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Funky's Fishing Guide by Josiah P Version 2

Version: 1.03 | Updated: 01/07/04

-------------------------------------------------------------------------------
---------------DONKEY KONG COUNTRY "FUNKY'S FISHING" GUIDE (GBA)---------------
---------------------------------Version 1.02----------------------------------
--------------------------Creator: Josiah D. Plummer---------------------------
----------------------Created On: Friday, January 2, 2004----------------------
---------------------Completed On: Friday, January 2, 2004---------------------
---------------------Copyright 2003: Josiah Daniel Plummer---------------------
------------------My E-mail Address: BanjoKazooie1988@aol.com------------------
-------------------------------------------------------------------------------

=================
TABLE OF CONTENTS
=================

I. - Revision History
II. - Legal Information
III. - Introduction
IV. - What Is Funky's Fishing?
V. - Controls
VI. - Scoring
     i. - Normal Scoring
     ii. - Combo Scoring
VII. - The Time Bar
VIII. - Other Objects
IX. - Tips, Hints & Strategies
X. - Special Level Events
XI. - My Personal High-Scores
XII. - Acknowledgements
XIII. - Conclusion

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                             I. - REVISION HISTORY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version 1.00:
Right now, the guide is completed, but as all intelligent GameFAQs users know,
there is always a possibility that there are errors in this guide, that I for-
got to add something, or simply other things. But, theoretically, this SHOULD
be it.

Version 1.01:
I fixed an error in a level's name. I called it "Toxic Lake" instead of "Poison
Pond." :-P

Version 1.02:
Added my NEW **INCREDIBLE** High Score of: 1,279,150 (Level 27)!!

Version 1.03:
Revised my High Scores section.

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                            II. - LEGAL INFORMATION
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Ripping off of somebody's work is morally, ethically and legally despicable.
Works such as these guides submitted to GameFAQs.com are original works and de-
serve to be free of violation.

This guide is the sole property of its creator, Josiah Daniel Plummer. This may
not be reproduced under any circumstances except for personal, private use. It
may not be placed on any web site or otherwise distributed publicly without ad-
vance written permission. Use of this guide on any other web site or as part of
any public display is strictly prohibited, and a violation of copyright.

In other words, in no way are you to steal/forge/plagiarize or otherwise negat-
ively abuse this guide. If you wish to publicly display this guide on another 
web site, you MUST send me an e-mail requesting permission. If I say no, I mean
it.

                     COPYRIGHT 2004: JOSIAH DANIEL PLUMMER

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                              III. - INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Hello, my name is Josiah Plummer and this is my guide for Funky's Fishing, a 
new feature that was added to the GameBoy Advance version of Donkey Kong Count-
ry. Why make a guide for such a seemingly minute element of the game, you ask?
Well, there are a couple reasons: 1.) - There aren't any guides for Funky's 
Fishing yet on GameFAQs, and 2.) - I find Funky's Fishing to be very entertain-
ing, and I wish to exude all the prowess I have of Funky's Fishing and permeate
your mind with it. I leave you with this message: HAVE FUN!

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                        IV. - WHAT IS FUNKY'S FISHING?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Funky's Fishing is a fun mini-game that has been added to the GameBoy Advance
version of Donkey Kong Country. Not only are you able to access the mini-game
during gameplay, you can even play the mini-game outside of normal gameplay,
allowing you to try to make the High Score list!

In basic summarization, you play as Donkey Kong riding Enguarde, with Diddy in 
a boat next to you. You control a large hook, and you must move it through the
water, catching as many fish as possible.

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                                 V. - CONTROLS
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Move Donkey Kong Left/Right.....................................Hold Left/Right
Move Hook Up/Down..................................................Hold Up/Down
Raise Hook..............................................................Press A

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                                 VI. - SCORING
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Each type of fish and other sea creatures are worth different point values, so,
of course, knowing which ones are more valuable will help you amass a wonderful
high score.

NORMAL SCORING is the amount of points you receive for catching one specimen
(basically, it is each creature's point value).

COMBO SCORING is the amount of points you receive for catching two or more of
the same species at a time.

==============
NORMAL SCORING
==============

Multicolored Bitesize = 100 pts.
Red Bitesize          = 300 pts.
Blue Bitesize         = 400 pts.
Green Bitesize        = 500 pts.
Yellow Bitesize       = 750 pts.
Normal Bitesize       = 900 pts.
Squidge               = 1,000 pts.
Chomps Jr.            = 1,000 pts.
Croctopus             = 1,000 pts.
Chomps                = 2,000 pts.
Crab                  = 20,000 pts.

