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FAQ by DAndersen

Version: 2.6 | Updated: 08/29/00

Pokemon Pinball FAQ Version 2.6
By Dylan Andersen
andersen@burgoyne.com


Updates

2.6 8/29/00 Checkup.  New spacing and text, some small corrections.  
Amazing how a year can change your FAQ writing abilities.
2.5 9/15/99 Some new pokemon locations.
2.4 8/5/99  Slowpoke in Seafoam Islands.
2.3 7/24/99 Not quite complete.  Growlithe and Magikarp in Lavender 
Town.
2.2 7/22/99 Get list and some text.  I think it is complete now.
2.1 7/21/99 Get list, text, and ending.
2.0 7/19/99 Overhall of get list and several bits of info.
1.5 7/13/99 Even better text file, a lot of altered text, pokemon 
locations.
1.4 7/13/99 Better text file.
1.3 7/13/99 Changed to lowercase, some altered text.
1.2 7/11/99 Pokemon locations, some altered text.
1.1 7/11/99 Rendered some text, how to get Mew.
1.0 7/9/99  Original FAQ.


Preface

This FAQ is based on the Japanese version I imported a while back.  The 
US and Japanese versions are practically identical, as far as I know, 
besides the language, of course, which is translated in this FAQ.

Pokemon Pinball is not a good pinball game if your looking for a game 
challenging you to score high points.  The Mewtwo Bonus Stage ruins this 
by giving literally about a billion points each time you play it.  
Here's your FAQ if you are looking to score high points:  Play the 
Mewtwo Bonus Stage as much as you can without quite passing it each 
time.  If your curious, my personal high scores on PP are 
121,601,795,500 (with over 200 pokemon in stock) on the blue version and 
58,646,491,450 on the red version.  I could have gotten higher scores on 
each, but I would have probably ended up in a coma.  I have also caught 
Mew on several different occasions, along with all of the other Pokemon.  
With the importance of points behind now, let's focus on the real fun to 
PP:  The perfectionist's challenge of catching all of the different 
Pokemon and becoming a Pokemon Master.


Red and Blue Versions

The difference between them is the shape of the boards and the maps on 
each.  The map differences cause the available Pokemon on each to be 
different.  The blue version is easier because of its arrows that guide 
the ball, its bonus stages, and its general shape.  The advantages of 
the red version are the unique maps it has and its permanent lighting of 
the ball bonus lights.  Also it is easier to move from map to map 
without other modes starting due to the higher difficulty of reaching 
the places to start them.  This can help you get some rarer Pokemon.


Flippers

Hit Left to move the left flipper and the A button to move the right 
flipper.  The flippers on this game are simply not that good.  Sometimes 
the Pokeball will magically pass through them and the angles it shoots 
the ball are somewhat odd.  Basically you have to get use to the 
different ways they function.  You should use good defense by holding up 
the flipper on the side the Pokeball is on when the ball is flying in 
several directions.


Tilt

You can tilt as much as you want on this game.  Hitting the B button 
will move the board to the left (therefore the ball seems to go right 
using a right sided button), pushing Down will move the board to the 
right (therefore the ball seems to go left using the left sided pad), 
and pushing Select will move the board upward (therefore the ball seems 
to go down).  Use the tilt to save your ball from falling down the gaps 
or to nudge the ball into the map move buttons and other objects.  If 
the ball is going straight down the center of your flippers, hit either 
A and B or Down and Left at the same time when the ball is almost 
between the flippers to save it.  You can also make the ball fly left if 
you tilt the board as it is coming out of the central hole.  Plus you 
can redirect the ball if you tilt at the same time you flip it.


Lighten Arrows

Throughout the game, arrows will light up and show you what to do and 
where to go.  Pay attention to them to help guide you.


