pick up the Spear Pirate and power throw him through the blocks. 
Follow him, pick him up and throw him through the next set. Follow him 
again and throw him through yet another set. Follow him and destroy one 
more set for several Large Coins. You can also go a little higher for 
some regular coins.

I - Roll on the ramp and jump when you reach the ledge for some coins. 
Go back to the ramp and roll on it again. Ignore the first ledge and 
keep rolling until you reach another ledge. Jump to it and you'll roll 
to the door.

IV - Cross the platforms to the right. Some of these fall, so be 
careful. There are also Flying Fish to avoid. At the far end of the 
room, ascend and go left for lots of coins on the path, and Bluebirds. 
Drop back down and exit.

I - Go right. You will see a small ramp. Roll on it and do not jump 
anywhere. You will eventually arrive back at the start. Roll on the 
large ramp and return to Ramp One. Roll on it, and jump at the top of 
Ramp Two. Keep rolling, and jump the gap. You'll arrive near the door 
to Room II. DON'T STOP. Jump to the top of the ramp and continue to 
roll. When you come to a pit, fall in, stop yourself by jumping into 
the wall, and enter the door there. 

V - - TREASURE ROOM

I - Roll on the small ramp back to the start. Roll on the large ramp at 
the start and return to Ramp One. Roll on it, and jump at the top of 
Ramp Two. Keep rolling, and jump the gap. You'll arrive near the door 
to Room II. DON'T STOP. Jump to the top of the ramp and continue to 
roll. When you come to a pit, jump it and continue to roll. Jump the 
next pit as well, and jump the Inflato-Blob. Continue to roll and jump 
another pit. Roll across the thin platform, jump just one more pit, and 
roll to the door. Before you enter it, go right up to the left wall and 
stomp for lots of coins. Break the cracked pillar and climb the 
platforms back to the door.

VI - Get flat, then go right and up the stairs. Drop down and hold 
RIGHT to get some coins and land by a door. Let the drip hit you and 
enter the door. 

VII - Break the cracked blocks and bounce on the enemy up to the coins. 

VI - Now let the current carry you left. Ascend the platforms and 
leave. 

I - Go right and fall down. Roll on the ramp to the Victory Door.

----------------------
Story ?3-4
Escape from the ruins!
----------------------

Treasure: Lightning Bolt
Enemies: Duck of Death, Spear Pirate, Helmet Pirate, Spikape, 
Spikeshell, Skullcopter, Malletape
Mission: Now that Wario has plundered everything, he must escape the 
ruins.

I - Head right and climb the ramps. At the top of the ramps is a door. 

II - Destroy the first Spear Pirate, and break both sets of Enemy 
Blocks with the other one. Drop down to reach the lower stash of Large 
Coins, and bounce off an enemy to reach the upper one. Hit the switch 
and exit.

I - Go down the ramps until you get to where the Switch Blocks were. 
Crawl to the door.

III - Go down the stairs and get a Helmet Pirate. Take him down and 
throw him through the Enemy Blocks for coins. Go right to another set 
of Enemy Blocks. Get another Helmet Pirate and throw him through them 
for more loot. Now go up and enter the door. 

IV - Throw a Spear Pirate through the Enemy Blocks for coins, then take 
him left and bounce off him to hit the switch.

III - Go down the stairs, left, and up. Jump on the Switch Blocks, and 
from there jump to the door. 

V - - TREASURE ROOM 

III - Head for the door that leads back to Room I. 

I - Crawl left and fall down for lots of money. Ascend the platforms, 
and go up the hills to the door.

II - Hit the switch. 

I - Go down the ramps until you get to where the Switch Blocks were. 
Crawl to the door.

III - Head for the door that leads to Room IV, but don't enter it. 
Instead, jump to the ledge above the door via the Switch Blocks. Go 
right and fall down to reach a different door.

VI - Go up the stairs to the right. When you can go no further in that 
direction, climb the platforms and continue up and to the left. Enter 
the door.

VII - Climb the platforms and hit the switch, dodging the enemies. 

VI - Go down and to the right. Cross the bridge of Switch Blocks, then 
go up and right to yet another door. 

VIII - Climb the platforms to the very highest door, avoiding Ducks of 
Death.

IX - Go right to the boss door.

-----------------------------------------------------------------------

XXXXXXXXXX
BOSS EIGHT
STONEFISH
XXXXXXXXXX

Swim around above the boss to make it swim up and try to eat you. If it 
eats you, you will be spat up to a door to Room X. To beat it, wait 
until it swims up, then swim down beneath it and touch its belly to 
hurt it. Four hits and you can finally leave these ruins.

-----------------------------------------------------------------------

Or can you? If you want to continue to ?3-5, you must find the hidden 
exit. 

X - Take the enemy down the hill and throw it through the blocks. Then 
roll on the hill to reach some loot. Go right and enter the door.

VIII - Ascend the platforms and ignore the door. Go down, beating 
ducks. Behind the SECOND duck from the BOTTOM is a breakable wall. Bash 
your way right to a switch, then enter the door leading to Room VI. 

VI - Go down and left, then down and right to a door.

XI - Work your way to the very bottom of the room. Get a Helmet Pirate 
and take him up to the platform just under the Victory Door. Bounce off 
him, defeat the Malletape, and enter the hidden exit.

