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FAQ/Walkthrough by ennuigamer

Version: Final | Updated: 02/04/03

*********************************************************************
Yu-Gi-Oh! Duel Monsters 6 Expert 2
for Game Boy Advance
English-language Unofficial FAQ/Walkthrough, ver. Final

by Michael Click (gamer012@yahoo.com)
This document Copyright 2002 by Michael Click (gamer012)
Web page: http://www.geocities.com/gamer012/index.html
Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi
Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
This guide is best viewed with a screen resolution of 800x600 or
1024x768.
*********************************************************************

Revision History:


ver. PreFinal (2/3/2003): Went through and edited some of the card
names using blind character matching. I'm trying to be as accurate
with the names as I can. If you see a gross error with any of the
card names, please email me with the card number, current card name,
and the name you think it should be (some evidence wouldn't hurt
either). You will be given credit for your efforts. This will be the
next to final version that I will send to gamefaqs.

ver. 2.4 (9/30/2002): This will be my last update before I have all
traces of this guide removed from the internet. I have added one
card listing and two pack listings. I have also changed the intro
to include a few extra things. I will re-publish this guide when
I can restore my confidence that this guide WILL NOT be stolen
and posted without my permission again. I will say one more thing:
THIS GUIDE IS TO BE POSTED ON ONE SITE AND ONE SITE ONLY:
gamefaqs.com!! No where else, unless you have my EXPRESS permission
that you can put this guide anywhere else!

ver. 2.3 (9/14/2002): This is just a mini-update to hold everyone
over until I can send in a full update. I have added some more
character deck lists, made a rather large update to the card
listings section, and made a few changes here and there. See you
soon with a full update!

ver. 2.0 (7/10/2002): Added Map & Sub-Screen section, added How to
Play the Game section, added Rishid's deck list, updated card
listings through Labyrinth of Nightmare, made a change to the
Introduction, changed the Pack Listings section in preparation of
the tournament packs and magazines, made some corrections to some
card names and effects. Also decided to throw in Pegasus' deck
list and Yugi's Grandfather's deck list at the last minute for good
measure.

ver. 1.7 (6/20/2002): Added all the cards in Pharaoh's Servant and
Curse of Anubis to the card listings. Thousand-Eyes Bible is in R&D
right now, in its final stages. Expect to see the card listings
updated through, at least, Labyrinth of Nightmare in the next update.

ver. 1.6 (6/10/2002): Corrections, added more deck lists, finished
the pack listings, updated the ten symbols section, added
descriptions to the characters list, and made a very slight update to
the card listings. I have more cards to test, so you won't see a huge
update in the card listings section for a while.

ver. 1.3 (5/23/2002): Made some more corrections, added Pandora's
and Rare Hunter's deck lists, updated the pack listings with Spell
of Mask and Labyrinth of Nightmare. Due to high demand because of
the upcoming Yu-Gi-Oh! episode, I'll add the details and codes to
both Toon World and all the toon monsters, but otherwise hold off on
updating the card listings until next week. I personally test each
card code and effect to make sure that they work, and that takes
time. Fortunately, I don't have too many cards to test. See you
next week! (BTW, check the pack listings under Pharaoh's Servant
to find the numbers for the toon monsters.)

ver. 1.2 (5/15/2002): Made some card name corrections, made a serious
update to the card listings section (about 1/3 of the total cards in
the game have been documented), added Seto Kaiba's deck list.

ver. 1.0 (4/20/2002): Just getting started! Added table of contents,
introduction, starting decks, character info, etc. Just the basics.
Started on the booster list and finished up to Thousand-Eyes Bible.

---------------------------------------------------------------------


TABLE OF CONTENTS

1.) a.) Introduction
    b.) Copyright notice and permissions

2.) Playing the Game

3.) Choose Your Deck!

4.) The Map and Sub-screen

5.) The Characters

6.) Tournaments & Events

7.) The Phantom Pyramid

8.) 10 Symbols

9.) Booster Packs

10.) Numerical Card Listings and Codes

11.) Frequently Asked Questions

12.) Credits


---------------------------------------------------------------------


INTRODUCTION


Welcome to my first official FAQ! The game I will be covering in
this guide is Yu-Gi-Oh! Duel Monsters 6 EX 2. Since the entire
game is in Japanese, this document is aimed at English speakers
(like myself) who aren't gifted with the ability to speak or
read Japanese. Yes, I as I have just stated and have stated on
this game's message board, I DON'T KNOW A SINGLE WORD OF JAPANESE!
Shameful, I admit, but it's true. How am I able to write up
something like this? Well, for one, I've learned to deduce my way
through most of this game just by playing it. Second, I've had
quite some help in translating the cards (and FULL credit is given
in the credits section!!), thanks to friends/penpals of mine
(and the English version anime/CCG ^_^). Third, I will be adding
things that people on the GameFAQs message boards submit to me
(and credit will be given in both the exact spot where their info
goes as well as the credits section) if I find it useful.

If you want to contact me with questions or whatnot, just post a
message on the Yu-Gi-Oh! DM6 EX2 message board at gamefaqs.com. You
can also email me at gamer012@yahoo.com with your questions and such.
All I ask is that you read the guide first and see if the answer to
your question is there. Also, put something like "DM6 question" in
the subject line so I won't delete it by mistake.

I wrote this guide from the perspective of the game. I wouldn't
suggest using this guide to play the real-life card game. I also
am writing this as in-depth and as simple as possible so that
beginners can understand the game if they have a hard time. I
would appreciate feedback on this document (as long as it's not
insulting/flaming--use constructive criticism instead, it's much
more polite) so I can give you, the reader, the best guide I can
write. I may not always reply to your emails, but I do read them
all and take your comments under consideration.


COPYRIGHT/PERMISSIONS


This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright laws.

This document Copyright 2002 by Michael Click (sad gamer01)
Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi
Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan

I ONLY want to see this FAQ/walkthrough on this site (gamefaqs.com)
unless I give my express written permission for otherwise! So, no
books, magazines, other web sites, etc. This FAQ/walkthrough (or
any part of it) is not to be sold or profited off of, period! If
you want to publish this guide (or portions of it), please write to
me at gamer012@yahoo.com. If I do NOT send a reply, take that as
a sign that I did not give you permission.

Also, altering my guide to make it appear that I gave you permission
to put it on your site is infringement and fraud! I will find you
and there WILL be consequences!


WEB SITES I WILL ALLOW TO HAVE MY GUIDE POSTED:

http://www.gamefaqs.com

Just that ONE site and no where else!

WEB SITES I WILL NOT ALLOW TO HAVE MY GUIDE POSTED ON:

http://www.cheatcc.com

Any other web site outside gamefaqs.com.


---------------------------------------------------------------------


PLAYING THE GAME


---------
Controls:

D-Pad: Moves the cursor to select different objects.

B Button: Cancel button.

A Button: Accept button.

L Button: Move and select different objects when the D-Pad isn't
convenient.

R Button: Move and select different objects when the D-Pad isn't
convenient. Also used to access the Sub-Menu from the map screen.

Select Button: No use in this game.

Start Button: Used on the title screen only. Sometimes used to
skip certain screens.
---------


This game is basically a sim of the OCG in real-life and follows the
same rules (more or less, anyway). Once you have challenged an
opponent, you will play a quick game of Rock-Paper-Scissors; the
winner of this mini-game gets to decide who goes first. The marker
on the right is your opponent, while the marker on the left is you.
Once the starting player has been established, the actual duel begins.

Here is what the duel field screen roughly looks like:


                  Opponent's Hand


 -----  -----  -----  -----  -----  -----  -----
| O.D.|| O.M/|| O.M/|| O.M/|| O.M/|| O.M/|| O.F.|
|     || T.Z.|| T.Z.|| T.Z.|| T.Z.|| T.Z.|| D.  |
 -----  -----  -----  -----  -----  -----  -----
 -----  -----  -----  -----  -----  -----  -----
| O.G.|| O.M.|| O.M.|| O.M.|| O.M.|| O.M.|| O.F.|
|     || Z.  || Z.  || Z.  || Z.  || Z.  || M.Z.|
 -----  -----  -----  -----  -----  -----  -----
 ----- 
| O.A.|
|     | ----------------  ----------------
 ----- |      Your      || Your Opponent's|
       |     Status     ||     Status     |
        ----------------  ---------------- -----
                                          |Abyss|
                                          |     |
                                           -----
 -----  -----  -----  -----  -----  -----  -----
|Field||Mons.||Mons.||Mons.||Mons.||Mons.||Grave|
|Magic|| Zone|| Zone|| Zone|| Zone|| Zone|| yard|
 -----  -----  -----  -----  -----  -----  -----
 -----  -----  -----  -----  -----  -----  -----
| Fuse||M./T.||M./T.||M./T.||M./T.||M./T.|| Deck|
| Deck|| Zone|| Zone|| Zone|| Zone|| Zone||     |
 -----  -----  -----  -----  -----  -----  -----


                      Your Hand


Key:

Opponent's Hand: This is the space where your opponent keeps the cards
they have in their hand.

O.D.: Opponent's Deck Zone.

O.M/T.Z.: Opponent's Magic/Trap Zone. There are five slots for magic
and trap cards.

O.F.D.: Opponent's Fusion Deck Zone. If your opponent plays with
fusion monsters, this is where they will go when not in play/destroyed.

O.G.: Opponent's Graveyard. Your opponent's discard pile.

O.M.Z.: Opponent's Monster Zone. There are five slots for monster cards.

O.F.M.Z.: Opponent's Field Magic Zone. If your opponent uses a field
magic card, this is where it will be played to.

O.A.: Opponent's Abyss. Cards removed from the game or temporarily
removed from play go here. F.Y.I.: Because you usually can't recover
cards from this slot, I named this space as the Abyss.

Your Status: Contains your Life Points as well as a display for what
turn phase you are currently in (if it's your turn).

Your Opponent's Status: Exact same thing as above, but for your
opponent.

Abyss: This space is to hold your cards that are removed from the
game (you'll never get them back) or removed from play temporarily.

Field Magic Zone: If you use a field magic card, it is played here.

Monster Zone: This is where you play your monster cards. There are
five slots for monster cards.

Graveyard: Your discard pile. You can recover cards from here by means
of specific effects.

Fusion Deck: This is where your fusion monster cards go. Fusion
monsters are NOT a part of your main deck! Remember that.

Magic/Trap Zone: When you use a magic card or a trap card, it will be
played in this area. There are five slots for magic and trap cards.

Deck Zone: This is where your main deck goes. You draw cards from
it.



Now I'll explain how this game is played.


How to win a duel:

Victory is yours if:
   a.) Your opponent has zero Life Points.
   b.) Your opponent has no cards to draw when they are required to
draw a card.
   c.) You possess all five parts of Exodia in your hand.
   d.) You complete all five parts of the Ouija Board on the field.


Duel Procession:

Both players start with 8000 Life Points and a hand of five cards.
The player who was chosen to go first begins with their Draw Phase.
Here is a rundown of what to do during each phase:

Draw Phase: Press "R" to draw one card. You then go to your Standby
Phase.

Standby Phase: This is where certain card effects will play out. If
you don't have a card on the field or in your graveyard with a Standby
Phase effect, nothing will happen. You then move to Main 1 Phase.

Main 1 Phase: Alright, now you have some options here! You can start
using the cards in your hand and do the following:
   a.) Summon a monster.
   b.) Place a magic/trap card onto the field.
   c.) Look at whatever face-up cards there are on the field (including
looking through graveyards and such). Anything face-up to you is
viewable. To look at a card, move the pointer over the desired card and
push the accept button. The card will move to the center of the screen
and you will at least see an icon below it depicting a magnifying glass.
Push the accept button to go to the view card screen. You can look at
the picture, read the description, etc. To leave the view screen, just
push the accept button or the cancel button. You can also do this during
your Draw Phase.
   d.) Change the modes of the monsters you have on the field. This is
the only phase you can normally do this. Once you change a monster's
mode, you cannot change it again until your next turn. Move the pointer
over the monster you wish to change modes and push the accept button.
The card will move to the center of the screen and a little menu will
appear. The icon that is just to the right of the magnifying glass is
the mode change icon.
   e.) Enter your Battle Phase. Keep in mind that no one can enter
this phase during the very first turn of the game and that you can
only choose to enter this phase if you have a monster on the field in
attack mode. Once you do, push the cancel button and a menu with three
options will appear:

            1.) Enter Battle Phase
            2.) End your turn
            3.) Cancel this menu and go back

   f.) End your turn if you don't have a monster on the field in attack
mode. Pushing the cancel button brings up a simple Yes or No asking if
you really wish to end your turn.
   g.) Surrender. Move the pointer over your deck and push the accept
button. An icon of a white flag will appear. Push accept again and a
yes or no box will appear asking if you are sure you wish to surrender.
Selecting "Yes" and you will surrender, ending the duel. Your Life Points
immediately drop to zero and you lose.

Battle Phase: The player who goes first cannot enter this phase during
their first turn, so keep that in mind. Just move the pointer over the
monster you wish to attack with and push the accept button. Then, you
choose the little sword icon and then move the pointer over the opponent's
monster you want to attack. Push the accept button to launch the assault.
If your opponent has no monsters on the field, you will be attacking your
opponent directly. In that case, just choose the sword icon on the monster
you want to attack with and that's it. If you want to end this phase, push
the cancel button. A menu of three options will appear:

            1.) Enter Main 2 Phase
            2.) End your turn
            3.) Cancel this menu and go back

You also have the option to surrender during this phase.

  Some more things you should know about the Battle Phase:

The exact phase is divided into four steps:

   a.) The Start Step--This is the screen where you see the word "Battle"
       in the middle of the screen to announce that this phase is taking
       place.
   b.) The Battle Step--This is where you choose your attacking monster
       as well as your target, as explained above. After you choose your
       target, you will see some text flash in the middle of the screen.
       Trap Cards and Instant Magic Cards can be activated at this time
       (you'll see a mini-screen with "Yes" or "No" asking if you want
       to activate something, provided you have something to activate).
   c.) The Damage Step--This is the screen where the attacking card and
       the target card show up. Depending on what mode each monster is in,
       you'll get different effects. Damage is also given to a player where
       applicable. Here's how damage is figured out:

         1.) Attacking monster (let's say, Curse of Dragon (2000 atk))
             attacks a Legendary Swordsman Masaki in attack mode (1100 atk).
             Since the dragon's attack power is higher than Masaki's,
             Masaki will be destroyed and its controller receives damage to
             their Life Points equal to the difference between the two
             numbers (in this case, 900 damage to Masaki's controller).
         2.) Same monsters, but Masaki is in defense mode (def 1100).
             The defending monster is destroyed, but its controller doesn't
             take damage. Keep in mind that if a target monster is in
             defense mode, you use its defensive power during this step
             and its attacking power if it is in attack mode.
         3.) A Black Magician (atk 2500) attacks a Blue-Eyes White Dragon in
             attack mode (atk 3000). The Black Magician loses the battle and
             is destroyed. The Black Magician's controller loses 500 Life
             Points (the difference between the two numbers). Please do try
             to avoid this scenario if you're the attacker, unless you have
             a good reason.
         4.) A Black Magician attacks a Millennium Shield in defense mode
             (def 3000). The attack fails, but neither monster is destroyed
             because the target was in defense mode with a higher defense
             than the attacker. The Black Magician's controller loses 500
             Life Points for the attempt.
         5.) A Black Magician attacks a Black Magician in attack mode. Both
             monsters are destroyed, but neither player receives damage
             (because the difference is zero). I should note that the
             monster you attack with must have an attack power that exceeds
             or is equal to the target's attack power to destroy it if it
             is in attack mode. If the target is in defense mode, your
             monster's attack power must exceed the defender's defense power
             to destroy it.
         6.) A Blue-Eyes White Dragon attacks a Millennium Shield in defense
             mode. Neither monster is destroyed and neither player receives
             damage because the numbers used are equal.

*******************
NOTE: If any of this is confusing you, just play the game--it does all of the
complex stuff above for you. Just keep this simple advice to heart: higher is
usually better! Sorry for the confusion. I'll try and keep the rest of this
as short and sweet as possible.
*******************

   d.) End Step--This is where you end your Battle Phase, short and simple.

Main 2 Phase: You can only enter this phase from your Battle Phase.
You can do the following:
   a.) Summon a monster (if you haven't already).
   b.) Place a magic/trap card onto the field.
   c.) Look at cards on the field.
   d.) End your turn. Pushing the cancel button will bring up a simple
Yes or No asking if you want to end your turn.
   e.) Surrender.

End Phase: This is mainly here to announce that your turn is over, but
some card's effects take place here too. Once you reach this phase, it
becomes your opponent's turn.


How each of the cards work:

Monster Cards:

These cards are divided up into four monster card types, then further divided
by element and monster type. There are six elements:

Fire
Water
Wind
Earth
Light
Dark

...And 20 monster types:

Dragon
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile

Besides card effects, deck themes, and organization, these elements and types
don't have much use in the game. Now I should go into what each card type is
and how to use them...

General Monster Card rules--

1.) You are only allowed one normal summon per turn. That includes putting
a monster on the field in face-up attack mode or reverse defense mode
(face-down). On the other side of the coin, you are allowed as many special
summons as you are able (more on that later).
2.) Normal summoned monsters that possess a power level of four or less
can be sent to the field with no problems. If the monster has a power level
of five or six, you need to sacrifice one of your monsters on the field in
order to summon the desired monster. If its level is seven or higher, you
must sacrifice two monsters. You will get a Y/N box asking if you wish to
sacrifice monsters to summon one (where applicable).
3.) If a monster can be summoned, you will see a little face-down card icon
(reverse defense) and a face-up card icon with a thumb over it (attack mode).
If it cannot be summoned, you will just see the magnifying glass icon.
4.) Special summoned monster are almost always sent to the field face-up (with
some exceptions).
5.) If all five of your monster card slots are filled, you cannot summon
any more monsters until at least one slot opens up.


Normal Monster Cards:

These cards are yellow in color. The only thing you normally need to pay
attention to is the monster's attack and defense power (unless another card's
effect says you need to pay attention to something else).


Effect Monster Cards:

These cards are orange in color. Besides attack and defense, you also
need to pay attention to its effect. Some effect-types I should mention
here are:

Reverse Effect: To use this type of effect, you need to place the monster
onto the field in reverse defense mode. If the monster is turned face-up
either during your opponent's turn or your next turn, its effect will
activate.

Summon Requirement Effect: This effect requires you to fulfill specific
requirements before you can summon the monster with this effect. The
requirements are listed on the card. If the monster is sent to your
graveyard without having been summoned normally (i.e. by its effect),
it will not be allowed to be summoned to the field. Summoning a monster
with this effect counts as a special summon (unless otherwise noted).

Toon Effect: Monsters with this effect require the Toon World card to
summon to the field. Read the descriptions of the toon monsters in the
card listing section for their exact effects. Summoning this type of
monster is a "semi-special" summon. You must follow normal sacrifice
requirements, but you may summon as many toons as you are able to.


Fusion Monster Cards:

These cards are purple in color. They are put into a separate pile
outside your deck and DO NOT count toward the 40 card deck minimum.
Summoning this type of monster requires you to have a Fusion magic
card along with the required component monsters either in your hand
or on the field (just check to see if Fusion is playable to keep
this simple). Just play Fusion, pick the monster you want to summon,
sacrifice the required component monsters and off you go! This counts
as a special summon. You can also special summon fusion monsters
without having to fuse anything (e.g. the case with Devil Franken),
but the monster cannot be revived if it is sent to the graveyard.
You can only revive a fusion monster is it was properly summoned.
Fusion monsters returned to your hand are returned to your fusion
deck instead.


Ritual Monster Cards:

These cards are dark-blue in color. You can only summon this type
of monster if you have the required ritual magic card in your
hand or set on the field (as well as have the ritual monster in
your hand). You must sacrifice your monsters on the field or in
your hand that possess power levels that add up to or exceed that
of the monster you wish to summon (don't sacrifice the ritual
monster!). You will see a window with the required stars (the
monster's power level) appear on the screen. The stars will light
up as you sacrifice monsters. Once the bar is full, the monster
can be summoned in the face-up mode of your choice. Ritual monsters
in the graveyard that weren't properly summoned cannot be revived.


Magic Cards:

These cards are cyan in color. These cards can usually be played
straight to the field with their effects taking place immediately
(with some exceptions). Magic cards are divided up into these
types by the little symbol that appears on the card:

Normal Magic Card (no symbol) - Once the effect is used up, the
card goes straight to the Graveyard. Nothing special to describe.

Permanent Magic Card (infinity symbol) - These stay on the field
until they are destroyed by an effect.

Instant Magic Card (lightning bolt symbol) - Prepare to be bugged
by a lot of activation windows with these. These are the only type
of magic that can be played outside your turn. To do that, place
it on the field face-down. It will function like a Trap Card
during your opponent's Battle Phase.

Field Magic Card (star/compass symbol) - Only one of this type can
be active on the field at any time. This card type always effects
both players.

Ritual Magic Card (a little flame symbol) - This card can only be
used if you have its corresponding monster in your hand. Once you
play it, you need to sacrifice your monsters on the field and in
your hand to fill up the bar in the window that appears.

Equipment Magic Card (plus symbol) - This card stays on the field
until it or the card its effect currently targets is destroyed.



Trap Cards:

These cards are magenta in color. These cards cannot be played
directly from your hand. You must set it face-down on the field
first and wait until your turn ends before activating it is even
possible. The game will tell you when you may activate the trap
by displaying a "Yes or No" option window. Choosing the yes option
allows you to go to the card and choose to turn it face-up. Like
Magic cards, Trap cards are divided into different types. Look at
the card for any symbol that tells you what kind of trap it is.

Normal Trap Card (no symbol) - Once the effect activates and is
used, this card goes to the Graveyard. Nothing special here.

Counter Trap Card (curved arrow symbol) - Only activated when
specific cards are activated. As the name says, it counters
cards. It's the only card type that possesses a chain speed of
three (the highest speed possible).

Permanent Trap Card (infinity symbol) - Once activated, these
cards stay on the field until destroyed. As long as the card
is in play, its effect remains active.

Equipment Trap Card (plus symbol) - Once activated, this card
stays on the field until it or the card it is currently targeting
is destroyed.


Chains:

Sometimes, when you play a magic/trap card, you or your opponent
will be allowed to activate a face-down magic/trap card on the field
in response to it. This is a chain. When an effect normally activates,
you will always see a screen with a blue bar at the top with the card
you are activating in a slot marked "Block 1." Once that goes away,
another screen appears that looks the same with the exception that
the bar at the top is green. These are the chain (blue) and resolve
(green) screens. If a card is played in response to certain cards,
a chain happens. You will recognize it by seeing two cards in the
center of the screen linked by two chains when your opponent causes
a chain to happen. The card played in response to the first appears
in the "Block 2" slot, and any more cards added to the chain appear
in ascending slot numbers. The card's effects take place in descending
slot number order back to Slot 1's card. Again, if this is confusing,
you will see what I mean when you play the game. You can either chain
with your opponent or with yourself. Just watch the chain/resolve
screens and you should figure things out fairly quickly. Different
cards also have different chain speeds (there are three total). The
higher the number, the faster the effect. Also, only certain chain
speeds can be used against others. Here's the chart:


Chain Level 1:
Card types in this category: All Magic Cards except Instant Magic.
Can be used against: Nothing.

Chain Level 2:
Card types in this category: All Trap Cards except Counter Traps,
Instant Magic.
Can be used against: Chain levels 1 and 2.

Chain Level 3:
Card types in this category: Counter Trap Cards.
Can be used against: Chain levels 1, 2, and 3.

Suffice to say, only Counter Trap Cards can be used against one
another, so watch out.

Well, those are the basics to playing this game. If I confused
you too much, just play the game. It's fairly easy to understand
anyway because the game does all the complex stuff for you. If
you still need a better explanation, I would suggest going to
http://www.yugioh-dungeon.com and look at the Japanese OCG rules
there. I think they explain things better than I do.


---------------------------------------------------------------------


CHOOSE YOUR DECK!


As soon as you start a new game, you'll be asked to select one of
three decks to begin your dueling adventures. The choices are a
black deck, a red deck, and a green deck. The three decks have the
same total amount of cards each and are pretty much the same, except
for a few cards here and there. Here's a list of what's in each of
them, so choose according to your playing style (check the Card
Listings section to find out each card's specific attributes):



Black Deck (40 card deck + 1 fusion-monster card)
-------------------------------------------------

Monster Cards:

#32  Dark Knight Gaia
#98  Elf Swordsman
#186  Rock Soldier
#186  Rock Soldier
#218  Giant Rat
#218  Giant Rat
#251  Kuribo
#277  Gazelle, the King of Mythical Beasts
#320  Cyber Pod
#358  Magnet Warrior Valkyrion
#418  Silver Fang
#583  Summoned Demon
#717  Buster Blader
#726  Baffomet
#805  Black Magician
#805  Black Magician
#807  Black Magician Girl
#840  Penguin Soldier
#843  Holy Elf
#886  Magnet Warrior Alpha
#887  Magnet Warrior Gamma
#888  Magnet Warrior Beta
#892  Magician of Black Chaos
#1069  Ruis


Magic Cards:

#143  Ritual of Black Chaos Magician
#300  Change of Heart
#316  Cyclone
#359  Revival of the Dead
#419  Cracked Earth
#492  Multiply
#613  Angel's Charity
#730  Hurricane
#803  Black Hole
#917  Remove Magic
#1009  Dark
#1027  Fusion


Trap Cards:

#120  Pit Trap
#468  The Holy Barrier: Mirror Force
#555  Blood Offering
#894  Magic Jammer


Fusion Deck:

#1032  Winged Phantom Chimera



Red Deck (40 card deck + 1 fusion-monster card)
-----------------------------------------------


Monster Cards:

#32  Dark Knight Gaia
#98  Elf Swordsman
#186  Rock Soldier
#186  Rock Soldier
#218  Giant Rat
#218  Giant Rat
#251  Kuribo
#277  Gazelle, the King of Mythical Beasts
#418  Silver Fang
#583  Summoned Demon
#717  Buster Blader
#726  Baffomet
#805  Black Magician
#805  Black Magician
#807  Black Magician Girl
#840  Penguin Soldier
#843  Holy Elf
#892  Magician of Black Chaos
#1069  Ruis


Magic Cards:

#143  Ritual of Black Chaos Magician
#300  Change of Heart
#316  Cyclone
#359  Revival of the Dead
#419  Cracked Earth
#492  Multiply
#613  Angel's Charity
#730  Hurricane
#803  Black Hole
#917  Remove Magic
#1009  Dark
#1027  Fusion


Trap Cards:

#120  Pit Trap
#282  Negate Attack
#468  The Holy Barrier: Mirror Force
#555  Blood Offering
#625  Tools of the Thief
#891  Magic Silk Hats
#894  Magic Jammer
#895  Magic Cylinders
#1093  Hexagram Curse


Fusion Deck:

#1032  Winged Phantom Chimera



Green Deck (40 card deck + 1 fusion-monster card)
-------------------------------------------------


Monster Cards:

#32  Dark Knight Gaia
#98  Elf Swordsman
#186  Rock Soldier
#186  Rock Soldier
#218  Giant Rat
#218  Giant Rat
#251  Kuribo
#277  Gazelle, the King of Mythical Beasts
#418  Silver Fang
#583  Summoned Demon
#717  Buster Blader
#726  Baffomet
#805  Black Magician
#805  Black Magician
#807  Black Magician Girl
#840  Penguin Soldier
#843  Holy Elf
#892  Magician of Black Chaos
#1069  Ruis


Magic Cards:

#143  Ritual of Black Chaos Magician
#291  Jar of Greed
#300  Change of Heart
#316  Cyclone
#359  Revival of the Dead
#419  Cracked Earth
#492  Multiply
#613  Angel's Charity
#727  Early Burial
#730  Hurricane
#730  Hurricane
#741  Sealing Swords of Light
#803  Black Hole
#907  Messiah of Genocide
#917  Remove Magic
#1009  Dark
#1027  Fusion


Trap Cards:

#120  Pit Trap
#468  The Holy Barrier: Mirror Force
#555  Blood Offering
#894  Magic Jammer


Fusion Deck:

#1032  Winged Phantom Chimera


---------------------------------------------------------------------


THE MAP AND SUB-SCREEN


The Map Screen:

The map screen allows you to move around and find people to duel
so you can increase your card collection and gain duel points.
It also keeps track of your wins and losses as well as showing
where the tournaments are when they come up.

The map screen depicts 14 areas of the city. Below is a VERY rough
map of it (I'm quite new to ASCII art, so please bear with me here):


                   _____
                 _/     \_
          _    _/         \_____
        _/ \_  |     6     |    \_
      _/     \_|          _|      \________
      |       |------\  _/    7    |       \
  ____|   5   |       \/           |   8    \
 |    \_      /  13   |___________|         |
 |      \_   /________|           |______   |
 |\_  4   \_/____     |   14      /      \_ |
 |  \_     |     \    |         _/    9    \|
 |    \____|    __|   |_________|___________/
 |  3     _/   /      |         |           |
 |      _/     \ 12 __|   11    |    10     |
  |   _/        \  /  |_________|___________|
  | _/-------\_  \/   |        /
  |/           \      |   1    |
   \     2      |     |_______  \
    \___________|             \  \
                               \__\



Keep track of what region has what number. It will be useful to
you later.

You start the game at region 12 and have the option of moving to
adjacent regions (in this case, regions 2, 13, 4, and 11). You will
also notice certain icons inside each region. These are either duels
or just friendly banter with the citizens. You will also have little
windows appearing that show what will happen when you select its
corresponding icon. A little yellow people icon means that no duel
will take place there (with an exception, see The Ghouls at Large!
for more info. A red circle with a white star in it means a duel will
take place there. Look at its corresponding window to see who will be
your opponent. If the window shows green static, that means you haven't
challenged that character yet (you'll find out who you are up against
when you challenge them). Pushing the accept button over the region you
want to explore will bring up a pop-up window with the details of the
icon you move your pointer over. With different opponents, you will see
how many wins and losses you have with them. If you are lucky, you will
see a little card icon appear in a region at times. These are tournaments
(see the Tournaments & Events section for more info). Each action you
take on the map screen (duels, talk, etc.) makes a day go by on the
upper-right corner of the screen. Different events may occur on different
days. Also, if you pick the people icon in certain areas, you might be
lucky enough to find a hidden magazine and get some free cards. And
that's pretty much how the Map Screen works. Moving along now...



The Sub-Menu:

This screen can be accessed by pressing the R button while on the map
screen. The purpose of this screen is to keep track of your cards,
enter passnumbers to get new cards, trade with other players (DM5 &
DM6 only), duel with friends if you have a cable link, see how many
Duel Points (DP) you have, and a locked option allowing you to turn
off the card restrictions. The large icon in the bottom-left corner of
the screen that has some Japanese text over it marks the current
status of card restrictions. Right now, it's lit up, meaning that the
restrictions are currently active. To turn them off, you need to complete
a certain event (see Card Limit Tournament section). Looking at icons from
left to right, here is an explanation of each one:


Deck & Bag:
------------------------

This icon leads to a screen where you can manage the cards in your Deck
and Side-Deck, as well as look at what cards you have in your Bag. As
soon as you enter this screen, you will be looking at the contents of
your Bag. On the bottom of the screen, you will see a cursor over a
suitcase icon (showing that you are currently looking through your Bag).
Pressing the L & R buttons moves the cursor so you may look through your
Deck and Side-Deck. On the far right, it shows the grand total of all
the cards you own (only viewable while looking through your bag). The
numbers you see near the Bag icon at the bottom of the screen while looking
at your cards is the quantity of the particular card you are viewing. If
you look at your Deck, you can see how many total cards you put into your
Deck as well as how many of each card. On the bottom-right, it shows how
many cards are in your Main Deck (the top number) and the cards you have
in your Fusion Deck (the bottom number, the Yugo Deck). On the Side-Deck,
You will see how many monster cards you have there as well as other cards.

Pressing the accept button will bring up a menu at the top of the screen.
From left to right:

1.) (Magnifying Glass) Get a closer look at a card.
2.) (Suitcase) Move a card to your Bag.
3.) (Deck Box) Move a card to your Deck.
4.) (Pile of Cards) Move a card to your Side-Deck.
5.) (Arrow Circle) Organize cards in the order of your choice.
6.) (Question Mark) Look at how many of each type of card you have, as
well as look at what percentage of the whole it makes up.
7.) (End) Leave the Deck & Bag screen and return to your Sub-Screen.

Here's what the Organize screen says:


Look at all Cards

Look at Normal Monsters only      Look at Magic Cards only (by Card No.)

Look at Effect Monsters only      Look at Trap Cards only (by Card No.)

Look at Fusion Monsters only      Look at Ritual Monsters only

Choosing any option other than the Magic/Trap Card option brings up
this:

Column 1:
Organize by Card No.

Organize by Attack Power (high to low)

Organize by Defense Power (high to low)

Column 2:
Organize by Monster Type (in this order: Dragon, Zombie, Demon, Fire,
Sea Serpent, Rock, Machine, Fish, Dinosaur, Insect, Beast, Beast-Warrior,
Plant, Water, Warrior, Bird, Angel, Magician, Lightning, Reptile)

Organize by Element (in this order: Light, Dark, Water, Fire, Earth,
Wind)

Organize by Power Level (high to low)

NOTE: If you choose all cards, Magic/Trap Cards will be below the
Monster Cards, sorted numerically.


As you look at each card, this is what you'll see:



             Card No.       Name
Card Type    Element/Type   Attack/Defense   Power Level

Icons: Elements:

Light = Yellow icon with Kanji
Dark = Purple icon with Kanji
Water = Blue
Fire = Red
Earth = Brown/Black
Wind = Green

Monster Types:

Dragon = Dragon's head icon
Zombie = Skull icon
Demon = Purple head with red-eyes and horns icon
Fire = Flaming pumpkin icon
Sea Serpent = Blue dragon head without a nose icon
Rock = A rock icon
Machine = Robot's head icon
Fish = A fish icon
Dinosaur = A dinosaur's head icon, facing left
Insect = A beetle icon
Beast = A sabre-toothed tiger icon
Beast-Warrior = A white, fuzzy animal head icon
Plant = Vines
Water = A water drop
Warrior = A sword
Bird = A bird
Angel = An angel
Magician = A wizard's head
Lightning = Bolt of lightning
Reptile = A frog's head


Deck Rules:

-You may have no more than three copies of an individual card in either
your Deck/Side Deck.
-You must have a minimum of 40 cards in your Deck to leave the Deck &
Bag screen. You cannot have any more than 60 cards in your Main Deck.
-You may have no more than 20 cards in your Fusion Deck.
-If you want to use your Side Deck in tournaments, it must have a
total of exactly 15 cards. You cannot put more than 15 cards into your
Side Deck.


Restrictions List
-----------------

Restricted (Only one copy per Deck and Side Deck combined):

#109  Imperial Decree
#113  Confiscation
#216  Giant Growth
#220  Sinister Serpent
#237  Agonizing Choice
#281  Forceful Guardian
#285  Steal
#291  Jar of Greed
#300  Change of Heart
#320  Cyber Pod
#345  Thunderbolt
#359  Revival of the Dead
#428  Android Psycho Shocker
#468  The Holy Barrier: Mirror Force
#544  Power of Teamwork
#578  Ceasefire Treaty
#696  Harpy's Feather Duster
#775  Sealed Exodia
#776  Sealed Exodia's Left Leg
#777  Sealed Exodia's Left Arm
#778  Sealed Exodia's Right Leg
#779  Sealed Exodia's Right Arm
#803  Black Hole
#895  Magic Cylinders
#1062  Call of the Living Dead
#1064  Safety Release

Semi-Restricted (Only up to two copies per Deck and Side Deck combined):

#50  Twin Demon Tricksters
#114  Tempest
#146  Chaos Pod
#248  Critter
#261  Black Forest Witch
#613  Angel's Charity
#708  Ring of Destruction
#741  Sealing Swords of Light
#784  Force
#852  Reserve Troops
#907  Messiah of Genocide



Duel Assist:
------------------------

This icon is for trading cards and gaining new cards via a passnumber.


Trade:

To DM 5: Trade cards with a Duel Monsters 5 player.

To DM 6: Trade cards with another Duel Monsters 6 player.

In either case, a new screen will appear with two choices and a grid-like
screen next to it. The top option takes you to your Deck & Bag screen.
Pick the card you wish to trade (you have access to the organize and
view commands on the top menu) and pick the far right option on the top
menu. The selected card will appear on the previous screen in the grid
screen area. The bottom option is the trade button, used to send the
chosen card to the other player.


8 Pass:

Cancel: Moves the highlighted option to "8 Pass."

OK: You can only pick this option if you have at least 500 Duel Points.
You pay 500 Duel Points to enter the passnumber screen once. You will
not get your points back if you enter a bad passnumber or leave the
passnumber screen, so make sure you know what you're doing. Also keep
in mind that you can use a card's passnumber to get only one copy of
that card. If you try entering the same number with the hopes of
getting an extra copy of the card, you will get a "Used" message and
you will be booted out of the passnumber screen. You will have then
foolishly lost 500 precious Duel Points.



Cable Duel:
------------------------

Duel another person via link cable. Entering this option will take
you to the Rock/Paper/Scissors game and then to the game itself. I
have never used this option, so I do not know if you can win or lose
Duel Points through this.



Option:
------------------------

The only thing here is:

Card Limit: You cannot even select this until you complete the Card
Limit Tournament event. See the appropriate info in the Tournaments
and Events section. This option turns off the card restrictions, so
you can have up to three of any of the cards on the Restrictions List.
(You are still not allowed to use cards 1106-1111 as they are just
collectibles.)


Duel Points (DP):
------------------------

The meter at the bottom of the screen shows how many Duel Points you
currently have. Duel Points are used to gain new cards via the passnumber
screen as well as for unlocking new booster packs. You can win and lose DP
depending on the outcome of a duel or match. Here's the DP win/loss table:


                        Win                       Lose
                     ----------                ----------
Normal Duel           + 50 DP                   - 30 DP

Tournament Match      + 300 DP                  - 50 DP


---------------------------------------------------------------------


THE CHARACTERS


This section contains the list of all opponent's in the game, as
well as the contents of their deck. Be aware that some characters
make slight changes to their decks (by one or two cards as marked
under Other Cards Used). Some characters also continuously change
the monsters in their decks to add variety to the game. The number
of cards in the decks don't change. If you see a change in magic,
trap, or abnormal monsters (like effect, fusion, etc.) that is
not listed here, let me know.


Yugi Mutou/Yami Yugi
--------------

How to unlock: This character is always available from the start.


Deck (43 cards):

Monster Cards:

#320  Cyber Pod
#358  Magnet Warrior Valkyrion
#358  Magnet Warrior Valkyrion
#472  Saint Magician
#472  Saint Magician
#551  Gemini Elf
#551  Gemini Elf
#551  Gemini Elf
#583  Summoned Demon
#583  Summoned Demon
#804  Black Magician
#804  Black Magician
#807  Black Magician Girl
#807  Black Magician Girl
#807  Black Magician Girl
#886  Magnet Warrior Alpha
#886  Magnet Warrior Alpha
#886  Magnet Warrior Alpha
#887  Magnet Warrior Gamma
#887  Magnet Warrior Gamma
#887  Magnet Warrior Gamma
#888  Magnet Warrior Beta
#888  Magnet Warrior Beta
#888  Magnet Warrior Beta
#892  Magician of Black Chaos
#892  Magician of Black Chaos
#892  Magician of Black Chaos


Magic Cards:

#114  Tempest
#114  Tempest
#143  Ritual of Black Chaos Magician
#143  Ritual of Black Chaos Magician
#285  Steal
#300  Change of Heart
#345  Thunderbolt
#359  Revival of the Dead
#696  Harpy's Feather Duster
#727  Early Burial
#727  Early Burial
#741  Sealing Swords of Light
#803  Black Hole


Trap Cards:

#468  The Holy Barrier: Mirror Force
#895  Magic Cylinders
#1062  Call of the Living Dead


Anzu Mazaki
-----------

How to unlock: This character is always available from the start.


Deck A (40 cards+3 fusion):

Monster Cards:

#104  Ancient Elf
#104  Ancient Elf
#121  Maiden of Sound
#121  Maiden of Sound
#146  Chaos Pod
#186  Rock Soldier
#186  Rock Soldier
#342  Beautiful Executioner
#342  Beautiful Executioner
#342  Beautiful Executioner
#377  Merciful Nun
#377  Merciful Nun
#499  Elemental of the Soothing Breeze
#499  Elemental of the Soothing Breeze
#538  Mary, the Fallen Angel
#538  Mary, the Fallen Angel
#538  Mary, the Fallen Angel
#549  Dancing Fairies
#549  Dancing Fairies
#566  Maiden of the Moon
#566  Maiden of the Moon
#750  Big-Bang Girl
#750  Big-Bang Girl
#856  Lady Flame Assassin
#856  Lady Flame Assassin
#856  Lady Flame Assassin

6x Random Normal Monsters (almost all are low-level)


Magic Cards:

#359  Revival of the Dead
#727  Early Burial
#1028  Fusion
#1028  Fusion
#1028  Fusion
#1030  Fusion Sage
#1030  Fusion Sage


Trap Cards:

#894  Magic Jammer


Fusion Deck:

#346  Mystical Sand
#463  Saint Joan of Arc
#487  Battlefield Executioner


Deck B (Pyramid - under Malik's control; 49 cards+1 fusion):


Monster Cards:

#377  Merciful Nun
#377  Merciful Nun
#377  Merciful Nun
#454  Flying Squirrel
#454  Flying Squirrel
#454  Flying Squirrel
#538  Mary, the Fallen Angel
#538  Mary, the Fallen Angel
#538  Mary, the Fallen Angel
#671  Mysterious Puppeteer
#671  Mysterious Puppeteer
#675  Needle Worm
#675  Needle Worm
#675  Needle Worm
#750  Big-Bang Girl
#750  Big-Bang Girl
#750  Big-Bang Girl


Magic Cards:

#285  Steal
#300  Change of Heart
#345  Thunderbolt
#359  Revival of the Dead
#560  Dianne Keto, the Goddess of Healing
#560  Dianne Keto, the Goddess of Healing
#560  Dianne Keto, the Goddess of Healing
#712  Graveyard-Keeper's Familiar
#712  Graveyard-Keeper's Familiar
#741  Sealing Swords of Light
#803  Black Hole
#851  Messiah of Annihilation
#907  Messiah of Genocide
#1028  Fusion
#1030  Fusion Sage


Trap Cards:

#120  Pit Trap
#120  Pit Trap
#120  Pit Trap
#369  Deck Destruction Virus
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#708  Ring of Destruction
#713  Angelic Nurse
#713  Angelic Nurse
#713  Angelic Nurse
#844  Holy Elf's Blessing
#844  Holy Elf's Blessing
#844  Holy Elf's Blessing
#846  Holy Javelin
#846  Holy Javelin
#1033  Alluring Shadow
#1033  Alluring Shadow


Fusion Deck:

#463  Saint Joan of Arc


Katsuya Jounouchi
-----------------

How to unlock: This character is always available from the start.


Deck A (40 cards+2 fusion):

Monster Cards:

#24  Axe Raider
#24  Axe Raider
#24  Axe Raider
#146  Chaos Pod
#307  Goblin Strike Team
#307  Goblin Strike Team
#307  Goblin Strike Team
#364  Panther Warrior
#428  Android Psycho Shocker
#516  Dark Hero Zombire
#516  Dark Hero Zombire
#516  Dark Hero Zombire
#583  Summoned Demon
#583  Summoned Demon
#583  Summoned Demon
#592  Iron Knight Gearfreed
#592  Iron Knight Gearfreed
#592  Iron Knight Gearfreed
#631  Time Wizard
#835  Baby Dragon
#1083  Red-Eyes Black Dragon
#1100  Wyvern Warrior
#1100  Wyvern Warrior
#1100  Wyvern Warrior


Magic Cards:

#285  Steal
#300  Change of Heart
#359  Revival of the Dead
#613  Angel's Charity
#613  Angel's Charity
#727  Early Burial
#727  Early Burial
#1027  Fusion
#1027  Fusion
#1030  Fusion Sage


Trap Cards:

#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#708  Ring of Destruction
#893  Magic Arm Shield
#893  Magic Arm Shield
#894  Magic Jammer


Fusion Deck:

#801  Black Demon Dragon
#652  Dragon-Riding Wyvern Warrior


Deck B (Pyramid - under Malik's control; 41 cards):


Monster Cards:

#46  Twilight Zone Warrior
#46  Twilight Zone Warrior
#46  Twilight Zone Warrior
#206  Cannon Soldier
#206  Cannon Soldier
#675  Needle Worm
#675  Needle Worm
#675  Needle Worm
#679  Newt
#679  Newt


Magic Cards:

#140  Hellfire
#152  Revolution
#285  Steal
#300  Change of Heart
#345  Thunderbolt
#359  Revival of the Dead
#440  Scape Goat
#440  Scape Goat
#440  Scape Goat
#558  Nightly Fire
#604  Hand Destruction
#739  Burned at the Stake
#741  Sealing Swords of Light
#770  Fireball
#802  Black Pendant
#803  Black Hole
#922  Magical Chains


Trap Cards:

#120  Pit Trap
#120  Pit Trap
#120  Pit Trap
#282  Negate Attack
#468  The Holy Barrier: Mirror Force
#578  Ceasfire Treaty
#708  Ring of Destruction
#708  Ring of Destruction
#715  Close Combat
#715  Close Combat
#715  Close Combat
#895  Magic Cylinders
#923  Magical Thorns
#1000  Monster Box


Ryou Bakura/Yami Bakura
-----------------------

How to unlock: This character is always available from the start.


