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Wireless Adapter FAQ by ArsonWinter

Version: 1.8 | Updated: 09/02/2005
Highest Rated Guide

Version 1.8 September 2nd, 2005


The biggest problem with multiplayer on the DMG Game Boys used to be 
cartridges. For me, the chances that my friends and I had the same 
games (plus a link cable to hook them up) was very slim. Later in the 
system's lifespan, Nintendo came out with a four-player hub, where 
every player needed a link cable to connect their system.

When Nintendo introduced the Game Boy Advance, certain games had a 
new "Single-Pak" mode that allowed up to four players to use only one 
cartridge. Of course, the tired old cable system was still used here. 
This time, four players only needed three link cables. Not much of an 
improvement on that end, but at least multiplayer was more accessible 
than before.

And here we are, with the Nintendo Wireless Adapter. Finally up to 
five players can play a game simultaneously, or in the case of the 
Pokemon games, up to 30 players can connect to a Union Room. With 
each player equipped with a Wireless Adapter (which is less bulky 
than cables), multiplayer matches can happen anywhere, anytime.

With the release of the Game Boy Micro coming up soon, several people 
have asked me if it will be compatible with the Wireless Adapter. 
Here's the low-down.

The Game Boy Micro will support all Game Boy Advance games, including 
games that utilize the Wireless Adapter. However, unlike the Game Boy 
Advance, SP, and Game Boy Player, the Micro does not have a standard 
link cable. Therefore, Nintendo is releasing a new Wireless Adapter 
specifically designed for the Game Boy Micro.

This Wireless Adapter will be 100% compatible with the previous Game 
Boy Wireless Adapter, meaning that games won't be able to tell the 
diffrence. Also, whether you're playing wirelessly against a Game Boy 
Advance, SP, or Game Boy Player, they won't be able to tell the 
diffrence, either.

To repeat for clarification, the Game Boy Micro Wireless Adapter is 
the same device as the Game Boy Advance Wireless Adapter, except for 
the way you plug it in the system. It can be assumed that the Game 
Boy Micro EXT port design will be featured on the next Game Boy, and 
that the Game Boy Micro is a transition device (much like how the SP 
and the DS, with similar design, power and headphone adapters).

Here’s the list of games that support the GBA Wireless Adapter. For 
the time being, I'm only covering games released in US or Europe, 
unless they are Nintendo-published titles.

 1st Party (Nintendo):
  Hamtaro: Ham Ham Games
  Mario Golf: Advance Tour**
  Mario Tennis: Power Tour
  Pokemon Emerald**
  Pokemon FireRed*
  Pokemon LeafGreen*
  Super Mario Bros. 20th Anniversary

 NES Classic Series:
  Donkey Kong
  Dr. Mario
  Ice Climber
  Super Mario Bros.

 Famicom Mini Series:
  #01 Super Mario Bros.
  #02 Donkey Kong
  #03 Ice Climber
  #06 Pac-Man
  #07 Xevious
  #08 Mappy
  #11 Mario Bros.
  #12 Clu Clu Land
  #13 Balloon Fight
  #14 Wrecking Crew
  #15 Dr. Mario
  #16 Dig Dug
  #18 Makaimura
  #19 Twin Bee
  #30 SD Gundam World Scramble Wars

 3rd Party:
  Boktai 2: Solar Boy Django (Konami)
  Digimon Racing (Bandai)
  Dragon Ball Z: Buu's Fury (Atari)
  Mega Man Battle Network 5: Team Protoman (Capcom)
  Mega Man Battle Network 5: Team Colonel (Capcom)
  The Lord of the Rings: The Third Age (EA Games)

* - Adapter bundled with game in Japan
** - Adapter bundled with game America and Japan

Here's a look at what the wireless adapter lets you do in games. Note 
that "multi-pak" multiplayer involves two (or more) game cartridges, 
while "single-pak" involves only one. Also, JoySpot support is noted, 
however it's unlikely this service will show up in America (see the 
Frequently Asked Questions section for more information).

Boktai 2: Solar Boy Django
	JoySpot support (gets you a special item). All multiplayer 
functions can use a Wireless Adapter in place of a link cable.

Originalcracker adds: 
"...This game can link to Mega Man Battle Network 5 (Rockman exe 5 
for the Japanese version). [There is a] mode is called Crossover 
Battle. In this mode, you play as the game's respective character in 
a race to see who can defeat Shademan the fastest, or you can last 
the longest. This can only be played with the wireless adapter."

Digimon Racing
	Multi-pak racing for two to four players.

Dragon Ball Z: Buu's Fury
	Unknown at this time.

