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FAQ by RPickering
Version: 0.75 | Updated: 11/18/02
********************************* ********************************* Hikaru No Go 2 Guide Version 0.75 ********************************* ********************************* This file is copyright (c) Randy Pickering. All rights reserved. Table of Contents Introduction Version History Controls Gameplay Modes and Options Main Menu Story Mode Tutorial Walkthrough Schedule Mode Special Events Go Quiz Answers Versus Mode "Stone Get" mode Options Stone Collection Frequently Asked Questions Secrets and Tips Credits Legal Info Contact Info ************ Introduction ************ This FAQ was written for the purpose of helping non-japanese speakers play and enjoy this game better. I personally do not speak a word of japanese, and most of this guide was made by trial and error. Hikaru no Go is a popular manga series Written by Hotta Yumi with art by Obata Takeshi. It is the story of Shindou Hikaru, a young Japanese grade schooler who discovers a Goban in his grandfather's attic. The goban is haunted by Fugiwarano Sai, one of the greatest go players ever, who then makes his home in Shindou's mind. Sai uses Shindou to play at first, but soon Shindou takes an interest in the game and discovers he has a talent for it himself. You can read the translated manga at http://www.toriyamaworld.com. *************** Version History *************** 11/12/2002 - FAQ Started. Main Gameplay mode sections mostly done. 11/17/2002 - Added Background information to the introduction, Some stone collection data, Go Quiz answers, Schedule mode info, and the story mode tutorial walkthrough. ******** Controls ******** A - Place Stone / Select Menu Item B - Back L - Ask Sai for help / Change to sub menus R - View Territory / Change to sub menus Start - Used for sub menus Select - Bring up in-game menu / used for sub menus ************************** Gameplay modes and Options ************************** --------- Main Menu --------- In the first menu, there are Three modes. The last menu item is for options: 1: Story Mode 2: Versus Mode 3: "Stone Get" mode 4: Options ------------------------ 1: Story Mode ------------------------ Choose to start a new game or load an existing one. You begin at the Junior High Go club, as Akari and Tsutsui bid you farewell as you move on towards becoming an Insei. Midway through, you are given an option to choose "Hai" (yes) or "Iie" (no), but you cannot proceed until you select "Hai". You then meet up with Hikaru and Sai at Hikaru's house, where they begin the most hellish part of the game: The tutorial. You can't skip it, though you can pass through tutorials by giving the correct answer to the problems Sai gives you at the beginning of each one. -------------------- Tutorial Walkthrough -------------------- You are asked multiple choice questions, based on go problems that appear on the board. Most of the problems given in the tutorial appear to be random, depending on how well you do answering the questions, though the solution is usually the same. After you give the correct answer, select the first option to continue on to the next quiz. Tutorial 1: Stone Placement, Capture, and Territory This tutorial covers the basics of Go. Including where you can place stones, Territory, and avoiding capture. 1-1 Question: Second option. 1-2 Question: Which position will capture a stone? 1-3 Question: Which position can you not place a stone? 1-4 Question: Who has more Territory? (Usually Black) 1-5 Question: Which is the Best way to proceed without having your stones captured? 1-6 Question: Which is the best way to proceed without having your stones captured? (occaisionally you will be given an option for "Neither A or B") Tutorial 2: Defense and Entrapment This Tutorial teaches you about preventing an opponent from connecting rows of stones, escaping traps, and also helps you protect areas from being captured or intruded upon (As well as teaching you how to intrude on their territory. 2-1 Question: How can you prevent an opponent from connecting two rows of stones, escaping your trap? 2-2 Question: How can you prevent an opponent from using randomly placed stones to escape your trap? 2-3 Question: How can you sacrifice a stone to prevent your opponent from connecting two rows of stones and escaping your trap? 2-4 Question: How can you eliminate an opponent's escape by setting up a trap? 2-5 Question: How can you protect stones that are surrounded by your opponent's stones? 