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FAQ/Walkthrough by memnarch6

Version: 3.65 | Updated: 04/23/05

==============================================
Megaman Battle Network 4 Red Sun/Blue Moon FAQ
==============================================
Copyright 2004-05 Raymond Cheung (cyndaquill6@hotmail.com).
This document can only be used for private purposes only. It may not be
distributed publicly without my permission.
Ver 3.65
Note: All characters and trademarks of Megaman BN 4 Red Sun/Blue Moon belong to
Capcom.

Updates:
4/18/05: Kind people have provided me with tiny corrections.
3/19/05: One little addition to 10f.
1/27/05: Another update. Like it matters all too much...eh.
1/24/05: Happy Birthday to me. And I added an error.
1/16/05: A new update. Wow.
1/3/05: Well, I actually bothered to come back...deleted Virus Library, there's
an FAQ for that. Updated chips/navi locations.
11/13/04: Well...amazingly enough, a nice person gave me the data for the
CircGun series. Updated the MetalMan scenario.
11/9/04: Managed to update...finally.
11/8/04: Projects, tests...damn...sophmore year is stressful. Continuing to
update data.
10/31/04: Halloween. Managed through to get in the "Shame on You, Chaud!"
scenario.
10/22/04: DEAR GOD THE LAZINESS! Anyway, added "Naturalize or Terror" and "You
Dice Now!" Deleted NumberMan codes (on the website already). Added errors and
navi locations.
9/28/04: Added "Ghetto Body Thieves", "Strength in a CyberBoulder", and "Return
of the NetMafia, and it ain't Gospel". Added a couple more mistakes.
9/17/04: Added more errors and added Secret Chips. Added "A Misunderstanding
between a Noisy Navi and a Noisy Appliance" scenario. FAQ now for both games.
Added another ghost navi in "Ghostbuster Lan"
9/14/04: Added two more errors (my own) and added section on FreeTournaments.
9/5/04: Added BMDs in ElTwrComp in Normal Mode.
9/4/04: Added another 2 errors.
9/3/04: Added another error.
9/1/04: Added Hard Mode code to "JomonElectric Gone Awry"
8/30/04: Added more errors.
8/27/04: Revamped PAs (forgot to) and updated chip descriptions. Adding more
navi locations.
8/26/04: (laziness) Returned from Canada road trip with retuned sections: PAs,
New sections: Errors (Quote Challenges!), DuoSP (Omega), and new sidequest.
8/19/04: Correction to "Jomon Electric Gone Awry"
8/16/04: Added 5 more BattlePoints.
8/6/04: Got M-ID, G-ID (Mega/Giga Complete), and defeated BassOmega. Updated
Navi Locations.
7/28/04: Ventured into BlackEarth...added BlackEarth section. Updated Chips/PA
Guide.
7/27/04: Added Side Quests (C-Slider, Django, Bass, EvilChip Quests)
7/26/04: Added Raoul/ThunderMan scenario. Added section of Navi locations
(working on it). Updated chip section/merchant.
7/25/04: Up to Red Sun Tournament in Super Hard Mode.
7/23/04: Proceeding with Super Hard Mode. Updating Tetsu Scenario, and up to
Castillo in Super Hard Mode.
7/21/04: Through with RedSun tourney: completing ColdMan/FootBomb scenarios.
Updated several merchants.
7/19/04: Completed VideoMan, WindMan, and FireMan scenarios. Updated Hard
Mode changes to the beginning of RedSun tourney.
7/18/04: Started Hard Mode, added data to Ghostbuster Lan scenario, included
Hard Mode differences to Chapter 1. Completed TopMan scenario.
7/16/04: Finished Easy Mode, added Libraries: Chips/Viruses, NCP Guide,
NetMerchants, NumberMan Codes, and Side Quests
7/15/04: This guide up to the RedSun Tourney Pairings

WARNING: CONTAINS MANY SPOILERS!

Contents:
1. Introduction
2. The Story
3. Controls
4. Characters
4a. Objects and Panels
5. Changes In Comparison To The Other Games
6. The Story
7. Chapter 1: Father-Son Time
7a. Mr. Prog and the Viruses (Tutorial)
7b. Off to ElecTown...
7c. Shoppin' Around, and Seein' An Odd Vampiric Navi
7d. Intro to the Den Tournament
7e. ShadeMan Strikes
7f. Save Roll before it's Too Late
7g. Where Am I?
7h. Ahh! The Noise! It Burns!
7i. Tower Comp
7j. Faceoff With ShadeMan
7k. Dark Chip? What's This?
8. Chapter 2-The Den Tourney
8a. Wake Up Or Be Late
8b. Registration? I Don't Need No Stinkin' Registration!
8c. The Three Challenges
8d. Off to the DenDome
8e. Challenges of the DenTourney: Multiple Storylines
8ea. Ghostbuster Lan (Yuko)
8eb. Topsy Turvy with Old NetBattlers (Tensuke)
8ec. Kidnapping! (Dex)
8ed. A Fiery Betrayal... (Mr. Match)
8ee. JomonElectric Gone Awry (Terry)
8ef. Gang Leaders, Medical Fraud, Oh My! (Tetsu)
8eg. A Misunderstanding between a Noisy Navi and a Noisy Appliance (Shuko)
8eh. You Dice Now! (Higsby)
8f. The Champion!
8g. Rest for the Weary
9. Chapter 3-Lessons of Love...
9a. What's Wrong? The DarkChip, that's What!
9b. What Does Mayl Want?
9c. Revelations: Castillo
9d. ALARM!!!
9e. To The Park Area!
9f. Setting A Date For Your Date
9g. Castillo, Here I Come!
9h. Lessons of Love Part 1: Spend On Your Date
9i. Lessons of Love Part 2: Don't Disagree With Them
9j. Lessons of Love Part 3: Save Your Date From Danger
9k. Castillo Bots; Their Story
9ka. Halberd Princess
9kb. WzDog
9kc. TinMan
9kd. Django The Solar Boy/Dracky
9l. ShadeMan v. MegaMan
9m. Chaud...You're A Bit Late
9n. Embrace The Dark Side
10. Chapter 4-Eagle Tournament
10a. How Do I Register?
10b. Passing The Registration-Castillo
10c. Opponents: Multiple Storylines
10ca. Love Match (Mayl)
10cb. AUI: Acting Under Influence...of Rice Wine (Lilly)
10cc. Cooking In Sync With Navis (Flave)
10cd. tneserP eht ot kcaB (Viddy)
10ce. It's Gettin' Hot In Here, So Hot! (Atsuke)
10cf. Strength in a CyberBoulder (Tamako)
10cg. Return of the NetMafia, and it ain't Gospel (Riki)
10ch. Naturalize or Terror (Sal)
10d. Eagle Tourney Champion...Saves The Day
10e. LaserMan: The Leader of Nebula
10f. Meeting Your DarkSoul
11. Chapter 5-Learning of the RedSun/BlueMoon Tourney
11a. NAXA's Plan
11b. Free Time
11c. Goin' To Netopia...Again
11d. Sightseein' In Netopia
11e. Getting Mugged...Again
11f. Escapin' The Hotel
11g. It's All Revealed
12. Chapter 6-RedSun/BlueMoon Tournament Begins
12a. Are you Worthy?
12b. The Pairings: Multiple Storylines
12ba. Netopian Secret Service (Raika)
12bb. Ancient WaterGod Traditions (Paulie)
12bc. Dojo Masters (Mr. Famous)
12bd. Unnatural Climate (Chillski)
12be. Another Exciting Battle Network Take-off Sport: FootBomb (Jack Bomber)
12bf. Gresply Nekrom: Gibberish or Tribal Curse? (Raoul)
12bg. Ghetto Body Thieves (no operator)
12bh. Shame on You, Chaud! (Chaud)
12c. RedSun/BlueMoon Champion: The Best of Netopia
12d. NAXA
12e. Regal's Plan
12f. Nebula Strikes Again
12g. Catch the Perpetrator
12h. All Is Lost...
12i. Power of Friendship
12j. Regal's Revelation: Nebula Leader
12k. MeteorComp
12l. LaserMan
12m. Control Room
12n. Duo, Alien Judge
12o. MegaMan vs. MgaMDS
12p. Duo vs. MegaMan
12q. The Control Device
12r. Calls from Below
12s. Regal: Helping, Not Harming
12t. Averting Disaster
12u. Regal's Suicide Attempt
12v. Epilogue-RedSun/BlueMoon Tournament Champion
13. Chip Library
13a. Regular (150/150)
13b. Mega (60/60)
13c. Giga (5/5)
13d. Secret (23)
13e. PAs (30)
14. CyberMerchants
15. Side Quests
15a. C-Slider
15b. Django the Solar Boy
15c. Bass
15d. EvilChip Quests
15e. Wretched Boomer2 L/WideSht2 L
16. NCP Library
17. Navi Locations
18. BlackEarth
19. DuoSP (Omega)
20. Errors
21. FreeTournament Information
23. Special Thanks

===============
1. Introduction
===============
For those of you who have played the prequels to this game, I'm sure you look
forward to this one too. Let's focus here. Our hero Lan Hikari has defeated
two crime syndicates, the WWW and Gospel, who have powerful virus bosses and
navis, and still has not received any grandeur rewards for his work. I mean,
let's face it, he's a national hero and each game, can't get more than a
measly weak folder. Jeez.

============
2. The Story
============
The year is 200X. We live in a world that lives solely on the CyberNet. Our
lives are entirely intertwined into machinery, and artificial intelligence
thrives. Scientists have managed to create the PET: the Personal Electronic
Terminal.  As time passed, they were able to create Navis, beings that lived
within the Cyberworld, but also interacted as one with their operator. In
such a world that is an utopia, crime still lives.

Opening up, we begin in the NAXA Station:
(These are not verbatim to the storyline)
Worker: Aw, nothing ever happens 'round here. I wish something exciting would
happen.
(klaxons go off)
Worker: I'm kidding! I'm kidding!
Superior: What's goin' on?
(runs over to terminal)
Worker: You ever seen Armageddon?
Superior: You mean that three and a half hour movie with Bruce Willis?
Worker: Yea.  Remember the crisis?
Superior: Umm...(thinks) O! You better be kiddin' me!
Worker: Um...no.
(Superior moves over to terminal)
Superior: Oh Dear God!

PAUSE
If you haven't realized it yet, or never watched Armageddon, it's sayin' that
there's an asteroid on a collision course with Earth.
RESUME

Superior: We're gonna need to assemble the world's greatest scientists.

OK, now that you've begun to see the prelude, it's time to review things.

===========
3. Controls
===========
D-Pad: Move MegaMan/Lan in the Cyberworld/real world.
A Button: Select or Talk to Something
B Button: Speed through talks, Cancel an Action
L Button: Get insightful (sometimes) advice from Lan in Cyberworld or MegaMan
in real world.
R Button: Jack in or out of a machine.
Start Button: Open up the menu with the following options:

Chipfldr: Open up your folders to select or edit a folder.
SubChip: Use a SubChip (explained later)
Library: Your reference guide of chips (150 Regular Chips, 60 Mega Chips, 5
Giga Chips)
MegaMan: Guide to his stats, souls, and Navi Customizer (explained later)
Email: Accessing e-mails that are sent to you.
Key Items: Shows items you have picked up that have some important
significance
Comm.: Allows you to access linking with another player.
Save: Save your progress (what else would it do?)

=============
4. Characters
=============
Lan/MegaMan: The main protagonists and heroes.  Need I say more?
Mayl/Roll: Lan's girlfriend (yet he still doesn't know) who seems to be a key
variable in leading Lan through his adventures. Roll is her Navi, who is also
smitten with MegaMan and is an interesting character and navi to fight.
Dex/GutsMan: A longtime acquaintance and trying to outdo him, Dex is the
strong-guy of the group. He is also quite helpful in certain cases. GutsMan
is the visionary navi for the strong brute, who is also a nice navi to play
against.
Yai/Glide: The smart, rich girl of the group, her utilities come in a pinch.
Glide is the butler-ish navi who acts on the orders of Yai.
Dr. Hikari/Mrs. Hikari: Lan's parents, who seem very informative. The basic
mother, who cares for her family a lot. The father is the smart, powerful
scientist with links all over Netopia.
Chaud/ProtoMan: One of Lan's greatest adversaries, I'd say they respect each
other by now...I think. He is an official, and ProtoMan acts in the same way
he does, snotty, rich-raised, and superior.
Dr. Regal: Though a rather nasty and foreign character shrouded by suspicion,
he seems to be a missing link in our story, with his unknown background and
bad rep (the storyline).

----------------------
4a. Objects and Panels
----------------------
The game has various objects althroughout and also there are special field
changes.
Objects: SubChips-Data that can be used to promote a positive effect on your
navi.
Examples are:
MiniEnrg-100 zennys: Heals for 50 HP.
Untrap-100 zennys: All data you have on the Net will never have a virus.
SneakRun-200 zennys: Avoid weak enemies for a while.
FullEnrg-1000 zennys: Heals all HP.
Unlocker-4000 zennys: Unlocks PMD (purple mystery data)
LocEnemy-10000 zennys: Used after an encounter, makes an enemy more likely to
appear for a while.

Panels: These can appear in battle. They may have positive or negative
effects on your battle.
Ice Panel: All non-Aqua, non-flying, navis or viruses slip as far as possible
and cannot stay on that panel. Electricity deals twice as much damage to a
target on this panel.
Grass Panel: All Grass navis and viruses gain 1 HP steadily. Fire deals twice
as much damage to a target on this panel.
Lava Panel: All non-Fire navis or viruses take 50 damage when on this panel.
These will fade out after a while. (not sure) Aqua deals twice as much damage
to a target on this panel.
Sand Panel (Normal): Slows down movement.
Sand Panel (Twister): When stepped on, you're held down for about 10 seconds.
Twisters and chips of that like do twice as much on Sand Panels (both).
Metal Panel: These are unbreakable and can't be penetrated. Only certain
chips can remove it.
Poison Panel: Units on this panel will lose 1 HP steadily.
Holy Panel: Units on this panel will have damage dealt to them halved,
rounded up (I think).
[!NOTE!]: If you have WindSoul enabled, you will not take negative effects of
panels.

===========================================
5. Changes In Comparison to The Other Games
===========================================
-Compared to the panels of BN3, Lava Panels disappear after a while in BN4.
-No More Style System (NOOOOOOOOO!) :(
-No More ModTools from BN3 :l
-Different sprites (images of characters in the world)
-Possible places where you can buy an infinite amount of a certain chip at a
vendor.
-BugFrags come as separate data, reverting to the BN2 system, and countering
leads to a FULL SYNCHRO (explained in tutorial)
-Storylines vary (random).
-Possible Data appears in battle

============
6. The Story
============
GO ON DOWN
=============================
7. Chapter 1: Father-Son Time
=============================
---------------------------------------
7a. Mr. Prog and the Viruses (Tutorial)
---------------------------------------
You begin by waking up, that is, MegaMan trying to wake you up. He reminds you
that today, you go shopping with Pa in ElecTown. You wake up, and go
downstairs. Talk to Father, he'll tell you that your mother is worried about
something. Go over to her, and she'll explain that viruses are in the oven.
OH NO! Whatever shall we do? Jack-in, Lan, you fool. You enter, and see the
navi in the oven, Mr. Prog being attacked by three Mettaur viruses. Battle
them, and show your father what you can do.

NOTE: If you remember previous tutorials, you can skip this part of the FAQ.

(Easy Mode)
Battle 1: Mettaur, Mettaur.
You're taught about the ability to select more than one chip at a time if
there are two of that type of chip. Select the two Cannon A chips. Kill the
Mettaurs, and you'll move on.
(Hard Mode)
Battle 1: Mettaur2, Mettaur2.
Handle this battle like a normal one. You will get data at the end just like a
normal battle.
(Super Hard Mode)
Battle 1: Mettaur3, Mettaur3.
Same as Hard Mode.

Cut out to a scene of an exploding Mettaur. Cool, huh? Fight the next one.

(Easy Mode)
Battle 2: Mettaur, Mettaur, Mettaur.
Now you're taught about the ability to select chips of the same code (there
are wild card * codes). Use the AreaGrab S and WideSword S to take care of the
first two Mettaurs (remember to place it in the middle). Repeat on next turn.
(Hard Mode)
Battle 2: Mettaur2, Mettaur2, Mettaur2.
Same as the first one. Use your own strategies.
(Super Hard Mode)
Battle 2: Mettaur3, Mettaur3, Mettaur3.
Same as first one.

Cut out to a scene to the second exploding Mettaur. Destroy the third!

(Easy Mode)
Battle 3: Mettaur, Mettaur, Mettaur.
Learn the Full Synchro. When you counter a virus attack, you synchro. If you
are hit multiple times, MegaMan loses trust to the point of anger.  However,
if you counter an attack, a small tone goes off, and a pink ring revolves
around MegaMan, doubling the attack power of the next chip that can damage.
Select the Cannon A and the two AirShot A chips. Time your attacks carefully,
and you're done!
(Hard Mode)
Battle 3: Mettaur2, Mettaur2, Mettaur2.
Just like before.
(Super Hard Mode)
Battle 3: Mettaur3, Mettaur3, Mettaur3.
Just like before.

You saved Mr. Prog! However, he was damaged, so dad tells you to buy a
RcvPatch in ACDCArea 3. Jack out, but jack back in. Get the BMD (Blue Mystery
Data) and collect 500 Zennys (in Hard Mode, it's 1000 zennys, Super Hard: 2000
zennys). Your dad will give you another 500 Zennys to purchase the Patch. Run
up to your room and jack in. Explore the Net, and battle for experience,
money, and chips. Follow the path, but collect various BMDs and GMDs (Green
Mystery Data). There will be several walls in ACDCArea1. One of them requires
a ChefKey, while the other needs another key (for those of you who have played
previous versions, you will know what this is.) Run into ACDCArea 2, and pass
by the CyberChip Merchant, who will tell you that he hasn't opened yet. You
will pass by several Security Cubes by now, the first one being Mayl's and
second one Dex's.  Go to ACDCArea 3 by main path because the side path is
blocked for now. Enter, and run ahead, and you should eventually come to a
part with various curves. There will be a navi there, and he will let you buy
RcvPatch, sayin' that it's expensive. Give him 500 Zennys and jack out. Dad
will now be able to fix the oven, and your mother will make breakfast.
Afterwards, you will begin to watch a cutscene, and Lan and Dad talk, but as
they come to the train station, he realizes he has forgotten something. Talk
to everyone in town for now. Dex will talk about a chat and you will be there.
Return to the train station. Your dad will return and you proceed to ElecTown.

----------------------
7b. Off to ElecTown...
----------------------
Help him find the new shop in ElecTown 2. You and Pa will go in, and as they
leave, Dad needs to buy some light bulbs. Wander around the corner to find
Mayl and Yai, and they tell you about a contest goin' on in the computer.

----------------------------------------------------
7c. Shoppin' Around, and Seein' An Odd Vampiric Navi
----------------------------------------------------
Jack in and you will see an odd navi, yet to be an enemy of yours.  Talk to
Roll and Glide, who will mention the green navi, and he will tell you that
the competition has been finished. Collect the BMDs in this computer and jack
out (Hard Mode: 1 BugFrag, FullEnrg, Super Hard: 1 BugFrag, LocEnemy). Your
father will return, a slight greeting, and Dad deserts you, as he has been
called to work, undoubtedly trying to save the world. Mayl informs you about
the chat tonight, and you assure her you won't forget. Go to the next area,
ElecSquare, where you will find a gathering for the Den Tournament.

-------------------------------
7d. Intro to the Den Tournament
-------------------------------
The man who is the official there fiddles with the system, and feedback comes
out before he mentions the start of... a tournament! What luck? Another
chance to beat the crap out of navis and to show your skills! Anyway, it
begins tomorrow. Residents whine, sayin' they ain't got the time, but accept
it, knowin' they could be stars. Leave the area, but there is a commotion
over the computer that hosted the competition. Lan, you know what to do!

--------------------
7e. ShadeMan Strikes
--------------------
Jack in, and see the fallen navis around. Confront ShadeMan, who is enjoying
a female navi (just a basic one, nothin' to worry about). He's annoyed at
your intrusion, and figures that he'll get another snack in ACDC Area. Wait a
sec...ACDC...that's where Roll is! Get your ass over there and save your
girlfriend's Navi.

----------------------------------
7f. Save Roll before it's Too Late
----------------------------------
Run on home, and jack into your computer. Run through ACDCArea1, 2, and 3,
following the blue path. You will see ShadeMan closing in on Roll, Glide and
GutsMan fallen near her. You run in, but are a bit too late. He flies off
with her. Glide and GutsMan jack out. As you pursue, you receive an e-mail
from Yai, telling you that she is rootin' for you to rescue her. She also
gives you her P-Code. Run through TownArea1, where a navi informes you that
the culprit flew through the area (If you have an Unlocker, go to the third
left dead end in the criss-cross area of TownArea1, and walk the secret path
to a PMD containing an HP Memory (SpinGrn in Hard Mode, 3 BugFrags in Super
Hard). Chase him through the path (yellow one) until TownArea2. You will come
across an area with a bunch of curvy paths and ends. Go down one to reach a
warp point. Go there, and collect the BMD, a CopyDmg * (Hard Mode: 3400
zennys, CustSwrd S in Super Hard). Go back to TownArea1, and into the warp
point, where you go to another area.

---------------
7g. Where Am I?
---------------
You are in an unknown computer area, and a gap separates you and ShadeMan. He
assures you that Roll is alright. You better find him before she becomes his
dessert. You see a CyberPanel, being a dedication to the TowerComp! Jack out,
and run to ElecTown. Try to go to the square, and a man will prevent you from
entering. Double back to the gate nearby the SubChip vendor, and the gate
will pop open. Run up the steps, and you can jack into the panel that says
"AC". There's some mystery data, but we'll focus on that later.

-----------------------------
7h. Ahh! The Noise! It Burns!
-----------------------------
As you enter the Square, a high-pitched noise stops you. Hindered, you
retreat. Where to go? Something's got to stop the noise...wait a sec...what
did the competitors receive...(insert Jeopardy theme song here)...(lightbulb
goes off)...the competition where Mayl and Yai where before. RUN! As you jack
in, there will be a competition. Fight him:

1 NormNavi (230 HP)

When you finish him off, you win "Earphone" (wow, the game makers were pretty
crappy with grammar.) Run back to the top, and go to the panel, and jack into
the ElTwrComp.

--------------
7i. Tower Comp
--------------
Get the BMD's here (I think there's three: HP Memory, 700 zennys, and a RegUp2
[still unsure]). In Hard Mode, there's a RegUP 1, a MegEnBom D, and 1
BugFrag. In Super Hard, there is an HP Memory, a NCP Charge+1 Yellow, and
1400 zennys. The navi ahead tells you that he would open the door, but three
CyberBats unleashed by ShadeMan are pestering him. The CyberSonar could
detect them. He gives you BootDatA, which will allow the use of the Sonar
System in ElTwrComp1. The sonar waves last for ten seconds, so find the bats
swiftly. When completed, proceed to ElTwrComp2. There, you can find more BMDs
(these I am entirely unsure of, but in Hard Mode, are WideBlade C, 2300
zennys, and an HP Memory, and in Super Hard, it's 2900 zennys, 1 BugFrag, and
a RegUP 2), and another navi, who is still annoyed by CyberBats. Get
BootDatB, and catch the four bats. When you do, you can proceed further. The
path is riddled with empty (data) navis. Confront ShadeMan!

-------------------------
7j. Faceoff With ShadeMan
-------------------------
You come to him trying to drain Roll of her data. Stop him, and he'll
initiate a CyberSonar System that paralyzes MegaMan. Oh no! What can Lan do?
Hmm, these are speakers, right? What  have you seen today that are like
these? Hmm...Den Tourney, feedback. Cha-ching! Run over to the Square (lower
entrance), and fiddle with the controls. The sound stops, and ShadeMan is
pissed! He battles you.

ShadeMan (Easy Mode: 500 HP) (Hard Mode: 800 HP) (Super Hard Mode: 1200 HP)
None of your attacks do squat to him. So, hit him with your buster about 5-6
times. The battle stops, and ShadeMan is confused about why he can't defeat
you.

He fears something is wrong, as Chaud and ProtoMan take over. What punctual
timing, Mr. French. He tries to attack him, but he flees. ProtoMan gives
chase, leaving the Tower Comp. Roll is grateful, but notices something that
ShadeMan left behind. It looks like a battlechip. Store away ???Data, and
you'll jack out. Quipping yourself about what this chip is, head off to the
only guy who would know about this: Higsby.

---------------------------
7k. Dark Chip? What's This?
---------------------------
Ok, so his shop wasn't opened before, now it is. Higsby ain't gonna sell you
jack for now. Ask him about this, and Higsby becomes a frightened child,
knowing that Lan has acquired a (ominous tone) DARK CHIP. Lan seems entirely
unfazed until Higsby mentions the adverse affects of this chip. Lan, worried
about it, flees, but goes home and sleeps it off.

============================
8. Chapter 2-The Den Tourney
============================
----------------------
8a. Wake Up Or Be Late
----------------------
Lan is entirely asleep, and would have been late if not for MegaMan's
persistent alarms. After realizing the day and time, hurries off to go to the
tourney. Go to ElecTown, where people are doing everyday activities. Enter
the square, and talk to the official there. He tells you that the only way a
person can participate is if they register.

--------------------------------------------------------
8b. Registration? I Don't Need No Stinkin' Registration!
--------------------------------------------------------
Lan must hurry up and register in TownArea3 (Damn! If he did so well
elsewhere, why the heck does he have to register?). Talk to the official to
get the JomonCd. Go to the computers in front of JomonElectric and link up to
the Cyberworld. Once there, open the security cube and hurry on over. Follow
the yellow path to find the registration navi. Register any three-letter
name. When you are done, jack out, and run back to the official in
ElecSquare. He'll be with three people.

------------------------
8c. The Three Challenges
------------------------
The official explains to you that these three are employees of the Den
Tournament and the prelims are to complete all their tasks. Yawn.

1st Man: Blond, top one. He needs to find "Mettaur Village". What kind of
place is that? Anyway, the data about this is hidden by a navi in the
TownArea, characterized by lying to new navis. Go to where TownArea2 connects
to TownArea3. Go up that ramp and go through the warp point. Go down the
right path. The navi should be slightly protruding, and, when you talk to
him, he'll stutter in worry. He tells you that he has no knowledge of Mettaur
Village and that Mettaurs themselves hate ElecTown and high places. Normally,
where would you go? A low place that isn't ElecTown. WRONG!!! Remember what
this man told you. He lies to new navis. If you invert his statement, it
means that he has knowledge of Mettaur Village, and that the Mettaur love
ElecTown and high places. Now, think. Where in ElecTown would you find a
jack-in place? The screen! Remember the screen that says "AC" that I told you
to disregard? Jack in, and find a HealNavi trying to delete the Mettaurs.
He'll give you LabData, but always a soft-heart, MegaMan stops him, and you
battle him to save the Mettaur.

(Easy) 1 HealNavi (100 HP), 2 Spikey
(Hard) 1 HealNavAlpha (300 HP), 2 Spikey2
(Super Hard) 1 HealNavBeta (500 HP), 2 Spikey3

When you finish him off, return the data to the man to complete the task.
Proceed to the next man now.

2nd Man: He is in the middle, and has a dissertation on a creature he has
never, ever seen. Jeez, what a idiot. Who honestly wants to speak on a thing
that they have never seen before in their life? Anyway, you have to locate
one male and one female GoldBug. Male GoldBugs are active in the day and like
houses, while females tend to hide. The Bugs are possibly in ACDC Town, he
tells you. Hurry back there, and go to the park. Talk to the tree nearest to
the squirrel. You will notice a GoldBugF. Good job. Now, hurry to Yai's
house, where she will ask you to take away an odd insect on her teddy bear.
Go to it, and take the GoldBugM. Run back to ElecSquare and complete his
request. Now for the third one.

3rd Woman: She asks you a question first: What is the next three letters in
this sequence: OTTFFSS? Select "ENT" (8, 9, 10). She wants to rid some virus
from her PET:

(Easy)                                  (Hard)
1. 2 Mettaur, MettEX                    1. 2 Mettaur2, MettEX
2. 2 Spikey                             2. 2 Spikey2
3. MettEX, Billy, Boomer                3. Mett2EX, Silly, Gloomer
                        (Super Hard)
                        1. 2 Mettaur3, MettEX
                        2. 2 Spikey3
                        3. Mett3EX, Killy, Doomer

When you have succeeded in this, the official will let you pass. He tells you
to go to the DenDome, where the tourney takes place.

----------------------
8d. Off to the DenDome
----------------------
Talk to him again to obtain the ability to go by train. Travel there, and go
up to the room. You can jack into the hotdog stand if you want. Anyway, go to
the waiting room, where the pairings will be announced. There are multiple
storylines, some of which I am still trying to get.

-----------------------------------------------------
8e. Challenges of the DenTourney: Multiple Storylines
-----------------------------------------------------
Still reconstructing the data, I would appreciate any help and would give
thanks to those who would. You may e-mail me data about this at my e-mail:
cyndaquill6@hotmail.com. However, title the e-mails about Red Sun and what
they inform. Otherwise, I will delete it.

---------------------------
8ea. Ghostbuster Lan (Yuko)
---------------------------
You leave the waiting room and are confronted by Yuko, a playful little girl.
She wants you to play tag. You and MegaMan get this weird feeling that she
isn't normal, like she is a little sister you never knew about. At that
moment, your mother calls you that someone at home is here to see you. Who
could it be? Double back and find out that Yuko's father talks to you about
her irregularity: Navi Ghosts. He wants you to stop them from wreaking havoc,
so you receive the CybSutra and the CybCryst (what odd objects). The CybCryst
allows the holder to track Navi ghosts. As you get closer, it glows yellow.
The farther you are, it get blue. When you are in the vicinity of it, it
becomes red. These are the places where I remember where the ghost navis
are:

1. In ACDCArea1, go to the part where there is a wall that blocks your entry
(purple with a skull). Nearby, there should be a good navi.

2. In ACDCArea2, go behind the CyberMerchant to fight a bad navi.
(Easy Mode) 2 MettEX
(Hard Mode) 2 Mett2EX
(Super Hard Mode) 2 Mett3EX

3. Near the door labeled "Shuko's Door", there should be a good navi who will
give you his/her last will and testament of 3000 zennys (NICE!)

4. Near the Nebula door in ACDCArea3, there should be an evil navi.
(Easy Mode) 2 MettEX, Boomer
(Hard Mode) 2 Mett2EX, Gloomer
(Super Hard Mode) 2 Mett3EX, Doomer

5. In TownArea1, go to one of the ends of the criss-cross patterned area. A
good navi will give you 1 BugFrag before moving on.

6. Near the Higsby's warehouse door in TownArea1, find the evil navi there.
(Easy Mode) 2 Melody
(Hard Mode) 2 Hellody
(Super Hard Mode) 2 Felony

7. In TownArea2, in the area above the door needing GateData, there should be
another evil navi.
(Easy Mode) 2 MettEX, VacuFan
(Hard Mode) 2 Mett2EX, VacuFan2
(Super Hard Mode) 2 Mett3EX, VacuFan3

8. In TownArea3, go to the top corner of the square near the Castillo wall.
Send him on and he'll tell you "check the center of ACDC Park". Go there for an
EnergBom E.

