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    FAQ/Walkthrough by Adori

    Version: Final | Updated: 12/23/06 | Search Guide | Bookmark Guide

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    |     TABLE OF CONTENTS     |
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    1.  Story-STRY
    
    2.  Walkthrough			WKTH (plus a mini-FAQ)
    2a. Beginning World		BGWR
    2b. Silver Snow			SVSN
    2c. Lost Forest			LTFT
    2d. Dragon's Dungeon		DDRG
    2e. Panic Factory		PNFT
    2f. Cold Snow			CDSN
    2g. Strange World		SRWR
    2h. Sky Garden			SKGD
    2i. Fire Dungeon		FRDG
    2j. Weakling Forest		WKFT
    2k. Air Garden			AGRG
    2l. Lonely Factory		LLFT
    2m. Twilight World		TWWR
    2n. Phantom Snow		PHSN
    2o. Hope Forest			HPFS
    2p. Night Trap			NGTR
    
    3.  Spoiler Free Walkthrough-	SFWK
    3a. Beginning World-		3BGWR
    3b. Silver Snow-		3SVSN
    3c. Lost Forest-		3LTFT
    3d. Dragon's Dungeon-		3DDRG
    3e. Panic Factory-		3PNFT
    3f. Cold Snow-			3CDSN
    3g. Strange World-		3SRWR
    3h. Sky Garden-			3SKGD
    3i. Fire Dungeon		3FRDG
    3j. Weakling Forest		3WKFT
    3k. Air Garden			3AGRG
    3l. Lonely Factory		3LLFT
    3m. Twilight World		3TWWR
    3n. Phantom Snow		3PHSN
    3o. Hope Forest			3HPFS
    3p. Night Trap			3NGTR
    
    3.  Controls of the Game
    3a. Movement System		MVMS
    3b. Majesty System		MJSY
    
    4.  Pioneers			PNRS
    
    5.  Items			ITMS
    
    6.  Version Histories
    
    7.  Credits
    
    
    
    
    Authors Notes
    -------------
    I wrote this FAQ, because people wanted and need it. Also, CIMA is
    a good game, and it doesn't deserve to go Walkthrough-less. Lastly,
    because Borgan on FAQ Contributors General dared me to write this.
    
    Allowed Sites to host this
    --------------------------
    www.gamefaqs.com
    www.ign.com
    www.neoseeker.com
    
    
    ===============================================================================
    			      1. Story-STRY
    ===============================================================================
    "Building dungeons, taking over land and feeding off human hope, the CIMA have
    created a realm of desolation and despair. Some have chosen to fight this new
    danger by becoming "Gate Guardians" - those that protect the innocent from
    becoming ensnared in the CIMA's dungeons. Ark and Ivy, two young CIMA fighters,
    are new Gate Guardian recruits. While traveling with their mentor, Jester, and
    14 others bound for a new frontier, the train is sucked without warning into a
    CIMA Gate and everyone on the train becomes separated in the cavernous dungeons
    below. Ark and Ivy's first task is the find, protect, and add these people to
    their fighting party as they are plunged into a mysterious and frightening new
    world."
    
    
    Natsume follows a quite original plot in this strategy game. The CIMA are
    alien invaders who grab people out of nowhere, and put them into dungeons,
    where the possibility of finding an exit gives the people hope- And then the
    CIMA feed on it. In each of fourteen seperate dungeons, you must send people
    to certain places to trigger things to happen.
    
    
    ===============================================================================
    			     2. Walkthrough-WKTH
    ===============================================================================
    Special notes of interest is that for every single room in the dungeon, I will
    have with its own number.
    
    Area Key; Each dungeon requires a key to open the door to the boss. That key
    is what I refer to as the Area Key.
    
    Exit Area; In each room of each dungeon, you have to bring your pioneers
    into a certain area to go to the next room. This area is what I refer to
    as the Exit Area, although it may not be in play for the first few dungeons
    I wrote up on the spoiler-free walkthrough.
    
    Nest; The nest is what looks like a pedestal with a blue diamond floating over
    it(in some cases, a red diamond). A specific monster comes out of each nest.
    
    Opening path; Just about every time this phrase is used, it means that a block
    is blocking you from going somewhere, and by doing an action, you lower the
    block, thus 'Opening path'.
    
    SHORT MINI-FAQ
    --------------
    Q: Why can't I pick up an item?
    A: This is simply because Ark has 16 items in his inventory, the limit allowed.
    To get rid of some of them, you can put them into his active 5 items, equip
    them, give them to somebody else, or otherwise discard them for Majesties.
    
    Q: Help, when Emmy/Halley cross a bridge, it breaks!
    A: You're obviously using a Gameshark or other cheating device. Weight factors
    as part of the stats; How else could only two people cross a bridge, but no
    one else?
    
    Q: How do I move multiple people around?
    A: Your pioneers are divided into 'Groups' of 4, one of them with only 2. Call
    up a group with the R button. Pressing an individual's head, you can move that
    person around, sending them to three different locations at once. Pressing the
    four-arrowed symbol in the middle, it'll send the whole group there. Pressing
    R will bring EVERYBODY there.
    However, until everyone in one group reaches the destination, all the other
    groups remain motionless.
    
    ===============================================================================
    			     2a. Beginning World-BGWR
    ===============================================================================
    After naming your character, who's default name is Ark, watch the scene in the
    mountains. Jester is talking to the chief of the research laboratories,
    Esswood, which also doubles as a Majesty Mine for the Gate Guardians.
    Unfortunately, even though research is going along smoothly for the Gate
    Guardians, neither the Plug or the Base, two things of mystery, are able to be
    located. Jester just says that they'll have to keep looking. Apparently, the
    movement of CIMA above the surface are beginning to be very active, which is
    bad news. The only thing that it looks to be that will be able to save them now
    is the opening of the Singularity, and they don't have much of a clue about
    where to start.
    
     Switch scene to our hero, Ark. Acting somewhat stressed out, pacing around the
    train, he and his lovely companion Gate Guardian, Ivy, get into an argument.
    Jester  comes in and breaks up the argument, effectively ceasing the tension
    between  the duo for now.
    
    Jean, one of the fourteen pioneers on this train headed for the frontier to
    start a new life, asks whether CIMA might appear out here. Jester replies,
    saying it is quite possible. Halley speaks up, asking whether the Gate
    Guardians, that is, Jester, Ark, and Ivy, are really strong, and Ark replies
    with that they are. Another scene occurs in which Ivy and Ark embarass
    themselves.
    
    After Jester leaves, go and speak to everyone around the train. You can learn
    some stuff about them, and more so from the books that are conveniently located
    in the Blue Creek(as well as in my Pioneers section)-such as that some of the
    pioneers dislike Ark.
    
    Walking along the train that you started off in, suddenly the earth will shake,
    and suddenly stop. In confusion, walk to the front and talk to Claude, the
    conductor of the train. The reason that the train isn't stopping is
    unexplainable- the brakes are on, but the train's not stopping! The most
    unexpected thing suddenly happens-a CIMA Gate, larger than any other ever
    known, opens, sucking up the Blue Creek into the world of CIMA.
    
    Go and talk to Jester. Jester will give the two some words of advice, and
    suddenly,  the train is sucked into the portal.
    
    Afterwards, the three Gate Guardians will step out of the train to survey the
    surroundings. Not good. Apparently, the train is stuck on an island, and
    there's no way out! Vanrose and Doug come out, and try to persuade Jester to
    take them back home. Jester says that there is a way out, and when he is
    countermanded, he explains. The CIMA feed off the hope of people, and to get
    the most hope off of people, will give them a way to escape until the very end.
    This comes in the forms of dungeons, which you'll have to explore through to
    find an exit.
    
    Wait! That portal! It is a path to another part of the CIMA world. Taking it,
    you'll be led into the CIMA world, more formally known and referred to as
    'Beginning World'.
    
    Jester stops you from going any further, and gives the first tip of being a
    Gate Guardian; always scout ahead of yourselves before moving anybody. In this
    case, a CIMA nest in an open area, that is blocked off by a narrow path. While
    you stop the incoming Rog, send the pioneers into the corridor(not the next
    open area)(Check movement system for instructions) After listening to Jester's
    instructions on moving the pioneers and moving the pioneers into the corridor,
    Jester will give the OK to move into the next part of the area.
    
     Here, an unconnected bridge is presented as an obstacle to the Guardians;
    However, if one steps on the stone panel near it, the bridge will connect,
    allowing the pioneers to pass onto the stone panel on the other side.
    
    After all the pioneers are across the bridge safe and sound, Jester will go
    over himself, beckoning you to come over. Before you do, though, grab the
    Material in the corner up front.
    
    Showing you some stairs, Jester explains that everyone, everyone, must be
    present around the relevant area of the stairs to go to the next level of a
    dungeon. So bring all the pioneers into the exit area, and go down to the next
    level.
    
    Here, Jester will show you the power of the switches in the dungeons. Hitting
    the current switch will allow you to lower the column that blocks you from
    going along the path, opening up your route. If columns are unable to be
    lowered, there are a number of things you can do; You might need to kill a
    monster, stand on a panel, hit a monster down a pit, or read this FAQ.
    
    Further along, Jester again gives you advice on how to use switches to your
    advantage. This time around, you can block CIMA off by hitting the switch,
    therefore bringing up the column.
    
    Going up past the nest of Wog, grab the Material there. Killing a loose Grabion
    upwards a bit will show how you might need to kill CIMA to open new paths; keep
    in mind, though, that this will only be applying to CIMA that don't come out of
    nests, if they are kill-required. When hitting a CIMA down a pit, then they
    come from the nests.
    
    Go and grab from the chest the Area Key. In each area, the boss is guarded by a
    single door, which needs a key to open it. Hence the name, Area Key.
    
    Going back down, bring the pioneers down the relatively CIMA-free path, while
    keeping off the Wog Nest. Once they are all in the exit area, bring Ark and Ivy
    over and go down to the next level.
    
    Down here, go through the door using the Area Key. A mysterious dude appears,
    who doesn't answer Ark's questions on who he is. Jester suddenly runs up, and
    warns Ark & Ivy away. It turns out that this is Pike Nighttrap, the leader of
    the Crimson Nine, the strongest nine of the CIMA. Confusion is massed at the
    question of what Pike would be doing here. Jester interrupts them, ordering
    them to go back, and after some reluctancy, they do so.
    
    Vanrose insults Ark and Ivy after learning of what's going on, thinking they
    may very well have abandoned Jester. Everybody loses trust in the two, and when
    Vanrose tries to go, Ark stops him, but more so by the fact that the fighting
    has already started.
    
    The duo go and check out Jester, and Pike has a sword right through Jester. In
    his final words, Jester summons up a special Majesty and tells Ark and Ivy that
    he's going to destroy the dungeon, and hopefully take Pike down with him.
    
    Leaving, go upstairs as Jester dies.
    
    In the next area, go and first hit the switch to raise the column, blocking off
    some CIMA. While sending the pioneers along to the exit area upwards, keep a
    watch on the Wog nest. When all the pioneers have made it, go to the next
    level.
    
    Here, the earth will rumble, and it turns out that while Jester did die, Pike
    Nighttrap is still alive! The dungeon suddenly starts to collapse, and then a
    bright light shines...
    
    Waking up on the island where the Blue Creek is located now, we find out that
    Ark and Ivy are alone-everyone else is gone. Ivy convinces him that they can't
    be dead, and as that happens, a train track falls down, and another portal
    appears. It is a dungeon that we must complete.
    
    
    ===============================================================================
    			      2b. Silver Snow-SVSN
    ===============================================================================
    
    Walking in, you'll encounter a Grabion quickly. After dispatching it, go a bit
    upward of the Rog nest, and kill the Piyon. By doing this, you'll be able to
    lower a column, allowing you to continue along your route.
    
    Going westward from the start, both a Grabion and a Habylu will head towards
    you to bring you to your doom. Take care of them, and grab the Restore in the
    corner.
    
    Going up, you'll be able to see Halley! But he's in trouble! You need to walk
    up to the person in each dungeon in order to rescue them, so that'll be needed
    to be done here.
    
    Killing the Habylu and Wog, hit the switch for the bridge that links to the
    spot Halley is at to be connected. Before you actually go and rescue him, go on
    the opposite side of the Rog nest and grab the Potion A.
    
    Going down, go and kill the Wog, and then hit the switch to be able to cross
    the second switch leading you to Halley. Unfortunately, by hitting the switch,
    you have caused a nest to appear near Halley, so we better go rescue him
    quickly!
    
    Going up, go in front of Halley before any CIMA can attack him. Ark will ask if
    Halley is ok, and Halley will reply with that he is indeed ok, as well as that
    he wasn't scared. Ark asks Halley if he'll help Ark find everybody else, and
    although Halley doesn't know how to fight, Ivy encourages him, saying that he
    should have an ability nobody else has. We learn that Halley can find treasure
    then.
    
    Going down, hit the switch between the two switches to demolish another column.
    Taking the newly accessable path, go into the exit area and downstairs. From
    now on, you'll have to direct Halley, instead of having him follow you on your
    own.
    
    Deflecting the Rog and Baldan, bring Halley down onto one of the blue squares,
    while you keep the Habylu coming out of the nest at bay. When he has reached
    his destination point, have Ark stand on the other panel to lower the column.
    
    Sending Halley somewhat southwest, in the opposite direction of the wooden
    bridge, onto the panel, kill the Baldan and Habylu, and grab the Potion A.
    
    Going down, the column will have been lowered as long as Halley is on the
    panel. As soon as you finish killing the Rog, go along the icy path, and, at
    the end of it, kill the Wog and grab the Restore and Potion A.
    
    Bring Halley up to the wooden bridge. It turns out that he's the only one who
    can cross it, because of his light weight, so do so. Then, send him to grab the
    item. Turning out to be the Area Key, Halley is proud. Now send Halley down to
    just before the last column. There, have Ark hit a Grabion into the pit to
    lower the column. Bringing Halley into the exit area, go to the next level.
    
     Here, go and kill the quickly appearing Hyuno to access another path. Go up
    into the empty area. Ark notes that it is odd that there is an empty room, as
    why would the CIMA build a room without a purpose? Then he remembers Halley
    saying he was good at treasure hunting, so call Halley over while guarding the
    Wog nest. Halley, once in the vicinity of the empty area, will find a buried
    Material.
    
    Going back, go east and clear the area of the two Grabion, while grabbing the
    Potion B. Killing the remaining Grabion, you will trigger the demolition of
    another column.
    
    Guarding Halley from the CIMA, bring him from the empty area upwards onto the
    panel to lower two blocks for as long as he is on. As soon as the Hyuno comes
    out of the nest, kill it, then go eastward to grab the Status Slide from the
    chest.
    
    Going back, have Ark stand on it himself, then send Halley into the exit area.
    When the Hyuno comes out, maneuver so that it stands on the panel, allowing you
    to pass yourself into the exit area. From there, go down.
    
    Down here, grab the Power Block and the material. When you lull near the door,
    Ivy will tell you that in these sections after the doors of the dungeons, you
    will be unable to access the status screen, meaning that you can use 5 items,
    and only 5 items during the boss battles.
    
    Now, SAVE!
    
    Walking through with the Area Key from earlier, you'll encounter Genox, a CIMA
    of the Crimson Nine, who treats the dungeon he makes like a toy, and speaks as
    if watching them run around was fun.
    
    Ark gets angry at him, but Genox claims that he'll be void of his life force
    soon anyway, or hope. Ivy tells Ark not to care about her, but to fight Genox
    with all he's got in the inevitable upcoming battle. However, like the coward
    that CIMA prove to be, he'll run off, leaving you with a CIMA boss to fight
    off.
    
    	 Boss Battle:Bruton ------------------ Well, here's your first boss
    battle. He's pretty speedy, but he can be brought down easily enough. He'll
    just shoot out cloud-like attacks in eight different directions, and then dash
    in a direction, though it doesn't tend to be the direction that you are in.
    
    Anyway, the best way to win this is to use your Thunder Enhancement, and hit
    him from a distance.
    
    
    
    After you win, Genox will reappear, complimenting your battling skills. As soon
    as Ark tries to kill Genox, though, another Crimson Nine member appears, who
    Genox names as Elvira, appears. Elvira scolds him for this incident, and says
    it happens because he fools around too much. The two will then suddenly run
    off, leaving Ark without a CIMA to kill.
    
    Halley appears, building up his image of Gate Guardians even more. Ark and Ivy
    make him even more happy, saying that they couldn't have gotten here without
    him(Well, he DID get the Area Key!)
    
    Anyway, grab the Paralyze Block, and leave this dungeon for once and for all by
    going a bit up and left onto the icy path to go to the Blue Creek.
    
    Here, enter the train, and go to talk to Halley. Afterwards, emerge from the
    Blue Creek, and Ivy will stop you to explain about Majesties. After you defeat
    enemies, they'll sometimes give off a Majesty. You can use these Majesties, and
    synthesize them with the pioneers to make items. Outside, a track will go onto
    the railroad, as well as another portal... Hmm, what could that railroad thing
    be about? Anyways, enter the third portal, and you'll enter the Lost Forest.
    
    
    ===============================================================================
    			      2c. Lost Forest-LTFT
    ===============================================================================
    
    Start off by killing the Grabion. Then, sending Halley onto the stone panel,
    walk up and hit the switch to open a path up a bit, and grab the Potion A.
    Bringing Halley into relative safety a bit more left-up, go and grab the Status
    Slide in the newly opened area, and kill the Grabion.
    
    Going down to the right, run past the cannons, and at the end, kill the
    Gasnipe. Going back, hit the switch to access another area.
    
