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FAQ/Move List by Carrier Gantrithor

Version: 1.01 | Updated: 04/06/04

        ___                          __        ____  ____  _
       / _ \_______ ____ ____  ___  / /  ___ _/ / / /_  / (_)
      / // / __/ _ `/ _ `/ _ \/ _ \/ _ \/ _ `/ / /   / /__
     /____/_/  \_,_/\_, /\___/_//_/_.__/\_,_/_/_/   /___(_)
        ___       _/___/           ______                   __    _
       / _ )__ __/ /____ ____ __  /_  __/__  __ _____ ____ / /__ (_)
      / _  / // /  '_/ // / // /   / / / _ \/ // / _ `/ -_)  '_// /
     /____/\_,_/_/\_\\_,_/\_,_/   /_/  \___/\_,_/\_, /\__/_/\_\/_/
                                                /___/

FAQ
By Joseph Greenlee A.K.A Carrier Gantrithor (jgreenlee@speakeasy.net)
Version 1.00 (4/5/04)

======================================================================
Table of Contents
======================================================================

1. Introduction
2. Basics
3. Menus
4. Characters/Move Lists
5. Frequently Asked Questions
6. Move descriptions
7. Thanks
8. Legal Goods

======================================================================
Updates
======================================================================

Version 1.01 (4/6/04)
---------------------

Added some information on overdrive, Frieza, Gohan, Buu, Ginyu, and
throws. Added another question. Noted attack cancellations.

Version 1.00 (4/5/04)
---------------------
Added notes for each character, added move descriptions, added forms
for each character, and added some actual questions for this FAQ.

Version 0.90 (3/31/04)
----------------------
Made basics, menu translations, character list, super ki lists,
challenge levels, and added tutorial translation from c0rps3.

======================================================================
1.Introduction
======================================================================

I go by Carrier Gantrithor on the GameFAQs forums. I don't visit them
too often, but I decided, after seeing the confusion on this game's
forum, to write a FAQ of my own. This is my first FAQ, and if you see
anything wrong or would like to contribute to it, send me a message at
my e-mail (jgreenlee@speakeasy.net) or you can IM me on AIM (Hiryuu55)
if I'm on.

NOTE: If you send me an e-mail with info, please include your
GameFAQs nickname, it helps when putting it in the credits section.

======================================================================
2.Basics
======================================================================

This game isn't like a regular fighting game. These are the basics to
help you get started.

----------------------------------------------------------------------
The Controls
----------------------------------------------------------------------

Menus-

A:         Select an option
B:         Go back a menu
D-Pad:     Cycle through menu options
Start:     Select an option
Select:    Nothing
L-Button:  Nothing
R-Button:  Nothing

Selecting Characters-

A:         Select a character, begin fight if team is full
B:         Go back a character, exit screen if team is empty
D-Pad:     Up-Down cycles characters, Left-Right selects form
Start:     Begin combat, select character if team is empty
Select:    Nothing
L-Button:  Nothing
R-Button:  Nothing

Combat-

A:         Heavy Attack
B:         Light Attack
D-Pad:     Movement, double-tap to dash
Start:     Pause, training mode menu
Select:    Restart training mode
L-Button:  Instant transmission character switch
R-Button:  Hold to charge

----------------------------------------------------------------------
Combat
----------------------------------------------------------------------

Heavy Attacks

Heavy attacks can be the main part of many strategies. When holding
the heavy attack button, the character will block light ki blasts,
heavy ki blasts, super ki blasts, light attacks, and heavy attacks.
When you release the heavy attack button after blocking, your
character will lash out in a powerful attack that moves your opponent.
This attack is very useful. If you hit your opponent right, you can
knock them towards the ground for a longer combo, and sometimes you
may knock them into surrounding landscape features (Rocks, Cliffs).
If you hit a light or heavy ki blast with this, it will be deflected,
and depending on how you hit it, it may even go straight back to your
opponent. While using heavy attack, your character is invulnerable to
light ki blasts and light and heavy attacks. If you time it right,
even a slow character can counter-attack.

Light Attacks

Light attacks are good for countering. When holding the light attack
button, the character will block light ki blasts, light attacks, and
heavy attacks. When you release the light attack button after
blocking, your character quickly strikes the opponent. This attack can
also deflect light ki blasts. This attack doesn't move your opponent
very much, so you can use it several times to make a combo. You can
even follow up the light attack with a heavy attack for a very strong
combo. When light attacking, your character is invulnerable to light
ki blasts, but as soon as they finish the attack, you have to attack
again or block, or else you're going to get hit.

