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    FAQ/Walkthrough by Zapto369

    Updated: 02/14/07 | Search Guide | Bookmark Guide

    FireRed and LeafGreen
    By: Zapto369
    Created on: April 10, 2006
    Finished on: November 18,2006
    This guide is a strict copyright© of the brilliant and geeky Zapto369.
    Table of Contents
    0---Revision History
    3---The basics of Pokemon
    4---The basics of battle
    5---Team building tips
    	-the Boulder Badge
    	-the Cascade Badge
    	-the Thunder Badge
    	-the Rainbow Badge
    	-the Soul Badge
    	-the Marsh Badge
    	-the Volcano Badge
    	-the Earth Badge
    	-the Elite Four
    	-the Sevii Islands
    	-the Unknown Dungeon
    	-the Power Plant
    	-Seafoam Island
    9---Item lists
    10---Advanced battle strategies
    11---Double battle strategies
    14---Legal Information
    Revision history
    R1- I did some real work today and wrote the introduction and started the
    basics section. April 18, 2006.
    R2- today, I finished the all of the basics sections and the boulder badge part
    of the walkthrough. April 19, 2006.
    R3- I did up to somewhere in Mt.Moon in the cascade badge section. April 22,
    R4- tonight, I finished the cascade badge section. Nuthin’ much more than that.
    May 5, 2006.
    R5- I worked a bit on the thunder badge area and my pidgey evolved +_+. May 6,
    R6- you’re probably wondering why I haven’t updated in a while, hunh? Well,
    I’ll give you one word: FINALS. But, now school’s out and I’m free roaming. By
    the way, I am up to the S.S Anne in the long thunder badge section. May 27,
    R7- this beautiful day I finally completed the thunder badge area. Tomorrow, is
    the next one. May 30, 2006.
    R8- well, I didn’t finish all of the rainbow badge section, but I just finished
    the rock tunnel. May 31, 2006.
    R9- well, now I’m back from outer space (not really, just space camp) and I
    feel so recharged that I did the rocket hideout. June 12, 2006.
    R10- today, I did the Celadon gym in the rainbow badge section. Yea, and about
    that flower thing- I was just kidding; I needed something cool to say +_+. June
    13, 2006.
    R11- ahh, now I am up to the safari zone in the soul badge section. June 14,
    R12- tonight, I did the safari zone and I am ready to roll in the gym tomorrow.
    June 15, 2006.
    R13- right now I am roughly about halfway through the Fuchsia gym. June 16,
    R14- today I found time to finish the fuchsia gym. Now it’s off to adventure
    island for me (for those of you who don’t live near Tampa, it’s a water park)!
    June 17, 2006.
    R15- I now did the entire Silph Company and now that I have the master ball,
    there is a Pokemon I need… June 20, 2006.
    R16- I now did the Saffron Gym and like the first sentence or two of the next
    section. June 22, 2006.
    R17- now, I know I haven’t written anything in a while (because of mostly
    laziness). In fact today, I merely did up to the Pokemon Mansion in the volcano
    badge section. July 3, 2006.
    R18- Ahh, on this lovely independence day (which I might have spent in the
    park, except that it’s Tuesday not Saturday) I did about half of the Pokemon
    mansion. July 4, 2006.
    R19- Now I finished the Pokemon mansion and, well, that’s about it. July 6,
    R20- After a hot battle, I did the Cinnabar gym and Blaine. I’m going to do the
    Sevii islands next (well, at least the first three), so you’ll have to wait for
    the final gym. July 10, 2006.
    R21- Well, after a long vacation (I bought Pokemon XD, so I just had to play
    it) I’m getting back into the swing of things. Today, I did One island. August
    4, 2006.
    R22- After a long day, I managed to do the short Two island. August 6, 2006.
    R23- Today I did Three island. Expect a gym in the near future. August 8, 2006.
    R24- Well, I cut the time pretty close, but I managed to do the Viridian Gym. I
    start school tomorrow, so expect a sort of a slow-down. August 13, 2006.
    R25- Today, I did Victory Road. I have a lot of training to do, so it may take
    a while for me to do the Elite Four. August 18, 2006.
    R26- A bit out of order, but I completed the power plant section. August 22,
    R27- Now that my training is complete, I’ve beaten the Elite Four and also I
    did Four Island. September 4, 2006.
    R28- Tonight, I completed the Seafoam Islands and started the Pokedex. I tried
    to do a lot because I sense a bad moon rising. It’s just a hunch though…
    September 6, 2006.
    R29- I worked on the Pokedex a little, but its slow work and I only got a few
    Pokemon done. September 7, 2006.
    R30- Tonight I did Five Island and, well, that’s about it. September 8, 2006.
    R31- Tonight I did Six Island and the redux of Five Island. September 9, 2006.
    R32- Well, I would have finished Seven Island if not for an idiot park ranger…
    but I did most of it. September 10, 2006.
    R33- Tonight, I finished Seven Island and worked on the Pokedex (I am now up to
    charmeleon). September 13, 2006.
    R34- Now I have finished the Unknown Dungeon. Everything is in order now for a
    straight run to the finish. September 15, 2006.
    R35- Alright, I know I haven’t written in a long time. I know I’ve been a loser
    and somewhat irresponsible (you can stop me any time!), but I will put the
    petal to the metal now. By the way, I did 7 Pokemon in the Pokedex to make
    amends. October 4, 2006.
    R36- Tonight, I did 3 Pokemon and added all my reviews (because I thought up
    the idea today). October 5, 2006.
    R37- Tonight, I did 1 Pokemon in the Pokedex. October 9, 2006.
    R38- Arrgh it’s been a long weekend! I decided to change the format of the
    Pokedex or else I’d never finish. I also did 4 Pokemon. October 16, 2006.
    R39- Tonight, I did 5 more Pokemon. October 23, 2006.
    R40- Today, I did 3 more Pokemon. October 24, 2006.
    R41- (Gasping for air) I… am… back… at… last! There have just been some
    technical difficulties here but I am back with a vengeance. See my Pokedex note
    for more details about today. November 6, 2006.
    R42- Tonight, I finished the TM list and I did the Berries list. November 13,
    R43- At last!! This guide is completed!!! November 18, 2006.
    Heh, heh, heh! It is I, Zapto! Welcome to my Firered and Leafgreen guide. It
    is such an honor to be writing a Pokemon guide for the good people of this
    world (alright, maybe they aren’t all good). Ya know, I am a huge Pokemon fan.
    In fact, I have been playing and watching it since I was 5 years old. This is
    also my 2nd guide. Well, I had better start this guide and stop blabbering on
    about myself.
    These controls are so simple, if you don’t learn them in 5 minutes, you may
    have some problems…
    A button- use this to select stuff
    B button- use this to cancel out of stuff
    Control pad- use this to move your character
    Start- use this to pause the screen
    The Basics of Pokemon
    Are you ready for a lecture? If you’re not, you should be.
    Pokemon is an awesome game series. But it is a bit complicated at times. The
    first thing you should know is that Pokemon come in many shapes and sizes.
    There are 16 different types of Pokemon. Most Pokemon have 2 types. Here is a
    chart that explains what type beats what:
    Defending Pokemon
    		 N F W G E I Fig P Gro Fly Psy B R Gho Dr Da Ste
    Normal    |-|-|-|-|-|-| - |-| - | - | - |-|*| x | -|- | * |
    Fire	     |-|*|*|+|-|+| - |-| - | - | - |+|*| - | *|- | + |
    Water     |-|+|*|*|-|-| - |-| + | - | - |-|+| - | *|- | - |
    Grass     |-|*|+|*|-|-| - |*| + | * | - |*|+| - | *|- | * |
    Electric  |-|-|+|*|*|-| - |-| x | + | - |-|-| - | *|- | - |
    Ice       |-|*|*|+|-|*| - |-| + | + | - |-|-| - | +|- | * |
    Fighting  |+|-|-|-|-|+| - |*| - | * | * |*|+| x | -| +| + |
    Poison    |-|-|-|+|-|-| - |*| * | - | - |-|*| * | -| -| x |
    Ground    |-|+|-|*|+|-| - |+| - | x | - |*|+| - | -| -| + |
    Flying    |-|-|-|+|*|-| + |-| - | - | - |+|*| - | -| -| * |
    Psychic   |-|-|-|-|-|-| + |+| - | - | * |-|-| - | -| x| * |
    Bug	     |-|*|-|+|-|-| * |*| - | * | + |-|-| * | -| +| * |
    Rock	     |-|+|-|-|-|+| * |-| * | + | - |+|-| - | -| -| * |
    Ghost     |x|-|-|-|-|-| - |-| - | - | + |-|-| + | -| *| * |
    Dragon    |-|-|-|-|-|-| - |-| - | - | - |-|-| - | +| -| * |
    Dark	     |-|-|-|-|-|-| * |-| - | - | + |-|-| + | -| *| * |
    Steel     |-|*|*|-|*|+| - |-| - | - | - |-|+| - | -| -| * |
    +=2x damage	*=1/2 damage	x=no effect	-=no relation
    Study (or copy) and know that chart well, for it will help you later. Another
    basic element of Pokemon is knowing how to catch them. First, you must go into
    battle with a wild Pokemon. To find some, go into grass or the ocean. Now, you
    must weaken the Pokemon without knocking it out. When it is in red or deep
    yellow, throw a poke ball (or great, ultra, or another type of ball) and throw
    it at the Pokemon. If it stays inside, you caught it! Breeding is also a way to
    get more Pokemon. If you go to the day care center and deposit 2 Pokemon of the
    same egg type, they might… lay an egg. Obviously, you need a male and a female
    Pokemon. Here’s a hint though: if you put any Pokemon, male or female, with a
    ditto, there will always be an egg of the other Pokemon. For example: if you
    put a male kadabra with a ditto, eventually, they will make an egg that
    contains an abra. I think that those are all of the major topics for the
    basics. Keep reading for some basic battle tactics.
    The basics of battle
    So you want to be a Pokemon master, eh? Well, then you must know how to battle
    right. The key to winning battles is to do super effective damage to a Pokemon
    of a weaker type. Use the chart above to know what beats what. Inflicting
    status conditions also will make you a great trainer like me. There are 6 types
    of status changes: Paralysis, sleep, confusion, freeze, burn, and poison. If a
    Pokemon is paralyzed, it may not attack that turn and its speed drops
    dramatically. If it is asleep, it can’t attack but may wake up and attack. If
    it is confused, there is a 50-50 chance that it will attack, but if it doesn’t
    attack, it will hurt itself. If a Pokemon is frozen, it can’t attack but may
    thaw out and attack. If it is burned, it will receive a little damage after
    each turn. Same goes for poison, except that some poison may do more damage
    each turn. Paralysis and confusion are my favorites, but that’s just me. If you
    fell that these tactics are too basic for you, see a below section for more
    advanced battle strategies.
