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    FAQ by Ryan Harrison

    Version: 1.00 | Updated: 11/05/12 | Search Guide | Bookmark Guide

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              / / / / __ \/ __ \/ //_/ _ \/ / / /  / ,< / __ \/ __ \/ __ `/
             / /_/ / /_/ / / / / ,< /  __/ /_/ /  / /| / /_/ / / / / /_/ /
            /_____/\____/_/ /_/_/|_|\___/\__, /  /_/ |_\____/_/ /_/\__, /
            =========================== /____/ ================== /____/ ==
                                   Donkey Kong (NES)
          Version: 1.00
     Last Updated: 5 November 2012
           Author: Ryan Harrison
            Email: rjhgamefaqs[at]gmail.com
      This document is Copyright (C)2012-2014 Ryan Harrison. All rights reserved.
    Version History
    Version 1.00 | 5 November 2012
      * The first, complete posted version of this FAQ.
                                   Table of Contents
    NAVIGATING THIS FAQ: For ease of browsing through this FAQ, all major sections 
    have a search code listed on the right-hand side of the ToC. Press Ctrl + F on 
    your keyboard and this will bring up a search box in your web browser. Type or 
    copy in the search code for the section you wish to navigate to, press Enter, 
    and this will take you to the beginning of that section.
      i. Introduction
        1. STORY ....................................................... [0100]
        2. GAME OVERVIEW ............................................... [0200]
            2.1. Controls .............................................. [0201]
            2.2. Basics ................................................ [0202]
        3. ITEMS ....................................................... [0300]
        4. CHEATS ...................................................... [0400]
      ii. Credits
      iii. Legal Disclaimer/Contacting Me
                                    i. Introduction
    Hello and welcome to my FAQ for Donkey Kong. This file is designed to 
    specifically cover the NES port of Nintendo's legendary multi-screen arcade 
    game. It will provide diagrams and tips for each of the three game screens, in 
    addition to covering other little tidbits about the game as well. This game is 
    best remembered for being the one that introduced the gaming world to two mega-
    popular Nintendo characters: Mario (still gaming's most famous icon and star of 
    200+ video games and counting), and of course, the title character, Donkey Kong 
    - who has also found fame in his own right in several platformer games. The 
    objective is to scale each structure to rescue Pauline, before finally taking 
    Donkey Kong down on the third and final level. However, you must also avoid the 
    enemies and traps that Donkey Kong throws in Mario's way to make that task a 
    little more challenging! Although short, this is a pretty fun arcade-style old-
    school game that is worth trying out on the NES, or pretty much any other 
                                        1. STORY                             [0100]
    Can you save Pauline from the clutches of Donkey Kong? Help Mario scale the 
    construction site to rescue his girlfriend, Pauline. Dodge the fireballs and 
    barrels that Donkey Kong hurls down the ramps and ladders to thwart your 
                                    2. GAME OVERVIEW                         [0200]
     2.1. Controls                                                           [0201]
    D-Pad: Down: Descend ladders
           Left/Right: Make Mario move in those directions
           Up: Climb ladders
    Select: Move the cursor on the title screen to select between game types
    Start: Begin highlighted game from the title screen
           Pause the game during play; resume when paused
    A: Jump (on own, Mario jumps straight up; with Left or Right on D-Pad Mario
         jumps in those directions)
     2.2. Basics                                                             [0202]
    | Classic NES Series (GBA)/Wii Virtual Console |
    A direct port of the NES version of Donkey Kong is also available for the Game 
    Boy Advance, as part of the Classic NES Series of games, and also on the Wii 
    Virtual Console, which can be downloaded from the Shopping Network. These games 
    are precisely the same as this version; the Wii Virtual Console edition can 
    also be played with a variety of different control inputs: the Wiimote, the 
    Classic Controller, or the GameCube Controller.
    As the Game Boy Advance's control layout and button labels are exactly the same 
    as that of the NES, I won't need to bother doing a control table key to compare 
    them, however, there are some extra controls exclusive to the Game Boy Advance 
    version, see below.
    Classic NES Series: Donkey Kong - Other Controls
    Start + Select + A + B: Resets the game
    L + R: Opens the System menu, where you can choose to CONTINUE, RESET, LINKED
           PLAY, SAVE HIGH SCORE, or SLEEP MODE. See below for more details.