Deck (45 cards):

Monster Cards:

#261  Black Forest Witch
#261  Black Forest Witch
#273  Wall of Illusion
#273  Wall of Illusion
#273  Wall of Illusion
#472  Saint Magician
#472  Saint Magician
#514  Dark Necrophobia
#583  Summoned Demon
#583  Summoned Demon
#596  Demon Chef
#596  Demon Chef
#679  Newt
#679  Newt
#679  Newt
#1055  La Djinn, the Genie of the Lamp
#1055  La Djinn, the Genie of the Lamp
#1055  La Djinn, the Genie of the Lamp


Magic Cards:

#316  Cyclone
#316  Cyclone
#345  Thunderbolt
#359  Revival of the Dead
#363  Sacrifice to the Dead
#363  Sacrifice to the Dead
#363  Sacrifice to the Dead
#371  Message of Death: E
#372  Message of Death: H
#373  Message of Death: A
#374  Message of Death: T
#582  Demon's Axe
#582  Demon's Axe
#613  Angel's Charity
#613  Angel's Charity
#712  Graveyard-Keeper's Familiar
#712  Graveyard-Keeper's Familiar
#727  Early Burial
#727  Early Burial
#727  Early Burial
#802  Black Pendant
#802  Black Pendant
#803  Black Hole


Trap Cards:

#68  Ouija Board
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#895  Magic Cylinders


Seto Kaiba
----------

How to unlock: This character is always available from the start.


Deck (40 cards+2 fusion):

Monster Cards:

#153  Gadget Soldier
#153  Gadget Soldier
#307  Goblin Strike Team
#307  Goblin Strike Team
#322  Cyborg Wyvern
#322  Cyborg Wyvern
#472  Saint Magician
#472  Saint Magician
#551  Gemini Elf
#551  Gemini Elf
#551  Gemini Elf
#602  Devil Franken
#679  Newt
#679  Newt
#679  Newt
#808  Blood Vorse
#808  Blood Vorse
#808  Blood Vorse
#817  Blue-Eyes White Dragon
#817  Blue-Eyes White Dragon
#817  Blue-Eyes White Dragon


Magic Cards:

#114  Tempest
#114  Tempest
#216  Giant Growth
#345  Thunderbolt
#359  Revival of the Dead
#696  Harpy's Feather Duster
#727  Early Burial
#727  Early Burial
#803  Black Hole
#1027  Fusion


Trap Cards:

#282  Negate Attack
#282  Negate Attack
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#708  Ring of Destruction
#894  Magic Jammer
#894  Magic Jammer
#895  Magic Cylinders
#1062  Call of the Living Dead


Fusion Deck:

#815  Blue-Eyes Ultimate Dragon
#815  Blue-Eyes Ultimate Dragon


Isis Ishtar
-----------

How to unlock: This character is always available from the start.


Deck (40 cards+2 fusion):

Monster Cards:

#301  Cosmo Queen
#377  Merciful Nun
#377  Merciful Nun
#377  Merciful Nun
#385  Shining Angel
#385  Shining Angel
#472  Saint Magician
#472  Saint Magician
#538  Mary, the Fallen Angel
#538  Mary, the Fallen Angel
#538  Mary, the Fallen Angel
#569  Archangel
#606  Dunames Valkyrie
#606  Dunames Valkyrie
#606  Dunames Valkyrie
#742  Banisher of the Light
#742  Banisher of the Light
#747  Hysteric Angel
#747  Hysteric Angel
#747  Hysteric Angel
#845  Holy Shining Soul
#845  Holy Shining Soul


Magic Cards:

#345  Thunderbolt
#359  Revival of the Dead
#387  Shining Spark
#387  Shining Spark
#727  Early Burial
#727  Early Burial
#741  Sealing Swords of Light
#803  Black Hole
#1027  Fusion
#1027  Fusion


Trap Cards:

#466  Holy Light
#466  Holy Light
#468  The Holy Barrier: Mirror Force
#578  Ceasfire Treaty
#708  Ring of Destruction
#895  Magic Cylinders
#1033  Alluring Shadow
#1033  Alluring Shadow


Fusion Deck:

#463  Saint Joan of Arc
#463  Saint Joan of Arc


Dinosaur Ryuzaki
----------------

How to unlock: This character is always available from the start.


Deck (40 cards+1 fusion):

Monster Cards:

#146  Chaos Pod
#355  Scavenger Dragon
#355  Scavenger Dragon
#355  Scavenger Dragon
#677  Two-Headed King Rex
#677  Two-Headed King Rex
#677  Two-Headed King Rex
#985  Angry Saber-Horned Rhino
#985  Angry Saber-Horned Rhino

25x Random Normal Monsters (usually Dinosaurs and Dragons)


Magic Cards:

#285  Steal
#300  Change of Heart
#345  Thunderbolt
#741  Sealing Swords of Light
#1027  Fusion


Trap Cards:

#894  Magic Jammer


Fusion Deck:

#799  Bracheosaurus


Other Cards Used:

#359  Revival of the Dead
#696  Harpy's Feather Duster
#754  Man-Eating Bug


Insector Haga
--------------

How to unlock: This character is always available from the start.


Deck (40 cards):

Monster Cards:

#66  Insect Queen
#66  Insect Queen
#146  Chaos Pod
#197  Parasite Paracide
#197  Parasite Paracide
#197  Parasite Paracide
#220  Sinister Serpent
#484  Burrowing Bug
#484  Burrowing Bug
#484  Burrowing Bug
#593  Iron Scorpion
#593  Iron Scorpion
#593  Iron Scorpion
#675  Needle Worm
#675  Needle Worm
#675  Needle Worm
#754  Man-Eating Bug
#754  Man-Eating Bug
#754  Man-Eating Bug
#798  Flying Mantis
#798  Flying Mantis
#798  Flying Mantis

14x Random Normal Monsters (mostly Insect type monsters
with a few others)


Magic Cards:

#291  Jar of Greed
#300  Change of Heart
#359  Revival of the Dead


Trap Cards:

#894  Magic Jammer


Other Cards Used:

#175  Mecha Spider


Yugi's Grandfather/Sugoroku Mutou
---------------------------------

How to unlock: This character is always available from the start.


Deck (40 cards):

Monster Cards:

#146  Chaos Pod
#220  Sinister Serpent
#775  Sealed Exodia
#776  Sealed Exodia's Left Leg
#777  Sealed Exodia's Left Arm
#778  Sealed Exodia's Right Leg
#779  Sealed Exodia's Right Arm
#812  Prism Man
#817  Blue-Eyes White Dragon

19x Random Normal Monsters (about 13 low-level weak monsters,
about four mid-level monsters (usually weak ones), and a
couple of high-level ones)


Magic Cards:

#285  Steal
#300  Change of Heart
#345  Thunderbolt
#359  Revival of the Dead
#727  Early Burial
#727  Early Burial
#741  Sealing Swords of Light
#803  Black Hole


Trap Cards:

#120  Pit Trap
#120  Pit Trap
#120  Pit Trap
#894  Magic Jammer


Other Cards Used:

#320  Cyber Pod
#741  Sealing Swords of Light (two copies instead of one)
#754  Man-Eating Bug


Mai Kujaku
----------

How to unlock: This character is always available from the start.


Deck (40 cards):

Monster Cards:

#146  Chaos Pod
#188  Blue-Winged Crown
#188  Blue-Winged Crown
#436  Sky Hunter
#436  Sky Hunter
#471  Saint Bird
#471  Saint Bird
#690  Bird Man
#690  Bird Man
#695  Harpy's Pet Dragon
#695  Harpy's Pet Dragon
#698  Harpy Lady SB
#698  Harpy Lady SB
#698  Harpy Lady SB
#699  Harpy Lady Triplets
#699  Harpy Lady Triplets
#699  Harpy Lady Triplets

1x Random Normal Monster (Low-Level)


Magic Cards:

#321  Cyber Bondage
#321  Cyber Bondage
#321  Cyber Bondage
#345  Thunderbolt
#359  Revival of the Dead
#585  Desert Winds
#585  Desert Winds
#696  Harpy's Feather Duster
#727  Early Burial
#727  Early Burial
#741  Sealing Swords of Light
#803  Black Hole
#927  10,000 Mirrors
#927  10,000 Mirrors
#927  10,000 Mirrors


Trap Cards:

#11  Aqua Chorus
#11  Aqua Chorus
#282  Negate Attack
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#708  Ring of Destruction
#894  Magic Jammer


Esper Roba
----------

How to unlock: This character is always available from the start.


Deck (40 cards):

Monster Cards:

#146  Chaos Pod
#248  Critter
#248  Critter
#261  Black Forest Witch
#261  Black Forest Witch
#428  Android Psycho Shocker
#524  Eye King
#524  Eye King

24x Random Normal Monsters


Magic Cards:

#285  Steal
#300  Change of Heart
#325  Hypnotism


Trap Cards:

#466  Holy Light
#466  Holy Light
#894  Magic Jammer
#1033  Alluring Shadow
#1033  Alluring Shadow


Other Cards Used:

#320  Cyber Pod
#345  Thunderbolt


Ryouta Kajiki
-------------

How to unlock: This character is always available from the start.


Deck (40 cards):

Monster Cards:

#146  Chaos Pod
#352  Super Sea Snake
#352  Super Sea Snake
#352  Super Sea Snake
#617  Legendary Fisherman
#617  Legendary Fisherman
#617  Legendary Fisherman
#734  Beastly Merman
#734  Beastly Merman
#797  Flying Fish
#797  Flying Fish
#797  Flying Fish
#840  Penguin Soldier
#840  Penguin Soldier
#1075  Rainbow Fish
#1075  Rainbow Fish
#1075  Rainbow Fish

13x Random Normal Monsters (usually Water, Fish, and Sea
Serpent type monsters)


Magic Cards:

#86  Sea
#86  Sea
#86  Sea
#345  Thunderbolt


Trap Cards:

#272  Tsunami
#272  Tsunami
#272  Tsunami
#660  Tornado Wall
#660  Tornado Wall
#894  Magic Jammer


Mokuba Kaiba
------------

How to unlock: Have ten or more total losses in the game (add up
the losses for each character to get the total losses). The
number of wins you have in the game does not matter.


Deck (40-41 cards):

Monster Cards:

#46  Twilight Zone Warrior
#55  Living Vase
#89  Candle of Fate
#125  Swordswoman Kanan
#125  Swordswoman Kanan
#125  Swordswoman Kanan
#146  Chaos Pod
#203  Caterpillar
#220  Sinister Serpent
#251  Kuribo
#313  Saiger
#357  Hell Coffin
#400  13th Buried
#421  King of the Dark World
#521  Turtle Tiger
#631  Time Wizard
#776  Sealed Exodia's Left Leg
#777  Sealed Exodia's Left Arm
#778  Sealed Exodia's Right Leg
#779  Sealed Exodia's Right Arm
#843  Holy Elf
#876  Mountain Warrior
#901  Majinn Gunn

16x Random Normal Monsters (very weak ones too, as none
have an attack power over 1500)


Magic Cards:

None


Trap Cards:

#894  Magic Jammer


Other Cards Used:

#114  Tempest
#216  Giant Growth
#345  Thunderbolt
#602  Devil Franken
#815  Blue-Eyes Ultimate Dragon


Bandit Keith
------------

How to unlock: Have five more victories than losses
(wins = losses + 5) for each of the following characters:
Yugi, Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki,
Insector Haga, Sugoroku, Mai, Esper Roba, Ryouta Kajiki, Mokuba
Kaiba, Pegasus, Rare Hunter, Pantomime, Rishid, Light & Dark
Masks, Pandora, Malik, and Shadi.


Deck (40 cards):

Monster Cards:

#112  Royal Guard
#112  Royal Guard
#124  Goblin's Tank, T-34
#124  Goblin's Tank, T-34
#146  Chaos Pod
#159  Gatling Buggy
#159  Gatling Buggy
#322  Cyborg Wyvern
#322  Cyborg Wyvern
#323  Cyber Scout
#323  Cyber Scout
#456  Sphere Bomb
#460  Slot Machine AM-7
#575  TM-1 Launcher Spider
#599  Devil Zoa
#810  Bladed Pendulum Torture Machine
#810  Bladed Pendulum Torture Machine
#966  Machine Hunter
#966  Machine Hunter
#1063  Revolver Dragon
#1063  Revolver Dragon
#1063  Revolver Dragon

1x Random Normal Monster (low-level)


Magic Cards:

#285  Steal
#300  Change of Heart
#359  Revival of the Dead
#476  Seven Card
#476  Seven Card
#476  Seven Card
#727  Early Burial
#727  Early Burial
#894  Magic Jammer
#1064  Safety Release


Trap Cards:

#120  Pit Trap
#120  Pit Trap
#120  Pit Trap
#207  Gamble
#207  Gamble
#207  Gamble
#629  Time Machine


Pegasus J. Crawford
-------------------

How to unlock: Acquire the Toon World card (#624)


Deck (40 cards):

Monster Cards:

#220  Sinister Serpent
#331  Sacrifice
#331  Sacrifice
#331  Sacrifice
#454  Flying Squirrel
#454  Flying Squirrel
#454  Flying Squirrel
#621  Toon Summoned Demon
#621  Toon Summoned Demon
#621  Toon Summoned Demon
#623  Toon Mermaid Archer
#623  Toon Mermaid Archer
#623  Toon Mermaid Archer
#679  Newt
#679  Newt
#816  Blue-Eyes Toon Dragon


Magic Cards:

#62  Ritual of Illusions
#62  Ritual of Illusions
#62  Ritual of Illusions
#285  Steal
#300  Change of Heart
#345  Thunderbolt
#359  Revival of the Dead
#624  Toon World
#624  Toon World
#624  Toon World
#727  Early Burial
#727  Early Burial
#741  Sealing Swords of Light
#803  Black Hole


Trap Cards:

#232  Silver Mirror Wall
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#713  Angelic Nurse
#713  Angelic Nurse
#713  Angelic Nurse
#846  Holy Javelin
#846  Holy Javelin
#846  Holy Javelin
#895  Magic Cylinders


Ryuji Otogi
-----------

How to unlock: Defeat the following characters at least once: Yugi,
Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki, Insector Haga,
Sugoroku, Mai, Esper Roba, Ryouta Kajiki, Mokuba Kaiba, Bandit Keith,
Pegasus, Rare Hunter, Pantomime, Rishid, Light & Dark Masks, Pandora,
Malik, and Shadi.


Deck (40 cards):

Monster Cards:

#146  Chaos Pod
#383  Giant Virus
#383  Giant Virus
#383  Giant Virus
#454  Flying Squirrel
#454  Flying Squirrel
#454  Flying Squirrel
#589  Death Hamster
#589  Death Hamster
#589  Death Hamster
#754  Man-Eating Bug
#754  Man-Eating Bug
#754  Man-Eating Bug
#840  Penguin Soldier
#840  Penguin Soldier
#840  Penguin Soldier

9x Random Normal Monsters


Magic Cards:

#285  Steal
#300  Change of Heart
#359  Revival of the Dead
#611  Angel's Dice
#611  Angel's Dice
#611  Angel's Dice
#727  Early Burial
#727  Early Burial


Trap Cards:

#16  Devil's Dice
#16  Devil's Dice
#16  Devil's Dice
#894  Magic Jammer
#953  Indescriminate Destruction
#953  Indescriminate Destruction
#953  Indescriminate Destruction


Rare Hunter
-----------

How to unlock: Beat the Phantom Pyramid.


Deck (40 cards):

Monster Cards:

#206  Cannon Soldier
#206  Cannon Soldier
#221  Killer Tomato
#221  Killer Tomato
#248  Critter
#248  Critter
#261  Black Forest Witch
#261  Black Forest Witch
#441  Skeleton Angel
#441  Skeleton Angel
#441  Skeleton Angel
#472  Saint Magician
#472  Saint Magician
#524  Eye King
#524  Eye King
#775  Sealed Exodia
#776  Sealed Exodia's Left Leg
#777  Sealed Exodia's Left Arm
#778  Sealed Exodia's Right Leg
#779  Sealed Exodia's Right Arm
#840  Penguin Soldier
#840  Penguin Soldier


Magic Cards:

#291  Jar of Greed
#300  Change of Heart
#345  Thunderbolt
#359  Revival of the Dead
#613  Angel's Charity
#613  Angel's Charity
#741  Sealing Swords of Light
#803  Black Hole


Trap Cards:

#282  Negate Attack
#282  Negate Attack
#290  Vase of Greed
#290  Vase of Greed
#290  Vase of Greed
#468  The Holy Barrier: Mirror Force
#764  Profit Share
#852  Reserve Troops
#895  Magic Cylinders
#1062  Call of the Living Dead


Silent Doll/Pantomime
---------------------

How to unlock: Beat the Phantom Pyramid.


Deck:

Monster Cards:

#146  Chaos Pod
#472  Saint Magician
#472  Saint Magician
#488  Millennium Neanderthal
#583  Summoned Demon
#583  Summoned Demon
#679  Newt
#679  Newt
#679  Newt
#758  Humanoid Slime
#758  Humanoid Slime
#758  Humanoid Slime

12x Random Normal Monsters


Magic Cards:

#20  Iron Cage of Nightmares
#114  Tempest
#345  Thunderbolt
#359  Revival of the Dead
#458  Slime Production Factory
#458  Slime Production Factory
#458  Slime Production Factory
#696  Harpy's Feather Duster
#727  Early Burial
#727  Early Burial
#803  Black Hole


Trap Cards:

#120  Pit Trap
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#894  Magic Jammer
#895  Magic Cylinders


Rishid
------

How to unlock: Beat the Phantom Pyramid.


Deck (43 cards):

Monster Cards:

#320  Cyber Pod
#472  Saint Magician
#679  Newt
#679  Newt
#679  Newt
#973  Morphing Jar
#973  Morphing Jar
#1017  Mask of Darkness
#1017  Mask of Darkness
#1017  Mask of Darkness


Magic Cards:

#345  Thunderbolt
#359  Revival of the Dead
#727  Early Burial
#727  Early Burial
#803  Black Hole


Trap Cards:

#120  Pit Trap
#120  Pit Trap
#120  Pit Trap
#166  Judgement of God
#250  Griffin Wings
#272  Tsunami
#272  Tsunami
#272  Tsunami
#282  Negate Attack
#282  Negate Attack
#468  The Holy Barrier: Mirror Force
#625  Tools of the Thief
#625  Tools of the Thief
#708  Ring of Destruction
#708  Ring of Destruction
#737  All-Purpose Claymore Mine
#737  All-Purpose Claymore Mine
#737  All-Purpose Claymore Mine
#763  Lightning Rod
#846  Holy Javelin
#846  Holy Javelin
#871  White Hole
#894  Magic Jammer
#894  Magic Jammer
#895  Magic Cylinders
#923  Magical Thorns
#923  Magical Thorns
#1000  Monster Box


Light & Dark Masks
------------------

How to unlock: Beat the Phantom Pyramid.


Deck (40 cards):

Monster Cards:

#146  Chaos Pod
#169  Masked Gyura, the Cursed Shaman
#169  Masked Gyura, the Cursed Shaman
#173  Masked Beast Hellraiser
#174  Masked Robot
#174  Masked Robot
#472  Saint Magician
#472  Saint Magician
#583  Summoned Demon
#583  Summoned Demon
#679  Newt
#679  Newt
#1017  Mask of Darkness
#1017  Mask of Darkness

9x Random Normal Monsters


Magic Cards:

#114  Tempest
#172  Hellraiser Ritual
#213  Mask of Madness
#345  Thunderbolt
#359  Revival of the Dead
#696  Harpy's Feather Duster
#727  Early Burial
#727  Early Burial
#803  Black Hole


Trap Cards:

#120  Pit Trap
#389  Mask of Weakness
#389  Mask of Weakness
#468  The Holy Barrier: Mirror Force
#894  Magic Jammer
#708  Ring of Destruction
#708  Ring of Destruction
#895  Magic Cylinders


Pandora
-------

How to unlock: Beat the Phantom Pyramid.


Deck (40 cards):

Monster Cards:

#146  Chaos Pod
#206  Cannon Soldier
#206  Cannon Soldier
#806  Black Magician
#806  Black Magician
#806  Black Magician

12x  Random Normal Monsters


Magic Cards:

#114  Tempest
#285  Steal
#300  Change of Heart
#345  Thunderbolt
#359  Revival of the Dead
#363  Sacrifice to the Dead
#363  Sacrifice to the Dead
#613  Angel's Charity
#613  Angel's Charity
#696  Harpy's Feather Duster
#727  Early Burial
#727  Early Burial
#727  Early Burial
#741  Sealing Swords of Light
#803  Black Hole


Trap Cards:

#120  Pit Trap
#282  Negate Attack
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#708  Ring of Destruction
#894  Magic Jammer
#1062  Call of the Living Dead


Malik Ishtar/Yami Malik
-----------------------

How to unlock: Beat the Phantom Pyramid.


Deck A (45 cards):

Monster Cards:

#146  Chaos Pod
#320  Cyber Pod
#472  Saint Magician
#472  Saint Magician
#472  Saint Magician
#583  Summoned Demon
#583  Summoned Demon
#596  Demon Chef
#596  Demon Chef
#596  Demon Chef
#679  Newt
#679  Newt
#679  Newt
#754  Man-Eating Bug
#754  Man-Eating Bug
#754  Man-Eating Bug
#808  Blood Vorse
#808  Blood Vorse
#808  Blood Vorse
#869  White Magical Thief
#869  White Magical Thief
#973  Morphing Jar
#973  Morphing Jar


Magic Cards:

#50  Twin Demon Tricksters
#50  Twin Demon Tricksters
#152  Revolution
#285  Steal
#300  Change of Heart
#316  Cyclone
#316  Cyclone
#345  Thunderbolt
#359  Revival of the Dead
#604  Hand Destruction
#727  Early Burial
#727  Early Burial
#803  Black Hole


Trap Cards:

#356  Retribution
#356  Retribution
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#894  Magic Jammer
#894  Magic Jammer
#895  Magic Cylinders
#923  Magical Thorns
#923  Magical Thorns


Deck B (Pyramid - Yami Malik's deck; 48 cards):


Monster Cards:

#146  Chaos Pod
#146  Chaos Pod
#320  Cyber Pod
#472  Saint Magician
#472  Saint Magician
#754  Man-Eating Bug
#754  Man-Eating Bug
#869  White Magical Thief
#869  White Magical Thief
#869  White Magical Thief
#951  Muka-Muka
#951  Muka-Muka
#951  Muka-Muka
#973  Morphing Jar
#973  Morphing Jar
#973  Morphing Jar
#1017  Mask of Darkness
#1017  Mask of Darkness


Magic Cards:

#50  Twin Demon Tricksters
#50  Twin Demon Tricksters
#285  Steal
#300  Change of Heart
#316  Cyclone
#316  Cyclone
#345  Thunderbolt
#359  Revival of the Dead
#604  Hand Destruction
#604  Hand Destruction
#604  Hand Destruction
#696  Harpy's Feather Duster
#712  Graveyard-Keeper's Familiar
#712  Graveyard-Keeper's Familiar
#712  Graveyard-Keeper's Familiar
#803  Black Hole
#952  Infinite Hand
#952  Infinite Hand


Trap Cards:

#244  Gravity Bind
#244  Gravity Bind
#272  Tsunami
#272  Tsunami
#272  Tsunami
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#708  Ring of Destruction
#895  Magic Cylinders
#1000  Monster Box
#1000  Monster Box
#1062  Call of the Living Dead


Shadi
-----

How to unlock: Beat the Phantom Pyramid.


Deck (number of cards varies):

Shadi does not have a deck of his own. He uses one of the above
decks at random.


---------------------------------------------------------------------


TOURNAMENTS & EVENTS


Saturday Weekly Tournament (SWEET for short)
--------------------------

This tournament takes place every Saturday in a set location and
moves in a pattern. The first game of the tournament begins
from the Saturday you begin the game in area 12. The games
appear in each area of the city in this order: 12, 13, 14,
11, 1, 2, 3, 4, 5, 6, 7, 8, 9, and finally area 10.

Each game in the tournament consists of one match against a
random character. If you win, you will receive a special
victory pack of cards. To find out what cards you can get from
the Saturday Weekly Tournament, check out the list under the
Other Packs section.

Random Characters in this Tournament:

Yugi Mutou/Yami Yugi
Insector Haga
Esper Roba
Dino Ryuzaki
Jounouchi
Bakura
Ryouta Kajiki
Anzu
Mai
Mokuba Kaiba


KC Tournament
-------------

This tournament takes place every 24 weeks and always starts on
a Friday. There are three games to this tournament and each game
consists of a match. The first game is on Friday, the second on
Saturday if you won the first, and the final game is on Sunday if
you won the second game. After winning the first and second games,
you will choose a booster pack like you normally would. After
finishing the entire tournament, you will receive a special pack of
cards. See the Other Packs section for what cards you can obtain here.
You will find the location of this tournament in area 12 of the map
(where you start the game). The tournament sometimes moves to an
adjacent section of the map from where it was before. To avoid confusion,
once the tournament starts in a certain location, it doesn't change
through the end of the games. For all purposes, it should be at or
around area 12 of the map.

Random characters in this tournament:

First game:


Second game:


Final:


Challenger's Tournament
-----------------------

This tournament takes place every 13 weeks and always starts on
a Friday. There are three games to this tournament and each game
consists of a match. The first game is on Friday, the second on
Saturday if you won the first, and the final game is on Sunday if
you won the second game. After winning the first and second games,
you will choose a booster pack like you normally would. After
finishing the entire tournament, you will receive a special pack of
cards. See the Other Packs section for what cards you can obtain here.
You will find the location of this tournament in area 9 of the map.
The tournament sometimes moves to an adjacent section of the map from
where it was before. To avoid confusion, once the tournament starts
in a certain location, it doesn't change through the end of the games.
For all purposes, it should be at or around area 9 of the map.

Random characters in this tournament:

First game:


Second game:


Final:


Card Limit Tournament
---------------------

This tournament only appears after completing the Phantom Pyramid
event. This tournament consists of a series of ten games that will
reap huge rewards upon completion of the whole thing. What are the
rewards, you ask? Well, besides a mass of new cards and DP from all
the finished games, you will also unlock the Card Limit Option in
you Sub-Menu. This means you can turn off the restrictions on the
restricted cards and have up to three of any playable card in the game
in your deck and side deck!

Each game is made up of only a single duel against an unseen opponent,
but here's the challenge: you can't even participate in a game unless
your deck fits certain requirements. Each game has its own deck
requirements and you have to complete the games in a specified order.
After completing a game, you will receive a special pack of cards and
will unlock the next game in the tournament.

Locations and deck requirements:

Game 1: Located in area 1. The only monster cards allowed in your deck
are Warrior type and Beast-Warrior type monsters.

Game 2: Located in area 3. The only monster cards allowed in your deck
are Magician type monsters. 

Game 3: Located in area 5. The only monster cards allowed in your deck
are Dragon type monsters.

Game 4: Located in area 7. The only monster cards allowed in your deck
are Insect type monsters.
 
Game 5: Located in area 9. The only monster cards allowed in your deck
are those that have a power level of four or less.

Game 6: Located in area 2. The only monster cards allowed in your deck
are those that have an attack power of 1000 or less.

Game 7: Located in area 4. The only monster cards allowed in your deck
are those that have a defense power of 1000 or less.

Game 8: Located in area 6. The only monster cards allowed in your deck
are normal (non-effect) monsters.

Game 9: Located in area 8. No magic cards are allowed in your deck.

Game 10: Located in area 10. No magic cards or trap cards are allowed in
your deck.


Target Week
-----------

Starting five weeks after you begin the game and reoccurring every
five weeks after that is Target Week. At the end of Sunday, you will
be interrupted by the announcer who will tell you that you must defeat
two duelists at least once within one week's time. You will then be
shown who you must seek out. Which two characters you will face is
a random selection out of all the characters you have unlocked so far.
Participating in the event is completely optional, but you will get
200 DP at the end of the event if you beat both duelists. When you
have beaten both characters, you will notice a new pack in the booster
pack menu after winning. This is the Ultimate Random Pack. Note that
this is the only time you can get this pack until you complete another
Target Week.


The Ghouls at Large!
--------------------

Some weeks into the game, you will start to randomly encounter strange
people in black cloaks who will challenge you to a duel. They will
show up and challenge you when you choose a non-duel event (talking to
the citizens) or interrupt you when you are about to duel a character.
You will then have no choice but to duel them. If you win, you get a
special pack of cards (which is from the pack Rare Selection). If you
lose, you will end up losing your rarest card from your bag. These people
are Malik Ishtar's gang, the Ghouls (they are also referred to as the Rare
Hunters). You will know you are about to duel them when you end up in an
alley after challenging an opponent or when no text appears when the scene
is scrolling down in a non-duel event. Here's a list of all the Ghouls you
will end up facing:

Rishid
Light & Dark Masks
Pantomime
Pandora
Rare Hunter

Defeating all of the Ghouls at least once will get Malik's attention, who
will then magically transport you to his lair (see the Phantom Pyramid
event section for more details). Note that once these guys show up, they
will randomly haunt you for the rest of the game. Also, if you lose a rare
card to them, you will NOT get it back if you beat that Rare Hunter later.
The card will be gone for good.


---------------------------------------------------------------------


THE PHANTOM PYRAMID


After you beat all of the Ghouls members and Rishid at least once,
you are treated to a rather lengthy cut scene involving Sugoroku Mutou,
Mokuba, and a possessed Anzu. You are then teleported to a new map
screen of a pyramid. The pyramid is divided into five chambers with
one duel in each. You can only go forward here--once you beat a
chamber, you can never go back. Likewise, if you lose at all, you are
kicked out of the pyramid. A day goes by for each chamber, and you
can't get Magazine packs while in the pyramid. You also will not be
able to select a booster pack upon winning a duel in the pyramid.
Here's a lineup of what to expect:

1st chamber: Anzu (under Malik's control). She uses a different deck
than normal.

2nd chamber: Ghoul member. No deck change.

3rd chamber: Ghoul member. No deck change.

4th chamber: Jounouchi (under Malik's control). Like Anzu, he uses a
different deck, so watch out.

5th chamber: Yami Malik. After you beat him here, he'll use a
different deck from then on.

Completing the pyramid unlocks the Ghouls, Malik, Shadi and Rishid
on the Map as normal opponents. You also have access to the Card
Limit Tournament and the ten symbols in your Sub-Menu.

If you are kicked out of the pyramid (i.e. you lost a duel in it),
then you have to face the Ghouls again before you are allowed another
shot at things. My best advise to you is this: don't lose! If you
are about to lose, reset the game. You'll be right where you were
just before the duel you would have lost.

---------------------------------------------------------------------


10 SYMBOLS


After clearing the pyramid, you will undoubtedly notice something
different about your sub-screen: the addition of a horizontal
ten-symbol bar at the top. Each symbol represents a particular task
or challenge for you to pass. Once you have completed a challenge,
the corresponding symbol will light up. Here are the requirements of
each symbol (counting from left to right):

1.) Beat all of the people on the characters list a total of ten times.
Losses don't seem to matter.
2.) Open each and every booster pack at least once.
3.) Get a total of 50,000 Duel Points. After you light this square up,
you don't need to worry about going below 50,000 as this stays lit up.
4.) Beat the Saturday Weekly Tournament at least once in all 14 areas. 
5.) Complete the Challenger's Tournament.
6.) Complete the KC Tournament.
7.) Complete all of the following duels at least once:

a.) Challenge Seto Kaiba while Mokuba is in the same area and end up
facing Mokuba.
b.) Challenge Mokuba while Seto Kaiba is in the same area and end up
facing Seto.
c.) Challenge Anzu while Mai is in the same area and end up
facing Mai.
d.) Challenge Mai while Anzu is in the same area and end up
facing Anzu.
e.) Challenge Malik while Bakura is in the same area and end up
facing Bakura.
f.) Challenge Bakura while Malik is in the same area and end up
facing Malik.
g.) Challenge Malik while Rishid is in the same area and end up
facing Rishid.
h.) Challenge Rishid while Malik is in the same area and end up
facing Malik.
i.) Challenge Jounouchi while Mai is in the same area and end up
facing Mai.
j.) Challenge Mai while Jounouchi is in the same area and end up
facing Jounouchi.

8.) Have at least one of every card in the game (1-1111).
9.) Finish the Card Limit Tournament event and unlock the limit release
option.
10.) Complete the Phantom Pyramid event.

Now, what do you get after you light-up all ten symbols, you ask? The
right to give yourself a good pat on the back! That's right, nothing
happens!


---------------------------------------------------------------------


BOOSTER PACKS


Whenever you defeat an opponent, you have the chance of updating
your collection with five extra cards from a booster pack (randomly
selected cards from the set). Marked below are the various boosters
that show up on the booster pack screen. I will list how each pack
is unlocked as well as what is in each booster. For detailed
information on each card, please consult the card list (next
section). Also note that when you open a booster and see that the
name of the card is flashing, it means that it is a rare card.


Volume 1
--------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#31  Dark Knight Gaia
#41  Angry Lord of the Sea
#56  Hourglass of the Soul
#89  Candle of Fate
#141  Fire-Breathing Plant
#266  Curtain of Black Magic
#306  Eye Armor
#315  Cyclops
#343  Thunder Kid
#354  Impostor of the Blue Flame
#360  Hands of the Dead
#418  Silver Fang
#508  Killer Insect
#509  Dark Gray
#581  Demonic Mirror
#584  Demonic Beaver
#590  Demonic Foot
#642  Tomozaurus
#662  Drake
#683  Sleeping Kid
#723  Haniwa
#725  Babylon
#755  Starfish
#769  Fire Devil
#791  Hatchling Angel
#793  Hatchling Dragon
#804  Black Magician
#928  Mammoth Skeleton
#1014  Darkness Bringer
#1052  La La Lioon


Magic Cards:

#419  Cracked Earth
#615  Legendary Sword
#746  Book of Secrets
#756  Arc of Flame
#803  Black Hole
#853  Power of Poseidon
#956  Purple Crystal
#984  Animal Teeth
#1087  Red Medicine


Trap Cards:

#120  Pit Trap



Volume 2
--------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#4  Armail
#38  Zombie Warrior
#131  Curse of Dragon
#142  Wizard of Chaos
#181  Carbonara Warrior
#219  Claw Killer
#240  Spider Man
#284  Beautiful Mermaid
#447  Stone Armadillo
#501  Solitude
#513  Dark Napoleon
#532  Taihorn
#664  Doroba
#689  Hard Armor
#700  Harp Spirit
#819  Blue-Eyes Silver Zombie
#843  Holy Elf
#868  Hologra
#884  Magnet Warrior #1
#885  Magnet Warrior #2
#903  Terra Demon
#905  Dragoness, the Wicked Knight
#915  Maburas
#926  Man Eater
#950  Charismatic Thief
#989  Hidden Warriors
#992  Forest Zombie
#1045  Rarabas
#1101  Wild Raptor
#1105  One-Eyed Shield Dragon


Magic Cards:

#192  Machine Refitting Factory
#309  Goblin's Secret Cure
#359  Revival of the Dead  
#525  Hot Blooded
#739  Burned at the Stake
#741  Sealing Swords of Light
#882  Magical Germs
#917  Remove Magic
#1010  Energy of Darkness
#1078  Insect Armor with Laser-Cannon


Trap Cards:

None



Volume 3
--------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#2  Armored Starfish
#21  Assassin
#42  Blood Drinking Lizard
#96  Eldeen
#132  Reaper of the Cards
#150  Cactus
#161  Crab Spider
#162  Scythe Killer
#186  Rock Soldier
#193  Machine Giant
#214  Humanoid Dinosaur
#222  Attack Panda
#286  Iron Demon
#330  Succubus Knight
#339  Restless Dead
#347  Sand Stone Golem
#413  Thunder Beast
#436  Sky Hunter
#441  Skeleton Angel
#452  Spike Seadragon
#586  Death Stalker
#670  Nile
#684  Sleeping Lion
#724  Hane-Hane
#732  Barroks
#754  Man-Eating Bug
#776  Sealed Exodia's Left Leg
#780  Binding Chains
#809  Flower Wolf
#820  Blue Ninja
#847  Holy Doll
#862  Fire Demon
#878  Demon World Flytrap
#881  Mac-Cannon
#902  Satan, the Great Demon of Death
#977  Metal Dragon
#1004  Evil Ghost from Above
#1065  Dragon Knight Gaia
#1069  Ruis
#1072  Rare Fish
#1082  Lesser Dragon
#1083  Red-Eyes Black Dragon


Magic Cards:

#231  Silver Bow
#291  Jar of Greed
#404  Seal Defense
#609  Electric Whip
#653  Dragon's Magical Orb
#711  Scavenger Ghoul
#786  Follow Wind
#898  Full Moon


Trap Cards:

None



Volume 4
--------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#3  Armored Lizard
#25  Absoluter
#78  Water Girl
#104  Ancient Elf
#105  Angel Ears
#127  Cloaked Magician Tao
#184  Rock Ogre
#203  Caterpillar
#204  Cat Fairy
#253  Great Bill
#259  Ogre of the Black Shadow
#303  Ancient Spiked Reptile
#366  Dokuritz Grim Reaper
#368  Doma, the Angel of Silence and Death
#422  Deep-Sea Dolphin
#424  Cocoon of Evolution
#426  God Fish
#472  Saint Magician
#543  Tongue Fish
#561  Earth-Eating Dragon
#583  Summoned Demon
#593  Iron Scorpion
#607  Electric Lizard
#644  Dracodon
#646  Drago-Human
#659  Fortress-Guarding Dragon
#663  Treant
#697  Harpy Lady
#699  Harpy Lady Triplets
#707  Golem of Destruction
#736  Hunter Spider
#778  Sealed Exodia's Right Leg
#792  Hatchling Moth
#800  Practical
#827  Flame Viper
#883  Magnum Lily
#920  Demon Hunter
#935  Water Dancer
#963  Mega Thunderball
#994  Morinfen
#1015  Zombie Assassin
#1017  Mask of Darkness
#1048  Wrath of Zeus
#1057  Flying Fighter Hagros


Magic Cards:

#91  Eternal Drought
#165  Breath of God
#348  Acid Storm
#485  Warrior Assassination
#635  Bug Spray
#927  10,000 Mirrors


Trap Cards:

None



Volume 5
--------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#13  Evil Unknown Warrior
#23  Acid Crawler
#72  Elf's Winged Egg
#158  Cutter Robot
#174  Masked Robot
#176  Crow Tengu
#223  Killer Wasp
#257  Gremlin
#337  Empress of Judgement
#410  Imposter Queen
#429  Android #7
#430  Suga, God of Water
#451  Snake Palm
#510  Dark Shade
#520  Dark Rabbit
#524  Eye King
#546  Dungeon Worm
#577  Disc Machine
#627  Toad Master
#640  Giant Water Serpent
#667  Mud Dweller
#702  Bio Plant
#729  Rose-Dwelling Demon
#757  Maiden of Silence
#760  Ice Warrior
#762  Ice Kappa
#782  Hyuga, God of Wind
#801  Black Demon Dragon
#831  Pale Beast
#869  White Magical Thief
#890  Magical Ghost
#904  Master and Expert
#919  Magician's Lamp
#934  Mister Bomber
#1041  Armored Rat
#1043  Dark Armored Zombie
#1044  Largemouth
#1046  Larva Moth
#1049  Sanga, God of Thunder
#1071  Rude Kaiser
#1076  Rainbow Flower
#1080  Leogun
#1081  Cutter Worm


Magic Cards:

#300  Change of Heart
#363  Sacrifice to the Dead
#540  Soul Release
#1035  Eager Undertaker


Trap Cards:

#676  Fake Trap
#763  Lightning Rod
#1011  Cry from the Darkness



Volume 6
--------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#34  Dark Dragon King
#67  Imp
#90  Air Eater
#110  Guardian of the Royal Throne
#160  Armored Crab
#188  Blue-Winged Crown
#195  Giga-Tech Wolf
#205  Cat Girl
#206  Cannon Soldier
#211  Bull Demon
#248  Critter
#249  Griffore
#255  Great Moth
#261  Black Forest Witch
#295  Ice Water
#297  Roach Ball
#299  Koke
#310  Cyber Commander
#313  Saiger
#327  Millennium Dragon
#336  Eagle of Judgement
#351  Sea King Dragon
#395  Shadow Ghoul
#399  Shovel Crusher
#434  Super Star
#443  Squall
#445  Star Boy
#478  Zemia God
#530  Dice Armadillo
#570  Jar Demon
#573  Giant Scorpion
#619  Tenderness
#687  Burgler
#703  High Priestess
#812  Prism Man
#824  Flame Cerberus
#828  Blade Fly
#835  Baby Dragon
#866  Bolt Escargot
#910  Magical Dragon Knight Giltia
#943  Apprentice Witch
#946  Musician King
#949  Milus Radiant
#951  Muka-Muka
#957  Guardian of Hell's Gate
#1059  Little Chimera
#1104  Hysteric Plant


Magic Cards:

#1028  Fusion


Trap Cards:

#166  Judgement of God
#406  Horn of the Heavens
#625  Tools of the Thief
#894  Magic Jammer



Volume 7
--------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#5  Heart of Iron
#29  Alraune
#39  Ammon's Knight
#46  Twilight Zone Warrior
#60  No-Faced Illusionist
#88  Undine
#116  Greedy Ghoul
#157  Catapult Turtle
#164  Ancient Wizard of Thunder
#194  Machine Soldier
#196  Giganto
#217  Giant Eagle
#225  Killing Machine
#242  Crush Man
#251  Kuribo
#252  Crazy Fish
#270  Gate Keeper
#279  Centaur
#344  Thunder Dragon
#493  Twin-Headed Thunder Dragon
#506  Dark Elf
#507  Dark Chimera
#571  Sword Queen
#575  TM-1 Launcher Spider
#620  Toon Alligator
#626  East-Man
#686  Evil Possessed Sword
#693  Barbarian 1
#694  Barbarian 2
#719  Beautiful Lonely Girl
#810  Bladed Pendulum Torture Machine
#813  Prevent Rat
#875  Murder Circus Zombie
#906  Matango
#942  Black Dragon Ruler of the Secluded Forest
#944  Mino-Centaur
#958  Labyrinth Tank
#962  Mechazaurus
#1013  Sagi the Dark Clown Master
#1042  Dark-Armored Zanki
#1063  Revolver Dragon
#1075  Rainbow Fish
#1085  The Red One
#1089  Royal Guard


Magic Cards:

#140  Hellfire
#283  Seal Attack
#314  Micro-Infection
#378  Paralyzing Potion
#401  Sword of Insistence
#930  Shield in the Right Hand, Sword in the Left Hand


Trap Cards:

#106  Goblin Bandit
#468  The Holy Barrier: Mirror Force



Dark Ceremony
-------------


How to unlock: It's always available from the start.


Cards in this set:


Monster Cards:

#144  Chaos Soldier
#397  Javelin Beetle
#433  Super War Lion
#479  Zera
#556  Chakura
#598  Devil's Mirror
#1036  Fortress Whale
#1090  Law Guardian


Magic Cards:

#14  Ritual of the Devil's Mirror
#145  Ritual of Chaos
#398  Javelin Beetle Pact
#480  Ritual of Zera
#557  Chakura's Revival
#1037  Whale's Oath
#1047  War Lion's Ritual
#1092  Prayer of the Law Guardian


Trap Cards:

None



Legend of Blue-Eyes White Dragon
--------------------------------


How to unlock: Obtain a Blue-Eyes White Dragon card (card #817 or
#818).


Cards in this set:


Monster Cards:

#12  Aqua Madol
#30  Darkfire Dragon
#31  Dark Knight Gaia
#41  Angry Lord of the Sea
#97  Elf Swordsman
#141  Fire-Breathing Plant
#199  Sun and the North Wind
#228  Smoke King
#315  Cyclops
#354  Impostor of the Blue Flame
#357  Hell Coffin
#400  13th Buried
#418  Silver Fang
#421  King of the Dark World
#446  Fireball
#459  Sleepy
#509  Dark Gray
#521  Turtle Tiger
#565  Two-Mouthed Dark Ruler
#616  Legendary Swordsman Masaki
#662  Drake
#683  Sleeping Kid
#791  Hatchling Angel
#793  Hatchling Dragon
#795  Fusionist
#804  Black Magician
#817  Blue-Eyes White Dragon
#825  Flame Ghost
#833  Basic Insect
#857  Kira, the Knight of Fire
#859  Flame Swordsman
#863  Fire Controller
#889  Magman
#928  Mammoth Skeleton
#948  Mirage
#996  Monster Egg
#1068  Phantom King of Nature
#1070  Root Water
#1098  Wight


Magic Cards:

#86  Sea
#287  Wasteland
#345  Thunderbolt
#419  Cracked Earth
#491  Meadow
#615  Legendary Sword
#746  Book of Secrets
#756  Arc of Flame
#770  Fireball
#803  Black Hole
#853  Power of Poseidon
#956  Purple Crystal
#984  Animal Teeth
#991  Forest
#1005  Mountains
#1009  Dark
#1027  Fusion
#1087  Red Medicine
#1102  Remove Trap


Trap Cards:

#120  Pit Trap
#650  Dragon-Sealing Jar
#716  Pincer Attack



Phantom God
-----------


How to unlock: Obtain the Sealed Exodia card (card #775).