2-6 Question: How can you safely intrude on an area surrounded by your opponent's stones? Tutorial 3: Gaining, protecting, and counting territory 3-1 Question: Which stone placement will increase your territory the most? 3-2 Question: Which stone placement will help you escape the opponent's trap? 3-3 Question: How can you safely gain territory and protect your own by creating a trap near an opponent's stones? 3-4 Question: How can you protect and gain territory at the same time? 3-5 Question: How can you separate and trap an enemy's stone into your territory? 3-6 Question: How can you safely increase your territory (or reduce your opponent's territory) when there are many stones placed on the board? After all this, you are taken to the Go institute and are tested by the examiner (Who you will grow to hate). The Game you play varies, but the answers are all the same. The answers are: B, B, B, A, A. ------------- Schedule Mode ------------- After some story sequences, you will find yourself at the "Schedule" screen. Press L or R to bring up the menu, and choose the last option to save. You'll want to keep this save, as it is an easy way to start a new game without having to go through the tutorial again. The menu options are: 1: Go forward Advance to the next day planned on your schedule. 2: View Relationships (?) View your friendships with the other insei. The percentage goes up depending on how much time you spend with them, regardless of whether you win or lose (though it might increase more if you win, or decrease if it is a high percentage and you lose a lot). Events increase the percentage drastically, while games only increase it a little. 3: Save Save your game. You make your schedule according to how many AP you have during the week. At first you have only a few options, but after a while you unlock others. Initial Schedule options: Go to Hikaru's House - 4 AP You play a game of go with Hikaru. Increases Hikaru percentage. Hang around the Go Institute - 2 AP Search the Go institute for other players. Events will initialize depending on who you have met and what day it is. There are 4 areas: Lobby, TV room, Go examiner's room, and Insei playing room. On any given day, most of these rooms are empty except the Go Examiner's room. There, the Go examiner will ask if you want to be quizzed. You don't gain anything by this, and answering either yes or no ends that day, so avoid going into the examiner's room until you've explored the rest of the institute. He will get his own schedule opton after you reach defeat your second Insei, and will disappear from this room (hopefully forever). Hang out at the Go Parlor - 4 AP You play a game with a random opponent, depending on which day it is. At first only Waya will be there, but after you meet more Insei they will be found at the parlor. Tutorials with Sai - 0 AP Review any of the Tutorials. Play a game with Isumi - 4 AP Unlocked after the event at the Go institute on 4/8. Play a game against Isumi. Increases Isumi percentage. Play a game with Hikaru - 4 AP Sometimes Hikaru will ask to play a game with you that is it's own schedule option. Something about this game is different from a normal game. Winning it gives you a higher bonus for your Hikaru percentage than playing him with the other option. Go Examiner's Quiz - 0 AP Unlocked after defeating your second insei in a ranked game. You just review the same Go problems that made your life hell while you were starting out. Wow. At the end of the week you are quizzed by the Go Examiner (refer to the Quiz answers section for help). The better you do on his quiz, the more AP you gain for the next week. He usually gives the same quiz every time that week, so make sure to save beforehand, remember the correct answers, and reload your save to try again. Though you can fail his test and still continue, failing too many times results in a game over. After successfully passing his test once, you play a ranked game that saturday against another insei. Successfully winning two ranked games means you don't have to take the examiner's tests again, as every quiz is replaced by a ranked game. You are also free to explore the Go Institute after your game. -------------- Special Events -------------- These events occur when you explore the Go Institute on certain days. 4/1-4/7 Thursday - Go Examiner's room You meet up with Waya's Go Tutor, an experienced professional Go player. Sunday - Automatic Event Hikaru introduces you to Isumi. Isumi now appears at the Go Salon. 4/8-4/14 Monday - Lobby You meet up with Isumi. Answer "hai" (yes) to take a tour of the institute. Doing so gives you +5% friendship level with Isumi. Play Go with Isumi is now a schedule option for the next week. Saturday - Automatic Event If you aced the Go Examiner's test last week, you are introduced to Fukui. 