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FAQ/Walkthrough by Raph136

Version: 5.7 | Updated: 01/08/2019

 _____.___.                 ________.__          ________  .__   ._.
\__  |   |__ __           /  _____/|__|         \_____  \ |  |__| |
 /   |   |  |  \  ______ /   \  ___|  |  ______  /   |   \|  |  \ |
 \____   |  |  / /_____/ \    \_\  \  | /_____/ /    |    \   Y  \|
 / ______|____/           \______  /__|         \_______  /___|  /_
 \/                              \/                     \/     \/\/
___________.__               _________                               .___
\__    ___/|  |__   ____    /   _____/____    ___________   ____   __| _/
  |    |   |  |  \_/ __ \   \_____  \\__  \ _/ ___\_  __ \_/ __ \ / __ |
  |    |   |   Y  \  ___/   /        \/ __ \\  \___|  | \/\  ___// /_/ |
  |____|   |___|  /\___  > /_______  (____  /\___  >__|    \___  >____ |
                \/     \/          \/     \/     \/            \/     \/
_________                  .___
\_   ___ \_____ _______  __| _/______
/    \  \/\__  \\_  __ \/ __ |/  ___/
\     \____/ __ \|  | \/ /_/ |\___ \
 \______  (____  /__|  \____ /____  >
        \/     \/           \/    \/

Title of Game: Yu-Gi-Oh! The Sacred Cards
Platform: Game Boy Advance
Type of Guide: FAQ/Walkthrough
Author: Raph136 (previously known as Tails333)
Version: 5.7
Last Revision Date: 08-01-19

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Story
4.  Characters
5.  Game Overview
	5.01 - Game Controls
	5.02 - Field Screen
        5.03 - Format
	5.04 - Card Types
	5.05 - Deck Building
	5.06 - Duel Rules
	5.07 - Duel Screen
6.  Hints and Tips
7.  Walkthrough
	7.01 - Chapter 1: The Beginning of Battle City
	7.02 - Chapter 2: Obtaining the Locator Cards, Part 1
	7.03 - Chapter 3: An Unexpected Enemy
	7.04 - Chapter 4: Obtaining the Locator Cards, Part 2
	7.05 - Chapter 5: The Ghouls Strike
	7.06 - Chapter 6: The Detour
	7.07 - Chapter 7: The Battle City Finals
8.  Boss/Duelist Guide
9.  My Decks
10. Card Shop Prices
11. Card Passwords
12. Frequently Asked Questions
13. Credits
14. Contact Information
15. Copyright Information

TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu.  Then, click on
'Find Next' to go to the section you've typed or pasted.

NOTE: This game was re-released on a compilation entitled Yu-Gi-Oh! Double
Pack.  The compilation contains The Sacred Cards and Reshef of Destruction.
This FAQ was written using the original game, but it can be used for Yu-Gi-Oh!
Double Pack's version as well.

###############################################################################
1.  Introduction
###############################################################################

Thank you for choosing to read my Yu-Gi-Oh! The Sacred Cards FAQ.  I hope this
guide gives you some assistance in completing this game.  I've written Duelist
Strategies, a comprehensive Walkthrough, Hints and Tips, and much more.  Beware
of the spoilers, though.

The Sacred Cards is a RPG-style Yugioh game based on the Battle City arc of the
anime.  This game marks the first time that the Egyptian God Cards are playable
(not counting Duel Monsters 4, which was only released in Japan), although The
Winged Dragon of Ra can't be used without a cheat device.

###############################################################################
2.  Version History
###############################################################################

Version 1.0, 3rd September 2005:
--------------------------------
*Submitted the FAQ.

Version 1.1, 10th September 2005:
---------------------------------
*Added more strategies for the duelists in the Walkthrough
*Added the Card Passwords section and added the Card Information section.

Version 1.2, 17th September 2005:
---------------------------------
*Added Hints and Tips section.

Version 1.3, 1st October 2005:
------------------------------
*Updated Hints and Tips.
*Added more notes to Chapter 7 of the Walkthrough.

Version 1.4, 15th October 2005:
-------------------------------
*Added section dividers for duelist strategies in the Walkthrough.

Version 1.5, 25th November 2005:
--------------------------------
*Updated the Hints and Tips section.

Version 1.6, 1st April 2006:
----------------------------
*Rewrote Introduction, and updated Hints and Tips.

Version 1.7, 22nd April 2006:
-----------------------------
*Added anime Character Decks and Episode List.

Version 1.8, 17th June 2006:
----------------------------
*Changed formatting and rewrote the Table of Contents.

Version 1.9, 29th July 2006:
----------------------------
*Updated FAQ regarding a question about this game being re-released.

Version 2.0, 14th August 2006:
------------------------------
*Added a note under the Table of Contents.

Version 2.1, 19th August 2006:
------------------------------
*Added ASCII art to the top of the FAQ.

Version 2.2, 28th October 2006:
-------------------------------
*Added Game Overview section.

Version 2.3, 4th November 2006:
-------------------------------
*Updated Game Overview section.

Version 2.4, 13th October 2007:
-------------------------------
*Updated the Walkthrough.

Version 2.5, 20th October 2007:
-------------------------------
*Updated the Game Overview and Walkthrough sections.

Version 2.6, 9th August 2008:
-----------------------------
*Added a Note to the start of the Walkthrough.

Version 2.7, 16th August 2008:
------------------------------
*Updated FAQ.

Version 2.8, 23rd August 2008:
------------------------------
*Updated the Walkthrough.

Version 2.9, 7th February 2009:
-------------------------------
*Updated the Game Overview section.

Version 3.0, 16th January 2010:
-------------------------------
*Added the prizes that you receive from the Final Boss.

Version 3.1, 28th March 2011:
-----------------------------
*Added "This game plays differently from the OCG/TCG, because it is based on
 the prototype rules that were originally being considered when the card game
 was first being transferred over from the manga" to "Game Overview".

Version 3.2, 18th June 2011:
----------------------------
*Tidied up "Version History" and "Game Controls".

Version 3.3, 28th February 2013:
--------------------------------
*Tidied up the Game Overview section.
*Replaced "Attribute" with "Summon".

Version 3.4, 7th March 2013:
----------------------------
*Tidied up "Hints and Tips".

Version 3.5, 24th March 2013:
-----------------------------
*Added a bit more info to duelist strategies for Marik and Odion.
*Added "Your bet is to construct a simple beatdown deck with magic and traps"
 to Chapter 1.

Version 3.6, 29th January 2016:
-------------------------------
*Added a bit of info to "Introduction".
*Added info on how to draw another card or two to "Hints and Tips".

Version 3.7, 15th February 2016:
--------------------------------
*Tidied up "Hints and Tips".

Version 3.8, 19th February 2016:
--------------------------------
*Added info about Petit Moth to "Hints and Tips" and "Card Types".
*Added a bit more info to the strategy for Weevil.
*Fixed a mistake about trap cards.  It turns out that if you have more than 1
 trap on the field, the one on the far right is set off first rather than the
 far left.

Version 3.9, 22nd February 2016:
--------------------------------
*Added a bit of info to "Duel Rules".
*Tidied up "Hints and Tips".

Version 4.0, 3rd March 2016:
----------------------------
*Changed "My Deck" to "My Decks" and added a new deck.
*I played through the entire game again, so I have rewrote some parts of the
 walkthrough and added some new info.

Version 4.1, 14th March 2016:
-----------------------------
*Added a bit of info to "Hints and Tips".

Version 4.2, 6th April 2016:
----------------------------
*Added "Fortunately, Petit Moth is a weak monster, so you should be able
 to easily destroy it before it gets a chance to evolve" to the strategy for
 Weevil.

Version 4.3, 22nd June 2016:
----------------------------
*Changed a bit of info about when to save to "Hints and Tips".

Version 4.4, 22nd August 2016:
------------------------------
*Corrected info on how to get good Ante Cards (credited to froggy25).

Version 4.5, 18th September 2016:
---------------------------------
*Added a bit of info to the ending in "Walkthrough".
*Removed my first deck and changed "My Decks" back to "My Deck".

Version 4.6, 18th May 2018:
---------------------------
*Updated my GameFAQs username.
*Moved Duelist Strategies to new section: Boss/Duelist Guide.
*Added info about the difficulty spike just before Odion in the walkthrough.

Version 4.7, 21st May 2018:
---------------------------
*Finished adding the remaining Domino and DC to "Boss/Duelist Guide".
*Added a bit of info about Exodia regarding Rare Hunter and Yami Yugi to "Boss/
 Duelist Guide".

Version 4.8, 8th June 2018:
---------------------------
*Added "Difficulty-wise, Marik is around the same level as Odion" to
 "Walkthrough".

Version 4.9, 17th October 2018:
-------------------------------
*Added a bit of info to "Card Types".
*Reworded the start of the walkthrough a bit.

Version 5.0, 29th October 2018:
-------------------------------
*Added new section: 'Format'.
*Moved most of the info at the start of "Card Types" to "Format".
*Added 2 tips to "Hints and Tips".

Version 5.1, 5th November 2018:
-------------------------------
*Reworded "Characters" a bit.
*Found out that Marik actually kills or attempts to kill people instead of
 Shadow Realm punishments, so I corrected this in the walkthrough.
*Reworded the Arkana part of the walkthrough.

Version 5.2, 9th November 2018:
-------------------------------
*Fixed a mistake: The word 'thrash' was spelt wrong.

Version 5.3, 14th November 2018:
--------------------------------
*Edited the opening a bit.
*Added that Obelisk and Slifer aren't really needed to the walkthrough.
*Edited "Introduction" a bit.

Version 5.4, 28th November 2018:
--------------------------------
*Tidied up two tips on Tribute Summoning to "Hints and Tips".
*Added a tip to "Hints and Tips".
*Tidied up the strategy for Marik a bit in "Boss/Duelist Guide".

Version 5.5, 7th December 2018:
-------------------------------
*Fixed a mistake.  Replaced 'Art Gallery' with 'Art Museum' in the walkthrough.

Version 5.6, 10th December 2018:
--------------------------------
*Edited character descriptions for Seto and Mokuba.

Version 5.7, 8th January 2019:
------------------------------
*Edited character description for Bandit Keith.
*Added that Ra's effect won't backfire on Odion like it did in the anime to the
 strategy for Odion.

###############################################################################
3.  Story
###############################################################################

As one of Yugi and Joey's closest friends and a fellow duelist, you have
joined the Battle City tournament sponsored by the Kaiba Corporation.  As the
game begins, Seto Kaiba gives you a brief introduction to the Battle City
tournament and explains the rules.

However in the shadows, the evil rare hunter Ghouls are plotting to collect the
ultimate rare cards, namely the Egyptian God Cards.  Your goal is to take down
the Ghouls and obtain six Locator Cards in order to qualify for the finals of
the Battle City tournament.

###############################################################################
4.  Characters
###############################################################################

(some descriptions are taken from the game's instruction manual, Reshef of
 Destruction's manual or yugioh.wika)

Main Character
--------------
You, the player, are the main character in the game and a good friend of Yugi
and Joey.  The three of you join the Battle City tournament sponsored by Kaiba
Corporation, without knowing what is really in store for you...

Yugi Muto
---------
When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers.
He's got a big heart and is always genuine in his efforts to help others.

Yami Yugi
---------
Yami Yugi is Yugi's alter ego.  He used to be locked inside the Millennium
Puzzle.

Tea Gardner
-----------
Tea is very supportive of her friends.  She has a crush on both Yugi and
Yami Yugi, though neither are aware of this.

Joey Wheeler
------------
Joey comes off as a tough kid from the street, but really he has a heart of
gold.  He's short-tempered and extremely protective of his friends.  He is
also one of Yugi's most trusted partners.

Tristan Taylor
--------------
Tristan is Joey's best friend and, like Tea, is very supportive of his
friends.  He has a crush on Joey's sister Serenity.

Ryou Bakura
-----------
Ryou is a kind and helpful boy, but he is often controlled against his will by
the evil spirit of the Millennium Ring.

Solomon Muto
------------
Solomon is Yugi's grandfather.  Although he doesn't duel anymore, Solomon owns
a card shop and sells cards to duelists at ridiculously high prices.  Since
there is another card shop, Solomon doesn't sell cards in this game.  He does
sell them in Reshef of Destruction, though.

