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FAQ/Walkthrough by Double Mephisto
Version: 1.1 | Updated: 10/28/03
_______________ ____ ______ / ______ ____| | | | _ \ | \__ | | | /\ | | |_| | \__ \ | | | -- | | / ______\ | | | | __ | | |\ \____ |_________/ |_| |__| |__| |__| \______| ____ _____ ___ ___ ____ / __ \ / ___\ / _ \ | _ | | _ \ | | | | | | | ____| | V | | | | | | |__| | | |____ | |___ | _ | | | | | \____/ \_____/ \___/ |__| |__| |_| |_| BLUE SPHERE _______________________________________________________________________________ Walkthrough Info: STAR OCEAN BLUE SPHERE GAME WALKTHROUGH Version: 1.1 Game System: Gameboy Color Author: Double Mephisto Date Finalized: October 28, 2003 E-mail me at: email@example.com _______________________________________________________________________________ Contents: I. Some Explaining to do… II. Introduction III. Walkthrough A. Mile Dungeon 1. Opening Sequences 2. Enemies in woods around Scout Village 3. Enemies in Mile Dungeon B. Garp Dungeon 1. Monsters in Rupart Jungle 2. Garp Dungeon Enemies C. Gravis Forest 1. Enemies in Gravis Forest 2. Gravis Forest Continued… 3.Underground Passage Monsters D. Ralf & Crane Dungeons 1. Ralf Dungeon Enemies 2. Crane Dungeon Enemies 3. Banisu City 4. Nusa Cave Monsters 5. Desert Enemies E. Knott Laboratory 1. Knott Laboratory Enemies 2. Gravis Forest Enemies 3. Sunerupentesu Enemies 4. Underground Combs Enemies F. Aqua City 1. Aqua Enemies 2. Aqua (area 2) Enemies G. Grand Knott 1. Grand Knott Enemies 2. Ex Trokia Enemies 3. Cosmo City 4. Final Level Enemies IV. Bonus Dungeon V. Future Updates VI. Thanks to… _______________________________________________________________________________ I. SOME EXPLAINING TO DO… _______________________________________________________________________________ Yo. For all ‘yal folks out there that just hate stumbling upon a major spoiler whilst in the process of reading a walkthrough, then I can pretty much guarantee you that this guide that I’ve written will pose you no problems of that sort at all. That’s mostly due to the fact that I can’t read Japanese, thereby eliminating the possibility of me telling you how the story plays out. Well, accurately anyway. So just how good can a walkthrough be if the person writing it can’t even speak the language of the game? Quite good, actually. I can get from point A to point B, give you a heads up on tough areas or bosses, and even help to crack some of the tougher puzzles this game has to offer. So basically I’ve invented a real monstrosity here… A “Blue Sphere Guide to the Japanese Illiterate.” That in mind, let me also point out that, with the exception of the final and optional bosses, I haven’t a clue what any of the enemy’s names are in this game. No worries, I just call them what they are. If it looks like a big cat, then that’s what it’s called. If it’s a blob, then I’ll say ‘Blob,’ and when more than one blob shows up I’ll call them by color, or distinguish them by which is tougher, such as ‘Red Blob,’ or ‘Super Blob.’ Simple, no? _______________________________________________________________________________ II. INTRODUCTION _______________________________________________________________________________ In Star Ocean the Second Story a team of heroes came together to battle against an indescribably powerful force that literally threatened to annihilate the entire universe. Years have passed since then, and everyone is now going about their lives happily and uneventfully. That is until one day when Precis receives a distress call from Opera and Ernest, who have crash-landed on a distant planet. Precis is able to gather all her old comrades except for Claude and Rena and is now headed towards the planet Blue Sphere on a recon mission to save her old friends. _______________________________________________________________________________ III. WALKTHROUGH _______________________________________________________________________________ A. MILE DUNGEON 1. Opening Sequences: The story starts with Precis and the cast of Star Ocean The Second Story crash landing on a planet called Blue Sphere. After Precis checks up on everyone you get your choice of who to play as. I’ve chosen Dias as the lead character of this story, as he’s the only one I’m going to use. Heading out of the ship to explore the surrounding area, you find a kid walking around in the woods, he runs from you. You find him later on getting attacked by a bulldog looking monster. After beating the monster, the kid takes you to his grandfather and the two of them have a long talk with you; my guess – considering how busted up the town looks – is that the cave to the north, which you go to next, has been spewing out monsters that attack the city, destroying houses and killing people. You head out after that, north of the town (Scout Village), to the cave (Mile Dungeon). 2. Enemies in woods around Scout Village: Bull Dog: It can clobber you with a ridiculously huge bone if you give it the chance too. It’s fairly easy though. Rice Pile: A little blobby thing that’s pretty easy to kill. 3. Enemies in Mile Dungeon: Rolly Polly: A big metal beetle creature. It can roll up, making itself temporarily invincible. Its neck can stretch out to snap at you, but not overly far. Bull Dog: Same as the ones you fought earlier. Spider Drone: A pitifully weak robot. It can head-butt you if you’re right in front of it. Mile Dungeon can be a bit of a maze, especially when you don’t know what you’re supposed to be doing in there. Look around until you find a Key Card which will unlock the door to the stair case, go up a floor and out of the stair case and you’ll be confronted by the kid you saved earlier. It looks kind of like he’s following you but doesn’t want you to know. Any time in the dungeon you come across desks be sure to check them, both sides, as they have items in them. Also there’s a whole lot of things that Dias can smash apart with his sword, both in here and in the town. Keep going and you’ll find a switch that after being used will invoke another scene of you spying the kid that’s following you. Besides that, you can now return to the main area where the escalator is and go up an extra floor to eventually find the kid in danger yet again and a bunch of soldiers dead. This time a giant rat monster is attacking him! BOSS ENCOUNTER: Demon Rat He can claw at you as well as dash forward using his body like a drill. If you’ve been upping your skills properly then not much that the rat does will really be able to harm you at all. The rat has a tendency to run from you, forcing you to chase after. This running backwards will often make your attacks miss, pretty annoying if you’ve just used up a lot of MP on a special attack and the rat was off the screen when it occurred. One good long combo will be able to finish the rat. The kid will yell about something after the fight and then run home. After collecting your hard-earned treasure, make your way back out of the cave and go back to the kid’s house to speak with his grandfather again. Once done in here, leave the house. At the bottom of the screen there was a man standing in front of some rubble before, and now he has stepped away from it. You’ll need to bomb the rubble to get out of the town; do this by selecting option on the top of the menu, and then the top option of three options that come up from there. Now you’ll be at a point where you select which character, it won’t work for Dias, but it will for some, I chose Ashton for this. Press ‘select’ to switch between characters on the main screen. It’ll be the last option besides the one in the brackets. Make sure you plant the bomb right on top of the rubble. The rubble will blow up, and you’ll be able to get out of this town. Outside of Scout Village, a con-artist looking man will approach you. After a talk, he’ll enter the town you just left. I guess he was just passing through, because if you head back into town he’ll be gone. B. GARP DUNGEON 1. Monsters in Rupart Jungle: Rice Pile: Same as one listed above… Great Ape: A huge gorilla that’s really strong and attacks fast with the back side of his hand. Attack as fast as you can before he gets a shot off. Killer Bee: It has a whole lot of HP and zips around the screen super fast. Luckily its attack isn’t all the high or it could be troublesome. They emerge from under bushes you cut. Viper: It’ll strike fast, interrupting your attacks. Its bite is poisonous. Rolly Polly: Same as the one from the last dungeon. Owl: It’ll try to kick you with its super long legs. It has higher HP than most of the enemies you’ve faced so far. It can blow you away with gusts of wind. He also has a tendency to back away while you’re in the middle of a combo, breaking your chain. Neon Frog: This orange fellow will jump away from your every attack, so you’ll have to use long-ranged maneuvers to hit it. Besides that, its tong is poisonous, so you’d want to keep your distance anyway. Ox: As big and furious as it looks, it’s actually quite weak. It has a fast charge attack which will usually smack around everyone in your party. Galaxy Burst: A specter of blue and red energy. Extremely deadly bursts of energy are fired from it every now and then. It’s worth a lot of experience if you can beat it. Arrival in Aba City… It certainly reminds me a lot of this modern day Earth, the typical rural area anyway. Just go north until you reach the place with the guards on either side. Go into it, it’s the King’s castle. At the top the King will turn you away, and he’ll yell at you if you try to take any treasure in the room. Leave the room after being yelled at, then go back in and speak to him again. This time a conversation will break out, and he’ll end up ordering you to go to Garp Dungeon, which is back in Rupart Jungle. You’ll need to travel far left and then up a long ways to find Garp Dungeon. Upon entering it Ashton will have some inner monologue with his two dragons. 