    Team building tips
    There is one last basic concept that I must address to you: team building
    strategies. A team of Pokemon consists of 6 Pokemon. In those 6 Pokemon, you
    must be able to defeat as many other types as you can. You must also have
    balance in your team here is an example of a good team:
    This is a good team because it is balanced and it can beat everything. You
    don’t need these exact types, but be able to beat most types, offense ably or
    defensibly. In case you’re wondering, this good team is my team. +_+
    Well, I’ll stop lecturing you and get on with the game.
    The Boulder Badge
    After filling in both your and your rival’s names and a speech by Professor
    Oak, you start off in your room. Walk down the stairs and talk to your Mom to
    find that Oak is looking for you. Leave your house and try to go to the
    northern route only to be stopped by the professor himself. He’ll take you into
    his lab and tell you to choose a Pokemon. Choose wisely because you only get
    one. After you pick one, your rival will pick the one that yours is weak
    against. Try to leave only to be challenged by your rival (in this guide, I
    shall call him Gary). Primarily use the damaging attack over and over to
    (hopefully) win. Now, you can finally leave town. So head north and get past
    this simple route to find yourself in the beautiful Viridian City. Alright,
    your first goal here is to go to the Mart. Inside, the clerk will ask you to
    deliver a parcel to Professor Oak. Get it and go south back to Pallet Town and
    into the lab. Note: if you’re tired of battling on the route, just jump down
    the ledges. Inside, Oak will give you a Pokedex. OOOOYYYYAAAA!!!  You will also
    receive 5 poke balls to catch Pokemon with. Now we can go back to Viridian City
    and continue our adventure. But not before getting a very important item. Go to
    Gary’s house (the one above the lab) and talk to the girl to get the town map.
    Once you have that, you can go back to Viridian City. Note: now that you have
    some poke balls, you can begin to catch wild Pokemon in the grass on the route.
    Heal up at the Pokemon center if you need to and head north. The old man will
    show you how to catch Pokemon and then give you the teachy TV. If there is ever
    something you don’t understand, use that. Now, continue north until you see a
    big building. Enter it and come out on the other side to be in the Viridian
    Forest. Now, there are a few items that are out of our way, so if you want
    them, you will have to find them yourself. Turn right and walk until you see a
    large patch of grass with an item in it. Head north. Dodge the trainers if you
    want, but they are good training. Turn left at the crossroads, then go south.
    Follow this path and eventually you will find yourself at the exit to the
    forest. Go north along this small extension of route 2 to find yourself in
    Pewter City. You probably need to heal your Pokemon, so go to the Pokemon
    center. Now, there is a gym in this town, but there is some other stuff you
    might want to do first. To the north side of town is the museum. Go inside and
    have a look around if you want to (the admission price is only $50). After
    you’re done there, go to the left of the museum to an area with seemingly
    nothing in it. Walk around and press A in the light green patch to find a
    hidden poke ball. Now you’re probably ready to battle at the gym right? Well
    just go up to the entrance and waltz right in.
    Pewter City Gym:
    Battle 1: Camper Liam
    	LV 10 Geodude
    	LV 11 Sandshrew
    Gym Leader: Brock
    	LV 12 Geodude
    	LV 14 Onix
    First of all, heal before you fight him. Secondly, buy a couple of potions in
    case you have a hard time. Now you’re ready for your first gym battle. The
    battle with Liam should have given enough experience to your squirtle or
    bulbasaur to make this fight easy enough. If you got squirtle, use bubble
    repeatedly, if you got bulbasaur, use vine whip repeatedly, and if you got
    charmander, use metal claw repeatedly to KO geodude and onix. Use your potions
    if your health is running low. This fight shouldn’t be too hard.
    After Brock is defeated, he will give you the Boulder Badge along with TM 39
    which teaches 1 Pokemon rock tomb. Remember, TMs can only be used once.
    Alright, heal up at the Pokemon center, for we no head for the next badge. We
    depart to the east, toward Mt.Moon!
    The Cascade Badge
    I bet you’re excited about your first badge. So, why don’t we get another?
    Remember, we need to get all 8 to gain entrance to the Pokemon League. Head to
    the easternmost part of the city and exit through the route. Prof. Oak’s
    assistant will stop you and give you a very handy present from your Momma: the
    running shoes! With the route now clear, we can begin our long trek through the
    many trainers. They use mostly Pokemon you might already have (with the
    exception of the occasional ekans or nidoran). Beat only what you have to and
    get to the end. Note: the trainer near the grass area is the last one on this
    route. After you defeat (or run past) the last trainer, keep going until you
    hit some more grass. Here, you might want to take some time to catch some new
    Pokemon. After your catching spree is over, go north and take a rest in the
    Pokemon center. Inside, there is an old guy in the corner who will sell you a
    magikarp for $500. I recommend taking it, but heh, do what you want. After
    you’re done, exit the center and enter the cave to the right. Welcome to
    Mt.Moon! Now, in here there A LOT of items you may or may not want to get.
    Explore this place to get them all, but I will only tell you how to get to the
    exit. Run north and then east above the trainer until you hit a wall. Run north
    and hug the rock wall until it lets you go north. Do so then go west, south,
    and northwest to a ladder. Run through this small tunnel to another ladder.
    Take it and go through the 2 sets of stairs (dodge the Rocket grunt if you
    want). Run along this long passageway until you find a Team Rocket grunt.
    Defeat him and continue on to find a guy with 2 fossils. Take one and… what’s
    that? He found them so their both his? Well, don’t you know it’s polite to
    share? Teach him a lesson in Pokemon battling (and manners) and he will let you
    have ONE fossil. The helix fossil will become omanyte later and the dome fossil
    will become kabuto. Choose wisely which one you want and take it. The other one
    goes to the super nerd. Whichever one you get, it’s only a hop, skip, and a
    jump to the exit. Now it is just a quick route to Cerulean City, but on the way
    there are 2 move tutors that will teach your Pokemon a new move, but only once.
    The guy on the left teaches mega punch, while the guy on the right teaches mega
    kick. Use whichever one or both and make a dash for the next city. You’ll
    probably need to heal at the center before we continue. Once you’re done, head
    to the northern house on the left. Run through it and search the ground for an
    invisible rare candy. Now, there are 2 options you have now: A. Go to the gym
    now or B. go north and get the S.S. Ticket. Below are the gym stats. If you
    choose option B, read on after the gym and come back to it later. For those who
    are eager and choose option A, here we go, the next badge:
    Cerulean City Gym:
    Battle 1: Swimmer Luis
    	LV 16 Horsea
    	LV 16 Shellder
    Battle 2: Picnicker Diana
    	LV 19 Goldeen
    Gym Leader: Misty
    	LV 18 Staryu
    	LV 21 Starmie
    Alright, this might be a pretty hard fight for you… if you don’t have the right
    team. If you have a strong grass or electric type, this won’t be much of a
    hassle. Your best bet would be to use bulbasaur, paras, or pikachu. Inflict a
    status condition if you are in deep trouble (bad pun I know in a water gym).
    When you win you get the Cascade Badge and TM 03 which teaches water pulse. Now
    we gotta head north…
    The Thunder Badge
    Alright, head north past the boundary of the city and… hold up a minute. Your
    rival challenges you to a fight! Well, don’t just stand there. Let’s beat him!
    Rival Battle 2
    	LV 17 Pidgetto
    	LV 16 Abra
    	LV 15 Rattata
    The last Pokemon is decided by who you picked to be your starter Pokemon.
    	If you picked bulbasaur, LV 18 Charmander
    	If you picked charmander, LV 18 Squirtle
    	If you picked squritle, LV 18 Bulbasaur
    Alright, this fight may or may not be hard for you. If your Pokemon are in the
    same range as your rival’s levels, you should do fine. If they aren’t, train
    some more or keep battling him until you get lucky and win. Bring along some
    super potions just in case.
    When you defeat your rival, he will give you the fame checker before running
    off. This handy item can record things you hear about important people. Now we
    must head north along the bridge that I like to call the long bridge of battle
    (in truth though, it is called the nugget bridge). I shall guide you trainer by
    trainer along this bridge. Remember, feel free to go back and heal at the
    Pokemon center periodically. Alright, first up is simple bug boy. Wipe out his
    weak array of the caterpie and weedle line. The next trainer has a little more
    diversity. Use strong normal or electric moves to crush pidgey and then flying
    moves on the remaining 2. Use a good water attack on the next guy’s sandshrew
    and use the same methods on ekans that you used on that pidgey. Use just plain
    strong moves (such as mega kick or punch) to KO the two nidorans of the next
    trainer, but have some antidotes ready. Flying moves are very effective on the
    last trainer, but your strongest Pokemon should have enough power otherwise.
    Talk to the last guy at the end and you will get your well-earned prize: a
    nugget. But the guy is really a team rocket grunt in disguise. Thrash him (and
    by the way, the answer is no) and continue to the rest of the route to Bill
    (that is where we’re going you know). Alright, now you have a few ways to pass
    this route. Fight as many trainers as you want, but some of them are dodge
    able. The trainers here mostly have Pokemon you have already fought, except for
    the hiker’s Pokemon and that 1 slowpoke. After the last trainer (lass run into
    the house. Inside is a… clefairy? No, wait! That’s Bill, a true-blue pokemanic!
    Help him out by following his instructions (obviously by talking to him to find
    out). After he is back to his original form, he will thank you by giving you an
    S.S Ticket. Now you can board the famous ship harbored in Vermillion City, to
    the south. That also happens to be where the next gym is. Well, we’d better get
    going. Take the short way back to the city (the path past the couple). Remember
    that house with the cop in front of it? Well now the cop has moved allowing you
    to pass through the ruined house. In the backyard is the crook that trashed the
    place. Bring him to justice and continue south. Keep running south until you
    see a few buildings. The one that is in the middle is the daycare center. If
    you leave a Pokemon there, they will gain levels over time. You want to enter
    the building with a sign by it. Enter then go downstairs and run down the long
    tunnel. Emerge on the other side and fight trainers down south and enter
    Vermillion City. We have many things to do now. First go the Pokemon center and
    talk to the girl by the desk and she will give you the VS seeker. Go to the
    house next to the center and pick up the old rod (it can only catch magikarp
    and such, but it will do for now). Now, go to the house with a pokeball on top
    and talk to the older guy to get a voucher for a bike. We’ll go and get it
    later. Now we must board the ship Bill gave us a ticket for. Head to the east
    part of town and go down to the docks and go on the S.S Anne. A quick note
    before we continue: this guide will only tell you what you have to do. If you
    want to explore and find many of the cool items on this ship, you’re on your
    own. Now, from the entrance, run west until you find some stairs. Climb them
    and go down the long hallway near it. Turn north and go toward those stairs to
    be in… what?! Gary got here too? Apparently. And guess what? You gotta battle
    him again. So get ready for the
    Rival Battle 3
    LV 18 Kadabra
    LV 19 Pidgetto
    LV 16 Raticate
    As usual, the last Pokemon is different:
    If you picked bulbasaur, LV 20 Charmeleon
    If you picked charmander, LV 20 Wartortle
    If you picked squritle, LV 20 Ivysaur
    This rival fight is almost the same as the last one. Use the same strategy
    because his Pokemon aren’t changed, they are just evolved. Once again, bring
    some potions for reinforcements.
