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FAQ/Walkthrough by richid

Version: 1.3 | Updated: 01/22/05

Megaman Battle Network 5:Team of Protoman

1) Controls
2) Walkthrough
3) Souls
4) Nebula Hole
5) V3 Navi Time Records
6) FAQs/Questions

 Hi! This is my 1st Guide here in GameFaqs. If I'm wrong at some
parts please contact me at blast_burn_flame@hotmail.com. Happy

Version 1.0. Complete souls. Not complete with walkthrough and Nebula

Version 1.2. Corrected some mistakes, more walkthrough, more info for
Nebula Hole

Version 1.3. More updates... Added V3 time records, and say hi to
the souls of ToC

1) Controls
D-Pad: Moves Megaman/Lan
A:Pick a chip/Talk/Inspect something
START:Go to menu
SELECT:Skip cutscenes
L:Talk to Lan/Megaman


2a)The Beginning......
We began the game now... the hero, Lan..is asleep again(sure, he's a
sleeper...). Megaman woke him up again. Start by taking the PET. A
mail was sent. I dunno what is that. I could read Japanese but very
little... go to your mom now. She gives you something. Send it to
Akihara area 2 (ACDC area??). Well, Jack-in??? Now you'll start the
VERRRY boring tutorial.

Tutorial#1:Custom Window will be explained as well as chip codes.
After that just smack the Mettaurs with 2 Cannons..

Tutorial#2: Now it is support chips time..Heck, just take AreaGrab
and WideSword and smack 2 Mettaurs, then the last one... just do it
your own way..

Tutorial#3:We'll learn about Emotion now. There is a normal megaman
face near the custom screen right. that's normal emotion. If the face
turns gloomy it's in the worried mode. You can't soul unison.And Full
Synchro. It occurs when you counter an enemy. If you successfully
counter the enemy, it'll freeze and your attack would be doubled.
Okay ,just finish the Mettaurs.
Follow the path to Akihara 2 and search for a zigzag path. There is a
netdealer who sells
HP Memory 1000Z
HP Memory 3200Z
Vulcan1 C 500Z
Spreader* 3200Z
HiCannon E 5000Z
LongSword C 6000Z
CustSword E 6800Z
And find a portal. There, talk to the pink Navi. Then you Jack-out
automatically. Then you get an E-Mail from your Dad (new pic???).
Talk to your mom and  invite Dex, Mayl,and Yai. Then head to Scilab.
Go to your dad's office. A cutscene will occur as our friends and us..
go to Scilab a car appeared outside. After talking so much, a gas
bomb appeared. All of the dudes colapsed. They're NEBULA GOONS!!! and
look... who's familiar. REGAL!!! He will kidnap dad and all of your
friend's PET. Good thing you are hidden...

2b)Katakana Problem! We Have to Solve This!!!!

Well, finally ya woke up with your mom beside you. Such a long
conversation... Jack-in. Akihara looks weird eh.. Head to Akihara 2
and fight the Heal Navi. Then head to SciLab. Before that, talk to
Mayl to get Roll R and her P-Code. Go to your dad's Lab and get the
ID card in his PC. Then go to the locked room. Jack-in to the big
machine.Keep walking to a place that has a 3-digit letter of
katakana..(I like spent many hours to do this....)The order is 762.
Then... the second one I didn't really remember it because I made
this a mess till I succeeded.., then the 3rd one... HELL!! 2
segments.. hurray...EVIL CAPCOM... the order is from:
1-2-3-4-5-6 to 4-2-5-3-6-1. Now click the purple thingy and head to
the 2nd area. NOW THERE'S 8!!!!! ARRGH!!! The order is from         1-
2-3-4-5-6-7-8 to 8-2-5-4-6-1-7-3. Proceed..Ohhh worse.. 3 sets with 3
codes each..Why do they make it soooo complicated??? The order is
1-2-3-4-5-6-7-8-9 to 7-4-3-9-5-1-2-8-6. Press the purple buttons and
shove to the next area. Then after reaching the puzzle you'll talk to
the robot. seems that he won't give a clue. Head to the coffee table
in the Lab and you'll get the code. You'll use Megaman again. The
order is 1-2-3-4-5 to 5-3-2-1-4. Head forward until you walk to a
slope. The guy with the sword, Protoman came. FIGHT HIM!!!!!