2. Garp Dungeon Enemies: Stone Warthog: It has a good deal of life and can push you way back with its sand attack. It can use its big forehead as a shield. Viper: The poisonous snake appears here too. Red Rolly Polly: Just like its brethren, but stronger. Lizard: A doped-up looking creature. Skeloton Turtle: This huge creature is a sub-boss in its own right. It can pull itself into its shell for temporary invincibility, shoot its neck out super far to attack, and has a ton of HP. When it begins spinning really fast, hit it quickly to keep it from attacking. In this place, you’ll need to switch to Ashton a lot to use his dragon fire to burn away bundles of poles that Dias’ sword can’t cut. The main goal is to head north until you find an area with two treasure chests that are on a platform higher than you can reach. Go to the room above that room and fall through the holes in the floor to reach the chests, inside one is a key card. MID-BOSS: Sprout Tree When you enter its room, a weird scene will occur where those gray vines start appearing and disappearing everywhere. Then, the battle. As a sprout on the ground it’s invincible. Run over to it, then when the sprout goes underground run away from it fast! As soon as the huge head comes up out of the ground trying to eat you, attack it. Repeat until it dies. You’ll eventually run into another one of those Sprout Trees later on, though the second one seemed much easier than the first. I, myself, haven’t bought a single thing from any store yet as I’m not sure exactly what I’d be buying (tutorial on buying items later in guide), because of which I take a little extra time to fight every monster I see and run from nothing; I’m only stating this because this is my recommendation: fight everything you see, even if you’ve fought the same Viper in the same room a dozen times, you should still go for the full baker’s dozen! BOSS ENCOUNTER: Legged Whale This walking whale of woe is, quite simply, probably easier to beat than Red Rolly Polly monsters in this dungeon. I’d like to list its offensive/defensive moves, but unfortunately I killed it before it ever had a chance to bust a move. It’s very slow, so strike quickly and you can do the same as I did. Go into your Items menu and select the Rabbit, it’ll teleport you back to your ship. You can heal up there, then step back in the teleporter to return to Aba City. Go back to speak with the King, he’ll give you another key card. On your way out of town, you’ll find a guard messing with some girl, you run down to check out what’s going on, and end up getting thrown into jail! Just walk strait down and a guy will spark up a conversation with you, saying something about Floor 21. Up and to the right is a man in gold who will challenge you to a whole bunch of fights. In this order… Frog Drone: Actually pretty tough, he’ll keep shooting at you when you approach, forcing you to use ranged attacks to hit him. He also has a ton of HP, as well as the ability to Confuse you. Go left after this, you’ll be able to go through the door behind the guard there which leads to an elevator. You’re on Floor 72, and after beating the robot the gold armored guy sent after you you’ll have unlocked Floor 103. Go to it and explore, then return to fight with the gold man to the right of Floor 72 again, then return to the left side to go to the new floor… keep doing this until Floor 21 is unlocked. The Frog Drones, as well as the monsters listed below, return again and again as you progress through the prison. Triple Drone: Three spheres connected by lines. It can fire lasers at you three at a time. Occasionally it will run from battle. Eye Drone: This giant purple robot has a very high level of strength and can take out even the toughest of characters with just a couple of his extended punches. Catch him in a combo and don’t let him out. Red Drone: This robot is much easier than the ones you’re used to. It’ll fall fast. Shark Drone: It can power up its ‘beak’ to unleash a huge laser, but it takes a long time so you’ll easily be able to either attack first or back away. BOSS ENCOUNTER: Boxing Turtle Drone This freaky looking white and orange creature can produce needle-like things that fly around zapping lasers at you, also it has a rather nasty flame-thrower that you should watch out for. It moves around fast and shoots lasers at you when you get close. Your best bet is to keep your distance until it lands, then rush forward and attack! After this is over, get the stuff from the two chests then find the warp to get out of this area. Go talk to the guy at the bar to get your bunny teleporter back, then head north to leave this place. Once you get out, you’ll be back in Aba City’s castle, as you’re leaving town… you’ll run into Ernest! He’ll join you. From here, head strait down and you’ll eventually enter Slave Village. Talk to a guy to exit right, and strait into Gravis Forest. C. GRAVIS FOREST 1. Enemies in Gravis Forest: Stag Beetle: It has a heavy defense and HP count, but it’s still relatively weak. Owl: Same as before. Red Rolly Polly: Same as before. Tree Sprout: The old sub-boss returns here as a normal enemy. This forest is a horrible maze-like place. By what I’ve seen, you’ll know you’re going the right way when you see a Stag Beetle; so keep following them to eventually find the exit to Agit. Ernest will have a few words with a person who confronts you just as you enter town. You’ll enter the person’s house and what I suppose is a deep conversation will take place. Some kid with striped hair will enter, apparently mad at Ernest about something(from what I can gather anyway). After this, just when you thought you’d never have to see Gravis Forest again… ARUGH! It’s time to go RIGHT BACK into it; head north from the town and into an even larger version of the forest you just crawled out of… 2. Gravis Forest Continued…: Stag Beetle: Same as before. Red Bee: Tougher and faster than the Killer Bee, but pretty much the same. Dancing Ape: He can summon a huge block to fall on you out of nowhere! Then the sucker actually laughs at you if you’re hit… How inconsiderate! BOSS ENCOUNTER: Baboon of Doom This boss really goes ape on you. He fights as if only monkeying around. Give him the chance, and he’ll make a monkey out of you. He… I don’t know anymore ape-puns… Anyway, he has one of Donkey Kong’s signature moves, spinning around with his arms stretched out. Remember, holding ‘down’ will let you block during battle, this will cut down a lot of the punishment this ape causes. He also beats his chest needlessly at times, this is your biggest opportunity to attack without getting hit first. You’ll take a second to explore through the wreckage at the tree-tops, finding a weird red crystal. After this a guy will show up and, after a chat, tense music begins playing and the guy dies. You’ll automatically show up back at Agit, a guy kneeling nearby. There’s been an attack! The Boxing Turtle Drone, once boss, has now flooded Agit in great number. Kill all three of them, then duel with the red robot to speak with some guy who I guess fills you in on what all happened. You’ll find yourself outside Slave Village where a few near-dead soldiers greet you at the gate. Two kids, included the striped hair kid from earlier, will be surrounding a large red robot. They’ll fight it and fail to beat it, then, of course, you show up and take matters into your own hand. BOSS ENCOUNTER: Elephant Drone This big sucker has some laser tusks and can charge up for a big attack. However, two decent combos or one really good one will kill it easily. After this, head down a screen to find a long latter that eventually leads to Nusa Beach, but as soon as you get there you’ll find it best to leave and take on the challenge of two optional dungeons first, Ralf Dungeon and Crane Dungeon; then return to Nusa Beach. 