    Once he runs off, climb the stairs to the north. Talk to the seasick guy, who
    is really the captain, and rub his back (?) to make him feel better. Then he
    will give you your first HM or hidden machine. It teaches cut! Now, collect
    anything you want on board and then leave. The ship sails away from this port,
    not to return for a long while (never in this game). But with cut, you can
    enter the gym! Well, what are you waiting for? Heal at the poke center then go
    the Vermillion gym.
    Vermillion City Gym:
    Battle 1: Sailor Dwayne
    	LV 21 Pikachu
    	LV 21 Pikachu
    Battle 2: Engineer Baily
    	LV 21 Voltorb
    	LV 21 Magnimite
    Battle 3: Gentleman Tucker
    	LV 23 Pikachu
    Gym Leader: Lt. Surge
    	LV 21 Voltorb
    	LV 18 Pikachu
    	LV 24 Raichu
    All right troops, this military master fights with the power of electricity
    (and I can sympathize), so let’s rock unto electric avenue. If you went to
    Diglett’s cave earlier (it is covered in a later section though), this fight
    will be a cinch. You could also use a grass type to fight defensibly. His
    Raichu might be a bit of a hassle though because of his nasty double team move.
    Kick him hard and fast to avoid that sticky situation. Remember to bring
    potions and some paralyze heals as well. If you levels are good, you’ll win in
    no time.
    Now we gotta take a long hike to next gym filled with rocks and team rocket.
    But first we must prepare to combat darkness with a new HM…
    The Rainbow Badge
    Don’t worry about my strange comments about this area; it will all be made
    clear eventually. Speaking of clearing up, we need a new HM to see in dark
    places. If you’ve played the originals, you know what I mean. Leave the city on
    the eastern gate (near the port) and enter the cave. This is Diglett’s cave and
    it is full of digletts and occasionally a dugtrio. I’m very sure you don’t need
    a walkthrough for that cave (if you do, turn off your game and take a nice,
    long, nap). After you exit through the other end, run south and cut down the
    tree. Go into the big building and talk to the scientist-looking dude. If you
    have caught at least 10 different types of Pokemon, he will give you HM 05,
    which teaches flash! Now you can see in dark caves! Now return to Vermilion
    city. Now, remember that underground route from Cerulean city to Vermilion?
    Well, take that back to Cerulean and enter the city. Alright, southwest of the
    Pokemon center is the bike shop. Remember that voucher? Use it to get a new
    means of transportation. Now you can ride in style with you and your gang! Now
    exit the city through the busted up house. When you are allowed to turn to the
    east, do so and chop down that tree. Run south and battle the trainer. Then go
    east and get that ball first (it contains a TM). Now, you can battle or avoid
    as many trainers as you want, so a detailed guide for this is not necessary.
    Just get to the eastern end of the route and head south to a Pokemon center.
    Heal here and then cut some trees (or battle the trainer) and enter the long
    cave known as the Rock Tunnel. Notice how you can hardly see anything. Well,
    use flash to get full vision! Now let’s get this show on the road. Head south
    and defeat the pokemanic. Continue along that hallway until you find some
    stairs. Take them and head southwest. Battle the next pokemanic and head north
    soon after. Beat Martha and zigzag north. When you are at a crossroads, pick
    whichever you want because they both lead to some stairs. Take them up. Cut
    over east and south. Follow the wall until stairs become visible. Obviously,
    you gotta climb down them. Head south a bit and go through the opening. Go
    through the next one and go north to the last flight of stairs. Now it’s just a
    run to the exit. Go south battling or avoiding, and turn west. After that
    trainer is beaten, head south and to the outside again. Now it is just a hop,
    skip, and a jump south to Lavender Town. Heal at the Pokemon center here (I’m
    sure you need it) and fight off the urge to go to that huge tower. Instead,
    leave town through the west and head to the end of this simple route where a
    house with a sign stands. It is another underground path! Take it to another
    very simple route. Take a few steps and enter the grand city of Celadon. Your
    stop should be the Pokemon center to heal. Now talk to the guy dressed in black
    outside the center (we already learned that that is the team rocket uniform).
    He says to stay out of their way. Hmm… how very mysterious. Well, Celadon is a
    big city, so let’s explore. Continue along the row of buildings next to the
    poke center. The first on you come to should have a sign and a guy near it. Go
    inside and talk to the old lady to get some tea. This will come in handy later.
    Go up two flights of stairs and enter the little cubicle to meet… the game
    designers! That’s right. Those are the people who created this game. Scary,
    hunh? Climb 1 more set of stairs to reach… a dead end? But there’s a house on
    the other side! How do we reach it? I’ll tell you! Return to the poke center
    and take the path to the right side of it. Make a left and enter the mansion
    through the backdoor. Climb the many stairs and enter the penthouse. Pick up
    the poke ball to get… an evee! You can also learn some stuff from the man in
    there because he knows everything (like that one judge on American Inventor).
    Go back to the ground and we’ll continue our tour of Celadon City. The next
    building of interest is the department store. You can buy anything in there!
    Have a look around! And while you’re at it head to the roof. Buy 1 of each
    drink from the machines. Give each one to that little girl for a few good TMs.
    Return to sea level. Run south and east to a few houses. Enter the first one.
    Talk to the old guy in the corner to get a coin case! Now you can gamble at the
    slots in the game corner! Head north to get there. Talk to all the people at
    the machines to get a total of 50 coins! Now, if you like to gamble (like me!)
    then play some slots! When you’re ready to take care of business, talk to the
    rocket grunt in the back. Defeat him and hit the poster he was guarding. This
    opens up a secret passage into their hideout. Enter it. As always, I will tell
    you only how to beat this place. It is up to you to find all of the various
    items. Go down that stairway twice and go west to a maze of some sort. Go far
    east and hit the left tile to be shot in that direction! Take the southern
    backtrack to the far south and take the upper tile. Continue on to some stairs.
    Take the stairs and battle the rocket up north. Pick up the key that he drops.
    Now you can control the elevator! Return to the previous 2 floors. Enter the
    maze and follow these directions: Stand on the bottom tile and be pushed in
    that direction. Go east and collect that TM. Follow the path it was blocking
    and turn right to jet south. Next, east, south, around the bend and take the
    upper tile. Jet once more to the finish. Enter the elevator and take it to the
    B4F. Head north and take out the 2 guards. When both are defeated, the door to
    the boss’ room will open. Continue on to fight him.
    Boss Giovanni:
    	LV 25 Onix
    	LV 24 Rhyhorn
    	LV 29 Kangaskhan
    So this is the leader of the notorious Team Rocket? Well, he’s sure not as easy
    as the grunts! A strong water or grass type can wipe out onix and rhyhorn
    no-problem. It’s kangaskhan that can be a problem. If you have a fighting
    Pokemon with fighting moves… great! Use it! If you don’t… just use Pokemon with
    powerful moves, such as mega punch or kick. Or you could use same type moves. A
    status condition also helps. This guy shouldn’t be too hard.
    Pick up the Silph Scope when he hits the road. This precious may not seen like
    much now, but be assured that it is very important indeed. Leave the hideout
    and hopefully you got enough training to take on this city’s gym. It is in the
    southernmost part…
    Celadon City Gym:
    Battle 1: Lass Kay
    	LV 23 Bellsprout
    	LV 23 Weepinbell
    Battle 2: Beauty Bridget
    	LV 21 Oddish
    	LV 21 Oddish
    	LV 21 Bellsprout
    	LV 21 Bellsprout
    Battle 3 (left side): Beauty Tamia
    	LV 24 Bellsprout
    	LV 24 Bellsprout
    Battle 4 (right side): Picnicker Tina
    	LV 24 Bulbasaur
    	LV 24 Ivysaur
    Battle 5 (center forward): Cooltrainer Mary
    	LV 22 Bellsprout
    	LV 22 Oddish
    	LV 22 Weepinbell
    	LV 22 Gloom
    	LV 22 Ivysaur
    Battle 6 (left side of Erika): Beauty Lori
    	LV 24 Exeggcute
    Battle 7 (right side of Erika): Lass Lisa
    	LV 23 Oddish
    	LV 23 Gloom
    Gym Leader: Erika
    	LV 24 Tangela
    	LV 29 Victreebel
    	LV 29 Vileplume
    It might just be me, but I can’t stand all these flowers! Well then let’s win
    and be done with this gym. Luckily Erika isn’t that tough. Just use a strong
    fire, flying, or psychic type to make her smell the perfume of defeat. The
    biggest pain about her is that she loves to use status conditions. Bring some
    full heals.
    After the fight, you will get the Rainbow badge and a TM that teaches the
    wonderful giga drain. Now, the road to the next gym is long. We must take down
    a tower full of ghosts! But first, how about a new HM?
    The Soul Badge
    Alright now, head to the western most part of Celdaon and leave through that
    route. Keep going and… wait! The road is blocked by a sleeping Pokemon?!
    Oh-well; we’ll take care of that later. Do you see that tree near it? Cut it
    and follow that building/path to a small house. Talk to the girl inside and she
    will give you HM 02. It teaches fly! With it you can fly back to any city you
    have already visited! It is indeed wonderfully convenient. Now use your new
    power to fly back to Lavender Town. If you don’t have a flying Pokemon, take
    the long way. Now, to the right of the Pokemon center is a huge tower. And
    guess what? We gotta climb it. Enter and take the flight of stairs. Walk north
    to see a familiar face. It’s your rival! And he challenges you to a battle.
    Here we go again…
    Rival Battle 4
    LV 23 Growlithe
    LV 20 Kadabra
    LV 25 Pidgetto
    If you picked bulbasaur, add LV 25 Charmeleon and LV 25 Exeggute
    If you picked squirtle, add LV 25 Ivysaur and LV 25 Gyarados
    If you picked charmander, add LV 25 Wartortle and LV 25 Exeggute.
    This battle is a bit more complicated than the previous two because now, he has
    more Pokemon. The basic strategy is the same though. Use a fire or flying
    Pokemon on exeggute and a strong electric type to easily KO the mighty
    gyarados. After a good fight, you should come up in victory.
    Once he hits the road, continue your long climb to the top of the Pokemon
    tower. Now, I’m not going to give you direct directions to the top (I don’t
    think you need them). I will give you some information about what is to come.
