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FAQ by RPickering

Version: 0.75 | Updated: 11/18/2002

Hikaru No Go 2 Guide Version 0.75

This file is copyright (c) Randy Pickering. All rights reserved.

Table of Contents

Version History
Gameplay Modes and Options
	Main Menu
	Story Mode
		Tutorial Walkthrough
		Schedule Mode
		Special Events
		Go Quiz Answers
	Versus Mode
	"Stone Get" mode
Stone Collection
Frequently Asked Questions
Secrets and Tips
Legal Info
Contact Info


This FAQ was written for the purpose of helping non-japanese speakers play and 
enjoy this game better. I personally do not speak a word of japanese, and most 
of this guide was made by trial and error.

Hikaru no Go is a popular manga series Written by Hotta Yumi with art by Obata
Takeshi. It is the story of Shindou Hikaru, a young Japanese grade schooler
who discovers a Goban in his grandfather's attic. The goban is haunted by 
Fugiwarano Sai, one of the greatest go players ever, who then makes his home 
in Shindou's mind. Sai uses Shindou to play at first, but soon Shindou takes an
interest in the game and discovers he has a talent for it himself. You can read
the translated manga at http://www.toriyamaworld.com.

Version History

11/12/2002 - FAQ Started. Main Gameplay mode sections mostly done.

11/17/2002 - Added Background information to the introduction, Some stone 
collection data, Go Quiz answers, Schedule mode info, and the story mode 
tutorial walkthrough.


A - Place Stone / Select Menu Item
B - Back
L - Ask Sai for help / Change to sub menus
R - View Territory / Change to sub menus
Start - Used for sub menus
Select - Bring up in-game menu / used for sub menus

Gameplay modes and Options

Main Menu

In the first menu, there are Three modes. The last menu item is for options:

1: Story Mode

2: Versus Mode

3: "Stone Get" mode

4: Options

1: Story Mode

Choose to start a new game or load an existing one.

You begin at the Junior High Go club, as Akari and Tsutsui bid you farewell as 
you move on towards becoming an Insei.  Midway through, you are given an option
to choose "Hai" (yes) or "Iie" (no), but you cannot proceed until you select 
"Hai". You then meet up with Hikaru and Sai at Hikaru's house, where they begin
the most hellish part of the game: The tutorial. You can't skip it, though you 
can pass through tutorials by giving the correct answer to the problems Sai 
gives you at the beginning of each one. 

Tutorial Walkthrough

You are asked multiple choice questions, based on go problems that appear on 
the board. Most of the problems given in the tutorial appear to be random,
depending on how well you do answering the questions, though the solution is 
usually the same. After you give the correct answer, select the first option 
to continue on to the next quiz.

Tutorial 1: Stone Placement, Capture, and Territory

This tutorial covers the basics of Go. Including where you can place stones,
Territory, and avoiding capture.

1-1 Question: Second option.

1-2 Question: Which position will capture a stone?

1-3 Question: Which position can you not place a stone?

1-4 Question: Who has more Territory? (Usually Black)

1-5 Question: Which is the Best way to proceed without having your stones

1-6 Question: Which is the best way to proceed without having your stones 
captured? (occaisionally you will be given an option for "Neither A or B")

Tutorial 2: Defense and Entrapment

This Tutorial teaches you about preventing an opponent from connecting rows
of stones, escaping traps, and also helps you protect areas from being captured
or intruded upon (As well as teaching you how to intrude on their territory.

2-1 Question: How can you prevent an opponent from connecting two rows of 
stones, escaping your trap?

2-2 Question: How can you prevent an opponent from using randomly placed stones
to escape your trap?

2-3 Question: How can you sacrifice a stone to prevent your opponent from
connecting two rows of stones and escaping your trap?

2-4 Question: How can you eliminate an opponent's escape by setting up a trap?

2-5 Question: How can you protect stones that are surrounded by your opponent's

2-6 Question: How can you safely intrude on an area surrounded by your
opponent's stones?

Tutorial 3: Gaining, protecting, and counting territory

3-1 Question: Which stone placement will increase your territory the most?

3-2 Question: Which stone placement will help you escape the opponent's trap?

3-3 Question: How can you safely gain territory and protect your own by 
creating a trap near an opponent's stones?

3-4 Question: How can you protect and gain territory at the same time?

3-5 Question: How can you separate and trap an enemy's stone into your 

3-6 Question: How can you safely increase your territory (or reduce your
opponent's territory) when there are many stones placed on the board?