    Now, bring Halley into the new area onto the second stone panel, after you've
    killed the Gasnipe up there first. Having him there will bring down a column
    temporarily.
    
    Killing the Hyuno, it will trigger one last column to come down, allowing the
    access to the exit area. Grab the Potion A, and bring Halley into the exit
    area. Once done that, go to the next level.
    
    In this level, going out of the safety right away, kill the Grabion, and then
    go grab the Status Slide.
    
    Go and grab the Potion A, and then hit the switch. A Bruton will appear out of
    the CIMA nest, so go and hit the Hyuno off the switch as quickly as possible to
    trap the Bruton.
    
    Kill the Grog for relative safety, and then bring Halley all the way down to
    just before the sand pit. Spikes will randomly pop out of the ground. Despite
    how daunting it may seem, you actually CAN walk over the stretch without being
    spiked, so just bring Halley over as soon as the spikes lower.
    
    On this side, kill the two Grabion to open the way, and grab the Status Slide
    while you're at it. Then, bring Halley into the exit area. Now, go to the
    next level.
    
    Here, walk up a bit. VANROSE SIGHTING REPORTED, SIR! However, a CIMA nest is
    located near him, so you'll need to approach quickly.
    
    So go and kill the Rog, and going down, bring Halley with, as you grab the
    Shake A. Send Halley across the sand pit, and put him onto the stone panel at
    the top. When he's on, you'll be able to cross the bridge and rescue Vanrose.
    
    Vanrose will say he's ok, and then he'll thank you, but he declares that he
    still doesn't trust you. Anyways, while you're still here on the island, go
    and grab the Status Slide, and hit the switch to go into the exit area.
    
    Going upwards, bring Halley into the exit area, and go to the next level. From
    here on, Vanrose will accompany Halley, instead of following you.
    
    Walking up, Ark and Ivy will note that the place layed ahead of them is very
    likely to be a trap; It's designed so that they could be attacked from both
    sides by the CIMA. The plan then is to go across as quickly as possible.
    
    Vanrose will then interrupt, saying that he'll guard the right, while Ark and
    Ivy will guard the left, while Halley can pass down the center. Ivy will
    say it's too dangerous, but then, Vanrose and Ivy walk into a CIMA teleport
    trap! Halley comes running up, and Ark explains what happens.
    
    Cut scene to Ivy and Vanrose. Ivy will explain to Vanrose what has happened,
    and Vanrose will then cut off, walking away. After a bit of heated convo, Ivy
    will follow Vanrose until they find Ark+Halley.
    
    Anyway, going down, kill the two Grog in your path, and grab the Potion B. Then
    send Ivy downwards onto the stone panel.
    
    Going up, kill the Grabion, and go past the downed column, grabbing the
    Material. From there, go down and grab the All Dash, and then stand on the
    panel, keeping the same column down. From there, bring Ivy all the ways to you.
    Here, send Ivy across the bridge onto the third panel, and go and kill the
    Hyuno to open the next path.
    
    Going up into the enclosed area still, grab the Area Key. Then you can go out,
    and take Ivy and yourself, Vanrose, into the exit area, and go to the next
    level.
    
    Here, go and hit the switch. But wait! It only extends a different bridge! You
    still are unable to pass. Ivy suggests that they wait for Ark and Halley, and
    when Vanrose asks if they are eaten by CIMA, Ivy replies that they won't be,
    and will go on to say that as long as Ark has Halley to guard, he will be
    keeping to his promise to protect everyone. Vanrose then agrees that they can
    only wait.
    
    Cut scene to Ark and Halley. Ark tells Halley that Ivy is good in a battle, so
    they shouldn't be to worried about the other pair.
    
    Killing the Rog and Dria, go to the upwards left and down-left to get an
    All Dash. In the opposite direction, grab a Potion A.
    
    Now see those two purple panels? You need someone standing on each panel, so,
    bring Halley to the left one, and put Ark onto the right one to bring down yet
    another column. Then, bringing Halley out as fast as you can, cross the bridge.
    
    Go up, and grab the Status Slide somewhat hidden by the trees. Now, turn your
    attention to the latest puzzle; Two purple panels and a pink. Now, we now know
    that someone needs to stand on the purple panels, but what about the pink ones?
    Simple. With Halley and Ark standing on the seperate purple panels, wait for
    a Piyon to come out of the nest and stand on the pink panel, thereby opening
    the next column. From there, go into the exit area, and thus to the next
    level.
    
    Walking down, it'll turn out that this is the same level that Ivy and Vanrose
    are on, and after a bit of harassing from Ivy, get to work. Hit the switch
    near the bridge, and walk past two sets of bridges to get to Ivy and Vanrose.
    
    Asking if they're alright, Ark'll get replies of yes. When the return is asked
    of Halley, Ark will reply that Halley is ok. After Halley says that he's glad
    everybody is back together, Vanrose will tell Ark that although he still does
    not trust Ark, he'll follow him for now.
    
    Anyways, bring both Vanrose and Halley, now referred to as Group 1, into the
    platform. Hitting the switch, bring them down across the third bridge. Going
    down yourself, go right and up a bit, and hit the last switch in this level
    to open the way to the exit area. Bring Group 1 into the exit area, go to the
    next level.
    
    SAVE NOW! Walking through the door of this area, you'll encounter the gal
    from earlier, Elvira. She comments that you're not bad at all, that she might
    like you. Ark will remember her, and Elvira will introduce herself as, what
    else, Elvira. Then she thinks that you'll die right away. Ark will say that
    she's probably not much stronger than Genox, but Elvira will intervene, saying
    that she is much much stronger. She'll then leave, and, like the kind host she
    is, leaves us a little present, in the form of Sanfraw and Moon Flow.
    
    Boss Battle:Sanfraw and Moon Flow
    ---------------------------------
    This boss battle is even more annoying than last time, but thankfully, is
    somewhat easier. Moon Flow's(The blue petaled one) attacks are to spout pollen,
    which is somewhat slow and easily dodgable, and to dash and Sanfraw's only
    attack is a dash.
    
    My advice here, is to walk around the sides, and when Sanfraw runs at you,
    he'll most likely miss you if you're continously moving in one direction. Then,
    you can hit him.
    
    When Sanfraw is done for, concentrate on Moon Flow. He's a bit harder, and he
    has a bit of a faster dash, so I suggest that instead of being reckless and
    hitting him in close, use the same strategy as with Sandfraw.
    
    
    
    Elvira will appear again, and will now know why Genox was defeated. Ark will
    try to kill her, but then she gets in a little act, and runs off like the rude
    host that she is.
    
    Ivy will say that Elvira is probably a Builder CIMA, as only Builder CIMA could
    be in the high ranks of CIMA(Well, Elvira DID build the dungeon). The two
    agree that they shouldn't let their guard down.
    
    Halley and Vanrose will appear, and after a bit of possible sarcasm from
    Vanrose, you're free to go. Don't forget to grab the Power Block before you
    leave the Lost Forest to go back to the Blue Creek.
    
    Here, enter the Blue Creek. After talking to both Halley and Vanrose, leave
    and another train track will drop down. Go to the next dungeon.
    
    
    ===============================================================================
    			      2d. Dragon's Dungeon-DDRG
    ===============================================================================
    
    Here, speak to the young man. He tells you that this is the village of Rooda.
    Ark comments that he didn't ask him anything, but the youth again tells him
    that this is the village of Rooda. Ark says he already told him that, but yet
    again the youth tells him that this is the village of Rooda. After, go up and
    talk to the old man, who is the Mayor here.
    
    The mayor will mention a prophecy of sorts, in which Ark is supposed to slay a
    dragon, and when Ark is about to leave, that mayor mentions that the dragon has
    a maiden, named Emmy!
    
    Halley mentions that that is his sister, and Ivy says that this village does
    have a purpose after all. Ark asks where the maiden is, and the mayor tells Ark
    that the cave to the north is where the dragon sleeps. So, go up into the cave.
    
    First off, kill the wandering Hyuno to bring down the first column, and then
    grab the Potion C. Continuing on, grab the Status Slide off the narrow path,
    and go up right to hit the switch, and grab the Potion A. From here, traverse
    the pioneers alongside you until you get to the stone panel. Standing Ark on
    it, send Halley and Vanrose over the bridge onto the second stone panel to
    secure the bridge. Going over yourself, grab the Restore. Then, come back and
    kill the Hyuno in the off corner which was formerly held by a column, and after
    the latest path opens, grab the Potion A. Bring everyone into the exit area,
    and then go to the next level.
    
    Here, we encounter Emmy! Start off by going down, and right, and hit the switch
    to connect two bridges. Somehow getting behind the Fallaysa, hit the hidden
    switch behind it to bring down a column guarding Emmy, and then go and rescue
    her. Ark asks her if she is ok, and she says that she is, but she was so scared
    though. Ark says that she is fine now, and asks if she can walk, and she says
    that she can. Grab the Status Slide now.
    
    Going down, grab the Potion C, and hit the switch to open the path to the exit
    area. Bring everyone into the exit area.
    
    Halley asks Emmy if she is ok, and she says she was scared, crying. Halley will
    tell her that she is ok now, and she says that she just wants to go home. Ivy
    tells Emmy that she was very brave, and Ark says that it is true. Halley thanks
    Ark, and Ark says that he is just glad it turned out alright. Now, go to the
    next level.
    
    On the next level, Emmy asks why they have to go on, and why they cannot go
    back. She says that she doesn't want to go on, that it is too scary. Ivy tells
    her that if they do not advance, then they will be unable to return to their
    own world. Emmy says she is still scared, but Ivy says that they are all their
    to protect her.
    
    Emmy says she doesn't believe Ivy, but Halley tells her that both Ark and Ivy
    are strong warriors. He asks her to trust him that they'll be ok. After a bit
    more discussion, Emmy will follow.
    
    First off, start by grabbing the Shake B. Then go up and grab the Status Slide.
    Standing on the stone panel, bring the pioneers over and onto the blue panel,
    and then have Ark stand on the second one of the left side. Once you have yet
    another column cleared, send the pioneers upward onto the stone panel on their
    side of the field, and cross over at the top. Grab the Status Slide.
    Going upwards, bring everyone onto the panel representing the sign of the
    female. Then, while sending everone across, Ivy and Emmy suddenly disappear!
    
    Switching to Ivy and Emmy, Emmy asks what happened, and Ivy tells her that it
    was a CIMA trap. Emmy asks where her brother is, and where they are, and Ivy
    deduces that they've been teleported away from them. Emmy suddenly calls Ivy a
    liar, saying that they would all be together, and that she's scared of this
    place, that she hates it here, and that she's not moving, as she starts crying
    again. Ivy tries to get Emmy to stop crying, but Emmy says that she is sure
    that she'll die her anyway. Ivy says that she will not, that she'll take care
    of Emmy, but the little girl says that she doesn't believe anymore. She says
    she wants her family, and Ivy asks her to be brave for her. When Emmy keeps on
    crying, Ivy suddenly slaps her.
    
    Ivy tells her that if Emmy doesn't want to believe her, that's fine. But if
    Emmy wants to live to see her family again, she'll have to come with Ivy, and
    Ivy goes on to say that she'll do anything to protect Emmy. Emmy finally will
    listen, and will follow your orders.
    
    Start off by going through the narrow path and hitting the switch to lower the
    first column. Going through the new column, kill the Grog to open the route up
    further. Continue on, and hit the Red Eye onto the switch to lower the block to
    the lower route. Going through, kill the Gusnipe to destroy another column, and
    consider the Potion C a bonus.
    
    Through the latest path, grab the Status Slide, and kill both Vanice to open
    the path to the exit area. From there, grab the Material, then bring Emmy into
    the exit area.
    
    Emmy asks Ivy if she is ok, and Ivy tells her that she's fine, and that Emmy
    was great. Emmy says that that is only because Ivy was protecting her, but Ivy
    says she was brave for acting on her own. From there, go to the next level.
    
    Here, there appears to be a panel to access a bridge, but you need to cross an
    unstable bridge, plus there's a CIMA nest. The two decide to wait for Ark to
    come along.
    
    Back to Ark, he says they've got to find Emmy and Ivy. Now, whoever is on the
    opposite side, and able to stand on the male sign panel, put him on it to lower
    the column, then bring the other pioneer and Ark over. From there, go into the
    exit area, and go to the next level.
    
    Start off grabbing the Power Up, and kill the Grog. Going down the narrow path,
    kill the second Grog to bring down the first column, and grab the Potion C.
    Going down the new path, grab the Restore past the narrow path, then bring your
    pioneers all the way down onto the stone panel. Quickly send them over onto the
    second panel to keep the column down. Kill the two Labylu in this area, then
    bring the pioneers into the exit area, and go to the next level.
    
    Here, we encounter Ivy and Emmy again! Ark calls out to them, and Ivy calls
    back. Halley and Emmy call out to each other. Ark says that he is glad that
    they are all safe, but Vanrose points out the situation. Two panels are
    required to activate a bridge for Ark, Ivy and Vanrose to get to the exit area,
    and only Halley and Emmy can activate it.
    
    Halley and Emmy will suddenly say that they will do it, and Emmy says that she
    believes Halley that she can do it, and that's why she can do it. Ark accepts,
    telling them just to not make him regret it.
    
    So, clear the Piyon out of the area, then bring Halley and Emmy up to their
    respective bridges. Bring Ark back to the front, and put the siblings onto the
    two panels to connect the bridges. Go over the bridge, and kill the two Grog
    that are sure to be giving the siblings a bad time, then hit the two switches;
    one to secure the bridges, the other to bring down a later column. Then go back
    down to grab the Potion C and Restore.
    
    Bring Ivy and Vanrose up into the same area as Emmy and Halley, then get off
    and go to where the last column previously was. Going through, grab the Area
    Key. Going back, bring everyone into the exit area.
    
    Halley and Emmy will reunite, and Emmy will say that she was scared, but she
    did it anyways. Halley tells her that she was great, and that he was proud of
    her. Ark comments that Emmy grew up pretty quickly, and Ivy says that is quite
    natural. After we're done, let's go to the next level.
    
    SAVE NOW! Entering the door, Genox appears and asks Ark how he liked the world
    that he had created specially for him. Ark says he knew it was Genox, and Ivy
    adds that he is the only one who could come up with such strange ideas. Genox
    proclaims himself proud. Ark tells him to finish with the antics and to begin
    fighting. Genox tells him that he shouldn't be so sure of himself, and he will
    teleport the three away.
    
    Reappearing in a different area, Ark comments on a dragon standing behind Genox
    and Ivy says that he's probably been reading too many storybooks. Genox asks if
    he scared them, and says that this is a fire-breathing dragon right out of
    legend.
    
    Ark asks Ivy how to slay dragons, and Ivy tells him that he needs a
    Dragonslayer sword. Ark asks where to get it, and Ivy asks how she should know,
    as it is a legend. Genox interrupts, saying that there is a Dragonslayer, and
    that Ark can get it while fighting, but that there are also fake swords. He'll
    suddenly disappear, leaving us to fight.
    
    
    
    Boss Battle: Dragon & Genox
    ---------------------------
    A bit hard, but a simple strategy. First, you must slay the two small Dragon
    Heads up front. Wait for them to come down, and then hit them.
    
    After you destroy both of them, Genox will appear, and three swords will come
    down, one of which is the Dragonslayer. How to identify it? It is always the
    sword with the blue jewel on it.
    
    After, go and hit the dragon itself, and pull back immediately, as the
    fireballs that come after you can be annoying.
    
    
    
    Defeating the dragon, Genox will reappear, and Ark will say that although it
    had taken a bit of effort, he slew the dragon. Genox says that he should've
    made a weaker sword, and Ark announces that it's now Genox's turn to die. Genox
    however, runs away. Ark is in a fury that Genox got away, and Ivy comments that
    Genox is good at running away. Ark says they should go back now, so grab the
    Protect Block and go through the warp.
    
    The three pioneers around Ark and Ivy, Halley asks Ark if he is ok, and Ark
    says that he is fine. Halley says that they were so worried, with Ark and Ivy
    disappearing all of a sudden. Ark says it was nothing, so let us go to the Blue
    Creek now.
    
    
    Execute bluecreekprocess.exe.
    Action: Player.sprite goes in and talk to Vanrose.sprite, Emmy.sprite, and
    Halley.sprite. Going out, traintrack4.sprite will drop down, and portal4.sprite
    will appear. Player.Sprite therefore must enter portal4.sprite, to enter the
    panicfactory0.room.
    
    ===============================================================================
    			      2e. Panic Factory-PNFT
    ===============================================================================
    
    From the start, go up and grab the Potion A, then ward off the two Grog. Now,
    bring Group 1 down onto the stone panel, and go hit the appearing switch to
    continue on. Going on, grab the Defense shield way at the bottom-right corner,
    and then continue on the bridge upwards. Here, kill the Drabion to bring down
    the column from before, and grab the Status Slide.
    
    Back on the middle platform, bring Group 1 down the bridge and into the exit
    area. Then, go to the next level.
    
    Walking up, we find Doug! Why, what a nice surprise! Ivy calls out to him,
    telling him that they'll be helping right away.
    
    Anyways, around the room, go and kill the three Payon to open the path a bit
    to the left. Go and grab the Shake A there. Then, you'll notice how severely
    limited in choices you are, to move around. There is only one bridge, and it
    is partly broken. So send Halley and Emmy across the bridge, have one of them
    grab the Status Slide, and onto the panel. From there, go and rescue Doug.
    