    The trainers up there use practically all ghost types. Use psychic types or
    powerful other moves. But do NOT use normal moves, because they don’t affect
    ghosts. On the fifth floor is a healing station; use it if you need to. At the
    stairs leading into the 7th floor is the ghost of the Marowak. Don’t even try
    to catch it; it is literally a ghost. Defeat it (it still is the ground type,
    so use water or grass) and continue on the top floor. On the top floor is a
    hallway… full of rockets! Why am I not surprised? Knock them out and talk to
    the old man. His name is Mr. Fuji and he is kind enough to take you to his
    house in Lavender Town. Talk to him once more and he will give you the poke
    flute, which awakens sleeping Pokemon. Remember that big Pokemon we saw on the
    way to get HM Fly? Well, now we can wake it up. When you get to the Pokemon,
    use the flute to awaken it. It is snorlax! I recommend catching it because
    there are only 2 in the world. Yes, there are two of them. If you want to take
    the short path, head to Celadon and go west, but you need a bike for it (which
    you already should have). If you want to take the long way and get a few TMs
    and a better fishing rod, go south from Lavender Town (where you should be
    now). The choice is yours and I will not give a guide for either one (they are
    both pretty straightforward). If you are really stuck, send me an e-mail; my
    address is in the FAQ section. At the end of the routes is the legendary
    Fuchsia City. Why is it legendary? Because of the Safari Zone! Which is where
    we are going next. Heal at the poke center (I’m sure you need it) and go to the
    northernmost part of the city and enter the building. Pay the admission price
    and begin your safari adventure! If you played the original Pokemon games, you
    already know the rules here. If you haven’t, talk to the first guy in the
    entrance hall. Alright now, you are free to catch as many Pokemon as you want,
    but there are 2 main items we need. Go east and then north to an entryway to
    another area. Go east until you see a rock plateau. Follow it to the west and
    continue north along a fairly straightforward path. In the next area, go as far
    west as you can and climb the plateau. Turn west and follow the long pathway
    around the bend into the next area. Go a little south and pick up gold teeth. I
    know it’s kind of strange, but hey will be useful later. Turn left and continue
    on until you see a house (notice how I call every small building a house?).
    Talk to the guy inside to win a prize: HM03! It teaches surf, a very powerful
    water attack. However, we can’t use it to its full potential until we beat this
    city’s gym leader, Koga. So let’s do that now, shall we? Leave the safari zone
    and return to the Pokemon center. Heal, and then go to the right of it. I know;
    the gym is the other way. But first we gotta get a new HM. Enter the house with
    a mailbox in front of it and talk to the warden of the safari zone. Pop in his
    gold teeth and collect your reward: HM04! It teaches strength and can be used
    in this very building to get a rare candy. Now go to the center then to the gym.
    Fuchsia City Gym
    Battle 1: Juggler Nate
    	LV 34 Drowzee
    	LV 34 Kadabra
    Battle 2: Juggler Kayden
    	LV 38 Hypno
    Battle 3: Juggler Kirk
    	LV 31 Drowzee
    	LV 31 Drowzee
    	LV 31 Kadabra
    	LV 31 Drowzee
    Battle 4: Tamer Edgar
    	LV 33 Arbok
    	LV 33 Sandslash
    	LV 33 Arbok
    Battle 5: Tamer Phil
    	LV 34 Sandslash
    	LV 34 Arbok
    Battle 6: Juggler Shawn
    	LV 34 Drowzee
    	LV 34 Hypno
    Gym Leader: Koga
    	LV 37 Koffing
    	LV 39 Muk
    	LV 37 Koffing
    	LV 43 Weezing
    Alright, this guy is tough! Koga, the ninja master uses the ancient art of
    poison. His toxic move will poison your Pokemon that gets worse every turn. Use
    a strong psychic and/or ground type to KO him quickly. The longer he lasts, the
    more the poison can hurt you. He also has many potions he uses to heal. Go and
    win fast and remember: do or do not, there is no try.
    Now what hunh? Take a look on your map and notice and unexplored city at the
    crossroads of Celadon, Cerulean, Vermilion, and Lavender. That is where we are
    heading. Fly to Celadon city and head east…
    Marsh Badge
    Go through the gatehouse and give the tea (which you should have gotten a while
    ago) to the guard. Now you can pass through to Saffron City. First, go to the
    poke center and head east until you see a house with a mailbox. Enter it and
    talk to the psychic who gives you a TM for one of the coolest moves in Pokemon.
    Now, head north to the gym and… what?! It’s blocked by a rocket! Darn! Well,
    enter the mini-gym next to it. This is the fighting dojo and there are only 4
    trainers plus the leader. They mostly use the mankey and machop families.
    Except for the leader…
    Black Belt Koichi
    LV 37 Hitmonlee
    LV 37 Hitmonchan
    Hwaaa! Don’t worry about this guy. He may look tough, but he is weaker than
    Koga. In fact, you can use some of the same tactics: Psychic or Flying. When
    you win, you can get a free LV 25 Hitmonlee or Hitmonchan. Pick whichever one
    you want (I prefer Hitmonlee though).
    Now go to the entrance to the big building in the heart of Saffron (and Kanto
    in general!). This is Silph Company the same company that made the Silph scope.
    They also make poke balls and TMs (I think). Don’t worry though; they don’t
    rule the world like Blok. Enter it and take the elevator to the 5th floor. Head
    south to the west and enter the teleporter near a Rocket. Re-enter it and go
    down that hallway to get the card key! Now ride down to the 3rd floor and head
    south. Unlock the door to the left with the card key and jump into the
    teleporter. What?! It’s Gary! How did he get in here? Well, no matter; we will
    defeat him all the same. That’s right; we gotta battle him once again (doesn’t
    he ever just stop to say hi?).
    Rival Battle 5
    LV 37 Pidgeot
    LV 35 Alakazam
    LV 35 Gyarados
    If you picked bulbasaur, add LV 40 Charizard and LV 38 Exeggcute.
    If you picked squirtle, add LV 40 Venusaur and LV 35 Growlithe
    If you picked charmander, add LV 40 Blastoise and LV 38 Exeggcute.
    Whoa Nelly! This guy is pretty tough. His starter Pokemon is now fully evolved
    and his other Pokemon are pretty strong too (except for exeggute; is that some
    kind of joke?). Just use the weaknesses of his Pokemon to win handily.
    Now talk to the guy right over there to get a free Lapras! Enter the teleporter
    and fight the rocket grunt. When he’s taken care of, use the card key to enter
    the boss’ room.
    Boss Giovanni
    LV 35 Kangaskhan
    LV 41 Nidoqueen
    LV 37 Nidorino
    LV 37 Rhyhorn
    Alright, after an army, we fight the general. He is pretty strong, considering
    the skill of the grunts. Kangaskhan will probably give you a hard time, so use
    sleep or paralysis and hammer away. The other 3 are no problem at all if you
    have a strong water and/or psychic type. Grass or ground will also work.
    After the rockets abandon ship, talk to the manager to receive the greatest
    poke ball: the master ball. It will catch any Pokemon without. Hold on to it
    for after the Elite Four or use it on one of the legendry birds. Now it’s time
    to get another gym badge. So heal and head north to get there.
    Saffron City Gym
    Battle 1: Psychic Cameron
    	LV 33 Slowpoke
    	LV 33 Slowpoke
    	LV 33 Slowbro
    Battle 2: Psychic Tyron
    	LV 34 Mr. Mime
    	LV 34 Kadabra
    Battle 3: Channeler Stacy
    	LV 38 Haunter
    Battle 4: Psychic Preston
    	LV 38 Slowbro
    Battle 5: Channeler Amanda
    	LV 34 Gastly
    	LV 34 Haunter
    Battle 6: Channeler Tasha
    	LV 33 Gastly
    	LV 33 Gastly
    	LV 33 Haunter
    Battle 7: Psychic Johan
    	LV 31 Kadabra
    	LV 31 Slowpoke
    	LV 31 Mr. Mime
    	LV 31 Kadabra
    Gym Leader: Sabrina
    	LV 38 Kadabra
    	LV 37 Mr. Mime
    	LV 38 Venomoth
    	LV 43 Alakazam
    Wait! I see the future! I see a traveling trainer battling the powerful and
    beautiful leader of the Saffron Gym. The outcome, I can not see. But if the
    trainer uses strong bug moves, he/she will win easily. Alakazam might be a
    problem though. Just use Pokemon with plain strong moves (like the Pokemon I’m
    named after). Fire or psychic can easily dispatch Venomoth, the only
    non-psychic Pokemon in Sabrina’s party.
    After you claim victory and the marsh badge, you need to go back to your house
    in Pallet Town. You can fly or take the long way home.
    Volcano Badge
    Ahh, Pallet Town: my hometown (sorta). Well, don’t get to comfortable; we won’t
    be here long. In fact, go south to a body of water. Use surf and surf down the
    long route to reach Cinnabar Island. Alright, first you should heal at the poke
    center. Then, go inside the building to the left. This is the famous Pokemon
    Laboratory. Why is it famous? Because in there, the scientists can bring
    Pokemon back from the dead! Well, kinda: they can revive fossils like the one
    you got in Mt. Moon. So go into the last room and talk to the scientist and
    give him the fossil. After a while, come back to receive a new Pokemon! In the
    2nd room, there is a nerd guy who will teach one Pokemon the awesome move
    Metronome. Oh yes! There is another fossil I forgot to tell you about, eh he
    he. Fly to Pewter City and go up to the museum. But don’t enter it! Go to the
    left and cut the tree. Talk to the guy near the podium to get a fossil. Revive
    it to get Aerodactyl! Now fly back to Cinnabar and enter the gym… What!? It’s
    locked! Ok, now where would the key be hidden? Yes, in the Mansion to the east
    of the gym. Well, heal up and enter this big Pokemon Mansion. Well, there are
    no ghosts in here, but there are some good fire and poison Pokemon. Run up the
    carpet at climb the stairs. Go north around the bend and climb the staircase to
    the left. Go up to the statue and “talk” to it. There is a secret switch on it!
    Press it (who wouldn’t) and run south. Go to the left ledge near the scientist
    dude and fall down the hole. I’m not kidding, just run toward it. Go south and
    descend the stairs to the basement. Go into that little cubicle and press the
    statue. Go out through the west and go around the box and enter the tunnel to
    the north of the stairs. Keep going and hit the switch. Now run west down that
    hallway until you see a table. Pick up that poke ball to get… the secret key!
    Now you can enter the gym! Now, if you know dig or have an escape rope, use it!
    If you don’t, retrace your steps and go around the bend from the top of the
    staircase. With the secret key in hand, go up to the gym and simply enter it…
    Cinnabar Gym
    Battle 1: Burglar Quinn (Answer-Yes)
    	LV 36 Vulpix
    	LV 36 Nintales
    	LV 36 Growlithe
    Battle 2: Super Nerd Erik
    	LV 36 Vulpix
    	LV 36 Vulpix
    	LV 36 Nintales
    Battle 3: Super Nerd Avery (Answer-No)
    	LV 34 Vulpix
    	LV 34 Ponyta
    	LV 34 Charmander
    	LV 34 Growlithe
    Battle 4: Burglar Ramon (No)
    	LV 41 Ponyta
    Battle 5: Super Nerd Derek (No)
    	LV 41 Rapidash
    Battle 6: Burglar Dusty (Yes)
    	LV 37 Growlithe
    	LV 37 Vulpix
    Battle 7: Super Nerd Zac (No)
    	LV 37 Growlithe
    	LV 37 Vulpix
    Gym Leader: Blaine
    	LV 42 Growlithe
    	LV 40 Ponyta
    	LV 41 Rapidash
    	LV 47 Arcanine
    Well, I hope you enjoyed that little quiz! Actually, Blaine isn’t much harder,
    if you have a strong water or ground type. Use that Pokemon to nail Blaine fast
    and hard. His fire blast move is really strong, so try not to let the battle
    drag on or bring some hyper potions.
