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FAQ/Walkthrough by Ishtar_Dark

Version: 1.01 | Updated: 08/23/05

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Shaman King: Master of Spirits 2 FAQ/Walkthrough by Ishtar Dark
System: Gameboy Advance
Version: 1.0

Date of Last Update: 08/23/2005
This is NOT a spoiler-free FAQ/Walkthrough. It is quite the opposite.

Quick Note: If any good person has a better ASCII to offer than that thingy up
there, please contact me via my e-mail. You will, of course, be given credit.


1. Legal Section             --------------------------------------      [lglsc]
2. Version History           --------------------------------------      [vrhst]
3. About                     --------------------------------------      [about]
4. Introduction              --------------------------------------      [intro]
5. Gameplay                  --------------------------------------      [gplay]
6. The Walkthrough           --------------------------------------      [wlkth]
7. Training Mode             --------------------------------------      [trnng]
8. Important Items           --------------------------------------      [mgbls]
9. Spirit Guide              --------------------------------------      [sprgd]
10. Jukebox Collection       --------------------------------------      [jbcll]
11. Credits                  --------------------------------------      [crdts]

1. Legal Section                                                         [lglsc]

This FAQ was solely intended for the public use on the worldwideweb. It cannot
be reproduced, retransmitted, or re-written in any other form except by the
notice of the author. Any violation of this code will result in strict
penalty and high fines susceptible by law. If this legal document is
portrayed in any  commercial use, you are therefore stricten under the
code of law and will be punished. In full contrast, this document
portrayed in the website found (www.gamefaqs.com) is to be used and only
used by the public itself and cannot be sold. Revisions of this FAQ are
only to be done with notice of the author before hand and may be done so
as long as the name of the author of the document appears in due credit.
You may juxatpose this document with other documents as well without
notice of the author but it must not be used for sales and broadcasting
or commercial use. This FAQ may not be included in a promotional gamepak,
magazine, or any other use of monetary product. This FAQ may not be used
in a password protected area nor in a high security area. This FAQ is
solely used and ONLY used for public use only and may not be used in a
promotional ad that sponsors any type of monetary use. This FAQ is to be
used "just like a book" meaning that it can be read over and over again
by anybody who wishes to do so. Just like a book it can be moved around
from one person to another, but unlike a book the document can be viewed
by more than one person at once. This FAQ is in no way supposed to be
plagiarized, doing so not only damages the person you had intentionally
forged, but it also damages yourself in terms of self guilt or in termsof law, 
whether the punishment be civil or criminal law.  To put it at
MY PERMISSION! The only thing automatically allowed is for you to read it.

This document is (C) John Parker; 2005

Sites that have permission to use this FAQ/Walkthrough are as follows:


2. Version History                                                       [vrhst]

Version 1.01 - made even more changes, corrected some spelling and grammar 
mistakes, added a way of avoiding Spirit of Fire's giant fireball, and made a 
list of sites with permission to use this FAQ/Walkthrough

Version 1.00 - made some more changes, rearranged Forbidden Forest - Level 4 and
Star Sanctuary - Level E, and added Record 11 to the list. 

Version 0.98 - made some spelling and grammar corrections, some minor thingies, 
and added the location of Record 02.

Version 0.97 - finished the original intention, the full Walkthrough and other
stuff. Only missing Records 02 and 11. Submitted to GameFAQs. 

BTW, people, I am located in a completely different time zone then most of you, 
so don't be mad if I'm sometimes late with e-mail answers and such. :D

3. About                                                                 [about]

Let's make this short, shall we? My name is John Parker, known at GameFAQs as 
Ishtar Dark. I'm 14 years old, live in Europe, and have decided to write a 
FAQ/Walkthrough for this worthy sequel to the Shaman King: Master of Spirits 
game for the GBA. You are obliged to read the Legal Section. Ignorance is not an
excuse. I can be contacted on my e-mail address, dario.papic@email.t-com.hr. 
Please contact me if you have a suggestion for the FAQ/Walkthrough, or would 
like to report a mistake in it. OR if you have a problem not answered here. :D

4. Introduction                                                          [intro]

If you're up for it, grab this game and start. The game has its pros and cons, 
but overall, it's a worthy sequel to the Master of Spirits game. It features a 
new mode, Training, in which you can fight any of the bosses you've fought in 
the game. Look into its appropriate section. There are, of course, more spirits 
and spirit combos in this game, while it brings a new gameplay style, in which 
you collect certain items which upgrade certain spirits in your possession. 
Also, random extra tidbits were bound to appear in the game, and so they did. 
There is the Card Viewer, which allows you to look at Shaman King pictures 
you've won in Training mode. There is the Jukebox, attained when the game is 
finished, which allows you to listen to various music from the game. Also, if 
you find anything wrong with this FAQ/Walkthrough, or would like to contribute 
to it in some way, please e-mail me on the aforementioned address. All in all, 
I'm tired of this section, so let's get it on.

5. Gameplay                                                              [gplay]

First of all, the simple-to-understand controls for the game.

START - brings up the STATUS screen in a level, or the main menu on world map 
SELECT - switches between equipped spirit decks in a level
A Button - jump, advance conversation, select things, etc.
B Button - attack with current sword, cancel selections, etc.
Left Shoulder Button - uses spirit equipped to the L button
Right Shoulder Button - uses spirit equipped to the R button
Directional Pad - if you can't figure this out, you're done for...

And now, the random tidbits and advice...

- Every time you find yourself on the world map after finishing a level, SAVE.
- Every time you find yourself on the world map with at least 500 money, go to 
Patch Works (SHOP) and buy yourself healing items, as this game is much more 
challenging than the previous one, and you'll find yourself running out on items
in a couple of levels...
- The game has a distorted sense of humor, making the first boss one of the 
toughest, and one of the last bosses the easiest. Never underestimate your 
enemies, they like to deceive.
- Have patience, the game can get annoying at times, but if you keep your calm, 
you will prevail. 
- And THE MOST IMPORTANT ADVICE: Have fun!! (ugh, this is such a cliche :P)

6. The Walkthrough                                                       [wlkth]

In this full walkthrough, I will guide you through the game as best as I can, 
giving you all the info you'll need on passing it successfully, with a 100% 
Completion Rate, which will from now on be referred to as CR.

Note that this Walkthrough is made for the Easy difficulty, and in co-operation 
with poweraTion's map, which is available at GameFAQs. As to my knowledge, the 
difficulties only differ in the toughness of enemies and bosses, so whichever 
difficulty you choose, you can get 100% CR. It is recommended to the new player 
that he/she plays under the Easy difficulty, just to familiarize him/herself 
with the game easily. However, most players will see that the Easy difficulty 
poses very little challenge, and will decide to take on higher difficulties. 
Best of luck to you all. :D

The Grand Shaman Committee
has just issued an
official statement -

"The King of Spirits has
grown strangely quiet.
Without knowing his will,
we cannot proceed with
the Shaman Tournament."

Committee Leader Goldva has
summoned the Grand Shaman
Council to gather
information and discover
the reason behind the
King of Spirits'
sudden silence.

But until further notice,
the Shaman Tournament
is suspended.

"Please take this time to
take advantage of Dobie 
Village's many fine shops
and boutiques!"

This is the scene the game starts with. If you have seen the anime, you'd notice
that this is similar to how the anime ended. However, we seem to play this game 
somewhere in the last episodes of the anime, where Zeke enters the Star 
Sanctuary and gets the King of Spirits. So, don't break your pretty little head 
with those things, just play and enjoy. Also, you will notice that every level 
has an IT list... that stands for the Important Things in a level... like 
equipment and spirits... 

Now we get a scene with Amidamaru and Yoh wondering why Dobie Vilage is so quiet
and peaceful today. They reckon something's not right. Then (surprise, surprise)
Zeke, Opacho and Luchist appear out of nowhere and Zeke explains that it's a 
Soul Hunt: his Spirit of Fire has devoured every soul here. Yoh stupidly throws 
a Celestial Slash at Zeke, which gets the Sword of Light broken... again. Now we
have to stop Zeke with a crappy Wooden Sword... meh, let's go.

IT: nothing...

Whenever you're ready, head to Dobie Division - Level 1. The level serves as 
nothing but butt-kicking grounds... familiarize yourself with the controls and 
basic enemy movement... just proceed out of the level when you've had enough of 
stupid skeletons and annoying bats (who you will miss later on in the game). :P

IT: nothing again...

There's a novelty in this level. Sorry to disappoint you, it's not a new spirit,
but a new item. A Blueshroom. When you pick this silly up, you get a ten-second 
boost in defense, which means that you'll take less damage from enemies. Other 
than that, this level is as useless and the first.

IT: Spirit #11, Magnescope
Guess what... we get our first spirit in this level!!! 'Bout time... In the 
first part of the level, you'll see a hawk with a bluish aura around him. This 
bluish aura always notifies us that the enemy holds a spirit. This hawk is also 
the first hawk in the stage... anyways, beat the hawk and you'll acquire 
Magnescope. He's not very useful, but hey, he's a worthy addition to our big 
list... other than him, just continue through the level.

*NOTE* After the level, you'll encounter Dobie Gate I. *NOTE END*

IT: Magatama Bead
    Spirit #18, Kanta

Yay, a desert level! The only thing you might find annoying here is the crooked 
sand floor, the Sarcophagus enemy, the puppy skeleton... so, pretty much 
everything. :P Anyway, right at the start of the level, on a raised platform, is
our first Magatama Bead, so go get it.

Kanta is found on the second raised platform, right after the one the Magatama 
Bead was on. So go get him, too. He is weak, but again, he's a worthy addition 
to the team. Continue through the level and exit.

DOBIE DIVISION - Level 5 |-> BOSS LEVEL: Mikihisa Asakura
IT: The Tome of the Shaman
    Spirit #02, Tokageroh
    Spirit #27, Yamagami

Mikihisa is pretty tough for a first boss... not what you'd expect, considering 
we're used to first bosses being a joke. There are four floating platforms in 
the stage which you can jump on to reach Mikihisa on his stationary wooden 
platform. He can summon two foxes and mold them to look like himself, so that 
they try to kick and punch you. They are easily rid of with a few swipes with 
the Wooden Sword, so you shouldn't really be on your guard around them.

The main danger are his Shikigamis. At the start of the battle, he throws two, 
but when you take half of his health, he starts throwing up to four. They 
basically follow you around wherever you go for quite a long while. They take 
one hit with the Wooden Sword to "die", but it's difficult to hit them since 
they're so fast and slickery. :P Also, Mikihisa often teleports around the 
platforms, so you never know where he'll appear next.

When you take half his health off, he will use a new kind of attack. Some weird 
signs start spinning around you. Don't worry, they won't hurt you... yet. When 
the signs close in on you, jump from them, because Mikihisa will fire a beam 
through them which hurts you and shifts you into "slow-mode"... that's when you 
start moving at about 30% your normal speed. And it's very annoying, so you'd 
better avoid it... That's about all you need to know about Mikihisa. Good luck 
in beating him.

After the battle, you'll get your first Tome of the Shaman, along with Yamagami 
and Rio's Tokageroh. What I'm wondering about is: WTF is Rio doing there, 
fainted? Did Mikihisa nail him or what? Meh... Now, moving on, we go into 
another region of the map, False Factory. 

IT: nothing, bah...

Here you will encounter your first puzzle. It's simple, use Tokageroh's Big 
Thumb to push the box west, onto the switch. That will summon down a platform 
which you can use to continur forward. There's nothing interesting further on 
through the level, so simply go through it and exit.

