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Tournament Folder FAQ by Shado Man

Version: 1.00 | Updated: 09/28/2004

                                    Mega Man
                                   Battle Chip
                                    Challenge



                                   Tournament
                                     Folder
                                      FAQ

                                       By: Shado Man(Daniel)          


1. Table of Contents
==============================================================================

1. Table of Contents
2. Introduction
3. What Goes Into a Good Folder and Deck
4. Tournament Folders and Individual Navi Decks
5. Renowned Open Battle Folders
6. Legal Stuff
7. Thanks

==============================================================================

2. Introduction

==============================================================================

A lot of people on the boards have been asking how to beat Navis, especially 
SkullMan. This FAQ is to give you an excellent deck setup and least risky way 
to take down a Navi. At times it may seem like there is no deck to take down a
Navi. The folders that I give you can do that even though it might take a few 
tries.

==============================================================================

3. What Goes Into Making a Good Folder and Deck

==============================================================================

The key to a good folder is versatility. A folder that can handle several 
different situations is key. The best folders utilize and exploit elemental 
strengths and weaknesses. Such as, Burner with a Fire Navi on Grass panels 
against a Wood opponent can do 120 damage to all chips. Even against 
null-element Navis, a powerful elemental folder is best to use. Mix the 4 
elements but be sure to include chips like Burner, TreeBom3, Elemental blades,
Spice and MagBomb3. That’s 14 chips right there. 18 when you add the proper 
Navis. The rest is other defensive and non-element chips. Harnessing the power
of a good folder is the first key to winning!

Now decks, on the other hand, should only focus on 1 element. Even if your 
opponent is null-elemental a powerful elemental deck is the best way to take 
them down. Now don’t get me wrong, non-element assaults are still powerful. 
It’s just that they can’t get the situation power-ups like elements can. 
Harnessing the power of the elements is the second step to winning.

The final step is how to set up a deck. You want the chips that are most 
important to be in the first row. Then, the next most important chip should go
in the middle panel of the second row. The chips you need least should go into
the back where they’ll get selected less often. Setting up a defensive chip 
can be hard because most of them have low priority. However, if your opponent 
is starting with a defensive opener and you know what it is, then by all 
means, set up an Invis opener and follow with the chips to destroy the guard. 
If you don’t like defense chips then I suggest that you open with Burners or 
TreeBom3s and follow with MabBombs or fist chips to break guards. If your 
opponent is using a LifeAura3 your best bet is to open with an AddAll chip to 
destroy before it’s played. Harness the power of an excellent deck for the 
final step to winning!

==============================================================================

4. Tournament Folders and Individual Navi Decks

==============================================================================

Ah, the meat and potatoes of this FAQ. The following decks should delete the 
Navis that you encounter in the Tournaments. The folders will give you back up
selection. Bear in mind that a good folder does not HAVE to have 30 chips. 
However, the only place you can get away with this is in the first 2-4 
Tournaments. Now without further ado, the Folders and Decks.


E Class

For the E Class I’m not going to give you a deck or a folder. Instead, I’ll 
give you some tips. Put the Sword chip up front. That’s a nice 70 damage and 
it will be given to an opponents chip. If you didn’t get anything better from 
Higsby’s, put a Cannon next to it. Follow up with whatever you want and I 
suggest that you put a ShotGun in Slot-In. Play the Novice Tournament several 
times so that you can get the 10 chip special from Higsby. As for the later 
Tourneys, I suggest you try to get at least 1 guard chip for Guts Tourney. Try
to put sword-type chips up front to deal deck damage. Follow with more power 
and you should win. In prep for the D-Class, try to get at least 2 of each 
ball type chip. Save before hitting Higsby’s and if you don’t get what you 
want, then soft-reset. Start+Select+A+B is how you do it.

D-Class: Match Tournament

Note: If you are playing as Mary, then do the Droplet Tourney first. Her 
RingRang can do serious damage.

Folder:
IceMan(If you have him)
GutsMan(If playing as Ring)
HeatBallx2
AquaSwordx2
Bub-V
Bubblerx2
Ratton1
HiCannonx2
Swordx2
ZapRing2x2
WideSwordx2
Recov30
PanelGrabx2

Decks:

Round 1:

Navi: IceMan or Default Navi

1st Row:AquaSword,ZapRing2
2nd Row: WideSword,Bub-V,Sword
3rd Row: PanelGrab,Sword,Recov30,PanelGrab
Slot-in:HiCannon

Round 2:

Navi: Same

1st Row:HeatBallx2
2nd Row:Bub-V,AquaSword,Sword 
3rd Row:PanelGrab,Sword,Recov30,PanelGrab
Slot-In:HiCannonx2

Round 3:

Navi: Default Navi

1st Row:WideSwordx2
2nd Row:AquaSword,AquaSword,Bubbler
3rd Row:Recov30,LongSword,Sword,Sword
Slot-In:HiCannonx2

Round 3:(For Mary)

