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FAQ/Walkthrough by Raph136

Version: 8.6 | Updated: 01/07/2020

Title of Game: Yu-Gi-Oh! Day of the Duelist: World Championship Tournament 2005
Platform: Game Boy Advance
Type of Guide: FAQ/Walkthrough
Author: Raph136 (previously known as Tails333)
Version: 8.6
Last Revision Date: 07-01-20

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Characters
4.  Game Overview
        4.01 - Game Controls
        4.02 - Field Screen
        4.03 - Artificial Stupidity
5.  Hints and Tips
6.  Walkthrough
        6.01 - Getting Started
        6.02 - Weekend Tournament
        6.03 - KC Cup Tournament
        6.04 - Limitation Tournament
        6.05 - Championship
        6.06 - Shadow World
7.  Misc. Stuff
        7.01 - Kaiba's Puzzles
        7.02 - Sugoroku Tournament
        7.03 - Special Duels
8.  Unlock List
9.  Duelist Locations
10. My Decks
11. Glitches
12. Frequently Asked Questions
13. Credits
14. Contact Information
15. Copyright Information

TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu.  Then, click on
'Find Next' to go to the section you've typed or pasted.

###############################################################################
1.  Introduction
###############################################################################

Thank you for choosing to read my Yu-Gi-Oh! Day of the Duelist: World
Championship Tournament 2005 FAQ.  I hope this guide gives you some assistance
in completing this game.  I've written Duelist Strategies, a comprehensive
Walkthrough, Hints and Tips, and much more.  Beware of the spoilers, though.

Day of the Duelist (European name), known as 7 Trials to Glory in North America
and Duel Monsters International 2 in Japan, is the second game in the Yu-Gi-Oh!
World Championship series.  Unlike The Sacred Cards and Reshef of Destruction,
this game supports the OCG Expert Rules.

The changes made since WCT2004 are as follows:
*A total of 1000 cards up to the real-life OCG Invader of Darkness booster pack
 are featured, but some great cards (even ones that were in WCT2004) are
 missing (presumably due to memory constraints, technical limitations and/or
 time pressures).  There are actually less cards in this game than in the
 previous version.
*Dueling is more challenging and faster, though it's still easier and slower
 than in other games such as Worldwide Edition.
*Campaign Mode (selecting opponents to duel from a list) has been dropped in
 favour of a free-roaming Story Mode, which is loosely based on the Battle City
 arc of the anime.
*The duel screen got a makeover, and is viewed from an angled prospective rather
 than a top-down look.
*You can manage up to 20 decks.
*Card passwords, side decks and tournaments are back.
*DP is required to buy card packs, structure decks or register for certain
 tournaments.
*There is a Forbidden/Limited/Semi-Limited Card List, which changes every week.
*Duel puzzles and structure decks have been added.
*There are less anime characters to duel.
*You can activate Quick-Play spells and traps at various timings.
*You can sort cards by Favourite.
*The "Rock, Paper, Scissors" Attack Order method is back.
*The results of a duel are based on various factors.
*You aren't given 3 different Starter Decks.
*The days of the week are back.
*You can manually draw during your Draw Phase again.
*The background no longer changes depending on the tier level of the duelist
 you're dueling.

Unfortunately, a lot of real-life deck themes like Gravekeepers, Toons and
Zombies are awful in this game, because some of their necessary cards are
missing.  It's still a decent game, but it could've been better.  It's an
improvement over WCT2004 but not as good as Worldwide Edition.

###############################################################################
2.  Version History
###############################################################################

Version 0.5, 12th March 2005:
-----------------------------
*Submitted the FAQ/Walkthrough.

Version 0.6, 19th March 2005:
-----------------------------
*Updated FAQ/Walkthrough.

Version 0.7, 24th March 2005:
-----------------------------
*Updated FAQ/Walkthrough.

Version 0.8, 26th March 2005:
-----------------------------
*Corrected mistakes in the Walkthrough.
*Updated character decks.

Version 0.9, 2nd April 2005:
----------------------------
*Updated character decks.
*Updated "Frequently Asked Questions".
*Added "My Decks" section.

Version 1.0, 30th July 2005:
----------------------------
*Added "Card Information" section.
*Corrected a mistake.
*Updated Frequently Asked Questions".
*Updated character decks.

Version 1.1, 6th August 2005:
-----------------------------
*Updated Card Information section.

Version 1.2, 20th August 2005:
------------------------------
*Updated Card Passwords section.

Version 1.3, 3rd September 2005:
--------------------------------
*Updated Walkthrough.
*Updated Card Information section.
*updated FAQ.
*Added the Booster Packs section.

Version 1.4, 10th September 2005:
---------------------------------
*Updated Booster Packs section.
*Updated Game Glitches section.

Version 1.5, 17th September 2005:
---------------------------------
Updated Card Passwords section.

Version 1.6, 24th September 2005:
---------------------------------
*Added Preconstructed Decks section.
*Updated the Booster Packs sections.
*Updated Codes & Secrets section.
*Updated FAQ.

Version 1.7, 18th February 2006:
--------------------------------
*Updated Booster Packs sections.
*Added information about the Mystic Stall in the Walkthrough.

Version 1.8, 22nd April 2006:
-----------------------------
*Added more info on triggering the Regional Tournament to the Walkthrough.

Version 1.9, 8th July 2006:
---------------------------
*Updated Booster Packs sections.

Version 2.0, 11th November 2006:
--------------------------------
*Changed and updated the entire Table of Contents.
*Added and fixed Character Decks.

Version 2.1, 18th November 2006:
--------------------------------
*Updated the Notes and Strategy in the Character Decks Guide.

Version 2.2, 23rd December 2006:
--------------------------------
"Updated "Character Decks Guide".

Version 2.3, 27th January 2007:
-------------------------------
"Began adding info about Special Duels to the Side Quests section.
*Updated info regarding the tournaments to the Walkthrough.
*Updated FAQ.

Version 2.4, 3rd February 2007:
-------------------------------
*Updated "Character Decks Guide".

Version 2.5, 10th February 2007:
--------------------------------
*Updated "Hints and Tips".

Version 2.6, 26th January 2008:
-------------------------------
*Added info regarding the game's save feature.

Version 2.7, 24th January 2009:
-------------------------------
*Updated the "Game Overview" section.

Version 2.8, 23rd January 2010:
-------------------------------
*Added info regarding Mai Valentine to the Special Duels section.

Version 2.9, 24th February 2011:
--------------------------------
*Added a bit more info regarding the cards in this game to "Introduction".
*Removed the "Card Information" section, as you can check TheNemesis15's Card
 List FAQ for details of all cards available in this game.

Version 3.0, 10th June 2011:
----------------------------
*Tidied up "Game Controls" and "Version History".
*Removed the lists of card packs and preconstructed decks, as you can check
 TheNemesis15's Card List FAQ for info on those.

Version 3.1, 13th June 2011:
----------------------------
*Fixed a few mistakes in "Game Controls".
*Removed "Card Passwords", as you can check BWillemsen's Card Password List FAQ
 for info on those.
*Changed "Weekly Duelists" and "Codes & Secrets" to "Duelist Locations" and
 "Unlock List". Tidied up those sections as well.

Version 3.2, 15th June 2011:
----------------------------
*Updated "Hints and Tips".
*Undid capitalization of each character's name in "Characters", as the layout
 looked neater that way.
*Added info about the availability of preconstructed decks in Shadow World.
*Added a few strategies for Ryou Bakura, Weevil Underwood and Tea Gardner.

Version 3.3, 18th June 2011:
----------------------------
*Updated "Game Controls".

Version 3.4, 27th June 2011:
----------------------------
*Added "You can activate Quick-Play spells and traps at various timings" as one
 of the changes made since WCT 2004 to "Introduction".

Version 3.5, 22nd July 2011:
----------------------------
*Added a few more changes made since WCT 2004 to "Introduction".

Version 3.6, 27th July 2011:
----------------------------
*Tweaked "Field Screen" a bit.  Added a sample banlist.

Version 3.7, 22nd March 2012:
-----------------------------
*Updated "Glitches".

Version 3.8, 24th March 2012:
-----------------------------
*Updated "Hints and Tips" regarding fusions and rituals.
*Added info about the problems regarding a lot of real-life deck themes to
 "Introduction".

Version 3.9, 28th March 2012:
-----------------------------
*Added info about Cyber-Stein to "Hints and Tips".

Version 4.0, 3rd April 2012:
----------------------------
*Added info about Light of Intervention to "Hints and Tips".

Version 4.1, 30th March 2014:
-----------------------------
*Tidied up info in "Introduction".

Version 4.2, 13th November 2014:
--------------------------------
*Fixed copyright notice.

Version 4.3, 27th November 2015:
--------------------------------
*Updated the URL for Konami's rulebook.

Version 4.4, 29th January 2016:
-------------------------------
*Replaced URL for Konami's rulebook with URL for the Wikipedia article Yugioh
 Trading Card Game.
*Changed "Side Quests" to "Misc. Stuff".
*The Nemesis13's Card List FAQ seems to have disappeared from GameFAQs, so I
 added "Check CloudKillax's Booster Packs FAQ at neoseeker.com for more
 information instead" to "Field Screen".

Version 4.5, 6th April 2016:
----------------------------
*Added a change to "Introduction".
*Clarified question about constructing a deck.

Version 4.6, 16th May 2016:
---------------------------
*Changed "Advanced Decks" to "Alternative Decks" in Character Decks Guide.

Version 4.7, 8th June 2016:
---------------------------
*Forgot to change "Side Quests" to "Misc. Stuff" in the Table of Contents, so I
 changed it.

Version 4.8, 5th September 2016:
--------------------------------
*Removed decklists and strategies, as you can check my separate Character Decks
 Guide for those.  I removed them because I thought they made the walkthrough
 too long and harder to navigate.
*Tidied up "Introduction".

Version 4.9, 22nd September 2016:
---------------------------------
*Divided "Characters" into different sections.

Version 5.0, 1st October 2016:
------------------------------
*Updated "Hints and Tips".
*Added a bit of info to Chapter 1 and fixed some info in Chapter 5.
*Updated my GameFAQs username.

Version 5.1, 4th October 2016:
------------------------------
*Rewrote most of the Walkthrough.
*Tidied up "My Decks" and added an other Exodia Deck.
*Added a bit of info to "Hints and Tips".

Version 5.2, 8th October 2016:
------------------------------
*Added new section: Artificial Stupidity.
*Tidied up info about the Dark/Survival Match.
*Tweaked "My Decks" and added another Discard Deck.
*Fixed the DP you receive from duelists in KC Cup.
*Added a bit of info to "Hints and Tips".

Version 5.3, 12th October 2016:
-------------------------------
*Added Warrior Deck to "My Decks" and removed the first Discard Deck.
*Fixed info in "Unlock List".
*Tidied up "Frequently Asked Questions".
*Added a bit of info to give better closure to the walkthrough.
*Fixed info in "Introduction".  It turns out that Warriors are actually good in
 this game.

Version 5.4, 17th October 2016:
-------------------------------
*Added another Discard Deck to "My Decks".
*Fixed a bit more info in "Unlock List".
*Added info about the Password Machine and a tip for the Survival Match.
*Changed "Survivorship Tournament" to "Shadow World" for the sixth part of the
 walkthrough.

Version 5.5, 25th October 2016:
-------------------------------
*Added a glitch to "Glitches".
*Fixed a bit of info on the Survival Match.
*Tidied up info about the Mystic Stall.

Version 5.6, 27th October 2016:
-------------------------------
*Tweaked Chain and Flame Deck and One Turn Kill Deck in "My Decks" and added a
 bit of info.
*Updated "Artifical Stupidity".
*Clarified some info in "Duelist Locations".

Version 5.7, 8th November 2016:
-------------------------------
*Added a bit of info to "Ban Lists" about the game falling short of true
 randomness.

Version 5.8, 27th December 2016:
--------------------------------
*Added Dragon Harpie deck to "My Decks".

Version 5.9, 9th January 2017:
------------------------------
*I put the Dragon Harpie deck in the Shadow World Decks subsection by mistake
 in the previous update, so I fixed it and put in the right place (the Battle
 City decks subsection).
*I put Yami Yugi in the level 1 duelist subsection by mistake in a previous
 update, so I removed him.

Version 6.0, 22nd May 2017:
---------------------------
*Added some contributions by The Growlanser regarding Grandpa's tournament,
 Survival Match and a few glitches.

Version 6.1, 26th July 2017:
----------------------------
*Added a bit of stuff to "Artifical Stupidity" and "Glitches".
*Added some corrections pointed out by mu695 regarding the KC Cup, Suguroku
 Tournament, Booster Packs, etc.
*Added mu695's tip about Poison of the Old Man being a better card for the
 Survival Tournament.
*Added mu695's info about Mai's special duel.

Version 6.2, 2nd August 2017:
-----------------------------
*Added that the KC Cup can be unlocked without having to skip 2 weeks.
*Added a bit more info regarding how to unlock Yami Yugi.
*Added a bit of info about Dragon Harpie deck.

Version 6.3, 8th August 2017:
-----------------------------
*Added "On the day of a tournament, you just need to exit your house to be able
 to participate" to "Field Screen".
*Added some info I found out about the Sugoroku Tournament.
*Added another change made since WCT2004.

Version 6.4, 14th August 2017:
------------------------------
*Added a bit of info on glitched decks to "Glitches".
*Tweaked Exodia III deck a bit.
*Added a bit of stuff to "Artifical Stupidity".
*Added info on Arkana and Marik being the most dangerous to "Shadow World".
*Clarified the requirements for the Grandpa and Joey special duels.

Version 6.5, 23rd August 2017:
------------------------------
*Found out that the Shadow World duelists give good cards if you bet a banned/
 restricted card, so I added that info to "Shadow World".
*Added a bit of info to Beatdown Deck, A Legendary Ocean Deck, Exodia Deck and
 Dragon Harpie Deck.
*Added a bit of into to Grandpa's special duel.
*Added two glitches to "Glitches".
*Added a tip to "Hints and Tips".
*Added info on Rare Hunter to "Shadow World".

Version 6.6, 6th September 2017:
--------------------------------
*Added a tip to "Hints and Tips".
*Added a bit of info to Exodia Deck.
*Added a glitch to "Glitches".

Version 6.7, 22nd September 2017:
---------------------------------
*Added that you can try chaining a Reload or Monster Recovery to a Card
 Destruction to protect the Exodia pieces in your hand when dueling Arkana or
 Marik to "Shadow World".

Version 6.8, 3rd August 2018:
-----------------------------
*Added a mistake to "Artifical Stupidity".

Version 6.9, 22nd August 2018:
------------------------------
*Added Machine Deck to "My Decks".
*Added a tip to "Hints and Tips".

Version 7.0, 29th August 2018:
------------------------------
*Added XYZ Deck to "My Decks".
*Added important note to start of "Game Overview".
*Added that duelists are listed in the order they appeared in WCT2004 to
 "Characters".

Version 7.1, 12th September 2018:
---------------------------------
*Added a few tips to "Hints and Tips".
*Added a mistake to "Artifical Stupidity".
*Added Skull-Mark Ladybug as an example of useful LP restoration cards for the
 Dark/Survival Match.
*Added a glitch to "Glitches".
*Gave a few examples on what monsters to use in the Special Duels for Mako,
 Weevil and Mai.