Map Move

Hit the Pokemon button on one of the two sides three quick times (the 
number or amount of Digletts will show you how much you've hit it in the 
necessary time).  On the blue version these are Psyduck's head and 
Poliwag by a red button.  On the red version these are the two sets of 
Digletts on each side.  The easiest way to hit these is to let the 
Pokeball roll to the end of the flippers and flip it.  After that you 
have 30 seconds to go one of the ways the arrows point and put the ball 
in the hole.  Moves one and two will lead to beginning stages.  Moves 
three and four will lead to secondary stages.  Move five will lead to 
Indigo Plateau, home of Mewtwo and Mew.  Once you get to this map and 
move again, the maps will start all over.  You will notice each map has 
similarity to groups of areas on the original Pokemon.  For example, 
Indigo Plain is made up of the cave on Victory Road and the Unknown 
Dungeon, and Lapras can be found in Saffron City where you pick him up 
in the Sylph Labs building.  Also, if you are quick and lucky enough, 
with the slot open you can bounce the ball off the side button for the 
third time and have it land in the slot hole for an automatic map move.  
When starting a game you can time which one of the maps you wish to 
start by hitting A when it shows.


Field Multiplier

This is not very important because it slightly increases points.  Light 
up the three slot lights at the top.  It will turn your ball in steps 
from Pokeball, to Superball, to Hyperball, to Masterball.  Each give you 
more and more points for things you do on the regular board.  After 
getting the Masterball, you get 10,000,000 point bonuses each time you 
light the lights again.  The ball type will wear off in one minute 
increments.  On the blue version you have to be careful because lights 
will be canceled out when hit again.  You can move the lights around 
using the flipper buttons.  If the ball keeps going up and down the same 
slot, keep hitting the flipper button so it will light up other 
unlighten lights.


Slot

Very important.  You need the slot to help keep your ball in play and 
get other rewards.  The double Pikachu savers and regular ball savers 
are highly needed to get anywhere in the game.  To get a slot, light up 
the four lights on the sides of your flippers that spell out HOLE (I 
think it spells CAVE on US version).  You can move the lights the same 
as the ball bonus lights.  After you do this, the hole will open in the 
center of the board.  Hit the ball in it.  There is no strategy to 
getting what you want from it.  It will give you something randomly.  
Whenever the ball is shot out of the hole in the center of the board, 
hold up your right flipper to send the ball in the slots to help spell 
out HOLE again.  If you are quick enough you can light up two letters.  
When you become good at the slots, you can get rewards easier here than 
doing other activities.


Pikachu Savers

Randomly Pikachu will save your ball from falling down the sides.  Push 
Left to save it on the left side and A to save it on the right side.  
With a normal Pikachu saver, you have to charge him using the spinner to 
fill the lightning bolt icon to make him save the ball.  With the slot 
you can get Pikachu savers that will save it on both sides 100 percent 
of the time without charging.  This is necessary if you expect to get 
far in the game.


Ball Savers

These are issued from the slot and Get and Evolve Modes.  The mode ones 
last the first minute during each mode.  The slot ones come lasting in 
30, 60, and 90 second time increments.  These can be saved for after you 
go into get and evolve modes.  They can also help you get far in the 
game.


Bonus Multiplier

Get this by hitting the two buttons with numbers by them or by hitting 
random other spots.  After you get x99 and get more multiplier bonuses, 
it will not give any additional bonuses from them.  The only importance 
of it is to build up enough rewards to start randomly getting extra 
balls.


Extra Balls

Two ways to get them:  First, do the slot several times and it will be 
added as a possible prize from it.  Second, work through the game for a 
while without losing a ball while doing several things like map moves, 
slots, Pikachu saves, and bonus multipliers.  Eventually the random 
bonus multipliers you get from all around the stage (especially the 
Pikachu savers) will become extra balls.  But when you lose your ball, 
you have to start building up all over again to get more extra balls.  
You can only get up to nine extra balls.  After that it starts giving 
you 100,000,000 point bonuses.