---------------
Story ?3-5
Captured Syrup!
---------------

Treasure: Whale
Enemies: Pelican, Caker, Helmet Pirate, Bugzapper
Mission: Save Syrup from the Bubble King - if she's trapped, you can't 
rob her.

NOTE: You can only play this level by finding the secret exit in ?3-4.

I - Go up the stairs, killing the Pelican on your way (I hate those 
things). When you reach the top and have the choice of going left or 
dropping down, go left and enter the door. 

II - Head right and hit the switch. Then get fat and smash the Strong 
Blocks for goodly amounts of coins. Climb the platforms on the left to 
the exit.

I - Destroy the blocks above the Pelican, but leave at least one. 
Bounce off the Pelican onto the block(s) you left, and from there, 
Bash-Jump right to a plethora of coins. Then go left and fall down. 
Head back to the top of the stairs and fall down on the right side. You 
will land on some blocks. Crawl right to the door.

III - Cross the falling platforms over the spikes to the door. If you 
fall you will get the consolation of some coins on the floor.

IV - Get shrunk and jump to the green platform. Keep jumping up the 
platforms (this requires good timing) and at the top, fall down to the 
left for a ton of coins. At the bottom, enter the pool of water to 
return to normal. Crawl right and get shrunk again. This time go right 
and jump in the small gap. Fall in the water and enter the door.

V - Stomp through all the blue blocks and fall down to a door. 

VI - - TREASURE ROOM 

V - Go right. Ascend the platforms and enter the boss door.

VII - Time to save Syrup and rob her blind!

-----------------------------------------------------------------------

XXXXXXXXXXX
BOSS NINE
BUBBLE KING
XXXXXXXXXXX

This is the REAL boss of Secret Chapter 3. If the Bubble King touches 
you, he'll capture you and carry you up to a door to Room V. To beat 
him, jump extra high (hold UP and press A) then stomp on his head. He 
will get faster and create a clone, which looks fainter and cannot 
attack. Stomp the real Bubble King a second time and he will create 
ANOTHER clone, plus he will get as faint as the clones. Stomp him one 
more time to finish this annoying chapter (for good this time).

-----------------------------------------------------------------------

V - To reach the upper part of Room V you must intentionally be 
captured by the Bubble King. You can either enter the door on the left 
to return to Room IV and get some coins, or you can stomp the blocks in 
the center to go to the main part of Room V and get nothing much. But 
before you do either, break the cracked pillar on the left. Crouch-jump 
into the gap, pass the spike when it extends, get the coins, pass the 
spike again, and either enter the door or stomp the blocks. 

IV - Get the coins, fall down to the left, and follow the guide back to 
the boss.

*******************
Secret Chapter Four
Mysterious Factory
*******************

Accessed From: Story 4-4, Room IX

How to Access: Follow the Story 4-4 guide to Room IV. Go right and fall 
in the first pit. Destroy all the blocks, then go to the door which 
would lead to Room V, but don't enter it. See that purple block right 
by the door? Ignore it but go left until you reach another one. Stomp 
that and the block beneath it. Go left, and stomp the furthest purple 
block to the left, then break the pillar beneath that. Bash left to a 
door and go through it. Head right, get flat, then go left (thwart the 
Grab Bat on your way) and climb the platforms. At the top go right and 
drop down, holding RIGHT to reach a water drip and an alternate Victory 
Door. 

Storyline: The Brown Sugar Pirates lead Wario into a strange factory, 
and reverse a conveyor belt so he can't chase them. 

--------------------------
Story ?4-1
Defeat the giant spear man
--------------------------

Treasure: Desktop Computer
Enemies: Helmet Pirate, Freezy, Fishing Fish, Windowpain, Bluebird, 
Giant Spear Man
Mission: Defeat a giant Spear Pirate enemy.

I - Bash your way right and ride the platform up to 1F for several 
coins. Then drop down to B1F again. Step on the upward platform, but 
drop in the hole beneath it to fall to B2F. Bash your way right to a 
door.

II - Climb the platforms, destroying the Freezies on the way up to make 
sure they don't live up to their names. At the top, cross the 
platforms, defeat another Freezy, and fall down for several Large 
Coins. Crouch-jump into the gap, fall down, and exit. 

I - Go left and step on the platform, then get off and drop into the 
hole underneath it to B3F. Bash your way left, collecting coins. Avoid 
a coin that is slightly darker than the others - a Fishing Fish lurks 
here. Once your are done, head right and step on the elevator. Drop 
into the hole underneath it to B4F. Bash for cash but, again, watch for 
a Fishing Fish. Now get on the elevator and drop down underneath it to 
B5F. Bash your way left to a door.

III - Cross the platforms and conveyor belts to a door. Beware of the 
Windowpains - being bombarded with bottles is bad enough, but it gets 
even worse when you're on a conveyor moving against you. Try not to 
fall. B6F is not at all pleasant. Sure there are coins, but spikes and 
Bluebirds are littered everywhere. 

IV - This next part is easy to do, hard to explain. Run across the 
Upward Platform and climb the thin platforms. When the Upwards Platform 
that you triggered reaches the top, jump to it and from there jump to 
the next set of thin platforms before it sinks and you get a buttful of 
spikes. Repeat until you get to the top of the room. 

V - Run the conveyor gauntlet. Not only are the conveyors moving 
against you, but there are spikes above just waiting for the chance to 
impale you. Pass them when they retract, and make your way to the door.