After you succeed, you have to hurry over to the DenDome. Once there, fight
Yuko and her normal navi.
(Easy Mode) NormNavi (230 HP)
It does basic things: LilBomb, Cannon, Sword, WideSword, LongSword.
(Hard Mode) NormNaviBeta (800 HP)
Does the things above including CrosBomb, Fanfare, and Blinder.
(Super Hard Mode) NormNaviOmega (1200 HP)

When you beat her, it turns out that she is a ghost. You have made her a
happy spirit, and she rises up, transcending to the next level. Guess
anything can happen, huh?

-----------------------------------------------
8eb. Topsy Turvy with Old NetBattlers (Tensuke)
-----------------------------------------------
You find that you're fighting against TopMan, who I have absolutely no idea
of who he is (nostalgic players would know). Leave the Dome to find that an
old man is showing his grandson a spinning top. The child thinks it's lame
(indeed it is) and it starts destabilizing. Viruses have infected it. Get
down there and jack in. Collect the BMD there (Hard Mode: 1600 zennys) and
rid of the virus:

(Easy Mode)
2 MettEX, Dharma
(Hard Mode)
2 Mett2EX, Karma
(Super Hard Mode)
2 Mett3EX, Dogma

After that, the old man is pissed because you fixed his top w/o permission
(stingy old coot). His navi is "broken" and he refuses to reveal it. The
navi, obviously suffering from amnesia, mentions the old man's name, Tensuke.
He hurries off to shop for a navi upgrade. Hey, he left his top behind. Now,
to make a choice: leave it there, take it like a thief, or good samaritan-ism
followed by another old man temper tantrum. For some reason, Lan takes the
latter. Hurry over to ElecTown. Tensuke stands in front of JomonElectric,
looking for a compatible upgrade. Yet again, Tensuke yells at him, and says
he doesn't need the top anymore. He mentions that the Old Home's NetBattle
Club shunned him for calling NetBattles child's play (serves him right). He
runs off hastily, and you notice he needs help. MegaMan suggests to look for
the NetBattle Club, and finds out it gathers in ACDC Park. Head over there,
and address them. They don't forgive him, but they have a soft spot for
children like you. They want to kill time by scattering their navis
throughout TownArea. Run home, jack in, and hurry to TownArea1. Go to the
area nearby the Higsby's warehouse personnel door, and answer the navi's
question:

(Easy Mode)
1. I am only useful when I am full, but I am full of holes. What am I?

-????                                -????
-sponge=====>Correct                 -????
(Hard Mode)
1. Brothers and sisters I have none. But that man's father is my father's
son. Who is it?

-my son=====>Correct                    -me
-my father                              -my uncle

Get Secret1. Go to the second one, near the first warp point in TownArea2. He
will ask you:

(Easy and Hard Mode)
2. The more you take, the more you leave behind. What are they?

-chances                                -hints
-footsteps=====>Correct                 -risks

Get Secret2. Go to the next navi, who is near the wall that needs TownKyDt.
He will ask you:

(Easy Mode)
3. ????
(Hard Mode)
3. What is put on a table, cut, and never eaten?

-silence                                -air
-water                                  -cards=====>Correct

Get Secret3. Run over to TownArea3, and go to the path farthest down to the
right from the TownArea merchant. He will ask you:

(Easy and Hard Mode)
4. I build up castles, I tear down mountains. I make some men blind. I help
others to see. What am I?

-sand=====>Correct                      -dynamite
-steel                                  -glass

Get Secret4, and the navi will tell you that the leader of their club resides
somewhere in ACDC Area. He will give you Memrship. Jack out and back into
your computer. Go to the first wall you come along in ACDCArea1. Go in, and
you will need to fight the leader of the NetBattle Club:

(Easy) 2 Melody, Dharma
(Hard) 2 Hellody, Karma
(Super Hard) 2 Felony, Dogma

When you're through with those viruses, that navi will arrange a meeting
between the Chief and Tensuke. It arranges in ElecTown, so jack out and hurry
over. When you reach there, watch the twin Tensuke act! The Chief will hand
him what he needs to make his navi good. Then, hurry back to the DenDome, and
you fight TopMan's operator: Tensuke!

TopMan (Easy Mode: 500 HP) (Hard Mode: 900 HP) (Super Hard Mode: 1300 HP)
He will use top-like attacks similar to the Dharma virus series. Wax him easy
and get your victory.

Despite his loss, the elders root for him, and he wins his grandson's respect
back. Good show!
----------------------
8ec. Kidnapping! (Dex)
----------------------
Well, you're facing Dex. Nice to know that you've used him as a punching bag
for the last three games. You find him in the waiting room with Chisao.
Still, he has the hindsight of a monkey, thinkin' that Dex can pulverize you.
Dex yells at him, and Chisao runs off, scared. You give chase with Dex,
but as you try to leave the DenDome, it turns out that Chisao is missing and
presumed kidnapped! There are clues mixed around, but the first one looks
like this:

omihqr
laneue		AND		"Top to Bottom"
dmtsa!

Reading top to bottom, left to right, it says: "Old man in square!" Hurry
over to ElecSquare, and find the old man situated behind the speakers. He
hands you your next piece of data called Memo written:

si ivan neerg eht
!eerht aera nwot ni

Read backwards, it says: "The green navi is in TownArea3!". Go to TownArea3.
Locate a green navi on one of the paths near the vendor there. He hands you
another clue:

Might	 try	looking	in
You			side		AND		"Spiral"
flowers! of	vase	the

Read in a spiral, it says: "You Might try looking inside the vase of
flowers!" Hurry to the viewer entrance of the dome, and take a look at the
flowers. You will find no clue, but receive a call from Chisao. He tells you:
"Help! I'm at the park squi..." I wonder where he at? Move to the park,
and check out the pink squirrel. Hastily scribbled but partially erased is
the following clue:

E-TwrCo--2
M--Pr-g
3-d----right

Filling in the blanks, huh? I feel like a Wheel of Fortune contestant without
the money :(

Anyway, it says ElTwrComp2, Mr. Prog, 3rd from right. Jack into the computer.
Go to where you encountered ShadeMan. Six Mr. Prog's are lined up. Talk to
the fourth one down and he'll tell you that he has a package. Open it up,
and you got yourself 3 virus battles come out. Feels like Christmas.
(Easy)
Battle 1: 2 MettEX, 1 Boomer
Battle 2: 2 Melody, 1 Billy
Battle 3: 1 MettEX, 1 Melody, 1 Boomer
(Hard)
Battle 1: 2 Mett2EX, 1 Gloomer
Battle 2: 2 Hellody, 1 Silly
Battle 3: 1 Mett2EX, 1 Hellody, 1 Gloomer
(Super Hard)
Battle 1: 2 Mett3EX, 1 Doomer
Battle 2: 2 Felony, 1 Killy
Battle 3: 1 Mett3EX, 1 Felony, 1 Doomer

After that, you will receive a call from the kidnapper, who has scattered 5
pieces of data across the Cyberworld. Get them. Jack out, run home, and go
to your computer. The first piece of data is in ACDCArea1, nearby the purple
wall. The navi will ask you for a million zennys, but kids with you, as he
did great on the racetrack (gambles). You get Data1 for free. Hi-yo!. Move
onto ACDCArea2, where another navi lies. First, go to the CyberMerchant here
and buy a Bubbler R. When you talk to the navi, he'll want 1000 Zennys for
the data. Pay up. As St. Paul once said, "Money is the root of all evil."
Yeah right! Go to TownArea1. Go to the link to TownArea2. Pass it by, and
talk to the evil navi, who seems to have a knight-complex. He'll ask you
five questions:

1. What does PET stand for?
PErsonal Tank
PErfect Tag
PErsonal Terminal=====>Correct
2. What plant sculptures are outside of the mansion in ACDC Town?
Elephant
Duck
Giraffe=====>Correct
3. What is the biggest shop in ElecTown?
JomonElec=====>Correct
ComeOn Elec
Yo, Mon! Elec
4. What is the name of Higsby's aide?
Hinako
Nanako=====>Correct
Yoyoko
5. What stand is placed outside the DenDome?
Pancake stand
convns store
Hotdog stand=====> Correct

After succeeding, collect Data3. Move onto TownArea1, and pass through it.
Proceed to TownArea2, where a navi should be in front of a blocked
passageway on the lower level. If you remember, go to the warp point
(CORRECT ONE IS NEAR THE RAMP). He'll want to trade Data4 for a Bubbler R
(how useful). Finally, go to the part of TownArea3 where the path moves into
the next area, but stop. Talk to the navi, who gives you Data5, then attacks
you.

(Easy) 1 HealNavi (100 HP), and 2 MettEX
(Hard) 1 HealNavAlpha (300 HP), and 2 Mett2EX
(Super Hard) 1 HealNavBeta (500 HP), and 2 Mett3EX

You will receive an e-mail to come to ElecSquare. Go there. He'll ask you to
defeat some viruses:

(Easy) 3 SpikeyEX (Hard) 3 Spikey2EX (Super Hard) 3 Spikey3EX

After that, Chisao is freed, but you can't find the kidnapper. You hurry to
the Dome, where the crowd grows chaotic and unruly, telling the judge to
disqualify Lan. Dex won't stand for it, so he wants to leave the tourney.
Just as he is about to declare them no more in the tournament, Lan enters,
and you fight Dex.

(Easy) GutsMan (500 HP) (Hard) GutsManAlpha (900 HP) (Super Hard) GutsManBeta
(1300 HP)
Abilities: Gaia (dmg unknown), GutPunch (dmg unknown), and a weak 10 dmg
buster that goes three spaces ahead.

Kick his ass. After that, Chisao will admit to him being the perpetrator of
the entire charade you just went through to save him. Dex is ashamed, and
you're just surprised. Quite elaborate, huh? Anyway, pleasantries and
apologies are exchanged, and you move on. You earn GutsSoul from the battle (RS
only).

GutsSoul
--------
Unite with what type of Chip: Ground Breaking (indicated by two waves)
Abilities:
-Charged Attack becomes a GutsPunch for 60 damage.
-If you tap the B button really rapidly, you get a rapid-fire buster and an
invincibility aura for about two seconds (the aura is like the Fanfare chip
effect). These shots do 5 damage apiece, and remind me of the GutsStyle from
BN3.
-All Normal Chips (no symbol) and Ground Breaking Chips do 30 more damage (if
they had base damage).

------------------------------------
8ed. A Fiery Betrayal... (Mr. Match)
------------------------------------
Hmm...you're fighting FireMan. Mr. Match must've devolved to the point of
going with his original navi (who sucked in BN1). He comes in, and convinces
you that he is good again (same old song and dance). He leaves, and you get
hungry. Run over to the nearby hot dog stand. She whips up a hot dog as Mr.
Match comes in. He also has a hankering for hot dogs. The female vendor
recognizes him, and explains to Lan that Mr. Match helped her from going out
of business (going sweet on her). Then, two thugs come in and demand money
from her (they're like her landlords or something). At that moment, the grill
seems to be failing. Jack in, and delete the virus: 2 VolGear (Hard-2
VulGear, Super Hard: 2 ValGear). When that is done, try to locate Mr. Match.
Run back to the DenDome Waiting Room and talk to the man there. He'll tell
you that Mr. Match left something behind. You'll take it to him. He gives you
"FireID". Jack into your house and run to ACDCArea3 (or get Yai's HP banner
and go there). Run left of Yai's PC and open up the door. Run to the warp
point. Then, you'll see FireMan conversing with two evil navis. He tells them
not to bother the lady at the hot dog stand, implying a certain affection for
her. MegaMan enters, and FireMan tells him to MYOB about what just happened.
He jacks out to get back to the match. Hurry back to the hot dog stand, and
see that he fixes the system. He explains to you that the viruses were
beneficial to the ignition system. He hurries over to the Dome and you do
too. When you get there, Mr. Match tells of his dastardly plan of
incinerating the DenDome. However, the faithful hot dog vendor returns to
cheer him on, and the two thugs come and explain that they will cover the
plan themselves. Mr. Match is amazed at their defiance of him. However, they
offer that one person can try and defuse all of the ignition switches. Lan is
"volunteered" by Mr. Match, and you have to locate the five switches:

1. In the Waiting Room, go to the bottom part of the desk. The first switch
is there and the viruses are:
(Easy) 2 Spikey, VolGear (Hard) 2 Spikey2, VulGear (Super Hard) 2 Spikey3,
ValGear

2. DenDome vending machine:
(Easy) 3 Spikey (Hard) 3 Spikey2 (Super Hard) 3 Spikey3

3. Check the corner of the desk at the competitor entrance:
(Easy) 2 Spikey, SpikeyEX (Hard) 2 Spikey2, Spikey2EX (Super Hard) 2 Spikey3,
Spikey3EX

4. Check the middle flower basket in the spectator's entrance:
(Easy) 2 SpikeyEX, VolGear (Hard) 2 Spikey2EX, VulGear (Super Hard) 2
Spikey3EX, ValGear

5. Check behind the divider in the spectator's entrance:
(Easy) 2 VolGear, SpikeyEX (Hard) 2 VulGear, Spikey2EX (Super Hard) 2
ValGear, Spikey3EX

When you're through with that, run back to the dome and you think the threat
is over. However, there is one final thing: the MT igniter designed by Match.
He helps you disarm it. Jack into the DenDome NetBattle Computer, and get
ready to work. First, you need to destroy 20 Big Bombs. Then, you'll need to
remove the viruses. When it begins, run over to any bomb and press the A
button when in front of it (however, you need to prioritize to rid of the
bombs with lower time fuses (3 seconds). If you fail to do so, they will go
off. Small ones do 30 damage and big ones do 60 damage. When through with 20
big bombs, fight the viruses:

(Easy) 2 Spikey, VolGearEX (Hard) 2 Spikey2, VulGearEX  (Super Hard) 2
Spikey3, ValGearEX

When that is done, you have successfully defused the final bomb. The perps
are long gone, and you want to proceed with the battle. However, Mr. Match
feels that he should be arrested, althought the crowd and the vendor feel
differently. The cheers make Mr. Match battle, and you face off against
FireMan again (if you played BN1).

(Easy) FireMan (?00 HP) (Hard) FireManAlpha (1000 HP) (Super Hard) FireMan
Beta (1500 HP)
Attacks: Tosses two bombs that have an effect similar to the Volcano viruses
in BN3. He can do a fire-arm down a row and can do an attack similar to the
VolGear virus.

When you defeat him, you get FireSoul (RS).

FireSoul
--------
Unite with what type of Chip: Fire (indicated by a flame)
Abilities:
-When you unite, the field changes to Grass panels like so:
[ ][G][ ]|[ ][G][ ]
[G][G][G]|[G][G][G]
[ ][G][ ]|[ ][G][ ]
G=grass panels
-Charged attack becomes a 3-space fire-arm attack that does 50 (like the Fire
charged attack of BN3)
-If you are holding a Fire chip, you can hold down A until it is charged.
When you do that, it will release a fire-arm down that row dealing damage
equal to the power of the chip charged this way.

------------------------------------
8ee. JomonElectric Gone Awry (Terry)
------------------------------------
You find out your enemy is some guy who has a navi called SparkMan. Sounds
electric, so you consider your dis/advantages. You get an e-mail from Jomon
Electric, telling you that there is an upgrade to customers' PET's that
could be beneficial in the tournament. Go to the representative outside of
the Dome, and he'll fix you up. It seems alright until...(GASP), you have a
weird locked folder. (This is the basic folder, which, I might add, can
still whip SparkMan's ass with.) Pick up the piece of paper that he dropped.
There's got to be something Lan can do, but what? Rush over to ElecTown and
talk to the girl on the left side of the building, who says she's spotted
the boss nearby. Speak to the old man in front of the building, who will
diagnose the problem. The program is wired into the PET such that only a
7-digit passcode can unlock the mechanism. If it is forcibly removed, the
PET is destroyed. There is a hint on that scrap of paper:

(Easy)
1. Number of NetDealers in the Town Area=====>1
2. Number of Hotdog=====>5
3. Number of Triangles pointing up and down in Town Area 3=====>6
4. Number of Vending Machines In ElecTown=====>3
5. Number of Trees In ACDC Town That Are Visible=====>5
6. Number of House Markers in ACDC Area=====>4
7. 15 + 2 + 3 - 14=====>6
(Hard)
1. Number of Mr. Progs in the LCD Comp=====>9
2. 15 + 2 + 3 - 14=====>6
3. Number of Hotdog=====>5
4. Number of NetDealers in the Town Area=====>1
5. How many streets radiate from the square in ACDC2?=====>3
6. Number of Navis in the ElTwrComp right now=====>4
7. Number of Trees In ACDC Town That Are Visible=====>5
(Super Hard)
1. Number of Mr. Progs in the LCD Comp=====>9
2. 15 + 2 + 3 - 14=====>6
3. Number of Hotdog=====>5
4. Number of NetDealers in the Town Area=====>1
5. How many streets radiate from the square in ACDC2?=====>3
6. Number of Navis in the ElTwrComp right now=====>4
7. Number of Trees In ACDC Town That Are Visible=====>5

The password is 1563536 (Hard: 9651345, Super Hard: 9651345). It unlocks, and
you must remember to reset your folder. DO it and get back to the Dome,
double-time. He thinks he has you beat, but you have to show him up.

(Easy) SparkMan (?00 HP) (Hard) SparkManAlpha (900 HP) (Super Hard) SparkMan
Beta (1300 HP)
He can attack with a V-Gun of Electricity, or send a ball of electricity down
your rows up and down like a snake.

After his defeat, he blames the loss on his navi. A small cutscene reveals
that the NetBattler is the grandson of the boss of JomonElectric. If that guy
had won, the boss would have funded his research of robots. However, after
his disgraceful loss, he is left to suck up to him.

------------------------------------------------
8ef. Gang Leaders, Medical Fraud, Oh My! (Tetsu)
------------------------------------------------
So you're fighting another normal navi (HealNavi). The op appears, revealing
himself to be a "mythical" gang leader. He says he'll see you at the battle.
Leave the DenDome, and a cutscene will play, showing you "breaking" another
guy's arm. They want you to pay 100,000 zennys for medical expenses. (I did
this in Super Hard mode, so it wouldn't matter to me). However, Tetsu appears
and whups their asses. They flee. Tetsu tells you that he hates guys like
that. He says that he's going to ElecTown. He'll leave. Chase him to
ElecSquare, where the two thugs are. Wanting to battle, you'll stop them,
knowing that fighting could lead to disqualification. You'll inadvertently
say NetBattle, and they'll want to meet in TownArea3. Run to that area, and
you climb up the ramp that leads to the TownArea3 merchant. There, you find
out that Tetsu's navi has deleted 80 of the thugs' minions, though he is
tired from it. MegaMan wants to take his place, so you fight 6 guys to reach
them.

Battle #|Easy               |Hard                    |Super Hard
--------|-------------------|------------------------|-----------------------
   1    |MettEX, HealNav[?] |Mett2EX, HealNavAlpha[?]|Mett3EX, HealNavBeta[?]
--------|-------------------|------------------------|-----------------------
   2    |Billy, HealNav[?]  |Silly, HealNavAlpha[?]  |Killy, HealNavBeta[?]
--------|-------------------|------------------------|-----------------------
   3    |Spikey, HealNav[?] |Spikey2, HealNavAlpha[?]|Spikey3, HealNavBeta[?]
--------|-------------------|------------------------|-----------------------
   4    |Melody, HealNav[?] |Hellody, HealNavAlpha[?]|Felony, HealNavBeta[?]
--------|-------------------|------------------------|-----------------------
   5    |Boomer, HealNav[?] |Gloomer, HealNavAlpha[?]|Doomer, HealNavBeta[?]
--------|-------------------|------------------------|-----------------------
   6    |VolGear, HealNav[?]|VulGear, HealNavAlpha[?]|ValGear, HealNavBeta[?]
--------|-------------------|------------------------|-----------------------
Note: The [?] represents chip data held by a virus/opposing navi.

Then, the two navis will retreat, summoning more minions. Go through three
battles of HealNavis (Easy), HealNaviAlpha (Hard), or HealNaviBeta (Super
Hard). You'll confront them, and Tetsu's navi returns, and single-handedly
deletes them. Both of you retreat to the Colosseum in time for your battle.

Easy: HealNav (500 HP), Hard: HealNavAlpha (800 HP), Super Hard: HealNavBeta
(1100 HP)
Just like any other HealNavi. Take him out easy and clean.

He'll applaud your skill for beating him.

--------------------------------------------------------------------------
8eg. A Misunderstanding between a Noisy Navi and a Noisy Appliance (Shuko)
--------------------------------------------------------------------------
Hmm, AquaMan. Lan ponders a bit before his thick skull realizes that it's a
aqua-aligned navi. He figures that he'll kill some time before the match. You
receive an e-mail from the CyberMagazine informing you of today's fortune: You
are likely to drown today! Beware of water!" Wow! It's an ominous fortune prior
to your match against a water navi. Lan disregards it, thinking that fortune
telling is just a fraud. Exit the Waiting Room and go to the stairs, where you
will notice a girl at the vending machine. She's a bit indecisive about what
she wants, and as a result, runs out of time to select a drink. AquaMan figures
that it is nothing, and Lan intervenes, wondering what's wrong. The girl begins
to voiceover and the sorrow music plays. She talks about her birth being under
the wrong moon or something (some divination stuff) and blames her bad luck on
past events: slamming her finger against a dresser, a stray dog chasing her,
and her parent's premature death. AquaMan informs her that Atsu and Ty are
outside the DenDome, so she runs out. Follow her, and you'll see that Atsu and
Ty are her twin brothers. They make a conversation about a noisy device, which
leads AquaMan to believe he's the subject of their conversation. They talk
about discarding the device after the battle and buying a new one in ElecTown.
AquaMan is obviously fearful that he'll be removed, so he escapes and cries on
the net (doesn't seem harsh...YET!) Atsu needs to search for help while Ty
looks for Shuko. Talk to Atsu and agree to help him. He'll give you the
CybCanst. Run home and jack into the net. It is entirely flooded with water!
Take notice to the bar at the top right, representing your oxygen tank (or
something). NEVER let it deplete, and as long as you're in another PC or a
non-net computer, you can refill your O2 tank. Run to TownArea2 and check the
empty green circle at the top right. AquaMan is there, sobbing about his op's
disowning. MegaMan assures him that it isn't so, but AquaMan flees, saying that
you know nothing of the sort. Pursue him to where ACDCArea2 meets ACDCArea3.
You'll watch a cutscene and, as thick-headed as our heroes are, they don't know
who it is. AquaMan swims down to the warp point behind Shuko's door. MegaMan
runs over there, and asks, but AquaMan already has escaped thru the point. You
need Shuko's key, so jack out. Run to the DenDome and ask Atsu where she is. He
tells you that she is in ElecTown1. Run over there, and find her with Ty. She
is worried about what'll happen, and gives you ShukoKey to unlock the area.
Jack back in and go to the warp point. Follow the long path to where AquaMan is
and watch the cutscene. AquaMan just wants MegaMan to leave until MegaMan
explains the misunderstanding he had with Shuko about him and a new washing
machine. He apologizes and he tells you that he isn't aware of his doing while
he cries (this guy must cry a lot to flood the net). He cleans up the water,
and you have to hurry to the DenDome. Go to your battle and face AquaMan!

Easy: AquaMan (500 HP) Hard: AquaManAlpha (1000 HP) Super Hard: AquaManBeta
(1500 HP)

AquaMan's battle technique is not difficult. He can attack with a Bubbler and
can throw a bomb that cracks the square it lands on and has a BublSprd effect.
Finally, he can summon faucets from which he can blast water 2 spaces ahead.

Nothing difficult, beat her 1, 2, 3 (killed AquaMan in under 20 seconds with a
well-timed Silver Bullet). She'll admire the good battle, and she and her
brothers go to buy the new washing machine. Shuko trips down the stairs, but
this only makes her appreciate how much love a family can give her. Lan and
MegaMan also observe this. For Blue Moon players, you will receive AquaSoul.

AquaSoul
--------
Unite with What Type of Chip: Aqua (indicated by a blue drop)
Abilities:
-You don't slip on Ice Panels.
-Charged shot is a Bubbler for 20 damage.
-Charge is much faster.
-Like MetalSoul, you can charge an Aqua chip to do twice as much damage.

---------------------------
8eh. You Dice Now! (Higsby)
---------------------------
Hehehe, I'm lazy and not so witty. Watch the Simpsons and you'll understand.
Your next opponent is Higsby and NumberMan. As you talk, a tournament official
walks up to you and delivers you a message from Higsby, saying that he intends
to withdraw. Go to his shop to find out. There, Higsby informs you that he is
in danger of being closed down by NAM (National Association of Merchants?). One
of their workers, Cone, comes in, and explains to Lan that Higsby borrowed the
money needed for the shop. He, however, hasn't turned much of a profit, and
Cone intends to turn the chip shop into "The Scrub Brush". Reminds me of a
movie I once watched called "UHF" with an advertisement for the fictional store
Spatula City. Hmm, I could try to fit the Scrub Brush into the song:

"Scrub Brush, we sell scrub brushes! And that's all!"

(shudders) Anyway, Higsby needs to rake up enough money, so he starts a chip
drive sale to get $. He wants Lan to help distribute posters to navis in the
CyberWorld. Get 20 "HigsbyAds" (OMG it's a item you receive with more than 8
letters!) from Nanako. You need to distribute at least 10. She threatens to
beat the (insert expletive deleted) if you refuse. Jack into the CyberWorld and
find navis all over the place. I made the mistake of not going to PCs (Mayl,
JomonElec, etc.) Here's the first 11:

Area     |Location
---------|---------------------------------------------------------------------
ACDCArea1|Mr. Prog near Mayl's P-Code security cube
ACDCArea1|NormalNavi near the AquaManBeta set appearance (see AquaMan scenario)
---------|---------------------------------------------------------------------
ACDCArea2|HealNavi near the merchant (you can see him as you enter ACDCArea2)
ACDCArea2|Mr. Prog in the center square or rectangle or whatever
ACDCArea2|Navi in the opposite corner of the square
---------|---------------------------------------------------------------------
ACDCArea3|Check the main path and find the navi looking at FireMan's portal (
         |see FireMan scenario)
---------|---------------------------------------------------------------------
TownArea1|Navi near connection to TownArea2
---------|---------------------------------------------------------------------
TownArea2|Navi near the JomonElec link
TownArea2|Navi at the other end of the C-Slider line
---------|---------------------------------------------------------------------
TownArea3|Mr. Prog along the path looking down into the square below
TownArea3|HealNav at ParkArea end of C-Slider line
---------|---------------------------------------------------------------------

More locations to come.

Return to the shop. Nanako will give you a reward equivalent to your rate of
distribution (I got 11 and a TripCrak * :( ). Cone enters the store, telling
you to give up, and it's too late. NumberMan has now been imprisoned in the
warehouse in TownArea1. Go there to find NumberMan screaming for help behind
the door. Jack out, go to Nanako, and she'll give you HigsbyKy, and tells you
that there's a second door that needs a code. Go back, unlock the first door,
and answer questions (here are my three):

"Hi! = He _ _ _!=====> (enter 110)
x=3 y=4, xyx=====> (enter 343)
12, 10, 8, ?, ?, ?=====> (enter 642)

Find NumberMan who is no longer under attack (dammit) and he'll thank you.
He'll jack out, and so should you. Go back to Higsby's shop and Cone says that
he wants to destroy the shop. However, kids rush in, saying that Higsby's shop
is better than anything that could be there. Cone retreats, so both you and
Higsby go to the DenDome for your battle:

Easy: NumberMan (?00 HP) Hard: NumberManAlpha (????) Super Hard: NumberManBeta:
(1300 HP)

Whip him good. He tells you that it was a great battle and applauds your skill.
You will earn NumberSoul.

NumberSoul
----------
Unite with what Type of Chip: Variable (indicated by a +/-)
Abilities:
-Charged shot is a die who has a 3X3 radius of blowing up and does 10 times the
number on the die.
-You get 10 chips at your custom screen (the dark chip slots are gone)

-----------------
8f. The Champion!
-----------------
After the three battles, you are crowned the Den Champion (fanfare plays)!
You get a trophy which is probably as big as Lan's head (notice I said head
and not ego). You receive outstanding merit and applause, and Lan is only all
too welcome to accept it. Figure it's time to go home after a hectic day of
battles.

----------------------
8g. Rest for the Weary
----------------------
You go home, knowing that you were crowned victor. You can spend this time
jacking into devices to collect BMDs, and also get praise from friends and
family. Then, go to sleep.

===============================
9. Chapter 3-Lessons of Love...
===============================
--------------------------------------------
9a. What's Wrong? The DarkChip, that's What!
--------------------------------------------
First, we turn to NAXA, where Dr. Regal pours over the asteroid's data
furiously. He takes a walk, trying to calm himself.
                            ***MEANWHILE***
You wake up the next morning, and hear about another tournament, the Eagle
Tournament. Further information will be provided later. You go to the park,
and reminisce about what Higsby said about the DarkChip. MegaMan tells him to
forget about it, when Mayl enters the scene.

------------------------
9b. What Does Mayl Want?
------------------------
Mayl wonders what's been with Lan for the last week. Replying that he's been
preoccupied, Mayl tells him to come by later, so they can explore the Net
together (aw, it ain't a date...not just yet). Go by her house later and she
will tell you to jack into her PC. She'll give you her P-Code, so proceed to
TownArea3, where Roll is. Not a hard task. When you get there, Roll tells you
that something's going down.

-------------------------
9c. Revelations: Castillo
-------------------------
There's an orange navi nearby, offering FreePasses to those who can beat his
set of viruses. Well, Roll is excited, and she "coerces" you to fight on her
behalf...go ahead and fight.  After all, where better to go on a first
"outing"?

(Easy)
1. 3 MettEX (one has a [?])
2. 2 MelodyEX
3. MettEX, MelodyEX, Gaia
(Hard)
1. 3 Mett2EX (one has a [?])
2. 2 HellodyEX
3. Mett2EX, HellodyEX, Gaia+
(Super Hard)
1. 3 Mett3EX (one has a [?])
2. 2 FelonyEX
3. Mett3EX, FelonyEX, GaiaMega

Once you win, you'll receive the FreePasses, and the navi will practically
shudder in fear of your technique. Jack out, and converse with Mayl. Lan
assumes that she'll want to take Yai and he can go with his dad some other
day, but Mayl has other plans. Before she can tell you her intentions, your
doghouse alarm goes off! To The Lan-Cave! (plays Batman theme here)

------------
9d. ALARM!!!
------------
Once home, clamber up to your room and find your mom tied up in a corner and
saturated with sleeping gas.  How awful!....As you investigate, no money or
property was swiped...what upstanding burglar would bust into a house and not
have the temptation to grab anything?  Anyway, inspect your PC, and you'll
find a message on the screen: "You've been warned, Lan.  We can easily do
much worse.  If you don't want those you care for to get hurt more, bring the
DarkChip to ParkArea2."

---------------------
9e. To The Park Area!
---------------------
Mkay, standard-issue threatening note, threat of bodily harm to family and
friends, anyone know where ParkArea2 is? Never fear, for the scouting has
already been done! Head on over to Town Area 3, taking the "scenic route" so
that you earn cash and chips for the machine, and stop at the end of the main
road, in front of the giant pink door. Apparently you need a password to open
the door, and shooting at it doesn't work. A navi runs around and accuses you
of trying to break in. Before MegaMan can explain his work, the navi hops
into battle.  Foolish little guy.