    After you exit the gym, Bill will approach you and ask you to accompany him on
    his journey to the Sevii Islands. Be warned though: if you go, you won’t be
    returning for a while. I recommend it, so look in the sidequests section for
    help. If you don’t go (or whenever you return) fly over to Viridian City for
    the final gym battle!
    Earth Badge
    This is it: the last badge! Are you ready? Then go to Viridian City. Just walk
    right into the previously locked up gym.
    Viridian Gym
    Battle 1 (center bottom): Black Belt Atsushi
    	LV 40 Machop
    	LV 40 Machoke
    Battle 2 (center right): Cooltrainer Yuji
    	LV 38 Sandslash
    	LV 38 Graveler
    	LV 38 Onix
    	LV 38 Graveler
    	LV 38 Marowak
    Battle 3 (center left): Tamer Jason
    	LV 43 Rhyhorn
    Battle 4 (first on bottom): Tamer Cole
    	LV 39 Arbok
    	LV 39 Tauros
    Battle 5: Black Belt Kiyo
    	LV 43 Machoke
    Battle 6 (top of center): Cooltrainer Warren
    	LV 37 Marowak
    	LV 37 Marowak
    	LV 38 Rhyhorn
    	LV 39 Nidorina
    	LV 39 Nidoqueen
    Battle 7: Black Belt Takashi
    	LV 38 Machoke
    	LV 38 Machop
    	LV 38 Machoke
    Battle 8: Cooltrainer Samuel
    	LV 37 Sandslash
    	LV 38 Sandslash
    	LV 38 Rhyhorn
    	LV 39 Nidorino
    	LV 39 Nidoking
    Gym Leader: Giovanni
    	LV 42 Dugtrio
    	LV 45 Rhyhorn
    	LV 44 Nidoqueen
    	LV 50 Rhyhorn
    	LV 54 Nidoking
    Here he is: the final badge. Just within your grasp… But first, you must beat
    the final gym leader: Giovanni! Bet you weren’t expecting that, hunh? Well
    anyways, this guy may look tough, but looks can be deceiving. If you have a
    good water and psychic type, you might not even need healing items. If you
    don’t, then prepare for a beating.
    After you claim the Earth Badge, go heal at the Pokemon center and head west
    out of town.
    The Elite Four
    At last! We now have all 8 badges! You know what that means! Heading west out
    of town, around the trees and continue on west… What! It’s Gary again! Grr!
    Well, I guess it’s time for another battle. Get ready for the
    Rival Battle 6
    LV 47 Pidgeot
    LV 47 Alakazam
    LV 45 Rhyhorn
    If you picked bulbasaur, add LV 45 Growlithe, LV 45 Gyarados, and LV 53
    If you picked squirtle, add LV 45 Exeggcute, LV 45 Growlithe, and LV 53 Venusaur
    If you picked charmander, add LV 38 Exeggcute, LV 40 Growlithe, and LV 53
    Well let’s see… Your rival has greatly improved. It’s gonna take all that you
    have, but you should be able to take him out on the first try.
    Once he’s out of the way, continue west and then head north when necessary.
    Since you have all of the badges, you are able to make it past the guards. At
    the end of a long road, the cave to your destiny awaits: Victory Road. Go up
    and push the boulder down once, east five times, up twice, seven times east, up
    twice, east once, and down once to get it on the switch and unlock the next
    path. Go north and left at the crossroads. Go up to a ladder. Go down and push
    the boulder twice west, twice down and twice west onto the switch. Go up and
    right along the upland as far as you can go. Go down and turn right and follow
    the path right and north to some stairs. Go north and push the boulder up twice
    and then west until you see the next area. Navigate it into the hole (I have
    complete faith that you can do it yourself) and run back to the ladder (but
    don’t take it). Go up the plateau and follow it around the other side. Run
    along the bottom to the end and push the boulder in the hole and follow in
    after it. Push it all the way west until it hits a switch. Go back and go to
    the stairs it unlocked. Go up to some stairs and then right to the long-awaited
    exit. By the way: the last person there is a move tutor who will teach a
    Pokemon double edge. Run north through the mini-maze to reach Indigo Plateau,
    a.k.a the Pokemon Headquarters. This is where your power will be tested. First
    things first: you must have a lot of healing items and revives. Here is my
    recommended list: 20 full restores, 15 revives, 10 full heals, and a few ethers
    and max ethers. If you can’t afford all that, do what you can. Your Pokemon
    also need to be at a high level (they all should be 45 or up), however you may
    have them lower because you will be doing super-effective damage (I hope). Now
    we are ready to fight the masters of this world. I sure hope you’re ready…
    Elite Four
    Battle 1: Elite Four Lorelei
    	LV 52 Dewgong
    	LV 51 Cloyster
    	LV 54 Lapras
    	LV 52 Slowbro
    	LV 54 Jynx
    Alright, first up is Lorelei, the ice and water master. Use a strong electric
    Pokemon to take out all but her jynx. Lapras might be a little hard though… a
    strong and fast fire Pokemon can wipe out her jynx. But beware! Jynx’s lovely
    kiss attack is evil.
    Battle 2: Elite Four Bruno
    	LV 53 Hitmonchan
    	LV 53 Hitmonlee
    	LV 51 Onix
    	LV 54 Onix
    	LV 56 Machamp
    Second is Bruno, the fighting and rock master. A good psychic or flying type
    can take care of hitmonchan and hitmonlee. You need to use a psychic type on
    machamp though because I think he knows a sneaky rock slide move. A water type
    can wash away the onixs no problem.
    Battle 3: Elite Four Agatha
    	LV 54 Gengar
    	LV 54 Golbat
    	LV 56 Arbok
    	LV 53 Haunter
    	LV 58 Gengar
    Alright, the halfway point! Next up is Agatha, the ghost and poison master. She
    can be tricky, so listen up. A very strong psychic type can knock out the first
    gengar, haunter, and arbok. Golbat is easily taken out with a strong electric
    or rock type. The second gengar is a little hard, but a good psychic or other
    ghost can beat it. Use even a rock type if necessary.
    Battle 4: Elite Four Lance
    	LV 56 Gyarados
    	LV 54 Dragonair
    	LV 58 Aerodactyl
    	LV 54 Dragonair
    	LV 60 Dragonite
    This is it! The last member of the elite four is Lance, the dragon and flying
    master. His gyarados is easily beaten by an electric type. So is aerodactyl,
    although I recommend using a water type. His twin dragonairs can be beaten by
    an ice type or even another dragon. If you don’t have those types, an electric
    type will do. Hi dragonite can be beaten the same way, although I recommend
    that you don’t use a dragon.
    Ha! You did it! You are a Pokemon master… what!! Gary got here before you! That
    little… well there’s no use in getting mad. Just go in there and show him who’s
    Rival Battle 7: the Champion
    	LV 59 Pidgeot
    	LV 59 Rhydon
    	LV 57 Alakazam
    If you picked bulbasaur, add LV 59 Arcanine, LV 61 Gyarados, and LV 63 Charizard
    If you picked squirtle, add LV 59 Gyarados, LV 61 Arcanine, and LV 63 Venusaur
    If you picked charmander, add LV 59 Exeggutor, LV 61 Arcanine, and LV 63
    This is it: the true final battle (can’t you tell by the cool music)! Pidgeot
    is easily defeated by a rock or electric type. A strong grass or water type can
    knock out Rhydon like that (snap). Alakazam is pretty tricky, so just go in and
    hammer it with powerful moves. Gyarados is… do I really need to say? Arcanine
    is beaten by a strong water or ground type and exeggutor can be taken out with
    a fire Pokemon. Use your common sense to beat his starter Pokemon (which all
    know the ultimate move of their type). It will be a long battle, but when you
    claim victory, you will be the greatest trainer in the game.
    Congratulations!! You are the League Champion and your rival has gone home
    crying. Watch in your glory as the credits roll and you have beaten the game…
    just kidding! There is much more to explore. So hop to it!
    This part of the guide is about stuff that is not required, but is very good to
    do to get legendary Pokemon and so forth.
    The Sevii Islands:
    One Island
    Alright, after you beat Blaine (the seventh gym leader) you can take the boat
    with Bill to One island. Upon arriving you enter the Pokemon center and talk to
    Bill’s good friend Celio. Celio is building a machine that can trade with Hoenn
    (Ruby, Sapphire, and Emerald). But he needs some help. He needs you to take an
    item to the game corner on Two Island. That is the main thing to do on One
    island, unless you’re like me and want to do absolutely all you can (within
    reason). To the south of the port, you can surf to Treasure beach. There is
    some grass there with good Pokemon. But the main point is, if you use the
    itemfinder, you can find some cool items that can be quite profitable. If all
    that glitters is not gold for you, head east from the main island. Follow
    Kindle Road north to reach Mt. Ember. Note: if you stop by the springs, you can
    get the HM that teaches rock smash: an optional, but useful move. Once, you
    reach the mountain, it is a mostly straight forward walk to the summit. Now
    only a small rock puzzle is between you and a legendary Pokemon. Push the right
    boulder up, the left one left, move up and push the left boulder left. Now push
    the top up and you know the rest. Now the legendary bird Moltres is within your
    grasp. Knock it down to red and hurl a typhoon of ultra balls (status
    conditions help) to snag this fiery wonder.
    Redux: note: this can only be done after the Elite Four. Go to the entrance of
    Mt. Ember and go over to the eastern side to find two rocket grunts. Battle
    them and then, despite what they say, enter the cave. Make it through the
    tunnels and puzzles to claim your prize: the ruby! Take it to Celio and he will
    let you go the other 4 islands…
    That’s all there is to do on One island. Come sail away to the next island: Two
    Two Island
    Alright, as you heard earlier from Celio, you should now go to the game corner.
    As it turns out, the game warden is preoccupied (imagine that!). His daughter
    is missing somewhere on Three Island. That is obviously the next place you must
    go, but before you do, there is some stuff you can do. There is a small shop
    that has a very low inventory. Up north, there is a house. If your starter
    Pokemon is fully evolved (which it should be!) and is the highest level Pokemon
    in your party. The person there can teach it a super powerful move. It is quite
    useful! Other than that, there is not much else to do on this island.
    That’s all there is to do on Two Island. Come sail away to the next island:
    Three Island.
    Three Island
    Upon arriving on Three Island, you first notice a few bikers harassing a woman.