Charging

Using the charge button is useful for several different things. There
are exceptions, but for the most part, using the charge button causes
your character to power up. During this time, the percentage of ki
underneath their health rises, and they are vulnerable to attacks.
If you are holding a directional button when you hit the charge
button, your character will dash very quickly towards the opponent.
When holding the charge button, there are many things you can do,
which will be discussed later on.

Instant Transmission

Using the L-Button during combat causes your character to switch with
the next character in the lineup. If you hold a directional button
while doing this, the characters will use up 25% of your energy to
appear in a certain spot near the enemy. Holding up while doing it
will cause your character to appear above the enemy, holding down
while doing it will cause your character to appear below the enemy,
etc. Goku can do this without a teammate, but he still uses energy,
and can only do it at level 3.

Life Meter

This runs down as you get hit, and when you are using overdrive. When
it is completely depleted, your character falls and cannot be used
any more. If it is the last character, you lose the match.

Energy Count

This is the number directly below the character's health. This number
rises when charging and falls when you use certain moves. Your energy
can also go up if you strike an enemy, even if they block. Light
attacks give varying amounts of energy, depending on how many times
you have already hit. The first light attack will give 1 energy, the
second will give 2, the third will give 3, the fourth will give 4,
and the fifth will give 1, reseting the cycle. If you hit with a light
attack multiple times, each hit will still give the normal amount and
will not raise the amount of energy the next attack gives. So if you
hit once and get 1 energy, then hit again with a two-strike move, it
will give a total of 4 energy, and the next attack will give 3 energy
for each hit. Heavy attacks give 3 energy. Dr. Gero and Android 18 get
different amounts. They begin the cycle at 2 for light attacks and end
it at 5. Their heavy attacks will give 6 energy. Dr. Gero charges at
an extremely slow rate, and Android 18 can't charge at all. If Dr.
Gero is hit by a ki blast while charging, he will absorb the energy
and take no damage.

Guard Meter

This is the large bar at the top of the screen. When it moves towards
a character's life bar, they are losing their balance. If you use an
attack that knocks the character down, the bar will glow, and they
will be unable to move or block until it reaches the center again. It
moves towards a character if they block, and away from them if they
attack. If you attack enough, the bar will move to the end of the
enemy's side and they will become stunned for a while. You can use
this to make large combos.

Ki Blasts

While holding the charge button, pressing B will fire light ki blasts.
One alone will not be very useful, but if you fire several ki blasts
consecutively, you can use them to lower the enemy's guard meter or
do a bit of damage. Pressing A instead will fire a heavy ki blast.
This blast can't combo unless the enemy is stunned, because it has a
very long charge time. If you hold the A button down, the character
will charge for a longer period of time and fire a larger blast for
the same amount of energy, and occasionally they will fire a
specialty blast, like Krillin and Frieza's Destructo Disk. For the
most part, light ki blasts take 7 energy and heavy ki blasts take 20.
Certain characters have exceptions to this. All ki blasts can be
stopped with a heavy block, including super ki blasts.

Super Ki Blasts

These are what the arrows are for underneath the character's name. If
you have enough energy, which is usually 50%, and you press A and B
while charging, the character will glow and fire a strong ki attack.
The arrow tells you which ki attack you'll do. If you're to the left
or right of the character, you'll do a different move than the one you
would use above them. Each character also has a 'signature move' where
the game will stop, the character's portrait will show, and they'll
fire a powerful blast. These are usually the same as 50% ki blasts,
but with 100% energy instead. Some characters have attacks that don't
do damage, like Ginyu's body switch. Super ki blasts can change for
each character form.

Dashing

There are two ways to dash, both of which can be used to get closer to
the enemy. On is to simply double-tap the direction you want to dash.
This can be used to get away from an enemy or move to the other side
to hit them in a different direction. The other way is to hold a
directional button and charge. You'll use 10% energy, but you'll dash
much faster. The latter is called Bukujutsu.

Throws

Each throw is different, but they're all preformed by getting close to
the opponent and pressing A and B together while moving towards the
opponent. Some throws will do damage, like Android 18's. Some will
have different effects. Krillin's will stun, Dr. Gero's, will absorb
health into energy, and Buu's will turn the enemy into a doll. Each
character has a different throw, and even among the characters, the
different forms will have varying throws. Most throws will stun the
opponent directly in front of you, so you can unleash a super ki
blast, and there's usually very little time to start blocking.