(Easy) NormalNaviAlpha (300 HP) (Hard) NormalNaviBeta (800 HP) (Super Hard)
NormalNaviOmega (1200 HP)
You should have no trouble here. YOu should have LifeSwd by now, use it! It
is incredibly useful in the early game.

Anyway, once you knock him down, you'll find a shred of data that says:

AJEKDUR
2437561

Well, letters and numbers. Each vertical pair is to be treated as a unit.
Rearrange the bottom row to be in ascending order, and you get the password.
Enter RAEJDUK, and you can pop in.  Head to the upper-left corner, and find a
BMD with RegUp2. Anyway, try to head over to a link, and enter Park Area 2.
Enter the warp pad, and make the first right. Find the navi at the end, and
jump into the fray.

(Easy) HealNavi (100 HP), 2 MettEX (Hard) HealNaviAlpha (300 HP), 2 Mett2EX
(Super Hard) HealNaviBeta (500 HP), 2 Mett3EX

Once you're done, he'll reveal himself to be a part of the DarkChip crime
syndicate, Nebula (Yay!  Now we have another syndicate to topple!) He'll get
that chip sooner or later (man he's desperate!) and he'll jack out. Jack out
as well.

--------------------------------
9f. Setting A Date For Your Date
--------------------------------
Mayl calls you, and wants you to go to Castillo with you. Your mom insists
that you go, so head over there, but before you do, good ol' father sends you
an e-mail. It's none other than the: RETURN OF THE NAVI CUSTOMIZER!
Hallelujah, or is it? You're forced to do the tutorial (DAMN IT!) like the
one in BN3. After you calibrate it, go back to her house, as the train won't
take you there. She tells you that she wanted to go with you, (ooh, score!),
so run over to Castillo via train, and find Mayl, who already went ahead.

--------------------------
9g. Castillo, Here I Come!
--------------------------
Luckily, you aren't that late, so head on in. However, something's disrupting
the rides, and it looks like a virus is the cause. Lan to the rescue! Jack
into the nearby cart and head into the Net and proceed to ParkArea3. You have
to pick up the P-Code first, so talk to the green navi in that PC. You should
eventually find one navi standing over another, so continue down that path to
find a panel, but viruses infected it:

(Easy) 3 Shrimpy (Hard) 3 Shrimpy2 (Super Hard) 3 Shrimpy3

Wax 'em fast and jack out. Before you talk to Mayl, jack into the second ice
cream cart to get a HP Memory (Super Hard: 1300 zennys). When you talk to
her, she'll notice the rides are up (no really). She however wants you to get
her ice cream.

----------------------------------------------
9h. Lessons of Love Part 1: Spend On Your Date
----------------------------------------------
Ok, remember the rules of love. You're the guy, so spend on your date. Get
her the ice cream, but you're surprised to see that Nanako, Higsby's worker,
is here. She claims the pay is better (and who wouldn't take work in an
amusement park over a small self-established chip shop?). She'll give you
free ice cream as a bribe :) Anyway, give Mayl the ice cream, and she'll want
to go on the rides.

----------------------------------------------------
9i. Lessons of Love Part 2: Don't Disagree With Them
----------------------------------------------------
Typical girl. Anyway, you must learn the second rule: Conflict is no good for
a relationship. Ok, ride with her on everything she wants, and after the
second one, she'll want to keep exploring. Go to MelSquare, right below, and
enter the Vampire Manor (fitting name). All of a sudden, Mayl will be chased
by the Halberd Princess. (You are almost complete with your lessons of love.)

------------------------------------------------------
9j. Lessons of Love Part 3: Save Your Date From Danger
------------------------------------------------------
Both of you will run out of the Manor, but before you subdue the robot, check
out the Django picture in the Manor, and take the GunSol1 G chip (short for
Gun Del Sol, Django's most prized vampire-hate weapon). Quickly, jack into
the robot, and take a ride.

------------------------------
9k. Castillo Bots; Their Story
------------------------------
The four robots are mechanized by a single switch (pretty much asking to be
hacked), but viruses have destroyed parts of the story data, so you must
piece it together. (If you paid attention, there are mini-story tidbits on
the posts outside the rides)

---------------------
9ka. Halberd Princess
---------------------
The first stop will tell the story (I'm too lazy to write it out) and you
need the data piece "Mirror". However, grab the BMD for 1400 zennys (Hard
Mode: RegUP 1, Super Hard: HP Memory). Plug it in, and proceed to the second
part of the story. The BMD here should contain a NCP (Navi Customizer
Program) HP+50 (Pink) (Hard Mode: 3200 zennys, Super Hard: 1000 zennys). Grab
the data "BigTree" and plug it in. The third part of the story needs the
piece of data "MightyBl", but remember to grab the BMD containing a RegUP 1
(Hard Mode: Counter3 V, Super Hard: M-Cannon G). You will come to the button,
and as you turn it off, viruses will turn it back on (how lame).

(Easy) BillyEX [?], MelodyEX (Hard) SillyEX, HellodyEX (SUper Hard) KillyEX,
FelonyEX

After they are defeated, the Halberd Princess is stopped. You think that
everything is alright, having stopped the robot attacking your date, but the
WzDog bot is out of control. Jack into it and you will undergo a similar
experience.

----------
9kb. WzDog
----------
Jack into WzDog, and take the ride. The first chapter, grab the data WzMonkey
and also the BMD containing a RockCube * (Hard Mode: 1500 zennys, Super Hard:
1 BugFrag). Move along and grab the BMD with an HP Memory (Hard Mode: 1
BugFrag, Super Hard: BugBomb B). Pick up the data "MagicSel", and continue to
the third part. There is yet another BMD, containing a Vulcan2 B (Hard Mode:
Recov150 C, Super Hard: 2200 zennys), and grab two data pieces: "GoodNose"
and "Scratch". Insert these pieces of data into the story in this order. You
will come to the button, and yet again the viruses turn it on as you turn it
off.

(Easy) MettEX, 2 BillyEX (Hard) Mett2EX, 2 SillyEX (Super Hard) Mett3EX, 2
KillyEX

When done, another robot is out of control. Jack into the TinMan robot.

-----------
9kc. TinMan
-----------
When in, follow the river path. For Chapter 1, grab "War" and "Emotion" and
place them in that order. Go to Chapter 2. The BMD here will contain a NCP
Charge +1 (? color) (Hard Mode: HP Memory, Super Hard: NCP HP+300 Yellow).
Get "Bird" and "Dance" and put them in that order. You will continue when
viruses attack the raft:

(Easy) Dharma, Spikey, SpikeyEX
(Hard) Karma, Spikey2, Spikey2EX
(Super Hard) Dogma, Spikey3, Spikey3EX

The operator will remark that it never happened before (a likely story) and
continues to Chapter 3. The BMD gives you a RegUP 2 (Hard Mode: NCP Attack+1
White, Super Hard: 1 BugFrag). Grab the data "ToyPart". You come to the
switch, and yet again, fight the viruses on the switch.

(Easy) 2 MelodyEX, SpikeyEX
(Hard) 2 HellodyEX, Spikey2EX
(Super Hard) 2 FelonyEX, Spikey3EX

As you fix it, Mayl calls you and tells you to stop the rogue bot who entered
the manor.

--------------------------------
9kd. Django The Solar Boy/Dracky
--------------------------------
It's pitch black, but just navigate by the walls (the light doesn't matter at
all). Jack into the Vampire robot. This robot comp is much different as there
is a river of lava and the raft operator seems to be a shady character.
MegaMan feels an oddly dark presence but ignores it. The first part needs the
two data pieces, in this order: "GunSol" and "CrmScarf". Plug them in, and
you move onto part 2. The BMD here is an HP Memory (Super Hard: RegUP 1).
Grab "Otenko" and move onto the third part. Get "Sunlight". Then, you come to
a twisting path. Choose "Apple" and proceed to the final wall. The BMD here
has a Recov80 J (Super Hard: Vulcan3 W). Grab "Skylight" and "Taiyohhh!"
(heh, what a stupid battle-cry). Before the end, another virus battle hits
the raft:

(Easy) MettEX, VolGearEX, Gaia
(Hard) Mett2EX, VulGearEX, Gaia+
(Super Hard) Mett3EX, ValGearEX, GaiaMega

When that is done, run down and turn off the switch...hey, wait a second,
ain't no switch here!

-----------------------
9l. ShadeMan v. MegaMan
-----------------------
The raft operator innocently gets off and asks if there's a problem. He
reveals himself as ShadeMan after admitting to destroying the switch.
ShadeMan insists on the DarkChip's return, and MegaMan dodges an attack. Lan
and MegaMan confide briefly, and it looks like he'll return the chip to
ShadeMan (Now, y'all might be thinkin', "What is he thinking?"). As he tosses
it, he uses his MegaBuster to destroy the data. ShadeMan is furious at this
slight and engages you in battle:

(Easy) ShadeMan: 500 HP (Hard) ShadeManAlpha: 800 HP (Super Hard) ShadeManBeta
1100 HP
Just like in the ElTwrCmp, use your buster on him, as chips will have no
effect. MegaMan is worried that nothing can stop him, and all of a sudden,
when you activate the Custom Screen, the screen darkens, revealing two chips
at the bottom, both DarkSwrd chips. They are able to do 500 damage and have
an area of 2 columns X 3 rows. If you look at the description it will be:
DARKCHIP CREATED BY DESIRE.
(!!NOTE!! ALL DARKCHIPS WITH FORCED USE IN SCENARIOS WILL NOT DEDUCT 1 HP
PERMANENTLY)

Defeat him, and ShadeMan will merely say that his mission was accomplished,
forcing MegaMan's use of the DarkChip. He tells him that it will unlock a
dark soul within him and he dies. MegaMan jacks out and you come out, finding
that Chaud has arrived to investigate.

-----------------------------
9m. Chaud...You're A Bit Late
-----------------------------
Chaud's timing is excellent :) Anyway, he'll ask who the culprit is. You'll
tell him that ShadeMan controlled these and you deleted him with a DarkChip.
Chaud is taken aback about this development. He tells you the horrific events
of using a DarkChip. It costs 1 life for each use, and they unlock an evil
inside the navi that used it. He'll also mention the Crime Syndicate Nebula,
and their illegal use of them, but will leave you to escaping the scene
without harrassment. Anyway, go home and worry your ass off about what Chaud
said.

-------------------------
9n. Embrace The Dark Side
-------------------------
Lan is seriously affected (mentally) by the possible adverse affects of the
DarkChips. He swears that he will never ever use a DarkChip again, yet desire
may disagree with him. Go home and sleep on a good day's work.

==============================
10. Chapter 4-Eagle Tournament
==============================
-----------------------
10a. How Do I Register?
-----------------------
The next morning, you sit downstairs, when your doorbell is rang. An official
arrives and explains to you that they are hosting the Eagle Tournament :)
(another chance to show off). The official gives you a point and your screen
registers a counter. You need 50 points to enter the tournament. When you
collect them, talk to the man in front of Castillo.

--------------------------------------
10b. Passing The Registration-Castillo
--------------------------------------
So, you need 50 points, huh. Accordingly, they're scattered all across the
Cyberworld, in various PCs, and in the real world. Most guides have at least
found 65 points, and my guide has only found 66.

Point Value | Location
------------|----------------------------------------------------------------
1 point     |The green navi near the Nebula wall in ACDCArea1.
------------|----------------------------------------------------------------
4 points    |When you come to the path that connects ACDCArea3 to TownArea1,
            |go to the right and buy the secret for 3000 zennys.
------------|----------------------------------------------------------------
3 points    |In TownArea3, go up the ramp and go to the leg that is the
            |farthest off (to the right from the CyberMerchant. A green navi
            |will give them to you.
------------|----------------------------------------------------------------
3 points    |ParkArea2 near the C-Slider lines.
------------|----------------------------------------------------------------
1 point     |Right giraffe at Yai's house.
------------|----------------------------------------------------------------
1 point     |Behind the painting in Yai's house.
------------|----------------------------------------------------------------
2 points    |Under Dex's Gamecube (shameless product placement by Nintendo).
------------|----------------------------------------------------------------
1 point     |Mayl's teddy bear.
------------|----------------------------------------------------------------
1 point     |In ElecTown1, check the closed shop (label).
------------|----------------------------------------------------------------
1 point     |Under the plastic near the entrance to the ElTwrCmp in
            |ElecTown1.
------------|----------------------------------------------------------------
1 point     |Between the keys of the keyboard on the ElTwrCmp.
------------|----------------------------------------------------------------
1 point     |Talk to the JomonElectric store, and an employee gives you this.
------------|----------------------------------------------------------------
1 point     |Carefully look at the left side of JomonElectric. A man hides
            |there.
------------|----------------------------------------------------------------
1 point     |Check the bikes at DenDome.
------------|----------------------------------------------------------------
1 point     |Far left poster at DenDome (on the street).
------------|----------------------------------------------------------------
1 point     |Check behind the hotdog stand.
------------|----------------------------------------------------------------
1 point     |Go thru the spectator's entrance at DenDome. Carefully look at
            |the wall that separates the two sides, and a kid will give it to
            |you.
------------|----------------------------------------------------------------
1 point     |Check the doorknob of the spectator door (to the stands).
------------|----------------------------------------------------------------
1 point     |Garbage can in the DenDome near the pricey vending machine.
------------|----------------------------------------------------------------
1 point     |Fountain at Castillo (prior to entrance).
------------|----------------------------------------------------------------
2 points    |Check the jungle ride entrance.
------------|----------------------------------------------------------------
2 points    |Check the panels behind TinMan (robot).
------------|----------------------------------------------------------------
3 points    |In front of Vampire Manor, check the stand and there should be a
            |man hidden there.
------------|----------------------------------------------------------------
1 point     |Check the Pater Pon doll (stupid take-offs).
------------|----------------------------------------------------------------
10 points   |Jack into ToyComp4 (Dracky-bot) and fight battles for it:
	    |(E) 1. 2 MettEX, LarkEX (H) 1. 2 Mett2EX, BarkEX (SH) 1. 2
            |Mett3EX, TarkEX
	    |(E) 2. 2 Melody, LarkEX (H) 2. 2 Hellody, BarkEX  (SH) 1. 2
            |Felony, TarkEX
	    |(E) 3. 2 Billy, LarkEX (H) 3. 2 Silly, BarkEX (SH) 1. 2 Killy,
            |TarkEX
------------|----------------------------------------------------------------
5 points    |Play a game of "Rock, Paper, Scissors" against the green navi at
            |the top of the DenDome BattleComp.
------------|----------------------------------------------------------------
1 point     |Higsby's chip rack (to the right of the counter)
------------|----------------------------------------------------------------
2 points    |Inside Vampire Manor, the kid will give you 2 points.
------------|----------------------------------------------------------------
2 points    |TownArea1, under the ramp that leads to ElTwrCmp1.
------------|----------------------------------------------------------------
4 points    |Ice cream cart outside Vampire Manor; battle:
            |(E) MettEX, BillyEX, Tuby (H) Mett2EX, SillyEX, MuteAnt (SH)
            |Mett3EX, KillyEX, TrumpEX
------------|----------------------------------------------------------------
5 points    |In the warp point in TownArea2 that leads to ElTwrComp, an orange
            |navi will give you 5 points if you give her a Cannon C.
This is all I know. If you can send me anything, I will note you.

When you collect 50+ points, talk to the man in front of the castle. He will
give you Fldr2 (EASY) and you receive an e-mail from JomonElectric. They will
give you their banner, allowing access between Lan's HP and JomonElec's HP
(how convenient). Run inside the castle, as you are the last one and check the
pairings.

-----------------------------------
10c. Opponents: Multiple Storylines
-----------------------------------
Yet again, there are multiple storylines. I am still complete without a
couple, and would be thankful to anyone who would send me data about these
(NORMAL MODE FIRST).

-----------------------
10ca. Love Match (Mayl)
-----------------------
So, you're fighting Roll. I never imagined her a fighting navi. Anyway, we'll
have a cutscene with Yai asking why Mayl joined the tourney. She said that it
was easy to collect the 50 points due to Roll's speed, but there was no way
she would be able to defeat MegaMan. Despite that, she wants to train with
Glide in the ParkArea. You leave the Castillo when Yai tells you Roll's been
kidnapped. Jack into the cart nearby, and hurry over to ParkArea1 (prior to
this, get CastilloBanner). Go down the path, and talk to Glide. He'll inform
you of the situation.
                       ***MEANWHILE IN PARK AREA 3***
A green navi (NormNavi) holds Roll hostage around a bunch of Mettaur. He
claims to want to "protect" her from MegaMan, who hates him for his hotshot
skills. He tells her that he will go NetShopping and that if she tries to
escape, his little friends will attack.

Pervertish scene. Run over to ACDCArea2 and go to the vendor. Another navi
stands there (it's him), and he'll mention that he wants to buy Roll a gift.
MegaMan catches on, and he unleashes viruses on you. What a pussy! If he
really loved Roll (and was a real man), he would have fought MegaMan and have
been deleted for his "lost cause" (I mean, if you battled as a normal navi
against a champion and hero of Netopia, you're pretty muched screwed up the
ass.)

(Easy) Weather, 2 LarkEX
(Hard) Winger, 2 BarkEX
(Super Hard) Wither, 2 TarkEX

He'll beg for mercy when you wax his viruses and gives you his code. Run back
to ParkArea3, go up the second to last ramp (from your point of view). Follow
the long path with arrows, and go left after that to unlock the door. Roll
seems fine now, as she managed to tame the Mettaurs while he was gone.
MegaMan tells her to come to the battle, and she says that she'll wait a bit
longer. She practices a RollCharm attack, making the viruses attracted to her
(also allowing her to summon them). She perfects her technique. Anyway, hurry
back to Castillo. As you enter, Roll e-mails you, wanting to play a game in
the teddy bear in Mayl's house. Run back and jack in. There's a MiniBomb *
there, but she wants to play tag. Catch her three times to win. Each time, it
progressively gets harder (you talk to her when she stops to catch her).
After that, run back to the battle.

(Easy) Roll (700 HP) (Hard) RollAlpha (1000 HP) (Super Hard) RollBeta (1300
HP)
Attacks: RollArrow: 50 damage/destroys chip data you hold. Her headband hits
three times in an area one space ahead of her.

Defeat her, she'll respect the fact you won, and Yai will console her. Yai
then tells you that a "certain SOMEONE has always saved her, and one day she
would like to save that SOMEONE". Lan, an entirely clueless nutbag, wonders
who Yai's talkin' about. Anyway, you get RollSoul out of the battle (RS).
Continue on.

RollSoul
--------
Unite with what type of Chip: Recovery (indicated by two overlapping hearts)
Abilities:
-Charged attack is a RollArrow that does 30 damage (and destroys data).
-Whenever you use a non-Recovery chip, you gain 10% of your maximum life (If
you had 400 HP, you'd gain 40 HP at a time).

--------------------------------------------------------
10cb. AUI: Acting Under Influence...of Rice Wine (Lilly)
--------------------------------------------------------
So you're fighting WindMan. As you think about it, his operator appears. Her
name is Lilly. She mentions that she is a "god" from where she comes from,
and that she looks forward to the battle. Her navi, WindMan, is a powerful
entity, which is controlled by a GrasFlut. You leave, hungry for food, and
she herself gets thirsty. Taking a big swig out of her drinking flask, she
gets tipsy, meaning only one thing...drunk. Meanwhile, Lan figures he can get
home before the battle begins, so he tries to head home. All of a sudden,
there's a scream. Lan comes in, tracking the scream to MelSquare. There,
Lilly is being attacked by the Dracky-bot (another attack). Jack in and ride
to the end of ToyComp4. Subdue the viruses:

(Easy) MettEX, Weather, VacuFan
(Hard) Mett2EX, Winger, VacuFan2
(Super Hard) Mett3EX, Wither, VacuFan3

After defeating the viruses, the machine stops. She's alright, despite her
appearance (red face and X eyes). He runs off, and Lilly remarks that the
plan failed. Meanwhile, you are outside of Castillo, and need to send your
mom a message that you're coming home for lunch. As you compose the message,
a crazy, drunken-ass lady (Lilly) runs by, and "accidentally" hits you,
forcing you to drop the PET in the fountain. Rescue the PET to find that
there's no damage. Run home. Lilly, hidden behind a building, realizes her
next plan has failed and that her final plan must be released: letting
WindMan run amok to draw MegaMan in. Go home, and your mother asks when such
a letter was sent home. Then, you remember that you never sent it. She'll
make you something. As you finish up, Lilly enters (sobered up). She tells
you that WindMan is out of control, and that the only one who could have
released WindMan's control was herself. Then, she recalls that she has no
memory of anything after your conversation in the castle (hangover!). She
hands you the GrasFlut to stop WindMan's madness w/ it, so run over to your
comp and jack in. Go thru the Castillo banner (if you have it), and enter the
ParkArea, to find it a destabilized storm. A navi (Mr. Prog) comes by and
tells you that the area here is unsafe when a twister picks him up and spins
him away (I love this animation). Dodge the twisters carefully and head to
the Castillo control panel in ParkArea3, where WindMan is out of control.
Play the GrasFlut and the storms stop. He and you jack out, and head back to
the battle at Castillo. There, Lilly will thank you for stopping her navi.
Return the GrasFlut, and go into the battle. Lilly, yet again, gets thirsty
and bongs more liquid out of her flask. She goes drunk, yet again. She enters
the arena, drunk, but still, you battle:

(Easy) WindMan (?00 HP) (Hard) WindManAlpha (1200 HP) (Super Hard) WindManBeta
(??00 HP)
Attacks: Launches mines that act like Ratton chips from BN1, 2, 3. Uses a
Wind/Fan effect, and can summon a number of repeated tornados in a square two
spaces ahead. Can summon lots of birds to attack (don't force flinching).

When you finish the battle, Lilly sobers up again, and WindMan tells her that
the flask contained rice wine. She regrets her inability to remember anything
that happened after a swig, so she leaves, needing more NetBattle practice and
an AA group, stat! You will earn WindSoul (RS).

WindSoul
--------
Unite with what type of Chip: Wind (indicated by a cloud)
Abilities:
-Automatically summons a NrthWind to remove all auras.
-Fan effect all throughout your unison with WindMan.
-Buster becomes a slow AirShot attack for 5 damage.
-Charged attack becomes a WindRack (AirSword in BN3) for 50 damage.
-No negative effects from panels (AirShoes and FloatShoes)

----------------------------------------
10cc. Cooking In Sync With Navis (Flave)
----------------------------------------
You find out that you're fighting a NormNavi, which eases your worries. You
walk around, and wander into MelSquare, where he is cooking curry for people.
Everyone but Lan loves it. Lan agrees that it has awesome flavor, but prefers
his mother's curry. Flave is offended and eventually challenges Lan to a
CookingBattle. Lan, caught up in the moment, instantly agrees. He regrets it
as he walks back out, and he receives an anonymous e-mail about practice with
curry cooking in ParkArea2. Attached to the mail is a ChefKey. Run over to
ParkArea2, but before going to the warp point, double back and unlock the
barrier. A navi was ordered by the Cooking Master to help you. Practice in
the Dojo about cooking curry with the machine:

Phase 1: Cut all ingredients except meat with the B button. Let the meat fall
by.
Phase 2: Repeat Phase 1, but use the A button to blow away viruses.
Phase 3: Cut up the curry, and push away the viruses.

If you successfully pass, you will need to find ingredients. Go to ParkArea3,
and, where you fixed the Castillo rides, talk to the bad navi. You'll undergo
three battles:
(Easy)
Battle 1: 2 MagTect, ShrimpyEX
Battle 2: MettEX, BillyEX, ShrimpyEX
Battle 3: 2 Shrimpy, ShrimpyEX
(Hard)
Battle 1: 2 MagTec+, Shrimpy2EX
Battle 2: Mett2EX, SillyEX, Shrimpy2EX
Battle 3: 2 Shrimpy2, Shrimpy2EX
(Super Hard)
Battle 1: 2 MagTecX, Shrimpy3EX
Battle 2: Mett3EX, KillyEX, Shrimpy3EX
Battle 3: 2 Shrimpy3, Shrimpy3EX

He'll send the ingredients to MelSquare. Get back to the Cooking Dojo, and
talk to him. He will verify everything. Jack out and head off to MelSquare.
Everything is prepared, so battle by repeating what you did in practice. The
judge is the 70 year old Master Chef of the 200 Year Old Electopian Cooks,
Mr. Tabezo. Flave's curry has a special ingredient, bean paste, that Tabezo
loves. However, if you succeed in making the better curry, he'll freeze a
second, and his wife Satoko appears. He'll have this crazy vision, and you
are the victor because of...TENDERNESS. Wtf? Must mean emotion. Flave is in
disbelief and you'll battle him at the Castillo.

(Easy) NormNaviAlpha[?] (500 HP) (Hard) NormNaviBeta[?] (800 HP) (Super Hard)
NormNaviOmega[?] (1200 HP)
Attacks: WideSword, Cannon, CrosBomb, Blinder, and can summon viruses:
Fanfare, Discord, Wind.

Kill him and be the winner. Flave, again, realizes that he couldn't have
lost. Then, he accepts tenderness (this is some grade-a bullcrap). He wants
to become the best cook and walks off. Move on.

---------------------------------
10cd. tneserP eht ot kcaB (Viddy)
---------------------------------
NOTE: If you haven't figured it out already, just flip the title backwards.

You find out that your next enemy is VideoMan. His operator jumps from the
roof or something and asks if you are willing to give up the Eagle Tourney
(HELL NO!!!) Then, she'll act like a drama queen, mentioning the near-death
with her navi. She mentions that she wants to bury him in a happy part of the
Net. She leaves. Pursue her, and jack into the nearby cart, and run to where
ParkArea1 meets ParkArea2. VideoMan is there, and Viddy explains that she
lured you here. VideoMan raises his hands and hits you (as he would put it):

"Time passes, time crawls
 Time doesn't move at all."
-Tempest block "Static Orb" from Magic the Gathering

You're frozen in place. MegaMan can't move, allowing VideoMan to strike again
with something called Rewind. When you're hit, the Pause effect ends, and
MegaMan detects something's wrong. His controls are reversed. VideoMan brings
up three videos, telling him that if he can locate them, it will reset his
controls. He hides them in ParkArea3, TownArea2, and ACDCArea2.

1. In ParkArea3, head to the back where the Castillo control panel is.
Avoiding the three rewind arrows maybe difficult but you will get Video1 from
this.

2. From the Castillo HP, go thru your banner and JomonElec's banner. Video2
is near the door requiring TownKyDt.

3. In ACDCArea2, go to where Shuko's door is (yes, it is a bit tricky) and
procure Video3.

When you have obtained all of them, your normal controls return. Jack out and
hustle to the battle arena. Fight VideoMan now:

(Easy) VideoMan (800 HP) (Hard) VideoManAlpha (1100 HP) (Super Hard)
VideoManBeta (1400 HP)
Attacks: Has two strips of VCR tape running down columns 3 and 4, each having
1 HP. Can create a swirling tape roller-thingy.
Rewind-VideoMan regains HP.
FastFrwd-VideoMan picks up speed.

When you defeat her, the navi and the op argue with who gets stuck with the
blame of losing. She is hushed out of the arena.

------------------------------------------------
10ce. It's Gettin' Hot In Here, So Hot! (Atsuke)
------------------------------------------------
C'mon, I know you can do the Electric Slide...oh wait a sec, I'm talking
about Head of State here. Whoops, I'm a bit off track. Anyway, you find out
you're fighting BurnMan. It sounds like a fire navi. Mr. Match appears to see
who has the guts to operate a fire navi. Atsuke appears, revealing himself as
the op of BurnMan. They get into a heated debate. Anyway, you figure they'll
settle their problems fast because of the competition. Leave Castillo to get
a mail from your mom informing you of the fact that your computer is smoking
(take it in the correct context). Run home, and talk to mom to get a WaterGun
(how pathetic). Jack in and watch as MegaMan cannot fight the flames back
with a water gun. You need to find someone. Run over to Higsby. Your mom
informed him of the situation and he gives you FireBstr, an attachment that
allows your buster to fire blasts of water (can't do it against a virus).
Charge the power of it by pressing the B button when the gauged power is
high. If you manage to get full power, all the fires will be doused. If you
do not put out the fires, the flames will singe you for about 5 damage. Put
out the ones in ACDCArea1 (there are two) and it seems their fight is over.
Run back to Castillo. As you enter it, you'll smell something. Smoke!
Smoke=Fire. Run over to the cart, jack in, and get to the ParkArea to find it
ablaze. Run down to the split, and put out the fires to the right. Double
back and go up the curvy path, putting out fires as you go. Go to ParkArea2.
Warp over and put out the fire directly in your view. Follow the path to
ParkArea3, putting out fires as you move by. Follow back to the Castillo
maintenance platform, where BurnMan and FireMan are battling. They start up
fires, but MegaMan eggs on BurnMan, and you have to fight him to prove your
worth (Atsuke thinks that you're nothing).

(Easy) BurnMan (700 HP) (Hard) BurnManAlpha (1100 HP) (Super Hard) BurnManBeta
(1500 HP)
Attacks: He has two personal blowtorches that move up and down and attack
like the lance weapon. He can shoot a flame down a row three spaces (reaches
like a HeroSwrd). He can also dash down the row and cast a flamethrower down
that row as he dashes.

Beat him good, and Atsuke is really pissed. He tries to set the arena aflame,
but he sets himself on fire. He blazes out of the arena.

-----------------------------------------
10cf. Strength in a CyberBoulder (Tamako)
-----------------------------------------
So you're fighting MetalMan. Lan briefly thinks about how it must be a strong
name but weak body, and Tamako enters (for some reason, she doesn't remember
you from BN3), informing him to try a challenge in Castillo. She exits the
castle, boggling Lan. Run after her to MelSquare, and there will be a big
boulder. She tells Lan to imagine that it is MetalMan and to punch it. Lan duly
refuses and tells her that there is no way he could break the rock. She retorts
that if she imagines it is MegaMan, she can shatter it. So she does, and hurts
her hand. Lan thinks he's right, but Tamako accuses you of not being ready for
the tourney battle. If you want to earn her respect, find her master in
TownArea4. She gives you GateData, and so you jack into the net, and find your
way to the 2 doors in TownArea2 on the bottom. Open up the left one, and follow
the path to a navi, who will explain that if you want to try for his trust, he
wants something to drink. Get it in Park Area. Run over to ParkArea1 and find
the navi who will sell you "VirusCln" at a cost which I can't remember. Buy it
and return to the master. Just answer him yes, and he'll call you a lying idjit
for not bringing a drink. Re-scour Park1 and go to the highest part to buy
"CybJerky" at the cost of a Spreader * chip (NMSRP: 3800 zennys). Return, and
the master will let you challenge him. Time the rocks with the B button and
break each one. Incorrect timing will lead to a stun that may cost you about 3
to 5 seconds. Succeed and jack out and return to Tamako in front of the ice
cream cart. MetalMan is inside waiting for you. Jack in and beat him three
times in a rock-crushing challenge (damnedly difficult). Yellow/gold rocks are
the easiest to break, then gray, then dark gray. She then thinks you are ready,
so return to the battle dome to fight:

(Easy) MetalMan (800 HP) (Hard) MetalManAlpha (1200 HP) (Super Hard)
MetalManBeta (1600 HP)

Smack him good, avoid the gears and the tossed gears. Win and she'll actually
develop this respect for you. BM players earn MetalSoul at this juncture.