VI - Get on the first Upwards Platform and climb the thin platforms, 
then fall down for some coins. Run right, ignoring the first, second, 
and third Upwards Platforms, and get on the last one. It will lift you 
to a door. 

VII - - TREASURE ROOM.  

VI - Climb the rest of the way and fall to the right. Go left, ignoring 
the first Upwards Platform you come to. Get on the second one you come 
to to be taken to another door. 

VIII - Giant Spear Man time. Beat him and move on.

-----------------
Story ?4-2
Into the factory!
-----------------

Treasure: Gear
Enemies: Bluebird, Penguin, Windowpain, Smash Bat, Grab Bat, 
Skullcopter
Mission: Pursue the Brown Sugar Pirates into their factory.

I - Run against the conveyors to the right. When you reach the end, go 
down and enter the door.

II - Get on the Upwards Platform, but jump to the right onto the raised 
platform before your Upwards Platform reaches the top and you get 
shocked. Fall down on the right and repeat this process to continue 
right and get more coins. Once you have all the coins, use the same 
trick to go left and exit. 

I - Run against the conveyors to the left. When you reach the moving 
spikes, pass them as they are rising. When you reach the end, enter the 
door.

III - Go right and fall down. Swim across the pool of water and, on the 
other side, jump out to the door. 

IV - Head left across the conveyor and climb the green platforms. Bash 
the pillar on the left for coins, then go right and jump over the gap 
for more. Fall in the gap, go all the way left on the conveyors, and 
enter the door.

III - Climb the pillars and you'll be back to where you first entered 
Room III. Climb the thin platforms to the upper-left corner. When you 
reach the corner, cross the platforms right. When you reach the upper-
right corner, enter the door.

V - Climb the platforms then run across the conveyor to the right. Jump 
to the platform and from there to another conveyor with a door on it.

VI - Run right and avoid the Smash Bat. When you reach the end of the 
platform you are on, jump up to the thin purple platform and continue 
right. Fall down to the door.

VII - - TREASURE ROOM

VI - Return to the Smash Bat and get flattened. Go right and fall off 
the platform, but hold LEFT to land in an opening. Go left and fall 
down, then go left again and drop out of the opening. Hold LEFT to land 
on another platform. Let the Grab Bat unflatten you, then crawl right 
and drop down. Enter the door.

V - Jump on to the green thin platform, and from there to a conveyor. 
Jump from there to another green thin platform, and from THERE crouch-
jump left onto a long conveyor. Ride it left and fall down to a door.

VIII - Go right and get the owl. Follow the line of coins past 
Skullcopters and death tiles to reach several Large Coins. Now press B 
to drop off the owl and fall back down. Exit the room. 

V - Ride the conveyor right, crouching when necessary. At the end, jump 
on to the green thin platform, and from there to a conveyor. Jump from 
there to another green thin platform, and from there jump up to another 
conveyor. Continue climbing the green thin platforms and conveyors to 
reach a door.

VI - Go to the Smash Bat and get flattened. Go right and fall off the 
platform, but press LEFT to land in an opening. Go left and fall down, 
then go left again and drop out of the opening. Hold LEFT to land on 
another platform. Pass the Grab Bat and don't let him unflatten you 
(jump into him as he dives to make him fly away) and climb the 
platforms. Drop out of the opening to the right and do not touch 
anything until you're at about the same level as the opening you 
dropped out of earlier. Then hold RIGHT and you will land in another 
opening. Land, then hold RIGHT again to drift to an opening with a drip 
and the Victory Door.

-----------------------
Story ?4-3
Move through the water!
-----------------------

Treasure: Hourglass
Enemies: Helmet Pirate, Duck of Death, Spear Pirate, Swordfish, 
Skullcopter, Malletape, Torcher
Mission: Swim through the factory's water tanks. 

I - Jump over the water and climb the thin purple platforms. At the 
top, kill the Duck of Death and get the coins around him, and go right 
- ignore the door for now. Bash-Jump the purple blocks to the right of 
the door and get all the coins. Beneath the coins are purple blocks - 
stomp them for even more coins. Bash the blocks on the left to reach a 
spot near the entrance. Go up and enter the door you ignored. 

II - Bash all the boxes and pick up an enemy. Ascend the platforms, 
jump on the pipe, and drop down on the other side. Throw the enemy 
through the blocks and hit the switch, which will turn off the 
currents. Dive in the water and swim down. 

III - Continue swimming down, and go right when you come to a fork. 
Jump out of the water and enter the door.

IV - Take a conveyor belt ride, but jump onto the platform before 
you're slammed headfirst into a wall of spikes. The next conveyor up 
has two Skullcopters guarding it, and the next has a Skullcopter AND 
spikes. The fourth platform has two Skullcopters also. Jump up to the 
ledge and enter the door.

V - Fall in the water and swim to the stairs. Hop out, climb the 
stairs, and jump over to the next platform. Enter the door. 

VI - Jump on top of the switch, and swim in the water for coins. Then 
get back out, hit the switch, and exit. 

V - Go left and jump to the floating blocks. Enter the door. 

VII - Climbing platforms - good. Malletapes - bad. When you are just 
under the door, bounce off a Malletape to reach it, then go through it. 
You can also become Bouncy on purpose to get Large Coins up by the 
ceiling.