Seto Kaiba
----------
Seto is the President of his own multi-national gaming company, Kaiba
Corporation.  He wants to become the world's greatest duelist, but Yugi has
defeated him on many occasions.  In this game, Seto plans to obtain the three
Egyptian God Cards and defeat Yugi to become the Duel King.  To do so, he
organizes the Battle City tournament.  He has a tendency to insult most
characters and laugh a lot, though he's still quite helpful at times and has
a brotherly love for Mokuba.

Mokuba Kaiba
------------
Mokuba idolises his big brother Seto and is extremely loyal, though unlike
Seto he gets on well with Yugi and friends.

Rex Raptor
----------
If there's one thing Rex hates, it's sneaking around.  With his Dinosaur Deck,
Rex is always ready to face a challenge head-on.

Espa Roba
---------
Espa is a psychic duelist.  People say that he can use telepathy to read an
opponent's hand.

Bonz
----
Bonz is a lot like the Ghost Deck he uses.  He shuns the sunlight and prefers
to stay in dark places like the cemetery.

Weevil Underwood
----------------
Weevil is a cunning duelist who also likes to cheat.  He exploits the power
of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great
Moth, to win duels.

Mai Valentine
-------------
Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the
duelist Kingdom tournament.  She specialises in using her Harpie cards to win
duels.

Mako Tsunami
------------
Mako is a fisherman who specialises in using Water Monsters, most notably The
Legendary Fisherman and Fortress Whale, to defeat his opponents.  Mako entered
the Battle City tournament to spend the prize money on a boat in order to find
his missing father.

Ghouls
------
The Ghouls are a secret group of hunters who steal rare cards from other
duelists.  Operating undercover around the world, they have now managed to
sneak into the Battle City tournament.  Whatever it is they're planning, you
can be sure they're up to no good...

Marik Ishtar
------------
The heir to a clan of tombkeepers, Marik is the leader of the Ghouls and the
villain of this game.  He desires the three Egyptian God Cards and the
Millennium Puzzle in order to rule the world as Pharaoh.  Marik's Millennium
Rod can brainwash people and make them his faithful servants.

Bandit Keith
------------
Keith was a Duel Monsters Champion in America.  After being humilated by
Maximillion Pegasus at both Intercontinental Championships and Duelist Kingdom,
Keith joined the Ghouls to get his revenge.

Jean-Claude Magnum
------------------
Magnum is a Hollywood actor.  When Mai defeated him in a game of Duel Monsters,
he asked her to marry him.  Mai suggested that he beat her in a duel
first, but Magnum didn't realise that Mai was joking and now thinks she will
accept his marriage proposal if he defeats her in a duel.

Ishizu Ishtar
-------------
Ishizu is the owner of the Millennium Necklace, priestess and guardian of the
Pharaoh's Memory, and seer who predicts the coming darkness.  After Ishizu
hid the three Egyptian God Cards, her brother Marik recovered two of them,
and Ishizu decided to entrust the final God Card to one of the chosen
duelists.

Roland
------
Roland is an employee of the Kaiba Corporation.  When the Battle City Finals
take place, Roland announces the matches after the gumball machine randomly
selects two duelists as opponents.

Yami Bakura
-----------
Yami Bakura is the evil spirit of the Millennium Ring.  He desires the seven
Millennium Items in order to obtain the "world's greatest power".  He entered
the Battle City tournament to take Yugi's Millennium Puzzle and Marik's
Millennium Rod.

Odion
-----
Odion has dedicated his life to protect his master Marik Ishtar.  Odion agrees
to pretend to be the real Marik to dupe the other Battle City Finalists, so
Marik can gain their trust under the guise of Namu.

Yami Marik
----------
The sadistic alter ego of Marik Ishtar, he is an entity that was created when
his host received the tombkeeper's initiation.

###############################################################################
5.  Game Overview
###############################################################################

This section overviews everything you should know prior to starting the game.
I'll be giving a lot of detail because this game doesn't support the rules of
the OCG/TCG.

===============================================================================
			5.01 - Game Controls
===============================================================================

+~~~~~~~~~~~~~~+
| FIELD SCREEN |
+~~~~~~~~~~~~~~+

+Control Pad: Move your character/Move cursor/Select option.
Start: Display the Duelist Menu.
Select: Same as Start.
A: Talk/Examine/Confirm.
B: Cancel.
R: Duel.
B (hold down) + up/down/left/right: Move your character twice as fast.

+~~~~~~~~~~~~~~~~~~+
| EDIT DECK SCREEN |
+~~~~~~~~~~~~~~~~~~+

+Control Pad: Scroll through the card list/Move cursor/Select option.
Start: Display card sort order menu.
Select: Switch card sorting order.
A: Confirm.
B: Cancel/Exit Deck Edit.
L: Display the next set of card details.
R: Scroll through groups of cards.

+~~~~~~~~~~~~~+
| DUEL SCREEN |
+~~~~~~~~~~~~~+

+Control Pad: Move cursor/Select option.
A: Display the Command Menu/Confirm.
B: Display the Sub-Menu/Cancel.
L: Display the ATK and DEF of a card.
R: Display information about your opponent's hand.


===============================================================================
			5.02 - Field Screen
===============================================================================

When you are progressing through the game, you'll be walking around the map of
Domino City.  At first, you'll only be able to access 'Clock Tower Square',
'Card Shop' and 'Art Museum', but as you complete chapters, you'll unlock new
districts.  Before a duel begins, you can choose whether to bet an Ante Card.
If you win the duel, you'll receive your opponent's card as a prize.  However,
if you lose, the opponent keeps your card.  When you lose a duel, you are
returned home, but anything received before the duel will be retained.

Duelist Menu
------------
If you want to see the Duelist Menu, press Start or Select Buttons.  There are
3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name,
Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in
your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity
they're using up.

Save Point
----------
If you want to save your progress, go to the Main Character's House and access
the computer.  You'll be asked if you want to save.  Select 'Yes' to save your
game.  Note that game data is not saved automatically, so you must save at this
Save Point repeatedly to record it.

Card Shop
---------
If you want to buy or sell cards, go to the Card Shop.  Note that you cannot
sell a card when you only have one copy in your Trunk.  The more powerful the
card, the higher the price.  Each time you win a duel, dozens of cards are
delivered to the shop at random.  If you input the eight digit password located
on the bottom left of a real-life card into the Password Machine, the shop will
obtain 1 copy of that card.  Use the +Control Pad to select the numbers.  To
make a correction, press L to move the input cursor 1 space left, and R to move
it 1 space right.  When you're finished, select "OK" to confirm.  Each password
can be used to supply a card unlimited times.  When you are buying or selling
cards, you can press the Start Button to see the Change Card Order menu.  The
card list can be sorted by Number, Name, Stars, ATK, DEF, Price, Type, Summon,
and Cost.

===============================================================================
			5.03 - Format
===============================================================================

The mechanics of this game are a much simplified version of the OCG/TCG rules.
This game plays differently from the OCG/TCG, because it is based on the
prototype rules that were originally being considered when the card game was
first being transferred over from the manga.  The need for Polymerization to
perform Fusion Summons is eliminated.  Ritual Magic Cards require specific
tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes
Illusionist is needed).  The effects of most cards are different (eg. Jinzo
destroys traps rather than negating them).  Some Effect Monsters are treated as
Normals or vice versa (eg. Cyber Jar and Mystical Elf).

Some types of cards are different (eg. Spellbinding Circle and Crush Card are
magic).  You can't fuse most monsters, so Fusion Monsters are treated as Normal
/Effect Monsters.  For example, Flame Swordsman is an Effect Monster.  However,
if a special ability allows it, you can still fuse certain monsters.  For
instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine
with each other to form Valkyrion the Magna Warrior.

The Petit Moth line are unique, as they aren't treated as Effect Monsters, but
they will evolve into their later stages of evolution at the start of each of
the player's turns.

After a Equip Spell is equipped to a monster, the equip card doesn't stay
face-up on the field.  The card instead disappears and the monster permanently
gains 500 ATK.

There's no Fusion Deck nor a banished zone.

===============================================================================
			5.04 - Card Types
===============================================================================

Cards are divided into 5 types in this game.  Green-coloured cards are magic,
while purple cards are traps.  The other 3 colours are monsters.  Those colours
are: Yellow (Normal), orange (Effect) and blue (Ritual).  Oddly enough, The
Winged Dragon of Ra and Obelisk the Tormentor are yellow and blue-coloured,
respectively, for some reason.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Monster Cards are used to attack your opponent or his/her monsters, and defend
yourself.  The parameters of a monster are its Type, Summon, Level, ATK, and
DEF.  Each monster has a set Level (Star) which indicates how many monsters
must be sacrificed for that monster.  5-6 Star monsters require one sacrifice,
7-8 two and 9-12 three.

Once per turn, you can summon a monster from your hand to the field.  This is
called a "Normal Summon".  Summoning a monster onto the field via a magic/
monster effect is called a "Special Summon".  This can be done unlimited times
per turn.  When you want to Normal Summon a 5-Star or higher monster, you must
send a monster from the field to the graveyard as a sacrifice.  This is called
a "Tribute Summon".

There are 20 Types of Monster Cards.  There are cards that only affect monsters
of a certain Type.  Type affects the ATK/DEF of a monster in different types of
playing fields (similar to the field power bonus in the Duelist Kingdom story
arc of the anime).  For example, Spellcasters benefit from the Yami field (eg.
2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg.
1700 > 1190 ATK).  Arenas and Reptiles are exempt from this rule.  By default,
there is always a terrain active on the field.  Only one terrain can be in play
on the field at one time.  If another terrain is played, its effect is
activated immediately and the previous terrain is removed from the field.

TERRAIN CHART

______________________________________________________________________________
| Terrain	| Advantage	     		      | Disadvantage	      |
+-----------------------------------------------------------------------------+
| Forest	| Plant, beast warrior, insect, beast | n/a		      |
| Wasteland	| Zombie, dinosaur, rock              | n/a                   |
| Mountain	| Dragon, winged beast, thunder	      | n/a                   |
| Sogen		| Beast warrior, warrior	      | n/a                   |
| Umi		| Aqua, thunder, sea serpent	      | Machine, pyro         |
| Yami		| Spellcaster, fiend	      	      | Fairy                 |
| Arena		| N/A				      | n/a                   |
+-----------------------------------------------------------------------------+

There are 11 alignments of Monster Cards called Summons in this game (not to be
confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are
superior/inferior to others and can affect the outcome of a duel (similar to
the Attribute advantage/disadvantage rule in the Duelist Kingdom arc).  When a
monster with a superior Summon attacks one with an inferior Summon (or a
monster with an inferior Summon attacks one with a superior Summon), the
monster with the superior Summon will always win, regardless of ATK and DEF
strengths.  For example, when a Kuriboh battles a Blue-Eyes White Dragon, the
Kuriboh will win, even though Kuriboh is a weak monster.  Divine is the only
Summon which is exempt from this rule.

SUMMON CHART

______________________________________________________________________________
| Summon	| Advantage	     		      | Disadvantage	      |
+-----------------------------------------------------------------------------+
| Fire		| Forest			      | Water		      |
| Forest	| Wind              		      | Fire                  |
| Wind		| Earth	      			      | Forest                |
| Earth		| Thunder	      		      | Wind                  |
| Thunder	| Water	      			      | Earth	              |
| Water		| Fire   	                      | Thunder               |
| Dark		| Light		                      | Dream                 |
| Light		| Fiend                               | Dark		      |
| Fiend		| Dream				      | Light	              |
| Dream		| Dark				      | Fiend                 |
| Divine	| n/a				      | n/a                   |
+-----------------------------------------------------------------------------+

There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game.

Normal Monsters
---------------
These are basic monsters.  They have no special abilities, but there are many
with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples.

Effect Monsters
---------------
These Monster Cards are Effect types.  You can summon these monsters the same
way you summon Normal types.  They have special abilities.  The abilities of
Effect Monsters can only be activated once.  'Mammoth graveyard' and 'Mystical
Elf' are examples.  Obelisk the Tormentor, Slifer the Sky Dragon, and The
Winged Dragon of Ra are immune to the abilities of Effect Monsters (with the
exception of ones that immobilize monsters or decrease/increase their ATK/DEF).

