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FAQ/Walkthrough by WildCoyote337
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Fairly Odd Parents! Clash with the Anti-World By: Erika Seavey (Wildcoyote337) For: GameBoy Advance *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* * * * * * * * * * * * * Table of Contents * * * * * * * * * * * * *Introduction *Copyright Info. *Controls *Story Line *Characters *Basics *Walkthrough ~Gardener Timmy Stage-1 ~G.T. Stage-2 ~G.T. Stage-3 ~Pirate Timmy Stage-1 ~P.T. Stage-2 *Passwords *Mini-Games *Anti-Items *Enemies *Contact Info. *Credits * * * * * * * * * * Introduction * * * * * * * * * * Hi, this is my first guide and all so...My boyfriend told me to start out small since I was trying to start out with something big. I picked this game cause it seemed easy and I LOVE the Fairly Odd Parents! ^_^ * * * * * * * * * * * * * * Copyright Information * * * * * * * * * * * * * * This guide is copyrighted to Erika Seavey. E-mail me at Pookylion5923[at]yahoo[dot]com for permission to host this guide, as long as nothing is changed. Sites permitted: www.gamefaqs.com http://www.supercheats.com * * * * * * * * Controls * * * * * * * * *------------------* | Action | *-----------*------------------* Control Pad | Move Left/Right | ------------| Look Up/Down | |------------------| A Button | Jump (Press while| | in air to Super | | Jump) | ------------|------------------| | Gardener Timmy: | | Use Leaf Blower | | | | Pirate Timmy: | B Button | Throw Hook | | | | Car Timmy: | | Spin Attack | | | | Ninja Timmy: | | Use Shuriken | ------------|------------------| L Button | Hold to bring up | | wish menu | ------------|------------------| | Gardener Timmy: | | Use Water Can | | | | Pirate Timmy: | R Button | Use Homing Hook | |(Uses Wish Power) | | | | Car Timmy: | | Burnout | | | | Ninja Timmy: | | Ninja Dash | |(Uses Wish Power) | ------------|------------------| Start |Start Game/ Pause | *-----------*------------------* * * * * * * * * * Story Line * * * * * * * * * To show the world that Timmy's Fairy God Parents actually do exist, Denzil Crocker has just created the 'Fairy Finder 2000'. But when Anti- Cosmo and Anti-Wanda trick him into turning his creation's power level up too high, the 'Fairy Finder 2000' not only releases all the Anti-Fairies, but will also stop the world on Friday the 13th unless Timmy and his friends can save the day. * * * * * * * * * Characters * * * * * * * * * *Timmy- You play Timmy, the hero. Timmy is 10 and has Fairy God Parents. *Cosmo/Wanda- Timmy's Fairy God Parents. They will try to help Timmy no matter what, even if the Anti-Fairies are causing them to lose their powers. (Cosmo is extremly stupid and Wanda is the smart one.) *Denzil Crocker- Timmy's teacher and arch-nemesis who built the 'Fairy Finder 2000' to prove to the world that Fairy God Parents to exist. *Anti-Cosmo/Anti-Wanda- Cosmo and Wanda's evil twins. (Anti-Cosmo being really smart and Anti-Wanda being quite stupid.) * * * * * * * Basics * * * * * * * In order for Timmy to be able to make wishes and change into the gardener, a pirate, a car, and a ninja, you have to collect little wands that appear when you defeat an enemy, such as the Anti-fairies. To access the wish menu, hold (L) and use the control pad to select which wish to make. Always collect the big wands to fill up your wish power. * * * * * * * * * Walkthrough * * * * * * * * * In the beginning Crocker is tricked into 'stopping time' but yet all the people can still move around (Weird I know), by the Anti-Fairies, since it is Friday the 13th (And if you've ever seen Fairly Odd Parents you know that the Anti-Fairies only come out on Friday the 13th). By 'stopping time' the Anti-Fairies will be free to roam and eventually rule the world! Mwahahahahaha! Cosmo and Wanda agree to help you as much as possible to stop the anti-Fairies from taking over the world and then your off to your first 'stage'... ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Gardener Timmy Stage 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Jump on all of the Anti-Fairies as you go, (You can get the ones in the trees but you don't have to) to get used to jumping on them, and timing it right. This stage is more of a learning stage than an actual stage. Collect the wands that come from the Anti-Fairies when you jump on them, always collect the little wands. When you reach your first Timmy Eating Plant double jump over it (When you jump and reach your max. height press (A) again to double jump.) When you reach the row of Timmy Eating Plants, Cosmo and Wanda will explain how to make a wish and turn Timmy into the gardener to get rid of the timmy Eating plants. Hold down (B) to blow away the plants. Make your way to the end of the stage by jumping on all the Anti- fairies and blowing away all the plants. (If you end up getting hit a lot and turn back into Timmy just jump on a few fairies, get some wands and change back.) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ G.T. Stage 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Beat all the Anti-Fairies at the beginning and jump up on the branches heading to the left and onto the little cliff where the plant is sticking out of the ground, stand over it and use your watering can. (To use your water can hold (R) While you are Gardener Timmy). Climb up the plant and then jump up the branches. Head up as far as you can (All the way to the right), jumping on the branches until you get to the cliff with the plant. Grow it and climb it. You will arrive at the building you have to climb. To reach the top, simply jump from each ledge onto the next one. First heading to the right (growing the plant and climbing it) then to the left (On your way to the left the ledges with three blocks will fall if you stay on them to long, grow the plant and climb it when you reach all the way to the left.) Repeat the right, left step. After heading right and going up the plant you will have to go right and this time have to option of a mini- game, head up a bit and to the right until you arrive at a object floating in the air that looks like an old gameboy. Walk through it if you wish to play the mini-game (Anti-Fairy Invaders). But if not head up until you reach the roof and to the right. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ G.T. Stage 3 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ This place is the first slightly difficult place, Cosmo and Wanda will pop up to explain that you have to grow the plant and then blow the bulb off the plant and then blow it into the whole to stop the smoke-guy. So grow the plants until the bulb comes off and roll them into the holes. After the first one, grow the next one then roll it over to the bottom of the stairs then climb the stairs and get all of the Anti-Fairies off the steps then hurry back down and roll the bulb up the stairs and into the hole. (You can't run while blowing the bulb, you have to slowly take it up or else you'll pass it and it will roll back down.) You will have to do this a total of 5 times. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Pirate Timmy Stage 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Hop up the branches onto the rock with the big wand and Cosmo and Wanda will explain why there are pirates in the forest. Make a wish and become a pirate (This way the pirates won't hurt you, if you get changed back to Timmy, change back to a pirate ASAP, or else the pirates will be after you.) If you want to play the mini-game Timmy Pinball then when your on the rock where Cosmo and Wanda explained about the pirates its the 4th space on the ground, with the little old looking gameboy. If not then just head all the way to the right, jumping on all the Anti-Faries in your way. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ P.T. Stage 2 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ This 'stage' is where the first of the wand-throwing Anti-Fairies show up, but you can jump on them just like the regular Anti-Fairies. First off if you already have some wands for wishing power then turn yourself into the pirate but if you don't have enough thab just jump on the fairies avoiding the wand-throwing fairy and you can jump onto the pirate to make him disappear. After turning into the pirate head to the right and off the edge of the cliff and drop all the way down until you see two anti-fairies and a parrot then head to the left and drop off that cliff all the way down. Head to the right until you come to the cliff wall with the ledges on it double jump all the way to the top until you reach another landing (on the left) head up the ledges on the left and comtinue up (double jump to the little landing on the right). Continue up until you reach the next landing on the right. * * * * * * * * Passwords * * * * * * * * When you enter the passwords you will end up at the next stage. Ex: If you enter the password for Gardener Timmy Stage-3 you will end up at the first stage of Pirate Timmy. (These are just some of the codes when you finish a level the game will probably give you a different code each time but these codes work just as much as all the others.) Gardener Timmy: Stage 1- LVCDVVVV Stage 2- QP9F6YV7 Stage 3- QP2PD7T3 Pirate Timmy: Stage 1-QQTTLQNN Stage 2-QK8F2TC3 Stage 3- * * * * * * * * * Mini-Games * * * * * * * * * Throughout the game are special mini games where Cosmo and Wanda help Timmy to collect certain power-ups. Once you finish a mini-game, Timmy will return back to the game where he was before. Anti-Fairy Invaders Control Cosmo or Wanda to protect Timmy from the anti-fairues. The longer you stay the more wish power you get. Move Cosmo with the control pad and use (A) to fire. Timmy Pinball When Timmy (The ball) comes toward Cosmo and Wanda use the (A) and (B) buttons to flick Timmy back up to collect more items. Floating Timmy Float Timmy through the level using Cosmo or Wanda to zap Timmy to make him go up or down to collect the items. * * * * * * * * * Anti-Items * * * * * * * * * Wand: Timmy gets a little bit more wish power. Giant Wand: Timmy get a whole lot of wish power. Heart: Timmy gains an extra life. Crimson Chin: Timmy recieves invincibility for 15 seconds * * * * * * * * * * * * * Anti-World Enemies * * * * * * * * * * * * * Anti-Faries: The common anti-fairy will just float around, and the tougher anti-fairy will fire their wands at Timmy. (Have Timmy jump on them to collect wands for wish power.) Timmy Eating Plant: Timmy can't jump on these plants so you will have to use the leafblower. (Press (B) while Timmy is the gardener to use the leaf blower.) Anti-Pirates: The pirates won't hurt Timmy when he's a pirate but when he's just Timmy and not a pirate they will hurt him. Parrot: You can't hurt the parrots but they can't hurt you either. Use them while in your pirate form, but when your Timmy you can't jump on them and catch a ride. Anti-Pixies: Just jump on them. They're annoying and will come back. Mechanical Teeth: Run away from these guys or use the Ninja Stealth on them. Knights: They came from the books in the library, so just jump on them and keep going. Neanderthal: Another from the books, just jump. * * * * * * * * * * * * * Contact Information * * * * * * * * * * * * * Questions, concerns, comments or missing information contact me at Pookylion5923[at]yahoo[dot]com with 'Fairly Odd Parents' included in the title, please. Thank you! ^_^ * * * * * * * Credits * * * * * * * CJayC- For hosting this guide. THQ- For creating this fun game. Nintendo- For making the GBA. Matt- For his patience and support through my first guide. For his love and helpful hints. ^_^ You- For reading this guide.