    They’re not the only ones though. Go up a little more to find a whole army of
    bikers from Kanto. Go make a scene out of and battle a few of them and then
    take down the boss. They all use pure poison Pokemon. After you send them
    packing, talk to the guy they were harassing to get a free full restore. Heal
    your Pokemon and go north and west out of the main town. Continue west along
    the Bond Bridge until you find yourself at the entrance of Berry Forest. The
    path in the forest is pretty straight-forward. And you’ll never guess that
    there are a lot of berries lying around. At the end are Lostelle… and a level
    30 hypno! Ha ha, mine’s stronger! Sorry. Defeat of catch it to rescue the game
    warden’s daughter. After you do so, you are automatically transported to the
    game corner. Now you can go back to Bill and leave the islands. You can return
    any time you want though. After you beat the Elite Four, you can go to the
    other four islands.
    That’s all there is to do on Three Island. After you defeat the Elite Four,
    come sail away to the next island: Four Island.
    Four Island
    Alright, on this island there is the breeding day care center (look in the
    breeding section for more info), a guy who gives you stickers, and the house of
    the one and only Lorelei. There is also a cave full of ice Pokemon. That is the
    main attraction. Go inside and surf to the opening next to the waterfall. Work
    your way trough the ice puzzle and fall through the northernmost ice patch.
    Work your way to the southernmost ladder and take it to get HM 07 (waterfall).
    Use it to scale the waterfall at the entrance of the cave and take the ladder.
    Keep going and eventually you’ll find Lorelei arguing with some Rockets.
    Thankfully, you only have to battle one grunt, so wipe him out and then they
    run off after telling you some hearty information. The Pokemon are in a
    warehouse on Five Island. Guess where we’re goin’?
    That’s all there is to do on Four Island. Come sail away to the next island:
    Five Island.
    Five Island
    Upon arriving in Five Island, there isn’t much to do in its central hub.
    However, there are two major ways we can go. Head east to reach the Meadow.
    Travel along its straightforward path and battle a few Rockets to reach a big
    building. That is Team Rocket’s warehouse. Go up to it and enter the password
    and… wait! Two passwords are needed?! Aww, bummer! I guess we’ll have to take
    care of that later. For now, let’s do some sightseeing on this beautiful
    island. If you surf in the water near the warehouse, you will reach a path
    called the Memorial Pillar. After battling the 3 bird brothers and surfing some
    more, you’ll find out why this area is called the memorial pillar. There is a
    rock pillar with a young man in front of it. He is mourning the loss of his
    onix, whose name was Tectonix. I think I’m going to cry… that is until I see
    the metal coat nearby (sweet). Now return to the central part of Five Island.
    Go to where the fisherman is standing and surf north. Surf a little more and
    you have a choice of going west or continue north. Go west for now. It may
    tricky navigating, but please have patience. At the end is a little island with
    2 people on it. The girl is a trainer, but the gentleman has a special gift for
    you if your lead Pokemon is happy: an egg. If your wondering what’s inside, it
    happens to be a togepi. Now go back to the crossroads and head north. Up here
    are two small islands and one bigger one. This is Resort Gorgeous, the place
    for the rich. There are some good trainers to battle, but there is more to the
    east. A little more surfing gets you to the Lost Cave. There are many items
    scattered about, but you need to enter the rooms in certain orders to get them.
    And even I don’t know the right orders… however, if you go left then down,
    you’ll get a lax incense. After that cave, you might be done with five island
    (for now).
    Redux: go back to the warehouse after you learn the other password and go
    inside. Now there are some more of those moving tiles (great). Navigate your
    way around (sorry, you’re on your own here, but the rockets show the way) to
    the eastern side where you will have to battle the girl admin of Team Rocket.
    After she’s been brought to justice, you might want to go and heal before the
    next battle with Team Rocket’s second in command. He uses super-powered
    versions of standard Rocket Pokemon (except for houndoom), so he’s not too
    tough. After Team Rocket disbands (again) continue on to find the loser who
    took your sapphire. Teach him some manners and reclaim the sapphire. Now take
    it to Celio on One island!
    That’s all there is to do on Five Island. Come sail away to the next island:
    Six Island.
    Six Island
    Wow, six island already! Enter the poke center a have a nice little chat with
    your rival. Now go east out of town and enter the water path. There are two
    ways to go here: north and south. Let’s go south for now. Continue along the
    land path until you have a choice again. Go north and around the long bend to
    finally reach the dotted hole. However, it is sealed with a secret code that
    says… cut. And so you must cut! In case you’re wondering, the “secret code” is
    really Braille. Anyways, inside is a hole (imagine that!). Fall down it and
    then follow the directions of the holes. In case you don’t know Braille, I will
    decode. They say: up, left, right, and down. At the end is… the Sapphire! Wait!
    Some scientist guy followed you? Now he’s going to sell the sapphire to Team
    Rocket! Well, don’t just stand there; go after him! After that issue is
    resolved, there are some other fun things to do on six island. If you go north
    at the water path crossroads, you will eventually reach the pattern bush. You
    can follow the pattern or not, but there are some good trainers and Pokemon
    here. One way or another, at the end is Outcast Island and the altering cave.
    The secret to this place is… well I’m not really to sure. If you know, please
    tell me!
    That’s all there is to do on Six Island. Come sail away to the final island:
    Seven Island.
    Seven Island
    This is it; the last of the Sevii islands! There are 2 major areas on Seven
    Island: Trainer Tower and Tanoby Ruins. Leave town through the north way and
    surf to reach trainer tower. The rules here are simple: beat up to eight
    trainers or teams for a high score. Note that the enemy levels will all be the
    level of your strongest Pokemon. Good luck (you’ll need it)! If you go the
    south way, you will enter the canyon entrance. Go south, past the yellow-haired
    dude to some rangers. Go right around them and continue on into Sevult Canyon.
    Keep on going, past the cool couple, and into the secret cave on the left.
    Inside, push the upper rock all the way up. Manipulate the other two into the
    two upper holes. Now push the bottoms in their slots in the same configuration.
    There should be a far off rumbling sound if you did it right. But we’ll find
    out what that was later. Go back outside and resume your way south. Keep going
    until you reach a house. Inside is a guy who will heal your Pokemon if you
    dance the chansey dance (there is also a lucky punch on the desk). Keep going
    and use surf when necessary. You have now entered the Tanoby Ruins. You can go
    to any of the chambers, however I advise you to go to the easternmost one
    first. If you opened the key, unknowns (a rare ancient Pokemon) are plentiful
    in every chamber (but there are different ones in each chamber). If you’ve
    noticed, each one is shaped like a letter in the alphabet. After you caught
    your lot, you may return to the central hub and do whatever you wish.
    That’s all there is to do on Seven Island. Unfortunately, that is the last of
    the Sevii Islands (but come sail away is still a cool song!).
    The Unknown Dungeon
    Now it is time to catch the legendary psychic master, mewtwo. Go to the top of
    the bridge near Cerulaen City and turn west. Surf along this until you find a
    cave. That is the Cerulean Cave (or as I call it, the Unknown Dungeon). Note:
    you must have beaten the elite four and gotten a level 2 link on One Island. If
    you are qualified to enter, do so. Go north and surf on the water. Just keep on
    goin’ until you reach the end and go ashore to the south. Go east around and go
    totally around until you are the very end and there is a ladder on a little
    plateau. Take it and follow the maze south and east. Follow this path until you
    reach a ladder going down. Take it and the rest is just a straightforward
    winding path to mewtwo. Once you reach him, I guarantee you that the battle
    will not be easy. Bring A LOT of ultra balls or just use the master ball (if
    you’ve been saving it). Capture it the same way as you would all of the other
    legendaries. By the way, mewtwo is at level 70, so bring strong Pokemon to
    survive the master’s psychic powers.
    Ho ha! Now that you have captured Mewtwo, I think it is time to snag the other
    legendary birds.
    The Power Plant
    Alright, now that you have mewtwo (or not), it is time to catch the 3 legendary
    birds. You should already have Moltres (from One Island). Next on the list is
    my namesake (get it Zapto, Zapdos). Fly to the Pokemon center outside of Rock
    Tunnel. Go north until you see some water. Surf along it until you find land
    and go ashore and into the building. A few words of caution before we begin:
    some poke balls are really voltorbs. If you know where items are or want a
    strong voltorb, be my guest. But don’t say I didn’t warn you. Go north and then
    turn right. Go south and turn right when you can. Keep going and turn north
    when you can. Turn left and take the second north turn. Turn left and south.
    Turn to the left and then it’s just a hop, skip, and a jump to the legendary
    bird of lightning (finally, I feel like I’m giving road directions!). The
    battle is not exactly what I call easy. Bring about oh… 30 ultra balls. Zapdos
    himself is level 50, so bring a strong Pokemon that preferably knows a status
    condition such as sleep or paralysis. Weaken it to deep red and use a status
    condition (optional, but preferred). Then let the ultra balls fly. Eventually,
    you will catch him. And if you want to use the master ball, that’s your
    business. Now there is an easy exit when you finally catch Zapdos. But please
    do come back; there are some seriously cool items and electric Pokemon. Now
    it’s time to get the legendary bird of ice…
    Seafoam Islands
    The pathway to Articuno is much harder than with Zapdos, but doable. Fly to
    Fuchsia City and surf down and over to the Seafoam Islands. From the entrance,
    go up until you see a ladder. But don’t take it! Continue around the bend and
    knock the rock in hole and follow in after. Now push it into this hole and
    follow once again. Once more, push and drop. This time you land in water and
    you automatically surf. Surf north and go around to the second ladder you find.
    No go up and around and go past the ladder until you find yourself at the
    southern part and a few moveable rocks. Push the lone rock left and knock the
    other one in the hole. Move the right one of the northern two up and manipulate
    the other into the hole. Drop down after it and surf north to find the
    legendary bird of ice, Articuno. Use the same tactics you used on Zapdos and
    Moltres. It may take you a while, but the wait is well worth it (because now
    you have all of the legendary Pokemon. Sweet-o-ness).
    Alright, here it is. The Pokedex. It tells you all you need to know about all
    of the Pokemon, including moves and where to find it. Here is how it is set up:
    #_ Pokemon’s name                  Type/types
    Height: _ft _inches
    Weight: __ pounds
    Location: (note: if a Pokemon is only found in one version, it will be so
    Evolution: LV_ to Pokemon’s name
    Zapto’s review: this is my evaluation for each Pokemon (I may even include a
    neat fun fact or two!).
    And that is the format for this grand Pokedex. Now without further a do, I
    present the Pokedex!
    #1 Bulbasaur                        Grass/Poison
    2 feet, 4 inches
    15 pounds
    Overgrow- grass moves gain 1.5 power boost when health is low.
    Location: only one that is received from Prof. Oak
    Evolution: LV 16 to Ivysaur
    Bulbasaur is everyone’s favorite standard grass Pokemon. He may be your
    Pokemon, but that choice is yours. Bulbasaur will always have a special place
    in my book because he was the first Pokemon I ever caught all those years ago
    in Pokemon Blue.
    #2 Ivysaur						Grass/Poison
    3 feet, 3 inches
    29 pounds
    Overgrow- grass moves gain 1.5 power boost when health is low.