4/15-4/21 Sunday - Automatic Event If you aced the Go Examiner's test two weeks in a row, and beat the insei last week, you will be introduced to Nase and Ochi after your ranked insei game. the Go Examiner will no longer be in the Go institute schedule option. 4/22-4/28 Sunday - TV Room You meet Fukui. Though a positive encounter sound plays, it does not increase your Fukui percentage. 4/29-5/5 Wedsday - Lobby Ogata appears briefly. Sunday - Automatic Event If you have won all your ranked games up to this point, You face a named character in a ranked game. After winning, search the TV room to talk to the Go Examiner, then return to the Lobby to see an event with Ochi. *in progress* --------------- Go Quiz Answers --------------- These are the answers to the Go Examiner's Quizzes. Each quiz has a number, with a set answer, though usually you can pass if the condition for the answer is met. The grid listed in the answers starts at the top left hand corner, counting the OUTSIDE lines as 1, the next line as 2, etc. So "(5.2)" is five lines (including the first) to the right, and 2 lines (including the first) from the top. 1-01: (7.1), (4.1), (7.1). 1-02: (7.3), (7.4), (8.1) 1-03: (7.3), (8.4). 1-04: (8.2), (7.1), (5.1), (7.1). 1-05: (5.2), (5.1), (7.1). 1-06: (8.2), (7.1). 1-07: (7.2), (8.3), (6.1). 1-08: (7.3), (6.4). 1-09: (6.3), (7.3), (8.2), (7.1). 1-10: (6.2), (8.2), (7.1). 1-11: (7.6), (7.5), (6.6). 1-12: (6.5), (7.5), (5.5), (9.4), (10.4). 1-13: (5.4), (6.4), (4.4). 1-14: (7.2), (6.1), (7.3), (7.1). 1-15: (7.1), (6.2), (5.1), (6.1). 1-16: (6.4), (6.6). 1-17: (6.4), (6.3). 1-18: (7.5), (8.4), (7.3), (6.4), (7.4). 1-19: (6.5), (8.5), (8.4), (7.5). 1-20: (8.5), (8.3). 1-21: (7.2), (7.1). 1-22: (6.5), (7.5), (8.6). 1-23: (7.4), (7.5), (8.6). 1-24: (6.2), (8.2), (7.3), (7.1). 1-25: (7.3), (7.4). 1-26: (7.4), (8.4), (6.5), (8.1). 1-27: (7.3), (8.3), (9.2), (7.4). 1-28: (6.3), (6.2), (6.4), (5.1), (5.2). 1-29: (8.2), (6.2), (5.2), (6.1). 1-30: (7.5), (6.4), (7.4). 2-01: (6.2), (6.3), (8.2), (7.3), (9.1). 2-02: (7.4), (6.5), (8.5), (7.6). 2-03: (6.3), (8.2), (9.1), (10.1), (11.1). 2-04: (8.3), (9.3), (6.2), (9.2), (7.1), (8.1). 2-05: (6.3), (6.4), (7.2), (8.1), (5.2), (6.1). 2-06: (9.2), (9.1), (10.1), (8.1). 2-07: (7.3), (8.4), (7.2), (6.4), (8.2). 2-08: (8.2), (9.2), (7.2). 2-09: (7.2), (8.2), (6.3), (4.2), (9.1), (5.1), (6.1). 2-10: (5.2), (6.2), (7.1). 2-11: (7.2), (8.3), (9.2), (9.1). 2-12: (9.3), (7.3), (7.2). 2-13: (7.2), (7.1), (6.3), (8.3), (7.3). 2-14: (5.4), (7.5), (7.6), (8.4). 2-15: (7.2), (7.3), (8.1), (8.2). 2-16: (10.2), (10.1), (12.2), (11.1). 2-17: (9.2), (9.4), (10 * 3). 2-18: (8.1), (10.2), (9.3). 2-19: (13.2), (12.1), (10.2), (12.2), (9.2), (8.1), (11.1). 2-20: (10.1), (11.2), (12.1), (13.2), (13.3). 2-21: (10.3), (8.2), (9.3), (8.1). 2-22: (8.2), (9.1), (9.2), (7.3). 2-23: (5.1), (3.2), (4.1), (2.1), (3.1). 2-24: A -> B -> A -> (9.4). 2-25: A -> A -> A. 2-26: (5.5), (6.6), (7.7), (8.6), (9.5). 2-27: (7.3), (5.2), (9.2). 2-28: (10.3), (11.2), (12.2). 2-29: (10.2), (11.4), (11.5). 2-30: (9.5), (7.5), (7.6), (6.4). With this, you shouldn't have any trouble getting past this annoying obstacle. ------------------------ 2: Versus Mode ------------------------ This mode is where you can play characters from Hikaru no Go in a single game. There are three options available in this mode. New Game: Start a new game against the computer. Load Game: Load a game saved while in progress. Link Game: Play versus a friend via Link Cable When the game is over, you are given the option of saving the game to memory. This can be accessed later in the options. -------------------------- 3: Stone Get Mode -------------------------- This mode lets you clear stages to gain points and buy different stones for the "Stone Edit" Mode. You continue to play through the stages until you either lose or buy a stone. Points do not carry over from game to game, so choose which stone you want to buy wisely, and if buy one if you think you may not win the next stage (as all your points disappear when you lose). New Game: Start a new game. Load Game: Load a game saved while in progress. There are Three modes to choose from: Easy, Normal and Hard. Different Stones are available on each mode, as well as different conditions for each game. The Stage level and the rank of your opponent determine the conditions of the game. The Playing against a high rank character on a low stage gives you more advantages, while playing against a low ranked character on a higher stage than their rank gives you disadvantages. I haven't tested it all out, but here's a list of the advantages and disadvantages you end up with: Easy Mode: Stage Level < Player Rank Start with 2-5 stones (Player) already placed, depending on how far under the rank the stage is. Stage Level = Player Rank Normal Game. No handicap or time limit Stage Level > Player Rank 10 Second Time Limit For your moves. Opponent (usually) goes first. May Start out with opponent's stones already placed (?). Normal Mode: Stage Level < Player Rank No handicap. Player starts first. 