IT: Book of Learning I
    Spirit #19, Gussy Kenji
    Spirit #37, Chimi-Moryo

At the start of the level, jump up on the platforms to get to the upper part of 
the level. Just go left and you'll encounter Book of Learning I, which gives you
the Diving Slash Ground Skill, performed by pressing ->->+B, as written in the 
book. Books of Learning are a new addition to the game, and they're quite nice, 
giving you new normal skills.

In the second part of the level, on the higher platform, you'll encounter the 
Gussy Kenji enemy, glowing with a blue aura. Beat him and you'll get Gussy 
Kenji's spirit. Yay! Also, in the third (and final) part of the level is a 
Chimi-Moryo enemy with a blue aura. Defeat him to acquire Chimi-Moryo (duh!).

IT: Magatama Bead
    Magatama Bead (Required: Talisman)

In the second part of the level, before falling down, jump up and left on the 
platforms to reach our second Magatama Bead. Also, return here after upgrading 
Lee Pai-Long. Near the end of the level is a space which can be Triangle Jumped 
to reach another Magatama Bead. I suggest you just use CTRL+F to find this if 
you happen to forget about the level, 'cause we won't be upgrading Pai-Long for 
some time now... heck, we don't even have him yet. :P

IT: Spirit #55, Ian
    Left Glove

Ian is easy to find. After riding the moving platform, jump up the stationary 
platforms and you'll find Ian. Easy as pie... I wonder what that means...
Anyway, besides Ian, there is also the Left Glove, also easy to find. In the 
second part of the level, just follow the upper platforms and you'll find it. 
It's near the exit to the next part of the level. After you get all that, just 
go through the level and exit.

FALSE FACTORY - Level 5 |-> BOSS LEVEL: The Lees Robo
IT: The Tome of the Shaman

Here you'll meet up with the Lees: Sharona, Elly, Milly, Sally and Lily. They 
appear to be working for Zeke... WTF? Since when? Meh... Anyways, they seem to 
have a robot toy which we must fight. Ugh, such nags...

The aim here is to attack the central, gray part of the Robo. After a while, the
Robo will go to the upper part of the level. At that moment, you should go left 
and push the box onto the switch. That action will call upon a platform in the 
right part of the level so that you can climb up to the Robo. Also, when it's 
had enough beating, the Robo will shift back to the lower part. If you don't 
know how to get back down, here's how: go to the white part of the floor, hold 
down on the directional pad and press A. Ta-da...

It uses many attacks. A dangerous one is when he creates two thunderballs and 
sends them after you. They electrocute you on touch, but will eventually 
"explode" themselves. Avoid them. 'Nuff said. The Robo will also create a 
boulder in one of his hands from time to time. If you see this happen, jump off 
the central platform, in the direction opposite of the hand with the boulder. 
For example: you're standing on the central platform, slashing the Robo. 
Suddenly, you see the boulder in his right hand (from your point of view). Just 
jump left of the central platform and you'll be fine.

When you take around half of his HP off, he'll also start using an attack where 
he turns both his hands into boulders and starts smashing the ground with them. 
Just try to avoid this as skillfully as you can... Also, he will send two big 
rockets after you. RUN LIKE A BEHEADED FLY!!! That means RUN LIKE HELL!!! Just 
run around, trying to shake them off. Eventually, they'll blow up on their own.
After the battle you'll get another The Tome of the Shaman... what?! No spirit? 
No present for us? Aww...

IT: Spirit #30, Footballer

To get Footballer, go to the very left of the first part of the level and he's 
there, surrounded in a blue aura. Just hit him on the front. When he crouches, 
he is invincible, and you should jump because he'll rush at you. He does that 
every 3 seconds or so, so be ready.

Anyway, to access the next part of the level, go up the platforms and enter the 
eastern door. From there, just make your way to the level's exit.

IT: Spirit #04, Mic
    The Tome of the Shaman

Basically, all the bosses from MoS are in thi game, too, and they all have the 
same abilities. Some are powered-up a bit, but it's nothing special. Anyway, on 
with the strategy.

During the entire fight you'll see a stone totem head floating in the 
background. That head will fire a wind blow of sorts from time to time. 
Basically, to avoid this, just keep away from its mouth. Now, Joco has one 
attack and that's Jaguar Swipe. He rols into a glowing orange ball and starts 
flying all over the stage. This can get annoying since he'll usually end up far 
above your current position. Just avoid him while he's doing this and you'll be 

Also, he can make a move in which he hides in a bush. Then, shortly after, you 
see all the bushes shake. He'll come out of one of them, and that's where you 
should go and attack. The other bushes will either contain a bomb (which will 
explode quickly) or nothing. Be aware of the fact that Joco CAN be hurt by his 
own bombs, so if you (somehow) manage to get him near one of the bombs, "BUM!"
After the battle you'll receive Mic and another Tome of the Shaman.

IT: Spirit #72, Uriel

OK, this is our first X level. X levels basically signify eXtra levels, which 
are either optional or inaccessible until a certain spirit is gotten. And now 
that we have Mic, this X level is open to us. So go through it to get back down.

Uriel is in plain sight in this level, so no special explanation is needed...
After passing the X level, cross False Factory - Level 3 to get to another area.

IT: Spirit #38, Antonio
    Magatama Bead

First of all, from your starting position, drop as far straight down as you can.
You'll then see a box and a switch. Push the box onto the switch to activate a 
platform northeast of your current position. So jump up onto the stationary 
platform and right onto elevated solid ground. Go right and defeat the mexican 
spirit with a blue aura to get Antonio. A little further right of him is another
box and switch. Push the box onto the switch to activate yet another platform.

Go left of this box and jump onto the platform we summoned when we pushed the 
first box. Then jump right onto solid ground again. Head further right and 
you'll see the platform we summoned by pushing the last box. Now push the box 
you see here all the way to the right, onto another switch. Now climb the two 
platforms, but don't go left to solid ground with a chest. Instead, while you're
standing on the top-most platform, jump to the right using Mic and you'll get to
a teensy-weensy platform holding a Magatama Bead. Yay! Now feel free to jump all
the way back down to the first box we pushed and go right, out of the level.

IT: nothing... *cries*

As you can read from the IT, this level holds nothing of value right now. It's 
just a short desert level with a new enemy, the pyramid-farty (tm). :D Don't let
his farts get to you or you'll get poisoned. Anyhow, just run through the level,
acting like you don't care that you've just crossed from a factory to a desert.
*whistles innocently*

IT: Spirit #59, Frankensteiny

Alright, this level's a bit complicated as it has various paths for you to 
follow. However, I'm sure we can manage. Firstly, just cross the first part of 
the level. Now, in the second part, head up the platforms and exit via the 
upper-right exit. If you followed my instructions, go right until you find a 
medium-high ledge with a barrel at the bottom. Instead of dropping, use Mic to 
jump right to a falling platform, from which you should quickly jump upwards and
to the right to get a key.

Now, wait until the falling platform materializes again. Then drop onto it and 
keep the directional pad pressed to the right. This way, then the platform 
falls, you'll end up on a ledge. Go right and open the door, passing into a 
secret part of the level. Now use all your skills to successfully climb up to 
the top of this area, where you should see an electric skeleton and a skeleton 
puppy, glowing with a blue aura... you know what this means. Beat the puppy to 
get Frankensteiny. Now simply go back to the area with the unlockable door, drop
down and go right to exit the level.

IT: Magatama Bead

Hmm... a factory, a desert, a factory, sea... do you see a pattern here? :P
Anyways, I don't know about you, but I hate sea levels... they make me so slow.
Now, the first thing you should do after exiting that little starting cave, is 
jump straight up using the platforms. On your left is an oxygen tank, and on 
your upper-right is our fourth Magatama Bead, which will bring you a HP upgrade.
Woot, woot!! Yay! After getting the Magatama Bead, return left to the highest 
platform. Then simply walk right, letting the sea carry you to another big 
platform, from which you should keep heading right to the next part of the 

This next part of the level is straight-ahead and you'll see the Headphones in 
plain sight. Now just head east and you'll stumble upon the exit.

IT: Spirit #57, Dreisa
    Spirit #26, Orona (Required: HolyWood Sword)
    Lucky Charm

At the start of the level, jump up the two platforms and climb the stairs. Go 
left to the edge and jump up the platforms above you to eventually reach Dreisa.
Then just go back left and jump left to the exit. Now, in the second part of the
level, climb up the stairs and go left. You'll see a big wooden box. Return here
after you upgrade Tokageroh, because past that box is Orona. Now go back a 
little right, climb the platforms and stairs. At the stairs' peak, use Mic to 
jump right onto another ground, from where you should head straight right, 
eventually coming to a secret part of the level.

Jump up the various platforms until you reach the top-most one, where you'll see
a new item waiting for us. It's the Lucky Charm, our first defensive item. Yay!
Now go back to the "stairs' peak", as I called it, and head left to exit the 

IT: The Tome of the Shaman
    Spirit #07, Eliza

This time, unlike in MoS, you don't have to finght the big skeleton first - you 
go straight to Eliza. She's quite an easy boss, all things considered. Her most 
often done attack is the one when she jumps back to the edge of the battlefield 
and then swipes across it, trying to ram you. Just jump over her or hit her with
a Halo Bump to stop the attack. 

Another of her attacks is to jump up into the air and use her guillotine axe to 
send a boomerang-ish shockwave of sorts that will do an arch-shaped movement in 
front of Eliza and then go away. It's not hard to evade, so don't worry. And the
last attack in her arsenal is to rise into the air and summon a few skeletons. 
Just get rid of them and hit her. We are so evil, hitting a girl. Well, she IS a
girl who wants to cut our head off, so I guess it's justified. :D

After the battle you'll get Eliza and another Tome of the Shaman, which will net
you an SP upgrade. Yay! 

THE BADLANDS - Level 1 |
IT: Spirit #33, Jack

The first part of the elvel holds nothing, so to get to the exit quickly, jump 
across the two platforms, climb down the next stairs and just walk left. Ta-da.
Now, in the second part, jump left and push the box all the way to the wall, so 
you can jump up. From there, go and jump left and you'll see a "witch" enemy 
shining in a blue aura... yup, another spirit. Defeat her the best way you can 
and get Jack. After getting him, simply make your way to the bottom of the level
and go left to exit.

THE BADLANDS - Level 2 |
IT: Spirit #58, Yophia

Ohh, no, another underwater level... Now, after you enter the water, head ALL 
the way west until you hit a wall. And I mean a real, brown, ground wall. Then 
jump up the platforms attached to the wall to reach Yophia. After getting her, 
drop back all the way down to find the exit. Pretty short, innit?

IT: Spirit #71, Gabriel (Required: Lee Pai-Long)
    Spirit #45, Gledhill
    Magatama Bead

Alrighty, this X level is not like the previous one. This one is a one-way trip 
back to Dobie Division. However, it contains a few spirits and another Magatama 
Bead, so I will take you there right now. Don't worry, we won't be going back to
Dobie Division... as soon as we get everything from this level, we go back to 
The Badlands levels. Now, moving on. As soon as you enter this level you'll see 
that it's very dark. Maneuver left through it until you find the exit to another
part of the level. However, you will spot a spirit unreachable without the 
possession of Pai-Long. When you DO get him, return here and get Gabriel.

Now, continue left into the other part, which is (thank God) filed with light.
Head left and you'll find a very dangerous and annoying enemy that I like to 
call "devil". He's glowing with a blue aura, so do your best to beat him and 
you'll get Gledhill. At the bottom-left part is our next Magatama Bead. After 
getting that, just go back right, through the darkened part and out of the 
level, going further to:

THE BADLANDS - Level 3 |
IT: Spirit #73, Metatoron

And here's our first poisoned level. Be sure to equip yourself with Eliza before
you enter here or you'll get poisoned (duh). In the top-right of the area is a 
little room with Metatoron and another key. After that go elft, drop down and go
right through the locked door and out of the level. Short and sweet.