    Classic NES Series: Donkey Kong - System Menu
    If playing the Classic NES Series: Donkey Kong game for the Game Boy Advance, 
    pressing L + R at any time will open the System Menu. Here's a diagram of what 
    this menu looks like, and a rundown of each of the options available:
                               |      - MENU -         |
                               |                       |
                               |   >CONTINUE           |
                               |                       |
                               |    RESET              |
                               |                       |
                               |    LINKED PLAY        |
                               |                       |
                               |    SAVE HIGH SCORE    |
                               |                       |
                               |    SLEEP MODE         |
                               |                       |
                               |                       |
                               | TO EXIT SLEEP MODE,   |
                               |                       |
                               |    PRESS SELECT +     |
                               |                       |
                               |  THE L AND R BUTTONS. |
    CONTINUE: Just what it says; select this option to continue playing your game.
    RESET: Takes you back to the Title Screen.
    LINKED PLAY: With this option, you and a second player can play a 2-Player Game
                 of Donkey Kong if you have 2 GBAs linked together via a Link
                 To set up a Linked Play game, make sure to begin with that both
                 GBAs are switched off. Insert the GBA Link Cables into the
                 connectors on both handhelds. If you are playing with only 1 copy
                 of Donkey Kong, the player who has the cartridge inserted into
                 their GBA needs to insert the purple connector into their system;
                 they will play as Player 1. If both players have a copy of Donkey
                 Kong inserted into their GBA, the player who has the purple
                 connector inserted into their system will play as Player 1.
                 Power on both GBAs. When the Title Screen appears, press L and R
                 together to bring up the System Menu, and from there, select the
                 LINKED PLAY option. You will then be taken to the Linked Play
                 Confirmation Screen. Press Start, and the systems will be linked,
                 and you are taken back to the Title Screen. From there, you can
                 then choose to play a 2 Player Game.
    SAVE HIGH SCORE: Choose this to save your high score, which remains saved on
                     the game's battery backup even after the power has been
                     switched off.
    SLEEP MODE: When you select this, the game pauses and the GBA's screen will
                turn off to conserve battery power, although the power remains
                switched on. As informed at the bottom of the System Menu screen,
                you can exit Sleep Mode by pressing the Select, L and R buttons
    Wii Virtual Console - Button Key
    The following buttons on the Wiimote, Wii Classic Controller and GameCube 
    Controller correspond to those of its NES counterparts: use these in 
    conjunction with the Controls section above in order to see their button 
    | D-Pad   | D-Pad                  | D-Pad               | D-Pad          |
    |         | Left Analog Stick      | Analog Stick        | D-Pad          |
    | 2       | A                      | A                   | A              |
    | +       | +                      | Start               | Start          |
    | -       | -                      | Z                   | Select         |
    Other Controls (Wiimote & Wii Classic Controller)
    Home: Bring up Home menu while pausing the game; press again to hide Home menu
          and resume play
    | Title Screen |
    Okay, so here's a look at what the rather simple title screen looks like, and 
    the types of game you can choose. Below the diagram is a quick rundown.
