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    FAQ/Walkthrough by DBM11085

    Version: 1.0 | Updated: 09/21/05 | Search Guide | Bookmark Guide

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                             Mother 1+2 FAQ/Walkthrough
                               For the Gameboy Advance
                           Version 1.0 (Created 9/21/2005)
                                   By Devin Morgan
    
          This file is Copyright (c)2005 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Credits
    4. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.0 (9/21/05): The first, complete version of this FAQ for both games 
    on the cartridge.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Mother 1
    ========
    
    After so many years, Nintendo releases the game that started it all (and has 
    yet to reach US shores), as well as its popular sequel, on a single GBA 
    cartridge. It is pretty much an exact port, except for some cosmetic changes 
    and minor glitches being fixed. It even features the same characters from its 
    sequel, but with different names. The concept is generally the same as 
    EarthBound (Mother 2) though: go to 8 places and get the special song from 
    each, then defeat the evil alien boss. It is also a fresh breath away from 
    the traditional RPG styles of Final Fantasy and Dragon Quest which were also 
    popular in Japan at the time. At any rate, if it's a quirky and interesting 
    role-playing game you want, this may be worth a shot, especially since it 
    most likely won't ever make it to American shores, sadly.
    
    
    ========
    Mother 2
    ========
    
    During the midpoint of the Super Famicom's lifespan, there came a rather 
    unique RPG title, which has become quite the cult favorite in the present. 
    That game is called Mother 2 (EarthBound in the US). Basically, Mother 2 is 
    an RPG game at heart, but with many funky twists, not to mention the popular 
    sequel to the Japan-only Mother 1 found on this same cartridge. The MANY 
    references to life in the 1960s (battle backgrounds, some of the enemies, the 
    way some places look), as well as the use of many funny sayings, are the 
    highlights of this game, in my opinion. The story is pretty unique compared 
    to the customary "find crystals, defeat major bad guy, save the 
    princess/world/town" approach. I will not say more about the game here, other 
    than the fact that if you have yet to play this game, now's your chance!
    
    *****************************************************************************
    *****************************************************************************
    *****************************************************************************
    *****************************************************************************
    
    *****************************************************************************
    
                              Mother 1 FAQ/Walkthrough
    
          This file is Copyright (c)2005 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. Story
    2. Controls
    3. Overview
    4. Walkthrough
    5. Enemies
    6. Weapons
    7. Body Equipment
    8. Items
    9. PSI Spells
    10. Shops
    11. Secrets/Tips and Tricks
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  1. Story  -=
    -=-=-=-=-=-=-=-=
    
    In the early 1900's, a dark shadow covered a small country town in rural 
    America. At that time, a young married couple vanished mysteriously from 
    their home.
    
    The man's name was George. The woman's name was Maria. Two years later, as 
    suddenly as he left, George returned. He never told anyone where he had been 
    or what he had done. But he began an odd study, all by himself.
    
    As for Maria, his wife... She never returned.
    
    80 years have passed since then.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  2. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Pad: Move your character
    
    Start: Check your map
    
    Select: Open player info window
    
    A: Access menu screen, confirm selection on menus
    
    B: Open player info window, cancel selection on menus
    
    L: Check/talk to whatever is in front of you
    
    R: Run (hold while moving)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  3. Overview -=
    -=-=-=-=-=-=-=-=-=
    
    ===============
    Status Ailments
    ===============
    
    There are a whole slew of effects that can adversely affect your party as you 
    progress in the game. Usage of Healing PSI or certain items can help protect 
    against everything the enemies throw at you. Here is a complete list of the 
    status effects in this game:
    
    Asthma: The player wheezes during each round of battle, making them totally
            useless until the battle ends, then the effect goes away. If you
            can't wait that long, use Asthma Spray on them in battle.
    
    Cold: The character loses 1 HP every few steps outside of battle; use
          Mouthwash to cure.
    
    Confused: In battle, you can choose the affected character's action, but they
              will attack another party member or heal the enemy instead; use a
              Noble Seed on the person to get rid of this effect.
    
    Paralyze: Makes a character unable to act in battle for a few rounds; use
              Healing Beta to clear this.
    
    Poison: The character loses 1 HP every few steps outside of battle; use
            Healing Alpha or Antidote to cure.
    
    Sleep: The character is asleep, totally unable to act on their own. Use
           Healing Pi to wake them up.
    
    Stone: The affected player turns to stone and cannot move at all; use Healing
           Gamma to remove it.
    
    
    =============
    Using the ATM
    =============
    
    Right from when you start the game, you will be introduced to your first ATM 
    Card. With this, you can obviously visit one of the many ATM machines 
    throughout the world and withdraw or deposit some cash. When you win battles, 
    your Dad deposits money into your account, which you can withdraw as needed. 
    If you want to keep updated with your balance, use a phone and call Dad; 
    he'll tell you over the phone. So basically, carry your ATM Card with you 
    EVERYWHERE; you never know when there's something you need some extra cash 
    for further ahead.
    
    
    =====================
    Visiting the Hospital
    =====================
    
    When battles turn ugly, there may be times where you have to pay a visit to 
    the local hospital. If you have an unconscious ally (their ghost is following 
    you), you have to pay the Nurse to revive them. Be prepared to pay if you use 
    any of the services in the Hospital. If you want to play smart, just stay 
    alive and use lots of healing items to prevent such a situation!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  4. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ============
    Introduction
    ============
    
    The game opens with the story being displayed on your screen. Read it then 
    press A when it's over to start the game itself.
    
    
    ==============
    Ninten's House
    ==============
    
    When you start off, you will be in Ninten's room. Nothing will happen yet, 
    but move toward the door and the Lamp will attack you. Defeat it with a 
    couple simple attacks, then exit the room. You'll see two doors to the north 
    that can be entered. Go into the east one first and defeat another Lamp. In 
    the west room, check the doll out and it will attack you. Defeat it and you 
    will reach Level 2 in experience. Check the doll again atop the dresser and 
    you will learn the first of eight melodies you need to memorize for later in 
    the game.
    
    Anyhow, leave your sister's room and go downstairs. Check the phone and you 
    will talk to Dad (calling Dad from a telephone from here on out is how you 
    save your game progress). He will mention something that might help you in 
    the basement, however the Basement Key is lost apparently. After you're done 
    with the phone, go outside. Talk to the dog and check it (you have to use the 
    menu to check here) to get the Basement Key. Go back inside and select the 
    key from your inventory to open the basement door.
    
    Head downstairs and you will find 3 presents. Open them to get your Great 
    Grandfather's Diary, a Plastic Bat weapon which you should equip right away, 
    and some Bread. Also a note about equipping gear, you must select it from 
    your Goods list and hit Use in order for it to be equipped. Anyway, go back 
    upstairs and exit the house.
    
    
    ===============
    North of Podunk
    ===============
    
    From your house, follow the path south and eastward. Now that you're in an 
    open area, you are prone to random enemy encounters (you don't see them 
    coming like in Mother 2). The baddies you find here are relatively easy 
    (though Wally can pack a real punch). So, fight around until you gain another 
    level or so in experience (you should also learn Lifeup Alpha in this time, 
    too). If you get low on health, you can always run home and talk to Mom; she 
    will cook for you and let you rest for the night.
    
    When you are ready to progress, head east across a bridge. You'll spot a lady 
    panicking in front of the building. Talk to her and she will explain that her 
    daughter Pippi is missing, and if you're going to Podunk to tell the Mayor 
    about it. Continue going southward along the path and you will eventually 
    reach the city of Podunk.
    
    
    ======
    Podunk
    ======
    
    When you enter town, be sure to talk with everyone that's around. You will 
    find out about their problem with the zombies, and one person even points you 
    towards the Canary Village in the northwest. For now, visit the Department 
    Store. You will need money in here so visit the ATM (it's the machine in the 
    lobby of the Department Store with "CD" on it). There is also a pay phone you 
    can use for $1 a pop. Go to the top floor, which is the pet shop, and talk to 
    the man on the left. He will offer you a canary chick, so tell him yes at 
    first. He will ask for $8 in exchange; tell him no and he will give it to you 
    for free!
    
    Now, head back north to where you entered Podunk (where the sign was) and 
    head west and north through the woods until you reach a bridge. Cross it and 
    continue west; you will now be walking along a brick wall. Go north through 
    its opening to enter the Canary Village.
    
    
    ==============
    Canary Village
    ==============
    
    As you wander this canary-filled village, you will get no response if you 
    talk to any of the birds. In the northwest area of town there is a man. Talk 
    to him and he will see the canary chick you have; tell him you'll give the 
    baby back to the singing canary Laura, then he will ask where she went. In 
    the north section of the village you will find a line of statues; one of them 
    is colored differently. Walk behind that one to find a hidden passage going 
    north. Talk to Laura, the singing canary back there, and select the Canary 
    Chick from your goods menu. Laura will then sing and you will learn the 
    second tune!
    
    Now that you have the second tune memorized, head back southward out of the 
    village, and return southeast to Podunk (along the way you may want to fight 
    so you hit Level 5-6 in experience - the higher the better).
    
    
    ======
    Podunk
    ======
    
    Back in town, stop by the Department Store and withdraw some money from the 
    ATM. Then, go to the Hotel and rest for $39 (alternatively you can run north 
    to your house and rest for free). Also, if you have $500 saved up by now, go 
    ahead and buy the Wooden Bat in the Department Store. To the left of the 
    store is city hall (it has a sign out front). Go inside and talk to the Mayor 
    upstairs; he is the one in blue sitting down. He will ask you to help a child 
    that strayed into the cemetery. Agree to help find the little girl, then 
    leave the city hall.
    
    Now, head to the southeast area of town. You will find a path leading to the 
    south from there. Also, if you talk to a couple of the people around you will 
    find they have become zombies and will attack you. They are rather powerful, 
    so be prepared for a fight! Continue southward to a signpost, then go east 
    across the bridges and then south some more. When the path splits, keep going 
    to the south. When you spot the brick wall, follow it to the left and walk 
    through the opening to enter the cemetery itself.
    
    
    ========
    Cemetery
    ========
    
    In this maze of tombstones, follow the path through the various sections of 
    the cemetery, fighting all sorts of bats and zombies along the way. This is 
    also a very good area for leveling up (I hit Level 10 at this point in the 
    game, just to give you an idea), so you may want to spend some time fighting 
    and using PSI Lifeup Alpha when needed. In the last section of the cemetery, 
    you will find 3 gold pillars, and a pit in between them. Drop into the pit 
    and you will enter an underground passage.
    
    Going into the passage, head down the steps and through the doorway. In the 
    second room, you will find 4 caskets rattling on the floor; check them and 
    you will have to fight some zombies. When you open the final casket, you will 
    find Pippi, the missing girl! She will be glad you saved her, then she will 
    lead you out of the room. Go back upstairs and up the ladder to exit.
    
    In case you haven't noticed, Pippi is now a member of your party and will 
    fight with you in battle. She is obviously weak at Level 1, and unequipped, 
    but Ninten should be strong enough to take on everything on his own for now. 
    Fight around to gain a few levels for Pippi quickly, then make your way 
    westward to the church building. From there, go north to exit the graveyard. 
    Then, just backtrack your way to Podunk once more.
    
    
    ======
    Podunk
    ======
    
    Back in town, pay a visit to city hall (it's next to the Department Store, if  
    you forgot). Inside, go upstairs and talk to the Mayor sitting down. He will 
    give you $100 as a reward for returning Pippi. She will leave your party at 
    this time, too. The Mayor will ask you to check out what's going on at the 
    zoo, so agree to help and he will mention getting the key from Abbott, his 
    assistant. Talk to the other person in the room to receive the Zoo Key. Now, 
    leave city hall.
    
    Make your way to the northwest section of Podunk, and follow the north path 
    out of town. Go north and you will reach Pippi's house, where Pippi and her 
    mother will be standing outside. Talk to Pippi and answer No, then Yes to her 
    questions. She will give you a Franklin Badge. Continue to your house in the 
    northwest to rest/save, then return to Podunk. When you reach the sign that 
    says welcome, go west. Follow the path west and north, like you're going to 
    the Canary Village. This time though, when you reach the village perimeter, 
    go north across another bridge and follow the path to the city zoo.
    
    When you finally reach the zoo, you will spot a monkey standing in front of 
    the gate. Approach it and the monkey will steal your Zoo Key! When it runs 
    off, go through the broken gate to enter the zoo.
    
    
    ========
    City Zoo
    ========
    
    In the zoo, you will face wild animals as your enemies in battle, of course. 
    They give very good experience at this point in the game, so spend some time 
    fighting to gain a couple levels. Follow the path all around the zoo until 
    you reach the Superintendent's Office (the tall building). Go inside there 
    and you will see 2 rooms to the north. Enter them and open the presents to 
    get an Antidote and a Rope. Go upstairs and check the east room's present to 
    find some Bread. On the third and final floor, first enter the east room and 
    get the LifeUp Cream from the present box.
    
    Now, go into the west room and you will see a floating capsule. Make sure 
    you're at full health before checking it, though. When you're ready, check 
    the capsule to engage in battle against Starman Jr. The Starman will hit you 
    hard so be ready to use Lifeup PSI when necessary to avoid dying. Since you 
    should have the Franklin Badge in your inventory, it will reflect the PK 
    Beams sent your way so you don't get hurt. Just attack the monster for a few 
    rounds until you defeat it.
    
    Once the Starman is gone, the capsule will fly away and the noise that was 
    bothering the zoo animals will cease. This also means you will no longer have 
    random enemy encounters within the zoo. Leave the building and go northwest 
    to the Singing Monkey's cage (it's the one with a white sign in front of it). 
    Read the sign and the monkey will sing its tune, which you will memorize.
    
    Now that you have the third tune, it's time to make your way westward out of 
    the zoo. Once you go through the gate, follow the dirt path all the way east 
    and northward across a bridge. You will eventually come to a bridge that is 
    blocked by 2 guards. Talk to them and you will find the curfew was lifted, 
    and they will let you pass. Continuing onward, you will meet some new enemies 
    but they are nothing you can't handle. Follow the passage going east until 
    you reach a cave, then go inside.
    
    
    ====
    Cave
    ====
    
    In here, go north to a strange swirl. Use your Telepathy PSI on it, and you 
    will communicate with the stone. Then, before you know it you are warped into 
    the strange world of Magicant.
    
    
    ========
    Magicant
    ========
    
    In this strange and colorful world, there are a lot of people you can talk 
    to. Spend some time entering all the homes and talking to everyone you can. 
    In the southwest area there is a person in a house who wants to give you a 
    Big Bag in exchange for your Cash Card. Trade with them, then talk to the 
    person again to get the bag and your card back. Also, in the east side of 
    town talk to another person inside their house and they will give you an 
    Ocarina (this item is useless so it's up to you for keeping it).
    
    You may also want to check out the shops in the north section of town, as 
    well as one of the houses in the northwest segment where you can rest for 
    free. Make your way north through Magicant to exit the town area. There are a 
    few different areas you can visit outside the town. In the northwest region 
    is a fountain; use your Telepathy PSI on it and an old man will appear. You 
    can use him to withdraw some cash. Also, if you just walk up to the fountain 
    you will fully regain your HP.
    
    If you go north and east of the town, you will come to an area blocked off by 
    3 guards. Talk to the center one and then use Telepathy PSI to solve their 
    riddle. When they move, go through the gate and enter the castle. Inside, go 
    left and enter the second door. In the next room, go into the left room and 
    you will come to an area with 3 doorways to enter. The first two have regular 
    present boxes for you to open. In the far left room there are 6 chests but 
    you can only open one of them. Here are what the chests contain to aid you in 
    your picking from left to right: (top row) Boomerang, PSI Stone, Fight 
    Capsule, (bottom row) Rope, Ruler, Berry Tofu. Your best bet in my opinion 
    would probably be the Boomerang, since everything else is quite useless.
    
    Anyway, go back into the room with 3 doorways. Exit to the right and you'll 
    be in the room with 2 doorways. This time, enter the east door to the north 
    and you will be in the throne room. Go all the way left and talk to Queen 
    Mary. She will ask you to sing the melody comprised of 8 notes. You can't do 
    this yet, so you will be returning later of course. For now, go back right 
    and make your way out of the castle (just keep going through the far right 
    doors).
    
    Back outside, go down and talk to the guards to make them move again. Head to 
    the southeast across the bridge, and you'll find a patch of small wells in 
    the ground. Walk over them all until you go down into a cave. Below, you will 
    find 2 more holes in the ground. If you drop into a hole, the room below will 
    be of the same layout. So, drop into the following holes to reach the end: 
    right, left, left, right.
    
    In the new segment, go south and east to a path split. There is a present 
    with a Magic Herb inside, grab it and continue southward. Go south and east 
    to another present containing a PSI Stone. Heading north, you will find a 
    sleeping dragon to the west (we'll worry about that later). For now, go east 
    and you will find a hole. Make sure you have high enough HP, then check the 
    hole to fight a Fish. Defeat it and you will be able to go downstairs. Open 
    the present there to get the Onyx Hook. This allows you to return to Magicant 
    anytime.
    
    Go back up the ladder and continue northwest. Check the present you come 
    across to get a Sword (if you don't have room for it, come back later for it 
    since you won't need it for a while). Continue to the end of the maze and you 
    will see a "forgotten man" in the doorway. Talk to him 5 times and then he 
    starts asking you questions. Tell him you're not a forgotten man too, then 
    say yes if he asks about ignoring him. This will make him leave, so go 
    through the doorway and head out of the cave.
    
    Outside once more, make your way northward since that's the only way you can 
    go. When you reach a path split, go west and down a ramp, then north into the 
    city of Merrysville.
    
    
    ===========
    Merrysville
    ===========
    
    In this new city, walk around and talk to the people for a bit to find out 
    some information. Apparently there are rocks blocking the railroad tracks, 
    and a bottle rocket from the Duncan factory can clear them. Also, there are 
    beasts around that attacked some of the people in town. When you get a 
    chance, take out some money from the ATM and rest at the Hotel for $65. In 
    the Department Store, you should also buy an Aluminum Bat for Ninten.
    
    When you're done, go south to the large school building at the town entrance. 
    Inside, go upstairs and enter the second to last room on the right. Inside 
    you will find 2 presents with a Plastic Bat and a Slingshot. Go back 
    downstairs and enter the rightmost room. Talk to the cranky janitor inside 
    and answer his questions in this order: Yes, Yes, No, Yes. Do this and he 
    will take you to the roof which is otherwise locked. Up on the roof, check 
    the shaking garbage can and talk to the person hiding inside. Answer Yes to 
    his questions and then he will come out. He will introduce himself as Lloyd 
    (the weakling that the other kids made fun of) and will mention bottle 
    rockets from Sweet's Little Factory.
    
    So, head back inside and exit the school entirely. Then, make your way all 
    the way southward to the factory.
    
    
    ======================
    Sweet's Little Factory
    ======================
    
    Here, make your way west until you find a ladder leading upstairs. There are 
    plenty of side rooms on this floor and on the lower level if you climb down a 
    ladder, but all the items that can be had aren't really important, so don't 
    worry about it. When you reach the ladder going up, climb it and continue to 
    the right. Go up the next ladder and make your way left this time. When you 
    reach the garbage can, check it to get a Bottle Rocket (there is an infinite 
    supply, but one will suffice for now). Take it and head back to Merrysville.
    
    
    ===========
    Merrysville
    ===========
    
    Once you make it back to town, go to the school. Head upstairs to the roof 
    and talk to Lloyd once again. He will see the Bottle Rocket and then takes 
    you to his lab in the school. After destroying the lab, he will become your 
    permanent friend! Since Lloyd is only Level 1 though, you will need to catch 
    him up a bit before progressing. Also, now is a good time to equip him with a 
    weapon (either the Stun Gun or the Boomerang will suffice).
    
    As for leveling Lloyd up a bit, your best bet would be to return to Magicant 
    by using the Onyx Hook (you can also buy him the Magic Coin and Gold Ring to 
    boost defenses there). When Lloyd is around Level 10, return to Merrysville 
    and head north this time.
    
    When you reach the railroad tracks, follow them to the northwest. You will 
    soon reach the spot where rocks are blocking the path. From there, go west to 
    the river and then continue north. As you go up the hill to the upper 
    plateau, you will pick up a Pass which will allow you access to the factory 
    ahead. So, continue north and east at the end, and defeat the Stray Dog in 
    the way. Then, enter the factory.
    
    
    ==============
    Duncan Factory
    ==============
    
    You will notice that this factory is quite sprawling and wide open, which 
    means there are a lot of areas to explore. Feel free to wander at your own 
    leisure, but to reach where we need to be, take all the ladders going upward. 
    Make your way to the very top level, then go all the way left into the last 
    room. Here you will find a rocket on its launcher; check it and the rocket 
    will launch. Your mission in this factory is now done, so head back out and 
    return to Merrysville.
    
    
    ===========
    Merrysville
    ===========
    
    Once you're back in the vicinity, rest at the Hotel and call Dad to save your 
    game, then go north to the railroad tracks. If you follow them to the 
    northwest you will find that the rocket cleared the rocks out of the way. Now 
    that you can progress, go northwest to the train station. Inside, pay for 2 
    tickets to Reindeer, and you'll be on your way.
    
    When you arrive at the station in Reindeer, talk to the old woman standing 
    around. Tell her you're going to Snowman and she will give you a Hat that 
    belongs to a girl there. If you need to rest or need extra cash, exit the 
    station and head south into Reindeer for some R&R. Otherwise, buy 2 more 
    tickets ($40 total) to Snowman. When you arrive, exit the station and go east 
    into town.
    
    
    =======
    Snowman
    =======
    
    When you arrive here, there are only two buildings you can enter (the ones 
    with rounded doors). The shop here is rather useless, so save your money for 
    later. Stay at the Hotel if you need to ($125 a person), too. Talk to the 
    people around town and they will point you towards a chateau where some girl 
    lives in the east, so head in that direction. Follow the winding path to the 
    small building at the end, and go inside. Talk to Ana and use the Hat you 
    received earlier, and she will join your party.
    
    Now that you have a third party member, it may be a good idea to level her up 
    a bit in a safe environment (Magicant). You can also buy her the Magic Coin 
    and Gold Ring there, so why not? If you go to Magicant, if you go out of the 
    town, head west through the trees and use PSI Telepathy on the swimming cat 
    to get the Magic Ribbon for Ana. When Ana is sufficiently leveled (up to at 
    least 10), make your way back to Merrysville and visit the Department Store 
    first. Buy a Boomerang for $1100 and have Ana equip it (it's much better than 
    the Frying Pan you could've bought back in Snowman). Now, go north to the 
    station and take the train to Spookane ($25 each, $75 total for now).
    
    
    ========
    Spookane
    ========
    
    When you arrive at the station, exit and you'll have two options: east or 
    west. For now, follow the tracks east then take the southbound path just 
    before the tunnel. Follow the path all the way south until you go down a 
    hill, then head east into the town. By talking to the residents, you'll find 
    that the original city was taken over by monsters, so everyone ran away or 
    moved into this more secluded area. If you go to the eastmost area of this 
    place, you'll find a guy standing in front of his house, and a woman nearby. 
    Talk to the woman and she will give you a Ghost Key for entering the Rosemary 
    house.
    
    To get to the Rosemary house, head directly north. You'll come to a hill with 
    a sign next to it stating that it is private property ahead. Continue onward 
    anyway and make your way north, then northeast to the mansion.
    
    
    ================
    Rosemary Mansion
    ================
    
    Inside the mansion, you will find that it is dark and sometimes dangerous in 
    regard to the enemies you'll bump into. Talk to the mouse in the first room 
    if you want, then enter the top door on the left side. In the next room, 
    which looks the same as the previous one, enter the top door again. For the 
    last two rooms, enter the bottom doors. At the end, if you followed this path 
    right, you'll get a message saying "TURN BACK" and you'll come to a room with 
    a piano in the corner.
    
    Open the present in the middle to get LifeUp Cream, then check the piano to 
    get the next melody to memorize. Now that you're done here, keep going 
    through the right doors to exit this haunted house.
    
    
    ========
    Spookane
    ========
    
    Back outside, head back south to the town area, then make your way to the 
    train station. Before you leave, if you want, visit the original town to the 
    west. In the Hotel, pay $6 a person to stay the night (you'll all be fully 
    recovered from this) and fight the Starman in the morning for good 
    experience. When you're ready, go to the station and pay for tickets to Union 
    (Merrysville station - $25 a person).
    
    As soon as you arrive at the Merrysville station, exit and head east along 
    the tracks. When you reach the broken bridge, go north (the other way leads 
    to a dead end). Follow the path going north and east through the hills, and 
    you'll eventually come to the desert region.
    
    
    ============
    Yucca Desert
    ============
    
    When you step into the desert, it is just a large mass of nothingness really. 
    Make your way to the east, working towards the next dot on your map (above 
    the S in Station). You will find a war veteran sitting outside a tent with a 
    plane and a tank. Talk to him twice and he will offer you a ride in his 
    plane. There are three different flight plans you can take; for our purposes 
    you only should check the cheapest flight out. Also note if you get 10 ticket 
    stubs, you can ride the tank.
    
    If you take the cheap flight, he will circle a patch of 2 cactus plants, one 
    of which has what appears to be a face. When the flight ends, head to the 
    northwest and seek out that plant. When you find it, use PSI Telepathy and 
    you will learn the fifth melody. Now that you have the melody from this 
    region, head back east and south a little to the war guy. Take a few more 
    plane rides until you have 10 Ticket Stubs total.
    
    Once you have 10 stubs, go to the man and use one of the stubs, and he will 
    allow you access to his tank. Walk onto the tank and you will take control. 
    You have free reign with this thing, but you cannot leave the desert terrain. 
    Make your way all the way east with it, and you'll find some ruins. Try and 
    enter them with the tank, and a robot called R7037 will attack. This is an 
    easy fight since the tank will make quick work of it. After the fight though, 
    the tank will be destroyed, but you'll have access to the ruins, so go down 
    into the hole ahead.
    
    
    ===========
    Monkey Cave
    ===========
    
    In this sprawling underground maze, you will find a bunch of lying monkeys 
    wandering the halls. Luckily there are no enemies in here, so you won't have 
    to worry about being attacked. Wander around this first floor until you find 
    a hole leading downstairs. On the second floor, you will find some presents 
    with PSI Stones inside, which can be quite useful. After much more wandering, 
    you'll come across the second and final hole leading downstairs. Walk along 
    the short passage and use the Telepathy PSI on the pink spiral to warp back 
    to Magicant.
    
    
    ========
    Magicant
    ========
    
    Back in Magicant yet again, take this opportunity to rest for free and cure 
    any illness you may have incurred. When you're ready, go north to exit the 
    town and go east/south to the holes. Drop down the appropriate hole and get 
    through the maze to exit Magicant. However, when you exit the cave this time, 
    you won't come out by Merrysville, but at an alternate area.
    
    From where you exit, head east to the train tracks, and follow them eastward 
    to the station. Once you reach the station, head southwest and you'll enter 
    the next town.
    
    
    =========
    Youngtown
    =========
    
    In this town, you will notice all the adults are missing, leaving just the 
    kids to hold up the fort. Talking to them, they speak of this baby that lives 
    in a house to the west. Check out the item shop and (free) lodgings in the 
    east side of town. Be sure to get the Air Gun for Lloyd, which is the most 
    powerful weapon he can get. When you're ready, go to the west side of town 
    and enter the house there. Talk to the parents, then use Telepathy on the 
    baby and it will teach you the PSI Teleport! That way you can warp back to 
    any town you've previously visited, assuming you have enough room for the 
    running involved.
    
    Now that you've done all you can here, head to the east. You'll come to a 
    signpost and a bridge, with a kid standing next to it. Cross the bridge and 
    you'll be in the swamp.
    
    
    =====
    Swamp
    =====
    
    Once you're across the bridge, you should make your way north and east over 
    some more bridges. Follow the path as it heads in that direction before going 
    southward to a house (you'll see the dot on your map). Inside the house 
    you'll find Pippi, who will heal your party free of charge. In front of the 
    house there is a garbage can that is shaking; check it and you'll find 
    Lloyd's father. He will just ask if your name is correct; tell him yes and 
    that will be the end of the conversation.
    
    If you want, wander around this vicinity building up experience and resting 
    with Pippi when necessary. When you're ready to continue, go south and west 
    from the house and follow the path southward for a while. You're heading in 
    the right direction if you start to face tougher enemies, too. Keep following 
    the path as it goes southwest, then finally eastward and to the north again. 
    Eventually the path will lead you west into the city of Ellay.
    
    
    =====
    Ellay
    =====
    
    In this city, you will find that it is infested with a gang called the B.B. 
    (Bla Bla Gang). You can spot them easily since they are the blue clothed 
    people wandering around town. If you talk to one, they will engage you in 
    battle; they are really easy so don't worry too much about it. Plus, you can 
    talk to the same one again and again to keep fighting for experience. Also if 
    you're bored and happen to have a few Strawberry Tofus on you, go to the 
    Watch Tower in the northwest and rocket over to an island where you can give 
    the tofu to 3 people to get a couple useless items and some information.
    
    At any rate, go over to the Department Store and take out about $1000 from 
    the ATM, then go to the top floor and buy the Ticket for $350. Leave the 
    store and head toward the south side of town, near the Live House building. 
    You'll find the war veteran from earlier standing outside, and if you talk to 
    him he'll ask for $200 to cover damages to his tank. Pay him, then go inside 
    and use the Ticket in front of the lady and she will let you into the show 
    (you're lucky that you bought the ticket in the store, because there is 
    someone outside the club selling it for $1200 instead, what a ripoff).
    
    Inside the Live House, talk to the guy standing near the stage and say yes to 
    singing on stage (there is a lady here who will offer to buy you a drink - 
    say no or else you'll be taken to jail and have to buy back your weapons from 
    the police). After the song, the B.B. gang boss will come up and accuse you 
    of beating up his friends. Regardless of what you answer, he will attack you 
    anyway. It's a one on one fight between Ninten and this guy, but the fight is 
    VERY simple; just a few hits will end it.
    
    After the fight, the boss will join your party, while replacing Lloyd for a 
    period of time. The new member is named Teddy, and he is quite powerful, so 
    he will definitely come in handy for the areas ahead. You've done all you can 
    in Ellay for now, so use the Onyx Hook and warp back to Magicant.
    
    
    ========
    Magicant
    ========
    
    Here once again, visit the shops to buy Teddy the Magic Coin and Gold Ring to 
    boost his defense. Also, if you picked up the Sword earlier in the game (in 
    that maze where the sleeping dragon was), equip it to Teddy since it's 
    extremely powerful. If you want to level him up a couple times, that will be 
    great too. When you're ready, make your way out of Magicant, then use the 
    Teleport PSI to return to Ellay.
    
    
    =====
    Ellay
    =====
    
    Once you rearrive in Ellay, head to the northeast section of the city. Take 
    the path going east as it becomes a winding dirt path. Follow it across a 
    bridge, then go all the way south until you reach a forest. At that point, go 
    east over another bridge. Up ahead you'll find a house; inside is a man who 
    will heal your ailments and let your party rest for free! Rest here if you 
    need it, especially if you plan on hanging around the vicinity to gain more 
    levels. When you're ready to continue, go east and north until you reach a 
    cave.
    
    
    =================
    Caves of Mt. Itoi
    =================
    
    You have now just entered a maze of caverns leading up to Mt. Itoi. It is 
    very possible to get lost here if you're not careful, so pay attention to my 
    directions. Also, you can find all 4 character's best weapons within these 
    caves, so I will lead you to those locations. From where you start, go east 
    and you'll see a path split (you'll be coming back here). For now, continue 
    east and around the room to a present containing the Katana for Teddy; equip 
    it right away!
    
    Go back to the first path split and head north into the next room. Follow the 
    next path down to an intersection. Take the southeast path into a room with 
    another present inside. Open it to get a Bomb. Return to the previous room, 
    and go to the northwest cave. Continue in the next cave by going south and 
    west. When you come to a split, go north to a present with the Iron Skillet 
    inside for Ana. Go back south and head west into the next room. There, go 
    south and east to yet another path split. For right now, go east into the 
    following room and open the present inside to obtain Hank's Bat for Ninten.
    
    Go back a room and take the first path going north when you reach the split. 
    In the new room ahead, simply follow the path to a present with a PSI Stone 
    inside. Then, just continue onward to exit the cave maze entirely.
    
    
    ========
    Mt. Itoi
    ========
    
    Now you will be on the mountain itself, where you'll be facing even tougher 
    enemies along the way up. Head southwest and climb the rope to reach the 
    higher ledge. Then, go north a bit more and up a second rope to another 
    plateau. Continue north to an even longer rope to a high ledge, then head 
    east for a while. You will eventually come to a house; inside is a healer who 
    will take care of your party free of charge. There is also a telephone here 
    in case you wanted to save your game.
    
    After you save and rest, go over to the west door and Teddy will "make a few 
    calls" while Ninten and Ana go into the back room. Talk to Ana and answer her 
    questions however you want, then after some dancing Teddy will come back in. 
    He will mention hearing some loud noises from outside, and you will then be 
    put into battle against a giant robot called R7038. As you try to fight it, 
    you'll quickly realize this is a lost cause. After the utter defeat, Lloyd 
    will appear in the tank and save your party.
    
    The next scene shows Ninten and Ana in a room. Exit the room and talk to 
    Teddy who is lying on the bed. He will not go any further with you, so he 
    calls upon Lloyd to rejoin the group for the remainder of the adventure. Now 
    that Lloyd is back, head out of the healer's house in the middle of seclusion 
    and make your way east/north through the caves to Mt. Itoi again (consult the 
    previous sections of the walkthrough for directions if you don't remember the 
    way).
    
    Back on Mt. Otoi, go up the ropes and make your way east toward the healer 
    house where you can rest/save for free. From that point, go north and you'll 
    come to a lake. Follow the path going northeast around it and you will soon 
    see a dock with a boat in the water. Upon checking the boat, the motor will 
    appear to be broken but Lloyd will fix it. Aboard your new boat, head toward 
    the middle of the lake where you'll find a whirlpool. Get yourself sucked 
    into it and you will end up in a laboratory of sorts below.
    
    
    =============
    Whirlpool Lab
    =============
    
    In this underwater lab apparently, go down to an elevator and ride it to a 
    much lower floor. Once you stop, head into the west room. Continue going west 
    for quite a while, until you reach a ladder. At that point climb up it and 
    check the robot that's standing there. The robot will introduce itself as 
    EVE, and then the windows will shatter and you'll all wash up on the shore 
    above.
    
    
    ========
    Mt. Itoi
    ========
    
    Outside with EVE following you around, make your way northward. The good 
    thing about EVE is that it is extremely powerful and will one-hit kill any 
    mob you face, one at a time. Anyway, continue north, going up the hills and 
    ropes you encounter. When you find the upward path reaches a dead end, head 
    east for a while and then northward along more hills and ropes. If you're 
    going the right way you'll see a cave and a final rope nearby. Go up the rope 
    and head left to enter battle against another robot: R7038XX.
    
    Basically for this fight, EVE and the robot will exchange blows. After a few 
    rounds, EVE will explode, destroying itself and the enemy robot. You do gain 
    experience in this fight so don't despair. Following this mess, check EVE's 
    wreckage and you'll learn the sixth melody, and receive a Memory Chip. Go 
    back down the rope and enter that cave to find a present containing the Sea 
    Pendant. It defends against all PSI so equip it to whoever you want (probably 
    Ana because she is the most valuable member you have).
    
    Now that the path ahead is clear, continue west of EVE's destruction and go 
    up several more ropes to the summit. There, you will find a tombstone; check 
    it and a crystal will appear and speak to you. It will teach you the seventh 
    melody which you'll memorize. You will also be fully recovered when the 
    crystal disappears. We are now done here, so use the Onyx Hook to return to 
    the land of Magicant.
    