3. Underground Passage Monsters: Red Rolly Polly: Same as before. Grey Rolly Polly: Has about four times the power of the red one. Remember the large building on your way to Aba City? It was guarded before, but now it’s your next target. Head there, speak with the guard and you can pass. D. RALF & CRANE DUNGEONS 1. Ralf Dungeon Monsters: Rice Pile: Same super weak thing it was before. Triple Drone: Same as above. Red Rolly Polly: Same as above. Boxing Turtle Droid: Same as above. Red Viper: A very deadly version of the Viper family. Neon Guard Drone: A wigged out looking robot, colored black and red. Bull Dog: Same as above. Bull: Same as above. Blue Bull Dog: A small deal tougher than a normal one. Red Bull Dog: A faster, yet still weak, Bull Dog. The worst dungeon by far, so far. Some words of advise, watch your footing very carefully, pay attention to everything around you, check everything that looks remotely suspicious, and never give up no matter how lost you think you are. The purpose of this place is to find all the batteries for the generators in the basement of this place, they’re in chests scattered throughout this dungeon. Also there are a lot of nasty enemies in this place, but on the bright side they’ll be worth a ton of experience in the long run if you take them all on. One last word of advise, the smaller cords in the basement can be jumped over. BOSS ENCOUNTER: Giant Crab Most of the crab’s attacks are long range, so for once it’s actually a good idea to stay in close range of the monster. As bosses go, this one’s pretty weak, though his defense is slightly higher than average. A few good combos should finish him, and don’t be stingy with your Killer Moves. Be sure to get the God’s Ring from the chest behind the crab, it’s one of ten. Warp back to the ship to heal up after you’ve beaten the Giant Crab. After that, teleport back to Aba City and exit south to begin searching around for Crane Dungeon, which will be your next goal. Also, be sure to look out for the other God Rings as I’m sure they play some important role in the future… 2. Crane Dungeon Enemies: Bull Dog: Same as above. Frog Drone: Same as above. Red Bull Dog: Same as above. Purple Lizard: Watch out for its tail. Purple Bat: The first new monster in awhile, it’s fairly weak. Hyper Rat: A powered up version of the first boss. Giant Crab: Yes, this guy who was a boss from the last dungeon returns here as a normal enemy. This dungeon is a great deal simpler than the last. On floor B1 you’ll find on the lower left side stairs leading down, take these to a room where two machines that contain batteries are. Take those two batteries and go to the very next room which also has two machines, this time without batteries. Place the two you just got in these two, and this will activate the moving tiles. 3. Banisu City: You can stop by to rest up, but don’t exit to the south of the town into the desert quite yet, you’ll need to head back out to Nusa beach to find Nusa cave first. 4. Nusa Cave Monsters: Monster Frog: This huge-armed creature is very fast, though not overly powerful. You may have trouble hitting him with any close-range attacks as he just loves to move out of the way or attack you at the last second. He’ll dive at you if you try to back away. Caution, its claws are poisonous. Blue Bat: Much stronger than the normal bats. Has the ability to confuse you. Bone Turtle: The weakest monster in this cave, it’ll go down without a fight. Energy Galaxy: Same as above. For the life of me I can’t figure out what the point of this cave is. You’ll need a lot of bombs to get through here, back in Aba City you can buy bombs from a girl in the Inn, and it’s the top item if you’re wondering. The walls that can be bombed are pretty obvious, as you can see the walkway continues beyond them. When in doubt, talk to the wall to see if it’s bombible. If your character says something, then it is. The enemies in this place are worth some good experience, and for me personally I started gaining a ton of Killer Moves for Dias as soon as I reached Nusa Beach, where I had previously gone the whole game up until then with just the default Killer Move I left this cave with five Killer Moves total! ‘course… there’s still a lot more than that so I guess it’s nothing to brag about… From here, head back to Banisu City then exit the city to the south, which will put you in the desert… 5. Desert Enemies: Green Desert Plant: It moves too slowly to be a threat. It’s poisonous. Purple Desert Plant: Same as the other plant. Sometimes weird music plays when it is near death. Grey Owl: Stronger version of the normal owl. The desert’s pretty strait forward, most all paths will eventually lead you in the right direction. There’s two caves that you’ll pass through before finally emerging at your destination: Knott City! Actually, no. When you see Knott in the distance and run towards it… you’ll fall off a cliff and take damage. Sucker. You’ll know you’re in the correct cave when you come across some guy who asks you a question. Choose the first answer and he’ll run off. In the same room with this guy there’s a very hard diagonal jump that needs to be taken in order to get to the treasure chest containing a key card. You’ll come across the same guy later on just as you’re about to leave the desert. Again, if you choose the first answer he’ll run off. Now then, welcome to Knott! Inside Knott you’ll find the largest selection of items to buy thus far in the game. If you travel over to the west side of Knott you’ll come across its laboratory and, through two closed doors and down a latter, you’ll find yet another dungeon. E. KNOTT LABORATORY 1. Knott Laboratory Enemies: Blue Shark Drone: A powered up Shark Drone, it can fire a powerful shot if you give it long enough to charge it. Boxing Turtle Drone: Same as above. White Turtle Drone: Stronger version of the same turtle family. Triple Drone: Same as above. Red Triple Drone: Powered up version of the triple family. As if this game couldn’t get MORE Zelda-like, prepare yourself for the classic ‘Lost Woods’ shtick. On the third floor you’ll meet up with, guess who, Opera! She rejoins your party. Also you’ll meet Rival for the first time here. The purple block goes in the left notch, that’s the solution to the simple puzzle below their room. Keep going from there. BOSS ENCOUNTER: Hyper Dog Drone You’ll want to take this robot’s legs out as fast as you can, as it can be very difficult to hit with its great speed. I had Dias at level 290 at this point with all his Killer Moves unlocked, and this boss still proved somewhat difficult, just a warning to everyone. Take extra time to really focus on your combos, once you get this robot in one do NOT let it get out. Once the battle’s over, go and collect the crystal down below. Rival will show up and have a few words with you, then leave again. Teleport back to your ship, heal up, then return to Knott. Go to the laboratory, but not the dungeon, just a room in the main area where Rival’s at. You’ll have a conversation with her, and she’ll explain her back story to you through a series of flash backs. After this, return to Banisu City and speak with a guy in the bar there; after you leave a guy will speak to you there as well. Teleport back to Knott at this point, and it will be under attack! At the end, after you save Rival from one of those Stag Beetles the two of you will have a conversation ‘bout stuff. Go through the door that’s now open and down the ladder to emerge in another area of the desert. You will soon arrive in another Gravis Forest. 