Version 7.2, 21st September 2018:
---------------------------------
*Added Insect Deck and added a bit of info about Exodia Deck to "My Decks".
*Added 'Banlist Screen' to "Game Controls".
*Added a glitch to "Glitches".
*Added a bit of info to a mistake (the one about defensive and flip effect
 monsters) in "Artifical Stupidity".
*Tidied up opponent listing for the KC Cup and Limitation Tournament to make it
 easier to read.

Version 7.3, 1st October 2018:
------------------------------
*Added note to Discard Deck and a bit of info to XYZ Deck in "My Decks".
*Added a tip to "Hints and Tips".
*Added that Yugi and Kaiba ignore the Limitation Tournament's card
 restrictions.

Version 7.4, 29th October 2018:
-------------------------------
*Added 2 tips to "Hints and Tips".
*Added that Kaiba is listed differently in this game.
*Added that Joey ignores the LT's card restrictions as well.
*Added a few important notes to start of "Game Overview" (two were taken from
 "Hints and Tips").
*Added 'Activation Timing Screen' to "Game Controls".
*Added a bit of info on XYZ fusions to XYZ Deck in "My Decks".

Version 7.5, 5th November 2018:
-------------------------------
*Reworded a few tips in "Hints and Tips".

Version 7.6, 26th November 2018:
--------------------------------
*Added a few glitches to "Glitches".
*Corrected a bit of info about the Dark Survival Match.
*Added a bit of info about Activation Timing.

Version 7.7, 26th November 2018:
--------------------------------
*Tidied up info about Dark Survival Match.
*Forgot to add LancetJades to "Credits" so I did that.

Version 7.8, 26th November 2018:
--------------------------------
*Corrected a few grammar errors.

Version 7.9, 7th December 2018:
-------------------------------
*Added Ctrl + F tip to the bottom of The Table of Contents.  I didn't notice I
 hadn't added it until recently.

Version 8.0, 10th December 2018:
--------------------------------
*Added banlists to "Field Screen" (changed 'Sample Banlist' to Banlist #2).
*Added info regarding Special Duels and banlists.
*Added a bit of info on the A. Forces glitch.
*Added that the KC Cup glitch and trophy glitch likely only affect the US
 version.

Version 8.1, 12th December 2018:
--------------------------------
*Turns out that the KC Cup glitch doesn't actually exist so I removed it from
 "Glitches".
*Added that duelists have a third line they can say if a duel results in a draw
 to "Characters".
*Added a list of all the cards that are always limited or semi-limited to
 "Field Screen".

Version 8.2, 28th December 2018:
--------------------------------
*Added a change to "Introduction".
*Added a mistake to "Artifical Stupidity".
*Clarified that structure decks can only be set to a deck number if there is at
 least one empty deck slot.
*Added info about Kaiba and the KC Cup to "KC Cup Tournament".
*Added that you can flip up a Fiber Jar to reset everything when dueling Arkana
 and Marik to "Shadow World".
*Added that the game asks if you want to chain 2 or more cards even if it's
 pointless to Note2 at the start of "Game Overview".

Version 8.3, 8th January 2019:
------------------------------
*Fixed version number in previous version history.
*Added a bit of info about the duel arenas (Coliseum and KC Tower) to "Field
 Screen".

Version 8.4, 4th February 2019:
-------------------------------
*Moved DP info from 'Banlists' to "Field Screen".
*Added 'Password Screen' to "Game Controls".
*Rewrote a bit of 'Edit Deck'.

Version 8.5, 22nd May 2019:
---------------------------
*Added a tip to "Hints and Tips".
*Added a bit of info to Chain and Flame Deck in "My Decks".

Version 8.6, 7th January 2020:
------------------------------
*Added a question to “Frequently Asked Questions”.
*Added a tip to “Hints and Tips”.
*Added a bit of info to Exodia Deck in “My Decks”. Turns out there is a way to  
 retrieve Exodia pieces from the graveyard.

###############################################################################
3.  Characters
###############################################################################

This section lists all the anime duelists in this game along with their tier
level, how to unlock them and their phrases.  Aside from Joey and Kaiba,
they're listed in the order they appeared in WCT2004.

Note: I already know duelists have a third line they can say if a duel results
in a draw, though I thought it was too much trouble to force a draw with Ring
of Destruction or Self-Destruct Button.

+~~~~~~~~~~~~~~~~~~+
| Level 1 Duelists |
+~~~~~~~~~~~~~~~~~~+

Note: All level 1 duelists are available from the start of the game.

Tea Gardner
-----------
Talk: Are you a duelist?  Just to let you know, I'm not bad myself.

Duel: Let's duel! I'm not gonna be beat that easily!

Win: Sigh...  I lost.  But don't think I'm quitting! As long as I keep working
     at it, I can accomplish anything!

Lose: Yay! I won! I knew I could do it if I believed in myself!

Tristan Taylor
--------------
Talk: It's true that I don't have much experience duelling, but there's
      somebody I'm after, so I can't quit! If you ever wanna duel, give me a
      holler!

Duel: Alright! Bring you're A game 'cause I'm bringing my A+ game!

Win: Argh! I guess I'm not ready yet...  I gotta train more if I wanna win...
     but I hate training...

Lose: Booyah! At this rate, I'll catch up to Joey in no time!

Ryou Bakura
-----------
Talk: I have always wanted to duel with everyone! Now I finally have the
      chance!

Duel: My Deck is quite spectacular, if I say so myself! Ha ha ha!

Win: Ahh! I lost! Maybe I should study up more on the heart of the cards that
     Yugi keeps mentioning...

Lose: Smashing! I won! I knew my deck was exquisitely constructed!  Ha ha ha!

Grandpa Muto
------------
Talk: The store is closed today.  Because I'm going to duel! Ho ho ho!

Duel: I can't wait to see how well you play with the cards you got from my
      store.

Win: Sigh...  Don't you think you should treat your elders with more kindness?

Lose: You can't be afraid of losing a duel.  Once you conquer your fear, your
      true strength will rise to the surface.

Yugi Muto
---------
Talk: Hi! I love duelling just as much as you do! I know we'll become even
      greater duelists - as long as we keep duelling!

Duel: Let's start!  I'm really curious to learn what type of Deck you have!

Win: I lost...  Pharaoh...  I'm sorry I let you down...

Lose: Yeah! I won! As long as I believe in the heart of the cards, miracles
      can happen!

Joey Wheeler
------------
Talk: I'm gonna show the entire town how Joey, the godfaddah of games, duels!

Duel: I'm gonna knock ya out! In fact, I know exactly when I'm gonna beat ya!
      On the 11th turn, just you watch!

Win: Man...  I must be the unluckiest guy alive...  I couldn't draw the right
     card to save my life!

Lose: All right!!  I won!  Gimme my props!

+~~~~~~~~~~~~~~~~~~+
| Level 2 Duelists |
+~~~~~~~~~~~~~~~~~~+

Note: All level 2 duelists are unlocked by winning the Weekend Tournament 1-4
times.

Rex Raptor
----------
Talk: Hey!  If you don't pay attention, my dinosaurs will stomp ya flatter than
      a pancake.  Ha ha ha!

Duel: You're gonna duel me?  Get ready for a prehistoric pummeling!

Win: Brrr...  The Ice Age...  The Ice Age is here...

Lose: I won! Just as expected!

Weevil Underwood
----------------
Talk: Huh?  Would you stop bugging me? Buzz off! Hee hee hee!

Duel: Hee hee hee hee! Your cards are quaking in fear!

Win: Ahhhhh! How could I lose to a maggot?  Sniff...

Lose: Ha! Ha! Ha! Ha! Ha! You can't stop my insect invasion! This is the best!

Mako Tsunami
------------
Talk: Ha ha ha ha! You'll never take down my Umi Deck!

Duel: I accept your duel! Prepare to feel the crushing fury of the ocean!

Win: You're incredibly tough!! You must be the biggest fish in the sea!

Mai Valentine
-------------
Talk: Look honey, many duelists like you have challenged me, and you know
      where they all are?  Lying in my dust!

Duel: Don't get scared and run away, sugar!

Win: Since you've beaten me, you better not lose to anyone! Not until I defeat
     you, that is!

Lose: Winners talk and losers walk! Oh, are you crying?

Seto Kaiba
----------
Talk: You're challenging me?  You're got guts, I'll give you that.  But common
      sense - you don't have that!

Duel: How cute.  Your strategies are nothing but a house of cards, and I'm
      going to knock it all down!

Win: This was my best Deck...  With my best monster...  And...  I still lost...

Lose: Ha ha ha ha ha! Destroy! Demolish! CONQUER!

+~~~~~~~~~~~~~~~~~~+
| Level 3 Duelists |
+~~~~~~~~~~~~~~~~~~+

Note: Aside from Yami Yugi, all level 3 duelists are unlocked by winning the
Championship once.  Yami Yugi appears randomly once per day by beating any Misc.
Duelist in Shadow World.

Arkana
------
Talk: I predicted you were going to show up.  Ha ha ha!

Duel: I'm a magician...  And this is going to be my greatest trick!  While I
      escape in peace...  You'll be cut to pieces!

Win: Ahhhh! M-My body! Help me, this isn't a trick! Mercy, Master Marik!
     Please!

Lose: It's the finale to an excellent show! Hee hee hee!

Rare Hunter
-----------
Talk: That's a nice card you have - it's EXACTLY what I want. Hee hee hee!

Duel: Ha ha ha! Usually I'm the one challenging people to a duel, not the other
      way round.  Fine, I accept!

Win: I... lost...  And it was my strongest Deck...  Ahhhhhhh!

Lose: There are no duelists in the world who can beat the Rare Hunters! Ha ha
      ha!

Umbra & Lumis
-------------
Talk: We are the light and the dark!  No one can defeat our teamwork!

Duel: Challenge us?  You are as courageous as you are foolish!  If you were
      smart, you wouldn't put your cards at risk!

Win: "I only attacked because you told me to, and look what happened! It's the
     last time I'm listening to you, you stupid squirt." - Umbra
     "Watch your mouth, you giant geek!" - Lumis

Lose: "You're the best partner anyone could have!" - Umbra
      "Ha ha ha! Stick with me and we'll go undefeated!" - Lumis

Strings
-------
Talk: ...

Duel: ... You... will... lose.

Win: ...

Lose: ... You're... weak.

Odion
-----
Talk: I am Master Marik's shadow.  My life belongs to Master Marik.

Duel: I battle in place of Master Marik.  Everyone will fall before me!!

Win: Are the divine powers...  Punishing me...?

Lose: That was an impressive fight.  It was an honour to battle you.

Marik Ishtar
------------
Talk: Hey, I know you! Ha ha ha! We just started.  Take your time and have fun.

Duel: No matter what Deck you have, I will terminate you in a second!

Win: I heard rumours that you were no ordinary duelist! I will not lose
     again!!

Lose: Ha ha ha! Was that all you could do?  I thought I was going to have
      some fun, but I guess I was wrong!

Yami Bakura
-----------
Talk: Greetings.  How does it feel to be on this side?  Comfortable, no doubt.
      Ha ha ha...

Duel: I don't think you realize the true consequences of a REAL duel! Fine, I
      will be the one to teach you your first lesson! And,perhaps, your last!

Win: Fine, I lost.  But remember...  I am never far away!

Lose: Ha ha ha! Hand over your card.  And you - perish! Mwa ha ha ha!

Yami Yugi
---------
Talk: I'm surprised to meet you in a place like this.  I feel that destiny may
      be at work!

Duel: I sense that you have a heart of a duelist!  Fine, I accept your
      challenge!

Win: I can't believe you defeated this Deck I created with Yugi! I must start
     over and reconstruct my Deck before duelling you again!

Lose: No matter how bad the situation, I never lose hope!  For not only do I
      duel for myself, I duel for my friends!  That is what being a true
      duelist is all about!


###############################################################################
4.  Game Overview
###############################################################################

This section overviews everything you should know prior to starting this game.
I won't be giving any detail on the rules of the OCG/TCG because there is a
good glossary on the Wikipedia article Yugioh Trading Card Game -

https://en.wikipedia.org/wiki/Yu-Gi-Oh!_Trading_Card_Game

Note1: The above article isn't 100% accurate to this game, as a lot of changes
have happened in the OCG/TCG since WCT2005 was released (you can't draw a card
on your first turn being one recent example), but most of it is still relevant.

Note2: You can activate Quick-Play spells and traps at various timings.  By
default, you will be asked if you want to activate your card when an attack is
declared, your opponent's turn ends or the timing is right for your card's
effect.  The game even asks if you want to chain 2 or more cards even if it's
pointless (eg. chaining 2 Bottomless Trap Holes).  However, if you set
Activation Timing to "Manual", you can toggle these timings on/off for selected
cards.  kamentierr noticed after a duel that all settings turn to default
(all off) so you have to set them all over again each duel.

Note3: There are cards that are treated as having the same name as another card.
This is defined as same card name usage.  For example, in the card text for A
Legendary Ocean it reads "The card's name is treated as Umi." The cards are
also treated as having the same name when constructing a deck.  Therefore, you
can only have a combined total of 3 Umi and A Legendary Ocean in the deck.

Note4: In this game, if you want to summon XYZ fusions (this also applies to
fusions done with Fusion Gate), move the cursor to your Fusion Deck and select
"Fusion/Sp. Summon".

===============================================================================
                        4.01 - Game Controls
===============================================================================

+~~~~~~~~~~~~~~+
| FIELD SCREEN |
+~~~~~~~~~~~~~~+

+Control Pad: Move your character/Move cursor/Select option.
A: Display the Main Menu/Talk/Examine/Confirm.
B: Cancel.
R: Duel/Use Password Machine.

+~~~~~~~~~~~~~~~~~~+
| EDIT DECK SCREEN |
+~~~~~~~~~~~~~~~~~~+

+Control Pad: Scroll through the card list/Move cursor/Select option.
Select: Switch between the Main Deck and Side Deck.  Make a highlighted deck
        your active deck.
A: Confirm.
B: Cancel/Exit Deck Edit.
L: Remove 1 card.
R: Add 1 card.

+~~~~~~~~~~~~~~~~+
| BANLIST SCREEN |
+~~~~~~~~~~~~~~~~+

+Control Pad: Scroll through the card list.
L: Switch between Prohibited, Limited and Semi-Limited Cards.
R: Same as L.

+~~~~~~~~~~~~~+
| DUEL SCREEN |
+~~~~~~~~~~~~~+

+Control Pad: Move cursor/Select option.
Start: Display Options.
A: Display the Command Menu/Confirm/Draw a card during the Draw Phase.
B: Display the Phase Menu/Cancel.
L: Move cursor to a card.
R: Display a card's details/Draw a card during the Draw Phase.

+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| ACTIVATION TIMING SCREEN |
+~~~~~~~~~~~~~~~~~~~~~~~~~~+

+Control Pad: Scroll through timings.
A: Toggle a timing on/off.
R: Switch all timings to on.
L: Switch all timings to off.