    
    ========
    Magicant
    ========
    
    Here again, head north and east of town, and drop down the proper hole to 
    reach the maze. Fall into the right, left, left, and right holes, then follow 
    the passage around to the sleeping dragon. Now that you've played through the 
    entire game pretty much, you should be strong enough to take this beast. Use 
    the check option from the menu screen and the dragon will engage you in 
    battle. An easy way to end this is to have Ninten use Defense Up Beta on the 
    party, Ana uses Freeze Pi on the Dragon, then Lloyd attacks once to kill the 
    Dragon (since Freeze Pi will bring the Dragon's HP down to nil). It's cheap, 
    but it will work, saving you a ton of frustration.
    
    After the dragon fight, talk to it and you will receive the final melody! Use 
    the Onyx Hook to return back to Magicant, then rest in town and head to the 
    castle to the north. Inside, go into the second door, then the first door in 
    the following room. You should then be in the throne room, so go left along 
    the red carpet. Talk to Queen Mary and she will have you sing the entire song 
    like she asked earlier. Upon completing this, she will mention the name 
    Giegue and some dialogue will take place. After this, Queen Mary will 
    disappear, as will Magicant.
    
    
    ========
    Mt. Itoi
    ========
    
    Following the demise of Magicant, you will be back on the mountain summit in 
    front of the tombstone. Check it again to fully recover if you need to, 
    otherwise go north into the cave.
    
    
    ==========
    Final Cave
    ==========
    
    In here, go north and you'll find another opening and a path going northward 
    some more. In the side room, check the top container and you'll realize 
    people are being trapped inside. You can't do anything more for now, so exit 
    and continue along the final path. When you reach the cave at the top, be 
    ready to go since there's no turning back once you go in. Also, make sure 
    Ninten and Ana each have a PSI Stone or two in their inventory. Once you walk 
    inside, the mother ship will approach and Giegue will attack.
    
    In dealing with Giegue, have Ninten and Ana use Lifeup Beta/Pi to keep the 
    party alive while the enemy goes through his dialogue (there are about 8 
    rounds of this). When the dialogue ends (fall into a long sleep with your 
    friends and the other ugly Earth People), you'll have a Sing option on your 
    menu. Have Lloyd and possibly Ninten use this every round while Ana does 
    Lifeup Pi to continue keeping the party alive. Use PSI Stones if needed. 
    After you've done Sing about 10 times, Giegue will be defeated; at this 
    point, congratulations on beating the game!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  5. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Alarm Ghost
        Found: Rosemary Mansion
        Experience: 80
        Money: $27
        HP: 50
        PP: 0
        Offense: 34
        Defense: 64
        Fight: 20
        Speed: 35
        Wisdom: 50
        Strength: 60
        Force: 30
    
    Alligator
        Found: City Zoo
        Experience: 21
        Money: $18
        HP: 30
        PP: 0
        Offense: 18
        Defense: 22
        Fight: 10
        Speed: 15
        Wisdom: 10
        Strength: 15
        Force: 5
    
    Armor
        Found: Rosemary Mansion
        Experience: 200
        Money: $30
        HP: 120
        PP: 100
        Offense: 68
        Defense: 150
        Fight: 50
        Speed: 60
        Wisdom: 50
        Strength: 100
        Force: 100
    
    B.B. Gang
        Found: Ellay
        Experience: 72
        Money: $60
        HP: 80
        PP: 0
        Offense: 60
        Defense: 125
        Fight: 40
        Speed: 40
        Wisdom: 20
        Strength: 20
        Force: 20
        Item Dropped: Flame Thrower
    
    B.B.'s Boss
        Found: Ellay
        Experience: N/A
        Money: N/A
        HP: N/A
        PP: 0
        Offense: 57
        Defense: 51
        Fight: 50
        Speed: 81
        Wisdom: 18
        Strength: 54
        Force: 36
    
    Bag Lady
        Found: Merrysville
        Experience: 63
        Money: $150
        HP: 90
        PP: 0
        Offense: 12
        Defense: 38
        Fight: 20
        Speed: 40
        Wisdom: 30
        Strength: 30
        Force: 10
        Item Dropped: Hamburger
    
    Barbot
        Found: Sweet's Little Factory, Spookane
        Experience: 32
        Money: $45
        HP: 60
        PP: 40
        Offense: 24
        Defense: 36
        Fight: 30
        Speed: 35
        Wisdom: 35
        Strength: 100
        Force: 100
    
    Bear
        Found: Merrysville, Reindeer, Spookane
        Experience: 70
        Money: $250
        HP: 80
        PP: 0
        Offense: 42
        Defense: 64
        Fight: 30
        Speed: 28
        Wisdom: 20
        Strength: 40
        Force: 10
    
    Big Foot
        Found: Snowman
        Experience: 150
        Money: $48
        HP: 90
        PP: 50
        Offense: 50
        Defense: 90
        Fight: 50
        Speed: 38
        Wisdom: 30
        Strength: 60
        Force: 15
    
    Big Woodoh
        Found: Magicant
        Experience: 100
        Money: $140
        HP: 70
        PP: 0
        Offense: 18
        Defense: 50
        Fight: 20
        Speed: 23
        Wisdom: 60
        Strength: 60
        Force: 18
        Item Dropped: Noble Seed
    
    Bionic Bat
        Found: Rosemary Mansion
        Experience: 40
        Money: $34
        HP: 50
        PP: 0
        Offense: 34
        Defense: 64
        Fight: 20
        Speed: 35
        Wisdom: 50
        Strength: 60
        Force: 30
    
    Bionic Centipede
        Found: City Zoo
        Experience: 18
        Money: $14
        HP: 35
        PP: 0
        Offense: 16
        Defense: 32
        Fight: 15
        Speed: 28
        Wisdom: 60
        Strength: 30
        Force: 30
    
    Bionic Scorpion
        Found: Merrysville Train Tunnel, Yucca Desert
        Experience: 61
        Money: $56
        HP: 100
        PP: 0
        Offense: 60
        Defense: 150
        Fight: 40
        Speed: 70
        Wisdom: 80
        Strength: 60
        Force: 60
    
    Bison
        Found: Swamp, Ellay
        Experience: 186
        Money: $63
        HP: 160
        PP: 0
        Offense: 70
        Defense: 160
        Fight: 50
        Speed: 50
        Wisdom: 80
        Strength: 80
        Force: 80
    
    Blue Starman
        Found: Caves of Mt. Itoi
        Experience: 150
        Money: $91
        HP: 100
        PP: 80
        Offense: 74
        Defense: 120
        Fight: 40
        Speed: 42
        Wisdom: 60
        Strength: 50
        Force: 45
    
    Bomber
        Found: Duncan Factory
        Experience: 56
        Money: $32
        HP: 60
        PP: 0
        Offense: 10
        Defense: 64
        Fight: 20
        Speed: 35
        Wisdom: 30
        Strength: 100
        Force: 100
        Item Dropped: Bomb
    
    Buffalo
        Found: Swamp, Ellay
        Experience: 103
        Money: $95
        HP: 150
        PP: 0
        Offense: 68
        Defense: 150
        Fight: 60
        Speed: 43
        Wisdom: 40
        Strength: 40
        Force: 20
    
    Centipede
        Found: Podunk
        Experience: 1
        Money: $1
        HP: 12
        PP: 0
        Offense: 4
        Defense: 12
        Fight: 3
        Speed: 17
        Wisdom: 40
        Strength: 20
        Force: 1
    
    Cerebrum
        Found: Caves of Mt. Itoi, Mt. Itoi
        Experience: 89
        Money: $80
        HP: 200
        PP: 180
        Offense: 60
        Defense: 280
        Fight: 120
        Speed: 120
        Wisdom: 80
        Strength: 100
        Force: 100
    
    Cougar
        Found: Merrysville, Reindeer, Spookane
        Experience: 32
        Money: $25
        HP: 42
        PP: 0
        Offense: 28
        Defense: 40
        Fight: 35
        Speed: 78
        Wisdom: 30
        Strength: 20
        Force: 20
    
    Crocodile
        Found: Swamp
        Experience: 172
        Money: $88
        HP: 120
        PP: 0
        Offense: 80
        Defense: 150
        Fight: 40
        Speed: 30
        Wisdom: 40
        Strength: 80
        Force: 20
    
    Crow
        Found: Podunk
        Experience: 3
        Money: $4
        HP: 22
        PP: 0
        Offense: 8
        Defense: 12
        Fight: 8
        Speed: 12
        Wisdom: 1
        Strength: 5
        Force: 10
    
    Dadseyes
        Found: Magicant
        Experience: 35
        Money: $53
        HP: 40
        PP: 0
        Offense: 20
        Defense: 32
        Fight: 20
        Speed: 20
        Wisdom: 20
        Strength: 20
        Force: 20
    
    Doll
        Found: Ninten's House
        Experience: 10
        Money: $50
        HP: 12
        PP: 0
        Offense: 4
        Defense: 5
        Fight: 3
        Speed: 5
        Wisdom: 1
        Strength: 1
        Force: 1
    
    Dr. Distorto
        Found: Duncan Factory
        Experience: 45
        Money: $40
        HP: 60
        PP: 0
        Offense: 38
        Defense: 48
        Fight: 25
        Speed: 45
        Wisdom: 30
        Strength: 30
        Force: 30
    
    Dragon
        Found: Magicant
        Experience: 500
        Money: $1200
        HP: 650
        PP: 200
        Offense: 180
        Defense: 200
        Fight: 60
        Speed: 60
        Wisdom: 20
        Strength: 100
        Force: 60
    
    Dust Ball
        Found: Rosemary Mansion
        Experience: 80
        Money: $100
        HP: 78
        PP: 0
        Offense: 40
        Defense: 120
        Fight: 30
        Speed: 50
        Wisdom: 50
        Strength: 60
        Force: 20
    
    Eagle
        Found: Merrysville, Reindeer, Spookane
        Experience: 36
        Money: $30
        HP: 45
        PP: 0
        Offense: 32
        Defense: 44
        Fight: 20
        Speed: 60
        Wisdom: 30
        Strength: 20
        Force: 40
    
    Elephant
        Found: City Zoo
        Experience: 60
        Money: $99
        HP: 70
        PP: 0
        Offense: 20
        Defense: 34
        Fight: 30
        Speed: 10
        Wisdom: 5
        Strength: 30
        Force: 8
    
    Energy Robot
        Found: Merrysville Train Tunnel, Youngtown, Yucca Desert, Swamp, Ellay
        Experience: 202
        Money: $70
        HP: 80
        PP: 0
        Offense: 60
        Defense: 90
        Fight: 20
        Speed: 20
        Wisdom: 40
        Strength: 100
        Force: 100
    
    Fire Ball
        Found: Duncan Factory
        Experience: 61
        Money: $35
        HP: 58
        PP: 50
        Offense: 34
        Defense: 58
        Fight: 35
        Speed: 40
        Wisdom: 30
        Strength: 50
        Force: 30
    
    Fish
        Found: Magicant
        Experience: 140
        Money: $180
        HP: 65
        PP: 0
        Offense: 38
        Defense: 60
        Fight: 45
        Speed: 30
        Wisdom: 20
        Strength: 40
        Force: 40
    
    Fly
        Found: City Zoo
        Experience: 1
        Money: $1
        HP: 10
        PP: 0
        Offense: 1
        Defense: 40
        Fight: 32
        Speed: 40
        Wisdom: 10
        Strength: 1
        Force: 40
    
    Foureyes
        Found: Magicant
        Experience: 32
        Money: $26
        HP: 40
        PP: 0
        Offense: 22
        Defense: 32
        Fight: 20
        Speed: 40
        Wisdom: 20
        Strength: 20
        Force: 20
    
    Fugitive
        Found: Merrysville, Reindeer, Spookane
        Experience: 60
        Money: $350
        HP: 60
        PP: 0
        Offense: 32
        Defense: 45
        Fight: 20
        Speed: 22
        Wisdom: 6
        Strength: 18
        Force: 8
    
    Gabilan
        Found: Merrysville Train Tunnel, Yucca Desert
        Experience: 72
        Money: $43
        HP: 100
        PP: 0
        Offense: 62
        Defense: 100
        Fight: 50
        Speed: 68
        Wisdom: 70
        Strength: 15
        Force: 15
    
    Gang Zombie
        Found: Cemetery
        Experience: 12
        Money: $32
        HP: 34
        PP: 0
        Offense: 18
        Defense: 20
        Fight: 8
        Speed: 8
        Wisdom: 5
        Strength: 40
        Force: 5
    
    Gargoyle
        Found: Mt. Itoi
        Experience: 110
        Money: $86
        HP: 180
        PP: 60
        Offense: 90
        Defense: 160
        Fight: 80
        Speed: 70
        Wisdom: 70
        Strength: 100
        Force: 100
    
    Ghost
        Found: Cemetery, Rosemary Mansion
        Experience: 5
        Money: $10
        HP: 20
        PP: 0
        Offense: 12
        Defense: 24
        Fight: 6
        Speed: 22
        Wisdom: 5
        Strength: 40
        Force: 15
    
    Giegue
        Found: Final Cave
        Experience: N/A
        Money: N/A
        HP: N/A
        PP: 0
        Offense: 15
        Defense: 20
        Fight: 20
        Speed: 69
        Wisdom: 14
        Strength: 10
        Force: 23
    
    Giga Borg
        Found: Mt. Itoi
        Experience: 98
        Money: $143
        HP: 180
        PP: 80
        Offense: 100
        Defense: 180
        Fight: 80
        Speed: 60
        Wisdom: 80
        Strength: 100
        Force: 100
        Item Dropped: Laser Beam
    
    Gorilla
        Found: City Zoo
        Experience: 23
        Money: $52
        HP: 40
        PP: 0
        Offense: 20
        Defense: 26
        Fight: 35
        Speed: 15
        Wisdom: 5
        Strength: 10
        Force: 20
    
    Grizzly Bear
        Found: Mt. Itoi
        Experience: 250
        Money: $65
        HP: 340
        PP: 0
        Offense: 160
        Defense: 340
        Fight: 100
        Speed: 100
        Wisdom: 60
        Strength: 100
        Force: 25
    
    Groucho
        Found: Magicant
        Experience: 3
        Money: $12
        HP: 35
        PP: 0
        Offense: 12
        Defense: 40
        Fight: 20
        Speed: 20
        Wisdom: 20
        Strength: 20
        Force: 20
    
    Hippie
        Found: Podunk
        Experience: 6
        Money: $35
        HP: 25
        PP: 0
        Offense: 8
        Defense: 14
        Fight: 3
        Speed: 6
        Wisdom: 1
        Strength: 1
        Force: 3
    
    Hyena
        Found: City Zoo
        Experience: 12
        Money: $20
        HP: 30
        PP: 0
        Offense: 10
        Defense: 16
        Fight: 10
        Speed: 22
        Wisdom: 18
        Strength: 10
        Force: 5
    
    Juana
        Found: Mt. Itoi
        Experience: 270
        Money: $362
        HP: 300
        PP: 200
        Offense: 200
        Defense: 250
        Fight: 200
        Speed: 120
        Wisdom: 100
        Strength: 100
        Force: 100
        Item Dropped: PSI Stone
    
    Kelly
        Found: Swamp
        Experience: 102
        Money: $88
        HP: 120
        PP: 80
        Offense: 80
        Defense: 150
        Fight: 50
        Speed: 70
        Wisdom: 60
        Strength: 100
        Force: 100
    
    Lamp
        Found: Ninten's House
        Experience: 1
        Money: N/A
        HP: 6
        PP: 0
        Offense: 3
        Defense: 5
        Fight: 1
        Speed: 5
        Wisdom: 3
        Strength: 3
        Force: 3
    
    Last Starman
        Found: Mt. Itoi
        Experience: 330
        Money: $389
        HP: 120
        PP: 100
        Offense: 90
        Defense: 140
        Fight: 70
        Speed: 60
        Wisdom: 60
        Strength: 80
        Force: 50
        Item Dropped: PSI Stone
    
    Lil Saucer
        Found: City Zoo, Merrysville, Reindeer, Spookane
        Experience: 20
        Money: $22
        HP: 32
        PP: 20
        Offense: 20
        Defense: 30
        Fight: 15
        Speed: 20
        Wisdom: 18
        Strength: 100
        Force: 100
    
    Lone Wolf
        Found: Snowman
        Experience: 100
        Money: $41
        HP: 80
        PP: 0
        Offense: 60
        Defense: 150
        Fight: 50
        Speed: 60
        Wisdom: 30
        Strength: 30
        Force: 60
    
    Mad Car
        Found: Merrysville, Reindeer, Spookane
        Experience: 55
        Money: $32
        HP: 40
        PP: 0
        Offense: 20
        Defense: 38
        Fight: 45
        Speed: 40
        Wisdom: 35
        Strength: 100
        Force: 100
    
    Mad Truck
        Found: Merrysville, Reindeer, Spookane
        Experience: 57
        Money: $30
        HP: 60
        PP: 0
        Offense: 22
        Defense: 40
        Fight: 38
        Speed: 35
        Wisdom: 35
        Strength: 100
        Force: 100
    
    Magic Snail
        Found: Magicant
        Experience: 42
        Money: $28
        HP: 50
        PP: 0
        Offense: 20
        Defense: 90
        Fight: 20
        Speed: 18
        Wisdom: 18
        Strength: 40
        Force: 18
    
    Maniac Truck
        Found: Merrysville, Reindeer, Spookane
        Experience: 75
        Money: $58
        HP: 80
        PP: 0
        Offense: 34
        Defense: 48
        Fight: 45
        Speed: 35
        Wisdom: 35
        Strength: 100
        Force: 100
    
    Megaborg
        Found: Mt. Itoi
        Experience: 197
        Money: $109
        HP: 160
        PP: 60
        Offense: 80
        Defense: 170
        Fight: 60
        Speed: 50
        Wisdom: 60
        Strength: 100
        Force: 100
    
    Momseyes
        Found: Magicant
        Experience: 35
        Money: $34
        HP: 40
        PP: 0
        Offense: 24
        Defense: 20
        Fight: 50
        Speed: 50
        Wisdom: 20
        Strength: 20
        Force: 20
    
    Mook
        Found: Swamp, Ellay
        Experience: 166
        Money: $42
        HP: 85
        PP: 80
        Offense: 50
        Defense: 110
        Fight: 50
        Speed: 40
        Wisdom: 100
        Strength: 30
        Force: 30
    
    Mr. Bat
        Found: Cemetery
        Experience: 4
        Money: $7
        HP: 20
        PP: 0
        Offense: 8
        Defense: 10
        Fight: 8
        Speed: 5
        Wisdom: 5
        Strength: 4
        Force: 8
    
    Nancy
        Found: Merrysville Train Tunnel, Yucca Desert, Swamp
        Experience: 68
        Money: $50
        HP: 120
        PP: 60
        Offense: 62
        Defense: 170
        Fight: 50
        Speed: 72
        Wisdom: 60
        Strength: 100
        Force: 100
    
    Nasty Zombie
        Found: Rosemary Mansion
        Experience: 54
        Money: $58
        HP: 90
        PP: 0
        Offense: 62
        Defense: 90
        Fight: 30
        Speed: 30
        Wisdom: 50
        Strength: 60
        Force: 20
    
    Oh-Mook
        Found: Mt. Itoi
        Experience: 175
        Money: $110
        HP: 160
        PP: 250
        Offense: 60
        Defense: 140
        Fight: 100
        Speed: 65
        Wisdom: 250
        Strength: 100
        Force: 100
    
    Old Robot
        Found: Duncan Factory
        Experience: 54
        Money: $38
        HP: 60
        PP: 30
        Offense: 48
        Defense: 72
        Fight: 25
        Speed: 20
        Wisdom: 20
        Strength: 100
        Force: 100
    
    Omega Borg
        Found: Mt. Itoi
        Experience: 180
        Money: $205
        HP: 230
        PP: 150
        Offense: 150
        Defense: 200
        Fight: 200
        Speed: 100
        Wisdom: 90
        Strength: 100
        Force: 100
    
    Omega Saucer
        Found: Merrysville Train Tunnel, Yucca Desert, Youngtown, Swamp
        Experience: 82
        Money: $57
        HP: 65
        PP: 50
        Offense: 42
        Defense: 50
        Fight: 20
        Speed: 60
        Wisdom: 40
        Strength: 100
        Force: 100
    
    Polar Bear
        Found: Snowman
        Experience: 160
        Money: $50
        HP: 100
        PP: 0
        Offense: 52
        Defense: 180
        Fight: 30
        Speed: 40
        Wisdom: 30
        Strength: 40
        Force: 30
    
    Pseudo Zombie
        Found: Podunk, Cemetery
        Experience: 8
        Money: $12
        HP: 30
        PP: 0
        Offense: 16
        Defense: 16
        Fight: 10
        Speed: 12
        Wisdom: 5
        Strength: 40
        Force: 7
    
    Psycho Car
        Found: Merrysville, Reindeer, Spookane
        Experience: 61
        Money: $45
        HP: 40
        PP: 0
        Offense: 18
        Defense: 40
        Fight: 45
        Speed: 40
        Wisdom: 35
        Strength: 100
        Force: 100
    
    Psycho Truck
        Found: Merrysville, Reindeer, Spookane
        Experience: 34
        Money: $27
        HP: 58
        PP: 0
        Offense: 20
        Defense: 40
        Fight: 30
        Speed: 32
        Wisdom: 35
        Strength: 100
        Force: 100
    
    R7037
        Found: Yucca Desert
        Experience: 205
        Money: $71
        HP: 1000
        PP: 0
        Offense: 300
        Defense: 600
        Fight: 100
        Speed: 100
        Wisdom: 40
        Strength: 100
        Force: 100
    
    R7038
        Found: Mt. Itoi
        Experience: N/A
        Money: $101
        HP: 1000
        PP: 0
        Offense: 600
        Defense: 1000
        Fight: 40
        Speed: 50
        Wisdom: 60
        Strength: 100
        Force: 100
    
    R7038XX
        Found: Mt. Itoi
        Experience: 550
        Money: $180
        HP: 1000
        PP: 0
        Offense: 900
        Defense: 1000
        Fight: 60
        Speed: 60
        Wisdom: 60
        Strength: 100
        Force: 100
    
    Raeb Yddet
        Found: Magicant
        Experience: 25
        Money: $27
        HP: 40
        PP: 0
        Offense: 22
        Defense: 38
        Fight: 25
        Speed: 25
        Wisdom: 18
        Strength: 25
        Force: 18
    
    Rat
        Found: Ninten's House, City Zoo, Sweet's Little Factory
        Experience: 3
        Money: $2
        HP: 10
        PP: 0
        Offense: 4
        Defense: 8
        Fight: 6
        Speed: 5
        Wisdom: 1
        Strength: 3
        Force: 7
    
    Rattlesnake
        Found: Merrysville Train Tunnel, Yucca Desert
        Experience: 57
        Money: $54
        HP: 100
        PP: 0
        Offense: 65
        Defense: 128
        Fight: 60
        Speed: 80
        Wisdom: 80
        Strength: 60
        Force: 20
    
    Red Snake
        Found: Spookane, Youngtown, Swamp
        Experience: 500
        Money: $330
        HP: 150
        PP: 0
        Offense: 50
        Defense: 160
        Fight: 90
        Speed: 100
        Wisdom: 60
        Strength: 60
        Force: 40
        Item Dropped: Magic Coin
    
    Rockoyle
        Found: Mt. Itoi
        Experience: 162
        Money: $93
        HP: 120
        PP: 60
        Offense: 70
        Defense: 150
        Fight: 60
        Speed: 65
        Wisdom: 120
        Strength: 30
        Force: 100
    
    Rope
        Found: Merrysville
        Experience: 48
        Money: $80
        HP: 80
        PP: 0
        Offense: 35
        Defense: 50
        Fight: 50
        Speed: 30
        Wisdom: 5
        Strength: 80
        Force: 80
        Item Dropped: Rope
    
    Scorpion
        Found: Merrysville Train Tunnel, Yucca Desert
        Experience: 50
        Money: $36
        HP: 75
        PP: 0
        Offense: 60
        Defense: 80
        Fight: 40
        Speed: 60
        Wisdom: 80
        Strength: 60
        Force: 15
    
    Scrapper
        Found: Duncan Factory
        Experience: 65
        Money: $38
        HP: 70
        PP: 30
        Offense: 26
        Defense: 76
        Fight: 25
        Speed: 20
        Wisdom: 20
        Strength: 100
        Force: 100
        Item Dropped: Laser Beam
    
    Seagull
        Found: Swamp, Ellay
        Experience: 100
        Money: $44
        HP: 90
        PP: 0
        Offense: 68
        Defense: 90
        Fight: 50
        Speed: 70
        Wisdom: 40
        Strength: 20
        Force: 20
    
    Shroudley
        Found: Rosemary Mansion
        Experience: 58
        Money: $34
        HP: 90
        PP: 0
        Offense: 42
        Defense: 128
        Fight: 25
        Speed: 35
        Wisdom: 55
        Strength: 70
        Force: 10
    
    Silver Wolf
        Found: Snowman
        Experience: 66
        Money: $43
        HP: 80
        PP: 0
        Offense: 44
        Defense: 76
        Fight: 40
        Speed: 42
        Wisdom: 30
        Strength: 30
        Force: 25
    
    Skunk
        Found: Merrysville, Reindeer, Spookane
        Experience: 32
        Money: $32
        HP: 40
        PP: 0
        Offense: 26
        Defense: 48
        Fight: 52
        Speed: 30
        Wisdom: 30
        Strength: 20
        Force: 20
    
    Sky Yddet
        Found: Magicant
        Experience: 40
        Money: $23
        HP: 74
        PP: 0
        Offense: 24
        Defense: 50
        Fight: 20
        Speed: 30
        Wisdom: 20
        Strength: 50
        Force: 20
        Item Dropped: PSI Stone
    
    Snake
        Found: Podunk
        Experience: 2
        Money: $8
        HP: 18
        PP: 0
        Offense: 6
        Defense: 8
        Fight: 5
        Speed: 10
        Wisdom: 1
        Strength: 10
        Force: 1
        Item Dropped: Magic Herb
    
    Spider
        Found: Youngtown, Swamp, Ellay
        Experience: 48
        Money: $40
        HP: 80
        PP: 0
        Offense: 45
        Defense: 95
        Fight: 60
        Speed: 80
        Wisdom: 80
        Strength: 60
        Force: 15
    
    Star Miner
        Found: Mt. Itoi
        Experience: 209
        Money: $138
        HP: 200
        PP: 0
        Offense: 140
        Defense: 200
        Fight: 100
        Speed: 100
        Wisdom: 60
        Strength: 100
        Force: 100
        Item Dropped: Super Bomb
    
    Starman
        Found: Spookane, Yucca Desert, Swamp, Ellay
        Experience: 165
        Money: $68
        HP: 80
        PP: 50
        Offense: 45
        Defense: 80
        Fight: 30
        Speed: 40
        Wisdom: 60
        Strength: 40
        Force: 35
        Item Dropped: PSI Stone
    
    Starman Jr.
        Found: City Zoo
        Experience: 30
        Money: $5
        HP: 52
        PP: 16
        Offense: 32
        Defense: 52
        Fight: 35
        Speed: 20
        Wisdom: 18
        Strength: 30
        Force: 30
    
    Stray Dog
        Found: Podunk
        Experience: 4
        Money: $10
        HP: 16
        PP: 0
        Offense: 8
        Defense: 10
        Fight: 8
        Speed: 12
        Wisdom: 2
        Strength: 5
        Force: 8
        Item Dropped: Flea Bag
    
    Super Energy
        Found: Mt. Itoi
        Experience: 230
        Money: $260
        HP: 120
        PP: 0
        Offense: 50
        Defense: 120
        Fight: 30
        Speed: 35
        Wisdom: 60
        Strength: 100
        Force: 100
    
    Tarantula
        Found: Merrysville, Yucca Desert
        Experience: 205
        Money: $85
        HP: 120
        PP: 0
        Offense: 84
        Defense: 160
        Fight: 70
        Speed: 80
        Wisdom: 80
        Strength: 60
        Force: 15
    
    Tiger
        Found: City Zoo
        Experience: 24
        Money: $47
        HP: 35
        PP: 0
        Offense: 26
        Defense: 24
        Fight: 40
        Speed: 20
        Wisdom: 5
        Strength: 10
        Force: 20
    
    Titanees
        Found: Youngtown, Swamp
        Experience: 78
        Money: $50
        HP: 130
        PP: 40
        Offense: 54
        Defense: 200
        Fight: 30
        Speed: 58
        Wisdom: 80
        Strength: 60
        Force: 10
    
    Titanian
        Found: Mt. Itoi
        Experience: 180
        Money: $130
        HP: 320
        PP: 0
        Offense: 100
        Defense: 420
        Fight: 60
        Speed: 70
        Wisdom: 200
        Strength: 80
        Force: 25
    
    Ullrich
        Found: Magicant
        Experience: 65
        Money: $65
        HP: 40
        PP: 60
        Offense: 18
        Defense: 40
        Fight: 40
        Speed: 30
        Wisdom: 30
        Strength: 10
        Force: 20
    
    Ultra Barbot
        Found: Merrysville Train Tunnel, Yucca Desert, Youngtown, Swamp, Ellay
        Experience: 220
        Money: $87
        HP: 80
        PP: 50
        Offense: 54
        Defense: 80
        Fight: 30
        Speed: 50
        Wisdom: 40
        Strength: 100
        Force: 100
        Item Dropped: Plasma Beam
    
    Wally
        Found: Podunk
        Experience: 5
        Money: $20
        HP: 20
        PP: 0
        Offense: 8
        Defense: 12
        Fight: 6
        Speed: 4
        Wisdom: 1
        Strength: 1
        Force: 2
    
    Watcher
        Found: Magicant
        Experience: 30
        Money: $20
        HP: 30
        PP: 0
        Offense: 16
        Defense: 24
        Fight: 25
        Speed: 30
        Wisdom: 20
        Strength: 20
        Force: 20
    
    Wolf
        Found: Merrysville
        Experience: 34
        Money: $31
        HP: 50
        PP: 0
        Offense: 30
        Defense: 46
        Fight: 25
        Speed: 30
        Wisdom: 30
        Strength: 30
        Force: 30
    
    Woodoh
        Found: Magicant
        Experience: 40
        Money: $38
        HP: 40
        PP: 0
        Offense: 20
        Defense: 38
        Fight: 25
        Speed: 25
        Wisdom: 30
        Strength: 40
        Force: 20
    
    Zombie
        Found: Rosemary Mansion
        Experience: 48
        Money: $43
        HP: 70
        PP: 50
        Offense: 50
        Defense: 80
        Fight: 45
        Speed: 48
        Wisdom: 80
        Strength: 60
        Force: 15
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  6. Weapons  -=
    -=-=-=-=-=-=-=-=-=
    
    ===
    Ana
    ===
    
    Frying Pan
        Attack: 8
    
    Iron Skillet
        Attack: 36
    
    Nonstick Pan
        Attack: 16
    
    
    =====
    Lloyd
    =====
    
    Air Gun
        Attack: 42
    
    Stun Gun
        Attack: 15
    
    
    ======
    Ninten
    ======
    
    Aluminum Bat
        Attack: 30
    
    Hank's Bat
        Attack: 48
    
    Plastic Bat
        Attack: 3
    
    Wooden Bat
        Attack: 12
    
    
    =====
    Teddy
    =====
    
    Butter Knife
        Attack: 15
    
    Katana
        Attack: 58
    
    Survival Knife
        Attack: 38
    
    Sword
        Attack: 46
    
    
    =====================
    Weapons All Can Equip
    =====================
    
    Boomerang
        Attack: 32
    
    Slingshot
        Attack: 7
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  7. Body Equipment -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    =====
    Coins
    =====
    
    Peace Coin
        Defense: 5
    
    Protect Coin
        Defense: 11
    
    Magic Coin
        Defense: 20
    
    
    ========
    Pendants
    ========
    
    Earth Pendant
        Use: Protects wearer against PK Thunder.
    
    Fire Pendant
        Use: Protects wearer against PK Freeze.
    
    H2O Pendant
        Use: Protects wearer against PK Fire.
    
    Sea Pendant
        Use: Protects wearer against all PSI spells.
    
    
    =====
    Rings
    =====
    
    Brass Ring
        Defense: 8
    
    Gold Ring
        Defense: 28
    
    Silver Ring
        Defense: 14
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  8. Items  -=
    -=-=-=-=-=-=-=-=
    
    Antidote
        Use: Cures poison status.
    
    Asthma Spray
        Use: Cures the asthma effect in battle.
    
    Basement Key
        Use: Opens the door to the basement in Ninten's House.
    
    Berry Tofu
        Use: Eat and it restores 10 HP.
    
    Big Bag
        Use: Holds 30 Magic Herbs inside.
    
    Bomb
        Use: Use it in battle to cause explosive damage in battle (only Lloyd can
             use).
    
    Bottle Rocket
        Use: Shoot off in battle to cause damage (only Lloyd can use).
    
    Bread
        Use: Eat it to recover 20 HP, or use it to make crumbs and mark your
             trail (use the Crumbs to return to the spot where you broke the
             bread).
    
    Bullhorn
        Use: Can lower enemy's fight stat in battle, or increases your offense.
    
    Canary Chick
        Use: This is the baby chick you must return to the Canary Village.
    
    Cash Card
        Use: Use at ATM machines to withdraw/deposit cash.
    
    Crumbs
        Use: After you use Bread, select these to return to the spot where you
             used the bread initially.
    
    Dentures
        Use: Give them to the man in the house north of Reindeer for some $10
             mouthwash.
    
    Fight Capsule
        Use: Permanently raises the fight stat by 5 of whoever uses it.
    
    Flame Thrower
        Use: Use in battle to cause lots of damage (only Lloyd can use; can be
             used multiple times).
    
    Flash Dark
        Use: When used in battle, it blinds the enemy.
    
    Flea Bag
        Use: When used in battle, it lowers the enemy's offense and defense.
    
    Force Capsule
        Use: Permanently raises the force stat by 5 of whoever uses it.
    
    Franklin Badge
        Use: When you carry it in your Goods, it will reflect PK Beam attacks.
    
    French Fries
        Use: Eat to recover a small amount of HP.
    
    Ghost Key
        Use: Get it from a lady in east Spookane; used to enter Rosemary Mansion.
    
    Great Grandfather's Diary
        Use: A book you find which is full of mystery, and aids you in entering
             Magicant.
    
    Hamburger
        Use: Eat to recover 50 HP.
    
    Hat
        Use: Get it from a lady at Snowman station; use it when you meet Ana and
             she will join your party.
    
    Insecticide
        Use: Helps to stun bug enemies in battle.
    
    Laser
        Use: Causes damage to the enemy in battle (only Lloyd can use; can be
             used multiple times).
    
    Last Weapon
        Use: There appears to be no use for it, almost like it's a joke item.
    
    LifeUp Cream
        Use: Use it to fully recover your HP.
    
    Magic Candy
        Use: Permanently raises Lloyd's fight stat by 5 (only Lloyd can use).
    
    Magic Herb
        Use: Use it to recover 30 HP and cure some status ailments.
    
    Magic Ribbon
        Use: Permanently raises Ana's force stat by 5 (only Ana can use).
    
    Mouthwash
        Use: Cures the cold status effect.
    
    Noble Seed
        Use: Stops a party member from being confused in battle.
    
    Ocarina
        Use: Get it in Magicant from one of the people; it is useless.
    
    Onyx Hook
        Use: Used to return to Magicant from anywhere at anytime.
    