**NOTE**
If you collect two or more different types of creatures at a time, their point
values will simply be added (i.e., a blue and red Bitesize caught at the same
time will be worth 700 pts.). However, if you catch two of the same-type fish
along with one different fish, you will gain a combo plus the value of the odd-
one-out fish (i.e., two red Bitesize and a blue Bitesize are worth 1,800 pts.
(the combo for both red Bitesizes), plus the blue Bitesize's 400 pts., totaling
2,200 pts.).

=============
COMBO SCORING
=============

For every extra same-species creature you catch, its point value is multiplied
by a multiple of six. For example:


         CAUGHT             POINT VALUE
1 Multicolored Bitesize       100 pts.
2 Multicolored Bitesizes      600 pts.
3 Multicolored Bitesizes      1,200 pts.

Below is a simple list on how to determine how many points you will receive for
particular combos.

CREATURE x 1 = Normal Point Value (NPV)
CREATURE x 2 = NPV x 6
CREATURE x 3 = NPV x 12
CREATURE x 4 = NPV x 18
CREATURE x 5 = NPV x 24
CREATURE x 6 = NPV x 30

I have never caught more than 6 of the same species at a time, but if you did,
the pattern would follow (just add 6 to the multiplier each time).

For reference, below is a list displaying point values for all species up to a
(x6) Combo:

--------------------------------------
MULTICOLORED BITESIZE x 1 = 100 pts.
MULTICOLORED BITESIZE x 2 = 600 pts.
MULTICOLORED BITESIZE x 3 = 1,200 pts.
MULTICOLORED BITESIZE x 4 = 1,800 pts.
MULTICOLORED BITESIZE x 5 = 2,400 pts.
MULTICOLORED BITESIZE x 6 = 3,000 pts.
--------------------------------------
RED BITESIZE x 1 = 300 pts.
RED BITESIZE x 2 = 1,800 pts.
RED BITESIZE x 3 = 3,600 pts.
RED BITESIZE x 4 = 5,400 pts.
RED BITESIZE x 5 = 7,200 pts.
RED BITESIZE x 6 = 9,000 pts.
--------------------------------------
BLUE BITESIZE x 1 = 400
BLUE BITESIZE x 2 = 2,400 pts.
BLUE BITESIZE x 3 = 4,800 pts.
BLUE BITESIZE x 4 = 7,200 pts.
BLUE BITESIZE x 5 = 9,600 pts.
BLUE BITESIZE x 6 = 12,000 pts.
--------------------------------------
GREEN BITESIZE x 1 = 500
GREEN BITESIZE x 2 = 3,000 pts.
GREEN BITESIZE x 3 = 6,000 pts.
GREEN BITESIZE x 4 = 9,000 pts.
GREEN BITESIZE x 5 = 12,000 pts.
GREEN BITESIZE x 6 = 15,000 pts.
--------------------------------------
YELLOW BITESIZE x 1 = 750 pts.
YELLOW BITESIZE x 2 = 4,500 pts.
YELLOW BITESIZE x 3 = 9,000 pts.
YELLOW BITESIZE x 4 = 13,500 pts.
YELLOW BITESIZE x 5 = 18,000 pts.
YELLOW BITESIZE x 6 = 22,500 pts.
--------------------------------------
NORMAL BITESIZE x 1 = 900 pts.
NORMAL BITESIZE x 2 = 5,400 pts.
NORMAL BITESIZE x 3 = 10,800 pts.
NORMAL BITESIZE x 4 = 16,200 pts.
NORMAL BITESIZE x 5 = 21,600 pts.
NORMAL BITESIZE x 6 = 27,000 pts.
--------------------------------------
SQUIDGE x 1 = 1,000 pts.
SQUIDGE x 2 = 6,000 pts.
SQUIDGE x 3 = 12,000 pts.
SQUIDGE x 4 = 18,000 pts.
SQUIDGE x 5 = 24,000 pts.
SQUIDGE x 6 = 30,000 pts.
--------------------------------------
CHOMPS JR. x 1 = 1,000 pts.
CHOMPS JR. x 2 = 6,000 pts.
CHOMPS JR. x 3 = 12,000 pts.
CHOMPS JR. x 4 = 18,000 pts.
CHOMPS JR. x 5 = 24,000 pts.
CHOMPS JR. x 6 = 30,000 pts.
--------------------------------------
CROCTOPUS x 1 = 1,000 pts.
CROCTOPUS x 2 = 6,000 pts.
CROCTOPUS x 3 = 12,000 pts.
CROCTOPUS x 4 = 18,000 pts.
CROCTOPUS x 5 = 24,000 pts.
CROCTOPUS x 6 = 30,000 pts.
--------------------------------------
CHOMPS x 1 = 2,000 pts.
CHOMPS x 2 = 12,000 pts.
CHOMPS x 3 = 24,000 pts.
CHOMPS x 4 = 36,000 pts.
CHOMPS x 5 = 48,000 pts.
CHOMPS x 6 = 60,000 pts.
--------------------------------------