    Location: Evolve Bulbasaur
    Evolution: LV 32 to Venusaur
    Ivysaur is the evolved form of bulbasaur and can know most of the same moves as
    him. Oddly enough, he learns fewer moves than bulbasaur naturally.
    #3 Venusaur						   Grass/Poison
    6 feet, 7 inches
    221 pounds
    Overgrow- grass moves gain 1.5 power boost when health is low.
    Location: Evolve Ivysaur
    Evolution: Fully Evolved
    Venusaur is the highest form of this evolution and because so, can learn the
    ultimate grass move. He is also the symbol of Leafgreen.
    #4 Charmander	                                     Fire
    2 feet
    19 pounds
    Blaze- fire moves gain 1.5 power boost when health is low.
    Location: only one that is received from Prof. Oak
    Evolution: LV 16 to Charmeleon
    Charmander is a standard fire Pokemon and has some really cool evolutions. He
    is one of the 3 starter Pokemon.
    #5 Charmeleon				                  Fire
    3 feet, 7 inches
    42 pounds
    Blaze- fire moves gain 1.5 power boost when health is low.
    Location- evolve charmander
    Evolution- LV 36 to Charizard
    Charmeleon is the evolved form of charmander and can learn some really tricky
    #6 Charizard						      Fire/Flying
    5 feet, 7 inches
    200 pounds
    Blaze- fire moves gain 1.5 power boost when health is low.
    Location- Evolve Charmeleon
    Evolution- Fully evolved
    Charizard is a real piece of work. He can learn some really cool moves
    (including the ultimate fire move) and is the symbol of Firered.
    #7 Squirtle							Water
    1 foot, 8 inches
    20 pounds
    Torrent- water moves gain 1.5 power boost when health is low.
    Location- Only one that you receive from Prof. Oak
    Evolution- LV 16 to wartortle
    Squirtle is a standard water Pokemon and a strong foundation for any beginning
    #8 Wartortle                                   Water
    3 feet, 3 inches
    50 pounds
    Torrent- water moves gain 1.5 power boost when health is low.
    Location- Evolve squirtle
    Evolution- LV 36 to blastoise
    I don’t have much to say about wartortle other than he is the evolved form of
    #9 Blastoise                                   Water
    5 feet, 3 inches
    189 pounds
    Torrent- water moves gain 1.5 power boost when health is low.
    Location- Evolve wartortle
    Evolution- Fully evolved
    Blastoise is the fully evolved turtle Pokemon and unfortunately is not the
    symbol of any new-age games (he is the symbol of the Blue version of old). He
    can learn the ultimate water move and was my starter Pokemon for this game.
    #10 Caterpie                                 Bug
    1 foot
    6 pounds
    Shield Dust- The additional effects of moves have no effect
    Location- Route 25, Viridian Forest, Six Island
    Evolution- LV 7 to metapod
    Caterpie is probably the worst bug Pokemon ever. Fortunately, he has a really
    cool evolution. And for you fans of the TV show, caterpie was the first Pokemon
    Ash caught on his own.
    #11 Metapod                                     Bug
    2 feet, 4 inches
    22 pounds
    Shed Skin- Has a 30 percent chance of eliminating a status condition each turn
    Location- Route 25, Viridian Forest, Six Island, evolve caterpie
    Evolution- LV 10 to butterfree
    Metapod is the evolved form of caterpie and even worse. For all those who want
    a metapod, I suggest you evolve a caterpie so he will know more than just
    #12 Butterfree                               Bug/Flying
    3 feet, 7 inches
    71 pounds
    Compound eyes- Accuracy is raised by 30 percent
    Location- Evolve metapod
    Evolution- Fully evolved
    Butterfree is you’ve been waiting for in this evolution. He is a flying type,
    but can’t learn fly (that REALLY annoys me). He can learn some psychic moves
    #13 Weedle						        Bug/Poison
    1 foot
    7 pounds
    Shield Dust- The additional effects of moves have no effect
    Location- Route 25, Viridian Forest, Six Island
    Evolution- LV 7 to Kakuna
    Weedle is just slightly more powerful than caterpie because of his poison half.
    You still really need to evolve him.
    #14 Kakuna						   Bug/Poison
    2 feet
    22 pounds
    Shed Skin- Has a 30 percent chance of eliminating a status condition each turn
    Location- Route 25, Viridian Forest, Six Island, evolve weedle.
    Evolution- LV 10 to Beedrill
    I have about the same to say about kakuna as I do for metapod. So look there
    (but modify it a bit).
    #15 Beedrill							Bug/Poison
    3 feet, 3 inches
    65 pounds
    Swarm- bug moves get a power boost when HP is low
    Location- Evolve kakuna
    Evolution- Fully evolved
    Beedrill is a really cool bug type. He actually learns some good bug type moves
    and some good poison moves to boot.
    #16 Pidgey                                 Normal/Flying
    1 foot
    4 pounds
    Keen eye- Accuracy can not be lowered.
    Location- Routes 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 25
    Evolution- LV 18 to pidgeotto
    Pidgey is just your basic flying type. His moves are average and it is probably
    the most common Pokemon.
    #17 Pidgeotto                           Normal/Flying
    3 feet, 7 inches
    66 pounds
    Keen eye- Accuracy can not be lowered.
    Location- Three Island, Five Island, Routes 13, 14, 15, evolve pidgey
    Evolution- LV 36 to pidgeot
    Pidgeotto is the evolved form of pidgeotto and can learn almost all of the same
    #18 Pidgeot                            Normal/Flying
    4 feet, 11 inches
    87 pounds
    Keen eye- Accuracy can not be lowered
    Location- Evolve pidgeotto
    Evolution- Fully evolved
    Pidgeot is the fully evolved form of pidgey and much more powerful. He has no
    real special components and when I say that I mean his moves are mostly flying
    and normal ones.
    #19 Rattata                              Normal
    1 foot
    8 pounds
    Run Away- you can run away from any wild Pokemon without fail
    Location- Routes 1, 2, 4, 9, 17, 18, 22, Pokemon Mansion
    Evolution- LV 18 to raticate
    Rattata is the basic normal Pokemon and some consider it to be weak. However,
    some of his TM moves may surprise you.
    #20 Raticate                                 Normal
    2 feet, 4 inches
    41 pounds
    Run Away- you can run away from any wild Pokemon without fail
    Location- Routes 17 and 18, Pokemon Mansion, evolve rattata
    Evolution- Fully evolved
    Raticate may seen like a really basic Pokemon, but he is actually pretty
    powerful. I love his ability by the way (I don’t know about you, but golbats
    NEVER let me run!)!
    #21 Spearow                                   Normal/Flying
    1 foot
    4 pounds
    Keen eye- Accuracy can not be lowered.
    Location- One, Two, Six, and Seven Islands, Routes 3, 4, 9, 10, 11, 22, and 23
    Evolution- LV 20 to Fearow
    Spearow is what I consider to be more offensive than his pidgey counterpart.
    His moves are a bit more powerful and most of them are damaging.
    #22 Fearow                                  Normal/Flying
    3 feet, 11 inches
    84 pounds
    Keen eye- Accuracy can not be lowered.
    Location- Routes 17, 18, and 23, One, Two, Six, and Seven Islands, evolve
    Evolution- Fully evolved
    Fearow is… really cool looking. His moves are almost the same as spearows, but
    his stats are much higher.
    #23 Ekans                                     Poison
    6 feet, 7 inches
    15 pounds
    Shed Skin- Has a 30 percent chance of eliminating a status condition each turn
    Location- (Firered only) Routes 4, 8, 9, 10, 11, and 23
    Evolution- LV 22 to Arbok
    Ekans is a good poison Pokemon that can learn a variety of cool moves. In the
    TV show, ekans was the first Pokemon that Jesse from Team Rocket had. Also if
    you’ve noticed, ekans is really snake spelled backwards.
    #24 Arbok                                  Poison
    11 feet, 6 inches
    143 pounds
    Shed Skin- Has a 30 percent chance of eliminating a status condition each turn
    Location- (Firered only) Route 23, Victory Road, evolve ekans
    Evolution- Fully evolved
    Arbok is a really coolio poison type (although I never had much need for poison
    myself). Like ekans, arbok is really cobra spelled backwards (if you switch the
    c for a k).
    #25 Pikachu                               Electric
    1 foot, 4 inches
    13 pounds
    Static- if the opposing Pokemon uses a physical damaging, move, it has a 30
    percent chance of being paralyzed
    Location- Viridian Forest, Power Plant
    Evolution- Thunder stone to Raichu
    Pikachu is the first electric pokemon you can catch in the game and a powerful
    ally. He is the most known Pokemon and some even consider it to be pokemon’s
    symbol. He is of course, Ash’s best Pokemon in the show.
    #26 Raichu                                Electric
    2 feet, 7 inches
    66 pounds
    Static- if the opposing Pokemon uses a physical damaging, move, it has a 30
    percent chance of being paralyzed
    Location- Evolve pikachu
    Evolution- Fully evolved
    Raichu is the evolved form of pikachu and can learn no more new moves
    naturally, but can learn more TM moves.
    #27 Sandshrew                                  Ground
    2 feet
    26 pounds
    Sand Veil- Evasion is raised during a sandstorm
    Location- (Leafgreen only) Routes 4, 8, 9, 10, 11, and 23
    Evolution- LV 22 to Sandslash
    Sandshrew is a ground type, but can learn some other cool moves (like poison
    sting). He can only learn one ground move naturally and it’s a weak one (that
    kind of annoys me!).