Ritual Monsters
---------------
These Monster Cards can be summoned in two ways.  One way is to use the
appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters.
Many of these monsters are Divine-Summon and have high ATK/DEF.  When the
specific monster indicated on the Ritual Card, the Ritual Card itself and two
other monsters are on the field, sacrifice those two monsters and then activate
the Ritual Card to perform the ritual.  Afterwards, the specific monster will
be replaced with the Ritual Monster.  This is called a "Ritual Summon". 'Black
Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic.
Alternatively, you could put a Ritual Monster in your deck and summon it like
any other monster, but most Ritual Monsters have a Duelist Level of 255, so you
probably won't to be able to do this for some time. 'Black Luster Soldier' and
'Magician of Black Chaos' are examples of Ritual Monsters.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are four types of Magic Cards: Normal, field, Equip, and Ritual.  You can
only play Magic Cards during your turn.  Obelisk the Tormentor, Slifer the Sky
Dragon, and The Winged Dragon of Ra are immune to the effects of magic (with
the exception of ones that immobilize monsters or decrease/increase their ATK/
DEF).

Normal
------
These cards provide a variety of effects, such as restoring your own Life
Points or destroying all the monsters on your opponent's field. 'Pot of Greed'
and 'Raigeki' are examples.

field
-----
These cards are used to change the terrain of the playing field. 'Umi' and
'Yami' are examples.

Equip
-----
These cards increase the ATK/DEF of certain monsters by 500 points.  'Black
Pendant' and 'Dragon Treasure' are examples of Equip Magic.

Ritual
------
These cards can be used to summon Ritual Monsters.  Many of these monsters are
Divine-Summon and have high ATK/DEF.  When the specific monster indicated on
the Ritual Card, the Ritual Card itself and two other monsters are on the
field, sacrifice those two monsters and then activate the Ritual Card to
perform the ritual.  Afterwards, the specific monster will be replaced with the
Ritual Monster.  This is called a "Ritual Summon". 'Black Luster Ritual' and
'Dark Magic Ritual' are examples of Ritual Magic.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trap Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Trap Cards are used to counter an opponent's actions such as attacking or
summoning.  When an opponent's action meets the conditions of a Trap Card, the
card's effect is automatically activated.  If you have more than one Trap Card
on the field, the card on the far right will be set off first.  If you place
Trap Cards in face-down position, they can be activated during your opponent's
next turn. There are 2 types of Trap Cards: Normal and Counter.  Obelisk the
Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the
effects of traps (with the exception of ones that immobilize monsters or
decrease their ATK/DEF).

Normal
------
These cards provide a variety of effects, such as immobilizing monsters or
destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of
Normal Traps.

Counter
-------
These chain to certain magic/monsters to negate their activation or effects.
'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps.

===============================================================================
			5.05 - Deck Building
===============================================================================

This section contains information on how to construct a deck in this game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the
Trunk and Deck Screens, respectively.  The former lists all the cards in the
game, while the latter lists only the cards in your deck.  You can press the R
Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10
cards on the Deck Screen.

The Trunk Screen lists all the cards in the game.  Your own cards are listed at
the top, while the cards that you don't have are listed at the bottom.  You can
press the Start Button to see the Change Card Order menu.  The card list can be
sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, and Stars.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

*Your deck must consist of 40 cards.
*You can't use a card with a Cost higher than your own Duelist Level.  For
 example, if you have a DL of 100, you can't use Swords of Revealing Light,
 since its Cost is 200.
*The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity.
 For example, if you have a DC of 3084, the total Cost of your cards cannot
 exceed that amount.
*You can have up to 3 copies of the same card in your deck, with the exception
 of Semi-Limited and Limited Cards.  You can only have two copies of the former
 and one copy of the latter.

Limited:
--------
Right Leg of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One
Dark Hole
Raigeki
Harpie's Feather Duster
Change of Heart
Pot of Greed
Monster Reborn

Semi-Limited:
-------------
Heavy Storm

===============================================================================
			5.06 - Duel Rules
===============================================================================

This section explains the duel rules.  These rules differ from the OCG/TCG,
although some rules are similar to ones in the anime and PS1's Forbidden
Memories.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basic Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Victory Rules
-------------
*The first player to reduce his/her opponent's LP to 0 is the winner.
*If a player holds 4 or less cards in his/her hand and is unable to draw a card
 when it is time for him/her to do so because there are 0 cards in the deck,
 that player loses.
*When a player holds all 5 Exodia parts in his/her hand, that player wins.
*When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/
 trap zone, that player wins.

General Rules
-------------
*Duelists begin with 8000 Life Points each.
*When a duel starts, the attack order is determined randomly.
*Your hand size limit is 5.  At the beginning of each turn, you may draw 1 card
 from the deck into your hand.  However, if you hold 5 cards, you can't draw
 any more.
*At the beginning of a duel, the starting player is not allowed to attack on
 his/her first turn.
*You may discard cards from your hand and field.  However, if a card on the
 field has an 'E' mark, it can't be discarded.
*There are no phases (subsections of a turn).  Therefore, you can do actions at
 anytime during your turn.
*You can choose where to place a card on the field.  For example, you can
 summon a monster on the far right side of the field.

Monster Rules
-------------
*You can only Normal Summon 1 monster to the field per turn.
*You can Special Summon multiple monsters per turn.
*You can place up to 5 monsters on the field per duel.
*You can only give one command to each monster on your field per turn.  For
 example, if you activate a monster's ability, you can't attack with the
 monster that turn.
*Monsters are always placed on the field in face-down position, regardless of
 their attack/defence positions.  Therefore, you can summon a monster in
 face-down attack mode.  Cards are flipped to face-up position when you
 declare attacks, activate abilities and/or leave them in attack position.
*When you activate a monster's ability, the monster is changed to face-up
 attack mode, regardless of its previous position.
*When you summon a monster to the field, it is placed in attack mode.  You
 can leave it in that position or change it to defence mode.
*There are no flip effects.
*If monsters have an 'E' mark on the field, you can't change positions,
 declare attacks, activate temporary abilities and/or sacrifice with them.

Magic/Trap Rules
----------------
*You can place and use up to 5 magic/traps on the field per turn.
*Magic/traps are placed on the field in face-down position and remain in that
 position until they are used.
*You can't decide when to activate a trap's effect.  When an opponent's action
 meets the conditions of the card, its effect is automatically set off.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Battle Damage means damage to a player or monster that is caused as a result of
battle with a monster.  If there are no monsters on your opponent's field, you
can attack him/her directly.  The attacking monster's ATK is subtracted from
his/her Life Points as damage.  When monsters battle each other, the Battle
Position of the card being attacked changes the result of the battle.  If the
monster being attacked is face-down, it's flipped face-up before damage is
calculated.

When you attack an Attack Position monster:
If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster
is destroyed and he/she is dealt battle damage equal to the difference.  If
(ATK of your monster) = (ATK of opponent's monster), both monsters are
destroyed.  If (ATK of your monster) < (ATK of opponent's monster), the
attacking monster is destroyed and you receive damage equal to the difference.

When you attack a Defence Position monster:
If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster
is destroyed.  If (ATK of your monster) = (DEF of opponent's monster), nothing
happens.  If (ATK of your monster) < (DEF of opponent's monster), you receive
damage equal to the difference.

===============================================================================
			5.07 - Duel Screen
===============================================================================

This section explains the various areas of the Duel Screen.  When you select a
card, its information will be displayed at the bottom of the screen.  If your
opponent's cards are in face-up position, you'll be able to view their
information as well.

DUEL SCREEN DIAGRAM

________________________________________
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Opponent's Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Opponent's Monster Zone
|-------|-------|-------|-------|-------|
-----------------------------------------
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Monster Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Hand
|-------|-------|-------|-------|-------|
+---------------------------------------+


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
field Glossary
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This glossary lists information about the various areas of the Duel Screen as
seen in the diagram above.

Hand
----
This shows the cards that a player is holding.  The player can select cards
from here and place them on the field.

Monster Zone
------------
This shows the Monster Cards that a player has on the field.  The player can
place monsters here.

Magic/Trap Zone
---------------
This shows the Magic/Trap Cards that a player has on the field.  The player can
place magic/traps here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sub-Menu Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you press the B Button, you'll see the Sub-Menu Screen.  There are 3
commands (Details, Discard, and Turn End) to choose from.  Three features
(Deck, Life Points, and graveyard) can be seen as well.

Details
-------
If you want to view information about your cards or your opponent's cards in
face-up position, select the particular card on the Duel Screen and use this
command to display its information.

Discard
-------
If you want to discard your cards, select the particular card on the Duel
Screen and use this command to discard it.  Note that cards with an 'E' mark
on the field can't be discarded.  When a card is discarded, it is sent to the
graveyard.

Turn End
--------
If you want to end your turn, use this command.

Deck
----
This shows the quantity of cards each player has in his/her deck.

Life Points
-----------
This shows how many Life Points each player has.

graveyard
---------
This shows the Monster Card in each player's graveyard.  There can only be 1
monster in your graveyard at a time.  If another monster is sent there, the
previous one will disappear.  If multiple monsters are destroyed at the same
time by a card (eg. Dark Hole), only the one on the far right will be sent
there.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you select a card and press the A Button, you'll see its screen.  There are
4 commands (Attack, Defend, Tribute, and Effect) to choose from.

Attack
------
If you want to attack with a Monster Card, place the monster in attack position
and select 'Attack'.  When you position the cursor over the enemy monster you
want to attack, you can intiate the command.

Defend
------
If you want to defend with a Monster Card, place the monster in defence
position and select 'Defend'.

Tribute
-------
If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster
as a sacrifice.

Effect
------
If you want to activate the special ability of an Effect Monster Card, select
'Effect'.  Note that the monster must be face-down to use its ability.


###############################################################################
6.  Hints and Tips
###############################################################################

This section lists hints and tips on how to defeat your opponents.  You can
read the following tips if you want to counter your opponent's duelling
strategy.

*Cards such as Brain Control and Monster Reborn can be used to steal your
 opponent's monsters so you can use them as sacrifices to summon your stronger
 tribute monsters.

*If your opponent has strong defensive monsters on the field, I advise using
 Stop Defence to switch them to attack position, so you can destroy them with
 ease.

*A lot of opponents specialise in using monsters with specific Summons, so you
 can fill your deck with monsters of a superior Summon to destroy them.  This
 strategy won't work against duelists with varied Summons, though, as you
 probably won't have the right monsters most of the time.

*You can use the Kuriboh/Multiply combo to gather enough monsters for Tribute
 Summons more easily. For example, you have an Egyptian God Card, Kuriboh, and
 Multiply in your hand, you're almost guaranteed to be able to summon your God
 Card on your next turn.  Summon a Kuriboh to your field and play Multiply to
 cover your field with up to 5 Kuribohs.  If you can keep three monsters on
 the field, you'll be able to summon your God Card.

*Cards such as Spellbinding Circle and Mammoth graveyard are good for
 weakening your opponent's monsters.  Although cards like Shadow Spell, Rocket
 Warrior and Red Archery Girl are more powerful, they have a high Deck
 Capacity.

*I advise having a lot of monster destruction cards in your deck to deal with
 your opponent's monsters.  Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
 Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential
 Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of
 good monster destruction.  I also advise using some monster immobilization
 cards to delay an opponent's actions.  Infinite Dismissal, Amazon Archer,
 Swords of Revealing Light, Messenger of Peace, Nemuriko and Electric Lizard
 are examples of good monster immobilization.

*You can use the abilities of Dorons, Toad Masters and/or Revival Jams to
 gather enough monsters for Tribute Summoms easily too.  If you attach Equip
 Cards to the above monsters and activate their abilities, the new monsters
 will be powered up as well (credited to arcade_pimp).  For example, if you
 equip Megamorph to Doron and activate its ability, the new Doron will be
 powered up too.

*If you want to activate the effects of your Effect Monsters again, I suggest
 playing Darkness Approaches.  All your monsters will be switched from face-up
 to face-down position, thus allowing you to use their effects again.
 Relinquished and Thousand-Eyes Restrict are both exceptions, though, since
 they adapt to a targeted monster's parameters permanently.