Hero Sword: Protoman will go forward and slash you with a very long
ranged sword
StepSword: Protoman will Step in to your area in front of you and do
a WideSword
Shield: Reflects your attack
Strategy:.....Pathetic... just beat him. He's so weak that I didn't
recieve any damage. Then go home and sleep.

2c) Frosty Mission
  Done? then go to the other room. Chaud is waiting. We'll have a
conversation how he wants to form the Team of Protoman. Go to Akihara
2. There is the big gate there right, Protoman will just slash it and
boom..... enter it. Protoman will explain how to liberate. i'll
Liberating only can be done in 3 customs. You are wise if you bring
Slowgauge* there.. You can be surrounded by 2 sides. So to turn left
or right press L or R. Custom bar will appear automatically. All
characters except megaman has it's NaviChips itself. Example:
Magnetman's twin tackle attack his NaviChip attack. It will appear at
the custom bar automattically. It's a special attack. The team's HP,
charged shot,and the power of your special attack will increase in
each Liberation Mission. Aim Phase is how many phases you should
finish so you could get a special chip. If you finish a liberating
boss exactly as your aim phase, like your aim phase is 4 and you
finish it at 4 phases, you get the chip, if you don't succeed getting
the aim phase you'll get money. Best of all, if you win it less
phases from the aim phases, you'll get the SP chip. Example, you beat
a liberation boss in 3 Phases even though your aim phase is 4. The
dark squares are places you liberate. If you do 1 turn liberate it'll
dissapear with some more dark squares. Dark holes are the thingies
you have to liberate to unseal the squarey things surrounding the
boss. Everytime you try to liberate a dark hole, you'll fight a
miniboss:The boss that appear at a darksquare, like the beast thingie.
You'll see. Mini bosses could attack you with it's special ability,
so as bosses when you are on their special attack range. You also
will have special attacks.
Megabuster:attacks 2 sq forward

Widesword: liberates 3 sq like widesword
Charge: WideSword
Special chip: StepSword

1st Liberation Mission
Aim phase:7
Attacks:FlameCross:Fires an attack in a + shaped style

Special Attack(in field, not in battle): Snowball 40dmg
Snowball Kick: Kicks 2 snow balls
SnowyBreath: In the most forward row, Blizzardman blows wind and the
panel that get hit will turn to ice
SnowRoll: Turns to a snowball and charges to 1 row,then will drop 2
snows as obstacles
Strategy: Beat him fast. If Darkloid Phase comes up he'll heal 300 HP.
His Snowroll is annoying since he'll drop obstacles and block either
the bottom or the upper row so you are more vulnerable towards his
Snowball Kick. Use Protoman's StepSword wisely since it gives out
plenty of damage.

After beating this creep there's a cutscene. After it you'll get an
E-Mail from Chaud. Then go to Akihara 3. The Golden Program lets you
to do the Liberation Mission again. Go to the end of the place. Talk
to the Prog. Watch the cutscene.

2d)The ISLAND of MINES!!!
  Well, after a cutscene you'll get an E-Mail from Dex. You'll get
his P-Code. Go to the Metroline. Everyone's waiting... Watch a long
cutscene then... You'll get an E-Mail. Then Jack-in to the siren. Go
to Oran Islands area 3. Wooah,Giant Magnums!!! Protoman and Megaman
gets pushed back!!! Well, Jack-out... Now we'll fish... Inspect the
Bamboo, then the waterfall, the wood near the stairs(There's 2 stairs
right, go to the place that there's nobody, the wood on the
place..)and trees(well, I forgot which one..) After that a cutscene
began again. Then search for the weird thing in the upper part of the
island and the dead tree. After the cutscene, we get.....NaviCust.
Aaaah finally. Now remember the trail, there is a cart blocking right.
Now is NOOO. Okay, head there. There will be a cutscene where Mayl,
Yai, and Dex fell to a hole....... Go to a slope where there is a
siren. Jack in and buy the key for 1000Z. Go to the elevator and
unlock the door. In boxes, there is a HP Memory. Just keep unlocking
doors. Beware there is viruses..... You'll reach the upper part of
this cave and see a girl in a very HUGE Machine. After talking, Jack-
in. Well.... Later, I bet you will feel annoying... Like in
Castillo... Talk to the Prog to get the Punching Program to break
rocks. Just advance till you find the switch to move the 1st machine
off. Second one's the same. the third one has a prog to give you the
key to turn the switch off and there is a place that many rocks fall.
Now it stopped and press the 2nd switch. Last one... Find the
switch...Turn it off. Now just head to the place with many rocks fall
and continue to the top. Save your game.