    Asking Doug if he is alright, Ark will get a strange reply, where Doug calls
    him a monster. However, Doug will follow. For now, grab the Smoke and hit the
    switch, then bring Halley and Emmy back from the bridge. Then, bring everyone
    clockwise around the route into the exit area.
    
    Here, Doug will explain his reasoning; Ark had exposed Halley and Emmy to
    danger, first by letting them walk across the bridge, and secondly by letting
    them stay on the panel even with the CIMA. Doug says that they shouldn't have
    risked their lives to save his, but Halley will intervene, saying that they
    had wanted to help. Doug will ask the pair to promise not to risk their lives
    again, but they say that they want to help people.
    
    Doug will go on to say that 20 years ago, his own daughter died, because of a
    Gate Guardian. After, you'll be free to move around again, so go to the next
    level.
    
    Here, grab the Material from the top and the All Dash from the bottom. Having
    Vanrose stand on one panel, Doug on the other, bring the siblings over onto
    the third panel to secure the bridge, then bring the former across. Killing
    the Grog, you will be opening another path. Bringing either Vanrose or Doug
    down onto the panel, a switch will appear, so hit it and open another path.
    
    From there, bring everybody into the exit area, and go to the next level.
    
    After clearing out all the monsters and hitting the lone switch, knock one
    of the Woglug into the pit to open another pathway. Going down, grab the
    Shake B, and hit the switch to open the first of the three columns blocking
    you off from the left path. Then, kill the Grabion to open another pathway,
    and take it. Grab the Material, and hit the switch to open the second, and
    last of the columns. From there, bring everybody into the exit area, and go
    to the next level.
    
    Here, you'll encounter another beaten-up bridge. Halley and Emmy will
    volunteer to cross, so let them go over onto the panel, and go and hit
    the switch to keep the columns down.
    
    Oh no! Halley and Emmy begin to cross the bridge, but is suddenly breaks, and
    they fall down! Doug blames Ark, and he and Vanrose lose trust in Ark.
    
    Cut scene to the siblings. Halley gets up, and wakes up Emmy. Talking to
    each other, they assure the other that they are indeed ok. Halley then will
    swear to protect Emmy no matter what.
    Hit both switches to open two paths, and then kill all three of the Gusnipes
    to open the path blocking the bridge. Then, grab the Area Key.
    Bringing Halley and Emmy to the first part of the bridge, a scene will occur.
    Halley and Emmy will agree to stay and wait for Ark and co.
    
    Cut scene back to Ark. Doug will think that he heard Halley scream, and then
    you're free to move around again.
    
    Moving up, kill the two Gusnipe to open the access to the bridge. Go along
    the bridge, and kill the Grog to bring down yet another column, then go and
    grab the Heal Ring(You'll love this!), and hit the switch to open the exit
    area. From there, bring Group 1 into the exit area, and go to the next level.
    
    Here, you shall find Halley and Emmy. The duo is okay for now, so let's get
    cracking.
    
    Killing both Clayba, another column will come down, so do so, and bring Doug
    and Vanrose onto the panel. Then, cross the bridge and rescue Halley and Emmy.
    Ark will be proud of Halley for protecting Emmy, and the siblings will trust
    him more.
    
    Anyways, going past the last bridge, grab the Status Slide, then bring
    everybody into the exit area. Doug will be glad that the duo are safe, but
    they'll reply saying that they knew Ark would come. After the convo, go to
    the next level.
    
    SAVE NOW! Then, go past the door of this area. A new member of the Crimson
    Nine, Falcken, will appear. After a bit of heated discussion, where Falcken
    introduces himself, Falcken will insult Doug, and after learning his name,
    will say that it sounds familiar.
    
    The man in question will come running up, and the two will discuss something
    from twenty years ago. Doug tries to kill Falcken, but fails. After a bit
    of encouragement, Doug goes back, and Falcken disappears, leaving you to fight
    another CIMA.
    
    Boss Strategy:Fallayga
    ----------------------
    I can't really say much for this CIMA than that it helps to be able to know
    exactly when to unleash a charged up sword attack when Fallayga is rushing at
    you.
    
    Basically, two attacks here. Fallayga will rush  around, leaving flames behind,
    or shoot flames at you. About the only thing you can do is hit him when he's
    rushing around, or, hit him in the rare times he stay's in one spot for at
    least a couple of seconds. I highly recommend a few potions.
    
    
    After you defeat Fallayga, Falcken will reappear, but disappears before Ark
    can kill him. Doug will run up, and say that he still doesn't trust the Gate
    Guardians. Anyways, go and grab the Poison Block, and go up into the Blue
    Creek.
    
    Here, enter the train, and talk to everyone once again. On a side note, you
    can now upgrade you weapons and armor by talking to Doug, so do so if needed.
    When leaving, Ivy will remind you about upgrading your weapons.
    
    Leaving, another train track will come down, and another portal will appear,
    so go to the next dungeon.
    
    ===============================================================================
    			      2f. Cold Snow-CDSN
    ===============================================================================
    Walking up, you'll find an icy path with gigantic snowballs continuously
    rolling their way down it! Vanrose comments that this is pretty serious, and
    Halley says that such a giant snowball is awesome. Emmy asks if they can make
    a snowman, and Doug says that if that hit them, they would be flattened. Ark
    comments that it is indeed a dangerous trap, and Vanrose asks Ark how he does
    intend to get them past this one.
    
    Ark says that they'll have to time it and run, and suddenly Vanrose will say
    that he knew he shouldn't have followed Ark. He says that he is sure that there
    is a more safe way. Ark says he doubts it, and that CIMA's whole purpose is to
    absorb their life energy when they are in danger. Vanrose says he is going to
    go look for a safe path, as this is too dangerous, and then he runs off! Ark
    runs after him, after telling Ivy to take the lead.
    
    Start by taking the right on the icy path, and grabbing the Status Slide. Then,
    hit the Red Eye onto the switch, and it'll stop the snowballs.(So there was a
    safer path, but I guess it's too late now)Then go up the icy path and hit the
    switch at the end.
    
    Going off the left, grab the Material. Kill the three Grabions in the open area
    to destroy the next column, and grab the Restore in the lonely corner. Going
    through the new path, go to the next level.
    
    This time, go down and hit the Red Eye onto the panel. Doing so will connect
    the bridge. Before going over the bridge, hit the switch to lower a column that
    is blocking off a second bridge.
    
    Going over, hit the second Red Eye onto the second panel, then again cross over
    another icy bridge. Here, kill the Fasgun to destroy another column, then grab
    the Potion B on the off ledge.
    
    Going down the icy path right to where you just left off, kill the Clayba, and
    with the earlier one dead, another column will open. Continue on the path that
    you are on to grab a Material, and hit a switch to open another path.
    
    Going up the path to where the last column had just been downed, kill both of
    the Grog to open another route. Going through, go to the next level.
    
    Here, Ark encounters Vanrose! Vanrose motions to Eberle, standing on a lone
    island with no way to get to it, and asks how to get there. Ark says he will,
    and when Vanrose asks how, Ark says he doesn't know, but he can, although he
    will need Vanrose's help to do so. Vanrose agrees.
    
    First off, go up, and kill both of the Payon to bring down the first column.
    Going across the bridge where the column was, hit a Fasgun from the CIMA nest
    into the pit to make a slightly visible bridge to Eberle. Going back to the
    front, walk along the bridge to save Eberle. Ark will ask her if she is ok, and
    she will reply that she is, so walk back along the path.
    
    Ark will say that they are safe for now, and Eberle will thank Ark, saying that
    she thought she was finished. Ark thanks Vanrose, and Vanrose questions Ark,
    saying he did nothing. Ark says he made it in time because Vanrose hurried him,
    and says that if he had continued at a slow pace, he wouldn't have arrived in
    time. Eberle asks about who else has been saved, and is glad that both Halley
    and Emmy have been saved, so let's switch to Ivy.
    
    Switching to Ivy and co, Ivy decides to start moving.
    
    Now, go along the long and icy path, and take the right. Hit the Red Eye onto
    the panel again to make the snowballs stop rolling, and bring everyone into the
    exit area, now that there is a clear and continuous path, thanks to Ark. Then
    go to the next level.
    
    Here, hit the Red Eye onto the panel to connect the bridge, then go over and
    shoot the second Red Eye onto the second panel to secure the bridge. From
    there, you can bring your group of pioneers all the way to the exit area. Once
    done, go to the next level.
    
    Here, Halley and Emmy will reunite with their lost mother, and Ivy will
    instruct Ark on moving seperate groups, so listen up.
    
    Now, go along the bottom, and walk through and hit the switch to demolish yet
    another column. With that out of the way, bring everyone upwards onto the
    panel. Going up, hit the switch to open the route to the exit area, then bring
    everyone into the exit area, and to the next level.
    
    Here, first off, go and hit the switch to the left, then hit the second switch,
    and immediately get on. The platform moving over, grab the Area Key, then come
    back. This time, hit the left switch again, and bring the pioneers onto the
    moving platform. Again hitting the switch, get on, and it'll take you to a new
    area. Here, getting off, kill the Grabion hanging around to open the exit area
    up, and bring everyone into the exit area. Go to the next level.
    
    SAVE NOW! Entering the door, Elvira will appear, saying that she can't believe
    they made it this far, and that she spent all that time making the traps. Ark
    says he's sorry to disappoint her, and Elvira will say that because of that, it
    will be more satisfying to watch him die. She'll disappear, leaving her minion
    behind.
    
    
    Boss Strategy:Focdabe
    ---------------------
    Although one may think that he is hard at first, the strategy is quite simple;
    Hit him, and he'll speed to the other side of the battling field, not even
    harming you in the process. The only problem is that he moves quickly, so for
    that, bring a Lightning Enhancement. Although you may lose a few times if your
    aim is bad, he can easily be brought down.
    
    
    After beating Focdabe, Ark will say they did it, and Elvira will appear again.
    She says she didn't think this could happen, and Ark says it appears that she's
    the one who they get to watch die. However, Genox appears, commenting that
    Elvira is having a bad day, and Elvira says that Ark is stronger than she had
    expected. However, they will get into an argument that they both lost twice,
    but they'll both swear not to lose next time, and will suddenly run off.
    Ivy comments that CIMA are so strange, and Halley suddenly runs up, saying that
    Ark had done it. Eberle comes and says that she now knows what Jester meant
    when he said that Ark and Ivy had talent. Anyways, after the conversation, grab
    the Shield Ring, and leave.
    
    You know the process. Go in, talk to everyone, upgrade your weapons, leave,
    watch the train track come down, and go into the next dungeon.
    
    ===============================================================================
    			     2g. Strange World-SRWR
    ===============================================================================
    
    Immediately go up, where the column is. When the floating platform that is
    moving around moves levelly with the column, it'll be down for that time only,
    so go and grab the Potion C, and hit the switch to bring a different column
    down.
    
    Going back, bring Group 1 & 2 down the long hallway, but keep them in the
    narrow corridor.
    
    Continuing along, kill the two Piyon to bring down a column blocking off the
    upper path, and kill the Drara or otherwise knock it off the switch for the
    cannons to stop shooting. Then hit the switch to open the way to the bottom
    route.
    
    Bring your pioneers through the upper route into the exit area for now, then go
    down into the bottom area and grab the Material. Then, going to the exit area,
    go to the next level.
    
    Down on the next level, who will you find than Shelley? Vanrose will choke at
    seeing her, and will declare that he will rescue her.
    
    Now, there are two panels here that you'll notice, one to the upper left, and
    one to the lower right. I recommend putting Vanrose and Doug on the upper left,
    and Eberle and family on the lower right, because of fighting abilities. Once
    that's done, the bridge will be secure, so go and rescue Shelley.
    
    Asking if Shelley is safe, Shelley replies she is, so, go and grab the Material
    while you're here, and cross the bridge.
    
    In the top two corners of this room, hit the switches to open some paths.
    
    Bringing your pioneers down the left and narrow path, kill all three of the
    Garog that are around to open the exit area. Bring all of them into the exit
    area. Grab the Status Slide, and go into the exit area yourself now.
    
    Vanrose will make a fuss over Shelley, making sure she's ok, and Halley will
    exclaim out that they're all ok thanks to 'Uncle' Ark, and Ivy. Ark just says
    it's because they all work together, but Doug will point out that Ark had
    exposed them all to danger, and that he still doesn't trust them yet, same with
    Vanrose. Ark says he has sworn to protect them all, but Vanrose will insult
    him, until Shelley shuts him up. So from there, go to the next level.
    
    Here, the path branches, seemingly that there are less CIMA on the right side
    than the left. Though Ark protests that it looks like a trap, Vanrose wants to
    take the right. After some discussion, Doug, Vanrose & Shelley will take the
    right, while Ark and the rest of the crew will take the left.
    
    Taking control of Vanrose, go and kill the lone Grabion to the right, and watch
    the Rog nest while bringing up Doug and Shelley into the exit area. Down on the
    next level, you'll regain control of Ark. Go ahead on the left path, and clear
    it of the two Drabion to ease some of the inevitable tension. Next, bring Group
    1 up across the corridor and into the exit area, then go down. Down below,
    you'll take control again of Vanrose.
    
    Kill the Gasnipe to open the pathway. Going down, grab the Potion B, and then
    hit the switch to demolish the second column. Then, bring your pioneers into
    the exit, and go to the next level.
    
    Going on, suddenly a column will block you from going upstairs! And the only
    other way is to cross a bridge, required by standing on a panel conveniently
    located close to us- But someone has to stand on it first! Despite that Shelley
    protests, Vanrose will be persistant to the end, so go and grab the All Dash,
    then stand on the panel. From there, send Doug and Shelley across the bridge.
    Then, you take control again of Ark.
    
    Kill the Baldan to open *the path* then go down and stand on the stone panel to
    not only open another path, but disactivate the cannon! So bring down the
    pioneers from there onto the same panel.
    
    Go up, and grab the Material, then go back onto the first panel and send the
    family up onto the second to open a path down the lower. Go down, and kill the
    Baldan to open the last column. Then, going back to stand on panel number 1,
    bring EITHER Halley or Emmy, but not both, down to stand on the third panel,
    which is sufficient weight. That'll secure one of the columns, so bring the
    other sibling and Eberle onto the third panel, and then finally go down. Bring
    Group 1 into the exit area, and go the next level.
    
    Here, you'll run into Shelley and Doug, and notice Vanrose's predicament. Solve
    the problem by bringing everyone onto the stone panel up a bit, then crossing
    the bridge to rescue Vanrose.
    
    Ark will ask Vanrose if he is alright, and Vanrose will reply that he is
    indeed, and that Ark was right all along about it being a trap. He'll then (!)
    thank Ark, and you'll have him follow you on his own on this level now.
    
    Going back up, kill the Drabion to open another path. Go and hit the switch
    there for another route to be available to you.
    
    Going through the new route, grab the Bomb B, and hit the switch to open the
    way to the exit area. Bringing the pioneers into the exit area, go to the next
    level.
    
    Go ahead into the large agora and kill the two Bivureyb, then bring the
    pioneers down onto the stone panel their. Go into the available route, and grab
    the Potion B.
    
    Now, see that web-like bridge? Bring both Halley and Emmy over it onto the
    panel, and it'll bring down a column to the lower left. Going to through, hit
    the switch to open the way to the exit area. Getting out of the area before
    you're entrapped, send either of them to get the Area Key that's up there, and
    have them both come down. Then, bring everybody into the exit area, and go to
    the next level.
    
    Needless to say, SAVE NOW! Then walk past the door into the next lair of a
    boss.
    
    A new Crimson Nine member will appear in a flash of bright light, and will
    introduce himself as Sawma. Ark will reply with equal politeness his own name,
    and then Sawma will ask Ark to remember his name when Ark dies.
    
    Ark replies it won't be easy for Sawma, and with that, Sawma leaves, leaving
    behind a boss for you to fight.
    
    Boss Strategy:Belton
    --------------------
    Although he may initally seem powerful, and it may seem hard because of the
    swords keeping you enclosed, he actually isn't hard at all. He will rush over
    to you, and take a single second to punch you. In that single second, you can
    always hit him, or dodge and then hit him.
    
    The only thing that you will have to watch for is the swords, though. Manage
    your space by moving right and left in the large width, and you'll beat this
    guy in no time.
    
    
    Sawma will reappear, saying you're stronger than he had thought, and will then
    blather about the Plug, whatever that is, and then teleports away in equal
    Crimson Nine style.
    
    The party comes up and congratulates Ark, who appears to be blushing, as he is
    not used to being complimented. Ivy asks why would he, and Ark will reply in
    turn with sarcasm. After a bit more heated talk, go and grab the Paralyze
    Block, and leave back to the Blue Creek.
    
     Again, enter the train, and talk to everyone, upgrading weapons if you need to
    (which you can upgrade to level 2 now). Leaving, another train track will come
    down, and another portal will open, so go in.
    
    ===============================================================================
    			     2h. Sky Garden-SKGR
    ===============================================================================
    
    Going straight up, see that large bridge? With the three panels that appear,
    disappear, and reappear? Well, it doesn't come at random intervals. Rather,
    it'll either start from the bottom up, or from the top down, so when it starts
    with the part at the bottom, go on across, waiting for the panels to appear,
    and cross the bridge.
    
    Here, hit the switch to extend the left bridge, and grab the Restore while
    you're at it. Looking for the pattern again, cross the bridge.
    
    From here, bring all the pioneers up the left bridge, and up to where the three
    green squares are composed in a triangle. Putting somebody on all three of
    them, the way to the exit area will open, and you should thus bring your
    pioneers into the exit area, keeping them safe.
    
    For now, though, continue to the right, and hit the switch somewhat camoflauged
    into the colorful circle to bring down the last column in this area, and grab
    the Material.
    