Hamtaro: Ham-Ham Games
	Wireless trading of player cards (multi-pak), but no 
multiplayer mini games. Includes JoySpot support.

Mario Golf: Advance Tour
	All multiplayer functions can use a Wireless Adapter in place 
of a link cable. JoySpot support.

Mario Tennis: Power Tour
	All multiplayer functions can use a Wireless Adapter in place 
of a link cable. Joyspot support unconfirmed.

Famicom Mini Series/NES Classic Series
	Single-pak multiplayer and clone mode. Clone mode is an 
undocumented feature of the Nintendo Famicom Mini/NES Classic Series 
games. Simply transmit the game data as you normally would during a 
single-pak multiplayer game, then sever the connection. Now the Game 
Boy that you connected to has a copy of the full game you just sent 
it, which is completely playable in singleplayer. Also, if you don't 
sever the connection, you can play the single-player mode on both 
Game Boy screens simultaneously.

Mega Man Battle Network 5: Team Protoman/Team Colonel
	It looks like you can perform every action possible with the 
link cable, via the wireless adapter.

The game can also connect to Boktai 2. Originalcracker adds:
"...[There is a] mode is called Crossover Battle. In this mode, you 
play as the game's respective character in a race to see who can 
defeat Shademan the fastest, or you can last the longest. This can 
only be played with the wireless adapter."

Pokemon Emerald (Includes Wireless Adapter in Japanese release)
	Multi-pak wireless battling, chatting, and trading. Connects 
to FireRed and LeafGreen, and features JoySpot support.

Pokemon FireRed/Pokemon LeafGreen (Includes Wireless Adapter)
	Multi-pak wireless battling, chatting, trading, and a mini-
game. Also includes "Mystery Gift" function for trading items. These 
Pokemon games have a unique link mode called the "Union Room," which 
can connect up to thirty Pokemon players in a general area. Two 
players can connect in a "Direct Connect," just for two players. 
FireRed and LeafGreen also includes JoySpot support.

Super Mario Bros. 20th Anniversary
	Two-player multiplayer and clone mode.

The Lord of the Rings: The Third Age
	Unknown at this time.

When you insert a Wireless Adapter into a GBA without a game pak (or 
by holding the Start and Select buttons during the logo boot-up 
sequence), you can go into "Search Mode." This mode allows you to 
play those NES Classic games in single-pak multiplayer.

First, you have to pick your language. Note that this option is 
strictly for the Wireless Adapter interface, and will have no bearing 
on the game itself. For example, if you've imported a Japanese 
Famicom Mini game, and try to play it, the game's menus will still be 
in Japanese.

Next, you will see a list that's divided down the screen. It says 
"Game List" and "User Name," as well as "Now Searching..." flashing 
at towards the bottom of the screen. This list will basically act as 
a list of the games available in the local area.

With the NES Classics Series (the only games that use this feature as 
of this writing), the game name will pop up under the "Game Name" 
header, and the developer will show up under the "User Name" header.

So, for instance, a game name of "Super Mario Bros." would have the 
user name of "Nintendo," a game of "Pac-Man" would have the user name 
"Namco," etc. There is no way to edit the username.

Please note that this does not indicate Wireless Adapter use in the
local area. If you, for example, are trading a player card in 
Hamtaro: Ham-Ham Games, it will not show up on this screen. This is 
currently  only for the NES Classic Series/Famicom Mini Series.

Pokemon FireRed, LeafGreen, and Emerald have compatibility with 
"WonderSpot" (or something similar; official name is coming). This is 
similar to the "JoySpots" in Japan. These let you download new items 
that can alter the game, or tickets that grant access to new areas. 
Currently, the only real-world place that has a WonderSpot is the 
Nintendo World in New York City. It's unknown if anymore WonderSpots 
will pop up. If you have anymore information, please contact me.

Accessing the Mystery Gift is simple. The first step is to go into
any Pokemart, and fill out the "questionnaire" next to the register.
The words you should put in are as follows:

     WITH  ALL

Select "OK," and save the game. Now, the next time you restart the
game, the "Mystery Gift" option will be available. You can download
Wonder Cards and Wonder News. Even better, you can transfer these
items to up to 16 other trainers.

Q: Who makes the Wireless Adapter?
A: It's a joint partnership between Nintendo and Motorola (similar to 
the E-Reader was a partnership between Nintendo and Olympus).

Q: How do I use the Wireless Adapter?
A: The Wireless Adapter works just like a link cable, except it's 

Q: How big is the Wireless Adapter?
A: It's about the size of a game pak, but twice as thick.