Navi: GutsMan

1st Row: ZapRing2,AquaSword
2nd Row:WideSword,Bub-V,Sword
3rd Row:Recov30,Sword,PanelGrabx2
Slot-In:HiCannonx2

Final Round:

Navi:IceMan or Default

1st Row:HeatBallx2
2nd Row:Bub-V,AquaBlade,Bubbler
3rd Row:PanelGrab,Recov30,Sword,PanelGrab
Slot-In:HiCannonx2

D Class: Sapling Tournament

Folder:
FireMan
Burner
Meteor3
HeatCross
HeatShotx3
Heat-Vx2
Atk+20
PanelGrabx2
Recov30x2
HiCannonx2

Deck:

All Fights(Yes, you can use this deck in all the fights)

Navi:FireMan
1st Row:Burner,Atk+20
2nd Row:HeatCross,Meteor3,Heat-V
3rd Row: PanelGrab,HeatShot,Recov30,PanelGrab
Slot-In: HiCannonx2



D Class: Droplet Tournament

Note: Like I said before, if you’re playing as Mary start here. The RingRang 
can do 100 damage without a Navi+ chip.

Folder:
ElecMan
AquaBallx2
ElecBlade
ElecSwordx2
ZapRing2
HiCannonx2
Swordx2
Cannonx2
MagBomb1
MagBomb2
RockCube
ShockWave
Recov50x2
PanelGrabx2
Recov30


All Fights(Again)

Navi: ElecMan

1st Row:AquaBallx2
2nd Row:RockCube,ElecBlade,ElecSword
3rd Row:PanelGrab,Sword,Recov30,PanelGrab

D Class: Battery Tournament

Folder:
WoodMan
ElecMan
TreeBom2x2
TreeBom1x2
Spice1x2
Swordx2
Navi+20x2
Ratton1
ElecBladex2
ElecSwordx2
MagBomb2
MagBomb1
ElecBallx2
BronzeFist
PanelGrabx2
Recov30x2
HiCannonx2

Decks:

Rounds 1-2
Navi: WoodMan

1st Row:TreeBom2x2
2nd Row:Sword,Spice1,TreeBom1
3rd Row:PanelGrab,Recov30,Ratton1,PanelGrab
Slot-In:BronzeFist,Navi+20

Round 3

Navi: Same

1st Row:TreeBom2x2
2nd Row:Navi+20,TreeBom1,Navi+20
3rd Row:Recov30x2,Swordx2
Slot-In:HiCannon,BronzeFist

Round 3(Dex and Mary)

Navi:ElecMan

1st Row:ElecBlade,ElecSword
2nd Row:MagBomb1,ElecSword,MagBomb2
3rd Row:PanelGrab,Swordx2,Recov30
Slot-In:BronzeFist,HiCannon

Final Round:

Navi: WoodMan

1st Row:ElecBallx2
2nd Row:TreeBom1,Spice1,TreeBom2
3rd Row:PanelGrab,Recov30,PanelGrab,Recov30
Slot-In:HiCannon,BronzeFist


C Class: Quick Tournament

Note: You can tweak this folder a bit if needed.


Folder:
FireMan
ElecMan
IceMan
Burner
Meteor3
Meteor4
Heat-V
HeatShot
Guardx2
ElecBlade
ElecSwordx2
MagBomb1
MagBomb2
Sword
ZapRing2
HeatBallx2
AquaSwordx2
Bub-V
BubCrossx2
PanelOutx2)
M-Cannon  )For Kai Only
Yo-Yo2x2    )
Recov30x2
PanelGrabx2
BronzeFist

Decks:

Round 1

Navi:FireMan

1st Row:Burner,Meteor4
2nd Row:HeatShot,Meteor3,Heat-V
3rd Row:PanelGrabx2,Recov30x2
Slot-In:BronzeFist,ElecSword

Round 2

Navi:ElecMan

1st Row:Guardx2
2nd Row:ZapRing2,ElecBlade,ElecSword
3rd Row:PanelGrabx2,Recov30x2
Slot-In:SilverFirst,MagBomb2

Round 3

Navi:IceMan

1st Row:HeatBallx2
2nd Row:BubCrossx2,AquaSword
3rd Row:PanelGrabx2,Recov30
Slot-In:BronzeFist,Bub-V

Round 4

Navi:IceMan

1st Row:AquaSwordx2
2nd Row:BubCrossx2,Bub-V
3rd Row:PanelGrabx2,Recov30x2
Slot-In:BronzeFist,Sword

Round 5

Navi:ElecMan

1st Row:ElecSword,ElecBlade
2nd Row:MagBomb2,MagBomb1,ZapRing2
3rd Row:Sword,PanelGrabx2,Recov30
Slot-In:BronzeFist,AquaSword

Round 5(Kai)

Navi:TurboMan

1st Row:PanelOutx2
2nd Row:Yo-Yo2x2,M-Cannon
3rd Row:Recov30x2,PanelGrabx2
Slot-In:BubCross,ZapRing2