+~~~~~~~~~~~~~~~~~+
| PASSWORD SCREEN |
+~~~~~~~~~~~~~~~~~+

+Control Pad: Select a number.
A: Confirm.
B: Cancel/Same as L.
L: Go back 1 digit.
R: Go forward 1 digit.

===============================================================================
                        4.02 - Field Screen
===============================================================================

When you are progressing through the game, you'll be walking around the map of
Battle City.  There are four locations accessible ('My Home', 'Card Shop',
'Coliseum' and 'KC Tower').

The top-left of the screen shows the day from Sunday to Saturday (although
there is no calendar to show months, weeks and days).  The top centre-right of
the screen displays various messages.  You have to wait a bit to see all the
messages.

You receive DP by winning street duels based on various factors.  You also
receive DP by winning tournaments.  Check Apollyon's Points FAQ for more
information.

You can register for tournaments at one of two duel arenas: Coliseum or KC
Tower.  If you can't register at one arena, try the other one.  Upcoming
tournaments are first announced on Mondays.  You must register for a tournament
before Saturday if you want to take part.  If you register for a tournament,
you can't register for another one the same or following week.  On the day of a
tournament, you just need to exit your house to be able to participate.

There are two different types of duels: Single Duels, in which the winner is
determined in one duel; and Match Duels, in which the winner is decided in
the best of three duels.  Before the second and third duels in a Match, a
player is allowed to switch cards from his/her Main Deck with cards in his/her
Side Deck.  In addition, the player that loses any duel can decide the Attack
Order of the next.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ban Lists
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Unlike other games such as WCT2004, there is no permanent banlist in this game.
Instead, when a week begins, new cards are selected as that week's Prohibited
Cards (none allowed), Limited Cards (only 1 allowed) and Semi-Limited Cards (up
to 2 allowed). You can have up to 3 of any other type of card in your deck.

The in-game banlist isn't tied to any real-life ones, as some cards aren't
banned or are less restricted and vice versa.  It also falls short of true
randomness, as it follows a pattern (the same cards are cycled on and off the
banlist).

The following info is written by LancetJades:

They [the banlists] work on a weekly rotation of four total lists, so basically
each "month" in-game will see all four, then they repeat. And for what it's
worth, the banlist that you can view prior to a tournament only shows the
banned/limited/semi-limited cards you own, not the full list.

A small selection of cards are always limited or semi-limited. They never
change from the listing they are in:

------------ALWAYS LIMITED-------------------
right leg of the forbidden one
left leg of the forbidden one
right arm of the forbidden one
left arm of the forbidden one
exodia the forbidden one
sinister serpent
tribe-infecting virus
twin swords of flashing
call of the haunted
ceasefire
reckless greed

------------ALWAYS SEMI-LIMITED--------------
hayabusa knight
mataza the zapper

[End of input by LancetJades]

If you use the machine outside a duel arena, you can check which cards have
been selected as Prohibited, Limited and Semi-Limited Cards.  Special Duels and
the Limitation Tournament have additional card restrictions.

If you construct a deck that conflicts with tournament rules, Mokuba will
appear and warn you.  Choose 'Reconstruct my Deck' to make the necessary
modifications to your deck.

+~~~~~~~~~~~~+
| BANLIST #1 |
+~~~~~~~~~~~~+

Prohibited:
-----------
Cyber Jar
Fiber Jar
Yata-Garasu
Chaos Emperor Dragon - Envoy of the End
Raigeki
Harpie's Feather Duster
Pot of Greed
Upstart Goblin
Snatch Steal
Delinquent Duo
Painful Choice
Mirror Force
Imperial Order

Limited:
--------
Exodia pieces
Sangan
Sinister Serpent
Witch of the Black Forest
Morphing Jar
Jinzo
Slate Warrior
Exiled Force
Magical Scientist
Tribe-Infecting Virus
Black Luster Soldier - Envoy of the Beginning
Dark Hole
Swords of Revealing Light
Graceful Charity
Card Destruction
Monster Reborn
Change of Heart
Heavy Storm
Confiscation
The Forceful Sentry
Premature Burial
Limiter Removal
United We Stand
Mage Power
Twin Swords of Flashing Light - Tyrce
Royal Decree
Ceasefire
Call of the Haunted
Ring of Destruction
Torrential Tribute
Magic Cylinder
Reckless Greed

Semi-Limited:
-------------
Catapult Turtle
Morphing Jar #2
Hayabusa Knight
Marauding Captain
Guardian Sphinx
Mataza the Zapper
Nobleman of Crossout
Reinforcement of the Army
Last Turn

+~~~~~~~~~~~~+
| BANLIST #2 |
+~~~~~~~~~~~~+

Prohibited:
-----------
Jinzo
Fiber Jar
Yata-Garasu
Magical Scientist
Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Raigeki
Monster Reborn
Pot of Greed
Change of Heart
Upstart Goblin
Confiscation
The Forceful Sentry
Painful Choice
Limiter Removal
United We Stand
Mage Power
Mirror Force

Limited:
--------
Exodia pieces
Sangan
Catapult Turtle
Sinister Serpent
Witch of the Black Forest
Morphing Jar
Cyber Jar
Morphing Jar #2
Slate Warrior
Marauding Captain
Exiled Force
Tribe-Infecting Virus
Dark Hole
Swords of Revealing Light
Harpie's Feather Duster
Graceful Charity
Card Destruction
Heavy Storm
Snatch Steal
Delinquent Duo
Nobleman of Crossout
Premature Burial
Twin Swords of Flashing Light - Tyrce
Royal Decree
Ceasefire
Imperial Order
Call of the Haunted
Ring of Destruction
Torrential Tribute
Magic Cylinder
Reckless Greed

Semi-Limited:
-------------
Hayabusa Knight
Guardian Sphinx
Mataza the Zapper
Reinforcement of the Army
Last Turn

+~~~~~~~~~~~~+
| BANLIST #3 |
+~~~~~~~~~~~~+

Prohibited:
-----------
Witch of the Black Forest
Jinzo
Marauding Captain
Exiled Force
Yata-Garasu
Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Dark Hole
Swords of Revealing Light
Harpie's Feather Duster
Graceful Charity
Card Destruction
Monster Reborn
Snatch Steal
Nobleman of Crossout
United We Stand
Mage Power
Royal Decree
Imperial Order
Ring of Destruction
Magic Cylinder

Limited:
--------
Exodia pieces
Catapult Turtle
Sinister Serpent
Cyber Jar
Fiber Jar
Guardian Sphinx
Magical Scientist
Tribe-Infecting Virus
Raigeki
Pot of Greed
Change of Heart
Heavy Storm
Upstart Goblin
Confiscation
Delinquent Duo
The Forceful Sentry
Painful Choice
Premature Burial
Limiter Removal
Reinforcement of the Army
Twin Swords of Flashing Light - Tyrce
Mirror Force
Ceasefire
Call of the Haunted
Torrential Tribute
Last Turn
Reckless Greed

Semi-Limited:
-------------
Morphing Jar
Morphing Jar #2
Slate Warrior
Hayabusa Knight
Mataza the Zapper

+~~~~~~~~~~~~+
| BANLIST #4 |
+~~~~~~~~~~~~+

Prohibited:
-----------
Catapult Turtle
Witch of the Black Forest
Morphing Jar
Jinzo
Cyber Jar
Exiled Force
Yata-Garasu
Magical Scientist
Dark Hole
Raigeki
Harpie's Feather Duster
Card Destruction
Pot of Greed
Change of Heart
Heavy Storm
Painful Choice
Premature Burial
Limiter Removal
United We Stand
Reinforcement of the Army
Mirror Force
Ring of Destruction
Torrential Tribute

Limited:
--------
Exodia pieces
Sinister Serpent
Morphing Jar #2
Slate Warrior
Marauding Captain
Fiber Jar
Guardian Sphinx
Tribe-Infecting Virus
Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Graceful Charity
Monster Reborn
Upstart Goblin
Snatch Steal
Confiscation
Delinquent Duo
The Forceful Sentry
Nobleman of Crossout
Mage Power
Twin Swords of Flashing Light - Tyrce
Royal Decree
Ceasefire
Imperial Order
Call of the Haunted
Magic Cylinder
Last Turn
Reckless Greed

Semi-Limited:
-------------
Sangan
Hayabusa Knight
Mataza the Zapper
Swords of Revealing Light

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Main Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

At the Main Menu, there are 6 options (Home/Rest, Options, Edit Deck, Status,
Link Duel, and Card Trade) to choose from.

Home/Rest
---------
If you want to immediately appear inside your house, select 'Home' and you'll
be sent there.  You can enter your house and select 'Rest' to sleep in bed
until the next day.  You can use this method to skip days and weeks to a date
when a tournament is scheduled.  Trophies that you have won from tournaments
can be viewed here.

Options
-------
Check Options to view just that.  You can adjust duel settings and languages
here.  You can use Animation Speed to select one of four animation speeds in
duels (though there seems to be no difference between them), Activation Timing
to manually activate a Quick-Play spell or trap, and Language Selection to
choose between 5 languages (English, German, French, Italian, Spanish, or
Japanese) for messages and dialogue.

Edit Deck
---------
If you want to create or modify a deck, select Edit Deck.  You will then be
able to start putting a deck together.  I suggest using the filter/sort tools
to narrow down your choices.  Press the +Control Pad up/down to scroll cards
one at a time, or left/right to scroll them four at a time.  You can manage up
to 20 decks.

Status
------
Check Status to view just that.  There are 4 features (Duelist Point, Schedule,
Total Record, and Complete) on the screen.  'Duelist Point' displays your
current DP, and 'Schedule' shows details of any tournament you've registered
for.  'Total Record' and 'Complete' lists your current wins/losses/ties and the
percentage of cards you've collected, respectively.

Link Duel
---------
If you want to duel with a friend, select Link Duel.  Player 1 chooses Single
Battle or Match Duel, and sets the time limit to None, 10, 20, or 30 minutes.
Player 1 selects 'Start Duel!' to begin the battle.  Note that winners do not
receive DP and players cannot surrender.

Card Trade
----------
If you want to trade with a friend, select Card Trade.  Each player selects
'Select a card' and chooses which card to trade.  Once both players have chosen
a card, you'll be asked if you want to start the trade.  Select 'Yes' to begin
the procedure.  After the trade is completed, choose 'Exit Trading'.  Note that
you can't trade any of the cards in your deck.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Shop
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you go to the Card Shop, you can buy new cards.  Speak with Grandpa to
display the Shop Screen.  You can exchange Duelist Points (henceforth referred
to as 'DP') for new packs.  You can buy up to 300 cards at a time and trade DP
for boxes containing 20-40 packs.  You can also purchase Structure Decks such
Yugi Standard and Seto Standard, which consist of pre-determined cards.  If you
set a Structure Deck to a deck number, you can immediately use it as a deck as
long as there's at least one empty deck slot.  Most of this game's packs and
decks are on sale here.

Note: The Card Shop re-stocks on Wednesdays and is closed on Tuesdays.

Update: The Nemesis15's Card List FAQ seems to have disappeared from GameFAQs,
so I recommend checking CloudKillax's Booster Packs FAQ at neoseeker.com for
more information instead.

Pack Purchase
-------------
There are 4 options ('Add Packs', 'Check Basket', 'Pack Details', and 'Buy
Basket') to choose from.  If you want to buy a pack, select the pack and choose
'Add Packs.' You can use Up/Down to determine the number of packs/boxes.
Select 'Buy Basket' and choose 'Yes' to exchange DP for the pack.

Password Machine
----------------
When you are in front of the Password Machine, press the R Button to use it.
Input the eight digit password located on the bottom left of a card to acquire
1 copy of that card.  Use the +Control Pad to select the numbers.  To make a
correction, press L to move the input cursor 1 space left, and R to move it 1
space right.  When you're finished, select the "Enter" key to confirm.

Note1: Each use of the Password Machine costs 1000 DP, and each password can
only be used to obtain a card once.

Note2: If a password is entered wrong, your DP will not be refunded, so pay
attention when putting it in.  If entering a password causes an error message
to appear, the password is incorrect or cannot be used in this game.

Note3: Due to a bug, if you use the Password Machine and turn off your GBA
straight afterwards, your spent DP will be gone but you won't have the card you
just received when you continue your save file.  Make sure you auto-save
properly by sleeping, buying cards, etc. to get around this bug.

===============================================================================
                        4.03 - Artificial Stupidity
===============================================================================

The AI often makes silly mistakes.  This section lists the ones that I know of.

1. It activates spells and traps every chance it gets.
2. It never activates Snatch Steal.
3. It doesn't activate Cyber-Stein's effect sometimes.
4. It Sets high ATK monsters such as Spear Dragon sometimes.
5. It plays Sinister Serpent rather than using it as discard fodder.
6. It activates all its spells/traps even if Imperial Order/Royal Decree is on
   the field.
7. It activates LP restoration cards even if Bad Reaction to Simochi is on the
   field.
8. It activates draw cards such as Graceful Charity even if it has 0 cards
   remaining in its deck.
9. If it holds 2 copies of a field spell, it will play both copies rather than
   keeping one in its hand.
10. It activates Change of Heart to steal one of your monsters and then equips
    an Equip Spell or more to it, actually helping you in the process if you
    get back next turn.
11. If you have no monsters on the field, it will always attack, even with a
    defensive monster such as Banisher of the Light.
12. It never activates Black Luster Soldier - Envoy of the Beginning's first
    effect.
13. It never activates Chaos Emperor Dragon - Envoy of the End's effect.
14. When you have a Reflect Bounder on the field in attack position, the AI
    will always attack it if one of its monsters is stronger, even if it would
    take a lot of LP damage that might cost it the duel.
15. If your monster has the same ATK as the AI's strongest one, it will never
    attack yours, even if its other monsters could wipe out your LP.
16. It will use any random card as a discard cost.
17. It always attacks with monsters that have negative effects such as Jirai
    Gumo.
18. If your non-tribute monsters are in face-down defence position, it will
    always attack them, even with defensive or flip effect monsters.  This even
    happens if you just change cards from face-up to face-down position.
19. If you force it to Set monsters on the field via cards such as Morphing Jar
    #2, it will sometimes leave them in face-down position for a few turns.
20. It will trigger Chain Energy even if the card would cost it the duel.
21. It uses searchers such as Sangan and Mystic Tomato to search for any random
    monster rather than one that might be useful.
22. If you use a trap destruction card to destroy the AI's face-down Magic
    Jammer, it will chain it to your card, even though it's pointless.
23. If it holds 2 copies of Swords of Revealing Light, it will play both copies
    rather than keeping one in its hand.
24. If you have 2-3 monsters on your field and attack an AI's face-down Hane-
    Hane, Penguin Soldier or Man-Eater Bug, the monster that attacked will
    never be chosen as a target for their effect.
25. The AI activates Skull Dice even if it triggers a monster destruction trap.
26. It summons Cyber-Stein sometimes, even if it doesn't have enough LP to
    activate its effect.

###############################################################################
5.  Hints and Tips
###############################################################################

This section lists hints and tips that should give you some assistance in
playing this game.