VIII - Go down the stairs and dive in the water. Swim left and enter 
the door.

IX - Jump out of the water, and climb the thin platforms up and to the 
right. Take a Torcher with you. You will see an area with two Flame 
Blocks covering a hole which leads to the Victory Door and a switch. 
Put the Torcher down in this area, get set on fire, and smash those 
blocks. Hit the switch and return to Room VIII. 

VIII - The first thing you'll want to do in this now currentless room 
is to swim right and enter the door.

X - - TREASURE ROOM

VIII - Swim left, and get out of the water. Climb the stairs and bash 
your way left. Go down the other stairs for money, then get back in the 
water and return to Room IX. 

IX - You remember where the Victory Door is - head for it!

--------------------
Story ?4-4
Don't shock the owl!
--------------------

Treasure: Snow Globe
Enemies: Spear Pirate, Bugzapper, Caker
Mission: Fly on an owl through a Death Tile maze. 

I - Go up, then go right at every intersection until you reach the 
striped barrier. Fly over it, then drop down to a door. 

II - Smash every box in the room, then return to the top via the thin 
platforms. Grab the enemy and take him all the way down to the Enemy 
Blocks. Break 'em, then reap your reward.

I - Follow the arrow up, then go right. Go up again as soon as you get 
the chance, and follow the only available path. You'll soon see a metal 
platform - land on it and enter the door. 

III - Hitch a ride in a bubble and float all the way to the top. Snag 
yourself a few Large Coins, then start going down. Wait near the bubble 
generator, and as soon as the bubble passes, swim down and pass the 
generator by. Repeat this to reach the very bottom. Exit.

I - Go left until you have the choice of going down and to the left or 
up and to the left. Go up and left. You'll soon see another door.

IV - Go right and fall all the way down. Work your way back up, and 
eliminate Bugzappers ON SIGHT. Make your exit.

I - Ignore the arrow and go left. Follow the path ABOVE THE DOOR to 
another door. 

V - Go right and get fat. Break the Strong Blocks and fall down. On 
your way back up, hold DOWN to stay in a crouched position as you move. 
While you are crouched you can't be hit by a cake.

I - Follow the arrow. It will lead you back to the door to Room IV. 
Stay in the air and follow the arrow near the door to find a new door. 

VI - Pick up the enemy and go right, jumping over spikes when they 
retract. Destroy the blocks, collect the coins, pick the enemy up, then 
go up via the thin platforms. Once you reach the upper-right corner, 
destroy the blocks and enter the door.

VII - - TREASURE ROOM

VI - Go back and get the enemy. Take him right again, but when you 
reach the thin platforms go up and left, not up and right. Once you 
reach the ledge, go left. Destroy the Enemy Blocks and enter the 
Victory Door.

--------------
Story ?4-5
Awaiting Syrup
--------------

Treasure: Game Boy
Enemies: Skullcopter, Torcher, Inflato - Blob, Penguin, Malletape
Mission: Defeat Captain Syrup once again.

I - Fall in the first gap and go right, past the enemy. Enter the door.

II - Head right and push the Torcher right with you. Push him off the 
ledge and drop down after him. Get set on fire, then run left and right 
(to turn around, jump into the wall) and never let the Flame Blocks out 
of your sight. Once you become Fireball Wario, smash the blocks and 
reap your reward. Now go up to where you were first set on fire and get 
set on fire again. This time run left without stopping, destroying 
Inflato-Blobs on the way, and fall down. Run left and right, jumping 
into the walls to turn around, and destroy the Flame Blocks. Now get 
set aflame yet again and destroy the Flame Blocks in the center. Exit 
the room. 

I - Continue right. When you reach a seemingly solid wall, bash it for 
two Large Coins. Now return to the start of the level. Cross the 
conveyors (be sure to time your moves - there are rising/falling spikes 
everywhere) and enter the door.

III - Climb the purple platforms (push the Penguin into the water to 
eliminate it) to reach the upper-left corner, which has three Large 
Coins. Swim across the pool and jump out on the other side. Climb the 
platforms past the Penguins (stay crouched to avoid becoming drunk) and 
enter the door. 

IV - Go right. You will see five shafts containing green platforms and 
divided by metal bars. Wait under the third shaft and get hit by a 
Malletape to become bouncy. Just bounce underneath the shaft for a 
while, but when you start to flash press A to bounce into the shaft 
just before becoming normal. Climb the platforms to the door. 

V - - TREASURE ROOM

IV - You can get the loot in the other shafts if you like, but when you 
are done return to the entrance of the room. You'll see a metal 
platform. Become bouncy and bounce onto it, then the platform above it, 
and continue up to a door. 

VI - Cross the conveyor to the right, running under or jumping over 
spikes, and enter the boss door.

VII - It's time for another fight with the Captain.

-----------------------------------------------------------------------

XXXXXXXXXXXXX
BOSS TEN
CAPTAIN SYRUP
XXXXXXXXXXXXX

Syrup is flying around in a hovercraft with electricity on top and fire 
underneath. She will fly around and swoop down, trying to burn and/or 
zap you. If you get hit you will fall down and be forced to exit to 
Room VI. To hit her, Bash-Jump the side of her hovercraft. Do this 
three times and she'll switch to a new method of attack, in which she 
summons a flying mine that drops down and swoops across the arena. Jump 
on it to stun it, then throw it at Syrup to damage her. If the mine 
hits you while flying around, or if you hold it for too long, you'll be 
knocked down. Now Syrup will send another mine that flies a little 
higher. Hold UP as you jump to land on it, then throw it at Syrup. The 
Captain's final mine flies above you, then smashes down and tries to 
crush you. After it smashes it stays on the ground for one crucial 
moment. Jump on it then and throw it at Captain Syrup to finish her 
off.