Magnet Shot: Like a ratton. Bends when it is near you.
MagnetField: He uses a magnet field leaving our normal panels in a +
MagnetGrab: Slowly makes a hole that paralyzes you
Magnetball: A slow magnetic ball the paralyzes you.
DualTackle: If his HP go low, 2 Magnetmans will try to Crunch you..
Strategy: Use many grass chips like the Saboten ball. He's slow. But
his HP is annoying.
Well, she is Tesla Magnet...Daughter of Gauss. After talking,
continue till you find a door. A cutscene appears. After that you are
called by Chaud to go to Oran islands area 3 again. There, you;ll see
Magnetman that will defend and Protoman uses his StepSword to blow
these up

Let's liberate!!!!
Dark Holes:3
Mini-Boss: Guardian Beast and Eagle
Barrier: Prevent field attacks for a turn
Charge: MagnetShot
Special chip DualTackle

Attacks: Sweep down: attacks you like diving
You can't attack it while he's flying. Only when he attacks.

Special Attack: Slash: Go to the closest player and slashes him 60
Slash: WideSword... well, like that.
NoiseCrash:Go to your area sometimes and uses supersonic waves in a
[- shape and could either stun or confuse you.
Bats: Summon 4 bats to attack you.
Strategy: He's ALIVE AGAIN!!!!? He's quick you know(At least.. Not as
annoying like MBN4.)Use swords when he tries to slash or NoiseCrash
you. That is kinda slow.
  After some conversation you'll get a SOUL.

2e)Fussy Clouds!
  After some cutscenes you'll learn soul thingies in squirrel. Like a
maze, try to find Gyroman. Then after some conversation he Jacks out.
After called by Chaud, go to Oran area 1 via Akihara. Find a Heal
Navi, fight him and head to Oran area 3. You can fight Magnetman for
his chip in Oran area 2. Well, the shop in area 2 has:
 HP Memory   2500Z
 HP Memory   6000Z
 AirWheel E  3400Z
 Recov80*    7800Z
 Cirgun C    8200Z
 Mine P      9900Z
 Guardian O  10500Z (sweet)
There's a NCP salesman in Oran area 3. He sells:
HP+50        1300Z
SoulTime+1   3800Z
MegaFldr 1   4700Z
SelfBarrier  5500Z
HP+200       6000Z
SprArmor     7800Z
  Head to Area 1 now. Head to the other path(the when you go down you
see a arrow. Like a shortcut...) Beat 2 Heal Navis. Well, go to the
Oran area 3 and there you'll fight another Heal Navi. After beating
em you go to the Scilab area 1. Go to area 2 and go to the clouds. A
cutscene occurs and go to sleep now... Next day... Go to the island
of Oran. Now you can fight Mr.Famous near the last caves

Football Kick: Kicks a ball that bounces several times
Football EXPLOSION!!: kicks a ball up high. Yellow signs wil appear
where will it fall
CHAAARGE!!: tackle??
TOUCHDOWWWWWN!!!: well, he tries to touchdown. Very slow. But if he
succeeds all your area=boom.
Clones: 2 clones. Easy?
Strategy: Easy. Well, I have no tactic here..
  Now, Magnetman lost all of his programs and hafta jack-in to the
machines again. The conveyor belt stops. You just hafta take the
programs at the end of the place. Simple??
  Well, now there is more cutscenes. I think Capt.Charlie, owner of
Gyroman is behind this... Then head to Scilab. Talk to Chaud. after
some Alarmic cutscenes lets head to Oran area 1 via you know what. At
your arrival at oran, Gyroman is just in front of you and flies
away... Find a prog near the brown path. Now you'll get a Vacuum Fan.
It can suck clouds. If your vacuum is full there will be progs who'll
empty it. There is 10 bars. Colors of clouds determine how many bars
it fills:
Gold-1 (like a GMD. Have either iitems or viruses)
  Now keep chasing him till Scilab area 2.

GyroBoomerang: Like MagnetShoot but can go diagonally.
SpinTornado: Shoots wind 3 sq ahead. More near to him=less dmg.
Farther=more dmg
GyroBombs: Turns to a helicopter and shoots bombs
GyroMachineGun: Turns to a helicopter and shoots bullets
 Strategy: He's slow. He is pathetic, and easy. KILL HIM!! THAT'S
  After this there will be a cutscene where Gyroman dissipates the
clouds. Now let's liberate the clouds!!!!!