THE BADLANDS - Level 4 |
IT: Magatama Bead
    Spirit #52, Jangalian (Required: Corey)

After killing the second skeleton archer, jump left to get our next Magatama 
Bead. After that, just continue to the second part of the level. In there, there
is a spirit unreachable without the possession of Corey, so come back here after
you get him (which is just one level away). :D

Anyways, if you came back with Corey: go left and freeze the first jumping 
fireball in your way (the one near a totem enemy). Jump on it, then jump up and 
right to a platform with annoying goblins, who you should slaughter. After that,
head right, jumping across two falling platforms and get Jangalian.

IT: The Tome of the Shaman
    Spirit #03, Corey

Now, to kick Trey's frozen butt. He uses attacks at an approximately equal rate,
so be aware at all times. One of the attacks is Nipopo Punch. IF the Nipopo 
Punch succeeds in hitting you, you'll freeze over and Trey will immediately go 
to make a combo with his icicle-below-snowboard attack. In order to avoid it, 
quickly press the directional buttons to free yourself of the ice before he can 
hit you. Of course, he'll sometimes use the icicle-below-snowboard attack on its
own, so you should be careful even if he didn't use Nipopo Punch first.

The last move in the arsenal is snowboarding: he goes to one of the 
battlefield's edges and gets on his snowboard, swiping across the field two 
times. Like with Eliza's similar move, simply jump across him or hit him with a 
Halo Bump. Eventually, you'll get rid of him, after which you'll get Corey and 
another Tome of the Shaman.

IT: Spirit #75, Remiel

After entering, jump up the two falling platforms and then jump to the left to 
get Remiel. Then go back right and climb through the level, which is a 
challenging task, considering there are monsters, traps, spikes and falling 
platforms at every step. Near the exit is a wall of flames which you should 
first freeze with Corey's Nipopo Punch and then break with a hit of the Wooden 
Sword. Anyway, after exiting the level, go across Forgotten Lands - Level 4 to 
another area.

THE SWAMPS - Level 1 |
IT: Spirit #31, Shion-Shion
    Right Sandal

Just freeze and break the flames at the beginning of the level and proceed 
right, where you'll see a Shion-Shion enemy. Defeat him to acquire Shion-Shion 
(well, duh). You may notice a platform that needs extreme jumping maveuvers to 
reach, but it contains only a treasure chest, so if you wanna break your nerves 
for it, go do so. Instead, I recommend you simply head right to the next part of
the level.

In the second part, go down the stairs and jump up the platforms to reach the 
Right Sandal, our second-to-last clothing equipment. After that, go right to the
next part of the level. Just find your way right, through this part and exit the

THE SWAMPS - Level 2 |-> BOSS LEVEL: Iron Maiden Jeanne
IT: The Tome of the Shaman
    Spirit #28, Mash

Ahh, finally, a chance to defeat the innocent, little, Iron Maiden... guh...
Actually, she doesn't attack at all. It's Mash that does. Jeanne closes her Iron
Maiden for a certain time period in which she cannot be harmed. When she opens 
the Iron Maiden: that's when she can be hurt badly. *evil laugh* Mwahahahaha...
Also, to make things more difficult, there is a conveyor-belt floor that 
switches directions from time to time.

Anyways, one of Mash's attacks is to send bombs floating horizontally through 
the air towards you. The attack is very easy to evade on solid ground... but 
here, with the conveyor belt, it is very hard. Your best bet is to jump onto the
higher ground and jump around there. Another variation of the attack is when 
Mash goes above Jeanne and throws the bombs vertically (down) towards you. It is
easier to evade that the horizontal variation.

Another attack in his (very big) arsenal is to make two pendulums drop down from
him, tipped with sharp sythes, swinging left and right... you should stay away 
from them as best as you can, as they're very dangerous. Also, he has an attack 
where he drops a golden cage onto you, trapping you inside. Quickly attack the 
cage until it breaks, because when it reaches a certain height, an axe witll cut
you hard. 

It isn't really necessary to avoid the cage as you can easily break it before it
reaches that height, btu if you want, here's how: at the precise moment that you
see Mash opening a book, move away from your current position quickly. If you 
move around a lot, you'll evade this attack almost always, so don't worry. 
Anyways, the last attack in Mash's arsenal is to summon a wall of fire which 
will travel on the conveyor belts. Just use Corey to freeze and break it. After 
you beat her, you get another Tome of the Shaman and Mash.

THE SWAMPS - Level 3 |
IT: Sword of Light
    Spirit #65, Mosuke
    Magatama Bead
    Spirit #47, Skunk

There are tons of Shikigamis flying in waves here. It's almost impossible to 
avoid them, so just hit them with your sword. In the second area, you'll meet up
with Mosuke, who you will get along with the Sword of Light. Finally!!
Now go left into the last part of the level.

You will immediately see a Magatama Bead on a heightened platform. Find your way
to that platform, collect the Magatama Bead and defeat the pyramid-farty with a 
blue aura to get Skunk. By the way, I must note something: now that you have the
Sword of Light, don't use Halo Bump anymore. Three hits with the Sword of Light 
are like three hits of Halo Bump.

THE SWAMPS - Level 4 |
IT: Book of Learning II
    Spirit #70, Raphael

This is in my opinion the most complicated level in the game. You can easily get
lost, so bear with me, please. Pass the first part of the level, trying not to 
get hit by the fire-breathing dragon skeletons. Now, the second part is tricky.

Now, go left to the edge and wait for a moving platform to come by. Jump onto 
one and wait until it takes you upwards. Then, when you get to the upper-left of
the route, jump left to the upper-left section of the level. Go left and collect
the Book of Learning II, which gives you the Air Twist Slash Aerial Skill, 
performed by pushing down+B while in air. Now, go right and wait for a moving 
platform. Take one going downwards, go right onto a "platform" with a treasure 
chest, from which you should drop right. Keep going right to a secret area.

In here, immediately climb up the platforms and go east, wait until a moving 
platform comes by, then ride it right to Raphael. Yay! Now go back to the 
previous part of the level where you should wait for a moving platform to come 
by. Ride it left and then you'll get to a "crossroad" of sorts where three 
platforms will switch directions. Jump on the one that's going left and then 
upwards. Riding this platform, you'll come to the exit, so jump left and go out.

THE SWAMPS - Level 5 |-> BOSS LEVEL: Lyserg
IT: The Tome of the Shaman
    Spirit #06, Chloe

Lydork is a very annoying boss because he keeps running away, whether by foot or
using the pendulum to act as Tarzan. His Homing Pendulum attack works in the 
same way as it did in MoS. Just run away from the pendulum and you'll be fine.
He also has an attack using the pendulum, but it isn't Homing Pendulum... it's 
shorter and has a determined path. Don't worry about this one.

He can also send Chloe after you. If she touches you, she'll hurt you for barely
noticable damage and confuse you, which will screw with your controls. It's very
temporary, so don't worry about that, unless Lyserg immediately follows up with 
a Big Ben Attack, which he'll use only after you take half his HP off. Also, 
another annoying fact about Lyserg is that, when you "beat" him, Chloe comes out
and recovers half his HP back. Eventually, after you beat him, you'll get 
antoher Tome of the Shaman and Chloe.

SNOW HAVEN - Level 1 |
IT: Spirit #56, Nizba (Required: Lee Pai-Long)

OK, here's your first chance to test out Chloe. When you get to a pendulum hook,
jump up and use Chloe to attach yourself to it. Then, pull yourself up to the 
hook and jump straight up. At the peak of your jump, use Chloe again to attach 
yourself to another hook, straight up from the first one. Now, swing on this 
hook and jump left, across the barrels and into the second part of the level.

Go left and when you come to some platforms, drop down them. See that treasure 
box underground? Well, you can get underground by pressing down+A on the white 
floor. By using Pai-Long, you can get under the low floor left of you and reach 
another spirit, Nizba. So, come back here when you get Pai-Long. For now, jump 
back up and go left, out of the level.

SNOW HAVEN - Level 2 |
IT: Spirit #29, Blaumro

Start by going along the path. Soon, you'll see a bat hanging from the ceiling 
below you, glowing in a blue aura. Yup, he holds a spirit, but we have to lure 
him out first. And to do that, we have to take some damage. Equip Metatoron (who
reduces damage from needle piles) and jump onto the falling platform left of 
you. When it falls, just go with the flow, and you'll hit the needle ground. 
After that happens, immediately jump back up so you don't take any damage. This 
will lure the bat out, so just beat it to get Blaumro. Now just continue through
the level and exit.

SNOW HAVEN - Level 3 |
IT: Magatama Bead
    Spirit #69, Deht the Viking

Equip Eliza again because it's another poisoned level. Anyway, after passing the
unlockable door, drop all the way down to a flame-elemental archer skeleton. Go 
all the way right and defeat the huge, axe-wielding viking to get his spirit, 
Deht the Viking. Also collect our next Magatama Bead, which should net you 
another HP upgrade if you've been following the walkthrough. Now go all the way 
left to exit the level.

=====================SNOW HAVEN - Level 4 |-> BOSS LEVEL: Lee Pai-Long
IT: The Tome of the Shaman
    Spirit #05, Lee Pai-Long

And now, to uf-gnuk that kung-fu master's face. Basically, all he does is escape
and punch you around from time to time. His only special move is Daodando, where
he does a move that works in the same way as Trey's icicle-below-snowboard. 
Basically, he'll do everything a kung-fu master can do. :P Just hit him 
wheneveryou see a hole in his defense and you'll be fine. After the battle 
you'll get 
another Tome of the Shaman (ugh, how many times have I said this!!) and the guy 
you just defeated, Lee Pai-Long.

SNOW HAVEN - Level X |
IT: Spirit #48, Kamaitachi

We're going in here to get another one of the Lees' spirits. The first one was 
Jangalian, and next is here. Simply go right, ride the moving platform going 
right and you'll see Kamaitachi just floating there. Get him and ride the 
platform back and exit the level.

SNOW HAVEN - Level 5 |
IT: Left Sandal

Yeah, the famous Left Sandal that many people seem to have a problem finding is 
here. Go right along the snowy level adn drop down at the first chance you get. 
Go left, stand on the yellow-black striped elevator and press down on the d-pad 
to go down to the underground. When there, go left, jump over the "pit", 
continue left and climb to the high platform where you'll find the Left Sandal 
in plain sight. There, was that so hard? Meh... After you get it, just make your
way to the bottom of the level, go right, swipe under a low ceiling and continue
out of the level.

SNOW HAVEN - Level 6 |
IT: Spirit #68, Vodianoi

Another underwater level. *sniff* Ooo, and another spirit. Before you drop down 
into the sea, walk all the way right from the start to find a viking-ish enemy. 
Defeat him to get Vodianoi. Now drop down into the water. There's nothing 
important in this part of the level besides Vodianoi, so here's how to exit 
quickly: after you drop onto the two barrels in the water, head right and simply
drop down from the edge. Just wait until you get to the bottom, from where I 
think you can find your way out. In the second part, don't even enter the water 
'cause there's nothing valuable. Just walk your way out of the level.

SNOW HAVEN - Level 7 |
IT: HolyWood Sword
    Magatama Bead

Yay, we'll upgrade Tokageroh in this level. Firstly, go right and jump over the 
pit between the barrels. Continue right, passing a few screens until you get the
HolyWood Sword. Now, drop left from the ledge the Sword was on, then drop left 
again and go right to the next part of the level.