Cards in this set:


Monster Cards:

#2  Armored Starfish
#4  Armail
#42  Blood Drinking Lizard
#131  Curse of Dragon
#132  Reaper of the Cards
#181  Carbonara Warrior
#186  Rock Soldier
#222  Attack Panda
#240  Spider Man
#284  Beautiful Mermaid
#286  Iron Demon
#330  Succubus Knight
#347  Sand Stone Golem
#413  Thunder Beast
#436  Sky Hunter
#452  Spike Seadragon
#513  Dark Napoleon
#532  Taihorn
#670  Nile
#689  Hard Armor
#700  Harp Spirit
#724  Hane-Hane
#754  Man-Eating Bug
#775  Sealed Exodia
#776  Sealed Exodia's Left Leg
#777  Sealed Exodia's Left Arm
#778  Sealed Exodia's Right Leg
#779  Sealed Exodia's Right Arm
#809  Flower Wolf
#820  Blue Ninja
#843  Holy Elf
#862  Fire Demon
#878  Demon World Flytrap
#884  Magnet Warrior #1
#885  Magnet Warrior #2
#902  Satan, the Great Demon of Death
#903  Terra Demon
#905  Dragoness, the Wicked Knight
#926  Man Eater
#977  Metal Dragon
#1045  Rarabas
#1065  Dragon Knight Gaia
#1069  Ruis
#1082  Lesser Dragon
#1083  Red-Eyes Black Dragon
#1101  Wild Raptor
#1105  One-Eyed Shield Dragon


Magic Cards:

#192  Machine Refitting Factory
#231  Silver Bow
#291  Jar of Greed
#309  Goblin's Secret Cure
#359  Revival of the Dead
#404  Seal Defense
#525  Hot Blooded
#609  Electric Whip
#653  Dragon's Magical Orb
#711  Scavenger Ghoul
#739  Burned at the Stake
#741  Sealing Swords of Light
#786  Follow Wind
#882  Magical Germs
#898  Full Moon
#917  Remove Magic
#1010  Energy of Darkness
#1078  Insect Armor with Laser-Cannon


Trap Cards:

None



Revival of the Black Demon Dragon
---------------------------------


How to unlock: Obtain a Red-Eyes Black Dragon card (#1083).
(Thanks to MasterPete for the correction. I had incorrectly
stated that the Black Demon Dragon was the requirement to
unlock this pack.)


Cards in this set:


Monster Cards:

#3  Armored Lizard
#104  Ancient Elf
#105  Angel Ears
#174  Masked Robot
#184  Rock Ogre
#223  Killer Wasp
#257  Gremlin
#303  Ancient Spiked Reptile
#337  Empress of Judgement
#368  Doma, the Angel of Silence and Death
#410  Imposter Queen
#422  Deep-Sea Dolphin
#424  Cocoon of Evolution
#426  God Fish
#429  Android #7
#430  Suga, God of Water
#472  Saint Magician
#524  Eye King
#543  Tongue Fish
#561  Earth-Eating Dragon
#577  Disk Magician
#583  Summoned Demon
#593  Iron Scorpion
#607  Electric Lizard
#640  Giant Water Serpent
#659  Fortress-Guarding Dragon
#663  Treant
#697  Harpy Lady
#699  Harpy Lady Triplets
#707  Golem of Destruction
#736  Hunter Spider
#757  Maiden of Silence
#762  Ice Kappa
#782  Hyuga, God of Wind
#792  Hatchling Moth
#801  Black Demon Dragon
#831  Pale Beast
#869  White Magical Thief
#919  Magician's Lamp
#920  Demon Hunter
#934  Mister Bomber
#935  Water Dancer
#963  Mega Thunderball
#994  Morinfen
#1017  Mask of Darkness
#1043  Dark Armored Zombie
#1044  Largemouth
#1046  Larva Moth
#1048  Wrath of Zeus
#1049  Sanga, God of Thunder
#1057  Flying Fighter Hagros
#1076  Rainbow Flower
#1080  Leogun
#1081  Cutter Worm


Magic Cards:

#300  Change of Heart
#363  Sacrifice to the Dead
#540  Soul Release
#927  10,000 Mirrors
#1035  Eager Undertaker


Trap Cards:

#676  Fake Trap



Metal Raiders
-------------


How to unlock: Obtain a Revolver Dragon card (card #1063).


Cards in this set:


Monster Cards:

#6  Small Swordsman of Aile
#17  Demon Brain
#34  Dark Dragon King
#60  No-Faced Illusionist
#110  Guardian of the Royal Throne
#130  Powered Gargoyle
#133  Ganetia Elephantes
#157  Catapult Turtle
#164  Ancient Wizard of Thunder
#188  Blue-Winged Crown
#195  Giga-Tech Wolf
#206  Cannon Soldier
#211  Bull Demon
#241  Sea Moon Jellyfish
#248  Critter
#251  Kuribo
#255  Great Moth
#261  Black Forest Witch
#277  Gazelle, King of Mythical Beasts
#279  Centaur
#294  Pumpking, the King of Ghosts
#299  Koke
#327  Millennium Dragon
#336  Eagle of Judgement
#344  Thunder Dragon
#412  Landmine Spider
#434  Super Star
#437  Skull Bishop
#445  Star Boy
#493  Twin-Headed Thunder Dragon
#500  Insect Soldier
#506  Dark Elf
#570  Jar Demon
#571  Sword Queen
#575  TM-1 Launcher Spider
#596  Demon Chef
#603  Devil-in-a-Box
#631  Time Wizard
#658  Dream Clown
#693  Barbarian 1
#694  Barbarian 2
#703  High Priestess
#719  Beautiful Lonely Girl
#813  Prevent Rat
#824  Flame Cerberus
#828  Blade Fly
#835  Baby Dragon
#874  Murder Circus
#906  Matango
#908  Magic Sky Elder
#910  Magical Dragon Knight Giltia
#943  Apprentice Witch
#944  Mino-Centaur
#946  Musician King
#949  Milus Radiant
#951  Muka-Muka
#957  Guardian of Hell's Gate
#958  Labyrinth Tank
#962  Mechazaurus
#1003  Hermit Crab
#1012  Castle of Darkness
#1013  Sagi the Dark Clown Master
#1020  King of the Dark Realm
#1059  Little Chimera
#1063  Revolver Dragon
#1075  Rainbow Fish


Magic Cards:

#51  Trade Blows
#114  Tempest
#140  Hellfire
#283  Seal Attack
#314  Micro-Infection
#378  Paralyzing Potion
#401  Sword of Insistence
#417  Magnetic Ring
#628  Doping
#930  Shield in the Right Hand, Sword in the Left Hand


Trap Cards:

#106  Goblin Bandit
#166  Judgement of God
#250  Griffin Wings
#406  Horn of the Heavens
#468  The Holy Barrier: Mirror Force
#625  Tools of the Thief
#894  Magic Jammer



Magic Ruler
-----------


How to unlock: Keep your Duel Points at or above 5000.


Cards in this set:


Monster Cards:

#18  Demon Scout
#28  Amoeba
#58  Evee
#69  Whiptail Gargoyle
#75  Weather Report
#101  Electric Snake
#111  Invader of the Royal Throne
#112  Royal Guard
#233  Queen Bird
#236  Peacock
#246  Guri-Guru
#331  Sacrifice
#460  Slot Machine AM-7
#767  Flame Kraken
#772  Valkyrie
#788  Deep Forest Elder
#841  Penguin Knight
#864  Fire-Eating Turtle
#913  Maha Vailo
#938  Merman of the High Tide
#965  Mechanical Snail
#978  Metal Fish
#1034  Mermaid Archer
#1056  Liquid Beast
#1086  Red Dragon


Magic Cards:

#15  Demon Kiss
#50  Twin Demon Tricksters
#84  Tailor of Whims
#113  Confiscation
#237  Agonizing Choice
#281  Forceful Guardian
#285  Steal
#316  Cyclone
#319  Apocalypse
#381  Evil Ritual
#461  Song of Sanctuary
#539  Reliable Guardian
#564  Toll
#582  Demon's Axe
#636  Charge!!
#673  Wealthy Goblin
#712  Graveyard-Keeper's Familiar
#730  Hurricane
#743  Horn of Light
#802  Black Pendant
#922  Magical Chains
#1016  Approaching Darkness


Trap Cards:

#612  Angel's Mirror
#633  Poison Fangs
#1093  Hexagram Curse



Pharaoh's Servant
-----------------


How to unlock: Keep your Duel Points at or above 8000.


Cards in this set:


Monster Cards:

#80  Wall Shadow
#118  Octopus Warrior
#178  Karate Man
#218  Giant Rat
#221  Killer Tomato
#245  Crab Turtle
#247  Mother Grizzly
#305  Word Spirit
#318  Psychic Kappa
#320  Cyber Pod
#383  Giant Virus
#385  Shining Angel
#449  Stone Giant
#454  Flying Squirrel
#481  Ceremonial Bell
#486  Senju God
#498  Sonic Bird
#511  Dark Zebra
#517  Dark Familiar
#533  Time Bomb
#534  Diamond Dragon
#548  Dancing Soldier
#563  Twin Tails
#621  Toon Summoned Demon
#622  Toon Dragon's Egg
#623  Toon Mermaid Archer
#647  Dragon's Egg
#654  Dragonfly
#735  Hungry Burger
#742  Banisher of the Light
#761  Swift Assassin
#816  Blue-Eyes Toon Dragon
#842  Boar Soldier
#959  Labyrinth Wall
#1031  UFO Turtle


Magic Cards:
#53  Horn of the Unicorn
#79  Water World
#122  Dance of Summoning
#134  Gaia Power
#168  Oath of the Crab Turtle
#216  Giant Growth
#387  Shining Spark
#407  Cleansing
#512  Dark Zone
#585  Desert Winds
#624  Toon World
#692  Volcanic Eruption
#738  Hamburger Recipe
#832  Messenger of Peace
#960  Shifting Labyrinth


Trap Cards:

#681  Mousetrap
#685  House of Adhesive Tape



Curse of Anubis
---------------


How to unlock: Keep your Duel Points at or above 8000.


Cards in this set:


Monster Cards:

#146  Chaos Pod
#197  Parasite Paracide
#428  Android Psycho Shocker
#464  Soul Parasite
#594  Iron Golem
#690  Bird Man
#691  Burning Soldier
#717  Buster Blader
#751  Big-Bang Dragon
#798  Flying Mantis
#823  Flame Killer
#858  Flame Champion
#933  Mister Volcano
#940  Three-Headed Geedo
#967  Cyber Falcon


Magic Cards:

#22  Shallow Grave
#229  Prohibition
#275  Inspection
#476  Seven Card
#727  Early Burial
#851  Apostle of Annihilation
#907  Apostle of Genocide


Trap Cards:

#52  Dynasty Rule
#109  Imperial Decree
#117  Riot
#177  Glass Armor
#212  Forced Withdrawal
#230  Metal Detector
#232  Silver Mirror Wall
#332  Sand Tornado
#427  Eye of Truth
#465  Respect Play
#466  Holy Light
#473  World Suppression
#502  Solomon's Book of Laws
#550  Chain Destruction
#553  Shifting Earth
#574  DNA Surgery
#578  Ceasefire Treaty
#630  Seal of Time
#637  Fierce Wind
#704  Grave Robber
#713  Angelic Nurse
#744  Hand Sealing Sword of Light
#764  Profit Share
#844  Holy Elf's Blessing
#846  Holy Javelin
#852  Reserve Troops
#891  Magic Silk Hats
#918  Magic Rune Tablet
#986  Savage Blizzard
#1062  Call of the Living Dead



Thousand-Eyes Bible
-------------------


How to unlock: Keep your Duel Points at or above 10,000.


Cards in this set:


Monster Cards:

#7  Cursed Red Shoes
#35  Dark Hypnotist Lucifer
#124  Goblin's Tank, T-34
#126  Gathering of Demonic Souls
#137  Pirate Ship: Skullblood
#147  Soldier of Science
#159  Gatling Buggy
#226  Guillotine Beetle
#307  Goblin Strike Team
#326  Thousand-Eyes Sacrifice
#367  Reaper's Boomerang
#375  Deadly Four-Star Ladybug
#380  Island Turtle
#423  Deep Sea Warrior
#453  Spike-Head
#474  One-Eyed White Tiger
#483  Evil God of a Thousand Eyes
#484  Burrowing Bug
#496  Sword Hunter
#515  Dark Bat
#559  Vic Viper Fighter Jet
#569  Archangel
#589  Death Hamster
#592  Iron Knight Gearfreed
#617  Legendary Fisherman
#714  Bomb Bug
#728  Falcon Knight
#773  Vampire Baby
#909  Giga Cyber
#985  Angry Saber-Horned Rhino


Magic Cards:

#376  Ground Collapse
#528  Flash Freeze
#787  Hatching
#954  Insect Barrier
#970  Graceful Rain
#979  Meteor Crush
#988  Burning Land
#997  Monster Recall
#1064  Safety Release
#1097  Wormhole


Trap Cards:

#167  Blessing of the Gods
#207  Gamble
#244  Gravity Bind
#308  Goblin Petty Official
#379  Monster Replacement
#414  Demon's Beckoning
#482  Mechanical Magic Crusher
#715  Close Combat
#896  Magic Drain
#939  Death Companion
#971  Hell's Ant Trap
#1033  Alluring Shadow



Spell of Mask
-------------


How to unlock: Complete the KC tournament, the Challenger's
Tournament, and one Saturday Weekly Tournament.


Cards in this set:


Monster Cards:

#26  Amazon Archer
#153  Gadget Soldier
#169  Masked Gyura, the Cursed Shaman
#173  Masked Beast Hellraiser
#258  Guardian of the Flame
#377  Merciful Nun
#384  Shining Abyss
#411  Mantis Queen
#463  Saint Joan of Arc
#499  Elemental of the Soothing Breeze
#538  Mary, the Fallen Angel
#549  Dancing Fairies
#701  Bio Angel
#734  Beastly Merman
#745  Pixie Guardian
#747  Hysteric Angel
#750  Big-Bang Girl
#758  Humanoid Slime
#759  Humanoid Drake
#768  Fire Sorcerer
#797  Flying Fish
#814  Princess of Mermaids
#817  Blue-Eyes White Dragon
#856  Lady Flame Assassin
#929  Knightess of Betrayal
#972  Dark Goddess Nuvia
#983  The Four-Faced Creature of Mercid
#1053  Landstar Swordsman
#1061  Revival Slime
#1088  Female Panther Warrior
#1096  Worm Drake


Magic Cards:

#54  Lightning Sword
#95  Machine of Choosing
#172  Hellraiser Ritual
#213  Mask of Madness
#280  Scroll of Illusion
#361  Rebirth of the Dead
#362  Funeral Offering to the Dead
#403  Mask of Cursed Souls
#458  Slime Production Factory
#462  Reward of Rebirth
#544  Power of Teamwork
#911  Power of Magicians
#924  Magic Draining Mask
#952  Infinite Hand


Trap Cards:

#43  Sacrifice-Sealing Mask
#272  Tsunami
#290  Vase of Greed
#389  Mask of Weakness
#580  Defending Slime
#660  Tornado Wall
#1000  Monster Box



Labyrinth of Nightmare
----------------------


How to unlock: Defeat the following characters at least ten times:
Yami Yugi, Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki,
Insector Haga, Sugoroku, Mai, Esper Roba, and Ryouta Kajiki.


Cards in this set:


Monster Cards:

#1  Earthbound Spirit
#48  Final Alien Soldier
#63  Earth Elemental Titan
#135  Possessed Painting
#155  Wind Elemental Garuda
#163  Electric Eel
#239  Headless Knight Dullahan
#274  Spirit of Illusion
#278  Illusionary Fusionist
#405  Gilazarus the Quick
#409  Necromancer Jogen
#416  Ghost Duke
#457  Syphilis Lady
#514  Dark Necrophobia
#516  Dark Hero Zombire
#542  Bazu, the Devourer of Souls
#661  Tornado Bird
#794  Material Supplier
#804  Black Magician
#826  Flame Dancer
#845  Holy Shining Soul
#850  Bone Seahorse
#861  Fire Elemental Efreet
#921  Magic-Absorbing Sphere
#936  Water Elemental Aqualia
#955  Nightmare Demon
#1074  Exorcist Kaiku


Magic Cards:

#33  Dark Hall
#92  Black Plague Dust
#123  Decoy Doll
#128  Forest of Hesitation
#198  Miraculous Findings
#317  Cyclone Laser
#371  Message of Death: E
#372  Message of Death: H
#373  Message of Death: A
#374  Message of Death: T
#645  Dragon Force
#796  Fusion Gate
#865  Poltergeist
#1029  Diffuse
#1073  Exile of Souls


Trap Cards:

#68  Ouija Board
#108  Royal Command
#138  Counter-Punch
#402  Protective Spirit Charm
#415  Nest of Ghosts
#554  Power Boost
#562  Dark Spirit of Silence
#705  Wrath of the Soul
#718  The Emporor's New Clothes
#785  Force-Field
#953  Indescriminate Destruction



Premium Pack 3
--------------


How to unlock: Beat the Saturday Weekly Tournament Match once.


Cards in this set:


Monster Cards:

#94  Evil Knight Dragon
#269  Gate Guardian
#488  Millennium Neanderthal
#643  Tri-Horned Dragon
#766  Fire-Winged Pegasus
#815  Blue-Eyes Ultimate Dragon
#892  Magician of Black Chaos
#980  Meteor Dragon
#981  Meteor Black Dragon


Magic Cards:

#143  Ritual of Black Chaos Magician


Trap Cards:

None



Premium Pack 4
--------------


How to unlock: Beat the Saturday Weekly Tournament at least ten
times.


Cards in this set:


Monster Cards:

#806  Black Magician
#807  Black Magician Girl


Magic Cards:

#265  Black Magician's Curtain
#329  1000 Knives
#370  Magic Box of Death


Trap Cards:

#895  Magic Cylinders



Premium Pack 5
--------------


How to unlock: As long as the following packs are unlocked, you will
have access to this booster: Legend of Blue-Eyes White Dragon,
Phantom God, Revival of the Black Demon Dragon, Metal Raiders, Magic
Ruler, Pharaoh's Servant, Curse of Anubis, Thousand-Eyes Bible, Spell
of Mask, Premium Pack 3, Premium Pack 4, and Labyrinth of Nightmare.
If any boosters go away due to loss of Duel Points, this pack will
go away too.


Cards in this set:


Monster Cards:

#490  Millennium Shield
#1083  Red-Eyes Black Dragon
#1084  Red-Eyes Black Metal Dragon


Magic Cards:

#696  Harpy's Feather Duster


Trap Cards:

#235  Chained Boomerang
#369  Deck Destruction Virus
#737  All-Purpose Claymore Mine
#975  Magical Metal Reflex Armor
#1067  Acid Pit-Trap



Booster Chronicle
-----------------


How to unlock: Win three times in a row. If you lose a duel,
this booster vanishes until you get three straight victories
again.


Cards in this set:


Monster Cards:

#24  Axe Raider
#40  Statue from Easter Island
#47  Spring Fairy
#61  Illusionary Ram
#71  Wing Eagle
#81  Sacred
#100  Elekids
#119  Oscillo Hero
#121  Maiden of Sound
#136  Kaiser Dragon
#179  Garoozis
#191  Machine King
#209  Giant Blood-Sucking Flea
#215  Fish Warrior
#267  Pincer Bug Hercules
#268  Pincer Bug Alpha
#288  Crimson Sunbird
#289  Queen of the Autumn Leaves
#296  Cockroach Knight
#342  Beautiful Executioner
#352  Super Sea Snake
#355  Scavenger Dragon
#382  Wicked Worm Beast
#393  Hand of Judgement
#425  Goddess of the Truthful Eye
#432  Hagros the Water Fighter
#435  Sky Dragon
#471  Saint Bird
#475  General of a Perfect Defense
#487  Battlefield Executioner
#494  Soul Hunter
#523  Turtle Bird
#526  Tiger Axe
#535  Takuhi
#551  Gemini Elf
#566  Maiden of the Moon
#591  Corroding Shark
#602  Devil Franken
#639  Doppleganger
#648  Dragon Slayer
#651  Dragon Zombie
#674  Needle Star
#675  Needle Worm
#677  Two-Headed King Rex
#680  King of the Swamp Beasts
#706  Vasago, the God of Destruction
#722  Robot Sentry
#733  Parrot Dragon
#740  Bean Soldier
#799  Bracheosaurus
#829  Shining Angel of Friendship
#837  Hercules Beetle
#840  Penguin Soldier
#872  Hawk Bishop
#879  Demonic Machine Soldier from Hell
#937  Water Magician
#966  Machine Hunter
#973  Morphing Jar
#993  Udan, the Warrior of the Forest
#995  Monster Eye
#1026  Hourglass of Courage
#1054  Demon of the Lamp
#1060  Leviathan
#1099  Wyvern


Magic Cards:

#19  Demonic Exorcism
#99  Elf's Light
#152  Revolution
#390  Fire Spear
#610  Angel's Blood
#613  Angel's Charity
#638  Wind Fan
#709  Spiked Shell
#821  Blue Medicine
#899  Witch Hunt
#1021  Dark-Piercing Light
#1030  Fusion Sage
#1050  Bolt of Lightning


Trap Cards:

#107  Imperial Dictation
#710  Scream of the Dead
#871  White Hole
#923  Magical Thorns



Konami Selection
----------------


How to unlock: This booster first appears on the Sunday of
the fifth week after starting the game and then appears
once every Sunday every four weeks.


Cards in this set:


Monster Cards:

#66  Insect Queen
#182  Garuma Sword
#208  Perfectly Evolved Ultimate Great Moth
#220  Sinister Serpent
#298  Black Magician Sage
#322  Cyborg Wyvern
#323  Cyber Scout
#334  Electro-Mag Bug
#358  Magnet Warrior Valkyrion
#599  Devil Zoa
#606  Dunames Valkyrie
#652  Dragon-Riding Wyvern Warrior
#679  Newt
#695  Harpy's Pet Dragon
#749  Big Shield Guarder
#808  Blood Vorse
#848  Holy Knight Dragon
#886  Magnet Warrior Alpha
#887  Magnet Warrior Gamma
#888  Magnet Warrior Beta
#976  Metal Devil Zoa
#1038  Oberon, the King of the Fairies
#1058  Persistent Reaper
#1084  Red-Eyes Black Metal Dragon
#1109  Giant God Soldier Obelisk
#1110  Sky Dragon God of Osiris
#1111  Winged Dragon God of Ra


Magic Cards:

#93  Exchange
#148  Insect Armor with Plasma Cannon
#183  Oath of the Garuma Sword
#210  Ancient's Seal
#321  Cyber Bondage
#325  Hypnotism
#340  Salamandra
#386  Bright Castle
#477  Blessing of Sebek
#611  Angel's Dice
#696  Harpy's Feather Duster
#784  Force
#1066  Dragon-Slayer's Sword


Trap Cards:

#11  Aqua Chorus
#16  Demon's Dice
#49  Itaqua's Tempest
#235  Chained Boomerang
#282  Negate Attack
#369  Deck Destruction Virus
#608  Tengu Fan
#708  Ring of Destruction
#737  All-Purpose Claymore Land Mine
#893  Magic Arm Shield
#914  Magic-Slowing Incense
#975  Magical Metal Reflex Armor
#1067  Acid Pit-Trap



Trap Selection
--------------


How to unlock: Once you have over 500 cards total, this
booster becomes available.


Cards in this set:

This is a random selection of all the trap cards in the
game.



Magic Selection
---------------


How to unlock: Once you have over 1000 cards total, this
booster becomes available.


Cards in this set:

This is a random selection of all the magic cards in the
game.



Rare Selection
--------------


How to unlock: Collect at least 70% of the total cards in the
game (about 777-778 individual cards out of 1111 total).


Cards in this set:


Monster Cards:

#66  Insect Queen
#144  Chaos Soldier
#157  Catapult Turtle
#173  Masked Beast Hellraiser
#186  Rock Soldier
#208  Perfectly Evolved Ultimate Great Moth
#326  Thousand-Eyes Sacrifice
#364  Panther Warrior
#365  Swift Knight Gaia
#428  Android Psycho Shocker
#430  Suga, God of Water
#475  General of a Perfect Defense
#534  Diamond Dragon
#606  Dunames Valkyrie
#617  Legendary Fisherman
#631  Time Wizard
#699  Harpy Lady Triplets
#717  Buster Blader
#775  Sealed Exodia
#782  Hyuga, God of Wind
#801  Black Demon Dragon
#807  Black Magician Girl
#815  Blue-Eyes Ultimate Dragon
#818  Blue-Eyes White Dragon
#873  Elf Sword Champion
#892  Magician of Black Chaos
#976  Metal Devil Zoa
#982  Snake-Haired Gorgon Medusa
#1036  Fortress Whale
#1049  Sanga, God of Thunder
#1063  Revolver Dragon
#1083  Red-Eyes Black Dragon
#1084  Red-Eyes Black Metal Dragon
#1100  Wyvern Warrior
#1101  Wild Raptor
#1109  Giant God Soldier Obelisk
#1110  Sky Dragon God of Osiris
#1111  Winged Dragon God of Ra


Magic Cards:

#582  Demon's Axe
#611  Angel's Dice


Trap Cards:

#16  Demon's Dice
#68  Ouija Board
#272  Tsunami
#369  Deck Destruction Virus
#625  Tools of the Thief
#895  Magic Cylinders



Ultimate Random Pack
--------------------


How to unlock: This pack is only available during the Target Week
event. You must defeat the two selected opponents before Target Week
ends to get this. Once you have chosen this booster, it can't be
chosen again until the next Target Week. Once you've beaten both
target characters, you will only have one chance to select this pack
until the next Target Week.


Cards in this set:

This is a random selection of ALL the cards in the game. You can also
find cards here that you won't find anywhere else in the game. If the
screen glitches up, don't worry about it because it means you have found
one of cards 1106-1108. The screen will return to normal once you exit
back to the map.



Other Booster Packs:

These packs are not available in the normal booster pack screen.
To earn these, you must complete certain tasks. Once you get the
pack, you cannot get it again until you complete the objective
over again. With the exception of the magazines, these packs do
not have a wrapper/container image. Instead, you go straight to
the screen where you see what five cards you get. I'll be using
the English names for the card names I don't recognize. I also
need to play around and find what cards are where.


Magazines
--------


How to find: You'll get this every Monday, no matter what (except
while in the Phantom Pyramid). You can also find this in some
areas when you select non-duel events (secret magazines, but same
cards). There are two magazines (each has their own set). The one
you get is random, and there is no way to tell which one you get
until you see the cards. For this reason, I will list both sets
as one large set.


Cards in this set:


Monster Cards:

#36  Nightmare Demon
#45  Twilight Zone Invader
#55  Living Vase
#57  Soul Sucker
#64  Minomushi Warrior
#65  Alinsection
#70  Wilmee
#74  Weather Control
#83  Wood Clown
#103  Angelwitch
#115  Wolf
#129  Gargoyle
#139  Slimey Frog
#151  Melee Warrior
#154  Spirit of the Winds
#156  Djinn, the Wind Watcher
#180  Garvas
#185  Boulder Tortoise
#189  Barrel Rock
#190  Key Mace
#200  Mushroom Man
#202  Goddess of the Opposites
#227  Great Mammoth of Goldfine
#238  Beaked Snake
#243  Grappler
#254  Great White
#260  Man-Eating Black Shark
#262  Gator-Man
#263  Twin Long Rods
#293  Phantom Ghost
#312  Korogashi
#333  Phantom Dewan
#338  Lisark
#341  Zarigun
#346  Mystical Sand
#388  Fire Wings
#391  Juggler
#394  Judge Man
#396  Shadow Warrior
#420  Abyss Flower
#442  Skelgon
#444  Vermillion Sparrow
#448  Stone Ghost
#455  Droll Bird
#467  Holy Capture Chain
#489  Millennium Golem
#495  Sword Arm of Dragon
#503  Mech Mole Zombie
#518  Dark Plant
#519  Hell's Prisoner
#522  Turtle Raccoon
#529  Ancient Jar
#531  Big Cannon
#537  Battle King Orion
#579  Dig Beak
#588  Skullbird
#595  Devil Kraken
#600  Devil Snail
#601  Devil Dragon
#605  Inviting Hand of the Grave
#614  Job-Change Mirror
#618  Tentacle Plant
#632  Time Demon of Necromancy
#634  Temple of Skulls
#649  Dragon Statue
#656  Trap Master
#657  Priestess
#665  Doron
#666  The Melting Red Shadow
#668  Nightmare Scorpion
#671  Mysterious Puppeteer
#672  Mysterious Hand
#682  Neck Hunter
#698  Harpy Lady SB
#721  Happy Lover
#726  Baffomet
#731  Hurricail
#748  Big Insect
#752  Man-Eating Plant
#765  Fire Eye
#771  Synchar
#781  Boo Koo
#806  Black Magician
#818  Blue-Eyes White Dragon
#822  Brave Scizzar
#834  Little Dino
#836  Behegon
#838  Gate Deeg
#839  Shadow Spectre
#849  Lucky Trinket
#855  Bone Mouse
#867  Bolt Penguin
#870  White Dolphin
#876  Mountain Warrior
#877  Fungi of the Musk
#897  Genie's Magical Lamp
#901  Majinn Gunn
#941  Midnight Demon
#945  Minotaur
#961  Megazowler
#968  Chameleon
#974  Metal Guardian
#982  Snake-Haired Gorgon Medusa
#990  Illusion Mime
#999  Monster Turtle
#1001  Mon Laravas
#1006  Yamatano Dragon Scroll
#1008  Spirit of the Mountain
#1022  Darkness Controlling Shadow
#1040  Yormungarde
#1051  La Moon
#1077  Rainbow Marine Mermaid
#1079  Leo Wizard


Magic Cards:

#440  Scape Goat
#560  Dianne Keto, Goddess of Healing
#880  Demon Rain
#987  Mooyan Curry
#1019  Dark Sword


Trap Cards:

#469  Mirror of the Spirits
#1018  Dark Sealing Curse



KC Tournament
-------------


How to find: Complete all three games of this event.


Cards in this set:


Monster Cards:

#46  Twilight Zone Warrior
#59  Skull Eater
#85  Amazon of the Seas
#187  Rock Spirit
#206  Cannon Soldier
#224  Gruesome Goo
#248  Critter
#251  Kuribo
#256  Crescent Dragon
#261  Black Forest Witch
#276  Stern Old Magician
#307  Goblin Strike Team
#320  Cyber Pod
#392  Demon Sword Baron
#428  Android Psycho Shocker
#470  Ill Witch
#472  Saint Magician
#545  Angel's Egg
#587  Sorceror of Death
#669  Night Lizard
#753  Man-Eating Treasure Chest
#783  Fairy Dragon
#808  Blood Vorse
#900  Machine Attacker
#925  Marine Beast
#947  Angelic Muse
#1095  Devil Mace


Magic Cards:

#114  Tempest
#285  Steal
#291  Jar of Greed
#300  Change of Heart
#302  Ancient Spyglass
#316  Cyclone
#345  Thunderbolt
#359  Revival of the Dead
#440  Scape Goat
#613  Angel's Charity
#696  Harpy's Feather Duster
#727  Early Burial
#741  Sealing Swords of Light
#803  Black Hole
#907  Messiah of Genocide
#932  The Inexperienced Spy


Trap Cards:

#109  Imperial Decree
#356  Retribution
#468  The Holy Barrier: Mirror Force
#708  Ring of Destruction
#737  All-Purpose Claymore Mine
#895  Magic Cylinders
#1062  Call of the Living Dead



Saturday Weekly Tournament
--------------------------


How to find: Beat your opponent during the Saturday Weekly
Tournament to get this pack as a prize.


Cards in this set:


Monster Cards:

#9  Aqua Snake
#10  Aqua Dragon
#37  Gilfar Demon
#44  Swordsman from a Foriegn Land
#73  Wetha
#76  War Golem
#77  Water Element
#82  Beautiful Beast Trainer
#87  Guardian of the Sea
#125  Swordswoman Kanan
#175  Mecha Spider
#201  Goddess of Whims
#292  Gorgon Egg
#304  Ancient Sorcerer
#311  Golgoil
#324  Mech Bass
#335  Ancient Tree
#349  30,000 Year-Old White Turtle
#353  Tatsunootoshigo
#431  Emporer of the Land and Water
#438  Skeleton Rider
#450  Stone Dragon
#504  Dark Artist
#536  Takriminos
#541  One Who Hunts Souls
#547  Dancing Fairy
#552  Change Slime
#567  Moon Envoy
#568  Elzaim, the Goddess of the Moon
#572  Sailor
#597  Devil Serpent
#688  Devil Clown
#720  Bat
#774  Vishwar Randi
#789  Kappa Avenger
#790  Swordstalker
#830  Blocker
#912  Evil Ersatz-Headed Dragon
#931  Embryonic Beast
#969  Megirus Light
#1002  Palmtree
#1055  La Djinn, the Genie of the Lamp
#1094  Rocket Warrior


Magic Cards:

#20  Iron Cage of Nightmares
#149  Invigoration
#439  Skeleton Rider's Revival
#558  Nightly Fire
#604  Hand Destruction


Trap Cards:

#102  Reinforcements
#408  Castle Walls



Challenger's Tournament
-----------------------


How to find: Complete all three games of this event.


Cards in this set:


Monster Cards:

#8  Rhaimundos of the Red Sword
#75  Weather Report
#153  Gadget Soldier
#170  Masked Jester
#171  Masked Beast Death Guardius
#234  Killer Stuffed Animal
#239  Headless Knight Dullahan
#273  Wall of Illusions
#301  Cosmo Queen
#342  Beautiful Executioner
#350  Sea Kamen
#416  Ghost Duke
#497  Zone Eater
#547  Dancing Fairy
#551  Gemini Elf
#592  Iron Knight Gearfreed
#641  Flying Penguin
#675  Needle Worm
#678  Three-Legged Zombies
#798  Flying Mantis
#808  Blood Vorse
#840  Penguin Soldier
#854  Pot the Trick
#916  Neo Magical Swordsman
#959  Labyrinth Wall
#964  Megasonic Eye
#972  Dark Goddess Nuvia
#998  Monster Tamer
#1007  Yamadron
#1023  Yaranzo
#1032  Winged Phantom Chimera
#1039  Fairy's Gift
#1053  Landstar Swordsman


Magic Cards:

#54  Lightning Sword
#264  Soul Exchange
#316  Cyclone
#321  Cyber Bondage
#363  Sacrifice to the Dead
#476  Seven Card
#492  Multiply
#954  Insect Barrier
#960  Shifting Labyrinth
#1025  Final Mask of Wills


Trap Cards:

#971  Hell's Ant Trap
#1103  Apostles of Harmony



Card Limit Tournament
---------------------


How to find: 


Cards in this set:


Monster Cards:


Magic Cards:


Trap Cards:



---------------------------------------------------------------------


NUMERICAL CARD LISTINGS AND CODES


Here, I will list details of all the cards in numerical form. I
will include all the relevant information for every card, as well
as its card code (passnumber) and where it can be found. If you
see the N/A sign where a card code should be, it means that the
card does not have a (working) code in this game. Keep in mind
that cards #1106-1111 are merely collectibles and are NOT allowed
to be used in any way in this game.


#1

Name: Earthbound Spirit
Card Code: 67105242
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 500
Defense: 2000

Found in: Labyrinth of Nightmare
-----------------------------
#2

Name: Armored Starfish
Card Code: 17535588
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 850
Defense: 1400

Found in: Volume 3, Phantom God
-----------------------------
#3

Name: Armored Lizard
Card Code: 15480588
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1500
Defense: 1200

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#4

Name: Armail
Card Code: 53153481
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 700
Defense: 1300

Found in: Volume 2, Phantom God
-----------------------------
#5

Name: Heart of Iron
Card Code: 49587396
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1700
Defense: 1400

Found in: Volume 7
-----------------------------
#6

Name: Small Swordsman of Aile
Card Code: 25109950
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Warrior
Attack: 800
Defense: 1300
Effect: Sacrifice one of your monsters on the field to boost this
monsters attack power by 700 until the end of the turn.

Found in: Metal Raiders
-----------------------------
#7

Name: Cursed Red Shoes
Card Code: 50122883
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 300
Reverse Effect: Change the mode of any one face-up monster.

Found in: Thousand-Eyes Bible
-----------------------------
#8

Name: Rhaimundos of the Red Sword
Card Code: 62403074
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1200
Defense: 1300

Found in: Challenger's Tournament
-----------------------------
#9

Name: Aqua Snake
Card Code: 12436646
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1050
Defense: 900

Found in: Saturday Weekly Tournament
-----------------------------
#10

Name: Aqua Dragon
Card Code: 86164529
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Water
Type: Sea Serpent
Attack: 2250
Defense: 1900
Fuse: Fairy Dragon (#783)+Amazon of the Seas (#85)+Zone
Eater (#497)

Found in: Saturday Weekly Tournament
-----------------------------
#11

Name: Aqua Chorus
Card Code: 95132338
Card Type: Trap Card (Permanent)
Effect: The stats of all of all face-up monsters on the
field that share the same name will be increased by 500.

Found in: Konami Selection
-----------------------------
#12

Name: Aqua Madol
Card Code: 85639257
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 2000

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#13

Name: Evil Unknown Warrior
Card Code: 97360116
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 1000
Defense: 500

Found in: Volume 5
-----------------------------
#14

Name: Ritual of the Devil's Mirror
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed six and special summon a Devil's
Mirror (#598) from your hand.

Found in: Dark Ceremony
-----------------------------
#15

Name: Demon Kiss
Card Code: 99597615
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by 700.
If this card is destroyed while it is on the field, you will
have the option of sacrificing 500 Life Points in order to have
this card put on top of your deck.

Found in: Magic Ruler
-----------------------------
#16

Name: Demon's Dice
Card Code: 00126218
Card Type: Trap Card
Effect: One die will be rolled. The stats of all of your opponent's
face-up monsters on the field will be reduced by the number rolled,
multiplied by 100. This effect only lasts until the end of the
current turn.

Found in: Konami Selection, Rare Selection
-----------------------------
#17

Name: Demon Brain
Card Code: 28725004
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1250
Defense: 800
Effect: Whenever this monster changes from attack mode to defense
mode, your deck is shuffled.

Found in: Metal Raiders
-----------------------------
#18

Name: Demon Scout
Card Code: 81863068
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 650
Defense: 500
Reverse Effect: Your opponent draws three cards and discards any magic
cards that were drawn by this effect.

Found in: Magic Ruler
-----------------------------
#19

Name: Demonic Exorcism
Card Code: 26725158
Card Type: Magic Card
Effect: Destroys all face-up Demon type monsters on the field.

Found in: Booster Chronicle
-----------------------------
#20

Name: Iron Cage of Nightmares
Card Code: 58775978
Card Type: Magic Card
Effect: Neither player can enter their Battle Phase until after
the End Phase of your opponent's second turn after this card is
played.

Found in: Saturday Weekly Tournament
-----------------------------
#21

Name: Assassin
Card Code: 48365709
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1700
Defense: 1200

Found in: Volume 3
-----------------------------
#22

Name: Shallow Grave
Card Code: 43434803
Card Type: Magic Card
Effect: You and your opponent choose a monster in your respective
graveyards and special summon the chosen monsters to the field in
reverse defense mode.

Found in: Curse of Anubis
-----------------------------
#23

Name: Acid Crawler
Card Code: 77568553
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 900
Defense: 700

Found in: Volume 5
-----------------------------
#24

Name: Axe Raider
Card Code: 48305365
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1700
Defense: 1150

Found in: Booster Chronicle
-----------------------------
#25

Name: Absoluter
Card Code: 68870276
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 1400

Found in: Volume 4
-----------------------------
#26

Name: Amazon Archer
Card Code: 91869203
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1000
Effect: Sacrifice two of your monsters on the field to have
your opponent lose 1200 Life Points.

Found in: Spell of Mask
-----------------------------
#27

Name: Amanojaku's Curse
Card Code: 77622396
Card Type: Trap Card
Effect: Any and all stat changes to monsters is reversed until
the end of the active turn.

Found in: 
-----------------------------
#28

Name: Amoeba
Card Code: 95174353
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 300
Defense: 350
Effect: If your opponent gets control of this monster, they will
lose 2000 Life Points. This effect can only take place once for
each time this card is on the field.

Found in: Magic Ruler
-----------------------------
#29

Name: Alraune
Card Code: 14708569
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 800
Defense: 1000

Found in: Volume 7
-----------------------------
#30

Name: Darkfire Dragon
Card Code: 17881964
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 1250
Fuse: Fire-Breathing Plant (#141)+Hatchling Dragon (#793)

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#31

Name: Dark Knight Gaia
Card Code: 06368038
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2300
Defense: 2100

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#32

Name: Dark Knight Gaia
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2300
Defense: 2100

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#33

Name: Dark Hall
Card Code: 30606547
Card Type: Magic Card (Permanent)
Effect: Only one monster is allowed to attack during a player's
Battle Phase.

Found in: Labyrinth of Nightmare
-----------------------------
#34

Name: Dark Dragon King
Card Code: 87564352
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 800

Found in: Volume 6, Metal Raiders
-----------------------------
#35

Name: Dark Hypnotist Lucifer
Card Code: 52675689
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Magician
Attack: 1500
Defense: 1800
Effect: If this monster is normal summoned, choose a face-up monster
on the field. The chosen monster is not allowed to attack.

Found in: Thousand-Eyes Bible
-----------------------------
#36

Name: Nightmare Demon
Card Code: 89494469
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1100

Found in: Magazines
-----------------------------
#37

Name: Gilfar Demon
Card Code: 50287060
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2200
Defense: 2500
Effect: When this card is sent to the Graveyard, you will
have the option of changing this card to an equipment magic
card. Target one of your opponent's face-up monsters on the
field and have their attack power reduced by 500.

Found in: Saturday Weekly Tournament
-----------------------------
#38

Name: Zombie Warrior
Card Code: 31339260
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1200
Defense: 900
Fuse: Wight (#1098)+Melee Warrior (#151)

Found in: Volume 2
-----------------------------
#39

Name: Water Knight
Card Code: 36151751
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1200

Found in: Volume 7
-----------------------------
#40

Name: Statue from Easter Island
Card Code: 10262698
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1100
Defense: 1400

Found in: Booster Chronicle
-----------------------------
#41

Name: Angry Lord of the Sea
Card Code: 18710707
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 800
Defense: 700

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#42

Name: Blood Drinking Lizard
Card Code: 16353197
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Reptile
Attack: 900
Defense: 800

Found in: Volume 3, Phantom God
-----------------------------
#43

Name: Sacrifice-Sealing Mask
Card Code: 29549364
Card Type: Trap Card (Permanent)
Effect: Neither player is allowed to sacrifice monsters.

Found in: Spell of Mask
-----------------------------
#44

Name: Swordsman from a Foriegn Land
Card Code: 85255550
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 250
Defense: 250
Effect: Your opponent's monsters that are attacked by
this monster will be destroyed in five turns (damage
still applies).

Found in: Saturday Weekly Tournament
-----------------------------
#45

Name: Twilight Zone Invader
Card Code: 28450915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 950
Defense: 1400

Found in: Magazines
-----------------------------
#46

Name: Twilight Zone Warrior
Card Code: 37043180
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1200
Defense: 1000
Effect: Should this monster attack or be attacked by another
monster, both this and the other monster are sent to the
Abyss (removed from the game).

Found in: Volume 7, KC Tournament
-----------------------------
#47

Name: Spring Fairy
Card Code: 81563416
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1600
Defense: 1100

Found in: Booster Chronicle
-----------------------------
#48

Name: Final Alien Soldier
Card Code: 86099788
Card Type: Monster Card (Fusion/Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2350
Defense: 2300
Fuse: Dark Hero Zombire (#516)+Magic Absorbing Sphere (#921)

Effect: All other monsters you currently have on the field
are destroyed. As long as this card remains in play, no
other summons can be made.

Found in: Labyrinth of Nightmare
-----------------------------
#49

Name: Itaqua's Tempest
Card Code: 59744639
Card Type: Trap Card
Effect: The modes of all of your opponent's face-up monsters
on the field change once.

Found in: Konami Selection
-----------------------------
#50

Name: Twin Demon Tricksters
Card Code: 44763025
Card Type: Magic Card
Effect: Sacrifice 1000 Life Points to activate this card. Your opponent
discards two cards from their hand: one at random and one of their
choosing.

Found in: Magic Ruler

NOTE: This card is Semi-Restricted.
-----------------------------
#51

Name: Trade Blows
Card Code: 56830749
Card Type: Magic Card
Effect: Both players destroy one monster on the field. This card
can only be used if both players have at least one monster on the
field.

Found in: Metal Raiders
-----------------------------
#52

Name: Dynasty Rule
Card Code: 00296499
Card Type: Trap Card (Permanent)
Effect: A list of monster types will appear; choose one of those types.
Monsters of the selected type are not allowed to attack. You must
sacrifice one monster on the field during each of your Standby Phases
in order to keep this card in play. The menu of monster types are as
follows (press right to go down the list and left to go up):

Dragon (default)
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile

Found in: Curse of Anubis
-----------------------------
#53

Name: Horn of the Unicorn
Card Code: 64047146
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack and defense power is increased
by 700. If this card is destroyed while in play, it is placed on top
of its user's deck instead of being sent to the graveyard.