    Going to where you just opened another path, grab the Potion C. Then, going
    into the exit area, go to the next level.
    
     You find the Priest, who is blocked off from you by an unconnected bridge, and
    of course, the only way to get across is by use of the children. Just GREAT!
    
    Sending the two across the unstable bridge onto the panel, be downwards on the
    other side of the bridge to Yurald. When it connects, go forth and talk to him.
    He'll be ok, so for the time, hit the switch to lower a column and grab the
    Material. Then, getting over the bridge, take Halley and Emmy the hell out of
    the likely danger that they are in now, and gather your pioneers at the corner
    of the right and top corridor.
    
    Go down into the area with a hole in the middle. After grabbing the Shake B,
    wait for a Garog to come out of the nest, and hit it down the hole. Doing so
    will trigger the path to the exit area to close, so from there, bring everyone
    into the exit area, and go to the next level.
    
     Here, there is a new system of puzzles. Basically, there are floating panels
    on this level, and you have to hit switches to activate them to move around.
    So, go straight up and hit the switch, then quickly climb on. Let it take you
    where it's headed, then hit the switch to bring down a column.
    
    NOW! Bring all the pioneers onto the switch, and get off those stone tablet
    looking things. Killing the Bobyin, go and grab the Restore.
    
    Now, here, hit the right switch to return the pioneers to the starting point of
    the panel, but don't get on yet. Hit it again once the pioneers are where they
    should be. Now, being the half-lamed asses that they are, the CIMA have made it
    so that you have to hit the left switch to adjust the arrow so it goes in the
    direction you want, so do so and then try to get on from the upper tablet like
    thing.
    
    Reaching destiny point, kill the Bobyn, and if it was the third you killed, a
    path will open up back where you started off. After sending the pioneers into
    the exit area, grab the Potion B, then head back to the start into the new
    part, and grab the Material in the corner. From there, head back and into the
    exit area, and go to the next level.
    
    Oh no! CIMA surround the pioneers, and suddenly disappear off with Shelley,
    Halley and Yurald! After Vanrose again blames Ark, cut scene to the missing.
    
    Yurald and Halley will wonder where they are, and Shelley will answer that they
    have been captured by the CIMA. Their only option is to fight. The priest
    apologizes for being unable to fight, but Shelley comments that she feels
    better with him around. Now, take control of Shelley.
    
    Go up and grab the Potion C in the corner, and then bring Halley and Yurald
    onto the stone panel. Doing so will temporarily lower a block up and a bit
    left, so go and hit the switch that appears there to permanently lower the
    column blocking you from going on. Bring the two into the corridor there to
    keep them safe for the moment.
    
    Go ahead and kill all four Biveruyb to bring down another column, and grab the
    Material. Then, bring Halley and Yurald into the exit area.
    
    Shelley will comment that was a close one, and will tell Halley that he did do
    a great job. Halley will observe that the CIMA didn't come as close as they
    should have, but Shelley will say they were getting too close to her(in a
    somewhat outrageous way, but no worries, nothing profane). Halley then comes to
    the conclusion, that warding off the CIMA is the priest's power!(And no, I have
    yet to notice it in effect) Anyways, after the discussion is over, go to the
    next level.
    
    Here, the bridge is unconnected, and the switch is on the other side! The only
    thing that we can do is wait for Ark, as Shelley encourages it. Now, switch
    scene to Ark.
    
    Vanrose almost threatens Ark, but Ark replies that they'll find them. So now,
    take control again of Ark.
    
    The death of both Baldan will open the way to the exit area, so kill them, and
    grab the Material while you're at it.
    
    Continuuing on, killing the third Baldan, comes the tricky part. See near the
    bottom the green panel and the pink panel? Well, guess what? You have to step
    on the green panel, sure, but a CIMA has to be on the pink panel. So, lulling a
    Clayba from the nest, open the route. Taking the new path, grab the Status
    Slide and hit the switch to open the bridge.
    
    From here on, it's pretty much the same old customary "Bring your pioneers into
    the exit area by way of the bridge, and go to the next level."
    
    We find Shelley and co again, and Vanrose is thankful for that. So, bring all
    of Group 1 onto the panel, and then cross the bridge to Shelley and co.
    
    Ark will ask if Shelley is hurt, and she'll say that they are all fine. The
    leadership goes to Ark again. From there, bring all of Group 2 over the bridge.
    
    Now, go up, and kill the Labylu to open the way to the exit area. Nourish
    yourself with the Area Key and a Speed Ring, both of which you should very much
    like.
    
    Vanrose will ask if Shelley is ok, and Shelley will say of course she is. After
    expressing how he'd be(Vanrose) if something happened to Shelley, she in turn
    thanks him for caring. Halley replies to his mother and sibling that he isn't
    hurt, nor was he scared because Shelley was there. Then, go on to the next
    level.
    
    Needless to say, SAVE NOW! Going past the door, you encounter Falcken again.
    He'll ask what the use of splitting the weak ones off was if they all made it
    here, and Doug will run up, telling him that picking on woman and children is
    dirty. When Falcken asks what he'll do about it, Doug replies that he'll kill
    him, but Falcken discourages him with somewhat lame insults. Ark challenges
    Falcken, and tells Doug to leave, which he does. Falcken, in usual cowardly
    action, disappears, leaving behind another boss to fight.
    
    Boss Strategy:Farlay
    --------------------
    This boss is really easy, after getting the hang of it.
    
    Her attacks consist of shooting out three fireballs, a rock, bringing down a
    few huge meteors, of which you can see their target area, shooting out four
    fireballs or making a split eight of fireballs from a flaming rock, bringing
    down a mulitude of meteors. Farlay can only be damaged by hitting the rocks
    that she shoots out back at her, so while a lightning enhancement can be useful
    for staying back and hitting the rock with a bolt, generally, stay
    short-distance to her to hit the rocks back at her.
    
    
    After Falcken reappears, Ark insults him, saying he can't do any better than
    that, but as soon as Ark tries to kill him, Falcken disappears off.
    
    When the party comes up, Ark apologizes to Doug for being unable to kill
    Falcken, but Doug will say that as long as they're safe, it is ok. After,
    grab the Protect Block, and then head back to the Blue Creek.
    
    Here, same procedure: Go in, talk to everybody, upgrade your armor and weapons
    if you need to, then leave.
    
    Again, another train track will come down, and another portal will appear, so
    enter.
    
    ===============================================================================
    			    2i. Fire Dungeon-FRDG
    ===============================================================================
    
    Go ahead, and in the side, grab the Defense Shield, and then hit the switch for
    another column to come down.
    
    Going from the new path, go left-up to the furthest you can go, and kill the
    Zigolas when you can find it to open a new pathway. Going through, grab the All
    Dash.
    
    From the narrow corridor, go down and take the lower path, and go hit the
    switch to open another pathway. Going up, kill the second Zigolas for the path
    to the exit area to be accessable.
    
    Rerouting your way back to just before the first column, take the narrow way
    there to grab the Material. From here, bring the pioneers all the way down the
    route into the exit area, and go to the next level.
    
     The special guest of this dungeon, is none other than Philis!
    
    Anyways, bring some pioneers up onto the panel to weigh it down, and connect
    the bridge. Going across, kill the Grog there, plus the one before the bridge,
    to open a path seperate from here. Go through the new path, hit the switch to
    get at Philis, and go back and rescue her.
    
    When Ark asks if she is ok, she'll reply with a yes.
    
    Now, grab the material, and cross the bridge. Going through the other path, get
    the restore, and have somebody stand on the two panels to open the way to the
    exit area. Then, bring all the pioneers into the exit area.
    
    Shelley will say she is glad that Philis is ok, and Philis said she thought she
    was going to die for sure, and happy to have Ark rescue her. Ivy makes the
    conversation a bit uncomfortable for Ark by asking him if he's glad to have
    such a cute girl grateful, and when Ark tries to get a word in, he says he was
    just doing his job as a Gate Guardian. Then Halley and Emmy embarrass Ark, and
    Doug makes a mysterious comment.
    
    Now, go to the next level.
    
    Start off by killing all the loose CIMA in here. Three Garog will open the path
    to the right, so go through it once available, and kill the Payon, along with a
    second one from earlier, to open the lower path into the exit area. Going
    throughout the room, grab the Status Slide to the far right, the Material in
    the bottom-left corner, and a Potion B in about the middle of the room.
    
    Now, bring your pioneers down along the right path into the exit area, and
    after a lot of heck from the CIMA and the flying rocks of fire, go to the next
    level.
    
    On the next level, an earthquake will open! Philis will fall down the crack
    that opens, and Ark and Doug will dive in after her. Before anybody else can
    react, though, the hole closes, as if it was never there. The remaining
    pioneers are left in confusion as we cut the scene to Ark and co.
    
     Ark gets up quickly and wakes up Doug and Philis. When they both turn out to
    be ok, Ark asks Doug why he jumped down also. Doug replies that he was just
    thinking of Philis, and that she reminded him of Elizabeth. When Philis asks
    who Elizabeth was, Doug replies that it was his daughter, who would be about
    Philis's age now, but she is dead now, because Doug once trusted the Gate
    Guardians!
    
    Philis asks Doug to stop it, and after Ark says that he WILL protect everyone,
    you get to move around again.
    
    Go into the open area, and clear the Vanisha out, and then grab the Material
    that is in the lower right corner. Now, there are three green panels here. I
    suggest Philis going to the far-right one, Doug on the middle, and Ark on the
    far-left panel to bring down another column. After that's done, go on to the
    next section with Ark only.
    
    The room is full of CIMA! But in order to get into the exit area, one person
    would have to get to the back of the room and onto a switch! Ark volunteers to
    do so, and although Doug agrees, Philis will be negative, saying that he'll
    die! Although Ark does a rather poor job of convincing her otherwise, he'll go
    off anyways.
    
    Now, killing the three Gusnipe to open the first block going down, bring up
    Doug and Philis onto the panel. Going into the new and large area, kill all
    four of the Drabion to bring down another block. Before going onto the stone
    panel, grab the All Dash, and the Area Key!
    
    Now that you're on the panel, send ONLY Philis downwards onto the panel in the
    exit area; keep Doug on the original panel. Taking Ark off of his stone panel
    (confusing, huh?), go to where Doug is, and bring him into the exit area. Once
    in the exit area, Philis will ask Ark if he is ok, and Ark will reply that he
    is, in a somewhat out-of-place way of taking it. Anyways, now, go to the next
    level.
    
    Here, it's the Boss Door! Despite that Philis and Doug will ask him to wait,
    Ark will be stubborn, and in the end, although Philis still doesn't want it,
    Doug will decide it's the only way. But, instead of fighting the boss, you get
    to change view to Ivy and co.
    
    Vanrose wonders what to do now, and Ivy says that they'll have to continue on.
    So go to, what is conveniently located, the exit area, and go to the next
    level.
    
    Now, go ahead and kill all three of the Vanisha, and grab the All Dash. Bring
    the pioneers upwards onto the stone panel, and it'll bring the column down in
    the northeast corner, revealing a switch. Hitting it, another path will open.
    Bring your pioneers through onto the second stone panel, and the next column
    will come down. Going through, kill the Fasgun with the earlier one, and yet
    another path will open. Here, go grab the Material, and hit the switch to
    demolish the column blocking off the exit area.
    
    We aren't done, though. Bring your pioneers up onto the third panel. Doing so
    will thus keep the last column down. Send the pioneers through the new route
    onto the last panel to secure the column, and go yourself and grab the Smoke.
    
    From there, it's just into the exit area, and to the next level.
    
    SAVE NOW! Walking up, Ivy will notice Ark, and call out to him. Ark will muse
    that she can't get into the arena, however. After Ivy says that he'll die
    fighting all by himself, Ark will make a comment that everybody seems eager to
    see him die. He then says that he shall not die.
    
    Genox will appear, and Ark will be exasperated, saying that they should just
    fight one-on-one. Even though Genox says they should, he teleports out, leaving
    you not one, but two bosses to fight. Well, in just one boss battle, anyways.
    
    Boss Strategy-Fallayia
    ----------------------
    This boss battle can be easy, or hard. You can be reckless and just all out
    attack one at a time, and only have to use a Potion once, or, you can dodge
    the five fireballs that each Fallayia spits out, and hit it when it tries to
    lurch out at you.
    
    In addition, lightning enhancement can help if you want to keep this battle
    long distance.
    
    
    A bridge will open to Ivy's party, and Genox will appear, in shock that
    Ark had won. However, he still runs off, this time before Ark even declares
    that he'll kill Genox.
    
    Philis and Doug run up, and Philis says that she gets very scared when watching
    Ark fight. To top it off, Ivy and co comes up, and Ivy asks if she is maybe
    interrupting a private conversation.
    
    Ark changes the conversation, asking if everybody in Ivy's group is ok, and
    she replies that they are; After all, they were under her leadership. Ivy
    and Philis trade remarks over Ark about liking him or not.
    
    Anyways, grab the Protect Block and leave the dungeon to the Blue Creek.
    
    Again, enter the Blue Creek and talk to everybody(You can now upgrade weapons
    and armor to level 3), and then leave. Another train track will come down, as
    well as another portal, so enter to the next dungeon.
    
    ===============================================================================
    			    2j. Weakling Forest-WKFT
    ===============================================================================
    Start off by killing the Fasgun, then heading down to grab the Potion C. Then
    go back up, and put your pioneers onto the floating panel, revisited from Sky
    Garden. Then, hit the switch and get on yourself.
    
    After the portal has finished carty-bugging you, bring your pioneers off and
    down to to the second portal, while keeping watch on the Gusnipe/Labylu nest.
    Now, grab the material, and hitting the switch in the center, get on the
    second platform.
    
    From the new part, get off and kill both Drabion to bring down a column. Going
    through the newly available area, grab the Potion B that is somewhat hidden.
    
    Now, bring your pioneers onto the stone panel. Once it's weighted down and all
    the pioneers are off, hit the switch and get back onto the portal. In the level
    center, there is a new switch here, so hit it to open the way to the exit area.
    Going back, and sending your pioneers into the exit area, go to the next level.
    
    
    Say, it's Rick! But he isn't in the best of moods right now to chat, eh?
    
    Anyways, start by going down and killing the Garog and hitting the switch, both
    triggering the downing of columns. Going through the path farther from Rick,
    kill the second Garog to trigger another column to disappear. Going through
    this new path to hit the switch, which will, you guessed it, open a new path.
    
    So going down this whole new path, grab the Material, and then hit the partly
    shrouded switch.
    
    Take the now Rick-accessable path, and rescue Rick. He'll say that he is ok,
    and that there are plenty of CIMA around, AND, that he'll be hiding behind Ark.
    
    So now, go and hit the switch to get into the exit area, and grab the Restore.
    From therein, bring everyone to the exit area.
    
    Rick will say that was the scariest thing in his life, and Halley will comment
    that Rick isn't very brave. Rick, surprisingly, agrees with that.
    
    Rick asks Halley if he's scared, and Halley replies that although he does, he
    doesn't run away at least. Vanrose will say that they are just glad that Rick
    is ok, and says that there's no way he would die in a place like this.
    
    After asking if Diana has been found yet, Rick gets a comeback from Vanrose,
    after commenting that Diana is likely scared, that she is probably doing better
    than Vanrose was now. Vanrose then makes a comment that if they get married,
    Diana is likely to be in charge.
    
    Anyways, after the convo, head to the next level.
    
    Here, Rick will note that the room has a SINGLE CIMA nest, and asks if they can
    get through. Despite that Ark tells Rick that he will protect him, Rick still
    doesn't take that as enough, believing that he'll die.
    
    Philis will say that they are all scared, but Ark and Ivy have gotten them that
    far, and Ark says that he is the one doing the fighting, and all that Rick has
    to do is walk in the right direction. Rick says that he can barely walk, but
    the priest tells Rick that they all feel fear. He gives Rick an emotional
    boost, allowing Rick to move for now.
    
    Anyways, first kill the Fasgun to open the pathway. Going up, kill the Poyon
    to access another path. Going down the just opened path, grab the Potion B, &
    make sure you kill the Zogolas.
    
    Bring the pioneers up onto the panel, once it is weighted down and everybody is
    on, send them across the bridge onto the second panel. Doing so will secure the
    bridge.
    
    Going over the bridge yourself, kill the Zogolas to open the path. Grab the
    Material in the corner, then bring everyone into the exit area.
    
    Ark will comment that Rick did a good job, and although Rick says he still is
    scared, Ark says it is ok.
    
    Suddenly, a SINGLE CIMA will appear, and Rick panics. Philis, Yurald and Ivy
    try to calm him down, but he runs into a teleport trap, along with the
    previously mentioned!
    
    Ark comments that Ivy should be able to keep them going, but Vanrose says that
    with Rick, Ivy will have her hands full, and Ark will agree.
    
    
    Cut scene to Ivy and co. Rick will be quite confused why there're elsewhere all
    of a sudden(Hey, he's ok with that, as he hasn't heard of Teleport Traps
    before), and despite attempts to calm him down, Rick thinks they're dead, until
    he is convinced a bit.
    
    Ivy tells him that since the CIMA built the dungeon, there are traps everywhere
    and he should listen to her. Rick tells her that he always panics, and then
    messes things up.
    
    The priest will tell Rick that everyone is scared, and if he shows to be a bit
    brave, Diana will notice. After, let's move.
    