    Orange Juice
        Use: Drink it to recover 10 HP.
    
    Pass
        Use: Allows you to enter the Duncan Factory.
    
    Phone Card
        Use: When you're at a pay phone and you use this, you'll never have to
             pay for a call; get it by doing a guy's survey outside the
             Merrysville Department store).
    
    Physical Capsule
        Use: Permanently raises the strength stat by 5 of whoever uses it.
    
    Plasma Beam
        Use: Causes a higher amount of damage to an enemy in battle (only Lloyd
             can use; can be used multiple times).
    
    PSI Stone
        Use: When used, it recovers 20 PP (can be used multiple times).
    
    Quick Capsule
        Use: Permanently raises the speed stat by 5 of whoever uses it.
    
    Real Rocket
        Use: You never get to use it, since it's "accidentally" launched into
             orbit when you buy it.
    
    Red Weed
        Use: When you use this at the Magicant fountain, it will turn into a
             Magic Herb (you can pick an infinite amount of these in central
             Magicant, too).
    
    Repel Ring
        Use: When used, it will keep enemies from attacking you for a short
             period of time.
    
    Rope
        Use: When used in battle, it will stop an enemy from moving.
    
    Ruler
        Use: It's a useless measuring tool.
    
    Sticky Machine
        Use: When used in battle, it will stop an enemy from moving (only Lloyd
             can use; can be used multiple times).
    
    Super Bomb
        Use: When used in battle, it can cause lots of damage to kill all the
             enemies (only Lloyd can use).
    
    Super Spray
        Use: It's a stronger version of the Insecticide item.
    
    Swear Words
        Use: Another item(?) of no use whatsoever.
    
    Ticket
        Use: Buy in Ellay to enter the Live House.
    
    Ticket Stub
        Use: Get from riding the plane in Yucca Desert; if you get 10, use one in
             front of the war veteran and you can ride the tank!
    
    Wisdom Capsule
        Use: Permanently raises the wisdom stat by 5 of whoever uses it.
    
    Words o' Love
        Use: Another item(?) of no use whatsoever.
    
    Zoo Key
        Use: Its purpose is to open the gate to the City Zoo.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  9. PSI Spells -=
    -=-=-=-=-=-=-=-=-=-=
    
    NOTE: You learn spells totally at random in this game. Since there is no set
          level or time for Ninten or Ana to learn a given spell, it can happen
          at any time after any battle. It just comes down to luck; if you have
          yet to learn a spell you want, just keep fighting until you get it.
    
    4-D Slip
        Can Learn: Ninten
        PP: 16
        Description: Allows your party to escape from battle with a high success
                     rate.
    
    Darkness
        Can Learn: Ana
        PP: 10
        Description: Blinds a single enemy.
    
    Defense Down Alpha
        Can Learn: Ninten
        PP: 3
        Description: Lowers the defense power of one enemy.
    
    Defense Down Beta
        Can Learn: Ninten
        PP: 9
        Description: Lowers the defense power of all enemies.
    
    Defense Up Alpha
        Can Learn: Ninten
        PP: 3
        Description: Raises the defense power of one party member.
    
    Defense Up Beta
        Can Learn: Ninten
        PP: 8
        Description: Raises the defense power of all party members.
    
    Healing Alpha
        Can Learn: Ninten, Ana
        PP: 3
        Description: Cures the poison status ailment from a party member.
    
    Healing Beta
        Can Learn: Ninten, Ana
        PP: 5
        Description: Cures the paralysis status ailment from a party member.
    
    Healing Gamma
        Can Learn: Ninten, Ana
        PP: 6
        Description: Cures the stone status ailment from a party member.
    
    Healing Pi
        Can Learn: Ninten, Ana
        PP: 6
        Description: Cures the sleep status ailment from a party member.
    
    Hypnosis
        Can Learn: Ninten, Ana
        PP: 5
        Description: Puts a single enemy to sleep.
    
    LifeUp Alpha
        Can Learn: Ninten
        PP: 3
        Description: Recovers about 30 HP to one party member.
    
    LifeUp Beta
        Can Learn: Ninten, Ana
        PP: 5
        Description: Recovers about 70 HP to one party member.
    
    LifeUp Gamma
        Can Learn: Ninten, Ana
        PP: 9
        Description: Recovers all HP to one party member.
    
    LifeUp Pi
        Can Learn: Ninten, Ana
        PP: 17
        Description: Recovers about 70 HP to all party members.
    
    Offense Up
        Can Learn: Ninten
        PP: 6
        Description: Raises the offense power of one party member.
    
    Paralysis
        Can Learn: Ana
        PP: 8
        Description: Paralyzes a single enemy.
    
    PK Beam Alpha
        Can Learn: Ana
        PP: 4
        Description: Attack a single enemy with about 30 HP of damage.
    
    PK Beam Beta
        Can Learn: Ana
        PP: 7
        Description: Attack a single enemy with about 80 HP of damage.
    
    PK Beam Gamma
        Can Learn: Ana
        PP: 12
        Description: Kills a single enemy with a powerful attack.
    
    PK Beam Omega
        Can Learn: Ana
        PP: 24
        Description: Attack all enemies with about 100 HP of damage.    
    
    PK Fire Alpha
        Can Learn: Ana
        PP: 8
        Description: Attack all enemies with about 20 HP of fire damage.
    
    PK Fire Beta
        Can Learn: Ana
        PP: 12
        Description: Attack all enemies with about 50 HP of fire damage.
    
    PK Fire Gamma
        Can Learn: Ana
        PP: 14
        Description: Attack all enemies with about 100 HP of fire damage.
    
    PK Fire Omega
        Can Learn: Ana
        PP: 30
        Description: Kill all enemies with a powerful fire attack.
    
    PK Freeze Alpha
        Can Learn: Ana
        PP: 3
        Description: Attack a single enemy with about 10 HP of ice damage.
    
    PK Freeze Beta
        Can Learn: Ana
        PP: 5
        Description: Attack a single enemy with about 50 HP of ice damage.
    
    PK Freeze Gamma
        Can Learn: Ana
        PP: 8
        Description: Critically injures a single enemy in battle, leaving them
                     with very few HP.
    
    PK Freeze Omega
        Can Learn: Ana
        PP: 13
        Description: Attack all enemies with about 50 HP of ice damage.
    
    PK Thunder Alpha
        Can Learn: Ana
        PP: 3
        Description: Attack a single enemy with about 10 HP of thunder damage.
    
    PK Thunder Beta
        Can Learn: Ana
        PP: 6
        Description: Attack a single enemy with about 50 HP of thunder damage.
    
    PK Thunder Gamma
        Can Learn: Ana
        PP: 12
        Description: Attack all enemies with about 50 HP of thunder damage.
    
    Power Shield
        Can Learn: Ninten, Ana
        PP: 9
        Description: Bounces an enemy's physical attack back at them.
    
    PSI Shield Alpha
        Can Learn: Ninten
        PP: 4
        Description: Raises defense so you only take 50% damage from PSI attacks.
    
    PSI Shield Beta
        Can Learn: Ninten
        PP: 9
        Description: Raises all party member's defense so you only take 50%
                     damage from PSI attacks.
    
    PSI-Block
        Can Learn: Ana
        PP: 5
        Description: Stops a single enemy from using PSI.
    
    PSI-Magnet
        Can Learn: Ana
        PP: 0
        Description: Drains some PP from an enemy if they have PP to begin with.
    
    Quick Up
        Can Learn: Ninten
        PP: 3
        Description: Raises the speed of one party member.
    
    Shield-Off
        Can Learn: Ana
        PP: 8
        Description: Nullifies a single enemy's shield.
    
    Super Healing
        Can Learn: Ninten, Ana
        PP: 36
        Description: Can bring back a dead party member with full HP.
    
    Telepathy
        Can Learn: Ninten, Ana
        PP: 1
        Description: Allows you to see into the minds of certain people and
                     trigger some events.
    
    Teleport
        Can Learn: Ninten, Ana
        PP: 3
        Description: Lets you warp back to any previously visited town (you will
                     need a good amount of room to run in a straight line, so
                     crowded/cramped areas are not good for this).
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  10. Shops -=
    -=-=-=-=-=-=-=-=
    
    ======
    Podunk
    ======
    
    Burger Shop
    -----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    French Fries     $15
    Hamburger        $25
    
    
    Drug Store
    ----------
    
    Name             Price
    ----             -----
    Antidote         $20
    Asthma Spray     $148
    Life Up Cream    $194
    Insecticide      $300
    
    
    Sports Shop
    -----------
    
    Name             Price
    ----             -----
    Plastic Bat      $80
    Slingshot        $120
    Wooden Bat       $500
    
    
    Food Store
    ----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    Bread            $30
    Sports Drink     $75
    
    
    ========
    Magicant
    ========
    
    Item Shop 1
    -----------
    
    Name             Price
    ----             -----
    Magic Herb       $30
    Peace Coin       $260
    Protect Coin     $648
    Magic Coin       $1200
    
    
    Item Shop 2
    -----------
    
    Name             Price
    ----             -----
    Magic Herb       $30
    Brass Ring       $460
    Silver Ring      $825
    Gold Ring        $1510
    
    
    Item Shop 3
    -----------
    
    Name             Price
    ----             -----
    Repel Ring       $160
    H2O Pendant      $700
    Fire Pendant     $700
    Earth Pendant    $700
    
    
    ===========
    Merrysville
    ===========
    
    Burger Shop
    -----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    French Fries     $15
    Hamburger        $25
    
    
    Drug Store
    ----------
    
    Name             Price
    ----             -----
    Antidote         $20
    Asthma Spray     $148
    LifeUp Cream     $194
    Insecticide      $300
    
    
    Sports Shop
    -----------
    
    Name             Price
    ----             -----
    Wooden Bat       $500
    Aluminum Bat     $1000
    Boomerang        $1100
    
    
    Food Store
    ----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    Bread            $30
    Sports Drink     $75
    
    
    Variety Store
    -------------
    
    Name             Price
    ----             -----
    Ruler            $22
    Stun Gun         $300
    Rope             $600
    Repel Ring       $160
    
    
    Mysterious Teacher (School)
    ---------------------------
    
    Name             Price
    ----             -----
    Last Weapon      $1048
    Super Bomb       $1800
    Sticky Machine   $3200
    Real Rocket      $3485
    
    
    ========
    Reindeer
    ========
    
    Burger Shop
    -----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    French Fries     $15
    Hamburger        $25
    
    
    Drug Store
    ----------
    
    Name             Price
    ----             -----
    Antidote         $20
    Asthma Spray     $148
    LifeUp Cream     $194
    Insecticide      $300
    
    
    Sports Shop
    -----------
    
    Name             Price
    ----             -----
    Aluminum Bat     $1000
    Boomerang        $1100
    
    
    Food Store
    ----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    Bread            $30
    Sports Drink     $75
    Berry Tofu       $975
    
    
    Weapons Shop
    ------------
    
    Name             Price
    ----             -----
    Bomb             $280
    Laser Beam       $760
    Plasma Beam      $1300
    
    
    =======
    Snowman
    =======
    
    Item Shop
    ---------
    
    Name             Price
    ----             -----
    Bread            $30
    Mouthwash        $175
    LifeUp Cream     $194
    Frying Pan       $300
    
    
    =========
    Youngtown
    =========
    
    Item Shop
    ---------
    
    Name             Price
    ----             -----
    Bread            $30
    LifeUp Cream     $194
    Nonstick Pan     $700
    Air Gun          $1400
    
    
    =====
    Ellay
    =====
    
    Burger Shop
    -----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    French Fries     $15
    Hamburger        $25
    
    
    Drug Store
    ----------
    
    Name             Price
    ----             -----
    Antidote         $20
    Asthma Spray     $148
    LifeUp Cream     $194
    Insecticide      $300
    
    
    Food Store
    ----------
    
    Name             Price
    ----             -----
    Orange Juice     $5
    Bread            $30
    Sports Drink     $75
    Berry Tofu       $975
    
    
    Variety Shop
    ------------
    
    Name             Price
    ----             -----
    Ticket           $350
    Butter Knife     $580
    Rope             $600
    Surv. Knife      $1200
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  11. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =================
    Cheaper Mouthwash
    =================
    
    If you go far to the north and west of Reindeer you will come to a large 
    house in the middle of nowhere. Inside is a boy and an old man. Talking to 
    the man, you won't understand anything he says. Leave the house and take the 
    southeast ramp, then follow the path counter-clockwise to a signpost. Check 
    it to find Dentures. Return to the old man and he will give you a free 
    Mouthwash. If you talk to the boy anytime after this he will sell you more of 
    the Mouthwash for $10 each!
    
    
    ================
    Free Magic Herbs
    ================
    
    In Magicant, if you go north of the town area you will find red plants 
    growing at random. Check one and you will get a Red Weed (they are infinite, 
    take as many as you want). If you go to the fountain in the northwest corner 
    and use a Red Weed there, it will turn into a Magic Herb. This trick can save 
    you lots of money in the long run, as well as giving you an infinite supply 
    of healing items.
    
    *****************************************************************************
    
    End Mother 1 FAQ.
    
    *****************************************************************************
    *****************************************************************************
    *****************************************************************************
    *****************************************************************************
    
    *****************************************************************************
    
                              Mother 2 FAQ/Walkthrough
    
          This file is Copyright (c)2005 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. Story
    2. Controls
    3. Overview
    4. Walkthrough
    5. Enemies
    6. Bosses
    7. Weapons
    8. Body Equipment
    9. Arm Equipment
    10. Accessories
    11. Items
    12. Food
    13. PSI Spells
    14. Photo-Op Locations
    15. Shops
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  1. Story  -=
    -=-=-=-=-=-=-=-=
    
    Can four average kids save the world from certain destruction at the hands of 
    an evil, alien invader? They might be inexperienced, but don't count them 
    out!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  2. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Pad: Move your character
    
    Start: Check your map
    
    Select: Open player info window
    
    A: Access menu screen, confirm selection on menus
    
    B: Open player info window, cancel selection on menus
    
    L: Check/talk to whatever is in front of you
    
    R: Not used
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  3. Overview -=
    -=-=-=-=-=-=-=-=-=
    
    =======================================
    Character Special Abilities (In Battle)
    =======================================
    
    In this game, you will lead a full party of 4 heroes. The main hero, Ness, 
    has no real special moves apart from having the best attack power of the 
    group. The other 3, however, do have special powers, as listed below:
    
    Pray (Paula): When used in battle, one of many various effects can take
                  place. The most common are HP and PP recovery.
    
    Spy (Jeff): Gain information on the targeted enemy, including their HP and
                weaknesses they may have.
    
    Shoot (Jeff): Use items that Jeff has fixed, or items already in the item
                  inventory, to shoot at enemies. This includes, but is not
                  limited to, guns, bottle rockets, etc.
    
    Mirror (Poo): Allows Poo to take the form of the targeted enemy for a period
                  of time.
    
    
    ================
    Saving Your Game
    ================
    
    As opposed to most other games, you cannot just step outside and "save". You 
    must first get to a phone, and call up Dad. He will tell you how much money 
    he deposited to your account, how much experience you need to reach the next 
    level, and finally the option to save/quit your game. There are 2 types of 
    phones, too. The small black ones (such as the one at Ness's house, and in 
    Hotels) is free; however, the phone booths you see in most other stores and 
    such are not free, and you must pay $1 to use.
    
    
    =============
    Using the ATM
    =============
    
    Right from when you start the game, you will be introduced to your first ATM 
    Card. With this, you can obviously visit one of the many ATM machines 
    throughout the world and withdraw or deposit some cash. When you win battles, 
    your Dad deposits money into your account, which you can withdraw as needed. 
    If you want to keep updated with your balance, use a phone and call Dad; 
    he'll tell you over the phone. So basically, carry your ATM Card with you 
    EVERYWHERE; you never know when there's something you need some extra cash 
    for further ahead.
    
    
    =======
    Prayers
    =======
    
    One of Paula's special abilities to offer your party is the ability to pray. 
    There are many things that can happen as a result of a simple prayer, so here 
    are all the possible effects that can take place:
    
    Dazzling Light: A dose of PSI Flash hits all allies and enemies.
    
    Golden Light: All the HP of a single ally is randomly restored.
    
    Heavy Air: The defense of all allies and enemies is lowered slightly.
    
    Mysterious Aroma: All allies and enemies are put to sleep.
    
    Mysterious Light: Restores a small amount of PP to all allies.
    
    Rainbow Colored Light: All unconscious allies are brought back to life.
    
    Sheet Lightning: Some lightning is used to attack; if it hits, the effects of
                     PSI Flash are induced on the target.
    
    Thunder: All the allies and enemies are hit with a PSI Brainshock attack.
    
    Very Subtle Light: Restores 2x as much HP as the Warm Light to all allies and
                       enemies.
    
    Warm Light: Restores HP to all allies and enemies.
    
    
    ===================
    Broken Item Repairs
    ===================
    
    As you will quickly come to learn, Jeff is a mechanical genius who can fix 
    many broken devices. However, what he can fix is determined by his IQ (see 
    his status screen for details). For instance, say you have a Broken Spray Can 
    in your inventory. If you go to a Hotel or somewhere, and stay the night, 
    Jeff will fix it into a Defense Spray overnight. He can only fix one item 
    each night. Here is a chart of just what he can fix, and when he can do so:
    
    IQ    Broken      New Item
    --    ------      --------
    1     Machine     Counter PSI Unit
    1     Spray Can   Defense Spray
    10    Iron        Slime Generator
    12    Air Gun     Magnum Air Gun
    24    Laser       Laser Beam
    30    Pipe        Shield Killer
    32    Cannon      Spectrum Beam
    34    Gadget      Double Beam
    36    Tube        Hungry HP-Sucker
    40    Trumpet     Defense Shower
    45    Bazooka     Heavy Bazooka
    55    Harmonica   Baddest Beam
    65    Antenna     Gaia Beam
    
    
    ====================
    Enemy Confrontations
    ====================
    
    As with all RPGs, there are enemy confrontations, but the way attacks take 
    place are a bit different with this title. First off, you can see the enemies 
    in the overworld, so you can try and avoid them if you don't wish to battle. 
    However, the way you approach/are approached by an enemy determines the way 
    the battle starts. Sometimes, when you approach an enemy for battle, other 
    nearby enemies will join in for added fun, so keep that in mind when 
    exploring certain areas.
    
    Enemy Attacks First: When you have your back to an enemy, and it approaches
                         you. A red swirl floods the screen, and the enemies
                         proceed to attack you before you can do anything else.
                         This shouldn't happen too often, provided you are
                         careful in the wild.
    
    Heroes Attack First: When your group sneaks up behind an enemy to attack. In
                         this situation, a green swirl fills the screen, and
                         you'll have an opportunity for your entire party to
                         attack the enemy(ies) an extra time before they can get
                         to you. This is what I get much of the time, as should
                         you, if you are stealthy enough. An added perk to this
                         sneak tactic is that if you're quite a bit stronger than
                         the enemy, the enemy is automatically defeated, saving
                         you time in fighting.
    
    Normal Combat: When you and the enemy are face to face on the approach.
                   Neither party gets an advantage over the other; it just comes
                   down to which group has more agility at this point.
    
    
    ===============
    Status Ailments
    ===============
    
    As with most RPG titles, there are various things that can happen to your 
    party in battle, apart from taking physical damage. These are known as status 
    effects, or ailments, whichever you prefer. Most ailments will wear off after 
    a period of time, but some of the more serious conditions require a strong 
    Healing PSI, or a hospital visit, in order to cure. Here is a quick rundown 
    of each of those found throughout this game.
    
    Cold: Character will sneeze at the start of every round of battle, losing
          small amounts of HP each time.
    
    Crying: Lowers the character's hit accuracy, making attacking the enemy a bit
            more difficult for them.
    
    Diamondize: The character turns into a diamond, and cannot do anything.
    
    Feeling Strange: The character in question acts oddly in battle, not doing
                     what you commanded them to do (attacking other allies,
                     healing enemies, using the wrong PSI, etc).
    
    Homesick: Only Ness can get this ailment. In battle, Ness loses concentration
              and misses attacks more often than usual. A phone call to Mom, a
              visit to My Sanctuary locations, or a soaking in the Saturn Valley
              Hot Spring will cure this ailment.
    
    Mushroomized: A mushroom sits atop the character's head, making them feel
                  strange in battle. Outside of battle, the Control Pad's
                  function becomes jumbled, making the controls go backwards.
    
    Nausea: The character feels sick in battle, taking damage at the start of
            each attack round.
    
    Numbness: Cannot move; can use PSI, items, and defend, however.
    
    Poison: Character is poisoned, gradually losing HP every round until an
            antidote is used.
    
    Sleep: The character is sleeping, and cannot do anything, obviously. They
           will wake up by themselves within a few rounds or so.
    
    Sunstroke: Occurs when you are wandering in the desert for too long. You
               gradually take damage until a Wet Towel or Healing PSI is used.
    
    
    =====================
    Visiting the Hospital
    =====================
    
    When battles turn ugly, there may be times where you have to pay a visit to 
    the local hospital. There are 3 people that work there: Doctor, Nurse, and a 
    Healer. The Doctor can cure some of the more common ailments, such as a cold, 
    nausea, etc. Whereas the Healer can get some of the more tricky ones, such as 
    mushrooms and numbness. If you have an unconscious ally (their ghost is 
    following you), you have to pay the Nurse to revive them. Be prepared to pay 
    if you use any of the services in the Hospital. If you want to play smart, 
    just stay alive and use lots of healing items to prevent such a situation!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  4. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ============
    Introduction
    ============
    
    When you first choose to start a new file, you will be given a few of the 
    usual options. You can pick the text speed, and a "flavor", which is 
    basically the color that the window box frames will be in. Then, choose the 
    names of the characters, your pet, favorite food, and favorite thing (I stuck 
    with the defaults by picking Don't Care in the bottom-left corner: Ness, 
    Paula, Jeff, Poo, Chibi, Hamburger, Kiai (Rockin)).
    
    After that's set, the game itself will open. A nighttime view of Onett will 
    be panned across, eventually leading to Ness's House.
    
    ============
    Ness's House
    ============
    
    The scene inside shows Ness peacefully sleeping in his bed. Suddenly, a loud 
    sound is heard outside, awaking the hero. You will gain control of Ness at 
    this point, so head out of this room. The hallway will be lit, lucky for you. 
    So, enter your sister's room (it's the first door you see). Talk to her if 
    you wish, then open the present in the corner to get a Cracked Bat. Be sure 
    to equip this as Ness's weapon right away! Leave this room and continue 
    downstairs. Go all the way right and out of the house.
    
    ==============
    North of Onett
    ==============
    
    Outside, you will see the police blocking off access to Onett. Talk to them, 
    and some people nearby to learn that a meteorite has crash-landed atop the 
    cliff. Follow the dirt path to the south, then to the west past several 
    officers. Continue to the north and east with the path, then when you reach a 
    split, continue east to a present containing a Bread Roll. Go north and talk 
    to the man outside his house, known as Lier X. Agerate. Up ahead, you will 
    come to a blockade of more policemen, but you can catch a glimpse of the 
    meteorite on the cliff above. Your friend Pokey is by the barrier; talk to 
    him and he will smugly send you back home. So, do just that. When you reach 
    home, your mother will be waiting outside. Talk to her, and agree to sleep 
    until morning.
    
    ============
    Ness's House
    ============
    
    Despite your mother sending you to sleep, you don't make it to the morning 
    without being awakened once more. This time, it's because of someone knocking 
    at the door downstairs. Leave your room and head downstairs, and check the 
    door. When you reach the door, Pokey darts in and alerts you of some news. 
    Apparently, his brother, Picky, is stuck atop the mountain, but there are 
    monsters around, so he needs your help. Your mother makes you change into 
    regular clothes before you go.
    
    When you're ready, talk to Chibi (the dog) and Pokey to have them join you. 
    Say good-bye to your mother, and approach the door. Before you get to leave, 
    the phone will ring. Go pick it up, for it is your (Ness's) father. He gives 
    some encouragement, as well as $30 into your ATM account. You finally learn 
    that you can save your progress by calling Pa later on. Now that you're all 
    set, leave your house.
    
    ==============
    North of Onett
    ==============
    
    Out here with your rugged group, head to the south and along the path to the 
    meteorite again. This time, you will have to face some weak enemies along the 
    way, including Coil Snakes and Spiteful Crows. Eventually you will reach the 
    summit, where the meteorite landed. When you arrive, Chibi will bark and run 
    back home. Check out the meteorite if you wish, then talk to Picky. He will 
    join your party. As you leave, you will hear a buzzing sound nearby. After 
    that, a beam will be emitted above the meteorite, and a bee-type creature 
    will appear, called Buzz Buzz. He is apparently from 10 years into the 
    future, and speaks of total devastation at the hands of Giygas. After hearing 
    his story, he will join you.
    
    Now, make your way back down the path to your house again. When you're just 
    about at the end, another being from the future will appear and do battle 
    with you. The Starman Junior isn't really a threat, as Buzz Buzz protects the 
    party with a shield spell. Attack normally and after a few rounds, it'll be 
    over. You should also be at Level 3 by now. Now, instead of going to your 
    house, visit the house to the west, which is Pokey's.
    
    =============
    Pokey's House
    =============
    
    Inside, go forward and talk to the boys' father sitting on the couch. They 
    will both run upstairs, then the father will come back and speak to you 
    briefly. Buzz Buzz will fly over to the mother, who panics and kills it, 
    mistaking it for a dung beetle. Talk to Buzz Buzz on the floor and hear his 
    final words, which heavily pertain to your adventures ahead. He will also 
    give you the Sound Stone (you'll learn more on this later). Now that Buzz 
    Buzz is gone, you can leave here.
    
    ==============
    North of Onett
    ==============
    
    Before you head off on your adventure, it would be best for you to stop home 
    and rest for another night, then call your Dad to save. When you are back 
    outside again, head to the southeast and follow that path into the town of 
    Onett.
    
    =====
    Onett
    =====
    
    When you make it into the town, you will start to see people and buildings 
    around, obviously. Enter the Library, as it's the first place you should 
    pass. Talk to the lady behind the counter and borrow the Town Map from her 
    (view by pressing X). Go back outside and consult the map if you wish. Before 
    you continue, go west and north, then east through the wooded area behind the 
    library. You will come to a hidden clubhouse there; talk to the kids inside 
    to get a free Baseball Cap, great! Now get out of there and make your way to 
    the Burger Shop (see the map). Check the trash can next to the Burger Shop to 
    find a Hamburger. You may also want to visit the Drug Store nearby, as well. 
    Withdraw some cash from the ATM machine inside, and buy the Tee Ball Bat to 
    start.
    
    Next, you may want to visit the Hotel and call Dad to save your progress. 
    Following this, head southward towards the Game Room. You may notice the 
    several characters dressed entirely in black wandering around. They are 
    tough, so you may want to fight them to quickly level up. Check the trash can 
    by the Game Room to get a Can of Fruit Juice, too. When you've fought enough, 
    be sure to call up Dad and withdraw money from the ATM, and buy the Cheap 
    Bracelet; it'll help you in the battle ahead.
    
    Anyway, continue with the outdoor battles until you've fought off many of the 
    Sharks. After you've reached at least Level 6, and have bought all you can to 
    better your stats at the Drug Store, go into the Game Room to the south. 
    There will be more Sharks for you to face, so defeat them in both rooms 
    inside. After you've fought everyone you can, go back to the arcade's first 
    floor. Talk to the Shark by the door, and when he asks if you want to become 
    a member, tell him no to initiate a battle. Defeat him, then go through the 
    door.
    
    Out in the yard, use a Hamburger to recover your health fully. When you are 
    ready, talk to Frank and you will enter battle with him. Fight him with 
    regular attacks to defeat him. When you beat Frank, you will then be pitted 
    against his creation, Frankystein Mark II, so destroy that as well. After the 
    battles are over, Frank will tell you about the Giant Step region in the 
    northern cave. There is a shack blocking it, but you can obtain a key to it 
    from Mayor Pirkle. So, get out of the Game Room and head to Town Hall.
    
    In there, go left through a few rooms until you reach the room with the mayor 
    inside. Talk to Pirkle from across his desk, and he will give you the Key to 
    the Shack. Leave Town Hall and head all the way north by the Library. From 
    there, follow the path going west and to the north. Follow it until you reach 
    the locked shack; use the key to unlock it and go inside. Walk through to the 
    yard in the back, then enter the cave you see.
    
    ===============
    Giant Step Cave
    ===============
    
    Inside this cave, you will face new and stronger enemies than the ones you 
    faced in Onett before. However, it's all for the better, because you gain 
    more money and experience from these battles! Anyway, defeat the Rowdy Mice, 
    Black Antoids, and Attack Slugs you find wandering around (by the way, Attack 
    Slugs are excellent for experience gaining, so keep that in mind). Enter the 
    first room to the north, and open the present inside to get a Skip Sandwich. 
    Leave the room and continue west, then climb the rope to the upper level.
    
    Continue to the east on this level, defeating more enemies you come across. 
    Enter the room at the end and collect the Cold Remedy, then climb to the top 
    level. Go all the way west and head outside via the open cave at the end. On 
    the outside cliff, simply go west into the second half of the cave. In that 
    area, defeat some nearby enemies and open the present to get a Hamburger. Go 
    north into the next chamber. Defeat the Black Antoids in this small passage, 
    and continue onward. In the next room, climb up the 2 ropes and you'll 
    approach a Shining Spot. Recover your health, then check it out to enter 
    battle against the Titanic Ant. Visit the Bosses section for help winning 
    here.
    
    After it's over, head outside via the exit in front of you. Here, you will 
    see the Giant Foot, which is the first "My Sanctuary" spot you will visit. 
    When you approach, its sound will play, only to be recorded by your Sound 
    Stone for later. When you gain control again, head back into the cave, and 
    backtrack out of it.
    
    =====
    Onett
    =====
    
    When you're totally outside of the cave again, a cop will greet you. He will 
    be angry that you entered the cave, totally disregarding the sign outside 
    telling you not to. Pick either response to his question, as they both lead 
    to the same result; you will be asked to visit the police station later. So, 
    head through the shack and continue south into town. Visit the Hotel and use 
    the phone to call Dad, and save your game.
    
    Once you do that, head to the Police Station, which is next to the Bakery. 
    Inside, talk to the police chief (he's the man with the moustache talking to 
    another man up ahead). Tell him you really want to go to Twoson, and he will 
    have you follow him into an empty back room. There are 5 cops in here, all of 
    whom you have to do battle against. Defeat the 5 Crooked Cops, then you will 
    have to fight Captain Strong himself. Use a couple of PSI Rockin spells to 
    quickly dispose of him.
    
    After this, Captain Strong will admit defeat, and therefore opens the way to 
    Twoson for you. Leave the station, and head to the Hotel to rest up for the 
    night. You will be contacted telepathically by a girl named Paula, whom you 
    will later meet. When you awake, save your game by calling Dad, then leave. 
    Head all the way south and onto a dirt path leading out of town.
    
    =================
    Onett/Twoson Path
    =================
    
    As you make your way southward on this path, you will pass by a house. If you 
    wish, go inside and take an Exit Mouse, for one can help you get out of a 
    dungeon quickly when used. If you don't want to, that's als fine. Continue 
    south and open a present you see to get a Hamburger. Keep heading further to 
    the south and west, and defeat a Ramblin' Evil Mushroom that you come across. 
    Be careful, as it can make you feel strange (the status effect). Anyway, 
    continue onward to Twoson.
    
    ======
    Twoson
    ======
    
    When you arrive here, continue down the dirt path to the paved street. Go 
    east and as you pass the Bicycle Shop, the photographer will come and take a 
    snapshot. After he's gone, enter the shop. Talk to the guy running the shop, 
    and rent a Bicycle from him. Exit the shop and enter the department store 
    next door. Withdraw some money from the nearby ATM, and head up the 
    escalators to the top floor. Visit the Drug Store and buy the Slingshot for 
    Ness here. Go back downstairs and take out $200 from the ATM, then leave the 
    store.
    
    After you're done in the department store, go back outside and continue east 
    and southward along the road. You will pass by a park to the west; walk into 
    it. At the end of the path going through the middle, you will be confronted 
    by a man standing on the roof of his home. He will jump down and attack you. 
    Defeat Mr. Everdred and he will come back to his senses.
    
    Now that Everdred is back to normal, he will explain the situation with Paula 
    and the Peaceful Rest Valley. When he's done talking, Everdred will go back 
    inside. So, leave the park and head further south and east through town. You 
    will then pass by the Polestar Preschool to the north. Go inside and enter 
    the second room. Talk to Paula's father, who goes to fetch her, only to 
    return alone. Head upstairs and open the present in Paula's room to get a 
    Teddy Bear (provides great protection for later).
    
    Leave the school and head south to find the homes of Orange Kid and Apple 
    Kid, the so-called "genius" kids of Twoson. Visit Apple Kid, for he is more 
    reliable than Orange Kid, apparently. Give him something to eat as he wants, 
    then give him the $200 donation he requests of you. After that, his mouse 
    will block the way out. Check out the garbage can first to get the Broken 
    Machine. Then, talk to the mouse and he will give you the Receiver Phone, as 
    thanks for helping his master. Now, leave here. Go back north and head all 
    the way east into a cave. Run through the 2 small chambers, and you will end 
    up at the start of the Peaceful Rest Valley.
    
    ====================
    Peaceful Rest Valley
    ====================
    
    In this new region, make your way east and northward. You may have to face a 
    Li'l UFO enemy along the way, but you shouldn't be worried. If you have that 
    Teddy Bear with you, it'll take damage instead of Ness, so no need to worry 
    for now! Anyway, continue ahead and you will find an iron statue in the form 
    of a pencil point (how odd). Check it, then since you cannot continue, make 
    your way back to Twoson.
    
    ======
    Twoson
    ======
    
    Back in this town, as soon as you reenter, Apple Kid will contact you via the 
    Receiver Phone. He mentions a great invention he just finished, and wants to 
    meet with you immediately. Since he isn't at his home, go to the park. Check 
    the grassy field in the south area to find Apple Kid under a tree. He will 
    give you the Pencil Eraser, which will remove the iron statue you saw not too 
    long ago. Now, leave the park and rest at the Hotel if you wish. Phone Dad to 
    save your game, then head back to the Peaceful Rest Valley.
    
    ====================
    Peaceful Rest Valley
    ====================
    
    Back here, make your way north to the pencil statue once more. This time, you 
    can clear it by using the Pencil Eraser, yay! So, now you can proceed onward 
    to the next town. If you want, go north and the photographer will come and 
    take your picture for memories. Then, cross the bridge and make your way to 
    the east. Go south and west onto the upper plateau, where you'll find a path 
    split. Go north and west to a present containing a Travel Charm.
    
    From here, continue west and to the south. At the next path split, go 
    southeast and southward to a second present box with a Luck Capsule inside. 
    Go back north a tiny bit, and then continue along the lower southbound path. 
    All the way to the south, open a present to get a Croissant. Go east to find 
    a fourth present with a Bomb inside of it. Head back west and continue to the 
    northeast along the path. Cross the second bridge you reach up ahead.
    
    On the other side of the river, continue northward a bit. You will reach yet 
    another path split ahead, so go northwest to a present containing a Hard Hat. 
    Return to the split and go eastward this time. Continue to the south and 
    southwest, to a final present, where you'll find a Cup of Lifenoodles. Now, 
    head back north and east to a cave. Enter it. Go through the short chamber 
    and you will emerge in Happy Happy Village.
    
