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FAQ/Walkthrough by gundamtotoro

Version: 1.01 | Updated: 10/09/04

==============================================================================
ADVANCE GUARDIAN HEROES (Game Boy Advance)
==============================================================================

Advance Guardian Heroes FAQ/Walkthrough

Version 1.01 

September 17, 2004 - October 09, 2004

Written by gundamtotoro

E-Mail:  (Read the E-Mail Guidelines first)
         gundamtotoro:    gundamtotoro(at)hotmail(dot)com 

==============================================================================
TABLE OF CONTENTS
==============================================================================

I.     Introduction and Version Notes
II.    Email Guidelines
III.   Story
IV.    Main Menu Options
V.     Gameplay
       - A.  Basic Moves
       - B.  Ground Moves
       - C.  Air Moves
       - D.  Defense Moves
       - E.  Magic
       - F.  Anger Guage/Hyper Mode
       - G.  Leveling Up
       - H.  Devil Mode
VI.    Walkthrough
VII.   Character Profiles
VIII.  Secrets
IX.    Frequently Asked Questions
X.     Special Thanks
XI.    Copyright

==============================================================================
I.  INTRODUCTION AND VERSION NOTES
==============================================================================

     Advance Guardian Heroes is the pseudo-sequel to Guardian Heroes, a godly
beat-em-up released on the Sega Saturn a few years ago.  Almost everyone
returns from the previous game, and some new faces appear.  The game drops
the three-plane placement in favor of being able to move anywhere.  Overall
the commands have also been simplified for this GBA game.  It is an excellent
game in its own right though, particularly with the very intuitive attack
controls that feel like second nature.  

     This guide is based on the NA (North America) release of the game thanks
to Ubi-Soft.  

Version 1.01 (October 9, 2004)

     I added a couple more secrets, fixed some errors, and gave some more
thanks.  ^_^

Version 1.00 (September 23, 2004)

     I tweaked the walkthrough, corrected some scenario numbers, clarified
some strategies and descriptions, included scripts of the two endings, added
a gameplay section that should cover all of the new stuff, the character
profiles were completed with the unlocking order, and the Frequently Asked
Questions section was further updated.

Version .90 (September 17, 2004)
  
     This document covers all of Story Mode.  Future updates should have a
complete character list with all of their stats and in what order they are
unlocked.  I also want to include scripts of the three endings, and any help
with that would be appreciated (too bad I didn't think about this until after
watching the ending).  I will also include the game's controls later.  

==============================================================================
II.  E-MAIL GUIDELINES
==============================================================================

     First off I would like to point out the "Find" function available on most
browsers by pressing "Ctrl + F."  Please use this command to find what you are
looking for before emailing me.  

     Please put "AGH: (name of subject)" or something similar in the subject
heading, I do not read emails where there is no subject.  Also avoid using
caps, bad spelling, any non-default colors, or any non-default fonts.  This
will be a quick way to ensure that your message is deleted and you will
receive no reply (or if you do receive a reply, it will be an incredibly nasty
one.  I would also appreciate it if you would include a link to what site you
found this FAQ at since only one site is allowed to host it.  This helps me
sue random bitches who don't take my Copyright Notice seriously.  

     I do not know cheat codes, I do not use them, I do not see any legitimate
reason for their need.  Do not email me code requests unless you enjoy being
told what a worthless piece of crap you are.

     If you want a ROM, then you can promptly go to the underworld and be
constantly raped by tentacle demons.  I think any pirate should wake up in the
morning with festering neon green bumps on their genitals, and there is no way
I want to hear your brainless begging.  

     Alright... I said all the mean angry stuff... so its time to be nice and
ask for any additional assistance help.

     I would highly appreciate any help with the FAQ, any clarification,
corrections, and additional information would be very much appreciated and
credit will be given.  

==============================================================================
III.  STORY
==============================================================================
Previously, in Guardian Heroes...

The world suffered under the bitter reign of Kanon, the black mage, and his
powerful Magic Kingdom.  But the evil sorcerer was not satisfied and hungered
for the mighty Soul Sword - the blade containing the soul of the Legendary
Undead Hero, savior of the world in ages past.

He ordered his men to seize the sword, which was closely guarded by four noble
adventurers in hiding - Han, Randy, Ginjirou, and Nicole.  When the black
mage's Royal Red Knights caught up with the adventurers, the Knights' 
commander Cerena disobeyed Kanon's order and came to the adventurers' aid.
Together they revived the Undead Hero, and with his help, began a war against
Kanon and his malicious forces.  Soon they were joined by Valgar, prince of
the Magic Kingdom and head of the Royal Black Knights, who had been betrayed
by Kanon and sought revenge.

When Cerena, Valgar, and the four heroes were called to the heavens at last,
they discovered that their struggle was far from over.  The battle was all
part of a greater plan to create ultimate warriors for the mighty heavens with
the mortal world as merely a proving ground.  To make matters worse, the
Undead Hero gave up control of the Soul Sword and returned to eternal rest.
Without him, the final battle against the heavens became nearly impossible.
When the gods asked the new heroes to become their servants as ultimate
warriors, some refused, some accepted, and some escaped back to the Earth
(Han, Ginjirou, and Randy were injured.  Randy fled back to Earth, perhaps
died relatively peacefully with his soul intact?, and made it possible for
Edo/Nando's spirit to use his body when the Soul of the Hero returned.
Nicole, Cerena, Valgar, Han, and Ginjirou's souls were all put under a spell
by the heavens and they all became servants of the heavens).

A long time has passed...

Now, in Advance Guardian Heroes, the immortal Zur appears from nowhere,
enlisting the heroes as servants of the gods and reviving Kanon with his
special skills.  Zur orders the heroes' souls to be pulled out, paving the way
for Kanon to rebuild his Magic Kingdom and bring the peaceful world back under
his malevolent control.

The surviving royal soldiers form a resistance against Kanon, but their 
numbers are rapidly decimated by the powerful mage.  In a last desperate
attempt they summon the power of the Soul Sword and ask for help from the soul
of a hero from the other world.  But a soul can not enter the world without a
body to accept it, and so an unknown soldier volunteers himself as a
sacrifice.

Now, together with the Princess, the unknown soldier heads to once again take
control of the legendary Soul Sword to become a legend... and save the earth.

==============================================================================
IV.  MAIN MENU
==============================================================================

     Story Mode:  The main gameplay mode.  You can play cooperatively with a
                  friend.
     VS Mode:     A versus mode for up to four players.  More characters may
                  be unlocked in the Laboratory in Story Mode.
     Training:    Practice your skills as if this was a traditional fighter.
     Tutorial:    An explanation of basic game controls.
     Time Attack: After finishing Normal difficulty you can play a 
                  free-for-all to help raise your data collection and obtain
                  new characters.  
     Endless:     After finishing Hard difficulty you can play a survival
                  mode battle that does not end until your character is
                  defeated.  You can collect crystals from fallen foes to use 
                  to unlock new characters.
     Options:     Adjust difficulty, character command lists, and other game
                  settings.

==============================================================================
V.  GAMEPLAY
==============================================================================

     Advance Guardian Heroes is at its most basic a side-scrolling beat-em-up.
AGH just happens to have more gameplay possibilities than most, and manages to
do so with a rather intuitive set-up that ensures an ability to counter the
attacks of a half-dozen or so enemies attacking from multiple angles with
melee and projectile attacks while preparing a variety of offensive moves of
your own.  

     -------------------------------------------------------------------------
     A.  Basic Moves
     -------------------------------------------------------------------------
 
     A Button - Jump:  
          You can jump by pressign the A Button.  By pressing the control pad
          and the A button during a jump, you can dash in the air.  Air dashes
          can be performed indefinitely, and are a great way to travel
          distances quickly.  They are also rather useful for slower
          characters whose walking speed may be much slower than their
          air-dash speed.

     Control Pad + Double-Tap A Button - Homing Jump:
          Homing markers (that look like a target sight with an A Button x 2
          Icon above them) are displayed in some areas.  To move to the marker
          press the control pad in the desired direction and double-tap the A
          button.  