Found in: Pharaoh's Servant
-----------------------------
#54

Name: Lightning Sword
Card Code: 55226821
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by 800
and the attack power of all face-up Water elemental monsters
on the field is reduced by 500. This card can only target a
Warrior type monster.

Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#55

Name: Living Vase
Card Code: 34320307
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 900
Defense: 1100

Found in: Magazines
-----------------------------
#56

Name: Hourglass of the Soul
Card Code: 08783685
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 700
Defense: 600

Found in: Volume 1
-----------------------------
#57

Name: Soul Sucker
Card Code: 52367652
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1000

Found in: Magazines
-----------------------------
#58

Name: Evee
Card Code: 32539892
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 850
Defense: 750
Effect: If your opponent sends this card to the graveyard
from your hand, they will lose 1000 Life Points.

Found in: Magic Ruler
-----------------------------
#59

Name: Skull Eater
Card Code: 56713552
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 750
Defense: 800

Found in: KC Tournament
-----------------------------
#60

Name: No-Faced Illusionist
Card Code: 28546905
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Magician
Attack: 1200
Defense: 2200

Found in: Volume 7, Metal Raiders
-----------------------------
#61

Name: Illusionary Ram
Card Code: 30451366
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Beast
Attack: 1150
Defense: 900
Effect: You can use this card in a fusion as a substitute to a required
component monster. If you use this effect, you are not allowed to use
any other monster with a substitution effect during the current fusion.

Found in: Booster Chronicle
-----------------------------
#62

Name: Ritual of Illusions
Card Code: 41426869
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters from your hand and/or on the field
whose power levels add up to or exceed one and special summon a
Sacrifice (#331) from your hand.

Found in: 
-----------------------------
#63

Name: Earth Elemental Titan
Card Code: 76305638
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Rock
Attack: 1700
Defense: 1000
Effect: This monster can only be summoned by sending one Earth elemental
monster from your Graveyard to the Abyss (removed from the game). This
counts as a special summon. This monster's attack power is increased by
300 during the duration of your opponent's Battle Phase.

Found in: Labyrinth of Nightmare
-----------------------------
#64

Name: Minomushi Warrior
Card Code: 46864967
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1300
Defense: 1200

Found in: Magazines
-----------------------------
#65

Name: Alinsection
Card Code: 70924884
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 950
Defense: 700

Found in: Magazines
-----------------------------
#66

Name: Insect Queen
Card Code: 91512835
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Insect
Attack: 2200
Defense: 2400
Effect: For each Insect type monster that is on the field,
this monster's attack power is increased by 200. If you
wish to attack with this monster, you must first sacrifice
one of your other monsters on the field. If this monster
destroys one of your opponent's monsters, an Insect Token
will appear on the field.

Name: Insect Token
Power Level: 1
Element: Earth
Type: Insect
Attack: 100
Defense: 100

Found in: Konami Selection, Rare Selection
-----------------------------
#67

Name: Imp
Card Code: 69669405
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1000

Found in: Volume 6
-----------------------------
#68

Name: Ouija Board
Card Code: 94212438
Card Type: Trap Card (Permanent)
Effect: During your opponent's End Phase, a Message of
Death card (#371, then #373, then #374, then finally #372)
will be played. If all five cards are on the field, you win
the duel. If another card is taking up a magic/trap slot on
the field, the effect is paused until the impeding card is
removed. If any one of these five cards are destroyed while on
the field, then all of the cards affected by the Ouija Board
on the field are destroyed.

Found in: Labyrinth of Nightmare, Rare Selection
-----------------------------
#69

Name: Whiptail Gargoyle
Card Code: 91996584
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1650
Defense: 1600

Found in: Magic Ruler
-----------------------------
#70

Name: Wilmee
Card Code: 92391084
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1000
Defense: 1200

Found in: Magazines
-----------------------------
#71

Name: Wing Eagle
Card Code: 47319141
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1800
Defense: 1500

Found in: Booster Chronicle
-----------------------------
#72

Name: Elf's Winged Egg
Card Code: 98582704
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 500
Defense: 1300

Found in: Volume 5
-----------------------------
#73

Name: Wetha
Card Code: 96643568
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1000
Defense: 900

Found in: Saturday Weekly Tournament
-----------------------------
#74

Name: Weather Control
Card Code: 37243151
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 600
Defense: 400

Found in: Magazines
-----------------------------
#75

Name: Weather Report
Card Code: 72053645
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 950
Defense: 1500
Reverse Effect: If your opponent has a Sealing Swords of Light (#741)
in play when this effect is activated, it is immediately destroyed.
Once that happens, you are permitted to have two Battle Phases in one
turn once the next time your Battle Phase comes up.

Found in: Magic Ruler, Challenger's Tournament
-----------------------------
#76

Name: War Golem
Card Code: 62193699
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 700
Defense: 1400

Found in: Saturday Weekly Tournament
-----------------------------
#77

Name: Water Element
Card Code: 03732747
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 700

Found in: Saturday Weekly Tournament
-----------------------------
#78

Name: Water Girl
Card Code: 55014050
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1250
Defense: 1000

Found in: Volume 4
-----------------------------
#79

Name: Water World
Card Code: 82999629
Card Type: Magic Card (Field)
Effect: The attack power of all Water elemental monsters is
increased by 500 while their defense power is decreased by
400.

Found in: Pharaoh's Servant
-----------------------------
#80

Name: Wall Shadow
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Warrior
Attack: 1600
Defense: 3000
Effect: You cannot normal summon this monster. Special summon this
monster from your deck by sacrificing a Labyrinth Wall (#959) on the
field equipped with the Shifting Labyrinth card (#960).

Found in: Pharaoh's Servant
-----------------------------
#81

Name: Sacred
Card Code: 48649353
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Demon
Attack: 2150
Defense: 1950

Found in: Booster Chronicle
-----------------------------
#82

Name: Beautiful Beast Trainer
Card Code: 29616941
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1750
Defense: 1500

Found in: Saturday Weekly Tournament
-----------------------------
#83

Name: Wood Clown
Card Code: 17511156
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 800
Defense: 1200

Found in: Magazines
-----------------------------
#84

Name: Tailor of Whims
Card Code: N/A
Card Type: Magic Card (Instant)
Effect: You can change the target of one equipment magic card. The
newly selected target must be a legal target.

Found in: Magic Ruler
-----------------------------
#85

Name: Amazon of the Seas
Card Code: 17968114
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1300
Defense: 1400

Found in: KC Tournament
-----------------------------
#86

Name: Sea
Card Code: 22702055
Card Type: Magic Card (Field)
Effect: The attack and defense of all Water, Fish, Lightning,
and Sea Serpent type monsters is increased by 200. The attack
and defense of all Fire and Machine type monsters is decreased
by 200.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#87

Name: Guardian of the Sea
Card Code: 85448931
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1300
Defense: 1000

Found in: Saturday Weekly Tournament
-----------------------------
#88

Name: Undine
Card Code: 66836598
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1100
Defense: 700

Found in: Volume 7
-----------------------------
#89

Name: Candle of Fate
Card Code: 47695416
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 600
Defense: 600

Found in: Volume 1
-----------------------------
#90

Name: Air Eater
Card Code: 08353769
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Demon
Attack: 2100
Defense: 1600

Found in: Volume 6
-----------------------------
#91

Name: Eternal Drought
Card Code: 56606928
Card Type: Magic Card
Effect: Destroys all face-up Fish type monsters on the field.

Found in: Volume 4
-----------------------------
#92

Name: Black Plague Dust
Card Code: 69954399
Card Type: Magic Card (Equipment)
Effect: A monster equipped with this card cannot attack
and is destroyed two turns after it is equipped with this
card. If the monster is destroyed by this card's effect, this
card is returned to your hand.

Found in: Labyrinth of Nightmare
-----------------------------
#93

Name: Exchange
Card Code: 05556668
Card Type: Magic Card
Effect: You get to look at your opponent's hand and choose
one card. Your opponent then does the same with your hand.
Both players then exchange the selected cards.

Found in: Konami Selection
-----------------------------
#94

Name: Evil Knight Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2350
Defense: 2400

Found in: Premium Pack 3
-----------------------------
#95

Name: Machine of Choosing
Card Code: 21888494
Card Type: Magic Card
Effect: You choose one monster card and two magic/trap cards
in your hand. One of those three cards will be randomly
selected. If the selected card is the monster card, it is
special summoned to the field and the other two cards are
discarded. If the selected card is one of the magic/trap
cards, all three cards are discarded.

Found in: Spell of Mask
-----------------------------
#96

Name: Eldeen
Card Code: 06367785
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 950
Defense: 1000

Found in: Volume 3
-----------------------------
#97

Name: Elf Swordsman
Card Code: 91152256
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#98

Name: Elf Swordsman
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#99

Name: Elf's Light
Card Code: 39897277
Card Type: Magic Card (Equipment)
Effect: This card can only target a Light elemental monster.
The equipped monster's attack power is increased by 400 and its
defense power is reduced by 200.

Found in: Booster Chronicle
-----------------------------
#100

Name: Elekids
Card Code: 27324313
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Lightning
Attack: 1000
Defense: 500

Found in: Booster Chronicle
-----------------------------
#101

Name: Electric Snake
Card Code: 11324436
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Lightning
Attack: 800
Defense: 900
Effect: If your opponent sends this card to the graveyard from your
hand, you draw two cards.

Found in: Magic Ruler
-----------------------------
#102

Name: Reinforcements
Card Code: 17814387
Card Type: Trap Card
Effect: Target a monster and have its attack power increased
by 500 until the end of the active turn.

Found in: Saturday Weekly Tournament
-----------------------------
#103

Name: Angelwitch
Card Code: 37160778
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 800
Defense: 1000

Found in: Magazines
-----------------------------
#104

Name: Ancient Elf
Card Code: 93221206
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1450
Defense: 1200

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#105

Name: Angel Ears
Card Code: 86088138
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1550
Defense: 1650
Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#106

Name: Goblin Bandit
Card Code: 88279736
Card Type: Trap Card (Permanent)
Effect: Your opponent must discard one card from their hand whenever
one of your monsters causes damage to their Life Points.

Found in: Volume 7, Metal Raiders
-----------------------------
#107

Name: Imperial Dictation
Card Code: 51452091
Card Type: Trap Card (Permanent)
Effect: Negates effects of all traps on the field other than this one.

Found in: Booster Chronicle
-----------------------------
#108

Name: Royal Command
Card Code: 33950246
Card Type: Trap Card (Permanent)
Effect: Negates the effects of all reverse effect monsters on the field.

Found in: Labyrinth of Nightmare
-----------------------------
#109

Name: Imperial Decree
Card Code: 61740673
Card Type: Trap Card (Permanent)
Effect: The effects of all magic cards on the field are negated. Sacrifice
700 Life Points during each of your Standby Phases to keep this card in
play.

Found in: Curse of Anubis, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#110

Name: Guardian of the Royal Throne
Card Code: 10071456
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 800
Defense: 1500

Found in: Volume 6, Metal Raiders
-----------------------------
#111

Name: Invader of the Royal Throne
Card Code: 03056267
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1350
Defense: 1700
Reverse Effect: This monster's effect cannot be activated during
your opponent's Battle Phase. Give up control of this monster in
exchange for gaining control of one of your opponent's monsters.

Found in: Magic Ruler
-----------------------------
#112

Name: Royal Guard
Card Code: 47879985
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Machine
Attack: 1650
Defense: 1600

Found in: Magic Ruler
-----------------------------
#113

Name: Confiscation
Card Code: 17375316
Card Type: Magic Card
Effect: Sacrifice 1000 Life Points to activate this card. Look at
your opponent's hand and choose a card there to be discarded.

Found in: Magic Ruler

NOTE: This card is Restricted.
-----------------------------
#114

Name: Tempest
Card Code: 19613556
Card Type: Magic Card
Effect: Destroys all cards in both player's magic/trap/field magic
zones.

Found in: Metal Raiders, KC Tournament

NOTE: This card is Semi-Restricted.
-----------------------------
#115

Name: Wolf
Card Code: 49417509
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 800

Found in: Magazines
-----------------------------
#116

Name: Greedy Ghoul
Card Code: 95265975
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1600
Defense: 1200

Found in: Volume 7
-----------------------------
#117

Name: Riot
Card Code: 09074847
Card Type: Trap Card
Effect: You can only activate this card if a monster is returned
to your hand from the field. All monsters on the field are returned
to their respective owner's hands. Both players then set level a
number of monsters on the field in reverse defense mode equal to the
number of monsters returned to their hands.

Found in: Curse of Anubis
-----------------------------
#118

Name: Octopus Warrior
Card Code: 74637266
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1600
Defense: 1400

Found in: Pharaoh's Servant
-----------------------------
#119

Name: Oscillo Hero
Card Code: 82065276
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1250
Defense: 700

Found in: Booster Chronicle
-----------------------------
#120

Name: Pit Trap
Card Code: 04206964
Card Type: Trap Card
Effect: Activate when your opponent normal summons a face-up monster
to the field with an attack of 1000 or greater. Destroys that monster.
Special-summoned monsters are immune to this trap.

Found in: Black Starting Deck, Red Starting Deck,
Green Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#121

Name: Maiden of Sound
Card Code: 38942059
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1200
Defense: 900

Found in: Booster Chronicle
-----------------------------
#122

Name: Dance of Summoning
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand
whose power levels add up to or exceed six and special summon a
Dancing Soldier (#548) from your hand.

Found in: Pharaoh's Servant
-----------------------------
#123

Name: Decoy Doll
Card Code: 07165085
Card Type: Magic Card
Effect: Activates a face-down trap card on the field. If the trap
cannot be legally activated at that time, it is destroyed. This
card is then shuffled into your deck.

Found in: Labyrinth of Nightmare
-----------------------------
#124

Name: Goblin's Tank, T-34
Card Code: 66927994
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1400
Defense: 1700

Found in: Thousand-Eyes Bible
-----------------------------
#125

Name: Swordswoman Kanan
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1400

Found in: Saturday Weekly Tournament
-----------------------------
#126

Name: Gathering of Demonic Souls
Card Code: 04920010
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 900
Defense: 200

Found in: Thousand-Eyes Bible
-----------------------------
#127

Name: Cloaked Magician Tao
Card Code: 46247516
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Magician
Attack: 1200
Defense: 900

Found in: Volume 4
-----------------------------
#128

Name: Forest of Hesitation
Card Code: 95220856
Card Type: Magic Card (Permanent)
Effect: Monsters are not allowed to attack on the turn they
are summoned.

Found in: Labyrinth of Nightmare
-----------------------------
#129

Name: Gargoyle
Card Code: 15303296
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 500

Found in: Magazines
-----------------------------
#130

Name: Powered Gargoyle
Card Code: 24611934
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1600
Defense: 1200

Found in: Metal Raiders
-----------------------------
#131

Name: Curse of Dragon
Card Code: 28279543
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Dragon
Attack: 2000
Defense: 1500

Found in: Volume 2, Phantom God
-----------------------------
#132

Name: Reaper of the Cards
Card Code: 33066139
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1380
Defense: 1930
Reverse Effect: Destroys one trap card on the field. If you choose
a face-down card, it will be turned to the face-up position. If it's
a trap card, it will be destroyed. If it is not a trap card, it is
returned to its original position.

Found in: Volume 3, Phantom God
-----------------------------
#133

Name: Ganetia Elephantes
Card Code: 49888191
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Beast-Warrior
Attack: 2400
Defense: 2000

Found in: Metal Raiders
-----------------------------
#134

Name: Gaia Power
Card Code: 56594520
Card Type: Magic Card (Field)
Effect: The attack power of all Earth elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.

Found in: Pharaoh's Servant
-----------------------------
#135

Name: Possessed Painting
Card Code: 32541773
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 1200
Defense: 1500

Found in: Labyrinth of Nightmare
-----------------------------
#136

Name: Kaiser Dragon
Card Code: 94566432
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Dragon
Attack: 2300
Defense: 2000
Fuse: Fortress-Guarding Dragon (#659)+Fairy Dragon (#783)

Found in: Booster Chronicle
-----------------------------
#137

Name: Pirate Ship: Skullblood
Card Code: 05265750
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Warrior
Attack: 1600
Defense: 900

Found in: Thousand-Eyes Bible
-----------------------------
#138

Name: Counter-Punch
Card Code: 05616412
Card Type: Trap Card
Effect: A monster attacking a monster in defense mode that
has a higher defense power than the attacker's attack power
is destroyed.

Found in: Labyrinth of Nightmare
-----------------------------
#139

Name: Slimey Frog
Card Code: 68638985
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 700
Defense: 500

Found in: Magazines
-----------------------------
#140

Name: Hellfire
Card Code: N/A
Card Type: Magic Card
Effect: Your opponent loses 1000 Life Points and you lose 500 Life
Points.

Found in: Volume 7, Metal Raiders
-----------------------------
#141

Name: Fire-Breathing Plant
Card Code: 53293545
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 700
Defense: 600

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#142

Name: Wizard of Chaos
Card Code: 41544074
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1300
Defense: 1100
Fuse: Holy Elf (#843)+Curtain of Black Magic (#266)

Found in: Volume 2
-----------------------------
#143

Name: Ritual of Black Chaos Magician
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand
whose power levels add up to or exceed eight and special summon a
Magician of Black Chaos (#892) from your hand.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 3
-----------------------------
#144

Name: Chaos Soldier
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Earth
Type: Warrior
Attack: 3000
Defense: 2500
Ritual Info: This monster can only be summoned by the effect of
the Ritual of Chaos card (#145). If this monster is sent to the Graveyard
from the field after being properly summoned by the Ritual of Chaos,
it may be special summoned to the field by cards with such an effect.

Found in: Dark Ceremony, Rare Selection
-----------------------------
#145

Name: Ritual of Chaos
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed eight and special summon a Chaos Soldier
(#144) from your hand.

Found in: Dark Ceremony
-----------------------------
#146

Name: Chaos Pod
Card Code: 79106360
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 700
Reverse Effect: All monster cards currently on the field are shuffled
into their respective owner's decks. Both players then draw cards from
their decks until they draw the number of monster cards that were shuffled
in. If they are level four or less, they are sent to the field in reverse
defense mode. If the cards drawn are magic, trap, or level five or higher
monsters, they are immediately sent to the graveyard.

Found in: Curse of Anubis

NOTE: This card is Semi-Restricted.
-----------------------------
#147

Name: Soldier of Science
Card Code: 67532912
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 800
Defense: 800

Found in: Thousand-Eyes Bible
-----------------------------
#148

Name: Insect Armor with Plasma Cannon
Card Code: 03492538
Card Type: Magic Card (Equipment)
Effect: Only an Insect type monster can be the target of
this card. The equipped monster's attack power is increased
by 700.

Found in: Konami Selection
-----------------------------
#149

Name: Invigoration
Card Code: 98374133
Card Type: Magic Card (Equipment)
Effect: Only an Earth elemental monster can be the target
of this card. The equipped monster's attack power is increased
by 400 while its defense power is reduced by 200.

Found in: Saturday Weekly Tournament
-----------------------------
#150

Name: Cactus
Card Code: 36904469
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1700
Defense: 1400

Found in: Volume 3
-----------------------------
#151

Name: Melee Warrior
Card Code: 55550921
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 700
Defense: 1000

Found in: Magazines
-----------------------------
#152

Name: Revolution
Card Code: 99518961
Card Type: Magic Card
Effect: Your opponent loses 200 Life Points for every card
they currently possess in their hand.

Found in: Booster Chronicle
-----------------------------
#153

Name: Gadget Soldier
Card Code: 86281779
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Machine
Attack: 1800
Defense: 2000

Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#154

Name: Spirit of the Winds
Card Code: 54615781
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Magician
Attack: 1700
Defense: 1400

Found in: Magazines
-----------------------------
#155

Name: Wind Elemental Garuda
Card Code: 12800777
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1600
Defense: 1200
Effect: This monster can only be summoned by sending one Wind elemental
monster from your Graveyard to the Abyss (removed from the game). This
counts as a special summon. You are allowed to change the mode of one
of your opponent's monsters during your opponent's End Phase.

Found in: Labyrinth of Nightmare
-----------------------------
#156

Name: Djinn, the Wind Watcher
Card Code: 97843505
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Magician
Attack: 700
Defense: 900

Found in: Magazines
-----------------------------
#157

Name: Catapult Turtle
Card Code: 95727991
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Water
Attack: 1000
Defense: 2000
Effect: Sacrifice one of your monsters on the field. Your opponent 
loses Life Points equal to one-half of the sacrificed monster's
attack power.

Found in: Volume 7, Metal Raiders, Rare Selection
-----------------------------
#158

Name: Cutter Robot
Card Code: 10315429
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1000
Defense: 1300

Found in: Volume 5
-----------------------------
#159

Name: Gatling Buggy
Card Code: 02311603
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1600
Defense: 1500

Found in: Thousand-Eyes Bible
-----------------------------
#160

Name: Armored Crab
Card Code: 84103702
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 650
Defense: 900

Found in: Volume 6
-----------------------------
#161

Name: Crab Spider
Card Code: 34536276
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 600
Defense: 800

Found in: Volume 3
-----------------------------
#162

Name: Scythe Killer
Card Code: 68928540
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1150
Defense: 1400

Found in: Volume 3
-----------------------------
#163

Name: Electric Eel
Card Code: 27671321
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Lightning
Attack: 350
Defense: 750

Found in: Labyrinth of Nightmare
-----------------------------
#164

Name: Ancient Wizard of Thunder
Card Code: 84926738
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Lightning
Attack: 1500
Defense: 1300
Reverse Effect: Gain 3000 Life Points. If this effect is
activated and this monster is sent to the graveyard, you will
then lose 5000 Life Points.

Found in: Volume 7, Metal Raiders
-----------------------------
#165

Name: Breath of God
Card Code: 20101223
Card Type: Magic Card
Effect: Destroys all face-up Rock type monsters on the field.

Found in: Volume 4
-----------------------------
#166

Name: Judgement of God
Card Code: 41420027
Card Type: Trap Card (Counter)
Effect: Sacrifice one-half of your Life Points to activate this card.
Negate the summoning of a monster or the activation of a magic/trap card
and destroy that card.

Found in: Volume 6, Metal Raiders
-----------------------------
#167

Name: Blessing of the Gods
Card Code: 35346968
Card Type: Trap Card (Permanent)
Effect: Receive 500 Life Points whenever you draw cards (the number of
cards drawn is irrelevant).

Found in: Thousand-Eyes Bible
-----------------------------
#168

Name: Oath of the Crab Turtle
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand
whose power levels add up to or exceed eight and special summon a
Crab Turtle (#245) from your hand.

Found in: Pharaoh's Servant
-----------------------------
#169

Name: Masked Gyura, the Cursed Shaman
Card Code: 13676474
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 800

Found in: Spell of Mask
-----------------------------
#170

Name: Masked Jester
Card Code: 77581312
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Warrior
Attack: 500
Defense: 700

Found in: Challenger's Tournament
-----------------------------
#171

Name: Masked Beast Death Guardius
Card Code: 48948935
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Demon
Attack: 3300
Defense: 2500
Effect: This monster cannot be normal summoned. To special
summon this monster, you must sacrifice either Masked Gyura,
the Cursed Shaman (#169) or The Four-Faced Creature of Mercid
(#983) along with one other monster (any monster will do). If
this monster is sent to the Graveyard from the field, and you
have a Final Mask of Wills (#1025) in your deck, choose one
of your opponent's face-up monsters on the field. The Final
Mask of Wills will be pulled from your deck and changed to
an equipment card that targets the selected monster. As long
as the equipment card is in play, you will have control over
the chosen monster.

Found in: Challenger's Tournament
-----------------------------
#172

Name: Hellraiser Ritual
Card Code: 94377247
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand
whose power levels add up to or exceed eight and special summon a
Masked Beast Hellraiser (#173) from your hand.

Found in: Spell of Mask
-----------------------------
#173

Name: Masked Beast Hellraiser
Card Code: 49064413
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Demon
Attack: 3200
Defense: 1800
Ritual Info: This monster can only be summoned by the effect of the
Hellraiser Ritual card (#172). If this monster is sent to the Graveyard
from the field after being properly summoned by the Hellraiser Ritual,
it may be special summoned to the field by cards with such an effect.

Found in: Spell of Mask, Rare Selection
-----------------------------
#174

Name: Masked Robot
Card Code: 10189126
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 900
Defense: 1400
Effect: If this monster causes damage to your opponent's Life Points,
you draw one card.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#175

Name: Mecha Spider
Card Code: 45688586
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Machine
Attack: 400
Defense: 500
Effect: Dark elemental monsters attacked by this monster are
destroyed (normal damage still applies).

Found in: Saturday Weekly Tournament
-----------------------------
#176

Name: Crow Tengu
Card Code: 77998771
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1850
Defense: 1600

Found in: Volume 5
-----------------------------
#177

Name: Glass Armor
Card Code: 36868108
Card Type: Trap Card
Effect: Activated when an equipment card is played. The effects
of all equipment cards are cancelled until the end of the active
turn.

Found in: Curse of Anubis
-----------------------------
#178

Name: Karate Man
Card Code: 23289281
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1000
Effect: You may double this monster's base attack power, but it
will be destroyed at the end of the turn.

Found in: Pharaoh's Servant
-----------------------------
#179

Name: Garoozis
Card Code: 14977074
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Beast-Warrior
Attack: 1800
Defense: 1500

Found in: Booster Chronicle
-----------------------------
#180

Name: Garvas
Card Code: 69780745
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast
Attack: 2000
Defense: 1700

Found in: Magazines
-----------------------------
#181

Name: Carbonara Warrior
Card Code: 54541900
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1200
Fuse: Magnet Warrior #1 (#884)+Magnet Warrior #2 (#885)

Found in: Volume 2, Phantom God
-----------------------------
#182

Name: Garuma Sword
Card Code: 90844184
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Dark
Type: Warrior
Attack: 2550
Defense: 2150
Ritual Info: This monster can only be summoned through the effect of
the Oath of the Garuma Sword card (#183). If this monster is sent to
the Graveyard from the field after being properly summoned by the Oath
of the Garuma Sword, it may be special summoned to the field by cards
with such an effect.

Found in: Konami Selection
-----------------------------
#183

Name: Oath of the Garuma Sword
Card Code: 78577570
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed seven and special summon a Garuma Sword
(#182) from your hand.

Found in: Konami Selection
-----------------------------
#184

Name: Rock Ogre
Card Code: 68846917
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 1200

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#185

Name: Boulder Tortoise
Card Code: 09540040
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Water
Attack: 1450
Defense: 2200

Found in: Magazines
-----------------------------
#186

Name: Rock Soldier
Card Code: 13039848
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 1300
Defense: 2000

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 3, Phantom God, Rare Selection
-----------------------------
#187

Name: Rock Spirit
Card Code: 82818645
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Magician
Attack: 1650
Defense: 1900

Found in: KC Tournament
-----------------------------
#188

Name: Blue-Winged Crown
Card Code: 41396436
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1600
Defense: 1200

Found in: Volume 6, Metal Raiders
-----------------------------
#189

Name: Barrel Rock
Card Code: 10476868
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1000
Defense: 1300

Found in: Magazines
-----------------------------
#190

Name: Key Mace
Card Code: 01929294
Card Type: Monster Card
Power Level: 1
Element: Light
Type: Angel
Attack: 400
Defense: 300

Found in: Magazines
-----------------------------
#191

Name: Machine King
Card Code: 46700124
Card Type: Monster Card (Effect)
Power Level: 6
Element: Earth
Type: Machine
Attack: 2200
Defense: 2000
Effect: Each face-up Machine type monster on the field boosts
this monster's attack power by 100.

Found in: Booster Chronicle
-----------------------------
#192

Name: Machine Refitting Factory
Card Code: 25769732
Card Type: Magic Card (Equipment)
Effect: Equip on one Machine type monster to boost its attack
and defense by 300.

Found in: Volume 2, Phantom God
-----------------------------
#193

Name: Machine Giant
Card Code: 72299832
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1750
Defense: 1900

Found in: Volume 3
-----------------------------
#194

Name: Machine Soldier
Card Code: 44865098
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1700

Found in: Volume 7
-----------------------------
#195

Name: Giga-Tech Wolf
Card Code: 08471389
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Machine
Attack: 1200
Defense: 1400

Found in: Volume 6, Metal Raiders
-----------------------------
#196

Name: Giant Machine
Card Code: 33621868
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1700
Defense: 1800

Found in: Volume 7
-----------------------------
#197

Name: Parasite Paracide
Card Code: 27911549
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 300
Reverse Effect: This card is shuffled into your opponent's deck.
When it is drawn, it is immediately special summoned to the field
in defense mode and your opponent loses 1000 Life Points. As long
as this card is face-up on your opponent's field, all of their
other monsters become Insect type monsters.

Found in: Curse of Anubis
-----------------------------
#198

Name: Miraculous Findings
Card Code: 06343408
Card Type: Magic Card
Effect: You can only use this card if there are five or more
monsters in your Abyss. Return up to three of them to your
Graveyard.

Found in: Labyrinth of Nightmare
-----------------------------
#199

Name: Sun and the North Wind
Card Code: 85309439
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1000
Defense: 1000

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#200

Name: Mushroom Man
Card Code: 14181608
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600

Found in: Magazines
-----------------------------
#201

Name: Goddess of Whims
Card Code: 67959180
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Angel
Attack: 950
Defense: 700
Effect: Once per turn, you may have a coin flipped
(top option/red text=heads, bottom option/blue text=tails). If you
win the coin toss, the attack power of this monster doubles for
the remainder of the turn. If you lose the coin toss, the attack
power of this monster is reduced by half for the remainder of the
turn.

Found in: Saturday Weekly Tournament
-----------------------------
#202

Name: Goddess of the Opposites
Card Code: 31122090
Card Type: Monster Card
Power Level: 6
Element: Light
Type: Angel
Attack: 1800
Defense: 2000

Found in: Magazines
-----------------------------
#203

Name: Caterpillar
Card Code: 81179446
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Insect
Attack: 250
Defense: 300

Found in: Volume 4
-----------------------------
#204

Name: Cat Fairy
Card Code: 01761063
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1100
Defense: 900

Found in: Volume 4
-----------------------------
#205

Name: Cat Girl
Card Code: 43352213
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast-Warrior
Attack: 1900
Defense: 2000

Found in: Volume 6
-----------------------------
#206

Name: Cannon Soldier
Card Code: 11384280
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Machine
Attack: 1400
Defense: 1300
Effect: Sacrifice one of your monsters on the field. Your
opponent loses 500 Life Points for each monster sacrificed in
this way.

Found in: Volume 6, Metal Raiders, KC Tournament
-----------------------------
#207

Name: Gamble
Card Code: 37313786
Card Type: Trap Card
Effect: You can only use this card if your hand contains two cards
or less and if your opponent has at least six cards in their hand.
Choose a coin face (top option=eye/heads, bottom option=hexagram/tails).
If you win the toss, you draw cards until you have a hand of five
cards. If you lose the coin toss, your opponent gets to have two
consecutive turns (i.e. you lose your next turn).

Found in: Thousand-Eyes Bible
-----------------------------
#208

Name: Perfectly Evolved Ultimate Great Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Insect
Attack: 3500
Defense: 3000
Effect: This monster cannot be summoned normally. You must
sacrifice one Hatchling Moth (#792) on the field that has had
the Cocoon of Evolution (#424) equipped on it for at least six
turns to special summon this monster from your hand.

Found in: Konami Selection, Rare Selection
-----------------------------
#209

Name: Giant Blood-Sucking Flea
Card Code: 41762634
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1500
Defense: 1200

Found in: Booster Chronicle
-----------------------------
#210

Name: Ancient's Seal
Card Code: 97809599
Card Type: Magic Card
Effect: Pay 1000 Life Points to activate this card. You can look at
all face-down cards on the field.

Found in: Konami Selection
-----------------------------
#211

Name: Bull Demon
Card Code: 18246479
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast-Warrior
Attack: 1800
Defense: 1300

Found in: Volume 6, Metal Raiders
-----------------------------
#212

Name: Forced Withdrawal
Card Code: 74923978
Card Type: Trap Card (Permanent)
Effect: Activated when you make a discard from your hand. Your
opponent must discard the same amount of cards from their hand.

Found in: Curse of Anubis
-----------------------------
#213

Name: Mask of Madness
Card Code: 82432018
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack power is increased by
1000 while its defense power is reduced by 1000. You need to
sacrifice 1000 Life Points during your Standby Phase to
keep this card in play.

Found in: Spell of Mask
-----------------------------
#214

Name: Humanoid Dinosaur
Card Code: 89904598
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1000
Defense: 850

Found in: Volume 3
-----------------------------
#215

Name: Fish Warrior
Card Code: 69750536
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1250
Defense: 900

Found in: Booster Chronicle
-----------------------------
#216

Name: Giant Growth
Card Code: 22046459
Card Type: Magic Card (Equipment)
Effect: If your Life Points are equal to your opponent's Life Points,
nothing happens. If your Life Points are higher than your opponent's,
the equipped monster's attack power is reduced by half. If your Life
Points are lower than your opponent's, the equipped monster's attack
power is doubled.

Found in: Pharaoh's Servant

NOTE: This card is Restricted.
-----------------------------
#217

Name: Giant Eagle
Card Code: 35712107
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Bird
Attack: 2000
Defense: 1900

Found in: Volume 7
-----------------------------
#218

Name: Giant Rat
Card Code: 97017120
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1400
Defense: 1450
Effect: If this monster is destroyed when it is face-up on the field,
you may special summon an Earth elemental monster with an attack
power of 1500 or less to the field in attack mode.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Pharaoh's Servant
-----------------------------
#219

Name: Claw Killer
Card Code: 41218256
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 800

Found in: Volume 2
-----------------------------
#220

Name: Sinister Serpent
Card Code: 08131171
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Reptile
Attack: 300
Defense: 250
Effect: You can return this monster to your hand from the
Graveyard during your Standby Phase.

Found in: Konami Selection

NOTE: This card is Restricted.
-----------------------------
#221

Name: Killer Tomato
Card Code: 83011277
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Plant
Attack: 1400
Defense: 1100
Effect: If this monster is destroyed while it is face-up on the
field, you will have the option of special summoning a Dark elemental
monster with an attack power of 1500 or less to the field in attack
mode.

Found in: Pharaoh's Servant
-----------------------------
#222

Name: Attack Panda
Card Code: 98818516
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1000

Found in: Volume 3, Phantom God
-----------------------------
#223

Name: Killer Wasp
Card Code: 88979991
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1200
Defense: 1000

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#224

Name: Gruesome Goo
Card Code: 65623423
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1300
Defense: 700

Found in: KC Tournament
-----------------------------
#225

Name: Killing Machine
Card Code: 73911410
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1450
Defense: 1500

Found in: Volume 7
-----------------------------
#226

Name: Guillotine Beetle
Card Code: 84620194
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1700
Defense: 1000

Found in: Thousand-Eyes Bible
-----------------------------
#227

Name: Great Mammoth of Goldfine
Card Code: 54622031
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 2200
Defense: 1800
Fuse: Snake-Haired Gorgon Medusa (#982)+Dragon Zombie (#651)

Found in: Magazines
-----------------------------
#228

Name: Smoke King
Card Code: 84686841
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 900

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#229

Name: Prohibition
Card Code: 43711255
Card Type: Magic Card (Permanent)
Effect: A list of all the playable cards in the game will appear;
choose one of those cards (you will have some of the options of the
Deck and Bag menu). As long as this card is in play, the selected
card is not allowed to be played.

Found in: Curse of Anubis
-----------------------------
#230

Name: Metal Detector
Card Code: 75646520
Card Type: Trap Card
Effect: Activated when a permanent trap card is activated. The
effects of all permanent traps are cancelled until the end of
the active turn.

Found in: Curse of Anubis
-----------------------------
#231

Name: Silver Bow
Card Code: 01557499
Card Type: Magic Card (Equipment)
Effect: Equip on an Angel type monster to boost its attack and
defense by 300.

Found in: Volume 3, Phantom God
-----------------------------
#232

Name: Silver Mirror Wall
Card Code: 22359980
Card Type: Trap Card (Permanent)
Effect: When your opponent's monsters attack, this card equips to
the attacker and reduces their attack power by half. Sacrifice
2000 Life Points during your Standby Phases to keep this card in
play.

Found in: Curse of Anubis
-----------------------------
#233

Name: Queen Bird
Card Code: 73081602
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1200
Defense: 2000

Found in: Magic Ruler
-----------------------------
#234

Name: Killer Stuffed Animal
Card Code: 71068263
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1200
Defense: 900

Found in: Challenger's Tournament
-----------------------------
#235

Name: Chained Boomerang
Card Code: 37390589
Card Type: Trap Card (Equipment)
Effect: Activate when your opponent attacks to change the attacking
monster into defense mode. Activating this trap outside of the Battle
Phase makes this card become an equipment card. The equipped monster's
attack power is increased by 500.

Found in: Premium Pack 5, Konami Selection
-----------------------------
#236

Name: Peacock
Card Code: 20624263
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Bird
Attack: 1700
Defense: 1500

Found in: Magic Ruler
-----------------------------
#237

Name: Agonizing Choice
Card Code: 74191942
Card Type: Magic Card
Effect: Pick out five cards from your deck. Your opponent chooses
one of those cards to go to your hand while the rest go to your
Graveyard.

Found in: Magic Ruler

NOTE: This card is Restricted.
-----------------------------
#238

Name: Beaked Snake
Card Code: 06103114
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Reptile
Attack: 800
Defense: 900

Found in: Magazines
-----------------------------
#239

Name: Headless Knight Dullahan
Card Code: 05434080
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Demon
Attack: 1450
Defense: 1700

Found in: Labyrinth of Nightmare, Challenger's Tournament
-----------------------------
#240

Name: Spider Man
Card Code: 56283725
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 700
Defense: 1400

Found in: Volume 2, Phantom God
-----------------------------
#241

Name: Sea Moon Jellyfish
Card Code: 14851496
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 1500

Found in: Metal Raiders
-----------------------------
#242

Name: Crush Man
Card Code: 33878931
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1600
Defense: 1800

Found in: Volume 7
-----------------------------
#243

Name: Grappler
Card Code: 02906250
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Reptile
Attack: 1300
Defense: 1200

Found in: Magazines
-----------------------------
#244

Name: Gravity Bind
Card Code: 85742772
Card Type: Trap Card (Permanent)
Effect: Any monster with a power level of four or more is not
allowed to attack.

Found in: Thousand-Eyes Bible
-----------------------------
#245

Name: Crab Turtle
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Water
Type: Water
Attack: 2550
Defense: 2500
Ritual Info: This monster can only be summoned through the effect
of the Oath of the Crab Turtle card (#168). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Oath of the Crab Turtle, it may be special summoned to the field by
cards with such an effect.

Found in: Pharaoh's Servant
-----------------------------
#246

Name: Guri-Guru
Card Code: 95744531
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Plant
Attack: 350
Defense: 300
Effect: If your opponent should ever gain control of this monster,
you gain 3000 Life Points. This effect can only be activated once for
every time it is on the field.

Found in: Magic Ruler
-----------------------------
#247

Name: Mother Grizzly
Card Code: 57839750
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Beast-Warrior
Attack: 1400
Defense: 1000
Effect: If this monster is destroyed while it is face-up on the
field, you will have the option of special summoning a Water
elemental monster with an attack power of 1500 or less to the
field in attack mode.

Found in: Pharaoh's Servant
-----------------------------
#248

Name: Critter
Card Code: 26202165
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 600
Effect: Should this monster be sent to the Graveyard from the
field, search through your deck for a monster with an attack
power of 1500 to be placed in your hand. Your deck is shuffled

afterward.

Found in: Volume 6, Metal Raiders, KC Tournament

NOTE: This card is Semi-Restricted.
-----------------------------
#249

Name: Griffore
Card Code: 53829412
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1500

Found in: Volume 6
-----------------------------
#250

Name: Griffin Wings
Card Code: 55608151
Card Type: Trap Card
Effect: Negate the activation and effect of a Harpy's Feather
Duster (#696) and destroy all cards in your opponent's magic/trap/
field magic slots.

Found in: Metal Raiders
-----------------------------
#251

Name: Kuribo
Card Code: 40640057
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Demon
Attack: 300
Defense: 200
Effect: If this card is in your hand and your opponent damages
your Life Points by a monster attack, you may discard this
monster to reduce the damage done to you to zero.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 7, Metal Raiders, KC Tournament
-----------------------------
#252

Name: Crazy Fish
Card Code: 53713014
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1600
Defense: 1200

Found in: Volume 7
-----------------------------
#253

Name: Great Bill
Card Code: 55691901
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1250
Defense: 1300

Found in: Volume 4
-----------------------------
#254

Name: Great White
Card Code: 13429800
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1600
Defense: 800

Found in: Magazines
-----------------------------
#255

Name: Great Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Insect
Attack: 2600
Defense: 2500
Effect: You may only summon this monster from your hand if
you sacrifice a Hatchling Moth (#792) that has had the Cocoon
of Evolution (#424) attached to it for at least four turns.

Found in: Volume 6, Metal Raiders
-----------------------------
#256

Name: Crescent Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2200
Defense: 2350

Found in: KC Tournament
-----------------------------
#257

Name: Gremlin
Card Code: 41392891
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1400

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#258

Name: Guardian of the Flame
Card Code: 28358902
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Warrior
Attack: 1500
Defense: 1200
Effect: Sacrifice this monster while it is face-up on the field
to return one monster in your graveyard to your deck until the
end of the active turn.

Found in: Spell of Mask
-----------------------------
#259

Name: Ogre of the Black Shadow
Card Code: 45121025
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1400

Found in: Volume 4
-----------------------------
#260

Name: Man-Eating Black Shark
Card Code: 80727036
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Fish
Attack: 2100
Defense: 1300
Fuse: Sea Kamen (#350)+Gruesome Goo (#224)+Amazon of the
Seas (#85)

Found in: Magazines
-----------------------------
#261

Name: Black Forest Witch
Card Code: 78010363
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1100
Defense: 1200
Effect: If this monster is sent to the Graveyard from the field,
search through your deck for a monster with a defense power of
1500 or less to be put into your hand. Your deck is shuffled
afterward.

Found in: Volume 6, Metal Raiders, KC Tournament

NOTE: This card is Semi-Restricted.
-----------------------------
#262

Name: Gator-Man
Card Code: 76512652
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Reptile
Attack: 1100
Defense: 1200

Found in: Magazines
-----------------------------
#263

Name: Twin Long Rods
Card Code: 60589682
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 700

Found in: Magazines
-----------------------------
#264

Name: Soul Exchange
Card Code: 68005187
Card Type: Magic Card
Effect: You can only play this card during your Main 1 Phase.
Forego your Battle Phase for this turn to activate this card.
Sacrifice one of your opponent's monsters on the field instead
of one of yours for one action that requires a sacrifice of
your monsters on the field.

Found in: Challenger's Tournament
-----------------------------
#265

Name: Black Magician's Curtain
Card Code: 99789342
Card Type: Magic Card
Effect: Sacrifice half of your Life Points to special summon
a Black Magician (#804, #805, #806) from your deck.

Found in: Premium Pack 4
-----------------------------
#266

Name: Curtain of Black Magic
Card Code: 22026707
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 600
Defense: 500

Found in: Volume 1
-----------------------------
#267

Name: Pincer Bug Hercules
Card Code: 95144193
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Insect
Attack: 1900
Defense: 1700
Fuse: Pincer Bug Alpha (#268)+Hercules Beetle (#837)

Found in: Booster Chronicle
-----------------------------
#268

Name: Pincer Bug Alpha
Card Code: 60802233
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1250
Defense: 1000

Found in: Booster Chronicle
-----------------------------
#269

Name: Gate Guardian
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 11
Element: Dark
Type: Warrior
Attack: 3750
Defense: 3400
Effect: Sacrifice the following monsters on the field to special
summon this monster from your hand: Sanga (#1049), Suga (#430),
and Hyuga (#782). This monster cannot be summoned by any other means
unless this monster is in your Graveyard after being legally
summoned by its effect. You can then special summon this monster to
the field by cards with such an effect.

Found in: Premium Pack 3
-----------------------------
#270

Name: Gate Keeper
Card Code: 19737320
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1800

Found in: Volume 7
-----------------------------
#271

Name: Gale Dogra
Card Code: 16229315
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 650
Defense: 600
Effect: Sacrifice 3000 Life Points to activate this card's effect.
Send one of your fusion monsters in your fusion deck to your
Graveyard.

Found in: 
-----------------------------
#272

Name: Tsunami
Card Code: 53582587
Card Type: Trap Card
Effect: Activated when a summon takes place. Destroys all monsters
on the field.

Found in: Spell of Mask, Rare Selection
-----------------------------
#273

Name: Wall of Illusions
Card Code: 13945283
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1000
Defense: 1850
Effect: Any monster that attacks this monster is returned to
its owner's hand after the attack.

Found in: Challenger's Tournament
-----------------------------
#274

Name: Spirit of Illusion
Card Code: 08687195
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Plant
Attack: 300
Defense: 200
Effect: If you have any other monsters on the field and your opponent
attacks this monster, you can change the attack target to another one
of your monsters.