    ===================
    Happy Happy Village
    ===================
    
    Well, when you arrive here, you must be relieved that there's a place you can 
    rest at now; I sure was after all those battles! By now, you should be at 
    least Level 15-16. Anyway, start by visiting the Drug Store in the northeast 
    corner of town, and buy the Sand Lot Bat and Copper Bracelet, equipping them 
    both. Phone Dad and save your game there, then withdraw an extra $50 from the 
    ATM. Leave the store and go into the building in the southwest region of 
    town; this is the "hotel". Pay $50 to rest, you'll really need it by now!
    
    The next day, leave the home and head towards the Drug Store a second time. 
    You will notice a cavern in the north wall to the left of the store. Go 
    through it to reach an isolated building outside of the village. Go inside 
    and you will find a girl stuck inside the jail. Talk to the girl, whom you 
    learn is Paula, the one you were sent to look for. She tells you that you 
    need a key from the evil Carpainter in order to free her. Paula will then 
    give you the Franklin Badge, which is your only hope in defeating Carpainter.
    
    As you leave the jail, you will be confronted by Pokey and some cult members. 
    He will run off, as usual, leaving you to fight 2 Insane Cultists and a 
    Spiteful Crow. Finish them off quickly, then go through the cave into town 
    again. This time, save at the phone inside the Drug Store, then enter the 
    large building in the center of the village.
    
    Inside, you will find MANY of those cult members standing all around this 
    room. Some of them block your path, which means you'll have to persuade some 
    of them to move. Have a close look at some of them; certain cultists move 
    quicker than others, so those are the ones you should talk to. Make your way 
    through this room, fighting and moving the fast-paced cultists. When you make 
    it to the other side of the room, enter the second chamber to the left.
    
    Continue upstairs, where you will see Carpainter standing in front of a gold 
    statue. Talk to him and he will speak for a moment. Agree to join him, and he 
    will attempt to hit you with lightning. Luckily, the Franklin Badge reflects 
    that, allowing you to stay and fight. Read the Bosses section for help 
    beating him. After it's over, he will give up the Key to the Cabin, so you 
    can free Paula.
    
    When you leave the temple, Pokey will be waiting outside. He will supposedly 
    apologize for his actions before running off, saying he lied all along. He'll 
    get his soon enough, so let's not worry about him yet! Head back to the 
    isolated cabin, and free Paula with the key. She will join your party, and 
    better yet, she starts with a Teddy Bear, which can protect your group 
    somewhat more. Head to the Drug Store and withdraw a good amount of money, 
    and buy Paula some equipment she can use (Fry Pan, Copper Bracelet, and the 
    Ribbon). Save your game by phoning Dad, then rest at the hotel.
    
    Before you make a grand return to Twoson, there is something else you need to 
    do in this region still. Head into the cave to the east.
    
    =============
    Lilliput Cave
    =============
    
    From the start of this cavern, head north, then to the southeast. At the path 
    split, you will be able to go either eastward or to the south. For now, head 
    south and west to a gift box containing a Great Charm; equip this to Paula if 
    you wish. Head back to the split, and continue eastward this time. Go all the 
    way east to a second box with a Croissant inside. Go west a little, and to 
    the south as per the path.
    
    Keep on progressing into the cave by following the path around, while 
    defeating the various enemies you'll face along the way. The path is pretty 
    much straightforward, so I don't have to really explain it further. Towards 
    the end, make sure you take the PSI Caramel from the last gift box. Also, try 
    to get Paula up to around Level 15 in experience; that way she'll be fine 
    enough to last in battle. When you're ready, fully recover your party's HP, 
    and check out the shining spot at the cave end. You will be faced against 
    Mondo Mole, the second guardian. Read the Bosses section for help winning 
    this fight.
    
    Once you win, head through the cave that the shining spot was guarding. Step 
    outside and you will hear the music from Lilliput Steps, which will be 
    recorded within the Sound Stone. Also, Ness and Paula will have fully 
    restored HP and PP, which is a great reward as well. So, head back through 
    the cave. This time through, the enemies run away from you, so you won't have 
    to do battle unless you really want to. Anyway, continue out to the village.
    
    ===================
    Happy Happy Village
    ===================
    
    Upon your return, your first means of business should definitely be a call to 
    Dad. After that, there's pretty much nothing more for you to do in this 
    village, so head to the northwest and through the cavern into the Peaceful 
    Rest Valley.
    
    ====================
    Peaceful Rest Valley
    ====================
    
    Back out here, make your way to the north again. At the far north end, go 
    west and south, then across the first bridge. Head west a little, and 
    northward. You will find that the bridge that was broken earlier is now 
    fixed, so head across that for a great shortcut through the valley. Continue 
    westward and through the cave to enter Twoson again.
    
    ======
    Twoson
    ======
    
    When you rearrive here, head straight ahead into the town itself. Go into the 
    Polestar Preschool and walk through to the second room. Paula's father will 
    come from behind and greet you both. He will be very grateful to Ness because 
    of Paula's rescue. He will become sad that Paula will be leaving to help you, 
    but eventually he lets go. Leave the school and a man will call to you guys 
    from nearby. He will alert you that Everdred wants to speak with you in the 
    park. Because you are sought after, go north and west into the park, and 
    enter Everdred's house. He will speak about being partnered with you, but 
    since he can't do that, he dumps $10,000 (Wad of Bills) into your hands.
    
    Now, you may be wondering just what you'll need this much money for. 
    Obviously, you cannot spend it as your own, so that is out of the question. 
    Head out of the park and up the street to the Chaos Theater. Talk to the 
    people and you will learn of the Runaway Five group, which performs here 
    because they are in debt. You'll find 2 of the group's members by their bus 
    alongside the building; talk to them and they'll give up a Backstage Pass. 
    Now, enter the theater.
    
    In here, approach the girl standing in between the counters and use the 
    Backstage Pass to enter. Walk across the room, and talk to a blonde girl 
    standing near the opposite door. She will notice the pass, and pulls you into 
    the room ahead. There, talk to the entire Runaway Five group, then leave the 
    room. Just in time, too, as the show is about to begin. Watch this form of 
    entertainment, then after it ends, leave the room to the east. Talk to the 
    girl to have her move, then enter the manager's office to the left. Go behind 
    the counter and show the Wad of Bills, and he will allow the Runaway Five to 
    leave for good! Following this, each of the group will come in and say their 
    piece, and then wait outside for you.
    
    So, leave the theater and talk to one of the lead singers standing outside. 
    He will agree to take your group to Threed, and ensures you'll make it there 
    because the tour bus is loud enough to keep the ghosts from bothering them. 
    So, board the bus and away you'll go!
    
    ======
    Threed
    ======
    
    At the end of the long bus ride, you will finally arrive in the gloomy town 
    of Threed. The group will say goodbye for now, before continuing to Fourside. 
    As for Ness and Paula, start by heading to the Drug Store nearby. Withdraw 
    some cash and buy new weapons for your 2 party members. Go outside and talk 
    to the townspeople to learn of a problem with the zombies. Head to the 
    graveyard in the northwest area of town, and you may have to fight Zombie 
    Possessors. Follow the path to the west, north, and east, where you'll 
    confront 2 zombie guards. They won't move for you, so you're stuck in Threed 
    for now. Go back south and open a trash can you passed to get an Insectide 
    Spray.
    
    From here, head back into the center of town. As you walk past the Hotel, you 
    will notice an odd woman who quickly runs inside. Follow her in there, and 
    into the second room of the hotel. There, head into the room she enters, and 
    you will be ganged upon by some zombies and ghosts. They will knock you both 
    out, and lock you in some underground room. Check out the nearby door, only 
    to find it is locked. At this point, Paula will tap into her PK powers and 
    contact Jeff, a distant friend who is the only one able to help Ness and 
    Paula out. 
    
    ========================
    Snow Wood Boarding House
    ========================
    
    Upon being contacted, Jeff will be awakened in his school. Since you have 
    control of him, make your way out of this room, only to be stopped by Tony, a 
    fellow friend. He will join you, and mentions visiting the locker room to 
    gather supplies. So, leave Jeff's room. Talk to the nearby kids, and enter 
    the room next to the one you came out of. There, you will find 7 gift boxes, 
    all of which carrying Cookies. Take some if you wish, for you will need them 
    outside. Leave the room and head downstairs.
    
    Here, enter the upper-left room. You will meet Jeff's teacher, Maxwell, here. 
    Talk to him and he will give you a bent Key to the Locker. He also mentions 
    that you can call him to record your adventure if you wish, much like Ness 
    calling his Dad. Leave this room and enter the one next door; that is the 
    locker room. Try opening any of the lockers by using the key, only to find it 
    won't work. Go see Maxwell a second time and he will give up the Bad Key 
    Machine to correct that problem. Return to the locker room and open all the 
    lockers to find a Broken Air Gun, a Pop Gun, and a Holmes Hat. Equip those 2 
    good items and leave the room.
    
    Head right through the main door to exit the school. Outside, Tony will squat 
    down by the gate, acting as a step so you can climb over. Talk to him and 
    climb over, then enter the nearby Drug Store. Sell off the useless items you 
    don't need; you can't buy anything new, so don't worry about that. Talk to 
    the woman standing to the side and buy a Pak of Chewing Gum from her for $1. 
    Then, talk to the monkey by the door and give him a piece of gum. He will 
    blow a bubble, and joins your group. Before you go, phone Maxwell and save 
    your game. Then, exit the store.
    
    =======
    Winters
    =======
    
    Obviously, your next goal is to make your way southward with Jeff, as per 
    Paula's request. So from the shop, walk to the south and westward. You will 
    have to fight Gruff Goats and Spiteful Crows along the way, which are good 
    for experience building. Head along the path until you come across a tent; 
    enter it. Talk to the boys in here and they will invite you to stay for tea, 
    recovering your HP and PP fully in the process.
    
    Afterward, leave the tent and continue onward through the woods, and you'll 
    reach a group of tents. Talk to the people around here to learn about the sea 
    monster, Tessie, whom they are watching out for. Visit the second tent and 
    use the phone to call Maxwell and save. Then, go to the westmost tent, and 
    have some stew with the guy inside. You will rest overnight here, only to be 
    called upon by Paula a second time. You will also notice that Jeff will fix a 
    broken item in the inventory during the night. For now, he'll fix a Broken 
    Spray Can to get the Defense Spray item. He can fix more items as his IQ 
    rises; check the Secrets/Tips and Tricks section for a list of such items.
    
    When morning comes, leave the tent and it will be daytime. The wind will also 
    have kicked in at this point, too. Head east towards the small peninsula 
    jutting out to the south, and walk onto the clear patch of land. The Bubble 
    Monkey will take a piece of gum and float over the lake, only to land on the 
    head of the legendary Tessie. The monster will come to the shore, allowing 
    Jeff to walk onto its back. Tessie will then carry you both across the lake, 
    to the south shore of Winters.
    
    Upon reaching land, continue your southward journey. You will see a cavern, 
    and a pencil point iron statue blocking the way southward. That means your 
    only choice is to enter the cave, so do so.
    
    ==========
    Brick Road
    ==========
    
    As you will see for yourself, Brick Road is nothing but a small maze for you 
    to navigate. Make your way through it while defeating the Rowdy Mice, Mad 
    Ducks, and Worthless Protoplasms on the way. You can open up some presents as 
    well, containing a Broken Iron, Croissant, Insecticide Spray, and a Stun Gun 
    (equip this one). At the end, use the phone to call Maxwell and save again. 
    Then, go outside again.
    
    =======
    Winters
    =======
    
    Back outside, talk to the man standing to your right. He turns out to be the 
    dungeon creator, Brickroad. He will also let you rest up by speaking to him, 
    good deal. When you're ready, continue southward and into the Pond Cave.
    
    =========
    Pond Cave
    =========
    
    Start off in this cave by following the westward path. Fight the Rowdy Mice 
    and Attack Slugs you encounter here for some good, quick experience. Collect 
    the Hamburger from the box, and continue to the second chamber. There, 
    continue westward while defeating some more enemies along the way. In the 
    large final chamber, start by climbing the rope to reach the upper ledge. 
    Climb up a second rope to the peak, and open the gift box to get a Cheap 
    Bracelet. Equip it, then climb back to the bottom level again.
    
    Next, head to the western corner of this room. Open a box to get a Bottle 
    Rocket. Then, stand below the upper ledge where the rope isn't hanging. Use 
    the Pak of Bubble Gum and the Bubble Monkey will fly up and drop the rope for 
    you. Climb up to the top area, and you will spot a Shining Spot for another 
    of the My Sanctuary positions. Don't bother with it now, as Ness must be in 
    your group for it to be of any effect. So, simply exit the cave.
    
    =======
    Winters
    =======
    
    When you step outside, there will be a female Bubble Monkey standing around. 
    Your companion will run off with her, leaving you alone once more. Head 
    southwest past Stonehenge, and try to avoid conflict with the Cave Boys, 
    unless you have enough HP and healing items, and want some great experience. 
    Anyway, continue southward to reach the Lab; go inside.
    
    ============
    Andonuts Lab
    ============
    
    At long last, you have finally arrived at the lab of Jeff's father, the 
    legendary Dr. Andonuts! Talk to him right away, and he will be surprised to 
    meet up with Jeff (you) after such a long time. He will explain how to use 
    the Sky Runner device, used to fly you to your destination. After he's done, 
    check out the machine by the back wall; it fully revitalizes you. Check 
    upstairs to find a Broken Pipe from the gift box. Also, now would be a great 
    time to call up Maxwell and save your game.
    
    When you're ready, approach the Sky Runner across the room and board it. The 
    good doctor will bid you farewell, and you will then take off for Threed, 
    crossing various landscapes during the journey.
    
    ======
    Threed
    ======
    
    Upon entering the Threed region, the Sky Runner will circle above the town a 
    couple of times, emitting a beeping sound. Eventually it will stop above a 
    path in the middle of the graveyard, and crash land into the chamber below, 
    which happens to be where Ness and Paula are being held captive. Accept Jeff 
    into the group, and you will have a 3-person party now! So, go to the door 
    and use the Bad Key Machine to open it. Go up the steps and climb the ladder 
    to exit the underground prison.
    
    Outside once more, make your way southward towards the shops. Stop in the 
    Drug Store and withdraw several hundred dollars, and buy Jeff the Hard Hat 
    and Copper Bracelet. Go outside and behind the Pizza Shop, and buy the Toy 
    Air Gun and a couple of Bottle Rockets for Jeff, too. Then, go back to the 
    Drug Store and phone Dad to save your game. After you do that, leave the 
    store and head to the field to the south. You will find a dark-colored circus 
    tent here; approach its frontside and it'll come to life and attack you.
    
    After you destroy the Boogey Tent (Jeff's Bottle Rockets, Ness's PSI Rockin, 
    and Paula's attack PSI will help), it will disappear. Open the nearby trash 
    can to receive the Jar of Fly Honey. Wander around Threed a bit more, and 
    Apple Kid will contact you, in regard to his Zombie Paper invention. He will 
    send a Mach Pizza delivery man to give it to you. So, just hang around until 
    he shows up, and get the Zombie Paper from him. Now, enter the normal circus 
    tent and use the Zombie Paper inside. It won't work right away, so head to 
    the Hotel and stay the night.
    
    During the night, all the zombies will come out of the graveyard and into the 
    tent. They will be stuck to the floors inside, posing no threat to the 
    outside any longer. When morning comes, leave the Hotel and buy more Bottle 
    Rockets from the Arms Dealer. Then, head northwest into the graveyard. Follow 
    the path going west and north to where the zombies were blocking the way 
    earlier. Now that you can proceed, climb down into the Underground Road.
    
    ================
    Underground Road
    ================
    
    In this subterranean passage, head down the 2 sets of steps and into the next 
    chamber. There, fight the enemies you encounter; they are all easy, so no 
    need to worry here. Also, be sure to open the coffin to receive a Skip 
    Sandwich DX. In the following room, go downstairs, and into another large 
    room. Open another coffin to get a Silver Bracelet, then go to the next room. 
    Head up the stairs in the next 2 rooms, fighting your way through zombies and 
    such. When you reach the exit, you will have to fight a Mini Barf; visit the 
    Bosses section for help beating it. When it's over, climb out to the surface.
    
    ================
    Grapefruit Falls
    ================
    
    Back in an outdoors area, talk to the man standing nearby. He has a couple of 
    food items for sale, in case you are in need of quick re-energizing. If not, 
    make your way northward through the area. Fight the rather simple enemies for 
    some good experience, and open the gift boxes along the way to get a Bomb and 
    Protein Drink. After a while, you will eventually come to a cave. Go inside.
    
    In the cave, go right and enter the first side room. Take the Bottle Rocket 
    from the box inside, then exit. Continue to the east through the next couple 
    of areas, and you will be in the elusive Saturn Valley.
    
    =============
    Saturn Valley
    =============
    
    Upon your arrival here, you are probably worn out from the last bunch of 
    battles you went through. So, follow the path into the village and enter the 
    first building to the west; this is the hotel. It's free of charge, so just 
    talk to the Mr. Saturn to rest. Call Dad on the phone and save your game 
    while you're here. The hospital is to the east of this building, and the Mr. 
    Saturn there will operate for free, which is also excellent.
    
    Anyway, go up the northeast ladder and open the gift box at the top to get a 
    Rust Promoter. Enter the ground-level cave to the left, where you'll find 3 
    garbage cans. Check them all out to get a Sudden Guts Pill, Protractor, and a 
    Broken Spray Can. Leave the room, and go west, climb the ladder, and enter 
    that cave. Talk to the Mr. Saturns in this area. One will tell you about a 
    spot behind the Grapefruit Falls where you need a password, then tells you to 
    stay still back there for 3 minutes to enter the secret lair. Take note of 
    this, and climb up the ladder to exit here.
    
    Climb the ladder to the right of the cave exit, and you will be in the Drug 
    Store. Here, withdraw a good amount of money from the funky-looking ATM, then 
    buy some new equipment, particularly new weapons and defense equipment for 
    your party; they'll need it by now! When you're done, leave the store and get 
    back through the cave to the lower area. Save in the hotel again, then follow 
    the path southward, through the caves, and out of the village.
    
    ================
    Grapefruit Falls
    ================
    
    Back outside, continue northward, battling all sorts of enemies on the way. 
    You should really take the time to fight, and get up to at least Level 25 for 
    Ness, and in the 20s for Paula and Jeff. When you approach the waterfall 
    ahead, you will have your picture taken yet again. After that, go behind the 
    waterfall and walk to the left, and press Up. You will be asked for a 
    password. At this point, DO NOT MOVE for 3 minutes, otherwise it won't work. 
    After that time has elapsed, you can then enter.
    
    ==========
    Belch Base
    ==========
    
    In this lair of Master Belch, start by heading east. A small Belch Jr. will 
    approach and ask if you have Fly Honey; tell it yes to continue. Enter the 
    room ahead and check the garbage to get a Bomb. Leave that room, and climb 
    down the ladder to the lower area. Be sure to fight those red Foppy enemies, 
    as they are excellent sources of experience points. Head left at the bottom, 
    and climb down a second ladder, and go into the room at the bottom there. 
    Check out the 2 garbage cans in there to receive an IQ Capsule and a Broken 
    Laser.
    
    Next, leave the garbage room and go back up the ladder. Continue westward 
    while fighting more Foppys and other lair inhabitants. Climb up the next 
    ladder you see and enter that chamber. There, check the garbage cans to find 
    a Vital Capsure, HP-Sucker, and a Calorie Stick. Leave the room and climb 
    back down, and head left. Enter the room you walk by, for it is a special 
    room. A Magic Butterfly is constantly regenerated in here, which allows you 
    to recover 20 PP each time you come here. Take advantage by using Lifeup and 
    Healing PSI to recharge your party, then leave/reenter the room until you've 
    restored your PP as well.
    
    When you're ready, exit the room and continue westward, then enter the next 
    room ahead. Go forward and confront the Master Belch himself. After some 
    conversation (nice burping sounds in between, heh), the battle will begin. 
    Visit the Bosses section for help getting through this fight.
    
    After it's over, go through the door Belch was guarding to reach the next 
    room. Head straight all the way through the cave, and you'll emerge in Saturn 
    Valley again.
    
    =============
    Saturn Valley
    =============
    
    When you reemerge here, you will be on an upper ledge you couldn't have 
    reached before. Soak in the hot springs to cure all status effects, then talk 
    to a nearby Mr. Saturn. Agree to have coffee with him, and an interlude will 
    scroll on your screen, telling of your past/future adventures. When it's 
    done, climb down the ladder and head to the Hotel. Rest up for the night, 
    then go into the cave below the Drug Store. Talk to the Mr. Saturns in there, 
    and one will give you 3 gifts: Cup of Lifenoodles, Mr. Saturn Coin, and a 
    Stag Beetle.
    
    Next, head to the Drug Store and sell off alot of the items you don't need. 
    Buying some Secret Herbs can come in handy ahead, so stock up on those, too. 
    Finally, call up Dad to save your game, as well as Mom (Ness should be 
    homesick by now). From this point, head back to the hot spring, and enter the 
    cave to the northeast.
    
    ===============
    Milky Well Hole
    ===============
    
    In this cave, you will be faced by some increasingly difficult enemies. 
    Defeat them, and exit to a valley ahead. Out here, head south and east while 
    fighting some more tough baddies. Enter the cave at the other end of the 
    valley. Inside, open a nearby gift box to get a Coin of Slumber. Continue 
    onward and you will see the next shining spot. Heal your group as best as you 
    can, then check it out to enter battle versus the Trillionage Sprout. Check 
    out the Bosses section of this guide for help defeating it.
    
    After you win, exit through the cave in front of you to reach the My 
    Sanctuary spot. Record the sounds here as you are fully recovered (which is 
    VERY well-needed after that last fight). Now, head back to Saturn Valley.
    
    =============
    Saturn Valley
    =============
    
    When you revisit this area, take a rest in the Hot Springs to cure all status 
    effects. After that, go down to the Hotel and rest, then phone Dad to save 
    the game. Then, head southeast and follow the path through the caves and out 
    of the village. From there, simply head all the way south and through the 
    Underground Road, until you end up in Threed again.
    
    ======
    Threed
    ======
    
    Upon your arrival in Threed, you will first notice that the town is no longer 
    dark and dreary. The ghosts and zombies are gone, the people are happy, and 
    the buses can now operate without further hassle. Before you continue with 
    your quest, head to the Drug Store and withdraw some cash, then buy Bottle 
    Rockets from the Arms Dealer outside. Also, you may want to phone Mom to get 
    Tracy's (your sister) phone number for Escargo Express, which is her job. 
    Call Escargo Express and have them store a bunch of those unsellable items 
    you have no use for now, for an $18 charge. When you're ready, phone Dad to 
    save your game.
    
    After that, get to the street just north of the stores. Check out the bus 
    stop sign on the south side of the street, and a bus will arrive. Pay $6 to 
    board, and you will be on your way to Fourside (or will you?).
    
    ==================
    Dusty Dunes Desert
    ==================
    
    During the bus ride, you will pass through this desert. However, there is 
    bumper to bumper traffic, and since the bus cannot continue further, it drops 
    your group off there. Since it's hot outside, and you will all get sunstroke 
    shortly, run over to the Drug Store just a little ways back. There, take out 
    a good wad of cash from the ATM, and buy upgraded equipment for those who 
    need it. Also, make sure you stock up on Wet Towels as well; you WILL need 
    them! Before you go, it would be wise to phone Dad again, too.
    
    Leave the Drug Store and check out the Arms Dealer's wares behind the shop. 
    Then, start walking northward into the desert itself. Take a Double Burger 
    from a gift box in the northwest area, then go east a little. You'll see a 
    couple of sunbathers out there; ignore them if you wish, because they have 
    some very bad attitudes towards you "kids".
    
    From here, open a gift box to the north to receive a Cup of Lifenoodles. 
    Then, head south and east to an oasis. Take the Skip Sandwich DX from the box 
    there, and talk to the nearby monkey if you wish. Continue to the southeast 
    and open another gift box by the rocks to get a Big Bottle Rocket. Head 
    north, and you will come to a signpost. Check the sand to the northeast to 
    find a shiny speck of dust. Investigate further to find that it is a Contact 
    Lens; take it. Open the gift box to the north to get a Double Burger, too. 
    Continue to the east and southeast along the edge of the desert to find 2 
    more gift boxes, containing a PSI Caramel and a Sudden Guts Pill.
    
    Next, go to the south and west of the last gift box to come across a mine. 
    Talk to the man outside, and give him some food. As thanks, he will offer you 
    whatever gold they dig up from the mine below. Enter the shack nearby and 
    talk to the miner there to rest for the night, for free! Use the phone to 
    call Dad and save, then leave. Continue to the east, and south to the other 
    end of the highway. Walk eastward through the tunnels and you will reach the 
    big city of Fourside (it's a LONG walk, but well worth it).
    
    ========
    Fourside
    ========
    
    When you arrive in this metropolis, you will immediately notice some strange 
    happenings. Talk to the people around town to learn about the Runaway Five, 
    who are at the Topolla Theater, apparently stuck in a botched deal again. The 
    department store is also closed, due to strange happenings inside, so you 
    can't even buy new items yet. So, head to the Topolla Theater. Inside, buy a 
    Show Ticket for $30, then go into the theater itself.
    
    Go across the audience hall and talk to the man standing in front of the 
    door. He says the Runaway Five is looking for Ness (you), and lets you in. 
    Talk to the Runaway Five to hear of their latest predicament, then go outside 
    to see the show. When it's over, leave the auditorium and enter the side room 
    to the left. Talk to the manager, who gloats about how they owe 1 million 
    dollars this time. You cannot help just yet, so leave the building entirely. 
    If you want, go to the second floor of the Bakery, and return the Contact 
    Lens to the Mr. T lookalike there. He will give you a Pair of Dirty Socks as 
    thanks (this is optional, but since you went to get the lenses, why not?).
    
    Now, leave the Bakery and head southwest to the bus stop. Check the sign and 
    board the bus when it comes, and ride back to the desert.
    
    ==================
    Dusty Dunes Desert
    ==================
    
    After you disembark from the bus stop, you will have to visit the mine again. 
    So, head all the way east along the road to the end, then go north and west 
    into the desert itself. When you arrive at the mine, you will find it has 
    been dug out a bit more, which means you'll have much more to explore this 
    time around. When you get there, rest in the shack and save your game, then 
    walk into the dug up mine.
    
    ================
    Desert Gold Mine
    ================
    
    When you start off in this cool, dark mine, talk to the miner nearby. He will 
    tell you that there are monsters in the mine, including 5 giant moles to be 
    fought. Since you guys are the ones meant to handle this sort of situation, 
    head northward. At the path split, go north and down a ladder. In the next 
    room, go left and up to encounter the first Guardian Digger. Defeat it 
    quickly by having Paula use PSI Freeze Gamma, and the others attack normally, 
    and the battle should end VERY quickly.
    
    Take the IQ Capsule from the gift box, then go up the ladder to the west. 
    Back on the main floor, make your way southward. At the path split, continue 
    to the south and west as the path turns. Pick up the Big Bottle Rocket from 
    the next gift box, and go all the way north to a ladder. Go down it and head 
    around the corner to meet the second mole. Defeat it and open the gift box it 
    was guarding to receive the Coin of Defense. Then, head all the way westward. 
    Open a gift box in an alcove to the south to get a Calorie Stick. Continue on 
    to a ladder, and climb to the above level.
    
    In this room, go south and east to find a gift box containing a Teddy Bear. 
    This will really be of great use, in case you get in trouble within these 
    caves. Anyway, go back west, and continue all the way to the southwest. Go 
    down the ladder you reach, open the gift box you find to get a Super Bomb, 
    then climb back up. Go west from there and you'll find the third Guardian 
    Digger. Defeat it, and open the box it was guarding to find a PSI Caramel.
    
    Next, head back east and north to an intersection. Go east to find a couple 
    of Exit Mice wandering around. Talk to one to have it join your group, if 
    needed. Open the gift boxes to get a Picnic Lunch and a Croissant. Continue 
    to the north and you will reach another path split. Go east and open the box 
    to get a Secret Herb. Then, go back west and north to the fourth mole. Beat 
    it, open the box to get a Guts Capsule, and then revisit the Exit Mice. Head 
    south from that point, and open the next gift box to get a Bomb. Continue to 
    the end of the path to meet the final mole. Defeat it, then open the boxes it 
    guarded to get a Platinum Band and a Luck Capsule.
    
    Now that you have defeated all 5 Guardian Diggers, you will notice the 
    background music in the mine has changed to a more "outside" beat. Make your 
    way back to the Exit Mouse area, then go east and follow the path around and 
    out of the mine.
    
    ==================
    Dusty Dunes Desert
    ==================
    
    Back above ground, walk to the right and the legendary photographer will 
    appear yet again. After he takes your picture and jets, go around and rest in 
    the shack nearby. Calling Dad would be nice, as well. When you're ready, go 
    east and south to the main road, then go all the way west to the bus stop. 
    Pay $6 and take a bus eastward to Fourside. Along the way, the miner's 
    brother will stop you and give you a Diamond as thanks. You will then 
    continue to the big city.
    
    ========
    Fourside
    ========
    
    Back in town, your first means of business should be at the Topolla Theater. 
    Go there and pay $30 for a Show Ticket, then get into the lobby area with it. 
    Enter the manager's office to the left and show her the Diamond up close 
    (from behind). She will let the Runaway Five go free once more. The band will 
    all come in and say their pieces, then run off. When you have control, go to 
    the theater itself and watch their final show.
    
    After the show, leave the theater. If you talk to the citizens, you will hear 
    that the department store has been reopened. So, head northeast and check it 
    out. Inside, withdraw a decent amount of cash from the ATM, then make your 
    way upstairs. On the second floor, enter the back room to the west to meet an 
    Arms Dealer. Buy some Big Bottle Rockets if you wish, for Jeff. Continue 
    upstairs and buy upgraded equipment for your party, too.
    
    After you're done shopping for the day, head back downstairs. When you make 
    it to the bottom floor, walk a little bit forward. Suddenly, the lights will 
    go off, and a weird creature will snatch Paula away from your party. An eerie 
    message will call to you to visit the fourth floor office. Now that you are 
    called, head up the escalators to the top floor while doing battle with the 
    tough enemies along the way. When you reach the office, talk to the creature 
    and it'll enter battle with you. Use Big Bottle Rockets and PSI Rockin Beta 
    to defeat the spook.
    
    Upon winning the fight, the spook will tell you that Paula is at the Monotoli 
    Building at this point. Leave the office and the lights will be back on 
    throughout the store. Go all the way downstairs and exit. Back outside, you 
    will now have to get into the Monotoli Building. You won't go far if you 
    enter right now, so you have to go elsewhere.
    
    Visit the Cafe in the northwest area of town. Talk to everyone inside, and 
    you'll learn of a loud noise outside. Go back out to find Everdred, the man 
    from Twoson's park, lying in the side alley. Talk to the messy looking kid 
    and give him something to make him move aside. Then, go speak to Everdred. He 
    will tell you that Monotoli stole the Mani Mani Statue (last seen with 
    Carpainter in Happy Happy Village), and is taking advantage of its evil 
    powers. He will give you a hint on what to do next, so let him leave when 
    he's done talking. Reenter the Cafe and check the bottles on the wall behind 
    the counter, and you will suddenly warp away.
    
    ========
    Moonside
    ========
    
    The place where you warp to is the backwards version of Fourside, also known 
    as Moonside. Talk to some of the people and you'll quickly figure that out. 
    Go outside and be ready to fight some rather odd-looking enemies wandering 
    around. There are 5 gift boxes in the different city, which you must reach by 
    talking to certain people, who can warp you to different areas of the city.
    
    From the Cafe, start by heading down the street, and to the northeast. Follow 
    the street as it goes north, and east again. Take a side road north into an 
    alley, and open the gift box you find to get a Double Burger. Go to the 
    northwest and rest at the Hotel, if you wish (say No to actually stay there). 
    Phone Dad the next day, then head outside once more. Go southeast just a 
    small bit, and talk to a man with a blonde crew cut and sunglasses; he will 
    warp you to another area. When you appear again, open the gift box you're 
    next to, to receive the Night Pendant.
    
    Next, talk to the same guy nearby and he will warp you elsewhere. Go north 
    from the spot you reappear at, and open another gift box to find a Handbag 
    Strap. Speak to the blonde man walking around nearby and you'll be warped 
    behind the Monotoli Building. Go north and open another box for a Secret 
    Herb. There should be a man in a suit standing around; talk to him and answer 
    "No" to warp into a room with no doors. You'll notice the shadow of a man 
    walking around; talk to it and answer properly (say "No") to its question. 
    Talk to the Mr. T look-alike to leave the room, and appear in the regular 
    Hotel. The invisible man will be there, and chooses to follow you now.
    
    Exit the Hotel and make your way southward. When you reach the Monotoli 
    Building vicinity, check the east side of it to find a man with a beard, 
    dressed in blue. Talk to him and he will notice the invisible man's features, 
    and walks off. Now, go to the front of the building, where you'll find an old 
    man and the Mani Mani Statue. Talk to him, and he will just seem to 
    disappear. Check out the statue, and it'll engage in battle; read the Bosses 
    section for help destroying it.
    
    Once the statue is destroyed, you will reappear in a storage room with the 
    crumbled statue nearby. Exit the room, and you will be contacted by Apple 
    Kid. He will tell you about the Gourmet Yogurt Machine that he created, and 
    how he's sending it over via Neglected Class. Go outside.
    
    ========
    Fourside
    ========
    
    Back in the normal city, you will be visited by a total of 3 characters 
    outside the Cafe. First is a monkey who tells you that Tarah Rama wants to 
    meet you, in a cave in the desert. Next will be the delivery man, who ends up 
    losing the machine he was supposed to deliver; it's in the monkey cave, which 
    you'll explore soon. Finally, Mr. Monotoli's maid will come out and ask you 
    about the Yogurt Machine, as she is interested in obtaining it. She will then 
    walk away, leaving you two alone.
    
    Now, your next destination will be the Monkey Cave, but you can't just go 
    there alone. The gimmick inside the cave is that you must trade items with 
    monkeys inside, in order to proceed further into the cave. Starting off, you 
    must have a Skip Sandwich and a Picnic Lunch, both of which you can buy in 
    the desert.
    
    Before you leave, however, stop by the Hotel and rest for the night. Phone up 
    Dad in the morning, then head by the bus stop and board the bus when it 
    comes. Ride it into the desert, and stop there.
    
    ==================
    Dusty Dunes Desert
    ==================
    
    When you arrive out here once again, visit the Drug Store nearby. Buy the 
    Picnic Lunch and Skip Sandwich here. If you don't have it with you, have 
    Escargo Express bring back the Pencil Eraser, too. Call up Dad before you go, 
    just to be safe. Then, go outside and collect your delivery (if you needed to 
    get the eraser that way). Now that you have all 3 items, go north into the 
    desert and you'll find a monkey standing next to an underground cave. Climb 
    down the ladder and go inside.
    
    =================
    Tarah Rama's Cave
    =================
    
    From the start, head left through the long chamber, into the first room of 
    the puzzling cave. To make things easier, view the chart I made at this URL:
    
    http://db.gamefaqs.com/console/snes/file/earthbound_monkey_cave.gif
    
    After you collect whatever you wish, get to the last room, where you'll meet 
    the Tarah Rama. Speak to him and he will talk of your destiny, then give up 
    the Yogurt Dispenser. He will then direct you to the nearby monkey. Talk to 
    the monkey and it'll offer to teach you teleportation, if you follow him 
    outside. So, make your way out of this cave (a quick way to do this is to 
    continuously go through the east exit of every room).
    