2. Gravis Forest Enemies: Red Stag Beetle: Same as above. Grey Rolly Polly: Same as above. Red Dragon: A beast with beastly HP. Besides swinging his tail at you he also has a troublesome flamethrower attack which has enough range to hit characters off screen, if they’re still kind of close. Purple Stag Beetle: A powerful version of the Stag Beetle, he blocks often and loves to confuse you. Red Killer Bee: Stronger Killer Bee. This place is very short, despite its maze-like first appearance. Go a short ways into the forest to find a cave. The cave I like, you can slash at the walls in almost every area to open up new paths. Find your way to a room with two switches, use the left one, get to the bridge it opened and activate a switch on the other side, return to the two switches to undo the left one and activate the right one. This will give you a path strait to the boss. BOSS ENCOUNTER: Supreme Lightening Bug This thing’s a joke. It pokes at you with its nose, but that’s it. Finish it quickly. Teleport back to Knott City now and go see Rival. The two of you will talk, and at the end she’ll vanish. You’ll have to return to an old cross road at this point, out in the desert past Banisu. You can find a sealed blue door there, and Rival will open it for you. This will bring you to the wigged-out land of Scream. Rival will be not too far away at a control panel, and after short talk you’ll be able to choose where to teleport to from there. The top option leads you to an Inn, the second two just transport you to earlier areas of the game, and the last one will let you proceed to the 2nd floor of the building you’re in. Go there to proceed. 3. Sunerupentesu Enemies: Red Ox: More powerful version of the normal Ox. Crystal Elephant Drone: A ton of HP and a nasty tusk attack which can render someone temporarily useless. It also has a very powerful giant laser attack. Pterodactyl: Its roll can close in distance between the two of you, getting closer so you can attack it for a change. Its flame breath isn’t half as harmful as it looks. Shadow: The shadow on the floor emerges as a naked woman to attack you, and converts to symbols representing surprise when you strike it. Comical, but not powerful. Red Triple Drone: Same as always from this family, quick lasers and a huge powered up one and everything. This place is pretty easy. There will be a block with three notches to place it on every floor, as the block’s position changes, the tower changes, opening up new routes. When you reach the top(5th) floor, you’ll run into a giant red monster. Rival will contact you telepathically, then the boss fight ensues. BOSS ENCOUNTER: Minitor This is probably my favorite boss encounter yet! He’s very fast, so much so that you’ll rarely get a shot in as he swings his giant hammer continuously. If you back away from him, then he’ll charge at you, his head now covered in spikes. The best opportunity to attack is after he’s attacked a lot, after so many strikes he’ll become tired and take a moment to breathe heavily, attack him at that point. Whittle away at his health, and sooner or later this hulking beast will fall. And at this point, welcome to Lung! After teleporting away from the room that the Minitor was fought in, you can do whatever you want on the floor you start in and the floor below that, there’s an Inn, two shops, a bar, and some other extra room. In the floor above where you entered from, two guards will show up and drag you off to meet with some helmeted guy. Rival has been playing you all this time, during a talk, her face will change to look more diabolical. She’ll turn and kill the guy on the throne, betraying fully both you and him. You’ll then see the third cinema of the game, Claude and Rena coming towards the planet in their own ship. The guard will take you to a room full of large capsules, and an awesome looking being will appear in one of them. It kind of reminds me of a yellowish version of Shadow from Illusion of Gaia. You’ll receive a blue pickle looking thing from it. The creature will vanish and you’ll start talking with the guard again, who will give you a computer chip of sorts. After a few more words, the conversation will finally end. Leave this place via the elevator, you’ll end up back in Lung, from there return to the room you teleported here from and take the one on the left to enter the Underground Combs. 4. Underground Combs Enemies: Orb Drone: Think T1000. It’s a liquid metal dog robot with nasty plasma attacks. Purple Viper: Powered up member of the Viper family. Blue Minitor: Be warned, he’s almost as powerful as the last boss you just faced. Stone Boar: A pretty weak pig with higher than average HP. Blue Bat: The dive bombing relative to the Bat. Puffy Fish: Not spiky, just puffy. And weak. It can be very annoying as it slowly backs away just slow enough that it’s impossible to get a decent combo in. When it gets far enough back it’ll attack with three bubbles. Death Shark: A spike covered shark that will take passes at you. It does not like dying, and will flop around awhile even after its HP is depleted. Shadow 2: This one takes the form of two hands, sometimes they clap and cause dust to rain from the ceiling, other times it’ll actually try to pinch you! Red Frog Drone: Stronger than a normal foggy, but still weak. Snapping Turtle Head: It can spray gas at you and tie you up with its twenty tongs to poison you. Giant Crab: Same as any other crab you’ve fought so far. You’ll start on Floor 144(big place). Go strait forward to the elevator to get to Floor 132. You should be weary as you pass through the halls, here, unlike everywhere else in the game before it, you might actually have to heal up after every few battles. You’ll come across a pool to the left of a room that has an Orb Drone in it. Unlike every other body of water you’ve ever come across, you can actually swim in this one!!! My guess, this is what the blue pickle you were given has allowed you to do: swim. Dive underwater to continue on. Carrying on, this is the first level I was forced to use items during a battle! All the Blue Minitors will really eat away at your hit points. Floor 96 is a little cheep, as the only chip it has is one to take you right back to it. Of course, if you end up here, just know that you’ve gone the wrong way. At the first underwater area, where you first encounter the Puffy Fish, go as far left as you can to end up at the continued area of that place. This will take you to floor 83. BOSS ENCOUNTER: Great Red Shark Actually, it’s just a normal Red Shark playing the role of a petty sub-boss. He appears just beyond the door to floor 83 and can be taken down with a single Phoenix attack from Dias. Once the boss dies though, you’ll find yourself teleported strait into Aqua, the next city. So, welcome! The fish person to the left of you will restore your HP and MP for free. After talking with what I guess is the ruler of Aqua, you can find two teleporters to the far right, each will lead you to a different area of Aqua. These areas are, however, hostile. F. AQUA CITY 1. Aqua Enemies: Merman: Poisonous, fast, and huge HP. This sucker can really get to you if you let it. Giant Crab: Same as above. Golden Snapping Turtle Head: Super powered version of the original. Be very careful, this enemy can turn you to Stone! The right teleporter will lead to a relatively small area. Find your way to a conk shell that spirals upward, and is full of holes that open and close. At the very top, you’ll have a talk with a large crab. BOSS ENCOUNTER: King Crab This boss is very powerful and has a deadly attack power. His claws can kill even a character at his/her maximum level in just one hit. Be very careful while fighting, if you’re lucky enough to do so then get him in a combo that doesn’t end until he dies. Use any Killer Moves you feel is necessary to take this boss down, MP is no object in this duel. Two good shots with Dias’ Phoenix should do the trick nicely. Once the crab is defeated, you can get to a treasure chest that’s right behind him that contains a ring. Continue on in the level, and you’ll eventually run into another conk shell. Do the same, fight the boss. BOSS ENCOUNTER: King Bat A bat with wigged out HP. It’s strength level isn’t as bad as the crab, but it’ll still need a few Phoenixes to take down. Luckily, combos work on him very well. You’ll get another ring for beating this boss too. There are plenty of other conk shells too, but only two others with a boss. BOSS ENCOUNTER: King Puffer Fish A lot like a normal Puffer Fish with higher HP. Oh, and its bubbles can now turn you to stone. BOSS ENCOUNTER: King Turtle Head Looks like the normal Golden Snapping Turtle Head, but with 2X the HP. There’s nothing more to do here, leave and, after healing, go into the left teleporter. Good news! All the ‘King’ enemies of the previous dungeon come back in this one in mass numbers as normal enemies! Fun… 2. Aqua(area 2) Enemies: King Puffer Fish: Same as above. King Bat: Same as above. Lava Dragon: A beast with super high defense and special. Great Red Shark: Same as above. One thing to do in here is find a rusted wrist band. Dunno what it does, but it goes into your special items category. In order to unlock the doors that are sealed, kill all the enemies in the room. There are a