-----------------------------------------------------------------------

VI - Go right and fall down. Continue left, running against the 
conveyor belt and passing the spikes. Climb the stairs, which have 
conveyors and Large Coins. Jump up through the platform to arrive back 
at the upper part of Room VI, which is described above.

*******************
Secret Chapter Five
Uncanny Mansion
*******************

Accessed From: Story 4-5, Room VI

How to Access: Follow the Story 4-5 guide to Room VI. Drop down below 
the entrance and stomp to bring up the Spear Pirate. Pick him up and 
take him down and to the right. The pillar next to the boss door is 
actually made of Enemy Blocks - throw him through it, then go right and 
throw him through the next pillar. Bash your way right and enter the 
alternate Victory Door.

Storyline: The Brown Sugar Pirates lead Wario to a haunted house, which 
frightens everyone.

--------------------------
Story ?5-1
Defeat the giant spear man
--------------------------

Treasure: Clock
Enemies: Spikape, Helmet Pirate, Evil Hen, Zombie, Bugzapper, Pelican, 
Ghastly, Spear Pirate, Giant Spear Man 
Mission: Defeat a giant Spear Pirate enemy.

I -  Go right and enter the door with an Evil Hen picture above it.

II - Beat the enemies and collect the coins around them. If you want, 
you can go further into the dark section and try to find the invisible 
platforms leading up to a few coins.

I - Now that you have entered and exited Room II, Evil Hens will appear 
in Room I. Throw one through the Enemy Blocks, and enter the door with 
a Bugzapper picture above it.

III - Go right and climb the platforms, avoiding Zombies. Take the 
money and run. 

I - The Evil Hens will be gone, and Bugzappers will be in their place. 
Defeat them on your way up to the Pelican door.

IV - Ascend the platforms, and time your jumps carefully - if you 
become a Zombie, you'll have to fall and start the enemy-infested climb 
over. Once you reach the fourth platform, you can jump to the right or 
up and to the left. Go up and left, and crawl left to reach some coins. 
(DO NOT BREAK THE FURNITURE. It contains a Ghastly.) Now go all the way 
right to the door. You can also break the box next to the door and 
cross an invisible bridge to coins. Once you're done, go through the 
door.

I - Break the boxes on both sides, beat the Spear Pirate, and crawl 
right. Enter the Spikape door. 

V - Go right. Enter the door.

VI - Climb the platforms. There are Ghastlies everywhere, so this is 
easier said than done. In the upper-right corner is a light switch.

V - Ascend the platforms, and gather coins galore at the top. Return to 
Room I.

I - Fall down and enter the Bugzapper door. 

III - Climb the now-revealed platforms right above the door. Go left, 
beat the Zombie, and enter the door.

VII - - TREASURE ROOM

III - Return to Room I.

I - Go right and enter the Evil Hen door.

II - Head, once again, right. Climb the platforms in the now lighted 
area. At the top, you'll see a door. Enter it.

VIII - Negotiate the Ghastly gauntlet, and collect the coins.

II - Return to Room I.

I - Climb up and enter the Pelican door.

IV - Ascend the platforms, and time your jumps carefully - if you 
become a Zombie, you'll have to fall and start the enemy-infested climb 
over. Once you reach the fourth platform, you can jump to the right or 
up and to the left. Jump right. Break the box next to the door and 
cross the bridge, but fall into the gap. Go right to a previously 
hidden door.

IX - Ascend the platforms, then go right and work your way down, 
battling Ghastlies all the while. Go right and climb more platforms, 
and at the top go left and enter the door.

X - Yet another fight with Mr. Giant Spear.

------------------
Story ?5-2
Hold on to the owl
------------------

Treasure: Book
Enemies: Skullcopter, Helmet Pirate, Spear Pirate,
Mission: Another owl maze.

I - Climb the platforms and jump to the ledge on the right. Follow the 
path, avoiding several Skullcopters. At the end, ascend more thin 
platforms. Go left, bash the boxes, and enter the door.

II - Jump to the first platform, then to the second when the spike 
retracts. Jump to the third platform, then to the fourth when the spike 
extends. Jump to the fifth when the spike retracts, jump one more 
spike, and hit the switch. 

I - Drop down to the left, and hitch a lift on the now-available owl. 
Fly all the way right while sticking to the ground for lots of coins, 
then go left a bit and fly up through the thin platforms. Once you're 
above the first row of spikes, fly right for coins, then left to a 
door.

III - - TREASURE ROOM

I - Bash the box, fall down, and grab hold of the owl again. Fly right 
again and up through the thin platforms. This time, continue up past 
the SECOND row of spikes. Fly left, then up as soon as the option is 
available. Once you hit the ceiling, fly right to a door.

IV - Finally, a little simplicity - just fly around spikes and 
Skullcopters to the door at the top of the room.

V - Ascend the platforms and go right, jumping over spikes. At the end, 
fall down to a door. 