    ==================
    Dusty Dunes Desert
    ==================
    
    Back out here, talk to the monkey to the west and follow him to the paved 
    road. The monkey will demonstrate how to teleport, and explain to you how 
    it's done. Test it out by running straight down the road, and Ness will have 
    learned PSI Teleport Alpha! Make use of this ability by warping to Fourside.
    
    ========
    Fourside
    ========
    
    Upon arriving, stop at the Hotel and use the phone to save your game. Then, 
    go by the Dept. Store to find Monotoli's maid standing around. Talk to her 
    and she will take the Yogurt Dispenser from you. She will then run into the 
    Monotoli Building, mentioning to visit her on the 48th Floor. So, follow her 
    into that building to progress in the game.
    
    =================
    Monotoli Building
    =================
    
    Inside, go straight ahead and into the elevator. Talk to the pretty girl you 
    find there, and after scolding you briefly, will take you to the 47th Floor. 
    Up there, you will spot 2 bodyguards standing around. If you want, enter the 
    room to the north and visit Pokey and his dad in the rooms ahead. Otherwise, 
    go straight into the next elevator, where a woman will rush you to the 48th 
    Floor secretly.
    
    Once on this floor, go left into the following hall. Defeat the Sentry Robots 
    you see here and enter one of the far-left doors. Defeat another robot and go 
    through the north door. In the next room, go into the north room and open the 
    gift box to get a Sudden Guts Pill. Leave that room and continue into the 
    west room. Here, you will see 2 doors in the north wall that you can go 
    through. Enter the left room and take the Vital Capsule from the box. Then, 
    return and enter the room to the right. There, go into the north room and 
    talk to the maid from earlier. She will give you some Trout Yogurt. Leave the 
    room and enter the next area. A Clumsy Robot will approach and enter battle 
    with you; read the Bosses section for help destroying it.
    
    Once you defeat the robot (with the Runaway Five's help of course), head into 
    the following chamber. You will confront Monotoli himself here, who will give 
    up at this point. Your HP/PP will completely be refilled, too. Talk to 
    Monotoli and he will give Paula back. Listen to his story following the 
    return, which will give you information on where to head next (Summers). 
    He'll open the heliport door so you can get there, so head to the heliport 
    through the hall ahead. As soon as you step outside, though, you are too 
    late. Pokey will taunt you before flying away in the helicopter.
    
    Since you can't quite reach Summers yet, go back inside. Talk to Monotoli, 
    then approach the north door. Paula will have a quick dizzy spell, and will 
    suddenly remember that you must return to Threed first. Go to the next room, 
    where the Runaway Five is waiting for you. They will offer to take you to 
    Threed in their bus, after hearing of your plight. Make your way to the 
    elevator, and you will be contacted by Apple Kid. He will speak of a Phase 
    Distorter, which you need in order to reach the final enemy. Anyway, head all 
    the way downstairs and out of the building, and board the bus to be on your 
    way.
    
    ======
    Threed
    ======
    
    Once you make it back to Threed, the Runaway Five will wish you luck before 
    leaving themselves. As for your party, you need to get to Summers. So, head 
    north to the graveyard area. Visit the eastern graveyard, where Jeff crashed 
    through the ground earlier. Climb down into the passage, and enter the next 
    room. You will find the Sky Runner, and a couple of people who painted it up. 
    Check it out, and Jeff will fix it so it works again. After he's done, you 
    will all board it and fly back to Winters.
    
    =======
    Winters
    =======
    
    Upon arriving in Winters, you will be in Andonuts' Lab. Talk to him to learn 
    of the Rainy Circle, found in a cave to the north. Phone Dad to save, then 
    leave. Head north and east into the cave you went through earlier with Jeff.
    
    =========
    Pond Cave
    =========
    
    Back in here, go right and check out the shining spot. After speaking to you, 
    Shrooom! will fight you. Read the Bosses section for help beating it. Once 
    you win, go outside and check out the Fourth My Sanctuary, known as Rainy 
    Circle. Now that you've recorded the fourth sound, go back inside. Avoid the 
    now-tough enemies that roam the Pond Cave, and continue outside again, and 
    head to the lab.
    
    ============
    Andonuts Lab
    ============
    
    Back here, talk to Dr. Andonuts to learn that the Sky Runner is now fixed, 
    and can take you to Summers. Call up Dad to save, then board the vehicle and 
    make your way to the new land.
    
    =======
    Summers
    =======
    
    After flying over to this beach, you will end up crash landing on the sand 
    below. From where you end up, go north and up the steps to the paved road. 
    Enter the building with "Shop" above the doorway, for this is the Drug Store 
    in Summers. Take out ALOT of cash from the ATM, and buy the best equipment 
    for your party (Big League Bat for Ness, Diamond Bands and Lucky Coins for 
    all). Leave the shop and continue eastward along the road. When you make it 
    to the village area, enter the second shop in the middle of the mess.
    
    Inside, buy some supplies if you need to. Then, phone Dad before leaving the 
    store. Continue eastward and south to the water, and talk to a man standing 
    atop some stairs. Say yes when he asks if you want to go on a boat ride. He 
    will deny taking you, but mentions his concern for his wife, who has been 
    spending too much time at a club. Enter the house directly to the northwest 
    and talk to the man inside; he will give you the phone number for the Stoic 
    Club. Enter the shop and use their phone to call the club.
    
    Now that you have a reservation, you can enter the club. Head back west to 
    the Stoic Club and walk inside. There, talk to the people, especially a man 
    sitting at the left table. Then, talk to the woman near the club entrance; 
    she is the sailor's wife you just found out about. Tell her you want Magic 
    Cake and she will tell you to stop by the beach later on, then leaves. Exit 
    the club too, and go southwest to find the woman at her Magic Cake stand. 
    Talk to her and she'll give you some cake. The effects of the cake will put 
    everyone to sleep, and a rather odd "dream" starts to play out.
    
    ======
    Dalaam
    ======
    
    The scene will show this foreign land in the Far East, where Prince Poo 
    resides. His advisor will tell him to visit the Place of Emptiness for his 
    final trial. When you have control, open the 3 boxes to get a Brain Stone, 
    Brain Food Lunch, and a Cup of Lifenoodles. Head east and exit the palace.
    
    Outside, make your way down the path through Dalaam, talking to the people 
    along the way. Enter the houses you pass by and open the boxes inside to get 
    a Bottle of Water, and a Jar of Delisauce. Also, check out the Restaurant in 
    the southwest area if you wish. You cannot purchase anything from them, so 
    don't worry about it. Open the boxes to receive another Bottle of Water, and 
    a Bowl of Rice Gruel. Continue south and east, and you'll reach Mu, the Place 
    of Emptiness.
    
    At the bottom of Mu, talk to the old man standing next to the sign. He will 
    speak to you briefly before teleporting away. Climb the ropes to the peak, 
    where you will begin to meditate. You will be called away by a messenger, but 
    ignore her, or else you will not progress. After a while, the spirit of Poo's 
    lineage will appear and the trial will begin. Accept everything the spirit 
    does to Poo, and the trial will soon end successfully. Return to the palace.
    
    Back in the palace, speak to the Master. He will tell you to seek out Ness, 
    for he leads the way to Poo's destiny. You will then start to gain some 
    levels, learning both Teleport PSI and Shield Beta. Poo will then warp back 
    to Summers, where he will meet up with Ness.
    
    =======
    Summers
    =======
    
    Now that Poo has arrived and joined your party, your group is now totally 
    complete! So, head back onto the paved road and enter the Museum. Pay $3 per 
    person to get in, and make your way upstairs. Talk to the man standing in 
    front of the door and give him Poo's gem to continue into the next room. 
    There, talk to him and check out the giant Hieroglyph that is on display here 
    to learn about your next destination. Defeat the 2 Shattered Men that attack 
    you, then the man will give you a Hieroglyph Copy.
    
    Head back downstairs and make your way out of the Museum. You'll spot a phone 
    that is ringing off the hook; pick it up and speak with Mr. Spoon from the 
    Fourside Museum. When he's done, leave the Museum. Use a Teleport spell and 
    warp back to Fourside.
    
    ========
    Fourside
    ========
    
    Back here, head south and enter the Dinosaur Museum. Pay $20 to get in, then 
    go into the next room. Talk to everyone, as well as the man by the door 
    across the room. He'll ask you to get the autograph of Venus, who is 
    performing at the Topolla Theater. Agree to help him, and leave the Museum. 
    Go to Topolla Theater and pay $30 for a ticket, then see the show. After 
    Venus is done, go visit her in the dressing room. She will give you the 
    Signed Banana, as well as a smack (probably for catching her in this room)!
    
    Go back to the Museum and pay $20 to get back in, then give the man the 
    autograph as he wanted. He will tell you about the extraordinary thing he was 
    referring to, which happens to be a shining glow coming from the manhole in 
    the next room. Go into that room and climb down into the sewers.
    
    ===============
    Fourside Sewers
    ===============
    
    Below the city in the sewers, start by heading west into the next area. Check 
    the trash can to find a Croissant. Go back to the starting area and head 
    eastward from the ladder. Enter the first room you pass, and open the can 
    inside to find a Broken Iron. Go back to the main area and head all the way 
    west, then down the ladder into the watery area. Make your way eastward and 
    onto the dry ledge at the far end. Enter the room to the west and grab a 
    Broken Spray Can in there. Then, go east into the second area.
    
    In this area, go down the ladder into the muck and continue eastward. Climb 
    onto the ledge at the far end, and make your way back west. Check the trash 
    can at the end of the path to get a Rust Promoter DX. Then, enter the room 
    you just passed by. This is a room where the Magic Butterfly will constantly 
    reappear when you exit/enter the room. Use your PP to recover everyone's 
    health, then do this trick to get back the PP, too. Then, leave the room and 
    go east into the third area.
    
    There, go east and enter the room ahead. Open the trash can inside to find a 
    Broken Bazooka. Leave that room and climb into the sewer water, and head 
    east. Climb up at the end and check out the Shining Spot. It'll speak to you 
    before initiating battle. Visit the Bosses section for help on defeating the 
    Plague Rat of Doom.
    
    Once you defeat the giant rat, climb out of the sewers, where you'll find the 
    fifth My Sanctuary spot. Record the sounds of Magnet Hill, then open the box 
    behind it to get a Carrot Key. Now, make your way back through the sewers and 
    into the Museum, then out onto the streets of Fourside again. From here, go 
    to the Hotel and use the phone to call Escargo Express. Have them deliver the 
    Franklin Badge to you, in case you put it in storage earlier. After that, 
    phone Dad to save your game. Stop by the Dept. Store and sell off some 
    useless junk you may have, then use a Teleport PSI to warp to Dalaam.
    
    ======
    Dalaam
    ======
    
    When your party arrives here, enter the palace nearby. Go talk to the Master 
    to fully recover your HP/PP, then talk to the phone guy and call up Dad to 
    save. Leave the palace and head to the bottom of the path. Check out the 
    western gateway, which is blocked by 3 rabbit statues, oddly enough. Use the 
    Carrot Key to make them all disappear. Enter that cave.
    
    ======================
    Cave of the Pink Cloud
    ======================
    
    Start off in here by climbing up the rope against the north wall. Continue to 
    the top peak and go west. Drop into a hole to reach the room below. There, 
    open the box nearby to find a Sudden Guts Pill. Then, head all the way west, 
    passing the other holes in the floor and defeating some enemies for good 
    experience on the way. Drop down the westmost hole into the next area. There, 
    open a gift box to get some Rock Candy.
    
    Drop down the next hole to the left, into the room below. There, drop down 
    the following hole to the lowest area of the cave. There, open the last gift 
    box to get the Bracer of Kings, for Poo. From here, go east and up the rope, 
    and east into the first area of the cave. Go up and around until you reach 
    the room with the Rock Candy again. Drop into the hole there, but this time, 
    continue to the west. You will reach the next Shining Spot here; check it out 
    to do battle with Thunder and Storm. Read the Bosses section for help beating 
    this duo.
    
    Once you win, exit through the cave ahead. You will emerge atop a pink cloud, 
    hence the cavern's name you just passed through. The Sound Stone will record 
    the Pink Cloud's sound, and your party will be fully recovered, as usual. 
    Now, go back inside and make your way back to the entrance, and leave from 
    there.
    
    ======
    Dalaam
    ======
    
    When you're back out here, make your way to the top of the area, where you'll 
    have lots of room. Go inside the palace and speak to the Master to recover, 
    then use the phone guy to save your game with Dad. Go back outside and use 
    Teleport Beta to return to Summers.
    
    =======
    Summers
    =======
    
    As soon as you arrive here, head eastward to the boating area. Talk to the 
    sailor from before and accept his offer to give you a boat ride. Pay him $80 
    ($20 per person) to board the vessel and you'll be on your way.
    
    ===
    Sea
    ===
    
    While you're out at sea, the sailor will become seasick for a moment. After 
    some quick conversation, he will be well again, and continues to sail you to 
    the south. Suddenly, the area gets dark and the Kraken appears to do battle. 
    Defeat it by using your party's strongest attacks, while keeping everyone 
    alive. After the battle, you'll continue southward to Scaraba.
    
    =======
    Scaraba
    =======
    
    Upon docking here, your group will step onto the hot, sandy ground. If you 
    stay here too long, you will get sunstroke, so walk into the village area. 
    Check out the different stands set up as you wander around. Make sure you buy 
    some Crystal Charms for your party, as well as some Wet Towels, Secret Herbs, 
    and a Piggy Nose (you'll see why later). Go rest at the Hotel if you need to, 
    and call Dad to save your game. When you're ready, go southward out of the 
    village and into the desert.
    
    Out here, make your way to the southeast while battling the enemies along the 
    way. If you end up getting sunstroke, use a Wet Towel to cure yourself. 
    You'll eventually reach a pyramid with the Sphinx in front of it, with 5 
    buttons set up. If you have the Hieroglyph Copy, it tells you what order to 
    step on the buttons, but in case you don't remember, starting from the top 
    center button: bottom-left, upper-right, upper-left, bottom-right, and the 
    top center. This will open up the pyramid; enter it.
    
    =======
    Pyramid
    =======
    
    As soon as you enter this ancient crypt, head into the next room. Go up the 
    steps and into the following chamber. In the next room, open the casket to 
    find a Viper. Continue upstairs in the room ahead, and you'll end up in a 
    room with the Pharaoh's casket in the middle area. Enter the northwest room 
    and go upstairs, and open a casket to get a Bag of Dragonite. Then, go back 
    downstairs.
    
    From here, go east into the following chamber. When you make it to the next 
    main chamber, open the caskets to find a Speed Capsule and a Cup of 
    Lifenoodles. Continue onward until you reach a casket that blocks your 
    progress forward. You will then have to face the Guardian General enemy; 
    defeat it with your best attacks. Once you win, go into the next room. Defeat 
    the enemies in here and open the casket to find a Rain Pendant. Step on the 
    tile outlined in the ground to open the tomb you passed earlier in the 
    Pyramid. Now, return to that tomb.
    
    Once you make it there, you will find the tomb has been moved, revealing a 
    hole in the floor. Drop through it to reach the room below. There, grab the 
    Hawk Eye treasure from the platform. Continue through the next couple rooms, 
    where you'll find another hole in the floor. Open the casket in the corner to 
    get a Diamond Band, then drop to the area below. Continue east through the 
    next couple of rooms until you exit the Pyramid.
    
    =======
    Scaraba
    =======
    
    Outside again, go forward and an old man will appear in front of you. He will 
    call to Poo, and take him from your group for a while so he can learn the 
    ways of Starstorm. With Poo gone, it's just the 3 of you for a while. So, 
    talk to the man to the left of the pyramid exit and he will give you a Key to 
    the Tower. Talk to the man with the camel up ahead and he will try to sell 
    you some wares; even if you don't have enough cash for now, you can use the 
    ATM at Brick Road and return. You will spot a giant statue tower, known as 
    Brick Road. Enter it by using the key you were given not too long ago.
    
    ==========
    Brick Road
    ==========
    
    Inside this giant dungeon, start by going northwest to find an ATM, phone, 
    and a bench to rest on. Rest now, then phone Dad to save your game. Use the 
    ATM and withdraw some cash, then go back to the dealer in the desert, and buy 
    some better equipment, as well as some Multi Bottle Rockets and Bazookas for 
    Jeff. Back in the dungeon man, head to the east and northward. Take the 
    upper-right path to a box containing Molokheiya Soup. Go back a tiny bit, and 
    up the middle path to reach a bench. Go west and around to another gift box 
    to receive a Cup of Lifenoodles.
    
    From here, go back east and south, then to the northwest on the lower tier. 
    Follow the path to a box with $5 inside. Walk up the ramp to the upper 
    platforms. Go down both ends of the path (they're both dead ends anyway), and 
    you'll find 2 gift boxes with a Snake and a Super Plush Bear inside. Go back 
    down to the lower area and continue to the northwest, and you'll come to a 
    dead end with 4 ropes, all leading upstairs. The third one from the left is 
    the one to take, so climb up that one to reach the second floor.
    
    Now, head southward until you come to a path split of sorts. At this point, 
    go west and open the gift box you come across to get $10. Go back to the 
    right and continue along the south path, as it goes south and west. Go north 
    when you reach that point, and climb the rope you see to get onto the upper 
    level. Open the 3 gift boxes scattered around here to get a Sudden Guts Pill, 
    Pizza, and a PSI Caramel. Next, climb the rope to the north to reach the 
    third floor.
    
    Upstairs, go right, south, and west to a gift box. Open it to receive a Wet 
    Towel. Rest on the bench for a good night's rest if you wish. Make your way 
    to the middle area and climb the rope to the fourth floor. Go forward up 
    there and talk to the head in the wall; that is the Brick Road man you met in 
    Winters earlier in the game. Speak to him and he will help you by following 
    you around. Now, drop down the Return Hole to the south and make your way to 
    the first floor. Open a box you pass on the way to get an IQ Capsule. At the 
    bottom, phone Dad to save, then exit the Brick Road.
    
    =======
    Scaraba
    =======
    
    Outside, head to the south, while Brick Road follows you from behind. You'll 
    come to a narrow segment of land with palm trees on either side; walk through 
    and Brick Road will get stuck and stay there for now. Go east and talk to a 
    man, who will tell you about Deep Darkness and the bottomless swamp leading 
    to it. Go back to Brick Road and talk to him, and he will mention how he has 
    a submarine inside. He allows you to get it, so you have to reenter again.
    
    ==========
    Brick Road
    ==========
    
    Back in the dungeon man, make your way back up to the fourth floor. Once 
    there, talk to the Brick Road guy and he will direct you to a Goodbye Exit 
    further along the path. Go south and around the bend, and down the second 
    now-unblocked hole. Drop down the series of holes, all the way to the first 
    floor again. Once there, open a box nearby to get a Talisman Ribbon, then 
    head west and north along the upper path. When you reach the yellow submarine 
    (Beatles reference here, in case you didn't notice all the other 60s 
    references in this game :P), check it out. Jeff will fix it, and your crew 
    will take it out, and sail to the Deep Darkness.
    
    =============
    Deep Darkness
    =============
    
    In this new area, head southward and talk to the monkey you encounter to rest 
    in the Hotel, for free! Check out the parrot, which acts as a telephone, and 
    call Dad to save. From this point, head eastward into the swampy waters. So 
    you know, there will be many deep areas you must wander through. Be quick in 
    such areas, as you slowly lose health when you are completely submerged like 
    that.
    
    Anyway, go into the deep area to the east. Go south and to an alcove to the 
    southwest. Use the Piggy Nose (told you it would help) to sniff out the Magic 
    Truffle in this area. Check around where it tells you and you'll find it 
    (each recovers 80PP, so they're great to have). Continue to the east and walk 
    onto the piece of dry land to the north. Visit the businessman's shop and buy 
    supplies if you need, then talk to the monkey to the east. Teach him to 
    teleport and he will give you the Monkey's Love. Go into the swamp area and 
    buy some wares from the Arms Dealer if you wish, too. Check behind the tree 
    to the north of the dealer to find a second Magic Truffle.
    
    When you're ready to continue, go south and use the Hawk Eye from your 
    inventory to light up the area. Continue ahead and open the box to get a 
    Banana. Continue to the south and you'll see a snorkel sticking out of the 
    water. This is an ATM guy, who charges you the amount of whatever you 
    withdraw, so it's kinda pointless to use his services. Go south and west onto 
    a patch of dry land, while defeating the toughies along the way. Go west and 
    north into the next segment of the swamp. Go northwest and open the gift box 
    you reach to get a Beef Jerky. Go to the northwest from the box, and use the 
    Piggy Nose again to sniff out a third Magic Truffle.
    
    From here, go onto the dry land to the southwest. Open the box to get an IQ 
    Capsule, and talk to the bird to learn of the Tenda Village, which is still a 
    ways off. Head back east and to the south along the shallow path, then 
    through a deep segment again. At the next dry land patch, you'll find a 
    helicopter that has apparently crashed due to the darkness here. Open the box 
    nearby to find a Cup of Lifenoodles. Continue westward through the deep swamp 
    waters. Towards the end of the deep area, use the Piggy Nose to scope out a 
    fourth Magic Truffle.
    
    Once on the dry land ahead, go forward to get a Souvenir Coin from the box 
    ahead. Go right and to the north, straight across some swamp, to a piece of 
    dry land. Open the box there to find some Rock Candy. Go back into the swamp 
    and follow a winding path to the east, until you come across this reddish 
    creature. Talk to it and you will find it is in fact Master Belch from 
    earlier, but with more power. He is now called Master Barf, too. Read the 
    Bosses section for help beating it.
    
    Once you win, you will see that Poo is back in your group again. Continue by 
    going north through the swamp to a more open region. Check the northmost area 
    of the deep segment with the Piggy Nose to find the fifth and final Magic 
    Truffle. Now, go west and north into the Tenda Village via the cave opening.
    
    =============
    Tenda Village
    =============
    
    When you wander around this village, try talking to the natives; you will 
    quickly find out they are all shy and hesitate to even speak with you. Rest 
    at the Hot Springs and the Hotel (free stay), and use the phone in the 
    southeast area to call Dad. Also, check out the trash can to find a Death Ray 
    (good weapon for Jeff). Talk to the chief Tenda in the middle area (he's the 
    one with horns). He will mention a book about overcoming shyness. Since you 
    can't do much more here for now, exit the village.
    
    =============
    Deep Darkness
    =============
    
    As soon as you step outside, you will be contacted by Apple Kid via phone. He 
    will tell you that he made it to Winters, but suddenly the phone goes dead 
    and he is apparently captured, judging by the sounds heard before the phone 
    disconnects. Shortly after, Orange Kid will call you and mention that Apple 
    Kid had the book called "Overcoming Shyness". Your next destination should be 
    clear right now, so teleport to Winters.
    
    =======
    Winters
    =======
    
    When you arrive here, you will be in the northern continent. Make your way 
    southward through the forest while defeating the futuristic baddies you'll 
    face. When you reach the south shore, talk to the Bubble Monkey, who will get 
    Tessie to carry you over to the southern land. Once there, continue southward 
    to the cave. If you have the Pencil Eraser, you can take a shortcut and avoid 
    the maze. If not, get through the maze and continue through the Pond Cave to 
    the last area of Winters. There, continue onward to the Andonuts Lab.
    
    ============
    Andonuts Lab
    ============
    
    Here, the lab is basically deserted of all human life, except for Apple Kid's 
    mouse, and the good doctor's servant. Talk to the mouse and he will give you 
    the Eraser Eraser, a device used to remove iron eraser statues in the way. 
    Recover your party's health with the revitalizer machine, then call Dad to 
    save your game. Leave the lab and walk northward to Stonehenge; enter it by 
    walking into the round hole in the middle.
    
    ==========
    Stonehenge
    ==========
    
    In this rater intriguing area, go forward until you reach an iron eraser in 
    your way. Use your new machine to get rid of it, then continue onward. In the 
    second area, go west and south to an open area, where you will find a split 
    in the path. Go east along that path into the next area. Follow the path to a 
    gift box containing a Spicy Jerky. Continue eastward into another large 
    chamber. In there, go east and northward to a box with a Guts Capsule inside.
    
    Next, go back south to the wide open area, and continue southward. Make your 
    way into the following area. In this next area, follow the path until you 
    reach an area with a 3-way split. Go north and east to a box with a Cup of 
    Lifenoodles inside. Go back to the central area and go east into the next 
    area of the underground lair.
    
    Here, the lair has become a bit more flashy than before, I think. But aside 
    from that, go east and open a gift box to get a Broken Harmonica. Head back 
    to the start of this room, and climb down a ladder to reach the lower area. 
    Go eastward and open a gift box to get a PSI Caramel. Fight some enemies 
    around here if you wish, as you continue to the next ladder. Climb down the 
    second ladder to the lowest area, and go right into the next room. There, 
    take an Exit Mouse if you wish, then continue onward.
    
    In this next room, you will be in a maze of sorts. It's not too hard to 
    navigate, but the enemies inside can be annoying, however. Anyway, go all the 
    way east, then north to a box containing a Broken Trumpet. Backtrack a 
    little, and go northwest on a path more towards the middle of the room. 
    Follow it all the way northwest, then to the east. At the path split, you can 
    go to the southwest to find a Pixie's Bracelet, or to the northeast to get a 
    Speed Capsule. Get both, then take the southeast path into the last room. You 
    will find many of your friends in test tubes here. Don't panic yet; go to the 
    next room and confront the Starman Deluxe. Fight it; use the Bosses section 
    for some help if you need it.
    
    When you win the fight, the entire Stonehenge base will cease to function, 
    removing the enemies from the area in the process. Go back to the room before 
    and talk to everyone you just freed. Mr. Saturn will give you a Saturn Ribbon 
    as thanks, which you could equip on Paula. If you speak to Dr. Andonuts, he 
    will tell you that he'll start work on a device called the Phase Distorter 
    right away. Talk to Apple Kid and he will mention how he returned the 
    "Overcoming Shyness" book to the Onett Library already, so that's where 
    you'll be going next. So, backtrack out of this cave, then when you're 
    outside, teleport to Onett.
    
    =====
    Onett
    =====
    
    Back in Ness's hometown, make your way northward into the town Library. Enter 
    the first doorway past the desk to find some bookshelves. Check the leftmost 
    shelf to find the Shyness Book. Exit the library and go out to the street, 
    and teleport to the Tenda Village.
    
    =============
    Tenda Village
    =============
    
    When you arrive, your first stop should be to visit the village chief. Give 
    him the book, and he will read it to everyone, causing everyone to overcome 
    their shyness! The chief will give you some Tendakraut as a sign of gratitude 
    for the book. Talk to the chief a second time to get a Bag of Dragonite. Now, 
    rest at the Hotel, and check out the Item Shop. This shop is way different 
    than what you've been used to. He gives you a list of items, but in order to 
    receive each item on his list, you must give him a Horn of Life. The big 
    prize at the end is the Hall of Fame Bat; you decide if it's worth it. 
    Personally, I went through the trading process and received the bat, for it 
    was a good upgrade to what I already had. The best way of doing this is to go 
    to Saturn Valley, buy a whole bunch of Horns of Life, return here, and trade 
    them all off to get what you want.
    
    Anyway, use the phone in the southeast section, and call Dad to save your 
    game. Then, head to the southwest area of the village. There, you will find a 
    large stone, and a couple of Tenda natives standing around. Talk to the one 
    standing next to the stone, and he will lift it up, revealing a hole to climb 
    into. Go down into that lower chamber. Talk to the special rock in there and 
    it will mention another rock in the Lost Underworld that talks, too. Go left 
    and you will be in the Lumine Hall.
    
    ===========
    Lumine Hall
    ===========
    
    Start off in this series of caverns by going up and to the left. Head south 
    and down a ladder into the room below. Talk to the rather quiet rock there, 
    and open a gift box to find a Super Bomb. Back on the upper level, head north 
    and all the way to the west, then climb into the room below. In there, go 
    south and open another box to get an IQ Capsule. Climb up the south ladder to 
    the area above. Go right and open another gift box to find the Diadem of 
    Kings, which is good to equip on Poo immediately.
    
    Next, go back down the ladder, and up the one to the north. In the first 
    area, go back east a little until you can go north. At that point, go north 
    and east around the winding path. Open the box you come to, containing a Luck 
    Capsule. Climb down the hole to the left into the basement again. Head along 
    the path, making sure to open a gift box you pass along the way to get a Rock 
    Candy. When you reach the first ladder, go east a little more and take a 
    Bottle of DX Water from the box. Then, head back west and up that ladder.
    
    Upstairs again, go to the northwest, where you'll find a hole to fall into. 
    Grab the Cup of Lifenoodles from the box, then drop into the area below. Go 
    through this passage, taking a Luxury Jerky from a box, then climbing to the 
    area above once more. In this next area, go to the southwest and open the 
    gift box to get a Rabbit's Foot. Go back a little and check out the Shining 
    Spot to the north. Recover your party's HP and PP if needed, then talk to it. 
    You will enter battle against the Electro Specter; visit the Bosses section 
    for help winning here.
    
    Once you beat the seventh Shining Spot, go forward and drop into the next 
    area. Go past the lit-up walls until you are stopped in front of a long wall. 
    Ness's thoughts will supposedly be written out across the wall, then the My 
    Sanctuary melody of the hall will play. Now that you have 7 of the 8 sounds 
    recorded, drop through the next hole and take a nice long dive into the grand 
    underworld.
    
    ===============
    Lost Underworld
    ===============
    
    When you fall into this world, you will figure out that this place is HUGE, 
    hence your party is tiny. Start by heading to the west through this area. 
    Along the way, you will notice some geysers, surrounded by trees. They erupt 
    every so often, following an earthquake. Blue geysers recover HP and PP, and 
    the red ones cure status ailments and HP. Stop by the blue geyser (that's 
    what the one you first see is), and recover there if you wish. Continue to 
    the northwest by a small lake/river region. Open a box to get a Brain Food 
    Lunch. Go south and to the east, then north to a Refuge. There, talk to the 
    people, and use the bird phone to call Dad and save your game.
    
    From here, continue all the way to the east, where you'll find a Horn of Life 
    in a second box. Head to the north from this point, fighting the dinosaurs 
    you encounter along the way. Take the Sea Pendant from a box to the far 
    north, then continue westward. To the north, before you reach the village, is 
    another box containing a Guts Capsule, if you want it. After that, go back to 
    the south, and continue to the west until you reach a large, gated village. 
    Go to the front, and the native Tenda will smell the Tendakraut. They'll open 
    the gate and take the Tendakraut as a price for admission.
    
    ========================
    Underworld Tenda Village
    ========================
    
    In this tiny village, start by talking to the Tenda in the northwest corner. 
    He will let you withdraw money, much like an ATM, but he charges you a 
    handling fee of the same amount that you withdraw. Take out some money (you 
    have enough as it is, so no need to worry about handling fees). Check out the 
    shop and buy some upgraded equipment, and some food for later, just in case. 
    Then, talk to the giant rock, where you will learn more about the My 
    Sanctuary spots around the world. It will also tell you of the last one, at 
    Fire Spring. When it's done, rest at the Hotel for $400 and use the bird 
    phone to save your game with Dad. When you're ready, leave this safe haven.
    
    ===============
    Lost Underworld
    ===============
    
    Out here again, make your way to the west, then to the south. Go east a bit, 
    then to the north to find a box containing the Cloak of Kings for Poo. 
    Continue southward and wait in front of the geyser to recover when it erupts. 
    Then, use the phone at the Refuge to the south and save your game. When you 
    feel ready to continue, go into the northwest cave, which is the Fire Spring.
    
    ===========
    Fire Spring
    ===========
    
    Inside of this hot spot, start by entering the side cave in front of you. 
    Take the Speed Capsule from the box, then return to the first area. Climb up 
    the first 2 ropes to reach the third level, and enter the cave. Go through 
    the small room to another area. There, climb down the rope and open the gift 
    box to get a Bag of Dragonite. Now, backtrack to the start of the spring.
    
    Once you're back in the bottom area, go right and enter the second cave. Go 
    through it to the other end, then continue to the right and open the box in 
    the corner to find a Cherub's Band. Go left and climb the rope to the second 
    level. If you need PP, go into the left cave, for a Magic Butterfly will 
    constantly regenerate there. You can climb the next rope and enter the cave 
    atop it to find a Horn of Life. Otherwise, enter the eastern cave. Go through 
    it, then at the other end, climb up a couple more ropes and enter the cave a 
    few levels above.
    
    In this cave, take the first exit to the outer area again. There, go up a 
    rope, then down the other side, and open the box to get a Moon Beam Gun. Go 
    back into that cave, and continue to the west exit. Climb up the ropes to the 
    very top area, where you'll see the last Shining Spot. Make sure your party 
    is in good shape, then check it out to engage in battle. Check out the Bosses 
    section of this guide for help defeating Carbon/Diamond Dog.
    
    After the fight, go into the next room. Follow the path out there to the 
    fiery spring, where you will record the final melody to the Sound Stone. The 
    difference now is that Ness will suddenly become knocked out in a daze. He 
    will walk towards his house atop a hill, in black and white as to signify a 
    flashback. He will disappear when going into the house, and the scene will 
    focus on Ness, as a baby in his rocker (prelude of what the adventure you 
    just played is all about, huh?). You will then gain control of Ness in his 
    pajamas in his iamginary world, known as Magicant.
    
    ========
    Magicant
    ========
    
    When you arrive in this un-reality, start off by visiting your "house" to the 
    northeast. Talk to Mom and Tracy if you wish. Visit the left building and use 
    the phone to call Dad and save, and take out some money at the ATM. Visit the 
    shop next door and buy an Earth Pendant, and a couple of Magic Puddings. 
    Then, head west along the path to the second area. Talk to your childhood 
    friends here, and take the PSI Caramel from the gift box you see. Talk to 
    Pokey at his house, then continue northward.
    
    You will come to a building with a grave in front; it's the grave of Buzz 
    Buzz from early in the game. Enter the building, where you'll meet some 
    Flying Men. Talk to one and he will join you as a partner in battle. Go to 
    the east and speak to the wise old man, who explains the area ahead to you. 
    When you are ready, go all the way east and north to a gift box containing a 
    Bag of Dragonite. Talk to the likeness of Ness, and he will give you a 
    Baseball Cap that you supposedly lost. Go back south and west, and then 
    northward. Go all the way north to a box with a Goddess Band. Take it, then 
    go back south a little, and continue to the east.
    
    From here, just follow the winding path through this dark area, fighting the 
    enemies along the way. Take the Magicant Bat and and Magic Tart from the 
    boxes you pass, and progress onward until you reach the end. Be very careful, 
    as the closer you get to the end, the more plentiful the enemies are. You 
    will come to a tentacle of sorts; check it out and you will warp to the Sea 
    of Eden.
    
    ===========
    Sea of Eden
    ===========
    
    This sea is a rather cursed body of water, for it is based on Ness's "evil" 
    side, so to speak. The enemies here will be tough, but they give great 
    experience, keep in mind. You'll only face Krakens in the murky waters, but 
    they are REALLY tough when it's just Ness fighting them. Make your way 
    through the sea to an island, with a golden statue standing alone on it. Use 
    a couple of Magic Puddings to recover some PP, and Lifeup to restore some HP. 
    When you're ready, check out the statue and you will be faced with a tough 
    fight. Read the Bosses section for help winning here.
    
    Once you beat the evil statue from before, Ness's mind will speak to you. 
    It'll tell you to go to Saturn Valley, for you will gain something new there. 
    After that, Ness will start to be filled with the power from each of the 8 
    "My Sanctuary" spots, gaining massive amounts of power, as well as Teleport 
    Beta. He will then awaken at the Fire Spring, and warps the party to Saturn 
    Valley.
    