MetalSoul
---------
Unite with what Type of Chip: Guard-Breaking (indicated by a sphere)
Abilities:
-Charged shot is a punch (like the MetalMan battlechip) one space ahead
-You can (like AquaSoul) charge up normal and guard-breaking chips to do twice
as much damage by holding A down.
-???

--------------------------------------------------------
10cg. Return of the NetMafia, and it ain't Gospel (Riki)
--------------------------------------------------------
You are facing a HealNavi named Crusher. His operator Riki appears and
introduces himself as a strong-man but a kind soul. He seems alright, but
outside, he is confronted by an old woman, who tells him that he should be next
in line to succeed power in the Mafia (OK, OK, another Sopranos lookalike). He
says that it never was his will to control a group of hoodlums and wanted to
start a bakery (what a pansy). Anyway, he reiterates that Crusher is the only
thing that makes him strong. The old woman, oblivious to the fact that he was
in a NetBattle competition, snatched his PET and told him that if he won the
battle, he would be able to take his own path. (*laughs* Old Lady, he needs the
PET to win in the first place, you old hag)

Lan finds Riki outside, and he says that his navi was taken away and hidden in
ParkArea3. Jack into the cart nearby, and MegaMan will observe that the area is
crawling in Mafia navis. Avoid their sight by traveling when their patrols take
them down a different path. If however you are discovered, you will be returned
to the beginning of that area. Slink over to the control area in ParkArea3 to
see Crusher trapped. MegaMan breaks open the cage, and they jack out.

Riki is thankful about it, but two Mafia thugs come up and face them. He says
that Crusher should be returned to their custody or they would see some serious
violence (like there hasn't been a lot in this game?) They are just about to
attack when the old lady-boss of the Mafia arrives and relieves them of duty,
and allows Riki to use his navi in battle. Go to the castle for your battle.

(Easy) HealNaviAlpha (500 HP) (Hard) HealNaviBeta (800 HP) (Super Hard)
HealNaviOmega (1200 HP)

Kick his ass and he'll admit that he wasn't able to do it. THe old lady comes
to him, and she tells him that he did his best and he can go his own way. Riki
leaves a happy mafia man.

--------------------------------
10ch. Naturalize or Terror (Sal)
--------------------------------
Hmm...an old friend...Sal! Exit the castle to receive an e-mail from her. She's
selling sandwiches in ACDC Park. Jet over there and have a chat. After lunch
and a nice conversation, both she and you notice the mayor and an old man with
plans to wreck the park for a more industrial area (similar to ElecTown). Sal
grimaces at this, and she receives an e-mail. She asks for directions to
ElecSquare, so follow her. As you enter the Square, she'll be talking to two
subordinates. They intend to deploy CyberBombs as a means of stopping work. Lan
overhears this and talks to Sal, who explains that a shady navi has been going
to her homepage and leaving a "dark" influence on them. She realizes that they
are headed for a naturalist's way, but doesn't need to get there by terrorism.
She asks you for a favor to go to the DenDome and find if the Mayor's speech
would be impeded by a CyberBomb. Make haste getting there, burst into the
battle room with disregard, push aside the old fool, and jack in to find a navi
who intends to stop you:

(E): MagTect, 2 Walla
(H): MagTec+, 2 Walland
(SH): MagTecX, 2 Waldon

Defeat them, and you receive an e-mail from Sal who is at Castillo. She's lost
contact with WoodMan, last sighted at the ParkArea. Watch a cutscene where the
shady navi threatens WoodMan and forces him to defend against any intruders.
Jack into the ParkArea, and try to head forward past the path under the ramp
from the Castillo PC. MegaMan narrowly avoids being shish-kabobed on a WoodTowr
and you need to tread softly. These towers do damage (SH=90) so watch your step
and check for patterns. Get to the end of the path and find WoodMan, working
against his will. He comes to his senses when the evil navi returns, trying to
plant a final CyberBomb to defeat you, but WoodMan impales the bomb beneath the
navi, defeating him. Jack out and talk to Sal, and both of you head into the
battle.

Easy: WoodMan (?000 HP) Hard: WoodManAlpha (??00 HP) Super Hard: WoodManBeta
(2000 HP)

Well, he's easy but the guy must have like HP+500 programs up the wazoo! Anyway
you should defeat him and Sal leaves, respecting your skills, but also leaving
Lan with a greater respect for nature. You earn WoodSoul, BM players!

WoodSoul
--------
Unite with What Type of Chip: Wood (indicated by a leaf)
Abilities:
-GrassStyle effect from BN3 (stand on a grass panel, regenerate HP)
-Charged shot is GrassStyle charge shot from BN3 (tornado)
-SuperSprArmor (I think you can't be stunned)
-Take twice as much damage from Fire

-------------------------------------------
10d. Eagle Tourney Champion...Saves The Day
-------------------------------------------
After three battles, you are declared as champion. As you leave with the
trophy, the crime syndicate Nebula strikes! You are forced to jack in or
Nebula will destroy Castillo. Jack into the BattleComp. You run forward and
find nobody. All of a sudden, a dark rift opens and a navi appears.

-----------------------------------
10e. LaserMan: The Leader of Nebula
-----------------------------------
He calls himself LaserMan and forces you to return the DarkChip. You refuse,
and he intends to do more than just reclaim it. Right there and then, GutsMan
jacks in. LaserMan uses this as a perfect opportunity to exploit the powers
of MegaMan's DarkSoul. (For BM players, this will be AquaMan)

--------------------------
10f. Meeting Your DarkSoul
--------------------------
He releases it from MegaMan and infuses it into GutsMan, who battles you (in
a sense, battling yourself).

GutsMDS (stands for GutsManDS): (E) 800 HP (H) 1100 HP (SH) 1300 HP
He uses traditional GutsMan attacks and also absorbs some techniques of your
own, which means that GutsMDS can use BattleChips that you have used,
including PAs (obviously, he's just a dark MegaMan, so he knows your technique
perfectly).

AquaMDS (stands for AquaManDS): HP value unknown, I do not possess BM. See
above for what AquaManDS will attack you with.

Defeat him, and the DarkSoul leaves GutsMan's powerless body.  It reintegrates
with you, but you and it stare at each other briefly. LaserMan disappears, his
purpose of filling MegaMan with fright complete. GutsMan's remains jack out,
and Lan becomes worried about the evil DarkSoul.

=====================================================
11. Chapter 5-Learning of the RedSun/BlueMoon Tourney
=====================================================
----------------
11a. NAXA's Plan
----------------
We cut back to NAXA, where Dr. Hikari tries to implement his Red Sun Laser
Gun. He charges up the weapon, and explains that the power is greater than
that the machine can take. It charges to 80%, 95%, 99%, 100%, 110%. A man
worries about this, but Dr. Hikari explains that 200% is what he needs to
deflect the asteroid. It charges to 150%, then 170, 180, 190, and 200%. FIRE!
(imitates laser gun) Hikari tells them that the plan has failed (panic music
plays). Someone SABOTAGED the gun, causing a drop to 120% power. Dr. Hikari
runs to observe the problems, but Dr. Regal mentions his plan, and it
requires the ultimate navi.

--------------
11b. Free Time
--------------
Returning to ACDC Town, the four friends and navis chat. Revealing
"embarrassing" secrets, a navi approaches MegaMan, and invites him to the
RedSun tournament in Netopia. The navi gives you a "Ticket" and you jack out,
needing permission from your mom.
                         ***ONE WEEK LATER***
You're getting ready to go to Netopia.

-----------------------------
11c. Goin' To Netopia...Again
-----------------------------
Go to the airport via train. Then, fly to Netopia. You will get mail to meet
a representative of the tourney by the river. Run down to the statue, where
you meet a black man called Mr. Bonds. He gives you a NetPassPort, and tells
you to sightsee a bit.

---------------------------
11d. Sightseein' In Netopia
---------------------------
Run up those stairs and talk to the lady there. Drive the chocolate bargain
down to 250 zennys. If you want, you may battle viruses with the old man's
special box: 2 Walla, GaiaEX (Hard Mode: 2 Walland, Gaia+EX, Super Hard: 2
Waldon, GaiaMega). Anyway, run to the ruins, and talk to everyone there. There
is a 10-Chip Trader here (Huzzah!) and you can jack into the chariot, but we'll
leave that for later. Talk to everyone around the colosseum and ruins. Return
to Bonds, who will take you to the hotel. He runs to the alley. Lan follows,
but notices a speeding car. MegaMan keeps him on-balance, but it speeds back,
and a man beats up Lan and takes him away.

---------------------------
11e. Getting Mugged...Again
---------------------------
You wake up in a hotel room. The door is locked. You listen in on a
conversation, and that they want to use you as ransom. He also stupidly
mentions that the key data for the locked door is scattered in trap boxes all
over Netopia Area. Jack into the statue in your room.

-----------------------
11f. Escapin' The Hotel
-----------------------
Get the HotelPCd from the green navi in the hotel PC, and search for the
boxes:

KeyDataA: Go up the ramp on your left (from the link) and continue towards
SharoArea. However, there's a box near the continuation. Unlock it, and
fight: (Easy) 2 VolGearEX, MagTectEX (Hard) 2 VulGearEX, MagTec+EX (Super
Hard) 2 ValGearEX, MagTecXEX

KeyDataB: From the PC, go to the right and follow the path that links to
NetFrica. The box is near the continuation, and you fight: (Easy) 2 BillyEX,
BoomerEX (Hard) 2 SillyEX, GloomerEX (Super Hard) 2 KillyEX, DoomerEX

KeyDataC: From here, go down, and travel to the right, then down, then right
(the first possible time you can travel in that direction). Fight: (Easy) 2
LarkEX [?], MagTectEX (Hard) 2 BarkEX [?], MagTec+EX (Super Hard) 2 TarkEX [?]
MagTecXEX

KeyDataD: From the ramp that leads to KeyDataA, go forward instead of up the
ramp and fight: (Easy) 2 ShrimpyEX, BoomerEX (Hard) 2 Shrimpy2EX, GloomerEX
(Super Hard) 2 Shrimpy3EX, DoomerEX

Don't forget to grab to HP Memory (Hard: RegUp 1, Super Hard: 1 BugFrag)
nearby in a BMD. Jack out, and unlock the door.

----------------------
11g. It's All Revealed
----------------------
You try to escape, but the kidnapper comes in. He tries to explain to you the
purpose, when Bonds comes in (is the black man in on it?) Anyway, he tells you
that this was all set up and used for a RedSun/BlueMoon prelim. You passed.
Feeling safe, you go to bed, and rest for the pairings tomorrow.

===============================================
12. Chapter 6-RedSun/BlueMoon Tournament Begins
===============================================
--------------------
12a. Are you Worthy?
--------------------
The next morning, you wake up, hyped about the competition. Hurry over to the
colosseum, but jack into the angel statue first. Collect the Recov150 Z
(Hard: SpinYllw) and proceed to the colosseum. As you enter the chamber, the
tournament pairings aren't up yet. All of a sudden, the mouth carving to the
left speaks, saying that those who are worthy of the RedSun tournament must
first place their hand into his mouth. Lan, unnerved by it, places it in (In
reality, it is a sophisticated scanning device). The mouth accepts you and the
pairings are put up.

--------------------------------------
12b. The Pairings: Multiple Storylines
--------------------------------------
There are various people you will fight each time around. Here are the ones I
know.
NOTE: There is a SpinPink (Hard: 1800 zennys) in the Colosseum BattleComp.

-------------------------------------
12ba. Netopian Secret Service (Raika)
-------------------------------------
TUrns out you're fighting SearchMan. You've never heard of such a navi, so
you try to leave the Colosseum area. Lan senses something, like a stalker. A
man appears, noting Lan's crafty senses. Lan believes in friendship, but
Raika has no need for it. He tells you that NetBattles are an all-out war of
life and death. You try to stop him, but a swift kick takes you out. He gets
a call from the President, and he says out loud (genius, eh?) that the Nebula
hide-out is in Undernet6. He hurries over to the Space Center. You've got to
follow him (revenge) so pursue him to Sharo (only space center so far).
Proceed thru the snowy streets and go to the SharoSpaceCenter. Jack into the
comp behind the man and collect the BMD, a NCP Speed +1 (color I don't
remember). (In Hard MOde, it contains a RegUP 1.) Go to SharoArea. The nearby
navi will give you the SpaceCd if you don't have it (say no). Get the BMD
here (an HP Memory). There is a wall at the left side. Open it for 500 zennys.
The PMD inside there will contain a BlkBomb Z chip, which you must save for
another scenario (ColdMan). Now you need to assemble the C-Slider. The
WingParts cost 4000 zennys and it is in TownArea2. Go to the last warp point,
and then down the left path. Find the navi under the final path and she'llsell
them to you. The JetParts are in TownArea3 (accessable thru ParkArea1). I
remember that the BordPart costs 3000 zennys and is in YumLandArea. Go thru
the ACDCArea2 entrance and you should find the merchant under there. Then,
access Sharo via NetFrica. Talk to the navi near the C-Slider lines, and will
mention about the infamous Slider Master. Jack out and jack back in. Go back
to where you found the PMD containing BlkBomb Z and assemble the C-Slider.
Now, jack out. Talk to the man there, who will not believe that you are ready
to face Nebula. He offers you a test to see if you are worthy:
(Easy)
Battle 1: Weather, MettEX
Battle 2: Weather, VolGearEX
Battle 3: Weather, MettEX, VolGearEX
(Hard)
Battle 1: Winger, Mett2EX
Battle 2: Winger, VulGearEX
Battle 3: Winger, Mett2EX, VulGearEX

After that, he'll give you a CopyKey for the door in Undernet6. Jack into the
comp behind him again. Run back into SharoArea, then thru Netopia and
NetFrica. Link back to another area of Sharo, oddly darker. The navi there
will wonder that you need a C-Slider to pass into the Undernet. Ride it over
and enter Undernet1. Down the arrow path, you will watch a cutscene where a
sniper's crosshairs fly over you. Dodge it by pressing the highlighted
direction left or right. After that, you will be continuously fired upon. In
Undernet1, if you are unable to dodge, you will take 50 damage. From the first
lock, go to the first of the following directions:

Up, Left, Up, Left, Down, Left, Down, Left, Down, Right. Take the right path
and continue to the right to reach a warp point.

You warp over to another point, which will lead you to a pass into Undernet2.
(NOTE: The sniper crosshairs will do 100 damage now) Go up the path until the
path split (with an arrow path pointing to the left) and go left. From there,
follow the path to a BMD containing ExpMemry (Hard: RegUp 1), expanding the
size of your Navi Customizer Map. Go back to the split and go up. Turn left
at the next split (after going up, right, and down). Go to the path down and
follow these directions (like before):

Right, Down, Down (at the split), Up, Left, Right, Up, Right, Down. Follow the
path and collect the BMD for a NCP SpeedMAX (White) (Hard: Barr200 U). Return
down that path to Undernet3. Continue to the split. The far left path has a BMD
containing an HP Memory (Hard: 3000 zennys). There are two teleportation
points, one on the left and one in the middle. The left warp point leads to
Undernet4, but I'll temporarily disregard it. Go through the middle warp point.
After passing through, go to the next one, and you should reach an area
surrounding two other warp points. On the right side is a Recov120 Q (Hard:
AntiFire K), and you should proceed to the next warp point, which leads to a
path to Undernet6 (where you need to go). Go up the big ramp and go up the
second ramp (farther back) to get a Hole * chip (Hard: 2 BugFrags). Then,
proceed on the other path, and go to the split between an arrow path and a path
that continues down. Continue down, but there is a spoiler on the other path
(if you want to know, you can sneak a peek at the thing across an abyss). Go to
the split between two paths. Go down the left path and proceed to a warp point
near a BugFrag trader. The evil navi on the other side will tell you a dark
rift prevents going further. Double back to the split and take the right path.
It goes under the ramp, and there is a BMD containing a NCP Attack +1 (? color)
(Hard: BlkBomb D). Open up the door and find an evil navi. Battle his 5
viruses:
(Easy)
Battle 1: 2 MettEX
Battle 2: BillyEX, MettEX, BoomerEX
Battle 3: MelodyEX, DharmaEX
Battle 4: 2 SpikeyEX, ShrimpyEX
Battle 5: MagTectEX, VolGearEX, HealNavi (100 HP)
(Hard)
Battle 1: 2 Mett2EX
Battle 2: SillyEX, Mett2EX, GloomerEX
Battle 3: HellodyEX, KarmaEX
Battle 4: 2 Spikey2EX, Shrimpy2EX
Battle 5: MagTec+EX, VulGearEX, HealNavAlpha (300 HP)

After that, he'll have four cronies join him. They try to attack him with the
"Moon of Hades". Right there and then, four crosshairs lock on and eliminate
the cronies. Then, the navi himself is deleted by none other than SearchMan.
He predicts a 99% chance of victory over you (I like the odds). Jack out and
head back to the Colosseum for your battle.

SearchMan (900 HP)
Attacks: Lock-on attack similar to the BN1 Lock-On Chip and Vulcan1. Tosses
grenades that have a CrosBomb range. Targets a spot with a laser and hits it,
cracking all squares within a CrosBomb radius of it.

Beat him down, and the President will call. He punishes Raika for his failure
and you get SrchSoul (Good ol' one percent) (RS).

SearchSoul
----------
Unite with what Type of Chip: Invisible (indicated by a dotted outline)
Abilities:
-Invis and Pop-up are negated for your opponent
-Charged attack becomes a cross between BN1's Lock-On and Vulcan2.
-At the Custom screen, you can Shuffle chips by selecting the ones you want
to hold and the remainder are shuffled. You may do this 3 times per Custom.
NOTE: If you haven't used your regular chip, it will stay every time you
shuffle.

------------------------------------------
12bb. Ancient WaterGod Traditions (Paulie)
------------------------------------------
You're fighting a HealNavi. You know that he/she must be good, 'cause they've
made it this far. Paulie enters and says he's your next opponent. He wants
you to join a WaterGod festival in his village. Fly to NetFrica and grab the
RegUP 1 in the first teepee. Jack into the statue, and grab a SubMemry on the
left side of the comp. The navi next to the warp point will give you the code
if you battle:

Battle 1: 2 MagTect, BoomerEX           Battle 2: Walla, BoomerEX

                Battle 3: LarkEX< ShrimpyEX, BoomerEX

Get the NetFrica Passcode, and unlock the security cube. Run over to the
center of NetFricaArea to see a gathering. They are to start the WaterGod
competition. A HealNavi approaches you, and tells you that he is Jammer,
Paulie's navi. He lets you join the WaterGod contest. The WaterGod is
released and you have to find him. Thanks to us, FAQ writers, you need not
search. Run back to SharoArea via Netopia and navigate the arrows. Come to
the far right side and get the WaterGod. You are the winner. Walk back to the
center, and present them the statue. A cutscene occurs, and Jammer is
missing, probably sulking from his loss. All of a sudden, the river goes dry.
Jack out and look at the problem. They need someone to navigate the labyrinth
of Cyberworld in the WaterGodPC. Paulie appears and suggests that the
Champion, Lan go and fix the problem. First, you need the RecovDrp to fix the
computer. He gives you a LionKey. Jack back into NetFricaArea. Run over to
the center, then up the path and to the right. There are three barriers.
Unlock the first with LionKey, then take a quiz to unlock the second one:

1. How many houses are in NetFrica?
3
4=====>Correct
5
2. How many tusks does Nupopo have?
2=====>Correct
3
4
3. What's the attack of the Boomer1 chip?
40
50
60=====>Correct
4. The NetFrica youth leader wears what color clothes?
White
Green
Brown=====>Correct
5. How many big round squares are in Netopia Area?
20
21
22=====>Correct

The third wall is a battle:

Battle 1: 2 MettEX, Mettaur

Battle 2: SpikeyEX, Spikey

Battle 3: VolGear, VolGearEX

After that, get the RecovDrp and jack out. Run back to the WaterGodComputer
and jack in. Now, this is a maze of comps, which drove me nuts.
Painstakingly, I took the liberty of tracing the important comps. However, I
will give you the only warp points that are necessary:

WaterGodComp1: Go to the right side point (there's a BMD with 100 zennys
here).
WaterGodComp5: You come out at the top. Go down to the next one.
WaterGodComp3: Come out at the right side, and get the 100 zennys. Go up to
the next point.
WaterGodComp2: Come out at the top. Go back to the right point.
WaterGodComp10: Come out on the right. Run over to the top again.
WaterGodComp8: Five fallen navis lie there, their souls want to devour you:
Battle 1: 2 MettEX                      Battle 3: ShrimpyEX, DharmaEX
Battle 2: MettEX, ShrimpyEX             Battle 4: MettEX, BoomerEX
                        Battle 5: MelodyEX, VolGearEX
Defeat them and go to the bottom. There is a BMD containing a FullCust *.
Double back and go to the right warp point. The WaterGod Management System
was infected by viruses:
Battle 1: MettEX, LarkEX                Battle 3: 2 MettEX, LarkEX
Battle 2: 2 LarkEX                      Battle 4: 2 ShrimpyEX, Trumpy
                        Battle 5: Lark, ShrimpyEX, Trumpy
Defeat them and install RecovDrp. The system is fixed, so hurry back to your
battle:

HealNaviAlpha: Jammer (800 HP)
Attacks: Uses the chips Ball, HeroSwrd. Summons VolGear, Gaia, and Boomer
viruses.

After beating him soundlessly, he admits to planting viruses in the WaterGod
computer as an attempt to delete you. Lan saves Paulie by letting him redo
the WaterGod competition without Lan.
-------------------------------
12bc. Dojo Masters (Mr. Famous)
-------------------------------
Well, KendoMan. You've never heard of him, and his operator appears. It's
Mr. Famous (guess he ditched GateMan and Punk). He tells you that his navi is
training in the NetFricaArea. As you talk, a mysterious man watches you and
him, and he disappears. Fly over to NetFrica, and jack into the statue. Get
the PCode if you haven't already (read in 12bb about the battles). Run over
to the C-Slider lines, and KendoMan is there. He talks to no one without
the three Licenses. Earn them by traveling to YumLandArea first. Follow the
path of weakened navis to find the first bot. To battle them, use the Up+A
button to attack up, Right+B to attack to the side, Down+A to attack low, and
Left+B to block. Follow the things above the bot's head. Earn each of the
three licenses. The second bot is in Netopia near the KeyDataD box (up the
ramp). The third bot is in Sharo (from Netopia to Sharo). After that, return
to KendoMan, and introduce yourself. KendoMan apologizes, for he is always
strict and never breaks these policies. Anyway, he'll meet you at the
Colosseum. Jack out and heead back. Mr. Famous, however is late. You calm the
crowd down and search for him. Fly back to NetFrica to see that the
mysterious man was one of Mr. Famous' pupils who was dismissed. He blames him
for his embarrassment and has 4 hostages surrounded by lions. He also (like
all villains) reveals the only way to stop his plan: the satellites in the
LionComp behind him. He whacks Mr. Famous, and you need to defend them.
Secretly sneak to the computer, jack in, and destroy the four satellites.

1. Nearest Satellite: MettEX, BillyEX, BoomerEX
2. Top of the Comp:  LarkEX, VolGearEX
3. To the Right of the Comp: MagTectEX, KilbyEX, WallaEX
4. Below 3rd Satellite: MelodyEX, SpikeyEX, ShrimpyEX

Grab the RegUP 2 first and jack out. Now that the lions are wandering, Mr.
Famous beats the man down. Both of you hurry back to the Colosseum for your
battle.

KendoMan (800 HP)
Attacks: Sword down a row (Dash+Sword).
Training: Summons two ghosts that are KendoMan and all three KendoMan launch
a beatdown of attacks, similar to the Shadow virus of BN3.

Beat him down and you are victorious. Mr. Famous respects your victory.

----------------------------------
12bd. Unnatural Climate (Chillski)
----------------------------------
You're facing off against ColdMan. His operator appears, saying it's much too
hot. He wants a colder climate, so he leaves. Then, the temperature slowly
begins to drop. You must find ColdMan in order to stop his madness. Jack into
the hotel statue, and warp into Netopia Area. There, go left, up the long
ramp, and right until you hit ColdMan and his CyberSnowmen. He'll willingly
stop the cold, looking for a more suitable, natural cold. It is pretty
simple...wait a sec...too simple. Nothing on MMBN4RS so far was ever simple!
Jack out and leave the hotel to find that there is a raging snowstorm in
Netopia! But how? You receive mail from the Netopian National Weather Center
saying that snowstorms are all over Netopia. This has to be ColdMan's work, so
run over to the Sharo Space Center. When you get there, you'll find an
incapacitated man on the ground. He explains to you that Chillski knocked him
out, sprayed him with sleeping gas, and changed the weather satellites of
Sharo. You need to fix the heating systems in the AntennaComps. Also, viruses
are controlling the antenna. Run out, and a temperature meter comes in. This
is your body temperature (which seems a bit high for normal). Run out, and
check any snowdrift preventing you from getting to the antenna. You'll need a
shovel soon. Run over to the first house that you come by from the entrance to
Sharo to find a shovel on the porch. Run over to any snowdrift, but be careful
about the body temperature of Lan. If it drops under 34.0 degrees Celsius, he
won't have the ability to send MegaMan Battlechips. I personally went to the
Space Center to reheat my body temperature. Run over to the first antenna to
the far right in Sharo. Clear the snowdrift by pressing the B button rapidly.
(Y'know, if he's doing work, why ain't he generating heat like that?) Jack
into AntennaComp4. Now, imagine the diamond-shaped computer as a compass. Here
are the locations of the 4 snowmen.
(Easy)
1. To the south: 3 MettEX
2. To the east: MettEX, Walla
3. To the northeast: Walla, BoomerEX
4. To the north: MettEX, BoomerEX
5. To the west: 2 MettEX
(Hard)
1. To the south: 3 Mett2EX
2. To the east: Mett2EX, Walland
3. To the northeast: Walland, GloomerEX
4. To the north: Mett2EX, GloomerEX
5. To the west: 2 Mett2EX

Grab the BMD at the west containing a NCP: Battery

Then, light the cyber-torches with the BlkBomb Z chip (you can unlock it near
the Slider master in Sharo). Jack out, and run to the satellite in the far
left of Sharo. Dig out the path, and jack in. Now you're in AntennaComp1.
(Easy)
1. To the southwest: 2 MettEX
2. To the north: 3 MettEX
3. To the east: Mettaur, BoomerEX (unsure)
(Hard)
1. To the southwest: 2 Mett2EX
2. To the north: 3 Mett2EX
3. To the east: MettEX, GloomerEX

Grab the BMD in the east containing a RegUp 1. Offer a HeatShot C to warm up
this Antenna Comp. Jack out, and run to the snowdrift near the entrance. (You
can restore body temperature if necessary) Shovel it out and jack into
AntennaComp2.
(Easy)
1. To the south: 3 MettEX
2. To the northeast: MettEX, BoomerEX
3. To the west: 2 MettEX
(Hard)
1. To the south: 3 Mett2EX
2. To the northeast: Mett2EX, GloomerEX
3. To the west: 2 Mett2EX

Grab the BMD in the north for an HP Memory. Offer a FlmLine1 F to heat up this
computer. Jack out, and run over to the remaining Antenna Comp. Dig it out and
jack in.
(Easy)
1. To the south: 3 MettEX
2. To the east: MettEX, Walla
3. To the north: MettEX, BoomerEX
4. To the west: 2 MettEX
(Hard)
1. To the south: 3 Mett2EX
2. To the east: Mett2EX, Walland
3. To the north: Mett2EX, GloomerEX
4. To the west: 2 Mett2EX

Grab the BMD in the north for a BugBomb G. Offer a HeatBrth K (which you can
buy from the Netopian CyberMerchant) All four comps are heated. The scientist
calls you and congratulates you for a job well done. He hangs up. Then,
ColdMan and Chillski call, hating you for interrupting his fun. He'll see you
at the Colosseum. Run back to Netopia, and fight him:

(Easy) ColdMan (?00 HP) (Hard) ColdManAlpha (??00 HP)
Attacks: Conjures up ice blocks to shoot across the field.

When you defeat him, he'll be really pissed. However, an official arrives to
take him away for crimes against Netopia. He'll be put on trial in the one
place he cannot stand: NetFrica.

----------------------------------------------------------------------------
12be. Another Exciting Battle Network Take-off Sport: FootBomb (Jack Bomber)
----------------------------------------------------------------------------
Hmm...a normal navi. Must be pretty good to go this far with a generic navi. A
man enters the colosseum, asking to see the tournament pairings. Turns out he's
your opponent. He introduces himself as Jack Bomber, a FootBomb player (a
take-off on football). It used to be played by humans, but now can be played w/
navis. Lan makes a comparison between FootBomb and soccer, which annoys Jack so
much that he challenges you to a contest of FootBomb. However, to play the game
you need BmbShoes. Run back to the hotel and jack in. Head to NetFricaArea, and
find the red navi, who is willing to trade BmbShoes for a Guard1 A (pathetic if
you don't have one or stupid if you traded them all away). Get it and then, you
receive mail from Jack Bomber, telling you that the GoddessComp by the river is
your battle arena. Jack out and run over there. When you jack in, talk to the
navi in the center and respond "What is this?" for directions. Ready yourself
by practicing with the kicking by aiming with the D-Pad and kicking with the A
button. The goalie must block by moving with the D-Pad. When you kick the bomb,
if it goes in, the bomb detonates, dealing 400 damage. Dont screw up, and when
you win, remark to Jack that FootBomb is a piece of cake. Furious, he figures
he needs a bigger place to run and practice for a competitive game of FootBomb
(will he give it up! He's a loser!) Jack into the statue in your hotel room,
and run to NetFrica area. Beyond the NetFrica security cube, there is a BMD w/
AntiRecv D. However, his navi is there. MegaMan wants to apologize for showing
him up (it's a god-given talent to Lan), but jack wants a rematch. He tells you
to meet him at the HeroComp. If you refuse to play, you forefeit the RedSun
tourney. Run over to the chariot in front of the Colosseum. Jack into it, and
collect the BMD, a (Hard) M-Cannon F. He plays with power bombs now (doing 600
damage). Finish him off again, and, Jack finally accepts his loss. Now, head to
the Colosseum. Jack reveals his true intentions: he wants to promote the old
sport of FootBomb.

(Easy) NormlNaviBeta (?00 HP) (Hard) NormlNaviOmega (1200 HP)
He uses stuff like Silence, BigBomb (from BN1, 2), M-Cannon, Wind, and Fanfare
(just to name a few).

Defeat him, and Jack seems detested at the fact that he lost. However, a TV
scout enters the arena, who is interested in the FootBomb sport, They both
leave the arena (Jack succeeding in his intentions).