    Go down and grab the Bomb B. Kill both Bobyn that are around to open up the
    path. Going across the bridge, grab the Material to the lower left.
    Now, bring the pioneers down across the bridge. Put one of them onto the purple
    panel, and Ivy on the second to bring down another column, accessing the area.
    Before you do bring everyone into the exit area, though, put them onto the
    panel. Crossing the bridge, claim the Area Key.
    
    In the exit area, Ivy will tell Rick that it's thanks to him that they have the
    Area Key. Although Rick objects, saying that all he did was activate the switch
    while Ivy was the one who went in and grabbed it. Ivy tells him that she will
    protect everybody, regardless.
    
    Rick suddenly asks if Ivy does not like Ark, and she replies in a most
    demeaning way that no, she doesn't. Rick comments that it must be very hard for
    her to have such a partner, and she replies that it does.
    Philis asks if she definetely does not like Ark, and Ivy will say as nothing
    more than a friend. Philis will be "Thank goodness..." I think that pretty much
    suggests something.
    
    Anyways, go to the next level.
    
    Here, you will be blocked by a column, with no way out. Rick will panic,
    thinking they may be dead, but Ivy tells him that they won't be.
    
    Switch scene to Ark. He sneezes, and tells Halley that one sneezes if somebody
    is talking about you. He then goes on to comment it's probably Ivy, since she
    can't stop making fun of him. Halley suggests they start looking for her, so go
    to the next level.
    
    Here, hit both switches to bring down two columns. Killing the three Garog
    that are hanging around, a third column will be lost. Grab the Restore, and go
    down the new path.
    
    There are four Baldan here. Killing them all will open the way to the exit
    area, so do so. After grabbing the Material, bring down the pioneers.
    Send them into the exit area slowly, as to not have one of them plummeting into
    a pit, then go to the next level.
    
    Hit the switch to bring down the column seperating you and Ivy, and go and talk
    to her.
    
    They'll ask each other if their party is fine, and will get the same answer,
    that everybody is ok and safe. So, go through the boss door.
    
    Sawma will appear as the builder of this dungeon, and comments that this time
    he is sure to win, but Ark tells him that it's not so likely as Sawma thinks.
    Sawma will say that this is his true power this time around.
    
    Boss Strategy-Keckfrow
    ----------------------
    Basic strategy; When he's gathering the black smog around himself, just run
    around and hit him, and then run away. When he dashes at you, take a sharp cut
    in one of the other directions, and hit him from there. After a while, you
    should be able to kill this guy off.
    
    
    
    Sawma will appear, wondering how Ark got so strong, and then will disappear
    again. Ark will be angry that a CIMA got away again, but Ivy comments that he
    does seem to be getting closer every time.
    
    Ark says that they're probably scared of him now, and then Ivy says that it is
    pretty cute of him to think so. Ark thinks, and asks her if she was talking
    about him a while ago. Ivy says she wasn't, and asks why.
    
    Ark says he sneezed, meaning somebody was saying something unkind about him, &
    Ivy says he is right this time.
    
    Ark will figure out that she was saying something not nice about him, and Ivy
    says she was just telling the truth.
    
    The rest of the party will come up, and Yurald asks them to stop arguing. Ivy
    apologizes, and Ark doesn't say anything. The priest goes on to say that they
    should be happy everyone is safe, and not fighting like siblings. Ark finally
    apologizes.
    
    After some cute conversation between Shelley and Vanrose, grab the Speed Ring &
    leave to the Blue Creek.
    
    Same procedure;Go into the train, talk to everyone, upgrade weapons and armor,
    leave, watch train track go down, then go to the next dungeon.
    
    
    
    ===============================================================================
    			       2k. Air Garden-ARGR
    ===============================================================================
    
    First off, go up and grab the Mine B. Now, bring all the pioneers up to before
    the column. When the floating panel comes by, the column will be down for that
    time, and that time only, so send them past the block when the panel comes by.
    Make sure you kill the two Poyon before going across yourself.
    
    On the other side, kill the two Poyon here to open the pathway, and grab the
    Material upwards a bit. Slowly bring the pioneers across the floor where the
    spikes pop up, when they aren't up, to avoid damage and loss of trust. Then go
    and bring them into the exit area, and to the next level.
    
    
    Here, Ivy points out somebody down a bit! It's Diana! Rick, recognizing her,
    and despite the warning that it's a trap, Rick, along with Vanrose, will go to
    Diana's rescue-Only for the floor underneath them to be opened!
    
    Diana blames it all on Rick, and when Rick says he was just thinking about her,
    Diana yells at him, asking why he doesn't listen to her more. Rick stays silent
    while Diana says she is glad that Vanrose fell down with them.
    
    Vanrose asks if Diana is ok, and she replies that she is, and says that Vanrose
    is her only protection. When Rick asks about himself, Diana just snaps at him
    to not get in Vanrose's way, and then questions why she ever got engaged to
    Rick, and asks Vanrose if she can switch to him?
    
    Vanrose tells her that Rick's a good man, and that he's probably the only one
    who can make her happy. After, you take control of Vanrose.
    
    Go up and kill both of the Drabion that are around to open up a pathway. Then
    go up and grab the material in the northwest corner. Then head along the newly
    opened path, and kill both Fasgarun to open another path.
    
    Bring Diana and Rick now up onto the stone panel, and go through the new area,
    and grab the Area Key. Going back, bring them up, and down across the cannons.
    Put each of them seperately on a green panel, and try to attract a Poyon onto
    the pink panel to open the path to the exit area. Once that is done, bring the
    pioneers into the exit area.
    
    Diana will tell Vanrose that she's not as worried as before, because he is such
    a good leader. Rick asks about him, and Diana asks what good is he. Rick says
    that he has been trying, but Diana says that if he were a man, he'd do less
    talking and more acting. For now, go to the next level.
    
    Here, there is an unconnected bridge, and the only panel around won't connect
    it completely, so the group decides to wait for Ark.
    
    Ark says they have got to find Vanrose and co. So go and kill both Drabion to
    open a path, and, going through, kill both Clayba to bring down another column.
    Here, grab the Material, and hit the switch for the downing of another column.
    Back on the upper side, in the bottom left corner, hit the switch there, then
    go through the new path. Kill the Poyon, and grab the Potion B. Now, bring the
    pioneers into the exit area, and go to the next level.
    
    
    Here, go up and kill both Baldan to open a pathway. Going through the newly
    available path, you'll find yourself left with having to send Halley OR Emmy
    across the bridge. So, bringing the rest of the pioneers to just before the
    only touchable column, bring preferably Halley down, and across the bridge to
    grab the Shield Ring, then stand on the panel. Doing so, send the other
    pioneers across the bridge and onto the second stone panel. Then bring
    whichever child you sent across the weak bridge off, and along with the others.
    
    Kill the Fasgaran to open the way to the exit area, but first send some of the
    pioneers onto the third stone panel. Doing so, go and grab the Material, then
    bring the pioneers into the exit area. From there, go to the next level.
    
    
    Here, Vanrose, Rick and Diana will be waiting for you! Vanrose motions toward
    a switch on Ark's side of the bridge that he thinks will also be needed to be
    weighted down before the bridge can be connected. He'll tell Ark to get that
    side weighted down, and he'll stand on the panel on his side.
    
    Rick will suddenly volunteer, and will go stand on the panel despite Vanrose
    trying to discourage him. However, Rick will quickly get scared, and run back.
    Vanrose will go on himself, and you can now take control of Ark.
    
    First of all, kill the two Drabion to open a path. Going through the new route,
    grab the Paralysis Block, and hit the switch to let the other party out of
    their surroundings.
    
    Going to the left side, grab the Material and bring some pioneers down onto the
    panel. Going down the bridge now, go to the left and hit the switch to secure
    the bridge and bring all the pioneers down. Hit the second switch also to open
    the route to the exit area.
    
    Now, bring Vanrose's party out, and then bring everybody into the exit area.
    
    Rick tries to speak to Vanrose, but stutters. Vanrose tells him most anybody
    would have been scared of CIMA, and that running away was the right decision.
    Diana suddenly calls Rick pathetic, and takes off her engagement ring, throwing
    it to the ground.
    
    Rick remains speechless, while Diana asks Vanrose if she can marry him, which
    he most promptly refuses. Diana then thinks of maybe Ark, but Ark says that he
    is too young. (:P)
    
    Shelley tells Diana to stop teasing him, and Diana says that she's joking about
    Ark, but not Vanrose, in which Shelley says "Diana!" Diana will say she's done
    with Rick forever, and after, let's go to the next level. Ricks stays behind
    though, taking the ring off of the ground.
    
    Up in the next level, let's go through the boss door.
    
    Elvira will appear, and says that Ark is appearing stronger than she had first
    expected. After Ark calls her by name, knowing now it was her who built this
    dungeon, she says she's flattered he remembered her. She then says she'll have
    to return the favor by killing him, and Ark tells her to just try. She again
    disappears, leaving behind a boss for you to fight.
    
    Boss Strategy-Zikjabel
    ----------------------
    This boss'll move around, leaving green energy balls that float towards Ark.
    She'll then dash at you, and move around again. I recommend bringing at least
    two Thunder Enhancements, and shooting lighting at her when she's moving
    around. Otherwise, if you are hit, you can just wait for her to dash at you,
    and then hit her. Basically, you'll have to be reckless if you are unable to
    keep away from her when she attacks.
    
    
    
    Elvira will appear again, and will run away quickly.
    
    The party comes up, and Diana comments on that Ark is a good fighter, and that
    it'll be a good idea to marry him, but Ark thinks otherwise, and Shelley tells
    her to stop teasing Ark.
    
    Ivy asks Ark if he was really thinking about it, and he replies that he wasn't.
    Again, Philis gets a bit emotional, saying he wasn't.
    
    Anyway, grab the Heal Ring, and head to the Blue Creek.
    
    Do the same old procedure here. Go in, and talk to everyone, while possibly
    upgrading your weapons and armor. Leaving out, watch the track fall donw. But,
    this time around, it certainly does seem to be making a difference. Go to the
    next level now.
    
    ===============================================================================
    			      2l. Lonely Factory-LLFT
    ===============================================================================
    
    Kill the two Drabion to bring down a column, then stand on the lone stone panel
    to stop the cannons from firing. Now, bring your pioneers across the bridge,
    and then get off yourself and go over.
    
    Putting people on the upper panel, weigh it down and go grab the Material. Now,
    putting them on the lower panel, go and grab the All Dash, and hit the switch
    and bring them into the exit area. Now, go to the next level.
    
    Here, Doug will say that he heard Ilyeda's voice, and despite that nobody else
    had heard it, Doug runs off and is caught in a Teleport Trap.
    
    Doug talks to himself, saying it was probably a CIMA trick, but he has to go
    and find Ilyeda.
    
    Going up, knock a Loglug into the pit to open a path to one of the exit areas.
    As you can't do anything else here, go to the exit area and to the next level.
    
    Here, Doug will find Ilyeda! Asking if she's hurt, she replies that she isn't,
    and Doug tells her he is coming. Ilyeda asks him not to put himself in danger
    for her, but Doug says that she's all that matters to him now.
    
    So, first off, go and kill the Bobyin to bring down another column. Going down,
    attract a Baldan onto the orange panel while Doug is standing on the green, and
    grab the Material before you continue.
    
    Going further on, kill the Fasgaran to open a route, and the switch to further
    that route. Now go see Ilyeda, but grab the Defense Shield first.
    
    Ilyeda says she thought she was done for, and Doug says he wouldn't want to
    continue living if he lost her.
    
    Suddenly, Falcken appears, and Doug exclaims that he should've known that
    Falcken would be behind this. Falcken comments that Doug should thank him for
    letting the couple die together, and Doug says that there is no way he's going
    to let Falcken hurt Ilyeda.
    
    Doug walks up to Falcken, and tells Ilyeda to run while he's fighting, because
    they don't both need to die. However, Ilyeda refuses, saying that she couldn't
    live without him either.
    
    Falcken tells the two to stop talking and for Doug to fight him. He tells Doug
    to not worry about dieing to quickly, as it would take all the fun away.
    
    Switch scene to Ark. Ivy says that Doug will be lost by himself, so let's go.
    Kill both Fasgaran to demolish a column, then grab the material in the lower
    left corner. Going past, kill both Tectobian to open yet another route, and go
    to get yourself a Mine B in this new route.
    
    Now, bring down your pioneers, and to get past the cannon, watch it, as it has
    a pattern where it fires in all four directions, clockwise.
    
    Put a pioneer on each green panel to bring down yet another column. Once done
    that, bring everybody into the exit area, and go to the next level.
    
    Go up, and grab the Potion C in the upper right corner. Now, hit the switches
    in this order;Middle, Upper left, Lower right, to bring down the next column.
    Now, bring your pioneers along, and up onto the panel.
    
    Going over through the now accessable path, stand on the second panel to
    secure the column, then bring everyone over onto the second.
    
    When the floating panel comes by and downs the column for a bit, go in, grab
    the Material, and hit the switch to open the route to the exit area. Get out
    when you can, and bring everybody into the exit area, and to the next level.
    
    It is Doug and Ilyeda! In a flashing uppercut of ultimate doom, Falcken kicks
    Doug back....er, a flash happens, and Doug falls down? We REALLY need some true
    action here!
    
    Anyways, Doug will fall down, Ilyeda will run up to him, and Falcken comments
    on the fact that he still is alive. Ark interrupts, calling Falcken. Falcken
    says he hates disturbances, and will run off. Ilyeda says to Ark that he has to
    help to save Doug, and Eberle tells Ark to get her close to Doug.
    So, going along, hit the switch to bring down the column, and bring Eberle to
    the couple.
    
    Ilyeda asks Eberle to help Doug, and Eberle will tell her that she'll save
    Doug. But suddenly, the column from earlier that kept Ilyeda trapped in this
    area pops up, and a nest appears! In other words, you'll have to slay all the
    monsters that come. Good luck.
    
    After you kill all the CIMA, the nest will appear and the column will go down.
    Eberle then tells Ilyeda, and she in return thanks her and asks how she can
    repay Eberle. Eberle tells Ilyeda that there is no need, that she just did what
    was within her own power.
    
    Later on, with the party around him, Doug wakes up. He asks what has happened,
    and where Falcken is. Ark tells him that Eberle saved him, and Doug thanks
    Eberle, and says he is sorry to cause trouble. Ark say's they are all just glad
    that the two of them are safe. For now, let's go.
    
    Retrace the route that Doug had come from. From there, with all the pioneers in
    the exit area, go to the next level.
    
    Here, grab the newly availabe Potion A, and bring a few pioneers down onto
    the panel. With it weighted down, hit the switch to bring down the first
    column.
    
    Going down, bring everyone along, and put them onto the panel. Sending either
    Halley or Emmy across the unstable bridge, grab the Area Key and bring him/her
    back. Now, put Ark onto the second panel to secure the column down, and then
    bring all the pioneers into the exit area. Then, go to the next level.
    
    Going through the boss door, Falcken appears, and Ark tells him he's not going
    so easy on him this time. Falcken says he's glad he's in high spirits, and when
    Ark is suddenly confused, he and Falcken teleport away, leaving Ivy behind.
    
    Ark is confused as to where he is, wondering where Ivy is, and Falcken asks him
    if he's scared all by his lonesome. Ark says he can take Falcken by himself. He
    then asks what this room he is in is, and Falcken says this is his final
    destination, and that he'll face Falcken himself.
    
    
    
    Boss Strategy:Falcken A, B & C
    ------------------------------
    In train form, three trains will come at you, but they will only go in one
    direction at a time. To see the directions that the trains are coming in, look
    at the flashing red lights to deduce what direction they are heading in.
    
    When they do come by, they'll stop at a junction, releasing Gulbits, CIMA who
    are there just to hit you, but can be destroyed in one full hit on level 3
    sword.
    
    Lastly, at random, pink energy balls will go at you, but after a small
    distance, they'll die out.
    
    Overall, there is little strategy, except to get out of the way of the trains,
    and hack and slash at them when they come by. Additionally, when you destroy
    two of the three trains, the third one will speed by instead of normal speed
    about half the time.
    
    Ark says he did it, and Falcken says he can't believe this anymore. Ark tells
    him that he dies here, and Falcken suddenly dies in white light. Pick up the
    Speed Ring, then go through the warp.
    
    With the pioneers around him, Ivy asks Ark what happened, and if Ark's ok. Ark
    declares that he is ok, and that he beat Falcken. When Doug asks if Falcken is
    then dead, Ark says he is. Doug says that at last, Elizabeth can rest in peace,
    and both he and Ilyeda are thankful for that.
    
    Doug thanks Ark, and says that he can die in peace. Ark thinks he means that
    Doug wants to die now, and implores him not to. Doug says he won't, and then
    goes on to say that although he doesn't believe in Gate Guardians still, he'll
    believe in Ark. Ark thanks him, so let's be off to the Blue Creek.(0_0. Did
    that room suddenly just turn sideways in view?)
    
    Same procedure here. Go in to thou Blue Creek, go and talk to everyone, upgrade
    you weapons if you need to, of which you can upgrade them to level 4 now, now
    that Doug has his wife, talk to everyone, then leave to outside. It looks like
    those train tracks are really making a difference now, eh? Go now, to the next
    dungeon.
    
    ===============================================================================
    			      2n. Phantom Snow-PHSN
    ===============================================================================
    
    Go up and kill the Bobyin to bring down a column. Going through the new route,
    grab the Material, and go back.
    