*I advise having only about 5-6 tribute monsters in your deck, as they require
 tributes to be summoned.  I'd recommend having a lot of non-tribute monsters
 to avoid getting an opening hand with only spells, traps and tribute ones.

*If your opponent places Magic/Trap Cards on the field, I suggest playing
 Harpie's Feather Duster to destroy them before he/she can activate them.  The
 Magic Card is very useful towards the end of the game, when your opponents
 will start playing Magic/Trap Cards on the field as a backup plan.

*If you're having difficulty grinding, I suggest challenging Bonz or Tristan
 for easy wins and Deck Capacity.

*I advise saving your game often.  This game doesn't automatically save your
 progress, so you must save to record it.  If you lose a rare Ante Card to
 someone, you can re-load your last save to get it back.

*If your opponent specialises in using certain monster types, you can use
 specific monster destruction cards, such as Eternal Rest and Warrior
 Elimination, to destroy them.

*I advise not using Ritual Magic Cards, as they require specific tributes and
 it can be difficult gathering enough monsters.  For example, if you activate
 Dark Magic Ritual, a Dark Magician is needed.

*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
 a Reverse Trap on the field to counter their effects.  If they are used, the
 Trap Card will cut the ATK/DEF of the equipped monster.

*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
 placing a Goblin Fan on the field to counter their effects.  If they are used,
 the Trap Card will reflect a direct Life Point attack back at your opponent.
 Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
 Exarion Universe, that inflict Life Point damage.

*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
 Life Point damage on your opponent, the LP loss is actually meagre.
 Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
 Master, are much better.  The latter Magic Cards can increase your Life Points
 by up to 5,000 in contrast to the former Magic Cards that can only inflict up
 to 1,000 direct LP damage on your opponent.

*If you suspect that your opponent has a Trap Card face-down on the field, you
 can attack with a weak monster to set it off.  That way, your strong monsters
 will be safe from its effect.  Note that this strategy doesn't work against
 Torrential Tribute, since the Trap Card can destroy all your monsters instead
 of just one.

*I advise not using Exodia or Destiny Board, as their win conditions require
 specific cards and you can't search for them.

*If you don't want to spend money purchasing a card at the Card Shop, find out
 whether a character has the card in his/her duelling deck.  If a character
 does have the card in his/her deck, you may receive it if you bet a rare Ante
 Card in a duel.  Note that you may have to duel the character several times
 to obtain the card you want.

*Bosses will give you 30 Deck Capacity, while Re-Match Duelists will give you
 10 DC (with the exception of Tristan, Duel Computer and Ghouls who each give
 5 DC).  Miscellaneous Duelists are normal duelists, i.e. the people who have
 no facial expressions and/or don't mention their names.  When you beat these
 duelists, you get 5 DC.  The above duelists' DC make the game easy to
 complete, since the useful cards have a low DC.  Therefore, you only need to
 grind for a bit every now and then to be able to add better cards to your
 deck.  You don't need non-tribute monsters with 1500 ATK or more towards the
 end of the game, though, as you can finish the game fine without them.

*Duelists will give you money.  Tristan gives 157 Domino, Bonz 400, Espa 640,
 Rex 1200, Weevil 2400, Mako 4000, Duel Computer 5000, and Bandit Keith 10000.
 The Domino that you receive increases immensely towards the end of the game,
 since the later bosses will give you large amounts of cash.  This makes cards
 easy to buy, as the useful ones are very cheap.

*If a card isn't on sale in the Card Shop, you can input the card's password
 into the Password Machine to obtain it.  That card will then be available to
 buy from the shop.

*If you want to replace your opponent's monsters with weak ones, I suggest
 adding Parasite Paracide to your deck.  It can latch onto a monster on the
 opponent's field.

*If you want to use some strong non-God Card tribute monsters, I suggest
 choosing a variety of one-tribute monster types that can take advantage of the
 different terrains.  Although two/three-tribute monsters are more powerful
 (eg. Gilford the Lightning), it can be hard gathering enough monsters to
 sacrifice.  Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
 good value monsters at the start of the game, as they each have 1700 ATK and
 27 Deck Capacity.  Dark Magician Girl, The Earl of Demise, Monstrous Bird,
 Garvas and Sea King Dragon are examples of good monsters later on, as they
 each have 2000 ATK and 86 DC.

*Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
 it's a Limited Card, so you may need other trap destruction cards as an
 alternative.  Reaper of the Cards is a good value monster, as you can find out
 whether the opponent has any traps on the field without attacking and, if so,
 destroy 1 trap.  This is useful for eliminating the most destructive trap,
 Torrential Tribute.

*Although Final Destiny and Heavy Storm can both destroy all cards from your
 opponent's field and/or hand, it is important to note that these magic will do
 the same to you as well.  Therefore, they are risky cards to play, so you must
 be cautious about their use.

*I recommend having a balanced ratio of 2:1 in monsters versus spells and traps
 to make planning strategies easier.

*When you are placing magic/traps on the field, try to only have 1-2 in your
 magic/trap zone at a time.  That way, if the opponent uses a Harpie's Feather
 Duster, you won't lose a lot of cards.

*If you want to draw another card or two, I advise using Pot of Greed, Goddess
 of Whim and Skelengel.  That way, you have a greater chance of getting the
 card you want more quickly.

*If you don't mind waiting for the Petit Moth line to evolve into their later
 stages of evolution, I recommend adding one or two to your deck, as they can
 evolve into the formidable Perfectly Ultimate Great Moth.

*Hourglass of Life can be used to make your monsters much stronger than your
 opponent's, especially if you manage to summon 2-3 of them to the field.

*If you place a monster face-down in defence mode, a CPU opponent will always
 attack it first.  If the opponent has strong defensive monsters on the field,
 you can trick him/her into attacking with them and they'll be left in attack
 position.  You can also fool him/her into attacking monsters that are stronger
 or have a superior Summon.  This works even if you play Castle of Dark
 Illusions or Darkness Approaches to switch cards from face-up to face-down
 position.

*If you want to see what cards are in your opponent's hand, I advise using
 Monster Eye and The Inexperienced Spy.  As an added bonus, all revealed cards
 are changed to face-up position, so he/she can't activate the temporary
 effects of Effect Monsters.

*You can play Dark Hole or Heavy Storm in between sacrificing a monster and
 doing a Tribute Summon.  They can become practically costless if you have only
 a few cards on the field.

*You can use Brain Control or Change of Heart to steal an opponent's monster
 and sacrifice it, even if you have no tribute monsters in your hand.

*Summoning Slifer, Ra or Obelisk is the best way to win a duel, as they're
 unaffected by most magic, traps and effect monsters.  Once they're on the
 field, you should win the duel as long as they don't get powered down a lot,
 or destroyed by a stronger monster.

###############################################################################
7.  Walkthrough
###############################################################################

If you want to begin a new game, select New Game and you'll be prompted to name
the main character (press Select to switch between 'New Game' and 'Continue' if
you already have a save file).  If you want to continue a game, select Continue
and you'll appear at the Save Point in your house.  Since this walkthrough is
long, I've divided it into 7 chapters for easy navigation.

NOTE1: You'll be asked a variety of questions as you progress through the game.
Many of these are inconsequential and won't affect the progression of the plot.
If you get them wrong, another character will put you right, though.

NOTE2: Check the Boss/Duelist Guide section for notes and strategies on the
major bosses/duelists.

===============================================================================
7.01 - Chapter 1: The Beginning of Battle City
===============================================================================

After you name your character, the game starts inside your house with Yugi and
Joey asking you if you've put together a good deck.  Say "Yes" or "No" (it
doesn't matter).  Then, follow them outside to hear Seto Kaiba's speech.  Seto
explains that the loser must turn over one rare card to the victor and that
each duelist must defeat other duelists to obtain six Locator Cards in order to
qualify for the finals of the Battle City tournament.  The tournament commences
at nine a.m. sharp.

Walk around the areas of Clock Tower Square and try to duel the anime duelists
(Yugi, Bonz, Mai, Mako and Weevil).  They'll all say it's not time yet and walk
away.  Once you've tried to duel all of them, go to the centre of CTS where
there is a clock.  Try to leave this area in any direction and the Battle City
tournament will start.

You're now free to duel as you please and access the Domino City Map.  You
begin with 1600 Deck Capacity and 500 Domino.  Your best bet is to construct a
simple beatdown deck with magic and traps as backup.

At your house, you can use the Save Point to record game progress.  You can
also challenge Tristan outside to practice dueling.  His monsters aren't as
strong as yours, so he should be easy to defeat.  After defeating Tristan a
few times, fight the Misc. Duelists around the areas of Clock Tower Square
(they use similar monsters to Tristan's).  You can battle the security guard
and Duel Computer at Kaiba Corporation, but I advise ignoring them for a
while, since their monsters have 1200 ATK or less.

In this game, duelists have 3 copies of their non-tribute monsters in their
decks.  Go to the Domino City Map and travel to Art Museum.  You can't enter
it at the moment, but you can challenge two duelists, including Bakura.

===============================================================================
7.02 - Chapter 2: Obtaining the Locator Cards, Part 1
===============================================================================

When you're ready to start collecting Locator Cards, go to the northeastern
alleyway in Clock Tower Square and beat one of Bonz' friends to be able to
challenge Bonz himself at the cemetery.

After defeating Bonz, you recieve your second Locator Card (you received your
first one at the beginning of the game).  Head for Grandpa's Game Shop and talk
to Joey.  He informs you that he has obtained his second Locator Card and
congratulates you on getting yours.  You can fight Joey if you want to.

Now go to the northwest alleyway.  When you enter the alleyway, challenge the
boy nearby.  He'll ask his big brother to duel you.  After you defeat him,
he'll ask his brother, Espa Roba, to duel you.  The brothers use varied Summons
(Thunder, Wind, Forest, Earth, Fiend and Light).  Their non-tribute monsters
have 700 ATK or less.  Once you defeat Espa, you receive your third Locator
Card.

Go to the northeast area to find a sad Bonz.  Speak with him to learn that he
was beaten by some hooded guys and forced to flee the cemetry.  Walk into the
cemetery and duel the Ghoul (Rare Hunter). Once you've beaten him, leave the
cemetery.  Bonz thanks you for getting rid of the Ghouls and makes his way back
to the cemetery.

Once your Duelist Level is at least 100, you should be strong enough to duel
Rex Raptor.  After defeating Rex, you obtain your fourth Locator Card.

Go to the Domino City Map and the Park should now be unlocked.  When you enter
the Park, talk to Strings.  He won't do anything for a while, so duel the
people around the Park for some Domino, DC, etc.

If you try to duel a afro-haired guy in the second area, he'll ask if you know
where Yugi can be found.  Say "Yes" and he'll duel you.  Afterwards, he'll tell
you that saw Mai at the Building.

At the end of the Park, you'll find Weevil and his gang.  Weevil will tell you
to defeat his cronies first before challenging him.  They specialise in using
Forest-Summon and Insect-Type monsters.  Once you've defeated them all,
challenge Weevil.

Once you defeat Weevil, you get your fifth Locator Card.  Weevil refuses
to believe that he lost, so challenge him to a duel two more times to convince
him otherwise.  Weevil accepts his defeat and informs you that Seto Kaiba set
up the Battle City tournament in order to obtain the legendary cards.  The
Ghouls are looking for them too, and Weevil wants you to find them as well.

If you talk to Rex, he'll ask if you came to laugh at him.  Say "No" and he'll
accept a rematch.  Say "Yes" and he'll ignore you.

If you go the Game Shop, you'll see the afro-haired guy from the Park outside.
He says he dueled Yugi, but couldn't win.  You can try dueling him yourself
(he's inside the shop).

Go to the south-most area of Clock Tower Square where the cafe is located.
Talk to the guy here to learn that there's a creepy rumour going around about
the Card Shop (you'll have to duel him first if you haven't already), so head
there to find out what's going on.

===============================================================================
7.03 - Chapter 3: An Unexpected Enemy
===============================================================================

As you enter the Card Shop, Arkana welcomes you and invites you to a special
show (you can talk to the shopkeeper in the bottom-left corner of the shop if
you want to buy or sell cards first).  Follow him downstairs to the basement
duel chamber, where you'll face Arkana in a duel.  This duel's rule... The
loser is chopped up.  Yikes!