Final Round

Navi:ElecMan

1st Row:Guardx2
2nd Row:ElecSword,ElecBlade,ZapRing2
3rd Row:Recov30,PanelGrabx2,Recov30 in that exact order
Slot-In:BronzeFist,AquaSword


C Class: Block Tournament

Folder:
FireMan
ElecMan
WoodMan
Burnerx2
Meteor3x2
HeatCross
Heat-V
HeatShotx2
TreeBom2x2
TreeBom1
ElecBall
SonicWave
WideSword
HiCannon
ElecSwordx2
ElecBlade
MagBomb2x2
MagBomb1
ZapRing2
Satellite2x2
BronzeFist
PanelGrabx
Recov30x

Decks:

Round 1

Navi:FireMan

1st Row:Burner,Meteor3
2nd Row:Heat-V,HeatCross,HeatShot
3rd Row:PanelGrab,Recov30
Slot-In:BronzeFist,Meteor3

Round 2

Navi: FireMan

1st Row:Burnerx2
2nd Row:HeatShotx2,HeatCross
3rd Row:PanelGrab,Recov30
Slot-In:Meteor3x2

Round 3

Navi:Same

Deck: Same as above

Round 4

Navi: WoodMan

1st Row:TreeBom2x2
2nd Row:SonicWave,ElecBall,HiCannon
3rd Row:PanelGrab,Recov30
Slot-In:TreeBom1,BronzeFist

Round 5

Navi:ElecMan

1st Row:ElecBlade,ElecSword
2nd Row:MagBomb1,ZapRing2,MagBomb2
3rd Row:PanelGrab,HeatShot,Recov30
Slot-In:ElecSword,BronzeFist

Round 5(Mayl)

Navi:ElecMan

1st Row:MagBomb2x2
2nd Row:ElecSwordx2,ElecBlade
3rd Row:PanelGrab,MagBomb,Recov30
Slot-In:Satellite2x2

Final Round:

Navi:WoodMan

1st Row:TreeBom2x2
2nd Row:SonicWave,WideSword,HiCannon
3rd Row:PanelGrab,Recov30,HeatShot
Slot-In:Meteor3,BronzeFist


C Class: Cliff Tournament

Folder:
WoodMan
ElecMan
TreeBom2x2
TreeBom1
MagBomb2x2
MagBomb1
HeatShot
Meteor3
HiCannonx2
HeatCross
Yo-Yo2
Satellit2x2
Satellite1x2
ElecBallx2

Decks:

Round 1

Navi: Woodman

1st Row:TreeBom2x2
2nd Row:magBomb2,TreeBom1,MagBomb
3rd Row:PanelGrab,HeatShot,Recov30x2
Slot-In:Meteor3,HiCannon

Round 2

Navi:ElecMan

1st Row:MagBomb2x2
2nd Row:Satellit2x2,Yo-Yo2
3rd Row:PanelGrabx2,Magbomb1,Recov30
Slot-In:Satellit1x2

Round 3

Navi:WoodMan

1st Row:TreeBom2x2
2nd Row:MagBomb2,Yo-Yo2,MagBomb
3rd Row:PanelGrabx2,Recov30x2
Slot-In:HiCannon,Meteor3

Round 4

Navi:ElecMan

1st Row:MagBomb2x2
2nd Row:HiCannonx2,MagBomb1
3rd Row:Recov30,PanelGrab,Satellite2x2
Slot-In:Meteor3,TreeBom1

Round 5

Navi:WoodMan

1stRow:ElecBallx2
2nd Row:TreeBom2x2,MagBomb1
3rd Row:PanelGrabx2,Recov30x2
Slot-In:HiCannonx2

Final Round

Navi:WoodMan

1st Row:TreeBom2x2
2nd Row:HiCannonx2,TreeBom1
3rd Row:PanelGrabx2,Recov30x2
Slot-In:Meteor3,HeatCross


B Class: Firework Tournament

Folder:
IceMan
WoodMan
HeatBallx2
AquaAura or FireAurax2
AquaBladex2
AquaSword
ColdPunchx2
Bub-Vx2
BubCrossx3
PanelOutx2
TreeBom2x2
TreeBom1x2
PanelGrabx2
Recov30x2

Decks:

Round 1

Navi:IceMan

1st Row:Aqua/FireAura,HeatBall
2nd Row:AquaSword,AquaBlade,Bub-V
3rd Row:PanelGrabx2,Recov30x2
Slot-In:BubCross,ColdPunch

Round 1(Kai)

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,AquaSword
3rd Row:PanelGrabx2,Recov30x2
Slot-In:BubCross,AquaSword

Round 2

Navi:IceMan

1st Row:HeatBallx2
2nd Row:Bub-V,AquaBlade,AquaSword
3rd Row:PanelGrab,Recov30x2,Bub-V
Slot-In:BubCross,ColdPunch

Round 3

Navi:IceMan

1st Row:Aqua/FireAurax2
2nd Row:PanelGrab,AquaBlade,AquaSword
3rd Row:PanelGrab,Recov30x2
Slot-In:BubCross,ColdPunch