               |  _ _ _     _ _ _   _     _   _     _   _ _ _   _   _  |
               | |_|_|_|_  |_|_|_| |_|_  |_| |_|_ _|_| |_|_|_| |_| |_| |
               | |_|_| |_| |_| |_| |_|_|_|_| |_|_|_|   |_|_ _  |_|_|_| |
               | |_|_| |_| |_| |_| |_|_|_|_| |_|_|_    |_|_|_| |_|_|_| |
               | |_|_|_|_| |_|_|_| |_| |_|_| |_| |_|_  |_|_ _    |_|   |
               | |_|_|_|   |_|_|_| |_|   |_| |_|   |_| |_|_|_|   |_|   |
               |          _     _   _ _ _   _     _   _ _ _ _          |
               |         |_|_ _|_| |_|_|_| |_|_  |_| |_|_|_|_|         |
               |         |_|_|_|   |_| |_| |_|_|_|_| |_|  _ _          |
               |         |_|_|_    |_| |_| |_|_|_|_| |_| |_|_|         |
               |         |_| |_|_  |_|_|_| |_| |_|_| |_|_ _|_|         |
               |         |_|   |_| |_|_|_| |_|   |_| |_|_|_|_|         |
               |                                                       |
               |          *   1   P L A Y E R   G A M E   A            |
               |                                                       |
               |              1   P L A Y E R   G A M E   B            |
               |                                                       |
               |              2   P L A Y E R   G A M E   A            |
               |                                                       |
               |              2   P L A Y E R   G A M E   B            |
               |                                                       |
               |     (C)1 9 8 1   N I N T E N D O   C O .,L T D.       |
               |                                                       |
               |                  M A D E   I N   J A P A N            |
               |                                                       |
    1 PLAYER GAME A: The game mode that most will be used to playing if they're
                     familiar with the arcade game; one player controls Mario as
                     you guide him through each of the three levels to rescue
                     Pauline. You begin with three lives, and upon defeating the
                     game and rescuing Pauline, the game begins over again at the
                     first stage, with the difficulty notched up a tad, along with
                     a slightly higher (but more rapidly decreasing) Bonus timer.
    1 PLAYER GAME B: An expert version of the game. All stages retain the same
                     layout as that of Game A, however Donkey Kong's traps are a
                     bit more wily in trying to catch Mario (e.g. barrels scroll
                     down quickly and in different directions), enemies tend to be
                     smarter at trying to catch you, and of course, the original
                     hazards from Game A will also still be here. If you get
                     through Game A without too much trouble, then try this mode!
    2 PLAYER GAME A: So long as 2 controllers are plugged into the system, then 2
                     players can take it in alternating turns controlling Mario to
                     attempt to beat each stage. Play alternates when one player
                     either beats a level, or loses a life. Should one player lose
                     all their lives, the other player then continues playing until
                     they have lost all their lives too, and the game is over.
    2 PLAYER GAME B: The same gist as 1 Player Game B, with 2-Player rules (play
                     alternating when one player loses a life or beats a stage; the
                     game is over when both players lose all their lives).
    | General Gameplay |
    The aim of Donkey Kong is to guide Mario to rescue Pauline from the clutches of 
    Donkey Kong, who continues to scale the construction site with her. For the 
    first two stages, you must direct Mario up to the area where Pauline is being 
    held in order to win. For the third and final stage, you have to uncouple all 
    the bolts that hold the girders together by jumping or walking over them. When 
    all the bolts are removed, this causes Donkey Kong to plummet to the ground, 
    Pauline is rescued, and the game is over and begins from the start again, with 
    the difficulty slightly increased. From there on you basically just keep 
    playing and see how far you can get before you lose all your lives; the game 
    repeats forever until you do so.
    The Hammer
    This handy weapon serves as Mario's equaliser, and his only means of fighting 
    back against the enemies. To use a hammer, simply stand directly underneath it 
    and jump. Mario will grab the hammer and swing it wildly in front of him for a 
    few seconds. While the hammer is active, Mario will destroy any enemy he hits 
    with it; however, he is unable to jump or climb ladders while using it. The 
    background music temporarily changes to indicate you have the hammer; when it 
    changes back, Mario drops the hammer and you return to the regular controls. 
    Also remember that the hammer only defeats any enemy it hits; Mario can still 
    be killed if an enemy hits him from above or behind, or he misses it with the 
    You only control the one character, so there's not really much reason to 
    warrant a Characters list as its own section in this guide, so here, I'll just 
    make a quick who's-who list of the people/creatures that are seen in this game.
    Barrel: Seen in the first stage of the game, Donkey Kong throws these down at
            Mario. They roll down the ramps, and can also drop down ladders at
            random. The first one that Donkey Kong throws will drop directly down
            and ignite the oil barrel, spawning a Fireball enemy. You can also jump
            over them, or smash them with the hammer to score extra points.
    Donkey Kong: Along with Mario, a Nintendo icon making his debut in this game.
                 He's seen at the top of each screen, often hurling things in
                 Mario's way as a means of trying to prevent him from rescuing
                 Pauline. He does not attack Mario directly, but make sure not to
                 touch him, otherwise you lose a life!