*You'll need to grind a bit every now and then to be able to buy more packs and
 strengthen your deck.  If you're having difficulty grinding, I advise dueling
 Tea Gardner.  Tea isn't that hard, as her strategy revolves around maintaining
 her LP rather than attacking.  She gives around 428 DP if you use a simple
 beatdown deck to inflict 12000+ LP of damage.

*Good cards are scattered throughout the Volume packs, so it will take sometime
 or luck to get them, as there is a large amount of cards in those packs.
 Fortunately, the same cards can be found in speciality packs such as Light
 Collection, Dark Collection, Water Collection, Reverse, Field and Equip.
 Volume 3, 5 and X have the best cards of the Volume packs.

*You'll need to tweak your deck every now and then to comply with card
 restrictions, so I advise using similar cards to the ones that are banned to
 try to get around them.

*I advise having only a few tribute monsters in your deck, as they require
 tributes to be summoned.  I'd recommend having a lot of non-tribute monsters
 to avoid getting an opening hand with only spells, traps and tribute ones.

*If you suspect that your opponent has a Trap Card face-down on the field, you
 can attack with a weak monster to set it off.  That way, your strong monsters
 will be safe from its effect.  Note that this strategy doesn't work against
 Mirror Force and Torrential Tribute, since the Trap Cards can destroy all your
 monsters instead of just one.

*If you switch all your monsters to defence position, a CPU opponent will
 always attack as long as their DEF is less than the ATK of his/her monsters.
 If the opponent has strong defensive monsters on the field, you can trick him/
 her into attacking with them and they'll be left in attack position.

*When you are constructing your deck, I advise keeping the number of cards
 close to the minimum of 40.  If you have fewer cards in your deck, you'll have
 a better chance of drawing the card you want.  I recommend having a balanced
 ratio of 2:1 in monsters versus spells and traps to make planning strategies
 easier.

*Cards such as Snatch Steal, Change of Heart and Monster Reborn can be used to
 steal your opponent's monsters so you can use them as sacrifices to summon your
 stronger tribute monsters.

*If your opponent has strong monsters on the field, I suggest playing Swords of
 Revealing Light or Messenger of Peace.  The former Spell Card can prevent
 your opponent's monsters from attacking for 3 turns.  The latter Spell Card
 can immobilize all monsters on the field with an ATK of 1,500 or more in
 exchange for 100 Life Points after every turn.

*The Insect Barrier/DNA Surgery combo is a good strategy to defeat duelists.
 When the latter is activated, select Insect as the Type.  Since all face-up
 Monster Cards are now treated as Insect-Types, the former prevents your
 opponent's monsters from attacking.

*If you suspect your opponent has a Flip Effect Monster face-down on the field,
 you can use Nobleman of Crossout to destroy the monster and remove it from
 play.  The opponent must then check his/her deck and remove all monsters of
 the same name from play.

*The effect of Book of Moon changes one face-up monster on the field to
 face-down defence position.  The card can be used in 3 ways: 1) Use a Flip
 Effect again. 2) If you use it when your opponent's monster attacks, you can
 stop the attack and change the monster to its likely weaker defence position.
 3) You can remove an Equip Spell.

*The effect of Tsukuyomi also changes one face-up monster on the field to
 face-down defence position.  This card returns to the owner's hand during the
 End Phase, making it difficult to destroy.  It can be used in 2 ways: 1) Use a
 Flip Effect again. 2) Change a monster to its likely weaker defence position.
 3) You can remove an Equip Spell.

*Once per turn, you can flip Guardian Sphinx into face-down defence position
 during your Main Phase.  When this card is Flip Summoned, all monsters on your
 opponent's side of the field are returned to the owner's hand.  Guardian
 Sphinx can be used to remove monsters and Equip Spells.

*When Giant Germ/Nimble Momonga is sent to the graveyard as a result of battle,
 you can Special Summon up to 2 monsters of the same name from your deck to
 your side of the field.  These monsters can be used as tribute fodder to
 summon strong ones.

*If your opponent specialises in using certain monster types, you can use
 Tribe-Infecting Virus to clear the field of them.  Since you must discard 1
 card from your hand to do this, I suggest choosing Sinister Serpent, as you
 can discard it repeatedly to maintain the effect of Tribe-Infecting Virus.

*The effect of Magician of Faith allows you to select 1 spell from your
 graveyard and return it to your hand.  This effect can be used to re-play
 cards like Graceful Charity and Swords of Revealing Light.  Mask of Darkness
 does the same thing for traps such as Mirror Force and Ring of Destruction.

*The effect of Rush Recklessly increases 1 monster's ATK by 700 points during
 the turn this card is activated.  The card can be used to make your monsters
 stronger than your opponent's attack/defence position ones.  If you use it
 when the opponent's monster attacks, you can counterattack to destroy his/her
 monster as long as your monster is stronger.

*The Gravity Bind/A Legendary Ocean combo is a good strategy for defeating
 opponents.  Although Gravity Bind prevents all 4-Star or higher monsters from
 attacking, A Legendary Ocean downgrades all Water-Attribute monsters by 1
 Star, so your 4-Star Water monsters will still be able to attack.

*When Witch of the Black Forest is sent from the field to the graveyard, you
 can select 1 monster with a DEF of 1500 or less in your deck and add it to
 your hand.  This effect can be used to acquire handy monsters like Jinzo and
 Summoned Skull.  Sangan does the same thing for monsters with an ATK of 1500
 or less such as D.D. Warrior Lady and Magician of Faith.

*The effect of Smashing Ground destroys 1 face-up monster with the highest DEF
 on your opponent's side of the field.  Fissure and Widespread Ruin do the same
 thing to 1 monster with the lowest and highest ATK, respectively.  The cards
 can be used to remove any monster if your opponent only has one monster on the
 field, giving you the chance to attack him/her directly.

*The effect of Graceful Charity allows you to draw 3 cards from your deck, then
 discard any 2 from your hand.  This effect can be used to discard a monster to
 the graveyard and then Special Summon it to the field via resurrection spells
 like Premature Burial and Monster Reborn.

*Royal Command and Light of Intervention can negate the activation and effects
 of all Flip Effect Monsters.  This is handy for dealing with problematic
 monsters like Penguin Soldier and Man-Eater Bug.

*4-Star and below monsters can be Normal Summoned without tributing another
 monster.  The top class of these monsters have 1900 ATK.  There are monsters
 with 2000 or greater ATK, but they always have a negative effect.

*When Dark Magician of Chaos is Normal or Special Summoned, you can select 1
 spell from your graveyard and return it to your hand.  If this card destroys a
 monster by battle, that monster is removed from play instead of going to the
 graveyard.  This card can be used in 2 ways: 1) Re-replay spells like Harpie's
 Feather Duster and Premature Burial. 2) You can remove monsters (eg. Giant
 Germ) from play to avoid triggering their effects.

*I advise having some monster removal, resurrection and disruptive cards in
 your deck, as they can fit into nearly any deck theme.  Some examples of these
 cards are listed below.

 Resurrection: Premature Burial, Monster Reborn, Call of the Haunted
 Removal: Fissure, Smashing Ground, Widespread Ruin, Exiled Force, D.D. Warrior
 Lady, Sakuretsu Armor, Mirror Force, Bottomless Trap Hole, Raigeki Break, Trap
 Hole
 Disruptive: Compulsory Evacuation Device,  Reflect Bounder, Mask of Weakness,
 Rush Recklessly, Zero Gravity, Nightmare Wheel, Mask of Dispel, Mask of the
 Accursed, Guardian Sphinx, Blast Sphere, Shadow Spell

*When you are placing spells/traps on the field, try to only have 1-2 in your
 spell/trap zone at a time.  That way, if the opponent uses spells like Heavy
 Storm, Mystical Space Typhoon and Giant Trunade, you won't lose a lot of
 cards.

*It takes a lot of luck or time to pull rare cards from packs, so I recommend
 inputting their passwords into the Password Machine to obtain them.  That way,
 you should be able to construct a strong deck more quickly and easily.

*The effect of Cyber-Stein allows you to Special Summon a Blue-Eyes Ultimate
 Dragon from your Fusion Deck.  If you then equip Megamorph for a 9,000 ATK
 monster and Fairy Meteor Crush/Big Bang Shot for pierce damage, you have a
 good chance of doing an OTK.

*Most opponents don't use spell/trap removal cards, so using stalling cards
 such as Gravity Bind can make winning an easy task.

*I advise not using fusions or rituals, as they require specific cards to be
 summoned and can be removed from the field too easily. Exceptions: XYZ
 fusions and Fusion Monsters summoned via Cyber-Stein's effect.

*Have only 2-3 monsters on your field at a time.  That way, if you trigger a
 Torrential Tribute or Mirror Force, you won't lose a lot of monsters.

*Whether or not you win a duel can depend on your opening hand or your
 opponent's.  If he/she gets a bad hand or you get a good one, winning should
 be easier.  If the opponent gets a good hand, winning will be harder, as
 he/she'll probably play a lot of cards to catch you offguard in the first few
 turns, though he/she might run out of cards to play for a while if he/she
 uses up a lot of them straight away.

*I suggest having a few cards ready such as Seven Tools of the Bandit and Trap
 Jammer to counter the effects of traps.  Also, try using spell/trap
 destruction cards such as Harpie's Feather Duster, Heavy Storm and Mystical
 Space Typhoon to destroy them.

*Sinister Serpent can be used with cards, such as Raigeki Break and Tribute to
 the Doomed, to make discard costs practically costless.

*If you want to see what cards are in your opponent's hand, I advise using
 Ceremonial Bell.  It works well in decks with stalling cards such as Gravity
 Bind.

*Sasuke Samurai is good for destroying your opponent's face-down Defence
 Position monsters, especially ones with flip effects.

*Ring of Destruction can be used with a high ATK monster or powered up monster
 (eg. Maha Vailo) to win a duel or end it in a draw.  A few duelists use the
 card, so watch out.

*High ATK non-tribute monsters with negative effects such as Jirai Gumo and
 Goblin Attack Force are good defenders if you don't want to attack with them.

*You can discard a Skull-Mark Ladybug from your hand to pay a cost for another
 card (eg. Raigeki Break) and still gain 1,000 LP.

*Emergency Provisions can be chained to the activation of your other spells
 and/or traps such as Poison of the Old Man and Reckless Greed to gain even
 more LP.

*Copycat can be used in 3 ways: 1) Copy an opponent's strongest monster. 2)
 As it's a level 1 monster, it can attack freely even if Gravity Bind is on the
 field. 3) Works well with Luminous Spark.

*The Thing in the Crater can be used to summon any Pro-Type monster such as
 Twin-Headed Fire Dragon and Mr. Volcano without needing tributes.

*You can use A Hero Emerges to summon mid-high level monsters without tributes
 or discard a card to the graveyard.

*You can discard a Thunder Dragon to add up to 2 monsters of the same name to
 your hand.  Useful for thinning your deck or gathering the fusion materials
 needed for Twin-Headed Thunder Dragon.

*Des Feral Imp is useful for retrieving Exodia pieces or recycling cards such 
 as Magician of Faith.

###############################################################################
6.  Walkthrough
###############################################################################

If you want to begin a new game, select New Game.  If you want to continue your
save file, select Continue and you'll appear in your house.

Note: Check my separate Character Decks Guide for decklists and strategies on
the anime duelists.

===============================================================================
                        6.01 - Getting Started
===============================================================================

The game starts on a Monday with you entering Grandpa's Card Shop.  Grandpa
welcomes you and figures that you want to start dueling, so he suggests that
you buy a Starter Deck (Seto, Yugi or Joey Standard).  I advise getting the
Seto or Joey Standard.  It doesn't really matter, though, as you can always
come back for the other decks later.  You start with 3,000 DP.  That's enough
for a Starter Deck and a few packs.

The following packs are available from the start of the game:

Volume 1-4
Spellcaster Collection
Dragon Collection
Insector Collection
Soldier Collection
Light Collection
Dark Collection
Water Collection

Note1: Volume 5, Ritual, Fusion, Reverse, Equip, Field and Quick-Play are
unlocked 1 week after starting.

Note2: Volume 6-7 are unlocked 2 weeks after starting.

Note3: Volume 8 is unlocked 3 weeks after starting.

Note4: I'm not certain when Volume 9/X and Super Monster are unlocked. 5
weeks after starting maybe? mu695 found out that they don't depend on the
KC Cup being won or entered.

Note5: The early Structure Decks (Seto/Yugi/Joey Standard, Tea Collection,
Exodia Collection, Beat Down, and Trap and Spell) are only available every now
and then for a short time on Wednesdays or after winning a tournament.

Thanks to newfiebangaa.  I used his Let's Play Yugioh 7 Trials to Glory
playthrough on YouTube to find out the unlock requirements for card packs.

After putting a deck together, you're free to move around Battle City and duel
as you please.

Note: You'll probably have a few banned cards in your deck, so you'll need to
remove them from the deck to be able to duel.

Your best strategy is simple beatdown with spells and traps as backup for the
time being.  Take out any normal monsters with 1400 ATK or less and replace
them with non-tribute 1500+ ATK monsters.

I advise ignoring the level 1 duelists first, as they are quite challenging at
the start of the game when you have more limited cards than usual.  Stick with
the Misc. Duelists (the ones who have no character expressions) for a while, as
they only use weak beatdown decks and are a lot easier.  When you feel like
you're ready, you can fight the level 1 duelists.

===============================================================================
                        6.02 - Weekend Tournament
===============================================================================

Note1: Duelists are randomly selected as opponents in the Weekend Tournament.

Note2: All level 2 duelists are unlocked by winning the Weekend Tournament 1-4
times.  You should be strong enough to face them.

The Weekend Tournament is available from the start.  You should now be strong
enough to win it, so go to the Coliseum and speak with the receptionist outside
to register (100 DP is required).  The prelimary match is a Single Duel against
a Misc. Duelist on Saturday.  You receive 300 DP for winning.

The final is a Match Duel against a level 1 duelist (or level 2 duelist once
you've unlocked him/her) on Sunday.  You receive this tournament's trophy and
700 DP upon winning.

===============================================================================
                        6.03 - KC Cup Tournament
===============================================================================

After you've won the Weekend Tournament 7 times, the KC Cup will be announced.
Skipping 2 weeks without registering for a tournament is not required (thanks
mu695 for telling me this information).

Now might be a good time to try out an Exodia Deck, Burn Deck or A Legendary
Ocean Deck.  Whatever your choice, I recommend practicing against the anime
duelists to prepare for the KC Cup.

When you're ready, go to the KC tower and speak with the receptionist in Area
KC to register.  The duels are Match Duels on Saturdays.

The opponents you'll face are listed below along with the prize you receive
from each of them.

DUELIST DATA
------------
Round 1: Rex - 1,000 DP
Round 2: Weevil - 2,000 DP
Round 3: Mako - 3,000 DP
Round 4: Mai - 4,000 DP
Quarterfinal: Joey - 5,000 DP
Semifinal: Yugi - 6,000 DP
Final: Kaiba - 10,000 DP, KC Cup trophy

[End of duelist data]

Note: KC Special and Super Trap & Spell are available for a short time after
winning the KC Cup Tournament. mu695 found out that Super Trap & Spell does not
(always?) get added to the shop immediately after winning the KC cup (unlike
the KC Special deck?)