--------------------------------------------------------
12bf. Gresply Nekrom: Gibberish or Tribal Curse? (Raoul)
--------------------------------------------------------
So you're fighting ThunderMan. (If you played BN2, you will remember him) Good
memories, but you're approached by a man who is offering the contestants of the
RedSun tournament a challenge for the famous Netopian bread. You'll accept, and
try to meet the contestants at the Cafe. You're confronted by an old man, who
wants to battle you as a taste of what Electopian battlers can do. You end up
fighting him:

(E) NormNaviAlpha (500 HP) (H) NormNaviBeta  (800 HP) (SH) NormNaviOmega (1200
HP)

When you finish him off, he'll shout the words "Gresply Nekrom", and say that
you are still not ready. What a weirdo. Anyway, run over to the hotel and jack
in. Go to NetopiaArea and find the orange female navi in front of the Netopia
Merchant. You'll have to fight a virus to win:

(E) 2 Moloko, MolokoEX
(H) 2 Milko, MilkoEX
(SH) 2 Macko, MackoEX

After that, MegaMan will feel weakened. Your health will rapidly deplete, and
Lan jacks out MegaMan. In Easy, you will lose 5 HP, in Hard, 10 HP (I think),
and in Super Hard, 20 HP. You need someone to help. Run over to the Colosseum
to find Raoul in front of the HeroComp. He'll notice that something is severely
wrong with MegaMan, regarding that the words "Gresply Nekrom" that were spoken
was a death curse on MegaMan. If not countered, MegaMan will DIE! (plays
dramatic music here). You need to find the CursDoll to revert the effect. There
is one problem, though. The door it is behind is locked and requires the marks
of Bravery, Strength, Wisdom, and Kindness. They are scattered across the areas
of Netopia and YumLand. However, only the accursed can see these marks. You
must hurry up, or your health drops to 1 (and that hurts you). The four marks:

-Mask of Bravery: Near the Sharo-Netopia link, check on the dead end circles
around there.
-Mask of Strength: Near the Netopia-NetFrica link.
-Mask of Wisdom: Check the link to YumLand from outside (security cube). To the
north, it should be there.
-Mask of Kindness: From the ACDCArea2-YumLand link, go to the second bend in
the road, and climb up that path.

Get the four masks, so go to the barrier in Netopia and unlock it. Run to get
the CursDoll. When you do, get to ThunderMan, who is near the Netopian merchant
waiting for you. He'll finish off the doll, relieving you of the curse. Jack
out and run to the Colosseum for your battle.

(E) ThunderMan (?00 HP) (H) ThunderManAlpha (??00 HP) (SH) ThunderManBeta (1600
HP)
Attacks: Has one cloud (instead of 3 from BN2) that rotates around your area.
If you share a row or column with it, it will launch an electric ball, at the
speed of a ZapRing. ThunderMan can launch lightning down a row, and can create
pinpoint lightning strikes.

Defeat him, and he'll applaud your skills. The old man who cursed MegaMan comes
out and reveals himself as the leader of Raoul's tribe. He'll apologize, and
they'll leave. You get ThunSoul (RS).

ThunderSoul
-----------
Unite with what Type of Chip: Electric (indicated by a lightning bolt)
Abilities:
-Charged shot is a 20 dmg ZapRing.
-All Normal and Electric Chips stun enemies.
-Take twice as much damage from wood.

---------------------------------
12bg. Ghetto Body Thieves (no op)
---------------------------------
(looks confusedly)
(stares at GBA SP)
(looks confusedly)
(stares at GBA SP)
Anyway, I could continue like this, but here goes.

Your next opponent is called JunkMan and has no operator. As you attempt to
exit, a Tournament official tells you about junk data on the internet. Offering
your help, go to YumLand and find junk data in front of the door. Talk to the
navi, who will give you TraskKey. Go inside. A large chunk of junk data nearly
lands on MegaMan. He dodges that, a couple more, and a final chunk lands on
MegaMan. Jacking out, "MegaMan" suggests a withdrawal from the tournament. Lan
questions his authenticity, and finally runs on his suspicions. Press the L
Button to talk to "MegaMan" the first time:

MegaMan: "Yo Lan! Who cares about tournaments? Let's just forfeit!"
Lan: "Are you sure you're really MegaMan?"
MegaMan: "You talkin' to me, kid? I is MegaMan!"
Lan: "O-Okay."

Talk again:

MM: "Now whaddaya want?"
Lan: "I'll ask you one more time. Are you really MegaMan?"
MM: "Are you trippin' kid? Of course I is!"
Lan: "Something's not right."

No **** Sherlock!

MM: "Stop sweatin' me! You are not doubting my identity, are you?"
Lan: "That's it! MegaMan, do you remember that last math test? What was my
grade?"
MM: "Wha-?"

Gotcha! A lie detector test. Here are your options:
A) Speed through it. Get the first question wrong.
B) Fool around with Lan and try to dupe him.

I go for the latter.

1. What was my last math test grade?
0
35=====>Correct! (Jesus, you suck)
75

2. What's my favorite food?
Steak
Hotdogs
Hamburgers=====>Correct! (The anime LIES! What should have I expected from poor
work on the show by WB?)

3. What was the strongest class of navi you've ever faced?
MachoManBeta
KickManOmega
CyberManZeta

NOOOOOOO! All of them are wrong! The test ends here!

JunkMan reveals himself to possess MegaMan's body. In order to get MegaMan back
you have to find him in the junk. Force him back to YumLand and sweep away the
piles:

NOTE: You begin all battles (next 5 anyway) with confusion and a Geddon1-effect

Battle 1:
(E) LarkEX, BoomerEX
(H) BarkEX, GloomerEX
(SH) TarkEX, DoomerEX
Battle 2:
(E) LarkEX, WallaEX
(H) BarkEX, WallandEX
(SH) TarkEX, WaldonEX
Battle 3:
(E) MagTecEX, LarkEX
(H) MagTec+EX, BarkEX
(SH) MagTecXEX, TarkEX
Battle 4:
(E) ShrimpyEX, LarkEX
(H) Shrimpy2EX, BarkEX
(SH) Shrimpy3EX, TarkEX
Battle 5:
(E) MelodyEX, LarkEX
(H) HellodyEX, BarkEX
(SH) FelonyEX, TarkEX

Defeat them all, and MegaMan returns to his body. JunkMan tells his charity
case story about being born in other's filth alone. JunkMan gives you the idea
of a death after the battle, but MegaMan saw a man in junk in the real world.
Fly to YumLand and find the old man in the ruins. He asks you to jack into the
BuddhaComp, so get Madame Jen's permission to do so (unsure of BMDs). There is
a sole navi in the center. He knows of the image in JunkMan's memory. He gives
you "KindData". Go to the Colosseum. MegaMan gives him the data and he'll crush
it.

Easy: JunkMan (900 HP) Hard: JunkManAlpha (1200 HP) Super Hard: JunkManBeta
(1500 HP)

Nothing tricky. Avoid the flying trash, the bolts, and his arm and you got it.

After the battle, he can't be deleted. He wishes he wouldn't die alone, and
MegaMan consoles him as he dies. Lan then realizes his valuable relation with
MegaMan. For you BM players, get your JunkSoul now!

JunkSoul
--------
Unite with What Type of Chip: Obstacle (indicated by an orange cube)
Abilities:
-Auto-confusion of your enemy
-Charged shot is a Poltrgst, (BN3 one) that tosses all the obstacles on the
field into the enemy.
-"Recycle"-Allows you to retreive two chips from your "used" pile and can let
you reuse one.

----------------------------------
12bh. Shame on You, Chaud! (Chaud)
----------------------------------
You're up against ProtoMan. Well, he's a rival, and you're pretty sure of
yourself, when two officials leave the battle area, mentioning that the "ace
NetBattler's navi" is under the influence of a Dark Chip. Lan talks about it
quickly to MegaMan, and Chaud calls you and tells you to meet him at the hotel.
Go there, and you can tell he's just a bit distraught. He says that he used a
Dark Chip to save ProtoMan from an onslaught of 500 Syndicate Navis (Wow, ever
considered jacking out, you douche?). ProtoMan is now dark and he needs to
redeem himself by finding him. Suddenly, his empty PET speaks out and manually
jacks into the HotelComp on its own! Jack into the comp, and a cutscene occurs
in (ominous tone) THE UNDERNET! ProtoMan is trapped in a dead end of an Under
area and there is a platform on the other side (you don't want to know what's
over there [unless you already know]). There is a navi there restraining him
and waiting for ProtoMan's soul to be saturated in Darkness! (sounds like a
peanut and oil and all the fat) A lackey informs him that MegaMan has been seen
and is tracking ProtoMan. They need to keep him away long enough to get...
DarkProtoMan! We return to MegaMan, so (first, get a C-Slider [read sidequest
for more]) and go to Sharo via NetFrica. Chaud e-mails you and tells you that
ProtoMan was sighted in the Undernet. Proceed on the C-Slider line and into
Under1, and Chaud says that he knows of the devious Undernet traps. Press the L
Button now to find out tips from Chaud. Go to the Under1-Under2 link to find a
door blocking your way. You need a "RedKey" to unlock it. It is hidden in the
center of four bones. Go to the area with two small and large horns/bones (near
set SearchManBeta occurance). If you can't grab it straight away, run around
and keep jabbing the A Button until you get it. Unlock the door and proceed to
Under2. The Under2-Under3 link has been blocked and requires TWO keys now.
"BlueKey" is in the square at the dead end area (to the first left junction).
"GreenKey" is in a place under some stairs in a place that pushes you back. Go
to the area that is near one of the set GMD areas (near the two moving
platforms that push to the left. The space in between the two spots or the spot
right in front of the first moving space holds the key. Unlock the door and
proceed to Under3. The link from Under3-6 is, again, blocked. The door needs 3
keys now. The "YelowKey" is at the "fifth of nine bones". It is located behind
the warp hub at the northeast part of the area. The "WhiteKey" is in a corner
with 6 bones. Go to the area nearby the first warp point that eventually leads
from Under3-4. "BlackKey" can be obtained in a corner of a square with two warp
points. Go to the warp hub (the one with 2 points on a platform) that leads
from 3-6 to get it. Go from there to Under6. When you reach the moving platform
area that circle around, go down the ramp and into Under5. The navi blocking
the way fights you to ensure your deletion:

(E) 2 VolGearEX, HealNavi (100 HP) [?]
(H) 2 VulGearEX, HealNaviAlpha (300 HP) [?]
(SH) 2 ValGearEX, HealNaviBeta (500 HP) [?]

Delete the guard and hurry to ProtoMan in Under5. The Dark HealNavi will battle
you, but Chaud will operate MegaMan to get to ProtoMan's soul. Battle:

Battle 1:
(E) 3 MettEX
(H) 3 Mett2EX
(SH) 3 Mett3EX

Battle 2:
(E) 2 LarkEX
(H) 2 BarkEX
(SH) 2 TarkEX

Battle 3:
(E) 2 MelodyEX
(H) 2 HellodyEX
(SH) 2 FelonyEX

Battle 4:
(E) 2 MolokoEX
(H) 2 MilkoEX
(SH) 2 MackoEX

Battle 5:
(E) 2 MettEX, VacuFan
(H) 2 Mett2EX, VacuFan2
(SH) 2 Mett3EX, VacuFan3

Sever the viruses, and the navi believes that DarkProtoMan has come alive to
delete you. However, DarkProtoMan kills the navi, and then tries to attack
MegaMan. Chaud tries to go "Full Synchro", or whatever, with ProtoMan, and
succeeds in restoring him. With that in mind, proceed to the arena for your
match.

(Easy) ProtoMan (?00 HP) (Hard) ProtoManAlpha (??00HP) (Super Hard)
ProtoManBeta (1600 HP)

Take him out, it shouldn't be too difficult. Chaud leaves for his next mission.
MegaMan tries the whole friendship routine, but Lan tells him to shut it. For
all you anxious BM players, here's ProtoSoul!

ProtoSoul
---------
Unite with what Type of Chip: Sword (indicated by a sword)
Abilities:
-Charged shot is a 50 damage WideSword
-You can charge sword chips. When fully charged, MegaMan leaps forward two
spaces and attacks like StepSwrd from BN3.
-Shield-style effect from BN3 (Left + B generates a Shield)

--------------------------------------------------
12c. RedSun/BlueMoon Champion: The Best of Netopia
--------------------------------------------------
So, after three harrowing rounds of battle, you are the Netopian NetBattle
Champion. The man who crowns you as a victor calls to his superior. Lan is
curious about this development. All of a sudden, a helicopter with a rope
ladder comes down. You climb up, and are taken to NAXA.

---------
12d. NAXA
---------
The helicopter comes down and you are brought inside the NAXA Space Center.
Lan refuses to comply unless he is informed about the situation at hand. So,
the woman tells you that an asteroid is headed towards Earth and you may be
their only hope (wow, another chance at heroism). You will receive an e-mail
containing the Hotel's banner, connecting the Hotel HP and Lan's HP. Run into
the buildings and check the spacesuit for a RegUP 3. Run up to the second
floor, where you find all the scientists, including your father.

-----------------
12e. Regal's Plan
-----------------
Dr. Regal now explains to all of them that the asteroid is a man-made thing
from another planet. Surprisingly enough, there is a Cyberworld within it,
allowing the use of the Red Sun Laser Gun as a data transmitter for navis. He
needed two ultimate navis, each derived from a competition (they don't tell
you, but it is the Blue Moon and Red Sun tourney). They need MegaMan to jack
into the transmitter to stop the asteroid. Lan gets a Transmtr, which tracks
MegaMan thru the Cyberworld. All of a sudden, disaster hits.

-------------------------
12f. Nebula Strikes Again
-------------------------
Nebula has created a disastrous problem: the connections between Net areas
(like Netopia and YumLand) are blocked by a device. First, go to YumLand
(which has already come onto the plane map) and run past the elephant statue.
Jack into the four bronze statues and collect the SpinWhit there. There is a
wall blocking ACDCArea2 and YumLand. Defeat the virus: 2 MelodyEX, Kilby EX.
When they are done, the wall is destroyed. Go to the one blocking YumLand and
Netopia and fight: 2 KilbyEX, ShrimpyEX. Then, go to the wall blocking
Netopia and NetFrica to fight: 2 MagTectEX, VolGearEX. Finally, move to the
barrier between Sharo and Netopia. Fight: 2 WallaEX, MettEX. Then, the NAXA
scientists have located the perp.

--------------------------
12g. Catch the Perpetrator
--------------------------
The navi escaped thru ParkArea2. You need to get there, so talk to the
official in Netopia, who will give you TownKyDt. Go to TownArea2, get to the
lower level, and unlock the right door. In ParkArea4, follow the directions
(the first time you can):

Left, Up (the arrows), Left, Up, Left, Up, On the right panel, Up, Left, and
Up to Undernet1. However, the PMD there contains a WindRack A. In Undernet1,
follow the path to Undernet2. Repeat, and you'll come to ParkArea1. The left
branch leads to an AntiSwrd N. Follow the right path and confront the navi
there.

WallaEX, GaiaEX, HealNavi

He'll be weakened, but summons an attack and engulfs MegaMan in it. The
Transmtr fails.

-------------------
12h. All Is Lost...
-------------------
Dr. Regal worries over the failed Transmtr, assuming that MegaMan was deleted
somehow. He has no time to get a backup measure, so he uses his navi to stop
the meteor.
                               ***MEANWHILE***
Back in ParkArea1, all seems lost for MegaMan, when he manages to break thru
to talk to Lan. Then a stunning revelation appears.

------------------------
12i. Power of Friendship
------------------------
The light subsides and you see the HealNavi being deleted in the explosion.
You are protected by your friends' navis, who have activated barriers to
absorb the hit. You thank them all, and proceed to jack out and head back to
NAXA. Before you head up to the elevator, talk to the man in the middle of
the bottom floor. He'll give you DadsNote and you hurry onto the elevator.

--------------------------------------
12j. Regal's Revelation: Nebula Leader
--------------------------------------
Regal will tell everyone to leave, as the possible result of sending a navi
could cause great amounts of electricity to fly in all directions. Everyone
but Dr. Hikari leaves. Then, he figures out something. Everything has managed
to fit the needs of Dr. Regal. Something is odd, and Hikari accuses Regal of
being the leader of the DarkChip Syndicate Nebula. And he admits it!

PAUSE
Quite a spoiler, huh? Maybe not.
RESUME

Hikari tries to stop him, but he is easily subdued. You enter the scene and
try to run up the ramp, but Regal detonates the structure, forcing Lan to
leap away. He needs to stop Dr. Regal, but how?

PAUSE
I'm gonna give you a bit to realize the answer.
(Jeopardy theme plays)
TICK
TOCK
TICK
TOCK
TICK
TOCk
TICK
TOCK
TICK
TOCK
Well, if you haven't realized it yet, check that note you got from Dad.
RESUME

Lan reads the note: "Jack into the generator". Run over there and jack into
the MeteorComp.

---------------
12k. MeteorComp
---------------
You come into the computer systems of the meteor (MeteorComp1). There are
humongous amounts of magnetic disturbances that will throw you back to the
beginning (similar to the Alpha viruses in the BN3 final computers. Run over
the panels in the following order: 1 Blue Orb, 2 Orange Orbs, and 2 Orange, 1
Blue Orb. This activates a portal to the next computer. However, if you don't
succeed, the "magnetic disturbance" pulls MegaMan back to the beginning of
that comp level, unless you furiously ham the A and B buttons. The BMDs here
are:

Geddon1 W=====> Top right of MeteorComp1
HP Memory=====> Top left of MeteorComp1
HiCannon D=====> Bottom of MeteorComp1

When you get all of these, run into MeteorComp2, where you will have to do
something very similar. Run over the orbs in this order: 1 Blue, 2 Orange, 2
Orange/1 Blue, and 4 Orange. It opens up the portal to MeteorComp3. The BMDs
here are as follows:

WideBlde K=====> Top left of MeteorComp2
1800 zennys=====> Top right of MeteorComp2
NCP HP+100 (Purp)=====> Far right of MeteorComp2

Same as before, run over the panels in the same order as MeteorComp2. When
that is done, run into MeteorComp4, the most difficult of all. The BMDs here
are:

FullEnrg=====> Second right
VarSwrd V=====> Far in the maze
Recov120 F=====> Top left
NCP Yellow Atk+1=====> Far right

Run over the panels like this:
Run to the second right from the start of MeteorComp4. From there, proceed to
going up, and on the arrow panels. Roundabout to the first panel, and quickly
proceed to the next one by going down as far as you can then left. Go up the
arrows, trigger off the second one, and turn around. Double back on the same
path and come up to set the third. Turn around to reach the fourth, and
finish off with the fifth. Run to the new portal and you will find that
LaserMan is blocking the portal. Face him:

LaserMan (1000 HP)
Attacks: Laser that acts like a Quake 3 from BN1/2. Summons falling rocks
(6-10). He can also freeze time to launch a laser beam down a row.
DarkLasr: creates a hole that allows him to regain HP.

Defeat him (a couple of PAs will do the trick). He will only say that he
helped unleash your DarkSoul. Continue into the ControlComp.

-----------------
12m. Control Room
-----------------
Prior to entering the Control Room, MegaMan asks you if you want to save. Do
so and you come to the final area. There is no bridge that connects you to
the controls, but all of a sudden, the OS (operating system) appears and
calls himself Duo.

---------------------
12n. Duo, Alien Judge
---------------------
He judges you and the human race as an evil species. He will not let you thru
and tells you that you are unworthy of saving your own kind. Then, MegaMan
angers him by retorting. Duo lets MegaMan face his DarkSoul. He shines a
purple beam across MegaMan and his DarkSoul comes out.

-----------------------
12o. MegaMan vs. MgaMDS
-----------------------
Enter battle with your dark side (I feel like Luke vs. Darth Vader).

MgaMDS (Your Current Maximum Health)
He will use all of your techniques. Do not be afraid to unleash navis and
what-not.

When you successfully defeat him, the soul returns within you. Duo says that
you have only subdued him and that he would be back. However, he would face
you to see if you were worthy.

--------------------
12p. Duo vs. MegaMan
--------------------
Duo (2000 HP)
I will let you develop your own technique to fight him. He is so erratic, but
really a pushover. I only got to the point where I could not unite with other
souls. You can only damage him when the red dot on his chest is glowing.

After you wreck him (I suggest PAs like LifeSwrd and chips like GunSolEX), he
will have underestimated you.

-----------------------
12q. The Control Device
-----------------------
He lets you try to reset the asteroid control device, though he doubts you
can succeed. You run over and try to budge it, but it is extremely difficult.

                                ***MEANWHILE***

---------------------
12r. Calls from Below
---------------------
Down in ElecSquare, mass panic begins. Your friends are ther along with
several Electopians. They are all mulling about their doom. Mayl tells them
that they are selfish and aren't looking at the big picture, though the true
chance of survival is slim. Then, Mr. Match enters the scene and comes up w/
the corniest idea thinkable: cheering him on. Everyone proceeds to. Watch the
pathetic cutscenes of everyone's belief in MegaMan. Then, as he manages to
move it, something malfunctions.

--------------------------------
12s. Regal: Helping, Not Harming
--------------------------------
The cable connecting the laser gun to the generator is broken. With a change
of a heart, Dr. Regal checks the wires. He realizes that he needs a conductor
to continue the connection between Lan and MegaMan. He becomes a human
electrical conductor, allowing electricity to pulsate between him and the
wires. Lan and MegaMan are united again. However, Duo thinks that their
attempts are useless. Eventually, he hears that there is a pulsating chant
from below. The united power of humans lets MegaMan redirect the meteor.

----------------------
12t. Averting Disaster
----------------------
The meteor is gone and the Earth is saved...again...by Lan...again. The NAXA
workers come to his aid, as he fainted there. He and MegaMan are alright, and
your Dad calls you. Still, there is no way to get there...until...Chaud! He
comes in with a helicopter and flies you over. What was your dad yelling
about?

----------------------------
12u. Regal's Suicide Attempt
----------------------------
We cut to Dr. Regal at the edge of the NAXA tower. Chaud and Lan approach and
they kindly offer him salvation. However, Dr. Regal explains the hypocrisy of
mankind. He thinks that we are all criminals in our own ways. He would not be
tried by criminals for being a criminal. He would rather fall. Then, a
Matrix-esque scene comes, where Lan and Chaud try to catch Regal before he
fell, but it is too late. Lan mulls over those words as the game credits
roll.

-------------------------------------------------
12v. Epilogue-RedSun/BlueMoon Tournament Champion
-------------------------------------------------
After the credits, your time and number of chips is shown. You're through w/
Easy Mode, or whatever mode you're on. We come back to the rightful ceremony
where Lan is crowned victor/champion of Netopian netbattlers. He is also
given the title of "World NetBattle Goodwill Ambassador". The officials and
government want to unite over means of netbattles. And then, everyone wants
to see the NetBattle Champion's technique. You end the game with friends and
family cheering you on as you show your jack-in style.

================
13. Chip Library
================
I have tried to compile a chip library of what I've got. Here is what I have
found so far.
NOTE: If there is ???, it means that the damage is ???. The ???? means that I
don't know or have not used it.

----------------------
13a. Regular (150/150)
----------------------
The categorization goes like this:

Chip Number: ___
Chip Name: ________
Damage: ___
Game Description: ___________________________________________________________
My Description: _____________________________________________________________
Usefulness: _/5
Rarity: _ _ _ _ _
Element: ___________

Chip Number: 001
Chip Name: Cannon
Damage: 40
Game Description: Cannon to attack 1 enemy
My Description: Fires a shot down a row
Usefulness: 2/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 002
Chip Name: HiCannon
Damage: 80
Game Description: Cannon to attack 1 enemy
My Description: Fires a shot down a row
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 003
Chip Name: M-Cannon
Damage: 120
Game Description: Cannon to attack 1 enemy
My Description: Fires a shot down a row
Usefulness: 3/5
Rarity: * * * _ _
Element: Normal

Chip Number: 004
Chip Name: AirShot
Damage: 20
Game Description: Knocks enemy back 1
My Description: Knocks enemy back a space
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Wind

Chip Number: 005
Chip Name: Vulcan1
Damage: 10
Game Description: 3-shot to pierce 1 panel
My Description: Hits like a Shotgun three times
Usefulness: 2/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 006
Chip Name: Vulcan2
Damage: 10
Game Description: 5-shot to pierce 1 panel
My Description: Hits like a Shotgun five times
Usefulness: 3/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 007
Chip Name: Vulcan3
Damage: 10
Game Description: 7-shot to pierce 1 panel
My Description: Hits like a Shotgun seven times
Usefulness: 4/5
Rarity: * * * _ _
Element: Normal

Chip Number: 008
Chip Name: Spreader
Damage: 30
Game Description: Creates a large explosion
My Description: Hits one space all around the target
Usefulness: 3/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 009
Chip Name: HeatShot
Damage: 40
Game Description: Explodes 1 square behind
My Description: Fire version of Shotgun
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Fire

Chip Number: 010
Chip Name: Heat-V
Damage: 70
Game Description: Explodes 2 diag squares
My Description: Fire version of V-Gun
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Fire

Chip Number: 011
Chip Name: HeatSide
Damage: 100
Game Description: Explodes up, down on hit
My Description: Fire version of Sidegun
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Fire

Chip Number: 012
Chip Name: Bubbler
Damage: 50
Game Description: Explodes 1 square behind
My Description: Aqua version of Shotgun
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Aqua

Chip Number: 013
Chip Name: Bub-V
Damage: 80
Game Description: Explodes 2 diag squares
My Description: Aqua version of V-Gun
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Aqua

Chip Number: 014
Chip Name: BubSide
Damage: 110
Game Description: Explodes up, down on hit
My Description: Aqua version of Sidegun
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Aqua

Chip Number: 015
Chip Name: Thunder1
Damage: 40
Game Description: Paralyzing electric attack
My Description: Summons an ElecBall that can stun
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Electric

Chip Number: 016
Chip Name: Thunder2
Damage: 60
Game Description: Paralyzing electric attack
My Description: Summons an ElecBall that can stun
Usefulness: 2/5
Rarity: * * _ _ _
Element: Electric

Chip Number: 017
Chip Name: Thunder3
Damage: 80
Game Description: Paralyzing electric attack
My Description: Summons an ElecBall that can stun
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Electric

Chip Number: 018
Chip Name: Widesht1
Damage: 60
Game Description: Fires 3sq shotgun blast
My Description: Launches a wave down the row
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Aqua

Chip Number: 019
Chip Name: Widesht2
Damage: 80
Game Description: Fires 3sq shotgun blast
My Description: Launches a wave down the row
Usefulness: 2/5
Rarity: * * _ _ _
Element: Aqua

Chip Number: 020
Chip Name: Widesht3
Damage: 100
Game Description: Fires 3sq shotgun blast
My Description: Launches a wave down the row
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Aqua

Chip Number: 021
Chip Name: FlmLine1
Damage: 70
Game Description: Firebeam 2sq ahead 3sq long
My Description: Column fire 2 spaces ahead
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Fire

Chip Number: 022
Chip Name: FlmLine2
Damage: 120
Game Description: Firebeam 2sq ahead 3sq long
My Description: Column fire 2 spaces ahead
Usefulness: 3/5
Rarity: * * _ _ _
Element: Fire

Chip Number: 023
Chip Name: FlmLine3
Damage: 170
Game Description: Firebeam 2sq ahead 3sq long
My Description: Column fire 2 spaces ahead
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Fire

Chip Number: 024
Chip Name: GunSol1
Damage: N/A
Game Description: Sunshine appear w/ button
My Description: Sunbeam with A button
Usefulness: 1.5/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 025
Chip Name: GunSol2
Damage: N/A
Game Description: Sunshine appear w/ button
My Description: Sunbeam with A button
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Normal

Chip Number: 026
Chip Name: GunSol3
Damage: N/A
Game Description: Sunshine appear w/ button
My Description: Sunbeam with A button
Usefulness: 3.5/5
Rarity: * * * * _
Element: Normal

Chip Number: 027
Chip Name: Blizzard
Damage: 100
Game Description: Snowstorm attack! Ice Panel
My Description: Attacks with a snowstorm (leaves Ice Panels)
Usefulness: 3/5
Rarity: * * _ _ _
Element: Aqua

Chip Number: 028
Chip Name: HeatBrth
Damage: 90
Game Description: Magma Firestorm attack!
My Description: Attacks with a firestorm (leaves Magma Panels)
Usefulness: 3.25/5
Rarity: * * _ _ _
Element: Fire

Chip Number: 029
Chip Name: ElecShok
Damage: 80
Game Description: Cracker Electric blast
My Description: Attacks with a electric blast (leaves cracked Panels)
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Electric

Chip Number: 030
Chip Name: WoodPwdr
Damage: 100
Game Description: Changes panels to grass
My Description: Attacks with a Spice (from BN3) (leaves Grass Panels)
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Wood

Chip Number: 031
Chip Name: SandRing
Damage: N/A
Game Description: Opens a pitfall trap
My Description: Creates a sand pit that holds you down
Usefulness: 2/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 032
Chip Name: TwnFng1
Damage: 70
Game Description: Launches 2 fangs up and down
My Description: Creates two fangs that go across 2 rows
Usefulness: 1.75/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 033
Chip Name: TwnFng2
Damage: 100
Game Description: Launches 2 fangs up and down
My Description: Creates two fangs that go across 2 rows
Usefulness: 2.25/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 034
Chip Name: TwnFng3
Damage: 130
Game Description: Launches 2 fangs up and down
My Description: Creates 2 fangs that go across 2 rows
Usefulness: 2.75/5
Rarity: * * * _ _
Element: Normal

Chip Number: 035
Chip Name: ElemFlar
Damage: 100
Game Description: 3-sq atk Powerful on magma
My Description: Flame that does more dmg if you're on a Magma Panel
Usefulness: 3/5
Rarity: * * * _ _
Element: Fire

Chip Number: 036
Chip Name: ElemIce
Damage: 100
Game Description: 3-sq atk Powerful on ice
My Description: Flame that does more dmg if you're on an Ice Panel
Usefulness: 3/5
Rarity: * * * _ _
Element: Aqua

Chip Number: 037
Chip Name: ElemLeaf
Damage: 80
Game Description: 3-sq atk Powerful on grass
My Description: Flame that does more dmg if you're on an Grass Panel
Usefulness: 3/5
Rarity: * * * _ _
Element: Wood

Chip Number: 038
Chip Name: ElemSand
Damage: 120
Game Description: 3-sq atk Powerful on pitfal
My Description: Flame that does more dmg if you're on an Sand Pitfall Panel
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Normal

Chip Number: 039
Chip Name: MagBolt1
Damage: 90
Game Description: Shocks an enemy ahead
My Description: Stuns an enemy in front of you
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Electric

Chip Number: 040
Chip Name: MagBolt2
Damage: 110
Game Description: Shocks an enemy ahead
My Description: Stuns an enemy in front of you
Usefulness: 2/5
Rarity: * * _ _ _
Element: Electric

Chip Number: 041
Chip Name: MagBolt3
Damage: 130
Game Description: Shocks an enemy ahead
My Description: Stuns an enemy in front of you
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Electric

Chip Number: 042
Chip Name: Tornado
Damage: 20
Game Description: Creates 8 whirlwind ahead
My Description: 2 spaces ahead a tornado will attack
Usefulness: 3/5
Rarity: * * * _ _
Element: Wind

Chip Number: 043
Chip Name: Static
Damage: 20
Game Description: A static blast 2sq ahead
My Description: Similar to a Tornado, it will hit 8 times. Damage increases by
the number of bugs in your NCP.
Usefulness: 2/5
Rarity: * * * _ _
Element: Normal

Chip Number: 044
Chip Name: MiniBomb
Damage: 50
Game Description: Throws a bomb 3sq
My Description: Throws a bomb 3 squares ahead
Usefulness: 0.5/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 045
Chip Name: EnergBomb
Damage: 40
Game Description: Throws bomb 3sq ahead
My Description: Throws powerful energy bomb
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Normal

Chip Number: 046
Chip Name: MegEnBomb
Damage: 60
Game Description: Throws bomb 3sq ahead
My Description: Throws powerful energy bomb
Usefulness: 3.5/5
Rarity: * * * * _
Element: Normal