Round 4

Navi:IceMan

1st Row:AquaBlade,AquaSword
2nd Row:BubCrossx2,Bub-V
3rd Row:PanelGrab,Recov30x2,Bub-V
Slot-In:BubCross,ColdPunch

Round 5

Navi:WoodMan

1st Row:PanelOutx2
2nd Row:TreeBom2x2,TreeBom1
3rd Row:PanelGrabx2,Recov30x2
Slot-In:TreeBom1,BubCross

Final Round

Navi:IceMan

1st Row:Aqua/FireAurax2
2nd Row:AquaSword,AquaBlade,ColdPunch
3rd Row:PanelGrabx2,Recov30x2
Slot-In:BubCross


B Class: Verdant Tournament

Folder:
FireMan
WoodMan
HeatMan
Burnerx2
FireBladex2
HeatShotx2
HeatCrossx2
Meteor3x2
Swordx2
Spice1x2
TreeBom2x3
Heat-V
PanelGrabx2
Recov30x2




Decks:

Round 1

Navi:FireMan

1st Row:Burnerx2
2nd Row:HeatShotx2,FireBlade
3rd Row:Sword,PanelGrabx2,Recov30
Slot-In:HeatCross,Meteor3

Round 2

Navi:WoodMan

1st Row:Spice1x2
2nd Row:TreeBom2x3
3rd Row:PanelGrabx2,Recov30x2
Slot-In:Meteor3x2

Round 3

Navi:FireMan

1st Row:Burnerx2
2nd Row:HeatShotx2,FireBlade
3rd Row:Sword,PanelGrab,Recov30x2
Slot-In:HeatCross,Meteor3

Round 4

Deck:Same as before

Round 5

Navi:Heatman

1st Row:Burnerx2
2nd Row:HeatShotx2,FireBlade
3rd Row:PanelGrabx2,Recov30x2
Slot-In:HeatCrossx2

Final Round

Deck:Same as before


B Class: Stream Tournament

Folder:
ElecMan
ElecSwordx3
ElecBlade
ZapRing2
MagBomb1
MagBomb2
Remobit1
Atk+20x2
Swordx2
PanelGrabx2
Revoc30x2
AquaBallx2

Decks:

Round 1

Navi:ElecMan

1st Row:ElecSword,ElecBlade
2nd Row:ZapRing2,ElecSword,MagBomb2
3rd Row:PanelGrabx2,MagBomb1,Recov30
Slot-In:ElecSword,Remobit1

Round 2

1st Row:ElecSword,ElecBlade
2nd Row:Atk+20,ElecBlade,ElecSword
3rd Row:PanelGrab,Recov30,MagBomb1,MagBomb2
Slot-In:Atk+20,Remobit1

Round 3

Deck:Same

Round 4

Navi:ElecMan

1st Row:MagBomb2,MagBomb1
2nd Row:ElecSwordx2,ElecBlade
3rd Row:Recov30,ElecSword,Sword,PanelGrab
Slot-In:Atk+20,Remobit1

Round 5

Deck:Same

Final Round

Navi:ElecMan

1st Row:AquaBallx2
2nd Row:ElecSwordx2,ElecBlade
3rd Row:Sword,PanelGrabx2,Recov30
Slot-In:ElecSword,Remobit1


B Class: Thunder Tournament


Folder:
WoodMan
ElecMan
ElecSwordx2
ElecBlade
DynaWave
SonicWave
Candle1
Recov150
Atk+20
ElecBallx2
TreeBom1
TreeBom2x2
TreeBom3x2
Spice1
Spice3
Sword
PanelGrabx2
Recov30x2

Decks:

Round 1

Navi:ElecMan

1st Row:ElecSword,ElecBlade
2nd Row:DynaWave,ElecSword,SonicWave
3rd Row:Candle1,PanelGrabx2,Recov30
Slot-In:Recov150,Atk+20

Round 2

Deck:Same

Round 3

1stRow:Elecballx2
2nd Row:TreeBom2x2,TreeBom1
3rd Row:PanelGrabx2,Recov30x2
Slot-In:Recov150,Atk+20

Round 4

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Sword,Spice3,Spice1
3rd Row:Recov30x2,PanelGrabx2
Slot-In:Recov150Atk+20

Round 5

Deck:Same

Final Round

Deck:Same


A Class: East Tournament


Folder:
FireMan
ElecMan
Burnerx2
FireBladex2
HeatShot
Heat-V
Meteor4
ElecBlade
MegBomb3x2
Satellite3
CrsShield1x2
ElecSwordx2
MagBomb1
DynaWave
PanelGrabx2
Recov30x2
Recov150
AquaBallx2
Satellite2

Decks:

Round 1

Navi:FireMan

1st Row:Burnerx2
2nd Row:HeatShot,FireBlade,Heat-V
3rd Row:PanelGrabx2,Recov30x2
Slot-In:ElecBlade,Meteor4