    Fireball: Seen in Levels 1 and 2. In the first level, a single Fireball is seen
              when DK's first barrel ignites the oil barrel, and this enemy jumps
              out of it. In Level 2, this enemy is seen guarding the two ladders
              holding up the two floating platforms in the middle of the stage.
              Basically, they move from left to right at random with no particular
              attack pattern, but are deadly to the touch for Mario, and there is
              no way they can be defeated. It is possible to jump over them as
              well, but due to their unpredictable movement patterns, it's just
              better to steer clear of them instead.
    Firefox: Seen in Level 3, these enemies behave in pretty much the same manner
             as Fireballs, only their movement is a bit quicker, and they can
             explore most of the level, rather than being restricted to certain
             areas. Like the Fireball, they can climb and descend ladders, but
             can't cross any gaps made by Mario when he removes the bolts holding
             the girders together. Also, when you grab the hammer they turn blue
             (generally your signal to go after them and destroy them for points),
             but they'll try to avoid you, so be quick and try to catch them!
    Jack: The springs that Donkey Kong sends along the top ledge in the second
          level of the game. They bounce along in arcs, before falling straight
          down to the ground once they go over the edge. They instantly kill Mario
          if he touches them, so be sure that you're not in one's path when leaping
          over a gap, and time your run along that top ledge so that they'll bounce
          straight over Mario's head.
    Mario: The hero of the game, whom you control. He's the little guy in the red
           overalls and cap and blue shirt, with the moustache. Control him to
           scale the site and rescue his beloved Pauline.
    Pauline: The damsel in distress. She's the lady with the blonde hair and the
             pink dress, seen at the top of each stage, being held captive by
             Donkey Kong. By rescuing her by virtue of climbing to the top, or
             removing all the bolts, you get a Bonus score.
    | Game Screen |
    Here's an example of what you see at the top of the game screen, and what 
    everything means:
                       | I:000000   TOP:000000                 |
                       |                   +-M-++-BONUS-++-L-+ |
                       |                   +-0-++-5000--++-1-+ |
                       |                                       |
                       |                                       |
                       |                                       |
                       |                                       |
                       |                                       |
                       |                                       |
                       |                                       |
    High Score: The score counter beside the word 'TOP' at the top-centre of the
                screen. This is the highest score that has been achieved in the
                current sitting of Donkey Kong (i.e. since the power has been
                switched on).
    Score: Seen in the top-left corner of the screen, for Player 1 (marked by 'I')
           or Player 2's (marked by 'II') score in the game of Donkey Kong they are
           currently playing. Increase this by defeating enemies and finishing
    Remaining Lives: Shown in the top-right corner of the screen, underneath the
                     'M' (stands for 'MEN', as in men remaining), this number is
                     for how many lives Mario has remaining. You can earn an extra
                     life for every 20,000 points you rack up.
    Bonus: This has two purposes; it acts as a timer (ticks down by 100 points as
           the level wears on) and thus giving you an incentive to try and beat
           each level as quickly as possible; and it is also the amount of points
           that will be added to your score when you win a stage. If you fail to
           finish a stage before the Bonus decreases to zero, you'll lose a life,
           so remember to be quick. Also, each time you beat the game (i.e. finish
           all three stages), the difficulty level goes up, but the Bonus timer
           goes up by 1000 points as well (although it starts to tick down at a
           slightly faster rate).
    Stage: This is also shown in the top-right corner, underneath the 'L' (for
           'LEVEL') header. This starts at 1 and goes up by one every time you beat
           the game's three stages. The game gets more and more challenging as your
           Stage number increases, but so do the bonus points.
    | Scoring |
    There are a variety of ways to increase your score in the game, and different 
    point amounts awarded for each method. See the table below for how many points 
    you are awarded for each means of scoring in the game:
    |           METHOD OF SCORING          |    POINTS   |
    | Bonus Timer at end of level          | 100 - 5000+ |
    | Collect Parasol                      | 800         |
    | Collect Purse                        | 800         |
    | Destroy enemy with Invincible Hammer | 500         |
    | Jump over Barrel                     | 100         |
    | Remove Bolt (Stage 3)                | 100         |
    NOTE: You get an extra life when you achieve 20,000 points.