NOTE: Less than a minute ago I just caught two Crabs at the same time, and in-
stead of following the usual pattern of multiplying the crab's value (20,000)
by 6, the game simply added them both together and gave me 40,000 pts. I feel
very gypped right now... :(

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                              VII. - THE TIME BAR
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When you begin fishing, a time bar at the top of the screen will immediately
begin counting down. The time bar is represented by a set of bars, ranging in
length. When the time bar is completely filled, its "bar representation" will 
be the following:

                         4-4-4-4-4-4-3-2-3-4-4-4-4-4-4

Each number represents the number of bars in each set of bars (each set is de-
termined by the bars' lengths).

Now, immediately when play begins, the time bar will begin to deplete (this is
displayed by having the bars continually disappear starting from the right). 
Once there are no bars left, the game is over.

To refill a small portion of the time bar, you must catch multitudes of fish or
combinations of the same types of fish (same-type combos give you more time,
though). Also, when you upgrade to a new level (see topic X), an amount of time 
equal to half of a full time bar will be added to your current time. Basing the 
following representation on the previous numbered representation of the time 
bar, the following amount of time is added to your current time whenever you 
upgrade to a new level:

                                4-4-4-4-4-4-3-1

I am sorry if you are confused, that is really the only way to explain it. Just
try to catch lots of same-type sea creatures and upgrade to new levels. Without
doing so, your playtime will not last long, that's for sure.

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                             VIII. - OTHER OBJECTS
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As you progress through the mini-game and gain access to higher levels, two ob-
stacles will become part of the game: bottles and spiky tires. (The tires are
the same ones in levels such as Poison Pond and Manic Mincers). When you collect
a bottle or tire, a chunk of your time bar will be taken off. Therefore, you
should try to avoid these two trash items as best as possible.

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                        IX. - TIPS, HINTS & STRATEGIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1.) - Sometimes it is hard to catch multiples of fish due to Diddy Kong's loca-
tion, and also because you normally cannot move him. To make Diddy Kong follow
you temporarily (making it easier to collect lots of fish), catch a combo of
anything. Once the two or more same-type sea creatures land in the boat, Diddy
will have an exclamation mark above his head. While the exclamation mark is 
above Diddy's head, he will follow you wherever you go. The bigger the combo,
the longer the exclamation mark lasts.

2.) - The best time to catch multiples of fish is to wait until they cross each
other's path. This way, you only have to raise the hook straight up, instead of
diagonally (which would be necessary if the two fish were not lined up).

3.) - When you see two different fish about to cross paths (which is the best
time to catch them), and another fish that is the same type as one of the two
fish about to cross paths, wait for the two same-type fish to cross paths and
catch them both. For example, if you see a blue and a red Bitesize about to
cross paths, and then you see another red Bitesize closing in, do not catch the
blue and red Bitesizes (although it is very tempting to do so). Instead, wait
for the incoming red Bitesize to cross paths with the other red Bitesize and
collect them. Always keep in mind: Combos are ALWAYS worth more than catching
two different creatures at a time. (ALWAYS!)

4.) - If you see a crab, sometimes it is tempting to try to catch it along with
multitudes of other fish. Remember, crabs are singularly valued at 20,000 pts.,
so even if you don't think you can catch extra fish along with the crab, IGNORE
THE FISH! The crab will most likely be worth more than combos of those fish 
anyway!

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                           X. - SPECIAL LEVEL EVENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This topic is sort of a level guide. Note that the highest level I have gotten
up to thus far is Level 27. If you have gotten higher and know of any changes
that are not listed here, please e-mail me and tell me so (you will receive due
credit).

You should know that the levels are based on scores. When you obtain a certain
score, you will reach a certain level. In the following list of the levels, I
will have a single line titled: "POINTS NEEDED." The number listed here will be
the point total needed to gain access to that level.

LEVEL 00
POINTS NEEDED: N/A (this is the level you start on)
EVENT(S): Only blue, red and multicolored Bitesizes inhabit the waters.

LEVEL 01
POINTS NEEDED: 30,000 pts.
EVENT(S): N/A

LEVEL 02
POINTS NEEDED: 60,000 pts.
EVENT(S): Green Bitesizes are added.

LEVEL 03
POINTS NEEDED: 90,000 pts.
EVENT(S): N/A

LEVEL 04
POINTS NEEDED: 120,000 pts.
EVENT(S): Yellow Bitesizes are added.