Get Mode

This will allow you to get Pokemon.  There are two ways to start it.  
First, go up the curved path on the right side two or three times.  When 
you go up the path more than three times you are more likely to get rare 
Pokemon.  Then go in the upper right hole.  Second you can start it with 
time in the slots.  After you start it, you have two minutes (first 
minute with a ball saver) to hit the top bumpers six times, then the 
Pokemon that appears four times.  Some Pokemon are easier to get in one 
version than the other.  But if a Pokemon is listed on a map and that 
map is on both versions, it is possible to get that Pokemon on each 
version (except for Nidoran M and F, Male is on red and Viridian Town, 
Female is on blue, plus I think Scyther and Pinsir are only on blue).  
From when you start a game, it is predetermined how likely you are to 
get each Pokemon.  So if a certain Pokemon is being difficult to get 
while you are playing a game, you can start the game over and either 
play the same version if it is only on that version (turn the power off 
and on), or try to get it on the other version if it is available on 
that, then you can have a better chance at getting certain Pokemon it is 
not giving you.  Here are the Pokemon (with evolutions) I have found 
(not quite all I think, but almost all and enough to catch them all) in 
each map (listed with the number of moves it takes to get to each stage 
and the version/s its in) and their approximate difficulty to obtain 
(based on my experiences on a scale of 1-5, 5 being hardest, and Mew):

Viridian Town (Blue 0-2)
21 Spearow (22 Fearow) 2
29 Nidoran F (30 Nidorina, 31 Nidoqueen) 2
32 Nidoran M (33 Nidorino, 34 Nidoking) 2
1 Bulbasaur (2 Ivysaur, 3 Venusaur) 3
7 Squirtle (8 Wartortle, 9 Blastoise) 3
60 Poliwag (61 Polywhirl, 62 Polywrath) 3
72 Tentacool (73 Tentacruel) 3
118 Goldeen (119 Seaking) 3

Viridian Forest (Both 0-2)
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 1
19 Rattata (20 Raticate) 1
10 Caterpie (11 Metapod, 12 Butterfree) 2
13 Weedle (14 Kakuna, 15 Beedrill) 2
25 Pikachu (26 Raichu) 3

Mt. Moon (Blue 0-2)
41 Zubat (42 Golbat) 1
35 Clefairy (36 Clefable) 2
74 Geodude (75 Graveler, 76 Golem) 2
21 Spearow (22 Fearow) 3
23 Ekans (24 Arbok) 3
27 Sandshrew (28 Sandslash) 3
46 Paras (47 Parasect) 4
98 Krabby (99 Kingler) 4

Cerulean City (Both 0-2)
63 Abra (64 Kadabra, 65 Alakazam) 1
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 2
43 Oddish (44 Gloom, 45 Vileplume) 2
56 Mankey (57 Primeape) 2
32 Nidoran M (33 Nidorino, 34 Nidoking) 3
52 Meowth (53 Persian) 3
54 Psyduck (55 Golduck) 3
69 Bellsprout (70 Weepinbell, 71 Victreebell) 3
98 Krabby (99 Kingler) 3
118 Goldeen (119 Seaking) 3
124 Jynx 3
10 Caterpie (11 Metapod, 12 Butterfree) 4
13 Weedle (14 Kakuna, 15 Beedrill) 4

Vermillion City Streets (Blue 0-2)
21 Spearow (22 Fearow) 2
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 3
27 Sandshrew (28 Sandslash) 3
52 Meowth (53 Persian) 3
69 Bellsprout (70 Weepinbell, 71 Victreebell) 3
83 Farfetch'd 3
90 Shellder (91 Cloyster) 3
96 Drowzee (97 Hypno) 3
98 Krabby (99 Kingler) 3

Rock Mountain (Both 0-2)
21 Spearow (22 Fearow) 2
23 Ekans (24 Arbok) 2
41 Zubat (42 Golbat) 2
50 Diglett (51 Dugtrio) 2
100 Voltorb (101 Electrode) 2
66 Machop (67 Machoke, 68 Machamp) 3
74 Geodude (75 Graveler, 76 Golem) 3
95 Onix 3
122 Mr. Mime 3
79 Slowpoke (80 Slowbro) 4