    | Level Screens/Hints & Tips |
    Level 1: Ramp Stage
                                |--| |--|
                                |--| |--|
                                |--| |--|
    +--++--+     D O N K E Y    PAULINE-+-------------+
    |  ||  |                    +==+-+==+----------+==+
    +==++==+       K O N G      +==+-+==+          |--|
    |  ||  |                    |--| |--|          |--|
    +=+++==+--------------------+==+-+==+--+       |--|
           [  ]                         |--+------------------------------+==+--+
            ||                          |--|                              |--|
            ||                                                            |--|
                                        |--|                              |--|+---+
           +----+==+---------------+==+----+                          |--|
                |--|               |--|
                |--|               |--|
                |--|               |--|
      +---------+==+--------+      |--|                               |--|
      +---------------------+------+==+-----------+                   |--|
           [  ]                |--|            |--+-----------------------+==+--+
            ||                                 |--|                       |--|
            ||                                 |--|                       |--|
                               |--|            |--|                       |--|
                               |--|            |--|  +--------------------+==+----+
           +----+==+-----------+           |--|
                |--|                       |--|
                |--|                       |--|
                |--|                       |--|
                                      |--| +-----------------------+------------+
                                      |--|                         +------+==+--+
            _____                                                         |--|
           |     |   YOU                                                  |--|
           | OIL |  START             |--|                                |--|  +-+
           |_____|   HERE             |--|    +---------------------------+==+--+-+
    * The objective of this first stage is to climb each ramp with the use of the
      ladders until you get onto the ledge beside Pauline. The level begins with
      Donkey Kong dropping a barrel directly down, which collides with the blue oil
      barrel to the left of Mario's starting position. This causes the barrel to
      ignite, thus spawning a Fireball enemy. This enemy moves from left to right
      in random patterns, and it also has the ability to climb ladders, including
      broken ones, however, it never goes any higher than the second floor up (so
      you won't be able to destroy it with a hammer).
    * The best pattern to take for quickness' sake is to head right to the right
      end and climb the ladder there to the next floor up. Go left to the ladder at
      the middle and climb that to the next floor, then go up the one beside you on
      the right. Go left a little and climb the nearer of the two intact ladders,
      then go right to the end, and climb the ladder there to reach the top floor.
      Then, go left and climb the ladder that leads onto the unoccupied platform on
      Pauline's right.
    * Donkey Kong will repeatedly throw barrels every few seconds, and you need to
      be aware of the movement patterns they make: mostly, they roll along the
      ground, dropping down from the edge of each girder at the end. Some, however,
      can roll down ladders at random so you should keep an eye on locations of
      barrels above you, especially when you're climbing ladders. Once Mario's on a
      ladder, he can't get off until he reaches the very top or bottom; so he loses
      a life if hit by a barrel that rolls down a ladder while he is climbing it.
    * Because of the random movement patterns, some barrels can end up getting
      clustered together and make jumping over them difficult, if not even
      impossible; which is why it is wise to grab the hammers that can be found on
      the left-hand side of the area on the third and fifth storeys of the
      structure. With the hammer, you can destroy incoming barrels and make your
      way along, but you'll have to wait for the effect to wear off before you
      continue climbing.
    * On higher difficulty levels and in Game B mode, barrel movements become
      trickier to anticipate. They tend to roll down ladders and chase after Mario
      more, and Donkey Kong will also throw them straight down in zigzag movements.
      Again, try to take your time and watch out for what is above you before you
      move along.