Overdrive/Kaioken

This technique drastically increases the damage of a character, but it
comes at a great cost. Overdrive is done at 100% energy by pressing
the L-Button while charging. Not all characters have this. For most of
the characters, overdrive is kaioken, but for characters like Frieza,
it's simply a boost of power. Gohan's overdrive is a bit different,
see his character notes. Kaioken runs out after 20 seconds, and a
timer will count down the last 10. It can also be deactivated buy
pressing the L-Button while charging again.

Attack Cancellations

This is a difficult maneuver to properly use, but it can help in some
situations. To cancel a ki blast, you can just counter it with one of
your own. Depending on how many hits it does, it can even last after
the cancellation and hit the opponent. Each combo hit of a ki blast
will cancel one combo hit on the other. For instance, Frieza's light
ki blast does 3 hits, so if you cancel with it, you can cancel 3 other
light ki blasts or cancel one and hit the opponent twice. This way, a
Super Kamehameha can break up a regular Kamehameha and hit the waiting
opponent without any blocking.

If there are any other maneuvers I should be covering, just send me an
e-mail.

======================================================================
3.Menus
======================================================================

These are the menus and what they do. This is a brief outline of the
menus, which will be discussed in more detail later on.

Main Menu-
1 Star Dragonball
    Story Mode
        IF stories for each character (Must be bought in shop)
        Saga stories for Frieza, Cell, and Buu (Must be bought in shop)
2 Star Dragonball
    Z Battle Mode
        1 on 1 Battle in any form
        Team Battle with any forms
3 Star Dragonball
    Challenge Mode
        Select preset "challenge" teams to fight
4 Star Dragonball
    Free Battle Mode
        Fight any combination team vs. any combination team CPU
5 Star Dragonball
    Training Mode
        Practice
            Endless combat for practice
        Tutorial
            Tutorial for new players
6 Star Dragonball
    Remove VS Mode
        Link play battling
7 Star Dragonball
    Option Mode
        Settings
        Shop
        High scores

Story Mode

This is the regular one-player story mode. Each individual character
has an IF story where answer some "What if?" questions, like "What if
Frieza had beaten Goku?" Then, there are the three regular saga
stories.

Z Battle Mode

This is just survival mode. Endless combat one-on-one or in teams
against varying opponents.

Challenge Mode

You select a team, and then select an enemy team to fight. The enemy
teams are preset and usually have higher forms than are normally
allowed, like three level 2 enemies. Beating the challenge mode gives
varying amounts of points, depending on which challenge was completed.

Challenge 1: Goku        Lvl 1    Krillin    Lvl 1   Piccolo     Lvl 2
Challenge 2: Frieza      Lvl 3    Vegeta     Lvl 1   Ginyu       Lvl 2
Challenge 3: Dr. Gero    Lvl 2    Cell       Lvl 2   Android 18  Lvl l
Challenge 4: Vegeta      Lvl 2    Gotenks    Lvl 2   Trunks      Lvl 2
Challenge 5: Gohan       Lvl 3    Goku       Lvl 2   Gohan       Lvl 2
Challenge 6: Buu         Lvl 2    Buu        Lvl 3   Vegeta      Lvl 3
Challenge 7: Buu         Lvl 3    Frieza     Lvl 3   Cell        Lvl 3
Challenge 8: Goku        Lvl 3    Trunks     Lvl 3   Vegeta      Lvl 3

Free Battle Mode

Select any team, fight any team. Higher forms don't take up more
roster space, so three level 3 characters is okay. After the battle,
the teams are re-selected.

Training Mode

Tutorial tells new players how to play. The practice mode is regular
combat, but the characters don't actually die, so you can keep
fighting forever, and you can tweak the combat.

Default Menu:
    Begin Combat
    Enemy                   Goku Level 1
    Background              Desert
    Enemy AI                Off
    Minimum Energy          50_ _____ __
    Minimum Guard Meter     |--|--0--|--|
    Character Selection
    Exit

Tutorial (Translated by c0rps3):
1 - Stay on the ground and jump on Piccolo
  - Keep flying on all directions
  - Dash in all directions
  - Use Bukujutsu and catch Piccolo (Hold D-Pad and charge)

2 - Hit Piccolo 10 times using the B button attack
  - Hit Piccolo 5 times using the A button attack
  - Hit Piccolo a few times (about 3) using A and B attacks
  - Hit Piccolo 3 times using Dash Attacks (Dash and press A or B)

3 - Charge your Ki
  - Use light Ki Attacks 8 times
  - Use heavy Ki Attacks 3 times
  - Use charged heavy Ki Attacks 3 times (Hold A while charging)

4 - Use your Super Ki Attack
  - Use a throw
  - Use Goku's Kaioken Attack (Overdrive/Kaioken)

5 - Change characters
  - Change characters while moving

6 - Break Piccolo's defense (Get his guard meter to fill up)
  - Break Piccolo's defense and hit him 5 times before he recovers
  - Do a Z super hit (Break his balance and press forward + A)

Remote VS Mode

This is link play battle. I haven't tried it yet, so I don't know how
it works.