number of blocks for you to push around so that in two side-by-side rooms with black squares in them, speak with the squares to create blocks in those two rooms. Move the blocks to the lit square to open up a new teleporter that’ll lead you to a room with a sunburst shield, it’s one of two in this place. There are also two other doors that won’t open even once the enemies have been cleared out, they have what looks like red hinges on the sides of them. Find the door with the single red hinge once you’ve gotten both sun-burst shields, and use check the side of the door(with the hinge) to unlock it. You can get the sun burst shield you need from there. Directly north of where you teleport in you can access the door with two hinges, break them in the same manner and enter the room. Beat up on the three enemies in there, then proceed north to find one of the two missing kings of Aqua. But he’s guarded, so it’s boss stomping time! BOSS ENCOUNTER: Neon Dragon This freaked out designed creature is a whole lot tougher than the other dragons. His attack has a killer power behind it, plus he can surround himself in electricity that, surprisingly, doesn’t hurt your character at all if they’re exhausted when they’re hit by it(breathing hard and refusing to move). This boss’ HP will barely move through normal attacks, so Killer Moves are a must against him. After a talk, the king will vanish and the screen will turn dark. You’ll then be treated to a scene with Rival in it. She’s inside the huge saucer that stood on steel pillars above Knott, known as Grand Knott. It then begins to float towards the sky… just what is she up to? Well, at least Rival doesn’t take on that menacing look she did last time you saw her… Anyway, at the end of the scene you’ll be back in the central city of Aqua. One last thing to do here, return to the teleporter to the right and go to the conk shell with no boss in it, go to the top floor and find the room that repeats as you walk through the right and left doors. There’s a pattern you have to follow there, and it’ll lead you to the final king once you get it right. The two of you will chat, except this time no boss will appear. After this, you’ll see Rival again. She says her words, then we are taken to the familiar face of the King of Aba City! Is that jerk in on this? A guard runs in, says a few words to him, then leaves; which takes us back to Rival again. She, in her giant saucer ship, fires on the city of Aba, reducing it to rubble! Wow! That King really wasn’t in on this, and if he was, then he just got betrayed. Then the saucer ship lands on top of something, and looks as if it fits there. Truly this is the completed Grand Knott. Finally, you’ll be back in the control of your guys, take them to see the three kings of Aqua, chat with them, then at last you can leave this place. But enough about that, though you’re certainly welcome to go by Aba and scoff at the people there if you want, our next mission will be to recruit Claude and Rena! Go to Banisu City and go to its front gates, Rena is there. Go speak with Claude who’s in Banisu, sick. With a plant you found in the Submerged Combs you can make a cure, just take the plant to one of the scientists in Knott for him to create the antidote. Take it back to Claude and hazaa! For me, my main party consisted of Dias and Dias only up to this point, the other two were just for outside battle techniques, but in battle they were set to ‘do nothing’. At this point, I put Claude and Rena both in my party and began leveling them up like no one’s business. I suggest you do the same if you plan to take on the Cave of Trials, of course if you don’t then don’t bother. Dias is tough enough to take on the final dungeon by himself. It will take around ten hours to level up both Claude and Rena properly, that is if you don’t have any Skill Points saved up(which you really should have a ton if you only leveled up only one character up to this point). If you go to Aba, you can see first hand just how blasted it has become. The King’s missing from his throne room, but you still can’t take the treasure from it for some odd reason. In the prison you were trapped in before, besides now being opened for you to return to it, you can find the King hiding in the bed room. This prison is also your next level. The elevator on the right features a number of new floors, and Basement Floor 13 has a panel for you to plug in the Green Tubes you find around the new floors. Find them all, then fill in the panel. You’ll have to thoroughly explore every floor available from both elevators, check and recheck as sometimes new ways open up in certain areas. Basically, as insane as those two areas in Aqua were, this is even worse; maze wise and puzzle wise. On a lighter note, you’re still dealing with the same enemies as the last time you were at the prison so you’ll get a much needed break from tough enemy fights; though they all seem to be faster this time, or at least harder to hit. Once you’ve gone through a ton of mid-bosses and puzzles, and you’ve finally gotten all five extra green tubes connected, then basement floor 13 will be drained. Get the card below, and use it to access another card that will activate its corresponding machine on floor 320. Oh yeah, and now… get cards like that for all the floors! Well, ten of them total anyway. And then… what we’ve all been waiting for… once the door opens, you’ll have access to Grand Knott! The menacing-looking Rival’s face will greet you as you access her home. As will a big giant robot!!! BOSS ENCOUNTER: Ultima Weapon It has razor blades and lasers and its own metal limbs to smack at you with. As far as the razor blades go, once it uses them don’t rush at it too fast even once the attack seems to be over, as the blades take their time returning to the robot. Though it has more HP than anything you’ve faced so far, that’s really not saying much. If you’re using all three party members at high or max levels then this should be a breeze. G. GRAND KNOTT 1. Grand Knott Enemies: Golden Brachiosaur: Basically a highly evolved member of the ‘Dog’ family. It’s very hard to get anywhere close to this guy, as he’ll blast you with everything in the book if you try something. Gold Drone: A powerful drone with a super-long reach, both with its extendible arms and eye laser. Red Triple Drone: Same as above. Purple Guard Drone: Like its predecessors, and this one can even create mini-clones of itself ala the Cell Jr.s! Death Dragon: This hyper-active thing is hellish to ever hit, and his fire breath can KO even a very high leveled character in one shot! My advice is to try and avoid him all together if you can manage it, the 99 experience he’s worth just isn’t worth it. My advice would be to switch between fighters to use their most powerful Killer Moves on the dragon, once one fighter becomes tired switch to another one to continue the assault. Shortly after entering you’ll see yet a third graphic for Rival’s face, this time a serious looking expression. You’ll have a boss encounter shortly after entering, but as it’s just a little boss I listed it in the enemies section. You’ll be depressed to see yet ANOTHER one of those ‘lost woods’ styled levels after the boss; and it’s crawling with monsters that are much tougher than you’re used to. Have fun… Floor 2 is short and sweet, and then floors 3 and 4 will become very maze-like as you have to take elevators between one floor and the other in order to continue onward. Speaking of mazes, there’s a literal one near the entrance to floor 4! What’ll tri-Ace think of next? BOSS ENCOUTNER: Rival Finally! The final boss! And considering the last final boss of a Star Ocean game was the infamous Indalecio, then this should be very hard, right? Well, her one attack is a gravity sphere that doesn’t do much damage. If you give her a long, long time to power up then she’ll pull off this streaming fire burst attack which hits hard. She’s too slow to move out of the way, has low defense and HP levels, and… well… she dies pretty much within seconds of the fight starting, burning into a skeleton… and then to ashes… You went into that battle seeing her psycho face, you come out seeing her indignant face. Guess you were too much for her after all, so we might as well all go home and kick back and… What’s this? That thing we were just fighting was a dummy? Here comes the real Rival, looking happy as always, and after a few words your character leaps at her only to get knocked back by a flash! Is this the true power of Rival we’re sensing here? Your party vanishes out of there, and after a couple of words from Rival, we see Great Knott floating away from the cylinder it had attached itself to earlier. Your party has been saved by the kings of Aqua. You awake there and have a chat with them. Meanwhile, Great Knott attaches itself to a massive satellite in space, it’s one of four things its size attached to it. Dang, this thing’s HUGE! Rival begins talking with two strange monsters, a triangle-headed orange robot, and a weird looking bird. Back with the three kings, they point out the giant tower leading up to the satellite, ala Korin’s Tower, as in very, very tall, and one hell of a climb. After coming out of the talk with the kings, you may notice that the door normally leading to Nusa Beach now leads to a dungeon. This is Ex Trokia, your next level. 