The following info is written by LancetJades:

So I was watching someone's LP of this game as background noise while playing a
different game, and I think he might've solved the KC Cup issue. Apparently,
when you finish all of Kaiba's puzzles and get the Qs of K trophy, he says
something about sending you straight to the finals so he can duel you. It's
possible that this is what causes the KC Cup to send you right to Kaiba. When I
mentioned the KC Cup not sending me to the finals, I'm pretty sure I hadn't
completed the Qs of K trophy (I forgot about it for a while), but when I later
posted that I went to the finals directly, I had gotten all trophies.

Doesn't seem too unreasonable to think that completing Qs of K trophy is what
triggers that.

[End of input by LancetJades]

===============================================================================
                        6.04 - Limitation Tournament
===============================================================================

Skip 2 weeks without registering for a tournament and the Limitation Tournament
will be announced.  Go to the Coliseum and speak with the receptionist to
register.

In this tournament, certain cards will be forbidden in different matches, so
you'll need to tweak your deck to comply with these restrictions or you will be
disqualified.  Since most opponents must also comply with the limitations, he/
she will use a different deck than usual.  The duels are Single Duels on
Saturdays.

Note1: You receive 1,000 DP each time from the first six opponents.

Note2: Joey, Yugi and Kaiba ignore the LT's card restrictions.

Like the KC Cup, I've listed the opponents below along with their restrictions.

DUELIST DATA
------------
Round 1: Tea - All 5-Star or above monsters are not allowed.
Round 2: Tristan - Equip Spells are forbidden.
Round 3: Bakura - Dark-Attribute monsters are banned.
Round 4: Mai - Wind-Attribute monsters are forbidden.
Quarterfinal: Joey - Traps are banned.
Semifinal: Yugi - Effect Monsters are forbidden.
Final: Kaiba - Spells are banned.

[End of duelist data]

You receive 7,000 DP for winning and this tournament's trophy.

Note: Exodia Selection is available for a short time after winning the
Limitation Tournament.

===============================================================================
                        6.05 - Championship
===============================================================================

Skip 2 weeks without registering for a tournament and the Prelimary
Championship will be announced.  Go to the KC Tower and speak with the
receptionist to register for the Regional Tournament.  The duels are Match
Duels on Saturdays.

After defeating 3 random duelists, you receive 2,000 DP and are allowed entry
into the Championship.  The final is a Match Duel against a random duelist on
Saturday.

You recieve 30,000 DP and the Championship trophy upon winning.  The credits
then roll straight afterwards.  Kinda anti-climactic if you ask me, but
congrats on completing this game (aside from the post-game content, of course).
If you've won the Championship more than once, you'll appear outside the KC
Tower instead of seeing the credits.

After the credits roll, you'll see a short scene with you, Joey, Yugi and
others.

SETO: Hmph, not bad.  As the organizer, I should congratulate you.
YUGI: Great job!  You won!
TRISTAN: You finally did it!  I can't believe you won the International
        Tournament.
JOEY: Agh!  It should've been me...  You're something else!  Just as I
      predicted!
MAI: Hey, I don't think anyone cares one way or the other about your
     predictions.
JOEY: What!?
MAI: Oh well, I'll try harder and be ready next time.  Later!
JOEY: Hey, hold on!
TEA: Hahaha...

You'll then see an epilogue and your end-game progress will be saved.

YAMI BAKURA: Hehehe... getting excited over such a little thing?  You're easy
             to please, aren't you?  There are worlds hidden within worlds...
             hehehe...
YAMI YUGI: ....  I have a bad feeling about this...
MARIK: Light and shadow, good and evil, visible and invisible... everything has
       its opposite... hehe...

Somewhere the "Yami Game" has begun.

Note: KC Special is available again for a short time after winning the
Championship.

===============================================================================
                        6.06 - Shadow World
===============================================================================

Since you have won the Championship, you can re-load your last save to access a
new location called '???' (henceforth referred to as 'Shadow World').  It is
situated in the north-eastern corner of the map.  You can find the hardest
duelists in the game here.

Before a duel begins in Shadow World, you must bet a card (similar to the Ante
Card rule in The Sacred Cards and Reshef of Destruction). If you win the duel,
you'll receive your opponent's card as a prize.  However, if you lose, the
opponent keeps your card.  In my personal experience, they give out good cards
if you bet a banned/restricted card (eg. Mirror Force).

The weekly Forbidden/Limited Card List does not apply to Shadow World, so you
can construct a deck with up to 3 copies of Prohibited, Limited and/or Semi-
Limited Cards.  Therefore, you can now create some horrific decks such as
Warrior Chaos, Magical Scientist OTK, Yata-Garasu Lockdown and CED OTK that are
banned in real-life.  Of course, all of your opponents in Shadow World also get
that ability.  Some duels are easy, though, as the AI uses cards wrongly
sometimes, even more so than usual.

I advise beating Rare Hunter first (he's one of the toughest opponents in
Shadow World, but a Discard Deck works well against him) so you can unlock the
Boosted Exodia Deck to make winning here much easier.  Boosted Exodia is nearly
perfect the way it is, though I'd recommend tweaking it a bit before trying it
out.  I used a modified version of this deck to breeze through most duels here.

The Mystic Stall becomes accessible on specific days by beating the following
duelists at least once (thanks to Deckmaster010 for telling me this
information):

Monday - Arkana
Tuesday - Rare Hunter
Wednesday - Umbra and Lumis
Thursday - Strings
Friday - Odion
Sunday - Marik

The following decks are available on specific days:

Monday - Forbidden Deck, Arkana's Box
Tuesday - Forbidden Deck, Boosted Exodia
Wednesday - Masquerade
Thursday - Strings' Wall
Friday - Trap Eat Spell
Sunday - Dark Cermony, Overrulers

The following packs are available every day except Saturdays, since the Mystic
Stall is closed on that day:

Unlimited Selection
Super Unlimited Selection
All Monsters
All Spells
All Traps
All Effect Monsters
All Cards

There is a Password Machine here as well.  It is similar to one in Grandpa's
Card Shop, except that each use of this machine costs 10,000 DP, and each
password can be used to obtain a card unlimited times.

An interesting Konami cameo here is Snake from Metal Gear Solid.  Snake is
disguised as a cardboard box.  He says "I don't know why I'm revealing this,
but I'm a secret spy. I was hired by an organisation, which shall remain
nameless, in order to study this Shadow World."

The Survival Match becomes available after about 1 week has passed (thanks
TheGrowlanser for this information).  Unlike Battle City tournaments, you can
register for this tournament once per day.  It is an endurance-style series of
Single Duels comprised of level 3 duelists chosen at random (aside from Yami
Yugi) and consists of 7 Rounds.  Your remaining LP are carried over to the next
duel.  If you win all 7 Rounds, you will earn first place DP, plus your
remaining LP as DP.  The entry fee is 8,000 DP.  Talk to the organizer in the
Ancient Shrine to register.

Note1:  If you turn your GBA off during the Survival Match, you'll lose
8,000 DP, since the game auto-saves at the start.

Note2: If a duel ends in a draw, you'll still lose.

If you find the Survival Match daunting, I'd recommend practicing against the
level 3 duelists first to prepare for the tournament.  LP restoration cards
such as Enchanted Javelin, Skull-Mark Ladybug and Dian Keto the Cure Master are
useful here.  Arkana and Marik are the most dangerous if you're using an Exodia
Deck, as they can each play 3 copies of Card Destruction to send all of your
Exodia pieces to the graveyard if you're unlucky, though you can try chaining a
Reload or Monster Recovery to a Card Destruction to protect the pieces in your
hand or flip up a Fiber Jar to reset everything.  Also, Rare Hunter can beat
you in just 2 turns or even on his first turn if he gets a good opening hand.

The following info is written by mu695:

Poisons of the Old Man is a better card for the Survival Tournament than Dian
Keto, on top of simply healing more than Keto, Poisons is Quick-Play and can
damage the opponent's LP, meaning that you can get yourself in a position
where Poisons can win the game for you and then just sit back and wait until
you either draw all of your other LP restoring cards (or equivalently, a card
like Magician of Faith) or you get put into a position where your opponent
might steal the game, forcing you to respond by killing them off with Poisons.

[End of input by mu695]

Upon winning, you'll recieve the Survival trophy and DP.  Watch the credits
roll again and your progress will be saved like last time.  Continue your save
file.

On the next day, talk to the organizer again.  He informs you that you can't
take part in the Survival Match again, but you can participate in Dark Survival
Match if you have over 70,000 DP and a deck without any traps.  It sounds
difficult, but the requirements actually aren't that hard, as it shouldn't take
too long to earn 70,000 DP with an Exodia Deck and monsters/spells are
sufficient to win anyway.

Dark Survival Match is similar to the Survival Match, except it is much harder.
It is a endurance-style series of Single Duels with the same opponents as
before determined by a roulette until you lose or choose to quit.  The prize is
your remaining LP multiplied by the number of opponents.  However, if you lose,
your current DP will become the current DP divided by the number of opponents.

LancetJades found out the following info about Dark Survival Match:

Shadow Survival ends at 77 wins, if you make it that far, on account of "Our
duellists[sic] are too exhausted to compete any longer." Apparently I ended
with 424,300 LP, based on my DP winnings. But it does indeed have a stopping
point.

[End of input by LancetJades]

You start with 20,000 LP.  If you're not an expert duelist, I advise only
dueling in Round 1 first, as you won't lose any DP for losing and you'll
receive 20,000 DP for winning which is still much higher than the DP you
receive normally, so grinding should now be less tedious than before.  I made
it to Round 21 before quitting, as it was becoming tiresome and the DP I won
(672,000) was more than enough for me.

And that's about it.  There's nothing much else to do in the game other than
improving your deck, entering the tournaments again, etc.

###############################################################################
7.  Misc. Stuff
###############################################################################

This section lists the stuff that doesn't fit anywhere else in the walkthrough.

===============================================================================
                        7.01 - Kaiba's Puzzles
===============================================================================

When you have won the KC Cup Tournament at least once, speak with Kaiba on
Fridays and he'll challenge you to complete one of the seven puzzles.  To
complete all the puzzles, you must talk to him every Friday.  If you fail to
complete a puzzle, you must wait until next Friday to try it again.  Also, if
you can complete a puzzle, you must wait until next Friday to try the next one.

Puzzle 1
--------
1. Activate Karate Man's effect to increase its ATK to 2000.
2. Use Giant Trunade to decrease Flash Assailant's ATK to 0.
3. Attack with Karate Man to win the duel.

Puzzle 2
--------
1. Flip Summon Penguin Soldier and use its effect on Kaiba's two monsters.
2. Use Penguin Soldier as a Tribute to play Summoned Skull.
3. Equip Megamorph to Summoned Skull.
4. Attack with Summoned Skull to win the duel.

Puzzle 3
--------
1. Activate Guardian Sphinx's effect to change it to face-down position.
2. Flip Summon Guardian Sphinx and Des Koala.
3. Activate Secret Barrel.
4. Attack with Guardian Sphinx and Des Koala to win the duel.

Puzzle 4
--------
1. Use Tribute to the Doomed.  Discard Dark Magician of Chaos to destroy
   Blue-Eyes White Dragon.
2. Use Monster Reborn to bring Dark Magician of Chaos back from the graveyard.
3. When Dark Magician of Chaos' effect is activated, choose Monster Reborn and
   use it to bring back Blue-Eyes White Dragon.
4. Switch Judge Man to Attack Position.
5. Attack with your 3 monsters to win the duel.

Puzzle 5
--------
1. Use Tribute to the Doomed.  Discard Vorse Raider to destroy Dunames Dark
   Witch.
2. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon Chaos
   Emperor Dragon - Envoy of the End.
3. Activate Chaos Emperor Dragon's effect to win the duel.

Puzzle 6
--------
1. Normal Summon Magicial Scientist and use its effect to Special Summon 1
   Thousand-Eyes Restrict and 2 Crimson Sunbirds.
2. Activate Thousand-Eyes Restrict's effect to take control of Cosmo Queen.
3. Activate Capapult Turtle's effect, by Tributing Thousand-Eyes Restrict.
4. Use Giant Trunade and switch Catapult Turtle to Attack Position.
5. Activate Mountain to increase the ATK of your Crimson Sunbirds.
6. Use your Crimson Sunbirds to destroy the two Curse of Dragons.
7. Attack with Magicial Scientist and Catapult Turtle.
8. Activate Catapult Turtle's effect repeatedly to decrease Kaiba's Life Points
   to 0.  Use Catapult Turtle as the last Tribute.

Puzzle 7
--------
1. Remove Vorse Raider and Dunames Dark Witch from play to Special Summon Chaos
   Emperor Dragon - Envoy of the End.
2. Use one Primal Seed to return Vorse Raider and Dunames Dark Witch to your
   hand.
3. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
   Beginning to destroy one Blue-Eyes White Dragon.
4. Use the other Primal Seed to return the previous one and Black Luster
   Soldier back to your hand.
5. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
   Beginning to destroy the second Blue-Eyes White Dragon.
6. Use the other Primal Seed to return the previous one and Black Luster
   Soldier back to your hand.
7. Use Tribute to the Doomed.  Discard Black Luster Soldier - Envoy of the
   Beginning to destroy the third Blue-Eyes White Dragon.
8. Use the other Primal Seed to return the previous one and Black Luster
   Soldier back to your hand.
9. Switch Banisher of Light into Attack Position and summon Vorse Raider.
10. Attack with your monsters to decrease Kaiba's Life Points to 2100.
11. Activate Chaos Emperor Dragon's effect to win the duel.

===============================================================================
                        7.02 - Sugoroku Tournament
===============================================================================

Beat Joey in the Card Shop and Grandpa will randomly congratulate you (thanks
Growlanser for this information).  He asks if you want to enter a tournament.
Agree.  He'll be holding it in his shop on the day it's closed (i.e. Tuesday).

There are 3 Rounds of Match Duels to win.  When Rounds 1 and 2 begin, a
roulette determines which duelist you'll face.  Tea, Yugi, Bakura and Tristan
are the Round 1 duelists.  Joey, Rex, Weevil, Mako and Mai are the Round 2
duelists.  When Round 3 begins, you'll duel Grandpa.  If you can beat him,
you'll receive 3000 DP and the Sugoroku Tournament trophy.  You can
participate in the tournament again unlimited times.

The following info is written by mu695:

the Sugoroku Tournament's requirements don't seem to be as clear cut as people
make it out to be. I've just had that tournament become available by beating
Joey and then beating one of the other two people who were in the shop,
disproving both the claim that you need to only beat Joey and the claim that
you need to beat everyone who is currently in the shop. Also, since some
sources don't say this so I suppose that I should make it clear how I know that
beating Joey alone wasn't sufficient. As far as I can tell you need to talk to
the card shop's owner after winning a duel in order to be invited to his
tournament, and that's how I knew that just Joey wasn't enough.

[End of input by mu695]

Update: I unknowingly triggered the Sugoroku Tournament by beating Joey in the
Card Shop and then talking to Grandpa.  I found out that Grandpa can be talked
to at anytime even if it's on the day of the tournament or you skipped days/
weeks without talking to him.  He can be talked to at his Card Shop most days
or at a random location in Battle City every forthnight.  If the message "The
Sugoroku Tournament underway!" is on top of the screen, you just need to go to
your house and exit it to be able to take part.