New feature to Liberating. Barriers. Find keys on Darksquares that
has a square.
Aim Phase:9
Dark Holes:4

Bombs Away!!!: Destroys a Darksquare
Charge: SpinTornado
Special chip Gyrobombs
 Thank God Gyroman can fly over darkpanels..

CloudBarrier: Clouds protect Cloudman
Thunder Plus: A cloud appears at your area and sends a + shaped shock
ThunderTornado:Turns to a storm and spin several times
  Strategy: Annoying. You may use Dark Lance if you have one(Borrow
from someone!!)
  After defeating em you'll get the GyroSoul. Then ya get hit by a
cloud!!! da whole team tried to help ya, but no avail..

2f) Darkside..
  After watching sum cutscenes where Mega has been captured, go to
Scilab, talk to Chaud. You get Protoman. Then go to The BIG gate on
Oran 2. Now go to Scilab 3. There is a pink Navi that sells things:
Autorun         8BF
Fuujin Racket B 12BF
Millionare      22BF
Lava Seed P      26BF
AirShoes        40BF
Poltergeist P   60BF
  Go to Area 4. Fight a Navi. you'll get a key. Go back to the Oran
area 2's big gate. We need to go to the 2nd End area. But were in the
1st. The netdealer here sells:
Vulcan 3 L   5800Z
M-Cannon G   7600Z
Barr100 P    8800Z
WideBlade V  10000Z
Jealousy J   12000Z
  Near the exit, a cutscene takes place. Megaman DS? after some
talking the real Megaman says Protoman has to Jack-out. then he
jacked out. Talk to Chaud, go to Oran and talk to Tesla and go to

 2h) PIRATED!!!
 Go to Scilab docks and go to the ship. After the cutscene go out and
talk to the blond man. Pick yes. Inspect the steering wheel of the
ship, then the very front of the ship, and lastly, go to the pink
chair in the near the entrance. Go back to the blond man. see a
cutscene. Get 1000Z. After cutscene, head to the locked door earlier
that you would see. The code is 11922911. Jack-in to the last machine.
Then you'll see a Heal Navi, he ran away. To every portal thre's a
virus guarding. After you reach the Heal Navi the operator jacks out.
We also. THen go to the stage. A cutscene appears again. After
talking about a loss of a Booster System that costs 300,000,000Z.
Then talk to everyone. Then inspect the mirror. THere will be choices.
I dunno, just pick anything.. Then go to the engine room. Inspect the
ladder. You will be in the Control room. Jack in to one of the
machines. In area one there's 3 gates. Every gate has a lock. So go
and find it. There is also water gauge here. Don't get hit by the
whirlpools. To restore the gauge, take bubbles. Next area would be
more complicated with winds but still the same. Area 3 is hard. Find
3 damn keys to unlock it. Head to Area 4. Find a key. Unlock the gate
and fight NAPALMMAN??
Machine gun: guns appears, trying to shoot you
NapalmBomb: Throws 2 bomb the will explode in a + sign
SuperHugeNapalmBomb: Throws a bomb that will explode. The yellow
signs tells you where it explodes
  Strategy: Kinda fun using Protoman eh?? wait till he goes to the
front row or use a couple of area grabs and slash em.
  Now, Nenji, Napalmman's operator  returns the booster system. Head
to End Area 1 and Napalmman will smash the HealNavis. Time to

Dark Holes:5
Aim Phases:10

Napalm Bomb
No Charge Attacks: Vulcan
Special chip SuperHugeNapalmBomb: Throws 4 sq forward. Explodes 3X3
if doesn't hit anything

Boss: Megaman DS
MegaBuster: Stupid...
Sword: What else???
Mark Cannon: What else???
  Strategy: DS guy keeps pelting stupid buster shots ya know. He's
easy, just fast.If you win the aim phases, you'll have AntiNavi M
(crap!!). In the cutscene, Megaman will break the spell of DS. And of
course, get a soul. Day end..