Once you defeat Arkana, you'll save him from the blade, but Marik takes control
of Arkana and kills him.  Now leave the Card Shop and go speak with Joey's new
friend Namu inside the Game Shop.

If your non-tribute monsters have 1200 ATK or more, I suggest challenging the
Duel Computer inside the Kaiba Corporation.  Outside the building, you can duel
the security guard.  He uses the same deck as the Duel Computer.

You can now access the Building and the Bridge on the Domino City Map.  Travel
to the Building first.  Mai should be outside if you dueled the afro-haired
guy.  Try dueling her.  Afterwards, speak with Joey inside and he'll leave.
Use the elevator to go to the first, second and third floor.  There are
duelists here that you can fight for some Domino, DC, etc.

When you have defeated everyone in the Building, go to the Bridge and you'll
see Seto Kaiba using his Blue-Eyes White Dragon to thrash a duelist.  Seto
notices you and says to tell Yugi that he'll accept his challenge anytime.
Cross the wooden bridge and follow the path to meet Strings, who challenges you
to a duel.

After the duel, Marik takes control of Strings.  It transpires that Marik is
the leader of the rare hunter Ghouls, who are plotting to collect the ultimate
rare cards.  Marik warns you not to interfere with their plans, and threatens
to target your friends.  When Strings collapses, make your way back to the
Domino City Map.

===============================================================================
7.04 - Chapter 4: Obtaining the Locator Cards, Part 2
===============================================================================

The Aquarium should now be unlocked. Go there and explore the place first.
Enter the aquarium itself and head to the end to see Mako using his Legendary
Fisherman to defeat Joey.

If you try to challenge Mako to a duel, he will refuse, so you must beat
everybody in the aquarium to convince him otherwise.  With the exception of
Joey, the duelists here specialise in using Water-Summon monsters.  They can
take advantage of the Umi field, so I suggest using Thunder monsters to destroy
them.

I suggest duelling Joey first, since he uses the same deck as before.  You can
duel Joey an infinite number of times if you want to.  There is a couple
admiring the view around here.  Duel the girl first and then her boyfriend
Takeshi.  When you have defeated everyone, attempt to duel Mako again and he'll
accept your challenge.

After you defeat Mako, you acquire your sixth and final Locator Card.  If you
talk to Mako afterwards, you can choose "Cheer up" or "Get tough."  If you
choose the former option, Mako will leave the Aquarium.  I suggest choosing the
latter option, since Mako will stay in the Aquarium and you can duel him again.

===============================================================================
7.05 - Chapter 5: The Ghouls Strike
===============================================================================

Go back to the Game Shop.  Solomon will inform you that Joey Wheeler and Tea
Gardner left a while ago, but there was something odd about Joey though.  Speak
with Yugi.  He senses that something is wrong as well.  A Ghoul arrives and
threatens to harm Joey and Tea if you don't hand over your decks and quit the
Tournament.  Give either answer to the Ghoul's question.

If you travel to some districts in Domino City, you'll notice that it has been
invaded by the evil Ghouls.  To continue the story, you must defeat the Ghouls
at Clock Tower Square (both the northeastern alleyway and cemetery), Aquarium,
Bridge, and Art Museum at least once.

If you defeat a Ghoul, the Ghoul will leave an area temporarily.  If you exit
the area, he'll appear there again.  If you beat the Ghouls repeatedly, they'll
each give you 2800-4700 Domino.  They specialise in using Fiend-Summon monsters
, so I suggest using Light monsters to destroy them.  They're slightly stronger
than before, but still not that hard. Their monsters have 1200 ATK or less.
Fortunately, they can't take advantage of the Yami field.

When you have defeated the Ghouls at the above districts at least once, they
will appear at the Park.  Take the eastern path to see Bandit Keith using Zera
the Mant to defeat Weevil.  Weevil and his gang run away, leaving you to duel
Keith.  The playing field is the Yami type.

Once you defeat Keith, return to the Game Shop.  Mai arrives on the scene, and
suggests that you go see Seto Kaiba.  Speak with the security guard, Roland, to
learn that Mokuba might know where Seto is (you'll have to duel Roland first
if you haven't already).  Since Bonz, Espa and Weevil were driven from their
original locations by the Ghouls, they are now in different areas of Clock Tower
Square (Mako has disappeared for the time being).  From Espa's location at the
centre, you can find Weevil to the south and Bonz to the east.

Travel to the Building, and you'll see Mokuba being confronted by Lumis and
Umbra.  The villains challenge you and Yugi to a tag duel on the roof.  You
must choose either Lumis or Umbra as your opponent, so I suggest choosing
Lumis, since I found that he was easier to defeat than Umbra.  In this game,
the duel is not a tag duel in the strictest sense; you simply duel one opponent
while your partner duels the other off-screen.

After you and Yugi defeat the duo, Marik takes control of Lumis and reveals
that he owns a Millennium Item.  His Millennium Rod brainwashes anyone and
makes them his faithful servants.  Once Lumis and Umbra collapse onto the
floor, leave the roof and speak with Mokuba.  Mokuba reveals that his brother
Seto is at the Art Museum.

When you arrive at the Art Museum, Yugi asks Seto to help them find Joey.
Seto runs a search on his computers and discovers that Joey is in the vicinity
of Domino Pier.  As you enter the Pier, you'll be ambushed by the Ghouls.
Yugi takes on the Ghouls while you face Bandit Keith again.  He uses the same
deck as the last time you duelled him, so he should be easier to defeat.

Once you defeat Keith, Marik takes control of him and informs you that your
friends are waiting.  After Keith collapses, head north to find Joey and Tea.
It transpires that Marik has brainwashed them and wants Yugi to duel against
Joey.  Marik reveals that the loser sinks into the sea bound by chains, and
weighted by an anchor.  Yugi refuses to duel with his friend's life at stake,
but Marik threatens to poison Tea if he does so.  Yugi reluctantly accepts the
duel, but he is unable to defeat Joey and sinks into the sea.  Choose "Dive in"
to rescue Yugi.  A furious Marik declares that it's your turn and orders Joey
to duel against you.

After the duel, Marik orders the brainwashed Joey to leap into the sea.
Fortunately, Yugi reminds Joey of their promise and he frees himself from
Marik's mind control.  When you appear in Grandpa's Game Shop, speak with Joey
and he'll leave to obtain his sixth Locator Card.  With Domino Town liberated
from the Ghouls, Bonz and Weevil will go back to their original locations.

===============================================================================
7.06 - Chapter 6: The Detour
===============================================================================

Head for the Aquarium, and you'll see Jean-Claude Magnum asking Mai to duel
her.  Magnum claims that Mai promised to marry him if he won their duel.  Mai
refuses to believe it and suggests that Magnum challenges you to a duel.  If
he can defeat you, she'll marry him.

Once you defeat Magnum, go to the Art Museum.  As you arrive there, Ishizu
asks you to follow her inside.  Enter the gallery to discover the secret
behind the cards.  Ishizu informs you that wizards kept peace in the land, in
ancient Egypt.  They did so by sealing away the monsters in the hearts of
humans - the causes of all misery - in stone tablets.  However, some corrupt
high priests tried to oust the reigning Pharaoh by asking the wizards and their
stone tablets to carry out their rebellion.  Pegasus, who created the Duel
Monsters cards, based all his work on the stone tablets.  Ishizu tells you this
for a reason but, before she can explain why, you must duel with her.

After defeating Ishizu, she will inform you that the three tablets depicted on
the artifact represent the three Egyptian God Cards of such rarity that they
are often dismissed as mirages.  Anyone obtaining all three of these mystic
cards is said to inherit the legend of eternal invincibility and the title of
Duel King.  Ishizu reveals that her brother Marik organized the Ghouls to
obtain the God Cards.  She is willing to entrust you with one of the three but,
before that, you must duel Seto Kaiba.

After the duel, Seto declares that he will win the title of Duel King even
without an Egyptian God Card.  Ishizu congratulates you on defeating Seto and
entrusts you with Obelisk the Tormentor (you don't really need Obelisk,
though, as you can finish the game fine without it).  She asks you to stop her
brother, because he is trying to exploit the power of cards to satisfy his
desire for revenge against the world.

When you arrive at the Pier, go right and enter the warehouse.  You'll see
Bandit Keith looking out the window.  His deck still hasn't changed, but the
playing field is now the Arena type, so Keith's Fiend-Type monsters can't get
a power bonus.  However, he can use his field Magic Card to change the playing
field to Yami, so watch out.  If you can defeat him, he'll ask if it's all over
for him.  You can choose "it is over" or "it's not over."  If you choose the
former option, Keith will leave the Pier and you'll never see him again.  I
suggest choosing the latter option, since he'll stay in the warehouse and you
can duel him anytime you want.

If you head north and then left, you'll notice Mako watching the sea.  He
hasn't changed any of the cards in his duelling deck, so he should be easier to
defeat than before.  There are duelists in the other warehouse at the Pier that
you can fight for some Domino, DC, etc.

===============================================================================
7.07 - Chapter 7: The Battle City Finals
===============================================================================

When you enter the Game Shop, Joey informs you that he has got his sixth
Locator Card.  The gang discover that the finals are taking place at the
Stadium Site.  As they arrive at the site, Namu and Bakura make an appearance.
Speak with Mai to recieve a Cyber Harpie for defeating Jean-Claude Magnum.
When you have talked to everyone, talk to Roland again.  Odion will arrive on
the scene and introduce himself as Marik Ishtar.

The duelists board Kaiba Craft 3, and Roland announces the first match.  It's
Yugi Muto versus Ryou Bakura.  Yami Bakura takes control of Bakura's body and
calls for Yami Yugi to duel him for the right to the Millennium Puzzle.  Yugi
summons Slifer the Sky Dragon to defeat Bakura, who collapses onto the floor in
shock.  Roland announces the second match.  It's the Main Character versus
Marik Ishtar (Odion).

Big difficulty spike coming up.  Odion is very tough and, oddly enough, harder
than the last two bosses.  If you want to leave Kaiba Craft 3, you can take the
elevator.  Go to the first floor and head south to reach the Stadium Site.
When you're ready to fight Odion, return to the Stadium Site and head north to
arrive back on Kaiba Craft 3.  Use the elevator to go to the roof, and talk to
Roland to start the duel with Odion.

Once you defeat Odion, a storm begins to brew above the duelling arena.  It
seems The Winged Dragon of Ra is angry.  Odion wasn't the rightful owner, and
yet he used it.  As Odion apologizes to his master for failing him, Yugi
realises that Namu is Marik Ishtar.  Marik informs Yugi that he will obtain the
three Egyptian God Cards and get his revenge on Yugi and the world.  As Odion
collapses, Yami Marik takes control of Marik's body and warns Yugi that he
will destroy everything with the God Cards.

Roland announces the third match.  It's Marik Ishtar versus Joey Wheeler.
Joey is confident that he can defeat Marik, but Yugi warns him to be careful
of the shadow in his soul.  Yami Marik congratulates Joey on breaking his
control, but warns that he will banish him to the Shadow Realm.  Unfazed by
Yami Marik's threats, Joey vows to expose him as a total fraud.  The Winged
Dragon of Ra attacks, sending Joey to the Shadow Realm!

When you appear in a medical room, leave it and enter the medical room above
you.  You'll see Yami Marik attempting to kill Odion.  He notices you and warns
that you will suffer the same fate as Joey.  Exit the room and head for the
first floor.  Go right to see Roland announce the fourth match.  It's Seto
Kaiba versus Mai Valentine.  Mai is determined to win, but Seto summons his
Blue-Eyes to defeat her.  Seto declares that he will obtain the three Egyptian
God Cards and become the Duel King.  Mai apologizes to Joey for failing him.

You appear in the same medical room as before.  When you have talked to
everyone in the room, speak with Mokuba again.  Kaiba Craft 3 lands on Kaiba
Corp Island, and the duelists disembark.  Seto reveals that the island was
built by his stepfather years ago.  It was once used by an arms manufacturer.
Atop the Duel Tower, Seto wants to win the title of Duel King in order to
surpass his stepfather.  As everyone enters the Duel Tower, Yami Marik comments
that it is a fitting tomb marker for them.