Celadon City (Blue 0-2)
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 2
52 Meowth (53 Persian) 2
69 Bellsprout (70 Weepinbell, 71 Victreebell) 2
10 Caterpie (11 Metapod, 12 Butterfree) 3
35 Clefairy (36 Clefable) 3
37 Vulpix (38 Ninetales) 3
43 Oddish (44 Gloom, 45 Vileplume) 3
56 Mankey (57 Primeape) 3
58 Growlithe (59 Arcanine) 3
63 Abra (64 Kadabra, 65 Alakazam) 3
123 Scyther 3
133 Eevee (134 Vaporeon, 135 Jolteon, 136 Flareon) 3
137 Porygon 3
127 Pinsir 4
147 Dratini (148 Dragonair, 149 Dragonite) 4

Pallet Town (Red 0-2)
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 2
19 Rattata (20 Raticate) 2
32 Nidoran M (33 Nidorino, 34 Nidoking) 2
118 Goldeen (119 Seaking) 2
1 Bulbasaur (2 Ivysaur, 3 Venusaur) 3
4 Charmander (5 Charmeleon, 6 Charizard) 3
60 Poliwag (61 Polywhirl, 62 Polywrath) 3
72 Tentacool (73 Tentacruel) 3

Pewter City (Red 0-2)
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 2
21 Spearow (22 Fearow) 2
23 Ekans (24 Arbok) 2
39 Jigglypuff (40 Wigglytuff) 3
129 Magikarp (130 Gyarados) 3
37 Vulpix (38 Ninetales) 4

Vermillion City Seaside (Red 0-2)
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 2
21 Spearow (22 Fearow) 2
23 Ekans (24 Arbok) 2
96 Drowzee (97 Hypno) 2
98 Krabby (99 Kingler) 2
43 Oddish (44 Gloom, 45 Vileplume) 3
83 Farfetch'd 3
90 Shellder (91 Cloyster) 3

Lavender Town (Red 0-2)
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 2
23 Ekans (24 Arbok) 2
56 Mankey (57 Primeape) 2
81 Magnemite (82 Magneton) 2
92 Gastly (93 Haunter, 94 Gengar) 3
104 Cubone (105 Marowak) 3
58 Growlithe (59 Arcanine) 4
125 Electrabuzz 4
129 Magikarp (130 Gyarados) 4
145 Zapdos 4

Fuchsia City (Blue 3-4)
98 Krabby (99 Kingler) 2
118 Goldeen (119 Seaking) 2
129 Magikarp (130 Gyarados) 2
48 Venonat (49 Venomoth) 3
102 Eggsecute (103 Eggsecutor) 3
115 Kangaskhan 3

Safari Zone (Both 3-4)
29 Nidoran F (30 Nidorina, 31 Nidoqueen) 1
32 Nidoran M (33 Nidorino, 34 Nidoking) 1
112 Rhyhorn (113 Rhydon) 2
46 Paras (47 Parasect) 3
84 Doduo (85 Dodrio) 3
113 Chansey 3
123 Scyther 4
127 Pinsir 4
128 Tauros 4
147 Dratini (148 Dragonair, 149 Dragonite) 4

Saffron City (Blue 3-4)
23 Ekans (24 Arbok) 1
16 Pidgey (17 Pidgeotto, 18 Pidgeot) 2
27 Sandshrew (28 Sandslash) 2
43 Oddish (44 Gloom, 45 Vileplume) 2
52 Meowth (53 Persian) 2
58 Growlithe (59 Arcanine) 2
69 Bellsprout (70 Weepinbell, 71 Victreebell) 2
56 Mankey (57 Primeape) 3
37 Vulpix (38 Ninetales) 3
106 Hitmonlee 4
107 Hitmonchan 4
131 Lapras 5