Option Mode

Menu:
    Settings
        Difficulty -    Self-explanatory
        BGM -           Background music toggle
        SE -            Sound effects toggle
    Shop
        Page 1 -        Goku's forms and IF story
        Page 2 -        Gohan's forms and IF story
        Page 3 -        Piccolo's forms and IF story
        Page 4 -        Krillin's forms and IF story
        Page 5 -        Vegeta's forms and IF story
        Page 6 -        Trunks's forms and IF story
        Page 7 -        Ginyu's forms and IF story
        Page 8 -        Frieza's forms and IF story
        Page 9 -        Dr. Gero's forms and IF story
        Page 10 -       Android 18's forms and IF story
        Page 11 -       Cell's forms and IF story
        Page 12 -       Buu's forms and IF story
        Page 13 -       Gotenks's forms and IF story
        Page 14 -       Frieza Saga, Cell Saga, Buu Saga
        Page 15 -       Hard mode, Hell mode, Museum
    High Score Tables

======================================================================
4.Characters/Move Lists
======================================================================

I'll make special notes where necessary. I've been using internet
sources, and the attack names kind of vary from place to place. Most
of the attacks don't have English names, so I'll use what I find. I
don't pretend to know Japanese, so don't ask. If you think something's
wrong or missing, send me an e-mail (jgreenlee@speakeasy.net). Go to
the move descriptions section if you want to know what each move does.

----------------------------------------------------------------------
Goku
----------------------------------------------------------------------

Special Notes - Goku is one of my favorite characters. At level 3, he
has instant transmission, so he can use the L-Button teleport without
a teammate. You can use this to make really big combos. His throw
doesn't do damage unless they hit the ground.

Level 1 (Goku)

Overdrive - Yes
Throw - Goku grabs the enemy's legs, spins around, and throws them in
a direction when you press A.

                            50%            100%
Super Ki - Left/Right       Kamehameha     Super Kamehameha
           Above            None           Genki Dama
           Below            Kamehameha     None

Level 2 (SSJ Goku)

Overdrive - No
Throw - Goku grabs the enemy's legs, spins around, and throws them in
a direction when you press A.

                            50%            100%
Super Ki - Left/Right       Kamehameha     Super Kamehameha
           Above            Ki Blast       None
           Below            Kamehameha     None

Level 3 (SSJ2 Goku)

Overdrive - No
Throw - Goku grabs the enemy's legs, spins around, and throws them in
a direction when you press A.

                            50%            100%
Super Ki - Left/Right       Kamehameha     Super Kamehameha
           Above            None           Instant Trans. Kamehameha
           Below            Kamehameha     None

----------------------------------------------------------------------
Gohan
----------------------------------------------------------------------

Special Notes - Gohan has some very short range, but he moves forward
with each attack to make up for it. He can bounce enemies off the
ground for small combos. His level 3 regular attacks are a combination
of level 1 and level 3 Goku's. If young Gohan is on a team and the
other team members are all dead, he enters his overdrive, Super Saiyan
Rage, and flashes purple. There's no time limit on this overdrive, and
it doesn't drain health.

Level 1 (SSJ Gohan)
Level 2 (SSJ2 Gohan)

Overdrive - See Special Notes
Throw - Gohan kicks the opponent in the head.

                            50%            100%
Super Ki - Left/Right       Kamehameha     Super Kamehameha
           Above            None           Super Kamehameha
           Below            Kamehameha     None

Level 3 (Mystic Gohan)

Overdrive - No
Throw - Gohan punches the opponent in the face and stuns them.

                            50%            100%
Super Ki - Left/Right       Kamehameha     Super Kamehameha
           Above            Kamehameha     None
           Below            Kamehameha     None

----------------------------------------------------------------------
Piccolo
----------------------------------------------------------------------

Special Notes - Piccolo can also easily bounce enemies off the ground.
His super ki blasts are great. If you can hit with all of the super
makankosappo or even the regular one, you can get the opponent's
health down very quickly. His heavy ki blasts only take 16 energy. If
you fire an un-charged heavy ki blast from below, it stops after a
short distance and lingers in mid-air.