Round 2

Navi:ElecMan

1st Row:MagBomb3x2
2nd Row:CurseShield1x2,Satellite3
3rd Row:PanelGrabx2,Recov30
Slot-In:Recov150,Meteor4

Round 3

Navi:FireMan

1st Row:Burnerx2
2nd Row:HeatShot,FireBlade,Heat-V
3rd Row:PanelGrabx2,Recov30x2
Slot-In:Meteor4,FireBlade

Round 4

Navi:ElecMan

1st Row:AquaBallx2
2nd Row:ElecSwordx2,ElecBlade
3rd Row:PanelGrabx2,MagBomb1,Recov30
Slot-In:MagBomb3x2

Round 5

Deck:Same

Round 6

Navi:FireMan

1st Row:Burnerx2
2nd Row:HeatShot,FireBlade,Heat-V
3rd Row:PanelGrabx2,Recov30x2
Slot-In:FireBlade,Meteor4

Round 7

Deck:Same

Final Round

Navi:ElecMan

1st Row:MagBomb3x2
2nd Row:ElecSwordx2,ElecBlade
3rd Row:MagBomb1,PanelGrabx2,Recov30
Slot-In:DynaWave,Satellite2


A Class: West Tournament


Folder:
IceMan
WoodMan
AquaBladex2
AquaSwordx2
ColdPunchx2
Bub-V
Bubbler
TreeBom1
TreeBomb2x2
TreeBom3
Spice3x3
Navi+20
GrassStage
Recov200
HeatBallx2
ElecBallx2
FireAura
TreeBom1
Recov30x2
PanelGrabx2


Decks:

Round 1

Navi:IceMan
1st Row:AquaBladex2
2nd Row:AquaSwordx2,Navi+20
3rd Row:Recov30x2,Bub-V,PanelGrab
Slot-In:Recov200,ColdPunch

Round 1(Dex)

Navi:IceMan

1st Row:AquaBladex2
2nd Row:AquaSwordx2,ColdPunch
3rd Row:PanelGrabx2,Recov30x2
Slot-In:ColdPunch,Bub-V

Round 2

Navi:WoodMan

1st Row:TreeBom2,TreeBom3
2nd Row:GrassStage,TreeBomb2,Navi+20
3rd Row:Recov30x2,PanelGrabx2
Slot-In:Spice3,Recov200

Round 3

Navi:WoodMan

1st Row:TreeBom2x2
2nd Row:Spice3x2,Navi+20
3rd Row:Recov30x2,PanelGrabx2
Slot-In:Spice3,TreeBom1

Round 4

Navi:IceMan

1st Row:HeatBallx2
2nd Row:AquaSwordx2,ColdPunch
3rd Row:PanelGrab,Recov30,Navi+20
Slot-In:AquaBladex2

Round 5

Deck:Same

Round 6

Navi:WoodMan

1st Row:TreBom3,TreeBom2
2nd Row:TreeBom2,TreeBom1,Navi+20
3rd Row:Recov30x2,PanelGrabx2
Slot-In:Spice3x2

Round 7

Navi:WoodMan

1st Row:TreeBom2,TreeBom3
2nd Row:TreeBom2,GrassStage,Navi+20
3rd Row:Recov30x2,PanelGrabx2
Slot-In:AquaBladex2

Final Round

Navi:IceMan

1st Row:AquaSwordx2
2nd Row:HeatBallx2,FireAura
3rd Row:Recov30,PanelGrabx2
Slot-In:AquaBladex2


S Class: Master Tournament


Folder:
WoodMan
ElecMan
FireMan
IceMan
TreeBom3x2
Spice3x2
AquaBladex2
FireBladex2
ElecBladex2
Burnerx2
Navi+20
Guardx2
MagBomb3x2
M-Cannon
ColdPunchx2
GutsPunch
HeatBall
ElecAura
Invisx2
Recov30 or PanelGrab(I’ll refer to them as filler)

Decks:

Round 1

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,Navi+20
3rd Row:filler
Slot-In:ElecBladex2

Round 2

Navi:ElecMan

1st Row:Guardx2
2nd Row:ElecBladex2,MagBomb3
3rd Row:MagBomb3,Navi+20,filler
Slot-In:AquaBladex2

Round 3

Deck:Same

Round 4

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,Navi+20
3rd Row:filler
Slot-In:AquaBladex2

Round 5

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Guardx2,M-Cannon
3rd Row:Navi+20,filler
Slot-In:ElecBladex2

Round 6

Navi:FireMan

1st Row:Burnerx2
2nd Row:FireBladex2,Navi+20
3rd Row:filler
Slot-In:ElecBladex2

Round 7

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,GutPunch
3rd Row:Navi+20,filer
Slot-In:M-Cannon,FireBlade

Round 8

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,Navi+20
3rd Row:filler
Slot-In:FireBladex2

Round 9

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,HeatBall
3rd Row:Navi+20,filler
Slot-In:M-Cannon,ElecBlade