After all this, you are taken to the Go institute and are tested by the 
examiner (Who you will grow to hate). The Game you play varies, but the answers
are all the same. The answers are: B, B, B, A, A.

Schedule Mode

After some story sequences, you will find yourself at the "Schedule" screen. 
Press L or R to bring up the menu, and choose the last option to save. You'll
want to keep this save, as it is an easy way to start a new game without having
to go through the tutorial again. The menu options are:

1: Go forward

Advance to the next day planned on your schedule.

2: View Relationships (?)

View your friendships with the other insei. The percentage goes up depending 
on how much time you spend with them, regardless of whether you win or lose 
(though it might increase more if you win, or decrease if it is a high 
percentage and you lose a lot). Events increase the percentage drastically,
while games only increase it a little.

3: Save

Save your game.

You make your schedule according to how many AP you have during the week. At 
first you have only a few options, but after a while you unlock others.

Initial Schedule options:

Go to Hikaru's House - 4 AP

You play a game of go with Hikaru. Increases Hikaru percentage.

Hang around the Go Institute - 2 AP

Search the Go institute for other players. Events will initialize depending on
who you have met and what day it is. There are 4 areas: Lobby, TV room, Go
examiner's room, and Insei playing room. On any given day, most of these rooms
are empty except the Go Examiner's room. There, the Go examiner will ask if
you want to be quizzed. You don't gain anything by this, and answering either
yes or no ends that day, so avoid going into the examiner's room until you've
explored the rest of the institute. He will get his own schedule opton after 
you reach defeat your second Insei, and will disappear from this room 
(hopefully forever).

Hang out at the Go Parlor - 4 AP

You play a game with a random opponent, depending on which day it is. At first
only Waya will be there, but after you meet more Insei they will be found at 

Tutorials with Sai - 0 AP

Review any of the Tutorials.

Play a game with Isumi - 4 AP

Unlocked after the event at the Go institute on 4/8. Play a game against Isumi.
Increases Isumi percentage.

Play a game with Hikaru - 4 AP

Sometimes Hikaru will ask to play a game with you that is it's own schedule
option. Something about this game is different from a normal game. Winning it
gives you a higher bonus for your Hikaru percentage than playing him with the
other option.

Go Examiner's Quiz - 0 AP

Unlocked after defeating your second insei in a ranked game. You just review
the same Go problems that made your life hell while you were starting out. Wow.

At the end of the week you are quizzed by the Go Examiner (refer to the Quiz
answers section for help). The better you do on his quiz, the more AP you gain
for the next week. He usually gives the same quiz every time that week, so make
sure to save beforehand, remember the correct answers, and reload your save to
try again. Though you can fail his test and still continue, failing too many
times results in a game over. 

After successfully passing his test once, you play a ranked game that saturday 
against another insei. Successfully winning two ranked games means you don't 
have to take the examiner's tests again, as every quiz is replaced by a ranked
game. You are also free to explore the Go Institute after your game.

Special Events

These events occur when you explore the Go Institute on certain days.


Thursday - Go Examiner's room

You meet up with Waya's Go Tutor, an experienced professional Go player.

Sunday - Automatic Event

Hikaru introduces you to Isumi. Isumi now appears at the Go Salon.


Monday - Lobby

You meet up with Isumi. Answer "hai" (yes) to take a tour of the institute.
Doing so gives you +5% friendship level with Isumi. Play Go with Isumi is now
a schedule option for the next week.

Saturday - Automatic Event

If you aced the Go Examiner's test last week, you are introduced to Fukui.


Sunday - Automatic Event

If you aced the Go Examiner's test two weeks in a row, and beat the insei last
week, you will be introduced to Nase and Ochi after your ranked insei game. the
Go Examiner will no longer be in the Go institute schedule option.


Sunday - TV Room

You meet Fukui. Though a positive encounter sound plays, it does not increase
your Fukui percentage.


Wedsday - Lobby

Ogata appears briefly.

Sunday - Automatic Event

If you have won all your ranked games up to this point, You face a named
character in a ranked game. After winning, search the TV room to talk to the
Go Examiner, then return to the Lobby to see an event with Ochi.

*in progress*

Go Quiz Answers

These are the answers to the Go Examiner's Quizzes. Each quiz has a number, 
with a set answer, though usually you can pass if the condition for the answer
is met. The grid listed in the answers starts at the top left hand corner, 
counting the OUTSIDE lines as 1, the next line as 2, etc. So "(5.2)" is five 
lines (including the first) to the right, and 2 lines (including the first) 
from the top.