LEVEL 05
POINTS NEEDED: 150,000 pts.
EVENT(S): N/A

LEVEL 06
POINTS NEEDED: 185,000 pts.
EVENT(S): Green and yellow Bitesizes leave; bottles are added.

LEVEL 07
POINTS NEEDED: 220,000 pts.
EVENT(S): N/A

LEVEL 08
POINTS NEEDED: 255,000 pts.
EVENT(S): Normal Bitesizes and Squidges are added.

LEVEL 09
POINTS NEEDED: 295,000 pts.
EVENT(S): N/A

LEVEL 10
POINTS NEEDED: 335,000 pts.
EVENT(S): Red, blue and normal Bitesizes leave; green Bitesizes are added.

LEVEL 11
POINTS NEEDED: 375,000 pts.
EVENT(S): N/A

LEVEL 12
POINTS NEEDED: 415,000 pts.
EVENT(S): Green Bitesizes and Squidges leave; Chomps Jr.s are added.

LEVEL 13
POINTS NEEDED: 455,000 pts.
EVENT(S): N/A

LEVEL 14
POINTS NEEDED: 495,000 pts.
EVENT(S): Croctopi (plural for Croctopus) are added.

LEVEL 15
POINTS NEEDED: 545,000 pts.
EVENT(S): N/A

LEVEL 16
POINTS NEEDED: 595,000 pts.
EVENT(S): Chomps Jr.s and Croctopi leave; blue & red Bitesizes are added, along
with spiky tires.

LEVEL 17
POINTS NEEDED: 645,000 pts.
EVENT(S): N/A

LEVEL 18
POINTS NEEDED: 695,000 pts.
EVENT(S): Spiky tires leave; green Bitesizes and bottles are added.

LEVEL 19
POINTS NEEDED: 745,000 pts.
EVENT(S): N/A

LEVEL 20
POINTS NEEDED: 800,000 pts.
EVENT(S): Red, blue & green Bitesizes and bottles leave; spiky tires, normal
Bitesize and Chomps are added.

LEVEL 21
POINTS NEEDED: 860,000 pts.
EVENT(S): N/A

LEVEL 22
POINTS NEEDED: 910,000 pts.
EVENT(S): Chomps and spiky tires leave; Croctopi are and bottles are added.

LEVEL 23
POINTS NEEDED: 965,000 pts.
EVENT(S): N/A

LEVEL 24
POINTS NEEDED: 1,020,000 pts.
EVENT(S): Croctopi leave; Chomps Jr.s are added.

LEVEL 25
POINTS NEEDED: 1,080,000 pts.
EVENT(S): N/A

LEVEL 26
POINTS NEEDED: 1,150,000 pts.
EVENT(S): Chomps Jr.s and spiky tires leave; green Bitesizes and bottles are
added.

LEVEL 27
POINTS NEEDED: 1,230,000 pts.
EVENT(S): N/A

**NOTE**
Thus far, I have not exceeded Level 27. If anyone has, please e-mail me and in-
form me on everything that happens on levels 27 and up. You will receive due
credit.

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                         XI. - MY PERSONAL HIGH-SCORES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Below are my top 5 High Scores for Funky's Fishing:

      SCORE      LEVEL      NAME

1    1,294,400     27       JDP
2    1,293,650     27       JDP
3    1,287,100     27       JDP
4    1,279,150     27       JDP
5    1,219,850     26       JDP

(JDP stands for Josiah Daniel Plummer, my name). If you have beaten any of the
above scores, e-mail me and if the score sounds reasonable (or you have irre-
futable proof) I will replace my appropriate high score with yours and accord-
ingly change the initials to match yours. But, if I happen to beat your high
score that overtook me previous one, I will overtake yours.

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                            XII. - ACKNOWLEDGEMENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I would like to thank the following people/organizations:

Jeff "CJayC" Veasey: For creating www.gamefaqs.com and posting this guide.
scwagalaff: For being the nutty psycho that he is. ;)
Nintendo/Rare: For making such a great game.
MOST IMPORTANTLY, You, the Readers: For reading this guide.

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                               XIII. - CONCLUSION
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Making this guide really was a blast. I did it all in one night, and I am just
finishing now at 5:42 AM. I hope this guide was at least a bit informative for
you, or at least fun to read! I know it was a short one, but Funky's Fishing
doesn't have a lot of depth to it. Anyway, have a good day everyone!!


     ___________          ___       __           ______
    /___     ___/        /__/      /  /         /     /
        /   /_____________ ______ /  /         /  O  /
 ___   /   /     /  ___/  /      /  /_____    /  ___/
\   \ /   /  O  /___  /  /  O   /  ___   /   /  /
 \_______/_____/_____/__/____/_/__/   /_/   /__/



-Josiah P Version 2











































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