2. Ex Trokia Enemies: Golden Brachiosaur: Same as above. Super Galaxy Burst: Evolved ‘galaxy’ enemy. It has a shot that goes through whoever it hits to hit whoever’s behind them. It also sports a mad defense. Crystal Pterodactyl: The evolved version of the prehistoric bird you fought earlier. It’s a pretty good acrobat too. Death Dragon: Same powerful beast as above. Guard Drone: Same as above. Menator: Same as above. Ex Trokia seems to be pretty much strait forward. A few switches to hit now and again, but nothing overly difficult, except for the swarm of Death Dragons that seem to lurk everywhere, you should have a pretty easy time here. You’ll find yourself boarding a space shuttle on the sixth floor(actually, it’s just a big elevator…), just check the control panel in the front of the room to blast off. When you finally reach your destination, one of the two monsters that Rival was speaking with earlier will confront you. BOSS ENCOUNTER: Blazer bot This super bright-color-scheme robot is also super powerful! He has a nasty heat ray which cuts through everyone, he’s very fast and hard to ever hit with anything besides well timed Killer Moves, and he has a shield that comes up whenever you get close enough to attack. He dashes around the screen picking off your characters like it’s the easiest thing in the world to him. For the first time in the entire game I had to pay attention to what I was doing and calculate my timing ahead of time. His life depletes slowly, but not painfully slowly, so as long as you have a good healer in your party(Rena or Noel) then you should be fine. BOSS ENCOUTNER: Perfect Blazer bot As soon as you beat his first form, he goes up in a circle of fire then reforms into this! In this form he has all he did in his first, as well as a new annoyance. He’s very, very skinny in this form and almost every attack you do will miss over and over again. You’re simply not going to be fast enough to get him in even your first several tries minus the presence of a lot of luck. In this new form he busts out a lot of stylish Martial Arts attacks, including a barrage of punches and a harsh axe kick! As long as you have more than one fighter you should be okay though. Have one fighter use their strongest Killer Move, then switch to the other one and attack fast, as this robot recovers extremely fast from damage. Don’t just use Killer Moves, they hardly hurt him at all plus half the time he’ll actually be able to dodge or block them. Just as a side note, before I’d gone any further I had Rena and Claude up to their maximum levels, Rena at 290 like Dias, and Claude at 300. Go up just a little and you’ll board another shuttle. Welcome to the gateway to Cosmo City! This is the gigantic satellite that Grand Knott hooked itself up to. You’ll find monsters for clerks, but at least the Inn is free… if you can find it. 3. Cosmo City Enemies: Golden Brachiosaur: Same as above. Death Dragon: Same as above. Crystal Pterodactyl: Same as above. Purple Guard Drone: Same as above. Just as strait forward as the last place was. In most areas you’ll have to kill all the enemies in the area to progress; besides that and taking elevators, normal sized and those giant ones easily mistaken for shuttle control pads, there’s really nothing else to it. At one point you’ll enter a room that’s pitch black, and you’ll be addressed by the second of the two monsters Rival was speaking with earlier… BOSS ENCOUNTER: Doom Bird I call him a ‘bird’ solely based on the fact that he has a beak. Besides that, this must be the ugliest damn bird I have EVER seen! This creature is looks more ‘spawn from hell’ than anything from the actual Spawn series! It’s huge scythes don’t do that much damage though, and it’s powered up gas attack apparently is pretty weak(probably has some status effects to go along with it, I just never saw any.) It moves very slowly though, contrary to the previous boss, and it’s easy to bust out huge combos that will tare down even this thing’s high HP. After this you’ll enter the true Cosmo City. It, just like Ex Trokia, is packed full of enemies. But… get this… they don’t attack you!!! Instead, they’re just playing their roles as the kind, good citizens of Cosmo City. Ya know, I think it’s actually a pretty nice city, looks a lot better kept than any city I’ve ever seen ran by humans(and I’m sure that’s a pretty good statement towards the humanity on Blue Sphere…) But seriously, the atmosphere is just… creepy. Exit the town to the north to re-enter Grand Knott… Grand Knott bares all the same enemies it did last time, and is in tact plus a few areas and minus the ‘lost woods’ section. It’s very strait forward, compared to some of the mazes you’ve been through already anyway. There’s more of those literal mazes on the fifth floor, and in one small section of the sixth floor you can find another of the ten God Rings. At one point Rival will address you, then teleport you to a place that looks a lot like Revorse Tower from the first Star Ocean. 4. Final Level Enemies: Tie dye Pterodactyl: A very powerful member of its family; this one can confuse you along with all its other aggressive attacks. Hell Fighter Dragon: Your worst nightmare come to life, a much, much more powerful version of the normal Death Dragon. He has an extremely powerful plasma beam which can be fired out as quickly as a machine gun. All of his attacks are twice as fast, his defense a ten times more powerful than the last dragon, and he moves so fast it looks like he can teleport. Even if you get a surprise attack in on him, you’re almost sure to die. My advise… run. Actually, he does have one weakness. When he goes to use his plasma beam, he can’t move for the few seconds that it’s powering up. The problem is actually getting to him in time, as he tends to jump way back right before using it. About three to four 10+ hit combos should kill him. This new place is frighteningly difficult. It’s extremely strait forward, the only thing impairing you will be the enemy encounters. Rival will greet you soon enough, and after a quick word, the Final Battle commences! FINAL BOSS: Rival In her first form she’s just like the fake Rival was before, same moves and everything, and will die just as fast. After this, she dons the same armor Lenneth Valkyrie wears, even has a sword too! She’s quick with it, and will slice you down many times faster than you can hit her. For reasons unknown most combos don’t work on her. In this form she has a one-hit-kill which involves three arrows piercing your body, then she throws a spear at you which bursts into blue flames before impact… the legendary Nebilung Valesti! When she’s near death, she’ll change again, this time wearing something like Galleon from Lunar would wear. She teleports around a lot in this form and if you ever stop chasing her(which you will when your characters get tired) then she’ll hit you with a really powerful green sphere of energy. When this form is near death, she switches series again, this time she gets in a Gundam! It fires missiles super fast; in fact all of its attacks are extremely fast and deadly. Any combos that hit less than 4 times do no damage, that includes normal strikes. In her fifth form… I don’t even know how to describe it! She’s dressed in skimpy black leather, has a huge amount of silver hair flowing behind her, and she has a pair of razor sharp and giant claws… looks like something from Batman(Catwoman)! She truly is a master of all arts. She’s extremely fast in this form, and her defense is less than in the Gundam form. She can switch between each of these forms at will, though normally she doesn’t return to her first form once she’s changed out of it. You have to kill each of these five forms, and if she changes before one dies, then that form is fully healed. Good luck! _______________________________________________________________________________ IV. BONUS DUNGEON _______________________________________________________________________________ Alright, are you ready to end your life through a series of insane trials now? Yes, the game may be beaten, but in fact it’s only just beginning for people willing to walk this extra mile! Load up your save once the game’s completed, then teleport back to your ship. Speak with everyone, most of them will acquire new items. If Celine’s not in your party, when you leave the ship she’ll confront you if you spoke to her before, and announce that she has learned the new field action ‘Teleport’, which lets you go anywhere on the screen! This will be needed to get the rest of the ten God Rings. Go around the bottom of your ship and head left one screen, it’ll be staring you right in the face… the Cave of Trials! Preparations: Well, I didn’t really do much. If anyone in the party you plan to tackle this dungeon with isn’t at their max level, then take the time to max them out right now(you can teleport back to the last level in the ship). Use weaker spells of your magicians to learn stronger spells, and produce combos for your fighters to gain them more Killer Moves. Be sure to stock up on healing items too. If there was any powerful armor or weapons in Cosmo City you couldn’t buy before, sell whatever you need to and buy them now. It’s going to be 10 floors of terror, so prepare whilst you can! Another thing you should quickly do is gather up the nine rings of God that are currently available to you. The tenth one comes after you beat Gabriel Celeste in the Cave itself. These rings will allow you to fight the most powerful boss in the game: Iseria Queen! 1) Rupart Jungle: In a hole in the ground where a hermit lives. 2) Ralf Dungeon: After you beat the boss you’ll get it. 3) Grand Knott: The second time you enter, on floor 5. 4) Aba Prison: Floor 72, behind the bars. Use teleport. 5) Aqua: Behind the treasure room. Use teleport. 6) Gravis Forest Cave: Hidden room with three Death Dragons. Use Teleport. 7) Nusa Cave: Pass through B5 to B4; use teleport. 8) Desert: Headed towards Knott. 9) Garp Dungeon: Use teleport. 10) Cave of Trails: Defeat Gabriel Celeste. Cave of Trials Floor 1 Enemies: Dark Minitor: An extremely powerful Minitor. His attacks will wipe out your part in no time at all… think Hell’s Fighter Dragon; yeah, it’s that bad. In fact it’s worse, the Dark Minitor has about 4x the defense level of that dragon! Death’s Warrior Ostrich: A very, extremely powerful bird that has an ungodly amount of HP. It has a deadly green gas cloud that’ll do critical damage and turn you to stone. It’s nearly impossible to run from unless you start as soon as the fight begins. This place is psycho difficult, like the game suddenly went from Planet difficulty to Universe! The exception being that on Universe the enemies are still actually beatable… Here’s what I did to get through the first level as painless as possible: Run in and smash the bench on the left, grab the ?ITEM, leave, and repeat two times, so that you have three of that item. Now, use the Item Creation skill Identify to reveal that what you have is actually a key card. Use it to unlock the door, and in the next room grab the key in there(top right), leave, and return. Unlock the first door again, and get your second copy of the second room’s ?ITEM. Now Identify them, and they too will be Key Cards, use it to unlock the third door, get the ?ITEM in there(again, top right), and Identify it. Before you leave, enter the room to right of this one. Avoid the bird that charges at you like the plague, run down, then as it does the same you should run up and circle around it, grab the chest, then circle downward to escape moments before the bird catches up to you. Now leave the dungeon, equip your best fighter with the sword(or whatever fighter can use a sword), save, and re-enter again. The reason for all the extra key grabbing is simply to save time; YES it does save time. It’s a lot easier to go strait from the outside, unlock all the doors, get killed by the boss, repeat; than to have to do the same plus Identify the keys every time and risk getting caught by the bird while getting to the sword every time. Unless you’re in the 400 level range, or are willing to kill all your supplies on just one enemy, then the bird just ain’t worth it. BOSS ENCOUNTER: Gorilla Monstrosity It’s a hundred times more powerful than the last boss was, easily. Shoot, Rival isn’t even in the same league as this boss! Luckily, as it stands still right before battle, it’s easy to get a preemptive strike in, but that’s where the advantage ends and the nightmare begins. Majin Buu doesn’t hold a finger to this freak of nature… Like most gorillas, it’s only attacks are spinning with it’s arms outstretched and backhand smacking at you, too bad either attack can kill a level 300 character with 999 HP in one shot! Even if your defense is upwards of 350! If your attack level is in the 400 range, then a good ten-fifteen extended combos should be enough to kill the monkey. Though a quick warning, this beast is hard, and this is coming from a guy who calls Ruby and Emerald Weapon from FF7 easy! So… good luck! Cave of Trials Floor 2 Enemies: War Boar: A pig that really, really enjoys blocking a lot. You almost always have to kill time destroying its feet before you’ll get a descent head shot in. His main two attacks are stomping the ground to create an earthquake, and snorting up a dust storm at you. From this point on the dungeon is just way to hard to keep going as you are. What will be required, and my props to y3kman for pointing this out to me, is Bloody Armor. The red armor you have with really bad stats is Bloody Armor, it makes you completely invincible during battle but at the same time drains your life fast. You’ll need Rena really badly for this, make the fighters invisible with this armor and have Rena to heal everyone continuously. You’ll also want to try to always get a preemptive attack for every battle and needless to say you’ll need to strike as many times as you can during the combos. Nothing really puzzling about this place, except what the heck is in that out of reach treasure chest that you need Ashton to get to… BOSS ENCOUNTER: Tree Monstrosity With the Bloody Armor on this battle is really sad. Use a powerful Killer Move whenever it surfaces, and well, that’s it. If you’re not wearing the armor, do the same thing, and if someone dies have Rena to revive them. As far as Cave of Trials bosses go, this one’s pretty easy. Cave of Trials Floor 3 Enemies: T9000 Dog: The liquid metal dogs you’ve faced many times before, only it’s stronger this time. Maximum Frog Drone: Ditto for the frog family. Again, another strait forward level. You’ll have one directional choice to make, go up. Um… honestly, it’s pretty easy to avoid getting attacked all together on this floor. BOSS ENCOUNTER: Turtle Monstrosity Almost invincible to normal attacks, it seems to be really weak to Killer Moves. Its head is tender, so attack it! Cave of Trials Floor 4 Enemies: T9000 Dog: Same as above. Maximum Frog Drone: Same as above. Well, in this level they get lazy and reuse the last floors monsters, but ah well. This time you’ll find a rather grueling puzzle, as the door out of this place is locked with no obvious keys to it anywhere. The trick is to move all the blocks around so that they match up with the formation of the blocks on the previous floor. This will unlock the door and give you access to the next boss. BOSS ENCOUNTER: Horned Beetle Monstrosity Killer Moves don’t dent this boss, but then combos don’t work very well either. It certainly has more HP than any other enemy you’ve faced in the game so far. When it forms a big triangle diamond above it, then it’s about to blast you with a nasty looking energy beam; it can slash at you and spew smoke at you with little provocation or warning. When its body flashes hit it fast – don’t let it shake itself off or it’ll regain some life. Cave of Trials Floor 5 Enemies: Beast Crab: A warning about this creature is that for some reason Rena, or whatever curing mage you have, will spend a whole lot of time blocking during the battle with this monster. So if you’re wearing Bloody Armor you may have to switch over to the mage and do the curing manually instead of depending on her for support. This crab is really strong vs normal attacks, but can be taken out relatively quickly with Killer Moves. Aqua Devils: A fairly weak aquatic enemy. You’ll need some bombs for this floor. Initially to blow open the wall of the small area you start out in and again to get to a switch to open the door guarded by the two Aqua Devils. Cross that shark infested water to get to a room with another