2i.) The END (Area??)
  After some chatting with the team, plus Raika, head to end area 4.
Nebula, of course rules here.... go to the huge purple thing in the
pops in, including Searchman. Jack-out everyone... Go to the coffee bar
in Scilab. Raika is there but doesn't notice. Go to pops office and
inspect the BIG computer. Lan will take sumthing. Go to the place near
the docks. Talk to Raika. Go to pops office. After some talking with
Raika, go home, talk to mom, and inspect the window that has the
doghouse. Go to the Oran island mines. Go where Mr. Famous was. There's
an empty room with only a machine right, Jack-in, then go to the upper
right corner and keep mashing A. You'll find something. Oh good, a new
place pops in. End city. Go there. Inspect the man's table near the
pagoda and get submemory if not mistaken. Talk to Raika, then talk to
the man near the pagoda with a table that you got the submemory. Go to
the pagoda. Go to the roof and inspect the left fish on the behind and
get HP memory. Inspect also the eye of the right fish. Go home, Jack-in
to Akihara 3. Search where an official navi resides im a 3X3 square.
Talk to it and inspect the middle row's 3rd panel. You will find a
Go inside. WELCOME. YOU ARE IN THE PAST OF ACDC. Talk to everyone. Also
the dog but talk to the dog first. You'll also can be attacked buy
viruses. Then 6 Heal Navis appear. Beat'em all. Now go to Chaud and..
go to sleep. A cutscene will appear where a Heal Navi and MEGAMAN???
Attacks Searchman. HEY, WE'RE ASLEEP YA KNOW!!! Go to End City. Jack-in
to the horse. Go to End Area 3 and inspect the back of the pagoda near
the End area 3 exit. Go to the pagoda. Talk to the holographic man.
Jack-in to one of the katanas and battle a green navi, then go to one
of the armor and fight the green navi again. Jack-in again to the
helmet, fight the green navi, and then go to the holographic man again.
The locked door opened. Inspect the golden statue and pick yes. Go to
the place with 4 paths. A hard like hell mini-game. Beat out 100 karate
fighters. The controls are used diagonally. That what makes the game
EVEN harder. Press B to attack. Go to the left fish and Jack-in to the
fish. We must find Ninja Progs to pass the trap. Here's a list of
ninjas so you can get past the trap.

Area 1

1 red ninja
1 silver ninja
1 blue ninja
1 red ninja


Area 2

1 Silver ninja
1 red ninja
1 blue ninja
1 silver ninja
2 red ninjas

Area 3

2 red ninjas
1 silver
1 blue

Area 4

3 red ninjas
2 silver ninjas
3 blue ninjas

After that tiring thing let's go on to smack Searchman. He blames YOU
cuz you attacked him last night.

HP: 800
SeekBomb: Rolls a bomb that explodes in a X like style
HomingSniper: Homes on you and shoot you 3 times
Mole: Disappears for awhile
Command Satellite: Try to shoot you with a satellite. When you step on
the homing mark, it'll shoot in a + sign. Cracking the homed panel.
  Strategy: He is easy. I beat him in 15 seconds with my ProtoDeck.

After the battle, another Megaman and Searchman appears. Apparently
they're Heal Navis in disguise. Searchman will do what I call BOOMING
them. Go to the big purple thing in End Area 4. Searchman will
dismantle it. Time to Liberate.

NOTE: No Gyroman. Many item panels (squared Darksq), 3 barrier keys. Oh

Aim Phases: 9
Dark Holes: 5

Lock and Search
Chg Sht: HomingSniper
Special Chip: Satellite Ray (Too bad the navi chip is like MBN4..)

Cosmo Ring: Aims to your panel and spins several times
Planetary Assault: Uses several big satellites to hit you.
Ultimate Planet Shower: Opens a dark hole and shoots many meteors
(remember Drillman? But this one is harder to evade)
  Strategy: 1000 HP vs. 5 Navis??? Who do you think will win??

Well, after some conversation everyone Jacked-out except Searchman and
you. Of course. Get a Soul!!!

2j) All because of a Meddling Kid!!!
After a conversation of Mayl and Lan and also meeting Jasmine, an
operator, go to Chaud and talk to him. Go to the door in Akihara 3. Go
where the dog is. Protoman will appear and a conversation begins again.
Jack-out and talk to mom. Then go to the mines. Don't go to the caves.
Instead find an old guy to the slope. Talk to him.