Roland welcomes everyone to the Duel Tower and declares that they shall
proceed with the semifinals of the Battle City tournament.  Out of the four
remaining duelists, only those two winning their respective matches in the
Tower will move on to the final duel atop it.  Roland announces the first
semifinal match-up.  It's Yugi Muto versus the Main Character.  Talk to Roland
to start the duel.

After you defeat Yugi, he senses that you're strong enough to beat Marik Ishtar
and hands over Slifer the Sky Dragon to help you (like Obelisk, you don't
really need Slifer, though).  Roland announces the second semifinal match-up.
It's Marik Ishtar versus Seto Kaiba.  Seto activates the Solid Vision System,
which changes the arena into the Duelist Coliseum.  Seto admits that Marik's
Egyptian God Card is special, but it will fall to his Blue-Eyes White Dragon.
Seto summons 3 Blue-Eyes, but The Winged Dragon of Ra destroys all of them and
he suffers the same fate as Joey!

Roland announces the final duel.  It's the Main Character versus Marik Ishtar.
This is the last point in the game where you can return to your house and save
game progress, so your end-game progress and anything received from Marik will
be lost.  When you're ready, talk to Roland to start the duel.  Diffculty-wise,
Marik is around the same level as Odion.

After the duel, Yami Marik is shocked to see that his Egyptian God Card has
lost.  You obtain The Winged Dragon of Ra.  As Marik collapses, Yugi senses
that the evil presence within him has dissipated.  Mai, Tristan and Tea
congratulate you on defeating Marik.

In the medical room, Joey wakes up and wonders why everyone is crying.  Tristan
says they were all worried about him when he lost that Shadow Duel and wouldn't
wake up.  Joey realises that he lost to Marik and asks who won it all.  Yugi
tells him that you won the final duel against Marik.  Mokuba arrives in the
room and tells everyone to get ready for disembarking.  He says his big brother
woke up and thanks you.

At the Stadium Site, Ishizu thanks you for thwarting Marik's evil plans and
asks for the return of the God Cards.  Agree.  She says she, Odion and Marik
will never appear again before you (or at least until the game's sequel, Reshef
of Destruction) and bids you farewell.

Back at Clock Tower Square, Yugi, Joey and you remince about the game's events.
The End.  The credits roll shortly afterwards.  Congrats on completing this
game.


###############################################################################
8.  Boss/Duelist Guide
###############################################################################

This section lists the major bosses/duelists in the game along with notes and
strategies.  Some of them can be re-matched, but they will give less DC and
Domino from then on.

+~~~~~~~~~~~~~+
| RYOU BAKURA |
+~~~~~~~~~~~~~+

DC: 5
Domino: 3000 (a lot of money at the start of the game)

Bakura uses varied Summons (Fiend, Earth, Dark and Fire).  His non-tribute
monsters have 600 ATK or less.  Dark Necrofear is the monster to be wary of.
It can take control of your strongest monster.  Fortunately, Bakura must
sacrifice 2 monsters to summon it.  Be cautious of his magic/trap zone, since
he will place the Destiny Board/Spirit Message cards face-down on the field.
Victory is automatic if the "FINAL" message is completed, so watch out.

+~~~~~~+
| BONZ |
+~~~~~~+

DC: 30
Domino: 500

Bonz specialises in using Fiend and Forest-Summon monsters, so I suggest
using Light and Fire monsters to destroy them.  His non-tribute monsters have
600 ATK or less.  Most are Zombie-Type, so you can use Eternal Rest to clear
the field of them.  The one monster to be wary of is Pumpking the King of
Ghosts.  Fortunately, Bonz must sacrifice 1 monster to summon it.

+~~~~~~~~~~~~~~+
| JOEY WHEELER |
+~~~~~~~~~~~~~~+

DC: 5
Domino: 500

Joey uses varied Summons (Fiend, Dream, Dark, Water, Earth and Forest).  His
non-tribute monsters have 700 ATK or less.  A lot are Warrior-Type, so you can
use Warrior Elimination to clear the field of them.  Gilford the Lightning is
the one monster to be wary of.  It can destroy all monsters on your field.
Fortunately, Joey must sacrifice 2 monsters to summon it.

+~~~~~~~~~~~+
| ESPA ROBA |
+~~~~~~~~~~~+

DC: 30
Domino: 800

Espa uses varied Summons (Thunder, Wind, Forest, Earth, Fiend and Light).  His
non-tribute monsters have 700 ATK or less.  The one monster to watch out for is
Jinzo.  It can destroy all your traps.

+~~~~~~~~~~~~~~~~~~~~~+
| GHOUL (RARE HUNTER) |
+~~~~~~~~~~~~~~~~~~~~~+

DC: 5
Domino: 2800

He uses varied Summons (Earth, Fiend, Water, Dream and Dark).  His non-tribute
monsters have 1000 ATK or less.  Don't worry too much about Exodia, as he often
plays his Exodia pieces rather than keeping them in his hand.  If you spend too
long dueling him, he might summon Exodia and win the match, though.

+~~~~~~~~~~~~+
| REX RAPTOR |
+~~~~~~~~~~~~+

DC: 30
Domino: 1500

Rex specialises in using Earth and Forest-Summon monsters.  His
non-tribute monsters have 900 ATK or less.  His Dinosaur and Rock-Type monsters
can take advantage of the Wasteland field.  Fortunately, they are Earth-Summon,
so you can use Wind monsters to destroy them.

+~~~~~~~~~~~~~~~~~~+
| WEEVIL UNDERWOOD |
+~~~~~~~~~~~~~~~~~~+

DC: 30
Domino: 3000

Weevil specialises in using Forest-Summon monsters, so I suggest using Fire
monsters to destroy them.  His non-tribute monsters have 700 ATK or less.
Since Weevil's monsters are Insect-Type, they can take advantage of the Forest
field.  Fortunately, Eradicating Aerosol can clear the field of them, so I
advise using the Magic Card to get rid of Weevil's monsters.

Weevil's strongest monster is Insect Queen, since it can power up if there are
Insect-Type monsters on the field.  Parasite Paracide can latch itself onto one
of your monsters.  Be wary of Pinch Hopper, as Weevil can use its ability to
summon an insect such as Insect Queen from his hand without needing sacrifices.

Petit Moth is the insect to be aware of, as it will evolve into its later
stages of evolution at the start of each of Weevil's turns.  If you leave it on
the field for too long, you'll have to contend with formidable monsters like
Great Moth.  Fortunately, Petit Moth is a weak monster, so you should be able
to easily destroy it before it gets a chance to evolve.

+~~~~~~~~~~~+
| YUGI MUTO |
+~~~~~~~~~~~+

DC: 5
Domino: 2000

Yugi's non-tribute monsters have 800 ATK or less.  He will use the Kuriboh/
Multiply combo to summon his strong tribute monsters.  Watch out for Magician
of Black Chaos, as Yugi can use Dark Magic Ritual to summon it.

+~~~~~~~~+
| ARKANA |
+~~~~~~~~+

DC: 30
Domino: 10000

Arkana specialises in using Fiend, Dark, Fire and Forest-Summon monsters.
His non-tribute monsters have 600 ATK or less.  His Spellcaster and Fiend-Type
monsters can take advantage of the Yami field, so I advise changing the playing
field to benefit your own monsters.

+~~~~~~~~~~~~~~~~~~~~~~+
| ROLAND/DUEL COMPUTER |
+~~~~~~~~~~~~~~~~~~~~~~+

DC: 30/5
Domino: 5000

Roland and Duel Computer use varied Summons (Wind, Thunder, Dark and Fiend).
His non-tribute monsters have 1200 ATK or less.  The one monster to be aware of
is Electric Lizard.  It can stop your strongest monster from attacking for 1
turn.  If you can prevent the Duel Computer from ever having 3 monsters to
sacrifice, you won't have to worry about facing FGD.

+~~~~~~~~~~~~~~~+
| MAI VALENTINE |
+~~~~~~~~~~~~~~~+

DC: 5
Domino: 800

Aside from Harpie Lady, Mai's non-tribute monsters have 900 ATK or less and her
WingedBeast-types can take advantage of the Mountain field.  Nothing else to
note.

+~~~~~~~~~+
| STRINGS |
+~~~~~~~~~+

DC: 30
Domino: 10000

Strings specialises in using Fiend and Water-Summon monsters, so I suggest
using Light and Thunder monsters to destroy them.  With the exception of
Revival Jam, his non-tribute monsters have 1000 ATK or less.  Strings' Fiend-
Type monsters can take advantage of the Yami field, so I advice changing the
playing field to benefit your own monsters.

Strings will use the multiplying abilities of his Revival Jams and Dorons as
tribute fodder to summon Slifer the Sky Dragon.  The Egyptian God Card is
impossible to destroy, since it has 4000 ATK/DEF and can power up 3 levels for
every card in the player's hand.  I advice using Thunder monsters to take out
Strings' multiplying monsters to stop him from sacrificing them to summon
Slifer.  Alternatively, you can use Reflect Bounder to take the ATK power of
the God Card to wipe out Strings' Life Points.

+~~~~~~~~~~~~~~+
| MAKO TSUNAMI |
+~~~~~~~~~~~~~~+

DC: 30
Domino: 5000

Mako specialises in using Water-Summon monsters, so I suggest using Thunder
monsters to destroy them.  His non-tribute monsters have 900 ATK or less, but
they can take advantage of the Umi field.  Mako has 1 Torrential Tribute card
in his deck.  It can destroy all your monsters if you set it off.  If he gets
an opportunity, Mako will use his Dorons as tribute fodder to summon Fortress
Whale.  He has to activate Fortress Whale's Oath to play it, though.

+~~~~~~~~~~~~~~+
| BANDIT KEITH |
+~~~~~~~~~~~~~~+

DC: 30
Domino: 20000

Keith specialises in using Fiend, Dark and Fire-Summon monsters.  His non-
tribute monsters have 1600 ATK or less.  A lot are Machine-Type, so you can use
Stain Storm to destroy them or play Umi to power them down.  Barrel Dragon's
special ability can destroy all of your monsters with a 2-in-1 success rate.
If you're lucky, Keith won't get a chance to summon it.  Keith's 3 Infinite
Dismissals can stop one of your monsters from attacking for 1 turn, so watch
out.

+~~~~~~~~~~~~~+
| LUMIS/UMBRA |
+~~~~~~~~~~~~~+

DC: 30
Domino: 30000

Lumis and Umbra specialise in using Fiend and Dream-Summon monsters, so I
suggest using Light and Fiend monsters to destroy them.  Their non-tribute
monsters have 1600 ATK or less.  Their Fiend-Types can take advantage of the
Yami field, so I advice changing the playing field to benefit your own
monsters.  The majority of their monsters are Fiend-Summons, so you may able
to win the duel with your Light monsters before Lumis and Umbra can summon
their Dream monsters.  If you can prevent them from ever having 2 monsters to
sacrifice, you won't have to worry about their strong tribute monsters.

+~~~~~~~~~~~+
| DARK JOEY |
+~~~~~~~~~~~+

DC: 30
Domino: 40000

Joey uses varied Summons (Fire, Forest, Earth and Dream).  His non-tribute
monsters have 1500 ATK or less.  His Normal Monsters should be easy to
destroy, but his effect ones can turn the tables on you.  Rocket Warrior can
power down your strongest monster, while Time Wizard can transform Baby Dragon
into Thousand Dragon.  If you can take them out, you'll have an easier time
defeating Joey.  Goblin Fan is perfect for countering attack spells like Sparks
and Tremendous Fire, as the trap can reflect a direct Life Point attack back at
Joey.

+~~~~~~~~~~~~~~~~~~~~+
| JEAN-CLAUDE MAGNUM |
+~~~~~~~~~~~~~~~~~~~~+

DC: 5
Domino: 50000

Magnum specialises in using Earth-Summon monsters, so I suggest using Wind
monsters to destroy them.  His monsters are all Warrior-Type, making them
vulnerable to Warrior Elimination's effect.  His non-tribute monsters have 1000
ATK or less.  Magnum will use his field Magic Card to change the playing field
to Sogen to benefit his own monsters.