     B Button - Attack:
          You can make attacks with the B Button, and the control pad.  

     -------------------------------------------------------------------------
     B.  Ground Moves
     -------------------------------------------------------------------------
    
     Note:  These moves and their names are meant for Enn, Rai, and Hyou.  The
          other characters in the game also use a lot of the same command sets
          which may result in similar or completely different results.    

     B, B, B, B, B - Chain Combo
          This is one of the simplest moves of the game, but one of the most
          useful.  The final hits tend to be rather powerful, and this combo
          is a great way to start any longer and more complex combos.  It is
          also easy to move from the middle of a Chain Combo into a block or
          counter position.  Several bosses in the game can be easily handled
          by using Chain Combos (with the occasional Big Punch) and countering
          at the appropriate time.

     Forward + B - Big Punch
          A wonderful move.  Your character unleashes a punch that can hit
          several enemies at once, and send them flying backward.  It is a
          great way to put space between you and foes, and at its most fun
          it can be used to play racketball with the body of your opponent
          against a wall.  Hyper Mode makes this even easier, and can be very
          useful in boss battles.

     Forward, Forward + B - Dash Attack
          Your character has a start-up time, and then dashes forward with a
          multi-hit punch.  The move is most useful due to its ability to
          parry incoming hits, which essentially gives it invincibility for
          parts of the animation.  It is also possible to dash diagonally if
          the appropriate direction is held.  

     Up + B - Rising Kick
          Your character performs a multi-hit kick that can juggle enemies.
          Pressing Up + B again will cause your character to perform a flying
          uppercut for additional hits.  This is a strong attack that is much
          quicker than Big Punch, and useful for times when you want to put
          an enemy (or a small group of them) into a vulnerable position, but
          keep them close.

     Down + B - Earthquake
          Your character hits the ground and causes a shockwave around him.
          This move can not be countered, and will send enemies away from you.
          It isn't as strong as other Ground Moves, but it is the best for
          crowd control.

     Up, Down + B - Gravity Shot
          Your character charges up a small well of gravity in his hand and
          throws it down while hopping backwards.  This will pull minor
          enemies into the gravity well and cause your friends to make Granzon
          and Shuu jokes.  The biggest use of this spell is to line up enemies
          for a quick spell, but for a two-player game it is a great way for
          one character to put the enemies into a vulnerable position so that
          another player charging a spell can do maximum damage.

     Forward, Back + B - Throw
          Your character grabs an enemy and throws them.  There are other
          available moves that are easier to perform and have greater utility.
     -------------------------------------------------------------------------
     C.  Air Moves
     -------------------------------------------------------------------------

     B - Jump Kick
          A kick from the air that can be used multiple times.  It is a great
          way to attack enemies with greater safety than the Chain Combo, and
          it makes an effective way to bounce enemies off of walls as well.  

     Forward or Down + B - Homing Attack
          Your character performs a homing dashing punch on an enemy.  If it
          is done on a ground opponent, then your character will bounce up
          with a multi-hit rising knee attack.  This can also be used to hit
          enemies out of the air from any angle.  

     Up + B - Uppercut
          This move is a way to finish off combos in the air (from jump kicks
          or rising kicks).  The move can also be used after a jump to gain
          some extra height, which makes for an ideal place to cast some
          spells.  

     -------------------------------------------------------------------------
     D.  Defensive Moves
     -------------------------------------------------------------------------

     R - Defend/Barrier
          This move creates a magical barrier to block all attacks, and can
          be held for an extended period of time.  This move drains your magic
          meter though, so no turtles are allowed in this game.

     R (when about to be hit) - Counter
          Counter is one of the major gameplay components of Advance Guardian
          Heroes.  Enemies will have an exclamation mark (!) appear over their
          heads when they are about to attack.  This is your cue to use
          Counter.  Any melee attacks will be stopped and the enemy will be
          put into a stun animation (even in the air) where they are stuck and
          helpless for several seconds or until hit.  This is a great chance
          to go back on the offensive.  Any magic or projectile attacks will
          be reflected as a magic ball, and can cause great damage to enemies.

          If you are having difficulty with the timing of this move then you
          can try repeatedly tapping the R Button when an attack is used
          against you.  This will consume more MP, but it is safer and the
          only way to block some multi-hit attacks.  

     -------------------------------------------------------------------------
     E.  Magic
     -------------------------------------------------------------------------

     Hold R + B Button (continue holding R for chargeable spells) - Magic
          Magic is handled very simply in Advance Guardian Heroes.  The L
          Button is used to cycle through any available spells, and R + B is
          pressed to use them.  Some spells may be charged up for greater
          power (and greater MP consumption), and some spells may be used in
          the air.  Experiment to find out what spells work in different
          situations, and how they can be best be used for victory.  

     -------------------------------------------------------------------------
     F.  Anger Guage/Hyper Mode
     -------------------------------------------------------------------------
     
     A + B when top right meter is flashing - Activate Hyper Mode
          Hyper Mode may be used when the Anger Guage (the green meter at the
          top-right of the screen is flashing).  This will cause your
          character to go into Hyper Mode.  In this state your character will 
          move at faster speeds (and slow moves such as Big Punches can now be
          used as fast as Chain Combos).  Your character will not be knocked
          out of attacks, but still take some damage.  Your MP Guage will also
          refill itself while you are on this state.

          Basically you can move quickly and have little lag time between
          attacks.  This is great for a quick game of racketball against
          strong enemies and bosses.  

     A + B while in Hyper Mode - Activate Re-Hyper Mode
          Re-Hyper Mode will consume a chunk of your Anger Guage when used,
          but you will be invincible in this mode.  It is also a good way
          to stop being hit during a spell, counter, and go back on the
          attack.  
   
     -------------------------------------------------------------------------
     G.  Leveling Up
     -------------------------------------------------------------------------

          You can level up your character between stages by using the crystals
     that you have obtained in the stages.  You can raise the following stats
     that are listed in this order:
 
          VIT (Vitality)      :  Total Hit Points
          MND (Mind)          :  Total Magic Points and MP Recovery Rate
          ATK (Attack)        :  Increases Physical Attack Damage
          DEF (Defense)       :  Decreases Physical Attack Damage received
          MATK (Magic Attack) :  Increases Magic Attack Damage
          MDEF (Magic Defense):  Decreases Magic Attack Damage received, and
                                 makes counter timing easier
          MOB (Mobile Power)  :  Increases Movement Speed and Anger Guage's
                                 rate of increase.
     -------------------------------------------------------------------------
     H.  Devil Mode
     -------------------------------------------------------------------------
          
          When your HP reaches zero, then a "devil" appears and offers you an
     immortal body in exchange for your soul.  You will lose all crystals that
     you have gained in the level though.

          This can be a good way to learn more about boss patterns, but it is
     better to refuse the offer (or even better just press Start and Exit back
     to the Title Screen).  You are able to start back at the beginning of the
     stage section you were on, and probably be able to correct the mistake
     you made before.  You can also restart the entire stage again if you
     would like and redistribute your crystals to try a new strategy.  

          This mode is also essential to getting the bad ending in the game.

==============================================================================
VI.  WALKTHROUGH
==============================================================================

     When starting a new game you have choices of Enn, Ray, and Hyu.  

------------------------------------------------------------------------------
Enn (Fire, yes, that is what En means)
------------------------------------------------------------------------------

Vitality:  6
Mind:  3
Attack:  8
Defense:  4
Magic Attack:  8
Magic Defense:  2
Mobility:  4

------------------------------------------------------------------------------
Ray (Lightning, even though his name should technically be Rai)
------------------------------------------------------------------------------

Vitality:  4
Mind:  8
Attack:  5
Defense:  2
Magic Attack:  5
Magic Defense:  3
Mobility:  8

------------------------------------------------------------------------------
Hyu (Ice, even though his name should technically be Hyou)
------------------------------------------------------------------------------

Vit:  5
Mind:  7
Attack:  2
Defense:  7
Magic Attack:  3
Magic Defense:  8
Mobility:  3

-------------------------------------------------------------------------------
Stage 1
-------------------------------------------------------------------------------

------------------------------------------------------------------------------
1-1
------------------------------------------------------------------------------

     Your chosen knight (or knights) travels with the Princess to the grave of
the Undead Hero in order to seek his power.  Your knight soon gets rocked by
Zur's minions, and the Princess channels the Undead Hero's spirit into your
body giving you a color swap (or if you are playing on a replay, it may change
you from a nameless knight into one of the legendary heroes or assorted
minions).  Do not knock these three enemies off the screen even though it is
tempting.  Air-dash over them and attack them from behind to get some crystals
that you can immediately use to upgrade your character's stats.