VI - ...and we're back to complexity. Ascend the platforms for coins 
and a tantalizing glimpse of the Victory Door, and descend as far as 
you can. Go left, and - hold on to the owl! Fly up, then left when you 
hit the ceiling. Go left until you hit the boxes, then let go of the 
owl, break the boxes, and fall to the left. Go down the pink stairs and 
enter the door.

VII - Go up, and stomp to bring up the Helmet Pirate. Pick him up, drop 
down on the right, and destroy the blocks surrounding the switch. Flip 
the switch and leave. 

VI - Descend the pink stairs, then the pink platforms (what's with the 
pink??) and stomp the box. Fall down to a door.

VIII - Go up the pink stairs for coins, then break the boxes to access 
and hit a switch.

VI - Cross the spikes via the pink (of course) platforms. When you 
reach a series of pink platforms going straight up, climb them and hold 
on to the owl. Fly up, left, and down. Fly around the pink stairs, then 
left when you hit the bottom. Once you hit the left wall, fly all the 
way up until you hit the ceiling. Fly all the way right and fall down 
to the Victory Door. 

------------------------
Story ?5-3 
The way to the open door
------------------------

Treasure: Wine Glass
Enemies: Rat, Spikape, Spikeshell, Windowpain, Zombie, Tooth-Blob, 
Bugzapper, Ghastly, Bluebird
Mission: Find a way to reach the tantalizing Victory Door. 

For this level, I will not use my normal room - numbering system. The 
room where you can access the five doors is Room 0, and the doors (I-V) 
are Rooms I-V.

0 - Go right and enter Room V.

V - Beat the Spikape, get all the coins in the room, and exit.

0 - Enter Room IV.

IV - Follow the arrow of coins down into the pit. Collect everything 
down there, then go back up via the thin platforms by the right wall. 
Cross the platforms to the left, dodging flying beer bottles, and exit.

0 - Go left and enter Room I.

I - Wake the Zombie by walking up to it, then touch it while it's 
throwing its head to get rid of it. Continue on your way, defeating 
Tooth-Blobs. When you reach the end, descend down the platforms and 
head left, beating more Tooth-Blobs. Once you've beaten them all, 
gather the coins around the thin platforms in the lower-left corner, go 
up, and exit. 

0 - Enter Room III.

III - Ascend the pink platforms for coins, then go to the upper-left 
and upper-right corners via more platforms for more coins. Return to 
the entrance and go right to a door.

VI - - TREASURE ROOM 

III - Exit the room.

0 - Enter Room II.

II - Get the Ghastly-guarded coins, then break the blocks and go right, 
crouch-jumping onto Bluebirds to beat them. At the end of the Bluebird 
tunnel is, at last, the switch. Hit it (you can also jump onto it to 
access a ledge with more coins) and exit. 

0 - Enter Room IV.

IV - Fall into the pit and get the coins under the now-raised switch 
blocks. Exit the room.

0 - Enter Room I. 

I - Wake the Zombie by walking up to it, then touch it while it's 
throwing its head to get rid of it. Continue on your way, defeating 
Tooth-Blobs. When you reach the end, descend down the platforms and 
head left, beating more Tooth-Blobs. Once you've beaten them all, climb 
the platforms in the lower-left corner and crawl right to a coin-filled 
room. Go up and exit.

0 - Enter Room III. 

III - Go all the way right, grab four Large Coins, exit.

0 - Enter Room II.

II - Exit.

0 - Enter Room IV.

IV - Exit.

0 - Enter Room V.

V - Go right and enter the Victory Door.

------------------------
Stage ?5-4
Coming back is difficult
------------------------

Treasure: Wine Bottle
Enemies: Helmet Pirate, Bugzapper, Windowpain, Pelican, Ghastly
Mission: Go through a level, hit a switch, then go back through the 
altered level.

I - Head right, collecting coins on your way, and enter the door. 

II - Bash your way right to a door.

III - Bash your way right to a door, collecting coins.

IV - Explore the upper part of the room, collecting coins, then drop 
into a pit. Look around for a moment, and REMEMBER WHERE THE PLATFORMS 
ARE. Enter the door in the lower-right corner.

V - Go past the Bugzapper for six Large Coins, hit the switch, and 
exit.

IV - Find the platforms in the dark (this is why I told you to memorize 
the location) to return to the upper half of the room. Collect all the 
coins, and return to Room III. 

III - Go left until you come to a door with four thin platforms around 
it. You can use the platforms to access the upper part of the room and 
get lots of coins. Enter the door in the center of the four platforms.

VI - Smash both pieces of furniture - the one on the right contains a 
Ghastly. Become a Zombie and drop through the thin floor for several 
coins, then go into the light and exit the room.

III - Return to Room II. 

II - Go all the way right for some coins, then go left a little and 
stomp the blocks. Cross the pink platforms and switch blocks to the 
left, avoiding Ghastlies. When you come to a door, enter it.

VII - - TREASURE ROOM

II - Continue left, climb the platforms, and exit to Room I.

I - Go left and climb the pink platforms and switch blocks to the top 
of the room. Continue left and fall down to the Victory Door.

------------------
Stage ?5-5
Capture the ghost!
------------------

Treasure: Skull
Enemies: Ghastly, Bugzapper, Freezy, Zombie, Spear Pirate
Mission: Defeat the Boss of Secret Chapter 5.