+~~~~~~~~~~~~~~~+
| ISHIZU ISHTAR |
+~~~~~~~~~~~~~~~+

DC: 30
Domino: 50000

Ishizu specialises in using Light and Dream-Summon monsters, so I suggest
using Dark and Fiend monsters to destroy them.  Her non-tribute monsters have
1400 ATK or less.  Amazon Archers can power down and immobilize your monsters,
so watch out for them.  Her Fairy-Types are strong, but you can change the
playing field to Yami to power them down.  The one monster to be wary of is
Obelisk the Tormentor.  It can destroy all your monsters and inflict 4000 LP
worth of damage.  If you can prevent Ishizu from ever having 3 monsters to
sacrifice, you won't have to worry about facing the Egyptian God Card.

+~~~~~~~~~~~~+
| SETO KAIBA |
+~~~~~~~~~~~~+

DC: 30
Domino: 80000

Seto uses varied Summons (Fiend, Light, Water, Dark and Forest).  A lot are
Dragon-Type, so you can use Dragon Capture Jar to clear the field of them.
When Seto has 2 monsters on the field, he'll usually sacrifice them to summon
one of his 3 Blue-Eyes White Dragons, so I advise using a Dark-Summon monster
to destroy them.  He will use his Magic Cards to power up his monsters, so I
suggest placing Reverse Traps on the field to counter their effects.

Seto's monsters have 1300 ATK or less.  He will use his field Magic Card to
change the playing field to Mountain to benefit his own monsters.  I advise
using strong tribute monsters that benefit from the Mountain field to have an
advantage.  Crush Card can destroy all your monsters with 1500 ATK or higher,
so be ready.  If you can prevent Seto from sacrificing three monsters to
summon Blue-Eyes Ultimate Dragon, you'll have an easier time defeating him.
Just watch out for his Widespread Ruin and Monster Reborn cards.

+~~~~~~~+
| ODION |
+~~~~~~~+

DC: 30
Domino: 50000

Odion specialises in using Earth and Water-Summon monsters, so I suggest
using Wind and Thunder monsters to destroy them.  His non-tribute monsters have
1500 ATK or less.  Odion's Rock-Types can take advantage of the Wasteland
field, so I advise summoning tribute monsters (eg. Megazowler) that can benefit
from the same field or changing the playing field to benefit your own monsters.
Alternatively, you can use Breath of Light or just any monster destruction
cards to destroy them.  Odion will use his Equip Magic Cards to power up his
monsters.

Be ready for the special abilities of Odion's Effect Monsters.  His 3 Mystical
Beast Serkets can envelop your monsters and receive a 500 ATK bonus, so I
suggest using Wind-Summon monsters to destroy them.  Relinquished can steal a
monster (including a face-down one) and receive its parameters, so I advice
having 2 or more strong monsters on the field at a time.  The Winged Dragon of
Ra can cut Odion's Life Points to 1 and hit you with the Life Point amount he
has lost and it won't backfire on him like it did in the anime.

If Odion summons The Winged Dragon of Ra, it will be difficult to destroy.  I
suggest playing Umi to weaken Ra, so you can weaken it further with Shadow
Spell and Spellbinding Circle.  As long as Odion's Life Points are lower than
yours, you won't lose the duel due to Ra's effect.  If Odion has more LP than
you, I advise placing a Goblin Fan on the field, since it can reflect Ra's
direct Life Point attack back at your opponent.  You can also use Reflect
Bounder's ability to counterattack.  Your best bet is to prevent Odion from
summoning the Egyptian God Card in the first place if you want to have an
easier time defeating him.

+~~~~~~~~~~~+
| YAMI YUGI |
+~~~~~~~~~~~+

DC: 30
Domino: 70000

Yugi uses varied Summons (Dream, Dark, Earth, Fiend, Water and Wind).  His non-
tribute monsters have 1700 ATK or less.  Swords of Revealing Light can prevent
your monsters from attacking for 3 turns.  This can help Yugi stall for time
until he can summon Master of Dragon Soldier or Slifer the Sky Dragon.  He can
also use the Kuriboh/Multiply combo to gather enough monsters to sacrifice.
Big Shield Gardna is his strongest 4-Star defensive monster, so I advise using
Stop Defense to switch it to attack mode, so you can destroy it before Yugi can
sacrifice it to summon a stronger monster.

Yugi uses Exodia, but like Rare Hunter, he often plays his Exodia pieces rather
than keeping them in his hand, so don't worry.  He can use Brain Control and
Monster Reborn to steal your own monsters and use them to summon his strong
tribute monsters.  He has a lot of Dragon-Types, which are vulnerable to Dragon
Capture Jar's effect.  Spellbinding Circle can power down all your monsters, so
watch out.

Yugi's strongest monsters are Slifer the Sky Dragon and Master of Dragon
Soldier.  Slifer can power up 3 levels for every card in the player's hand,
while Dragon Soldier can power up for every Dragon-Type monster on the player's
field.  Fortunately, Dragon Capture Jar's effect can destroy the latter
Divine-Summon monster.  If you can immobilize the Egyptian God Card with
Infinite Dismissals or Amazon Archers, you can summon Obelisk the Tormentor to
destroy the powerful God Card once and for all.  You can also use Reflect
Bounder's special ability to counterattack.

Surprisingly, Yugi isn't that hard to beat, especially in comparison to Odion,
as he has a lot of strong tribute monsters that tend to clog up his hand often.

+~~~~~~~~~~~~+
| YAMI MARIK |
+~~~~~~~~~~~~+

DC: 30
Domino: 500000

Marik uses varied Summons (Dark, Fiend, Wind and Earth-Summon).  His non-
tribute monsters have 1800 ATK or less.  His Fiend-Type monsters can take
advantage of the Yami field, so I advise changing the playing field to benefit
your own monsters.  Marik has 3 Harpie's Feather Dusters in his deck, so I
advise placing your Trap Cards on the field one at a time.  Anti-Raigeki and
Torrential Tribute can both destroy your monsters if you set them off, so watch
out.

Marik's Effect Monsters can turn the tide in his favour.  Ancient Lamp can
summon La Jinn the Mystical Genie of the Lamp, which can take advantage of
the Yami field.  Legendary Fiend can power itself up.  Exarion Universe can hit
the opponent with Life Point loss identical to its ATK before powering down.
Similar to Relinquished, Thousand-Eyes Restrict can steal a monster and receive
its parameters, except it can power up 2 levels as well.  The Winged Dragon of
Ra has the power to cut Marik's Life Points to 1 and hit you with the Life
Point amount he has lost.

La Jinn the Mystical Genie of the Lamp, The Bistro Butcher, and Ryu-Kishin
Powered are Marik's strongest non-tribute monsters, since they receive a power
bonus from the Yami field.  Fortunately, you can use Exile of the Wicked to
destroy them.

The best way to win this duel is to summon Slifer or Obelisk.  Exarion Universe
can still inflict direct Life Point damage, though, so watch out.  Hilarious
fact: Marik still activates Thousand-Eyes Restrict's effect even if you have a
God Card on the field.  Since the monster is now left in attack position with
only 0 ATK/DEF, you can take a large chunk out of Marik's LP.


###############################################################################
9.  My Deck
###############################################################################

If you are having trouble beating this game, you can use my deck instead.  You
can also use this deck as an example to help construct your own deck.  If you
read the Hints and Tips section, you should get an idea of what cards you'll
like to use in your deck.

My dueling strategy is to use a simple beatdown deck with magic and traps as
backup. I also suggest focusing on monsters that can take advantage of the
default terrain.  Towards the end of the game, the main threats to your
strategy will be monster destruction/control cards.

===============================================================================
				Default Deck
===============================================================================

Duelist Level: 72
Deck Capacity: 1229

Monsters:
---------
1x Mask of Darkness
1x Doron
1x Zone Eater
1x Swordsman From a Foreign Land
1x Saber Slasher
1x White Dolphin
1x Bolt Eascargot
1x Sinister Serpent
1x Morinphen
1x Fungi of the Musk
1x Gale Dogra
1x Muka Muka
1x Sand Stone
1x Milus Radiant
1x Mechaleon
1x Skelengel
1x Dharma Cannon
1x Griggle
1x Bone Mouse
1x Frog the Jam
1x The Wandering Doomed
1x Pot the Trick
1x Wretched Ghost of the Attic
1x Leo Wizard
1x Abyss Flower
1x Morphing Jar
1x Little Chimera
1x Penguin Soldier
1x Hiro's Shadow Scout
1x Witch's Apprentice
1x Queen's Double
1x Flame Viper
1x The Unhappy Maiden
1x The Last Warrior from Another Planet
1x Spear Cretin

Magic:
------
1x Dark Hole
1x Mooyan Curry
1x Pot of Greed
1x Contract of Mask

Traps:
------
1x House of Adhesive Tape

You begin this game with a reasonable deck.  A lot of non-tribute monsters have
600-900 ATK, so they're good against the early duelists.  The tribute monsters
are poor, though.  Aside from Dark Hole and Pot of Greed, the magic/traps are
rubbish.

===============================================================================
				My Deck
===============================================================================

Note: You don't need to grind much or use the Password Machine to be able to
build this deck or decks similar to it.

Duelist Level: 338
Deck Capacity: 2043

Monsters:
---------
1x Reaper of the Cards
2x Fiend's Hand
3x Witty Phantom
3x Toad Master
1x Akihiron
3x Doron
2x Trap Master
3x Hourglass of Life
3x Skelengel
1x Obelisk the Tormentor
1x Slifer the Sky Dragon

Magic:
------
1x Raigeki
1x Goblin's Secret Remedy
2x Crush Card
2x Exile of the Wicked
1x Pot of Greed
2x Beckon to Darkness

Traps:
------
2x Invisible Wire
2x Acid Trap Hole
1x Widespread Ruin
1x Torrential Tribute
2x Infinite Dismissal

###############################################################################
10. Card Shop Prices
###############################################################################

This section contains the purchase prices for the cards in the Card Shop.  They
are listed in alphabetical order.  If you want to know the sales price for a
particular card, simply divide the purchase price by 2.  For example, if
Blue-Eyes White Dragon's purchase price is 378, its sales price would be 188.

Domino		Card
------		----
421		30,000-Year White Turtle
944		7 Colored Fish
288		7 Completed
199		Abyss Flower
278		Acid Crawler
39		Acid Trap Hole
430		Air Eater
135		Air Marmot of Nefariousness
324		Akakieisu
89		Akiniron
284		Alinsection
726		Alligator's Sword
99		Alligator's Sword Dragon
932		Alpha the Magnet Warrior
60		Amazon Archers
732		Amazon Chain Master
625		Amazon of the Seas
55		Amazon Sword Woman
72		Ameba
920		Amphibian Beast
183		Amphibious Bugroth
304		Ancient Brain
665		Ancient Elf
80		Ancient Jar
592		Ancient Lizard
223		Ancient One of the Deep Forest
521		Ancient Sorcereer
88		Ancient Tool
696		Ancient Tree of Enlightenment
88		Ansatsu
315		Anthrosaurus
76		Anti-Raigeki
637		Aqua Dragon
1163		Aqua Madoor
729		Aqua Serpent
357		Aqua Snake
302		Arlownay
462		Arma Knight
508		Armaill
60 		Armed Ninja
723		Armored Lizard
382		Armored Rat
600		Armored Starfish
729		Armored Zombie
388		Axe of Despair
434		B. Dragon Jungle King
20 		B. Skull Dragon
484		Baby Dragon
7		Bad Reaction to Simochi
1194		Banisher of the Light
739		Baron of the Fiend Sword
342		Barox
119		Barrel Dragon
390		Barrel Lily
510		Barrel Rock
184		Basic Insect
70		Bat
928		Battle Ox
163		Battle Steer
345		Battle Warrior
263		Beaked Snake
595		Bean Soldier
7		Bear Trap
379		Beast Fangs
1102		Beast of Gilfer
47		Beast of Talwar
380		Beastking of the Swamps
1		Beastly Mirror
123		Beautiful Beast
798		Beautiful Headhuntress
59		Beckon to Darkness
564		Behegon
162		Berfomet
924		Beta the Magnet Warrior
23		Bickuribox
441		Big Eye
720		Big Insect
2110		Big Shield Gardna
530		Bio Plant
109		Bite Shoes
1		Black Illusion Ritual
1		Black Luster Ritual
384		Black Pendant
732		Blackland Fire Dragon
178		Bladefly
269		Blast Juggler
631		Blast Sphere
973		Blocker
258		Blue-Eyed Silver Zombie
378		Blue-Eyes Toon Dragon
1007		Blue-Eyes Ultimate Dragon (first version)
1015		Blue-Eyes Ultimate Dragon (second version)
378		Blue-Eyes White Dragon (first version)
380		Blue-Eyes White Dragon (second version)
784		Blue-Winged Crown
1184		Boar Soldier
26		Bolt Escargot
382		Bolt Penguin
82		Bone Mouse
244		Boneheimer
163		Boo Koo
388		Book of Secret Arts
90		Bottom Dweller
564		Boulder Tortoise
571		Bracchio-raidus
780		Brain Control
521		Brave Scizzar
58		Breath of Light
388		Bright Castle
236		Burglar
119		Buster Blader
132		Candle of Fate
584		Cannon Soldier
1948		Castle of Dark Illusions
342		Catapult Turtle
641		Celtic Guardian
999		Cermonial Bell
1007		Chakra
979		Change of Heart
83		Change Slime
393		Charubin the Fire Knight
462		Chimera the Flying Mythical Beast
324		Claw Reacher
588		Clown Zombie
259		Cockroach Knight
1020		Cocoon of Evolution
1		Commencement Dance
1		Contract of Mask
375		Corroding Shark
1		Cosmo Queen's Player
1015		Crab Turtle
644		Crass Clown
55		Crawling Dragon
828		Crawling Dragon #2
775		Crazy Fish
718		Crimson Sunbird
185		Crow Goblin
98		Crush Card
338		Curse of Dragon
1		Curse of Millennium Shield
1		Curse of Tri-Horned Dragon
7		Cursebreaker
129		Curtain of the Dark Ones