===============================================================================
                        7.03 - Special Duels
===============================================================================

When you are playing the game, you'll sometimes see random messages at the top
of the screen such as "Grandpa made his Deck with that card too", "Where is
Joey?" and "Mako is not looking too good".  If you talk to the characters
mentioned in these messages, you can participate in Special Duels.  These duels
have some restrictions.  They can be done unlimited times.

The following info is written by LancetJades:

Another observation: some of the special duels against opponents like Mai,
Mako, and Grandpa seem to be triggered by winning duels either against the
person in question (I got Mai, Mako, and Weevil by beating them multiple times
in a single day), or some other trigger (I got the message for Grandpa by
winning a battle against someone else by summoning Exodia). The messages will
pop up even during that same day, and I only noticed because while battling Mai
multiple times she eventually started refusing because the special duel had
been triggered.

EDIT: These conditions may last for a day or two, but Grandpa's lasts all week
it seems. But it's also possible to trigger his special battle on a week you
won't actually be able to duel him.

A slight edit to my above statement: Grandpa's special duel can be accessed by
talking to him any time, whether he's in his shop or out and about, and will
preempt being able to buy anything until it is resolved. The offer for his
Exodia duel also continues seemingly in perpetuity until you talk to him. The
only thing that supersedes it is his shop tournament offer, should you trigger
that too.

Having his shop tournament triggered will also supersede any other tournament's
availability, so if you leave it open without taking to Grandpa, you'll never
see another tournament until you resolve it.

[End of input by LancetJades]

Grandpa
-------
Once you have all 5 pieces of Exodia and see the message "Grandpa made his Deck
with that card too", talk to Grandpa.  He'll ask if you want to duel against
his Exodia Deck with the exact same deck as Grandpa with multiple copies of
banned/restricted cards.  To win this duel, you must get all 5 pieces of Exodia
into your hand before Grandpa does.  If you wipe out his LP, the duel will end
in a draw.  Each player starts with 10 LP, but this doesn't really matter, as
Grandpa never attacks you.  This duel is a Match Duel.  The fastest way to win
is to have a few Sangans/Witch of the Black Forests on your field so you can
play Dark Hole to add 3-4 Exodia pieces to your hand.  You receive 700 DP upon
winning.

Joey
----
Once you have a Time Wizard and see the message "Where is Joey?", talk to Joey.
He'll challenge you to a duel of Time Wizards.  This duel is a Single Battle.
Each player starts with 2000 LP.  Both players duel with the exact same decks
containing Time Wizard.  I advise not using Time Wizard's effect, as you can
lose your LP and cause the destruction of your monsters if you call the coin
toss wrong.

Since your monsters have a low ATK, you must use Graceful Dice to make them
stronger.  Place Defence Position monsters, such as Spiked Snail and Turtle
Tiger, on the field to defend your Life Points.  Unfortunately, Joey can be
very lucky sometimes.  When he activates Time Wizard's effect, he always seems
to guess the coin toss right.  Graceful Dice and Skull Dice seem to always power
up his monsters and power down your own immensely, respectively.  Try to counter
this strategy with your own dice-related cards.  For example, if Joey's powered
up One-Eyed Shield Dragon attacks your face-down Defence Position monster, you
can use two Skull Dices to decrease its ATK to 0, causing him to lose Life
Points in the process.  You receive 700 DP upon winning.

Mako
----
When you see the message "Mako is not looking too good", talk to Mako.  If you
make a deck with Umi and Water-Attribute monsters your active deck, Mako
will challenge you to a duel of water monsters.  Other monster attributes are
forbidden, but spells and traps are allowed.  This duel is a Match Duel.  The
field starts off as Umi.  You must duel Mako using your active deck.  He has
changed his deck slightly, but the strategy is no different.  I suggest playing
Banner of Courage to make your Water monsters stronger than Mako's.  High ATK
monsters such as Giant Red Seasnake and 7 Colored Fish work well here.  You
receive cards from the Water Collection Pack upon winning.

Weevil
------
When you see the message "Talk to him if you have Insects in your Deck!", talk
to Weevil.  If you make a deck with Insect-Type monsters your active deck,
Weevil will challenge you to a duel of insects.  Other monster types are
forbidden, but spells and traps are allowed.  This duel is a Match Duel.  The
field starts off as Forest.  You must duel Weevil using your active deck.  He
has changed his deck theme to Insect Beatdown.  I suggest using Insect Barrier
to stop his insects from attacking or playing Banner of Courage to make yours
stronger than his.  High ATK monsters such as Arsenal Bug and Neo Bug work well
here.  You receive cards from the Insector Collection Pack upon winning.

Mai
---
When you see the message "Are the Harpie related cards for Mai only?", talk to
Mai.  If you make a deck without cards that contain the name "Harpie" nor any
spells your active deck, Mai will accept your challenge.  This duel is a Single
Battle.  The field starts off as Mountain.  You must duel Mai using your active
deck.  She has changed her deck theme to WingedBeast/Dragon Beatdown with a few
surprises such as Flying Kamakiri #2 and Spear Dragon.  Mai's monsters have
1900 ATK or less and most of them can take advantage of the Mountain field, so
your best bet is to summon your own strong non-tribute monsters that can
benefit from the same field (eg. Luster Dragon #2).  You receive 1000 DP and
cards from the Super Monster Collection Pack upon winning.  If you lose, Mai
takes a Harpie Lady card from you.

The following info is written by mu695:

Mai's special duel probably requires you to have a copy of Harpie Lady. Despite
owning just about all of the other Harpie cards, I've gone through the entire
game without that duel coming up and the only reasons I can think is not
owning the Lady.

[End of input by mu695]

###############################################################################
8.  Unlock List
###############################################################################

This section section gives information on all the unlockables in the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tournaments
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | How to Unlock                               |
+-----------------------------------------------------------------------------+
| Weekend Tournament            | Available from the start                    |
| KC Cup                        | Win the Weekend Tournament 7 times          |
| Limitation Tournament         | Win the KC Cup                              |
| Regional Tournament           | Win the Limitation Tournament               |
| Championship                  | Win the Regional Tournament                 |
| Survival Match                | Skip about a week after winning Championship|
| Dark Survival Match           | Win the Survival Match                      |
| Sugoroku Tournament           | Random                                      |
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trophies
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | How to Unlock                               |
+-----------------------------------------------------------------------------+
| Weekend Trophy                | Win the Weekend Tournament                  |
| Limitation Trophy             | Win the Limitation Tournament               |
| Regional Trophy               | Win the Regional Tournament                 |
| Championship Trophy           | Win the Championship                        |
| Survival Trophy               | Win the Survival Match                      |
| Sugoroku Trophy               | Win the Sugoroku Tournament                 |
| Qs of K Trophy                | Clear all 7 of Kaiba's Puzzles              |
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | How to Unlock                               |
+-----------------------------------------------------------------------------+
| Yami Yugi                     | Win the Championship                        |
| Seto Kaiba                    | Same as Weevil                              |
| Weevil Underwood              | Win the Weekend Tournament 1-4 times        |
| Rex Raptor                    | Same as Weevil                              |
| Mai Valentine                 | Same as Weevil                              |
| Mako Tsunami                  | Same as Weevil                              |
| Yami Bakura                   | Same as Yami Yugi                           |
| Marik Ishtar                  | Same as Yami Yugi                           |
| Rare Hunter                   | Same as Yami Yugi                           |
| Arkana                        | Same as Yami Yugi                           |
| Odion                         | Same as Yami Yugi                           |
| Strings                       | Same as Yami Yugi                           |
| Lumis & Umbra                 | Same as Yami Yugi                           |
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Structure Decks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note1: The early Structure Decks (Seto/Yugi/Joey Standard, Tea Collection,
Exodia Collection, Beat Down, and Trap and Spell) are only available every now
and then for a short time on Wednesdays or after winning a tournament.

Note2: KC Special is available for a short time after winning the KC Cup
Tournament or Championship.

Note3: Exodia Selection is available for a short time after winning the
Limitation Tournament.

______________________________________________________________________________
| Name                          | How to Unlock                               |
+------------------------------------------------------------------------------
| Forbidden Deck                | Win the Championship                        |
| Arkana's Box                  | Same as Forbidden Deck                      |
| Boosted Exodia                | Same as Forbidden Deck                      |
| Masquerade                    | Same as Forbidden Deck                      |
| Strings' Wall                 | Same as Forbidden Deck                      |
| Trap Eat Spell                | Same as Forbidden Deck                      |
| Dark Cermony                  | Same as Forbidden Deck                      |
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Booster Packs
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note1: Volume 5, Ritual, Fusion, Reverse, Equip, Field and Quick-Play are
unlocked 1 week after starting.

Note2: Volume 6-7 are unlocked 2 weeks after starting.

Note3: Volume 8 is unlocked 3 weeks after starting.

Note4: I'm not certain when Volume 9/X and Super Monster are unlocked. 5
weeks after starting maybe? mu695 found out that they don't depend on the
KC Cup being won or entered.

Note5: Super Trap & Spell is available for a short time after winning the KC
Cup Tournament. mu695 found out that Super Trap & Spell does not (always?) get
added to the shop immediately after winning the KC cup (unlike the KC Special
deck?)

______________________________________________________________________________
| Name                          | How to Unlock                               |
+-----------------------------------------------------------------------------+
| Unlimited                     | Win the Championship once                   |
| Super Unlimited               | Same as Unlimited                           |
| All Monsters                  | Same as Unlimited                           |
| All Spells                    | Same as Unlimited                           |
| All Traps                     | Same as Unlimited                           |
| All Effect Monsters           | Same as Unlimited                           |
| All Cards                     | Same as Unlimited                           |
+-----------------------------------------------------------------------------+

###############################################################################
9.  Duelist Locations
###############################################################################

This section gives information regarding the locations of each anime duelist in
the game.

Note1: Yami Yugi appears randomly once per day after beating any Misc. Duelist
in Shadow World.  He appears at a random location in Battle City or Shadow
World.  Yugi Muto doesn't appear if he's present.  If defeated, Yami Yugi
vanishes if you leave the area he's in or turn off your GBA until you meet his
unlock requirements again.

Note2: Grandpa Muto appears every forthnight on Tuesdays at a random location
in Battle City.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | Location                                    |
+-----------------------------------------------------------------------------+
| Yugi Muto                     | KC Tower
| Joey Wheeler                  | Card Shop (Shopping District)
| Tristan Taylor                | My Home (The Hometown)
| Tea Gardner                   | KC Tower
| Weevil Underwood              | Card Shop
| Rex Raptor                    | My Home (The Hometown)
| Ryou Bakura                   | Coliseum
| Mai Valentine                 | Card Shop (Shopping District)
| Mako Tsunami                  | Card Shop
| Marik Ishtar                  | Shadow World (Mystic Land)
| Rare Hunter                   | Shadow World (Mystic Land)
| Odion                         | Shadow World (Ancient Shrine)
| Strings                       | Shadow World (Ancient Coliseum)
| Lumis & Umbra                 | Shadow World (Mystic Stall)
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tuesday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | Location                                    |
+-----------------------------------------------------------------------------+
| Yugi Muto             | KC Tower
| Joey Wheeler          | KC Tower
Tristan Taylor          | Card Shop (Shopping District)
Tea Gardner             | KC Tower
Weevil Underwood        | Coliseum
Rex Raptor              | Coliseum
Ryou Bakura             | My Home (The Hometown)
Mai Valentine           | KC Tower
Mako Tsunami            | Card Shop (Shopping District)
Marik Ishtar            | Shadow World (Ancient Shrine)
Arkana                  | Shadow World (Ancient Shrine)
Odion                   | Shadow World (Mystic Land)
Strings                 | Shadow World (Mystic Stall)
Lumis & Umbra           | Shadow World (Ancient Coliseum)
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wednesday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | Location                                    |
+-----------------------------------------------------------------------------+
Yugi Muto               | Card Shop (Shopping District)
Joey Wheeler            | KC Tower
Tristan Taylor          | Coliseum
Tea Gardner             | My Home (The Hometown)
Weevil Underwood        | KC Tower
Rex Raptor              | Card Shop (Shopping District)
Ryou Bakura             | Card Shop
Mai Valentine           | My Home (The Hometown)
Mako Tsunami            | Coliseum
Marik Ishtar            | Shadow World (Mystic Land)
Rare Hunter             | Shadow World (Ancient Shrine)
Arkana                  | Shadow World (Ancient Coliseum)
Odion                   | Shadow World (Mystic Stall)
Strings                 | Shadow World (Ancient Shrine)
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thursday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | Location                                    |
+-----------------------------------------------------------------------------+
Yugi Muto               | Coliseum
Joey Wheeler            | My Home (The Hometown)
Tristan Taylor          | KC Tower
Tea Gardner             | Card Shop (Shopping District)
Weevil Underwood        | My Home (The Hometown)
Rex Raptor              | Coliseum
Mai Valentine           | KC Tower
Mako Tsunami            | Card Shop (Shopping District)
Yami Bakura             | Shadow World (random area)
Marik Ishtar            | Shadow World (Mystic Stall)
Rare Hunter             | Shadow World (Mystic Land)
Arkana                  | Shadow World (Mystic Land)
Odion                   | Shadow World (Ancient Shrine)
Lumis & Umbra           | Shadow World (Ancient Shrine)
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Friday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
______________________________________________________________________________
| Name                          | Location                                    |
+-----------------------------------------------------------------------------+
Yugi Muto               | My Home (The Hometown)
Joey Wheeler            | My Home (The Hometown)
Tristan Taylor          | Card Shop
Tea Gardner             | Coliseum
Seto Kaiba              | KC Tower
Weevil Underwood        | Card Shop (Shopping District)
Rex Raptor              | KC Tower
Ryou Bakura             | Card Shop (Shopping District)
Mai Valentine           | Coliseum
Mako Tsunami            | KC Tower
Marik Ishtar            | Shadow World (Ancient Coliseum)
Rare Hunter             | Shadow World (Mystic Stall)
Arkana                  | Shadow World (Ancient Shrine)
Strings                 | Shadow World (Mystic Land)
Lumis & Umbra           | Shadow World (Mystic Land)
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Saturday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | Location                                    |
+-----------------------------------------------------------------------------+
Name                    | Location
-------------------------------------------------------------------------------
Yugi Muto               | Coliseum
Joey Wheeler            | Card Shop
Tristan Taylor          | My Home (The Hometown)
Tea Gardner             | Card Shop (Shopping District)
Weevil Underwood        | KC Tower
Rex Raptor              | My Home (The Hometown)
Ryou Bakura             | KC Tower
Mai Valentine           | Card Shop (Shopping District)
Mako Tsunami            | Coliseum
Marik Ishtar            | Coliseum/KC Tower/Card Shop/My Home (The Hometown)
Rare Hunter             | Shadow World (Ancient Shrine)
Arkana                  | Shadow World (Mystic Land)
Odion                   | Shadow World (Ancient Coliseum)
Strings                 | Shadow World (Mystic Land)
Lumis & Umbra           | Shadow World (Ancient Shrine)
+-----------------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Saturday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

______________________________________________________________________________
| Name                          | Location                                    |
+-----------------------------------------------------------------------------+
Name                    | Location
-------------------------------------------------------------------------------
Yugi Muto               | My Home (The Hometown)
Joey Wheeler            | Coliseum
Tristan Taylor          | KC Tower
Tea Gardner             | Card Shop
Weevil Underwood        | Card Shop (Shopping District)
Rex Raptor              | KC Tower
Ryou Bakura             | Card Shop (Shopping District)
Mai Valentine           | Coliseum
Mako Tsunami            | My Home (The Hometown)
Rare Hunter             | Shadow World (Ancient Coliseum)
Arkana                  | Shadow World (Mystic Stall)
Odion                   | Shadow World (Mystic Land)
Strings                 | Shadow World (Ancient Shrine)
Lumis & Umbra           | Shadow World (Mystic Land)
+-----------------------------------------------------------------------------+

###############################################################################
10. My Decks
###############################################################################

This section details some of my main decks.  I don't know if they're all good
competitively (I'm not an expert duelist), but they've done well against CPU
opponents.  If you're not sure how to construct a deck theme, you can use the
decks as examples to help construct your own deck.  If you read the Hints and
Tips section, you should get an idea of what cards you'll like to use in your
deck.