    Level 2: Elevator Stage
                               |--| |--|
                               |--| |--|
                               |--| |--|
                               |--| |--|
                 D O N K E Y   +==+-+==+             |--|
                               |--| |--|             |--|
                   K O N G     |--| |--|             |--|
                  +------+                +------+             |--|           PURSE
                  +------+                +------+             |--|          +----+
                     /\                      ||                |--|   +---+  +==+-+
                     ||                      \/                +==++  +---+  |--|
      PARASOL                                         +-----+  +---+         |--|
      +--------+     /\     +----------+     ||       +-+==++                |--|
      +-----+==+     ||     +--+==+-+==+     \/         |--|          +------+==+-+
            |--|               |--| |--|                |--|          +==+--------+
            |--|     /\        |--| |--|     ||         |--|          |--|
            |--|     ||        |--| |--|     \/         +==++         |--|
            |--|               |--| |--|                +---+  +---+  |--|
            |--|     /\        |--| |--|     ||                +---+  +==++
            |--|     ||        |--| |--|     \/                       +---+  +----+
      +-----+==+               |--| |--|                                     +==+-+
      +--+==+--+     /\        |--| |--|     ||                              |--|
         |--|        ||        |--| |--|     \/                              |--|
         |--|                  +==+-+==+                                   +-+==+-+
         |--|        /\        +-------+     ||                            +------+
       YOU--|        ||                      \/                     +---+
      START-|                                                +---+  +---+
       HERE-|        /\                      ||     +-----+  +---+
      +--+==+--+     ||                      \/     +-----+
      +--------+  +------+                +------+
                  +------+                +------+
    +-------------+_/  \_+----------------+_/  \_+--------------------------------+
    * You start on the small platform in the lower-left area of the screen. Again,
      like the first level, you need to climb up to the ledge beside Pauline to
      beat this level. Start by climbing the two ladders above you, and grab the
      Parasol item on that top ledge to get some extra points.
    * To progress to the other side of the screen, Mario has to make use of the
      elevator girders in the gaps between the platforms and ladders. The quickest
      way to get across would be to jump onto one of the ascending girders, then
      make another quick jump to the right, to land on the top ledge with the two
      ladders beneath it. Make sure you time your jump beforehand, though, as a
      Fireball patrols that ledge, the two ladders, and the ledge below it. Wait
      until it's going down a ladder or on the bottom ledge before you leap over.
    * From there, make a quick leap onto a desending girder on the right, and then
      jump right to the next ledge along. You can leap across a few more ledges to
      grab the Purse on the far-right ledge for some extra points.
    * On earlier levels, the elevators move quite slowly, giving you ample time to
      make your jumps. However, as you keep going through the game, they move
      faster every time. So, when you get to the descending girders, you may want
      to ride one to the bottom, then leap right and make your climb up to the rop.
    * Donkey Kong attacks with Jacks. These are big springs that bounce along the
      top ledge, and drop down through the gaps where the many little platforms on
      the right side of the screen are. Take a look at their bouncing pattern so
      that you know where it's safe to run once you get to the top. You also need
      to be VERY quick to climb the ladder to the platform beside Pauline, as a
      Jack can hit Mario while he's on the ladder. It's best if you go just left of
      it, wait for a Jack to bounce over Mario, then immediately get up the ladder
      to win the level before the next Jack comes along.
    Level 3: Rivet Stage
                               +-----+   D O N K E Y
                PARASOL                    K O N G
                |--|        |--|           [  ]         |--|       |--|
                |--|        |--|            ||          |--|       |--|
                |--|        |--|            ||          |--|       |--|
                |--|        |--|                        |--|       |--|
                |--|        |--|                        |--|       |--|
                |--|        |--|                        |--|       |--|
         [  ]|--|                            |--|                     |--|
          || |--|                            |--|                     |--|
          || |--|                            |--|                     |--|
             |--|                            |--|                     |--|
             |--|                            |--|                     |--|
             |--|            PURSE           |--|              PARASOL|--|
          |--|                   |--|              |--|                  |--|
          |--|                   |--|              |--|                  |--|
          |--|                   |--|              |--|                  |--|
          |--|                   |--|              |--|                  |--|
          |--|                   |--|              |--|                  |--|
          |--|                   |--|              |--|                  |--|
       |--|                               |--|                              |--|
       |--|                               |--|                              |--|
       |--|                               |--|                              |--|
       |--|            YOU                |--|                              |--|
       |--|           START               |--|                              |--|
       |--|            HERE               |--|                              |--|
    * To beat this stage, rather than reaching the top, you have to unplug the
      eight yellow bolts holding the middle girders together. Each floor has two
      bolts; one on the left side, and one on the right. The best way to go about
      doing this is to start from the bottom and work your way up; climb one of the
      ladders and unplug the bolts on the first floor, climb up to the next floor
      and do the same, and so on.