------------------------------------------------------------------------------
1-2
------------------------------------------------------------------------------

     Zur then taunts you and blasts away the cliff.  Double-tap the A Button
to jump from cliff piece to cliff piece.  If you can reach the top then a 
goblin waits at the top that can be killed for a 500-EXP crystal.  Do not
worry if you fall off.  Air-dash around to avoid any falling rocks.  Zur and
Kanon will send some soldiers after you which are easily trounced.  If you
avoid killing the red soldier then you can kill blue soldiers for as long as
you would like to earn lots of crystals (even though the amount of each is
very small).  Zur and Kanon will then send a Cyclops after you.  Use the
Counter skill with the R Button, or you can simply stand beneath Cyclops and
romp him with the Earthquake Attack (down + B).  If you are playing on Hard
Mode then you are pretty much forced to use Counter since it will be
extremely difficult to harm the Cyclops otherwise.

------------------------------------------------------------------------------
1-3
------------------------------------------------------------------------------

     Zur and Kanon then summon a Heavy Gear.  The counter technique that Zur
is speaking of means that the robot will fire an energy blast at you, and you
can press R just before it hits to send the blast back at it.  PIck up the
blue hearts to refill your magic guage.  If you have skills, then simply
counter the moment its blast is about ot hit you.  If you are lacking in
timing or want to play it save, then tap R repeatedly when the blast is fired.
Simply hold off the Heavy Gear for 30 seconds and the resistance base will
then unleash a horde of missiles upon it.  ^_^

------------------------------------------------------------------------------
1-4
------------------------------------------------------------------------------

     You then have to flee from the incoming forest fire as a result of the
missile attack.  If you are weak from accidentally mistiming an incoming shot
from the last boss, then hit the enemies with dash attacks (forward, forward
+ B) and then air dash back out of the way.  Be sure to destroy the trees to
for extra crystals.

------------------------------------------------------------------------------
1-5
------------------------------------------------------------------------------

     You will soon reach a cave.  Take out the goblins with Big Punches
(forward + B) or Dash Attacks.  Be sure to refill your hearts along the way
while destroying walls and the goblins really do not stand a chance.

     Info from Christian C:  Destroy all of the walls until you see the metal
door and then return to the entrance.  You will find a fat and yellow goblin
who will cough up a 1000-EXP Crystal when defeated.

------------------------------------------------------------------------------
1-6
------------------------------------------------------------------------------

     Zur will be your final boss for the stage.  Destroy the pillars for extra
crystals and use Big Punches to wound Zur.  Use Counter to reflect back any
shots that the pillars fire at you.  He will soon flee and the stage will end.
The Princess will then pick up your character in a... battleship?  o_O;  You
will also meet the "sharp-tongued" Captain Admila.  

------------------------------------------------------------------------------
Stage 2
------------------------------------------------------------------------------

------------------------------------------------------------------------------
2-1:
------------------------------------------------------------------------------

     The battleship doesn't survive very long thanks to Zur's interference.
Admila guides the craft into the river so you can have a high speed white
water battle through some canyons while fending off Ropers (tentacle demons)
and goblin tanks.  Use the Counter skill to reflect the tanks' shots when they
are about to hit your character.  Make liberal use of aerial attacks and
dashing punches to get through the tanks, and try to not be stuck during an
attack animation when the tanks fire.  The tanks will try to ram into you and
explode when their life bar is depleted.  Use Counter or Defend to avoid
taking damage.

------------------------------------------------------------------------------
2-2
------------------------------------------------------------------------------

     The Ropers then arrive.  The ones to watch out for are the red flying
ones.  They have a timer on them indicating when they will explode in a
rather massive fireball.  You will want to keep an eye on these as they enter
the screen one by one.  You can either hit them out of the air with a jump
kick (which is recommended since the drop crystals) or air-dash away from them
when they near the end of their countdown to avoid damage.  

------------------------------------------------------------------------------
2-3
------------------------------------------------------------------------------

     Dylan will then make his appearance with two goblin tanks assisting him.
You may want to activate your Hyper Mode if you are low on health to get 
through this section.  Use dash attacks liberally, and reflect any incoming
tank shots (which are particularly amusing if they strike Dylan).  Dylan will
retreat and insist that this battle was only practice after his defeat.  

------------------------------------------------------------------------------
2-4
------------------------------------------------------------------------------

     You will now have a chance to refill some of that lost health when some
goblins arrive with the usual complement of cannon fodder soldiers.  The
goblins hearts, so be sure to pick those up while you are smiting the enemies
since you will need the health boost for...

------------------------------------------------------------------------------
2-5
------------------------------------------------------------------------------

    Ginjirou arrives to challenge you... and immediately shows off one of the
best boss entrances ever and throws in running along water and creating
duplicates of himself for good measure.  Destroy the red duplicates if you are
anxious to obtain more crystals.  If you want to end the battle as quickly as
possible then focus on Ginjirou in his white and black new color pallette with
dash attacks and the aerial homing attack.  He will drop a nice big blue
crystal for you smiting him.

------------------------------------------------------------------------------
2-6
------------------------------------------------------------------------------

     The battle is not over yet.  Your defeat of Ginjirou frees him from the
spell that had taken over him.  Now he is in full control of himself... so
what does he do?  He needs to see if you are truly the one capable of
defeating our resident evil mastermind by attacking you.  Ginjirou will focus
on trying to strike you down with lightning bolts.  Air dashes and the homing
attack are definitely your friend here, as well as Hyper Mode if your Anger
Guage is built up.  Ginjirou will give up his soul after his defeat.  His soul
increases your Mobility by +10 while refilling your HP and MP... oh yeah...
and increases your devotion to your quest.  o_o;

------------------------------------------------------------------------------
2-7
------------------------------------------------------------------------------

     More goblin tanks.  Use Counter to reflect the missiles back to the one
in the background.  The ones who come by you are easily destroyed with Chain
Combos for a lot of potential crystal gathering.

------------------------------------------------------------------------------
2-8
------------------------------------------------------------------------------

     Kanon shows up in his shiny new aerial fortress.  Some tanks are launched
which fire missiles into the foreground.  Reflect them with the Counter Skill
or use the air dash to avoid them.  Kanon will then fire from his fortress.
Air dash or walk side to side to avoid fire, and use Counter on any shots that
are likely to hit you.  The aerial fotress then flies above your craft and
starts dropping knights.  Use Big Punch and Earthquake to keep them off of you
until Kanon decides to actually go after the resistance headquarters instead. 

     Zur will then be given the task of defeating you.  Zur will attack by
sweeping the area twice with shots.  You can use Counter to knock his shots
back at him for damage, or you can dodge by walking or air dashing.  He will
then send four flying kamikaze Ropers at you.  Jump and kick them, or use the
air-dash to get to safety like you did before.  

     Zur will then try to ram your craft repeatedly while dropping flying
mines.  Air-dash around while Zur crashes into the craft so you are not
knocked down and hurt.  A jab should be able to destroy the mines and give you
enough space to avoid the resulting explosion.  After Zur rams the craft three
times you will have the opportunity to really hit him.  Avoid being under
its shadow when it falls and be in the air to avoid being knocked down.  Hit
it with everything you have while you can (Hyper Mode is particularly useful),
and don't let the goblins get any cheap shots on you.