Level 1 (Piccolo)
Level 2 (Piccolo + Nail)
Level 3 (Piccolo + Kami)

Overdrive - No
Throw - Piccolo reaches forward, grabs the opponent's face, and pulls
himself toward the opponent, punching.

                           50%                 100%
Super Ki - Left/Right      Makankosappo        Super Makankosappo
           Above           Chobakuretsumaha    None
           Below           Hell Zone Grenade   None

----------------------------------------------------------------------
Krillin
----------------------------------------------------------------------

Special Notes - Forget everything you learned about Krillin from the
show, because he's better than most of the other characters. He can
ground bounce very easily, and 5- and 6-hit combos are normal for him.
Kakusandan is a very devastating attack, and he even gets Genki Dama.
If you charge a heavy ki blast and Krillin is below the opponent, he
will fire downwards and boost himself up towards the opponent for 5%
energy. If he is above the opponent and you charge a heavy ki blast,
he will fire a Destructo Disk for 25% energy. His ki must be over 15%
for the ki boost jump.

Level 1 (Krillin)

Overdrive - No
Throw - Krillin uses a Solar Flare from above the opponent and stuns
them.

                            50%            100%
Super Ki - Left/Right       Kakusandan     None
           Above            Gohan Blast    None
           Below            Multi-disk     None

Level 2 (Krillin)

Overdrive - No
Throw - Krillin uses a Solar Flare from above the opponent and stuns
them.

                            50%            100%
Super Ki - Left/Right       Kakusandan     None
           Above            Tien Column    None
           Below            Multi-disk     None

Level 3 (Krillin with King Kai's techniques)

Overdrive - Yes
Throw - Krillin uses a Solar Flare from above the opponent and stuns
them.

                            50%            100%
Super Ki - Left/Right       Kakusandan     None
           Above            Genki Dama     Genki Dama
           Below            Multi-disk     None

----------------------------------------------------------------------
Vegeta
----------------------------------------------------------------------

Special Notes - Vegeta doesn't have good range, so if you try to
counter with a heavy attack, he'll often miss completely. He's not too
good at ground bouncing, either. In my opinion, not one of the best
characters. Vegeta's heavy ki blasts costs 25% energy but do more
damage.

Level 1 (Vegeta)

Overdrive - No
Throw - Vegeta gives the opponent a gut punch.

                            50%            100%
Super Ki - Left/Right       Final Flash    Super Final Flash
           Above            Galic Gun      None
           Below            None           Bakuhatsuha

Level 2 (SSJ Vegeta)

Overdrive - No
Throw - Vegeta gives the opponent a gut punch.

                            50%            100%
Super Ki - Left/Right       Big Bang Atk.  Super Final Flash
           Above            Galic Gun      None
           Below            None           Bakuhatsuha

Level 3 (Majin SSJ2 Vegeta)

Overdrive - No
Throw - Vegeta gives the opponent a gut punch.

                            50%            100%
Super Ki - Left/Right       Final Flash    Atomic Blast
           Above            Galic Gun      None
           Below            None           Energy Field

----------------------------------------------------------------------
Trunks
----------------------------------------------------------------------

Special Notes - Trunks has intense heavy attacks. They're slow and
powerful, and can knock the enemy across the entire screen. His 
un-charged heavy ki blasts are also powerful, but vanish after a short 
distance. They stay longer if they are deflected, though.

Level 1-3 (SSJ Trunks)

Overdrive - No
Throw - Trunks brings out his sword and does a quick 5-hit combo,
finishing it up with a small burning attack.

                            50%            100%
Super Ki - Left/Right       Burning Atk.   Super Burning Atk.
           Above            Burning Atk.   None
           Below            None           Final Flash

----------------------------------------------------------------------
Captain Ginyu
----------------------------------------------------------------------

Special Notes - Ginyu is quite slow, but his Guido throw is good. I
don't use him too often, because his has trouble making ground bounce
combos, and his super ki isn't too great. The obvious exception is, of
course, Body Change. A little-known fact about Body Change I got from
wudi is that you actually exchange stats with the opponent. Use level
1 Ginyu and Body Change with someone level 3, and you'll be just as
strong as a level 3, but they'll get bumped down to level 1. This also
means it's a bad idea to use level 3 Ginyu against a level 1 opponent.
If you use Body Change at 100% energy, you'll also exchange energy
levels. Your opponent will be left with 0% energy, and you'll have
whatever they had. His light ki blasts costs 8% energy and are homing,
and his heavy ki blasts cost 16%.