To be continued

3) Souls

Magnet Soul
Abilities: Magnet Field doesn't affect him.
Press B and back to stun opponents in the same row
Charges Elec Chips
Chg Sht: MagnetPull: Pulls your opponent to the front row. You must
be in the most forward row to succeed

Gyro Soul
Abilities: Fields doesn't affect him
Can step on cracked or empty panels
Doubles wind attack after using a wind chip
Chg Sht: SpinTornado: Uses a tornado 3 sq ahead. The enemy in front
of him will get damaged once, and the farther the opponent's place is,
more multiple damage will be formed

Napalm Soul
Abilities: Can step on Lava panels
Charged Fire chip will turn to a SuperHugeNapalmBomb
Chg Sht: Vulcan: Shoots 3 Vulcan shots.

Search Soul
Abilities: Can hit enemies with Invis or chips who make opponents
Shuffle chips every custom bar until 3 times
Chg Sht: HomingSniper: Homes on opponent then shoot em 5 times

Meddy Soul
Abilities: Can use fusion chips(Napalmman with a stun capsule:
opponent that gets hit would be stunned)
 Chg Sht: Pill Bomber: Throw a pill 3 sq ahead and explodes like widesword.
If it hits the opponent it won't explode

Proto Soul
Abilities: Raises Shield by pressing B and back to reflect attacks
like Guard.
Charges Sword chips to launch a step attack with the charged sword
Chg Sht: Wide Sword: Launch a Wide Sword

Knight Soul
Abilities: Unknown
Chg Sht: Royal Wrecking Ball: Similar to a Kunai,eh??

Shadow Soul
Abilities: Increased speed, doesn't get affected by panels
Chg Sht: Unknown

Tomahawk Soul
Abilities: Heals on Grass panel
Chg Sht: Tomahawk Axe: Launches a LifeSwrd

Number Soul
Abilities: I dunno since I don't play Blue Moon
Chg Sht: DiceBomb: Throws a dice 3 sq ahead then explodes 3X3 square
If it hits an opponent it won't explode. The attack result is
determined from the number of the dice thrown.

Toad Soul
Abilities: Hides on Aqua Panels
Chg Sht: Unknown

Colonel Soul
Abilities: Turns any normal chip to a charged shot (Fusion Chip like
Meddy Soul) Aaaah Oober goodness.. Guardian, SuperVulcan, and non-
elemental chip turns to our charged shot...
Chg Sht: Turns obstacles to minions (Unconfirmed)

Notes: To soul unison you must sacrifice a corresponding chip type:
Magnet Soul: Elec Chips
Gyro Soul: Wind Chips
Napalm Soul: Fire Chips
Search Soul: Homing Chips
Meddy Soul: Healing Chips
Proto Soul: Sword Chips
Knight Soul: GuardBreaking Chips
Shadow Soul: Invisible Chips
Tomahawk Soul: Grass Chips
Number Soul: Min/Plus Chips
Toad Soul: Aqua Chips
Colonel Soul: Obstacle Chips

Chaos Soul Unison
Gives you chance to use DarkChips without HP minus 1
Must Unite with DarkChips
Have correct timing or Megaman DS will join your opponent
Green: Charging
Red: Release now
Too late: Go Megaman DS!!!

4) Nebula Hole
 In Undernet 3, find another path to Undernet 2. Talk to the gold
prog. (You must have 100 standard chips and ended the game). All I
know is there is Liberation Missions vs V3 Nebula Goons. After beating
Shademan V3 at a super hard liberation mission( wonder if we fight
dominerd2 with 200HP, Bark with 250HP , And a miniboss of 300 hp and
finish it in 3 turns in the last darkhole...) we'll get Duo's Fist or
whatever it is. A MegaChip with a whooping 280 attack, guardbreaker,
hits all enemy, cracks all panels. How more valuable could it be. You
can find it also at nebula hole area 2 at a GMD battle. The netdealer
here sells HP Memory,BugBomb, Static, V-Doll,and Darkwing. Forgot the
codes and the price. To get to Nebula hole 3 you must have 140 standard

5) V3 Navi Time Record
  Just a little extra for my guide. Please mail your record if you have
the time record faster than me.
Shademan: 25:59 secs
Magnetman: 22:28 secs
Searchman: 13:58 secs (in the guide, it's the V2)
Footman: 15:73 secs
Swallowman: 16:93 secs

6) FAQs

1. Q: Where do we get this game??
   A: Japan,duh
2. Q: Where to get Bass Soul???
   A: I dunno
3. Q: How to get to the Nebula Hole 6?
   A: Beat all SP navis in S Rank

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