     Be sure to keep your magic meter filled (it is a fine use of Hyper Mode
if you get low) so that you don't have to take hits you could otherwise avoid
and you'll be fine.  Do not give in to the devil!  You have earned a lot of
crystals on this stage, and you deserve to keep them.  ^_^

------------------------------------------------------------------------------
Stage 3
------------------------------------------------------------------------------

------------------------------------------------------------------------------
3-1
------------------------------------------------------------------------------

     The only way to fly in style in Treasure games... riding on a missile...
You need to get on this flying fortress, and the headquarters had a buttload of
missiles at its disposal... its only natural right?  Random shrapnel will start
coming after you, but is easily dealt with by performing the Chain Combo
(repeatedly press the B button while pressing no directions).  The floating
gun emplacements should be taken out with a Homing Attack (jump, down + B),
and you can double tap the A button to return to your missile and obtain the
falling crystals in the process.    

------------------------------------------------------------------------------
3-2
------------------------------------------------------------------------------

     I love how Treasure thinks of puzzles.  Destroy the tank catapults and
gunner pillars.  You need to put something heavy on the switch to the right
to go through the electrified door.  You can either use the Earthquake attack
(down + B) to knock a tank over there, or you can simply push the tank onto
the switch.  

------------------------------------------------------------------------------
3-3
------------------------------------------------------------------------------

     Focus on destroying the engine to prevent the smoke from making you lose
your visibility and drain your health.  If the machine is glowing, then it is
in a defensive mode that will automatically Counter anything you throw at it.
Be sure to destroy all of the Ropers in the room before continuing through the
door on your right.

------------------------------------------------------------------------------
3-4
------------------------------------------------------------------------------

     Dylan shows up again with some hover tanks.  Dash Attacks and Homing
Attacks are once again your friend.  Defend against any exploding tanks, and
marvel at how Dylan is unwilling to accept your victory as being legitimate.
^_^;

------------------------------------------------------------------------------
3-5
------------------------------------------------------------------------------

     Take out the soldiers so they do not get in the way.  The generator in
the middle of the area is your focus.  The two pillars at the top of the
bottom of the screen will form an energy rope of sorts and will try to ram
you.  Stay in the air and try to take out the generator with jump kicks.  
Use Air Dashes to avoiding hitting the energy rope when you finally get close
to the ground again.  When the generator is flashing, then it is in a
defensive mode like the last one and will Counter any attacks.  Simply
air-dash around to avoid attacks until the generator is able to be hit again.

------------------------------------------------------------------------------
3-6
------------------------------------------------------------------------------

     Beat up the goblins to refill your life bar.  Zur will show up with
a few sorcerers.. and really provide almost no challenge.  Bounce him and his
mages off the walls, and collect the crystals they drop.  Zur will retreat
within a few hits, and an elevator will begin to carry you down to the bottom
levels.

------------------------------------------------------------------------------
3-7
------------------------------------------------------------------------------

     The elevator ride consists of beating up on random soldiers on the way
done and nothing that should provide too much difficulty until...

------------------------------------------------------------------------------
3-8
------------------------------------------------------------------------------

     Two Cyclops drop down.  Lure them over to the wall, where you can easily
juggle them into defeat as they bounce off the wall moving at high speeds.
Of course they can also do the same to you, so be cautious.  You can also
juggle them off of the background.

------------------------------------------------------------------------------
3-9
------------------------------------------------------------------------------

     Kanon will give the order to detach the main block of the fortress away.
You get to Counter shots from the fortress' main cannon while waiting for the
deck to be destroyed.  You earn some crystals for successful Counters, but be
careful when collecting them.  

------------------------------------------------------------------------------
3-10
------------------------------------------------------------------------------

     Jump from piece of wreckage to piece of wreckage.  Simply hold the
control pad in the direction that you want and double-tap the A button and
you should have no problem whatsoever.  

------------------------------------------------------------------------------
3-11
------------------------------------------------------------------------------

     The game throws just about every enemy type at you... which makes it be
a great area for gaining crystals and refilling your life.  Keep your wits
about you, and try not to let yourself be surrounded.  

------------------------------------------------------------------------------
3-12
------------------------------------------------------------------------------

     Some Cyclops and Dylan-like martial artists will drop down after the
soldiers and goblins.  Take them out with your Earthquake (down + B) skill so
you do not have to go toe-to-toe with them and can avoid some unnecessary
damage.

------------------------------------------------------------------------------
3-13
------------------------------------------------------------------------------

     Han makes a nice dramatic entrance... and again this is a matter of
defeating him to break him of the curse.  He has four sorcerers accompany him,
but they make for excellent projectiles to use against Han thanks to a Big
Punch (forward + B).  Chain Combos are rather effective against him since Han
always was a slow character, and you are more likely to get romped on if you
try to trade powerful moves with him.

     Han's curse will be briefly broken, and then he will summon Ginjirou's
soul to assist him.  Han is overally much weaker in this state, and a few
Homing Attacks and Big Punches should bring him down, particularly if you
saved your Hyper Mode when these two try to double-team you with some
magnificent combos.    

     Han's soul will give you a +10 Attack bonus and refill your HP and MP.  

------------------------------------------------------------------------------
3-14
------------------------------------------------------------------------------

     Continue right and destroy the pillars.  Counter can be very effective
if you start getting swarmed with too many shots, and Hyper Mode can help make
very quick work of them.  Destroy the wall, and keep knocking away at the
machine that Zur was piloting earlier.

------------------------------------------------------------------------------
3-15
------------------------------------------------------------------------------

     Kanon shows up with four sorcerers.  Kanon is actually not your target
right now.  Instead you should take out the sorcerers to minimize your
threats, and the you should destroy the sphere in the background.  Kanon can
not believe that one (or two?) heretic(s) can destroy this fortress.  

     Dylan arrives to allow Kanon to escape.  As usual take out the four
sorcerers so they don't hit you with a stray spell.  Use your usual assortment
of attacks to weaken Dylan.  Counter anything he tries to throw at you, and
marvel at how much of a hot blooded personality this guy has for being really
tiny and being launched all over the screen with ease.  Dylan does not
attribute his defeat to a fluke this time, and prepares to sacrifice himself
so he does not go to "hells" alone.

     He realizes that your character ran off before he could finish his self-
detonation though... so he leaves too.  XD  

------------------------------------------------------------------------------
3-16
------------------------------------------------------------------------------

     Take out soldiers along the way to refill your lifebar since you will
need against Kanon.  If you keep returning left then the enemies will respawn
and you can have a great opportunity to increase your number of crystals.

     If you go to the end of the stage (near the fourth vertical pillar in the
background) and return to the beginning you can find a large white Roper who
will drop a 10,000-EXP Crystal.

------------------------------------------------------------------------------
3-17
------------------------------------------------------------------------------

     A mid-air battle against Kanon among falling debris... of course the guy
can fly so he has a great advantage over you.  >_<  Use your Hyper Mode and
start hitting him with continuous kicks and/or uppercuts to drain off a chunk
of his life.  You can then double-tap A to safely return to a piece of debris.
If he does hit you with a spell it will likely result in a near instant
recovery of your anger guage, so you can go into Hyper Mode and repeat
the process.  

     Using Counter to send magic back at him is also very effective.  

     Zur taunts Kanon afterwards about how he couldn't even pass as a mid-boss
again.  ^_^  It turns out the heavens are behind all of this again... did
anyone not see that coming?

------------------------------------------------------------------------------
Stage 4
------------------------------------------------------------------------------

------------------------------------------------------------------------------
4-1
------------------------------------------------------------------------------

     Your fellow team members on the ship seem shocked by the recent events of
the heavens being the true enemy... but if you played the last Guardian Heroes
game then you already suspected this from the get-go.

     The surprise comes when Randy shows up.  No, you do not have to fight him
like you did Ginjirou and Han... actually... it technically isn't Randy.  Edo
(named as Nando in the last Guardian Heroes game)'s soul has taken over
Randy's body to help when the Hero arises again.  You may notice that "Randy"
now has a new hat that looks like animal ears.  He promptly shows off a magic
move on a robot, creates a Magic Shadow for you to ride on, and gives up his
soul that gives Magic Attack +10.  

     You then get to beat up some goblins.