Level 1 (Ginyu)

Overdrive - No
Throw - Ginyu gives the opponent a pile driver.

                            50%            100%
Super Ki - Left/Right       Milky Cannon   None
           Above            Crusher Ball   None
           Below            Body Change    Body Change

Level 2 (Ginyu and Ginyu Force)
Level 3 (Ginyu and Ginyu Force)

Overdrive - No
Throw - Ginyu calls in Guido, who uses his time freeze on the enemy,
stunning them for a while.

                            50%            100%
Super Ki - Left/Right       Recoome        None
                             Eraser Cannon
           Above            Jeice          None
                             Crusher Ball
           Below            Body Change    Body Change

----------------------------------------------------------------------
Frieza
----------------------------------------------------------------------

Special Notes - Death ball, if you can pull it off, is insanely good.
His finger beam is great, and he has a good throw. Frieza is one of my
favorite characters. His ground bouncing is non-existent, though. If
you charge a heavy ki blast while below the opponent, he fires a
destructo disk for 25% energy. His light ki blasts cost 16% energy and
are very fast finger beams. His overdrive lasts until you switch
characters, and cannot be deactivated.

Level 1 (Frieza)
Level 2 (Metal Frieza)
Level 3 (Frieza)

Overdrive - Yes
Throw - Frieza uses a trap ball, encasing the enemy in ki and tossing
them to the ground.

                            50%                100%
Super Ki - Left/Right       Ground Wave        None
           Above            Flaming Headbutt   Death Ball
           Below            Psychokinesis      None

----------------------------------------------------------------------
Dr. Gero
----------------------------------------------------------------------

Special Notes - Dr. Gero can't charge fast enough to be useful. It's
over 10 times slower than anybody else's, but it's not supposed to be
used for that. If you are charging and are hit with a light or heavy
ki blast, Gero absorbs massive amounts of energy. This and his throw
are his chief methods of getting energy. Level 1 Gero gets no energy
from charging. His heavy ki blasts cost 16% energy, and the un-charged
form starts off slow if fired from the left or right. His light ki
blasts cost 6% energy, and also start off slow, but are homing. Since
Dr. Gero is an android and androids don't produce ki, he has no aura
around him when he uses bukujutsu.

Level 1 (Dr. Gero)
Level 2 (Dr. Gero)
Level 3 (Dr. Gero)

Overdrive - No
Throw - Dr. Gero drains energy out of the opponent with his hand, and
does damage as well as gaining 50% energy.

                            50%             100%
Super Ki - Left/Right       Hell's Flash    Super Hell's Flash
           Above            Shogekiha Eye   None
           Below            Shogekiha Hand  None

----------------------------------------------------------------------
Android 18
----------------------------------------------------------------------

Special Notes - Android 18 can't charge, but she makes up for it with
her ki. Both her light and heavy ki blasts are absolutely free, so you
can endlessly shoot the opponent with ki. They do less than normal
damage, though. Since Android 18 is an android and androids don't
produce ki, she has no aura around her when she uses bukujutsu.

Level 1 (Android 18)

Overdrive - No
Throw - Android 18 grabs the opponent and knees them in the stomach.

                            50%            100%
Super Ki - Left/Right       Energy Ball    Super Energy Ball
           Above            Energy Ball    None
           Below            Energy Ball    None

Level 2 (Android 18)

Overdrive - No
Throw - Android 18 grabs the opponent and knees them in the stomach.

                            50%            100%
Super Ki - Left/Right       Energy Ball    Super Energy Ball
           Above            Energy Ball    None
           Below            Android 17     None
                             Energy Barrier

Level 3 (Android 18)

Overdrive - No
Throw - Android 18 grabs the opponent and knees them in the stomach.

                            50%            100%
Super Ki - Left/Right       Energy Ball    Super Energy Ball
           Above            Android 16     None
                             Hell's Flash
           Below            Android 17     None
                             Energy Barrier

----------------------------------------------------------------------
Cell
----------------------------------------------------------------------

Special Notes - Cell's heavy attacks are quite nice, but his super ki
isn't too great. One of my favorite attacks he has is the downward
elbow, because you can keep doing it if they bounce off of the ground.
He has instant transmission at level 3, so he can use it without a
teammate, like Goku can.

Level 1 (Perfect Cell)
Level 2 (Perfect Cell)
Level 3 (Perfect Cell)

Overdrive - No
Throw - Cell crushes the opponent's torso several times.