Found in: Labyrinth of Nightmare
-----------------------------
#275

Name: Inspection
Card Code: 16227556
Card Type: Magic Card (Permanent)
Effect: As long as this card is in play, you will have the option
to sacrifice 500 Life Points to look at a randomly selected card
from your opponent's hand during their Standby Phase. You may
do this as many times as you wish during your opponent's Standby
Phase.

Found in: Curse of Anubis
-----------------------------
#276

Name: Stern Old Magician
Card Code: 87557188
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Magician
Attack: 1500
Defense: 1200
Reverse Effect: All face-down cards on the field will be shown to you.
The cards are then returned to their original positions.

Found in: KC Tournament
-----------------------------
#277

Name: Gazelle, the King of Mythical Beasts
Card Code: 05818798
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Metal Raiders
-----------------------------
#278

Name: Illusionary Fusionist
Card Code: 14644902
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 800
Defense: 900
Reverse Effect: Sacrifice one of your monsters on the field
other than this one to special summon one fusion monster
from your fusion deck. The special summoned monster is destroyed
at the end of the turn.

Found in: Labyrinth of Nightmare
-----------------------------
#279

Name: Centaur
Card Code: 68516705
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1300
Defense: 1550

Found in: Volume 7, Metal Raiders
-----------------------------
#280

Name: Scroll of Illusion
Card Code: 10352095
Card Type: Magic Card (Equipment)
Effect: Choose an element from the list. The equipped monster's
element changes to the new one. Here are your choices (right=down,
left=up):

Light (default)
Dark
Water
Fire
Earth
Wind

Found in: Spell of Mask
-----------------------------
#281

Name: Forceful Guardian
Card Code: 42829885
Card Type: Magic Card
Effect: Look at your opponent's hand and choose a card to be shuffled
into their deck.

Found in: Magic Ruler

NOTE: This card is Restricted.
-----------------------------
#282

Name: Negate Attack
Card Code: 14315573
Card Type: Trap Card (Counter)
Effect: Activated when your opponent attacks you with a monster. The
attack is cancelled and the current turn's Battle Phase immediately
ends.

Found in: Red Starting Deck, Konami Selection
-----------------------------
#283

Name: Seal Attack
Card Code: 25880422
Card Type: Magic Card
Effect: Change one face-up monster on the field in attack mode to
defense mode.
Found in: Volume 7, Metal Raiders
-----------------------------
#284

Name: Beautiful Mermaid
Card Code: 75376965
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Fish
Attack: 1200
Defense: 900

Found in: Volume 2, Phantom God
-----------------------------
#285

Name: Steal
Card Code: 45986603
Card Type: Magic Card (Equipment)
Effect: Equip on one of your opponent's monsters and gain control
of it. Your opponent gains 1000 Life Points during their Standby
Phases as long as this card is active.

Found in: Magic Ruler, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#286

Name: Iron Demon
Card Code: 29172562
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1400
Defense: 1800

Found in: Volume 3, Phantom God
-----------------------------
#287

Name: Wasteland
Card Code: 23424603
Card Type: Magic Card (Field)
Effect: The attack and defense of all Rock, Dinosaur and
Zombie type monsters is increased by 200.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#288

Name: Crimson Sunbird
Card Code: 46696593
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Fire
Type: Bird
Attack: 2300
Defense: 1800
Fuse: Saint Bird (#471)+Sky Hunter (#436)

Found in: Booster Chronicle
-----------------------------
#289

Name: Queen of the Autumn Leaves
Card Code: 04179849
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Plant
Attack: 1800
Defense: 1500

Found in: Booster Chronicle
-----------------------------
#290

Name: Vase of Greed
Card Code: 83968380
Card Type: Trap Card
Effect: Draw one card.

Found in: Spell of Mask
-----------------------------
#291

Name: Jar of Greed
Card Code: 55144522
Card Type: Magic Card
Effect: Draw two cards.

Found in: Green Starting Deck, Volume 3, Phantom God, KC
Tournament

NOTE: This card is Restricted.
-----------------------------
#292

Name: Gorgon Egg
Card Code: 11793047
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 300
Defense: 1300

Found in: Saturday Weekly Tournament
-----------------------------
#293

Name: Phantom Ghost
Card Code: 61201220
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 600
Defense: 800

Found in: Magazines
-----------------------------
#294

Name: Pumpking, the King of Ghosts
Card Code: 29155212
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1800
Defense: 2000
Effect: If the Castle of Darkness is face up on the field, this
monster's attack power is increased by 100 during each of your
Standby Phases for five turns.

Found in: Metal Raiders
-----------------------------
#295

Name: Ice Water
Card Code: 20848593
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1150
Defense: 900

Found in: Volume 6
-----------------------------
#296

Name: Cockroach Knight
Card Code: 33413638
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 800
Defense: 900
Effect: Instead of being put into your Graveyard, this card
is instead placed on top of your deck.

Found in: Booster Chronicle
-----------------------------
#297

Name: Roach Ball
Card Code: 15367030
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1200
Defense: 1400

Found in: Volume 6
-----------------------------
#298

Name: Black Magician Sage
Card Code: 92377303
Card Type: Monster Card (Effect)
Power Level: 9
Element: Dark
Type: Magician
Attack: 2800
Defense: 3200
Effect: This monster cannot be summoned normally. You must
have a Black Magician (#804/#805/#806) face-up on the field
and then use the Time Wizard's (#631) effect, winning the coin
flip. You will then have the ability to special summon this
monster from your deck by sacrificing the Black Magician. As soon
as this is summoned, you will have the option of putting a
magic card into your hand from your deck.

Found in: Konami Selection
-----------------------------
#299

Name: Koke
Card Code: 07805359
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Bird
Attack: 900
Defense: 800

Found in: Volume 6, Metal Raiders
-----------------------------
#300

Name: Change of Heart
Card Code: 04031928
Card Type: Magic Card
Effect: Gain control of one of your opponent's monsters on the
field for the remainder of your turn.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 5, Revival of the Black Demon Dragon, KC
Tournament

NOTE: This card is Restricted.
-----------------------------
#301

Name: Cosmo Queen
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Dark
Type: Magician
Attack: 2900
Defense: 2450

Found in: Challenger's Tournament
-----------------------------
#302

Name: Ancient Spyglass
Card Code: 17092736
Card Type: Magic Card
Effect: You will be taken to another screen showing the
top five cards of your opponent's deck. Choose the OK
icon at the top of the screen to exit.

Found in: KC Tournament
-----------------------------
#303

Name: Ancient Spiked Reptile
Card Code: 43230671
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1400
Defense: 1100

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#304

Name: Ancient Sorcerer
Card Code: 36821538
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Magician
Attack: 1000
Defense: 1300

Found in: Saturday Weekly Tournament
-----------------------------
#305

Name: Word Spirit
Card Code: 19406822
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Angel
Attack: 0
Defense: 1600
Effect: As long as this card is face-up on the field, all
cards on the field that share the exact same name are
destroyed and cannot be played (regardless of its mode).

Found in: Pharaoh's Servant
-----------------------------
#306

Name: Eye Armor
Card Code: 64511793
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 600
Defense: 500

Found in: Volume 1
-----------------------------
#307

Name: Goblin Strike Team
Card Code: 78658564
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 2300
Defense: 0
Effect: If you decide to attack with this monster, it will change
to defense mode after the attack and cannot change modes again
until the turn after your next.

Found in: Thousand-Eyes Bible, KC Tournament
-----------------------------
#308

Name: Goblin Petty Official
Card Code: 01918087
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points during each of their
Standby Phases. You can only activate this card when your opponent
has 3000 Life Points or less.

Found in: Thousand-Eyes Bible
-----------------------------
#309

Name: Goblin's Secret Cure
Card Code: 11868825
Card Type: Magic Card
Effect: You gain 600 Life Points.

Found in: Volume 2, Phantom God
-----------------------------
#310

Name: Cyber Commander
Card Code: 06400512
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Machine
Attack: 750
Defense: 700

Found in: Volume 6
-----------------------------
#311

Name: Golgoil
Card Code: 07526150
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 900
Defense: 1600

Found in: Saturday Weekly Tournament
-----------------------------
#312

Name: Korogashi
Card Code: 32569498
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 550
Defense: 400

Found in: Magazines
-----------------------------
#313

Name: Saiger
Card Code: 80813021
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 600

Found in: Volume 6
-----------------------------
#314

Name: Micro-Infection
Card Code: 24668830
Card Type: Magic Card (Equipment)
Effect: The equipped monster loses 300 attack points during each of
your Standby Phases. This cad has no effect on Machine type monsters.

Found in: Volume 7, Metal Raiders
-----------------------------
#315

Name: Cyclops
Card Code: 76184692
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1000

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#316

Name: Cyclone
Card Code: 05318639
Card Type: Magic Card (Instant)
Effect: Destroys one magic/trap/field magic card on the field.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magic Ruler, Challenger's Tournament, KC
Tournament
-----------------------------
#317

Name: Cyclone Laser
Card Code: 05494820
Card Type: Magic Card (Equipment)
Effect: You can only equip this card to a Vic Viper Fighter Jet (#559)
to increase its attack power by 300. The monster can then cause damage
to your opponent's Life Points if it attacks one of their monsters in
defense mode that has a lower defense power than the equipped monster's
attack power.

Found in: Labyrinth of Nightmare
-----------------------------
#318

Name: Psychic Kappa
Card Code: 07892180
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 400
Defense: 1000

Found in: Pharaoh's Servant
-----------------------------
#319

Name: Apocalypse
Card Code: 18591904
Card Type: Magic Card
Effect: Discard five cards from your hand to activate this card. All
cards currently on the field are destroyed.

Found in: Magic Ruler
-----------------------------
#320

Name: Cyber Pod
Card Code: 34124316
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Rock
Attack: 900
Defense: 900
Reverse Effect: All monsters on the field are destroyed. Both
players draw five cards; if any of those drawn cards are monsters
with a power level of four or less, it is special summoned to the
field (in either face-up attack mode, or reverse defense mode).
You get to keep the remaining cards.

Found in: Black Starting Deck, Pharaoh's Servant, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#321

Name: Cyber Bondage
Card Code: 63224564
Card Type: Magic Card (Equipment)
Effect: The target monster's attack power is increased by 500. This
card can only target monsters with Harpy Lady in its name.

Found in: Konami Selection, Challenger's Tournament
-----------------------------
#322

Name: Cyborg Wyvern
Card Code: 48766543
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Machine
Attack: 2500
Defense: 1600

Found in: Konami Selection
-----------------------------
#323

Name: Cyber Scout
Card Code: 79853073
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Machine
Attack: 1350
Defense: 1800
Effect: If this monster attacks a Warrior type monster, or
is attacked by one, this monster's attack power and defense
power is increased by 2000.

Found in: Konami Selection
-----------------------------
#324

Name: Mech Bass
Card Code: 50176820
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Machine
Attack: 1800
Defense: 1500

Found in: Saturday Weekly Tournament
-----------------------------
#325

Name: Hypnotism
Card Code: 48642904
Card Type: Magic Card
Effect: On your opponent's next turn, they will not be able
to change the modes of their monsters.

Found in: Konami Selection
-----------------------------
#326

Name: Thousand-Eyes Sacrifice
Card Code: 63519819
Card Type: Monster Card (Fusion/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Fuse: Sacrifice (#331)+Evil God of a Thousand Eyes (#483)
Effect: As long as this monster is on the field, all other monsters
are not allowed to change their modes or attack. You may absorb one
monster at a time (only once per turn) to become an equipment card
to this monster (absorbed monster fills one magic/trap slot). The
absorbed monster's attack and defense power are transferred to the
Thousand-Eyes Sacrifice. If this monster would be destroyed while
it has a monster equipped to it, the equipped monster will be
destroyed instead.

Found in: Thousand-Eyes Bible, Rare Selection
-----------------------------
#327

Name: Millennium Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2400
Defense: 2000
Fuse: Baby Dragon (#835)+Time Wizard (#631)

Found in: Volume 6, Metal Raiders
-----------------------------
#328

Name: Millennium Dragon
Card Code: 
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2400
Defense: 2000
Fuse: Baby Dragon (#835)+Time Wizard (#631)

Found in: 
-----------------------------
#329

Name: 1000 Knives
Card Code: 63391643
Card Type: Magic Card
Effect: You can only use this card if there is a face-up Black
Magician (#804, 805, or 806) on the field. Destroys one monster
on the field.

Found in: Premium Pack 4
-----------------------------
#330

Name: Succubus Knight
Card Code: 55291359
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Warrior
Attack: 1650
Defense: 1300

Found in: Volume 3, Phantom God
-----------------------------
#331

Name: Sacrifice
Card Code: 64631466
Card Type: Monster Card (Ritual/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Ritual Info: This monster can only be summoned through the effect of
the Ritual of Illusions card (#62). If this monster is sent to the
Graveyard from the field after being properly summoned by the Ritual
of Illusions, it may be special summoned to the field by cards with
such an effect.
Effect: Choose one of your opponent's monsters to be used as an
equipment card to this monster once per turn. The absorbed monster's
attack and defense power is transferred to this monster's attack and
defense power (its stats don't change if you absorb a face-down monster).
If you take damage to your Life Points as a result of an attack on this
monster while it has a monster equipped to it, then both players suffer
the same amount of damage. If this monster would be destroyed while it
has a monster absorbed, the absorbed monster will be destroyed instead.
You can't absorb any more than one monster at a time and the absorbed
monster takes up one magic/trap slot.

Found in: Magic Ruler
-----------------------------
#332

Name: Sand Tornado
Card Code: 60082869
Card Type: Trap Card
Effect: Destroys one of your opponent's magic/trap cards on the field. You
can then place one of your own magic/trap cards face-down on the field.

Found in: Curse of Anubis
-----------------------------
#333

Name: Phantom Dewan
Card Code: 77603950
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 600

Found in: Magazines
-----------------------------
#334

Name: Electro-Mag Bug
Card Code: 07914843
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Insect
Attack: 200
Defense: 1400
Reverse Effect: Choose a Machine type monster on your opponent's
field. You will be able to have control over the chosen monster
until the end of the current turn. If a monster destroys this
one, the attacking monster's stats are reduced by 500 points.

Found in: Konami Selection
-----------------------------
#335

Name: Ancient Tree
Card Code: 86421986
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 600
Defense: 1500

Found in: Saturday Weekly Tournament
-----------------------------
#336

Name: Eagle of Judgement
Card Code: 74703140
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Bird
Attack: 2100
Defense: 1800
Fuse: Koke (#299)+Blue-Winged Crown (#188)

Found in: Volume 6, Metal Raiders
-----------------------------
#337

Name: Empress of Judgement
Card Code: 15237615
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 2100
Defense: 1700
Fuse: Maiden of Silence (#757)+Imposter Queen (#410)

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#338

Name: Lisark
Card Code: 55210709
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1300
Defense: 1300

Found in: Magazines
-----------------------------
#339

Name: Restless Dead
Card Code: 93788854
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 800
Defense: 600

Found in: Volume 3
-----------------------------
#340

Name: Salamandra
Card Code: 32268901
Card Type: Magic Card (Equipment)
Effect: Only a Fire elemental monster can be the target
of this card. The equipped monster's attack power is
increased by 700.

Found in: Konami Selection
-----------------------------
#341

Name: Zarigun
Card Code: 10598400
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 600
Defense: 700

Found in: Magazines
-----------------------------
#342

Name: Beautiful Executioner
Card Code: 16899564
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1600
Defense: 800

Found in: Booster Chronicle, Challenger's Tournament
-----------------------------
#343

Name: Thunder Kid
Card Code: 15510988
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 700
Defense: 600

Found in: Volume 1
-----------------------------
#344

Name: Thunder Dragon
Card Code: 31786629
Card Type: Monster Card (Effect)
Power Level: 5
Element: Light
Type: Lightning
Attack: 1600
Defense: 1500
Effect: You can sacrifice this monster either from your hand
or on the field to search your deck for up to two copies of
this monster and put them in your hand.

Found in: Volume 7, Metal Raiders
-----------------------------
#345

Name: Thunderbolt
Card Code: 12580477
Card Type: Magic Card
Effect: Destroys all of your opponent's monsters on the field.

Found in: Legend of Blue-Eyes White Dragon, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#346

Name: Mystical Sand
Card Code: 32751480
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Rock
Attack: 2100
Defense: 1700
Fuse: Rock Soldier (#186)+Ancient Elf (#104)

Found in: Magazines
-----------------------------
#347

Name: Sand Stone Golem
Card Code: 73051941
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1300
Defense: 1600

Found in: Volume 3, Phantom God
-----------------------------
#348

Name: Acid Rain
Card Code: 21323861
Card Type: Magic Card
Effect: Destroys all face-up Machine type monsters on the field.

Found in: Volume 4
-----------------------------
#349

Name: 30,000 Year-Old White Turtle
Card Code: 11714098
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1250
Defense: 2100

Found in: Saturday Weekly Tournament
-----------------------------
#350

Name: Sea Kamen
Card Code: 71746462
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1100
Defense: 1300

Found in: Challenger's Tournament
-----------------------------
#351

Name: Sea King Serpent
Card Code: 23659124
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Sea Serpent
Attack: 2000
Defense: 1700

Found in: Volume 6, Metal Raiders
-----------------------------
#352

Name: Super Sea Snake
Card Code: 58831685
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1800
Defense: 800

Found in: Booster Chronicle
-----------------------------
#353

Name: Tatsunootoshigo
Card Code: 47922711
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1350
Defense: 1600

Found in: Saturday Weekly Tournament
-----------------------------
#354

Name: Impostor of the Blue Flame
Card Code: 15401633
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 800
Defense: 400

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#355

Name: Scavenger Dragon
Card Code: 38289717
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1600
Defense: 1200

Found in: Booster Chronicle
-----------------------------
#356

Name: Retribution
Card Code: 24068492
Card Type: Trap Card
Effect: Your opponent loses 500 Life Points for every monster
they currently have on the field.

Found in: KC Tournament
-----------------------------
#357

Name: Hell Coffin
Card Code: 77827521
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 900

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#358

Name: Magnet Warrior Valkyrion
Card Code: 75347539
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Rock
Attack: 3500
Defense: 3850
Effect: You can only summon this monster by sacrificing one of each
of Magnet Warriors Alpha (#886), Beta (#888), and Gamma (#887) from
either your hand and/or from the field. This counts as a special summon.
Once this card is on the field, you can sacrifice it to special summon
Magnet Warriors Alpha, Beta, and Gamma from your Graveyard to the field.

Found in: Black Starting Deck, Konami Selection
-----------------------------
#359

Name: Revival of the Dead
Card Code: 83764718
Card Type: Magic Card
Effect: Choose a monster in either your own or your opponent's Graveyard
and place it on the field in the face-up mode of your choice.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God, KC Tournament

NOTE: This card is Restricted
-----------------------------
#360

Name: Hands of the Dead
Card Code: 52800428
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 600
Defense: 600

Found in: Volume 1
-----------------------------
#361

Name: Rebirth of the Dead
Card Code: 19827717
Card Type: Magic Card
Effect: Send one monster to the Graveyard from your hand to activate this
card. Put one monster that was destroyed via battle into your hand for the
rest of the current turn.

Found in: Spell of Mask
-----------------------------
#362

Name: Funeral Offering to the Dead
Card Code: 19230407
Card Type: Magic Card (Instant)
Effect: Give up your next Draw Phase to activate this card. Destroy one
face-up monster on the field.

Found in: Spell of Mask
-----------------------------
#363

Name: Sacrifice to the Dead
Card Code: 79759861
Card Type: Magic Card
Effect: Discard one card from your hand to activate this card. Destroy
one monster on the field.

Found in: Volume 5, Revival of the Black Demon Dragon, Challenger's
Tournament
-----------------------------
#364

Name: Panther Warrior
Card Code: 42035044
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 1600
Effect: You must sacrifice one of your other monsters on
the field to allow this monster to attack.

Found in: Rare Selection
-----------------------------
#365

Name: Swift Knight Gaia
Card Code: 16589042
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Warrior
Attack: 2300
Defense: 2100
Effect: You may normal summon this monster to the field,
negating the necessary sacrifice if this is the only
card left in your hand.

Found in: Rare Selection
-----------------------------
#366

Name: Dokuritz Grim Reaper
Card Code: 25882881
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 900
Defense: 1200

Found in: Volume 4
-----------------------------
#367

Name: Reaper's Boomerang
Card Code: 30325729
Card Type: Monster Card
Power Level: 3
Element: Fire
Type: Demon
Attack: 1000
Defense: 400

Found in: Thousand-Eyes Bible
-----------------------------
#368

Name: Doma, the Angel of Silence and Death
Card Code: 16972957
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Angel
Attack: 1600
Defense: 1400

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#369

Name: Deck Destruction Virus
Card Code: 57728570
Card Type: Trap Card
Effect: You can only activate this trap if you sacrifice a Dark elemental
monster on the field with an attack power of 1000 or less. All of your
opponent's monsters on the field and in their hand that have an attack
power of 1500 or greater are destroyed. Through the next two turns, any
monsters with an attack power of 1500 or greater that are in your opponent's
hand are discarded.

Found in: Premium Pack 5, Konami Selection, Rare Selection
-----------------------------
#370

Name: Magic Box of Death
Card Code: 25774450
Card Type: Magic Card
Effect: Destroy one of your opponent's monsters on the field and then
choose one of your monsters on the field to give control of it to your
opponent.

Found in: Premium Pack 4
-----------------------------
#371

Name: Message of Death: E
Card Code: 31893528
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).

Found in: Labyrinth of Nightmare
-----------------------------
#372

Name: Message of Death: H
Card Code: 30170981
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).

Found in: Labyrinth of Nightmare
-----------------------------
#373

Name: Message of Death: A
Card Code: 67287533
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).

Found in: Labyrinth of Nightmare
-----------------------------
#374

Name: Message of Death: T
Card Code: 94772232
Card Type: Magic Card (Permanent)
Effect: This card cannot be played by any means other than
by the effect of a Ouija Board (#68). If this card is destroyed
while in play, then all cards that are on the field due to the
Ouija Board's effect are destroyed (including the Ouija Board).

Found in: Labyrinth of Nightmare
-----------------------------
#375

Name: Deadly Four-Star Ladybug
Card Code: 83994646
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 800
Defense: 1200
Reverse Effect: All of your opponent's face-up level four monsters
are destroyed.

Found in: Thousand-Eyes Bible
-----------------------------
#376

Name: Ground Collapse
Card Code: 90502999
Card Type: Magic Card (Permanent)
Effect: Choose up to two monster slots on the field (either yours or
your opponent's). Monsters are not allowed to be played to those
slots.

Found in: Thousand-Eyes Bible
-----------------------------
#377

Name: Merciful Nun
Card Code: 84080938
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 850
Defense: 2000
Effect: You may sacrifice this monster while it is face-up on
the field to return one monster from your Graveyard to your
hand until the end of the active turn.

Found in: Spell of Mask
-----------------------------
#378

Name: Paralyzing Potion
Card Code: 50152549
Card Type: Magic Card (Equipment)
Effect: The target of this card cannot attack. Machine type monsters are
immune to this card's effect.

Found in: Volume 7, Metal Raiders
-----------------------------
#379

Name: Monster Replacement
Card Code: 59560625
Card Type: Trap Card
Effect: Activated when one of your monsters is the target of an
attack or magic/trap effect that targets only one monster. Choose
another one of your monsters on the field to take the attack/effect.

Found in: Thousand-Eyes Bible
-----------------------------
#380

Name: Island Turtle
Card Code: 04042268
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1100
Defense: 2000

Found in: Thousand-Eyes Bible
-----------------------------
#381

Name: Evil Ritual
Card Code: 12470447
Card Type: Magic Card
Effect: You can only use this card during a Standby Phase. The
mode of all monsters on the field change.

Found in: Magic Ruler
-----------------------------
#382

Name: Wicked Worm Beast
Card Code: 06285791
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Beast
Attack: 1400
Defense: 700
Effect: This monster is returned to your hand from the field at the end
of the turn.

Found in: Booster Chronicle
-----------------------------
#383

Name: Giant Virus
Card Code: 95178994
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 1000
Defense: 100
Effect: If this monster is destroyed while face-up on the field during
a Battle Phase, your opponent loses 500 Life Points. You can then special
summon up to all copies of this card from your deck to the field in face-up
attack mode.

Found in: Pharaoh's Servant
-----------------------------
#384

Name: Shining Abyss
Card Code: 87303357
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 1600
Defense: 1800

Found in: Spell of Mask
-----------------------------
#385

Name: Shining Angel
Card Code: 95956346
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1400
Defense: 800
Effect: If this monster is destroyed while face-up on the field, you will
have the option of special summoning a Light elemental monster with an
attack power of 1500 or less to the field in attack mode.

Found in: Pharaoh's Servant
-----------------------------
#386

Name: Bright Castle
Card Code: 82878489
Card Type: Magic Card (Equipment)
Effect: Only a Light elemental monster can be the target of
this card. The equipped monster's attack power is increased
by 700.

Found in: Konami Selection
-----------------------------
#387

Name: Shining Spark
Card Code: 81777047
Card Type: Magic Card (Field)
Effect: The attack power of all Light elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.

Found in: Pharaoh's Servant
-----------------------------
#388

Name: Fire Wings
Card Code: 92944626
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 700
Defense: 600

Found in: Magazines
-----------------------------
#389

Name: Mask of Weakness
Card Code: 57882509
Card Type: Trap Card
Effect: Target a monster to have its attack power reduced by 700 until
the end of the active turn.

Found in: Spell of Mask
-----------------------------
#390

Name: Fire Spear
Card Code: 18937875
Card Type: Magic Card (Equipment)
Effect: Only a Fire elemental monster can be the target of
this card. The equipped monster's attack power is increased
by 400 while its defense power is reduced by 200.

Found in: Booster Chronicle
-----------------------------
#391

Name: Juggler
Card Code: 49370026
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 600
Defense: 900

Found in: Magazines
-----------------------------
#392

Name: Demon Sword Baron
Card Code: 86325596
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1550
Defense: 800

Found in: KC Tournament
-----------------------------
#393

Name: Hand of Judgement
Card Code: 28003512
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1400
Defense: 700

Found in: Booster Chronicle
-----------------------------
#394

Name: Judge Man
Card Code: 30113682
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Warrior
Attack: 2200
Defense: 1500

Found in: Magazines
-----------------------------
#395

Name: Shadow Ghoul
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Zombie
Attack: 1600
Defense: 1300
Effect: This monster's attack power is increased by 100 points for
every monster in your Graveyard.

Found in: Volume 6, Metal Raiders
-----------------------------
#396

Name: Shadow Warrior
Card Code: 80600490
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Warrior
Attack: 800
Defense: 600

Found in: Magazines
-----------------------------
#397

Name: Javelin Beetle
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Earth
Type: Insect
Attack: 2450
Defense: 2550
Ritual Info: This monster can only be summoned through the effect
of the Javelin Beetle Pact card (#398). If this monster is sent to
the Graveyard from the field after being properly summoned by the
Javelin Beetle Pact, it may be special summoned to the field by cards
with such an effect.

Found in: Dark Ceremony
-----------------------------
#398

Name: Javelin Beetle Pact
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed eight and special summon a Javelin Beetle
(#397) from your hand.

Found in: Dark Ceremony
-----------------------------
#399

Name: Shovel Crusher
Card Code: 71950093
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Machine
Attack: 900
Defense: 1200

Found in: Volume 6
-----------------------------
#400

Name: 13th Buried
Card Code: 00032864
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1200
Defense: 900

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#401

Name: Sword of Insistence
Card Code: 98495314
Card Type: Magic Card (Equipment)
Effect: The equipped monster's attack and defense are increased
by 500. If this card is destroyed while it is on the field, it
is placed on top your deck instead of the Graveyard.

Found in: Volume 7, Metal Raiders
-----------------------------
#402

Name: Protective Spirit Charm
Card Code: 69122763
Card Type: Trap Card
Effect: One monster's attack power is increased by 100 for
every monster in your Graveyard until the end of the
current turn.

Found in: Labyrinth of Nightmare
-----------------------------
#403

Name: Mask of Cursed Souls
Card Code: 56948373
Card Type: Magic Card (Equipment)
Effect: The target monster is not allowed to attack and its
owner loses 500 Life Points during their Standby Phase.

Found in: Spell of Mask
-----------------------------
#404

Name: Seal Defense
Card Code: 63102017
Card Type: Magic Card
Effect: Change one monster on the field in defense mode to
attack mode.

Found in: Volume 3, Phantom God
-----------------------------
#405

Name: Gilazarus the Quick
Card Code: 45894482
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1400
Defense: 400
Effect: You have the option of special summoning this monster
(the icons on the far right when you bring up the card in your
hand are for this effect). If you do use this effect, and your
opponent has a monster in their Graveyard, you will be given
the choice to let your opponent special summon a monster from
their Graveyard.

Found in: Labyrinth of Nightmare
-----------------------------
#406

Name: Horn of the Heavens
Card Code: 98069388
Card Type: Trap Card (Counter)
Effect: Activated when your opponent summons a monster. Sacrifice one of
your monsters on the field to activate this trap and then destroy the
monster being summoned.

Found in: Volume 6, Metal Raiders
-----------------------------
#407

Name: Cleansing
Card Code: 95051344
Card Type: Magic Card
Effect: All monsters on the field with equipment cards on them
are destroyed.

Found in: Pharaoh's Servant
-----------------------------
#408

Name: Castle Walls
Card Code: 44209392
Card Type: Trap Card
Effect: Target one monster on the field to have its defense
power increased by 500 until the end of the active turn.

Found in: Saturday Weekly Tournament
-----------------------------
#409

Name: Necromancer Jogen
Card Code: 41855169
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 200
Defense: 1300
Effect: While this card is in play, monsters cannot be special
summoned. You can discard one card from your hand to destroy
all monsters on the field that were special summoned.

Found in: Labyrinth of Nightmare
-----------------------------
#410

Name: Imposter Queen
Card Code: 05901497
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 350
Defense: 300
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#411

Name: Mantis Queen
Card Code: 58818411
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Insect
Attack: 2200
Defense: 1400

Found in: Spell of Mask
-----------------------------
#412

Name: Landmine Spider
Card Code: 94773007
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Insect
Attack: 2200
Defense: 100
Effect: When you attack with this monster, you will be given
two choices: Eye or Hexagram (red text/heads and blue text/tails, 
respectively). If you win the coin toss, you can attack normally.
If you lose the coin toss, you pay half of your Life Points, then
attack normally.

Found in: Metal Raiders
-----------------------------
#413

Name: Thunder Beast
Card Code: 45042329
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Lightning
Attack: 1200
Defense: 1300

Found in: Volume 3, Phantom God
-----------------------------
#414

Name: Demon's Beckoning
Card Code: 98139712
Card Type: Trap Card (Permanent)
Effect: Whenever a card goes to the graveyard, its owner loses
300 Life Points for every card that goes to the graveyard.

Found in: Thousand-Eyes Bible
-----------------------------
#415

Name: Nest of Ghosts
Card Code: 06733059
Card Type: Trap Card (Permanent)
Effect: You are allowed to send a number of monsters to the
Abyss (removed from the game) from your Graveyard in order
to destroy one monster on the field whose power level is
equal to the number of monsters sent to the Abyss.

Found in: Labyrinth of Nightmare
-----------------------------
#416

Name: Ghost Duke
Card Code: 66989694
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 2000
Defense: 700

Found in: Labyrinth of Nightmare, Challenger's Tournament
-----------------------------
#417

Name: Magnetic Ring
Card Code: 20436034
Card Type: Magic Card (Equipment)
Effect: Target one of your face-up monsters on the field. It
will lose 500 points in its attack power and defense power
and your opponent will only be able to attack the target
monster.

Found in: Metal Raiders
-----------------------------
#418

Name: Silver Fang
Card Code: 90357090
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 800

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#419

Name: Cracked Earth
Card Code: 66788016
Card Type: Magic Card
Effect: Destroys a face-up monster on your opponent's field with the
lowest attacking power.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White
Dragon
-----------------------------
#420

Name: Abyss Flower
Card Code: 40387124
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 750
Defense: 400

Found in: Magazines
-----------------------------
#421

Name: King of the Dark World
Card Code: 53375573
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1200
Defense: 800

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#422

Name: Deep-Sea Dolphin
Card Code: 28593363
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Fish
Attack: 1900
Defense: 1600
Fuse: God Fish (#426)+Tongue Fish (#543)

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#423

Name: Deep Sea Warrior
Card Code: 24128274
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Warrior
Attack: 1600
Defense: 1800
Effect: This monster is immune to the effects of magic cards
if the Sea card (#86) is on the field.

Found in: Thousand-Eyes Bible
-----------------------------
#424

Name: Cocoon of Evolution
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Insect
Attack: 0
Defense: 2000
Effect: You may attach this card to a Hatchling Moth (#792) as if this
was an equipment magic card (this card goes in a magic/trap slot if
that's the case). This counts as a normal summon. This card's stats then
become the Hatchling Moth's new stats.

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#425

Name: Goddess of the Truthful Eye
Card Code: 53493204
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1200
Defense: 1000
Effect: You can use this card in a fusion as a substitute to a required
component monster. If you use this effect, you are not allowed to use
any other monster with a fusion substitution effect during the fusion.

Found in: Booster Chronicle
-----------------------------
#426

Name: God Fish
Card Code: 81386177
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1650
Defense: 1700

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#427

Name: Eye of Truth
Card Code: 34694160
Card Type: Trap Card (Permanent)
Effect: You are allowed to see your opponent's entire hand. If
your opponent possesses any magic cards in their hand during
their Standby Phase, they gain 1000 Life Points.

Found in: Curse of Anubis
-----------------------------
#428

Name: Android Psycho Shocker
Card Code: 77585513
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Machine
Attack: 2400
Defense: 1500
Effect: The effects of trap cards are cancelled and traps are not
allowed to be activated as long as this card is face-up on the
field.

Found in: Curse of Anubis, Rare Selection, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#429

Name: Android #7
Card Code: 32809211
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Machine
Attack: 500
Defense: 400
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#430

Name: Suga, God of Water
Card Code: 98434877
Card Type: Monster Card (Effect)
Power Level: 7
Element: Water
Type: Water
Attack: 2500
Defense: 2400
Effect: Reduces the attack power of one of your opponent's
monsters to zero during the damage step. This ability can be
used only once. (Nothing seems to happen in this game though.
Must be another glitch in the game. I don't know if it's the
copy of the game I have or what. I mean, the effect activates,
but nothing happens.)

Found in: Volume 5, Revival of the Black Demon Dragon, Rare
Selection
-----------------------------
#431

Name: Emporer of the Land and Water
Card Code: 11250655
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Reptile
Attack: 1800
Defense: 1500

Found in: Saturday Weekly Tournament
-----------------------------
#432

Name: Hagros the Water Fighter
Card Code: 40173854
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Water
Attack: 1850
Defense: 1300
Fuse: Flying Fighter Hagros (#1057)+Guardian of the Sea (#87)

Found in: Booster Chronicle
-----------------------------
#433

Name: Super War Lion
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Earth
Type: Beast
Attack: 2300
Defense: 2100
Ritual Info: This monster can only be summoned through the effect of
the War Lion's Ritual card (#1047). If this monster is sent to the
Graveyard from the field after being properly summoned by the War Lion's
Ritual, it may be special summoned to the field by cards with such an
effect.

Found in: Dark Ceremony
-----------------------------
#434

Name: Super Star
Card Code: 67629977
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Angel
Attack: 500
Defense: 700
Effect: As long as this card is face-up on the field, the attack
power of all Light elemental monsters is increased by 500 and the
attack power of all Dark elemental monsters is decreased by 400.

Found in: Volume 6, Metal Raiders
-----------------------------
#435

Name: Sky Dragon
Card Code: 95288024
Card Type: Monster Card
Power Level: 6
Element: Wind
Type: Dragon
Attack: 1900
Defense: 1800

Found in: Booster Chronicle
-----------------------------
#436

Name: Sky Hunter
Card Code: 10202894
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1550
Defense: 1200

Found in: Volume 3, Phantom God
-----------------------------
#437

Name: Skull Bishop
Card Code: 02504891
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Magician
Attack: 2650
Defense: 2250
Fuse: Demon Brain (#17)+Magic Sky Elder (#908)

Found in: Metal Raiders
-----------------------------
#438

Name: Skeleton Rider
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1900
Defense: 1850
Ritual Info: This monster can only be summoned through the effect
of the Skeleton Rider's Revival card (#439). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Skeleton Rider's Revival, it may be special summoned to the field by
cards with such an effect.

Found in: Saturday Weekly Tournament
-----------------------------
#439

Name: Skeleton Rider's Revival
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed six and special summon a Skeleton Rider
(#438) from your hand.

Found in: Saturday Weekly Tournament
-----------------------------
#440

Name: Scape Goat
Card Code: 73915051
Card Type: Magic Card (Instant)
Effect: Four Goat Tokens will be placed on the field in defense
mode. After using this card, you will be forbidden to make any
more summons for the remainder of the turn.

Goat Token
Power Level: 1
Element: Earth
Type: Beast
Attack: 0
Defense: 0

Found in: Magazines, KC Tournament
-----------------------------
#441

Name: Skeleton Angel
Card Code: 60694662
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Angel
Attack: 900
Defense: 400
Reverse Effect: Draw one card.

Found in: Volume 3
-----------------------------
#442

Name: Skelgon
Card Code: 32355828
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1700
Defense: 1900
Fuse: Snake-Haired Gorgon Medusa (#982)+Dark Dragon King (#34)

Found in: Magazines
-----------------------------
#443

Name: Squall
Card Code: 94042337
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1550
Defense: 800

Found in: Volume 6
-----------------------------
#444

Name: Vermillion Sparrow
Card Code: 35752363
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Fire
Type: Fire
Attack: 1900
Defense: 1500
Fuse: Rhaimundos of the Red Sword (#8)+Fire Demon (#862)

Found in: Magazines
-----------------------------
#445

Name: Star Boy
Card Code: 08201910
Card Type: Monster Card (Effect)
Power Level: 2
Element: Water
Type: Water
Attack: 550
Defense: 500
Effect: As long as this card is face-up on the field, the
attack power of all Water elemental monsters is increased
by 500 points and the attack power of all Fire elemental
monsters is decreased by 400 points.

Found in: Volume 6, Metal Raiders
-----------------------------
#446

Name: Fireball
Card Code: 96851799
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 600
Defense: 500

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#447

Name: Stone Armadillo
Card Code: 63432835
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 1200

Found in: Volume 2
-----------------------------
#448

Name: Stone Ghost
Card Code: 72269672
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1200
Defense: 1000

Found in: Magazines
-----------------------------
#449

Name: Stone Giant
Card Code: 15023985
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1600
Defense: 1500

Found in: Pharaoh's Servant
-----------------------------
#450

Name: Stone Dragon
Card Code: 68171737
Card Type: Monster Card
Power Level: 7
Element: Earth
Type: Rock
Attack: 2000
Defense: 2300

Found in: Saturday Weekly Tournament
-----------------------------
#451

Name: Snake Palm
Card Code: 29802344
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Plant
Attack: 1000
Defense: 1200

Found in: Volume 5
-----------------------------
#452

Name: Spike Seadragon
Card Code: 85326399
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Sea Serpent
Attack: 1600
Defense: 1300

Found in: Volume 3, Phantom God
-----------------------------
#453

Name: Spike-Head
Card Code: 87511987
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1800
Defense: 1700

Found in: Thousand-Eyes Bible
-----------------------------
#454

Name: Flying Squirrel
Card Code: 22567609
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Beast
Attack: 1000
Defense: 100
Effect: If this monster is destroyed while face-up during a Battle
Phase, you gain 1000 Life Points. You can then special summon
up to all copies of this monster from your deck to the field in
reverse defense mode.
Found in: Pharaoh's Servant
-----------------------------
#455

Name: Droll Bird
Card Code: 97973387
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Bird
Attack: 600
Defense: 500

Found in: Magazines
-----------------------------
#456

Name: Sphere Bomb
Card Code: 26302522
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Machine
Attack: 1400
Defense: 1400
Reverse Effect: The damage step of your opponent's monster is
skipped and this card becomes an equipment card that targets
the attacking monster. On your opponent's next Standby Phase,
both this card and its target are destroyed and your opponent
loses Life Points equal to the attack power of the destroyed
monster. This effect can only be used when this monster is
attacked by your opponent while in reverse defense mode.

Found in: 
-----------------------------
#457

Name: Syphilis Lady
Card Code: 52121290
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 400
Defense: 1400

Found in: Labyrinth of Nightmare
-----------------------------
#458

Name: Slime Production Factory
Card Code: 21770260
Card Type: Magic Card (Permanent)
Effect: While this card is in play, you are not allowed to
perform any type of summon. A Slime Token will be Special
Summoned to the field in attack mode during your Standby
Phase with the following stats:

   Power Level: 1
   Element: Water
   Type: Water
   Attack: 500
   Defense: 500

Found in: Spell of Mask
-----------------------------
#459

Name: Sleepy
Card Code: 83464209
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 1000

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#460

Name: Slot Machine AM-7
Card Code: 03797883
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Machine
Attack: 2000
Defense: 2300

Found in: Magic Ruler
-----------------------------
#461

Name: Song of Sanctuary
Card Code: 81380218
Card Type: Magic Card (Field)
Effect: The defense power of monsters in face-up defense mode is
increased by 500.

Found in: Magic Ruler
-----------------------------
#462

Name: Reward of Rebirth
Card Code: 57953380
Card Type: Magic Card (Permanent)
Effect: Whenever you are successful in Special Summoning a
monster from your Graveyard, you draw a card.

Found in: Spell of Mask
-----------------------------
#463

Name: Saint Joan of Arc
Card Code: 21175632
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Angel
Attack: 2800
Defense: 2000
Fuse: Merciful Nun (#377)+Mary, the Fallen Angel (#538)

Found in: Spell of Mask
-----------------------------
#464

Name: Soul Parasite
Card Code: 04266839
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 300
Defense: 800
Effect: If this monster is attacked while it is in reverse defense
mode, the attack is cancelled and this card becomes an equipment
card to the attacking monster (this card will be moved to one of your
magic/trap spaces). During each of your opponent's Standby Phases,
you will receive Life Points equal to one-half of the equipped monster's
attack power.

Found in: Curse of Anubis
-----------------------------
#465

Name: Respect Play
Card Code: 08951260
Card Type: Trap Card (Permanent)
Effect: Both players play with their hands visible to their opponent.

Found in: Curse of Anubis
-----------------------------
#466

Name: Holy Light
Card Code: 62867251
Card Type: Trap Card (Permanent)
Effect: Monster cards are not allowed to be set face-down on the
field.

Found in: Curse of Anubis
-----------------------------
#467

Name: Holy Capture Chain
Card Code: 63515678
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 700
Defense: 700

Found in: Magazines
-----------------------------
#468

Name: The Holy Barrier: Mirror Force
Card Code: 44095762
Card Type: Trap Card
Effect: Activated when your opponent attacks you. Destroys all
monsters on your opponent's field in attack mode.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 7, Metal Raiders, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#469

Name: Mirror of the Spirits
Card Code: 35563539
Card Type: Trap Card
Effect: When your opponent uses magic that targets only you
or them directly, this trap changes the target to the other
player.

Found in: Magazines
-----------------------------
#470

Name: Ill Witch
Card Code: 81686058
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Magician
Attack: 1600
Defense: 1500

Found in: KC Tournament
-----------------------------
#471

Name: Saint Bird
Card Code: 75582395
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1500
Defense: 1100

Found in: Booster Chronicle
-----------------------------
#472

Name: Saint Magician
Card Code: 31560081
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 300
Defense: 400
Reverse Effect: Retrieve one magic card from your graveyard
and put it in your hand.

Found in: Volume 4, Revival of the Black Demon Dragon, KC
Tournament
-----------------------------
#473

Name: World Suppression
Card Code: 12253117
Card Type: Trap Card
Effect: Activated when a field magic card is played. The effects
of the field magic card are cancelled until the end of the active
turn.

Found in: Curse of Anubis
-----------------------------
#474

Name: One-Eyed White Tiger
Card Code: 32269855
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Beast
Attack: 1300
Defense: 500

Found in: Thousand-Eyes Bible
-----------------------------
#475

Name: General of a Perfect Defense
Card Code: 75372290
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 1550
Defense: 2500
Effect: This monster can attack while it is in defense mode
(if you do, it will be treated as though it were in attack
mode). If this monster is normal summoned, it immediately
changes to defense mode.

Found in: Booster Chronicle, Rare Selection
-----------------------------
#476

Name: Seven Card
Card Code: 86198326
Card Type: Magic Card (Equipment)
Effect: You may only equip this card to a machine type monster. You
will be given two choices:

Top choice: Increase the selected monster's attack power by 700.
Bottom choice: Increase the selected monster's defense power by 700.

Found in: Curse of Anubis, Challenger's Tournament
-----------------------------
#477

Name: Blessing of Sebek
Card Code: 22537443
Card Type: Magic Card (Instant)
Effect: You can only use this card when your opponent loses
Life Points via an attack from one of your monsters. You
will receive Life Points equal to the amount of Life Points
your opponent lost.