Use Tokageroh here to push the big box into the pit and continue right, using 
Pai-Long to get under a low ceiling where you'll find a Magatama Bead. Go back, 
climb up the platforms and continue right to the exit.

IT: Bear Claw
    Spirit #50, Enra-Enra (Required: Jaguars)

Push the big box into the pit and continue right. Halfway up the slope you'll 
see a pendulum hook. Use Chloe to attach to this, swing left and jump to a 
purple archer skeleton, which you should immediately eliminate in order to 
peacefully retrieve our second defense item, the Bear Claw necklace. After that,
just head right to the next part of the level.
Here, on an upper part of the grounds, is a breakable wall. After you upgrade 
Mic, come back here to retrieve a spirit. Break the wall, take the elevator up. 
There, go left and do some extreme maneuvers with (possibly) Mic and Chloe. 
After the terrible amount of Tarzan-like swinging, you'll reach your present. 
Enra-Enra, a really cool spirit, also one of the Lees' spirits. Yay! Anyways, go
back down and find your way to the next part of the level, from where you should
simply go right along the bottom grounds to the exit.

COLLEGE CAMPUS - Level 2 |-> BOSS LEVEL: Great Ogre
IT: The Tome of the Shaman
    Spirit #43, Great Ogre

Another boss level. The "fight" starts with you trying your best to jump up 
various platforms to escape from the raging Great Ogre. I can't help you with 
that, just apply your best jumping skills to cross this part. Now, to the fight 

The Great Ogre's attacks depend on the level of his anger. You can see how angry
he is depending on his color. If you keep hitting him constantly, his rage will 
build up quite quickly. Now, the attacks. If you're quite close to him he'll 
simply raise his foot and try to hit you with it. Just back off a little if you 
see that happen. Though, if you're a "little" away from him, he'll take out his 
spiked-mace/hammer thingy and try to bash you. If you see that happen, back off 
a little more. :D BUT if you're too far away, he'll throw his spiked-mace/hammer
thingy at you. Freaky...

Now, IF you've gone belowground, he constantly does one of two attacks: he 
either simply jumps and shakes the ground so that the underground spikes 
activate (if you're not below them, don't worry about this one) OR he takes his 
spiked-mace/hammer thingy and impales the ground with it, hoping to hit you. :P
Now, there's an attack that he'll use only when he's extremely angry (red). 
He'll make moves with his body like he's laughing (which he is). If you see 
that, quickly hide belowground because he's gonna tackle you, and you don't want
to see that.

Anyways, he'll also use an attack when his HP is very low. He jumps up above the
horizon. To avoid him stomping you, either run in one direction or simply hide 
belowground. Yeah, that's quite an attack arsenal. Just keep slashing him with 
the Sword of Light until you finally defeat him, which'll net you yet another 
Tome of the Shaman and his spirit, Great Ogre. 

IT: Spirit #39, Jose

Ahh, yet another mexican guy with a blue aura. Defeat him to get Jose. Now head 
right to an up-down moving platform. Wait until it's around the middle of the 
path and then jump right to the upper grounds. Enter the next area and you'll 
find the Talisman, which upgrades Pai-Long. Go back to the previous area and 
drop down, entering the next area again (only from the lower grounds this time).

Go right and you'll get your first chance to get used to using Triangle Jumps. 
If this is your first playthrough, it will probably take some time before you 
master this, so don't get your nerves up. Basically, when you jump right to a 
wall, press right+L/R to reboud off of it. It's not like wall-jumping in other 
games, where you needed to press the directional button in the opposite 
direction of the wall... here you need to press onto the wall. So, if the wall 
is left, you'd press left+L/R to rebound. Use the technique to climb up this 
narrow path. Then go left, drop down, Triangle Jump up another path and continue
going until you exit the level.

IT: The Tome of the Shaman
    Spirit #09, Grand Tao Dragon

And here's our beloved uncle. Too bad we don't have Len to team up with so we 
can beat his ugly face to a pulp. Anyways... At the beginning, he'll summon the 
Grand Tao Dragon. Now, he's very annoying as he keeps floating out of reach so 
we can't hit him. Your best bet is to wait for him to enter reach, jump up, 
slice him ONCE with the Sword of Light and then immediately follow up with a 
Halo Bump. This way, you'll hit him twice in one jump... saves time.

Now, his attacks. When you see the Dragon sucking in air, back off away from his
mouth, 'cause he's gonna blow fire. Where's the logic in that? He's a plant-like
dragon, he'll burn his own back with the flamethrower! Meh, never mind, just 
evade the attack and you'll be fine. Another attack is when he uses his tail to 
either stab you (easily evaded, as you can predict his movements) or swing it in
an attempt to slice you (also easily evaded). He also has an attack where he 
summons mortuary tablets to spin around you. Destroy them as fast as you can 
because, after a while, the tablets will fly towards you, trying to hurt you.
That's about it, after you defeat him another Tome of the Shaman is yours, along
with one of the most useful spirits in the game, the Grand Tao Dragon!!

IT: Ikupasui
    Magatama Bead (Required: Jaguars)
    Spirit #67, Badbh

Slide down the slope and jump onto the second higher grounds you come by. Follow
it right, up a slope and into another area. Head right and you'll stumble upon 
Corey's upgrading EX-Item, the Ikupasui. Go back to the previous part of the 
level and onto the first slope you got on. Drop down and you'll see a breakable 
wall. For this, you need the upgraded Mic, so when you get Jaguars, return here.

Break the wall and jump up all the platforms, finally coming to a treasure 
chest. Drop right onto a white platform, from which you should walk straight 
left, so that you drop to a platform below the one with the treasure chest. This
one holds the Magatama Bead. Yay!

Now, right of the breakable wall are green flames. Now that you have the 
Ikupasui, freeze and break it, then go right to the next part of the 
level.Simply walk east, jumping over pits. Eventually, you'll come to a platform
spikes and an enemy glowing in a blue aura. Defeat the enemy to acquire Badbh. 
Now, continue going right to exit the level and come to a Dobie Gate. Now that 
we have Deht the Viking, Vodianoi and Badbh, we can make the spirit combo Viking
Ship which we need to get to Magister. However, there is a Golem enemy on the 
way, so it is recommended to get the Antiquity first, which we'll do in a short 
while. So, this walkthrough is going to do it in that sequence. 

IT: Spirit #46, Spirit of All

There's a cool, Horus-headed egyptian enemy at the start. Defeat him to get the 
Spirit of All. Try him out, his function's funny, but almost useless. Continue 
straight through the level as there's nothing interesting here... yet.

IT: nothing... phew...

Nothing interesting in the first part, so just ram through it straight ahead 
until you see a scene in which Zeke'll BAM Silva so hard that the poor guy's 
gonna loose all five of his spirits... again. Anyways, it's our job to get them 
now. But first, let's finish the level. Go west and pass the part trying not to 
fall through the floor. See, almost every part of the floor here falls on step, 
so you better watch it cause there's lava below you. Anyway, when you pass this 
part you'll see dropping walls. You now have to use Pai-Long to Trangle Jump to 
the upper platform. Believe me, it looks much harder than it really is. After 
you succeed, go left and exit. 

When on the world map, you'll see that the Silver Tail spirit is in Volcano 
Avenue - Level 2. So, use the Grand Tao Dragon to quickly go back and get it. It
is in the second part of the level, you have to jump up many platforms to get to
it. After you get it, come back here and head to the next level.
VOLCANO AVENUE - Level 4 |-> BOSS LEVEL: Zenki & Kohki
IT: Spirit #20, Ponchi
    Spirit #21, Konchi
    Spirit #15, Zenki
    Spirit #16, Kohki
    The Tome of the Shaman
When you enter, you'll meet up with Tamara, Ponchi and Konchi. After a bit of 
talk, Ponchi and Konchi fall into our possession. Mwahahahahahahaha... ehm... 
Anyway, Yoh automatically goes left and meets up with Zenki & Kohki. They say:

"Those who know the secret... must perish!!"

What do they mean by that? Meh, another one of the game's secrets. At least they
didn't say "Grrrr" like most of the bosses. Anyways, they rush the floor below, 
it breaks and you start falling. You can take this time to deal damage to Zenki 
& Kohki, which will easen the battle a bit. Just keep doing the Aerial Skill 
given to you by the Book of Learning II. I managed to take half of their HP by 
doing this. 

After you stop falling, the real battle will start. Immediately jump all the way
left across the various platforms available to you and jump onto solid ground. 
The safest thing to do is to simply stay on the left solid ground and attack 
from there. Zenki and Kohki will circle around the stage, always within your 
range. They have a few common attacks. First of all, it is often that one of 
them will take a deep breath and fire three fireballs that spread outwards in 
the direction they were fired (which is usually your direction :P). Don't risk 
jumping over them unless you're absolutely sure that you'll manage to do it. 
Instead, use Ponchi's Angel Shield to block the fireballs.

Another attack is when one of them creates a purple Shikigami-like ball in his 
hand and throws it at you. This is extremely easy to evade: just jump over it.
A most dangerous attack is when they rush you like they rushed the floor above, 
which made it collapse. You will first see some "energy waves" going around 
their legs, along with a "zh-zh-zh" sound. When you see (or hear) that, use 
Ponchi immediately as the attack is almost impossible to avoid or jump over.
They have one, most powerful attack, which they only use if you find yourself  
on one of the middle platforms, above the lava. They both (one left and one 
right) use a beam that connects them and hurts you a lot if you find yourself 
hit by it. Just follow my advice and stay on the left of the stage, never 
getting between them, and you won't experience this attack. After beating them, 
you'll get another Tome of the Shaman, Zenki and Kohki. Yay!

IT: Magatama Bead
    Spirit #76, Tamegoroh (Required: Jaguars and Crystal Pendulum)

At the start of the level, just break the fake wall. You'll see a Magatama Bead 
on the platform above and probably think: "I need Blocks to get this..." Well, 
you don't. We'll be getting that right now. Keep heading left until you get to a
barrel. Use the barrel to jump up-right to the platform with the samurai and 
goblins. Slaughter them and head right, jump across the falling platform and 
you'll find the Elixir, Eliza's upgrade. Now, jump on the barrel here. You have 
to make a very handpicky maneuver with Mic. You have to swipe right using Mic 
and then press A on the very tip of the barrel to jump all the way right, to 
that Magatama Bead we said we'd be getting. You need to pin-point the exact 
moment... or have a lot of luck. :D Either way, do your best to get the Bead.

Now, go back left to that barrel and you'll see an up-down moving platform, jump
on it and jump left from its peak. Go left and you'll see a crossroad, one up 
and one down. Now you again have to make a complicated maneuver with Mic. Swipe 
with him and, somewhere in the middle of the slope, jump up so that you arrive 
to the upper grounds. This HAS to be done, as the bottom part leads to nowhere 
for now. You might be lucky and succeed on your first try, or you may be unlucky
and do it 20 times, still without success. Just keep your cool, and after you 
succeed, continue to the next part of the level.

Head down the slope and jump onto the second platform you see to the left. Go 
left from there, breaking a fake wall along the way, after which you should drop
left and get the key. Then drop down and pass through the unlockable door. Now, 
you have two ways to pass this part of the level. Either use Corey to freeze the
fireballs and use them as platforms to jump up, OR use Pai-Long to rebound off 
the walls and pass through. Either way, exit.

When you have the Jaguars and Crystal Pendulum, go back to this level and take 
the lower path instead of the higher one, the one you needed to use Mic to get 
to. Drop down and break the wall using Mic. Head all the way left, break the 
treasure chests, and the fun may begin. Firstly, jump left and rebound off the 
wall using Pai-Long, then immediately use Chloe to attach yourself to the hook. 
It may take a while before you succeed, but after you do, continue maneuvering 
the hooks towards the right, and when you get to the last one, swing yourself 
towards the right, jump and rebound off the wall using Pai-Long to get Tamegoroh
there. Yay! 