Chip Number: 047
Chip Name: Ball
Damage: 140
Game Description: Breaks 3rd panel ahead
My Description: Tosses a ball three spaces ahead, breaking square it lands on
Usefulness: 2/5
Rarity: * * * _ _
Element: Guard-Breaking

Chip Number: 048
Chip Name: BlkBomb
Damage: 210
Game Description: Firebomb hits 3rd square ahead
My Description: Tosses a bomb 3 spaces ahead set off by fire
Usefulness: 3.5/5
Rarity: * * * * _
Element: Fire

Chip Number: 049
Chip Name: Geyser
Damage: 200
Game Description: Geyser 3 squares forward
My Description: Creates a geyser if there is a hole 3 squares ahead
Usefulness: 2.25/5
Rarity: * * * * _
Element: Aqua

Chip Number: 050
Chip Name: BugBomb
Damage: N/A
Game Description: Throws a bug-bomb 3sq ahead
My Description: Tosses a bomb 3 spaces ahead and confuses everything in a
BigBomb radius (BN1, 2) Other effects apply to navis (like poison at custom
screen, etc. [not proven yet, it's a rumor])
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Fire

Chip Number: 051
Chip Name: Binder1
Damage: 60
Game Description: Fires a sonic blast
My Description: Two spaces ahead, a Melody virus jumps
Usefulness: 2/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 052
Chip Name: Binder2
Damage: 80
Game Description: Fires a sonic blast
My Description: Two spaces ahead, a Hellody virus jumps
Usefulness: 2.25/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 053
Chip Name: Binder3
Damage: 100
Game Description: Fires a sonic blast
My Description: Two spaces ahead, a Felony virus jumps
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Normal

Chip Number: 054
Chip Name: Sword
Damage: 80
Game Description: Cuts enemy in front! Range: 1
My Description: Swipes ahead 1 space
Usefulness: 2/5
Rarity: * _ _ _ _
Element: Sword

Chip Number: 055
Chip Name: WideSwrd
Damage: 80
Game Description: Cuts enemy in front! Range: 3
My Description: Swipes ahead 1 space down that column
Usefulness: 3/5
Rarity: * * _ _ _
Element: Sword

Chip Number: 056
Chip Name: LongSwrd
Damage: 80
Game Description: Cuts enemy in front! Range: 2
My Description: Swipes ahead 2 spaces
Usefulness: 3/5
Rarity: * * * _ _
Element: Sword

Chip Number: 057
Chip Name: WideBlde
Damage: 130
Game Description: Cuts enemy in front! Range: 3
My Description: Swipes ahead one space down that column
Usefulness: 3.5/5
Rarity: * * * * _
Element: Sword

Chip Number: 058
Chip Name: LongBlde
Damage: 130
Game Description: Cuts enemy in front! Range: 2
My Description: Swipes ahead 2 spaces
Usefulness: 3.5/5
Rarity: * * * * _
Element: Sword

Chip Number: 059
Chip Name: CustSwrd
Damage: ???
Game Description: CustGauge=Atk Str
My Description: Reaches a LifeSwrd range with power equal to the CustGauge
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Sword

Chip Number: 060
Chip Name: VarSwrd
Damage: 150
Game Description: A magical shifting sword
My Description: Various uses for VarSwrd
Usefulness: 4/5
Rarity: * * * * _
Element: Sword

Chip Number: 061
Chip Name: Slasher
Damage: 240
Game Description: Cut while A Button is held!
My Description: Cuts when an enemy comes to your side
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Sword

Chip Number: 062
Chip Name: WindRack
Damage: 100
Game Description: Blow enemy in front! Range: 3
My Description: AirSword from BN3
Usefulness: 3.25/5
Rarity: * * * _ _
Element: Sword

Chip Number: 063
Chip Name: AirHoc1
Damage: 50
Game Description: Ricochet attack to right
My Description: Releases a Dharma virus to attack
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Guard-Breaking

Chip Number: 064
Chip Name: AirHoc2
Damage: 60
Game Description: Ricochet attack to right
My Description: Releases a Karma virus to attack
Usefulness: 2/5
Rarity: * * _ _ _
Element: Guard-Breaking

Chip Number: 065
Chip Name: AirHoc3
Damage: 70
Game Description: Ricochet attack to right
My Description: Releases a Dogma virus to attack
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Guard-Breaking

Chip Number: 066
Chip Name: Counter1
Damage: 70
Game Description: Counter attack to enemy
My Description: Counters an enemy's attack
Usefulness: 2/5
Rarity: * * * _ _
Element: Normal

Chip Number: 067
Chip Name: Counter2
Damage: 110
Game Description: Counter attack to enemy
My Description: Counters an enemy's attack
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Normal

Chip Number: 068
Chip Name: Counter3
Damage: 150
Game Description: Counter attack to enemy
My Description: Counters an enemy's attack
Usefulness: 3/5
Rarity: * * * _ _
Element: Normal

Chip Number: 069
Chip Name: Boomer1
Damage: 60
Game Description: Boomerang encircles field
My Description: Sends a boomerang around the field
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Wood

Chip Number: 070
Chip Name: Boomer2
Damage: 80
Game Description: Boomerang encircles field
My Description: Sends a boomerang around the field
Usefulness: 3/5
Rarity: * * _ _ _
Element: Wood

Chip Number: 071
Chip Name: Boomer3
Damage: 100
Game Description: Boomerang encircles field
My Description: Sends a boomerang around the field
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Wood

Chip Number: 072
Chip Name: SidBmbo1
Damage: 80
Game Description: Lance attack 3sq ahead
My Description: Sends a lance down the column 3 squares ahead
Usefulness: 2/5
Rarity: * _ _ _ _
Element: Wood

Chip Number: 073
Chip Name: SidBmbo2
Damage: 110
Game Description: Lance attack 3sq ahead
My Description: Sends a lance down the column 3 squares ahead
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Wood

Chip Number: 074
Chip Name: SidBmbo3
Damage: 140
Game Description: Lance attack 3sq ahead
My Description: Sends a lance down the column 3 squares ahead
Usefulness: 3/5
Rarity: * * * _ _
Element: Wood

Chip Number: 075
Chip Name: Lance
Damage: 130
Game Description: Lances through back line
My Description: Lances the back row and pushes forward
Usefulness: 4/5
Rarity: * * * * _
Element: Wood

Chip Number: 076
Chip Name: WhitWeb1
Damage: 40
Game Description: Stretches web over enemy area
My Description: Creates a row of webs that briefly stuns the enemy
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Wood

Chip Number: 077
Chip Name: WhitWeb2
Damage: 40
Game Description: Stretches web over enemy area
My Description: Creates a row of webs that briefly stuns the enemy
Usefulness: 1.75/5
Rarity: * * _ _ _
Element: Wood

Chip Number: 078
Chip Name: WhitWeb3
Damage: 40
Game Description: Stretches web over enemy area
My Description: Creates a row of webs that briefly stuns the enemy
Usefulness: 2/5
Rarity: * * * _ _
Element: Wood

Chip Number: 079
Chip Name: MokoRus1
Damage: 60
Game Description: 3 Mokolos charge the enemy
My Description: A Moloko appears in each of your rows and charges the enemy
(similar to DashAtk viruses from BN3)
Usefulness: 2/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 080
Chip Name: MokoRus2
Damage: 90
Game Description: 3 Mokolos charge the enemy
My Description: A Milko appears in each of your rows and charges the enemy
(similar to DashAtk viruses from BN3)
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 081
Chip Name: MokoRus3
Damage: 120
Game Description: 3 Mokolos charge the enemy
My Description: A Macko appears in each of your rows and charges the enemy
(similar to DashAtk viruses from BN3)
Usefulness: 3/5
Rarity: * * * _ _
Element: Normal

Chip Number: 082
Chip Name: CircGun1
Damage: 80
Game Description: Stop site w/ Button and attack
My Description: Circles around the enemy area in a ring, with a targeting lock
(similar to Magnum). When stopped, it will hit all enemies on the spot and the
next three spaces clockwise. See ASCII diagram:

[0][0][0]|[0][0][X]                   [0][0][0]|[^][0][0]
[0][0][0]|[0][0][V]                   [0][0][0]|[^][0][0]
[0][0][0]|[0][<][V]                   [0][0][0]|[<][X][0]

Key:
X: Stopped spot where the firing begins
>: The next three spaces clockwise that are hit (center is ignored)
0: No target
Diagram courtesy of Alaric J. Bartlett (modified slightly).

Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 083
Chip Name: CircGun2
Damage: 100
Game Description: Stop site w/ Button and attack
My Description: Circles around the enemy area in a ring, with a targeting lock
(similar to Magnum). When stopped, it will hit all enemies on the spot and the
next three spaces clockwise. See ASCII diagram:

[0][0][0]|[0][0][X]                   [0][0][0]|[^][0][0]
[0][0][0]|[0][0][V]                   [0][0][0]|[^][0][0]
[0][0][0]|[0][<][V]                   [0][0][0]|[<][X][0]

Key:
X: Stopped spot where the firing begins
>: The next three spaces clockwise that are hit (center is ignored)
0: No target
Diagram courtesy of Alaric J. Bartlett (modified slightly).

Usefulness: 1.75/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 084
Chip Name: CircGun3
Damage: 120
Game Description: Stop site w/ Button and attack
My Description: Circles around the enemy area in a ring, with a targeting lock
(similar to Magnum). When stopped, it will hit all enemies on the spot and the
next three spaces clockwise. See ASCII diagram:

[0][0][0]|[0][0][X]                   [0][0][0]|[^][0][0]
[0][0][0]|[0][0][V]                   [0][0][0]|[^][0][0]
[0][0][0]|[0][<][V]                   [0][0][0]|[<][X][0]

Key:
X: Stopped spot where the firing begins
>: The next three spaces clockwise that are hit (center is ignored)
0: No target
Diagram courtesy of Alaric J. Bartlett (modified slightly).

Usefulness: 2/5
Rarity: * * * _ _
Element: Normal

Chip Number: 085
Chip Name: Snake
Damage: 20
Game Description: Snake from hole in area
My Description: Creates snakes to attack from holes on your side
Usefulness: 3.5/5
Rarity: * * * * _
Element: Normal

Chip Number: 086
Chip Name: Magnum
Damage: 130
Game Description: Cursor destroys panel
My Description: Choose when to lock onto panels
Usefulness: 3/5
Rarity: * * * _ _
Element: Ground-Breaking

Chip Number: 087
Chip Name: BigHamr1
Damage: 160
Game Description: Hammer atk smashes in front
My Description: Attacks like the Gaia virus
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Guard-Breaking

Chip Number: 088
Chip Name: BigHamr2
Damage: 220
Game Description: Hammer atk smashes in front
My Description: Attacks like the Gaia virus
Usefulness: 3/5
Rarity: * * _ _ _
Element: Guard-Breaking

Chip Number: 089
Chip Name: BigHamr3
Damage: 280
Game Description: Hammer atk smashes in front
My Description: Attacks like the Gaia virus
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Guard-Breaking

Chip Number: 090
Chip Name: BoyBomb1
Damage: 220
Game Description: Places BoyBom in your area
My Description: Creates a mine-like bomb in your area
Usefulness: 3/5
Rarity: * _ _ _ _
Element: Obstacle

Chip Number: 091
Chip Name: BoyBomb2
Damage: 250
Game Description: Places BoyBom in your area
My Description: Creates a mine-like bomb in your area
Usefulness: 3.5/5
Rarity: * * _ _ _
Element: Obstacle

Chip Number: 092
Chip Name: BoyBomb3
Damage: 280
Game Description: Places BoyBom in your area
My Description: Creates a mine-like bomb in your area
Usefulness: 4/5
Rarity: * * * _ _
Element: Obstacle

Chip Number: 093
Chip Name: TimeBomb
Damage: 150
Game Description: An area-wide time bomb
My Description: Creates a time bomb that hurts all of your opponents' area
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Obstacle

Chip Number: 094
Chip Name: Mine
Damage: 300
Game Description: Places a mine in the enemy area
My Description: See above
Usefulness: 4/5
Rarity: * * * _ _
Element: Obstacle

Chip Number: 095
Chip Name: RockCube
Damage: N/A
Game Description: Places a rock cube in front
My Description: Creates a RockCube in front of you
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Obstacle

Chip Number: 096
Chip Name: Wind
Damage: N/A
Game Description: WindBox blows at enemy area
My Description: Creates a WindBox virus and blows back enemies
Usefulness: 2/5
Rarity: * * _ _ _
Element: Wind

Chip Number: 097
Chip Name: Fan
Damage: N/A
Game Description: VacuumFan pulls enemies
My Description: Creates a VacuumFan virus that pulls enemies forward
Usefulness: 2/5
Rarity: * * _ _ _
Element: Wind

Chip Number: 098
Chip Name: Fanfare
Damage: N/A
Game Description: Take no dmg for a while
My Description: Creates a Fanfare virus to make you invulnerable
Usefulness: 3.5/5
Rarity: * * _ _ _
Element: Obstacle

Chip Number: 099
Chip Name: Discord
Damage: N/A
Game Description: Confuses enemies w/ music
My Description: Creates a Discord virus that confuses enemies
Usefulness: 3.5/5
Rarity: * * _ _ _
Element: Obstacle

Chip Number: 100
Chip Name: Timpani
Damage: N/A
Game Description: ????
My Description: Creates a Timpani virus that stops enemy movement
Usefulness: 4/5
Rarity: ????
Element: Obstacle

Chip Number: 101
Chip Name: Silence
Damage: N/A
Game Description: MuteAnt to blind enemy
My Description: Creates a MuteAnt virus that blinds enemies
Usefulness: 4/5
Rarity: * * _ _ _
Element: Obstacle

Chip Number: 102
Chip Name: VDoll
Damage: N/A
Game Description: Throws VDoll ahead
My Description: Tosses a Voodoo Doll three spaces ahead. When hit with a damage
attack, it will curse the opponent for that much. The doll then is removed,
leaving a hole in the ground behind.
Usefulness: 3/5
Rarity: * * * * _
Element: Obstacle

Chip Number: 103
Chip Name: Guard1
Damage: 50
Game Description: Repels enemy's attack
My Description: Bounces attack if correctly timed
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 104
Chip Name: Guard2
Damage: 80
Game Description: Repels enemy's attack
My Description: Bounces attack if correctly timed
Usefulness: 1.75/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 105
Chip Name: Guard3
Damage: 110
Game Description: Repels enemy's attack
My Description: Bounces attack if correctly timed
Usefulness: 2/5
Rarity: * * * _ _
Element: Normal

Chip Number: 106
Chip Name: CrakOut
Damage: N/A
Game Description: Destroys 1 panel in front
My Description: Destroy panel in front
Usefulness: 1/5
Rarity: * _ _ _ _
Element: Ground-Breaking

Chip Number: 107
Chip Name: DublCrak
Damage: N/A
Game Description: Destroys 2 panels in front
My Description: Destroys 2 panels in front of you
Usefulness: 1.25/5
Rarity: * _ _ _ _
Element: Ground-Breaking

Chip Number: 108
Chip Name: TripCrak
Damage: N/A
Game Description: Destroys 3 panels in front
My Description: Destroys the three panels in front of you (column)
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Ground-Breaking

Chip Number: 109
Chip Name: Recov10
Damage: N/A
Game Description: Recovers 10 HP
My Description: See above
Usefulness: 1/5
Rarity: * _ _ _ _
Element: Recovery

Chip Number: 110
Chip Name: Recov30
Damage: N/A
Game Description: Recovers 30 HP
My Description: See above
Usefulness: 1.5/5
Rarity: * _ _ _ _
Element: Recovery

Chip Number: 111
Chip Name: Recov50
Damage: N/A
Game Description: Recovers 50 HP
My Description: See above
Usefulness: 1.75/5
Rarity: * _ _ _ _
Element: Recovery

Chip Number: 112
Chip Name: Recov80
Damage: N/A
Game Description: Recovers 80 HP
My Description: See above
Usefulness: 2.25/5
Rarity: * * _ _ _
Element: Recovery

Chip Number: 113
Chip Name: Recov120
Damage: N/A
Game Description: Recovers 120 HP
My Description: See above
Usefulness: 2.75/5
Rarity: * * _ _ _
Element: Recovery

Chip Number: 114
Chip Name: Recov150
Damage: N/A
Game Description: Recovers 150 HP
My Description: See above
Usefulness: 3.25/5
Rarity: * * * _ _
Element: Recovery

Chip Number: 115
Chip Name: Recov200
Damage: N/A
Game Description: Recovers 200 HP
My Description: See above
Usefulness: 3.5/5
Rarity: ????
Element: Recovery

Chip Number: 116
Chip Name: Recov300
Damage: N/A
Game Description: Recovers 300 HP
My Description: See above
Usefulness: 4.25/5
Rarity: * * * * _
Element: Recovery

Chip Number: 117
Chip Name: Repair
Damage: N/A
Game Description: Recovers HP of items
My Description: See above
Usefulness: 1/5
Rarity: * _ _ _ _
Element: Recovery

Chip Number: 118
Chip Name: PanlGrab
Damage: N/A
Game Description: Steals 1 enemy square!
My Description: Takes the enemy square ahead of you
Usefulness: 2/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 119
Chip Name: AreaGrab
Damage: N/A
Game Description: Steals left edge from enemy
My Description: Takes the next row from the enemy's area
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Normal

Chip Number: 120
Chip Name: MetaGel
Damage: 120
Game Description: Gel attack steals a panel!
My Description: Similar to AreaGrab, except that MetaGels fall to steal
Usefulness: 3/5
Rarity: * * * * _
Element: Aqua

Chip Number: 121
Chip Name: GrabBnsh
Damage: N/A
Game Description: Retaliate stolen panels
My Description: See above
Usefulness: 2/5
Rarity: * * * _ _
Element: Normal

Chip Number: 122
Chip Name: GrabRvng
Damage: N/A
Game Description: Retaliate stolen panels
My Description: See above (more damage than GrabBnsh)
Usefulness: 3/5
Rarity: * * * * _
Element: Normal

Chip Number: 123
Chip Name: PnlRetrn
Damage: N/A
Game Description: Fix your area's panels
My Description: See above
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 124
Chip Name: Geddon1
Damage: N/A
Game Description: Cracks all panels on screen
My Description: See above
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Ground-Breaking

Chip Number: 125
Chip Name: Geddon2
Damage: N/A
Game Description: Breaks all empty panels
My Description: See above
Usefulness: 4/5
Rarity: * * * _ _
Element: Ground-Breaking

Chip Number: 126
Chip Name: Geddon3
Damage: N/A
Game Description: Turns all panels to swamp
My Description: See above
Usefulness: 4.25/5
Rarity: * * * * _
Element: Normal

Chip Number: 127
Chip Name: SloGauge
Damage: N/A
Game Description: CustGauge Temporary slow-down
My Description: See above
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Normal

Chip Number: 128
Chip Name: FstGauge
Damage: N/A
Game Description: CustGauge Temporary speeds up
My Description: See above
Usefulness: 4/5
Rarity: * * * _ _
Element: Normal

Chip Number: 129
Chip Name: Blinder
Damage: N/A
Game Description: Blinds enemy w/ light
My Description: See above
Usefulness: 3/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 130
Chip Name: NrthWind
Damage: N/A
Game Description: Wind blows off aura, barriers
My Description: See above
Usefulness: 4/5
Rarity: * * * _ _
Element: Wind

Chip Number: 131
Chip Name: HolyPanl
Damage: N/A
Game Description: Creates a HolyPanl in front
My Description: See above
Usefulness: 3/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 132
Chip Name: Hole
Damage: N/A
Game Description: Appears Hole in front
My Description: See above
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Normal

Chip Number: 133
Chip Name: Invis
Damage: N/A
Game Description: Invisible for a while
My Description: See above
Usefulness: 4/5
Rarity: * * * _ _
Element: Invisible

Chip Number: 134
Chip Name: PopUp
Damage: N/A
Game Description: Attacks from under ground
My Description: Concealed underground until attacking with chip/buster
Usefulness: 4/5
Rarity: * * * _ _
Element: Normal

Chip Number: 135
Chip Name: Barrier
Damage: N/A
Game Description: Nullifies 10 HP of damage
My Description: See above
Usefulness: 2/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 136
Chip Name: Barr100
Damage: N/A
Game Description: Nullifies 100 HP of damage
My Description: See above
Usefulness: 3/5
Rarity: * * * _ _
Element: Normal

Chip Number: 137
Chip Name: Barr200
Damage: N/A
Game Description: Nullifies 200 HP of damage
My Description: See above
Usefulness: 4/5
Rarity: * * * * _
Element: Normal

Chip Number: 138
Chip Name: AntiFire
Damage: 200
Game Description: Fire atk damages you
My Description: If activated correctly, when you receive fire damage, the chip
retaliates for 200 fire damage to your enemy.
Usefulness: 2/5
Rarity: * * * _ _
Element: Fire

Chip Number: 139
Chip Name: AntiAqua
Damage: 200
Game Description: Water atk damages you
My Description: If activated correctly, when you receive aqua damage, the chip
retaliates for 200 aqua damage to your enemy.
Usefulness: 2/5
Rarity: * * * _ _
Element: Aqua

Chip Number: 140
Chip Name: AntiElec
Damage: 200
Game Description: Elec atk damages you
My Description: If activated correctly, when you receive electric damage, the
chip retaliates for 200 electric damage to your enemy.
Usefulness: 2/5
Rarity: * * * _ _
Element: Electric

Chip Number: 141
Chip Name: AntiWood
Damage: 200
Game Description: Wood atk damages you
My Description: If activated correctly, when you receive wood damage, the chip
retaliates for 200 wood damage to your enemy.
Usefulness: 2/5
Rarity: * * * _ _
Element: Wood

Chip Number: 142
Chip Name: AntiDmg
Damage: 120
Game Description: Sets trap and throw stars
My Description: If you're hit, you get a kunai throwing star attacking your
enemy.
Usefulness: 2/5
Rarity: * * * _ _
Element: Normal

Chip Number: 143
Chip Name: AntiSwrd
Damage: 100
Game Description: Retaliate for sword damage
My Description: See above
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Sword

Chip Number: 144
Chip Name: AntiNavi
Damage: N/A
Game Description: Takes the enemy's Navi away
My Description: If a Navi is used against you, you use it instead
Usefulness: 4/5
Rarity: * * * * _
Element: Normal

Chip Number: 145
Chip Name: AntiRecv
Damage: N/A
Game Description: Damages enemy in recovery
My Description: If an enemy tried to use a recovery chip, they will be instead
damaged that much
Usefulness: 3.75/5
Rarity: * * * _ _
Element: Normal

Chip Number: 146
Chip Name: CopyDmg
Damage: N/A
Game Description: Duplicate damage to 2nd enemy
My Description: See above
Usefulness: 2.5/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 147
Chip Name: LifeSync
Damage: N/A
Game Description: Makes enemy's HP same
My Description: See above
Usefulness: 3/5
Rarity: * * _ _ _
Element: Normal

Chip Number: 148
Chip Name: Atk+10
Damage: N/A
Game Description: +10 for selected atk chip
My Description: See above
Usefulness: 2.5/5
Rarity: * _ _ _ _
Element: Variable

Chip Number: 149
Chip Name: Navi+20
Damage: N/A
Game Description: +20 for selected Navi chip
My Description: See above
Usefulness: 3.25/5
Rarity: * * * _ _
Element: Variable

Chip Number: 150
Chip Name: ColorPt
Damage: N/A
Game Description: +10 for next chip attack
My Description: Gives the enemy one panel (that isn't broken thru like Geddon 2
or CrakOut) from each row. Each square powers up the next attack chip 10 damage
(total of 30 at most)
Usefulness: 4.25/5
Rarity: * * _ _ _
Element: Variable

-----------------
13b. Mega (60/60)
-----------------
NOTE: All SP navi chips deal damage based on the busting times. All DS navi
chips deal damage based on the # of holes on the field (created by Hole, VDoll,
DrkLine)

Chip Number: 01
Chip Name: SuprVulc
Damage: 10
Game Description: 12-shot vulcan cannon
My Description: See above
Usefulness: 4/5
Rarity: * * * * _
Element: Normal

Chip Number: 02
Chip Name: NeoVari
Damage: 240
Game Description: A magical shifting sword
My Description: Bigger version of VarSwrd
Usefulness: 4.5/5
Rarity: * * * * *
Element: Sword

Chip Number: 03
Chip Name: ShotStar
Damage: 40
Game Description: Drop many meteor on enemy area
My Description: Meteors from BN3
Usefulness: 4/5
Rarity: * * * * *
Element: Fire

Chip Number: 04
Chip Name: GodHammr
Damage: 250
Game Description: Places a stone statue
My Description: Similar to the BigHamr chip, it will create a Gaia virus and
will attack with the rolling effect of the Gaia virus.
Usefulness: 3/5
Rarity: * * * * _
Element: Obstacle

Chip Number: 05
Chip Name: Guardian
Damage: 200
Game Description: Statue retaliate when hit
My Description: See above
Usefulness: 4.5/5
Rarity: * * * * _
Element: Obstacle

Chip Number: 06
Chip Name: Jealousy
Damage: 80
Game Description: More chip mean more damage
My Description: For each chip your opponent's navi holds, it does 80 damage
Usefulness: 3.5/5
Rarity: * * * * _
Element: Normal

Chip Number: 07
Chip Name: BugChain
Damage: N/A
Game Description: Fires bugs into enemy area
My Description: Gives opponent's navis bugs.
Usefulness: 4.25/5
Rarity: * * * * _
Element: Normal

Chip Number: 08
Chip Name: BugFix
Damage: N/A
Game Description: Repairs & removes bugs
My Description: Portable version of BugStop
Usefulness: 4/5
Rarity: * * * * _
Element: Normal

Chip Number: 09
Chip Name: FullCust
Damage: N/A
Game Description: CustGauge instantly refills
My Description: See above
Usefulness: 5/5
Rarity: * * * * _
Element: Normal

Chip Number: 10
Chip Name: LifeAura
Damage: N/A
Game Description: Repels all attack under 200
My Description: Prevents all damage to you under 200.
Usefulness: 5/5
Rarity: * * * * *
Element: Normal

Chip Number: 11
Chip Name: Snctuary
Damage: N/A
Game Description: Chng all own panel to holy
My Description: See above
Usefulness: 5/5
Rarity: * * * * _
Element: Normal

Chip Number: 12
Chip Name: Atk+30
Damage: N/A
Game Description: +30 for selected attack chip
My Description: Adds 30 damage to the next chip.
Usefulness: 4.75/5
Rarity: * * * * _
Element: Variable

Chip Number: 13
Chip Name: DblPoint
Damage: N/A
Game Description: +20 for next chip attack
My Description: Similar to ColorPt (check chip 150) but +20 damage for each
panel given up (total of +60 damage)
Usefulness: 5/5
Rarity: * * * * _
Element: Variable

Chip Number: 14
Chip Name: Muramasa
Damage: ???
Game Description: EvilChip! Power=HP lost
My Description: Sword with damage of (Your Maximum HP)-(Your Current HP) w/ max
999 damage
Usefulness: 3.5/5
Rarity: * * * * *
Element: Sword

Chip Number: 15
Chip Name: Anubis
Damage: N/A
Game Description: EvilChip! Anubis poisons
My Description: When placed onto the field, it causes a steady HP loss
Usefulness: 4/5
Rarity: * * * * *
Element: Obstacle

Chip Number: 16
Chip Name: ElemDark
Damage: 220
Game Description: EvilChip! Powerful on swamp
My Description: Flame that does more dmg if you're on a Geddon3 (swamp) panel
Usefulness: 3.5/5
Rarity: * * * * _
Element: Normal

Chip Number: 17
Chip Name: BlakWing
Damage: 20
Game Description: EvilChip! Wings descend
My Description: Creates an effect similar to DarkMan of BN3
Usefulness: 4/5
Rarity: * * * * _
Element: Normal

Chip Number: 18
Chip Name: DrkLine
Damage: N/A
Game Description: Turns all rows into Holes
My Description: See above
Usefulness: 3.5/5
Rarity: * * * * _
Element: Normal

Chip Number: 19
Chip Name: Roll
Damage: 20
Game Description: Attacks an enemy, then heals you
My Description: Does 3X the attack power, then heals you for that much
Usefulness: 3.5/5
Rarity: * * * * _
Element: Recovery

Chip Number: 20
Chip Name: RollSP
Damage: ???
Game Description: Attacks an enemy, then heals you
My Description: Damage is determined by busting time of SP navi, then heals you
for that much
Usefulness: 4.5/5
Rarity: * * * * *
Element: Recovery

Chip Number: 21
Chip Name: RollDS
Damage: ???
Game Description: Attacks an enemy, then heals you
My Description: Damage is determined by # of holes on field, then heals you for
that much
Usefulness: 4.5/5
Rarity: * * * * *
Element: Recovery

Chip Number: 22
Chip Name: GutsMan
Damage: 80
Game Description: GutsHamr destroys enemy area
My Description: Similar effect to the Gaia virus
Usefulness: 3/5
Rarity: * * * * _
Element: Ground-Breaking

Chip Number: 23
Chip Name: GutsMnSP
Damage: ???
Game Description: GutsHamr destroys enemy area
My Description: Similar effect to the Gaia virus
Usefulness: 4/5
Rarity: * * * * *
Element: Ground-Breaking

Chip Number: 24
Chip Name: GutsMnDS
Damage: ???
Game Description: GutsHamr destroys enemy area
My Description: Similar effect to the Gaia virus
Usefulness: 4/5
Rarity: * * * * *
Element: Ground-Breaking

Chip Number: 25
Chip Name: WindMan
Damage: 40
Game Description: Whirlwind that spin across 3sq
My Description: Similar to the tornado effect of WindMan
Usefulness: 3/5
Rarity: * * * * _
Element: Wind

Chip Number: 26
Chip Name: WindMnSP
Damage: ???
Game Description: Whirlwind that spin across 3sq
My Description: Similar to the tornado effect of WindMan
Usefulness: 4/5
Rarity: * * * * *
Element: Wind

Chip Number: 27
Chip Name: WindMnDS
Damage: ???
Game Description: Whirlwind that spin across 3sq
My Description: Similar to the tornado effect of WindMan
Usefulness: 4/5
Rarity: * * * * *
Element: Wind

Chip Number: 28
Chip Name: SerchMan
Damage: 20
Game Description: Stop site and fire 5 shots
My Description: Control the stopping of SearchMan's scope gun
Usefulness: 3.5/5
Rarity: * * * * _
Element: Invisible

Chip Number: 29
Chip Name: SrchMnSP
Damage: ???
Game Description: Stop site and fire 5 shots
My Description: Control the stopping of SearchMan's scope gun
Usefulness: 4/5
Rarity: * * * * *
Element: Invisible

Chip Number: 30
Chip Name: SrchMnDS
Damage: ???
Game Description: Stop site and fire 5 shots
My Description: Control the stopping of Searchman's scope gun
Usefulness: 4/5
Rarity: * * * * *
Element: Invisible

Chip Number: 31
Chip Name: FireMan
Damage: 100
Game Description: Fire burn to front side
My Description: ????
Usefulness: ????
Rarity: * * * * _
Element: Fire

Chip Number: 32
Chip Name: FireMnSP
Damage: ???
Game Description: Fire burn to front side
My Description: ????
Usefulness: ????
Rarity: * * * * *
Element: Fire

Chip Number: 33
Chip Name: FireMnDS
Damage: ???
Game Description: Fire burn to front side
My Description: ????
Usefulness: ????
Rarity: * * * * *
Element: Fire