1-01: (7.1), (4.1), (7.1). 
1-02: (7.3), (7.4), (8.1) 
1-03: (7.3), (8.4).  
1-04: (8.2), (7.1), (5.1), (7.1). 
1-05: (5.2), (5.1), (7.1). 
1-06: (8.2), (7.1). 
1-07: (7.2), (8.3), (6.1).
1-08: (7.3), (6.4). 
1-09: (6.3), (7.3), (8.2), (7.1). 
1-10: (6.2), (8.2), (7.1). 
1-11: (7.6), (7.5), (6.6). 
1-12: (6.5), (7.5), (5.5), (9.4), (10.4).
1-13: (5.4), (6.4), (4.4). 
1-14: (7.2), (6.1), (7.3), (7.1). 
1-15: (7.1), (6.2), (5.1), (6.1). 
1-16: (6.4), (6.6). 
1-17: (6.4), (6.3). 
1-18: (7.5), (8.4), (7.3), (6.4), (7.4). 
1-19: (6.5), (8.5), (8.4), (7.5). 
1-20: (8.5), (8.3). 
1-21: (7.2), (7.1). 
1-22: (6.5), (7.5), (8.6). 
1-23: (7.4), (7.5), (8.6). 
1-24: (6.2), (8.2), (7.3), (7.1). 
1-25: (7.3), (7.4). 
1-26: (7.4), (8.4), (6.5), (8.1). 
1-27: (7.3), (8.3), (9.2), (7.4). 
1-28: (6.3), (6.2), (6.4), (5.1), (5.2). 
1-29: (8.2), (6.2), (5.2), (6.1). 
1-30: (7.5), (6.4), (7.4).

2-01: (6.2), (6.3), (8.2), (7.3), (9.1).  
2-02: (7.4), (6.5), (8.5), (7.6).    
2-03: (6.3), (8.2), (9.1), (10.1), (11.1).   
2-04: (8.3), (9.3), (6.2), (9.2), (7.1), (8.1).    
2-05: (6.3), (6.4), (7.2), (8.1), (5.2), (6.1).  
2-06: (9.2), (9.1), (10.1), (8.1).  
2-07: (7.3), (8.4), (7.2), (6.4), (8.2).    
2-08: (8.2), (9.2), (7.2).
2-09: (7.2), (8.2), (6.3), (4.2), (9.1), (5.1), (6.1).
2-10: (5.2), (6.2), (7.1). 
2-11: (7.2), (8.3), (9.2), (9.1).    
2-12: (9.3), (7.3), (7.2).
2-13: (7.2), (7.1), (6.3), (8.3), (7.3).    
2-14: (5.4), (7.5), (7.6), (8.4).  
2-15: (7.2), (7.3), (8.1), (8.2).    
2-16: (10.2), (10.1), (12.2), (11.1). 
2-17: (9.2), (9.4), (10 * 3).
2-18: (8.1), (10.2), (9.3). 
2-19: (13.2), (12.1), (10.2), (12.2), (9.2), (8.1), (11.1).
2-20: (10.1), (11.2), (12.1), (13.2), (13.3).  
2-21: (10.3), (8.2), (9.3), (8.1).  
2-22: (8.2), (9.1), (9.2), (7.3).
2-23: (5.1), (3.2), (4.1), (2.1), (3.1).
2-24: A -> B -> A -> (9.4).
2-25: A -> A -> A.  
2-26: (5.5), (6.6), (7.7), (8.6), (9.5).
2-27: (7.3), (5.2), (9.2).
2-28: (10.3), (11.2), (12.2). 
2-29: (10.2), (11.4), (11.5).
2-30: (9.5), (7.5), (7.6), (6.4).

With this, you shouldn't have any trouble getting past this annoying obstacle.

2: Versus Mode

This mode is where you can play characters from Hikaru no Go in a single game.
There are three options available in this mode.
New Game:
Start a new game against the computer.

Load Game:

Load a game saved while in progress.

Link Game:
Play versus a friend via Link Cable

When the game is over, you are given the option of saving the game to memory.
This can be accessed later in the options.

3: Stone Get Mode

This mode lets you clear stages to gain points and buy different stones for the
"Stone Edit" Mode. You continue to play through the stages until you either 
lose or buy a stone. Points do not carry over from game to game, so choose 
which stone you want to buy wisely, and if buy one if you think you may not win
the next stage (as all your points disappear when you lose).