------------------------------------------------------------------------------
4-2
------------------------------------------------------------------------------

     A wave of two gargoyles is followed by another.  Air-dash over one, and
maim the two gargolyes together to reduce possibility of taking damage.  The
biggest threat from these enemies is their ability to turn into stone in 
mid-air and drop on you.

     Valgar shows up afterwards and taunts you, since afterall you are the
reborn great hero.  A couple of gargoyles accompany him as well, which can
easily provide a nearly full anger guage if they hit you.  Activate Hyper
Mode and hit Valgar with everything you have.

     Valgar still isn't done with you, and forces you to drop Ginjirou and
Han's souls for an interesting three-on-one highway battle.  Use up what
Hyper Mode you have left.  Make good use of Homing Attacks to move and
attack at the same time, and focus your attacks on Valgar.  Reflecting his
spell back at him with Counter can also cause a great deal of damage.  After
his defeat Valgar explains that you are not ready to face the heavens yet, and
he will give you his soul.  Valgar's soul gives Mind +10, along with the usual
HP and MP refill.

------------------------------------------------------------------------------
4-3
------------------------------------------------------------------------------

     The road blocks can be taken out with Chain Combos, or you can maneuver
around them and use the Earthquake attack.  The flying spheres can easily be
destroyed with a Homing Attack.  You may want to allow yourself to be hit by
one of their beams though since it can allow your Anger Guage to be raised to
its peak for the next upcoming boss fight.  More road blocks will follow, but
stay calm and use Chain Combos to finish up this part of the stage.

------------------------------------------------------------------------------
4-4
------------------------------------------------------------------------------

     A Heavy Gear shows up and hovers along.  Activating your Hyper Mode can
make very quick work of this boss and you can continue on your way.  If you do
not use Hyper Mode then simply hit away at the Heavy Gear until he is about to
attack, and use Counter to put him into a hit stun or reflect any magic him or
his bits use.  

------------------------------------------------------------------------------
4-5
------------------------------------------------------------------------------

     Use Chain Combos to get through the white spheres.  If you start falling
behind then jump and air dash over the spheres to resume your Chain Combos.
When the bridge stops falling apart be sure to land and hit as many of these
things as you can for a nice set of crystals.

------------------------------------------------------------------------------
4-6
------------------------------------------------------------------------------

     Some tiny goblins, some gargoyles, a couple of tanks, and some more
flying spheres that try to rain beam death upon you.  

------------------------------------------------------------------------------
4-7
------------------------------------------------------------------------------

     Zur shows up in another gigantic sphere of doom.  Air dash behind it and
pummel it to death.  If the demons start to get too close to you then beat
them off with a Big Punch or Earthquake attack.  Use Counter to reflect any
shots that the sphere fires at you, but it is possible to use a Chain Combo
to destroy any incoming projectiles.

------------------------------------------------------------------------------
4-8
------------------------------------------------------------------------------

     The boss will be finished off by these multiple crystalline-like pieces
on its way off the highway.  The resistance base (in their ever infinite
wisdom) decide it is time for a missile attack in the next five minutes, which
gives you a clear time limit on how long you have to destroy these things.  

     Pummel them with Chain Combos and Uppercuts.  If your Anger Guage builds
up, then activate Hyper Mode and use Homing Attacks and high-speed Big Punches
to reduce their life.  Do not do so when they are surrounded by their blue
shields though since this will be an instant Counter for them.  

     When you destroy one crystal, then another one of the crystals will
create a new one to replace it with the same amount of HP as the one it
spawned from.  If you can, try to reduce the HP of all of them before
destroying them so you don't have to worry about full HP crystals fighting
against you.

------------------------------------------------------------------------------
4-9
------------------------------------------------------------------------------

     Your character runs along and hops a ride on a missile.

------------------------------------------------------------------------------
4-10
------------------------------------------------------------------------------

     If you are using Enn, Ray, or Hyu then you get a cute screen of them
riding on a missile vertically until Cerena destroys the missile.  If you are
using any othe character than this scene is totally skipped.  

------------------------------------------------------------------------------
4-11
------------------------------------------------------------------------------

     Cerena challenges you to battle (I really like her as a blonde I must
say).  

     The biggest concern in the fight against Cerena are the beams falling
from the heavens.  Time your Homing Attacks for when she is vulnerable and
you will not be pummelled by a stray beam.  You can use Counter to stop a beam
totally though, but it will not rebound back upon Cerena though.  Reflecting
Cerena's own spells back at her with Counter is a great way to damage her
though.  It is also rather useful to Counter against her melee attacks, hit
her with a Chain Combo ending with a Big Punch.  This will bounce her against
a wall and back to you to start another Chain Combo.  

     Cerena will return to her normal color scheme, and will summon Han and
Ginjirou to fight alongside her.  If you destroy either of them, then Valgar
will take their place.  Activate Hyper Mode and lay into Cerena with a flurry
of Homing Attacks or Big Punches for a quick finish to the battle.  

     Cerena's soul will give Defense +10, and the usual HP and MP refill.
This battle will also end Stage 4.  Cerena will help you upgrade your stats
this time, and she will transport any crystals to the Laboratory for you.

------------------------------------------------------------------------------
Stage 5
------------------------------------------------------------------------------

------------------------------------------------------------------------------
5-1
------------------------------------------------------------------------------

     Your character leaps into a portal in the sky and falls into...

------------------------------------------------------------------------------
5-2
------------------------------------------------------------------------------

     ... a strange digital landscape with fireball spewing mirrors.  Use the
Counter technique to help take out some of the mirrors, and double-tap A to
jump onto a higher level.  Beam magic is also very effective for taking out
two mirrors at once.

     A heavenly warrior will show up and challenge you.  The easiest way to
get past him is to activate Hyper Mode and bounce him off the walls repeatedly
with Big Punches.  Two cone-shaped pillars on the next platform spew enemies
and magic lances.  Reflect the lances back with Counter, and try to save your
anger guage for the upcoming boss fight.

     Some mages are trying to escape two heavenly warriors... who make a
rather brutal display of their power on the poor creatures... and you get to
fight both of them at once.  Try to keep them from overwhelming you, and use
Big Punches and Earthquake to get some space between them and you so you can
perhaps fire off a spell or two.  

------------------------------------------------------------------------------
5-3
------------------------------------------------------------------------------

     Dylan will try to get revenge on Zur for his betrayal of Kanon... and
fails thanks to the intervention of three heavenly warriors.  Zur then takes
Dylan's soul for himself.  Unleash your Hyper Mode whenever it is available,
and keep up the Homing Attacks, Big Punches, and Earthquake Attacks to keep
the enemies off of you, in the air, and being juggled.  

     Zur will revive himself after his defeat.  There is nothing you can for
Dylan, so take his soul for Vitality +10 and an HP and EN refill.  

------------------------------------------------------------------------------
5-4
------------------------------------------------------------------------------

     You will be riding a stone slab through some magma as lots of kamikaze
earth demons try to assault you.  Try to keep them off of you with Earthquake
Attacks and Big Punch.  Activate Hyper Mode whenever possible to increase your
speed and damage potential.  This section is all about survival, but you can
earn a great deal of crystals if you play it well.  

------------------------------------------------------------------------------
5-5
------------------------------------------------------------------------------

     Ninja Gaiden time.  Hold up-right or up-left on your control pad
depending on what direction you want to jump in and double-tap the A button as
you reach each mark.  You should escape before the walls close in on you, and
make a dramatic leap out of it... wow this game has style.  ^_^

------------------------------------------------------------------------------
5-6
------------------------------------------------------------------------------

     Some gargoyles come in flocks.  If you have a low magic defense and low
on life after the last two sections, then this might take a few tries.  Take
advantage of beam spells to hit a large group of them at once, and remember to
counter against any incoming fireballs.

     The pillars the next section are breakable, and it should be.  A shadow
clone of one of the characters of the first game that you've encountered so
far will pop out.  Luckily they have a small health bar, and give up big
hearts when defeated so you can refill your HP before heading off to the
next brutal encounter.  The first one contains Ginjirou.  The top left one
contains Han.  The bottom left one contains Kanon.  The top left one contains
Cerena.  The bottom right one contains Valgar.