    =============
    Saturn Valley
    =============
    
    Now that you are here again, there is something you must do. Head to the 
    middle of the village, and you will meet Apple Kid and Dr. Andonuts, with 
    their new creation, the Phase Distorter. The thing is, this device cannot 
    function without the material known as Zexonyte, which can only be found from 
    a fallen meteorite (like in Onett). Since you need that, it's best to 
    teleport to Onett now.
    
    =====
    Onett
    =====
    
    Back in your hometown, head to the north and follow the path to your house. 
    Be careful of the extremely dangerous enemies you will be facing along the 
    way. Once at home, rest by talking to Mom, then call Dad to save. When you're 
    ready, exit.
    
    ==============
    North of Onett
    ==============
    
    From Ness's home, take the path going to the southwest. You will face many 
    tough enemies, which will take quite a beating from all of your party to 
    defeat. Make your way along the path to the summit of the mountain, all while 
    fighting your way there. Once you get to the top, check out the meteorite to 
    get the Meteorite Piece. Now, head back down to a spot where you have enough 
    room around, then teleport back to Saturn Valley, where it's safer for you.
    
    =============
    Saturn Valley
    =============
    
    When you return, give the Meteorite Piece to Dr. Andonuts. He will repair the 
    Phase Distorter overnight, so go rest at the Hotel; you will need it after 
    all the battles you just went through! The next day, talk to Andonuts and he 
    will present the Phase Distorter II. It can now warp you where you need to 
    go, save your progress, and recover your HP/PP. When you're ready to go, step 
    into the machine and it'll warp you to a cave.
    
    ================
    Cave to the Past
    ================
    
    You will be stuck in this cave, from the moment you enter, with no way of 
    returning to the Saturn Valley. You can use the Phase Distorter II to recover 
    and save when needed, though. Anyway, head to the right, and the wise old man 
    will appear. He will bestow upon Poo the power of Starstorm Omega, the 
    greatest PSI power he can have. Continue onward to meet the "kidnapped" Mr. 
    Saturn. Talk to him, and check the rubble of the old Phase Distorter to get a 
    Horn of Life. Go up by the tentacle, and out on the ledge, then return.
    
    Now, Dr. Andonuts will appear in the Phase Distorter 3, along with Apple Kid 
    and Mr. Saturn. Talk to them all, and Andonuts will walk off to the far 
    ledge. Talk to him there and he will discuss how you cannot reach Giygas in 
    the past unless you go to the past. However, the new Phase Distorter cannot 
    warp living things, thus your group must be transformed into robots to 
    undertake the journey. If you are ready to go, say Yes both times, and you'll 
    be off to your final destination.
    
    ==========
    Final Cave
    ==========
    
    When you start off in this last set of caverns, you will all be robots. If 
    you need to, return to the Phase Distorter 3 to recover/save, when needed. 
    Head northward along the path, fighting the enemies you'll meet along the way 
    (this is as tough as they'll get, and they're everywhere, so get used to it). 
    Open the lone gift box you see to find the Legendary Bat for Ness. Go back 
    and save/recover if you wish, then go on via the orb to the next segment.
    
    In this next area, simply follow the path through the open area to the next 
    orb. Before you go, you will notice there aren't really many, if any, enemies 
    to fight here. There's also a Magic Butterfly that reappears when you take it 
    and go offscreen. So, recover all your health with PP, then use that trick to 
    fully recover any lost PP. In the third area, simply go forward and to the 
    north, into a cavern. Follow the final path through the odd-looking area to 
    the northmost point.
    
    At the end of the line, you will reach a core area of sorts. The room will 
    shake and the core will open, revealing a clone of Ness inside. As if things 
    can't get any worse, Pokey appears and taunts you a bit. Then, he and Giygas 
    will engage in battle against you. Read the Bosses section one last time for 
    help defeating them. Once it's over, your party will revert back to human 
    form in Saturn Valley.
    
    =============
    Saturn Valley
    =============
    
    Now that the threat of Giygas is over, your party is back again, and in need 
    of a good long rest. Poo will leave you for Dalaam again, and Jeff will stay 
    in Saturn Valley with Dr. Andonuts, his father. Paula asks for you to escort 
    her home, so warp to Twoson and do so. With only Ness left, go back home to 
    Onett.
    
    ============
    Ness's House
    ============
    
    Home again, go talk to Mom and Tracy upstairs. Talk to Mom again and choose 
    to look at the photo album. After the cast of characters has been scrolled 
    down, the credits will play, with the backgrounds showing all the photos 
    taken of your group during the course of the game. After it all ends, the 
    game will start again like it did early on. Ness will be awakened by a 
    knocking on the door, and you will have to go answer it. When you do so, 
    Picky, Pokey's brother, will run inside. He'll give you a letter from Pokey, 
    taunting you further. The game then ends at this point, so congratulations!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  5. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Abstract Art
        Found: Moonside
        Experience: 4361
        Money: $255
        HP: 301
        PP: 60
        Offense: 67
        Defense: 79
        Speed: 19
        IQ: 7
        Guts: 7
        Item Dropped: Refreshing Herb (1/32)
    
    Annoying Old Party Man
        Found: Twoson
        Experience: 130
        Money: $32
        HP: 99
        PP: 0
        Offense: 20
        Defense: 25
        Speed: 6
        IQ: 15
        Guts: 50
        Item Dropped: Protein Drink (1/64)
    
    Annoying Reveler
        Found: Fourside
        Experience: 2373
        Money: $268
        HP: 288
        PP: 0
        Offense: 58
        Defense: 77
        Speed: 17
        IQ: 15
        Guts: 50
        Item Dropped: Protein Drink (1/16)
    
    Arachnid
        Found: Pond Cave
        Experience: 4933
        Money: $296
        HP: 216
        PP: 0
        Offense: 61
        Defense: 30
        Speed: 23
        IQ: 0
        Guts: 3
        Item Dropped: Jar of Hot Sauce (1/8)
    
    Arachnid!!!
        Found: Pyramid
        Experience: 10449
        Money: $412
        HP: 344
        PP: 0
        Offense: 87
        Defense: 86
        Speed: 20
        IQ: 0
        Guts: 4
        Item Dropped: Beef Jerky (1/32)
    
    Armored Frog
        Found: Grapefruit Falls
        Experience: 1566
        Money: $77
        HP: 202
        PP: 0
        Offense: 7
        Defense: 108
        Speed: 37
        IQ: 8
        Guts: 5
        Item Dropped: Broken Spray Can (1/8)
    
    Atomic Power Robot
        Found: Stonehenge
        Experience: 26937
        Money: $730
        HP: 594
        PP: 0
        Offense: 119
        Defense: 133
        Speed: 25
        IQ: 12
        Guts: 8
        Item Dropped: Super Bomb (1/16)
    
    Attack Slug
        Found: Giant Step Cave
        Experience: 27
        Money; $6
        HP: 30
        PP: 6
        Offense: 9
        Defense: 3
        Speed: 1
        IQ: 3
        Guts: 0
        Item Dropped: Bomb (1/128)
    
    Bad Buffalo
        Found: Dusty Dunes Desert
        Experience: 4108
        Money: $172
        HP: 341
        PP: 0
        Offense: 164
        Defense: 104
        Speed: 11
        IQ: 5
        Guts: 5
        Item Dropped: Wet Towel (1/32)
    
    Beautiful UFO
        Found: Scaraba
        Experience: 8257
        Money: $426
        HP: 339
        PP: 15
        Offense: 86
        Defense: 87
        Speed: 59
        IQ: 71
        Guts: 1
        Item Dropped: Vial of Serum, Protein Drink (1/32)
    
    Big Pile of Puke
        Found: Deep Darkness
        Experience: 19659
        Money: $728
        HP: 631
        PP: 0
        Offense: 120
        Defense: 158
        Speed: 16
        IQ: 32
        Guts: 26
        Item Dropped: Meteotite (1/64)
    
    Bionic Kraken
        Found: Final Cave
        Experience: 50308
        Money: $960
        HP: 900
        PP: 60
        Offense: 155
        Defense: 195
        Speed: 42
        IQ: 32
        Guts: 1
        Item Dropped: Gutsy Bat (1/128)
    
    Black Antoid
        Found: Giant Step Cave, Onett/Twoson Path
        Experience: 37
        Money: $7
        HP: 34
        PP: 25
        Offense: 14
        Defense: 13
        Speed: 4
        IQ: 0
        Guts: 3
        Item Dropped: Cookie (1/4)
    
    Boogey Tent
        Found: Threed
        Experience: 5500
        Money: $407
        HP: 579
        PP: 56
        Offense: 43
        Defense: 69
        Speed: 10
        IQ: 32
        Guts: 16
        Item Dropped: N/A
    
    Captain Strong
        Found: Onett
        Experience: 492
        Money: $159
        HP: 140
        PP: 0
        Offense: 20
        Defense: 24
        Speed: 15
        IQ: 18
        Guts: 8
        Item Dropped: N/A
    
    Carefree Bomb
        Found: Magicant
        Experience: 14941
        Money: $641
        HP: 504
        PP: 0
        Offense: 135
        Defense: 215
        Speed: 31
        IQ: 8
        Guts: 15
        Item Dropped: Super Bomb (1/32)
    
    Cave Boy
        Found: Winters
        Experience: 618
        Money: $17
        HP: 314
        PP: 0
        Offense: 21
        Defense: 33
        Speed: 79
        IQ: 80
        Guts: 0
        Item Dropped: Double Burger (1/32)
    
    Chomposaur
        Found: Lost Underworld
        Experience: 44378
        Money: $896
        HP: 1288
        PP: 320
        Offense: 139
        Defense: 183
        Speed: 17
        IQ: 16
        Guts: 3
        Item Dropped: Magic Fry Pan (N/A)
    
    Coil Snake
        Found: North of Onett
        Experience: 1
        Money: $4
        HP: 18
        PP: 0
        Offense: 3
        Defense: 4
        Speed: 2
        IQ: 6
        Guts: 0
        Item Dropped: Cookie (1/32)
    
    Conducting Menace
        Found: Cave of the Pink Cloud
        Experience: 14792
        Money: $574
        HP: 445
        PP: 238
        Offense: 107
        Defense: 107
        Speed: 20
        IQ: 8
        Guts: 5
        Item Dropped: Bottle of Water (1/32)
    
    Conducting Pink Spirit
        Found: Lumine Hall
        Experience: 30390
        Money: $804
        HP: 587
        PP: 329
        Offense: 130
        Defense: 139
        Speed: 26
        IQ: 8
        Guts: 5
        Item Dropped: Brain Food Lunch (1/128)
    
    Cop
        Found: Onett
        Experience: 86
        Money: $18
        HP: 75
        PP: 0
        Offense: 15
        Defense: 18
        Speed: 5
        IQ: 16
        Guts: 7
        Item Dropped: Hamburger (1/8)
    
    Cranky Lady
        Found: Twoson
        Experience: 200
        Money: $17
        HP: 95
        PP: 0
        Offense: 16
        Defense: 18
        Speed: 6
        IQ: 32
        Guts: 3
        Item Dropped: Handbag Strap (1/64)
    
    Crazed Sign
        Found: Fourside, Summers
        Experience: 3618
        Money: $244
        HP: 295
        PP: 98
        Offense: 64
        Defense: 96
        Speed: 17
        IQ: 11
        Guts: 5
        Item Dropped: Big Bottle Rocket (1/64)
    
    Crested Booka
        Found: Dusty Dunes Desert
        Experience: 3011
        Money: $130
        HP: 265
        PP: 0
        Offense: 53
        Defense: 73
        Speed: 17
        IQ: 37
        Guts: 24
        Item Dropped: Picnic Lunch (1/32)
    
    Criminal Caterpillar
        Found: Dusty Dunes Desert
        Experience: 30384
        Money: N/A
        HP: 250
        PP: 168
        Offense: 37
        Defense: 16
        Speed: 134
        IQ: 0
        Guts: 0
        Item Dropped: N/A
    
    Cute Li'l UFO
        Found: Dusty Dunes Desert
        Experience: 1519
        Money: $110
        HP: 162
        PP: 25
        Offense: 49
        Defense: 32
        Speed: 58
        IQ: 70
        Guts: 1
        Item Dropped: Fresh Egg, Hamburger (N/A)
    
    Dali's Clock
        Found: Moonside
        Experience: 2503
        Money: $314
        HP: 296
        PP: 0
        Offense: 65
        Defense: 66
        Speed: 4
        IQ: 4
        Guts: 5
        Item Dropped: PSI Caramel (1/128)
    
    Deadly Mouse
        Found: Fourside Sewers
        Experience: 9225
        Money: $406
        HP: 416
        PP: 0
        Offense: 63
        Defense: 98
        Speed: 18
        IQ: 13
        Guts: 225
        Item Dropped: Rust Promoter DX (1/64)
    
    Demonic Petunia
        Found: Deep Darkness
        Experience: 15171
        Money: $724
        HP: 478
        PP: 0
        Offense: 102
        Defense: 111
        Speed: 26
        IQ: 9
        Guts: 5
        Item Dropped: N/A
    
    Desert Wolf
        Found: Dusty Dunes Desert
        Experience: 3740
        Money: $114
        HP: 247
        PP: 0
        Offense: 57
        Defense: 67
        Speed: 33
        IQ: 11
        Guts: 2
        Item Dropped: Sudden Guts Pill (1/64)
    
    Dread Skelpion
        Found: Scaraba
        Experience: 9908
        Money: $609
        HP: 214
        PP: 125
        Offense: 82
        Defense: 57
        Speed: 40
        IQ: 8
        Guts: 88
        Item Dropped: Packet of Ketchup (1/8)
    
    Ego Orb
        Found: Lost Underworld
        Experience: 24180
        Money: $836
        HP: 592
        PP: 0
        Offense: 125
        Defense: 140
        Speed: 17
        IQ: 8
        Guts: 1
        Item Dropped: Skip Sandwich (1/16)
    
    Elder Batty
        Found: Pond Cave
        Experience: 4177
        Money: $371
        HP: 294
        PP: 0
        Offense: 66
        Defense: 72
        Speed: 33
        IQ: 4
        Guts: 8
        Item Dropped: Double Burger (1/32)
    
    Electro Swoosh
        Found: Magicant
        Experience: 17075
        Money: $791
        HP: 543
        PP: 338
        Offense: 140
        Defense: 156
        Speed: 40
        IQ: 10
        Guts: 5
        Item Dropped: Sudden Guts Pill (1/32)
    
    Enraged Fire Plug
        Found: Moonside
        Experience: 4321
        Money: $346
        HP: 309
        PP: 0
        Offense: 60
        Defense: 81
        Speed: 14
        IQ: 4
        Guts: 5
        Item Dropped: Sudden Guts Pill (1/128)
    
    Even Slimier Little Pile
        Found: Deep Darkness
        Experience: 15075
        Money: $579
        HP: 326
        PP: 0
        Offense: 103
        Defense: 101
        Speed: 22
        IQ: 39
        Guts: 9
        Item Dropped: Multi Bottle Rocket (1/32)
    
    Everdred
        Found: Twoson
        Experience: 986
        Money: $171
        HP: 182
        PP: 0
        Offense: 25
        Defense: 35
        Speed: 6
        IQ: 40
        Guts: 10
        Item Dropped: N/A
    
    Evil Elemental
        Found: Fire Spring
        Experience: 35737
        Money: $853
        HP: 564
        PP: 0
        Offense: 121
        Defense: 136
        Speed: 30
        IQ: 16
        Guts: 7
        Item Dropped: Luxury Jerky (1/64)
    
    Evil Eye
        Found: North of Onett
        Experience: 46376
        Money: $896
        HP: 720
        PP: 400
        Offense: 141
        Defense: 162
        Speed: 38
        IQ: 16
        Guts: 25
        Item Dropped: Meteotite (1/16)
    
    Extra Cranky Lady
        Found: Fourside
        Experience: 3651
        Money: $134
        HP: 277
        PP: 0
        Offense: 48
        Defense: 70
        Speed: 17
        IQ: 32
        Guts: 5
        Item Dropped: Handbag Strap (1/8)
    
    Farm Zombie
        Found: Grapefruit Falls
        Experience: 700
        Money: $58
        HP: 171
        PP: 0
        Offense: 31
        Defense: 24
        Speed: 10
        IQ: 24
        Guts: 15
        Item Dropped: Skip Sandwich (1/16)
    
    Fierce Shattered Man
        Found: Pyramid
        Experience: 17423
        Money: $577
        HP: 516
        PP: 0
        Offense: 101
        Defense: 116
        Speed: 12
        IQ: 4
        Guts: 5
        Item Dropped: Mummy Wrap (1/2)
    
    Filthy Attack Roach
        Found: Fourside Sewers
        Experience: 10543
        Money: $432
        HP: 399
        PP: 0
        Offense: 84
        Defense: 33
        Speed: 77
        IQ: 24
        Guts: 9
        Item Dropped: Secret Herb (1/16)
    
    Final Starman
        Found: Final Cave
        Experience: 61929
        Money: $915
        HP: 840
        PP: 860
        Offense: 178
        Defense: 187
        Speed: 47
        IQ: 24
        Guts: 25
        Item Dropped: PSI Caramel (1/32)
    
    Fobby
        Found: Lumine Hall
        Experience: 18348
        Money: $620
        HP: 240
        PP: 19
        Offense: 98
        Defense: 84
        Speed: 5
        IQ: 3
        Guts: 5
        Item Dropped: PSI Caramel (1/32)
    
    Foppy
        Found: Belch Base
        Experience: 1311
        Money: $93
        HP: 120
        PP: 10
        Offense: 29
        Defense: 9
        Speed: 1
        IQ: 3
        Guts: 5
        Item Dropped: PSI CarameL (1/64)
    
    Frank
        Found: Onett
        Experience: 50
        Money: $48
        HP: 63
        PP: 0
        Offense: 12
        Defense: 17
        Speed: 7
        IQ: 32
        Guts: 5
        Item Dropped: N/A
    
    Frankystein Mark II
        Found: Onett
        Experience: 76
        Money: $31
        HP: 91
        PP: 0
        Offense: 15
        Defense: 18
        Speed: 4
        IQ: 40
        Guts: 0
        Item Dropped: N/A
    
    French Kiss of Death
        Found: Magicant
        Experience: 19210
        Money: $879
        HP: 588
        PP: 0
        Offense: 160
        Defense: 160
        Speed: 30
        IQ: 16
        Guts: 7
        Item Dropped: Horn of Life (1/64)
    
    Ghost of Starman
        Found: North of Onett, Final Cave
        Experience: 48695
        Money: $807
        HP: 750
        PP: 462
        Offense: 152
        Defense: 170
        Speed: 46
        IQ: 16
        Guts: 43
        Item Dropped: Goddess Ribbon (1/128)
    
    Gigantic Ant
        Found: Desert Gold Mine
        Experience: 3980
        Money: $304
        HP: 308
        PP: 81
        Offense: 54
        Defense: 112
        Speed: 17
        IQ: 6
        Guts: 5
        Item Dropped: Double Burger (1/32)
    
    Great Crested Booka
        Found: Scaraba
        Experience: 16365
        Money: $604
        HP: 452
        PP: 0
        Offense: 100
        Defense: 110
        Speed: 20
        IQ: 40
        Guts: 28
        Item Dropped: Beef Jerky (1/64)
    
    Gruff Goat
        Found: Winters
        Experience: 20
        Money: $9
        HP: 45
        PP: 0
        Offense: 8
        Defense: 23
        Speed: 12
        IQ: 16
        Guts: 0
        Item Dropped: Salt Packet (1/8)
    
    Guardian Digger
        Found: Desert Gold Mine
        Experience: 17301
        Money: $1467
        HP: 386
        PP: 110
        Offense: 59
        Defense: 129
        Speed: 17
        IQ: 55
        Guts: 21
        Item Dropped: N/A
    
    Guardian General
        Found: Pyramid
        Experience: 95390
        Money: $3235
        HP: 831
        PP: 6
        Offense: 109
        Defense: 214
        Speed: 21
        IQ: 7
        Guts: 1
        Item Dropped: N/A
    
    Guardian Hieroglyph
        Found: Pyramid
        Experience: 13064
        Money: $470
        HP: 470
        PP: 126
        Offense: 94
        Defense: 106
        Speed: 20
        IQ: 38
        Guts: 20
        Item Dropped: Pharaoh's Curse (1/16)
    
    Handsome Tom
        Found: Threed
        Experience: 520
        Money: $45
        HP: 133
        PP: 16
        Offense: 27
        Defense: 25
        Speed: 11
        IQ: 8
        Guts: 5
        Item Dropped: Tin of Cocoa (1/16)
    
    Hard Crocodile
        Found: Deep Darkness
        Experience: 19484
        Money: $692
        HP: 522
        PP: 0
        Offense: 110
        Defense: 128
        Speed: 23
        IQ: 4
        Guts: 10
        Item Dropped: Super Plush Bear (1/64)
    
    High-Class UFO
        Found: Scaraba
        Experience: 12385
        Money: $456
        HP: 433
        PP: 72
        Offense: 93
        Defense: 103
        Speed: 60
        IQ: 24
        Guts: 25
        Item Dropped: Skip Sandwich DX (1/32)
    
    Hostile Elder Oak
        Found: Deep Darkness
        Experience: 17567
        Money: $690
        HP: 609
        PP: 76
        Offense: 134
        Defense: 146
        Speed: 14
        IQ: 5
        Guts: 11
        Item Dropped: Viper (1/8)
    
    Hyper Spinning Robo
        Found: Lumine Hall
        Experience: 28866
        Money: $756
        HP: 553
        PP: 83
        Offense: 122
        Defense: 130
        Speed: 28
        IQ: 12
        Guts: 5
        Item Dropped: Meteotite (1/128)
    
    Insane Cultist
        Found: Happy Happy Village
        Experience: 353
        Money: $33
        HP: 94
        PP: 0
        Offense: 19
        Defense: 25
        Speed: 8
        IQ: 64
        Guts: 20
        Item Dropped: PSI Caramel (1/128)
    
    Kiss of Death
        Found: Cave of the Pink Cloud
        Experience: 10354
        Money: $528
        HP: 333
        PP: 0
        Offense: 91
        Defense: 100
        Speed: 19
        IQ: 16
        Guts: 7
        Item Dropped: Jar of Delisauce (1/64)
    
    Kraken
        Found: Sea of Eden
        Experience: 79267
        Money: $3049
        HP: 1097
        PP: 176
        Offense: 105
        Defense: 166
        Speed: 21
        IQ: 32
        Guts: 1
        Item Dropped: N/A
    
    Lesser Mook
        Found: Brick Road, Winters
        Experience: 7640
        Money: $467
        HP: 401
        PP: 190
        Offense: 76
        Defense: 102
        Speed: 17
        IQ: 16
        Guts: 7
        Item Dropped: PSI Caramel (1/64)
    
    Lethal Asp Hieroglyph
        Found: Pyramid
        Experience: 11321
        Money: $625
        HP: 458
        PP: 0
        Offense: 89
        Defense: 94
        Speed: 21
        IQ: 36
        Guts: 5
        Item Dropped: Pharaoh's Curse (1/32)
    
    Li'l UFO
        Found: Peaceful Rest Valley
        Experience: 223
        Money: $14
        HP: 82
        PP: 0
        Offense: 18
        Defense: 17
        Speed: 53
        IQ: 8
        Guts: 13
        Item Dropped: Skip Sandwich (1/32)
    
    Loaded Dice
        Found: Magicant
        Experience: 10672
        Money: $703
        HP: 307
        PP: 0
        Offense: 146
        Defense: 113
        Speed: 77
        IQ: 6
        Guts: 75
        Item Dropped: PSI Caramel (1/32)
    
    Mad Duck
        Found: Winters, Desert Gold Mine
        Experience: 41
        Money: $12
        HP: 51
        PP: 0
        Offense: 12
        Defense: 24
        Speed: 30
        IQ: 1
        Guts: 5
        Item Dropped: Fresh Egg (1/16)
    
    Mad Taxi
        Found: Fourside, Summers
        Experience: 2336
        Money: $216
        HP: 253
        PP: 0
        Offense: 53
        Defense: 68
        Speed: 38
        IQ: 8
        Guts: 5
        Item Dropped: Xterminator Spray (1/128)
    
    Major Psychic Psycho
        Found: Fire Spring
        Experience: 39247
        Money: $862
        HP: 618
        PP: 574
        Offense: 145
        Defense: 152
        Speed: 31
        IQ: 24
        Guts: 1
        Item Dropped: Star Pendant (1/128)
    
    Manly Fish
        Found: Deep Darkness
        Experience: 15826
        Money: $624
        HP: 500
        PP: 0
        Offense: 83
        Defense: 114
        Speed: 22
        IQ: 20
        Guts: 9
        Item Dropped: Beef Jerky (1/32)
    
    Manly Fish's Brother
        Found: Deep Darkness
        Experience: 15970
        Money: $686
        HP: 526
        PP: 210
        Offense: 114
        Defense: 123
        Speed: 24
        IQ: 24
        Guts: 11
        Item Dropped: Horn of Life (1/128)
    
    Marauder Octobot
        Found: Scaraba
        Experience: 14475
        Money: $499
        HP: 482
        PP: 0
        Offense: 99
        Defense: 121
        Speed: 23
        IQ: 24
        Guts: 8
        Item Dropped: N/A
    
    Master Criminal Worm
        Found: Scaraba
        Experience: 82570
        Money: N/A
        HP: 377
        PP: 300
        Offense: 73
        Defense: 40
        Speed: 136
        IQ: 0
        Guts: 0
        Item Dropped: N/A
    
    Mechanical Octobot
        Found: North of Onett
        Experience: 41738
        Money: $744
        HP: 768
        PP: 0
        Offense: 163
        Defense: 81
        Speed: 44
        IQ: 24
        Guts: 8
        Item Dropped: Meteotite (1/128)
    
    Mighty Bear
        Found: Lilliput Cave
        Experience: 609
        Money: $49
        HP: 167
        PP: 0
        Offense: 29
        Defense: 31
        Speed: 7
        IQ: 5
        Guts: 1
        Item Dropped: Teddy Bear (1/64)
    
    Mighty Bear Seven
        Found: Winters
        Experience: 8884
        Money: $440
        HP: 367
        PP: 0
        Offense: 85
        Defense: 76
        Speed: 11
        IQ: 4
        Guts: 1
        Item Dropped: Super Plush Bear (1/128)
    
    Military Octobot
        Found: Stonehenge
        Experience: 25607
        Money: $637
        HP: 604
        PP: 0
        Offense: 138
        Defense: 147
        Speed: 26
        IQ: 18
        Guts: 8
        Item Dropped: Meteotite (1/128)
    
    Mobile Sprout
        Found: Twoson, Peaceful Rest Valley
        Experience: 133
        Money: $13
        HP: 79
        PP: 9
        Offense: 17
        Defense: 12
        Speed: 6
        IQ: 1
        Guts: 5
        Item Dropped: Croissant (1/32)
    
    Mole Playing Rough
        Found: Lilliput Cave
        Experience: 456
        Money: $36
        HP: 103
        PP: 0
        Offense: 22
        Defense: 28
        Speed: 9
        IQ: 8
        Guts: 2
        Item Dropped: Croissant (1/32)
    
    Mook Senior
        Found: Stonehenge
        Experience: 21056
        Money: $715
        HP: 501
        PP: 700
        Offense: 108
        Defense: 122
        Speed: 25
        IQ: 16
        Guts: 7
        Item Dropped: Brain Food Lunch (1/128)
    
    Mostly Bad Fly
        Found: Belch Base
        Experience: 1116
        Money: $84
        HP: 141
        PP: 0
        Offense: 32
        Defense: 16
        Speed: 15
        IQ: 0
        Guts: 4
        Item Dropped: Pizza (1/32)
    
    Mr. Batty
        Found: Lilliput Cave
        Experience: 304
        Money: $30
        HP: 86
        PP: 0
        Offense: 25
        Defense: 5
        Speed: 29
        IQ: 3
        Guts: 4
        Item Dropped: Jar of Hot Sauce (1/64)
    
    Mr. Molecule
        Found: Magicant
        Experience: 8708
        Money: $659
        HP: 280
        PP: 21
        Offense: 118
        Defense: 97
        Speed: 18
        IQ: 4
        Guts: 5
        Item Dropped: Magic Tart (1/64)
    
    Musica
        Found: Fourside Dept. Store
        Experience: 3748
        Money: $341
        HP: 292
        PP: 0
        Offense: 69
        Defense: 85
        Speed: 21
        IQ: 8
        Guts: 20
        Item Dropped: Sudden Guts Pill (1/128)
    
    Mystical Record
        Found: Fourside Dept. Store, Brick Road
        Experience: 2736
        Money: $310
        HP: 263
        PP: 35
        Offense: 63
        Defense: 78
        Speed: 20
        IQ: 7
        Guts: 12
        Item Dropped: Pizza (1/64)
    
    New Age Retro Hippie
        Found: Twoson
        Experience: 160
        Money: $23
        HP: 87
        PP: 0
        Offense: 19
        Defense: 14
        Speed: 5
        IQ: 16
        Guts: 10
        Item Dropped: Ruler (1/16)
    
    No Good Fly
        Found: Grapefruit Falls
        Experience: 415
        Money: $26
        HP: 100
        PP: 0
        Offense: 23
        Defense: 13
        Speed: 10
        IQ: 0
        Guts: 3
        Item Dropped: Boiled Egg (1/32)
    
    Noose Man
        Found: Desert Gold Mine
        Experience: 1990
        Money: $220
        HP: 237
        PP: 0
        Offense: 47
        Defense: 52
        Speed: 18
        IQ: 4
        Guts: 5
        Item Dropped: Carton of Cream (1/8)
    
    Nuclear Reactor Robot
        Found: Final Cave
        Experience: 53142
        Money: $820
        HP: 768
        PP: 0
        Offense: 147
        Defense: 176
        Speed: 43
        IQ: 12
        Guts: 8
        Item Dropped: Super Bomb (1/8)
    
    Overzealous Cop
        Found: Summers
        Experience: 7448
        Money: $420
        HP: 325
        PP: 0
        Offense: 69
        Defense: 75
        Speed: 18
        IQ: 16
        Guts: 7
        Item Dropped: Double Burger (1/32)
    
    Petrified Royal Guard
        Found: Pyramid
        Experience: 19163
        Money: $628
        HP: 573
        PP: 0
        Offense: 106
        Defense: 173
        Speed: 12
        IQ: 5
        Guts: 5
        Item Dropped: Sudden Guts Pill (1/32)
    
    Pitbull Slug
        Found: Deep Darkness
        Experience: 9994
        Money: $543
        HP: 217
        PP: 11
        Offense: 79
        Defense: 77
        Speed: 2
        IQ: 7
        Guts: 5
        Item Dropped: Salt Packet (1/4)
    
    Plain Crocodile
        Found: Grapefruit Falls
        Experience: 1928
        Money: $62
        HP: 234
        PP: 0
        Offense: 40
        Defense: 55
        Speed: 10
        IQ: 5
        Guts: 1
        Item Dropped: Meteornium (1/128)
    
    Pogo Punk
        Found: Onett
        Experience: 15
        Money: $18
        HP: 35
        PP: 0
        Offense: 8
        Defense: 10
        Speed: 3
        IQ: 15
        Guts: 0
        Item Dropped: Hamburger (1/1)
    
    Psychic Psycho
        Found: Fire Spring
        Experience: 30094
        Money: $682
        HP: 591
        PP: 252
        Offense: 124
        Defense: 144
        Speed: 30
        IQ: 24
        Guts: 1
        Item Dropped: PSI Caramel (1/32)
    
    Putrid Moldy Man
        Found: Threed
        Experience: 830
        Money: $53
        HP: 203
        PP: 0
        Offense: 35
        Defense: 89
        Speed: 9
        IQ: 17
        Guts: 5
        Item Dropped: Croissant (1/32)
    
    Ramblin' Evil Mushroom
        Found: Onett/Twoson Path
        Experience: 95
        Money: $15
        HP: 60
        PP: 0
        Offense: 15
        Defense: 10
        Speed: 5
        IQ: 1
        Guts: 5
        Item Dropped: Packet of Ketchup (1/16)
    
    Ranboob
        Found: Milky Well Hole
        Experience: 2486
        Money: $158
        HP: 232
        PP: 42
        Offense: 41
        Defense: 63
        Speed: 20
        IQ: 9
        Guts: 1
        Item Dropped: Picnic Lunch (1/64)
    
    Red Antoid
        Found: Grapefruit Falls
        Experience: 1175
        Money: $35
        HP: 112
        PP: 30
        Offense: 29
        Defense: 27
        Speed: 10
        IQ: 0
        Guts: 4
        Item Dropped: Sugar Packet (1/8)
    
    Robo-Pump
        Found: Moonside
        Experience: 4797
        Money: $349
        HP: 431
        PP: 0
        Offense: 70
        Defense: 113
        Speed: 19
        IQ: 4
        Guts: 5
        Item Dropped: Super Bomb (1/64)
    
    Rowdy Mouse
        Found: Giant Step Cave, Pond Cave
        Experience: 34
        Money: $9
        HP: 36
        PP: 0
        Offense: 7
        Defense: 20
        Speed: 5
        IQ: 2
        Guts: 225
        Item Dropped: Bread Roll (1/32)
    
    Runaway Dog
        Found: North of Onett
        Experience: 4
        Money: $3
        HP: 21
        PP: 0
        Offense: 4
        Defense: 5
        Speed: 26
        IQ: 1
        Guts: 0
        Item Dropped: Bread Roll (1/32)
    
    Scalding Coffee Cup
        Found: Fourside Dept. Store, Brick Road
        Experience: 2462
        Money: $280
        HP: 190
        PP: 0
        Offense: 55
        Defense: 20
        Speed: 23
        IQ: 1
        Guts: 5
        Item Dropped: Cup of Coffee (1/2)
    
    Sentry Robot
        Found: Monotoli Building
        Experience: 5034
        Money: $392
        HP: 372
        PP: 0
        Offense: 77
        Defense: 105
        Speed: 17
        IQ: 4
        Guts: 10
        Item Dropped: Big Bottle Rocket (1/64)
    
    Shattered Man
        Found: Summers Museum
        Experience: 44690
        Money: $2630
        HP: 694
        PP: 0
        Offense: 72
        Defense: 92
        Speed: 18
        IQ: 38
        Guts: 25
        Item Dropped: Mummy Wrap (1/2)
    
    Skate Punk
        Found: Onett
        Experience: 12
        Money: $17
        HP: 31
        PP: 0
        Offense: 7
        Defense: 8
        Speed: 5
        IQ: 13
        Guts: 0
        Item Dropped: Pizza (1/128)
    
    Skelpion
        Found: Dusty Dunes Desert
        Experience: 1823
        Money: $140
        HP: 137
        PP: 21
        Offense: 41
        Defense: 23
        Speed: 37
        IQ: 7
        Guts: 80
        Item Dropped: Vial of Serum (1/32)
    
    Slimy Little Pile
        Found: Belch Base
        Experience: 1978
        Money: $124
        HP: 616
        PP: 0
        Offense: 45
        Defense: 71
        Speed: 10
        IQ: 38
        Guts: 7
        Item Dropped: Bomb (1/32)
    
    Smelly Ghost
        Found: Threed
        Experience: 606
        Money: $71
        HP: 194
        PP: 50
        Offense: 35
        Defense: 89
        Speed: 10
        IQ: 9
        Guts: 2
        Item Dropped: Broken Iron (1/16)
    
    Smilin' Sam
        Found: Threed
        Experience: 712
        Money: $48
        HP: 161
        PP: 55
        Offense: 34
        Defense: 44
        Speed: 17
        IQ: 16
        Guts: 16
        Item Dropped: Refreshing Herb (1/32)
    