switch which will open the door to the boss, then work your way around to a room with a crab that you’ve got to bomb your way into and out of. As a quick note, after you beat the boss of this level Santa will show up! The famous Santa merchant from all the tri-Ace games(except VP); and he’s baring Frog Caps that let you warp out of the Cave of Trials for an atrocious $75,000! BOSS ENCOUNTER: Rain Worshiper That annoying frog thing that creates whirlpools while dancing to mock you has returned, a whole lot more powerful this time. Five or so good Killer Moves should take him down though. Cave of Trials Floor 6 Enemies: Golden Stag Beetle: Surprisingly, not very powerful. You can actually knock him out of his defensive stance! This floor may have a lot of rooms to it, but the puzzle is always the same; just push the blocks onto the switches to open the door. No matter which direction you go in you’ll end up in the last room, with another seemingly impossible to open door. You’ll need to get all the other doors open before you can get this one too; in three of the rooms are alternate switches that do nothing if you fill them instead of the main ones normally, however if you put the blocks on those switches in all three rooms that have them then the main door will open to the boss. BOSS ENCOUNTER: Fly Monstrosity Its HP is really good considering the fact that it’s really hard to get in a descent combo against this super fast enemy. Killer Moves often miss, but they’re your best shot for taking down this enemy quickly. Cave of Trials Floor 7 Enemies: Death’s Warrior Ostrich: Same as above. Two screens to the left of where you start will be the exit, which is of course locked tight. Running around this dungeon, you may notice that under no breakable block is a key, nor any other crevice to hide one in. No switches, to pushable blocks, seemingly nothing at all to open the door with. Well guess what? You’ve actually got to track down and kill every single giant rooster monster in this entire floor before the door will open! If you’re not wearing Bloody Armor, you’re so dead. If you are, you’re so going to be annoyed and probably running out of MP healing items by the end. This horrible task will take around two hours to complete, but then you can move on to the boss. BOSS ENCOUNTER: Tyrannosaurus Monstrosity This… is going to be a LONG battle. Killer Attacks won’t pierce his skin at all, and combos barely work. About fifty or so long combos should take him down… Cave of Trials Floor 8 Enemies: Devil Guard Drone: A powerful Guard Drone, but still weaker than the killer birds from the previous floor. Use combos. Despite the idea of invisible floors, this level is actually very easy and short. Have fun with this break! If you can’t figure it out, use the top left path from the main room, travel from dark room 1 and go up one, curve back to go downward, then left, then up one final time to the lit up room with the boss in it. BOSS ENCOUNTER: Elephant Monstrosity Just like the elephant drones of the past, except this one has around a million more HP! Killer Moves don’t work, combos don’t work, but then combos don’t require MP so you should really stick with that. Cave of Trials Floor 9 Enemies: Dark Minitor: Same as above. Maximum Frog Drone: Same as above. T9000 Dog: Same as above. War Boar: Same as above. Devil Guard Drone: Same as above. Golden Stag Beetle: Same as above. Beast Crab: Same as above. Death’s Warrior Ostrich: Same as above. This floor literally has every single Cave of Trials enemy that you’ve faced so far in it. Several rooms has destroyable junk in it, destroy it all to unlock the door. BOSS ENCOUNTER: Dragon of God’s Vengeance Yes, the ungodly powerful beast has returned in boss form! This, its ultimate evolution, is by far the worst thing in this entire dungeon so far. It would be so tragic to die after having come this far, and unfortunately that’s something that is a definite possibility against this monster. It can kill Rena easily, thus no more automatic healing. When this happens, manually heal, with items, whoever your main fighter is… let the other one die as he’ll just suck up items and get you killed when you run out. Heal often, as this dragon has a multi hit combo of his own that can tire you out, and he usually doesn’t attack you when you’re tired, therefore you’re so dead if the Bloody Armor drains your HP to zero. Without Bloody Armor though, you’re going to die. Unless your defense is 999, you’re dead against this monster. Cave of Trials Floor 10 It’s a strait walk… a strait walk… BOSS ENCOUNTER: Gabriel Celeste A stream of crosses will tare you apart continuously, and Rena will probably die in seconds. Use the same strategy as the Dragon, as she doesn’t have quite as high of HP you should have just enough healing items to take her down… eking out a painful victory. She can throw a ring of energy at you, use her signature spinning attack, create a massive electric explosion, and pretty much tare you apart and kill you in seconds if you don’t have the Bloody Armor. It’s easier to heal yourself here than against the dragon, but harder to hit her than the dragon. Killer Attacks won’t dent her life, so just keep trying for combos until you get one in. About twenty ten hit combos should do her in. I found it best to just turn and run from her, then attack as she charges after you; if you run at her she’ll just keep pushing you away. Soon enough you’ll be looking at your nice fat 999 EXP reward, plus the 10th Ring of God! BOSS ENCOUNTER: Iseria Queen The final, final boss of Blue Sphere. She’s an extremely powerful version of Gabriel Celeste, plus like a billion HP! I find it easiest if instead of running to her, or away, just stand still and attack. Seriously, you have a much higher chance of hitting her if you just attack non-stop until she runs into it. Whenever she’s standing over you swinging her staff, take a single step back and then attack – this will be the only exception to the not moving rule. If you haven’t gotten all the other God Rings, then return to where you fought Gabriel Celeste after you’ve gotten them all to fight with Iseria; if after Gabriel is defeated you get the last ring from her, then choose the second option to fight Iseria then, or the top option to leave the cave to fight with Iseria whenever you’re ready. Oh yeah, but if do decide to come back later for Iseria, then you’ll have to do EVERYTHING again, every boss back in place, the legion of monsters on every floor, and every puzzle reset for you to do it again! Once Iseria’s beat you’ll receive a nifty little knife for Rena which has even better stats than the best sword in the game! So… that’s it. Game conquered. If you’re looking for anything else to do I suppose you could try and get a complete monster listing in your encyclopedia. Or use all your new found weapons to go and rip Rival apart if she gave you grief the last time you fought her. _______________________________________________________________________________ V. FUTURE UPDATES _______________________________________________________________________________ The initial version 1.0 was revised, contents added and parts of the walkthrough sectioned off to form this 1.1 version. And obviously there’s still a lot of stuff to do and that can be done to improve this guide further, such as listing characters along with their moves, actually listing the controls for people who don’t know them, or adding a FAQ section. If enough requests come in or if I keep getting too many questions about the same thing then I’ll update this walkthrough, and if I can actually get around to translating the names the monsters in this game then I’ll be able to replace my quick description-names with the actual ones. _______________________________________________________________________________ VI. THANKS TO… _______________________________________________________________________________ The biggest thanks goes strait out to Assuie2B, her FAQ gave me enough information to actually start playing the game in the first place. Also I got the names of the towns and dungeons from her. Props yet again to y3kman for his suggestion to use the Bloody Armor in the Bonus Dungeon and for giving me the locations of the 10 God Rings. Lastly, thanks to everyone who answered my numerous questions on the message boards. If anyone cares, I’m a published writer, my first cracked-attempt at writing called ‘Legends of the Evil Robots,’ is available now at Amazon.com or other online bookstores. Information concerning it, and a free downloadable game from the Legends series can be found at: www.legendsaga.vze.com. Snootch to the Noonch!