Q: Can I use a Wireless Adapter on older games?
A: The only games that can use a Wireless Adapter are those which are 
specially programmed for it. See the list of games programmed to use 
the adapter further up in this document. Just a note: Pokemon FireRed 
and LeafGreen cannot communicate with Ruby or Sapphire via the 
adapter; communication between these two requires a link cable.

Q: Does the Wireless Adapter work with the Game Boy Player?
A: Yes, this is stated in the manual.

Q: Does the Wireless Adapter work with the Nintendo DS?
A: No. The Wireless Adapter is not compatible with WLAN or Wi-Fi. 
Similarly, GBA software that supports the GBA Wireless Adapter will
not function from DS-to-DS, so it's best to hang on to that GBASP for
a little while longer.

Q: Does the wireless adapter connect to the internet?
A: No. The wireless adapter works on radio frequencies, and does not 
connect to Bluetooth devices or Wi-Fi networks.

Q: What's the difference between the Japanese and American Wireless 
A: Nothing. Other than the stickers on the back, they're the exact 

Q: How can I change the language back to English?
A: The Wireless Adapter lets you choose between English and Japanese. 
If you chose Japanese by accident, just perform a soft reset (press 
A, B, Start, and Select simultaneously), and you can choose your 
language option again.

Q: What's with the bars when I play a wireless game?
A: That's the signal strength, just like on any cell phone or Wi-Fi 
device. The more bars you have, the better the signal is.

Q: Can you purchase a Wireless Adapter separately?
A: In Japan, you can. They've been out on the market for a few months 
for about $18 USD. Nintendo of Japan also made a special colored 
Wireless Adapter in Famicom red and white for their Club Nintendo 
program. Nintendo has released the adapters in a stand-alone form in 
the US, for about $20.

Q: What's a JoySpot?
A: In Japan, some stores have special hotspots for customers who use 
the Wireless Adapter. These let you, for instance, connect to 
download new clubs in Mario Golf, or tickets to get to a specific 
island in Pokemon FireRed/LeafGreen. In America, these are called 
"WonderSpots." For more information, check out NCL's JoySpot page:


Q: Can I create (or simulate) my own WonderSpot?
A: No, or at least no one has done this yet. Though I believe that
Wonderspots are simply a GBA and Wireless Adapter, with a cart that's
programmed to allow downloading; it could even be a GameCube with a 
GB Player and a special GameCube disc (GC discs are so cheap to 
produce, and in Japan they seem to add new features to WonderSpots 
every few weeks, so maybe that's how it works).

Q: How far apart can you be to use the adapter?
A: Getting down to a single bar on Super Mario Bros, I've tested them 
at least 40 feet apart outside, and about 30 feet indoors without 
going through walls.

Q: Will there be a cheaper 3rd-party adapter?
A: I don't think so.

Q: Is there a product to link GBA's together for older GBA games?
A: YES! Majesco had a wireless link shown during E3, and Triton Labs 
used to sell an "AirLink" product. However, these products are not 
compatible with each other, or the official Wireless Adapter. Scott 
Vieth has this to add:

"I did want to let you know as an added thing that the Majesco 
Wireless Link is now out. It is $9.99, and I've seen it in Best Buy 
and Toys 'R Us stores in somewhat limited quantities, and each GBA 
that wants to get in on the link action needs to have one (so it's 
effectively $40 to create a 4-player wireless link-up)"

Version Changes:
 1.0  09/08/2004  FAQ started
 1.1  09/09/2004  Added new games, and some small updates.
 1.2  09/14/2004  Added Wireless Adapter Search Mode section
 1.3  09/16/2004  Added Boktai 2 to game list, small updates
 1.4  10/25/2004  Added a few questions and answers
 1.5  11/23/2004  Removed Zelda: Minsh Cap, cleaned up FAQ
 1.6  12/29/2004  Added MegaMan EXE games to list
 1.7  01/19/2005  Added info about the Majesco Wireless Link
 1.8  09/02/2005  Game Boy Micro info and more games added

 If you're going to contact me, might as well do it over AIM. Please 
 note that I'm not an encyclopedia on Pokemon games... if you have
 any new data,questions, or comments, please talk to me.

 E-Mail: tideblue@gmail.com
 AIM: ArsonWinter
 Web: http://system.tideblue.com

Special Thanks:
 originalcracker for the Boktai 2/Megaman info
 Scott Vieth for the Majesco Link info

Domains allowed to host this FAQ: 
  GameFAQs  http://www.gamefaqs.com/ 
  Tide Blue  http://www.tideblue.com/

- Ryan "ArsonWinter" Painter


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