Note: You'll need to tweak these decks every now and then to comply with card
restrictions.

===============================================================================
                                BATTLE CITY DECKS
===============================================================================

+~~~~~~~~~~~~~~~+
| BEATDOWN DECK |
+~~~~~~~~~~~~~~~+

Monsters:
---------
1x Blue-Eyes White Dragon
1x Summoned Skull
1x Sangan
3x Gemini Elf
1x Witch of the Black Forest
3x Giant Germ
3x Nimble Momonga
3x Vorse Raider
1x Slate Warrior
1x Kaiser Glider
3x Luster Dragon #2
1x Dark Driceratops

Spells:
-------
1x Graceful Charity
1x Monster Reborn
1x Premature Burial
3x Smashing Ground

Traps:
------
3x Widespread Ruin
1x Call of the Haunted
2x Royal Command
3x Bottomless Trap Hole
3x Sakuretsu Armor

This is a simple beatdown deck with spells/traps as support.

+~~~~~~~~~~~~~~~~~~~+
| A LEGENDARY OCEAN |
+~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Maiden of the Aqua
3x Mother Grizzly
3x Amphibious Bugroth MK-3
2x Penguin Soldier
2x Gale Lizard
1x Sangan
1x Sinister Serpent
1x Tribe-Infecting Virus
1x Tsukuyomi
2x Cure Mermaid

Spells:
-------
1x Swords of Revealing Light
1x Graceful Charity
1x Mystical Space Typhoon
1x Premature Burial
1x Banner of Courage
3x A Legendary Ocean

Traps:
------
3x Gravity Bind
3x Bottomless Trap Hole
3x Sakuretsu Armor
3x Widespread Ruin
1x Negate Attack

This deck is based on Mako's deck with some modifications.

Penguin Soldier and Gale Lizard can both send your opponent's monsters back to
his/her hand.  Cure Mermaid is useful for restoring your LP.

When Mother Grizzly is sent to the graveyard as a result of battle, you can
select 1 Water-Attribute monster with an ATK of 1500 or less from your deck and
Special Summon it to the field in attack position.  This effect can be used to
acquire handy Water monsters like Amphibious Bugroth MK-3 and Maiden of the
Aqua.

The effect of Tsukuyomi changes one face-up monster on the field to face-down
defence position.  Oddly enough, if you flip a computerized opponent's monster
into defence position, he/she will sometimes leave it in that position for a
few turns, so you'll have one less monster to worry about.  If you want, you
could add Levia-Dragon - Daedalus for One Turn Kill potential.

+~~~~~~~~~~~~~~~~~~+
| FLIP EFFECT DECK |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Guardian Sphinx
3x Giant Germ
3x Nimble Momonga
1x Sangan
1x Witch of the Black Forest
2x Penguin Soldier
1x Tsukuyomi
1x Sinister Serpent
1x Tribe-Infecting Virus
3x Swarm of Scarabs
3x Swarm of Locusts
3x Stealth Bird

Spells:
-------
1x Swords of Revealing Light
1x Graceful Charity
1x Premature Burial
3x Messenger of Peace

Traps:
------
1x Ceasefire
3x Gravity Bind
3x Bottomless Trap Hole
3x Sakuretsu Armor
1x Negate Attack

You can use Swarm of Locusts/Scarabs and Stealth Bird to slowly but surely win
the duel.  If you have 5 monsters on the field, Ceasefire will inflict 2500+ LP
of Direct Damage.

+~~~~~~~~~~~~~~~~~+
| CHAIN AND FLAME |
+~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Des Koala
1x Tsukuyomi
3x Nimble Momonga
3x Giant Germ
3x Bowganian
3x Stealth Bird

Spells:
-------
3x Messenger of Peace
1x Swords of Revealing Light
3x Nightmare's Steelcage
3x Poison of the Old Man
2x Chain Energy
1x Toll

Traps:
------
3x Gravity Bind
1x Ring of Destruction
3x Just Desserts
3x Secret Barrel
1x Magic Cylinder

This deck is based on Marshmallon's deck of the same name from WC2009.  The LP
Removal cards will slowly but surely win the duel for you.  If the opponent has
a combined total of 16 cards in his/her hand and on the field, Secret Barrel
will inflict 3200 LP of Direct Damage.  If you want, you could add an Inaba
White Rabbit or two, as it's difficult to destroy.

+~~~~~~~~+
| EXODIA |
+~~~~~~~~+

Monsters:
---------
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
1x Sangan
2x Magician of Faith
2x Man-Eater Bug
3x Skelengel
2x Penguin Soldier
3x Wall of Illusion
3x Mystic Tomato
1x Witch of the Black Forest

Spells:
-------
1x Dark Hole
1x Graceful Charity
1x Swords of Revealing Light
1x Premature Burial
3x Smashing Ground
1x Monster Reborn

Traps:
------
3x Negate Attack
1x Call of the Haunted
3x Jar of Greed
1x Reckless Greed
1x Self-Destruct Button

This deck is based on the Exodia Collection Deck with some modifications.
Mystic Tomato is useful for getting Sangan/Witch early on.  If you have Sangan
or Witch on the field, you can play Dark Hole to add an Exodia piece to your
hand.  If you want, you could add a Cannon Soldier or two so you can use its
effect on Sangan/Witch.  Half of the cards are either good for stalling/
destroying your opponent's monsters or getting the Exodia pieces into your hand.
Self-Destruct Button is handy for ending a duel if one of your pieces is sent to
the graveyard, though Des Feral Imp is useful for retrieving them. If you can
whittle down the opponent's LP with non-Exodia monsters, you might not even need
Exodia to score a victory, though.

+~~~~~~~~~~~~~~~~~~+
| WARRIOR BEATDOWN |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Sangan
2x Magician of Faith
1x Witch of the Black Forest
2x Goblin Attack Force
3x Zombyra the Dark
2x Marauding Captain
2x Mataza the Zapper
2x Shining Angel
2x D.D. Warrior Lady
1x Black Luster Soldier - Envoy of the Beginning

Spells:
-------
1x Graceful Charity
1x Monster Reborn
1x Premature Burial
2x The A. Forces
2x Smashing Ground
1x United We Stand
2x The Warrior Returning Alive
2x Reinforcement of the Army

Traps:
------
2x Seven Tools of the Bandit
1x Call of the Haunted
3x Bottomless Trap Hole
3x Sakuretsu Armor
1x Ring of Destruction

Note: Your Warrior-type monsters cannot be attacked if 2 or more copies of
Marauding Captain are on your field.

+~~~~~~~~~~~~~~+
| DISCARD DECK |
+~~~~~~~~~~~~~~+

Monsters:
---------
1x Sangan
2x Magician of Faith
3x The Bistro Butcher
3x Needle Worm
1x Witch of the Black Forest
1x Morphing Jar
3x Wall of Illusion
2x Spear Cretin
2x Morphing Jar #2
2x Don Zaloog

Spells:
-------
1x Swords of Revealing Light
1x Graceful Charity
1x Card Destruction
1x Monster Reborn
2x Gravekeeper's Servant
2x Nightmare's Steelcage
2x Smashing Ground

Traps:
------
3x Negate Attack
1x Call of the Haunted
2x Enchanted Javelin
1x Torrential Tribute
1x Reckless Greed
2x Compulsory Evacuation Device

Note: Spear Cretin is a good stalling card if you have at least one on the
field and in the graveyard.

+~~~~~~~~~~~~~~~~+
| DRAGON HARPIES |
+~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Sangan
3x Harpie Lady
2x Harpie Lady Sisters
1x Witch of the Black Forest
3x Flying Kamakiri #1
3x Birdface
2x Spear Dragon
3x Luster Dragon #2
2x Enraged Battle Ox

Spells:
-------
2x Elegant Egotist
1x Swords of Revealing Light
1x Graceful Charity
2x Rising Air Current
1x Premature Burial
1x Terraforming
3x Smashing Ground

Traps:
------
2x Seven Tools of the Bandit
1x Call of the Haunted
3x Bottomless Trap Hole
3x Sakuretsu Armor

Similar to Mai's special duel deck, this is one of the strongest decks in the
game if you can take advantage of Rising Air Current.  Flying Kamakiri #1 and
Birdface are both useful for getting a Harpie Lady early on.

+~~~~~~~~~~+
| MACHINES |
+~~~~~~~~~~+

Monsters:
---------
1x Sangan
2x Machine King
3x Mechanicalchaser
1x Magician of Faith
1x Witch of the Black Forest
2x Blast Sphere
1x Jinzo
3x Reflect Bounder
2x X-Head Cannon
2x Y-Dragon Head
2x Z-Metal Tank

Spells:
-------
1x Swords of Revealing Light
1x Graceful Charity
1x Monster Reborn
1x Change of Heart
1x Heavy Storm
1x Premature Burial
1x Limiter Removal
3x Smashing Ground

Traps:
------
2x Seven Tools of the Bandit
1x Call of the Haunted
1x Ring of Destruction
1x Magic Cylinder
2x Bottomless Trap Hole
3x Sakuretsu Armor

Fusion Deck:
------------
2x XY-Dragon Cannon
2x XYZ-Dragon Cannon
2x XZ-Tank Dragon
2x YZ-Tank Dragon

This is an all-round Machine Deck that works well in this game, even though
Limiter Removal is always restricted.

+~~~~~+
| XYZ |
+~~~~~+

Monsters:
---------
1x Sangan
1x Witch of the Black Forest
3x Reflect Bounder
2x Shining Angel
1x Airknight Parshath
1x Soul of Purity and Light
3x X-Head Cannon
3x Y-Dragon Head
3x Z-Metal Tank
3x D.D. Warrior Lady
1x Guardian Angel Joan

Spells:
-------
1x Swords of Revealing Light
1x Graceful Charity
1x Monster Reborn
1x Change of Heart
2x Luminous Spark
1x Premature Burial
1x Terraforming

Traps:
------
2x Seven Tools of the Bandit
1x Call of the Haunted
1x Ring of Destruction
1x Magic Cylinder
2x Bottomless Trap Hole
3x Sakuretsu Armor

Fusion Deck:
------------
2x XY-Dragon Cannon
2x XYZ-Dragon Cannon
2x XZ-Tank Dragon
2x YZ-Tank Dragon

This is an XYZ deck with Light monsters as support.  Luminous Spark is useful
for giving all your Light types an edge in battle.  Soul of Purity and Light
is a great Light monster, as it weakens your opponent's monsters and can be
Special Summoned for next to no cost by removing 2 Light types from your
graveyard.  If you want, you could add a Hoshiningen or two along with 2-3
Copycats.

XYZ fusions are unique monsters.  You do not need Polymerization, as they can
be summoned by just removing from play the required monsters, even if one is
an equip card due to its union effect.

+~~~~~~~~~+
| INSECTS |
+~~~~~~~~~+

Monsters:
---------
1x Sangan
2x Jirai Gumo
2x Man-Eater Bug
2x Needle Worm
1x Witch of the Black Forest
1x Pinch Hopper
2x Flying Kamakiri #1
2x Arsenal Bug
2x 4-Starred Ladybug of Doom
2x Empress Mantis
3x Neo Bug

Spells:
-------
2x Forest
1x Swords of Revealing Light
1x Graceful Charity
1x Monster Reborn
1x Change of Heart
1x Terraforming
3x Smashing Ground

Traps:
------
2x Seven Tools of the Bandit
1x Call of the Haunted
1x Ring of Destruction
1x Magic Cylinder
2x Bottomless Trap Hole
3x Sakuretsu Armor

This deck is based on Weevil's with some modifications.  Arsenal Bug's negative
effect doesn't matter if there are already 1 or more Insect-types on your
field.  Flying Kamakiri #1 is best used for searching for another one and
thinning your deck.  Pinch Hopper is handy for summoning Empress Mantis without
needing a tribute.

===============================================================================
                                SHADOW WORLD DECKS
===============================================================================

+~~~~~~~~~~~+
| EXODIA II |
+~~~~~~~~~~~+

Monsters:
---------
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Sangan
3x Witch of the Black Forest

Spells:
-------
2x Dark Hole
3x Swords of Revealing Light
1x Monster Reborn
3x Pot of Greed
3x Upstart Goblin

Traps:
------
3x Mirror Force
1x Call of the Haunted
1x Torrential Tribute
2x Reckless Greed

+~~~~~~~~~~~~~~~~~+
| DISCARD DECK II |
+~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Sangan
2x Magician of Faith
3x The Bistro Butcher
3x Needle Worm
3x Witch of the Black Forest
1x Morphing Jar
2x Spear Cretin
3x Morphing Jar #2
2x Don Zaloog

Spells:
-------
2x Raigeki
3x Swords of Revealing Light
2x Card Destruction
3x Pot of Greed
1x The Shallow Grave

Traps:
------
3x Mirror Force
1x Call of the Haunted
1x Torrential Tribute
2x Reckless Greed

+~~~~~~~~~~~~+
| EXODIA III |
+~~~~~~~~~~~~+

Monsters:
---------
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Sangan
2x Magician of Faith
3x Witch of the Black Forest

Spells:
-------
2x Dark Hole
3x Swords of Revealing Light
2x Graceful Charity
3x Pot of Greed
3x Upstart Goblin
3x Poison of the Old Man
1x Nightmare's Steelcage

Note: This deck is designed for the Dark Survival Match.

+~~~~~~~~~~~~~~~+
| ONE TURN KILL |
+~~~~~~~~~~~~~~~+

Monsters:
---------
2x Mystical Elf
2x Sangan
2x Spirit of the Harp
2x Magician of Faith
2x Witch of the Black Forest
2x Vorse Raider
3x Yata-Garasu
2x Archfiend Soldier
2x Black Luster Soldier - Envoy of the Beginning
3x Chaos Emperor Dragon - Envoy of the End

Spells:
-------
3x Swords of Revealing Light
2x Card Destruction
1x Monster Reborn
3x Pot of Greed
2x Painful Choice
1x Premature Burial

Traps:
------
3x Mirror Force
1x Call of the Haunted
1x Torrential Tribute
1x Reckless Greed

This deck is loosely based on that of Marik Ishtar with some major
modifications.  The theme of my One Turn Kill deck is Card/LP Removal.