I - Proceed right and go up the Ghastly-guarded thin platforms. Once 
you reach the fourth one you have a choice - do you go up and left, or 
up and right? Both ways yield four Large Coins. Once you are satisfied 
with your coin count, enter the door in the lower right corner. 

II - Walk right, smashing Bugzappers on the way. You will come to two 
doors - one on a platform, the other on the ground. Enter the one on 
the platform.

III - Climb the platforms and push the stove off the ledge. Push it 
under the switch, then hit the switch.

II - Now fall down to the left. Enter the door on the platform.

IV - Beat the Freezy and hit the switch.

II - Go left, pass the Bugzappers, and enter the door. 

V - Walk left and drop down. Bash the box on your right, and get some 
coins. Return to the entrance of the room and go up to the stove. Bash 
it left until it falls, then drop after it and bash it as far left as 
you can. Use it to reach the door.

VI - Head up the platforms and hit the switch.

V - Go right, and climb the platforms to return to the entrance. Go up 
to the stove again and push it left across the bridge of switch blocks. 
At the other end of the bridge, use it to jump to a ledge. Enter the 
door.

VII - - TREASURE ROOM

V - Drop down, go left, and drop down again for several coins. Then 
drop down again. Jump to the blocks, and from there jump to the door to 
Room VI.

VI - Go up the platforms and hit the switch.

V - Go right, climb the platforms, and return to Room II.

II - Head right and enter the door on the ground.

VIII - Make your way right, pick up the enemy, and throw him through 
the enemy blocks. Drop down after him and destroy some more blocks for 
lots of coins, then climb the platforms by the right wall and return to 
the entrance. Go left and do the same thing with another enemy and 
another set of blocks. Enter the boss door.

IX - Now for the Uncanny Mansion confrontation.

-----------------------------------------------------------------------

XXXXXXXXXXXXXXXX
BOSS ELEVEN
SPIDER-BAT-GHOST
XXXXXXXXXXXXXXXX

The boss's first attack is to drop straight down and try to grab you. 
If it gets you, you'll be pulled up to a door to Room X. Run back and 
forth until it dives. If it dives and misses, it will pause for a 
moment with its hands clasped. Bash it while it's in this pose to hurt 
it. Now it will swoop down and across. As it swoops across the arena at 
you, bash it to hurt it a second time. Now it will randomly do either 
the drop-straight-down or the swoop-down-and-across move. Hit it a 
third time and it turns red. Hit it one more time to beat it.

-----------------------------------------------------------------------

X - Enter the door on the left to return to Room II. But first pick up 
an enemy and destroy a few of the Enemy Blocks above you. Pick the 
enemy up again, and jump up onto the remaining blocks. Destroy more 
blocks in the row above, pick the enemy up again, and jump on to the 
row above. Enemy Block walls await you on the left and right, and 
behind them - Large Coins. 

II - Enter the door to Room III.

III - Climb the platforms and push the stove off the ledge. Push it 
under the switch, then hit the switch.

II - Now just follow the guide back to the boss.

************************
************************
The Really Final Chapter
************************
************************

The final chapter of the game opens up once you obtain 100% of all the 
collectibles - 50 Treasures and 50 Picture Pieces.

************************
Final Chapter
The Really Final Chapter
************************

How to Access: Obtain 50 Treasures and 50 Picture Pieces.

Storyline: Deep in the woods, Wario finds the secret hideout of the 
Brown Sugar Pirates, where they keep all their treasure.

----------------------------
Final Story
Steal the Syrup's treasure!!
----------------------------

Treasure: N/A
Enemies: Freezy, Skullcopter, Bugzapper, Spear Pirate, Bluebird, Giant 
Spear Man
Mission: Steal back all the Brown Sugar Pirates' treasure.

I - Stomp the ground between the second and third ears on the wall. 
When you have stomped as far as you can, Bash left. When you've Bashed 
as far as you can, stomp again. Climb the stairs, avoid ice crystals, 
and drop to the door.

II - Head left and drop down. Cross the floating furniture to the right 
- the Skullcopter only makes things harder. Cross another set of 
furniture, this one with a circling Skullcopter, and jump on the thin 
platform. Walk left on the thin platform until you are sure you're 
about to fall in the water. Now do a high jump to the platform above. 
Continue right and cross more furniture, then use the same technique to 
get past the next "thin platform right underneath a normal platform" 
obstacle, then do the same thing again. Crouch-jump to the platform, 
then drop down to the left onto another platform, and crouch-jump on to 
a third. At the edge of the third, press B to achieve the necessary 
momentum to reach the fourth. Jump to the door.

I - Ascend the thin platforms and break the breakable ceiling. Bash-
jump the wall on the left, and enter the door

III - Go left and jump into the Bugzapper to knock it down, then pick 
it up. Throw it on to the platform just above the door. Allow it to 
wake up and walk right, then follow it. When it has gone as far to the 
right as it can, pick it up again and throw it on to the thin platforms 
above your head. Allow it to walk left and follow it. When it's gone as 
far as it can, pick it up again. Stand on the thin platform and 
powerthrow it to the right, then crawl after it as it walks right. At 
the end you should pick it up, throw it through the thin platforms, and 
follow it. Drop down to a door.