Found in: Konami Selection
-----------------------------
#478

Name: Zemia God
Card Code: 81618817
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1000

Found in: Volume 6
-----------------------------
#479

Name: Zera
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2800
Defense: 2300
Ritual Info: This monster can only be summoned through the effect of
the Ritual of Zera card (#480). If this monster is sent to the Graveyard
from the field after being properly summoned by the Ritual of Zera, it
may be special summoned to the field by cards with such an effect.

Found in: Dark Ceremony
-----------------------------
#480

Name: Ritual of Zera
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed eight and special summon a Zera (#479)
from your hand.

Found in: Dark Ceremony
-----------------------------
#481

Name: Ceremonial Bell
Card Code: 20228463
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 0
Defense: 1850
Effect: As long as this card is face-up on the field, both
players play with their hand visible to their opponent.

Found in: Pharaoh's Servant
-----------------------------
#482

Name: Machine Magic Crusher
Card Code: 21237481
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points for every magic card
you discard from your hand.

Found in: Thousand-Eyes Bible
-----------------------------
#483

Name: Evil God of a Thousand Eyes
Card Code: 27125110
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0

Found in: Thousand-Eyes Bible
-----------------------------
#484

Name: Burrowing Bug
Card Code: 88733579
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 1100
Defense: 200
Effect: If this monster causes damage to your opponent's Life
Points, a Parasite (#197) will be removed from your deck and
placed on top of it.

Found in: Thousand-Eyes Bible
-----------------------------
#485

Name: Warrior Assassination
Card Code: 90873992
Card Type: Magic Card
Effect: Destroys all face-up Warrior type monsters on the field.

Found in: Volume 4
-----------------------------
#486

Name: Senju God
Card Code: 23401839
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1400
Defense: 1000
Effect: When this monster is normal summoned, you can take a ritual
monster from your deck and put it in your hand.

Found in: Pharaoh's Servant
-----------------------------
#487

Name: Battlefield Executioner
Card Code: 56413937
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 1900
Defense: 1700
Fuse: Beautiful Executioner (#342)+Maiden of Sound (#121)

Found in: Booster Chronicle
-----------------------------
#488

Name: Millennium Neanderthal
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Earth
Type: Beast-Warrior
Attack: 2750
Defense: 2500

Found in: Premium Pack 3
-----------------------------
#489

Name: Millennium Golem
Card Code: 47986555
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Rock
Attack: 2000
Defense: 2200

Found in: Magazines
-----------------------------
#490

Name: Millennium Shield
Card Code: 32012841
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 0
Defense: 3000

Found in: Premium Pack 5
-----------------------------
#491

Name: Meadow
Card Code: 86318356
Card Type: Magic Card (Field)
Effect: The attack and defense of all face-up Beast-Warrior and
Warrior type monsters on the field is increased by 200.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#492

Name: Multiply
Card Code: 40703222
Card Type: Magic Card (Instant)
Effect: You can only use this if you have a Kuribo (#251) on the field.
The monster is sacrificed and all of your empty monster slots are filled
with Kuribo tokens in defense mode (the tokens have the same stats as the
Kuribo).

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Challenger's Tournament
-----------------------------
#493

Name: Twin-Headed Thunder Dragon
Card Code: 54752875
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Lightning
Attack: 2800
Defense: 2100
Fuse: Thunder Dragon (#344)+Thunder Dragon (#344)

Found in: Volume 7, Metal Raiders
-----------------------------
#494

Name: Soul Hunter
Card Code: 72869010
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2200
Defense: 1800
Fuse: Warrior from Another Dimension (#46)+Demon of
the Lamp (#1054)

Found in: Booster Chronicle
-----------------------------
#495

Name: Sword Arm of Dragon
Card Code: 13069066
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dinosaur
Attack: 1750
Defense: 2030

Found in: Magazines
-----------------------------
#496

Name: Sword Hunter
Card Code: 51345461
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2450
Defense: 1700
Effect: Each monster this one destroys becomes an equipment card
to this monster (filling one magic/trap slot) and boosts its
attack power by 200.

Found in: Thousand-Eyes Bible
-----------------------------
#497

Name: Zone Eater
Card Code: 86100785
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 250
Defense: 200
Effect: Your opponent's monsters that are attacked by
this monster will be destroyed in five turns (damage
still applies).

Found in: Challenger's Tournament
-----------------------------
#498

Name: Sonic Bird
Card Code: 57617178
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1400
Defense: 1000
Effect: When this monster is normally summoned, you have the
option of going through your deck to put a ritual magic card
from there to your hand.

Found in: Pharaoh's Servant
-----------------------------
#499

Name: Elemental of the Soothing Breeze
Card Code: 53530069
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Angel
Attack: 0
Defense: 1800
Effect: If this monster is on the field in attack mode, you
will receive 1000 Life Points during your Standby Phase.

Found in: Spell of Mask
-----------------------------
#500

Name: Insect Soldier
Card Code: 07019529
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Insect
Attack: 1000
Defense: 800
Effect: Should this monster attack a Wind elemental monster,
its attack power is increased by 1000 during the damage step.

Found in: Metal Raiders
-----------------------------
#501

Name: Solitude
Card Code: 84794011
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast-Warrior
Attack: 1050
Defense: 1000

Found in: Volume 2
-----------------------------
#502

Name: Solomon's Book of Laws
Card Code: 23471572
Card Type: Trap Card
Effect: Skip your next Standby Phase.

Found in: Curse of Anubis
-----------------------------
#503

Name: Mech Mole Zombie
Card Code: 63545455
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 500
Defense: 400

Found in: Magazines
-----------------------------
#504

Name: Dark Artist
Card Code: 72520073
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 600
Defense: 1400
Effect: If this monster is in a battle with a Light
elemental monster, this monster's defense power is
reduced by half for the damage step.

Found in: Saturday Weekly Tournament
-----------------------------
#505

Name: Dark-Eyes Illusionist
Card Code: 38247752
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Magician
Attack: 0
Defense: 1400
Reverse Effect: Choose one of your opponent's face-up monsters
on the field to seal that monster's ability to attack for as
long as this monster remains in play.

Found in: 
-----------------------------
#506

Name: Dark Elf
Card Code: 21417692
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 2000
Defense: 800
Effect: You must sacrifice 1000 Life Points to allow this
monster to attack.

Found in: Volume 7, Metal Raiders
-----------------------------
#507

Name: Dark Chimera
Card Code: 32344688
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1610
Defense: 1460

Found in: Volume 7
-----------------------------
#508

Name: Killer Insect
Card Code: 39175982
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 700
Defense: 700

Found in: Volume 1
-----------------------------
#509

Name: Dark Gray
Card Code: 09159938
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 900

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#510

Name: Dark Shade
Card Code: 40196604
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Demon
Attack: 1000
Defense: 1000

Found in: Volume 5
-----------------------------
#511

Name: Dark Zebra
Card Code: 59784896
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1800
Defense: 400
Effect: This monster changes to defense mode during your Standby
Phase if it is the only monster you have on the field.

Found in: Pharaoh's Servant
-----------------------------
#512

Name: Dark Zone
Card Code: 18161786
Card Type: Magic Card (Field)
Effect: The attack power of all Dark elemental monsters on
the field is increased by 500 while their defense power is
reduced by 400.

Found in: Pharaoh's Servant
-----------------------------
#513

Name: Dark Napoleon
Card Code: 76211194
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 800
Defense: 400

Found in: Volume 2, Phantom God
-----------------------------
#514

Name: Dark Necrophobia
Card Code: 31829185
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2200
Defense: 2800
Effect: You can only summon this monster by removing three Demon
type monsters from your Graveyard and send them to the Abyss
(remove from the game) to special summon this monster. If your
opponent sends this monster to the Graveyard from the field, this
card turns into an equipment card that targets the monster that
destroyed it. As long as this card is equipped, the target monster
is under your control.

Found in: Labyrinth of Nightmare
-----------------------------
#515

Name: Dark Bat
Card Code: 67049542
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Bird
Attack: 1000
Defense: 1000

Found in: Thousand-Eyes Bible
-----------------------------
#516

Name: Dark Hero Zombire
Card Code: 88472456
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Warrior
Attack: 2100
Defense: 500
Effect: This monster's attack power is reduced by 200 for
every monster it destroys. You are not allowed to attack
your opponent directly with this monster.

Found in: Labyrinth of Nightmare
-----------------------------
#517

Name: Dark Familiar
Card Code: 58551308
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 500
Reverse Effect: Both players special summon a monster from their
own graveyards in either face-up attack mode or reverse defense
mode.

Found in: Pharaoh's Servant
-----------------------------
#518

Name: Dark Plant
Card Code: 13193642
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Plant
Attack: 300
Defense: 400

Found in: Magazines
-----------------------------
#519

Name: Hell's Prisoner
Card Code: 89558090
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 600
Defense: 1000

Found in: Magazines
-----------------------------
#520

Name: Dark Rabbit
Card Code: 99261403
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Beast
Attack: 1100
Defense: 1500

Found in: Volume 5
-----------------------------
#521

Name: Turtle Tiger
Card Code: 37313348
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1500

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#522

Name: Turtle Raccoon
Card Code: 17441953
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 700
Defense: 900

Found in: Magazines
-----------------------------
#523

Name: Turtle Bird
Card Code: 72929454
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Water
Attack: 1900
Defense: 1700

Found in: Booster Chronicle
-----------------------------
#524

Name: Eye King
Card Code: 16768387
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1000
Effect: The top five cards in your deck are displayed. Use the
L/R buttons to rearrange them in any order you want (The far
left card will be the one on top). Push A or B when you are done.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#525

Name: Hot Blooded
Card Code: 51267887
Card Type: Magic Card (Equipment)
Effect: Equip on one Dinosaur type monster to boost its attack
and defense by 300.

Found in: Volume 2, Phantom God
-----------------------------
#526

Name: Tiger Axe
Card Code: 49791927
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1300
Defense: 1100

Found in: Booster Chronicle
-----------------------------
#527

Name: Tiger Axe
Card Code: 
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1300
Defense: 1100

Found in: 
-----------------------------
#528

Name: Flash Freeze
Card Code: 60682203
Card Type: Magic Card
Effect: Magic and trap cards cannot be activated until your next
turn. You may only use this card during your first Main Phase.

Found in: Thousand-Eyes Bible
-----------------------------
#529

Name: Ancient Jar
Card Code: 81492226
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Rock
Attack: 400
Defense: 200

Found in: Magazines
-----------------------------
#530

Name: Dice Armadillo
Card Code: 69893315
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1650
Defense: 1800

Found in: Volume 6
-----------------------------
#531

Name: Big Cannon
Card Code: 96967123
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Machine
Attack: 900
Defense: 500

Found in: Magazines
-----------------------------
#532

Name: Taihorn
Card Code: 72842870
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1200
Defense: 1400

Found in: Volume 2, Phantom God
-----------------------------
#533

Name: Time Bomb
Card Code: 90020065
Card Type: Monster Card (Effect)
Power Level: 2
Element: Fire
Type: Fire
Attack: 200
Defense: 1000
Reverse Effect: When your Standby Phase comes up, you may sacrifice
this monster and destroy all of your monsters on the field. Your
opponent loses Life Points equal to one-half of the destroyed monster's
attack power combined.

Found in: Pharaoh's Servant
-----------------------------
#534

Name: Diamond Dragon
Card Code: 62397231
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Dragon
Attack: 2100
Defense: 2800

Found in: Pharaoh's Servant, Rare Selection
-----------------------------
#535

Name: Takuhi
Card Code: 03170832
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1450
Defense: 1000

Found in: Booster Chronicle
-----------------------------
#536

Name: Takriminos
Card Code: 44073668
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Sea Serpent
Attack: 1500
Defense: 1200

Found in: Saturday Weekly Tournament
-----------------------------
#537

Name: Battle King Orion
Card Code: 02971090
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1800
Defense: 1500

Found in: Magazines
-----------------------------
#538

Name: Mary, the Fallen Angel
Card Code: 57579381
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1700
Defense: 1200
Effect: Receive 200 Life Points for each copy of this monster
in your graveyard during your Standby Phase.

Found in: Spell of Mask
-----------------------------
#539

Name: Reliable Guardian
Card Code: 16430187
Card Type: Magic Card (Instant)
Effect: Until the end of the current turn, the defense power of
one monster on the field is increased by 700.

Found in: Magic Ruler
-----------------------------
#540

Name: Soul Release
Card Code: 05758500
Card Type: Magic Card
Effect: A list of both player's graveyards will show up. Send up
to five cards from that list to the Abyss (removed from the game).

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#541

Name: One Who Hunts Souls
Card Code: 03606209
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1100
Defense: 1000

Found in: Saturday Weekly Tournament
-----------------------------
#542

Name: Bazu, the Devourer of Souls
Card Code: 40133511
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1600
Defense: 900
Effect: Once per turn, you may send up to three monsters
from your Graveyard to the Abyss (removed from the game)
in order to increase this monster's attack power by 300
for each removed monster until the end of the current
turn.

Found in: Labyrinth of Nightmare
-----------------------------
#543

Name: Tongue Fish
Card Code: 69572024
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1350
Defense: 800

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#544

Name: Power of Teamwork
Card Code: 56747793
Card Type: Magic Card (Equipment)
Effect: For every face-up monster under your control on the
field (including the target monster), the equipped monster's
attack and defense power is increased by 800.

Found in: Spell of Mask

NOTE: This card is Restricted.
-----------------------------
#545

Name: Angel's Egg
Card Code: 42418084
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1400
Defense: 1700

Found in: KC Tournament
-----------------------------
#546

Name: Dungeon Worm
Card Code: 51228280
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1800
Defense: 1500

Found in: Volume 5
-----------------------------
#547

Name: Dancing Fairy
Card Code: 59983499
Card Type: Monster Card
Power Level: 1
Element: Wind
Type: Angel
Attack: 300
Defense: 200

Found in: Saturday Weekly Tournament, Challenger's Tournament
-----------------------------
#548

Name: Dancing Soldier
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 1950
Defense: 1850
Ritual info: This monster can only be summoned through the effect of
the Dance of Summoning card (#122). If this monster is sent to the
Graveyard from the field after being properly summoned by the Dance of
Summoning, it may be special summoned to the field by cards with such
an effect.

Found in: Pharaoh's Servant
-----------------------------
#549

Name: Dancing Fairies
Card Code: 90925163
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Angel
Attack: 1700
Defense: 1000
Effect: If this monster is on the field in face-up defense mode
during your Standby Phase, you will receive 1000 Life Points.

Found in: Spell of Mask
-----------------------------
#550

Name: Chain Destruction
Card Code: 01248895
Card Type: Trap Card
Effect: Activated when your opponent summons a monster with an attack
power of 2000 or less. All copies of that card in their hand and deck
are immediately destroyed.

Found in: Curse of Anubis
-----------------------------
#551

Name: Gemini Elf
Card Code: 69140098
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Magician
Attack: 1900
Defense: 900

Found in: Booster Chronicle, Challenger's Tournament
-----------------------------
#552

Name: Change Slime
Card Code: 18914778
Card Type: Monster Card
Power Level: 1
Element: Water
Type: Water
Attack: 400
Defense: 300

Found in: Saturday Weekly Tournament
-----------------------------
#553

Name: Shifting Earth
Card Code: 60866277
Card Type: Trap Card
Effect: Choose two elements, then choose one of the two. All
monsters on the field of that element are destroyed. The
element list is as follows (right=down the list, left=up the
list):

Light (default)
Dark
Water
Fire
Earth
Wind

Found in: Curse of Anubis
-----------------------------
#554

Name: Power Boost
Card Code: 07565547
Card Type: Trap Card
Effect: All active equipment cards change their target to
only one monster on the field. If the card is not allowed
to target the new monster, it is destroyed.

Found in: Labyrinth of Nightmare
-----------------------------
#555

Name: Blood Offering
Card Code: 80604091
Card Type: Trap Card (Permanent)
Effect: Sacrifice 500 Life Points to be allowed one extra normal
summon, even when it is not your turn.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#556

Name: Chakura
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Dark
Type: Demon
Attack: 2450
Defense: 2000
Ritual Info: This monster can only be summoned through the effect of
the Chakura's Revival card (#557). If this monster is sent to the
Graveyard from the field after being properly summoned by the Chakura's
Revival, it may be special summoned to the field by cards with such
an effect.

Found in: Dark Ceremony
-----------------------------
#557

Name: Chakura's Revival
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or in your hand whose
power levels add up to or exceed seven and special summon a Chakura (#556)
from your hand.

Found in: Dark Ceremony
-----------------------------
#558

Name: Nightly Fire
Card Code: 19523799
Card Type: Monster Card
Effect: Your opponent loses 800 Life Points.

Found in: Saturday Weekly Tournament
-----------------------------
#559

Name: Vic Viper Fighter Jet
Card Code: 10992251
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Machine
Attack: 1200
Defense: 800

Found in: Thousand-Eyes Bible
-----------------------------
#560

Name: Dianne Keto, the Goddess of Healing
Card Code: N/A
Card Type: Magic Card
Effect: Receive 1000 Life Points.

Found in: Magazines
-----------------------------
#561

Name: Earth-Eating Dragon
Card Code: 67494157
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Dragon
Attack: 1600
Defense: 1400

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#562

Name: Dark Spirit of Silence
Card Code: 93599951
Card Type: Trap Card
Effect: This card can only be activated during your opponent's
Battle Phase. Choose another one of your opponent's monsters
(its mode doesn't matter) to be the attacker.

Found in: Labyrinth of Nightmare
-----------------------------
#563

Name: Twin Tails
Card Code: 29692206
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 850
Defense: 700

Found in: Pharaoh's Servant
-----------------------------
#564

Name: Toll
Card Code: 82003859
Card Type: Magic Card (Permanent)
Effect: Whenever a monster attacks, its owner loses 500 Life Points.

Found in: Magic Ruler
-----------------------------
#565

Name: Two-Mouthed Dark Ruler
Card Code: 57305373
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 900
Defense: 700

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#566

Name: Maiden of the Moon
Card Code: 79629370
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1500
Defense: 1300

Found in: Booster Chronicle
-----------------------------
#567

Name: Moon Envoy
Card Code: 45909477
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Warrior
Attack: 1100
Defense: 1000

Found in: Saturday Weekly Tournament
-----------------------------
#568

Name: Elzaim, the Goddess of the Moon
Card Code: 62210247
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 750
Defense: 1100

Found in: Saturday Weekly Tournament
-----------------------------
#569

Name: Archangel
Card Code: 31447217
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Angel
Attack: 2750
Defense: 2400

Found in: Thousand-Eyes Bible
-----------------------------
#570

Name: Jar Demon
Card Code: 55763552
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Fire
Attack: 200
Defense: 1800
Reverse Effect: If there are any face-up Dragon-Sealing Jars (#650)
on the field, they are destroyed. Any Dragon type monsters on the
field in defense mode change to attack mode.

Found in: Volume 6, Metal Raiders
-----------------------------
#571

Name: Sword Queen
Card Code: 51371017
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Warrior
Attack: 900
Defense: 700
Reverse Effect: Your opponent loses 500 Life Points for every
card in their magic/trap zones.

Found in: Volume 7, Metal Raiders
-----------------------------
#572

Name: Sailor
Card Code: 59053232
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 450
Defense: 500

Found in: Saturday Weekly Tournament
-----------------------------
#573

Name: Giant Scorpion
Card Code: 41403766
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 1100
Defense: 1000

Found in: Volume 6
-----------------------------
#574

Name: DNA Surgery
Card Code: 74701381
Card Type: Trap Card (Permanent)
Effect: A menu of monster types will appear; choose one of them.
All face-up monsters on the field change to the chosen type.
The menu is as follows (right=down the list, left=up the list):

Dragon (default)
Zombie
Demon
Fire
Sea Serpent
Rock
Machine
Fish
Dinosaur
Insect
Beast
Beast-Warrior
Plant
Water
Warrior
Bird
Angel
Magician
Lightning
Reptile

Found in: Curse of Anubis
-----------------------------
#575

Name: TM-1 Launcher Spider
Card Code: 87322377
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Machine
Attack: 2200
Defense: 2500

Found in: Volume 7, Metal Raiders
-----------------------------
#576

Name: TM-1 Launcher Spider
Card Code: 
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Machine
Attack: 2200
Defense: 2500

Found in: 
-----------------------------
#577

Name: Disc Machine
Card Code: 76446915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1350
Defense: 1000

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#578

Name: Ceasefire Treaty
Card Code: 36468556
Card Type: Trap Card
Effect: All face-down monster cards are turned face-up (reverse
effects are cancelled). Your opponent loses 500 Life Points for
every effect monster on the field.

Found in: Curse of Anubis

NOTE: This card is Restricted.
-----------------------------
#579

Name: Dig Beak
Card Code: 29948642
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 500
Defense: 800

Found in: Magazines
-----------------------------
#580

Name: Defending Slime
Card Code: 21558682
Card Type: Trap Card (Permanent)
Effect: Whenever a monster attack targets one of your monsters,
the target is changed to one of your face-up Revival Slimes (#1061)
on the field. This trap effect can only be used if there is a
face-up Revival Slime on the field.

Found in: Spell of Mask
-----------------------------
#581

Name: Demonic Mirror
Card Code: 15150371
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 700
Defense: 600

Found in: Volume 1
-----------------------------
#582

Name: Demon's Axe
Card Code: 40619825
Card Type: Magic Card (Equipment)
Effect: The attack power of the equipped monster is increased by
1000. You have the option of sacrificing a monster in order to
have this card put on top of your deck if it was destroyed while
on the field.

Found in: Magic Ruler, Rare Selection
-----------------------------
#583

Name: Summoned Demon
Card Code: 70781052
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Demon
Attack: 2500
Defense: 1200

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 4, Revival of the Black Demon Dragon
-----------------------------
#584

Name: Demonic Beaver
Card Code: 75889523
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 400
Defense: 600

Found in: Volume 1
-----------------------------
#585

Name: Desert Winds
Card Code: 45778932
Card Type: Magic Card (Field)
Effect: The attack power of all Wind elemental monsters on the
field is increased by 500 while their defense power is reduced
by 400.

Found in: Pharaoh's Servant
-----------------------------
#586

Name: Death Stalker
Card Code: 54844990
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 900
Defense: 800

Found in: Volume 3
-----------------------------
#587

Name: Sorceror of Death
Card Code: 49218300
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Magician
Attack: 1450
Defense: 1200

Found in: KC Tournament
-----------------------------
#588

Name: Skullbird
Card Code: 08327462
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Bird
Attack: 1900
Defense: 1700
Fuse: Takuhi (#535)+Temple of Skulls (#634)

Found in: Magazines
-----------------------------
#589

Name: Death Hamster
Card Code: 06104968
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Beast
Attack: 900
Defense: 600
Reverse Effect: Another copy of this monster will be placed in
reverse defense mode from your deck (provided you have another
copy).

Found in: Thousand-Eyes Bible
-----------------------------
#590

Name: Demonic Foot
Card Code: 09844575
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 700
Defense: 800

Found in: Volume 1
-----------------------------
#591

Name: Corroding Shark
Card Code: 34290067
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1100
Defense: 700

Found in: Booster Chronicle
-----------------------------
#592

Name: Iron Knight Gearfreed
Card Code: 00423705
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1600
Effect: Destroys equipment cards that target this monster.

Found in: Thousand-Eyes Bible, Challenger's Tournament
-----------------------------
#593

Name: Iron Scorpion
Card Code: 13599884
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Machine
Attack: 250
Defense: 300
Effect: If this monster is attacked by anything but a
Machine type monster, it will be destroyed in three turns.

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#594

Name: Iron Golem
Card Code: 90908427
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1900
Defense: 2200

Found in: Curse of Anubis
-----------------------------
#595

Name: Devil Kraken
Card Code: 77456781
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 1400

Found in: Magazines
-----------------------------
#596

Name: Demon Chef
Card Code: 71107816
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1800
Defense: 1000
Effect: Should this monster cause damage to your opponent's
Life Points, they draw two cards.

Found in: Metal Raiders
-----------------------------
#597

Name: Devil Serpent
Card Code: 82742611
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Reptile
Attack: 700
Defense: 600

Found in: Saturday Weekly Tournament
-----------------------------
#598

Name: Devil's Mirror
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2100
Defense: 1800
Ritual Info: This monster can only be summoned through the effect of
the Ritual of the Devil's Mirror card (#14). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Ritual of the Devil's Mirror, it may be special summoned to the field
by cards with such an effect.

Found in: Dark Ceremony
-----------------------------
#599

Name: Devil Zoa
Card Code: 24311372
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Demon
Attack: 2600
Defense: 1900

Found in: Konami Selection
-----------------------------
#600

Name: Devil Snail
Card Code: 98075147
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Insect
Attack: 700
Defense: 1300

Found in: Magazines
-----------------------------
#601

Name: Devil Dragon
Card Code: 67724379
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Dragon
Attack: 1500
Defense: 1200

Found in: Magazines
-----------------------------
#602

Name: Devil Franken
Card Code: 69015963
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Machine
Attack: 700
Defense: 500
Effect: Activating this effect makes you lose 5000 Life Points.
Special summon one fusion monster from your fusion deck to the
field in attack mode.

Found in: Booster Chronicle
-----------------------------
#603

Name: Devil-in-a-Box
Card Code: 25655502
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Demon
Attack: 2300
Defense: 2000
Fuse: Murder Circus (#874)+Dream Clown (#658)

Found in: Metal Raiders
-----------------------------
#604

Name: Hand Destruction
Card Code: 72892473
Card Type: Magic Card
Effect: Both players discard all cards in their hand and
then draw cards equal to the number of cards that were
discarded.

Found in: Saturday Weekly Tournament
-----------------------------
#605

Name: Inviting Hand of the Grave
Card Code: 27094595
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 700
Defense: 900

Found in: Magazines
-----------------------------
#606

Name: Dunames Valkyrie
Card Code: 12493482
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 1800
Defense: 1050

Found in: Konami Selection, Rare Selection
-----------------------------
#607

Name: Electric Lizard
Card Code: 55875323
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Lightning
Attack: 850
Defense: 800
Effect: If anything but a Zombie type monster attacks this
monster, it will not be able to attack for one turn.

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#608

Name: Tengu Fan
Card Code: 04149689
Card Type: Trap Card (Permanent)
Effect: Destroys reverse summoned monsters that have a
power level of one or two. If the monster has a reverse
effect, it will not activate.

Found in: Konami Selection
-----------------------------
#609

Name: Electric Whip
Card Code: 37820550
Card Type: Magic Card (Equipment)
Effect: Equip on a Lightning type monster to boost its attack
and defense by 300.

Found in: Volume 3, Phantom God
-----------------------------
#610

Name: Blood of Angels
Card Code: 47852924
Card Type: Magic Card
Effect: You receive 800 Life Points.

Found in: Booster Chronicle
-----------------------------
#611

Name: Angel's Dice
Card Code: 74137509
Card Type: Magic Card (Instant)
Effect: One die will be rolled. The stats of all of your face-up
monsters on the field will be increased by the number rolled
multiplied by 100. This effect only lasts until the end of the
current turn.

Found in: Konami Selection, Rare Selection
-----------------------------
#612

Name: Angel's Mirror
Card Code: 17653779
Card Type: Trap Card
Effect: The monster-targeting effect of one magic card is re-directed
to another monster.

Found in: Magic Ruler
-----------------------------
#613

Name: Angel's Charity
Card Code: 79571449
Card Type: Magic Card
Effect: Three cards are drawn. You must then discard two cards
from your hand.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Booster Chronicle, KC Tournament

NOTE: This card is Semi-Restricted.
-----------------------------
#614

Name: Job-Change Mirror
Card Code: 55337339
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 800
Defense: 1300

Found in: Magazines
-----------------------------
#615

Name: Legendary Sword
Card Code: 61854111
Card Type: Magic Card (Equipment)
Effect: Equip on one Warrior type monster to boost its attack
and defense by 300.

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#616

Name: Legendary Swordsman Masaki
Card Code: 44287299
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1100
Defense: 1100

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#617

Name: Legendary Fisherman
Card Code: 03643300
Card Type: Monster Card (Effect)
Power Level: 5
Element: Water
Type: Warrior
Attack: 1850
Defense: 1600
Effect: This monster is immune to attacks and magic as long as
the Sea card (#86) is on the field.

Found in: Thousand-Eyes Bible, Rare Selection
-----------------------------
#618

Name: Tentacle Plant
Card Code: 60715406
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Plant
Attack: 500
Defense: 600

Found in: Magazines
-----------------------------
#619

Name: Tenderness
Card Code: 57935140
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 700
Defense: 1400

Found in: Volume 6
-----------------------------
#620

Name: Toon Alligator
Card Code: 59383041
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Reptile
Attack: 800
Defense: 1600

Found in: Volume 7
-----------------------------
#621

Name: Toon Summoned Demon
Card Code: 91842653
Card Type: Monster Card (Effect: Toon)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2500
Defense: 1200
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.

Found in: Pharaoh's Servant
-----------------------------
#622

Name: Toon Dragon's Egg
Card Code: 38369349
Card Type: Monster Card (Effect: Toon)
Power Level: 7
Element: Fire
Type: Dragon
Attack: 2200
Defense: 2600
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.

Found in: Pharaoh's Servant
-----------------------------
#623

Name: Toon Mermaid Archer
Card Code: 65458948
Card Type: Monster Card (Effect: Toon)
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1500
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.

Found in: Pharaoh's Servant
-----------------------------
#624

Name: Toon World
Card Code: 15259703
Card Type: Magic Card (Permanent)
Effect: Sacrifice 1000 Life Points to play this card. This card
enables you to summon toon monsters. Should this card be
destroyed, all toon monsters on the field are destroyed as well.
You must sacrifice 500 Life Points during each of your Standby
Phases to keep this card in play. If it is destroyed while in
play, you get back all the Life Points you sacrificed for this
card.

Found in: Pharaoh's Servant
-----------------------------
#625

Name: Tools of the Thief
Card Code: 03819470
Card Type: Trap Card (Counter)
Effect: Sacrifice 1000 Life Points to activate this card. Negate and
destroy the activation of a trap card.

Found in: Red Starting Deck, Volume 6, Metal Raiders, Rare
Selection
-----------------------------
#626

Name: East Man
Card Code: 89987208
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1100
Defense: 1000

Found in: Volume 7
-----------------------------
#627

Name: Toad Master
Card Code: 62671448
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1000
Defense: 1000

Found in: Volume 5
-----------------------------
#628

Name: Doping
Card Code: 83225447
Card Type: Magic Card
Effect: The equipped monster's attack increases by 700. During
each of your Standby Phases, the equipped monster's attack is
reduced by 200.

Found in: Metal Raiders
-----------------------------
#629

Name: Time Machine
Card Code: 80987696
Card Type: Trap Card
Effect: This card can only be used when one of your monsters
on the field has been destroyed. The destroyed monster is
returned to the field in its original mode.

Found in: 
-----------------------------
#630

Name: Time Seal
Card Code: 35316708
Card Type: Trap Card
Effect: Your opponent skips their next Draw Phase.

Found in: Curse of Anubis
-----------------------------
#631

Name: Time Wizard
Card Code: 71625222
Card Type: Monster Card (Effect)
Power Level: 2
Element: Light
Type: Magician
Attack: 500
Defense: 400
Effect: You may activate this effect only once per turn during
one of your main phases. Choose a coin face (red text=Eye/Heads,
blue text=Hexagram/Tails). If you win the toss, all of your
opponent's monsters will be destroyed. If you lose the toss, all
of your monsters are destroyed and you lose Life Points equal to
one-half of the destroyed monster's total attack power.

Found in: Metal Raiders, Rare Selection
-----------------------------
#632

Name: Time Demon of Necromancy
Card Code: 61454890
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 800
Defense: 900

Found in: Magazines
-----------------------------
#633

Name: Poison Fangs
Card Code: 00596051
Card Type: Trap Card
Effect: Choose a monster on the field to have their defense power
reduced by 500 until the end of the current turn.

Found in: Magic Ruler
-----------------------------
#634

Name: Temple of Skulls
Card Code: 00732302
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 900
Defense: 1300

Found in: Magazines
-----------------------------
#635

Name: Bug Spray
Card Code: 94716515
Card Type: Magic Card
Effect: All Insect type monsters on the field are destroyed.

Found in: Volume 4
-----------------------------
#636

Name: Charge!!
Card Code: 70046172
Card Type: Magic Card (Instant)
Effect: Until the end of the current turn, the attack power of one
monster on the field is increased by 700.

Found in: Magic Ruler
-----------------------------
#637

Name: Fierce Wind
Card Code: 73079365
Card Type: Trap Card
Effect: Activated when one of your magic cards is destroyed. You
may destroy one magic or trap card on the field.

Found in: Curse of Anubis
-----------------------------
#638

Name: Wind Fan
Card Code: 55321970
Card Type: Magic Card (Equipment)
Effect: Only a Wind elemental monster can be the target of
this card. The equipped monster's attack power is increased
by 400 while its defense power is reduced by 200.

Found in: Booster Chronicle
-----------------------------
#639

Name: Doppleganger
Card Code: 61831093
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Warrior
Attack: 650
Defense: 900
Reverse Effect: Destroy two face-down cards in either player's
magic/trap spaces.

Found in: Booster Chronicle
-----------------------------
#640

Name: Giant Water Serpent
Card Code: 19066538
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Water
Type: Water
Attack: 2100
Defense: 1800
Fuse: Ice Warrior (#760)+Magician's Lamp (#919)

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#641

Name: Flying Penguin
Card Code: 05628232
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1200
Defense: 1000

Found in: Challenger's Tournament
-----------------------------
#642

Name: Tomozaurus
Card Code: 46457856
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Dinosaur
Attack: 500
Defense: 400

Found in: Volume 1
-----------------------------
#643

Name: Tri-Horned Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Dark
Type: Dragon
Attack: 2850
Defense: 2350

Found in: Premium Pack 3
-----------------------------
#644

Name: Dracodon
Card Code: 42348802
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1300
Defense: 800

Found in: Volume 4
-----------------------------
#645

Name: Dragon Force
Card Code: 32437102
Card Type: Magic Card (Equipment)
Effect: You can only equip this card on a Warrior type
monster. The selected monster becomes a Dragon type monster
and its attack and defense power is increased by 500.

Found in: Labyrinth of Nightmare
-----------------------------
#646

Name: Drago-Human
Card Code: 81057959
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1300
Defense: 1100

Found in: Volume 4
-----------------------------
#647

Name: Dragon's Egg
Card Code: 02964201
Card Type: Monster Card
Power Level: 7
Element: Fire
Type: Dragon
Attack: 2200
Defense: 2600

Found in: Pharaoh's Servant
-----------------------------
#648

Name: Dragon Slayer
Card Code: 28563545
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Demon
Attack: 2000
Defense: 2100
Effect: Destroy one face-up Dragon type monster on the field.
This effect can only be activated when this monster is
summoned.

Found in: Booster Chronicle
-----------------------------
#649

Name: Dragon Statue
Card Code: 09197735
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1100
Defense: 900

Found in: Magazines
-----------------------------
#650

Name: Dragon-Sealing Jar
Card Code: 50045299
Card Type: Trap Card
Effect: As long as this card is active, all Dragon type
monsters change to defense mode and stay that way.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#651

Name: Dragon Zombie
Card Code: 66672569
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1600
Defense: 0

Found in: Booster Chronicle
-----------------------------
#652

Name: Dragon-Riding Wyvern Warrior
Card Code: 03366982
Card Type: Monster Card (Fusion/Effect)
Power Level: 5
Element: Wind
Type: Dragon
Attack: 1700
Defense: 1500
Fuse: Baby Dragon (#835)+Wyvern Warrior (#1100)
Effect: If the only monsters your opponent has on the field
are Fire, Earth, and/or Water elemental monsters, you can
attack your opponent directly with this monster (regardless
of the monsters on your opponent's field). You can also attack
your opponent directly with this monster if all of your opponent's
monsters on the field are face-down.

Found in: Konami Selection
-----------------------------
#653

Name: Dragon's Magical Orb
Card Code: 01435851
Card Type: Magic Card (Equipment)
Effect: Equip on a Dragon type monster to boost its attack and
defense by 300.

Found in: Volume 3, Phantom God
-----------------------------
#654

Name: Dragonfly
Card Code: 84834865
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Insect
Attack: 1400
Defense: 900
Effect: Should this monster be destroyed while face-up on the
field, you will have the option to special summon a Wind
elemental monster with an attack power of 1500 or less from
your deck to the field in face-up attack mode.

Found in: Pharaoh's Servant
-----------------------------
#655

Name: Dragon-Summoning Horn
Card Code: 43973174
Card Type: Magic Card
Effect: You can only use this card if you have a Lord of
Dragons (#1091) face-up on the field. Special summon up to
two Dragon type monsters from your hand.

Found in: 
-----------------------------
#656

Name: Trap Master
Card Code: 46461247
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1100
Reverse Effect: Select one trap on the field to be destroyed.
You can choose a face-down card, but if it's not a trap, it
will be returned to its original position.

Found in: Magazines
-----------------------------
#657

Name: Priestess
Card Code: 84916669
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Magician
Attack: 1200
Defense: 1400

Found in: Magazines
-----------------------------
#658

Name: Dream Clown
Card Code: 13215230
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1200
Defense: 900
Effect: Whenever you change this monster from attack to defense
mode, you choose one of your opponent's monsters to destroy.

Found in: Metal Raiders
-----------------------------
#659

Name: Fortress-Guarding Dragon
Card Code: 87796900
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1400
Defense: 1200

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#660

Name: Tornado Wall
Card Code: 18605135
Card Type: Trap Card (Permanent)
Effect: This card can only be activated and remain on the
field if the Sea card (#86) is in play. Monster attacks
cannot cause damage to your Life Points.

Found in: Spell of Mask
-----------------------------
#661

Name: Tornado Bird
Card Code: 71283180
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1100
Defense: 1000
Reverse Effect: Choose up to two magic/trap cards on the
field and have them sent back to their owner's hand.

Found in: Labyrinth of Nightmare
-----------------------------
#662

Name: Drake
Card Code: 85705804
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Bird
Attack: 800
Defense: 800

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#663

Name: Treant
Card Code: 78780140
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Plant
Attack: 1500
Defense: 1800

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#664

Name: Doroba
Card Code: 24194033
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 800

Found in: Volume 2
-----------------------------
#665

Name: Doron
Card Code: 00756652
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 900
Defense: 500

Found in: Magazines
-----------------------------
#666

Name: The Melting Red Shadow
Card Code: 98898173
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 500
Defense: 700

Found in: Magazines
-----------------------------
#667

Name: Mud Dweller
Card Code: 18180762
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1200
Defense: 1300

Found in: Volume 5
-----------------------------
#668

Name: Nightmare Scorpion
Card Code: 88643173
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Insect
Attack: 900
Defense: 800

Found in: Magazines
-----------------------------
#669

Name: Night Lizard
Card Code: 78402798
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1150
Defense: 1300

Found in: KC Tournament
-----------------------------
#670

Name: Nile
Card Code: 33178416
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1400
Defense: 1600

Found in: Volume 3, Phantom God
-----------------------------
#671

Name: Mysterious Puppeteer
Card Code: 54098121
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1500
Effect: You receive 500 Life Points for each normal summon
that either you or your opponent performs. You also get
500 Life Points if you normal summon this monster.

Found in: Magazines
-----------------------------
#672

Name: Mysterious Hand
Card Code: 62793020
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 500

Found in: Magazines
-----------------------------
#673

Name: Wealthy Goblin
Card Code: 70368879
Card Type: Magic Card
Effect: You draw a card, but your opponent will gain 1000 Life
Points.

Found in: Magic Ruler
-----------------------------
#674

Name: Needle Star
Card Code: 94230224
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 750
Defense: 700
Reverse Effect: You lose 2000 Life Points and your opponent
loses 1000 Life Points.

Found in: Booster Chronicle
-----------------------------
#675

Name: Needle Worm
Card Code: 81843628
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 750
Defense: 600
Reverse Effect: The top five cards of your opponent's deck are
discarded.

Found in: Booster Chronicle, Challenger's Tournament
-----------------------------
#676

Name: Fake Trap
Card Code: 03027001
Card Type: Trap Card
Effect: Protects your other trap cards on the field when your
opponent activates a magic, trap, or monster effect that can
destroy trap cards.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#677

Name: Two-Headed King Rex
Card Code: 94119974
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1600
Defense: 1200

Found in: Booster Chronicle
-----------------------------
#678

Name: Three-Legged Zombies
Card Code: 33734439
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1100
Defense: 800

Found in: Challenger's Tournament
-----------------------------
#679

Name: Newt
Card Code: 78636495
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Demon
Attack: 1900
Defense: 400
Reverse Effect: This monster's attack power and defense
power is increased by 500. If this monster is destroyed via
a battle, the other monster's attack power and defense power
is decreased by 500.

Found in: Konami Selection
-----------------------------
#680

Name: King of the Swamp Beasts
Card Code: 99426834
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 1000
Defense: 1100
Effect: You can use this card in a fusion as a substitute to a
required component monster. If you use this effect, you are not
allowed to use any other monster with a fusion substitution effect
during the fusion.

Found in: Booster Chronicle
-----------------------------
#681

Name: Mousetrap
Card Code: 42578427
Card Type: Trap Card
Effect: Activated when your opponent normal summons a monster
with an attack power of 500 or less. The monster is immediately
destroyed.

Found in: Pharaoh's Servant
-----------------------------
#682

Name: Neck Hunter
Card Code: 70084224
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Demon
Attack: 1750
Defense: 1900

Found in: Magazines
-----------------------------
#683

Name: Sleeping Kid
Card Code: 90963488
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 800
Defense: 700

Found in: Volume 2, Legend of Blue-Eyes White Dragon
-----------------------------
#684

Name: Sleeping Lion
Card Code: 40200834
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 700
Defense: 1700

Found in: Volume 3
-----------------------------
#685

Name: House of Adhesive Tape
Card Code: 15083728
Card Type: Trap Card
Effect: Activate when your opponent normal summons a monster
whose defense power is 500 or less. The monster is immediately
destroyed.

Found in: Pharaoh's Servant
-----------------------------
#686

Name: Evil Possessed Sword
Card Code: 22855882
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Warrior
Attack: 1400
Defense: 800

Found in: Volume 7
-----------------------------
#687

Name: Burgler
Card Code: 06297941
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 850
Defense: 800

Found in: Volume 6
-----------------------------
#688

Name: Devil Clown
Card Code: 47060154
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 1000

Found in: Saturday Weekly Tournament
-----------------------------
#689

Name: Hard Armor
Card Code: 20060230
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 300
Defense: 1200

Found in: Volume 2, Phantom God
-----------------------------
#690

Name: Bird Man
Card Code: 30532390
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1800
Defense: 600

Found in: Curse of Anubis
-----------------------------
#691

Name: Burning Soldier
Card Code: 05388481
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1150

Found in: Curse of Anubis
-----------------------------
#692

Name: Volcanic Eruption
Card Code: 19384334
Card Type: Magic Card (Field)
Effect: The attack power of all Fire elemental monsters on the
field is increased by 500 while their defensive power is
reduced by 400.

Found in: Pharaoh's Servant
-----------------------------
#693

Name: Barbarian 1
Card Code: 20394040
Card Type: Monster Card (Effect)
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1550
Defense: 1800
Effect: This monster's attack power increases by 500 for every
face-up Barbarian 2 (#694) that is on the field.

Found in: Volume 7, Metal Raiders
-----------------------------
#694

Name: Barbarian 2
Card Code: 40453765
Card Type: Monster Card (Effect)
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1500
Effect: This monster's attack power increases by 500 for every
face-up Barbarian 1 (#693) that is on the field.

Found in: Volume 7, Metal Raiders
-----------------------------
#695

Name: Harpy's Pet Dragon
Card Code: 52040216
Card Type: Monster Card (Effect)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2000
Defense: 2500
Effect: Each monster with Harpy Lady in its name increases
this monster's attack power by 300.

Found in: Konami Selection
-----------------------------
#696

Name: Harpy's Feather Duster
Card Code: 18144506
Card Type: Magic Card
Effect: All cards in your opponent's magic/trap zones are
destroyed.

Found in: Premium Pack 5, Konami Selection, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#697

Name: Harpy Lady
Card Code: 76812113
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 1400

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#698

Name: Harpy Lady SB
Card Code: 80316585
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1800
Defense: 1300
Effect: Treat this monster as if it were a Harpy Lady (#697).

Found in: Magazines
-----------------------------
#699

Name: Harpy Lady Triplets
Card Code: 12206212
Card Type: Monster Card (Effect)
Power Level: 6
Element: Wind
Type: Bird
Attack: 1950
Defense: 2100
Effect: You can only summon this monster by using the 10,000
Mirrors magic card (#927). This counts as a special summon.

Found in: Volume 4, Revival of the Black Demon Dragon, Rare
Selection
-----------------------------
#700

Name: Harp Spirit
Card Code: 80770678
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 800
Defense: 2000

Found in: Volume 2, Phantom God
-----------------------------
#701

Name: Bio Angel
Card Code: 58696829
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1150
Defense: 1000

Found in: Spell of Mask
-----------------------------
#702

Name: Bio Plant
Card Code: 07670542
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 600
Defense: 1300

Found in: Volume 5
-----------------------------
#703

Name: High Priestess
Card Code: 17358176
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Magician
Attack: 1100
Defense: 800

Found in: Volume 6, Metal Raiders
-----------------------------
#704

Name: Grave Robber
Card Code: 61705417
Card Type: Trap Card
Effect: Choose a magic card in your opponent's Graveyard to be
sent to your hand for the remainder of the active turn. If you
use the chosen magic card, you will lose 2000 Life Points.