Round 10

Navi:ElecMan

1st Row:ElecBladex2
2nd Row:MagBomb3x2,M-Cannon
3rd Row:Navi+20,filler
Slot-In:AquaBladex2

Round 11

Navi:ElecMan

1st Row:Invisx2
2nd Row:ElecBladex2,MagBomb3
3rd Row:MagBomb3,Navi+20,filler
Slot-In:AquaBladex2

Round 12

Navi:IceMan

1st Row:AquaBladex2
2nd Row:HeatBall,ColdPunchx2
3rd Row:Navi+20,filler
Slot-In:ElecBladex2

Round 13

Navi:ElecMan

1st Row:ElecBladex2
2nd Row:MagBomb3x2,M-Cannon
3rd Row:Navi+20,filler
Slot-In:AquaBladex2

Round 14

Navi:ElecMan

1st Row:ElecBladex2
2nd Row:MagBomb3x2,M-Cannon
3rd Row:Navi+20,filler
Slot-In:AquaBlade

Final Round(Lan and Mayl)

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,ElecAura
3rd Row:filler
Slot-In:ElecBladex2

Final Round(Dex, Kai, Chaud and Mary)

Navi:FireMan

1st Row:Burnerx2
2nd Row:FireBladex2,Navi+20
3rd Row:filler
Slot-In:AquaBladex2


X Class: Shadow Tournament


Folder:
FireMan
IceMan
ElecMan
WoodMan
Burnerx2
TreeBom3x2
Spicex2
MagBomb3x2
FireBladex2
AquaBladex2
ElecBladex2
Navi+20
AquaBall
GutPunch
Cold Punchx2
Guard
DynaWave
M-Cannon
Repairx2
PanelGrab
Recov30


Decks

Round 1

Navi:FireMan

1st Row:Burnerx2
2nd Row:FireBladex2,Navi+20
3rd Row:PanelGrab.Recov30
Slot-In:AquaBladex2

Round 2

Navi:ElecMan

1st Row:AquaBall,ElecBlade
2nd Row:ElecBlade,MagBomb3x2
3rd Row:Navi+20,PanelGrab,Recov30
Slot-In:AquaBlade

Round 3

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ElecBladex2,GutsPunch
3rd Row:PanelGrab,Recov30
Slot-In:ColdPunchx2

Round 4

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,Navi+20
3rd Row:Recov30,PanelGrab
Slot-In:FireBladex2

Round 5

Navi:FireMan

1st Row:Burnerx2
2nd Row:AquaBladex2,Navi+20
3rd Row:Recov30,PanelGrab30
Slot-In:FireBladex2

Round 6

Navi:FireMan

1st Row:Burnerx2
2nd Row:FireBladex2,Navi+20
3rd Row:PanelGrab,Recov30
Slot-In:DynaWave,M-Cannon

Round 6(Mary)

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,GutPunch
3rd Row:Guard,Recov30,PanelGrab
Slot-In:MagBomb3x2

Round 7

Navi:FireMan

1st Row:FireBladex2
2nd Row:ColdPunchx2,GutPunch
3rd Row:Guard,Recov30,PanelGrab
Slot-In:Burnerx2

Round 8

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,Navi+20
3rd Row:PanelGrab,Recov30
Slot-In:Burnerx2

Round 9

Navi:FireMan

1st Row:Burnerx2
2nd Row:FireBladex2,Navi+20
3rd Row:PanelGrab,Recov30
Slot-In:ElecBladex2

Round 9(Mayl)

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,GutPunch
3rd Row:Guard,Recov30,PanelGrab
Slot-In:MagBomb3x2

Round 10

Navi:FireMan

1st Row:Burnerx2
2nd Row:FireBladex2,Navi+20
3rd Row:Recov30,PanelGrab
Slot-In:ElecBladex2

Round 10(Kai)

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:ColdPunchx2,GutPunch
3rd Row:PanelGrab,Recov30
Slot-In:FireBladex2

Round 11

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,GutPunch
3rd Row:Guard,Recov30,PanelGrab
Slot-In:ElecBladex2

Round 12

Navi:IceMan

1st Row:Repairx2
2nd Row:ColdPunchx2,GutPunch
3rd Row:AquaBladex2,Navi+20,Guard
Slot-In:Spice3x2

Round 13

Navi:ElecMan

1st Row:ElecBladex2
2nd Row:MagBomb3x2,M-Cannon
3rd Row:Navi+20,PanelGrab,Recov30
Slot-In:AquaBladex2

Round 13(Dex)

Navi:IceMan

1st Row:AquaBladex2
2nd Row:ColdPunchx2,GutPunch
3rd Row:Guard,Recov30,PanelGrab
Slot-In:MagBomb3x2

Round 14

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Coldpunchx2,GutPunch(In the middle)
3rd Row:Recov30,PanelGrab
Slot-In:ElecBladex2

Final Round

Navi:ElecMan

1st Row:ElecBladex2
2nd Row:ColdPunchx2,GutPunch
3rd Row:Guard,Frecov30,PanelGrab
Slot-In:AquaBall,FireBlade