###############################################################################
11. Card Passwords
###############################################################################

This section contains the passwords for the cards in the game.  They are listed
in alphabetical order.  Thanks gamesta, Ch35t0r, Chaos Control3290, gold21,
deffkryz, and hockeyguy8 for the passwords.

Password	Card
--------	----
11714098	30,000-Year White Turtle
23771716 	7 Colored Fish
40387124 	Abyss Flower
77568553 	Acid Crawler
41356845 	Acid Trap Hole
75889523 	Air Marmot Of Nefariousness
38035986 	Akakieisu
36904469 	Akihiron
70924884 	Alinsection
53493204 	All-Seeing Goddess
64428736 	Alligator's Sword
99785935 	Alpha The Magnet Warrior
67987611	Amazon Archers
17968114 	Amazon of the Seas
94004268 	Amazon Sword Woman
95174353 	Ameba
67371383	Amphibian Beast
40173854 	Amphibious Bugroth
42431843 	Ancient Brain
93221206 	Ancient Elf
81492226 	Ancient Jar
54912977	Ancient Lamp
14015067 	Ancient One of the Forest
36821538 	Ancient Sorcerer
49587396 	Ancient Tool
78977532	Bear Trap
08065530	Beckon to Darkness
05405694 	Black Luster Soldier
89631139 	Blue-Eyes White Dragon
23995346 	Blue-Eyes Ultimate Dragon
20101223	Breath of Light
57728570	Crush Card
53129443 	Dark Hole
46986414 	Dark Magician
80168720	Darkness Approaches
94212438	Destiny Board
84257639	Dian Keto the Cure Master
00756652	Doron
50045299	Dragon Capture Jar
28563545 	Dragon Seeker
01435851	Dragon Treasure
66672569 	Dragon Zombie
42578427	Eatgaboon
94716515	Eradicating Aersol
56606928	Eternal Drought
95051344	Eternal Rest
33396948	Exodia the Forbidden One
99267150 	Five God Dragon
25833572 	Gate Guardian
36354007	Gilford the Lightning
04149689	Goblin Fan
18144506	Harpie's Feather Duster
76812113 	Harpie Lady
54109233	Infinite Dismissal
15361130	Invisible Wire
94773007 	Jirai Gumo
07902349	Left Arm of the Forbidden One
44519536	Left Leg of the Forbidden One
52367652 	Life Eater
55210709 	Lisark
40374923	Mammoth graveyard
62873545	Master of Dragon Soldier
44656491	Messenger of Peace
32012841 	Millennium Shield
14181608 	Mushroom Man
40703222	Multiply
15025844 	Mystical Elf
90963488 	Nemuriko
70084224 	Neck Hunter
94230224 	Neddle Ball
81843628 	Neddle Worm
01761063 	Nekogal #1
43352213 	Nekogal #2
78042798 	Night Lizard
43694075 	Novax's Prayer
03606209 	One Who Hunts Soul
27911549	Parasite Paracide
36039163 	Penguin Knight
26185991	Pinch Hopper
55144522	Pot of Greed
12580477 	Raigeki
02851070	Reflect Bounder
99518961	Restructer Revolution
31709826	Revival Jam
70903634	Right Arm of the Forbidden One
08124921	Right Leg of the Forbidden One
29267084	Shadow Spell
18807108 	Spellbinding Circle
94772232	Spirit Message "A"
31893528	Spirit Message "I"
30170981	Spirit Message "L"
67287533	Spirit Message "N"
21323861	Stain Storm
63102017	Stop Defense
70781052 	Summoned Skull
13069066 	Sword Arm of Dragon
72302403 	Swords of Revealing Light
62671448	Toad Master
53582587	Torrential Tribute
22702055	Umi
56043446	Viser Des
77754944	Widespread Ruin
36304921 	Witty Phantom
59197169	Yami
17115745 	Yormungarde
30090452 	Zanki
10598400 	Zarigun
81756897 	Zera Ritual
69123138 	Zera the Mant
24311372 	Zoa
31339260 	Zombie Warrior
86100785 	Zone Eater




###############################################################################
12. Frequently Asked Questions
###############################################################################

Q: How can I obtain the three Egyptian God Cards?
A: Ishizu gives you Obelisk the Tormentor, Yugi hands over Slifer the Sky
   Dragon to you, and The Winged Dragon of Ra is obtained from Marik.

Q: How do I get Slifer the Sky Dragon from Strings?
A: You can't.  Strings does have Slifer in his deck, but you must defeat Yugi
   during the Battle City Finals to get it.

Q: Can I use The Winged Dragon of Ra in duels?
A: No.  Although you can obtain The Winged Dragon of Ra from Marik, you never
   get a chance to use it.  Ra is programmed into the game, though, so you can
   use a cheat device to acquire it.  Also, if you duel Marik and destroy Ra,
   you can use Monster Reborn to bring it back to the field under your control
   for the duration of the duel.

Q: Is there a password that can increase my Deck Capacity?
A: Yes.  If you input 98025229 into the Password Machine in the Card Shop,
   you'll recieve 100 Deck Capacity.  You can only enter this password once.

Q: How high can I increase my Duelist Level and Deck Capacity to?
A: You can increase your duelist Level to 999 and your Deck Capacity to 9999.

Q: What is the Ante Card rule?
A: Before a duel begins, you can choose whether to bet an Ante Card.  If you
   win the duel, you'll receive your opponent's card as a prize.  However, if
   you lose, the opponent keeps your card.

Q: How can I get good Ante Cards?
A: Bet any 500+ ATK monster (eg. Frog the Jam) to yield the same rewards with
   the same probablities (credited to froggy25).

Q: Can I attack with a monster after I use its special ability?
A: No, you must wait until your next turn to attack with it.

Q: How can I increase my Duelist Level?
A: Every time you beat an opponent, your Duelist Level will go up by three
   (eg. 813 > 816 DL).

Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
   Ritual, in this game?
A: 1) Place the Ritual Card on the field.
   2) Summon the monster needed to start the Ritual.  For example, Gaia the
      Fierce Knight is summoned to start the Black Luster Ritual.
   3) Sacrifice two other monsters and activate the Ritual Card.

Q: When can I activate a monster's effect?
A: You can activate a monster's effect when it is face-down.  This is usually
   when it is summoned to the field, but you can play Darkness Approaches or
   Castle of Dark Illusions to switch monsters from face-up to face-down
   position, thus allowing you to use their effects again.  Relinquished and
   Thousand-Eyes Restrict are both exceptions, though, since they adapt to a
   targeted monster's parameters permanently.

Q: What promotional cards were given with this game?
A: Exchange, Skull Dice, and Graceful Dice.

Q: How many duelists can I challenge unlimited times?
A: The list below details the duelists you can challenge and their pre-endgame
   locations (Tristan Taylor can be challenged unlimited times prior to
   Chapter 5, Espa Roba prior to Chapter 6):
   1) Bonz (Clock Tower Square)
   2) Rex Raptor (Clock Tower Square)
   3) Weevil Underwood (Park)
   4) Duel Computer (Clock Tower Square)
   5) Mako Tsunami (Pier)
   6) Bandit Keith (Pier)
   7) Marik Ishtar (Kaiba Corp Island)

Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after
   activation?
A: Swords of Revealing Light is considered a Normal Magic in this game, so it
   does not remain on the field.  Therefore, you cannot prevent the effect
   after activation.

Q: How do I play the Destiny Board/Spirit Message cards?
A: Place them in your magic/trap zone.  Victory is automatic if the "FINAL"
   message is completed.  It isn't necessary for letters to be placed on the
   field in their proper order.  If any letter is destroyed, the others will
   still remain on the field.

Q: How do I play Messenger of Peace?
A: Activate Messenger of Peace in your magic/trap zone.  The opponent can't
   change positions, declare attacks, activate abilities and/or sacrifice with
   monsters with an ATK of 1500 or more for 1 turn.  Monsters summoned after
   this card's activation are excluded.

Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon
   to Darkness or Rocket Warrior?
A: No.  These cards will always target the strongest monster on your
   opponent's field.

Q: Is there multiplayer in this game?
A: No.

##############################################################################
13. Credits
##############################################################################

- Thanks to me for writing this FAQ/Walkthrough.

- Thanks to you for reading this FAQ/Walkthrough.

- Thanks to Konami for developing and publishing Yu-Gi-Oh! The Sacred Cards.

- Thanks to GameFAQs for the disclaimer and hosting this FAQ/Walkthrough.

- Thanks to the game's Instruction Manual for information regarding the Game
  Overview section as well as some character descriptions.

- Thanks to Intensive08.  I used his FAQ as a basis for my own.

- Thanks to deffkryz for the card passwords.

- Thanks to Hockeyguy8 for the passwords in the Card Passwords section.

- Thanks to gamesta for the passwords in the Card Passwords section.

- Thanks to Ch35t0r for the passwords in the Card Passwords section.

- Thanks to Chaos Control3290 for the passwords in the Card Passwords section.

- Thanks to gold21 for the passwords in the Card Passwords section.

- Thanks to www.networkscience.de/ascii for the ASCII art at the top of this
  FAQ/Walkthrough.

- Thanks to KH1223.  He said Mammoth graveyard can power down every monster on
  the opponent's field.

- Thanks to yugioh.wika.com for info regarding the prototype rules that were
  originally being considered when the OCG/TCG was first being transferred
  over from the manga.

  http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories

- Thanks to froggy25 for correcting me on how to get good Ante Cards.  He said
  any 500+ ATK monster will yield the same rewards with the same probablities.

- Thanks to yugioh.wika.com for some character descriptions.

- Thanks to Reshef of Destruction's instruction manual for a bit of Ishizu's
  character description.

- Thanks to arcade_pimp.  He said if you attach Equip Cards to multiplying
  monsters and activate their abilities, the new monsters will be powered up
  as well.

##############################################################################
14. Contact Information
##############################################################################

If you have any questions, comments or corrections regarding my walkthrough, I
can be contacted by sending me a Private Message on GameFAQs or posting a
topic on the GameFAQs message board of this game (I prefer not using an e-mail
address).  Contributions to this guide are appreciated.

##############################################################################
15. Copyright Information
##############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks GameFAQs for the above disclaimer.

Only GameFAQs has permission to host this document, though GameFAQs'
affiliates are allowed to link directly to the document.

Copyright 2005-2019 David Lucey

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