    Smilin' Sphere
        Found: Dusty Dunes Desert
        Experience: 2218
        Money: $191
        HP: 233
        PP: 60
        Offense: 50
        Defense: 65
        Speed: 17
        IQ: 13
        Guts: 5
        Item Dropped: Meteornium (1/128)
    
    Soul Consuming Flame
        Found: Fire Spring
        Experience: 37618
        Money: $768
        HP: 602
        PP: 0
        Offense: 131
        Defense: 262
        Speed: 30
        IQ: 8
        Guts: 14
        Item Dropped: Meteotite (1/64)
    
    Spinning Robo
        Found: Peaceful Rest Valley
        Experience: 297
        Money: $21
        HP: 113
        PP: 17
        Offense: 21
        Defense: 22
        Speed: 7
        IQ: 12
        Guts: 5
        Item Dropped: Meteornium (1/64)
    
    Spiteful Crow
        Found: North of Onett
        Experience: 3
        Money: $5
        HP: 24
        PP: 0
        Offense: 5
        Defense: 3
        Speed: 77
        IQ: 1
        Guts: 0
        Item Dropped: Cookie (1/1)
    
    Squatter Demon
        Found: Final Cave
        Experience: 48311
        Money: $897
        HP: 774
        PP: 60
        Offense: 158
        Defense: 192
        Speed: 45
        IQ: 32
        Guts: 25
        Item Dropped: Horn of Life (1/64)
    
    Starman
        Found: Stonehenge
        Experience: 23396
        Money: $720
        HP: 545
        PP: 155
        Offense: 103
        Defense: 126
        Speed: 24
        IQ: 16
        Guts: 25
        Item Dropped: Brain Food Lunch (1/128)
    
    Starman Jr.
        Found: North of Onett
        Experience: 16
        Money: $20
        HP: 200
        PP: 999
        Offense: 11
        Defense: 10
        Speed: 1
        IQ: 80
        Guts: 0
        Item Dropped: N/A
    
    Starman Super
        Found: Stonehenge
        Experience: 30145
        Money: $735
        HP: 568
        PP: 310
        Offense: 112
        Defense: 129
        Speed: 24
        IQ: 16
        Guts: 25
        Item Dropped: Sword of Kings (1/128)
    
    Stinky Ghost
        Found: Fourside Sewers
        Experience: 13179
        Money: $541
        HP: 444
        PP: 0
        Offense: 90
        Defense: 179
        Speed: 18
        IQ: 7
        Guts: 4
        Item Dropped: Large Pizza (1/64)    
    
    Strong Crocodile
        Found: Pond Cave
        Experience: 10122
        Money: $495
        HP: 417
        PP: 0
        Offense: 85
        Defense: 131
        Speed: 17
        IQ: 6
        Guts: 5
        Item Dropped: Super Bomb (1/64)
    
    Struttin' Evil Mushroom
        Found: Milky Well Hole
        Experience: 1492
        Money: $95
        HP: 157
        PP: 0
        Offense: 29
        Defense: 22
        Speed: 22
        IQ: 1
        Guts: 7
        Item Dropped: Rust Promoter (1/16)
    
    Tangoo
        Found: Cave of the Pink Cloud
        Experience: 14718
        Money: $572
        HP: 371
        PP: 5
        Offense: 96
        Defense: 99
        Speed: 19
        IQ: 16
        Guts: 20
        Item Dropped: Snake (1/8)
    
    Territorial Oak
        Found: Peaceful Rest Valley
        Experience: 356
        Money: $29
        HP: 145
        PP: 41
        Offense: 26
        Defense: 30
        Speed: 5
        IQ: 4
        Guts: 9
        Item Dropped: PSI Caramel (1/128)
    
    Thirsty Coil Snake
        Found: Desert Gold Mine
        Experience: 2786
        Money: $276
        HP: 270
        PP: 0
        Offense: 52
        Defense: 80
        Speed: 18
        IQ: 7
        Guts: 5
        Item Dropped: Chick (1/16)
    
    Thunder Mite
        Found: Cave of the Pink Cloud
        Experience: 10798
        Money: $430
        HP: 293
        PP: 200
        Offense: 85
        Defense: 83
        Speed: 20
        IQ: 8
        Guts: 13
        Item Dropped: Bottle of Water (1/32)
    
    Tough Guy
        Found: Summers
        Experience: 9310
        Money: $525
        HP: 342
        PP: 0
        Offense: 69
        Defense: 75
        Speed: 18
        IQ: 16
        Guts: 20
        Item Dropped: Chick (1/4)
    
    Tough Mobile Sprout
        Found: Milky Well Hole
        Experience: 1865
        Money: $19
        HP: 179
        PP: 13
        Offense: 33
        Defense: 27
        Speed: 18
        IQ: 1
        Guts: 6
        Item Dropped: Sprig of Parsley (1/16)
    
    Trick or Trick Kid
        Found: Threed
        Experience: 570
        Money: $47
        HP: 142
        PP: 0
        Offense: 30
        Defense: 37
        Speed: 7
        IQ: 12
        Guts: 12
        Item Dropped: Bomb (1/32)
    
    Ultimate Octobot
        Found: Final Cave
        Experience: 47876
        Money: $815
        HP: 768
        PP: 0
        Offense: 147
        Defense: 176
        Speed: 43
        IQ: 24
        Guts: 8
        Item Dropped: PSI Caramel (1/8)
    
    Unassuming Local Guy
        Found: Twoson
        Experience: 146
        Money: $19
        HP: 73
        PP: 0
        Offense: 18
        Defense: 13
        Speed: 5
        IQ: 14
        Guts: 1
        Item Dropped: Toothbrush (1/8)
    
    Uncontrollable Sphere
        Found: Lumine Hall
        Experience: 20389
        Money: $796
        HP: 577
        PP: 180
        Offense: 116
        Defense: 134
        Speed: 27
        IQ: 15
        Guts: 5
        Item Dropped: Broken Antenna (1/128)
    
    Urban Zombie
        Found: Threed, Underground Road
        Experience: 700
        Money: $58
        HP: 171
        PP: 0
        Offense: 31
        Defense: 24
        Speed: 10
        IQ: 24
        Guts: 25
        Item Dropped: Hamburger (1/32)
    
    Violent Roach
        Found: Grapefruit Falls
        Experience: 1757
        Money: $80
        HP: 209
        PP: 0
        Offense: 30
        Defense: 26
        Speed: 35
        IQ: 24
        Guts: 9
        Item Dropped: Secret Herb (1/128)
    
    Wetnosaur
        Found: Lost Underworld
        Experience: 33098
        Money: $745
        HP: 1030
        PP: 0
        Offense: 126
        Defense: 172
        Speed: 17
        IQ: 16
        Guts: 2
        Item Dropped: Luxury Jerky (1/64)
    
    Whirling Robo
        Found: Winters
        Experience: 5782
        Money: $256
        HP: 374
        PP: 36
        Offense: 78
        Defense: 90
        Speed: 18
        IQ: 12
        Guts: 5
        Item Dropped: Meteotite (1/128)
    
    Wild n' Wooly Shambler
        Found: North of Onett, Final Cave
        Experience: 33818
        Money: $906
        HP: 722
        PP: 212
        Offense: 171
        Defense: 38
        Speed: 144
        IQ: 63
        Guts: 5
        Item Dropped: Multi Bottle Rocket (1/16)
    
    Wooly Shambler
        Found: Winters
        Experience: 5397
        Money: $458
        HP: 391
        PP: 140
        Offense: 81
        Defense: 91
        Speed: 18
        IQ: 63
        Guts: 5
        Item Dropped: Multi Bottle Rocket (1/64)
    
    Worthless Protoplasm
        Found: Winters, Brick Road
        Experience: 17
        Money: $11
        HP: 38
        PP: 0
        Offense: 11
        Defense: 21
        Speed: 27
        IQ: 1
        Guts: 0
        Item Dropped: Cookie (1/4)
    
    Yes Man Jr.
        Found: Onett
        Experience: 13
        Money: $18
        HP: 33
        PP: 0
        Offense: 8
        Defense: 9
        Speed: 4
        IQ: 14
        Guts: 0
        Item Dropped: Bag of Fries (1/32)
    
    Zap Eel
        Found: Deep Darkness
        Experience: 12170
        Money: $611
        HP: 370
        PP: 0
        Offense: 97
        Defense: 93
        Speed: 29
        IQ: 8
        Guts: 5
        Item Dropped: N/A
    
    Zombie Dog
        Found: Underground Road
        Experience: 1354
        Money: $54
        HP: 210
        PP: 0
        Offense: 39
        Defense: 51
        Speed: 30
        IQ: 11
        Guts: 10
        Item Dropped: Bottle Rocket (1/32)
    
    Zombie Possessor
        Found: Belch Base
        Experience: 950
        Money: $81
        HP: 176
        PP: 0
        Offense: 28
        Defense: 19
        Speed: 30
        IQ: 6
        Guts: 9
        Item Dropped: Secret Herb (1/64)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  6. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Titanic Ant
        Found: Giant Step Cave
        Experience: 685
        Money: $150
        HP: 235
        PP: 102
        Offense: 19
        Defense: 23
        Speed: 6
        IQ: 72
        Guts: 9
        Item Dropped: N/A
        Strategy: For your very first "My Sanctuary" boss battle, this one should
                  not be too much of a problem for you. Start by using PSI Rockin
                  Alpha to destroy the Black Antoids in the back row, as they use
                  Lifeup on the boss itself. Titanic Ant's attacks can be a bit
                  brutal, so here is a good battle plan. Use PSI Rockin a couple
                  rounds, then for the third round, you should use a Hamburger to
                  recover a bit of health. After that, repeat with the PSI until
                  you run out, then use regular attacks until you win shortly
                  afterward.
    
    Mr. Carpainter
        Found: Happy Happy Village
        Experience: 1412
        Money: $195
        HP: 262
        PP: 70
        Offense: 33
        Defense: 45
        Speed: 8
        IQ: 72
        Guts: 13
        Item Dropped: N/A
        Strategy: Fighting Carpainter here is actually pretty simple, especially
                  because of your new equipment and high experience levels. As
                  for attacking him, stick to regular attacks, and some PSI
                  Rockin for added damage. Carpainter's regular attacks won't
                  bother you much, but if he tries to use an electrical attack,
                  it'll reflect back onto him, causing further damage. He may
                  also try using Lifeup Alpha, but a couple hits from Rockin
                  Alpha will render that useless. This battle should be done in
                  just a few rounds, more or less.
    
    Mondo Mole
        Found: Lilliput Cave
        Experience: 5791
        Money: $400
        HP: 498
        PP: 161
        Offense: 37
        Defense: 50
        Speed: 9
        IQ: 36
        Guts: 15
        Item Dropped: N/A
        Strategy: This will definitely be a tough battle, especially if you are
                  unprepared for it! Before you get here, you should definitely
                  make sure Paula is strong enough to withstand a battle like
                  this (Level 15 or so is good). Anyway, Mondo Mole uses regular
                  attacks which can take off 50+ HP each time, and he uses a PSI
                  Shield to block PSI attacks. If he does that, have Paula use
                  PSI Thunder to break the shield. As for attacking, have Ness
                  use PSI Rockin Alpha, and Paula use PSI Fire Alpha to cause
                  damage. Every other round, you may want to have Ness use PSI
                  Lifeup to keep your group alive, or Paula use recovery items in
                  your inventory. The idea is to keep your HP up and attack hard
                  with the PSI attacks to win this battle.
    
    Mini Barf
        Found: Underground Road
        Experience: 7521
        Money: $460
        HP: 616
        PP: 0
        Offense: 45
        Defense: 71
        Speed: 10
        IQ: 30
        Guts: 19
        Item Dropped: N/A
        Strategy: Despite the public opinion, this miniature version of Master
                  Belch is really not all that bad. Have Ness use regular
                  attacks, Paula use PSI Fire, and Jeff attack normally or shoot
                  Bottle Rockets for massive damage. Mini Barf's regular attacks
                  can cause alot of damage, so be ready to use PSI Lifeup when
                  the going gets tough. After a while, this boss will use its
                  stench to make your entire party cry; counter this by having
                  Ness use Healing Beta on each person. Then, continue the
                  barrage of attacks until you defeat it.
    
    Master Belch
        Found: Belch Base
        Experience: 12509
        Money: $664
        HP: 650
        PP: 0
        Offense: 50
        Defense: 88
        Speed: 16
        IQ: 61
        Guts: 20
        Item Dropped: N/A
        Strategy: Now, for this battle, it can either be insanely easy, or it can
                  be quite a pain in the ass. I prefer the easier strategy, so
                  we'll go with that one here. As soon as the battle starts, have
                  whichever character that's carrying it use the Fly Honey. The
                  next round or so, Master Belch will lose all interest in
                  fighting, and eats the Fly Honey instead. Use this grand
                  opportunity to make quick work of him: use Ness's PSI Rockin
                  Beta, and Paula's PSI Fire Beta, and have Jeff attack normally.
                  With this attack pattern, the battle will be over in roughly 3
                  or 4 rounds at most!
    
    Trillionage Sprout
        Found: Milky Well Hole
        Experience: 30303
        Money: $1358
        HP: 1048
        PP: 240
        Offense: 54
        Defense: 88
        Speed: 16
        IQ: 71
        Guts: 21
        Item Dropped: N/A
        Strategy: Well, it should be expected, but THIS is quite a tough battle!
                  This boss comes accompanied by 2 Tough Mobile Sprouts, so your
                  first means of business should be to get rid of them. Have Ness
                  use PSI Rockin Beta, Paula's PSI Fire Beta, and Jeff attack
                  normally, or use Bottle Rockets. This should definitely
                  eliminate the sprouts in the first round. If your party gets
                  messed up due to their attacks, use Secret Herbs if you have
                  any in store, and attack constantly. If the giant sprout uses
                  PSI Shield, have Paula use PSI Thunder to nullify it, then
                  continue with your high-powered PSI to eventually win.
    
    Dept. Store Spook
        Found: Fourside Dept. Store
        Experience: 24291
        Money: $1648
        HP: 610
        PP: 290
        Offense: 82
        Defense: 135
        Speed: 19
        IQ: 62
        Guts: 24
        Item Dropped: N/A
        Strategy: For a mini-boss that only 2/3 of your party will face, it's a
                  real toughie. Despite that, you can end the battle really
                  quickly if you come prepared. If you let the spook get a few
                  hits in, it'll use PSI Fire and Freeze, among other attacks,
                  causing great devastation to your group. Have Jeff shoot Bottle
                  Rockets, and a Big Bottle Rocket if he has one, and Ness use
                  PSI Rockin Beta. If you do that, the battle should be over in
                  just a couple rounds. In case it doesn't work out that way, be
                  ready to keep your HP up while attacking, to win.
    
    Evil Mani-Mani
        Found: Moonside
        Experience: 28139
        Money: $1852
        HP: 860
        PP: 88
        Offense: 86
        Defense: 145
        Speed: 15
        IQ: 80
        Guts: 1
        Item Dropped: N/A
        Strategy: Despite the speculation surrounding this statue, it really
                  isn't much more than a statue in battle. Use Jeff's Big Bottle
                  Rockets, and Ness's PSI Rockin to cause massive damage right
                  off the bat. The evil statue will use PSI Magnet, and regular
                  attacks to bother you. That shouldn't bother you too much, so
                  complete a second round of hard-hitting attacks, and the battle
                  should be over.
    
    Clumsy Robot
        Found: Monotoli Building
        Experience: 32378
        Money: $2081
        HP: 962
        PP: 0
        Offense: 88
        Defense: 137
        Speed: 83
        IQ: 49
        Guts: 30
        Item Dropped: N/A
        Strategy: If there are any tough bosses you've faced to this point in the
                  game, it would HAVE to be this one. This small robot, despite
                  its size, is a real pain in the neck to beat. First off, Bottle
                  Rockets don't work on it, nor do PSI spells. Also, it uses
                  Lifeup and completely heals itself every couple rounds or so,
                  thus making your efforts futile. Just attack normally with Ness
                  and Jeff. When the Clumsy Robot spins and shoots missiles, get
                  ready with Ness's Lifeup Beta to quickly get you both on your
                  feet again, and continue. After enough rounds, the Runaway Five
                  will make a surprise appearance and put the robot's destruction
                  to a halt.
    
    Shrooom!
        Found: Pond Cave
        Experience: 96323
        Money: $4086
        HP: 1700
        PP: 112
        Offense: 95
        Defense: 154
        Speed: 18
        IQ: 72
        Guts: 32
        Item Dropped: N/A
        Strategy: As would be expected, Shrooom! is a strong boss whose attacks
                  can really annoy you, if you're not careful. The boss can
                  spread spores, placing a mushroom on an ally's head, or poison
                  members of your group, so be ready with Healing PSI to stop the
                  poisoning (you can't help the mushroom too much). Use PSI
                  Rockin Beta, PSI Freeze Gamma, and Jeff's Bottle Rockets if he
                  has any left. If Shrooom! starts to attack normally, be careful
                  so you don't lose a party member in the battle. Just keep up
                  the attacking, and you will suffice.
    
    Plague Rat of Doom
        Found: Fourside Sewers
        Experience: 115272
        Money: $4464
        HP: 1827
        PP: 60
        Offense: 71
        Defense: 180
        Speed: 19
        IQ: 45
        Guts: 250
        Item Dropped: N/A
        Strategy: For this disgusting, giant rat, you will need to be strong with
                  your attacks, because it'll be just as fierce towards your
                  party! Most of, if not all, this rat's attacks are SMASH hits,
                  causing massive damage to members of your party. Have Ness
                  attack or use Lifeup Beta/Gamma on those who need it, Paula use
                  Fire Gamma, Jeff fire Big Bottle Rockets, and Poo use Lifeup
                  Beta or Freeze Beta on the boss. The bottle rockets should
                  cause LOTS of damage each shot, so you may want to focus on
                  using those as your main attacks. Keep your party alive and
                  constantly attack strongly in order to win.
    
    Thunder and Storm
        Found: Cave of the Pink Cloud
        Experience: 129026
        Money: $4736
        HP: 2065
        PP: 70
        Offense: 111
        Defense: 171
        Speed: 21
        IQ: 55
        Guts: 35
        Item Dropped: N/A
        Strategy: Despite being a big boss, at this point in the game, your party
                  should be strong enough to make quick work of such baddies.
                  This duo can use Thunder attacks on your party, so if you have
                  the Franklin Badge, it can help reflect their attacks back at
                  them. Don't rely on just that to beat them, however. Use Ness's
                  PSI Rockin Gamma, Paula and Poo's PSI Freeze Gamma, and Jeff
                  shoot Big Bottle Rockets. If you do this attack pattern for a
                  couple rounds or so, the battle will be ended rather quickly.
    
    Master Barf
        Found: Deep Darkness
        Experience: 125056
        Money: $3536
        HP: 1319
        PP: 0
        Offense: 136
        Defense: 177
        Speed: 24
        IQ: 64
        Guts: 39
        Item Dropped: Casey Bat (1/1)
        Strategy: Since your group should be geared up for this type of battle,
                  it should go VERY quickly for you. Use Ness and Paula's best
                  PSI spells, and have Jeff launch a Multi Bottle Rocket (one
                  should do the trick). If Jeff has fixed up the Heavy Bazooka,
                  that would be a good item to use, too. After you caused enough
                  damage, Poo will suddenly appear again and finish off the mess
                  with Starstorm Alpha!
    
    Starman Deluxe
        Found: Stonehenge
        Experience: 160524
        Money: $3827
        HP: 1400
        PP: 418
        Offense: 143
        Defense: 186
        Speed: 27
        IQ: 21
        Guts: 43
        Item Dropped: N/A
        Strategy: As would be expected, the Starman Deluxe is going to be a truly
                  tough boss for you to defeat. Because of its PSI Shield, this
                  will be a real slugfest rather than a simple psychic power
                  clash. Start off by having Paula use PSI Shield Beta on the
                  entire party, and do it a few times to make its powers that
                  much stronger. That way when the boss starts using PSI
                  Starstorm and other strong spells, you won't be devastated by
                  them. As for the others, have Ness and Poo attack or use Lifeup
                  Beta on whoever needs it, while Jeff launches Multi Bottle
                  Rockets. If your party's PSI Shield starts to fall apart, make
                  sure Paula can quickly fix it up again, so having her PP high
                  is essential to you winning this battle.
    
    Electro Specter
        Found: Lumine Hall
        Experience: 261637
        Money: $6564
        HP: 3092
        PP: 80
        Offense: 148
        Defense: 203
        Speed: 29
        IQ: 56
        Guts: 47
        Item Dropped: N/A
        Strategy: Like the Starman Deluxe fight, this will be another one of the
                  slugfest battles you may be used to now. As before, have Paula
                  use a PSI Shield on the entire party, so the Electro Specter's
                  Thunder attacks won't bother you too much. This boss can use a
                  Hungry HP-Sucker to weaken your party, PSI Thunder, and also a
                  Neutralizer, which will remove its PSI Shield, and your own.
                  So, be ready to put up another PSI Shield quickly after it's
                  disabled. Once the Neutralizer is used, your party should use
                  strong PSI attacks, Lifeup on fellow allies as needed, and
                  launch some Multi Bottle Rockets at it. Basically, if you can
                  keep your party alive for enough rounds, you'll be able to win,
                  I would think.
    
    Carbon/Diamond Dog
        Found: Fire Spring
        Experience: 337738
        Money: $6968
        HP: 1672 (Carbon), 3344 (Diamond)
        PP: 0 (Carbon), 154 (Diamond)
        Offense: 159 (Carbon), 167 (Diamond)
        Defense: 174 (Carbon), 230 (Diamond)
        Speed: 31
        IQ: 53 (Carbon), 47 (Diamond)
        Guts: 52 (Carbon), 10 (Diamond)
        Item Dropped: N/A
        Strategy: This is going to be the final My Sanctuary battle, which makes
                  it a long and hard battle. The boss starts off in the form of
                  Carbon Dog, with no barriers whatsoever. This is a good time to
                  let loose with PSI spells and Bottle Rockets. When Carbon Dog
                  bites a party member, be ready to use Lifeup Beta because the
                  attack packs quite a punch. After enough damage is taken,
                  Carbon Dog turns into the fierce Diamond Dog. This one comes
                  prepared with a powered up Shield, so whenever you use a
                  regular attack, it reflects the attack back your way. Continue
                  using PSI spells, and if Jeff has it, use a Neutralizer to
                  nullify the shield. If you want to take your chances though,
                  have your weaker party members go through a quick round of
                  regular attacking to break down the shield manually. Either
                  way, once it's gone, have Jeff whip out the Multi Bottle
                  Rockets to cause massive damage. Keep your group's HP high when
                  Diamond Dog attacks, and you'll have this battle won very soon!
    
    Ness's Nightmare
        Found: Sea of Eden
        Experience: 89004
        Money: $4442
        HP: 1654
        PP: 882
        Offense: 172
        Defense: 253
        Speed: 31
        IQ: 80
        Guts: 1
        Item Dropped: N/A
        Strategy: Starting off, this nightmare is the "evil" side of Ness. Hence
                  it has all the abilities Ness would have, lots of HP and PP,
                  and is relentless with attacking. The evil statue begins with a
                  PSI Shield, blocking your PSI Rockin attacks, so just use
                  regular attacks to start. When the boss starts using Shield
                  Beta, it'll cancel out the PSI Shield, so that's when you
                  should use PSI Rockin Omega or Gamma. Be careful when the
                  nightmare does the same thing, for it can be fatal. When you
                  are dealt mortal damage, quickly use Lifeup Gamma to recover
                  from it, then continue. If your PP runs low, use a couple of
                  Magic Puddings to stay in the game. This boss will also use
                  Lifeup Beta to keep itself going, but if you can keep attacking
                  constantly, you'll be able to beat it to the punch and win
                  after all.
    
    Heavily Armed Pokey/Giygas
        Found: Final Cave
        HP: 2000 (Pokey), 9999 (Giygas)
        PP: 999 (Pokey), 0 (Giygas)
        Offense: 145 (Pokey), 255 (Giygas)
        Defense: 255
        Speed: 60 (Pokey), 80 (Giygas)
        IQ: 255
        Guts: 5
        Item Dropped: N/A
        Strategy: As you may know, this is the final battle of the game. In the
                  first part, Pokey stays around to attack and taunt you. Giygas,
                  bearing a resemblance to Ness, has his abilities to use against
                  you. Have Paula put up a PSI Shield on the group, while
                  everyone uses their best attacks on Pokey. After he takes
                  enough damage, Pokey will run off and reveal Giygas' true form.
                  Now, it'll be just you four versus Giygas, so continue to use
                  your strongest attacks to cause damage to it. He doesn't attack
                  too often, so don't worry too much about that. If anyone in
                  your group is weak, have Ness or Poo use Lifeup Gamma to keep
                  them going. After a while, Pokey will return and taunt you guys
                  a bit more. After he goes away, the battle will continue. Since
                  attacking will not help your cause, you must resort to other
                  measures. You must have Paula use her Pray command to call out
                  for strength from everyone you've met in the past. If she goes
                  unconscious, have someone revive her, and continue the praying.
                  She must pray 9 times in order for it all to be a success. Once
                  she has prayed for the required amount of times, Giygas will
                  crumble from the massive power the prayers have obtained, and
                  the battle will be over.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  7. Weapons  -=
    -=-=-=-=-=-=-=-=-=
    
    ====
    Ness
    ====
    
    Big League Bat
        Attack: +54
    
    Casey Bat
        Attack: +125
        Note: Has very low hit%.
    
    Cracked Bat
        Attack: +4
    
    Gutsy Bat
        Attack: +100
        Guts: +127
    
    Hall of Fame Bat
        Attack: +62
    
    Legendary Bat
        Attack: +110
    
    Magicant Bat
        Attack: +80
    
    Minor League Bat
        Attack: +26
    
    Mr. Baseball Bat
        Attack: +38
    
    Sand Lot Bat
        Attack: +15
    
    T-Rex's Bat
        Attack: +48
    
    Tee Ball Bat
        Attack: +8
    
    Ultimate Bat
        Attack: +68
    
    
    =====
    Paula
    =====
    
    Chef's Fry Pan
        Attack: +40
    
    Deluxe Fry Pan
        Attack: +30
    
    French Fry Pan
        Attack: +60
    
    Fry Pan
        Attack: +10
    
    Holy Fry Pan
        Attack: +80
        Guts: +10
    
    Magic Fry Pan
        Attack: +50
        Guts: +100
    
    Non-Stick Fry Pan
        Attack: +50
    
    Thick Fry Pan
        Attack: +20
    
    
    ====
    Jeff
    ====
    
    Baddest Beam
        Attack: +98
    
    Crusher Beam
        Attack: +72
    
    Death Ray
        Attack: +90
    
    Double Beam
        Attack: +66
    
    Gaia Beam
        Attack: +125
    
    Hyper Beam
        Attack: +58
    
    Laser Gun
        Attack: +48
    
    Magnum Air Gun
        Attack: +36
    
    Moon Beam Gun
        Attack: +110
    
    Pop Gun
        Attack: +16
    
    Spectrum Beam
        Attack: +78
    
    Stun Gun
        Attack: +24
    
    Toy Air Gun
        Attack: +32
    
    Zip Gun
        Attack: +40
    
    
    ===
    Poo
    ===
    
    Sword of Kings
        Attack: +30
    
    
    =====================
    Weapons All Can Equip
    =====================
    
    Bionic Slingshot
        Attack: +32
    
    Combat Yo-yo
        Attack: +54
    
    Slingshot
        Attack: +12
    
    Trick Yo-yo
        Attack: +46
    
    Yo-yo
        Attack: +6
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  8. Body Equipment -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Cloak of Kings
        Defense: +20
        Note: Can only be equipped by Poo.
    
    Crystal Charm
        Defense: +2
        Speed: +15
        Note: Protects from paralysis.
    
    Earth Pendant
        Defense: +16
        Note: Protects from fire, ice, and flash.
    
    Flame Pendant
        Defense: +15
        Note: Protects from fire attacks.
    
    Great Charm
        Defense: +1
        Note: Protects from paralysis, increases the wearer's speed.
    
    Night Pendant
        Defense: +15
        Note: Protects from flash.
    
    Rain Pendant
        Defense: +15
        Note: Protects from ice attacks.
    
    Sea Pendant
        Defense: +20
        Note: Protects from fire, ice, and flash.
    
    Star Pendant
        Defense: +30
        Note: Protects from fire, ice, flash, and paralysis.
    
    Travel Charm
        Note: Protects from paralysis.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  9. Arm Equipment  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Bracer of Kings
        Defense: +30
        Note: Can only be equipped by Poo.
    
    Cheap Bracelet
        Defense: +5
    
    Cherub's Band
        Defense: +70
        Luck: +20
        Note: Protects from sleep.
    
    Copper Bracelet
        Defense: +10
    
    Diamond Band
        Defense: +50
    
    Gold Bracelet
        Defense: +30
    
    Goddess Band
        Defense: +80
        Luck: +30
        Note: Protects from sleep.
    
    Pixie's Bracelet
        Defense: +60
        Luck: +10
        Note: Protects against sleep.
    
    Platinum Band
        Defense: +40
    
    Silver Bracelet
        Defense: +15
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  10. Accessories -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Baseball Cap
        Defense: +5
    
    Charm Coin
        Defense: +50
        Luck: +20
    
    Coin of Defense
        Defense: +40
    
    Coin of Silence
        Defense: +45
        Luck: +16
    
    Coin of Slumber
        Defense: +30
        Luck: +18
    
    Defense Ribbon
        Defense: +40
        Luck: +15
        Note: Can only be equipped by Paula.
    
    Diadem of Kings
        Defense: +20
        Luck: +30
        Note: Can only be equipped by Poo.
    
    Goddess Ribbon
        Defense: +110
        Note: Can only be equipped by Paula.
    
    Hard Hat
        Defense: +15
    
    Holmes Hat
        Defense: +10
    
    Lucky Coin
        Defense: +50
        Luck: +20
    
    Mr. Baseball Cap
        Defense: +6
    
    Mr. Saturn Coin
        Defense: +47
        Luck: +18
    
    Rabbit's Foot
        Defense: +3
        Speed: +40
        Note: Protects from paralysis.
    
    Red Ribbon
        Defense: +25
        Note: Can only be equipped by Paula.
    
    Ribbon
        Defense: +20
        Note: Can only be equipped by Paula.
    
    Saturn Ribbon
        Defense: +90
        Luck: +40
        Note: Can only be equipped by Paula.
    
    Shiny Coin
        Defense: +70
        Luck: +30
    
    Souvenir Coin
        Defense: +80
        Luck: +35
    
    Talisman Coin
        Defense: +60
        Luck: +25
    
    Talisman Ribbon
        Defense: +60
        Luck: +25
        Note: Can only be equipped by Paula.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  11. Items -=
    -=-=-=-=-=-=-=-=
    
    =====
    Goods
    =====
    
    ATM Card: Allows you to withdraw/deposit cash at one of the many ATM machines
              throughout the game.
    
    Backstage Pass: Use this to get into the Runaway Five's dressing room at the
                    Chaos Theater in Twoson.
    
    Bad Key Machine: Use this to open locked doors without a key.
    
    Bag of Dragonite: Turn an ally into a dragon to attack all the enemies once
                      in battle.
    
    Bazooka: Shoot at enemies in battle to cause damage; only Jeff can use.
    
    Bicycle: Use this to quickly navigate through a town or outside region. You
             cannot enter buildings or caves while on the bike, however. You can
             ring the bell by pressing R.
    
    Big Bottle Rocket: A larger Bottle Rocket, which causes several hundred HP of
                       damage to a single enemy; only Jeff can use.
    
    Bomb: Throw at the enemies to cause a good amount of damage to all of them.
    
    Bottle Rocket: Launch this at a single enemy to cause a small amount of
                   damage; only Jeff can use.
    
    Brain Stone: Prevents the holder from being restricted on PSI use in battle.
    
    Carrot Key: Use to remove the rabbit statues in Dalaam.
    
    Chick: This is the hatchling from a Fresh Egg, after a period of time. Hold
           onto it for a while and it'll grow into a full-size Chicken.
    
    Chicken: The fully-grown hatchling from the Fresh Egg, sells for good money.
    
    Contact Lens: Find these in the Desert, give to the man above the Fourside
                  Bakery to get a Pair of Dirty Socks.
    
    Counter-PSI Unit: Counters PSI attacks used in battle; only Jeff can use.
    
    Cup of Lifenoodles: Fully revive a fallen ally, and fully recover their HP.
    
    Defense Shower: Temporarily increasess all ally's defense in battle; only
                    Jeff can use.
    
    Defense Spray: Temporarily increases the targeted ally's defense.
    
    Diamond: Found in the Desert after clearing the mine; give to the Topolla
             Theater manager to free the Runaway Five.
    
    Eraser Eraser: Use to clear the iron eraser-shaped statue below Stonehenge.
    
    Exit Mouse: When used inside a dungeon, this mouse takes you directly outside
                again. This is especially useful when you are low on HP and
                cannot make it back out of a dungeon alive normally.
    
    For Sale Sign: Outside, set this sign up and a customer will run up. Select
                   an item from your inventory you wish to sell, and they will
                   buy it from you for a cheap price. It's good for getting rid
                   of useless items quickly.
    
    Franklin Badge: Deflects Thunder attacks from the holder back at the enemy.
    
    Hand Aid: Fully restores an ally's HP.
    
    Handbag Strap: Use to temporarily stun an enemy in battle.
    
    Hawk Eye: Get inside the Pyramid; use to find your way through the inner
              areas of Deep Darkness.
    
    Heavy Bazooka: Repaired from the Broken Bazooka, use to shoot at the targeted
                   enemy to cause lots of damage; only Jeff can use.
    
    Hieroglyph Copy: Simply a copy of the giant Hieroglyph in the Summers Museum.
    
    HP Sucker: Sucks out some of an enemy's HP and gives it to the user; only
               Jeff can use.
    
    Hungry HP Sucker: Sucks out some HP from all enemies and gives it to the
                      user; only Jeff can use.
    
    Insecticide Spray: Use this on insect enemies in battle to kill them.
    
    Jar of Fly Honey: Use this against Master Belch to distract his attention,
                      keeping him from attacking you in battle.
    
    Key to the Cabin: Allows you to unlock Paula's jail cell in the Peaceful Rest
                      Valley.
    
    Key to the Locker: Broken key that is meant to open lockers at Jeff's school;
                       must have Bad Key Machine to make use of.
    
    Key to the Shack: Allows you to enter the shack north of Onett.
    
    Key to the Tower: Allows you to enter Brick Road (Dungeon Man) in Scaraba.
    
    King Banana: One of the items given to you, to trade away in the Tarah Rama's
                 Cave.
    
    Meteorite Piece: Get this by checking the meteorite north of Onett late in
                     the game; used to extract Zexonyte material.
    
    Meteornium: Dropped by an enemy in battle; sell for lots of money.
    
    Meteorite: Dropped by an enemy in battle; sell for lots of money.
    
    Monkey's Love: Get by teaching a monkey in Deep Darkness how to teleport; if
                   used in battle, the monkey will appear and stun an enemy.
    
    Multi Bottle Rocket: Several Bottle Rockets attached together in one device,
                         launch at a single enemy to cause 1000+ HP of damage;
                         only Jeff can use.
    
    Mummy Wrap: Use in battle to temporarily stun an enemy.
    
    Neutralizer: When used, it removes all effects of PSI (shields included) from
                 all enemies and all allies; only Jeff can use.
    
    Pair of Dirty Socks: Get from a man in Fourside in exchange for his Contact
                         Lens, use in battle to temporarily stun an enemy.
    