                            50%            100%
Super Ki - Left/Right       Kamehameha     Super Kamehameha
           Above            Energy Field   None
           Below            Kamehameha     None

----------------------------------------------------------------------
Buu
----------------------------------------------------------------------

Special Notes - I don't use Buu a lot, but a lot of his attacks are
good. Level 3 Genocide attack is nice, and his regular attacks aren't
nearly as slow as in the first two levels. It should be noted that I
found no difference between the damage of the 50% and 100% Genocide
attacks. All three levels of Buu regenerate health at a slow rate. His
regular ki blasts all act differently. Fat Buu's light ki blasts are
homing. His heavy ki blasts make a backwards loop and then stop before
chasing after the opponent. Super Buu's heavy ki blasts are homing for
a short while, but then they stop for a bit and fire off in the
direction you orginally fired them.

Level 1 (Fat Buu)
Level 2 (Fat Buu)

Overdrive - No
Throw - Buu turns the enemy into a cookie for a while, and they can't
block or attack, but they can still move.

                            50%            100%
Super Ki - Left/Right       Kamehameha     None
           Above            Shogekiha      Super Shogekiha
           Below            None           Energy Field

Level 3 (Super Buu)

Overdrive - No
Throw - Buu turns the enemy into a doll for a while, and they can't
block or attack, but they can still move.

                            50%               100%
Super Ki - Left/Right       Saiko No Kogeki   None
           Above            Genocide Atk.     Genocide Atk.
           Below            None              Energy Field

----------------------------------------------------------------------
Gotenks
----------------------------------------------------------------------

Special Notes - Gotenks is the ultimate powerhouse. His attacks
are slow, but they're good enough to make up for it. Level 1 Gotenks
can easily take out a level 3 character. His throw lets you toss the
opponent around or get off a free super ki, and his supers are
insanely good. The main downside is that his fusion is unstable and
breaks up after a short while, depending on which level you chose. He
can easily kill someone in that amount of time, though. His light ki
blasts cost 6% and are very slightly homing. His heavy ki blasts cost
16% and are homing.

Level 1 (SSJ3 Gotenks)
Level 2 (SSJ3 Gotenks)
Level 3 (SSJ3 Gotenks)

Overdrive - No
Throw - Gotenks fires a galactic donut and turns the opponent into a
ki volleyball, which can be hit around for a while.

                            50%             100%
Super Ki - Left/Right       Victory Cannon  None
           Above            Ghost Kamikaze  Super Ghost Kamikaze
                              Attack          Attack
           Below            Galactic Donut  None

======================================================================
5. Frequently Asked Questions
======================================================================

Q: How do I pick level 2/3 characters?
A: Level 2 and Level 3 forms must be bought in the shop in the options
   menu. Once you buy them, hit left or right on the character
   selection screen to switch between forms.

Q: I bought a level 2/3 character in the shop, but I can't use him!
   Why not?
A: If you buy a high-level character and don't have the lower levels,
   you can't use that character.

Q: How do I make enough money for all these forms?
A: Beating the challenge mode fights gives a lot of points, and even
   more if you have the difficulty up.

Q: What is "ground bouncing"?
A: It's what I call the easiest form of combos. Ground bouncing is
   when you hit the opponent towards the ground and they bounce back,
   ready for another punch. With certain characters, like Krillin, you
   can do this several times in a row.

Q: How do I perform super ki blasts? I have 100% energy and I push
   R+A+B but my character does a regular blast!
A: Most likely, your computer doesn't allow you to use more than 2
   buttons at once. The way to fix this is to change one of your
   buttons to Shift, Ctrl, or Alt. This way, you can press the buttons
   required. If you're just having trouble inputting both buttons at
   the same time, you can try holding them before you press the charge
   button. So instead of R and then A+B, try A+B and then R.
======================================================================
6.Move Descriptions
======================================================================

Android 16 Hell's Flash - Android 16 appears and fires a large beam
  from openings in his palm.

Android 17 Energy Barrier - Android 17 appears and creates a barrier
  around himself and 18. Touching this barrier causes damage.

Atomic Blast - Vegeta extends two fingers, pointing at the opponent,
  and fires a large beam from them.

Bakuhatsuha - Vegeta raises two fingers and creates a large explosion
  where the opponent is.

Big Bang Attack - Vegeta holds his palm forward and fires a large ball
  from it.

Body Change - Ginyu fires a beam that causes both fighters to switch
  bodies if it hits. In this case, that means health and stats. An
  extremely useful attack if you use it properly.

Burning Attack - Trunks fires a large blast of ki.