Chip Number: 34
Chip Name: ThunMan
Damage: 90
Game Description: Lightning strikes 3 sq ahead
My Description: ThunderMan strikes the row 3 squares ahead and breaks those
panels
Usefulness: 3/5
Rarity: * * * * _
Element: Electric

Chip Number: 35
Chip Name: ThunMnSP
Damage: ???
Game Description: Lightning strikes 3 sq ahead
My Description: ThunderMan strikes the row 3 squares ahead and breaks those
panels
Usefulness: 4.25/5
Rarity: * * * * *
Element: Electric

Chip Number: 36
Chip Name: ThunMnDS
Damage: ???
Game Description: Lightning strikes 3 sq ahead
My Description: ThunderMan strikes the row 3 squares ahead and breaks those
panels.
Usefulness: 4.25/5
Rarity: * * * * *
Element: Electric

Chip Number: 37
Chip Name: TopMan
Damage: 20
Game Description: Attck hit 3 panels ahead
My Description: Creates tops that attack diagonally 3 panels ahead. He jumps
and hits the panel 3 spaces ahead
Usefulness: 1.25/5
Rarity: * * * * _
Element: Guard-Breaking

Chip Number: 38
Chip Name: TopManSP
Damage: ???
Game Description: Attck hit 3 panels ahead
My Description: Creates tops that attack diagonally 3 panels ahead. He jumps
and hits the panel 3 spaces ahead
Usefulness: 2.75/5
Rarity: * * * * *
Element: Guard-Breaking

Chip Number: 39
Chip Name: TopManDS
Damage: ???
Game Description: Attck hit 3 panels ahead
My Description: Creates tops that attack diagonally 3 panels ahead. He jumps
and hits the panel 3 spaces ahead
Usefulness: 2.75/5
Rarity: * * * * *
Element: Guard-Breaking

Chip Number: 40
Chip Name: BurnMan
Damage: 60
Game Description: 3-direct burner fry 2 ahead
My Description: Brings up BurnMan, and two blowtorches, each doing damage
(shoots as far as possible)
Usefulness: 3.5/5
Rarity: * * * * _
Element: Fire

Chip Number: 41
Chip Name: BurnMnSP
Damage: ???
Game Description: 3-direct burner fry 2 ahead
My Description: Brings up BurnMan, and two blowtorches, each doing damage
(shoots as far as possible)
Usefulness: 4/5
Rarity: * * * * *
Element: Fire

Chip Number: 42
Chip Name: BurnMnDS
Damage: ???
Game Description: 3-direct burner fry 2 ahead
My Description: Brings up BurnMan, and two blowtorches, each doing damage
(shoots as far as possible)
Usefulness: 4/5
Rarity: * * * * *
Element: Fire

Chip Number: 43
Chip Name: ColdMan
Damage: 100
Game Description: Ices over all and slides
My Description: Conjures up an IceCube, and pushes it down the row. Panels
under the path will turn to ice.
Usefulness: 3/5
Rarity: * * * * _
Element: Aqua

Chip Number: 44
Chip Name: ColdMnSP
Damage: ???
Game Description: Ices over all and slides
My Description: Conjures up an IceCube, and pushes it down the row. Panels
under the path will turn to ice.
Usefulness: 3.5/5
Rarity: * * * * *
Element: Aqua

Chip Number: 45
Chip Name: ColdMnDS
Damage: ???
Game Description: Ices over all and slides
My Description: Conjures up an IceCube, and pushes it down the row. Panels
under the path will turn to ice.
Usefulness: 3.5/5
Rarity: * * * * *
Element: Aqua

Chip Number: 46
Chip Name: SparkMan
Damage: 70
Game Description: SparkWave blinds enemy
My Description: Attack similar to the snake-like electric attack he uses.
Blinds the enemies that don't die
Usefulness: 4/5
Rarity: * * * * _
Element: Electric

Chip Number: 47
Chip Name: SprkMnSP
Damage: ???
Game Description: SparkWave blinds enemy
My Description: Attack similar to the snake-like electric attack he uses.
Blinds the enemies that don't die
Usefulness: 4.5/5
Rarity: * * * * *
Element: Electric

Chip Number: 48
Chip Name: SprkMnDS
Damage: ???
Game Description: SparkWave blinds enemy
My Description: Attack similar to the snake-like electric attack he uses.
Blinds the enemies that don't die
Usefulness: 4.5/5
Rarity: * * * * *
Element: Electric

Chip Number: 49
Chip Name: ShadeMan
Damage: 120
Game Description: CrshNoise attack all direction
My Description: ShadeMan appears and attacks with the shockwave like below:

[ ][ ][ ]|[ ][X][ ]
[ ][ ][M]|[X][X][ ]
[ ][ ][ ]|[ ][X][ ]

M=MegaMan/ShadeMan
X=Hit area

Certain button combos can be used to confuse or paralyze the enemy.

Usefulness: 3/5
Rarity: * * * * _
Element: Normal

Chip Number: 50
Chip Name: ShadMnSP
Damage: ???
Game Description: CrshNoise attack all direction
My Description: ShadeMan appears and attacks with the shockwave like below:

[ ][ ][ ]|[ ][X][ ]
[ ][ ][M]|[X][X][ ]
[ ][ ][ ]|[ ][X][ ]

M=MegaMan/ShadeMan
X=Hit area

Certain button combos can be used to confuse or paralyze the enemy.

Usefulness: 3.25/5
Rarity: * * * * *
Element: Normal

Chip Number: 51
Chip Name: ShadMnDS
Damage: ???
Game Description: CrshNoise attack all direction
My Description: ShadeMan appears and attacks with the shockwave like below:

[ ][ ][ ]|[ ][X][ ]
[ ][ ][M]|[X][X][ ]
[ ][ ][ ]|[ ][X][ ]

M=MegaMan/ShadeMan
X=Hit area

Certain button combos can be used to confuse or paralyze the enemy.

Usefulness: 3.25
Rarity: * * * * *
Element: Normal

Chip Number: 52
Chip Name: LaserMan
Damage: 100
Game Description: Laser pierces 1 thru
My Description: The game stops, and LaserMan fires his hand laser. It will go
down the row you are in, and hits the first thing and one behind it. If using
the correct button combos, you can cause navi customizer glitches in your
opponent's NC.
Usefulness: 3/5
Rarity: * * * * _
Element: Normal

Chip Number: 53
Chip Name: LasrMnSP
Damage: ???
Game Description: Laser pierces 1 thru
My Description: The game stops, and LaserMan fires his hand laser. It will go
down the row you are in, and hits the first thing and one behind it. If using
the correct button combos, you can cause navi customizer glitches in your
opponent's NC.
Usefulness: 3.5/5
Rarity: * * * * *
Element: Normal

Chip Number: 54
Chip Name: LasrMnDS
Damage: ???
Game Description: Laser pierces 1 thru
My Description: The game stops, and LaserMan fires his hand laser. It will go
down the row you are in, and hits the first thing and one behind it. If using
the correct button combos, you can cause navi customizer glitches in your
opponent's NC.
Usefulness: 3.5/5
Rarity: * * * * *
Element: Normal

Chip Number: 55
Chip Name: KendoMan
Damage: 70
Game Description: Attck hit an enemy in front
My Description: ????
Usefulness: ????
Rarity: * * * * _
Element: Normal

Chip Number: 56
Chip Name: KendMnSP
Damage: ???
Game Description: Attck hit an enemy in front
My Description: ????
Usefulness: ????
Rarity: * * * * *
Element: Normal

Chip Number: 57
Chip Name: KendMnDS
Damage: ???
Game Description: Attck hit an enemy in front
My Description: ????
Usefulness: ????
Rarity: * * * * *
Element: Normal

Chip Number: 58
Chip Name: VideoMan
Damage: 25
Game Description: Attack tape slam 2.5 in
My Description: Three panels ahead, two tape rolls appear, smacking the enemies
there.
Usefulness: 1.5/5
Rarity: * * * * _
Element: Normal

Chip Number: 59
Chip Name: VideMnSP
Damage: ???
Game Description: Attack tape slam 2.5 in
My Description: Three panels ahead, two tape rolls appear, smacking the enemies
there.
Usefulness: 2/5
Rarity: * * * * *
Element: Normal

Chip Number: 60
Chip Name: VideMnDS
Damage: ???
Game Description: Attack tape slam 2.5 in
My Description: Three panels ahead, two tape rolls appear, smacking the enemies
there.
Usefulness: 2/5
Rarity: * * * * *
Element: Normal
---------------
13c. Giga (5/5)
---------------
Chip Number: 1
Chip Name: RedSun
Damage: ??? (It is determined by the following equation: 200+(100+40n). n is
the variable representing every 10 versus/link wins you have)
Game Description: A RedSun bombards 3 ahead
My Description: Conjures up five meteors for three spaces ahead and hits with
the sun itself, cracking every space in its radius.
Usefulness: 4/5
Rarity: * * * * *
Element: Normal

Chip Number: 2
Chip Name: HolyDrem
Damage: 50
Game Description: Holy shot sucks in HolyPanl!
My Description: Shoots holy shots down a row with 50(n+1) damage, n being the #
of HolyPanels at the time.
Usefulness: 4.5/5
Rarity: * * * * *
Element: Normal

Chip Number: 3
Chip Name: Bass
Damage: 60
Game Description: Buster rake half enemy area
My Description: Bass attacks the enemy area with his buster attack, pelting the
enemy area's squares 8 times each.
Usefulness: 4.75/5
Rarity: * * * * *
Element: Normal

Chip Number: 4
Chip Name: BugCharg
Damage: 80
Game Description: EvilChip! Gets powr with turn
My Description: ???? (You honestly think I would use an EvilChip!?)
Usefulness: ????
Rarity: * * * * *
Element: Normal

Chip Number: 5
Chip Name: BlakBarr
Damage: N/A
Game Description: A dark barrier regenerate
My Description: Creates a 150 damage aura that regenerates just about every
time you use a chip
Usefulness: 5/5
Rarity: * * * * *
Element: Normal
----------------
13d. Secret (23)
----------------
These are the chips that are secret (BM and RS navis are in the MegaChip
section).

Chip Type: Regular
Chip Name: RollAro1
Damage: 50
Game Description: RollArrow destroys chips
My Description: Same effect of charged shot of RollSoul
Usefulness: 4/5
Rarity: * * _ _ _
Element: Normal

Chip Type: Regular
Chip Name: RollAro2
Damage: 70
Game Description: RollArrow destroys chips
My Description: Same effect of charged shot of RollSoul
Usefulness: 4.25/5
Rarity: * * * _ _
Element: Normal

Chip Type: Regular
Chip Name: RollAro3
Damage: 90
Game Description: RollArrow destroys chips
My Description: Same effect of charged shot of RollSoul
Usefulness: 4.5/5
Rarity: * * * * _
Element: Normal

Chip Type: Regular
Chip Name: PropBom1
Damage: 120
Game Description: Rushing causes an explosion
My Description: The bombs that WindMan shoots
Usefulness: 3/5
Rarity: * * _ _ _
Element: Normal

Chip Type: Regular
Chip Name: PropBom2
Damage: 160
Game Description: Rushing causes an explosion
My Description: The bombs that WindMan shoots
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Normal

Chip Type: Regular
Chip Name: PropBom3
Damage: 200
Game Description: Rushing causes and explosion
My Description: The bombs that WindMan shoots
Usefulness: 4/5
Rarity: * * * * _
Element: Normal

Chip Type: Regular
Chip Name: SeekBom1
Damage: 80
Game Description: Throws a bomb at the enemy
My Description: Grenades that SearchMan throws
Usefulness: 2/5
Rarity: * * _ _ _
Element: Normal

Chip Type: Regular
Chip Name: SeekBom2
Damage: 110
Game Description: Throws a bomb at the enemy
My Description: Grenades that SearchMan throws
Usefulness: 2.5/5
Rarity: * * * _ _
Element: Normal

Chip Type: Regular
Chip Name: SeekBom3
Damage: 140
Game Description: Throws a bomb at the enemy
My Description: Grenades that SearchMan throws
Usefulness: 3/5
Rarity: * * * * _
Element: Normal

Chip Type: Regular
Chip Name: Meteors1
Damage: 50
Game Description: Fires 5 Meteors at enemy
My Description: Shoots meteors down the row where an enemy is
Usefulness: 3/5
Rarity: * * _ _ _
Element: Fire

Chip Type: Regular
Chip Name: Meteors2
Damage: 60
Game Description: Fires 5 Meteors at enemy
My Description: Shoots meteors down the row where an enemy is
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Fire

Chip Type: Regular
Chip Name: Meteors3
Damage: 70
Game Description: Fires 5 Meteors at enemy
My Description: Shoots meteors down the row where an enemy is
Usefulness: 4/5
Rarity: * * * * _
Element: Fire

Chip Type: Regular
Chip Name: Ligtnin1
Damage: 100
Game Description: Thunder strikes obstacles
My Description: Similar effect to the Lightnin chip from BN3
Usefulness: 2/5
Rarity: * * _ _ _
Element: Electric

Chip Type: Regular
Chip Name: Ligtnin2
Damage: 130
Game Description: Thunder strikes obstacles
My Description: Similar effect to the Lightnin chip from BN3
Usefulness: 2.25/5
Rarity: * * * _ _
Element: Electric

Chip Type: Regular
Chip Name: Ligtnin3
Damage: 160
Game Description: Thunder strikes obstacles
My Description: Similar effect to the Lightnin chip from BN3
Usefulness: 2.5/5
Rarity: * * * * _
Element: Electric

Chip Type: Regular
Chip Name: HawkCut3
Damage: 100
Game Description: Cut twice once wide once long
My Description: ????
Usefulness: ????
Rarity: * * * * _
Element: Sword

Chip Type: Regular
Chip Name: NumbrBl3
Damage: ???
Game Description: 5-shot ball atk reduce HP
My Description: Fires 5 NumberBalls down your row doing damage equal to the
last 2 digits of your current HP.
Usefulness: 4/5
Rarity: * * * * _
Element: Normal

Chip Type: Normal
Chip Name: MetlGer2
Damage: 130
Game Description: Gear crushes enemy area
My Description: Creates a MetlGer on the space ahead of you
Usefulness: 3.5/5
Rarity: * * * _ _
Element: Guard-Breaking

Chip Type: Normal
Chip Name: MetlGer3
Damage: 160
Game Description: Gear crushes enemy area
My Description: Creates a MetlGer on the space ahead of you
Usefulness: 4/5
Rarity: * * * * _
Element: Guard-Breaking

Chip Type: Normal
Chip Name: PanlSht3
Damage: 80
Game Description: Lifts panels and throws it
My Description: ????
Usefulness: ????
Rarity: * * * * _
Element: Ground-Breaking

Chip Type: Normal
Chip Name: AquaUp3
Damage: 170
Game Description: Raises AquaTowrs frm crack
My Description: Geyser effect
Usefulness: 3.5/5
Rarity: * * * * _
Element: Aqua

Chip Type: Normal
Chip Name: GreenWd3
Damage: 160
Game Description: Raises WoodTowrs frm grass
My Description: Summons WoodTowers on grass panels
Usefulness: 3/5
Rarity: * * * * _
Element: Wood

Chip Type: Mega
Chip Name: GunSolEX
Damage: N/A
Game Description: Fires a spread sunbeam
My Description: The second and third rows ahead of you are caught in a
damaging sunbeam
Usefulness: 4.5/5
Rarity: * * * * *
Element: Normal

-------------
13e. PAs (30)
-------------
PA Name: GigaCan1
Created by What Chips: Cannon A, Cannon B, Cannon C
Damage: 300
Game Description: A cannon driven by GigaPower
My Description: 300 damage cannon
Element: Normal

PA Name: GigaCan2
Created by What Chips: HiCannon C, HiCannon D, HiCannon E
Damage: 400
Game Description: A cannon driven by GigaPower
My Description: 400 damage cannon
Element: Normal

PA Name: GigaCan3
Created by What Chips: M-Cannon E, M-Cannon F, M-Cannon G
Damage: 500
Game Description: A cannon driven by GigaPower
My Description: 500 damage cannon
Element: Normal

PA Name: H-Burst
Created by What Chips: Spreader L, Spreader M, Spreader N
Damage: 100
Game Description: Explosion spreads into 1!
My Description: Hits like a spreader 5 times if it hits something in the first
place
Element: Normal

PA Name: HeatSprd
Created by What Chips: HeatShot B, HeatShot C, HeatShot D; Heat-V C, Heat-V D,
Heat-V E; HeatSide D, HeatSide E, HeatSide F; HeatShot D, Heat-V D, HeatSide D
Damage: 300
Game Description: Explosion by Wide attack
My Description: 300 damage spreader
Element: Fire

PA Name: BubSprd
Created by What Chips: Bubbler P, Bubbler Q, Bubbler R; Bub-V C, Bub-V D, Bub-V
E; BublSide D, BublSide E, BublSide F.
Damage: 300
Game Description: Bubbles by Wide attack
My Description: 300 damage spreader
Element: Aqua

PA Name: SuprSpr1
Created by What Chips: WideSht1 C, WideSht1 D, WideSht1 E
Damage: 50
Game Description: A 3-hit wide shot
My Description: Fires off 3 50 damage wide waves
Element: Aqua

PA Name: SuprSpr2
Created by What Chips: WideSht2 L, WideSht2 M, WideSht2 N
Damage: 80
Game Description: A 3-hit wide shot
My Description: Fires off 3 80 damage wide waves
Element: Aqua

PA Name: SuprSpr3
Created by What Chips: WideSht3 S, WideSht3 T, WideSht3 U
Damage: 100
Game Description: A 3-hit wide shot
My Description: Fires off 3 100 damage wide waves
Element: Aqua

PA Name: FlmCros1
Created by What Chips: FlmLine1 F, FlmLine1 G, FlmLine1 H
Damage: 300
Game Description: The burning flame in cross!
My Description: 300 damage burner chip (from BN3)
Element: Fire

PA Name: FlmCros2
Created by What Chips: FlmLine2 D, FlmLine2 E, FlmLine2 F
Damage: 400
Game Description: The burning flame in cross!
My Description: 400 damage burner chip (from BN3)
Element: Fire

PA Name: FlmCros3
Created by What Chips: FlmLine3 J, FlmLine3 K, FlmLine3 L
Damage: 500
Game Description: The burning flame in cross!
My Description: 500 damage burner chip (from BN3)
Element: Fire

PA Name: BstFang1
Created by What Chips: TwnFng1 A, TwnFng1 B, TwnFng1 C
Damage: 50
Game Description: Numerous Fangs are continued
My Description: Launches 10 TwinFang1 attacks
Element: Normal

PA Name: BstFang2
Created by What Chips: TwnFng2 O, TwnFng2 P, TwnFng2 Q
Damage: 60
Game Description: Numerous Fangs are continued
My Description: Launches 10 TwinFang2 attacks
Element: Normal

PA Name: BstFang3
Created by What Chips: TwnFng3 F, TwnFng3 G, TwnFng3 H
Damage: 70
Game Description: Numerous Fangs are continued
My Description: Launches 10 TwinFang3 attacks
Element: Normal

PA Name: MagShok1
Created by What Chips: MagBolt1 B, MagBolt1 C, MagBolt1 D
Damage: 200
Game Description: Powerful magnet attack!
My Description: Powered-up MagBolt attack
Element: Electric

PA Name: MagShok2
Created by What Chips: MagBolt2 E, MagBolt2 F, MagBolt2 G
Damage: 250
Game Description: Powerful magnet attack!
My Description: Powered-up MagBolt attack
Element: Electric

PA Name: MagShok3
Created by What Chips: MagBolt3 A, MagBolt3 B, MagBolt3 C
Damage: 300
Game Description: Powerful magnet attack!
My Description: Powered-up MagBolt attack
Element: Electric

PA Name: PitHoky1
Created by What Chips: AirHoc1 D, AirHoc1 E, AirHoc1 F
Damage: 100
Game Description: The ricocheting Hockey
My Description: Launches a AirHoc puck that attacks like an AirHoc area of the
enemy's side (good for Full Synching)
Element: Guard-Breaking

PA Name: PitHoky2
Created by What Chips: AirHoc2 I, AirHoc2 J, AirHoc2 K
Damage: 150
Game Description: The ricocheting Hockey
My Description: Launches a AirHoc puck that attacks like an AirHoc area of the
enemy's side (good for Full Synching)
Element: Guard-Breaking

PA Name: PitHoky3
Created by What Chips: AirHoc3 U, AirHoc3 V, AirHoc3 W
Damage: 200
Game Description: The ricocheting Hockey
My Description: Launches a AirHoc puck that attacks a diagonal area of the
enemy's side (good for Full Synching)
Element: Guard-Breaking

PA Name: PitRng1
Created by What Chips: Boomer1 L, Boomer1 M, Boomer1 N
Damage: 200
Game Description: 3 boomerang atk enemies
My Description: 3 boomerang attacks
Element: Wood

PA Name: PitRng2
Created by What Chips: Boomer2 L, Boomer2 M, Boomer2 N
Damage: 250
Game Description: 3 boomerang atk enemies
My Description: 3 boomerang attacks
Element: Wood

PA Name: PitRng3
Created by What Chips: Boomer3 S, Boomer3 T, Boomer3 U
Damage: 300
Game Description: 3 boomerang atk enemies
My Description: 3 boomerang attacks
Element: Wood

PA Name: LifeSrd
Created by What Chips: Sword E/L/S, WideSword E/L/S, LongSword E/L/S; Sword S,
WideBlde S, LongBlde S
Damage: 400
Game Description: Big sword 2 long 3 wide!
My Description: 400 damage sword with range of DarkSwrd
Element: Normal

PA Name: TimeBom+
Created by What Chips: TimeBomb J, TimeBomb K, TimeBomb L
Damage: 600
Game Description: Sets a TimeBom
My Description: Armored 600 damage time bomb
Element: Obstacle

PA Name: BodyGrd
Created by What Chips: AntiDmg M, AntiNavi M, Muramasa M
Damage: 80 or 100
Game Description: Assassin who sneak into enemy
My Description: AntiDmg effect with 10 shurikens to enemies

PA Name: P. Driver
Created by What Chips: GunSol1 G, GunSol2 G, GunSol3 G
Damage: N/A
Game Description: A sun generator fries all
My Description: Two generators appear, and, if executed correctly, cam cause
400 or 800 damage
Element: Normal

PA Name: PoisPhar
Created by What Chips: Hole *, DrkLine *, Anubis A
Damage: N/A
Game Description:
My Description: Drops a PharoahMan statue that acts like a super-Geddon3,
draining health at a rapid pace on the enemy's side.
Element: Obstacle

PA Name: DarkNeo
Created by What Chips: DrkLine *, BugChain *, Bass/BassAnly X
Damage: 250
Game Description: Fuses the power of darkness!
My Description: EVIL PA THAT I HAVE NEVER OR EVER WILL USE (UNLESS I AM TESTING
DARKSOUL OUT)
Element: Normal

==================
14. CyberMerchants
==================
There are various merchants on the Net and in the real world. Here is what
you can purchase:

ACDCArea2 Vendor:

Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description
-------------------|----|----------------------|-----------------------------
HP Memory          |N/A |1000 zennys           |Increases HP by 20
                   |N/A |3200 zennys           |Increases HP by 20
-------------------|----|----------------------|-----------------------------
Bubbler            | R  |800 zennys            |Explodes 1 square behind
-------------------|----|----------------------|-----------------------------
EnergBom           | E  |2400 zennys           |Throws bomb 3sq ahead
-------------------|----|----------------------|-----------------------------
Spreader           | *  |3200 zennys           |Creates a large explosion
-------------------|----|----------------------|-----------------------------
Tornado            | L  |7600 zennys           |Creates 8 whirlwind ahead
-------------------|----|----------------------|-----------------------------

TownArea3 Vendor:

Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description
-------------------|----|----------------------|-----------------------------
HP Memory          |N/A |2000 zennys           |Increases HP by 20
                   |N/A |6000 zennys           |Increases HP by 20
                   |N/A |10000 zennys          |Increases HP by 20
-------------------|----|----------------------|-----------------------------
Cannon             | C  |2000 zennys           |Cannon to attack 1 enemy
-------------------|----|----------------------|-----------------------------
Invis              | *  |3300 zennys           |Invisible for a while
-------------------|----|----------------------|-----------------------------
Recov80            | B  |5000 zennys           |Recovers 80 HP
-------------------|----|----------------------|-----------------------------
TimeBomb           | K  |8000 zennys           |An area-wide time bomb
-------------------|----|----------------------|-----------------------------

ParkArea1/MelSquare Subchip Vendor:

Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description
-------------------|----|----------------------|-----------------------------
FullEnrg           |N/A |1000 zennys           |Heals all HP
-------------------|----|----------------------|-----------------------------
LocEnemy           |N/A |10000 zennys          |Used after an encounter,
                   |    |                      |makes an enemy more likely to
                   |    |                      |appear for a while
-------------------|----|----------------------|-----------------------------
Unlocker           |N/A |4000 zennys           |Unlocks PMD (purple mystery
                   |    |                      |data)
-------------------|----|----------------------|-----------------------------

Higsby's Normal Stock:

Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description
-------------------|----|----------------------|-----------------------------
Spreader           | L  |3800 zennys           |Creates a large explosion
-------------------|----|----------------------|-----------------------------
PnlRetrn           | *  |4500 zennys           |Fix your area's panels
-------------------|----|----------------------|-----------------------------
LifeSync           | Q  |5500 zennys           |Makes enemy's HP same
-------------------|----|----------------------|-----------------------------
Geddon2            | N  |6800 zennys           |Breaks all empty panels
-------------------|----|----------------------|-----------------------------
HiCannon           | C  |8400 zennys           |Cannon to attack 1 enemy
-------------------|----|----------------------|-----------------------------
Recov120           | J  |10000 zennys          |Recovers 120 HP
-------------------|----|----------------------|-----------------------------
LongBlde           | G  |12000 zennys          |Cuts enemy in front! Range: 2
-------------------|----|----------------------|-----------------------------
SuprVulc           | V  |21000 zennys          |12-shot vulcan cannon
-------------------|----|----------------------|-----------------------------

Castillo HP Program Dealer:

Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description
-------------------|----|----------------------|-----------------------------
HP+100 (Yellow)    |N/A |3400 zennys           |Increases HP by 100
-------------------|----|----------------------|-----------------------------
ChargMAX (White)   |N/A |4800 zennys           |MegaBuster Charge MAX
-------------------|----|----------------------|-----------------------------
Shield (Blue)      |N/A |5500 zennys           |Left+B to return attack
-------------------|----|----------------------|-----------------------------
FstBarr (White)    |N/A |6800 zennys           |Start battle w/ a barrier
-------------------|----|----------------------|-----------------------------
MegFldr1 (Green)   |N/A |8000 zennys           |Can put 1 more MegaChip in
                   |    |                      |folder
-------------------|----|----------------------|-----------------------------
Custom1 (Blue)     |N/A |9600 zennys           |Get 1 more chip at custom
                   |    |                      |screen
-------------------|----|----------------------|-----------------------------

NetopiaArea Merchant:

Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description
-------------------|----|----------------------|-----------------------------
Repair             | P  |4000 zennys           |Recovers HP of items
-------------------|----|----------------------|-----------------------------
HeatBrth           | K  |5000 zennys           |Magma Firestorm attack!
-------------------|----|----------------------|-----------------------------
Vulcan2            | H  |6300 zennys           |5-shot to pierce 1 panel
-------------------|----|----------------------|-----------------------------
Slasher            | R  |8800 zennys           |Cut when A is held
-------------------|----|----------------------|-----------------------------
GrabBnsh           | P  |9500 zennys           |Retaliate stolen panels
-------------------|----|----------------------|-----------------------------

ParkArea3 BugFrag Merchant:

Chip/Program/Object|Code|Cost (zennys/BugFrags)|Description
-------------------|----|----------------------|-----------------------------
SneakRun (Yellow)  |N/A |8 BugFrags            |Avoid weak enemies
-------------------|----|----------------------|-----------------------------
HolyPanl           | *  |10 BugFrags           |Creates a HolyPanl in front
-------------------|----|----------------------|-----------------------------
HP+400 (Purple)    |N/A |16 BugFrags           |Max HP+400
-------------------|----|----------------------|-----------------------------
AntiDmg            | R  |24 BugFrags           |Sets trap and throw stars
-------------------|----|----------------------|-----------------------------
Collect (White)    |N/A |42 BugFrags           |Find more data on enemies
-------------------|----|----------------------|-----------------------------
ShotStar           | R  |60 BugFrags           |Drop many meteor on enemy
                   |    |                      |area.

UNDER CONSTRUCTION

===============
15. Side Quests
===============
These are alternate events that occur in BN4 that have some good, worthwhile
prizes for your effort:

-------------
15a. C-Slider
-------------
The C-Slider is BN4's version of Press lines. However, the C-Slider is the
device used to travel along these rails. You need to assemble it. There are 3
parts to it: BordPart, JetParts, and WingPart. They are scattered across the
Cyberworld and are foreign to Electopia. Here are the locations and costs:

BordPart: In TownArea2, go to the warp point that takes you to the lower level.
Go down the right path until you are stopped by something under the upper path.
A navi is there, who will sell you BordPart from Sharo for 2000 zennys.

JetParts: When you enter ParkArea1, go to the alternate exit into TownArea3 (it
is near the broken path). There are three paths. On occasion, a navi will run
out and back under one of them. Buy the JetParts, which come from Sharo, for
3000 zennys.

WingPart: When you enter YumLandArea from ACDCArea2, go to the first circle.
Then, to the left, there is a split path. Go to the one that goes down into a
dead end. Check under the path above to find a navi selling it for 4000 zennys.

Then, assemble them at SharoArea. To get there, go thru NetopiaArea or jack
into the Sharo Space Center. Stay to the left until you find a wall. Pay 500
zennys to unlock it. There is a PMD here, always a BlkBomb Z. The orange navi
will assemble the parts for you and turn it into the C-Slider, allowing you
access to the parts of the Net that require the rails.

-------------------------
15b. Django the Solar Boy
-------------------------
Hmm...a fictional character, and he's in the Undernet! Blasphemy! NOT! Go to
Undernet3, and go to the left warp point. Take it to Undernet4. From there, if
you want, go to the right to collect a BMD (E) ???? (H) ???? (SH) 1400 zennys.
Follow the C-Slider paths to the purple wall, which will ask you to provide all
6 souls. Walk past, and when you get to the next split, go to the top rail.
Repeat until you get to the three-way split. The middle one is a BugFrag
Merhcant (see CyberMerchant section above for his merchandise). The right path
leads to Django the Solar Boy, Otenko, and a coffin. He tells you that with his
GunDelSol, he managed to subdue ShadeMan into the coffin, though he could
emerge at anytime. He needs to cleanse him with the PileDriver, but is missing
his S. Sensor to activate it. He mentions dropping it near the entrance of
Undernet2, so run over there. A navi stands in front of there, who says that
someone took it from him and ran off to Undernet6. Go over there, and find the
new navi, who is walking nearby the Program Dealer there. Purchase it from him
for 10000 zennys. Then, make sure you are jacked into an outside place:
NetFrica, ElecTown, etc. (houses and structures do NOT count to natural
sunlight). Return to Undernet4, and provide Django with the S. Sensor. He'll
activate the PileDriver and piledrive ShadeMan into nothing. However, his
coffin tries to escape, and MegaMan brings him back. He tries to repulse the
light's energy, but MegaMan subdues him, telling them that he'd be back. He
is incinerated by the PileDriver, and Django tells you his thanks for defeating
ShadeMan. He gives you GunSol3 G the first time around and leaves, as more evil
arises in the South (whatever). Check the coffin for the NebulaCd, with uses to
unlock all skull doors!