Found in: Curse of Anubis
-----------------------------
#705

Name: Wrath of the Soul
Card Code: 33737664
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 100 Life Points for each monster
in their Abyss during their Standby Phase.

Found in: Labyrinth of Nightmare
-----------------------------
#706

Name: Vasago, the God of Destruction
Card Code: 50259460
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Demon
Attack: 1100
Defense: 900
Effect: You can use this card in a fusion as a substitute to a
required component monster. If you use this effect, you are not
allowed to use any other monster with a fusion substitution
effect during the fusion.

Found in: Booster Chronicle
-----------------------------
#707

Name: Golem of Destruction
Card Code: 73481154
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1500
Defense: 1000

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#708

Name: Ring of Destruction
Card Code: 83555666
Card Type: Trap Card
Effect: Choose one face-up monster on the field to be
destroyed. Both players lose Life Points equal to the
attack power of the destroyed monster.

Found in: Konami Selection, KC Tournament
-----------------------------
#709

Name: Spiked Shell
Card Code: 02370081
Card Type: Magic Card (Equipment)
Effect: Only a Water elemental monster can be the target
of this card. The equipped monster's attack power is
increased by 400 while its defense power is reduced by
200.

Found in: Booster Chronicle
-----------------------------
#710

Name: Scream of the Dead
Card Code: 16970158
Card Type: Trap Card
Effect: Negate the activation of a Revival of the Dead card (#359).

Found in: Booster Chronicle
-----------------------------
#711

Name: Scavenger Ghoul
Card Code: 82542267
Card Type: Magic Card
Effect: Remove two monsters from your opponent's graveyard
and place them in the abyss (removed from the game).

Found in: Volume 3, Phantom God
-----------------------------
#712

Name: Graveyard-Keeper's Familiar
Card Code: 16762927
Card Type: Magic Card (Permanent)
Effect: Whenever you are attacked by your opponent's monsters,
the top card of their deck is discarded.

Found in: Magic Ruler
-----------------------------
#713

Name: Angelic Nurse
Card Code: 02130625
Card Type: Trap Card
Effect: Activated when you receive damage to your Life Points.
Gain 1000 Life Points (if there are any other copies of this
card in your graveyard, you gain an extra 500 Life Points for
every copy when this trap resolves).

Found in: Curse of Anubis
-----------------------------
#714

Name: Bomb Bug
Card Code: 57409948
Card Type: Monster Card (Effect)
Power Level: 2
Element: Wind
Type: Insect
Attack: 400
Defense: 900
Reverse Effect: Destroys one of your opponent's effect monsters
that is in reverse defense mode.

Found in: Thousand-Eyes Bible
-----------------------------
#715

Name: Close Combat
Card Code: 63689843
Card Type: Trap Card
Effect: Activated when you lose Life Points during battle. Your
opponent loses 700 Life Points (if there are any copies of this
trap in your graveyard at the time of activation, your opponent
loses an extra 300 Life Points for every copy).

Found in: Thousand-Eyes Bible
-----------------------------
#716

Name: Pincer Attack
Card Code: 83887306
Card Type: Trap Card
Effect: Destroy two of your monsters on the field and
then destroy one of your opponent's monsters.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#717

Name: Buster Blader
Card Code: 78193831
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2600
Defense: 2300
Effect: The attack power of this monster increases by 500 for every
Dragon type monster your opponent has on the field and in their
graveyard.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Curse of Anubis, Rare Selection
-----------------------------
#718

Name: The Emporor's New Clothes
Card Code: 68400115
Card Type: Trap Card (Permanent)
Effect: The effects of all equipment cards on the field are
suspended.

Found in: Labyrinth of Nightmare
-----------------------------
#719

Name: Beautiful Lonely Girl
Card Code: 51275027
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 0
Defense: 100
Effect: If this monster is sent to the graveyard due to a
monster attack, the current Battle Phase ends.

Found in: Volume 7, Metal Raiders
-----------------------------
#720

Name: Bat
Card Code: 72076281
Card Type: Monster Card
Power Level: 1
Element: Wind
Type: Machine
Attack: 300
Defense: 350

Found in: Saturday Weekly Tournament
-----------------------------
#721

Name: Happy Lover
Card Code: 99030164
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Angel
Attack: 800
Defense: 500

Found in: Magazines
-----------------------------
#722

Name: Robot Sentry
Card Code: 76775123
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Machine
Attack: 1100
Defense: 900
Effect: You have the option of looking at one of your opponent's
face-down cards on the field during your Standby Phase as long as
this card is face-up on the field.

Found in: Booster Chronicle
-----------------------------
#723

Name: Haniwa
Card Code: 84285623
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Rock
Attack: 500
Defense: 500

Found in: Volume 1
-----------------------------
#724

Name: Hane-Hane
Card Code: 07089711
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Beast
Attack: 450
Defense: 500
Reverse Effect: Return one monster on the field to its owner's
hand.

Found in: Volume 3, Phantom God
-----------------------------
#725

Name: Babylon
Card Code: 53832650
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Beast
Attack: 700
Defense: 600

Found in: Volume 1
-----------------------------
#726

Name: Baffomet
Card Code: 77207191
Card Type: Monster Card (Effect)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1400
Defense: 1800
Effect: When this card is summoned in any way, you can retrieve a
Gazelle (#277) from your deck and have it placed in your hand.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magazines
-----------------------------
#727

Name: Early Burial
Card Code: 70828912
Card Type: Magic Card (Equipment)
Effect: Special summon one monster from your Graveyard to the field in
attack mode and equip this card to it. If either cards are destroyed
while this card is equipped, then both are destroyed.

Found in: Green Starting Deck, Curse of Anubis, KC Tournament
-----------------------------
#728

Name: Falcon Knight
Card Code: 21015833
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 700
Effect: This monster can attack twice during a single Battle Phase.

Found in: Thousand-Eyes Bible
-----------------------------
#729

Name: Rose-Dwelling Demon
Card Code: 32485271
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Dark
Type: Plant
Attack: 2000
Defense: 1800
Fuse: Snake Palm (#451)+Gremlin (#257)

Found in: Volume 5
-----------------------------
#730

Name: Hurricane
Card Code: 42703248
Card Type: Magic Card
Effect: All cards in both player's magic/trap zones are returned
to their respective owner's hands.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magic Ruler
-----------------------------
#731

Name: Hurricail
Card Code: 15042735
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Magician
Attack: 900
Defense: 200

Found in: Magazines
-----------------------------
#732

Name: Barroks
Card Code: 06840573
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Dark
Type: Demon
Attack: 1380
Defense: 1530
Fuse: Attack Panda (#222)+Gargoyle (#129)

Found in: Volume 3
-----------------------------
#733

Name: Parrot Dragon
Card Code: 62762898
Card Type: Monster Card
Power Level: 5
Element: Wind
Type: Dragon
Attack: 2000
Defense: 1300

Found in: Booster Chronicle
-----------------------------
#734

Name: Beastly Merman
Card Code: 67371383
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Fish
Attack: 2400
Defense: 2000

Found in: Spell of Mask
-----------------------------
#735

Name: Hungry Burger
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2000
Defense: 1850
Ritual info: This monster can only be summoned through the effect of
the Hamburger Recipe card (#738). If this monster is sent to the
Graveyard from the field after being properly summoned by the Hamburger
Recipe, it may be special summoned to the field by cards with such an
effect.

Found in: Pharaoh's Servant
-----------------------------
#736

Name: Hunter Spider
Card Code: 80141480
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1600
Defense: 1400

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#737

Name: All-Purpose Claymore Mine
Card Code: 77754944
Card Type: Trap Card
Effect: Activated when your opponent attacks you. The monster
with the highest attack power on your opponent's field is
destroyed (face-up monsters only). If there are two monsters of
equal attack power, and they are both have the highest attack
value, choose one of them to be destroyed.

Found in: Premium Pack 5, Konami Selection, KC Tournament
-----------------------------
#738

Name: Hamburger Recipe
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters from your hand and/or from the field
whose power levels add up to or exceed six and special summon a Hungry
Burger (#735) from your hand.

Found in: Pharaoh's Servant
-----------------------------
#739

Name: Burned at the Stake
Card Code: 73134081
Card Type: Magic Card
Effect: Your opponent loses 600 Life Points.

Found in: Volume 2, Phantom God
-----------------------------
#740

Name: Bean Soldier
Card Code: 84990171
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Plant
Attack: 1400
Defense: 1300

Found in: Booster Chronicle
-----------------------------
#741

Name: Sealing Swords of Light
Card Code: 72302403
Card Type: Magic Card
Effect: When this card is played, all of your opponent's
face-down monsters are turned face-up (activating any effects
where applicable). Your opponent's monsters cannot attack for
three turns, starting with your opponent's next turn (the three
turns are counted on their turns). As long as this card's effects
are active, this card remains on the field. Just before your last
turn, this card is destroyed during your opponent's end phase.

Found in: Green Starting Deck, Volume 2, Phantom God, KC Tournament

NOTE: This card is Semi-Restricted.
-----------------------------
#742

Name: Banisher of the Light
Card Code: 61528025
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Angel
Attack: 100
Defense: 2000
Effect: As long as this card is face-up on the field, cards are sent
to the Abyss (removed from the game) instead of being sent to the
Graveyard.

Found in: Pharaoh's Servant
-----------------------------
#743

Name: Horn of Light
Card Code: 38552107
Card Type: Magic Card (Equipment)
Effect: The defense power of the equipped monster is increased by
800. If this card is destroyed while it is in play, you have the
option of sacrificing 500 Life Points to have it placed on the
top of your deck.

Found in: Magic Ruler
-----------------------------
#744

Name: Hand Sealing Sword of Light
Card Code: 49587034
Card Type: Trap Card
Effect: A random card in your opponent's hand will be placed
face-down in their abyss for three turns (you are not allowed to
see the card). On your opponent's fourth Standby Phase after this
trap is activated, your opponent gets the card back.

Found in: Curse of Anubis
-----------------------------
#745

Name: Pixie Guardian
Card Code: 22419772
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Angel
Attack: 1000
Defense: 1000
Effect: You may sacrifice this card if it is face-up on the
field to return a magic card from your graveyard to your
deck for the remainder of the active turn.

Found in: Spell of Mask
-----------------------------
#746

Name: Book of Secrets
Card Code: 91595718
Card Type: Magic Card (Equipment)
Effect: Equip on one Magician type monster to boost its attack
and defense by 300.

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#747

Name: Hysteric Angel
Card Code: 21297224
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1800
Defense: 500
Effect: You may sacrifice two of your monsters on the field
to receive 1000 Life Points.

Found in: Spell of Mask
-----------------------------
#748

Name: Big Insect
Card Code: 53606874
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1200
Defense: 1500

Found in: Magazines
-----------------------------
#749

Name: Big Shield Guarder
Card Code: 65240384
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 100
Defense: 2600
Effect: This monster changes to attack mode after successfully
defending an attack. If this monster is the target of a magic
card that targets only one monster at a time while this card
is face-down on the field, the magic card's effect is cancelled
and the magic card is destroyed.

Found in: Konami Selection
-----------------------------
#750

Name: Big-Bang Girl
Card Code: 64752646
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1300
Defense: 1500
Effect: If you gain Life Points while this monster is face-up
on the field, your opponent loses 500 Life Points.

Found in: Spell of Mask
-----------------------------
#751

Name: Big-Bang Dragon
Card Code: 78984772
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Fire
Attack: 2200
Defense: 1700

Found in: Curse of Anubis
-----------------------------
#752

Name: Man-Eating Plant
Card Code: 49127943
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600

Found in: Magazines
-----------------------------
#753

Name: Man-Eating Treasure Chest
Card Code: 13723605
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1600
Defense: 1000

Found in: KC Tournament
-----------------------------
#754

Name: Man-Eating Bug
Card Code: 54652250
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 450
Defense: 600
Reverse Effect: Destroy one monster on the field.

Found in: Volume 3, Phantom God
-----------------------------
#755

Name: Starfish
Card Code: 46718686
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 600
Defense: 700

Found in: Volume 1
-----------------------------
#756

Name: Arc of Flame
Card Code: 76103675
Card Type: Magic Card
Effect: Your opponent loses 200 Life Points.

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#757

Name: Maiden of Silence
Card Code: 64501875
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1450
Defense: 1000

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#758

Name: Humanoid Slime
Card Code: 46821314
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 800
Defense: 2000

Found in: Spell of Mask
-----------------------------
#759

Name: Humanoid Drake
Card Code: 05600127
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Water
Type: Water
Attack: 2200
Defense: 2000
Fuse: Humanoid Slime (#758)+Worm Drake (#1096)

Found in: Spell of Mask
-----------------------------
#760

Name: Ice Warrior
Card Code: 38982356
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Warrior
Attack: 800
Defense: 1200

Found in: Volume 5
-----------------------------
#761

Name: Swift Assassin
Card Code: 96890582
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 2000
Defense: 2000
Effect: This monster's attack and defense power is reduced by
400 for every card in your hand.

Found in: Pharaoh's Servant
-----------------------------
#762

Name: Ice Kappa
Card Code: 02118022
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1500
Defense: 900

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#763

Name: Lightning Rod
Card Code: 42364257
Card Type: Trap Card
Effect: Negate the activation of a Thunderbolt (#345) and destroy
all of your opponent's monsters on the field.

Found in: Volume 5
-----------------------------
#764

Name: Profit Share
Card Code: 48539234
Card Type: Trap Card (Permanent)
Effect: Activated when your opponent draws cards outside their
Draw Phase. You get to draw two cards.

Found in: Curse of Anubis
-----------------------------
#765

Name: Fire Eye
Card Code: 88435542
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 800
Defense: 600

Found in: Magazines
-----------------------------
#766

Name: Fire-Winged Pegasus
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Beast
Attack: 2250
Defense: 1800

Found in: Premium Pack 3
-----------------------------
#767

Name: Flame Kraken
Card Code: 46534755
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Water
Attack: 1600
Defense: 1500

Found in: Magic Ruler
-----------------------------
#768

Name: Fire Sorcerer
Card Code: 27132350
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Magician
Attack: 1000
Defense: 1500
Reverse Effect: Two random cards will be sent to the Abyss
(removed from the game) from your hand and your opponent will
lose 800 Life Points.

Found in: Spell of Mask
-----------------------------
#769

Name: Fire Devil
Card Code: 53581214
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 700
Defense: 500

Found in: Volume 1
-----------------------------
#770

Name: Fireball
Card Code: 46130346
Card Type: Magic Card
Effect: Your opponent loses 500 Life Points.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#771

Name: Synchar
Card Code: 75646173
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 900

Found in: Magazines
-----------------------------
#772

Name: Valkyrie
Card Code: 35565537
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Angel
Attack: 1800
Defense: 1700

Found in: Magic Ruler
-----------------------------
#773

Name: Vampire Baby
Card Code: 56387350
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 700
Defense: 1000
Effect: Any of your opponent's monsters that are destroyed by
this monster are special summoned to your side of the field in
the face-up mode of your choice.

NOTE: I would advise against using this monster because its effect
tends to glitch up your game in an endless loop.

Found in: Thousand-Eyes Bible
-----------------------------
#774

Name: Vishwar Randi
Card Code: 78556320
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Warrior
Attack: 900
Defense: 700

Found in: Saturday Weekly Tournament
-----------------------------
#775

Name: Sealed Exodia
Card Code: 33396948
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Magician
Attack: 1000
Defense: 1000
Effect: An instant victory can be declared to one who's hand contains
this card along with the Right Leg (#778), Left Leg (#776), Right Arm
(#779), and Left Arm (#777) of Sealed Exodia.

Found in: Phantom God, Rare Selection

NOTE: This card is Restricted.
-----------------------------
#776

Name: Sealed Exodia's Left Leg
Card Code: 44519536
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300

Found in: Volume 3, Phantom God

NOTE: This card is Restricted.
-----------------------------
#777

Name: Sealed Exodia's Left Arm
Card Code: 07902349
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300

Found in: Phantom God

NOTE: This card is Restricted.
-----------------------------
#778

Name: Sealed Exodia's Right Leg
Card Code: 08124921
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300

Found in: Volume 4, Phantom God

NOTE: This card is Restricted.
-----------------------------
#779

Name: Sealed Exodia's Right Arm
Card Code: 70903634
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 200
Defense: 300

Found in: Phantom God

NOTE: This card is Restricted.
-----------------------------
#780

Name: Binding Chains
Card Code: 08058240
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 1000
Defense: 1100

Found in: Volume 3
-----------------------------
#781

Name: Boo Koo
Card Code: 68963107
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 650
Defense: 500

Found in: Magazines
-----------------------------
#782

Name: Hyuga, God of Wind
Card Code: 62340868
Card Type: Monster Card (Effect)
Power Level: 7
Element: Wind
Type: Magician
Attack: 2400
Defense: 2200
Effect: Reduces the attack power of one of your opponent's
monsters to zero during the damage step. This ability can be
used only once for every time it is on the field.

Found in: Volume 5, Revival of the Black Demon Dragon,
Rare Selection
-----------------------------
#783

Name: Fairy Dragon
Card Code: 20315854
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1100
Defense: 1200

Found in: KC Tournament
-----------------------------
#784

Name: Force
Card Code: 34016756
Card Type: Magic Card
Effect: Choose one monster on the field to lose half of its
attack power, then choose another monster on the field to
receive an increase to their attack power equal to what the
other monster lost. This effect only lasts until the end of
the current turn.

Found in: Konami Selection
-----------------------------
#785

Name: Force-Field
Card Code: 70344351
Card Type: Trap Card (Counter)
Effect: When your opponent plays a magic card that targets
one monster, its effect is cancelled and it is destroyed.

Found in: Labyrinth of Nightmare
-----------------------------
#786

Name: Follow Wind
Card Code: 98252586
Card Type: Magic Card (Equipment)
Effect: Equip on a Bird type monster to boost its attack and
defense by 300.

Found in: Volume 3, Phantom God
-----------------------------
#787

Name: Hatching
Card Code: 96965364
Card Type: Magic Card
Effect: Sacrifice a monster on the field to special summon an
Insect type monster that is one level higher than the sacrificed
monster from your deck.

Found in: Thousand-Eyes Bible
-----------------------------
#788

Name: Deep Forest Elder
Card Code: 14015067
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Beast

Attack: 1800
Defense: 1900

Found in: Magic Ruler
-----------------------------
#789

Name: Kappa Avenger
Card Code: 48109103
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1200
Defense: 900

Found in: Saturday Weekly Tournament
-----------------------------
#790

Name: Swordstalker
Card Code: 50005633
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2000
Defense: 1600

Found in: Saturday Weekly Tournament
-----------------------------
#791

Name: Hatchling Angel
Card Code: 38142739
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 600
Defense: 900

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#792

Name: Hatchling Moth
Card Code: 58192742
Card Type: Monster Card
Power Level: 1
Element: Earth
Type: Insect
Attack: 300
Defense: 200

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#793

Name: Hatchling Dragon
Card Code: 75356564
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Dragon
Attack: 600
Defense: 700

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#794

Name: Material Supplier
Card Code: 44072894
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1300
Defense: 800
Reverse Effect: If up to two monsters are in your Graveyard
because they were used in a fusion, return them to your hand.

Found in: Labyrinth of Nightmare
-----------------------------
#795

Name: Fusionist
Card Code: 01641882
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Earth
Type: Beast
Attack: 900
Defense: 700
Fuse: Hatchling Angel (#791)+Sleepy (#459)

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#796

Name: Fusion Gate
Card Code: 33550694
Card Type: Magic Card (Field)
Effect: The Fusion card (#1027 and #1028) is not required
to summon a fusion monster. Monsters fused by this effect
are sent to the Abyss (removed from the game).

Found in: Labyrinth of Nightmare
-----------------------------
#797

Name: Flying Fish
Card Code: 31987274
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Fish
Attack: 800
Defense: 500

Found in: Spell of Mask
-----------------------------
#798

Name: Flying Mantis
Card Code: 03134241
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Insect
Attack: 1500
Defense: 800

Found in: Curse of Anubis, Challenger's Tournament
-----------------------------
#799

Name: Bracheosaurus
Card Code: 16507828
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Water
Type: Dinosaur
Attack: 2200
Defense: 2000
Fuse: Two-Headed King Rex (#677)+Scavenger Dragon (#355)

Found in: Booster Chronicle
-----------------------------
#800

Name: Practical
Card Code: 33691040
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Dinosaur
Attack: 1900
Defense: 1500
Fuse: Dracodon (#644)+Flame Viper (#827)

Found in: Volume 4
-----------------------------
#801

Name: Black Demon Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 9
Element: Dark
Type: Dragon
Attack: 3200
Defense: 2600
Fuse: Red-Eyes Black Dragon (#1083)+Summoned Demon (#583)

Found in: Volume 5, Revival of the Black Demon Dragon,
Rare Selection
-----------------------------
#802

Name: Black Pendant
Card Code: 65169794
Card Type: Magic Card (Equipment)
Effect: The attack power of the equipped monster is increased by
500. If this card is destroyed while it is on the field, your
opponent loses 500 Life Points.

Found in: Magic Ruler
-----------------------------
#803

Name: Black Hole
Card Code: 53129443
Card Type: Magic Card
Effect: Destroy all monsters on the field (including face-down
monsters).

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon, KC
Tournament

NOTE: This card is Restricted.
-----------------------------
#804

Name: Black Magician
Card Code: 46986414
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100

Found in: Volume 1, Legend of Blue-Eyes White Dragon, Labyrinth
of Nightmare
-----------------------------
#805

Name: Black Magician
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Ultimate Random Pack
-----------------------------
#806

Name: Black Magician
Card Code: 36996508
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Magician
Attack: 2500
Defense: 2100

Found in: Premium Pack 4, Magazines
-----------------------------
#807

Name: Black Magician Girl
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Magician
Attack: 2000
Defense: 1700
Effect: This monster's attack power is increased by 300 for every Black
Magician (#804, #805, or #806) and Magician of Black Chaos (#892) in
both player's Graveyards.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 4, Rare Selection
-----------------------------
#808

Name: Blood Vorse
Card Code: 14898066
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Beast-Warrior
Attack: 1900
Defense: 1200

Found in: Konami Selection, Challenger's Tournament, KC
Tournament
-----------------------------
#809

Name: Flower Wolf
Card Code: 95952802
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Beast
Attack: 1800
Defense: 1400
Fuse: Silver Fang (#418)+Demon World Flytrap (#878)

Found in: Volume 3, Phantom God
-----------------------------
#810

Name: Bladed Pendulum Torture Machine
Card Code: 24433920
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Machine
Attack: 1750
Defense: 2000

Found in: Volume 7
-----------------------------
#811

Name: Bladed Pendulum Torture Machine
Card Code: 
Card Type: Monster Card
Power Level: 6
Element: Dark
Type: Machine
Attack: 1750
Defense: 2000

Found in: 
-----------------------------
#812

Name: Prism Man
Card Code: 80234301
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Rock
Attack: 800
Defense: 1000

Found in: Volume 6
-----------------------------
#813

Name: Prevent Rat
Card Code: 00549481
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 500
Defense: 2000

Found in: Volume 7, Metal Raiders
-----------------------------
#814

Name: Princess of Mermaids
Card Code: 85802526
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Fish
Attack: 1500
Defense: 800
Effect: If this monster is face-up on the field during your Standby
Phase, you will receive 800 Life Points.

Found in: Spell of Mask
-----------------------------
#815

Name: Blue-Eyes Ultimate Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 12
Element: Light
Type: Dragon
Attack: 4500
Defense: 3800
Fuse: Blue-Eyes White Dragon (#817 or 818)+Blue-Eyes White Dragon
(#817 or 818)+Blue-Eyes White Dragon (#817 or 818)

Found in: Premium Pack 3, Rare Selection
-----------------------------
#816

Name: Blue-Eyes Toon Dragon
Card Code: 53183600
Card Type: Monster Card (Effect: Toon)
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500
Effect: Without Toon World in play, you are not allowed to summon
this monster. If this monster is on the field and Toon World is
destroyed, this and all other toon monsters are destroyed with
it. You must sacrifice 500 Life Points to let this monster attack
and it is not allowed to attack the turn it is summoned. This
monster can attack your opponent directly, regardless of the
monsters they have on the field unless one of those monsters is
a toon monster, then the attack must go there.

Found in: Pharaoh's Servant
-----------------------------
#817

Name: Blue-Eyes White Dragon
Card Code: 89631139
Card Type: Monster Card
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500

Found in: Legend of Blue-Eyes White Dragon, Spell of Mask
-----------------------------
#818

Name: Blue-Eyes White Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Light
Type: Dragon
Attack: 3000
Defense: 2500

Found in: Magazines, Rare Selection
-----------------------------
#819

Name: Blue-Eyes Silver Zombie
Card Code: 35282433
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 900
Defense: 700

Found in: Volume 1
-----------------------------
#820

Name: Blue Ninja
Card Code: 09076207
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Warrior
Attack: 300
Defense: 300
Reverse Effect: Destroy one magic card on the field.

Found in: Volume 3, Phantom God
-----------------------------
#821

Name: Blue Medicine
Card Code: 20871001
Card Type: Magic Card
Effect: Receive 400 Life Points.

Found in: Booster Chronicle
-----------------------------
#822

Name: Brave Scizzar
Card Code: 74277583
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1300
Defense: 1000

Found in: Magazines
-----------------------------
#823

Name: Flame Killer
Card Code: 42599677
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Fire
Attack: 1900
Defense: 1300

Found in: Curse of Anubis
-----------------------------
#824

Name: Flame Cerberus
Card Code: 60862676
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Fire
Attack: 2100
Defense: 1800

Found in: Volume 6, Metal Raiders
-----------------------------
#825

Name: Flame Ghost
Card Code: 58528964
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1000
Defense: 800
Fuse: Wight (#1098)+Magman (#889)

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#826

Name: Flame Dancer
Card Code: 12883044
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 550
Defense: 450

Found in: Labyrinth of Nightmare
-----------------------------
#827

Name: Flame Viper
Card Code: 02830619
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Fire
Attack: 400
Defense: 450

Found in: Volume 4
-----------------------------
#828

Name: Blade Fly
Card Code: 28470714
Card Type: Monster Card (Effect)
Power Level: 2
Element: Wind
Type: Insect
Attack: 600
Defense: 700
Effect: As long as this card is face-up on the field, the
attack power of all Wind elemental monsters is increased by
500 while the attack power of all Earth elemental monsters
is decreased by 400.

Found in: Volume 6, Metal Raiders
-----------------------------
#829

Name: Shining Angel of Friendship
Card Code: 82085619
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Angel
Attack: 1300
Defense: 1100

Found in: Booster Chronicle
-----------------------------
#830

Name: Blocker
Card Code: 34743446
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 850
Defense: 1800

Found in: Saturday Weekly Tournament
-----------------------------
#831

Name: Pale Beast
Card Code: 21263083
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#832

Name: Messenger of Peace
Card Code: 44656491
Card Type: Magic Card (Permanent)
Effect: Monster who possess an attack power of 1500 or more are
not allowed to attack. Pay 100 Life Points during your Standby
Phase to keep this card in play.

Found in: Pharaoh's Servant
-----------------------------
#833

Name: Basic Insect
Card Code: 89091579
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 700

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#834

Name: Little Dino
Card Code: 42625254
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1100
Defense: 700

Found in: Magazines
-----------------------------
#835

Name: Baby Dragon
Card Code: 88819587
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 1200
Defense: 700

Found in: Volume 6, Metal Raiders
-----------------------------
#836

Name: Behegon
Card Code: 94022093
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1350
Defense: 1000

Found in: Magazines
-----------------------------
#837

Name: Hercules Beetle
Card Code: 52584282
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Insect
Attack: 1500
Defense: 2000

Found in: Booster Chronicle
-----------------------------
#838

Name: Gate Deeg
Card Code: 49258578
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Beast
Attack: 700
Defense: 800

Found in: Magazines
-----------------------------
#839

Name: Shadow Spectre
Card Code: 40575313
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Zombie
Attack: 500
Defense: 200

Found in: Magazines
-----------------------------
#840

Name: Penguin Soldier
Card Code: 93920745
Card Type: Monster Card (Effect)
Power Level: 2
Element: Water
Type: Water
Attack: 750
Defense: 500
Reverse Effect: Return up to two monsters on the field to their
owner's hands.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Booster Chronicle, Challenger's Tournament
-----------------------------
#841

Name: Penguin Knight
Card Code: 36039163
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 800
Effect: If your opponent sends this card to the graveyard from your
deck, then your entire graveyard is shuffled back into your deck.

Found in: Magic Ruler
-----------------------------
#842

Name: Boar Soldier
Card Code: 21340051
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 500
Effect: This monster can only be normal summoned by a reverse
summon or it is immediately destroyed. This monster's attack
power is reduced by 1000 if your opponent only has one monster
on the field.

Found in: Pharaoh's Servant
-----------------------------
#843

Name: Holy Elf
Card Code: 15025844
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 800
Defense: 2000

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God
-----------------------------
#844

Name: Holy Elf's Blessing
Card Code: 98299011
Card Type: Trap Card
Effect: Receive 300 Life Points for every monster card on the
field.

Found in: Curse of Anubis
-----------------------------
#845

Name: Holy Shining Soul
Card Code: 77527210
Card Type: Monster Card (Effect)
Power Level: 6
Element: Light
Type: Angel
Attack: 2000
Defense: 1800
Effect: To special summon this monster, you must have two Light
elemental monsters sent from your Graveyard to your Abyss
(removed from the game). The attack power of all of your
opponent's monsters is reduced by 300 during their Battle Phase.

Found in: Labyrinth of Nightmare
-----------------------------
#846

Name: Holy Javelin
Card Code: 96355986
Card Type: Trap Card
Effect: Activated when your opponent attacks you. You gain Life
Points equal to the attack power of your opponent's strongest
monster.

Found in: Curse of Anubis
-----------------------------
#847

Name: Holy Doll
Card Code: 91939608
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1600
Defense: 1000

Found in: Volume 3
-----------------------------
#848

Name: Holy Knight Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 7
Element: Light
Type: Dragon
Attack: 2500
Defense: 2300

Found in: Konami Selection
-----------------------------
#849

Name: Lucky Trinket
Card Code: 03985011
Card Type: Monster Card
Power Level: 2
Element: Light
Type: Magician
Attack: 600
Defense: 800


Found in: Magazines
-----------------------------
#850

Name: Bone Seahorse
Card Code: 98456117
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 850
Defense: 400

Found in: Labyrinth of Nightmare
-----------------------------
#851

Name: Messiah of Annihilation
Card Code: 17449108
Card Type: Magic Card
Effect: You can only use this if there is a face-down magic/trap
card on the field. Choose one face-down magic/trap card to be
sent to the abyss (removed from the game). If the chosen card
turns out to be a trap card, all copies of that trap card are
removed from both player's decks and sent to the abyss.

Found in: Curse of Anubis
-----------------------------
#852

Name: Reserve Troops
Card Code: 36280194
Card Type: Trap Card
Effect: This trap can only be activated when your graveyard has
at least five monsters in it. You can choose up to three normal
monsters with an attack power of 1500 or less and put them in
your hand.

Found in: Curse of Anubis

NOTE: This card is Semi-Restricted.
-----------------------------
#853

Name: Power of Poseidon
Card Code: 77027445
Card Type: Magic Card (Equipment)
Effect: Equip on one Water type monster to boost its attack and
defense by 300.

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#854

Name: Pot the Trick
Card Code: 55567161
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Rock
Attack: 400
Defense: 400

Found in: Challenger's Tournament
-----------------------------
#855

Name: Bone Mouse
Card Code: 21239280
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Zombie
Attack: 400
Defense: 300

Found in: Magazines
-----------------------------
#856

Name: Lady Flame Assassin
Card Code: 90147755
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1500
Defense: 1000
Reverse Effect: The top three cards of your deck will be
sent to the abyss (removed from the game) and your opponent
will lose 800 Life Points.

Found in: Spell of Mask
-----------------------------
#857

Name: Kira, the Knight of Fire
Card Code: 37421579
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Fire
Type: Fire
Attack: 1100
Defense: 800
Fuse: Monster Egg (#996)+Fireball (#446)

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#858

Name: Flame Champion
Card Code: 78861134
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1100

Found in: Curse of Anubis
-----------------------------
#859

Name: Flame Swordsman
Card Code: 45231177
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Fire
Type: Warrior
Attack: 1800
Defense: 1600
Fuse: Legendary Swordsman Masaki (#616)+Fire Controller
(#863)

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#860

Name: Flame Swordsman
Card Code: 
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Fire
Type: Warrior
Attack: 1800
Defense: 1600
Fuse: Legendary Swordsman Masaki (#616)+Fire Controller
(#863)

Found in: 
-----------------------------
#861

Name: Fire Elemental Efreet
Card Code: 13522325
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Fire
Attack: 1700
Defense: 1000
Effect: This monster can only be summoned by sending one Fire elemental
monster from your Graveyard to the Abyss (removed from the game). This
counts as a special summon. This monster's attack power is increased by
300 during your Battle Phase.

Found in: Labyrinth of Nightmare
-----------------------------
#862

Name: Fire Demon
Card Code: 71407486
Card Type: Monster Card
Power Level: 4
Element: Fire
Type: Fire
Attack: 1300
Defense: 1000

Found in: Volume 3, Phantom God
-----------------------------
#863

Name: Fire Controller
Card Code: 34460851
Card Type: Monster Card
Power Level: 3
Element: Fire
Type: Magician
Attack: 900
Defense: 1000

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#864

Name: Fire-Eating Turtle
Card Code: 96981563
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Water
Attack: 1400
Defense: 1800

Found in: Magic Ruler
-----------------------------
#865

Name: Poltergeist
Card Code: 15866454
Card Type: Magic Card
Effect: This card's effect cannot be countered or stopped
in any way. Return one magic/trap card on the field to its
owner's hand.

Found in: Labyrinth of Nightmare
-----------------------------
#866

Name: Bolt Escargot
Card Code: 12146024
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Lightning
Attack: 1400
Defense: 1500

Found in: Volume 6
-----------------------------
#867

Name: Bolt Penguin
Card Code: 48531733
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Lightning
Attack: 1100
Defense: 800

Found in: Magazines
-----------------------------
#868

Name: Hologra
Card Code: 10859908
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Machine
Attack: 1100
Defense: 700

Found in: Volume 2
-----------------------------
#869

Name: White Magical Thief
Card Code: 15150365
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 1000
Defense: 700
Effect: Should this monster cause battle damage to your opponent,
they must discard one card from their hand at random.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#870

Name: White Dolphin
Card Code: 92409659
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Fish
Attack: 500
Defense: 400

Found in: Magazines
-----------------------------
#871

Name: White Hole
Card Code: 43487744
Card Type: Trap Card
Effect: Negate the activation of a Black Hole (#803) and destroy all
of your opponent's monsters on the field.

Found in: Booster Chronicle
-----------------------------
#872

Name: Hawk Bishop
Card Code: 14037717
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1400
Defense: 1200

Found in: Booster Chronicle
-----------------------------
#873

Name: Elf Sword Champion
Card Code: 52077741
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1400
Defense: 1200
Effect: This monster cannot be destroyed in battle by monsters with an
attack power of 1900 or higher.

Found in: Rare Selection
-----------------------------
#874

Name: Murder Circus
Card Code: 93889755
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 1350
Defense: 1400
Effect: Whenever you change this monster from defense mode to attack
mode, you choose one of your opponent's monsters on the field to
return to their hand.

Found in: Metal Raiders
-----------------------------
#875

Name: Murder Circus Zombie
Card Code: 92667214
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 1350
Defense: 0

Found in: Volume 7
-----------------------------
#876

Name: Mountain Warrior
Card Code: 04931562
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast-Warrior
Attack: 600
Defense: 1000

Found in: Magazines
-----------------------------
#877

Name: Demon Fungi
Card Code: 53830602
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Demon
Attack: 400
Defense: 300

Found in: Magazines
-----------------------------
#878

Name: Demon World Flytrap
Card Code: 43500484
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 1200
Defense: 900

Found in: Volume 3, Phantom God
-----------------------------
#879

Name: Demonic Machine Soldier from Hell
Card Code: 75559356
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1400
Defense: 1200

Found in: Booster Chronicle
-----------------------------
#880

Name: Demon Rain
Card Code: 27827272
Card Type: Magic Card
Effect: You are only allowed to use this card if you have
a face-up Lightning type monster on the field or a face-up
Summoned Demon (#583) on the field. Also, by playing this
card, you sacrifice the option of entering a Battle Phase
for this turn. Choose one of the required monsters on the
field. All of your opponent's monsters on the field that
have a defense power that is lower than the selected monster's
attack power will be destroyed.

Found in: Magazines
-----------------------------
#881

Name: Mac-Cannon
Card Code: 98795934
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1700
Defense: 1400

Found in: Volume 3
-----------------------------
#882

Name: Magical Germs
Card Code: 39774685
Card Type: Magic Card (Equipment)
Effect: Equip on a Plant type monster to boost its attack and
defense by 300.

Found in: Volume 2, Phantom God
-----------------------------
#883

Name: Magnum Lily
Card Code: 67841515
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 1100
Defense: 600

Found in: Volume 4
-----------------------------
#884

Name: Magnet Warrior #1
Card Code: 56342351
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 500

Found in: Volume 2, Phantom God
-----------------------------
#885

Name: Magnet Warrior #2
Card Code: 92731455
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1000

Found in: Volume 2, Phantom God
-----------------------------
#886

Name: Magnet Warrior Alpha
Card Code: 99785935
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1400
Defense: 1700

Found in: Black Starting Deck, Konami Selection
-----------------------------
#887

Name: Magnet Warrior Gamma
Card Code: 11549357
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1500
Defense: 1800

Found in: Black Starting Deck, Konami Selection
-----------------------------
#888

Name: Magnet Warrior Beta
Card Code: 39256679
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Rock
Attack: 1700
Defense: 1600

Found in: Black Starting Deck, Konami Selection
-----------------------------
#889

Name: Magman
Card Code: 40826495
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 900
Defense: 1000

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#890

Name: Magical Ghost
Card Code: 46474915
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1300
Defense: 1400

Found in: Volume 5
-----------------------------
#891

Name: Magic Silk Hats
Card Code: 81210420
Card Type: Trap Card
Effect: You can only activate this trap during your opponent's
Battle Phase. Choose two magic/trap cards. The chosen cards and
the selected monster are set in your monster zone in reverse
defense mode as "hat tokens" (atk 0/def 0). If the monster is
revealed, the other two cards are immediately destroyed. The
non-monster cards are destroyed at the end of the Battle Phase.

Found in: Red Starting Deck, Curse of Anubis
-----------------------------
#892

Name: Magician of Black Chaos
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Magician
Attack: 2800
Defense: 2600
Ritual Info: This monster can only be summoned through the effect of
the Ritual of Black Chaos Magician card (#143). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Ritual of Black Chaos Magician, it may be special summoned to the field
by cards with such an effect.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Premium Pack 3, Rare Selection
-----------------------------
#893

Name: Magic Arm Shield
Card Code: 96008713
Card Type: Trap Card
Effect: You can only activate this trap when one of your
monsters on the field is being attacked by your opponent,
and your opponent has more than one face-up monster on
the field. Choose one of your opponent's face-up monsters
on the field other than the attacker and have it placed
under your control. The newly aquired monster becomes the
target of the attack. If the monster is still on the field
at the end of the current Battle Phase, it is given back
to your opponent.

Found in: Konami Selection
-----------------------------
#894

Name: Magic Jammer
Card Code: 77414722
Card Type: Trap Card (Counter)
Effect: Discard one card from your hand to activate this card. Negate the
activation of a magic card and destroy it.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 6, Metal Raiders
-----------------------------
#895

Name: Magic Cylinders
Card Code: 62279055
Card Type: Trap Card
Effect: Activated when your opponent attacks you with a monster.
The attack is cancelled and your opponent will lose Life Points
equal to the attack power of the attacking monster.

Found in: Red Starting Deck, Premium Pack 4, Rare
Selection, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#896

Name: Magic Drain
Card Code: 59344077
Card Type: Trap Card (Counter)
Effect: Activated when your opponent uses a magic card. Your
opponent must discard one magic card from their hand or the
magic card's effect will be cancelled.

Found in: Thousand-Eyes Bible
-----------------------------
#897

Name: Genie's Magical Lamp
Card Code: 54912977
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Magician
Attack: 900
Defense: 1400
Effect: As long as this card is face-up on the field, you will
have the option of special summoning Ra Djinn, the Genie of the Lamp
(#1055) from your hand. If your opponent attacks this monster while
it is face-down on the field, and your opponent has two or more
face-up monsters on the field, you can take control of one of
your opponent's monsters and have it be the target of the attack.
Your opponent regains control of their monster after the damage
step.

Found in: Magazines
-----------------------------
#898

Name: Full Moon
Card Code: 36607978
Card Type: Magic Card (Equipment)
Effect: Equip on a Beast-Warrior type monster to boost its attack
and defense by 300.

Found in: Volume 3, Phantom God
-----------------------------
#899

Name: Witch Hunt
Card Code: 90330453
Card Type: Magic Card
Effect: Destroys all face-up Magician type monsters on the field.

Found in: Booster Chronicle
-----------------------------
#900

Name: Machine Attacker
Card Code: 38116136
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1600
Defense: 1300

Found in: KC Tournament
-----------------------------
#901

Name: Majinn Gunn
Card Code: 43905751
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 600
Defense: 800

Found in: Magazines
-----------------------------
#902

Name: Satan, the Great Demon of Death
Card Code: 36304921
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1400
Defense: 1300

Found in: Volume 3, Phantom God
-----------------------------
#903

Name: Terra Demon
Card Code: 63308047
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1300

Found in: Volume 2, Phantom God
-----------------------------
#904

Name: Master and Expert
Card Code: 75499502
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1200
Defense: 1000

Found in: Volume 5
-----------------------------
#905

Name: Dragoness, the Wicked Knight
Card Code: 70681994
Card Type: Monster Card (Fusion)
Power Level: 3
Element: Wind
Type: Warrior
Attack: 1200
Defense: 900
Fuse: Armail (#4)+One-Eyed Shield Dragon (#1105)

Found in: Volume 2, Phantom God
-----------------------------
#906

Name: Matango
Card Code: 93900406
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1250
Defense: 800
Effect: As long as this card is face-up on the field, its controller
will lose 300 Life Points during their Standby Phase. You can
sacrifice 500 Life Points to give this monster to your opponent.
You also have the option to take the monster back and give 500 damage
to your opponent, but then the monster's effect damages you once again.

Found in: Volume 7, Metal Raiders
-----------------------------
#907

Name: Messiah of Genocide
Card Code: 71044499
Card Type: Magic Card
Effect: You can only use this card if there is a face-down monster
on the field. The face-down monster is flipped to the face-up
position. If it is an effect monster, it is sent to the Abyss
(removed from the game) and all cards of the same name are removed
from each player's decks and also sent to the Abyss. If it is not
an effect monster, it is sent to the Abyss anyway (but without the
extra removal and search).

Found in: Green Starting Deck, Curse of Anubis, KC Tournament

NOTE: This card is Semi-Restricted.
-----------------------------
#908

Name: Magic Sky Elder
Card Code: 42431843
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 1000
Defense: 700

Found in: Metal Raiders
-----------------------------
#909

Name: Giga Cyber
Card Code: 66362965
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Warrior
Attack: 2200
Defense: 1200
Effect: If your opponent has two or more monsters on the field
more than you, you have the option of summoning this monster
without having to sacrifice any monsters. If you have a monster
on the field, you will see five options instead of the normal
three. The far right two refer to this card's effect.

Found in: Thousand-Eyes Bible
-----------------------------
#910

Name: Magical Dragon Knight Giltia
Card Code: 51828629
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Light
Type: Warrior
Attack: 1850
Defense: 1500
Fuse: Guardian of Hell's Gate (#957)+Guardian of the Royal
Throne (#110)

Found in: Volume 6, Metal Raiders
-----------------------------
#911

Name: Power of Magicians
Card Code: 83746708
Card Type: Magic Card (Equipment)
Effect: For every card in your Magic/trap slots (including
itself and excluding the Field Magic Card slot), the equipped
monster's attack and defense power is increased by 500.

Found in: Spell of Mask
-----------------------------
#912

Name: Evil Ersatz-Headed Dragon
Card Code: 02957055
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 900
Defense: 900

Found in: Saturday Weekly Tournament
-----------------------------
#913

Name: Maha Vailo
Card Code: 93013676
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Magician
Attack: 1550
Defense: 1400
Effect: For every equipment magic card that is attached to this
monster, its attack power is increased by 500.

Found in: Magic Ruler
-----------------------------
#914

Name: Magic-Slowing Incense
Card Code: 58921041
Card Type: Trap Card (Permanent)
Effect: Magic cards are not allowed be used unless they were
placed face-down on the field at least one turn earlier.