IT: Spirit #62, Silver Rod
    Magatama Bead
    Spirit #34, Chuck

Equip Eliza to stop the gas from slowing you down. Walk your way left and when 
you get to three barrels, make a U-turn right on the upper grounds. At the "end"
you'll find the Sivler Rod spirit. Now go back left to those three barrels. Jump
up-left to another Magatama Bead. There is also an enemy here, glowing with a 
blue aura. Beat her to get Chuck. Now just head left and out of the level.

On the world map, head across The Badlands - Level 5 to gain access to another 

DREAMLAND - Level 1 |
IT: Spirit #74, Sariel

Keep Eliza equipped to stop the gas from slowing you down. Jump your way up to a
platform with an immortal skeleton on it. Jump on the falling platform here and 
jump left to get Sariel. Now go back to the falling platform and jump right to 
get the key. Go back down, unlock the door, and proceed out of the level.

DREAMLAND - Level 2 |
IT: Jaguars

When you get out of the little cave, jump up and right to a small platform, and 
then up and right again to a big, amrble platform. Walk east and simply drop off
the edge, holding right, to find the Jaguars. Now jump up into the cave and out 
of the level.

DREAMLAND - Level 3 |
IT: Spirit #35, Carlos & Joao
    Spirit #63, Silver Wing

At the start, either freeze the fireball or use Chloe. I don't care. Just pass 
the first part unhurt and I'll be happy. :P Anyway, in the second part, you'll 
run into another mexican guy. Beat him to get Carlos & Joao. Jump up the 
platforms just a little past him and head right to get the Silver Wing. The 
Silver Wing, Yophia, and Black Raven are my three most-loved spirits: they all 
increase furyoku recovery speed. After you get them both, keep heading right, 
freezing fireballs and acting like Tarzan along the way until you exit the 

DREAMLAND - Level 4 |
IT: Magatama Bead
    Spirit #49, Korogashi

After you Triangle Jump up the narrow passage, jump on the upper ground right of
you to get another Magatama Bead. Anyways, just keep heading through the level 
until you get to a part with falling platforms set above a spiked ground. You 
may want to equip Raphael (to keep the platforms from falling immediately),  
Metatoron (to reduce the damage done to you by the spikes if you do fall) and 
Mic (to jump over the distant platforms). After you pass this part, you will see
a spirit hanging in the air near some spikes. Keep Raphael and Metatoron 
equipped. Jump and grab him, as he turns out to be Korogashi, another of the 
Lees spirits. Then just exit the level.

DREAMLAND - Level 5 |-> BOSS LEVEL: Tao Len
IT: The Tome of the Shaman
    Spirit #08, Bason
He is, like, the easiest boss in the entire game. All of his attacks are totally
predictable and avoidable. Let's see. One of his attacks is Rapid Tempo Assault.
He creates this big, yellow kwan-dao (or I think that's what it's called) and 
rushes a bit forward with it. As soon as you see it in his hand, just jump back 
or onto one of the platforms to avoid it.

Also, he has a tricky attack. When you see him shining with a blue aura, don't 
hit him, because then he'll zoom behind your back and try to slice you with a 
knife or the Sword of Thunder (it's hard to tell what is it). Just avoid it. The
problem with his attacks is that he executes them very slowly, so you have 
plenty of time to escape them.

His most-used attack is Golden Thunder Impalement, which has three forms, 
depending on your whereabouts. If you're on one of the four platforms, the 
swords and spears come out of them. Just jump away when you see Len take out the
Sword of Thunder and you'll be fine. The second form is performed if you're in 
front of him, but far away. The form causes the spears and swords to move from 
Len to you in a wave-ish form. Also easy to avoid by just jumping on the 

The third form is performed if you're very close to him, whether you're on 
ground or on one of the platforms. There are about five swords and spears that 
come out at the same time around him. If you're in this position, run away 
because they are bigger than normal. Anyways, his last attack is to summon Bason
on one side of the battlefield. He uses it only when his HP is extremely low. 
Bason basically floats above you, trying to punch you and deal lots of damage. 
Just hit him a few times with the Sword of Light and he's out of the picture.
After you defeat Len you'll get yet another Tome of the Shaman and Bason.

IT: Spirit #60, Silver Horn
    Spirit #22, Shaolin

The first part of the level has no by-ways or anything. Just ram through it. But
the second part... that's a challenge. You have to maneuver with Chloe high up 
into the air. So, be careful not to fall down into the lava and good luck. :P 
Anyway, when you get to the middle platform (the one with the volcano), go up to
the platform up and right (the one with the spikes). Maneuver across the spikes 
and get the Silver Horn spirit. Now maneuver back down and out of this part of 
the level.

In the third part, make your way to the right, killing enemies and whatnot along
the way, until you come to a white-robed enemy glowing in a blue aura. Defeat 
him to acquire the Shaolin spirit. After you do that, jump up onto higher 
grounds using Mic and continue right, out of the level.

IT: Spirit #40, Pancho

Pass through the level, doing what you must to survive, until you stumble upon 
another mexican guy glowing blue. Beat him to get Pancho. After that, just 
continue right and out of the level.

THE SILVERMINE - Level 3 |-> BOSS LEVEL: Yohmei Asakura
IT: The Tome of the Shaman
    The Antiquity
    Spirit #36, Shikigami

Ahh, and here we are, fighting our grandpa, who is close to being the most 
annoying boss in the game (alongside with En Tao). The first part of the battle 
consists of him floating around on a Shikigami, throwing the same at you. Unlike
Mikihisa's, these Shikigamis don't follow you around, so you could say that 
they're easy to avoid. Anyway, you'll be amazed at how little HP Yohmei has. 
But, there's the trick.

When you deplete all of his current HP (which should happen pretty quickly), he 
will rise again (mwahahaha) and another "HP bar" will appear, consisting of 
Shikigamis. From now on, Shikigamis will fly all over the screen, and you must 
hit them all. There's no real strategy to it, just avoid getting hit and slash 
them. After a while, you'll get rid of all of them and get another Tome of the 
Shaman, along with the Shikigami spirit and our final weapon, The Antiquity.

IT: Spirit #61, Silver Shield
    Book of Learning III

Pass through, massacreing the enemies, blah, blah... Aywho, in the second part 
of the level, near its end, there's some higher grounds. Jump up onto them, then
up and left to another higher grounds, where you'll find a poison bee hive and 
the Silver Shield. After you get it, head left into the final part of the level.

Keep going left until you have a choice. Either up onto higher grounds or 
straight, below the higher grounds, into a cave-like space. Head into the latter
and break the wall using Mic, and within is the final, Book of Learning III. Now
just go back, take the higher grounds and exit the level.

IT: Magatama Bead
    Crystal Pendulum
    Spirit #44, Skelesaur

Watch out, the ceiling collapses here. :P Just wait in the small ledges until 
the ceiling restarts, then continue. You'll run into another Magatama Bead on 
the way. Woot! Also, at the beginning of the second part of the level is Chloe's
upgrade, the Crystal Pendulum. Yay! If you kill the skeleton fire-blowing dragon
you'll get Skelesaur. Anyway, continue through the level and to the end. Near 
the end you'll have to use Chloe to cross a big patch of water, so do that and 

Now, in case you forgot, I advise you to go back to Volcano Avenue - Level 5 and
get Tamegoroh, because his function is very useful. Anyway, now that we have the
Antiquity, I will guide you in this walkthrough back to the College Campus area,
through levels X1, X2 and X3. Let's go there now.

IT: nothing... *mouth wide open in awe*

Firstly, equip Badbh, Vodianoi and Deht the Viking to form the Viking Ship 
spirit combo. Now use it on the water in order to cross. After you cross, jump 
up and go left to the next part. Here, go into water at the first possible 
"entrance". Now simply drop ALL the way down and go to the next part of the 

Head left and make your way through the area, finally exiting left to another 
part of the level. Here, drop down, go elft, jump back up and exit. Easy as pie.

IT: Spirit #25, Golem

Right at the start is the Golem enemy, shining blue. He is a very enduring and 
strong opponent, so you better watch yourself. His attacks pack quite a whallop,
so try your best to avoid them. When you beat him (after LOTS of hitting) you'll
get him as a spirit... and trust he, he's worth it. :D Anyway, head left into 
another part of the level.

Jump across the falling platforms to quickly exit into another part of the 
level. Simply pass through these next few parts, killing Zeke's henchmen along 
the way (Footballer and Shion-Shion) and exiting.

COLLEGE CAMPUS - Level X3 |-> BOSS LEVEL: Magister
IT: The Tome of the Shaman
    Spirit #10, Triglav

Magister is a really tricky boss. He has many moves and even more variations of 
them. His most common attack is the green card. He throws two or more green 
cards to sides of the screen, out of which these green, snakey thingies grow. 
The snakes weave across the field, and when they reach the opposite side of the 
screen, they explode into millions of little fireballs that spread around in a 
circle. Your best bet is to destroy them before they explode.

Another one of his attacks, the blue card. He throws a blue card in the center 
of the screen, from which a wheel is created. The wheel is surrounded by three 
long spikes and will constantly circle around the screen until it expires (which
won't happen very fast). Make sure it doesn't hit you. Another variation of the 
blue card is when Magister throws a few of them around you. They circle around 
you, after which they stop, and a spike comes out of one of them. Just jump away
from the one with the spike.

His third attack, the red card, is used only when his HP falls below 1/2. He 
creates a big, red dragon who you then have to slice and dice. After you've 
slashed every part of the dragon, it disappears and you fight Magister again. He
uses this attack very often, when the conditions are met. Anywho, he also has 
the annoying habit of hiding behind cards, and you have to guess which card he's
behind in order to hit him. Anyways, after you beat him, another Tome of the 
Shaman is yours, along with Magister's Guardian Ghost, Triglav, who can 
transport you back to Dobie Village in an instant... it looks cool, too.
Anyhow, we're done with these X levels, so go back to the point just right of 
Dobie Gate IV.

IT: Spirit #51, Oni Fire Tama
    Battle Clothes

Right at the start of the level, you'll see the Oracle Barrier (the totem). Now,
equip all the Silver Spirits to be able to use the Totem Attack spirit combo. 
Blow up the Oracle Barrier and proceed right, into the second part. Pass the 
second part using your very expert skills (yeah, right) and exit to the third 

In the third part, climb up the first slope, jump left to the second slope, 
climb up that one half-way (just to the green slime enemy) and jump up-right to 
another slope, where you'll see Oni Fire Tama, who you should get. He is the 
last of the Lees spirits, so now you can use the Final Beam spirit combo. Plus, 
Oni Fire Tama is very cool by himself, too. Anyway, now continue along the level
and to the next part.

Head right through the almost completely empty part and when you get to some 
"platforms", jump up them and onto the higher ground with the treasure chest. Go
right on that higher ground and you'll acquire our last defense item, Battle 
Clothes. Now, continue right and out of the level.

IT: Magatama Bead
    Spirit #23, Tao the Great

Right at the start of the level, before you enter the water, jump up and rebound
off the wall using Pai-Long to get another Magatama Bead. Now enter the water. 
Head right along the bottom of the level, past the barrel, below the broken 
pillar, up the platforms, right and drop down through the narrow passage, 
finding a cave with Tao the Great. Now, exit the cave, go right below the broken
pillar and into another cave which takes you to the exit of the level.