---------
15c. Bass
---------
FOR SUPER HARD MODE ONLY!
WARNING ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***

Anyway, when you get all six souls, unlock the purple door in Undernet4 to
access the deeper parts of Undernet5. There are PMDs and BMDs here:

BMDs: 2000 zennys, 3 BugFrags
PMDs: NeoVari N, Snctuary S

There is also a CyberMerchant here (who comes here?). See above for what he has
(which includes HP Memories!). Anyway, there is a ramp that leads to a door. It
will only open to the wielder of the "S-ID". Wtf? Oh. Standard-ID. It means
that you need all 150 standard chips in order to access Bass. With various
missing slots in your library, I suggest you get Collect and combine it with
getting chips in the ElecTown stereo, and trade them in the nearby 10-Chip
Trader (lucky me, I picked up almost all the chips I missed here :->) However,
there is a lazy way out. Just blow 8000 zennys on 10 Bubbler R at the ACDCArea2
CyberMerchant and trade those in. Anyway, when you unlock the door, save and
make sure that you have full HP. You'll need it. Talk to the statue. It will
awaken to your DarkSoul and wants to fight you, knowing your DarkSoul desires
the same. Since there's no way out, fight to the finish!

Bass (2000 HP)
Attacks:
-Can leap to your side and attack with a dark energy Sword, WideSword, or
LongSword.
-Can combine said attacks above into a Delta Ray Edge-ish kind of attack.
-Can conjure up 2 spheres of darkness on his shoulders meaning 1 of the
following:
    -He launches 2 wheels of darkness that assault the top and bottom rows.
    -He jumps to attack your 2X3 area in the back with a giant oval of darkness
     that damages and cracks all panels this way.

Defeat him and he'll know that the DarkSoul within you has shown him the way to
recover. He'll disappear, but you have received Bass X (presumably). Then, the
EvilChip challenges open up (see below)

--------------------
15d. EvilChip Quests
--------------------
There are 5 chips that need to be held to enter the rift in Undernet6 to
BlackEarth1.

1. BugCharg C
2. Muramasa M
3. Anubis A
4. BlakWing W
5. ElemDark E

These 5 chips are extremely rare and can only be obtained in certain ways:

1. BugCharg C
To get this EvilChip, locate ShadeManOmega in Undernet4 or LaserManOmega in
Undernet5. He will appear with an in-battle GMD in the back row. If you can
preserve the data to the end, you will obtain this chip.

2. Muramasa M
Do the endurance battles in Undernet5 (should be on the left off-shoot from the
S-ID door):

Battle 1: 2 Mett3EX, DoomerEX        Battle 2: 2 Spikey3EX, KilboEX
Battle 3: FelonyEX, 2 TarkEX         Battle 4: 2 MagTecXEX, ValGearEX
Battle 5: KillyEX, 2 Mett3EX         Battle 6: Spikey3EX, ElmperorEX, ValGearEX
Battle 7: 2 CirSmashEX, GaiaMegaEX   Battle 8: WaldonEX, DoomerEX
Battle 9: 2 KillyEX, BomLabEX        Battle 10: 2 WeathEX, HealNaviOmega[?]

3. Anubis A
Do the endurance battles in Undernet 5 (should be on the first right to the
platform where NeoVari N was):

Battle 1: 2 MackoEX            Battle 2: 3 Mett3EX
Battle 3: 3 ElmperorEX         Battle 4: 2 Spikey3EX, ShrimpyEX
Battle 5: TarkEX, DoomerEX     Battle 6: Mett3EX, FelonyEX, TrumpEX
Battle 7: ArachyEX, GaiaMegaEX Battle 8: WaldonEX
Battle 9: 2 KillyEX, VacuFan3  Battle 10: GaiaMegaEX, ArachyEX, HealNavOmega[?]

4. BlakWing W
Do the endurance battles in Undernet5 (should be on the right path from the
S-ID door):

Battle 1: 2 Mett3EX, WaldonEX     Battle 2: FelonyEX, Shrimpy3EX
Battle 3: 2 DogmaEX               Battle 4: 2 FelonyEX
Battle 5: ArachyEX, CirSmashEX    Battle 6: Mett3EX, DoomerEX
Battle 7: KillEX, 2 BomLabEX      Battle 8: ArachyEX
Battle 9: ArachyEX, GaiaMegaEX    Battle 10: Mett3EX, ArachyEX, HealNavOmega[?]

5. ElemDark E
You have to S-Rank a ElmperorEX (can be found in Undernet 6). It is useful to
equip "Collect" down here.

----------------------------------
15e. Wretched Boomer2 L/WideSht2 L
----------------------------------
These two chips were my Achilles heel to perfect the seventh emblem (PAs). They
were so hard to get in SuperHard and the Reduxes that I have devoted a section
to them. The Virus FAQ is somewhat helpful, but here's my indepth look at them.

Coincidentally, I needed to collect a redux BMD in the SinkComp. Days ago, I
had heard of rumors about the infamous BarkEX living here. I was on a road trip
to Canada (Niagara Falls, which is a majestic place and I say you all should go
there) and was bored, so I figured I would test these claims. I spent an 8-hour
period riding from NYC to Niagara Falls. That night, I spent in a Days Inn
hotel, which was less than satisfactory. I was readying myself to fall asleep,
and I found the wretched BarkEX. BUT, his infamous partner-in-crime joined him,
the also wanted GloomerEX virus. Spotting them twice that night, I rekindled my
spirits. However, they gave me zennys on both occasions. The next morning, I
sat in the car after taking a tour of Niagara Falls and the city itself. We
were driving to Toronto, and the viruses kept eluding me. Not once did I find
myself the viruses. My brother piped in that they might have been scared of my
Collect NCP Program, which sparked my memory about an old post about the truth
behind the usage of Collect. I reset my Navi Customizer and finally tracked
them. The infamous devils would not escape this time. Armed with a LocEnemy, I
was ready to earn my last PAs! I chased them down for an hour, and finally
collected the first of my two target chips: Boomer2 L. Saving my game, I
persevered to collect the WideSht2 L. Harrowingly, it gave me the finger over
and over. So, I armed myself with a full power SparkManSP (220 Electric damage)
and chased them. At 3:10 PM in a Comfort Inn in Brampton, Ontario, I let out a
mighty cry, which could be heard for miles around (okay, so I'm screwin' with
ya). Down on my screen was a S-Rank virus battle in 00:03:46 with the data of a
BattleChip: WideSht2 L.

OK, this was my story. You probably got bored of it, but it was a good way to
catch your attention. Here's the simple way out:

Rule 1: Arm your Navi Customizer correctly
Like I said, these guys ph33r the Collect NCP Program. You could say that they
were avoiding me like two parents avoiding child support costs. Anyway, use
this customization:

[1][1][2][3][3]
[4][4][3][3][3]

[5][5][3][3][6] Command Line

[5][5][5][7][6]
[5][5][5][8][8]

1/4=HP+50
2/7=Speed/Charge+1 (one in one slot, the other in the other slot)
3=Custom2
5=BustPack
6=UnderSht
8=Atk+1

OK, try this way.

Rule 2: Get the Correct Hardware for defeating these guys
If you haven't realized it yet, you need a S-Rank to get these chips. So, you
need to uber pwn these guys fast. What chip can do that? SparkManSP! He so PWNS
everything. Get it to the point where the SP Chip does 180 damage (mine was
maxed out at 220). Put it at the top of your folder (people say it makes it
a better choice to appear at your first custom screen.)

Rule 3: Get the Correct Software for defeating these guys
Get LocEnemy. If you are on a crazy Moby Dick complexion for these chips, it is
an absolute necessity. This makes the 'white whale' come back for more. Be
patient and don't bother shelling out another 10000 zennys. Buy one, save when
you use it, and soft reset if you haven't collected what you want.

Well, happy hunting!

===============
16. NCP Library
===============
UNDER CONSTRUCTION

==================
17. Navi Locations
==================
After defeating respective navis in the tourneys, you can find them randomly/
set on the CyberNet. These are the navis and where they are:

NOTE: All RS/BM navis are where they are in their respective games (RS can face
BM navis if they get the data at the start and vice versa)

Roll (500 HP): During Eagle Tournament (RS) (Easy)
RollAlpha (800 HP): During Eagle Tournament (Hard)
RollBeta (1300 HP): During Eagle Tournament (Super Hard), or on the lower level
of TownArea3 (far left corner) after fighting Roll at any level.
RollOmega: (1500 HP): After defeating the set RollBeta occurance, she will
appear at random in TownArea3.

GutsMan (500 HP): During Den Tournament (RS) (Easy)
GutsManAlpha (900 HP): During Den Tournament (Hard)
GutsManBeta (1300 HP): During Den Tournament (Super Hard), or in the right
corner of the center of ACDCArea2.
GutsManOmega (1700 HP): After defeating the set GutsManBeta occurance, he will
appear at random in ACDCArea2.

WindMan (900 HP): During Eagle Tournament (RS) (Easy)
WindManAlpha (1200 HP): During Eagle Tournament (Hard)
WindManBeta (1500 HP): During Eagle Tournament (Super Hard), or at the northern
dead end in YumLandArea.
WindManOmega (1800 HP): After defeating the set WindManBeta occurance, he will
appear at random in YumLandArea.

SearchMan (900 HP): During Red Sun Tournament (RS) (Easy)
SearchManAlpha (1200 HP): During Red Sun Tournament (Hard)
SearchManBeta (1500 HP): During Red Sun Tournament (Super Hard), or at the dead
end near the Undernet1 split towards the south.
SearchManOmega (1800 HP): After defeating the set SearchManBeta occurance, he
will appear at random in Undernet1.

FireMan (500 HP): During the Den Tournament (RS) (Easy)
FireManAlpha (1000 HP): During the Den Tournament (Hard)
FireManBeta (1500 HP): During the Den Tournament (Super Hard), or behind the
TownArea2 warp point that will lead you to the next warp point to the ElTwrCmp.
FireManOmega: (2000 HP): After defeating the set FireManBeta occurance, he will
appear at random in TownArea2.

ThunMan (800 HP): During the RedSun Tournament (RS) (Easy)
ThunManAlpha (1200 HP): During the RedSun Tournament (Hard)
ThunManBeta (1600 HP): During the RedSun Tournament (Super Hard), or at the
bottom of the circle at the dead end near the official in NetopiaArea.
ThunManOmega (2000 HP): After defeating the set ThunManBeta occurance, he will
appear at random in NetopiaArea.

AquaMan (500 HP): During the Den Tournament (BM) (Easy)
AquaManAlpha (1000 HP): During the Den Tournament (Hard)
AquaManBeta (1500 HP): During the Den Tournament (Super Hard), or at the
right branch of the dead end in ACDCArea1.
AquaManOmega (2000 HP): After defeating the set AquaManBeta occurance, he will
appear at random in ACDCArea1.

NumberMan (500 HP): During the Den Tournament (BM) (Easy)
NumberManAlpha (900 HP): During the Den Tournament (Hard)
NumberManBeta (1300 HP): During the Den Tournament (Super Hard), or at the dead
end in TownArea4 next to the entry into the Undernet (to its left, or south)
NumberManOmega (1600 HP): After defeating the set NumberManBeta occurance, he
will appear at random in TownArea4.

MetalMan (?00 HP): During the Eagle Tournament (BM) (Easy)
MetalManAlpha (??00 HP): During the Eagle Tournament (Hard)
MetalManBeta (??00 HP): During the Eagle Tournament (super Hard), or at the
U-bend when you go through the center link of Undernet3 and take the right path
to the middle U-turn point.
MetalManOmega (2000 HP): After defeating the set MetalManBeta occurance, he
will appear at random in Undernet3.

WoodMan (1000 HP): During the Eagle Tournament (BM) (Easy)
WoodManAlpha (1500 HP): During the Eagle Tournament (Hard)
WoodManBeta (2000 HP): During the Eagle Tournament (Super Hard), or at the dead
end next to the entrance from ParkArea1 to TownArea3.
WoodManOmega (2500 HP): After defeating the set WoodManBeta occurance, he will
appear at random in ParkArea1.

JunkMan (900 HP): During the BlueMoon Tournament (BM) (Easy)
JunkManAlpha (1200 HP): During the BlueMoon Tournament (Hard)
JunkManBeta (1500 HP): During the BlueMoon Tournament (Super Hard), or at the
right corner of the square nearby the Under2-3 connection.
JunkManOmega (1800 HP): After defeating the set JunkManBeta occurance, he will
appear at random in Undernet2.

ProtoMan (1200 HP): During the BlueMoon Tournament (BM) (Easy)
ProtoManAlpha (1400 HP): During the BlueMoon Tournament (Hard)
ProtoManBeta (1600 HP): During the BlueMoon Tournament (Super Hard), or at the
dead end near the program vendor (towards the left of him, not right).
ProtoManOmega (1800 HP): After defeating the set ProtoManBeta occurance, he
will appear at random in Undernet6.

TopMan (500 HP): During the Den Tournament (RS/BM) (Easy)
TopManAlpha (900 HP): During the Den Tournament (Hard)
TopManBeta (1200 HP): During the Den Tournament (Super Hard), or at the third
dead end in the SW of the criss-cross section in TownArea1.
TopManOmega (1600 HP): After defeating the set TopManBeta occurance, he will
appear at random in TownArea1.

BurnMan (700 HP): During the Eagle Tournament (RS/BM) (Easy)
BurnManAlpha (1100 HP): During the Eagle Tournament (Hard)
BurnManBeta (1500 HP): During the Eagle Tournament (Super Hard), or at the dead
end near the warp point in TownArea2 that leads to the C-Slider lines.
BurnManOmega (1900 HP): After defeating the set BurnManBeta occurance, he will
appear at random in ParkArea2.

ColdMan (900 HP): During the RedSun/BlueMoon Tournament (RS/BM) (Easy)
ColdManAlpha (1200 HP): During the RedSun/BlueMoon Tournament (Hard)
ColdManBeta (1500 HP): During the RedSun/BlueMoon Tournament (Super Hard), or
from the Sharo computer link to SharoArea, and from there, go down and to the
left to the far left path.
ColdManOmega (1800 HP): After defeating the set occurance of ColdManBeta, he
will appear at random in SharoArea.

SparkMan (600 HP): During the Den Tournament (RS/BM) (Easy)
SparkManAlpha (1000 HP): During the Den Tournament (Hard)
SparkManBeta: (1400 HP): During the Den Tournament (Super Hard), or at the top
dead end in ACDCArea3 near the Nebula door.
SparkManOmega: (1800 HP): After defeatng the set occurance of SparkManBeta, he
will appear at random in ACDCArea3.

ShadeMan (500 HP): Inside ElTwrComp, saving Roll (RS/BM) (Easy)
ShadeManAlpha (800 HP): Inside ElTwrComp, saving Roll (Hard)
ShadeManBeta (1200 HP): Inside ElTwrComp, saving Roll (Super Hard), or far left
path split near the BugFrag merchant in Undernet4, or the Piledriver sidequest
in Hard, Super Hard, and redux.
ShadeManOmega (1500 HP): After defeating the set occurance of ShadeManBeta or
kill him with the Piledriver in the sidequest Hard Mode and further, he will
appear randomly in Undernet4.

LaserMan (1000 HP): Inside MeteorComp4 to get to the ControlComp (RS/BM) (Easy)
LaserManAlpha (1400 HP): Inside MeteorComp4 to get to the ControlComp (Hard)
LaserManBeta (1800 HP): Inside MeteorComp4 to get to the ControlComp (Super
Hard), or in Undernet5 in the square from the path at the far back of Under5.
LaserManOmega (2200 HP): After defeating the set occurance of LaserManBeta, he
will appear randomly in Undernet5.

KendoMan (800 HP): During the RedSun/BlueMoon Tournament (RS/BM) (Easy)
KendoManAlpha (1200 HP): During the RedSun/BlueMoon Tournament (Hard)
KendoManBeta (1600 HP): During the RedSun/BlueMoon Tournament (Super Hard), or
in NetFricaArea at the top corner in the square at the C-Slider lines.
KendoManOmega (2000 HP): After defeating the set occurance of KendoManBeta, he
will appear randomly in NetFricaArea.

VideoMan (800 HP): During the Eagle Tournament (RS/BM) (Easy)
VideoManAlpha (1100 HP): During the Eagle Tournament (Hard)
VideoManBeta (1400 HP): During the Eagle Tournament (Super Hard), or in
ParkArea3 at the dead end on the long path under the four ramps.
VideoManOmega (1700 HP): After defeating the set occurance of VideoManBeta, he
will appear randomly in ParkArea3.

==============
18. BlackEarth
==============
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT***
WARNING: HUGE SPOILERS AHEAD!
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I'm going to guess you honestly don't care about spoilers. Here you go.

Well...(shudders). Ever wondered what was inside that dark rift? When you get
the 5 EvilChips required (see 16d), you will no longer be repelled from the
dark force that prevents your entrance. Leap into the rift, and watch as you
are pulled in, and into a secret area...BlackEarth! Remember that each game
(since BN2) has had a secret area (Battle Network 2: WWW Comps, Battle Network
3: Secret Areas, Battle Network 4: BlackEarth [also known as MurkLand]). Wait a
sec...didn't Higsby tell you that navis who used DarkChips end up in MurkLand?
You may come across several black navis, who have become shadows of their
former selves. They can only be damaged by sword attacks/chips. Anyway, you are
in BlackEarth1. There are two BMDs here, containing an HP Memory and a LifeAura
D. GMDs will arise occasionally, containing 1 BugFrag or one of the following
DS navi chips:

SparkMan, KendoMan, ShadeMan, LaserMan, BurnMan, TopMan, VideoMan, ColdMan.

Anyway, there is a door at the back of this area, requiring something. I don't
remember exactly, but you need all 150 standard chips and at least one copy of
each of the navi chips (see Navi Locations for more info). When you can, unlock
it and proceed to BlackEarth2. There are three BMDs here, an HP Memory and 3000
zennys (at the end of your trials, see below), and 5 BugFrags nearby the world-
renowned...BugFrag Trader! It's back from BN3! There is a PMD with a NCP
GigFldr1 (Red). However, the spiral contains six mirrors, with DS navis
specific to the game. The Red Sun mirrors are, in this order:

(NOTE: All DS navis here can use their own attacks as well as your chips.
GutsManDS (1400 HP)
Prize: GutsManDS G

FireManDS (1500 HP)
Prize: FireManDS F

RollDS (1400 HP)
Prize: RollDS R

WindManDS (1400 HP)
Prize: WindManDS W

ThunderManDS (1400 HP)
Prize: ThunderManDS T

SearchManDS (1600 HP)
Prize: SearchManDS S

At the end, enter the warp point. Collect the 3000 zennys and go forward to the
mirror. SAVE!!! Talk to the mirror, who will reveal your DarkSoul. It will
check if you are, indeed, true to yourself:

MegaManDS (Your Max Health)
Can use all of your techniques: past, present, and future, and can use every
chip in the game (though he may not).

When you defeat your dark side, the mirror will realize your truth. It will
hand you the NCP SoulClensr (White), and the entity will disappear. Notice the
spiritual MegaMan there. Talk to it. It hands you the NCP HubBatc (White). Then
it will disappear, letting MegaMan realize it was himself as Hub.

Amazing spoilers, huh?

=================
19. DuoSP (Omega)
=================
SPOILERS
Anyway, you probably don't give a damn about spoilers, so here is the section
on DuoSP. You will need the seven emblems to fight him:

Emblem 1: RedSun/BlueMoon
Requirement: Finish off Duo (2000 HP) at least once

Emblem 2: SoulComplete
Requirement: Obtain all 6 souls in your game: (RedSun: GutsSoul, FireSoul,
RollSoul, WindSoul, SearchSoul, ThunderSoul; BlueMoon: AquaSoul, NumberSoul,
MetalSoul, WoodSoul, ProtoSoul, JunkSoul)

Emblem 3: StdComplete (aw, quit your laughin' and grow up!)
Requirement: Complete the normal Standard library (150 chips)

Emblem 4: MegaComplete
Requirement: Complete the Mega library (60 chips)

Emblem 5: GigaComplete
Requirement: Complete the Giga library (5 chips)

Emblem 6: PAComplete
Requirement: Complete the PA memo (30 PAs)

Emblem 7: Bass (the ring with a slash thru it is his navi symbol)
Requirement: Beat BassSP (Omega: 3000 HP) at least once

When you manage to collect all 7 of these emblems, go to the end of the story,
where you enter the ControlComp. Defeat your DarkSoul and fight DuoSP:

DuoSP (3500 HP)
This guy is annoying. Period. His beam attack here lasts longer than all others
and is superpiercing (breaks thru Guard and Invis). He is difficult at first,
but memorize his attack patterns and know how to dodge the beam (see ASCII
below)

[3][1][4]|[2][D][D]
[X][X][X]|[X][U][U]
[3][1][4]|[2][O][O]

DUO=Duo (no ****)
X=beam down the middle (super-pierces)
His rings will go like the following: 1, 2, 3, 4, 1, 2, 3. They will come
faster than before, so have good reflexes.

==========
20. Errors
==========
Well, Capcom was awesome at their translations for this game (inserts slow,
sarcastic clapping here). I mean, all the other BN games had decent spelling
and grammar.

I, memnarch6, have literally spent hundreds of minutes trying to track errors
made by the Capcom translation staff. Below is a listing of all these errors.
These are all funny, but practically invisible to the Capcom staff's eyes.
(errors wave at reader) Now, if you are a Capcom translation staff member,
please look away or hold Ctrl and press W.

(QUOTE CHALLENGE 2: If you remember the first one, mail me where this quote
came from and I'll note you in the Special Thanks section)

Well, I'm not sure which part of that sentence I should correct first...

(QUOTE CHALLENGE 3: If you remember the first one, mail me where this quote
came from and I'll note you in the Special Thanks section)

NOTE: THE ABOVE QUOTES ARE ADAPTATIONS OF THE REAL QUOTES. I WILL WRITE THE
REAL QUOTES WHEN I RECEIVE THE CORRECT ANSWERS!

1. What a polite young man she was! (Lan's mother, WindMan scenario after
meeting Lilly)
2. The battler who tossed taside all others... (in the epilogue of the RedSun/
BlueMoon tourney (after you win)
3. Strange...Come on, we have to challenge a Netopian bread! (MegaMan w/ L
Button after the old man says Gresply Nekrom in the ThunderMan scenario)
4. Seems there's a viruses in there. (Lan, KendoMan scenario [the satellites])
5. I don't want really want to get along. (Raika after you defeat him in
SearchMan scenario)
6. Get the viruses is causing this top to spin out of control! (Lan, TopMan
scenario trying to debug the top)
7. This is why old mans who can only make kites are trouble. (Chief of
NetBattle club, TopMan scenario)
8. I other words, became friends with your Navi. (Lan to Raika after he loses
the NetBattle)
9. MegaMan, is the jack out now! (after CookingBattle in Flave's scenario)
10. MegaMan want to go get the BmbShoes! (Lan to MegaMan after needing BmbShoes
in the Jack Bomber scenario)
11. Leg's go, Lan! (MegaMan to Lan trying to save Roll in ElTwrComp)
12. MegaMan, time for viruses busting! (ColdMan scenario, busting the viruses
in the CyberSnowmen)
13. Hehe, the next time we fight, it'll be that much funner! (Lan to Lilly
after she sobers up in the battle)
14. It looks live we've been kidnapped. (MegaMan to Lan in the hotel room as a
hostage in the prelims of the RedSun/BlueMoon tourney)
15. That car's going way to fast. (Lan noticing the kidnapper's car)
16. The DarkChip Syndicate Nebula it an illegal group that's active all over
the world... (Chaud explaining to Lan who Nebula is after defeating ShadeMan)
17. ...you win a high-tech set of Earphone! (NormalNavi to MegaMan about the
prize of the contest)
18. She just scream like a little girl and run away. (Roll, explaining Mayl's
response to the out-of-control robots at Castillo)
19. There's so many electrical store! (Lan's father when you get to ElecTown)
20. Loosing the DarkChip and ShadeMan... (unknown person after Chaud explains
who Nebula is)
21. Quality stereos must have good program to produce good sound. (L button
when jacked into the StereoComp)
22. Try my DarkSoul! (MegaMan to his DarkSoul [why would you tell someone to
try themselves?] in ControlComp)
23. Everyone else, back to your posts to make ready our plan. (Dr. Regal to the
rest after Lan's father fails to shunt the asteroid off-course)
24. As the instant the laser was fired, something reduced the power to just 120
%... (Lan's father to the rest explaining the failure [it should be 'at'
instead of 'as'])
25. Let go in! (Lan's father at Jomon Electric)
26. So Dad, have you finished shopping. (Lan to his father after talking to Yai
and Mayl)
27. Netopia? You're going overseas! How cool! But you ARE one of Electopia's
top scientists! (Yai to Dr. Hikari in the same cutscene above)
28. Yes let's! (MegaMan at the end of that scenario)
29. Say, there was some kind of tool to block our ears! (Press the L Button in
the stereo when getting the Earphones)
30. Heh heh!  It hurt's doesn't it! (ShadeMan to MegaMan when turning on the
CyberSpeakers)
31. You want to to withdrawal? (Roll to MegaMan when MegaMan finds her in the
stalker navi's area)
32. I'm MegaMan, you're tournament opponent! (MegaMan to ColdMan at first)
33. Did MegaMan fight a viruses before he collapsed? (Lan to Raoul and it
should have been Raoul talking)
34. I won't hurt one little bit... (ShadeMan to Roll prior to kidnapping)
35. I could provide a clue for finding ShadeMan (Lan, talking about the Dark
Chip)
36. Actually, a strange navi came and left this clue with us. (normal navi
during the "Kidnapping!" scenario in TownArea3 [who's us?])
37. Hey, aren't you the Navi won the DenBattle Tournament? (navi on the main
path in ACDCArea1)
38. (these are four statements with all the same mistakes)
38a. Good luck in the Round 1! (Mayl to Lan prior to your first battle)
38b. Congratulations on winning the Round 1! (judge after first battle during
DenTournament)
38c. You made it through the Round 1! Way to go, Lan! (kid nearby the ACDC Park
after first battle)
38d. So you cleared the Round 1! (normal navi in TownArea1 after first battle)
39. Where's Crasher! It's lonely without him! (talk to Riki after he loses his
PET [and he calls him the operator of that navi!])
40. "We hire only cute emale clerks!" (Higsby's advertisement given to the navi
in ACDCArea3)
41. I'll jack you into it! (Lan to his mother about the oven [roflmao])
42. ProtoMan! Get after him! (Chaud to ProtoMan about ShadeMan's escape)
43. FireMan, who were that navis? (FireMan scenario when MegaMan approaches)
44. Looks like this igniters has stopped too! (Check the dialogue after
disabling an igniter)
45. Let's just say we're saving a big band for the finale! (Match's traitors at
the DenDome [ooh!!! Music!])
46. It is the most secure of all the igniter I've designed (Match to Lan about
MT igniter)
47. Yeah. I'm the best viruses buster in my village. (Paulie to Lan when they
meet [God, I really should compile the 'viruses' errors in one])
48. Really? You're kind small to be a representative. (Lan's response to 47)
49. Go have fun. Looks like Mayl had fun. (your mom on the day of your date)
50. Where are the clue the kidnapper mentioned?! (Dex to Lan when Chisao is
'kidnapped')

That's 50.

That's all for now. If you have any errors I have not picked up, e-mail them to
me.  Please tell me who says it, to whom/what, and when it happens (storyline
and which part it occurs in) so I may verify it.

==============================
21. FreeTournament Information
==============================
Well, with this update (9/14/04), I have added this section as a small addition
to the FAQ.

Have you ever wanted to use a BlueMoon on Roll? Or wanted to see what ThunMnSP
could do to NumberMan? Well, now you can! Just remember about the FreeTourneys!

Anyway, you need to receive navi data before being able to start a
FreeTournament. If you have a person with Red Sun/Blue Moon, simply use a Link
Cable and select Comm. on the Start panel. Save your game, and select the
WaitingRoom option. Here, you can send or receive navis (ONE AT A TIME!) When
you finally have the requisite navi data (you just need one to start up
FreeTournaments), simply go over to Higsby's and check out the FreeTournament
board behind the 3 Chip Trader. There are 8 slots there (like the tournaments
in the storyline) One for you and one for each navi you received. The remainder
of the slots are filled up by NormalNavis or HealNavis (version depend on what
difficulty you are on). There is a certain health guide that will explain what
are your reward chips (also check the FreeTournament guide on GameFAQs). Each
navi has a certain type of Secret Chip that is acquired by beating them in the
final round of the FreeTourney (normal navis/heal navis will be discussed later
in the FAQ). Here is a quick reiteration of the chips earned by each navi. This
also includes the rewards for normal/heal navis.

Roll: RollAro1, RollAro2, RollAro3
GutsMan: GutPnch1, GutPnch2, GutPnch3
WindMan: PropBom1, PropBom2, PropBom3
SearchMan: SeekBom1, SeekBom2, SeekBom3
FireMan: Meteors1, Meteors2, Meteors3
ThunderMan: Ligtnin1, Ligtnin2, Ligtnin3
AquaMan: AquaUp1, AquaUp2, AquaUp3
NumberMan: NumbrBl1, NumbrBl2, NumbrBl3
MetalMan: MetlGer1, MetlGer2, MetlGer3
WoodMan: GreemWd1, GreenWd2, GreenWd3
ProtoMan: HawkCut1, HawkCut2, HawkCut3
JunkMan: PanlSht1, PanlSht2, PanlSht3
Normal Navi: Zennys (SH-2000 zennys)
Heal Navi: BugFrags (SH-4 Bug Frags)

The chips above will eventually be added to my secret chip section.

For more information, go to the FreeTournament guide.

==================
22. Special Thanks
==================
I would like to thank GameFaqs for putting my FAQ up, you, the reader, and
all of the other MegaMan BN4 Red Sun writers who inspired me to do this. Also
I thank my brothers for helping me record this data as I went along.

Thanks to Matt Goodpaster for correcting the TownKyDt in 12g.
Thanks to Kento Masaki (soulhunter0) for corrections on DenTournament: Dex,
Tensuke.
Thanks to ChrisXNG@aol.com for being able to figure out the first quote
challenge.
Thanks to Marijn Boselie for the extra 5 points.
Thanks to Marro Park for the correction in the SparkMan scenario.
Thanks to Soniclover for errors 25-30.
Thanks to Garry Kong for the Hard Mode Code to "JomonElectric Gone Awry"
Thanks to LV7 for error 31-33.
Thanks to Neounited for the BMDs in ElTwrComp in Normal Mode.
Thanks to Kareem Callender for giving me the missing Blue Moon navi scenarios.
Thanks to Alaric J. Bartlett for the detailed CircGun chip descriptions.
Thanks to nick sizer for errors 47 and 48.
Thanks to Chris Souter for updating me with the health of ProtoMan and
confirming NumberMan's health.
Thanks to GumbyWA for error 49.
Thanks to Jeff for error 50.
Thanks to Daniel Grabowski for giving me info on 10b.
Thanks to Mitch Salt for providing info about ProtoSoul's Shield.

Written by: Raymond Cheung
E-mail: cyndaquill6@hotmail.com

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