    Now, bring the pioneers across the dark purple part of the floor, but NOT onto
    the panel! Doing so will cause spikes to appear, very well hurting your
    pioneers. Once everyone is across, then stand on the panel and send them past
    the corridor, and onto the next panel to secure it. Get off and up too as soon
    as you possibly can, and ward off the enemies. Killing the Bobyin, you will
    open another route, so go through, and grab the Potion C and hit the switch.
    Moving upwards, go into the exit area, and hit the switch to open the route
    when the column comes up again, while killing the Gusnipe when you need to, and
    bring in the pioneers. From there, go to the next level.
    
    
    Here, go to the corner of the wall and grab the Material. Going onto the
    floating panel as it comes by, hit the switch to bring down the first column.
    Going back on, get off onto the small seperated platform, and hit the switch to
    bring down the second column, and grab the Power Up. Getting back onto
    mainland, go and kill all three Tectobian to continue your route.
    
    Bring your pioneers down, and into the exit area, and then to the next level.
    (There is nothing of value in the open area downwards)
    
    
    It's Jean! Emmy and Halley call out to him, and he calls back, asking if the
    three, including Eberle, are ok.
    
    Ark says that they'll be coming to get Jean, but Ivy observes that a switch
    required to get to Jean is on the other side of the level. The bridge is quite
    unstable.
    
    Halley and Emmy volunteer to go, and Jean wonders why they are aren't scared at
    all.
    
    Anyways, go and hit the switch a bit upwards, and bring Halley and Emmy along,
    sending them over the bridge onto the stone panel. From there, go and rescue
    Jean. He'll thank Ark, but Ark tells him to give thanks to Halley and Emmy. So,
    take the two mentioned, grab the Defense Shield if you want, and bring them
    down the bridge.
    
    Go down down, and left, into the narrow corridor, and go kill the Grog to open
    another path. From there, bring everybody into the exit area.
    
    The siblings and Eberle will be glad that their dad/husband is back with them
    now, and Jean equally so. Partaking in a family hug, Emmy will ask her dad not
    to ever go away again, Halley will say he missed Jean too, and Eberle will just
    be plain glad he's back. Jean will say he's glad too that they're together
    again.
    
    Ivy will comment that it's nice to see them together again, and Ark says that
    Halley and Emmy have been pretty brave up to far.
    
    Jean thanks Ark for protecting his children, and that he'll do what little that
    he can, so let's go.
    
    Diana notices a treasure box, and walks off, and Rick runs after her, asking
    her to be careful. Suddenly, Diana is caught in a Teleport Trap, and Rick runs
    in with her!
    
    Diana and Rick appears in a different area, and Diana wonders what happened to
    her treasure box. Rick asks if she is ok, and asks what happened. Rick says he
    thinks that it was a CIMA teleport trap. Diana will comment that that was dirty
    of them, and when Rick wonders what they should do, Diana says they should move
    on, and that she is counting on Rick to protect her.
    
    Rick says "On me?", and Diana asks him if he sees anybody else around, and that
    he doesn't intend to have go first, does he? Rick says of course not, and Diana
    says that Vanrose would know what to do.
    
    Rick tells her to stop talking about Vanrose all the time, that if Diana likes
    him so much, she should just go and marry him. Diana asks if he's trying to run
    away again, and Rick asks what she's talking about. She says the same thing had
    happened when Rick decided to come out to the frontier. He didn't succeed in
    the city, so he decided to run away to the frontier. She says that now he's
    trying to run away from her.
    
    Rick says that he's not, and Diana asks if he means it. Rick says that of
    course he does, and Diana tells him to show her, by swearing it. Rick swears
    that he won't run away again. Diana tells him this is his last chance. Now, let
    us get going, shall we?
    
    First off, go and kill both Bobyin to bring down a column. Going along the new
    route, grab the Material and hit the switch to bring another column down.
    Going down, hit the Red Eye in length down onto the panel, and go through the
    new route. You get the Area Key!
    
    Back a bit, in the part where the Red Eye was originally, hit the switch in the
    right corner, and then bring Diana into the exit area! From there, go to the
    next level.
    
    Here, a bridge is unconnected, and there's no way off the part that Rick and
    Diana are on! They both declare that they're in a lot of trouble, and decide to
    wait for Ark to come.
    
    With Ark, first go and hit get the Potion C. Then, going down, kill both of the
    Fasgaran to open a route. Going through, hit the Woglug coming out of the nest
    into the pit to demolish another column, furthuring your options of movement.
    Going down into the part the Woglug opened, grab a Material, then get out.
    Now, here's the tricky part. Attract a Woglug onto the GREEN panel, and have
    Ark standing on the white panel, without Ivy having to blast the CIMA to its
    death. Being able to do so will cause another path to open, to the exit area.
    Once it is open, bring all the pioneers into the exit area, and go to the next
    level.
    
    Here, we find Rick and Diana. Ark calls to them, asking if they are alright,
    and Diana replys they are, asking about Ark. He says he's fine too.
    
    Rick asks Ark to listen to him, and tells him that the switch close to him is
    extraordinarly dangerous. He then asks Ark to follow his directions, at least
    until Ark crosses the bridge. Ark will accept, as long as Rick gets the bridge
    moving.
    
    Rick says they won't be able to hold out much longer, and asks if Vanrose is
    there. Vanrose comes up, asking Rick what he needs him for. Rick tells him that
    if anything happens to himself, he's charging Vanrose to look after Diana.
    
    So, from there, go and stand on the panel. Now, take charge of a group that
    DOES NOT have either Ark, Halley or Emmy, and bring them upwards onto the other
    side panel to completely connect the bridge. From there, bring Ark, in group 1,
    up the bridge to take control of him.
    
    Ark will tell Rick that he's crossed the bridge, and Rick will be glad of it,
    so let's go up and hit both switches now. Kill the Bobyn that is around now to
    open the path to the exit area.
    
    (NOTE:This glitch sometimes happens. When crossing the bridge, Ark's sword will
    suddenly not be able to cut anything, but this problem CAN be resolved by
    reseting the game.)
    
    Going back down, kill the Tectobian to bring down a column. Going down the
    shorter bridge, grab the Potion C in the new area.
    
    Now, go down the section to Rick and Diana, and, bringing them out, grab the
    Smoke. From there, bring everyone else into the exit area.
    
    Rick asks Dian if he somehow deserted her, and then she screams at him, asking
    what he was thinking, leaving her for Vanrose. Rick says he thought that she
    had liked him, and Diana says that he really is a fool, and that she couldn't
    live without him, and says that he shouldn't dare die before him.
    
    Shelley comments that Diana at least told Rick how she feels about him, and
    Vanrose observes though that it wasn't in a very nice way. Rick says he's
    going to be brave from now on, and he then hands the ring that he had picked up
    from earlier to Diana. Diana, remembering it, accepts it. For now, let us go to
    the next level.
    
    SAVE NOW! Going through the door, Sawma appears. He says it's been nice knowing
    Ark and Ivy, but Ark interrupts, saying he's not going anywhere soon. Sawma
    says he's going to send Ark right to his maker, and takes both Ark and Ivy to
    a different battlefield. Teleporting to the new spot, he says he will give the
    two a taste of his power.
    
    Boss Strategy-Sawma
    -------------------
    He'll transform into a ninja dude, who is uber tough. Bring entirely Potion
    B's.
    
    For one of his attacks, he'll dash at you and try to hit you. Since it's highly
    unlikely you'll dodge, just hit him when he dashes.
    
    He'll usually bring down five swords, which will explode on impact. When that
    happens, move the opposite direction as soon as possible. He'll also make a
    shadow of himself, which can only be identified by it being killed in like
    three hits.
    
    During the battle, Sawma will send Saw Bits and energy balls after you, making
    it even more annoying.
    
    I can't really recommend a strategy, so I'll say that you should
    probably just try to hit him, and recover as necessary.
    
    
    Defeating Sawma, he appears and comments that Ark is pretty strong. Ark says it
    is because he has many people supporting him. Sawma, in his last noble stand,
    says that maybe Ark is right, but that power will also be his undoing. Ark asks
    what he means, and Sawma laughs, saying Ark can never know what might
    happen when the Singularity opens. He then dies.
    
    Ark wonders what the Singularity could be, and Ivy says she has never heard of
    it. She continues on, saying that there's no use in thinking about it now. So,
    let's go grab that Power Block, and head through the warp.
    
    The party comes up, and Halley asks Ark if he beat Sawma. Ark will say he has,
    and Halley will say that Ark is his hero.
    
    Vanrose, on the other hand, will ask about the Singularity that Sawma was
    talking about (Wait, he wasn't there, so how would he know what Sawma was
    talking about?). Ark replies that he doesn't know, and Vanrose says it doesn't
    sound like something good. For now, let us just go to the Blue Creek.
    
    As always, let us enter the train. Now, let's go to talk to everyone, and now
    leave... WAIT A MINUTE! JEAN! DON'T INTERRUPT THE PROCEDURE! Anyways, Jean will
    come up and suggests that they stay for a night of sleep. Ark says that he does
    know what Jean means, and says to rest.
    
    Within the night, Jean wakes up his family, and asks them to go out onto the
    deck quietly. They comply, and Halley asks his dad what is wrong. Emmy says
    that everyone else is sleeping. Jean tells them to be quiet, and Eberle asks
    what's wrong.
    
    Jean says that he knows a way to save the four of them. Halley says that that
    is great, and suggests that they wake the others to tell them. Jean says that
    they cannot, and Halley asks why. Jean says that it is only the four of them
    who can be saved, and that is them. His family protests, but Jean asks them to
    understand him. Halley says that Ark won't lose. Jean says that he is strong,
    but he'll never win against Pike Nighttrap, even Jester having lost to him.
    Eberle wonders about them being saved and nobody else, and Jean says that he
    knows that it sounds wrong, but it's better than all of them dying, and that
    way, they can tell others what happened.
    
    He goes on to say that if somebody doesn't get back to the surface, and warn
    the people, something bad will happen. After some more protesting, the family
    will decide to go.
    
    Switch scene to Ark, who comes into the deck, exclaiming that he had had a good
    nap. Ivy asks him if he is ever nervous, as he was sleeping so well. Ark shoots
    back that she was snoring. Ivy protests it, when suddenly Vanrose comes in,
    telling Ark that Jean and co are gone, and asking where they had gone. The
    three go into the car that Vanrose had just left.
    
    Shelley tells Ark that when she woke up, everyone was gone. Ark asks what had
    happened, and Ivy asks if they were attacked by CIMA. Vanrose says otherwise,
    explaining that he was in the same car. Ark suggests that they had perhaps
    gone to the dungeon. Vanrose asks why they would do that, and Ark asks where
    else could they have gone.
    
    Switch scene to Jean and co. Another train track will come down, and another
    train track. Jean will say to not get seperated, and then everybody will go on
    in to the dungeon.
    
    
    ===============================================================================
    			      2n. Phantom Snow-PHSN
    ===============================================================================
    
    Start off by killing the Clayba a bit to the upper-right to bring down a
    column. From there, bring your family up into the new area revealed by the
    demolished column. From there, go downwards, and grab the Material.
    
    Now. See the column up a bit? At random times, it will drop down, allowing you
    to pass, as well as another column a bit ways higher. Bring the family across
    the two columns, and go and kill the Grabion to open the ways to the exit area.
    From there, bring your family into the exit area. Go to the next level.
    
    Down here, you'll see an ice bridge, unconnected. This bridge will connect at
    random times, but to keep it completely secure, weight down the panel with
    Jean. Bring the family across the bridge, and stow away over yourself.
    Across, kill the Grog there. Along with the one that you had killed from
    earlier on, a new route will open.
    
    Continuing on this new route, clear all the loose CIMA, and hit a Fasgun down
    one of the pits when it appears out of its nest, to open another route. Going
    through, grab the Potion C and hit the switch to open the path to the exit
    area. Grab the Material near the exit area, then bring your family down, and go
    to the next level. Before you go and watch the scene, though, UNEQUIP ALL ITEMS
    ON JEAN AND GIVE EVERYTHING TO SOMEBODY ELSE!
    
    Here, you shall encounter Telmia! She walks over, and collapses. Eberle runs up
    and declares her hurt(That was obvious), and Jean says that it is too late.
    Emmy begs her dad to do something, and then Halley, but Jean says that they can
    not wait, and that only the four of them can be saved. Halley still says that
    Jean can help Telmia, but Jean says he wants to save them instead.
    
    Halley exclaims that that is wrong, and Jean asks what he means. Halley says
    that he cannot believe that his father would ever give up on a sick person who
    needed him, and that was what Jean always used to say.
    
    Jean again asks Halley what he means, and Halley says that Jean had said that
    he would always look after his family after others who needed him. He says that
    he cannont believe that he would give up his belief just to save him now.
    Eberle suddenly asks who Jean is, and backing away, he turns into Genox!
    Genox says he didn't think that he would be found out so quickly, but then he
    says that he found out what he need to, and disappears.
    
    Halley declares Genox gone, and Emmy asks Eberle to revive Telmia. Eberle does
    so, but will say that she is still in danger. Halley exclaims that they might
    be in a better situation if the real Jean were here.
    
    Telmia interrupts, saying that Jean is on the floor beneath this one, and that
    they were captured together. Jean helped her escape, but he might not survive
    much longer.
    
    Halley says they have to go, and Eberle asks if Telmia can walk. She replies
    that she can indeed, and Eberle asks Halley to guide them. So, let's get going.
    
    First of all, grab the Material. Going ahead, kill both Bobyn to open a route
    from each of them.
    
    Going down, grab the Shake B, kill the Drabion, and then go up. Hit the Red Eye
    onto the switch to connect the bridge, and go over. Hit the Red Eye here onto
    the second panel to secure the bridge, and kill the Drabion to open the route
    into the exit area. From there, bring Group 1 into the exit area. Then, go to
    the next level.
    
    Here, Halley finds Jean! The family calls out to the real Jean, and Jean back
    to them. Halley says that they'll save Jean, and Emmy points out a switch that
    she thinks it likely to make the bridge isolating Jean move. However, Halley
    will point out the CIMA nest close by.
    
    Telmia suddenly collaspes, and Jean asks someone to help. He asks Halley and
    Emmy to move the switch, and when Halley says they can, Jean tells them to do
    so.
    
    For now, let us start off by sending Emmy across the bridge onto the panel.
    Connecting the bridge, go over and talk to Jean. Jean says that he has to go to
    Telmia quickly. So, hit the switch to bring down a column, and then take Halley
    and Jean across the bridge. With Emmy, grab the Smoke, then get off the bridge.
    
    Bring everyone to Telmia from there on. Jean will tell Eberle to press on
    Telmia, and then says that Telmia should be fine for now. Halley asks if she
    will live, and Jean says that Telmia will live. The rest of his family declares
    that that is great, and Jean tells Eberle that it was her first aid that had
    saved Telmia.
    
    Eberle says that she had learned it from Jean. The family says they missed
    Jean, and he says he missed them too. Eberle asks what they should do now, and
    Jean suggests that they wait for Ark, as Telmia needs to rest for awhile.
    
    Back to Ark in the Blue Creek, he suggests that they check the dungeon, so let
    us go!
    
    In the Phantom Snow, all the triggers that were required to be done in the
    first level have already happened, thanks to the work of Jean and co, or rather
    Genox and co, so bring your party through the shifting columns into the exit
    area, and go to the next level.
    
    Here, stand on the panel, and send Group 1 and 2 into a relvant safety zone
    away from the nest. Once that's done, wait for a Hyuno to stand on the panel,
    and go across. From there, get your party moving into the exit area, and go to
    the next level.
    
    Here, go ahead to the part with the Red Eyes. Hit the first onto the panel to
    connect the bridge, and then go across. Hit the second Red Eye onto the second
    panel to secure the bridge. From there, bring your pioneers all the way into
    the exit area, and go to the next level.
    
    Here, we shall meet up with the H family again, and Philis will be glad to see
    her mother again. Jean says that Telmia is wounded, but that she's been treated
    as well as that she should wake up soon. Philis asks Jean how she can ever
    thank him, and suddenly Telmia wakes up, asking if the voice she is hearing is
    Philis's.
    
    Telmia asks what Philis is crying about, as she is fine, and Philis says that
    she is just happy. Ark gets to asking Jean why he disappeared all of a sudden,
    and Jean is confused about what Ark is talking about.
    
    Halley pipes up, explaining that it was Genox who had been disguised as Jean,
    and that this is the real Jean. Ivy observes that this must mean that CIMA can
    shape-change, so that they'll have to be careful in the future.
    
    Vanrose wonders why they chose to trick the H family, and Ark says it must mean
    something. For now, let us get moving!
    
    Go down what should've been a demolished column. If not, get Halley or Emmy on
    to the panel over the bridge, and go over the sturdy bridge to hit the switch.
    Anyways, going down, kill the Baldan to open another route, and further down
    to grab the Potion C.
    
    Going right, now, kill the Drabion to open the bottom path. Go through to hit
    the switch for the path to the exit area, and from there, bring everyone into
    the exit area. Go down to the next level.
    
    Down here, start off by going and hitting the Fasgun before the bridge, then
    bring everyone down there. Then, go and hit the switch, bringing people onto
    the middle seperately after you kill the Daldan on it. Once everyone is on in
    the middle, hit the switch there and go over right, and stand on the panel to
    secure the bridge. Bring everyone over again.
    
    Going into the small off area, kill the Grabion to bring down a column, and
    then grab the Potion B. Bring everyone up now, and onto the second panel to
    weight it down, and go past where the column was, and grab the Area Key. Hit
    the switch to open the way to the exit area, then bring everyone into the exit
    area. From there, go to the next level.
    
    SAVE NOW! Then, enter through the door to encounter Genox.
    