IT: The Tome of the Shaman
    Spirit #17, Michael

And we fight Michael, the leader of the X-Laws' archspirits. At first, he'll be 
in the distance and shoot you with bullets of some sort. After a few shots, 
he'll come closer and fly above you... now all you can see of him are his teeny-
tiny feet. That looks so yuck, it's like his feet are still in fetal state... 
ugh... Anyway, you have to jump up and slash at his legs to hurt him.

When you see his sword swinging across the ceiling of the stage, don't find 
yourself below it because when you do, he'll impale the ground below it. Anyway,
the attack's pretty easy to avoid, so, yea. Also, when you see him make a 
movement like he jumped off the air, either set yourself between his legs or 
away from them, because he's gonna drop down. After a while of doing this, he'll
switch to being on the right of the screen, so you can hit his ugly face. In 
this mode, he'll summon some guns to shoot you again. Anyway, he'll switch 
between these modes until you beat him. Just avoid his attacks and slash him.
When you beat him, you'll get another Tome of the Shaman and Michael.

IT: Spirit #24, Gororo

Float through the easy first part of the level and then, at the second part, 
go all the way left, where you'll see a breakable wall. So, do a Rolling Attack 
and jump to the wall in order to break it (thanks to Jeffrey Ow-young for 
pointing this out).

Now, when you get up there, go all the way right and take the elevator up, then 
head left and into another part of the level, where you'll find Gororo in plain 
sight. Now drop down and move left, out of the level, entering the light.

IT: Magatama Bead

Head left across the first part of the level and enter the second one. Here, 
head all the way left, drop down the white platforms, head right and jump up the
first platforms you see, and jump right to the platform with the mask-enemy. 
Defeat him and get the Magatama Bead. Now just continue through the level and 

IT: Spirit #78, Jen
    Red Dobie Ring

Go through the level, there's nothing interesting in the beginning. However, 
when you come to a choice of either going straight left, or up a falling 
platform and then left, choose the latter. So, jump onto the falling platform 
and then jump left. Keep walking left until you encounter a genie enemy. You'll 
notice that his magic lamp is glowing blue, which means that he'll give us a 
spirit. So, kill him and collect Jen. Now head left and into the next part of 
the level. In this part, you have to time your jumps on the up-down moving 
platforms. After you pass them, head left and when you drop down you'll see a 
Mic-breakable wall right of you. Break it and collect the Red Dobie Ring inside.
Now just exit the level.

IT: nothing... *wtf*

Right at the start is the Red Oracle Barrier. Now that you have the Red Dobie 
Ring, you can use Totem Attack to get rid of it. So, do that and move on. This 
is a very boring level, so you just ram through it and enter the light.

IT: Spirit #66, Black Raven

Head into the water at the first chance you get. Drop down, head straight west 
and you'll find Black Raven in a cave. Yay! HUGE amount of furyoku recovery! Now
head left of his location and you'll find the exit to another part of the level.
In this part, immediately jump up onto the platform and further up to the 
level's exit, and into the light.

IT: Spirit #41, Zapata
    Sword of Thunder

It's very straight-forward, so go through it until you stumble upon another 
mexican guy, who you should beat to get Zapata. After him, keep going right and 
climb the platforms to Bason's upgrade, the Sword of Thunder. Now just head left
and to the exit.

IT: Magatama Bead
    Spirit #32, Ashcroft

Head through the level, fighting bad guys and whatnot... When you come to a 
choice whether to break the left or right wall using Mic, first break the left 
one and go get the Magatama Bead. Then go back and break the right one. Continue
through the level until you enter the second part.

Here, jump up onto the barrels and climb the slope. Near its top, dash left 
using Mic and jump to a ledge with an enemy. Beat her and you'll get Ashcroft. 
Now go right and follow the path until you get to a Mic-breakable wall which 
seems to be a bit out of your reach: it's set on a higher level of the wall. 
Just do a Rolling Attack and jump up to the wall in order to break it. Now 
continue through and exit.

IT: nothing... *awww*

Ugh, another Red Oracle Barrier. If we can break one, we can break another!! 
What's the point?! Meh, anyways... break the stupid Barrier and move along the 
straight-forward level, exit and enter the light...

IT: nothing...

Another straight-forward level without anything important. Pass through it using
all your skills as best as you can and enter the light again. :D

IT: Spirit #14, Mama

Finally, something besides "nothing..." in the IT. :P Anyway, Mama is in a sheep
enemy, so when you see it, beat it and you'll get Mama. Other than her, the 
level's not interesting at all, so just pass through and exit.

IT: The Tome of the Shaman
    Spirit #53, Cifer

And here we fight our beloved evil archspirit, Cifer. The first part of the 
battle is all about you running from Cifer, avoiding his cheaty attacks. It'll 
last quite a while, so don't get annoyed. Anyways, after a while, the real fight
against Luchist will insue.

You might wonder why the pendulum hooks are here. Well, from time to time, 
Luchist will snap his fingers, wind will start to blow, Cifer will escape, and 
as he's the "ground" you're standing on, you'll lose foothold. So, before that 
happens, you attach yourself onto one of the hooks. Now, for the attacks. 
Luchist has a simple attack in which he takes off his cape, and three knives 
rush toward you from his cape. Ooo, what a brilliant idea. Ugh... Just jump over
them to avoid. A more dangerous variation of this is when he throws three 
boomerangs, which hone in on your current position. Evade as skillfully as 
possible. :D

Also, when his body starts to burn with flames, take cover because he's going to
use an attack very similar to a maximally charged Oni Fire Tama. Just duck to 
avoid... Also, he may summon Cifer's mace to act as Michael's sword acted in the
fight against Marco. Easily avoided. Also, when his HP falls below 1/2, he will 
summon those thingys that tried to shoot you while you were running from Cifer. 
After you defeat him, a scene insues. How sweet, Luchist admitted your 
worthiness as Zeke's brother, fell unconcious and then Yoh stole Cifer from him.
Like I said, how sweet... you get another Tome of the Shaman and Cifer.

IT: Magatama Bead
    Spirit #42, Miguel

Yet another Red Oracle Barrier. They're really starting to anger me (would use a
dirty word, but since it's a public thing, I can't). Anyway, get rid of it and 
move forward. When you get a choice of either higher or lower grounds, choose 
higher and enter the next area, getting another Magatama Bead. Heading further 
through the level, you'll find another mexican guy. Defeat him to get Miguel. 
After him, there's nothing else interesting, so just pass through, exit and 
enter the light. Then, enter the red light to go to the final world map.

IT: Spirit #54, Matamune

And here we meet up with Matamune, the strongest spirit we can use in the game. 
Yay! It's the shortest, non-boss level in the game, so just exit.

IT: Spirit #12, Pascal Avaf (Required: Blocks)

Now, here you'll notice a spirit on a high, unreachable platform. Return here 
after you attain the Blocks spirit and jump up to Pascal Avaf. Other than him, 
there's nothing else interesting in the level. It is quite challenging, as you 
need to make some smart maneuvers to pass it completely.

IT: Spirit #77, Gundari

Firstly, go all the way left, defeat the skelesaur, climb up using Chloe, get 
the key, Triangle Jump back up carefully and go back to where the skelesaur was.
Now go a little right and Triangle Jump up the narrow pathway, head right, 
maneuver up with Chloe and continue through to the second part of the level.

Here, climb the slope halfway and then jump right to another slope. Climb that 
one, dash left with Mic and jump to a platform, then head further left to pick 
up Gundari and head left. Keep going left, through the next parts, until you get
to the exit. Well, what are you waiting for? Exit! :P

KING OF SPIRITS - Level D |-> BOSS LEVEL: Spirit of Fire
IT: Spirit #79, Spirit of Fire

Uh-oh. Here's our beloved burner. However, don't get your hopes up, the Spirit 
of Fire's function is to heal, like it was in MoS. So just concentrate on 
beating him.

The fact here is: never get very far away from Spirit of Fire because you'll get
incinerated by a wall of burning flames. :P You're stuck. Anyway, you have to 
follow Spirit of Fire through a stage filled with tricks and traps, for which 
you'll mostly need Mic equipped. Now, his attacks. He has a basic attack in 
which he releases a fireball which floats for a while before bursting into many 
little fireballs. It's not that hard to evade, so do your best.

When he turns golden-orange and swings his right hand, prepare to get a fire-
pillar wave attack. He sends a wave of fire pillars emanating from the ground 
towards you. You can't jump over them because they're too tall. You COULD jump 
over if you're standing on a barrel or if Spirit of Fire is below you in some 
way... but in a normal way, your best bet is to use Zenki and Kohki's combo, 
Force Field.

Also, when he turns golden-orange and makes an attack like Golem's function 
(which won't hurt you), prepare to get a few giant fire pillars come out of the 
lava. You can see where the pillars are gonna come out by looking at the lava. 
The places where the pillars are going to come out of have air pockets of sorts 
on them. Avoid at all costs.

When he turns golden-orange and puts his hands in an I'm-holding-something 
shape, he'll throw a few fireballs at you. Easy to evade, don't worry. And his 
final and strongest attack: when he turns golden-orange and just stands still, 
you'll see him make a little fireball in front of him, which will then turn into
a huge fireball and rush forward. There's absolutely no way to block this as far
as I know. If anybody does, please notify me. You can, however, avoid it by 
making a correctly-timed Daodando (Pai-Long's move) to slide below the giant 
fireball. Also, you can use one of those combos which freeze the screen for a 
couple of moments... like Blizzard, Ray of Light, Final Beam, etc. Anyway, good 
luck in beating him... you're gonna need it. After you deplete his HP, he's 
going to "die" in a very, very cool (or should I say, HOT) way... You'll also 
acquire him. He heals you for every enemy you kill. Now enter the light again to
be transported to a near area...

IT: Magatama Bead

Head through the straight-forward level until you come to a white floor, which 
you can use to drop down to a lower level. Do so and then head back right to 
find our last Magatama Bead, which should give you your last HP upgrade, if you 
collected all the other ones. After collecting that, go back left and zoom 
through to the level's exit.

IT: Spirit #13, Blocks

And here's our most-beloved spirit. Blocks. Most people miss him because his 
whereabouts are very secret. So, let's get going. Pass the first part of the 
level to get to the second (duh). Then pass the second to get to the third. Here
defeat the Golem and go into the fourth area. This one is like the second. Here,
climb the first slope, go a bit right and climb the second slope. On top of it, 
jump left to see a hook. Now, how to get to it. Simple. Go a bit right from the 
slope's peak, equip Mic and Chloe, use Mic to dash left and jump to the hook 
then use Chloe to grab hold of it.

Now maneuver up the various hooks, and when you get to the end, you may wonder: 
"WTF?!! All this for nothing??!" Well, look up, my friend. Traingle Jump the 
wall above you to enter a secret area where you can find a Lego dinosaur shining
with a blue aura... whoo-hoo!! After the dino kicks the bucket, a little Lego 
figurine will appear and try to run from you. Kill him before he succeeds and 
you'll get Blocks. Wheee... Now go back down and continue right, through the 
level, jiggling happily (unless you want to return and get Pascal Avaf).
Next is the final battle, so get ready.

KING OF SPIRITS - Level G |-> BOSS LEVEL: Zeke Asakura
IT: triumph over the game's creators, mwahahaha...

OK, Zeke is very complicated as a boss. There's an obstacle that annoys you 
suring the entire battle: Opacho. He turns into a sheep (like Mama) and goes 
arounf the field, dealing damage if he touches you. Hmph, as if that isn't 

Anyway, Zeke constantly has five flames circling around him, which, of course, 
hurt you if they touch you. He can do lots of stuff with those flames. He can 
either merge them into one flame that tracks your position and shoots fireballs 
at you... OR he can make the flames "cough up" many little fireballs around the 
stage that will just stay there for a while.