IV - You may not agree with me, but in my opinion this is the most 
frustrating room in the level - that or Room V. Throw the Spear Pirate 
up onto the "enemy only" platform, then climb the thin platforms. You 
must bounce continuously off the Spear Pirate to get to the right, and 
once you have gone all the way to the right you must climb up and do it 
again with another enemy. In the upper-left corner of the room is the 
door. 

V - This room is very, very, very, very, very frustrating. You must use 
the same technique as in Room II - the "jump from one platform to 
another, directly above it" technique" again and again and again to 
reach the top of the room, where there is a door.

VI - Go left until you are standing under the thin platforms. Jump in 
front of the Bluebird to make it fly at you, then high jump onto it and 
bounce off it to the platforms. Ascend them and jump off another 
Bluebird to even higher platforms. Bash right on them until you see 
another Bluebird. Bounce off it to the solid platforms above. Bounce 
off one more Bluebird, then cross the platforms to the door.

VII - Crouch-jump onto the conveyor and when you get to the barrier, 
slide underneath it. Crouch-jump over a spike pit, onto a conveyor, and 
up the stairs. Go left on the conveyors - slide when you need to and 
watch for spikes. Once you are off the conveyor, jump onto the platform 
above and go right, bash-jumping over spikes, to a door.

VIII - Get flattened by a rock, then go left and ascend the platforms, 
avoiding the water drip. Jump past the dripping eye and mouth, then do 
a high jump at the edge of the platform and hold right to reach another 
platform. Do another high jump into the small gap to the right, then 
jump again to reach the upper-right corner of the room. Fall down, let 
the drip hit you, and enter the door.

IX - It's time...for the final boss!!!

-----------------------------------------------------------------------

XXXXXXXXXXXXXXXX
FINAL BOSS
GIANT SPEAR KING
XXXXXXXXXXXXXXXX

To beat the last boss of the game, you must simply stomp on it ten 
times as you would any Giant Spear Man. Watch out for the spikes - if 
you touch one, you'll fall to a door to Room VIII. Also, you must stay 
on the Giant Spear King all times, because if you cease stomping him 
you'll fall to the door to Room VIII - he is standing on enemy-only 
platforms. Good luck facing the final boss!!

-----------------------------------------------------------------------

VIII - Ascend the thin platforms by the right wall to return to the 
door to Room IX.

-----------------------------------------------------------------------

CONGRATULATIONS!!! You just beat the game 100%, and then some. You can 
now truly call yourself a Wario Land II master!!

*******
Endings
*******

BEWARE!!! SPOILERS AHEAD!!!
BEWARE!!! SPOILERS AHEAD!!!
BEWARE!!! SPOILERS AHEAD!!!

------------
First Ending
------------

Accessed By: Completing Chapter 5 - Syrup Castle

Wario blows up Captain Syrup's hovercraft, and grabs his treasure. He 
runs away just as Syrup Castle blows up and Captain Syrup & her pirates 
go flying over the horizon.

-------------
Second Ending
-------------

Accessed By: Completing Secret Chapter 1 - Invade Wario Castle

Wario blows up the SpearBot and Captain Syrup's hovercraft. Captain 
Syrup and her pirates go flying over the horizon, and Wario removes the 
Brown Sugar Pirate logo from his castle and goes back to sleep.

------------
Third Ending
------------

Accessed By: Completing Secret Chapter 3 - Ruins at the Bottom of the 
Sea

Captain Syrup is freed from the defeated Bubble King, and falls to the 
ground. Wario bashes her. The three Brown Sugar Pirates who first 
robbed Wario also fall down. Wario bashes them, too. Captain Syrup and 
her pirates go flying over the horizon as Wario gets his treasure and 
beats it.

-------------
Fourth Ending
-------------

Accessed By: Completing Secret Chapter 4 - Mysterious Factory

Wario blows up Captain Syrup's hovercraft, and destroys the whole 
factory, leaving a big hole in the ground.

------------
Fifth Ending
------------

Accessed By: Completing Secret Chapter 5 - Uncanny Mansion

Captain Syrup is freed from the defeated Spider-Bat-Ghost, and falls to 
the ground. Wario bashes her. The three Brown Sugar Pirates who first 
robbed Wario also fall down. Wario bashes them, too. His treasure then 
appears, and just as he runs toward it a hole opens in the ground and 
Wario falls. He then wakes up in bed, realizing that he still has all 
his treasure and the whole thing was a dream.

------------
Final Ending
------------

Accessed By: Completing The Really Final Chapter.

Wario hits a switch and opens a large door. He goes through and hits 
another switch, and a gigantic bag of treasure falls through a hole in 
the ceiling. Wario grabs it and runs off. 

***************
Version History
***************

Version 1.01 - Completed August 12, 2004

Changed my E-mail address to ts_chapman@yahoo.com

Version 1.0 - Completed July 18, 2003

First draft of the walkthrough. I will possibly be updating it in the 
future.

*******
Credits
*******

TSC - Author of the guide. Thank you, thank you...

(Check out my Contribution Page at 
http://www.gamefaqs.com/features/recognition/8667.html)

Nintendo - For creating this and so many other outstanding games.

CJayC - His website, GameFAQs.com, is incredible - when I need a 
walkthrough for a game, it never lets me down. What makes it even more 
impressive is, he created it by himself!

CPFace - He has a great guide, which was helpful in one or two tight 
spots.

You - For just reading my guide. :)

-----------------------------------------------------------------------

***
END
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