Cinnibar Island (Both 3-4)
37 Vulpix (38 Ninetales) 2
58 Growlithe (59 Arcanine) 2
77 Ponyta (78 Rapidash) 2
88 Grimer (89 Muck) 2
109 Koffing (110 Weezing) 2
114 Tangela 2
126 Magmar 4
138 Omnite (139 Omster) 4
140 Kabuto (141 Kabutops) 4
142 Aerodactyl 4

Cycling Road (Red 3-4)
19 Rattata (20 Raticate) 2
21 Spearow (22 Fearow) 2
84 Doduo (85 Dodrio) 2
98 Krabby (99 Kingler) 2
129 Magikarp (130 Gyarados) 2
72 Tentacool (73 Tentacruel) 3
98 Krabby (99 Kingler) 3
108 Likitung 3
143 Snorlax 4

Seafoam Islands (Red 3-4)
79 Slowpoke (80 Slowbro) 2
86 Seel (87 Dewgong) 2
90 Shellder (91 Cloyster) 2
118 Goldeen (119 Seaking) 2
120 Staryu (121 Starmie) 2
41 Zubat (42 Golbat) 3
116 Horsea (117 Seadra) 3
144 Articuno 4

Indigo Plateau (Both 5)
27 Sandshrew (28 Sandslash) 1
74 Geodude (75 Graveler, 76 Golem) 1
95 Onix 2
66 Machop (67 Machoke, 68 Machamp) 2
21 Spearow (22 Fearow) 3
23 Ekans (24 Arbok) 3
41 Zubat (42 Golbat) 3
132 Ditto 3
146 Moltres 4
150 Mewtwo 5
151 Mew 20


How To Get Mew

You do not have to have the other 150 Pokemon.  Pass the Mewtwo stage at 
least three times and move to Indigo Plateau (do either one before the 
other).  Keep going into Get Mode (sending the ball up the right side 
ramp several times for better odds) until he appears.  Like the 20 grade 
of difficulty says, he does not appear often.  Many say he appears 1 out 
of 16 times; I don't believe this.  If your lucky his shadow will 
eventually appear.  You now have two minutes to play with him (first 
minute with a ball saver, second without it).  Hit the top bumpers six 
times.  His moving form will appear.  Now you can hit him an infinite 
number of times getting 3,000,000 points each time you do; it won't let 
you spell GET.  But to catch him just hold the ball in an upward turned 
flipper and watch him dance out the rest of the time limit.  Do not lose 
your ball during this time.  When the two minutes are up, it will say 
that Mew ran away (no matter how many times you hit him).  But Mew will 
appear on your Pokedex in his colored form with his description.  So I 
guess you caught him.


Evolve Mode

It is started two ways:  Shoot the Pokeball up the left curved path 
three times and put it in a left hole.  Or eventually get it from the 
slot.  You have two minutes to complete it (first minute with a ball 
saver).  During the mode, you hit arrowed spots to try and make 
experience or items appear.  If it says the Pokemon is tired, then shoot 
the ball up either the left or right curved path or wait eight seconds 
for it to wear off.  If it says get item or experience, hit the object 
wherever it is.  Collect three of what it wants and put the ball in the 
middle hole.  The evolutions needed to catch all of the Pokemon are 
listed above in the parentheses under Get Mode.  When your evolving a 
Pokemon to its final stage or when its already there, it is more 
difficult to evolve with more highlighted places to hit.  If you evolve 
it when it is already fully evolved, you get 10,000,000 points.  If you 
want a certain evolution of Eevee that is not offered to you when you go 
into Evolve Mode, hold the ball until it ends and go into the mode again 
until it offers you the stones you need.