When he raises his hand, often saying "Say good night!", he'll create a big bulb
of dark power whcih will bounce around the stage, hurting you on touch. I think 
that the creators did a stupid move by making this attack. I mean, come on, Zeke
has mastery over all five elements, but he doesn't control dark powers... meh...
Anyway, his most dangerous attack is a kind of a tornado. His cape starts 
flapping around him as he stands in a check-my-body pose, often saying "I'll 
burn everything to ashes!" alongside. When you see this happen, run from him as 
far as possible, cause he's going to send two power pillars spinning around him 
in a tornado-like manner, pulling you towards the eye of the storm. It deals 
lots of damage if fully taken, so evade as possible. You may think that he has 
very little HP... but after you deplete it, the REAL battle begins.

He'll take off his cape, the stage will become firey-colored, as Zeke jumps 
towards you, grabs you by the head and takes each adn every spirit out of your 
possession. Only Amidamaru stays. Zeke becomes enveloped in flames for the rest 
of the battle, which (surprise, surprise) takes part in space. You, like Zeke, 
can freely move around. He will now use all of your spirits. Bason, Corey, Lee 
Pai-Long, Mic, Chloe and, from time to time, Totem Attack. He also has an attack
in which he summons meteors to hit you. They're hard to avoid, but do your best.
After you deplete half of his HP, he'll summon two burning stars on the top and 
bottom of the screen, which will produce flames from time to time. Avoid them, 
as they burn hard. Also, in this phase, he may use the Spirit of Fire Sword, 
which is an attack similar to Into the Antiquity and Matamune's function. After 
a while, you'll manage to beat him and bring peace to the world, blah, blah...

:P But he'll be back when the Tournament starts again. Remember? He can 
reincarnate whenever he wishes. He reincarnated every 500 years because the 
Tournament started every 500 years... but now, he might come back earlier, cuz 
the Tournament is only a bit postponed. Yay! Zeke lives again! *evil laugh*

When Yoh and the others
came back to the inn, 
they acted like nothing 

But what ever happened
to Zeke? 

Yoh never says a word
about it, 
and Anny never asks...

The Grand Shaman
Tournament is
still on hold. 
I kinda prefer it like 
this - everyone hanging 
out, having fun.
No fighting.

But soon, 
the battle for the title 
of Shaman King
will continue.

The King of Spirits... 
The origin of all souls
on Earth and the place to
which they all return...

The thought of someone 
getting control of
something so powerful...
What if it falls into
the wrong hands?

After this rolls over, you'll get the Jukebox and the chance to save your game. 
Do so as you'll need this thingie to get 100% CR. 

7. Training Mode                                                         [trnng]

The Training Mode is a new feature, commonly referred to as Time Trial. It is 
accessible at any time in the game by going to Dobie Village. In Training Mode 
you can battle every boss you've beaten in the game, and a few other characters 
who do not necessarily have to be beaten, like Rio and Silva.
Every battlable character also has a time limit. If a character is beaten under 
the time limit, you get a ShamanCard, featuring one of the characters from the 
game, and/or a special picture.

*NOTE* 5 of the 22 pictures feature Zeke and/or the Spirit of Fire, so Zeke fans
(like myself) are going to like this. *NOTE END*

Usually, it is very hard to beat a given character under his time limit, but 
there are exceptions. This statement does not count in situations like: the 
first boss facing the Antiquity. Those situations are out of context, and make 
it obvious that it's easy to beat the character under the time limit.
Anyways, there are a total of 21 battlable characters in the game, two of which 
are optional (the second cannot be attained without the possession of the first)

*NOTE* I'm guaranteeing you that it's an extreme thrill to come back and kick 
the first boss's a$$ when you get the Antiquity, whilst shouting "REVENGE!!!!!!"

8. Important Items                                                       [mgbls]


Magatama Bead #1 = Dobie Division - Level 4
Magatama Bead #2 = False Factory - Level 3
Magatama Bead #3 = False Factory - Level 3 (Required: Talisman)
Magatama Bead #4 = Forgotten Lands - Level 1
Magatama Bead #5 = Forgotten Lands - Level 4
Magatama Bead #6 = The Badlands - Level X
Magatama Bead #7 = The Badlands - Level 4
Magatama Bead #8 = The Swamps - Level 3
Magatama Bead #9 = Snow Haven - Level 3
Magatama Bead #10 = Snow Haven - Level 7
Magatama Bead #11 = Volcano Avenue - Level 1 (Required: Jaguars)
Magatama Bead #12 = Volcano Avenue - Level 5
Magatama Bead #13 = Volcano Avenue - Level 6
Magatama Bead #14 = Dreamland - Level 4
Magatama Bead #15 = The Silvermine - Level 5
Magatama Bead #16 = Forbidden Forest - Level 2
Magatama Bead #17 = Star Sanctuary - Level A
Magatama Bead #18 = Star Sanctuary - Level E
Magatama Bead #19 = Star Sanctuary - Level I
Magatama Bead #20 = King of Spirits - Level E


Right Glove = initial clothes (this doesn't mean that Yoh's naked) :P
Left Glove = False Factory - Level 4
Headphones = Forgotten Lands - Level 4
Right Sandal = The Swamps - Level 1 
Left Sandal = Snow Haven - Level 5


Lucky Charm = Forgotten Lands - Level 5
Bear Claw = College Campus - Level 1
Battle Clothes = Forbidden Forest - Level 1


HolyWood Sword = Snow Haven - Level 7
Talisman = College Campus - Level 3
Ikupasui = Volcano Avenue - Level 1
Elixir = Volcano Avenue - Level 5
Jaguars = Dreamland - Level 2
Crystal Pendulum = The Silvermine - Level 5
Red Dobie Ring = Star Sanctuary - Level B
Sword of Thunder = Star Sanctuary - Level D


Book of Learning I = False Factory - Level 2
Book of Learning II = The Swamps - Level 4
Book of Learning III = The Silvermine - Level 4

9. Spirit Guide                                                          [sprgd]

Amidamaru     *1. At the start of the game.
              *2. When you obtain the Sword of Light from Mosuke.
              *3. When you obtain the Antiquity from Yohmei Asakura.

*1, 25 SP, L/R, active-type
Halo Bump: Rip the enemy to pieces in an instant.
*2, 25 SP, L/R, active-type
Celestial Slash: Press L or R Button and +Control Pad left or right.
*3, 60 SP, L/R, active-type, replaces Halo Bump
Grand Halo Blade: Fast, repeated Halo Bump.
*3, 110 SP, L/R, active-type
Into the Antiquity: Press L or R Button and +Control Pad up.

Tokageroh     *1. When you get him after beating Mikihisa Asakura.
              *2. When you find the HolyWood Sword EX-Item.

*1, 8 SP, L/R, active-type
Big Thumb: Push wooden boxes before you.
*2, 8 SP, L/R, active-type
Can be used to push giant wooden chests.

Corey     *1. When you get him after beating Trey.
          *2. When you find the Ikupasui EX-Item.

*1, 30 SP, L/R, active-type
Nipopo Punch: Freeze enemies and burning objects.
*2, 30 SP, L/R, active-type
Can melt the Wall of Green Flames.

Mic     *1. When you get him after beating Joco.
        *2. When you find the Jaguars EX-Item.

*1, 15 SP, L/R, active-type
Jaguar Swipe: Sprint faster and leap further.
*2, 15 SP, L/R, active-type
Rolling Attack: Press L or R Button and +Control Pad down.

Lee Pai-Long     *1. When you get him after beating him.
                 *2. When you find the Talisman EX-Item.

*1, 4 SP, L/R, active-type
Daodando: Use a fast special move & get under low places.
*2, 4 SP, L/R, active-type
Triangle Jumps: Press L or R Button near a wall after Jumping.

Chloe     *1. When you get her after beating Lyserg.
          *2. When you find the Crystal Pendulum EX-Item.

*1, 1 SP, L/R, active-type
Homing Pendulum: Attach to a hook.
*2, 1 SP, L/R, active-type
Extends the length of the wire.

Eliza     *1. When you get her after beating Faust VIII.
          *2. When you find the Elixir EX-Item.

*1, passive-type
Avoid the effects of poison.
*2, passive-type
Protects from Sleeping Gas.

Bason     *1. When you get him after beating Len.
          *2. When you find the Sword of Thunder EX-Item.

*1, 60 SP, L/R, active-type 
Rapid Tempo Assault: Attack with Bason power. 
*2, 50 SP, L/R, active-type
Golden Thunder Impalement: Press L or R Button and +Control Pad down.

GrandTaoDragon     *1. When you get him after beating Tao En.

*1, 12 SP, L/R, active-type
Grand Spiral: Warp to the exit if you've passed it.

Triglav     *1. When you get him after beating Magister.

*1, 140 SP, L/R, active-type
Return to Dobie Village.

Magnescope     *1. When you get him at Dobie Division - Level 3.

*1, 1 SP, L/R, passive-type
Look around.

Pascal Avaf     *1. When you get him at King of Spirits - Level B.

*1, 3 SP, L/R, passive-type
Olmeca: Pause in mid-air.

Blocks     *1. When you get him at King of Spirits - Level F.

*1, 75 SP, L/R, active-type
Produce blocks which you can step onto.

Mama     *1. When you get her at Star Sanctuary - Level G.

*1, 4 SP, L/R, passive-type
Turn into a small sheep and move at high speed.

Zenki     *1. When you get him after beating Zenki & Kohki.

*1, 2 SP, L/R, passive-type
Block attacks from the front.

Kohki     *1. When you get him after beating Zenki & Kohki.

*1, 2 SP, L/R, passive-type
Block attacks from behind.

Michael     *1. When you get him after beating Marco.

*1, 62 SP, L/R, active-type
Unleash an angel attack on the enemy.

Kanta     *1. When you get him at Dobie Division - Level 4.

*1, 12 SP, L/R, active-type
Attack with a shower of white paint.

Gussy Kenji     *1. When you get him at False Factory - Level 2.

*1, 15 SP, L/R, active-type
Use a short-range punch attack.

Ponchi     *1. When you get him after meeting Tamara.

*1, 6 SP, L/R, passive-type
Angel's Shield: Block front attacks.

Konchi     *1. When you get him after meeting Tamara.

*1, 30 SP, L/R, active-type
Cupid's Arrow: Fire an arrow to stop.

Shaolin     *1. When you get him at The Silvermine - Level 1.

*1, 36 SP, L/R, active-type
Ethereal Punch: Attack with shockwave.

Tao the Great     *1. When you get him at Forbidden Forest - Level 2.

*1, 50 SP, L/R, active-type
Tao the Great descends to do massive damage.

Gororo     *1. When you get him at Forbidden Forest - Level 4.

*1, 30 SP, L/R, active-type
More powerful version of Nipopo Punch.

Golem     *1. When you get him at College Campus - Level X2.

*1, 38 SP, L/R, active-type
Fire beams that can pierce anything.

Orona     *1. When you get him at Forgotten Lands - Level 5.

*1, 60 SP, L/R, active-type
Wind of Laughter: Stop an enemy's movement.

Yamagami     *1. When you get him after beating Mikihisa Asakura.

*1, 3 SP, L/R, passive-type
4 balls of fire spin around the player.

Mash     *1. When you get him after beating Iron Maiden Jeanne.

*1, 110 SP, L/R, active-type
Decides if an enemy is guilty or innocent.

Blaumro     *1. When you get him at Snow Haven - Level 2.

*1, 12 SP, L/R, passive-type
Reduce the enemy's health with a whip.

Footballer     *1. When you get him at False Factory - Level 6.