1 minute time limit for your moves. Stage Level > Player Rank Start with 2-5 stones (CPU) already placed, depending on how far over the rank the stage is. *In Progress* ------------------------------------ 4: Options ------------------------------------ This is where you can access data, change game options, and create custom stones. ------------------------------------ 4-1: Custom Stones ------------------------------------ 4-1-1: View Stones This lets you look at the stones you have collected. Press L to bring up a menu that highlights a stone's compatability in the "Stone Edit" mode. (I think. This Menu really has little practical use, i've found) 4-1-2: Stone Edit This is where you can create your own custom stone, using the stones you collect in "Stone Get" mode. It's set up so that each different slot on the grid is a different attribute, and you can set stones to certain attributes to make your custom stone. Not every stone is compatible with every slot though. Pressing the L button will bring up the save menu, where you can save your stones. None of this effects gameplay, but it makes the game a lot better to look at. Stone Grid: Middle: Stone Appearance Changes your stone's appearance. Top: Excellent Capture Effect(?) Changes the animation that occurs when you complete an excellent capture(?) Right: Row connect effect Changes the animation that occurs when you connect a row of 5 or more stones. Bottom: Stone Capture effect Changes the animation that occurs when you capture enemy stones. Left: Excellent Move Effect Changes the animation that occurs when you complete an excellent move. Save Menu: Save Load Rename Save 4-1-3: Trade Stones Use the GBA's link cable to trade stones with another person. I've never actually used this. ^_^;;; ------------------------- 4-2: View Records ------------------------- This is where you can view your win/loss records against characters you have played in Versus mode. Pressing the R button will bring up the High Score menu, which records your 10 highest scores in Vs mode. If the game is saved to memory, you can press A to play the recording. ------------------------- 4-3: View Recorded Games ------------------------- This option lets you view recorded games. The menu for viewing is pretty self-explanitory. ------------------------- 4-4: Game Options ------------------------- 4-4-1: Change name Lets you change the name and gender of your player. 4-4-2: Erase data Erases your player records. 4-4-3: ??? I haven't a clue as to what this option is. **************** Stone Collection **************** Note that these are my names for the stones, and not the actual names for them. Any translations i recieve will replace them. 13 "Heart Stone" Capture Effect: The stones disappear with an animated heart effect. 19 "Single Note Stone" Row effect: written (japanese) sound effect when a row is completed. 20 "Double Note Stone" Excellent Move Effect: A giant written (japanese) sound effect fills the screen 26 "Samurai Stone" Capture Effect: The enemy stone is cut in half, Samurai Sword style. (My personal favorite) ************************** Frequently asked questions ************************** *In progress* **************** Secrets and Tips **************** *In Progress* ******* Credits ******* Thanks to Asagiri Yohko for helping point me to some japanese HNG2 Sites. Most of the Quiz info in this faq was taken from http://www.geocities.co.jp/Playtown-Rook/7615/game-gba2.html Using Altavista's Babelfish translator. Special Thanks to Toriyama's World (http://www.toriyamaworld.com) for translating this excellent manga. Without it i wouldn't even be playing such a fun game. ********** Legal Info ********** This FAQ is copyright 2002 Randy Pickering. All content was written by me except where noted in the credits. This FAQ may only be found on http://www.gamefaqs.com. If you would like to host this FAQ on your website, please contact me for approval. ************ Contact Info ************ If you have any info to contribute, please do so at email@example.com. Include "Hikaru No Go 2 FAQ" in your response. I cannot accept e-mails with attachments. Please do not ask me questions if the information is already on this FAQ. If you contribute info or a question, i will let you know via E-mail that it will be included on the FAQ, but please don't expect an in-depth reply, as i'm not a help desk. Please do not e-mail me about anything unrelated to this FAQ.