Black Luster Soldier - Envoy of the Beginning (BLS) and Chaos Emperor Dragon -
Envoy of the End (CED) are monsters that can be Special Summoned by removing 1
Light and 1 Dark monster in the player's graveyard from play.  The Envoys boast
a huge 3000 ATK and game-ending effects.  Since BLS and CED can be summoned at
next to no cost, multiple copies can swarm the field and their effects can be
used to overwhelm the opponent.

BLS has two effects, and they are both very powerful.  Its first effect removes
1 monster from play.  Its second effect allows it to attack twice if it
destroys a monster.  CED has a game-breaking effect.  By paying 1000 Life
Points, all cards in both player's hands and on the field are sent to the
graveyard.  300 points of damage is inflicted to the opponent's LP for each
card that is sent to the graveyard by this effect.  If you have a combined
total of 16 cards in your hand and on the field, CED will inflict 4800+ LP of
Direct Damage.

When Yata-Garasu inflicts damage to the opponent's LP, he/she skips his/her
next Draw Phase.  While this doesn't seem too bad, Yata-Garasu returns to the
owner's hand during the End Phase, making it difficult to destroy.  If you have
a CED and Sangan/Witch on your field, you can activate CED's effect to add a
Yata-Garasu to your hand.  You can then use it to prevent the opponent from
being able to do anything for the remainder of the duel.

Monsters with high ATK or DEF can be used to stall for time if you don't have
the Envoys in your hand.  You can use Painful Choice to dump Light and Dark
monsters in the graveyard ready to be removed from play.


###############################################################################
11. Glitches
###############################################################################

This section lists some of the glitches that I know of in this game.


Swords of Revealing Light
-------------------------
When you or your opponent plays Swords of Revealing Light, the abilities of
Flip Effect Monsters are not activated.  This can be advantageous if your
opponent has a Man-Eater Bug face-down on the field, but it can be a
disadvantage if you want to activate the abilities of Flip Effect Monsters.

Password Machine
----------------
Due to a bug, if you use the Password Machine and turn off your GBA straight
afterwards, your spent DP will be gone but you won't have the card you just
received when you continue your save file.

Rock/Paper/Scissors
-------------------
When a duel starts, press the L Button to ensure that you always win the
Rock/Paper Scissors game.

Smashing Ground
---------------
Normally, when you play Smashing Ground, you can destroy your opponent's
strongest defensive monster.  However, if the monster only has 0 DEF points,
it will remain on the field.  The Spell Card will be sent to the graveyard.
Thanks Nintendax for this glitch.

Wild Nature's Release
---------------------
Normally, when you equip Wild Nature's Release to a Beast or Beast Warrior-Type
monster, its ATK points increase by its DEF points.  However, the Spell Card
actually increases the ATK points of all Beast and Beast Warrior-Type monsters
on your side of the field.  Their DEF points are added to their ATK points.
Thanks Nintendax for this glitch.

Exodia + Graceful Charity
-------------------------
When you use Graceful Charity to draw the two remaining "Exodia Series" cards,
you have to sent them to the graveyard due to the Spell Card's effect.  After
doing this, you will see the Exodia screen and the duel will end in a draw.
This can be annoying if you're using an Exodia deck to compete in the Survival
Match, since any duel that ends in a draw there results in you losing your ante
card and DP.  Thanks goldjedi for this glitch.

Torrential Tribute + Black Pendant
----------------------------------
If you or your opponent activates Torrential Tribute when Black Pendant is
equipped to one of your monsters, the equipped monster will be sent to the
graveyard, but the Equip Spell Card will remain on the field.

Opponent's Monster + Black Pendant
----------------------------------
Normally, only your opponent loses 500 Life Points if Black Pendant is sent to
the graveyard.  However, if your opponent destroys your equipped monster with
a stronger one, you'll both lose 500 Life Points.

Ultimate Offering
-----------------
You can't activate Ultimate Offering's effect during your opponent's Battle
Phase.

Book of Moon
------------
If you chain Book of Moon on an opponent's destruction trap such as Bottomless
Trap Hole, your monster will still be destroyed.

Banisher of the Light + Gravekeeper's Servant
---------------------------------------------
When Banisher of the Light is on the field, the effect of Gravekeeper's Servant
can still be activated.

Equip Spell + Compulsory Evacuation Device
------------------------------------------
If your opponent tries to use an equip spell on a monster and you target it
with Compulsory Evacuation Device, the monster will return to its owner's hand
but the equip spell will remain on the field.

The following info is written by TheGrowlanser:

I discovered two glitches.

1. When attacking with Panther Warrior if you sacrifice Sangan then Panther
Warrior's attack will be canceled. Not sure if the same thing happens with
Witch of the Black Forest, I don't have the card yet.

2. When you attack with Enraged Battle Ox a defense position monster while
having another monster on your side of the field then when that other monster
attacks another defense postion monsters on that same battle phase it will
inflict battle damage as well.

Two more glitches.

1. Kycoo the Ghost Destroyer - if your opponent take control of it with Change
of Heart and it inflicts battle damage to you then the game will ask YOU and
not your opponet if you want to remove cards from play. I said no, but I'm not
sure that if I say yes if it will choose mine or the opponet's graveyard.

2. Dark Piercing Light - Just like Swords of Revealing Light, the effects won't
activate when the monsters are flipped face up.

[End of input by The Growlanser]

Deck Out
--------
If you have a field spell or Swords of Revealing Light active on the field and
0 cards left in your deck, you won't be able to deck out.  As a result, you'll
be unable to end the duel.

Corrupted Deck
--------------
One of your saved deck slots might become corrupted every now and then
(possibly by participating in tournaments).  For example, my Burn Deck turned
into a corrupted deck with 14 "regular" monsters in the main deck, 12 glitched
cards marked in the side deck and 1 glitched card in the fusion deck. The deck
slot can't be used after that unless you make a new deck.

The following info is written by mu695:

Here's a glitch (or more accurately, this is probably a translation error).
Fairy King Truesdale does not do what it's effect says it does, its in game
text is something like "As long as this card remains face-up on the field,
increase the ATK and DEF of all Plant-Type monsters on your side of the field
by 500 points" however it doesn't actually work like this and will not change
any stats when normal summoned. I've not tested this but I suspect that this
card's real effect will follow it's Japanese text, i.e. it'll only give the
boost when it's in face-up defence position.

[End of input by mu695]

Trap
----
You can't activate traps such as Call of the Haunted and Compulsory Evacuation
Device during your opponent's turn.

Fairy Box
---------
You can't activate a face-down Fairy Box during your opponent's battle phase.

Last Turn
---------
You can't activate Last Turn if a Jowgen the Spiritualist is on the field.

Ring of Destruction
-------------------
If you target a Spear Dragon in defence position with Ring of Destruction, the
trap won't work.

Here's one more glitch:

You can't look through your opponent's deck with cards such as Nobleman of
Extermination.

LancetJades found out the following glitches:

If I look at some trophies (all but Limitation so far), it glitches my win
count to some number in the 3600s (likely only affects the US version).

EDIT: Checked again and the win count it glitches it to is higher the more wins
I have. So it's adding to it, not setting it to a number. Quick math indicates
it adds 3584 wins to my count, which in hex is E00. In memory it would be 00
0E, so it likely is writing 0E to the second byte (which would be 00 until you
exceed 256 wins). If I can find the address I can confirm if that's what
happens. Still no idea WHY, though, and why only some trophies cause it
(Weekend, Sugoroku, and KC, not sure on the Survivor ones yet).

Another finding: Wild Nature's Release doesn't just affect all of your
monsters, but all monsters, period. Found out when trying a deck that exploited
WNR, Enraged Battle Ox, and DNA Surgery to make all my monsters beasts. But it
also means all of your opponent's monsters die at the end of YOUR turn. So it
is still useful for busting through defense monsters, especially with piercing
damage being applied.

In the same vein, The A. Forces affects all warriors on the field, not just
yours. But it could mean that enemy spellcasters contribute to your own
warriors' attack, even if they don't have any warriors themselves.  Oh, and
discovered that The A. Forces affects all warriors on the field, but only
considers your own warriors+spellcasters for the total bonus.

[End of input by LancetJades]

###############################################################################
12. Frequently Asked Questions
###############################################################################

Q: After entering a card's password into the Password Machine, will I
   automatically get the card?
A: Yes.

Q: Are the Egyptian God Cards - Slifer the Sky Dragon, Obelisk the Tormentor
   and The Winged Dragon of Ra - in this game?
A: No.  The Survival Trophy has statuettes of Slifer, Obelisk and Ra on top of
   it, though.

Q: When a tournament was taking place, I decided not to enter it.  How can I
   enter it now?  It's not been announced anymore.
A: Skip a few weeks and it should be announced again soon enough.  If you've
   completed the game, the tournaments will be announced randomly.

Q: I have just started the game.  I bought some Booster Packs instead of a
   Structure Deck, so how do I construct a deck with less than 40 cards?
A: This problem happened to me as well when I first started this game.  Unlike
   other Yugioh games, you aren't given a Starter Deck, so you must buy a
   structure deck or purchase at least 8 packs to acquire enough cards be able
   to put together a deck.

Q: I have completed the game, but I can't find Yami Yugi.  Where is he?
A: Yami Yugi appears randomly once per day after you beat any Misc. Duelist in
   Shadow World.  He appears at a random location in Battle City or Shadow
   World.  Yugi Muto doesn't appear if he's present.  If defeated, Yami Yugi
   vanishes if you leave the area he's in or turn off your GBA until you meet
   his unlock requirements again.

Q: Where can I use Prohibited Cards?
A: Shadow World.

Q: When I was dueling Marik in the Card Shop on Saturday, he summoned a
   Prohibited Card.  It was listed in the Forbidden/Limited Card List, so why
   was he able to summon it?
A: The decks of computerized opponents aren't ruled by the Forbidden/Limited
   Card List, so certain duelists will use illegal cards against you while you
   must stick to the rules.  A legal Discard Deck still works well against Marik
   in Battle City, though.

Q: What were the promotional cards given with this game?
A: Mind Control, Silent Swordsman LV7, and Kaibaman.

Q: Do I get a reward for collecting all the cards in this game?
A: No.

Q: When does this game save data?
A: Data is auto-saved after every street duel and during/after tournaments.
   Data is also saved when you sleep, buy cards, copy/erase a deck or use the
   Password Machine (albeit wrongly, in the Password Machine's case).

Q: Can I trade/copy cards from WCT2004 to this game?
A: No.

Q: How do I copy a deck?
A: Use the +Control Pad to select the deck number to copy to.

###############################################################################
13. Credits
###############################################################################

- Thanks to me for writing this FAQ/Walkthrough.

- Thanks to you for reading this FAQ/Walkthrough.

- Thanks to GameFAQs for the disclaimer, hosting this FAQ/Walkthrough and the
  codes.

- Thanks to Instruction Manual for information regarding Game Controls, Field
  Screen, Editing Decks, Duel Monsters, etc.

- Thanks to ooh44 for the card passwords.

- Thanks to Deckmaster010 correcting me about how to unlock the Mystic Stall.

- Thanks to polar bear for the Title Screen code.

- Thanks to Tenken for the card passwords.

- Thanks to ss4james for the card passwords.

- Thanks to Techol887 for the card passwords.

- Thanks to Lestat De Lioncourt for the card passwords.

- Thanks to zumri for the card passwords.

- Thanks to Patriarch_Demon for the card passwords.

- Thanks to Reeve R for the card passwords.

- Thanks to mikedaman64 for the card passwords.

- Thanks to Charton for the card passwords.

- Thanks to JoseSonic2 for the card passwords.

- Thanks to Tom007 for the card passwords.

- Thanks to Heathrowknight6 for the card passwords.

- Thanks to GTtheBard for the card passwords.

- Thanks to Seto Kaiba 1 for the card passwords.

- Thanks to Nintendax for the Wild Nature's/Smashing Ground Glitches.

- Thanks to goldjedi for the Exodia Draw Glitch.

- Thanks to ElemntlHeroYoda for asking the question about the Mystic Stall.

- Thanks to Gamara for asking the question about the Regionals.

- Thanks to vegetto61 for information regarding the Regionals.

- Thanks to Coy4718 for information regarding the cards in the Volume and
  Collection Booster Packs.

- Thanks to CI254 (Patrick Christman) for information regarding the first six
  solutions to Kaiba's Puzzles.  I did not use any part of his Kaiba's Puzzles
  FAQ in mine word for word, but I used it as a reference tool.  His FAQ seems
  to have disappeared from GameFAQs, but while it was still posted there, I
  used it as a reference.

- Thanks to KeikosHusband for information regarding the seventh solution to
  Kaiba's Puzzles.  It was listed in CI254's Kaiba's Puzzles FAQ.  I did not
  use any part of CI254's FAQ in mine word for word, but I used it as a
  reference tool.  His FAQ seems to have disappeared from GameFAQs, but while
  it was still posted there, I used it as a reference.

- Thanks to the Yu-Gi-Oh! World magazine for information regarding Yata-Garasu
  and the Envoys.

- Thanks to TheNemesis15 for indepth details about the Booster Packs.  His Card
  List FAQ seems to have disappeared from GameFAQs, but while it was still
  posted there, I used it as a reference.

- Thanks to newfiebangaa.  I used his Let's Play Yugioh 7 Trials to Glory
  playthrough on YouTube to find out the unlock requirements for card packs.
  It's worth checking out if you have time.

- Thanks to yugioh.wika.com.  Its Yugioh WCT2005 page gave info on registering
  for tournaments and the unlock requirements for them.

- Thanks for TheGrowlanser for info on how to unlock Grandpa's tournament and
  the Survival Match.  He also found a few glitches.

- Thanks to mu695.  He pointed out some mistakes regarding the KC Cup, Suguroku
  Tournament, Booster Packs, etc.  He also gave a tip about Poison of the Old
  Man being a better card for the Survival Tournament and gave info about Mai's
  special duel. He gave info on a programming error about Fairy King Truesdale
  as well.

- Thanks to kamentierr.  He noticed after a duel that all Activation Timing
  settings turn to default(all off) so you have to set them all over again
  each duel.

- Thanks to LancetJades for correcting a bit of info about Dark Survival Match
  and finding out a few glitches.  He also found out info about the Special
  Duels and corrected my banlist info.  Also, he compiled a list of all the
  cards that are always limited or semi-limited.  Furthermore, he found out
  info regarding Kaiba and the KC Cup.

###############################################################################
14. Contact Information
###############################################################################

If you have any questions, comments or corrections regarding my walkthrough, I
can be contacted by sending me a Private Message on GameFAQs or posting a topic
on the GameFAQs message board of this game (I prefer not using an e-mail
address).  Contributions to this guide are appreciated.

###############################################################################
15. Copyright Information
###############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks GameFAQs for the above disclaimer.

Only GameFAQs has permission to host this document, though GameFAQs'
affiliates are allowed to link directly to the document.

Copyright 2005-2020 David Lucey

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