Y Class: Guardian Tournament


Folder:
IceMan
FireMan
WoodMan
ElecMan
SkullMan
Burnerx2
MagBomb3x2
FireBladex2
ElecBladex2
AquaBladex2
TreeBom3x2
Spice3x2
Wreckerx2
Guardx2
GutPunch
Navi+20
LaveStage
M-Cannon
ElecAura
WoodAura
PanelOut


Decks

Round 1

Navi:WoodMan

1st Row:treeBom3x2
2nd Row:Wreckerx2,MagBomb3
3rd Row:Guardx2,Navi+20
Slot-In:M-Cannon,MagBomb3

Round 2

Navi:FireMan

1st Row:FireBladex2
2nd Row:AquaBladex2,GutPunch
3rd Row:Navi+20,LavaStage
Slot-In:Burnerx2

Round 3

1st Row:Burnerx2
2nd Row:Wreckerx2,GutPunch
3rd Row:LavaStage,FireBlade
Slot-In:FireBlade,M-Cannon

Round 4

Navi:FireMan

1st Row:FireBladex2
2nd Row:Wreckerx2,GutPunch
3rd Row:Burner,LavaStage,Navi+20
Slot-In:Burner,M-Cannon

Round 5

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,ElecAura
3rd Row:nothing
Slot-In:M-Cannon,FireBlade

Round 6

Deck:Same

Round 7

Deck:Same

Round 8

Navi:IceMan

1st Row:Guardx2
2nd Row:Wreckerx2,GutPunch
3rd Row:AquaBladex2,Navi+20,MagBomb3
Slot-In:M-Cannon,TreeBom3

Round 9

Navi:IceMan

1st Row:Burnerx2
2nd Row:M-Cannon,AquaBladex2
3rd Row:Navi+20
Slot-In:ElecBladex2

Round 10

SkullMan

1st Row:PanelOut,M-Cannon
2nd Row:Guardx2,Navi+20
3rd Row:Wreckerx2,MagBomb3x2
Slot-In:TreeBom3x2

Round 11

Navi:ElecMan

1st Row:MagBomb3x2
2nd Row:ElecBladex2,M-Cannon
3rd Row:GutPunch,Guard
Slot-In:AquaBladex2

Round 12

Navi:SkullMan

1st Row:WoodAura,ElecAura
2nd Row:Wreckerx2,GutPunch
3rd Row:M-Cannon,MagBomb2
Slot-In:TreeBom3x2

Round 13

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,Navi+20
3rd Row:M-Cannon
Slot-In:FireBladex2

Round 14

Navi:FireMan

1st Row:ElecAura,WoodAura
2nd Row:FireBladex2,M-Cannon
3rd Row:Navi+20
Slot-In:Burnerx2

Final Round

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Wreckerx2,GutPunch
3rd Row:Guardx2,Navi+20
Slot-In:M-Cannon,ElecBlade


Z Class: Chaos Tournament


Folder:
SkullMan
IceMan
WoodMan
LifeAura1
AquaAura
M-Cannonx2
TreeBom3x2
Spice3x2
GoldFist
MagBomb3x2
AquaBladex2
FireBladex2
ElecBladex2
SilverFistx2
CurseShieldx2
Guardx2
Invis1
Invis2
Burner
BronzeFist

Decks

Round 1

Navi:SkullMan

1st Row:LifrAura1,AquaAura
2nd Row:SilverFistx2,GoldFist
3rd Row:Guard
Slot-In:M-Cannonx2

Round 2

Navi:SkullMan

1st Row:CurseShield2x2
2nd Row:SilverFistx2,GoldFist
3rd Row:nothing
Slot-In:M-Cannonx2

Round 2(Mayl)

Navi:SkullMan

1st Row:FireBladex2
2nd Row:SilverFistx2,GoldFist
3rd Row:MagBomb3
Slot-In:M-Cannonx2

Round 3

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2SilverFist
3rd Row:nothing
Slot-In:M-Cannonx2

Round 4

Navi:IceMan

1st Row:AquaBladex2
2nd Row:MagBomb3x2,ElecBlade
3rd Row:SilverFist
Slot-In:M-Cannonx2

Round 5

Navi:WoodMan

1st Row:Spice3x2
2nd Row:TreeBom3x2,Navi+20
3rd Row:MagBomb3
Slot-In:M-Cannon

Round 6

Deck:Same

Round 7

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:M-Cannonx2,MagBomb3
3rd Row:Navi+20
Slot-In:SilverFist,GoldFist

Round 7(Mary)

Navi:SkullMan

1st Row:Invis1,Invis2
2nd Row:FireBladex2,Burner
3rd Row:SilverFist,MagBomb3
Slot-In:GoldFist,ElecBlade

Round 8

Navi:SkullMan

1st Row:Invis1,Invis2
2nd Row:MagBomb3x2,ElecBlade
3rd Row:ElecBlade,M-Cannon,SilverFist
Slot-In:SilverFist,GoldFist