New Game:

Start a new game.

Load Game:

Load a game saved while in progress.

There are Three modes to choose from: Easy, Normal and Hard. Different Stones 
are available on each mode, as well as different conditions for each game. The
Stage level and the rank of your opponent determine the conditions of the game.
The Playing against a high rank character on a low stage gives you more
advantages, while playing against a low ranked character on a higher stage than
their rank gives you disadvantages. I haven't tested it all out, but here's a 
list of the advantages and disadvantages you end up with:

Easy Mode:

Stage Level < Player Rank

Start with 2-5 stones (Player) already placed, depending on how far under the
rank the stage is.

Stage Level = Player Rank

Normal Game. No handicap or time limit

Stage Level > Player Rank

10 Second Time Limit For your moves. Opponent (usually) goes first. May Start
out with opponent's stones already placed (?).

Normal Mode:

Stage Level < Player Rank

No handicap. Player starts first. 1 minute time limit for your moves.

Stage Level > Player Rank

Start with 2-5 stones (CPU) already placed, depending on how far over the rank
the stage is.

*In Progress*

4: Options

This is where you can access data, change game options, and create custom

4-1: Custom Stones

4-1-1: View Stones

This lets you look at the stones you have collected. Press L to bring up a
menu that highlights a stone's compatability in the "Stone Edit" mode. (I
think. This Menu really has little practical use, i've found)

4-1-2: Stone Edit

This is where you can create your own custom stone, using the stones you
collect in "Stone Get" mode. It's set up so that each different slot on the
grid is a different attribute, and you can set stones to certain attributes to
make your custom stone. Not every stone is compatible with every slot though.
Pressing the L button will bring up the save menu, where you can save your
stones. None of this effects gameplay, but it makes the game a lot better to
look at.

Stone Grid:

Middle: Stone Appearance

Changes your stone's appearance.

Top: Excellent Capture Effect(?)
Changes the animation that occurs when you complete an excellent capture(?)

Right: Row connect effect
Changes the animation that occurs when you connect a row of 5 or more stones.

Bottom: Stone Capture effect
Changes the animation that occurs when you capture enemy stones.
Left: Excellent Move Effect

Changes the animation that occurs when you complete an excellent move.

Save Menu:

Rename Save

4-1-3: Trade Stones

Use the GBA's link cable to trade stones with another person. I've never
actually used this. ^_^;;;

4-2: View Records

This is where you can view your win/loss records against characters you have
played in Versus mode. Pressing the R button will bring up the High Score menu,
which records your 10 highest scores in Vs mode. If the game is saved to 
memory, you can press A to play the recording.

4-3: View Recorded Games

This option lets you view recorded games. The menu for viewing is pretty 

4-4: Game Options

4-4-1: Change name

Lets you change the name and gender of your player.

4-4-2: Erase data

Erases your player records.

4-4-3: ???

I haven't a clue as to what this option is.

Stone Collection

Note that these are my names for the stones, and not the actual names for them.
Any translations i recieve will replace them.

13 "Heart Stone"

Capture Effect: The stones disappear with an animated heart effect.

19 "Single Note Stone"

Row effect: written (japanese) sound effect when a row is completed.

20 "Double Note Stone"

Excellent Move Effect: A giant written (japanese) sound effect fills the screen

26 "Samurai Stone"

Capture Effect: The enemy stone is cut in half, Samurai Sword style. (My
personal favorite)

Frequently asked questions

*In progress*

Secrets and Tips

*In Progress*


Thanks to Asagiri Yohko for helping point me to some japanese 
HNG2 Sites. Most of the Quiz info in this faq was taken from 


Using Altavista's Babelfish translator.

Special Thanks to Toriyama's World (http://www.toriyamaworld.com) for
translating this excellent manga. Without it i wouldn't even be playing such a
fun game.

Legal Info

This FAQ is copyright 2002 Randy Pickering. All content was written by me
except where noted in the credits. This FAQ may only be found on
http://www.gamefaqs.com. If you would like to host this FAQ on your website,
please contact me for approval. 

Contact Info

If you have any info to contribute, please do so at
Include "Hikaru No Go 2 FAQ" in your response. I cannot accept e-mails with
attachments. Please do not ask me questions if the information is already on
this FAQ. If you contribute info or a question, i will let you know via E-mail
that it will be included on the FAQ, but please don't expect an in-depth reply,
as i'm not a help desk. Please do not e-mail me about anything unrelated to
this FAQ. 

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