    * To remove a bolt, walk or jump over it. If you go back over a bolt you
      removed, be sure to jump, or Mario can fall down the gap that is left behind
      and will lose a life!
    * The main threat to watch out for are the Firefox enemies; which begin to
      appear in abundance as the level goes on. On higher levels, more of them will
      appear as well. They do like to try and corner Mario by following him, and
      they can climb ladders, too. However, they can't cross gaps left by removing
      bolts, so use this to your advantage to shake them off your tail.
    * Get the Purse and Parasol on the second floor for extra points, and the
      second Parasol at the top-left part of the structure for extra points too.
    * For removing the bolts on the top, you'll need to take one out, then go back
      down to the floor below, before going to the opposite side and climbing up
      again to remove the final one. You can't walk directly past Donkey Kong, as
      touching him will result in losing a life.
    * There's a hammer on the very left on the middle floor, and a second one on
      the floor above it in the centre. Grab them to defeat the Firefoxes if you
      can, to get some extra points and counter the enemy threat.
    * Once all the bolts are removed, Donkey Kong plummets to the ground and you
      rescue Pauline and win the game! You then begin again at the Ramp Stage, with
      the difficulty notched up a little. From here, the game repeats forever until
      you lose all your lives. Have fun playing!
                                        3. ITEMS                             [0300]
    Invincible Hammer: Grabbing one of these will let Mario defeat enemies that he
                       hits while swinging this item. Simply jump and touch it to
                       grab and use it. Remember, though, that while Mario can move
                       left and right while using this item, he can't jump or climb
                       ladders, so you'll need to wait for a few seconds before he
                       drops it and you can move on. There are two Hammers in the
                       first stage of the game, and two in the third stage.
    Parasol: A pink umbrella item that Pauline dropped while she was being carried
             up the building by Donkey Kong. Grab it to get extra points added to
             your score. There is one to be found in the second level of the game,
             and two found in the third stage.
    Purse: Another item dropped by Pauline. Like the Parasol, picking this up will
           reward you with some extra points. There is one on the second stage of
           the game, and one on the third stage.
                                       4. CHEATS                             [0400]
    | Secrets |
    Multiple Points Trick
    On the very first level of the game (the Ramp Stage), you'll notice that on the 
    second floor up, there are two intact ladders; one on the left, and one in 
    roughly the middle of the area. Climb the second one and stand directly on top 
    of it (so you're on the same floor as the first Hammer, you should have a 
    broken ladder to Mario's left, and an intact ladder beside him on the right). 
    This particular spot is good to do a trick to notch up several points; wait for 
    a barrel to come towards Mario, and jump directly up on the spot as it goes 
    underneath him. If that barrel rolls DOWN the ladder you're standing above, the 
    game keeps registering it as a jump over the barrel while Mario is in midair. 
    While the barrel rolls down the ladder, you'll hear the scoring sound effect 
    repeatedly play over, and you'll get LOTS of extra points!
                                      ii. Credits
    Gamesdbase | http://www.gamesdbase.com/
      * Their site has a scanned, online copy of the Donkey Kong instruction
        manual, which in turn I was able to refer to for the game story (used in
        the Story section of this FAQ), and various game basics that I put in the
        Basics section.
      * Who contributed the Multiple Points trick to GameFAQs, which I used in the
        Cheats section.
    StrategyWiki Donkey Kong Guide | http://strategywiki.org/wiki/Donkey_Kong
      * For information on the game stages and enemy names, used in the Basics
        section of this FAQ.
    Wii Virtual Console Operations Guide
      * For some basics and item names used in this guide.
                          iii. Legal Disclaimer/Contacting Me
    Legal Disclaimer
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    This file is dedicated to the memory of four late GameFAQs users, each of whom 
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    Long (d. August 27, 2004), Mitchell Lee Stuekerjuergen (d. January 4, 2006), 
    and Steve McFadden (d. June 28, 2011). The latter was one of my closest and 
    dearest friends whom I had met through GameFAQs, and was one of the most well-
    known and prolific contributors to the site. Steve was an inspiration to myself 
    to take up video game writing and always took the time to speak to me online 
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    Peace guys, you will all be dearly missed.
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