     It seems your souls are sucked out of you into this circle of statues
while heavenly warriors attack.  Every statue you destroy brings one more
warrior who will always respawn.  After destroying all of the statues then an
orange warrior will appear who is the actual boss and should be focused on.

     The ball spell may be useful to fire from the air and get a small bunch
of warriors all set on fire together and make it easier to set up combos
against them.  Try to concentrate on the orange when you can, and use all of
your available attacks.  

------------------------------------------------------------------------------
5-7
------------------------------------------------------------------------------

     Pretty area eh?  You can cause some destruction the area though by
destroying some of the pillars here.  Move out of the way so any falling
debris will not hit you, and then collect as many of the four 200-EXP crystals
as you can from each fallen pillar.  You will probably not be able to get all
of them though since some may fall within the fallen blocks and can not be
obtained.  

     Use Chain Combos to destroy the sphere-bots and their legs together.
Simply defend or avoid if the legs start twirling since they are invincible.

     The sphere-bot with the rotating spheres around it should be destroyed
with a flurry of Hyper Mode uppercuts.

     The bot beside the mirrors can easily be handled by a beam super and
some reflecting if the mirrors get some shots off.  The mirrors will all
break when the robot is destroyed though.

     You then only need to take out five sphere-bots with walkers in a pit
to finish this section.  Countering against some spinning legs can be
effective in stunning them for an easy finish.  

------------------------------------------------------------------------------
5-8
------------------------------------------------------------------------------

     Use the Counter skill to destroy the mirrors as they unleash an attack
from all angles.  Try to stand at the top of the screen and use Chain Combos
to destroy more of them before they fire another series of shots.  When the
mirrors start dividing from one into five, then start using Earthquake Attacks
or Chain Combos to destroy them.

     Some sky warriors will want to fight you on your tiny platform after the
mirrors' onslaught is over.  If you can destroy these things on the platform
itself then congratulations since they drop sizable crystals.  If you
can not manage then keep launching them off the platform and eventually you
will reach your destination.

------------------------------------------------------------------------------
5-9
------------------------------------------------------------------------------

     The crystals here either give you gems or hearts upon being destroyed.
The evil crystal face is moving very slowly, so take your time getting your
health fully restored and getting lots of crystals to use for upgrades after
the stage is over.

     After you get past the fifth set of crystal formations return to the
left and you will find a large white goblin who will drop a 20,000-EXP crystal
when defeated.  Continue on to the right afterwards.

     Zur will bring along four white Cyclops.  Use Big Punches to make quick
work of them.  Zur will then summon a very large black Cyclops.  Use Beam
Magic to take him down.  It is particularly effective after going into Hyper
Mode so that you don't have to worry about being hit out of your spell charge.

     Zur still is far from finished though.  He will fight you along with
three Heavy Gears robots with some powerful magic that come out one at a time.
He will also call on these Heavy Gears to offer support fire from off-screen.
It is possible to Counter these to do a great deal of damage to Zur (once I
managed to defeat Zur with a single counter when all three shots went back to
him).  Destroy the Heavy Gears as quickly as possible when they do arrive
though since they can easily cause great damage to your character.  They will
still show up one by one even after Zur's defeat.

     Zur is ready to fight at full power after you trounced him and his three
Heavy Gears.  He will transform into a darker version of himself, which looks
more threatening but he is not really a greater threat.  He has no health
guage though.  All you have to do here is to fend him off and hit him with
anything that you want (try to conserve the Hyper Mode though).  Zur will
soon move the battle over to an area to the right of where you were.

------------------------------------------------------------------------------
5-10
------------------------------------------------------------------------------

     There is this really obvious large orange crystal in the middle of this
area, and Zur taunts you that he can not be defeated.  

     Almost every undefeatable enemy ever in fiction has a weakness... Zur's
weakness happens to be crystalline and orange.

     If you are using Enn or Hyou, then hit the thing with some beam magic.
If you are using Rai, then try using the double lightning spell right beside
it.  Ignore Zur, and his clones that will pop up, and hit this crystal with
everything you have.  It is priceless how Zur reacts to it being attacked too.
^_^  Of course a Hyper Mode flurry of hits is also wonderfully effective.

     The immortal Zur will soon be defeated... but he isn't the final boss of
this stage.  >>

------------------------------------------------------------------------------
5-11
------------------------------------------------------------------------------

     Beat up some goblins to refill your life, then double-tap the A button to
jump into the arena to fight against the feared Nicole Nell.

------------------------------------------------------------------------------
5-12
------------------------------------------------------------------------------

     Nicole is tough because she has a large group of sky warriors backing her
up.  She also enjoys her shield and healing spells as she has in the last
game.  Personally I like charging up the Anger Guage, activating Hyper Mode,
and unleashing some beam magic upon her and her flunkies... or of course the
usual flurry of forward + B attacks.  Be careful with her barrier magic
though.  The game considers it an Earthquake technique, so it can not be
countered except at the very start of the spell animation.  Use Counter
whenever the sky warriors try to fence you in to leave them helpless so you
can concentrate on Nicole.  Knocking her out of the arena will also deal her
some damage.

     Round 2 is quickly underway of course, and the game even jokes about how
predictable the vs. Hero battles are becoming.  She brings in everybody to
help her though, and Valgar will await to take the place of anyone who is
defeated.  If you can get off a spell then that would be effective, but
concentrate on countering, and hitting your opponents with a well placed
forward + B attack to knock them out of the arena.  Nicole's soul gives a
bonus of Magic Defense +10 and it recovers your HP and MP as the other souls
have. 

     Jump over to the next platform where the Princess and Edo await you to
finish the stage.  Captain Admila's soul is given to you, which doubles the
effects of all of the souls that you've obtained.  

------------------------------------------------------------------------------
Stage 6
------------------------------------------------------------------------------

------------------------------------------------------------------------------
6-1
------------------------------------------------------------------------------

     This section is very simple.  With your added attack bonus you should be
vanquishing enemies with little effort... the Heavy Gears may even go down
with one press of the B Button...  Essentially for the first part of this
level you need to effortlessly maim anything that moves that isn't part of the
background until you get to the mastermind behind the plot in this game.

     Surrender your soul to be the ultimate warrior...blahblahblah... at least
this creature knows that you want no part in this little game.  Try
uppercutting the boss and hitting with kicks on your way down.  Use Counter to
reflect its laser barrage.  When it backs away it means it is about to attack
you with its tail.  You can either move out of the way, or use block to avoid
being damaged and to destroy the appendage.  Finish off the lower section, and
try to save your Hyper Mode for the next section.

     The baddie then gets serious after losing its lowest section, and starts
trying to take your powers.  Let yourself be hit by the front mandible so you
can go into Hyper Mode and whack away at the enemy with Big Punches.  If you
let yourself be hit by big attacks then you can keep going into Hyper Mode and
can take this guy down in the shortest amount of time possible before he
manages to steal all of your powers.  If this section of the fight does last a
awhile then it will show off a few more attacks.  The armor will unfold to
reveal a hand that will either a.) launch several fireballs that can easily be
reflected or b.) try to hit you with an energy punch that can also be defended
against.  Your focus should be to try to take this section out as quickly as
possible though if you want to ensure one of the better endings.  

     The head is the next part of the creature that you must defeat.  It will
launch a large fire ball from its mouth, that will seperate into smaller
lightning balls, and then seperate into even smaller ice balls which will all
come back in different directions after being defended or countered.  The
boss may also slowly spew a stream of fire, lightning, or ice magic from the
bottom of the screen to the top and back again.  When you see the boss
charging up an attack then move to the other end of the screen and tap R
repeatedly to counter the fireballs and magic stream.  The reflected magic
will do harm to the boss, and you will be safe.  If your Anger Guage builds
up then go into Hyper Mode and hit the enemies head with as many Big Punches
as you can.  