Chobakuretsumaha - Piccolo charges a ball between his hands and fires
  it at the opponent. This attack is sometimes called Gekiretsukodan
  in the other DBZ games.

Crusher Ball - Ginyu charges a ball on one of his hands and throws
  it at the opponent.

Death Ball - Frieza raises his arms, charges a large ball, and throws
  it at the opponent. If he misses, it will hit the planet and blow it
  up after 45 seconds, killing the current character.

Energy Ball - Android 18 holds up her hand, fingers splayed, and fires
  a ball of ki at the opponent.

Energy Field - The user creates a large energy field that damages
  whatever it touches.

Final Flash - The user pulls his hands behind his body as if to clap,
  brings them together with palms facing outward, and fires a large
  beam from them.

Flaming Headbutt - Frieza creates an energy field around his body
  and charges at the opponent.

Galactic Donut - Gotenks swings his arm above his head in a circular
  manner, creating a ring of ki. He uses it to squeeze and trap the
  opponent.

Galic Gun - Vegeta turns away from the opponent, holding his hands as
  if to swing a bat, swings both hands forward, and fires a large beam
  from them.

Genki Dama - The user charges a large ball of ki above his head and
  throws it at his opponent.

Genocide Attack - Buu fires 8 random shots upward that spin around in
  mid-air and chase after the opponent.

Ghost Kamikaze Attack - Gotenks creates a ghost version of himself
  that chases the opponent and explodes upon impact.

Gohan Blast - Gohan appears and fires a large blast at the opponent.

Ground Wave - Frieza swings his arm and an extremely large fan of ki
  travels along the ground towards the opponent.

Hell Zone Grenade - Piccolo fires random shots all around the opponent
  that hover in place and then converge on the opponent.

Hell's Flash - Dr. Gero fires a large beam from openings in his palms.

Instant Transmission Kamehameha - Goku charges a kamehameha and uses
  instant transmission to get close to the opponent before firing it.

Jeice Crusher Ball - Jeice appears and charges a large ball of ki
  above his head on his palm, and throws it at the opponent.

Kakusandan - Krillin fires a large ball of ki at the opponent that
  swings straight upward and splits into several small balls, which
  rain down upon the opponent.

Kamehameha - The user cups his hands at his side, charging a ball of
  ki. He then brings his hands forward, palms outward but still
  cupped, and fires a large beam of ki at the opponent.

Makankosappo - Piccolo charges two fingers on his forehead and brings
  them forward, pointing at the opponent. One large beam is fired
  from one finger, and a smaller beam fired from the other finger
  spirals around the first one.

Milky Cannon - Ginyu fires a large beam from his mouth.

Multi-Disk - Krillin fires several Destructo Disks at the opponent.

Psychokinesis - Frieza picks up 4 rocks and hurls them at the opponent
  with his mind.

Recoome Eraser Cannon - Recoome appears and fires a large beam from
  his mouth.

Saiko No Kogeki - Super Buu fires a large beam from his mouth.

Shogekiha - Buu fires an invisible blast from his mouth, causing the
  area to explode.

Shogekiha Eye - Dr. Gero fires invisible beams from his eyes, causing
  the area to explode.

Shogekiha Hand - Dr. Gero fires invisible blasts from his hands,
  causing the area to explode.

Super Burning Attack - A powered-up Burning Attack.

Super Energy Ball - A powered-up energy ball.

Super Final Flash - A powered-up Final Flash.

Super Ghost Kamikaze Attack - 4 Ghost Kamikaze Attacks.

Super Hell's Flash - A powered-up Hell's Flash.

Super Kamehameha - A powered-up Kamehameha.

Super Makankosappo - A powered-up Makankosappo.

Super Shogekiha - A powered-up Shogekiha.

Tien Kikoho - Tien appears and uses Kikoho on the opponent.

Victory Cannon - Gotenks fires a large beam from his mouth.

======================================================================
7.Thanks
======================================================================

Here I give credit, either by name or by e-mail address.

Arc System Works, for making this game.
c0rps3, for translating the tutorial.
wudifattaflee, for sending me info on several attacks including Body
  Change.
Mark Salonga, for sending me info on Buu.

======================================================================
8.Legal Goods
======================================================================

This FAQ was made by me, Joseph Greenlee, and cannot be used
without my permission. This FAQ can only be found on GameFAQs.com, and
if it is found anywhere else, it is a violation of the copyright. If
you wish to use any part of this FAQ, just send me an e-mail at
jgreenlee@speakeasy.net and I'll think about it.

Copyright Joseph Greenlee 2004

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

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