    Ark tells Genox that he has been stooping to new lows, and Genox tells him that
    it is part of the plans that puny humans would not understand. He says that he
    has been working on it for a long time, and now it's almost at its ripening.
    Ark asks what he's talking about, and Genox says it doesn't matter, as this is
    the end of their fun, and that Ark is free to die. He then teleports Ark and
    Ivy to a different battlefield, so let's prepare to fight!
    
    Boss Strategy-Genox
    -------------------
    He'll float around, and seperately shoot blue orbs at you, which don't follow
    you around, thankfully. At times, he'll stop,and shoot out like 20 orbs, which,
    the farther you are, the easier it is to dodge.
    
    After taking about a quarter of his life out, he'll turn into a spinning thing
    of sorts, and send out Wheters, blue balls that move around, but are easy to
    kill.
    
    There are four large crystal Majesties around. Destroy all of them, and from
    time to time, Genox will be dizzy for a few seconds, allowing you to hit him.
    
    
    
    Genox will appear, and in his last breath, he will announce that the pioneers
    and Gate Guardians will never get back to the surface, and Ark asks him if he
    is just being a sore loser. Genox announces that Ark is about to come to a bad
    end, and then dies.
    
    Ark says that he doesn't believe in bad endings, as well as Ivy, so get the
    Power Block, and head into the warp.
    
    Philis runs up first, asking Ark if he is alright, and Ark declares that he is
    very well, and that he has defeated Genox. Philis says she was worried, and Ark
    again says that he is fine. Halley says that they just have to get the
    conductor now, and Ark will say that he will save everyone (BORING! NEW
    MOTTO!).
    
    Anyways, head out of the dungeon, go into the train, talk to everybody, upgrade
    your weapons. HOWEVER! This time, I recommend upgrading Doug's, especially
    Jean's, Vanrose's and Rick's weapons and armor, for later reasons, blah blah
    blah, go into the next dungeon after watching the next train track come down.
    Enter, the Hope Forest.
    
    ===============================================================================
    			      2o. Hope Forest-HPFS
    ===============================================================================
    
    Here, start off by sending a group of pioneers onto the right panel to weight
    it down, and go over the bridge. Hit the switch to make part of the middle
    bridge connect, and grab the Material.
    
    Now, go back down the bridge, and bring the same group of pioneers to the right
    onto the second panel. Once this is connected, cross over, and hit the switch
    to secure the middle bridge. Kill the Grog to bring down the column to the left
    of you, and go up to hit the switch for another column to fall down.
    
    Now, going across the middle bridge, take a sharp left, go through the narrow
    path, and hit the switch to bring down another column.
    
    Going through the latest route, hit the Bobyin into the pit to open another
    path. Go through, hit the switch to open the way to the exit area, and grab the
    Potion B. Now, bring your pioneers into the exit area, and go to the next
    level.
    
    Down here, start by killing both Swingai to open one route, then hit the lone
    switch to open another pathway. Making use of the way that the switch opened,
    go down and hit the switch to bring down the column blocking off the bridge, &
    grab the Restore.
    
    Going down the bridge, kill both Babyn to open the way into the exit area, and
    go down into the open area and grab the Material. Now bring the pioneers into
    the exit area, and go to the next level.
    
    Down here...Hey! It's the return of the MOVING PANELS! Well, first off, kill
    the Daldan, then get onto the panel after hitting the switch. Going over, start
    up a duel with the Daldan to open a route. Going back, get onto the island, and
    kill the Tectobian to bring down the column blocking off a later area.
    
    Now, bring your pioneers onto the panel, and get over to the right. Bring them
    to just before the bridge, and then go back onto the small island, and step on
    the panel to connect the bridge.
    
    Sending your pioneers across, put them onto the panel on the other side, and
    once it is weighted down, it'll secure the bridge, so take Ark off his panel &
    go down.
    
    Here, bring the pioneers down a bit so that they are more safe, and, going
    ahead, hit a Baybn into the pit to bring down another column. Go up into the
    new area to grab the All Dash, and hit the very well hidden switch.
    Going down into the last part, grab the Material and hit the switch to open the
    path into the exit area, and bring in your pioneers. Then go to the next level.
    
    
    Well, we finally find Claude, the conductor! Ark asks Claude if he is ok, and
    the guy says he is, and that he's glad to see Ark. Ark tells him that they'll
    be rescuing him, so he shouldn't move, and Claude will obey.
    
    Start off by killing the Daldan to open up the upper path, and then hit the
    switch for Claude to be accessable. Then go along the upper path, down, and to
    Claude.
    
    Ark will ask Claude if he is alright, and Claude says that he is alright, and
    then asks about the other passengers. Ark tells him that they are all safe.
    
    Now, first off, grab the Material, then hit the switch to open up the further
    area. Start clearing the loose CIMA out, then bring your pioneers into the next
    area, onto the panel. Go up and grab the Shake B, then come back down and stand
    on the panel. Send your pioneers up past the cannons, deactivated as long as
    the panel is weighted down.
    
    Once everyone is over, get off and run past the cannons. Go down and kill the
    Bobyin to demolish another column, and then bring everyone into the exit area.
    
    Vanrose will comment that he's relieved that the conductor is safe, and Shelley
    says they can get back on the train. Halley asks if they can go back up now, &
    Ark says they will, as soon as they defeat the CIMA who made the Gate-Pike
    Nighttrap.
    
    Rick asks Ark if he truly thinks that he can defeat Pike Nighttrap, as Jester
    himself fell to Pike. Ark says that he isn't honestly sure, and Halley says
    that Ark will win like he always does. Ark tells him to remember that Pike is
    the CIMA who slew Jester. He then interrupts Halley again, telling him that he
    will take everyone safely to the surface, no matter what happens. For now, let
    us go to the next level.
    
    Start by traversing the pioneers down onto the blue panels, where when someone
    is standing on both, the column will come down. Going along, kill the Swingai
    to extend the possible routes. From there, bring the pioneers down onto the
    second panel.
    
    Sending EITHER Halley or Emmy over the bridge, grab the Area Key, and then have
    him/her stand on the panel to weigh it down. Send the pioneers down the bridge
    onto the panel to secure the bridge, and take Halley/Emmy off the panel, and
    also downwards. Now, since the panel is part of the exit area, let's go to the
    next level.
    
    
    SAVE NOW! Entering the door, you'll encounter Elvira who observes that you've
    rescued everyone. Ark tells her that she is the only one left(to die). Elvira
    tells him that he shouldn't be too proud of himself, that it's all according to
    Pike's master plan.
    
    Ark asks what she is talking about, and Elvira asks him why she would tell him
    that. Ark says it doesn't matter anyway, that once she is defeated, they are
    going back to the surface. Elvira tells him there's no chance of that, that
    they've been left alive on purpose up to now, and now that they aren't needed
    anymore, they will die. She'll then turn into... A SPIDER?
    
    
    Boss Strategy-Elvira
    --------------------
    This boss is ridiculed with complications. First off, if you hit her, a pink
    orb of energy will stray towards you, which will die out after a bit.
    
    Secondly, Elvira constantly sends out spiders, in annoying quantities.
    
    Third of all, four blue orbs of energy will sometimes move around circular of
    Elvira, and will slowly move outwards, until they die off.
    
    Fourth, bat-like webs will fall down, and if you get hit, you'll be wrapped
    up in silk.
    
    She isn't really too bad here. Go in, hit her, dodge the pink orb, and try to
    consequently dodge the webs and blue orbs won't really tax on your attention.
    
    When you finally defeat her, though, she isn't done for. Instead, she'll turn
    from a spider to a partly cocooned spider. Here, a group of spiders will be
    running around, and without warning, webs will fall down.
    
    Elvira here will randomly drop down out of nowhere and use the blue orbs again,
    but, IMFO, this stage is much easier than the former.
    
    
    Ark declares Elvira finished off as well, but before Elvira dies, she says that
    only death waits for humans. Ark asks Ivy about what Elvira said, and Ivy says
    that Ark shouldn't worry, that Elvira is probably being a sore loser.
    
    The party of pioneers comes up, and surround Ark. Halley and Emmy say that Ark
    has done it, and Doug points out that with the conductor, they can finally go
    back to the surface. Ileyda is glad that they can finally get back to their
    world. Rick says that he could learn a lot from Ark, and Diana says that that
    is a good idea.
    
    Jean says that it is just a bit further to the surface, and Eberle is glad to
    see everybody's happy faces. Telmia says that it is like a dream, and Claude
    tells Ark to leave to him the train.
    
    Yurald comments that now is when they should be most careful, and Vanrose says
    that it is finally ending.
    
    Now, grab the Poison Block, then leave to the Blue Creek. Here, Ark will point
    at the train tracks, and another one comes on, connecting the entire track to
    the last dungeon!
    
    The pioneers all put in a comment, and Vanrose says that they couldn't have
    made it without Ark. Ark says that they all pulled together to do it, and
    Vanrose changes his mind, saying that everyone was very brave, but that it was
    still in the end the actions of Ark that saved them. He goes on saying that not
    even Jester could defeat Pike Nighttrap, and although that should make him
    despair, he still believes that they'll all make it out, and that is because
    Ark has made good on his promises so far. He then asks Ark to say his motto
    once more, and Ark does so, making everyone trust him. Everybody will put in
    their own little comment, and then go into the Blue Creek. There, Claude will
    drive the train up into the next dungeon.
    
    
    ===============================================================================
    			     2p. Night Trap-NGTR
    ===============================================================================
    
    Walking up, a big surprise awaits our stallow warriors! There are five teleport
    pods, and when Ivy suggests that they try each one, Vanrose says that that will
    take forever, and that he has a bad feeling about this.
    
    Doug says that their are four switches at the end of the stairs, and Shelley
    brings out what Doug is implying; They're being forced to split up again!
    Vanrose will persuade Ark into taking the middle pod, saying that that is very
    likely where Pike is residing, and everyone puts in their own little comment
    yet again.
    
    Everybody will split up into five nice little groups, and Ark says that they
    will win and go back to the surface. For now, go through the first pod, the
    middle one.
    
    Through here, grab the Shake B and the Potion C that are lying around, and then
    kill the five Woglug that are around the practical maze(sarcasm), to open up
    the path to the exit area, then go to the next level. Yes, ladies and gents,
    THAT was it!
    
    In the next level, surveying around, Ark and Ivy are before a bridge, and four
    other panels isolated are in the same level. All four panels must be weighted
    down for the bridge to completely connect, so let's take control of Vanrose,
    Shelley and Claude.
    
    Taking Vanrose through his pod, start off by bring up Shelley and Claude onto
    the panel, then go up to the left, grab the Restore, and hit the switch to
    bring down the first column.
    
    Going through the new part now, get the Shake B in the upper right, then kill
    the Grog hanging up on the higher level, to bring down the second column. I
    recommend charging up your attack to kill the Grog. When it's down, continue
    along the route, and kill all three of the hostile Swingai to open the path to
    the exit area. From there, bring your pioneers into the exit area, and go to
    the next level.
    
    Here, grab the two Potion A's in the corner, and SAVE! Enter through the narrow
    passageway.
    
    A monster will appear, and Vanrose will comment that the CIMA just don't give
    up. Vanrose orders Claude and Shelley back, and when Shelley asks if he can
    beat the CIMA, Vanrose tells her it will be no problem. They retreat without a
    problem, so let us fight this ugly thing.
    
    
    Boss Strategy-Brutray
    ---------------------
    This boss is somewhat easy, and depending if you have a good upgraded weapon as
    well as Power Up on Vanrose, can be defeated quickly.
    
    Basically, Brutray will send out four variants of the Eye family; Red, which
    spins around, Pink, which also spins around, Brown, which Brutray will send
    spinning at Vanrose quickly, and Grey, which will walk after Vanrose and
    explode.
    
    The Eyes are destroyable with only one hit. Everytime that Brutray is hit,
    these Eyes are automatically destroyed, and Brutray moves to a different spot
    to send out the Eyes. Combine that with the fact that he isn't hard to hit, and
    you'll just need to watch out for the Eyes before you win.
    
    
    
    Shelley and Claude will walk up, and Shelley will announce that Vanrose won.
    Now, grab the Potion C, and be off to the next area.
    
    Here, we'll meet up with Ark and Ivy, so we now switch to the next group, which
    consists of Doug, Ileyda, Telmia and Philis. With Doug, go through.
    
    
    Here, first hit the Red Eye onto the panel to bring down a column for as long
    as the panel is weighted down. Going in, hit both switches to open your
    possible routes by two, and grab the Restore.
    
    Take control of the support pioneers, and bring them along, to the panel that
    is just before the broken bridge. Weighing it down, the bridge will connect, so
    bring Doug over onto the second panel to secure the bridge, then bring the
    other three over.
    
    After killing the three Fasgaran this side of the bridge, it will open the path
    to the exit area, so after grabbing the Shake B, bring your pioneers through
    and go to the next level.
    
    SAVE NOW!
    
    Here, grab the two Potion A's, and go past the narrow path. A CIMA will appear,
    and the group will appear behind Doug. Doug orders them back, and when Philis
    and Telmia say that they should wait for Ark, Doug tells them that Ark won't
    be coming this time. He says he refuses to lose to a pipsqueak.
    
    He goes on, telling Ileyda that if something should happen to him, she should
    take the others. She says she is going to stay with him, but he tells her that
    somebody needs to take care of Philis, that she should do it in honour of
    Elizabeth. Ileyda says she understands, then everybody gets back, letting Doug
    do his job.
    
    
    Boss Strategy-Frawdia
    ---------------------
    It's main attack is to shoot a white bolt from the front-right, front-left and
    front of the direction that it is shooting, that then come back to it. At
    times, it may also shoot just one fatal attack that doesn't come back.
    
    What is the best strategy for Frawdia? When it disappears, quickly locate where
    it's beginning to appear, and get on one of it's sides, and hit it. When the
    three bolts return, get away before it fires one bolt at Ark, and when you
    dodge it, hit it one more time before completely disappearing. Repeat, and
    victory will soon commence.
    
    
    Ileyda runs up, calling to Doug, and he says that he told her not to worry.
    Philis will ask Doug to be more careful, and Doug says that he is fine. For now
    though, nab the Potion C, and go on to the next level.
    
    Here, we'll encounter Ark and Vanrose's groups, who are still ok. Then, you
    will take control of Rick. With him, go through his respective pod.
    
    On this level, start by shooting both Bobyin to death to demolish the first
    column. Going through, grab the Potion C in the southwest corner, and then
    clear the area of the two Bobyin. From the new position, bring Diana and Yurald
    up to the end of the route onto the panel. Going across the bridge, hit the
    switch to the lower left, and then grab the Restore. You now have access to the
    exit area, so bring the two pioneers into there and let's get to the next
    level.
    
    In what appears to be a repetitive cycle, grab the two Potion A's in the two
    corners, then go upwards over the bridge, after SAVING!
    
    Another CIMA will appear, and Diana and Yurald will appear behind Rick. Rick
    tells Diana that he is not running away again, yet Diana is unsure of his
    capabilities to handle this boss. Rick replies that it is no problem, that she
    has shown him that he can do anything. Diana and Yurald leaves after the former
    tells him not to get killed.
    
    Boss Strategy-Arcjabel
    ----------------------
    Arcjabel, a knight in armor, will turn into Diana, and send out two or three
    swirling balls of energy. She'll then rush forward, transform back into armor,
    and hit you with a single attack.
    
    When she transforms into the knight, pull Rick back enough to dodge it, then
    hit her, then run away. Repeat, and you should be able to eventually kill
    Arcjabel.
    
    
    Rick, exhausted, expresses disbelief that the CIMA would disguise itself as
    Diana, but Diana comments that he looked kinda happy to beat up on that CIMA.
    Rick denies it, and Diana tells him that if he ever punches her, she'll never
    forgive him, and Rick says that he knows.
    
    Yurald comments that Rick has come a long way, but Rick accepts that with a
    pillar of salt, saying that he could never win against Diana. Grabbing the
    Potion B, let's go to the next level.
    
    Here, we meet up with everyone else again, and switch control to the last group
    which is Jean and his family. Go through Jean's designated pod.
    
    
    Here, clear the loose CIMA, then send Halley and Emmy over the unstable bridge.
    Grab the Shake B, then bring them down onto the corner to connect the bridge
    that is blocking you, so cross with Eberle.
    
    Hit the switch down here quickly to get to the children, and save them from
    their untimely doom by killing the Fasgaran, which conveniently opens up for
    you the next route.
    
    Summary:You have three light blue panels, which activate with humans on all
    three of them. You have three switches, that can both lower and upper columns
    that will protect whoever is on the panels. What do you do? Anyways, after you
    are done, go up and get the Restore, then bring your family into the exit area,
    and go to the next level.
    
    As always, grab the two Potion A's, and SAVE NOW! Going through, a Fallaysa
    will appear. Your family will run up behind you, and Jean tells Eberle to take
    the kids and run. Eberle asks about him, and Jean says that he'll be fine, that
    they should just go now.
    
    Halley says he wants to fight with his dad, as well as Emmy, and Jean asks them
    to leave this to him. He also tells Eberle to take care of the children. They
    then leave.
    
    
    Boss Strategy-Fallaysa x6
    -------------------------
    Orange = 6 remaining
    Dark Pink = 5 remaining
    Green = 4 remaining
    Blue = 3 remaining
    Black = 2 remaining
    Dark fiery-red = 1 remaining
    
    You'll be positively screaming over this battle, because fighting 6 separate
    Fallaysa at the same time is insane. Going reckless, however, isn't the right
    answer. Run around, and take the time to hit a Fallaysa when it strays from the
    pack, and you'll be able to win.
    