    Pak of Bubble Gum: Give to the Bubble Monkey to have him call Tessie, reach
                       upper ledges and lower ropes for you in Winters.
    
    Pencil Eraser: Use this to clear the pencil point iron statue within the
                   Peaceful Rest Valley.
    
    Pharaoh's Curse: Poisons a single enemy in battle.
    
    Picture Postcard: It's just a postcard of the Saturn Valley area.
    
    Piggy Nose: Use when wandering in the Deep Darkness to sniff out the hidden
                Magic Truffles.
    
    Protractor: Used in battle to "get an angle of things"; in other words, it is
                of no use whatsoever.
    
    Receiver Phone: This allows you to contact Apple Kid when needed, and vice
                    versa.
    
    Ruler: Has no real use, except to "size things up" in battle.
    
    Rust Promoter: Causes damage against robotic and mechanical enemies.
    
    Rust Promoter DX: Causes more damage against robotic and mechanical enemies.
    
    Shield Killer: Nullifies the targeted enemy's shield when used; only Jeff can
                   use.
    
    Show Ticket: Use to enter the Topolla Theater to see the Runaway Five or
                 Venus perform.
    
    Shyness Book: Find in the Onett Library, bring it to the Tenda Village to
                  help them overcome their shyness.
    
    Signed Banana: It has Venus' signature on it!
    
    Slime Generator: Temporarily stuns an enemy in battle; only Jeff can use.
    
    Snake: Poisons a single enemy in battle.
    
    Snake Bag: Use a snake inside to poison an enemy in battle.
    
    Sound Stone: It stores all the music you've heard at each of the My Sanctuary
                 spots you've visited.
    
    Stag Beetle: Temporarily stuns an enemy in battle.
    
    Sudden Guts Pill: Increases the ally's Guts during battle.
    
    Super Bomb: Throw at a single enemy in battle to cause lots of damage.
    
    Super Plush Bear: In battle, it absorbs more damage from enemies than the
                      regular Teddy Bear. If it's damaged enough, it turns into a
                      pile of fluff, however.
    
    Suporma: Get from the Orange Kid; plays a song when used.
    
    Teddy Bear: In battle, it absorbs a good amount of damage from enemies. After
                it is damaged enough, it turns into fluff.
    
    Tendakraut: This is the smelly delicacy of the Tenda Village; use to enter
                the Underworld Tenda Village.
    
    Tiny Ruby: A small jewel that Poo carries; must have to access the Hieroglyph
               in the Summers Museum.
    
    Toothbrush: Can temporarily freeze an enemy in battle.
    
    Town Map: Use this to view an overhead map of the town you're currently in.
    
    Trout Yogurt: Recover around 30HP when used.
    
    Viper: Poisons a single enemy in battle.
    
    Wad of Bills: Get from Everdred after rescuing Paula; give to the Chaos
                  Theater manager to free the Runaway Five.
    
    Xterminator Spray: Kills all insect enemies in battle.
    
    Yogury Dispenser: Get from the Tarah Rama at the end of his cave; give to
                      Monotoli's maid to get to the 48th Floor of the building.
    
    Zombie Paper: Use in the circus tent in Threed to capture all the zombies
                  overnight.
    
    
    ===============
    Medicinal Items
    ===============
    
    Cold Remedy: Cures the cold status effect.
    
    Guts Capsule: Permanently increases Guts by 1.
    
    Horn of Life: Brings an unconscious character back to life outside of a
                  hospital, cures all status effects.
    
    IQ Capsure: Permanently increases IQ by 1.
    
    Luck Capsule: Permanently increases Luck by 1.
    
    Refreshing Herb: Cures cold, sunstroke, crying, poison, feeling strange, and
                     nausea status effets.
    
    Rock Candy: Permanently increase any one statistic by 1.
    
    Secret Herb: Cures all status effects, brings an unconscious character back
                 to life.
    
    Speed Capsule: Permanently increases Speed by 1.
    
    Vital Capsule: Permanently increases Vitality by 1.
    
    Vial of Serum: Cures the poison status effect.
    
    Wet Towel: Cures the sunstroke status effect.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  12. Food  -=
    -=-=-=-=-=-=-=-=
    
    NOTE: For all food items, Poo recovers 6HP only, unless otherwise noted.
    
    
    Food List
    ---------
    
    Bag of Fries: Restores 24HP.
    
    Banana: Restores 25HP.
    
    Bean Croquette: Restores 42HP.
    
    Beef Jerky: Restores 150HP.
    
    Boiled Egg: Restores 42HP.
    
    Bottle of DX Water: Restores 40PP to Poo; 1PP to others.
    
    Bottle of Water: Restores 10PP to Poo; 1PP to others.
    
    Bowl of Rice Gruel: Restures 216HP.
    
    Brain Food Lunch: Restores 300HP and 50PP; restores all HP/PP to Poo.
    
    Bread Roll: Restores 30HP.
    
    Calorie Stick: Restores 60HP.
    
    Can of Fruit Juice: Restores 6HP.
    
    Chef's Special: Restores 216HP.
    
    Cookie: Restores 6HP.
    
    Croissant: Restores 60HP.
    
    Cup of Coffee: Restores 12HP.
    
    Cup of Noodles: Restores 42HP.
    
    Double Burger: Restores 96HP.
    
    Fresh Egg: Restores 84HP.
    
    Gelato de Resort: Restores 30HP.
    
    Hamburger: Restores 48HP.
    
    Kabob: Restores 126HP.
    
    Kraken Soup: Fully restores HP; 6HP to Poo.
    
    Large Pizza: Restores 240HP.
    
    Lucky Sandwich: Recover random amounts of HP and PP.
    
    Luxury Jerky: Restores 300HP.
    
    Magic Pudding: Restores 40PP.
    
    Magic Tart: Restores 20PP.
    
    Magic Truffle: Restores 80PP.
    
    Mammoth Burger: Restores 204HP.
    
    Molokheiya Soup: Restores 84HP.
    
    Pasta di Summers: Restores 108HP.
    
    Peanut Cheese Bar: Restores 108HP.
    
    Picnic Lunch: Restores 84HP.
    
    Piggy Jelly: Restores 300HP.
    
    Pizza: Restores 120HP.
    
    Plain Roll: Restores 24HP.
    
    Plain Yogurt: Restores 168HP.
    
    Popsicle: Restores 18HP.
    
    Protein Drink: Restores 84HP.
    
    PSI Caramel: Restores 20PP.
    
    Royal Iced Tea: Restores 60HP.
    
    Skip Sandwich: Restores 6HP; allows you to move quicker for 10 seconds.
    
    Skip Sandwich DX: Restores 6HP; allows you to move quicker for 20 seconds.
    
    Spicy Jerky: Restores 252HP.
    
    
    Condiments
    ----------
    
    NOTE: When you use a condiment with a compatible item, it enhances the amount
          of HP or PP you recover from it. If you use a bad mix of condiment and
          food, the effect is hindered.
    
    Carton of Cream
        Compatible With: Banana
                         Lucky Sandwich
                         Popsicle
                         Trout Yogurt
    
    Jar of Delisauce
        Compatible With: All
    
    Jar of Hot Sauce
        Compatible With: Cup of Noodles
                         Pasta di Summers
                         Pizza
    
    Ketchup Packet
        Compatible With: Bag of Fries
                         Bean Croquette
                         Beef Jerky
                         Croissant
                         Double Burger
                         Fresh Egg
                         Hamburger
                         Kabob
                         Luxury Jerky
                         Magic Truffle
                         Mammoth Burger
                         Spicy Jerky
    
    Salt Packet
        Compatible With: Boiled Egg
                         Brain Food Lunch
                         Chef's Special
                         Picnic Lunch
    
    Sprig of Parsley
        Compatible With: Bowl of Rice Gruel
                         Peanut Cheese Bar
                         Piggy Jelly
    
    Sugar Packet
        Compatible With: Bread Roll
                         Calorie Stick
                         Magic Pudding
                         Magic Tart
                         Plain Yogurt
                         PSI Caramel
                         Rock Candy
    
    Tin of Cocoa
        Compatible With: Cookie
                         Gelato de Resort
                         Plain Roll
                         Skip Sandwich
                         Skip Sandwich DX
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  13. PSI Spells  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Brainshock Alpha
        Level Learned: 24 (Poo)
        PP: 10
        Description: Can cause an enemy to feel strange in battle.
    
    Brainshock Omega
        Level Learned: 44 (Poo)
        PP: 30
        Description: Can cause all enemies to feel strange in battle.
    
    Defense Down Alpha
        Level Learned: 29 (Paula)
        PP: 6
        Description: Decreases an enemy's defensive power for the rest of the
                     battle. Can be cast multiple times on the same enemy to
                     enhance the effects.
    
    Defense Down Omega
        Level Learned: 54 (Paula)
        PP: 18
        Description: Decreases all enemy's defensive power for the rest of the
                     battle. Can be cast multiple times to enhance the effects.
    
    Fire Alpha
        Level Learned: 3 (Paula)
        PP: 6
        Description: Attack an entire row of enemies for roughly 80HP of fire
                     damage.
    
    Fire Beta
        Level Learned: 19 (Paula)
        PP: 12
        Description: Attack an entire row of enemies for roughly 160HP of fire
                     damage.
    
    Fire Gamma
        Level Learned: 37 (Paula)
        PP: 20
        Description: Attack an entire row of enemies for roughly 240HP of fire
                     damage.
    
    Fire Omega
        Level Learned: 64 (Paula)
        PP: 42
        Description: Attack an entire row of enemies for roughly 320HP of fire
                     damage.
    
    Flash Alpha
        Level Learned: 18 (Ness)
        PP: 8
        Description: Can cause the targeted enemies to feel strange or cry, thus
                     lowering their accuracy in battle.
    
    Flash Beta
        Level Learned: 38 (Ness)
        PP: 16
        Description: Can cause all enemies to feel strange, cry, become numb, or
                     even defeated in battle.
    
    Flash Gamma
        Level Learned: 61 (Ness)
        PP: 24
        Description: Can cause all enemies to feel strange, cry, become numb, or
                     even defeated in battle. It has a stronger effect than the
                     weaker versions of this PSI.
    
    Flash Omega
        Level Learned: 67 (Ness)
        PP: 32
        Description: The strongest version of the Flash PSI. It has a great
                     chance of killing all the enemies in the battle in one shot.
    
    Freeze Alpha
        Level Learned: N/A (Paula)
        PP: 4
        Description: Hit a single enemy with about 180HP of ice damage; can
                     potentially freeze some enemies.
    
    Freeze Beta
        Level Learned: 11 (Paula)
        PP: 9
        Description: Hit a single enemy with about 360HP of ice damage; can
                     potentially freeze some enemies.
    
    Freeze Gamma
        Level Learned: 31 (Paula)
                       33 (Poo)
        PP: 18
        Description: Hit a single enemy with about 540HP of ice damage; can
                     potentially freeze some enemies.
    
    Freeze Omega
        Level Learned: 46 (Paula)
        PP: 28
        Description: Hit a single enemy with about 720HP of ice damage; can
                     potentially freeze some enemies.
    
    Healing Alpha
        Level Learned: 10 (Ness)
        PP: 5
        Description: Cures cold, sunstroke, and sleep status effects.
    
    Healing Beta
        Level Learned: 24 (Ness)
        PP: 8
        Description: Cures cold, sunstroke, sleep, poison, nausea, feeling
                     strange, and crying status effects.
    
    Healing Gamma
        Level Learned: 36 (Poo)
                       53 (Ness)
        PP: 20
        Description: Cures all the effects that Beta can, as well as paralysis,
                     being diamondized, and brings back an ally from being
                     unconscious, although it doesn't restore their HP.
    
    Healing Omega
        Level Learned: 52 (Poo)
        PP: 38
        Description: Cures all the effects that Beta can, as well as paralysis,
                     being diamondized, and brings back an ally from being
                     unconscious, fully restoring their HP.
    
    Hypnosis Alpha
        Level Learned: 4 (Ness)
        PP: 6
        Description: Puts a single enemy to sleep.
    
    Hypnosis Omega
        Level Learned: 27 (Ness)
        PP: 18
        Description: Puts all the enemies to sleep.
    
    Lifeup Alpha
        Level Learned: 2 (Ness)
        PP: 5
        Description: Restores around 100HP to one ally.
    
    Lifeup Beta
        Level Learned: 20 (Ness)
        PP: 8
        Description: Restores around 300HP to one ally.
    
    Lifeup Gamma
        Level Learned: 39 (Ness)
                       46 (Poo)
        PP: 13
        Description: Fully restores all HP to one ally.
    
    Lifeup Omega
        Level Learned: 70 (Ness)
        PP: 24
        Description: Restores 400HP to all allies.
    
    Magnet Alpha
        Level Learned: 15 (Paula)
                       21 (Poo)
        PP: 0
        Description: Steal a small amount of PP from an enemy, and take it as
                     your own.
    
    Magnet Omega
        Level Learned: 24 (Paula)
                       27 (Poo)
        PP: 0
        Description: Steal a small amount of PP from all enemies, and take it as
                     your own.
    
    Offense Up Alpha
        Level Learned: 21 (Paula)
        PP: 10
        Description: Increases an ally's offensive power for the rest of the
                     battle. Can be cast multiple times on the same person to
                     enhance the effects.
    
    Offense Up Omega
        Level Learned: 40 (Paula)
        PP: 30
        Description: Increases all ally's offensive power for the rest of the
                     battle. Can be cast multiple times to enhance the effects.
    
    Paralysis Alpha
        Level Learned: 14 (Ness)
        PP: 8
        Description: Paralyzes a single enemy, rendering them immobile for a
                     period of time.
    
    Paralysis Omega
        Level Learned: 29 (Ness)
        PP: 24
        Description: Paralyzes all enemies, rendering them immobile for a period
                     of time.
    
    PSI Shield Alpha
        Level Learned: 6 (Paula)
        PP: 8
        Description: Protects a single ally from all PSI damage. Can be cast
                     multiple times on the same person to enhance the effects.
    
    PSI Shield Sigma
        Level Learned: 27 (Paula)
        PP: 24
        Description: Protects all allies from all PSI damage. Can be cast
                     multiple times to enhance the effects.
    
    Rockin Alpha
        Level Learned: 8 (Ness)
        PP: 10
        Description: A psychokinetic wave will be sent after all the enemies in
                     battle, causing around 50HP of damage to each. It's an
                     excellent attack spell that only Ness can make use of.
    
    Rockin Beta
        Level Learned: 22 (Ness)
        PP: 14
        Description: A psychokinetic wave will be sent after all the enemies in
                     battle, causing around 180HP of damage to each. It's an
                     excellent attack spell, which only Ness can use.
    
    Rockin Gamma
        Level Learned: 49 (Ness)
        PP: 40
        Description: A psychokinetic wave will be sent after all the enemies in
                     battle, causing around 320HP of damage to each. It's an
                     excellent attack spell, which only Ness can use.
    
    Rockin Omega
        Level Learned: 75 (Ness)
        PP: 98
        Description: A psychokinetic wave will be sent after all the enemies in
                     battle, causing around 640HP of damage to each. This has to
                     be Ness's ultimate PSI ability in this game!
    
    Shield Alpha
        Level Learned: 12 (Ness)
        PP: 6
        Description: Protects a single ally from damage, reducing the damage they
                     take by 50%. Can be cast multiple times on the same person
                     to enhance the effects.
    
    Shield Beta
        Level Learned: 34 (Ness)
                       16 (Poo)
                       51 (Paula)
        PP: 10
        Description: Protects a single ally from damage, reducing the damage they
                     take by 50%. Also, some of the shielded attack will be dealt
                     back at the enemy to cause damage to them. Can be cast
                     multiple times on the same person to enhance the effects.
    
    Shield Omega
        Level Learned: 51 (Poo)
                       60 (Paula)
        PP: 30
        Description: Protects a single ally from damage, reducing the damage they
                     take by 50%. Also, some of the shielded attack will be dealt
                     back at the enemy to cause damage to them. Can be cast
                     multiple times on the same person to enhance the effects. As
                     is expected, this shield's powers are stronger than the
                     Sigma level.
    
    Shield Sigma
        Level Learned: N/A (Poo)
        PP: 18
        Description: Protects all allies from damage, reducing the damage they
                     take by 50%. Also, some of the shielded attack will be dealt
                     back at the enemy to cause damage to them. Can be cast
                     multiple times to enhance the effects.
    
    Starstorm Alpha
        Level Learned: N/A (Poo; get from man after Pyramid training)
        PP: 24
        Description: Use the power of the stars to cause around 360HP of damage
                     to all enemies onscreen. It is an excellent PSI spell for
                     the later areas of the game, that only Poo can make use of.
    
    Starstorm Omega
        Level Learned: N/A (Poo; get from man before Final Cave)
        PP: 42
        Description: Use the power of the stars to cause around 720HP of damage
                     to all enemies onscreen. It's quite possibly THE greatest
                     PSI spell in the entire game, and only Poo can use it!
    
    Teleport Alpha
        Level Learned: N/A (Ness; get from monkey after seeing Tarah Rama)
                       17 (Poo)
        PP: 2
        Description: Warp your party to any town/area you've already visited. In
                     order for it to work, you need a long stretch of straight
                     path to race down, or an open field to run around in circles
                     to gather speed.
    
    Teleport Beta
        Level Learned: 18 (Poo)
                       N/A (Ness; get after leaving Magicant)
        PP: 8
        Description: Warp your party to any town/area you've already visited. As
                     opposed to the weaker version, you don't need any running
                     space to teleport. You spin around quickly to warp, so make
                     sure you don't crash into anything and you'll be fine.
    
    Thunder Alpha
        Level Learned: 8 (Paula)
        PP: 3
        Description: Hit a single enemy with about 120HP of lightning damage.
                     Also, this attack can destroy a PSI/regular shield barrier.
    
    Thunder Beta
        Level Learned: 25 (Paula)
        PP: 7
        Description: Hit a single enemy with about 120HP of lightning damage two
                     times in a row. Also, this attack can destroy a PSI/regular
                     shield barrier.
    
    Thunder Gamma
        Level Learned: 41 (Poo)
                       57 (Paula)
        PP: 16
        Description: Hit a single enemy with about 200HP of lightning damage
                     three times in a row. Also, this attack can destroy a
                     PSI/regular shield barrier.
    
    Thunder Omega
        Level Learned: 55 (Poo)
        PP: 20
        Description: Hit a single enemy with about 200HP of lightning damage four
                     times in a row. Also, this attack can destroy a PSI/regular
                     shield barrier.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. Photo-Op Locations  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =====
    Onett
    =====
    
    1. Right between the fence posts at Ness's House, after Pokey and Picky have
       been returned home.
    
    2. Buy the house by the sea, and step inside of the dump.
    
    
    ======
    Twoson
    ======
    
    3. Outside the Cycle Shop, by the entrance.
    
    4. Just outside the Chaos Theatre, by the entrance.
    
    
    ====================
    Peaceful Rest Valley
    ====================
    
    5. North of the spot where the Iron Octopus Statue stood (near a waterfall).
    
    6. After rescuing Paula, outside of the Cabin she was held in.
    
    
    =======
    Winters
    =======
    
    7. In front of the Tessie Watchers Club Tents.
    
    8. In Brick Road's Dungeon, examine the falling rocks sign.
    
    9. Around the entrance to the Stonehenge Base.
    
    
    ======
    Threed
    ======
    
    10. Check out the solo Tombstone between the two cemeteries.
    
    11. Visit the Large Tent after eradicating the Zombies.
    
    
    =============
    Saturn Valley
    =============
    
    12. Approach Grapefruit Falls north of Saturn Valley.
    
    13. Just to the right of the Mr. Saturn Hot Springs.
    
    14. After returning from Magicant, but before you become Robots.
    
    
    ==================
    Dusty Dunes Desert
    ==================
    
    15. The Black Sesame (located to the north of the drug store in the desert)
        will talk to you, triggering the picture.
    
    16. After clearing the Gold Mine, exit the underground area of the mine.
    
    
    ========
    Fourside
    ========
    
    17. On the fourth floor of the Department Store, in front of the Toy Store.
    
    18. Inside of the Museum, near the Dinosaur bones.
    
    19. Outside the Dinosaur Museum, on the steps.
    
    20. Near Fourside, on the suspension bridge between the tunnels.
    
    21. Walk around the grass between two trees to the right of the Monotoli
        Building.
    
    
    =======
    Summers
    =======
    
    22. Directly below the burrito vendor on the beach, among the beach chairs.
    
    23. Near the Hotel entrance.
    
    24. Inside the Restaurant, beside the top-left table on the far left of the
        dining room.
    
    25. Enter the port town of Toto connected to Summers and look for the first
        sailor you can find. Walk near the trees.
    
    
    ======
    Dalaam
    ======
    
    26. Outside the Palace, once all four characters are there together.
    
    27. In front of the Dalaam throne in the Throne Room, once all four
        characters are there together.
    
    
    =======
    Scaraba
    =======
    
    28. In Scaraba, walk between the small oasis and the market area.
    
    29. In front of the Pyramid south of Scaraba.
    
    30. In the desert around Dungeon Man, walk south towards an oasis.
    
    
    =============
    Deep Darkness
    =============
    
    31. Near the canary and a Giftbox with an IQ Capsule inside.
    
    
    =============
    Tenda Village
    =============
    
    32. After teaching the Tendas how not to be shy.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  15. Shops -=
    -=-=-=-=-=-=-=-=
    
    =====
    Onett
    =====
    
    Drug Store
    ----------
    
    Name             Price
    ----             -----
    Cracked Bat      $18
    Tee Ball Bat     $48
    Yo-yo            $29
    Baseball Cap     $19
    Cheap Bracelet   $98
    Cold Remedy      $22
    
    
    Burger Shop
    -----------
    
    Name                Price
    ----                -----
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    Bag of Fries        $8
    Hamburger           $14
    
    
    Bakery
    ------
    
    Name             Price
    ----             -----
    Cookie           $7
    Bread Roll       $12
    Skip Sandwich    $38
    Lucky Sandwich   $128
    
    
    ======
    Twoson
    ======
    
    Burger Shop
    -----------
    
    Name                Price
    ----                -----
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    Bag of Fries        $8
    Hamburger           $14
    
    
    Bakery (Dept. Store)
    --------------------
    
    Name             Price
    ----             -----
    Cookie           $7
    Bread Roll       $12
    Skip Sandwich    $38
    Lucky Sandwich   $128
    
    
    Drug Store
    ----------
    
    Name             Price
    ----             -----
    Tee Ball Bat     $48
    Fry Pan          $56
    Slingshot        $89
    Cheap Bracelet   $98
    Baseball Cap     $19
    Ribbon           $89
    Cold Remedy      $22
    Teddy Bear       $178
    
    
    Bakery (Park)
    -------------
    
    Name                Price
    ----                -----
    Cookie              $7
    Bread Roll          $12
    Skip Sandwich       $38
    Lucky Sandwich      $128
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    
    
    Antique Shop (Park)
    -------------------
    
    Name             Price
    ----             -----
    For Sale Sign    $98
    
    
    Thrift Shop (Park)
    ------------------
    
    Name                Price
    ----                -----
    Defense Spray       $500
    Rust Promoter       $89
    Travel Charm        $60
    Copper Bracelet     $349
    Broken Spray Can    $189
    Broken Iron         $149
    
    
    Banana Shop (Park)
    ------------------
    
    Name             Price
    ----             -----
    Banana           $5
    
    
    Tool Shop (Park)
    ----------------
    
    Name             Price
    ----             -----
    Ruler            $2
    
    
    Egg Shop (Park)
    ---------------
    
    Name             Price
    ----             -----
    Egg              $12
    
    
    Condiment Shop (Park)
    ---------------------
    
    Name             Price
    ----             -----
    Ketchup Packet   $2
    Sugar Packet     $3
    Tin of Cocoa     $4
    Carton of Cream  $4
    Sprig of Parsley $2
    Jar of Hot Sauce $3
    Salt Packet      $2
    
    
    ===================
    Happy Happy Village
    ===================
    
    Drug Store
    ----------
    
    Name                Price
    ----                -----
    Sand Lot Bat        $98
    Fry Pan             $56
    Copper Bracelet     $349
    Holmes Hat          $59
    Ribbon              $89
    Cold Remedy         $22
    Refreshing Herb     $80
    Croissant           $18
    Skip Sandwich       $38
    Lucky Sandwich      $128
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    
    
    Self-Service Shop
    -----------------
    
    Name             Price
    ----             -----
    Banana           $5
    Fresh Egg        $12
    
    
    ======
    Threed
    ======
    
    Drug Store
    ----------
    
    Name                Price
    ----                -----
    Minor League Bat    $399
    Thick Fry Pan       $198
    Hard Hat            $298
    Insectide Spray     $19
    Copper Bracelet     $349
    Cold Remedy         $22
    Vial of Serum       $58
    Refreshing Herb     $80
    Toothbrush          $3
    Calorie Stick       $18
    
    
    Bakery (Park)
    -------------
    
    Name                Price
    ----                -----
    Cookie              $7
    Bread Roll          $12
    Croissant           $18
    Skip Sandwich       $38
    Lucky Sandwich      $128
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    
    
    Arms Dealer (Behind Pizza Shop)
    -------------------------------
    
    Name                Price
    ----                -----
    Toy Air Gun         $215
    Bomb                $149
    Bottle Rocket       $29
    Rust Promoter       $89
    
    
    =======
    Winters
    =======
    
    Drug Store
    ----------
    
    Name                Price
    ----                -----
    T-Rex's Bat         $698
    Non-Stick Frypan    $1490
    Coin of Silence     $2500
    Picnic Lunch        $24
    Skip Sandwich DX    $98
    Lucky Sandwich      $128
    Cup of Coffee       $6
    
    
    Cave Man (Andonuts Lab)
    -----------------------
    
    Name                Price
    ----                -----
    Cup of Noodles      $98
    Beef Jerky          $70
    Protein Drink       $38
    Cup of Coffee       $6
    Bottle of DX Water  $198
    Secret Herb         $380
    
    
    ================
    Grapefruit Falls
    ================
    
    Old Man
    -------
    
    Name             Price
    ----             -----
    Croissant        $18
    Calorie Stick    $18
    Cup of Coffee    $6
    
    
    =============
    Saturn Valley
    =============
    
    Drug Store
    ----------
    
    Name                Price
    ----                -----
    Bionic Slingshot    $449
    Travel Charm        $60
    Great Charm         $400
    Silver Bracelet     $599
    Red Ribbon          $179
    Insecticide Spray   $19
    Stag Beetle         $8
    Refreshing Herb     $80
    Peanut Cheese Bar   $22
    Horn of Life        $1780
    Secret Herb         $380
    Picture Postcard    $2
    Flame Pendant       $3000 (after Magicant)
    Rain Pendant        $3000 (after Magicant)
    Night Pendant       $3000 (after Magicant)
    Piggy Jelly         $222 (after Magicant)
    
    
    ==================
    Dusty Dunes Desert
    ==================
    
    Drug Store
    ----------
    
    Name                Price
    ----                -----
    Mr. Baseball Bat    $498
    Thick Fry Pan       $198
    Deluxe Fry Pan      $598
    Silver Bracelet     $599
    Coin of Slumber     $1500
    Wet Towel           $24
    Refreshing Herb     $80
    Calorie Stick       $18
    Skip Sandwich       $38
    Lucky Sandwich      $128
    Can of Fruit Juice  $4
    Picnic Lunch        $24
    
    
    Arms Dealer (Behind Drug Store)
    -------------------------------
    
    Name             Price
    ----             -----
    Zip Gun          $425
    Bomb             $149
    Bottle Rocket    $29
    Rust Promoter    $89
    
    
    Vendor (Outside Mine)
    ---------------------
    
    Name                Price
    ----                -----
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    Hamburger           $14
    Picnic Lunch        $24
    Skip Sandwich       $38
    Wet Towel           $24
    Popsicle            $7
    
    
    ========
    Fourside
    ========
    
    Bakery
    ------
    
    Name                Price
    ----                -----
    Cookie              $7
    Bread Roll          $12
    Croissant           $18
    Skip Sandwich       $38
    Skip Sandwich DX    $98
    Lucky Sandwich      $128
    
    
    Street Salesman (North of Dept. Store)
    --------------------------------------
    
    Name             Price
    ----             -----
    Broken Gadget    $109
    Broken Iron      $149
    Defense Spray    $500
    Rust Promoter    $89
    
    
    Seasoning Saleswoman (Dept. Store)
    ----------------------------------
    
    Name                Price
    ----                -----
    Ketchup Packet      $2
    Sugar Packet        $3
    Tin of Cocoa        $4
    Carton of Cream     $4
    Sprig of Parsley    $2
    Jar of Hot Sauce    $3
    Salt Packet         $2
    
    
    Burger Shop (Dept. Store)
    -------------------------
    
    Name                Price
    ----                -----
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    Bag of Fries        $8
    Hamburger           $14
    Double Burger       $24
    
    
    Food Shop (Dept. Store)
    -----------------------
    
    Name             Price
    ----             -----
    Boiled Egg       $9
    Bread Roll       $12
    Croissant        $18
    Banana           $5
    Picnic Lunch     $24
    
    
    Tool Shop (Dept. Store)
    -----------------------
    
    Name                Price
    ----                -----
    Deluxe Fry Pan      $598
    Chef's Fry Pan      $1198
    Silver Bracelet     $599
    Gold Bracelet       $2799
    Insecticide Spray   $19
    Toothbrush          $3
    Protractor          $2
    
    
    Drug Store (Dept. Store)
    ------------------------
    
    Name             Price
    ----             -----
    Cold Remedy      $22
    Refreshing Herb  $80
    Protein Drink    $38
    Calorie Stick    $18
    
    
    Sports Shop (Dept. Store)
    -------------------------
    
    Name                Price
    ----                -----
    Sand Lot Bat        $98
    Minor League Bat    $399
    Mr. Baseball Bat    $498
    Baseball Cap        $19
    
    
    Toy Shop (Dept. Store)
    ----------------------
    
    Name                Price
    ----                -----
    Trick Yo-yo         $998
    Coin of Slumber     $1500
    Coin of Defense     $2000
    Red Ribbon          $179
    Defense Ribbon      $389
    Teddy Bear          $178
    
    
    Arms Dealer (Dept. Store, 2nd Floor Side Room)
    ----------------------------------------------
    
    Name                Price
    ----                -----
    Hyper Beam          $850
    Bomb                $149
    Super Bomb          $399
    Bottle Rocket       $29
    Big Bottle Rocket   $139
    
    
    =======
    Summers
    =======
    
    Drug Store
    ----------
    
    Name                Price
    ----                -----
    Big League Bat      $3080
    Chef's Fry Pan      $1198
    Lucky Coin          $6000
    Gold Bracelet       $2799
    Platinum Band       $6899
    Diamond Band        $9998
    Super Plush Bear    $1198
    
    
    Grocery Store
    -------------
    
    Name                Price
    ----                -----
    Coin of Defense     $2000
    Bottle of Water     $4
    Secret Herb         $380
    Skip Sandwich DX    $98
    Lucky Sandwich      $128
    Cup of Coffee       $6
    Can of Fruit Juice  $4
    
    
    Restaurant
    ----------
    
    Name                Price
    ----                -----
    Chef's Special      $298
    Pasta di Summers    $128
    Kraken Soup         $648
    Royal Iced Tea      $78
    Can of Fruit Juice  $4
    Cup of Coffee       $6
    
    
    ======
    Dalaam
    ======
    
    Restaurant
    ----------
    
    Name                Price
    ----                -----
    Bottle of Water     $4
    Bowl of Rice Gruel  $88
    Jar of Delisauce    $300
    Brain Food Lunch    $800
    
    
    =======
    Scaraba
    =======
    
    Arms Dealer (Hotel)
    -------------------
    
    Name                Price
    ----                -----
    Bomb                $149
    Super Bomb          $399
    Bottle Rocket       $29
    Big Bottle Rocket   $139
    
    
    Hassan's Shop
    -------------
    
    Name                Price
    ----                -----
    Wet Towel           $24
    Vial of Serum       $58
    Secret Herb         $380
    Sudden Guts Pill    $500
    Protein Drink       $38
    Banana              $5
    
    
    Snake Shop
    ----------
    
    Name             Price
    ----             -----
    Snake            $220
    Viper            $550
    Vial of Serum    $58
    
    
    Condiment Shop
    --------------
    
    Name                Price
    ----                -----
    Ketchup Packet      $2
    Sugar Packet        $3
    Tin of Cocoa        $4
    Carton of Cream     $4
    Sprig of Parsley    $2
    Jar of Hot Sauce    $3
    Salt Packet         $2
    
    
    Item Shop
    ---------
    
    Name                Price
    ----                -----
    Big League Bat      $1380
    Platinum Band       $3899
    Defense Spray       $500
    Crystal Charm       $600
    Broken Cannon       $218
    Piggy Nose          $300
    
    
    Snake Bag Shop
    --------------
    
    Name             Price
    ----             -----
    Snake Bag        $290
    
    
    Delicacy Shop
    -------------
    
    Name             Price
    ----             -----
    Bean Croquette   $12
    Molokheiya Soup  $20
    Kabob            $54
    Boiled Egg       $9
    Fresh Egg        $12
    Cup of Coffee    $6
    Bottle of Water  $4
    
    
    Rough Wares Salesman (South of Pyramid)
    ---------------------------------------
    
    Name                Price
    ----                -----
    French Fry Pan      $1790
    Crusher Beam        $1150
    Multi Bottle Rocket $2139
    Bazooka             $950
    Bottle of DX Water  $198
    Beef Jerky          $70
    Secret Herb         $380
    
    
    =============
    Deep Darkness
    =============
    
    Businessman
    -----------
    
    Name                Price
    ----                -----
    Diamond Band        $5198
    Charm Coin          $3000
    Secret Herb         $380
    Beef Jerky          $70
    Cup of Noodles      $98
    Protein Drink       $38
    Bottle of DX Water  $198
    
    
    Arms Dealer
    -----------
    
    Name                Price
    ----                -----
    Combat Yo-yo        $1148
    Super Bomb          $399
    Multi Bottle Rocket $2139
    Rust Promoter DX    $289
    
    
    ========================
    Underworld Tenda Village
    ========================
    
    Drug Store
    ----------
    
    Name                Price
    ----                -----
    Ultimate Bat        $2298
    Holy Fry Pan        $3480
    Shiny Coin          $4000
    Horn of Life        $1780
    Mammoth Burger      $98
    Luxury Jerky        $210
    Bottle of DX Water  $198
    
    
    ========
    Magicant
    ========
    
    Drug Store
    ----------
    
    Name             Price
    ----             -----
    Magic Pudding    $680
    Earth Pendant    $4000
    
    *****************************************************************************
    
    End Mother 2 FAQ.
    
    *****************************************************************************
    *****************************************************************************
    *****************************************************************************
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  3. Credits  -=
    -=-=-=-=-=-=-=-=-=
    
    ========
    Mother 1
    ========
    
    Starmen.net: For some random bits of information I missed along the way.
    
    Rpgclassics.com: For enemy data I was missing after playing through the game.
    
    
    ========
    Mother 2
    ========
    
    CyricZ (cyricz42(at)yahoo.com): For allowing me to use some of his details 
    for the enemies, such as experience, money, IQ, guts, and item droppings.
    
    Brian Sulpher: Thanks to him, this FAQ now has an accurate listing of all the 
    places where the photographer shows up and takes your picture!
    
    GravyFlood: For sending me a couple bits of info I felt should be included.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  4. Copyright Notice -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2005 Devin Morgan. All rights reserved. Please view 
    the following URL to see the list of sites that are allowed to post my work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
    contact me if there are corrections to be made to information that's 
    currently included. Thanks!
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=

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