     The torso is the next section of the boss.  Stand to the left of the boss
and use Chain Combos.  This will destroy the hexagonal plates that will fire
some lightning lances at you if you leave them, and damage the boss in the
process.  Use Counter to reflect any fireballs that are fired to provide
additional damage to the boss.  Use Hyper Mode if you have it.
  
     The armor around the torso will then explode and reveal another form.
Watch for the sphere at the left.  It is an eye that will open and force you
into a stun pose if you are not blocking when it opens.  Be sure to watch
this area as you are striking it, and defend whenever a vertical line appears
over it so that you will not be forced into a stun.  This part of the fight
honestly takes patience.  You do not want to be hit after the eye opens since
this may very equal instant death, and it will replenish the boss' HP.
After this form is defeated then you are finished fighting this boss in the
traditional form.

     If you take your time trying to defeat this guy and are defeated at any
time, then Dylan will arrive to sacrifice himself to save you.  You can't
be defeated by this loser afterall.  If you have your life depleted again,
then you have the opportunity to go into Devil Mode which will ensure you get
the worst ending and not be able to unlock Time Attack or Endless Mode.

     After his defeat (as long as you didn't go into Devil Mode), the creature
then reveals that all of this nonsense with the heavens is actually just 
creatures from another world trying to manipulate humanity to gain power...
and it would rather just destroy the planet than mess with your stubborn race
anymore.  

     So what will save the Earth from this force of hate and destruction?
Counter of course!  It is the major play mechanic of this game afterall.  The
trick is to press the R Button somewhere under .10 second and .00.  Anything
higher than .10 and less than 1 full second will result in bouncing the energy
sphere back and forth.  If you do it over 1 second, then you will have to
restart the entire stage.  Always press R after the 1 second mark has passed
at the least to avoid too much frustration.  You will want to try to press R
between .00 and .10 to defeat the manipulating bastard for good.  My
suggestion is to ignore the incoming blinding flash and just watch the timer.
Some of you may get it on the first try, some may need to replay a couple of
times.  You all can do it though.  

     Enjoy the ending... whichever one you get.  

------------------------------------------------------------------------------
Best Ending
------------------------------------------------------------------------------

Requirements:   You do not use Devil Mode to finish off the last boss.

Your warrior floats above earth and turns into a soul that dances about the
resistance battleship with the other souls.  Hime appears and...

Hime:  Thank you for all your hard work.  You'll go onto travel different
       worlds and save people there.  Goodbye warrior from another world.
       Even in your world, believe in yourself and believe in your passion.
       Good luck.  Always do your best and... be proud of yourself!  Let us
       meet again somewhere, some other time.  Thank you.

The souls then leave (to go to other worlds?) and all of the heroes are shown
here.  The Advance G.H., Ginjirou, Han, Randy, Nicole, Valgar, Cerena, Admila,
and Dylan are all shown.  Thank you for playing!

------------------------------------------------------------------------------
Worst Ending
------------------------------------------------------------------------------

Requirements:  You use Devil Mode to finish off the last boss.

You may notice that this face in front of you is the same one that offers you
the chance for an invincible body for Devil Mode.

Man from another World:  Soul of another world, have you enjoyed your
       invincible body?  Heh!  Unfortunately, your mission ends here.  Good
       work.  I truly appreciate you trained your body this much.  Goodbye...

==============================================================================
VII.  CHARACTER PROFILES
==============================================================================

    More characters than Enn, Hyu, and Rai are available in this game.  You
can either donate crystals in Story Mode, or go through Time Attack Mode.  For
every 100% data completion that the doctor gets, then you will obtain a new
character.

------------------------------------------------------------------------------
Cerena
------------------------------------------------------------------------------
Unlock:  16th Unlocked Character
Vitality:  5
Mind:  5
Attack:  4
Defense:  7
Magic Attack:  6
Magic Defense:  4
Mobility:  4
------------------------------------------------------------------------------
Cyclops 
------------------------------------------------------------------------------
Unlock:  4th Unlocked Character
Vitality:  7
Mind:  3
Attack:  8 
Defense:  8 
Magic Attack:  3
Magic Defense:  1
Mobility:  2
------------------------------------------------------------------------------
Dylan 
------------------------------------------------------------------------------
Unlock:  2nd Unlocked Character
Vitality:  5
Mind:  5
Attack:  5
Defense:  5
Magic Attack:  5
Magic Defense:  5
Mobility:  5
------------------------------------------------------------------------------
Enn (Fire, yes, that is what En means)
------------------------------------------------------------------------------
Unlock:  Available from the Start
Vitality:  6
Mind:  3
Attack:  8
Defense:  4
Magic Attack:  8
Magic Defense:  2
Mobility:  4
------------------------------------------------------------------------------
Edo
------------------------------------------------------------------------------
Unlock:  12th Unlocked Character
Vitality:  3
Mind:  14
Attack:  2
Defense:  2
Magic Attack:  12
Magic Defense:  5
Mobility:  2
------------------------------------------------------------------------------
Gargoyle 
------------------------------------------------------------------------------
Unlock:  11th Unlocked Character
Vitality:  7
Mind:  5
Attack:  5 
Defense:  3  
Magic Attack:  8
Magic Defense:  5
Mobility:  5
------------------------------------------------------------------------------
Ginjirou
------------------------------------------------------------------------------
Unlock:  6th Unlocked Character
Vitality:  5
Mind:  5
Attack:  4
Defense:  4
Magic Attack:  5
Magic Defense:  5
Mobility:  10
------------------------------------------------------------------------------
Goblin
------------------------------------------------------------------------------
Unlock:  1st Unlocked Character
Vit:  2
Mind:  4
Attack:  2
Defense:  2
Magic Attack:  5
Magic Defense:  7
Mobility:  5
------------------------------------------------------------------------------
Goblin Tank
------------------------------------------------------------------------------
Unlock:  5th Unlocked Character
Vitality:  8
Mind:  8
Attack:  12
Defense:  4
Magic Attack:  8
Magic Defense:  8
Mobility:  4
------------------------------------------------------------------------------
Han
------------------------------------------------------------------------------
Unlock:  9th Unlocked Character
Vitality:  8
Mind:  3
Attack:  10
Defense:  7
Magic Attack:  3
Magic Defense:  2
Mobility:  3
------------------------------------------------------------------------------
Heavy Gear
------------------------------------------------------------------------------
Unlock:  10th Unlocked Character
Vitality:  12
Mind:  5
Attack:  5
Defense:  5
Magic Attack:  8
Magic Defense:  8
Mobility:  2
------------------------------------------------------------------------------
Hyu (Ice, even though his name should technically be Hyo)
------------------------------------------------------------------------------
Unlock:  Available from the Start
Vit:  5
Mind:  7
Attack:  2
Defense:  7
Magic Attack:  3
Magic Defense:  8
Mobility:  3
------------------------------------------------------------------------------
Kanon
------------------------------------------------------------------------------
Unlock:  18th Unlocked Character
Vitality:  7
Mind:  10
Attack:  2
Defense:  5
Magic Attack:  10
Magic Defense:  10
Mobility:  5
------------------------------------------------------------------------------
Nicole
------------------------------------------------------------------------------
Unlock:  17th Unlocked Character
Vitality:  3
Mind:  12
Attack:  2
Defense:  3
Magic Attack:  5
Magic Defense:  12
Mobility:  4
------------------------------------------------------------------------------
Ray (Lightning, even though his name should technically be Rai)
------------------------------------------------------------------------------
Unlock:  Available from the Start
Vitality:  4
Mind:  8
Attack:  5
Defense:  2
Magic Attack:  5
Magic Defense:  3
Mobility:  8
------------------------------------------------------------------------------
Roper
------------------------------------------------------------------------------
Unlock:  8th Unlocked Character
Vit:  3
Mind:  4
Attack:  4
Defense:  4
Magic Attack:  5
Magic Defense:  8
Mobility:  3
------------------------------------------------------------------------------
Sky Knight
------------------------------------------------------------------------------
Unlock:  13th Unlocked Character
Vitality:  7
Mind:  8
Attack:  8
Defense:  4
Magic Attack:  8
Magic Defense:  4
Mobility:  5
------------------------------------------------------------------------------
Soldier
------------------------------------------------------------------------------
Unlock:  3rd Unlocked Character
Vit:  3
Mind:  2
Attack:  3
Defense:  3
Magic Attack:  2
Magic Defense:  2
Mobility:  3
------------------------------------------------------------------------------
Sorcerer
------------------------------------------------------------------------------
Unlock:  7th Unlocked Character
Vit:  2
Mind:  10
Attack:  2
Defense:  2
Magic Attack:  10
Magic Defense:  8
Mobility:  3
------------------------------------------------------------------------------
Valgar
------------------------------------------------------------------------------
Unlock:  14th Unlocked Character
Vitality:  5
Mind:  7
Attack:  5
Defense:  4
Magic Attack:  3
Magic Defense:  6
Mobility:  6
------------------------------------------------------------------------------
Zur
------------------------------------------------------------------------------
Unlock:  15th Unlocked Character
Vitality:  5
Mind:  8
Attack:  3
Defense:  4
Magic Attack:  5
Magic Defense:  7
Mobility:  5