    
    The family will run up, and congratulate him. Halley says Jean is strong, but
    Jean takes advantage and asks if he's stronger than Ark. Halley says maybe that
    is overdoing it a bit. So, grab the Potion B, and go to the next level.
    
    Here, with everyone around, all the panels will be weighted down, and the
    bridge will be completely connected. Ark swears to defeat Pike, so they can all
    get back to the surface. So, cross the bridge and go to the next level.
    
    This level is showing that Natsume was running out of ideas, so just run past
    all the CIMA nests and step into the warp to the next level.
    
    SAVE NOW!
    
    Now, from here on, I will NOT reveal any of the major spoilers that are in the
    scenes from now on. I will only list the strategy for the final boss, and that
    is all.
    
    
    Boss Strategy-Fire, Gun, Energy Gate, Dark Mist x2(Pike)
    --------------------------------------------------------
    Hitting what looks like wings on the craft, you'll be able to quickly destroy
    the Fire and Energy Gate. Afterwards, hitting the front point, the Gun, will
    allow you to hit the two green parts at the top, the Dark Mist.
    
    The attacks are as follow;
    
    When Fire is active-Dark bursts of fire will appear around the battlefield
    
    When EG is active-Yellow balls of energy will be sent out
    
    When Gun is active-Going forward only, bullets will fire quickly at Ark.
    
    When Dark Mist is active-Black clouds appear, and may poison Ark.
    
    After you destroy them, Pike will send out three waves of energy, somewhat
    verydifficult to dodge. He'll also be running away, so you will likely want to
    wait for him to come down and then hit him. In all, you'll be able to beat
    Pike, but will want a few potions.
    
    
    After you defeat him, CONGRATULATIONS, you've won this frustrating game! But of
    course, you could send me money, since I'm the reason that you've gotten
    through this whole entire game, right?
    
    
    ===============================================================================
    			   3a. Movement System-MVMS
    ===============================================================================
    Here is one of the more annoying systems of CIMA-The Movement System.
    
    What it does
    ------------
    The movement system allows you to move the pioneers around the fields, and do
    various tasks required to continue along in a dungeon. Natsume, while making it
    what I feel it should be like, made it a bit too complicated. I'm here to
    relieve the complications in it.
    
    Basically, you have four groups of pioneers, of which 14 pioneers are split
    into.
    
    Pressing the R button, you have five choices. You can select one of four groups
    of pioneers, or you can bring everybody at once to a certain location.
    
    Going into an individual group, you can take everybody at once somewhere, or
    somebody seperately. The four triangles represents the selection of the full
    group.
    
    When moving a character(s), you are able to move them in three steps, as in, a
    pioneer will go where you direct them, and you can give them two more areas to
    go to before you have to direct them again. That should help for those who are
    frustrated with their pioneers trying to walk against a wall.
    
    So basically, that's the system there.
    
    Controls
    --------
    R - Call up the pionners to move, and also one of the two buttons to use to
    direct people.
    B - Cancel a movement when deciding to direct somebody somewhere.
    A - Selecting anything uses A, as well as directing pioneers somewhere.
    
    
    ===============================================================================
    			    3b. Majesty System-MJSY
    ===============================================================================
    
    Majesty are the heart of staying alive in this game, simply because they
    are the only way you can make items. They are obtained by killing CIMA, and
    they are in four forms;
    
    A white star that somewhat resembles a snowy weed.
    
    An orange orb.
    
    A blueish-white diamond.
    
    What looks to be an orange script of paper.
    
    These Majesties are used to make items. However, you can only make some items
    with only certain pioneers, so you will need to have them trust you. If their
    trust factor is below 0, don't bother.
    
    Anyway, selecting Start on field, pick the middle option. Choosing a settler
    that trusts you, or otherwise Ark or Ivy, to the right of the list of the
    amount of Majesties that you have, you should see something that looks like
    a metal bar that isn't on the profiles of settlers who don't trust you.
    
    Clicking on it, you get a list of what you can make. As long as you have the
    Majesties required for it, you can make the item.
    
    That concludes the Majesty System on controls.
    
    To see which items can be made by which pioneers, see the section labeled
    Pioneers.
    
    
    			Monster list of Majesties
    			+++++++++++++++++++++++++
    Here is a list of which Majesties a monster may give off.
    
    Baldan- Script-like Majesty
    Bivureyb- White Star Majesty
    Bobyn- Script-like Majesty
    Clayba- Blue Diamond Majesty
    Dakria- Orange Orb Majesty
    Datoreyb- White Star Majesty
    Drabion- Blue Diamond Majesty
    Drara-Orange Orb Majesty
    Fasgun- Orange Orb Majesty
    Garog- Script-like Majesty
    Gasnipe- Blue Diamond Majesty
    Geldan- Script-like Majesty
    Gigureyb- White Star Majesty
    Grabion- Blue Diamond Majesty
    Gria- Orange Orb Majesty
    Grog- Script-like Majesty
    Gusnipe- Blue Diamond Majesty
    Habylu- Blue Diamond Majesty
    Hyuno- Orange Orb Majesty
    Labylu- Blue Diamond Majesty
    Payon- Script-like Majesty
    Piyon- Script-like Majesty
    Poyon- Script-like Majesty
    Rodrara- Orange Orb Majesty
    Rog- Script-like Majesty
    Snipegig- Blue Diamond Majesty
    Swingai- Blue Diamond Majesty
    Tectobian- Blue Diamond Majesty
    Vanisda- White Star Majesty
    Vanisha- White Star Majesty
    Wog- Orange Orb Majesty
    Woglug- Orange Orb Majesty
    Zigolas- Blue Diamond Majesty
    Zogolas- Blue Diamond Majesty
    
    ===============================================================================
    				4. Pioneers-PNRS
    ===============================================================================
    
    Script-like Majesty = S
    Blue Diamond Majesty = B
    Orange Orb Majesty = 0
    Blue Star Majesty = BS
    
    
    ---------------
    |Vanrose U, 31|
    ---------------
    A leader of the pioneers who is confident in his abilities. Friend of Rick,
    Diana, and Shelley. He is quite untrusting of Ark and Ivy.
    
    Items able to make
    ------------------
    Defense Shield - 2 S, 4 B, 2 O, 1 BS
    Potion A - 5 S, 3 B, 4 O, 1 BS
    Bomb A - 6 S, 2 B, 10 O, 3 BS
    Lightning - 5 S, 5 B, 4 O, 2 BS
    
    
    ---------------
    |Shelley Y, 27|
    ---------------
    A bright, confident woman. She likes both Ark and Ivy, and is a good friend of
    Vanrose, who is often able to ease the tension between Ark and Vanrose.
    
    Items able to make
    ------------------
    Speed Shot - 2 S, 10 B, 5 O, 2 BS
    All Dash - 9 S, 5 B, 2 O, 2 BS
    
    
    --------------
    |Halley H, 10|
    --------------
    Good at treasure hunting. Looks up to the Gate Guardians. Wants to one day be a
    Gate Guardian, and admires 'Uncle Ark'.
    
    Items able to make
    ------------------
    Mine A - 3 S, 3 B, 7 O, 2 BS
    Smoke - 3 S, 4 B, 2 O, 1 BS
    Status Slide - 4 S, 2 B, 3 O, 1 BS
    
    
    -----------
    |Emmy H, 8|
    -----------
    Good at treasure hunting. Easily scared, she hangs on her older brother Halley.
    
    Items able to make
    ------------------
    Potion A - 3 S, 3 B, 4 O, 2 BS
    All Dash - 2 S, 6 B, 8 O, 2 BS
    
    
    --------------
    |Eberle H, 34|
    --------------
    A nurse who is the mother of Halley and Emmy. She works with her husband to
    save people. She is able to heal illnesses.
    
    Items able to make
    ------------------
    Potion A - 2 S, 1 B, 1 O, 2 BS
    Potion B - 3 S, 4 B, 3 O, 5 BS
    Restore - 1 S, 2 B, 2 O, 1 BS
    
    
    ------------
    |Jean H, 37|
    ------------
    A doctor who always puts his patients first. He can make Potion C. Father to
    Halley and Emmy.
    
    Items able to make
    ------------------
    Potion A - 1 S, 1 B, 1 O, 2 BS
    Potion B - 2 S, 2 B, 3 O, 4 BS
    Potion C - 5 S, 5 B, 7 O, 10 BS
    
    
    --------------
    |Philis S, 16|
    --------------
    Good at finding things. Lost her father as a child to disease. Takes after her
    mother, and is a good cook. May have some possible romantic relationships with
    Ark.
    
    Items able to make
    ------------------
    Potion A - 3 S, 1 B, 1 O, 3 BS
    All Dash - 4 S, 8 B, 5 O, 2 BS
    
    
    --------------
    |Telmia S, 38|
    --------------
    Mother of Philis. Kind to everyone. A very good cook. Telmia is a widow, having
    lost her husband to a disease.
    
    Items able to make
    ------------------
    Potion A - 2 S, 1 B, 1 O, 3 BS
    Power Up - 2 S, 2 B, 1 O, 3 BS
    
    
    ------------
    |Doug O, 68|
    ------------
    Blacksmith who crafts weapons. His sole daughter died. He dislikes the Gate
    Guardians with good reason. Doug is also able to upgrade your weapons and
    armor.
    
    Items able to make
    ------------------
    Bomb B - 10 S, 12 B, 11 O, 4 BS
    Mine B - 6 S, 8 B, 10 O, 4 BS
    Shake B - 12 S, 12 B, 15 O, 5 BS
    Lightning - 6 S, 5 B, 3 O, 2 BS
    
    
    --------------
    |Ileyda O, 62|
    --------------
    Doug's wife. She supports and looks after her stubborn husband. Her only
    daughter died due to a Gate Guardian.
    
    Items able to make
    ------------------
    Defense Shield - 2 S, 1 B, 3 O, 1 BS
    
    
    ------------
    |Rick G, 28|
    ------------
    A magician who wants to succeed on the frontier. Engaged to Diana. Usually is a
    coward.
    
    Items able to make
    ------------------
    Shake A - 8 S, 2 B, 8 O, 1 BS
    Pigeons - 2 S, 5 B, 8 O, 5 BS
    
    
    -------------
    |Diana I, 26|
    -------------
    A little selfish, but a brave woman. Rick's fiance. She does not like the way
    Rick acts.
    
    Items able to make
    ------------------
    Bomb B - 12 S, 10 B, 12 O, 5 BS
    Shake B - 12 S, 12 B, 12 O, 5 BS
    Mine A - 3 S, 4 B, 1 O, 5 BS
    
    
    --------------
    |Yurald D, 45|
    --------------
    A priest who prays for peace while supporting others spiritually. His holiness
    is able to ward off CIMA.
    
    Items able to make
    ------------------
    Restore - 2 S, 1 B, 1 O, 1 BS
    Status Slide - 2 S, 4 B, 2 O, 1 BS
    
    
    --------------
    |Claude L, 37|
    --------------
    Conductor of the trans-continental train "Blue Creek". Well regarded for
    dedication.
    
    Items able to make
    ------------------
    Bomb B - 5 S, 5 B, 9 O, 9 BS
    Mine B - 5 S, 5 B, 4 O, 1 BS
    
    
    ===============================================================================
    				   5. Items-ITMS
    ===============================================================================
    
    Sorted Alphabetically. Equipped items are items you can equip, held items are
    items you manually use. Other means that it is not used in battle at all.
    
    All Dash
    --------
    When used, all the pioneers walk slightly faster. Held Item.
    
    Bomb A
    ------
    Leave, and it will explode, hitting things in the surrounding area. Held Item.
    
    Bomb B
    ------
    Leave, and it will explode, hitting things in the surrounding area. Held Item.
    
    Defense Shield
    --------------
    Keeps one attack from doing any harm to the bearer. One time use, equipped
    item.
    
    Heal Ring
    ---------
    Heals the user when he or she is still. Equipped item.
    
    Lightning
    ---------
    Allows the user to shoot lightning bolts out of his weapon, until he is hit.
    Held Item.
    
    Material
    --------
    Used to upgrade Armor or Weapons, this is a one-time use. Other.
    
    Mine A
    ------
    Use to put on the ground. When a CIMA steps on it, painful damage will occur.
    Held Item.
    
    Mine B
    ------
    Use to put on the ground. When a CIMA steps on it, painful damage will occur.
    Held Item.
    
    Paralyze Block
    --------------
    Stops the user from being paralyzed. Held Item.
    
    Pigeons
    -------
    Pigeons swirl around the user, stopping attacks from CIMA and hurting them.
    Held Item.
    
    Poison Block
    ------------
    Defends against poisoning, therefore eliminating the use of Restores for that
    specific person. Held Item.
    
    Power Block
    -----------
    Defends against power weakening. Equipped Item.
    
    Power Up
    --------
    Powers up the attack of the person who it is used on. Held Item.
    
    Protect Block
    -------------
    Keeps your defense from being weakened. Equipped Item.
    
    Restore
    -------
    Cures all status effects. Held Item.
    
    Shield Ring
    -----------
    Gives more defense to the bearer. Held Item.
    
    Smoke
    -----
    Clouds the sight of CIMA. Held Item.
    
    Speed Shot
    ----------
    Allows any shooters to shoot two shots in the time of one. Held Item.
    
    Status Slide
    ------------
    Stops a single status effect from happening once. Equipped item.
    
    
    
    ===============================================================================
    			     6. Version Histories
    ===============================================================================
    
    22/12/06 - Totally wiped out the spoilers-free section and made that a separate
    walkthrough.
    
    20/6/04- Made an update with email, fixed a single header.
    
    27/2/04- I made a blemish on my career. That is, the headers were, bluntly put,
    ugly. They're much better and easier to look at now. Also updated which sites
    were allowed to host this FAQ.
    
    09/2/04- FINISHED! That is, format!
    
    08/2/04- Finally finished this FAQ today, complete version.
    
    04/2/04- Meh, I didn't feel like listing the updates over all the days, so here
    is what I've done;Completed Lonely Factory up to Hope Forest.
    
    31/1/04- Completed Air Dungeon and started on Lonely Factory.
    
    30/1/04- Completed Weakling Forest.
    
    29/1/04- Nah, no more joint FAQ. Anyways, completed Strange World, Sky Garden,
    AND Fire Dungeon! So basically, just an insane day, in which a possible
    slightly mental condition definetely came out when playing through this game
    AGAIN!
    
    27/1/04- A cold day! Finally! In this time, I completed Panic Factory.
    
    25/1/04- Completed Lost Forest.
    
    24/1/04- Well, I'm near done Silver Snow, and now have Craig Simms(MegaMan EXE)
    as a joint contributor. AUTHOR'S NOTE: Fallout occured.
    
    23/1/04- Well, started up the detailed walkthrough, and finished the Beginning
    World.
    
    22/1/04- Finished Walkthrough up! Also added what items that the pioneers
    can make. As soon as I add the items, plus who can make an item the cheapest,
    who knows, I may very well make the current walkthrough just a bare bones and
    make a detailed walkthrough. Besides, I need to do all the enemies on the
    enemy-Majesty list.
    
    21/1/04- Started and finished Hope Forest, and started and got done the first
    three groups on Night Trap. Just a bit more, and the walkthrough will be done,
    and I can work on other stuff.
    
    20/1/04- Finished Phantom Snow. Two more dungeons that I know of more to go!
    
    19/1/04- Finished Lonely Factory,finished Twilight World and started Phantom
    Snow. I guess trying to work faster on this really did help!
    
    18/1/04- Finished Weakling Forest, started and finished Air Garden, and started
    Lonely Factory.  Got new ASCII art. It seems that the Walkthrough is close to
    being complete.
    
    17/1/04- Toyed around with a more helpful format, included contacts detail in a
    more well done way, and finished Fire Dungeon. Started Weakling Forest, and
    also found a way to exploit the trust system to get trust faster.
    
    16/1/04- Got around to doing more work. Finished Sky Garden Area, hopefully
    dramatically reducing questions on the game for the most part, and started part
    of the Fire Dungeon.
    
    12/1/04- Completed Strange World Area, and did part of Sky Garden Area, as well
    as finally adding code tags to the TOC. Didn't really feel like doing much
    today.
    
    11/1/04- Started and completed Cold Snow area, did a portion of Strange World
    and added information on making items with Majesty under Majesty System.
    
    10/1/04- What I mainly did was add the Movement System, fix up the area names,
    adjust the headers, and finish the rest of Panic Factory. I should hopefully be
    able to do the Majesty system for next update.
    
    8/1/04- Did first three rooms of the Panic Factory area.
    
    7/1/04- Got around to doing the rest of the Rooda area.
    
    29/12/03- Did Pioneer profiles, and started Rooda area.
    
    28/12/03- Did forest part.
    
    27/12/03- Well, this is the start of the FAQ. Got the game, and started doing
    some writing. Going along with this is a Controls FAQ. All walkthrough.
    
    ===============================================================================
    				  7. Credits
    ===============================================================================
    Credits to Natsume for publishing such an awesome game!
    Credits to Natsume for making Harvest Moon, even though this has nothing
    to do with Harvest Moon!
    Credits to Neverland for making the Lufia games!
    Credits to Nintendo for making the Gameboy Advance!
    Credits to me for writing this!
    Credits to CJayC for hosting this FAQ on his site, as well as all my
    other works!
    Credits to Boland on the FAQs Contributor General board for daring me
    to write this!
    
    But most of all...
    
    Thank you to the CIMA fan community for making this service a wonderful one.
    
    This FAQ/Walkthrough is Copyright@2003-2007 Yami Shuryou, and is for personal
    use ONLY. It may not be stolen, reproduced, or used to make money in any way.

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