    I’m truly sorry to all my fans and Pokemon trainers, but I am going to have and
    this Pokedex here and now. I am getting nothing done and… I just have to! I…
    am… sorry…
    Item List
    TM and HMs
    Item                                    Location
    TM 01 Focus Punch                       Silph Co. 5th floor
       02 Dragon Claw                       Victory Road
       03 Water Pulse                       Cerulean Gym
       04 Calm Mind                         Saffron Gym
       05 Roar                              Celadon Dept. Store
       06 Toxic                             Fuchsia Gym
       07 Hail                              Victory Road
       08 Bulk Up                           Silph Co. 7th Floor
       09 Bullet Seed                       Mt. Moon
       10 Hidden Power                      N/A
       11 Sunny Day                         Safari Zone
       12 Taunt                             Rocket Base
       13 Ice Beam                          Celadon Game Corner
       14 Blizzard                          Pokemon Mansion
       15 Hyper Beam                        Celadon Dept. Store
       16 Light Screen                      Celadon Dept. Store
       17 Protect                           Power Plant
       18 Rain Dance                        Route 15
       19 Giga Drain                        Celadon Gym
       20 Safeguard                         Celadon Dept. Store
       21 Frustration                       Rocket Base
       22 Solarbeam                         Pokemon Mansion
       23 Iron Tail                         Celadon Game Corner
       24 Thunderbolt                       Celadon Game Corner
       25 Thunder                           Power Plant
       26 Earthquake                        Viridian Gym
       27 Return                            Route 12
       28 Dig                               Cerulean City House
       29 Psychic                           Saffron City
       30 Shadow Ball                       Celadon Game Corner
       31 Brick Break                       Celadon Dept. Store
       32 Double Team                       Safari Zone
       33 Reflect                           Celadon Dept. Store
       34 Shock Wave                        Vermillion Gym
       35 Flamethrower                      Celadon Game Corner
       36 Sludge Bomb                       Rocket HQ
       37 Sandstorm                         Victory Road
       38 Fire Blast                        Cinnabar Gym
       39 Rock Tomb                         Pewter Gym
       40 Aerial Ace                        Route 9
       41 Torment                           Silph Co. 4th Floor
       42 Facade                            N/A
       43 Secret Power                      Celadon Dept. Store
       44 Rest                              Route 9
       45 Attract                           Route 24
       46 Thief                             Mt. Moon
       47 Steel Wing                        Safari Zone
       48 Skill Swap                        Route 12
       49 Snatch                            Rocket Base
       50 Overheat                          Victory Road
    HM 01 Cut                               S.S. Anne
       02 Fly                               Route 16
       03 Surf                              Safari Zone
       04 Strength                          Fuchsia City
       05 Flash                             Route 2
       06 Rock Smash                        Kindle Road
       07 Waterfall                         Ice Cave
    Berry                                  Average Powder Rate
    Aguav                                  50
    Aspear                                 20
    Belue                                  250
    Bluk                                   70
    Cheri                                  20
    Chesto                                 20
    Cornn                                  150
    Durin                                  250
    Figy                                   50
    Grepa                                  100
    Hondew                                 100
    Iapapa                                 50
    Kelpsy                                 100
    Leppa                                  30
    Lum                                    30
    Mago                                   50
    Magost                                 150
    Nanab                                  70
    Nomel                                  150
    Oran                                   30
    Pamtre                                 250
    Pecha                                  20
    Persim                                 30
    Pinap                                  70
    Pomeg                                  100
    Qualot                                 100
    Rabuta                                 150
    Rawst                                  20
    Razz                                   70
    Sitrus                                 30
    Spelon                                 250
    Tamato                                 150
    Watmel                                 250
    Wepear                                 70
    Wiki                                   50
    Key Items                           Purpose
    Town Map- a map (duh!)
    Teachy TV- teaches you about various game play stuff
    TM Case- holds your TMs
    Fame Checker- tells you about various people
    S.S. Ticket- lets you ride the S.S. Anne
    VS Seeker- use this to re-battle trainers
    Old Rod- catches water Pokemon near water (weak)
    Berry Pouch- holds all your berries
    Bicycle- use it to ride in style
    Powder Jar- holds all your berry powder
    Coin Case- holds the coins you get at the game corner
    Lift Key- use to ride the elevator in rocket hideout
    Silph Scope- use to see ghosts in Pokemon tower
    Poke Flute- use to wake sleeping Pokemon
    Super Rod- catches water Pokemon near water (strong)
    Card Key- opens doors in Silph Co.
    Secret Key- opens the Cinnabar Gym
    Triangle Pass- lets you go to One-Three Islands
    Rainbow Pass- lets you go to all the Sevii Islands
    Itemfinder- locates hidden items
    Good Rod- catches water Pokemon near water (medium)
    Ruby- a cool gemstone
    Sapphire- a cool gemstone
    Advanced Battle Strategies
    Are you ready to learn the ways of a Pokemon Master? Then sit right back and
    you’ll hear a tale, a tale of a Pokemon master. Now, you know how to battle,
    inflict weaknesses, and level up. But I know from experience that strategy
    beats raw power every time. That is why you must know the secret art of combos.
    Combos are attacks that can be used one after another to do massive damage and
    possibly, seal victory. Here is my list of winning combos that are sure to give
    you a fighting chance against any enemy.
    The rollout combo
    This one is simple. Use defense curl one turn and then use rollout the next.
    For some reason, using defense curl amplifies rollout’s power.
    The solarbeam combo
    This one is perfect for grass types. First use sunny day to make the sun very
    bright. Then use solarbeam and you don’t have to charge up as long as sunny day
    is in effect.
    The thunder combo
    This one is one of my personal favorite. First use rain dance. Then use
    thunder and it will never miss as long as it is raining.
    The toxic combo
    I invented this one on my own. First use toxic to badly poison the opponent.
    Then use flash with rapid succession. The crux of this is that while the
    opponent is poisoned, it won’t be able to land any hits because of its poor
    The super defensive combo
    I invented this one too. First use reflect. Then use iron defense with rapid
    succession. Physical attacks will just bounce right off you. This can also work
    with light screen and amnesia.
    The sleep power combo
    This one heals you while doing damage. First use rest to fully heal you and
    put you to sleep. Then use sleep talk and you will randomly use any of your
    attacks. You can also use snore in sleep talk’s place.
    The focus punch combo
    This one is untested, but should work in theory. First you must wait until
    your opponent use a non damaging move. Then use encore to make him do it over
    and over again. While your opponent is not doing damage, use focus punch to
    really let him have it! Note that my first fan (named Chitown_rican20) told me
    that you can also use substitute to protect you while you wham on em'.
    The swagger combo
    This one is very useful. First use swagger to raise your opponents attack
    power and confuse it. Then use psych up to raise your attack without the
    Those are just some of the many combos that I know. There are also some obvious
    combos (like hypnosis and dream eater) and item combos that I do not need to
    explain. There are also some combos that can only be used in double battles,
    but that’s explained in the next section.
    Double Battle Combos
    I don’t know about you, but I just love double battles. The very nature of
    these makes for some very nice combos. Here are some of my top favorites.
    The facade combo
    This one is kind of risky, but worth it. First have one Pokemon use thunder
    wave or toxic or something on the other of your Pokemon. Then send the other
    one to use facade, amplified by the status condition. As an upgrade, you can
    also use the guts ability with the facade Pokemon.
    The electric protection combo
    This one involves a pokemon’s special ability. First use one with the
    lightning rod ability (like rhydon). Then use a water Pokemon (like gyrados).
    If an electric Pokemon uses an electric attack on your vulnerable water
    Pokemon, the lightning rod Pokemon will take the hit for it.
    The follow me combo
    This one is hard, but useful. First send one Pokemon to use follow me and let
    the other use focus punch. All the attacks will go to the follow me Pokemon,
    letting the other one perform its focus punch.
    The earthquake combos
    There are two good combos that go with earthquake. The first one uses
    earthquake and a flying type. Earthquake hits the two opponents, but not your
    fellow Pokemon because ground moves don’t effect flying Pokemon. This also
    works with a levitate ability Pokemon instead of a flying type.  The second one
    involves earthquake and protect. While one is protected, the other strikes both
    enemies. This also works with detect instead of protect.
    The exploding combos
    These two are very similar to the earthquake combos. Send on Pokemon to use
    self destruct or explosion if the other Pokemon is a ghost type. Normal moves
    don’t affect ghost types. The second one is exactly like the second earthquake
    combo but with the exploding moves instead of earthquake.
    The belly drum combo
    This one is kind of like the single battle’s swagger combo. Send one Pokemon
    to use belly drum to max its attack power. Then send your other Pokemon to use
    psych up on its ally. That’s double maximum power!
    The double weather combos
    This one is exactly like the single battles weather combos, but with one
    Pokemon doing the weather attack and the other using the offensive move.
    These are but some of my double battle combo moves. Like with the single battle
    combos, there are some obvious moves that I did not reveal (I think your smart
    enough to figure them out). And that is the end of my lessons on combos and
    their amazing effects.
    1. Q. Where do you get the ticket to Birth Island?
    A. Well, it just easier to break it to you now. You see, Birth Island,
    which the secrect island where Deoxys is, is not asscessible in the game. Not
    without some really cool cheats anyway. The only way to reach that unknown isle
    is to go to an OFFICIAL Nintendio event and get it there.
    2. Q. I need some cheats to get guys from Emerald,Ruby,etc.Do you how to catch
    an Aaron:the pokemon,in LeafGreen without trading???
    A. Well my friend, there is but two ways to get 3rd generation Pokemon in
    Leafgreen: Trading, and Action Replay or Gameshark. I'm sorry, but there is
    just no other way around it.
    3. Q.im just wondering if there is any way of duplicating any items whatsoever
    in pokemon leaf green
       A. Not that I know of. Sorry.
    4. Q. The cave that has Mewtwo in it... the gaurd does not aloow me entrance
    although i have already beat the elite 4 once and did get the rainbow pass to 4
    next islands.... why is that???
    A.  Also, the Unknown Dungeon doesn't open until the ruby AND sapphire are
    both in Celio's hands.
    5. Q. I only have ONE master poke ball. Can I buy them anyplace or do I
    have to find them?
    A. Unfortunately, you can't buy another master ball anywhere; there is only
    6. Q. How do you get the 2nd password to enter team rockets warehouse on
    A. Well, if you go to Six island, all the way in the bakc is the Dotted Hole
    (don't ask me why they call it that because I don't know). After you claim it's
    treasure a guy will pop up, steal it and tell you the password.
    7. Q. How do you get to the other Sevii islands?
    A.  Well, first you need to beat the Elite Four. Then you need to go to One
    island and talk to Celio. Then you need to get the ruby (which is on One
    island) and give it to Celio. Then he will give you the Rainbow Ticket which
    allows you to go to the other islands.
    Remember that if you have a question, comment, or suggestion, send it to
    zapto369@cs.com. Thanks, dudes!
    At last!! This guide is complete! Well, I am had a wonderful time and… I told
    myself I wouldn’t cry! Well, of course, I could not have done this alone. You
    know that I love to quote songs, well here’s one:” No man, does it all by
    himself. I said, young man, put your pride on the shelf…” That’s from the YMCA,
    by the Village People. Now without further or do, I present the acknowledgments:
    1. Prima Games and their Firered and Leafgreen guide for… well almost
    2. Nintendo, Gamefreak, and all the other awesome companies and people who
    created this game and all it stands for.
    3. The MP3 Rocket who inspired me to do this and provided vital music along the
    4. All my fans (if I have any) who support me all the time.
    That’s about it for here. Of course, I’ll leave a preview of my next guide.
    This is what to expect in the near (which is all relevant) future: Super Star
    Wars: Return of the Jedi. That’s all. Goodbye!!!
    Legal Information
    This is a list of what is NOT allowed concerning this guide.
    1. Plagiarism. Do not, for any reason, copy anything out of this guide EXCEPT
    if you mention my name with it.
    2. This guide may only be placed on Gamefaqs.com and Neoseekers.com and
    Supercheats.com and Badatgames.com. Nowhere else!
    3. You may not change or alter this guide in any way without my permission
    4. You or anyone is not allowed to mass copy this guide and sell it to anyone
    anywhere, unless you give me a percentage. A printed copy for your own use is
    Violators will be prosecuted! As long as these rules are followed, we will all
    get along just fine.
    This guide has been brought to you by no other than:
    [+-]	[+-]apto369

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