Found in: Konami Selection
-----------------------------
#915

Name: Maburas
Card Code: 59036972
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1300
Defense: 900
Fuse: Taihorn (#532)+Fire Wings (#388)

Found in: Volume 2
-----------------------------
#916

Name: Neo Magical Swordsman
Card Code: 50930991
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1700
Defense: 1000

Found in: Challenger's Tournament
-----------------------------
#917

Name: Remove Magic
Card Code: 19159413
Card Type: Magic Card
Effect: Destroys one magic card on the field. If the target card
is face down, it can be turned face-up (sans effect activation).
If the face-down card is a magic card, destroy it. If it is not,
it is returned to its face-down position, unaffected. Destroy this
card afterward.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God
-----------------------------
#918

Name: Magic Rune Tablet
Card Code: 49251811
Card Type: Trap Card
Effect: Activated when a permanent magic card is played. The effects
of all permanent magic cards are cancelled until the end of the
active turn.

Found in: Curse of Anubis
-----------------------------
#919

Name: Magician's Lamp
Card Code: 98049915
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 400
Defense: 300
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#920

Name: Demon Hunter
Card Code: 01184620
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1200

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#921

Name: Magic-Absorbing Sphere
Card Code: 71466592
Card Type: Monster Card (Effect)
Power Level: 3
Element: Water
Type: Water
Attack: 900
Defense: 900
Effect: When your opponent plays a magic card during their
turn, you may sacrifice this monster if it is face-up on
the field to cancel the magic card's effect and destroy it.

Found in: Labyrinth of Nightmare
-----------------------------
#922

Name: Magical Chains
Card Code: 79323590
Card Type: Magic Card (Permanent)
Effect: A player will lose 500 Life Points for every card they play
from their hand.

Found in: Magic Ruler
-----------------------------
#923

Name: Magical Thorns
Card Code: 53119267
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points for each card
they discard from their hand.

Found in: Booster Chronicle
-----------------------------
#924

Name: Magic Draining Mask
Card Code: 20765952
Card Type: Magic Card (Permanent)
Effect: Choose a face-up magic card on the field to target.
The target card's owner loses 500 Life Points during their
Standby Phase. If the target card leaves play, this card is
destroyed.

Found in: Spell of Mask
-----------------------------
#925

Name: Marine Beast
Card Code: 29929832
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Water
Type: Fish
Attack: 1700
Defense: 1600
Fuse: Water Magician (#937)+Behegon (#836)

Found in: KC Tournament
-----------------------------
#926

Name: Man Eater
Card Code: 93553943
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600

Found in: Volume 2, Phantom God
-----------------------------
#927

Name: 10,000 Mirrors
Card Code: 90219263
Card Type: Magic Card
Effect: Can only be used if you have a monster with Harpy Lady in its
name (#697, 698, or 699) on the field. Special summon a monster with
Harpy Lady in its name from your deck or from your hand.

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#928

Name: Mammoth Skeleton
Card Code: 40374923
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Dinosaur
Attack: 1200
Defense: 800

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#929

Name: Knightess of Betrayal
Card Code: 65475294
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 2000
Defense: 1000
Effect: You must sacrifice one of your monsters on the field
during your Standby Phase to keep this monster in play.

Found in: Spell of Mask
-----------------------------
#930

Name: Shield in the Right Hand, Sword in the Left Hand
Card Code: 52097679
Card Type: Magic Card
Effect: Until the end of your turn, the attack and defense
values of all monsters on the field are reversed.

Found in: Volume 7, Metal Raiders
-----------------------------
#931

Name: Embryonic Beast
Card Code: 64154377
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 500
Defense: 750

Found in: Saturday Weekly Tournament
-----------------------------
#932

Name: The Inexperienced Spy
Card Code: 81820689
Card Type: Magic Card
Effect: Choose one card in your opponent's hand and look at
it.

Found in: KC Tournament
-----------------------------
#933

Name: Mister Volcano
Card Code: 31477025
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Fire
Attack: 2100
Defense: 1300

Found in: Curse of Anubis
-----------------------------
#934

Name: Mister Bomber
Card Code: 70138455
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Machine
Attack: 800
Defense: 900
Effect: During your Standby Phase, if this monster is face-up on the field,
you may destroy this card along with two other monsters on the field with
an attack power of 1000 or less.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#935

Name: Water Dancer
Card Code: 02483611
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1200

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#936

Name: Water Elemental Aqualia
Card Code: 40916023
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 1600
Defense: 1200
Effect: To special summon this monster, you must send one
Water elemental monster to the Abyss (removed from the
game) from your Graveyard. You can change the mode of one
of your opponent's monsters during their Standby Phase.

Found in: Labyrinth of Nightmare
-----------------------------
#937

Name: Water Magician
Card Code: 93343894
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1000

Found in: Booster Chronicle
-----------------------------
#938

Name: Merman of the High Tide
Card Code: 54579801
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1650
Defense: 1300

Found in: Magic Ruler
-----------------------------
#939

Name: Death Companion
Card Code: 37580756
Card Type: Trap Card
Effect: Activated when one of your monsters is destroyed. Choose
one monster on the field to be destroyed.

Found in: Thousand-Eyes Bible
-----------------------------
#940

Name: Three-Headed Geedo
Card Code: 78423643
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1200
Defense: 1400

Found in: Curse of Anubis
-----------------------------
#941

Name: Midnight Demon
Card Code: 83678433
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 800
Defense: 600

Found in: Magazines
-----------------------------
#942

Name: Black Dragon Ruler of the Secluded Forest
Card Code: 89832901
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dragon
Attack: 2100
Defense: 1800

Found in: Volume 7
-----------------------------
#943

Name: Apprentice Witch
Card Code: 80741828
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Magician
Attack: 550
Defense: 500
Effect: As long as this card is face-up on the field, the attack
power of all Dark elemental monsters is increased by 500 while
the attack power of all Light elemental monsters is decreased by
400.

Found in: Volume 6, Metal Raiders
-----------------------------
#944

Name: Mino-Centaur
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Beast-Warrior
Attack: 2000
Defense: 1700
Fuse: Centaur (#279)+Minotaur (#945)

Found in: Volume 7, Metal Raiders
-----------------------------
#945

Name: Minotaur
Card Code: 05053103
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1700
Defense: 1000

Found in: Magazines
-----------------------------
#946

Name: Musician King
Card Code: 56907389
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Light
Type: Magician
Attack: 1750
Defense: 1500
Fuse: High Priestess (#703)+Black Forest Witch (#261)

Found in: Volume 6, Metal Raiders
-----------------------------
#947

Name: Angelic Muse
Card Code: 69992868
Card Type: Monster Card
Power Level: 3
Element: Light
Type: Angel
Attack: 850
Defense: 900

Found in: KC Tournament
-----------------------------
#948

Name: Mirage
Card Code: 02863439
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Bird
Attack: 1100
Defense: 1400

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#949

Name: Milus Radiant
Card Code: 07489323
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Beast
Attack: 300
Defense: 250
Effect: As long as this card is face-up on the field, the attack
power of all Earth elemental monsters is increased by 500 while
the attack power of all Wind elemental monsters is reduced by 400.

Found in: Volume 6, Metal Raiders
-----------------------------
#950

Name: Charismatic Thief
Card Code: 24348204
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 700

Found in: Volume 2
-----------------------------
#951

Name: Muka-Muka
Card Code: 46657337
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Rock
Attack: 600
Defense: 300
Effect: The attack and defense power of this monster is
increased by 300 for every card in your hand.

Found in: Volume 6, Metal Raiders
-----------------------------
#952

Name: Infinite Hand
Card Code: 94163677
Card Type: Magic Card (Permanent)
Effect: Hold as many cards as you wish and be exempt from
the discard penalty at the end of your turn if you hold
more than six cards as long as this card is in play.

Found in: Spell of Mask
-----------------------------
#953

Name: Indescriminate Destruction
Card Code: 32015116
Card Type: Trap Card (Permanent)
Effect: During your Standby Phase, one die is rolled.
All monsters on the field whose power level equals the
number rolled is destroyed. If the die rolls a six, then
all monsters on the field with a power level of six or
more are destroyed.

Found in: Labyrinth of Nightmare
-----------------------------
#954

Name: Insect Barrier
Card Code: 23615409
Card Type: Magic Card (Permanent)
Effect: Your opponent's Insect type monsters are not allowed to
attack.

Found in: Thousand-Eyes Bible, Challenger's Tournament
-----------------------------
#955

Name: Nightmare Demon
Card Code: 68049471
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1800

Found in: Labyrinth of Nightmare
-----------------------------
#956

Name: Purple Crystal
Card Code: 15052462
Card Type: Magic Card (Equipment)
Effect: Equip on one Zombie type monster to boost its attack
and defense by 300.

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#957

Name: Guardian of Hell's Gate
Card Code: 89272878
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1200

Found in: Volume 6, Metal Raiders
-----------------------------
#958

Name: Labyrinth Tank
Card Code: 99551425
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Dark
Type: Machine
Attack: 2400
Defense: 2400
Fuse: Giga-Tech Wolf (#195)+Cannon Soldier (#206)

Found in: Volume 7, Metal Raiders
-----------------------------
#959

Name: Labyrinth Wall
Card Code: N/A
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 0
Defense: 3000

Found in: Pharaoh's Servant, Challenger's Tournament
-----------------------------
#960

Name: Shifting Labyrinth
Card Code: 64389297
Card Type: Magic Card (Equipment)
Effect: You can only equip this card to a Labyrinth Wall (#959).
You have the option of sacrificing a Labyrinth Wall equipped with
this card to special summon a Wall Shadow (#80) from your deck.

Found in: Pharaoh's Servant, Challenger's Tournament
-----------------------------
#961

Name: Megazowler
Card Code: 75390004
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dinosaur
Attack: 1800
Defense: 2000

Found in: Magazines
-----------------------------
#962

Name: Mechazaurus
Card Code: 89112729
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Earth
Type: Machine
Attack: 1800
Defense: 1400
Fuse: Mister Bomber (#934)+Two-Headed King Rex (#677)

Found in: Volume 7, Metal Raiders
-----------------------------
#963

Name: Mega Thunderball
Card Code: 21817254
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 750
Defense: 600

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#964

Name: Megasonic Eye
Card Code: 07562372
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1500
Defense: 1800

Found in: Challenger's Tournament
-----------------------------
#965

Name: Mechanical Snail
Card Code: 34442949
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Machine
Attack: 800
Defense: 1000

Found in: Magic Ruler
-----------------------------
#966

Name: Machine Hunter
Card Code: 07359741
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Machine
Attack: 1850
Defense: 800

Found in: Booster Chronicle
-----------------------------
#967

Name: Cyber Falcon
Card Code: 30655537
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Machine
Attack: 1400
Defense: 1200

Found in: Curse of Anubis
-----------------------------
#968

Name: Chameleon
Card Code: 94412545
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Reptile
Attack: 800
Defense: 600

Found in: Magazines
-----------------------------
#969

Name: Megirus Light
Card Code: 23032273
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 900
Defense: 600

Found in: Saturday Weekly Tournament
-----------------------------
#970

Name: Graceful Rain
Card Code: 66719324
Card Type: Magic Card
Effect: Both players receive 1000 Life Points.

Found in: Thousand-Eyes Bible
-----------------------------
#971

Name: Hell's Ant Trap
Card Code: 54109233
Card Type: Trap Card (Permanent)
Effect: All monsters with a power level of three or less are
destroyed during the End Phase of the turn they are normal summoned.

Found in: Thousand-Eyes Bible, Challenger's Tournament
-----------------------------
#972

Name: Dark Goddess Nuvia
Card Code: 12953226
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 2000
Defense: 800
Effect: This monster must be reverse summoned or it will
be destroyed immediately when it gets to the field. For
each monster your opponent has on the field, this monster's
attack power is reduced by 200.

Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#973

Name: Morphing Jar
Card Code: 33508719
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Rock
Attack: 700
Defense: 600
Reverse Effect: The entire hands of both players are discarded
and both players then draw a new hand of five cards.

Found in: Booster Chronicle
-----------------------------
#974

Name: Metal Guardian
Card Code: 68339286
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1150
Defense: 2150

Found in: Magazines
-----------------------------
#975

Name: Magical Metal Reflex Armor
Card Code: 68540058
Card Type: Trap Card (Equipment)
Effect: The attack and defense power of the equipped monster is
increased by 300. If the equipped monster attacks another monster,
its attack power is increased by one-half the attack power of the
target monster.

Found in: Premium Pack 5, Konami Selection
-----------------------------
#976

Name: Metal Devil Zoa
Card Code: 50705071
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Machine
Attack: 3000
Defense: 2300
Effect: This monster cannot be summoned normally. You must
sacrifice a face-up Devil Zoa (#599) on the field that has
a Magical Metal Armor card (#975) equipped to it in order
to special summon this monster from your deck.

Found in: Konami Selection, Rare Selection
-----------------------------
#977

Name: Metal Dragon
Card Code: 09293977
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Machine
Attack: 1850
Defense: 1700
Fuse: Iron Demon (#286)+Lesser Dragon (#1082)

Found in: Volume 3, Phantom God
-----------------------------
#978

Name: Metal Fish
Card Code: 55998462
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Machine
Attack: 1600
Defense: 1900

Found in: Magic Ruler
-----------------------------
#979

Name: Meteor Crush
Card Code: 97687912
Card Type: Magic Card (Equipment)
Effect: The equipped monster can attack a monster in defense mode
with a defense power that is lower than the attack power of the
equipped monster and cause damage to your opponent's Life Points.

Found in: Thousand-Eyes Bible
-----------------------------
#980

Name: Meteor Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Dragon
Attack: 1800
Defense: 2000

Found in: Premium Pack 3
-----------------------------
#981

Name: Meteor Black Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 8
Element: Fire
Type: Dragon
Attack: 3500
Defense: 2000
Fuse: Red-Eyes Black Dragon (#1083)+Meteor Dragon (#980)

Found in: Premium Pack 3
-----------------------------
#982

Name: Medusa, the Snake-Haired Gorgon
Card Code: 29491031
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1500
Defense: 1200

Found in: Rare Selection, Magazines
-----------------------------
#983

Name: The Four-Faced Creature of Mercid
Card Code: 86569121
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1500
Defense: 1200

Found in: Spell of Mask
-----------------------------
#984

Name: Animal Teeth
Card Code: 46009906
Card Type: Magic Card (Equipment)
Effect: Equip on one Beast type monster to boost its attack and
defense by 300.

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#985

Name: Angry Saber-Horned Rhino
Card Code: 79870141
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1400
Defense: 1200
Effect: This monster can attack monsters in defense mode and damage
your opponent's Life Points as if the defending monster were in
attack mode (as long as the target monster's defense power is lower
than this monster's attack power).

Found in: Thousand-Eyes Bible
-----------------------------
#986

Name: Savage Blizzard
Card Code: 00473469
Card Type: Trap Card
Effect: Activated when one of your trap cards is destroyed. You
may destroy one magic or trap card on the field.

Found in: Curse of Anubis
-----------------------------
#987

Name: Mooyan Curry
Card Code: 58074572
Card Type: Magic Card
Effect: Receive 200 Life Points.

Found in: Magazines
-----------------------------
#988

Name: Burning Land
Card Code: 24294108
Card Type: Magic Card (Permanent)
Effect: As soon as this card is played, any active field magic
card is destroyed. Each player loses 500 Life Points during their
Standby Phase. You are free to use field magic cards after this
card is initially played.

Found in: Thousand-Eyes Bible
-----------------------------
#989

Name: Hidden Warriors
Card Code: 41422426
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 1000
Defense: 1000

Found in: Volume 2
-----------------------------
#990

Name: Illusion Mime
Card Code: 26376390
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 0
Defense: 0
Effect: Copies the base attack and defense values of one
of your opponent's face-up monsters. You can only activate
this effect when you summon this monster (any summon will do).
This monster retains the copied stats, even if the monster
it copied is removed from the field. If this monster is
removed from the field, it reverts back to its original
stats. 

Found in: Magazines
-----------------------------
#991

Name: Forest
Card Code: 87430998
Card Type: Magic Card (Field)
Effect: The attack and defense of all Insect, Plant,
Beast-Warrior, and Beast type monsters is increased by
200.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#992

Name: Forest Zombie
Card Code: 17733394
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1000
Defense: 900

Found in: Volume 2
-----------------------------
#993

Name: Udan, the Warrior of the Forest
Card Code: 42883273
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Warrior
Attack: 900
Defense: 1200
Effect: For each Plant type monster that is face-up on the
field, this monster's attack power is increased by 100.

Found in: Booster Chronicle
-----------------------------
#994

Name: Morinfen
Card Code: 55784832
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1550
Defense: 1300

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#995

Name: Monster Eye
Card Code: 84133008
Card Type: Monster Card (Effect)
Power Level: 1
Element: Dark
Type: Demon
Attack: 250
Defense: 350
Effect: You may return one Fusion card (#1027/1028) from your
Graveyard to your hand at the cost of 1000 Life Points.

Found in: Booster Chronicle
-----------------------------
#996

Name: Monster Egg
Card Code: 36121917
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 600
Defense: 900

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#997

Name: Monster Recall
Card Code: 93108433
Card Type: Magic Card (Instant)
Effect: Choose one of your monsters on the field. The chosen
monster will be shuffled back into your deck along with all
of the cards in your hand. You will then draw a number of
cards equal to what was shuffled in.

Found in: Thousand-Eyes Bible
-----------------------------
#998

Name: Monster Tamer
Card Code: 97612389
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1800
Defense: 1600

Found in: Challenger's Tournament
-----------------------------
#999

Name: Monster Turtle
Card Code: 15820147
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 800
Defense: 1000

Found in: Magazines
-----------------------------
#1000
Name: Monster Box
Card Code: 21598948
Card Type: Trap Card (Permanent)
Effect: This effect is activated when one of your opponent's
monsters attacks. Choose a coin face (top option=eye/heads,
bottom option=hexagram/tails). If you win the coin flip,
the attacking monster's attack power is reduced to zero. You
must sacrifice 500 Life Points during your Standby Phase to
keep this card in play.

Found in: Spell of Mask
-----------------------------
#1001

Name: Mon Laravas
Card Code: 07225792
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1300
Defense: 1400

Found in: Magazines
-----------------------------
#1002

Name: Palmtree
Card Code: 41061625
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 800
Defense: 600

Found in: Saturday Weekly Tournament
-----------------------------
#1003

Name: Hermit Crab
Card Code: 29380133
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 900
Defense: 1700
Effect: Whenever you change this monster's mode from attack to
defense, you can choose any number of cards in your hand to
be placed at the bottom of your deck.

Found in: Metal Raiders
-----------------------------
#1004

Name: Evil Ghost from Above
Card Code: 17238333
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 550
Defense: 400

Found in: Volume 3
-----------------------------
#1005

Name: Mountains
Card Code: 50913601
Card Type: Magic Card (Field)
Effect: The attack and defense of all Bird, Electric, and
Dragon type monsters is increased by 200.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1006

Name: Yamatano Dragon Scroll
Card Code: 76704943
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Dragon
Attack: 900
Defense: 300

Found in: Magazines
-----------------------------
#1007

Name: Yamadron
Card Code: 70345785
Card Type: Monster Card
Power Level: 5
Element: Fire
Type: Dragon
Attack: 1600
Defense: 1800

Found in: Challenger's Tournament
-----------------------------
#1008

Name: Spirit of the Mountain
Card Code: 34690519
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Magician
Attack: 1300
Defense: 1800

Found in: Magazines
-----------------------------
#1009

Name: Dark
Card Code: 59197169
Card Type: Magic Card (Field)
Effect: The attack and defense of all Demon and Magician type
monsters is increased by 200. The attack and defense of all
Angel type monsters is decreased by 200.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Legend of Blue-Eyes White Dragon
-----------------------------
#1010

Name: Energy of Darkness
Card Code: 04614116
Card Type: Magic Card (Equipment)
Effect: Equip on one Demon type monster to boost its attack
and defense by 300.

Found in: Volume 2, Phantom God
-----------------------------
#1011

Name: Cry from the Darkness
Card Code: 78637313
Card Type: Trap Card
Effect: As long as this card is in effect, the Revival of the Dead (#359)
card cannot be played. Also, all monsters on the field that were special
summoned by Revival of the Dead are destroyed.

Found in: Volume 5
-----------------------------
#1012

Name: Castle of Darkness
Card Code: 00062121
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Demon
Attack: 920
Defense: 1930
Reverse Effect: The attack and defense of all face-up Zombie type
monsters on the field is increased by 200 during each of your
Standby Phases. The increases only happen five times (for five turns).

Found in: Metal Raiders
-----------------------------
#1013

Name: Sagi the Dark Clown Master
Card Code: 66602787
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 600
Defense: 1500

Found in: Volume 7, Metal Raiders
-----------------------------
#1014

Name: Darkness Bringer
Card Code: 15507080
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Magician
Attack: 700
Defense: 500

Found in: Volume 1
-----------------------------
#1015

Name: Zombie Assassin
Card Code: 41949033
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1200
Defense: 1200

Found in: Volume 4
-----------------------------
#1016

Name: Approaching Darkness
Card Code: 80168720
Card Type: Magic Card
Effect: Discard two cards from your hand and turn a face-up monster
face-down (its mode does not change).

Found in: Magic Ruler
-----------------------------
#1017

Name: Mask of Darkness
Card Code: 28933734
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 900
Defense: 400
Reverse Effect: Choose one trap card in your Graveyard to be put
into your hand.

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1018

Name: Dark Curse of Binding
Card Code: 29267084
Card Type: Trap Card (Permanent)
Effect: Target one of your opponent's monsters. That monster is
not allowed to change its mode or attack and its attack power
is reduced by 700.

Found in: Magazines
-----------------------------
#1019

Name: Dark Sword
Card Code: 37120512
Card Type: Magic Card (Equipment)
Effect: Only a Dark elemental monster can be the target of this
card. The equipped monster's attack power is increased by 400
while its defense power is reduced by 200.

Found in: Magazines
-----------------------------
#1020

Name: King of the Dark Realm
Card Code: 69455834
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 2000
Defense: 1530

Found in: Metal Raiders
-----------------------------
#1021

Name: Dark-Piercing Light
Card Code: 45895206
Card Type: Magic Card
Effect: All of your opponent's face-down monster cards will
be turned face-up. Any and all reverse effects activated
will take effect.

Found in: Booster Chronicle
-----------------------------
#1022

Name: Darkness Controlling Shadow
Card Code: 63125616
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Demon
Attack: 800
Defense: 700

Found in: Magazines
-----------------------------
#1023

Name: Yaranzo
Card Code: 71280811
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Zombie
Attack: 1300
Defense: 1500

Found in: Challenger's Tournament
-----------------------------
#1024

Name: Last Will
Card Code: 85602018
Card Type: Magic Card
Effect: You can only use this card if a monster on the
field has been destroyed during the current turn. Special
summon one monster that has an attack power of 1500 or
less from your deck.

Found in: 
-----------------------------
#1025

Name: Final Mask of Wills
Card Code: 22610082
Card Type: Magic Card
Effect: Playing this card shuffles it back into your deck.
If the Masked Beast Death Guardius has just been sent to the
Graveyard from the field, and this card is in your deck, choose
one of your opponent's face-up monsters on the field and gain
control over it (this card then changes to an equipment card).

Found in: Challenger's Tournament
-----------------------------
#1026

Name: Hourglass of Courage
Card Code: 43530283
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1100
Defense: 1200
Effect: As soon as this monster becomes face-up on the field
(via any summon), its attack and defense power are halved.
On your opponent's next End Phase, its attack and defense power
doubles.

Found in: Booster Chronicle
-----------------------------
#1027

Name: Fusion
Card Code: 24094653
Card Type: Magic Card
Effect: Fuse two or more compatible monsters together.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Legend of Blue-Eyes White Dragon
-----------------------------
#1028

Name: Fusion
Card Code: 27847700
Card Type: Magic Card
Effect: Fuse two or more compatible monsters together.

Found in: Volume 6
-----------------------------
#1029

Name: Diffuse
Card Code: 95286165
Card Type: Magic Card (Instant)
Effect: One fusion monster on the field is returned to its
owner's fusion deck. If any of that monster's component
monsters are in the Graveyard, they are special summoned
to the field.

Found in: Labyrinth of Nightmare
-----------------------------
#1030

Name: Fusion Sage
Card Code: 26902560
Card Type: Magic Card
Effect: One Fusion card (#1027/#1028) will be removed from
your deck and placed into your hand. Your deck is then
shuffled.

Found in: Booster Chronicle
-----------------------------
#1031

Name: UFO Turtle
Card Code: 60806437
Card Type: Monster Card (Effect)
Power Level: 4
Element: Fire
Type: Machine
Attack: 1400
Defense: 1200
Effect: Should this monster be destroyed while it is face-up on
the field, you will have the option of special summoning a Fire
elemental monster with an attack power of 1500 or less to the field
in face-up attack mode from your deck.

Found in: Pharaoh's Servant
-----------------------------
#1032

Name: Winged Phantom Chimera
Card Code: 04796100
Card Type: Monster Card (Fusion/Effect)
Power Level: 6
Element: Wind
Type: Beast
Attack: 2100
Defense: 1800
Fuse: Baffomet (#726)+Gazelle, the King of Mythical Beasts (#277)
Effect: If this monster is destroyed, you have the option of
special summoning either a Baffomet (#726) or a Gazelle (#277)
from your graveyard.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Challenger's Tournament
-----------------------------
#1033

Name: Alluring Shadow
Card Code: 58621589
Card Type: Trap Card
Effect: Activated when a monster is placed on the field in reverse
defense mode. The card is turned to face-up attack mode, and any
reverse effects it might possess are not activated.

Found in: Thousand-Eyes Bible
-----------------------------
#1034

Name: Mermaid Archer
Card Code: 65570596
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Water
Attack: 1400
Defense: 1500

Found in: Magic Ruler
-----------------------------
#1035

Name: Eager Undertaker
Card Code: 41142615
Card Type: Magic Card
Effect: Discard up to three monsters from your hand.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1036

Name: Fortress Whale
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Water
Type: Fish
Attack: 2350
Defense: 2150
Ritual Info: This monster can only be summoned through the effect of
the Whale's Oath card (#1037). If this monster is sent to the Graveyard
from the field after being properly summoned by the Whale's Oath, it
may be special summoned to the field by cards with such an effect.

Found in: Dark Ceremony, Rare Selection
-----------------------------
#1037

Name: Whale's Oath
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand whose
power levels add up to or exceed seven and special summon a Fortress Whale
(#1036) from your hand.

Found in: Dark Ceremony
-----------------------------
#1038

Name: Oberon, the King of the Fairies
Card Code: 45425051
Card Type: Monster Card (Effect)
Power Level: 6
Element: Water
Type: Plant
Attack: 2200
Defense: 1500
Effect: The stats of all of your face-up Plant type monsters on the
field are increased by 500. This effect only takes place when this
monster is face-up on the field in defense mode.

Found in: Konami Selection
-----------------------------
#1039

Name: Fairy's Gift
Card Code: 68401546
Card Type: Monster Card
Power Level: 4
Element: Light
Type: Magician
Attack: 1400
Defense: 1000

Found in: Challenger's Tournament
-----------------------------
#1040

Name: Yormungarde
Card Code: 17115745
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Reptile
Attack: 1200
Defense: 900

Found in: Magazines
-----------------------------
#1041

Name: Armored Rat
Card Code: 16246527
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 950
Defense: 1100

Found in: Volume 5
-----------------------------
#1042

Name: Dark-Armored Zanki
Card Code: 30090452
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 1500
Defense: 1700

Found in: Volume 7
-----------------------------
#1043

Name: Dark-Armored Zombie
Card Code: 20277860
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 1500
Defense: 0

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1044

Name: Largemouth
Card Code: 58861941
Card Type: Monster Card (Effect)
Power Level: 1
Element: Water
Type: Water
Attack: 300
Defense: 250
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1045

Name: Rarabas
Card Code: 94675535
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 1000

Found in: Volume 2, Phantom God
-----------------------------
#1046

Name: Larva Moth
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 500
Defense: 400
Effect: You may only summon this monster if you sacrifice a Hatchling
Moth (#792) that has had the Cocoon of Evolution (#424) equipped on it
for at least two turns. This counts as a apecial summon.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1047

Name: War Lion's Ritual
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand
whose power levels add up to or exceed seven and special summon a
Super War Lion (#433) from your hand.

Found in: Dark Ceremony
-----------------------------
#1048

Name: Wrath of Zeus
Card Code: 09653271
Card Type: Monster Card (Fusion)
Power Level: 5
Element: Wind
Type: Lightning
Attack: 1900
Defense: 1400
Fuse: Mega Thunderball (#963)+Angel Ears (#105)

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1049

Name: Sanga, God of Thunder
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 7
Element: Light
Type: Lightning
Attack: 2600
Defense: 2200
Effect: Reduces the attack power of one of your opponent's
monsters to zero during the damage step. This ability can be
used only once for every time it is on the field.

Found in: Volume 5, Revival of the Black Demon Dragon,
Rare Selection
-----------------------------
#1050

Name: Bolt of Lightning
Card Code: 56260110
Card Type: Magic Card
Effect: Your opponent loses 300 Life Points.

Found in: Booster Chronicle
-----------------------------
#1051

Name: La Moon
Card Code: 75850803
Card Type: Monster Card
Power Level: 5
Element: Light
Type: Magician
Attack: 1200
Defense: 1700

Found in: Magazines
-----------------------------
#1052

Name: La La Lioon
Card Code: 09430387
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 600
Defense: 600

Found in: Volume 1
-----------------------------
#1053

Name: Landstar Swordsman
Card Code: 03573512
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Warrior
Attack: 500
Defense: 1200

Found in: Spell of Mask, Challenger's Tournament
-----------------------------
#1054

Name: Demon of the Lamp
Card Code: 99510761
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1400
Defense: 1200

Found in: Booster Chronicle
-----------------------------
#1055

Name: La Djinn, the Genie of the Lamp
Card Code: 97590747
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1800
Defense: 1000

Found in: Saturday Weekly Tournament
-----------------------------
#1056

Name: Liquid Beast
Card Code: 93108297
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 950
Defense: 800

Found in: Magic Ruler
-----------------------------
#1057

Name: Flying Fighter Hagros
Card Code: 58314394
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Machine
Attack: 1500
Defense: 1000

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#1058

Name: Persistant Reaper
Card Code: 39180960
Card Type: Monster Card (Effect)
Power Level: 3
Element: Fire
Type: Plant
Attack: 1600
Defense: 100
Reverse Effect: Both players discard one card from their hands.
If this monster is destroyed via a battle, the stats of the
attacking monster are decreased by 500.

Found in: Konami Selection
-----------------------------
#1059

Name: Little Chimera
Card Code: 68658728
Card Type: Monster Card (Effect)
Power Level: 2
Element: Fire
Type: Beast
Attack: 600
Defense: 550
Effect: As long as this card is face-up on the field, the attack
power of all Fire elemental monsters is increased by 500 while
the attack power of all Water elemental monsters is reduced by
400.

Found in: Volume 6, Metal Raiders
-----------------------------
#1060

Name: Leviathan
Card Code: 76634149
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Sea Serpent
Attack: 1800
Defense: 1500

Found in: Booster Chronicle
-----------------------------
#1061

Name: Revival Slime
Card Code: 31709826
Card Type: Monster Card (Effect)
Power Level: 4
Element: Water
Type: Water
Attack: 1500
Defense: 500
Effect: When this monster is destroyed, you will be given
the option of sacrificing 1000 Life Points to special summon
this monster to the field in face-up defense mode during
your next Standby Phase. You can only use this effect if
this monster is destroyed by a battle.

Found in: Spell of Mask
-----------------------------
#1062

Name: Call of the Living Dead
Card Code: 97077563
Card Type: Trap Card (Permanent)
Effect: Choose a monster in your graveyard to be special summoned
to the field in attack mode with this card equipped to it. If either
this card or the selected monster are destroyed, both are destroyed.

Found in: Curse of Anubis, KC Tournament

NOTE: This card is Restricted.
-----------------------------
#1063

Name: Revolver Dragon
Card Code: 81480460
Card Type: Monster Card (Effect)
Power Level: 7
Element: Dark
Type: Machine
Attack: 2600
Defense: 2200
Effect: Three coins are flipped. If at least two of them show the
Eye symbol (heads), then one of your opponent's monsters is destroyed.
You can only use this effect once per turn.

Found in: Volume 7, Metal Raiders, Rare Selection
-----------------------------
#1064

Name: Safety Release
Card Code: 23171610
Card Type: Magic Card (Instant)
Effect: The attack power of all your face-up Machine type monsters
is doubled, but they will be destroyed at the end of the active turn.

Found in: Thousand-Eyes Bible

NOTE: This card is Restricted.
-----------------------------
#1065

Name: Dragon Knight Gaia
Card Code: 66889139
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2600
Defense: 2100
Fuse: Dark Knight Gaia (#31 or #32)+Curse of Dragon (#131)

Found in: Volume 3, Phantom God
-----------------------------
#1066

Name: Dragon-Slayer's Sword
Card Code: 61405855
Card Type: Magic Card (Equipment)
Effect: Only a face-up Warrior type monster can be the target of
this card. The target monster's attack power is increased by 700.
If the target monster is in a battle with a Dragon type monster,
the Dragon monster is destroyed at the end of the Battle Phase.

Found in: Konami Selection
-----------------------------
#1067

Name: Acid Pit-Trap
Card Code: 41356845
Card Type: Trap Card
Effect: You can only use this when there is a face-down monster
on the field. The monster is flipped to the face-up position; if
its defense power is 2000 or less, then it is destroyed.

Found in: Premium Pack 5, Konami Selection
-----------------------------
#1068

Name: Phantom King of Nature
Card Code: 22910685
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Plant
Attack: 500
Defense: 1600

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1069

Name: Ruis
Card Code: 32452818
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1500

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 3, Phantom God
-----------------------------
#1070

Name: Root Water
Card Code: 39004808
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Fish
Attack: 900
Defense: 800

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1071

Name: Rude Kaiser
Card Code: 26378150
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast-Warrior
Attack: 1800
Defense: 1600

Found in: Volume 5
-----------------------------
#1072

Name: Rare Fish
Card Code: 80516007
Card Type: Monster Card (Fusion)
Power Level: 4
Element: Water
Type: Fish
Attack: 1500
Defense: 1200
Fuse: Fusionist (#795)+Beautiful Mermaid (#284)

Found in: Volume 3
-----------------------------
#1073

Name: Exile of Souls
Card Code: 69832741
Card Type: Magic Card
Effect: You have the option of sending monsters on the field,
rather than in the Graveyard, to the Abyss (removed from the
game) for the rest of the current turn.

Found in: Labyrinth of Nightmare
-----------------------------
#1074

Name: Exorcist Kaiku
Card Code: 88240808
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1800
Defense: 700
Effect: While this card is in play, your opponent is not
allowed to send monsters to the Abyss (remove from the
game) from their Graveyard. If this monster causes your
opponent to lose Life Points, they must remove two
monsters from their Graveyard and send them to the Abyss.

Found in: Labyrinth of Nightmare
-----------------------------
#1075

Name: Rainbow Fish
Card Code: 23771716
Card Type: Monster Card
Power Level: 4
Element: Water
Type: Fish
Attack: 1800
Defense: 800

Found in: Volume 7, Metal Raiders
-----------------------------
#1076

Name: Rainbow Flower
Card Code: 21347810
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Plant
Attack: 400
Defense: 500
Effect: This monster may attack your opponent directly,
regardless of the monsters your opponent has on the field.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1077

Name: Rainbow Marine Mermaid
Card Code: 29402771
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Fish
Attack: 1550
Defense: 1700

Found in: Magazines
-----------------------------
#1078

Name: Insect Armor with Laser-Cannon
Card Code: 77007920
Card Type: Magic Card (Equipment)
Effect: Equip on one Insect type monster to boost its attack
and defense by 300.

Found in: Volume 2, Phantom God
-----------------------------
#1079

Name: Leo Wizard
Card Code: 04392470
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Magician
Attack: 1350
Defense: 1200

Found in: Magazines
-----------------------------
#1080

Name: Leogun
Card Code: 10538007
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Beast
Attack: 1750
Defense: 1550

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1081

Name: Cutter Worm
Card Code: 12472242
Card Type: Monster Card (Effect)
Power Level: 1
Element: Earth
Type: Insect
Attack: 300
Defense: 350
Effect: This monster can attack your opponent directly,
regardless of the monsters your opponent has on the field.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#1082

Name: Lesser Dragon
Card Code: 55444629
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Dragon
Attack: 1200
Defense: 1000

Found in: Volume 3, Phantom God
-----------------------------
#1083

Name: Red-Eyes Black Dragon
Card Code: 74677422
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Dragon
Attack: 2400
Defense: 2000

Found in: Volume 3, Phantom God, Rare Selection
-----------------------------
#1084

Name: Red-Eyes Black Metal Dragon
Card Code: 64335804
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Machine
Attack: 2800
Defense: 2400
Effect: Sacrifice a Red-Eyes Black Dragon (#1083) that is equipped with
the Magical Metal Reflex Armor (#975) to special summon this monster
from your deck (and only from your deck).

Found in: Premium Pack 5, Konami Selection, Rare
Selection
-----------------------------
#1085

Name: The Red One
Card Code: 38035986
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Magician
Attack: 1000
Defense: 800

Found in: Volume 7
-----------------------------
#1086

Name: Red Dragon
Card Code: 56789759
Card Type: Monster Card
Power Level: 6
Element: Fire
Type: Dragon
Attack: 1700
Defense: 1900

Found in: Magic Ruler
-----------------------------
#1087

Name: Red Medicine
Card Code: N/A
Card Type: Magic Card
Effect: Receive 500 Life Points.

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#1088

Name: Female Panther Warrior
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1400
Defense: 1300
Effect: If you sacrifice this monster while it is on the field,
face-up, you may return one monster from the graveyard to your
deck for the remainder of the turn.

Found in: Spell of Mask
-----------------------------
#1089

Name: Royal Guard
Card Code: N/A
Card Type: Monster Card
Power Level: 6
Element: Earth
Type: Machine
Attack: 1900
Defense: 2200

Found in: Volume 7
-----------------------------
#1090

Name: Law Guardian
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 7
Element: Light
Type: Warrior
Attack: 2050
Defense: 2500
Ritual Info: This monster can only be summoned through the effect of
the Prayer of the Law Guardian card (#1092). If this monster is sent
to the Graveyard from the field after being properly summoned by the
Prayer of the Law Guardian, it may be special summoned to the field
by cards with such an effect.

Found in: Dark Ceremony
-----------------------------
#1091

Name: Lord of Dragons
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 1200
Defense: 1100
Effect: Dragon type monsters on the field are immune to the
effects of traps, magic, and effect monsters. This effect
only takes place while this card is face-up on the field.

Found in: 
-----------------------------
#1092

Name: Prayer of the Law Guardian
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Sacrifice your monsters on the field and/or from your hand
whose power levels add up to or exceed seven and special summon a Law
Guardian (#1090) from your hand.

Found in: Dark Ceremony
-----------------------------
#1093

Name: Hexagram Curse
Card Code: N/A
Card Type: Trap Card (Permanent)
Effect: The target monster cannot attack or change its mode.

Found in: Red Starting Deck, Magic Ruler
-----------------------------
#1094

Name: Rocket Warrior
Card Code: N/A
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Warrior
Attack: 1500
Defense: 1300
Effect: This monster is immune to any battle damage during
your Battle Phases. An attack by this monster on another
will reduce the target monster's attack power by 500 until
the end of the active turn.

Found in: Saturday Weekly Tournament
-----------------------------
#1095

Name: Devil Mace
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1050
Defense: 1200

Found in: KC Tournament
-----------------------------
#1096

Name: Worm Drake
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1400
Defense: 1500

Found in: Spell of Mask
-----------------------------
#1097

Name: Wormhole
Card Code: N/A
Card Type: Magic Card
Effect: Choose one of your monsters on the field. That monster will
be removed from the field until your next Standby Phase. The slot
where the monster was is off limits to any new monster and if that
was your only monster on the field, you will be vulnerable to a
direct assault.

Found in: Thousand-Eyes Bible
-----------------------------
#1098

Name: Wight
Card Code: N/A
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Zombie
Attack: 300
Defense: 200

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1099

Name: Wyvern
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Wind
Type: Bird
Attack: 1200
Defense: 1000

Found in: Booster Chronicle
-----------------------------
#1100

Name: Wyvern Warrior
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast
Attack: 1500
Defense: 1200

Found in: Rare Selection
-----------------------------
#1101

Name: Wild Raptor
Card Code: N/A
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Dinosaur
Attack: 1500
Defense: 800

Found in: Volume 2, Phantom God, Rare Selection
-----------------------------
#1102

Name: Remove Trap
Card Code: N/A
Card Type: Magic Card
Effect: Destroys one face-up trap card on the field.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#1103

Name: Apostles of Harmony
Card Code: N/A
Card Type: Trap Card
Effect: You and your monsters are immune to battle damage until
the end of the turn.

Found in: Challenger's Tournament
-----------------------------
#1104

Name: Hysteric Plant
Card Code: N/A
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Plant
Attack: 900
Defense: 500

Found in: Volume 6
-----------------------------
#1105

Name: One-Eyed Shield Dragon
Card Code: N/A
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Dragon
Attack: 700
Defense: 1300

Found in: Volume 2, Phantom God
-----------------------------
#1106

Name: Sail to Duelist Kingdom
Card Code: N/A
Card Type: Special Card

Found in: Ultimate Random Pack only! (The screen will glitch
up when you get this card, but don't worry. The screen will
return to normal once you choose to head back to the map.)

NOTE: This card cannot be used in this game!!
-----------------------------
#1107

Name: The Duelist Kingdom
Card Code: N/A
Card Type: Special Card

Found in: Ultimate Random Pack only! (The screen will glitch
up when you get this card, but don't worry. The screen will
return to normal once you choose to head back to the map.)

NOTE: This card cannot be used in this game!!
-----------------------------
#1108

Name: Glory of the King's Right Hand
Card Code: N/A
Card Type: Special Card

Found in: Ultimate Random Pack only! (The screen will glitch
up when you get this card, but don't worry. The screen will
return to normal once you choose to head back to the map.)

NOTE: This card cannot be used in this game!!
-----------------------------
#1109

Name: Giant God Soldier Obelisk
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: 4000
Defense: 4000

Found in: Konami Selection, Rare Selection

NOTE: This card cannot be used in this game!!
-----------------------------
#1110

Name: Sky Dragon God of Osiris
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: X000
Defense: X000

Found in: Konami Selection, Rare Selection

NOTE: This card cannot be used in this game!!
-----------------------------
#1111

Name: Winged Dragon God of Ra
Card Code: N/A
Card Type: God Card
Power Level: 10
Element: God
Type: God
Attack: ????
Defense: ????

Found in: Konami Selection, Rare Selection

NOTE: This card cannot be used in this game!!


---------------------------------------------------------------------


FREQUENTLY ASKED QUESTIONS


Q: Where do you get your info for this guide?

A: About 90% or so of what you see in this guide is taken directly
from the game itself. The different game modes, card info, decks,
etc. are from my own notes from playing the game. Card names and
card codes are from outside sources. Those are from U.S. released
Yu-Gi-Oh! games, as well as reliable epals of mine from Japan. The
card codes are individually tested by me to make sure that they
work and that they bring up the right card. I also test each effect
monster and fusion monster to insure accuracy.


Q: I noticed some card names are not quite right. What's going on?

A: I do try to give the best and most accurate names for the
cards. The majority of the names are accurate to the best of my
knowledge. If you find a gross mistranslation, let me know and I'll
look into it. Make sure you provide me with what you think the card
name should be.


Q: Are the promotional cards that were released with this game
also in the game? I'm referring to Gilford the Lightning, Toon
Dark Magician Girl, Death V., I. Universe, etc.

A: No, sorry, none of those cards are in this game.


Q: Why aren't the God Cards usable?

A: Because they are merely collectable cards and are not really
Duel Monsters cards. If you DO want to use the God Cards, try
playing Duel Monsters 7. 


Q: Are the cards from the Mythological Age set and Struggle of
Chaos set in this game?

A: No, sorry. The only set in this game are: the Starter Box,
the Volume series, the Booster series, the EX-R Box, the Reprints,
the Series 2 cards up through Labyrinth of Nightmare, and promo
cards that were released before this game came out.


Q: What's this I hear about an webpage version of this guide? Is
it just a rumor?

A: No, it will soon be a reality! Look for it in the future!!


---------------------------------------------------------------------


CREDITS


First of all, I must give a lot of credit to Kazuki Takahashi for
creating one fantastic series of anime and manga.

I also want to thank Konami Computer Entertainment Japan (KCEJ) for
making and releasing this game, as well as printing the OCG.

As for giving me most of the card names, codes, and monster effects,
I give a massive thank you to my e-pals S.R. and N.M. (can't spell
their names and they told me not to list their names, odd ones :P).
They are fellow card collectors and duelists from Japan.

I should also give some of the credit to Card Haus
(http://www.cardhaus.com) because I used a few of their card names to
fill in what I couldn't. I should also recommend you take a look at
their selection! They run quite a shop.

Thanks to MasterPete on the GameFAQs Message Boards for the
correction about unlocking the Revival of the Black Demon Dragon
booster pack.

Thanks to Chester Reyes for pointing out where to find the
special cards as well as supplying the info on the Ghouls taking
your rare cards when you lose to them.

CJayC/Gamefaqs for posting this guide as well as for the ideas
on adding the copyright section.

The readers of this guide.

If I left anyone out, let me know and I'll add them!

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