Round 9

Navi:SkullMan

1st Row:Guardx2
2nd Row:BronzeFist,GoldFist,MagBomb3
3rd Row:AquaBladex2
Slot-In:TreeBom3x2

Round 10

Navi:IceMan

1st Row:Invis1,Invis2
2nd Row:Aquabladex2,GoldFist
3rd Row:Navi+20,MagBomb3x2
Slot-In:M-Cannonx2

Round 10(Kai)

Navi:SkullMan

1st Row:CrsShield2x2
2nd Row:SilverFistx2,GoldPunch
3rd Row:Navi+20

Round 11

Navi:WoodMan

1st Row:TreeBom3x2
2nd Row:Spice3x2,GoldFist
3rd Row:nothing
Slot-In:FireBladex2

Round 12

Navi:SkullMan

1st Row:CrsShield2x2
2nd Row:GoldFist,BronzeFist,MagBomb3
3rd Row:Guardx2
Slot-In:FireBladex2

Round 13

Navi:SkullMan

1st Row:Guardx2
2nd Row:SilverFist,GoldFist,MagBomb3
3rd Row:AquaBladex2
Slot-In:FireBladex2

Round 13(Dex)

Navi:SkullMan

1st Row:Invis1,Invis2
2nd Row:M-Cannonx2,TreeBom3
3rd Row:MagBomb3x2
Slot-In:GoldFist,SilverFist

Round 14

Navi:SkullMan

1st Row:LifeAura1,AquaAura
2nd Row:FireBladex2,ElecBlade
3rd Row:nothing
Slot-In:AquaBladex2

Round 15

Navi:SkullMan

1st Row:Guardx2
2nd Row:BronzeFist,GoldFist,MagBomb3
3rd Row:FireBlade,MagBomb3
Slot-In:AquaBladex2

Round 16

Navi:IceMan

1st Row:AquaBladex2
2nd Row:SilverFist,GoldFist,BronzeFist
3rd Row:Invis1
Slot-In:ElecBladex2

Round 17

Navi:SkullMan

1st Row:TreeBom3x2
2nd Row:AquaBlade,FireBlade,ElecBlade
3rd Row:MagBomb3
Slot-In:Guardx2

Round 18

Navi:SkullMan

1st Row:Invis1,Invis2
2nd Row:BronzeFist,GoldFist,MagBomb3
3rd Row:FireBladex2
Slot-In:AquaBladex2

Round 19

Deck:Same

Round 19(Dex,Kai,Chaud)

Navi:SkullMan

1st Row:Invis1,Invis2
2nd Row:SilverFistx2,GoldFist
3rd Row:M-Cannon,MagBomb3
Slot-In::AquaBladex2

Final Round

Navi:IceMan

1st Row:Invis1,Invis2
2nd Row:AquaBladex2,GoldFist
3rd Row:MagBomb3
Slot-In:FireBladex2

==============================================================================

5. Renowned Open Battle Folders

==============================================================================

In this section, I’ll give you some folders that will help you get through the
Open Battle areas. Right now, the only folder that I’ll list is my own, 
however, if you read the section on how to build a good decks and meet all its
requirements, then make a topic on the BCC board and I’ll see if your folder 
has what it takes. Full credit will be given to you for your folder. Naming 
them is optional. You can send in some suggested deck setups as well.

Shado Man’s Open Battle Folder

WoodMan
FireMan
ElecMan
IceMan
Bass
Navi+20
LifeAura1x2
Invis2
Invis1
Recov300
BronzeFist
MagBomb3x2
GoldFist
Spice3x2
Burnerx2
ColdPunch
M-Cannonx2
ElecBladex2
AquaBladex2
FireBladex2
TreeBomb3x2

Best Setup:

Navi:FireMan

1st Row:Burnerx2
2nd Row:FireBladex2,GoldFist
3rd Row:MagBomb3x2
Slot-In:Recov300,M-Cannon


==============================================================================

6. Legal Stuff

==============================================================================

MegaMan and all other stuff like that are licensed trademarks of Capcom. And
this guide is mine. If you want to use it, odds are I'll be willing to share.

This FAQ is Copyright 2004 Shado Man (Daniel Madeiros). The information in 
this FAQ, unless otherwise stated, belongs to me. Copying, editing, selling, 
reposting of this FAQ is STRICTLY prohibited by international copyright law. 
You copy, I sue.

The ONLY site this guide should be posted on is GameFAQs.com. Violation of the
above agreement WILL result in legal action if you are found out. Break this 
copyright, and under Title 17 Chapter 5 Section 506(d) of US Copyright Law, 
you can be fined for up to $2,500.

==============================================================================

7. Thanks

==============================================================================

I’d like to thank CAPCOM for making Megaman and Megaman Battle Chip Challenge.
I’d also like to thank Greg Sepelak, who wrote the Brady Games strategy 
guide. I got most of my info from it. I’d also like to thank GameFAQs for 
hosting this FAQ and CJayC for posting this FAQ.

Copyright 2004 Daniel Madeiros
d

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