==============================================================================
VIII.  SECRETS
==============================================================================

------------------------------------------------------------------------------
Alternate Title Screen
------------------------------------------------------------------------------

     Finish Story Mode on Super Hard Difficulty.  The background looks similar
to the JPN release boxart featuring Enn and Hime rather prominently with Zur,
Kanon, and Dylan in the background.

------------------------------------------------------------------------------
Endless Mode
------------------------------------------------------------------------------
  
     Finish Story Mode on Hard Difficulty.  It is essentially a survival mode,
and can be a way to earn crystals.  

------------------------------------------------------------------------------
Extra Training and Versus Maps
------------------------------------------------------------------------------

     Finish Story Mode on Hard and Super Hard Difficulties to obtain some
extra map choices.

------------------------------------------------------------------------------
Time Attack Mode
------------------------------------------------------------------------------
     
     Finish Story Mode on Normal Difficulty.  This mode is simply the best
way to unlock additional characters.

==============================================================================
IX.  FREQUENTLY ASKED QUESTIONS
==============================================================================

------------------------------------------------------------------------------
Q.   Will I like this game?

A.   As long as you have a soul, and more specifically, a Soul of a Hero.  ^_^
------------------------------------------------------------------------------
Q.   I read some reviews that were not too favorable toward Advance Guardian
     Heroes... what is up with that?

A.   The reviewers seemed to either be playing a copy of AGH that was not
     complete, or even worse they were playing the game illegally and the ROM
     is completely glitchy and not an accurate representation of this game at
     all.
------------------------------------------------------------------------------
Q.   What is the purpose of Devil Mode?

A.   Devil Mode is a few minutes of extra power to help get you through a 
     difficult section.  This is kind of a way to help get past a tough boss
     that you know you could defeat with a tiny bit more health and a few more
     hits.  Taking advantage of this feature will make you lose all of your
     gained crystals though and will make the next stage more difficult for
     you.  
------------------------------------------------------------------------------
Q.   How do I unlock extra characters?

A.   Play Time Attack, Endless Mode, or donate crystals in Story Mode in the
     Laboratory during intermissions.  For every 100% data completion you
     obtain, you will earn another character to use in other modes.  My
     suggestion is to save your crystals in Story Mode, and use the Time
     Attack and Endless Modes to unlock characters.
------------------------------------------------------------------------------
Q.   Who is the Soul of the Hero?

A.   This is the soul of the Undead Hero that appeared in Guardian Heroes on
     the Saturn.  He was originally a knight who sacrificed himself to save
     the royal family (including an infant Cerena) during Kanon's coup.  On
     the actual game he was resurrected and aided your heroes in the battle
     against Kanon's Magic Kingdom... and to wherever that lead afterwards
     (anything from Golden Silver's own attempt to take over, to battling the
     earth and sky spirits and their attempts to manipulate mankind).

     The soul is again resurrected in this game, but a random knight gives up
     his body to be a vessel for the soul.  
------------------------------------------------------------------------------
Q.   Why does AGH refer to the "Soul of the Hero" as being a soul from another
     world?

A.   Treasure is hinting that the "Soul of the Hero" is in fact all of us
     game players who travel to all of these worlds to save them.  Hime's
     final speech in the game is an encouragement to all worthy players, and
     for them to be proud and believe in themselves in their own world.  
     Treasure is basically giving a really nice shout-out to all of its fans.
------------------------------------------------------------------------------
Q.   Why does Hime/Princess look like Lucia?

A.   Theory 1.):  Treasure didn't want to design one more new character.

     Theory 2.):  Dr. Brown or Zur either resurrected Lucia or created a clone
     to bring the Soul of the Hero to this world.  Dr. Brown would want it to
     return for salvation.  Zur would want it to return in an attempt to
     create an ultimate warrior.
------------------------------------------------------------------------------
Q.   Is this the same Dr. Brown as in Gunstar Heroes?

A.   Yes, AGH has a younger version of Dr. Brown.  You may notice the setting
     of this game is also bridging the time gap between Guardian Heroes and
     Gunstar Heroes.  
------------------------------------------------------------------------------
Q.   What happened to Treasure's stance on not creating sequels?

A.   Excerpt from an interview originally in the September 2004 issue of Edge:

     "In the current state of the industry, popular characters or licences are
     more then ever the key for publishers. That is one of the main reasons
     for the choice of Guardian Heroes. If you go original, it is really hard
     to have your project accepted. We would like to go original but it is not
     always possible."

     Basically, Treasure realized you can have good gameplay with established
     licenses and you do not always have to have original characters.  
------------------------------------------------------------------------------
Q.   Are we getting a Guardian Heroes 2?

A.   Maybe.  Treasure hints that it is all about Guardian Heroes at the moment
     and we will just have to wait and see what that means.
------------------------------------------------------------------------------
Q.   I like the music, so is there a soundtrack?

A.   A soundtrack was released on 9/23/04.  It consists of one disc and has a
     catalog number of SCDC-371.
------------------------------------------------------------------------------
Q.   WAIII, I WANT GAMESHARK/AR/CODEBREAKER CODES, RIPPED MUSIC, AND A ROM!

A.   Please kindly **** off and die.
------------------------------------------------------------------------------

==============================================================================
X.  SPECIAL THANKS
==============================================================================

Thanks to CJayC for maintaining this wonderful site.

Thanks to XenoGearOmega, dwellerofrhymes, and DlZZY for advocating for an
anti-pirate stance.  We need more of that on GameFAQs.  

Thanks to lupinko/Amaterasu for all the rambling opportunities.

Thanks to Fuyu for the feedback and corrections on Ginjirou's stats.  I must
have overwritten the data during a revision.  The feedback and correction is
very appreciated.  ^_^

Thanks to RedGuard for pointing out the unlockable stages in training and
versus modes.

Thanks to Christian C for pointing out the "secret" goblin in 1-5 and
constructive feedback.

Thanks to Mad Mage for pointing out the "secret" goblin in 5-9.

Thanks to SpectralSalmon for pointing out the enemies in 3-16 respawn for a
great crystal gaining opportunity.

Thanks to Ubi Soft for bringing this game to the NA market and giving it
respectable cover art.  I still would have preferred flames for the background
for the Guardian Heroes logo though.  =Þ

Thanks to Treasure for giving us another installment with these characters.

Thanks to stupid reviewers on a variety of sites for giving me laughs with
their pathetic reviews.  

==============================================================================
XI.  COPYRIGHT
==============================================================================

This FAQ is Copyright 2004 gundamtotoro

Advance Guardian Heroes and all related characters are property and copyright
of 2004 TREASURE.  The original game is copyright of SEGA CORPORATION.  All
rights reserved.  

Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the
U.S. and/or other countries.  

This document is protected by US Copyright Law.  It is meant for private use
only.  This FAQ may not be referenced or altered without permission from
myself.  This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere.
Alteration of this Copyright is punishable under Title 17 Chapter 5 Section
506(d) of US Copyright Law for a fine of up to $2,500.

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