Bonus Stages

Passing these will make it more possible to get rarer Pokemon.  Two ways 
to get these:  One is get three Pokeball markers on your middle display.  
You get one ball marker each time you capture a Pokemon.  You get two 
ball markers each time you evolve a Pokemon.  If you get more than three 
before using the bonus stage, they will not count.  The hole in the 
middle will open.  Go in it to play the stages.  The second way to get 
these stages is by getting the slot a few times where it will eventually 
become an option.  There are three bonus stages on each version that go 
in order as you pass them and start over when you pass the Mewtwo stage.  
If you do not pass them, you will keep playing them until you do.  Here 
is how to play each of them:

(1) Red Version:  Diglett Stage:  Hit all of the Digletts, then hit the 
Dugtrio three times without having the ball fall down between the 
flippers.  Use good defense to stop the ball from going down and try to 
keep the ball on one side of the field at a time.

(1) Blue Version:  Meowth Stage:  Hit Meowth to get coins froms him.  
The more coins you hit in a row without hitting Meowth, the more 
exponentially increasing coins you get rewarded from each.  One minute 
is all the time you have to fill the bar at the top.  If the ball falls 
between the flippers, you lose coins.  Basically keep trying to knock 
several coins off him without hitting the coins.  You can have up to six 
coins out.

(2) Red Version:  Gengar Stage:  One and a half minutes.  Hit ten 
Gastlies, ten Haunters, and a Gengar five times.  The ball falling won't 
deduct anything.  Be experienced in the directions the ball flies on 
each flipper shot.

(2) Blue Version:  Dewgong Stage:  One and a half minutes to fill the 
bar at the top by hitting the Dewdongs in the head.  If you hit more of 
them in a row of pop-ups, you get rewarded more hits and points.  You 
can get up to six hits added and 256,000,000 points from hitting several 
heads in a row.  Again be experienced in directions of the ball.

(3) Both Versions:  Mewtwo Stage:  Two minutes to hit Mewtwo 24 times.  
No penalty when the ball falls.  This stage may seem impossible at 
first, but it's somewhat easy when you know how.  Do not pay attention 
to the force field (it gets smaller the more you hit him), just keep 
aiming at Mewtwo.  The way to flip the ball at him is to have it slowly 
roll from the sides onto the flipper.  If the ball is coming fast from 
the sides, hold up the flipper like a ramp and it will fall slower on 
the other side.  When the ball comes slowly on the flipper, there is a 
hotspot to shoot it from.  It is above the hinge dot, toward the inside.  
With practice you will find this spot.  You can also send the ball at 
Mewtwo by flipping it when it is dead stopped on the end of one of the 
flippers.  Remain persistant with a constant shot from the hotspot 
without panicing and you should beat him.  If your in trouble you can 
try hitting A and B or Down and Left at the same time when the ball is 
coming fast from the side.  It is not always accurate though.


Caught Them All

When you catch all 151 Pokemon, you get a crown placed at the top of 
your high score windows.  Thanks.


Additional Tricks

You can reset the game by pushing Select, Start, B, and A at the same 
time.  You can configure controls and rumble and do a sound test on the 
option screen.  On the Pokedex you can see how many pokemon you've seen 
versus how many you have caught by pushing the Select button, and you 
can see the animated form of base characters by pushing the Start 
button.  Finally, you can reset all data (Pokedex and high scores) by 
holding Up-Right, Select, and Start, then pushing A on the copyright 
load-up screen, then push A again to reset data, B to cancel.


Credits

Tom Warr for a little japanese translation.
Matt Vanston for Magikarp in Lavender Town and Slowpoke in Seafoam 
Islands.
Jeff I for Vulpix in Pewter City, Vulpix and Mankey in Saffron City, and 
Machop in Indigo Plateau.


Pokemon is a copyright 1995-1999 of Nintendo, Creatures, and Game Freak 
Inc.

Pokemon Pinball is a copyright 1999 of Hal Laboratory and Jupiter Corp.

This Pokemon Pinball FAQ is a copyright 1999/2000 of Dylan Andersen.

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