*1, 19 SP, L/R, active-type
Blitzkrieg Blitz: Body slam to damage the enemy.

Shion-Shion     *1. When you get him at The Swamps - Level 1.

*1, 4 SP, L/R, passive-type
Brandish a disc attached to a chain.

Ashcroft     *1. When you get him at Star Sanctuary - Level E.

*1, 20 SP, L/R, active-type
Joust Attack: Attack by throwing spears.

Jack     *1. When you get him at The Badlands - Level 1.

*1, 4 SP, L/R, active-type
Trick or Treat: Attack with throwing knives.

Chuck     *1. When you get him at Volcano Avenue - Level 6.

*1, 20 SP, L/R, active-type
Rattle Time: Attack with a ring laser.

Carlos & Joao     *1. When you get him at Dreamland - Level 3.

*1, 30 SP, L/R, active-type
Cactus materializes. Its thorns burst on impact.

Shikigami     *1. When you get him after beating Yohmei Asakura.

*1, 6 SP, L/R, active-type
Throw a Shikigami at the enemy. Uses up leaves.

Chimi-Moryo     *1. When you get him at False Factory - Level 2.

*1, 4 SP, L/R, active-type
Creeping ghosts slow the enemy. Uses up pebbles.

Antonio     *1. When you get him at Forgotten Lands - Level 1.

*1, 2 SP, L/R, passive-type
Sets a small doll on the rampage. Uses up dolls.

Jose     *1. When you get him at College Campus - Level 3.

*1, 2 SP, L/R, passive-type
Sets a small doll on the rampage. Uses up dolls.

Pancho     *1. When you get him at The Silvermine - Level 2.

*1, 2 SP, L/R, passive-type
Sets a small doll on the rampage. Uses up dolls.

Zapata     *1. When you get him at Star Sanctuary - Level D.

*1, 2 SP, L/R, passive-type
Sets a small doll on the rampage. Uses up dolls.

Miguel     *1. When you get him at Star Sanctuary - Level I.

*1, 2 SP, L/R, passive-type
Sets a small doll on the rampage. Uses up dolls.

Great Ogre     *1. When you get him after beating him.

*1, 20 SP, L/R, active-type
Imps chase down the enemy. Uses up devil's horns.

Skelesaur     *1. When you get him at The Silvermine - Level 5.

*1, 12 SP, L/R, active-type
An inferno burns the enemy.

Gledhill     *1. When you get him at The Badlands - Level X.

*1, 20 SP, L/R, active-type
Shooting Nails: Throw nails. In some cases, it causes a great damage.

Spirit of All     *1. When you get him at Volcano Avenue - Level 2.

*1, 3 SP, L/R, passive-type
Less damage as a mummy.

Skunk     *1. When you get him at The Swamps - Level 3.

*1, 5 SP, L/R, active-type
Stinks out enemies behind.

Kamaitachi     *1. When you get him at Snow Haven - Level X.

*1, 15 SP, L/R, passive-type
Uses flailing arm attacks.

Korogashi     *1. When you get him at Dreamland - Level 4.

*1, 50 SP, L/R, active-type
Attacks with a big mallet.

Enra-Enra     *1. When you get him at College Campus - Level 1.

*1, 3 SP, L/R, passive-type
Use alter egos in battle.

Oni Fire Tama     *1. When you get him at Forbidden Forest - Level 1.

*1, 15 SP, L/R, passive type
Unleashes huge fireballs.

Jangalian     *1. When you get him at The Badlands - Level 4.

*1, 100 SP, L/R, active-type
Hamsters unearth items.

Cifer     *1. When you get him after beating Luchist.

*1, 60 SP, L/R, active-type
Stop the enemy moving with a hammer attack.

Matamune     *1. When you get him by meeting up with him.

*1, 160 SP, L/R, active-type
Carve up the enemy with a huge sword.

Ian     *1. When you get him at False Factory - Level 4.

*1, passive-type
Increase attack power 1 level.

Nizba     *1. When you get her at Snow Haven - Level 1.

*1, passive-type
Increase defense power 1 level.

Dreisa     *1. When you get her at Forgotten Lands - Level 5.

*1, passive-type
Increase max health 1 level.

Yophia     *1. When you get her at The Badlands - Level 2.

*1, passive-type
Increase furyoku recovery speed 1 level.

Frankensteiny     *1. When you get him at Forgotten Lands - Level 3.

*1, passive-type
Increase movement speed 1 level.

Silver Horn     *1. When you get him at The Silvermine - Level 1.

*1, passive-type
Increase attack power 2 levels.

Silver Shield     *1. When you get him at The Silvermine - Level 4.

*1, passive-type
Increase defense power 2 levels.

Silver Rod     *1. When you get him at Volcano Avenue - Level 6.

*1, passive-type
Increase max health 2 levels.

Silver Wing     *1. When you get him at Dreamland - Level 3.

*1, passive-type
Increase furyoku recovery speed 2 levels.

Silver Tail     *1. When you get him at Volcano Avenue - Level 2.

*1, passive-type
Increase movement speed 2 levels.

Mosuke     *1. When you get him after meeting up with him.

*1, passive-type
Increase attack power 1 level.

Black Raven     *1. When you get him at Forbidden Forest - Level 5.

*1, passive-type
Increase furyoku recovery speed 3 levels.

Badbh     *1. When you get her at Volcano Avenue - Level 1.

*1, passive-type
Druid Magic: Thaw out.

Vodianoi     *1. When you get him at Snow Haven - Level 6.

*1, passive-type
Reduces water resistance.

Deht the Viking     *1. When you get him at Snow Haven - Level 3.

*1, passive-type
Stop slipping on icy surfaces.

Raphael     *1. When you get him at The Swamps - Level 4.

*1, passive-type
Lengthen the time footholds take to fall.

Gabriel     *1. When you get him at The Badlands - Level X.

*1, passive-typeMake light in the darkness.

Uriel     *1. When you get him at False Factory - Level X.

*1, passive-type
Reduce damage done when falling in a pit.

Metatoron     *1. When you get him at The Badlands - Level 3.

*1, passive-type
Reduce damage from needle piles.

Sariel     *1. When you get him at Dreamland - Level 1.

*1, passive-type
Reduce damage from fire.

Remiel     *1. When you get him at Forgotten Lands - Level X.

*1, passive-type
Reduce damage from electricity.

Tamegoroh     *1. When you get him at Volcano Avenue - Level 5.

*1, passive-type
Recover health slowly by staying still.

Gundari     *1. When you get him at King of Spirits - Level C.

*1, passive-type
Occasionally stops effects of enemy attacks.

Jen     *1. When you get him at Star Sanctuary - Level B.

*1, passive-type
Defeat 50 enemies to make a wish come true.

Spirit of Fire     *1. When you get him after defeating him.

*1, passive-type
Recover health each time you defeat an enemy.

Totem Attack     *1. Align Silver Rod, Shield, Wing, Horn and Tail.
                 *2. When you find the Red Dobie Ring EX-Item.

*1, 160 SP, L/R, active-type
Totem Attack: Shots even damage Oracle Barrier.
*2, 160 SP, L/R, active-type
Can destroy the Red Oracle Barrier.

Ray of Light     *1. Align Michael and any four of the other archspirits.

*1, 150 SP, L/R, active-type
Ray of Light: Summon 7 angels against enemys.

Mega Memorial     *1. Align Ian, Nizba, Dreisa and Yophia.

*1, passive-type
4 dolls carry you away when health runs out.

Jaguarman     *1. Align Mic and Pascal Avaf.

*1, 4 SP, L/R, passive-type
Jaguarman: Use when Jumping to glide.

UltraCavalryChg     *1. Align Bason and Black Raven.

*1, 100 SP, L/R, active-type
Ultra Cavalry Charge: An expanded R.T.Assault.

GrandePhantasma     *1 Align Miguel, Zapata, Jose, Pancho and Antonio.

*1, 80 SP, L/R, active-type
Grande Phantasma: Slash with a gigantic sword.

Force Field     *1. Align Zenki and Kohki.

*1, 3 SP, L/R, passive-type
Wraps body in a barrier.

Exploder Kick     *1. Align Shaolin and Lee Pai-Long.

*1, 45 SP, L/R, active-type
Kicks away weak enemies.

Final Beam     *1. Align Kamaitachi, Korogashi, Enra-Enra, Oni Fire Tama and 

*1, 70 SP, L/R, active-type
Emits a laser all around.

Blizzard     *1. Align Gororo and Corey.

*1, 60 SP, L/R, active-type
Freezes multiple enemies.

Viking Ship     *1. Align Deht the Viking, Badbh and Vodianoi.

*1, 12 SP, L/R, active-type
For crossing water.

Javelin Tear     *1. Align Ashcroft, Jack and Chuck.

*1, 70 SP, L/R, active-type
Spears rain down on all.

Homing Laser     *1. Align Shikigami and Golem.

*1, 77 SP, L/R, active-type
Lasers chase the enemy.


10. Jukebox Collection                                                   [jbcll]

In order to get 100% CR, you also need to collect all the Records and Voice 
Cards for the Jukebox you get after beating the game. Here I will list the 
locations of all of them. 

Record 01 = Snow Haven - Level 5
Record 02 = College Campus - Level 1 
Record 03 = False Factory - Level 4
Record 04 = Forgotten Lands - Level 5
Record 05 = Snow Haven - Level 6
Record 06 = Dobie Division - Level 3
Record 07 = Forgotten Lands - Level 2
Record 08 = False Factory - Level 3
Record 09 = Forgotten Lands - Level 3
Record 10 = Forbidden Forest - Level 2
Record 11 = College Campus - Level 1
Record 12 = Volcano Avenue - Level 4
Record 13 = Star Sanctuary - Level H
Record 14 = King of Spirits - Level A
Record 15 = College Campus - Level 3
Record 16 = False Factory - Level 6
Record 17 = Volcano Avenue - Level 1
Record 18 = Dreamland - Level 3
Record 19 = The Silvermine - Level 4
Record 20 = Dobie Division - Level 5
Record 21 = King of Spirits - Level B
Record 22 = Forbidden Forest - Level 3
Record 23 = Volcano Avenue - Level 6
Record 24 = Dobie Division - Level 2
Record 25 = King of Spirits - Level E
Record 26 = King of Spirits - Level F

Voice Card: Yoh Asakura  = Dobie Division - Level 1
Voice Card: Rio          = The Silvermine - Level 3
Voice Card: Tao Len      = Dreamland - Level 5
Voice Card: Trey         = The Badlands - Level 5
Voice Card: Joco         = False Factory - Level 7
Voice Card: Lyserg       = The Swamps - Level 5
Voice Card: Lee Pai-Long = Snow Haven - Level 4
Voice Card: Silva        = Volcano Avenue - Level 3
Voice Card: Tao En       = College Campus - Level 4
Voice Card: Magister     = College Campus - Level X3
Voice Card: Mephias      = Star Sanctuary - Level D
Voice Card: Zeke         = King of Spirits - Level D

11. Credits                                                              [crdts]

- My mom, for not going crazy over me hanging on the computer for the past 72 h
- The creators, for making a sequel to MoS.
- pharaoh02, for being my associate, friend, and helping me get 100% CR.
- poweraTion, for making the map, without which this faq could not exist, for
  giving me various tips about the bosses, and many other things.
- Ninetales38@aol.com for telling me the location of Record 02.
- Ninetales38@aol.com and Robert Elliot for implying the location of Record 11.
- Ninewounds for telling me how to break the wall in Forbidden Forest - Level 4.
  Me look stupid for not knowing you can jump while using Rolling Attack. :P
- Ken Ko for telling me how to avoid Spirit of Fire's giant fireball attack.

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